@visactor/vrender-core 0.19.13-beta.0 → 0.20.0-alpha.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/cjs/allocator/bounds-allocate.js.map +1 -1
- package/cjs/animate/config.js +2 -1
- package/cjs/animate/custom-animate.js +1 -2
- package/cjs/common/Reflect-metadata.js +2 -1
- package/cjs/common/bezier-utils.js +1 -2
- package/cjs/common/render-curve.js +2 -1
- package/cjs/common/render-utils.js +1 -2
- package/cjs/common/seg-context.js.map +1 -1
- package/cjs/common/segment/index.d.ts +2 -4
- package/cjs/common/segment/index.js.map +1 -1
- package/cjs/common/utils.js +1 -1
- package/cjs/core/camera.d.ts +1 -0
- package/cjs/core/camera.js +8 -2
- package/cjs/core/camera.js.map +1 -1
- package/cjs/core/graphic-utils.js.map +1 -1
- package/cjs/core/light.d.ts +1 -0
- package/cjs/core/light.js +8 -2
- package/cjs/core/light.js.map +1 -1
- package/cjs/core/stage.d.ts +1 -1
- package/cjs/core/stage.js +24 -21
- package/cjs/core/stage.js.map +1 -1
- package/cjs/factory.d.ts +5 -0
- package/cjs/factory.js +17 -0
- package/cjs/factory.js.map +1 -0
- package/cjs/graphic/arc.d.ts +1 -2
- package/cjs/graphic/arc.js +0 -3
- package/cjs/graphic/arc.js.map +1 -1
- package/cjs/graphic/area.d.ts +1 -2
- package/cjs/graphic/area.js +0 -3
- package/cjs/graphic/area.js.map +1 -1
- package/cjs/graphic/circle.d.ts +1 -2
- package/cjs/graphic/circle.js +0 -3
- package/cjs/graphic/circle.js.map +1 -1
- package/cjs/graphic/glyph.d.ts +1 -2
- package/cjs/graphic/glyph.js +0 -3
- package/cjs/graphic/glyph.js.map +1 -1
- package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
- package/cjs/graphic/graphic.d.ts +1 -4
- package/cjs/graphic/graphic.js +0 -3
- package/cjs/graphic/graphic.js.map +1 -1
- package/cjs/graphic/group.d.ts +1 -2
- package/cjs/graphic/group.js +0 -3
- package/cjs/graphic/group.js.map +1 -1
- package/cjs/graphic/image.d.ts +1 -2
- package/cjs/graphic/image.js +0 -3
- package/cjs/graphic/image.js.map +1 -1
- package/cjs/graphic/index.js.map +1 -1
- package/cjs/graphic/line.d.ts +1 -2
- package/cjs/graphic/line.js +0 -3
- package/cjs/graphic/line.js.map +1 -1
- package/cjs/graphic/path.d.ts +1 -2
- package/cjs/graphic/path.js +0 -3
- package/cjs/graphic/path.js.map +1 -1
- package/cjs/graphic/polygon.d.ts +1 -2
- package/cjs/graphic/polygon.js +0 -3
- package/cjs/graphic/polygon.js.map +1 -1
- package/cjs/graphic/rect.d.ts +1 -2
- package/cjs/graphic/rect.js +0 -3
- package/cjs/graphic/rect.js.map +1 -1
- package/cjs/graphic/richtext.d.ts +1 -2
- package/cjs/graphic/richtext.js +0 -3
- package/cjs/graphic/richtext.js.map +1 -1
- package/cjs/graphic/symbol.d.ts +0 -2
- package/cjs/graphic/symbol.js +0 -3
- package/cjs/graphic/symbol.js.map +1 -1
- package/cjs/graphic/text.d.ts +1 -2
- package/cjs/graphic/text.js +0 -3
- package/cjs/graphic/text.js.map +1 -1
- package/cjs/index.d.ts +4 -1
- package/cjs/index.js +18 -16
- package/cjs/index.js.map +1 -1
- package/cjs/interface/graphic.d.ts +1 -2
- package/cjs/interface/graphic.js.map +1 -1
- package/cjs/picker/picker-service.js +8 -7
- package/cjs/picker/picker-service.js.map +1 -1
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +2 -2
- package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +11 -5
- package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +8 -2
- package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
- package/cjs/render/contributions/render/area-render.js +4 -32
- package/cjs/render/contributions/render/area-render.js.map +1 -1
- package/cjs/render/contributions/render/base-render.js +7 -7
- package/cjs/render/contributions/render/base-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js +14 -30
- package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js +11 -22
- package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js +11 -24
- package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +10 -21
- package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/contributions/text-contribution-render.js +2 -2
- package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/cjs/render/contributions/render/draw-contribution.js +4 -4
- package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/draw-interceptor.js +5 -5
- package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
- package/cjs/render/contributions/render/group-render.js +8 -7
- package/cjs/render/contributions/render/group-render.js.map +1 -1
- package/cjs/render/contributions/render/incremental-draw-contribution.js +4 -4
- package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/cjs/render/contributions/render/line-render.js.map +1 -1
- package/cjs/render/contributions/render/text-render.d.ts +3 -2
- package/cjs/render/contributions/render/text-render.js +13 -32
- package/cjs/render/contributions/render/text-render.js.map +1 -1
- package/dist/index.es.js +11206 -11373
- package/es/allocator/bounds-allocate.js.map +1 -1
- package/es/animate/config.js +2 -1
- package/es/animate/custom-animate.js +1 -2
- package/es/common/Reflect-metadata.js +2 -1
- package/es/common/bezier-utils.js +1 -2
- package/es/common/render-curve.js +2 -1
- package/es/common/render-utils.js +1 -2
- package/es/common/seg-context.js.map +1 -1
- package/es/common/segment/index.d.ts +2 -4
- package/es/common/segment/index.js.map +1 -1
- package/es/common/utils.js +1 -1
- package/es/core/camera.d.ts +1 -0
- package/es/core/camera.js +6 -0
- package/es/core/camera.js.map +1 -1
- package/es/core/graphic-utils.js.map +1 -1
- package/es/core/light.d.ts +1 -0
- package/es/core/light.js +6 -0
- package/es/core/light.js.map +1 -1
- package/es/core/stage.d.ts +1 -1
- package/es/core/stage.js +25 -26
- package/es/core/stage.js.map +1 -1
- package/es/factory.d.ts +5 -0
- package/es/factory.js +11 -0
- package/es/factory.js.map +1 -0
- package/es/graphic/arc.d.ts +1 -2
- package/es/graphic/arc.js +0 -3
- package/es/graphic/arc.js.map +1 -1
- package/es/graphic/area.d.ts +1 -2
- package/es/graphic/area.js +0 -3
- package/es/graphic/area.js.map +1 -1
- package/es/graphic/circle.d.ts +1 -2
- package/es/graphic/circle.js +0 -3
- package/es/graphic/circle.js.map +1 -1
- package/es/graphic/glyph.d.ts +1 -2
- package/es/graphic/glyph.js +0 -3
- package/es/graphic/glyph.js.map +1 -1
- package/es/graphic/graphic-service/graphic-service.js.map +1 -1
- package/es/graphic/graphic.d.ts +1 -4
- package/es/graphic/graphic.js +0 -3
- package/es/graphic/graphic.js.map +1 -1
- package/es/graphic/group.d.ts +1 -2
- package/es/graphic/group.js +0 -3
- package/es/graphic/group.js.map +1 -1
- package/es/graphic/image.d.ts +1 -2
- package/es/graphic/image.js +0 -3
- package/es/graphic/image.js.map +1 -1
- package/es/graphic/index.js.map +1 -1
- package/es/graphic/line.d.ts +1 -2
- package/es/graphic/line.js +0 -3
- package/es/graphic/line.js.map +1 -1
- package/es/graphic/path.d.ts +1 -2
- package/es/graphic/path.js +0 -3
- package/es/graphic/path.js.map +1 -1
- package/es/graphic/polygon.d.ts +1 -2
- package/es/graphic/polygon.js +0 -3
- package/es/graphic/polygon.js.map +1 -1
- package/es/graphic/rect.d.ts +1 -2
- package/es/graphic/rect.js +0 -3
- package/es/graphic/rect.js.map +1 -1
- package/es/graphic/richtext.d.ts +1 -2
- package/es/graphic/richtext.js +0 -3
- package/es/graphic/richtext.js.map +1 -1
- package/es/graphic/symbol.d.ts +0 -2
- package/es/graphic/symbol.js +0 -3
- package/es/graphic/symbol.js.map +1 -1
- package/es/graphic/text.d.ts +1 -2
- package/es/graphic/text.js +0 -3
- package/es/graphic/text.js.map +1 -1
- package/es/index.d.ts +4 -1
- package/es/index.js +8 -2
- package/es/index.js.map +1 -1
- package/es/interface/graphic.d.ts +1 -2
- package/es/interface/graphic.js.map +1 -1
- package/es/picker/picker-service.js +5 -1
- package/es/picker/picker-service.js.map +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.js +1 -1
- package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
- package/es/plugins/builtin-plugin/html-attribute-plugin.js +9 -1
- package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
- package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
- package/es/plugins/builtin-plugin/react-attribute-plugin.js +6 -0
- package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
- package/es/render/contributions/render/area-render.js +1 -30
- package/es/render/contributions/render/area-render.js.map +1 -1
- package/es/render/contributions/render/base-render.js +1 -1
- package/es/render/contributions/render/base-render.js.map +1 -1
- package/es/render/contributions/render/contributions/arc-contribution-render.js +13 -28
- package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/base-contribution-render.js +1 -1
- package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/circle-contribution-render.js +10 -20
- package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js +1 -1
- package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/rect-contribution-render.js +10 -20
- package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/symbol-contribution-render.js +9 -19
- package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js +1 -1
- package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
- package/es/render/contributions/render/draw-contribution.js +1 -1
- package/es/render/contributions/render/draw-contribution.js.map +1 -1
- package/es/render/contributions/render/draw-interceptor.js +3 -1
- package/es/render/contributions/render/draw-interceptor.js.map +1 -1
- package/es/render/contributions/render/group-render.js +3 -1
- package/es/render/contributions/render/group-render.js.map +1 -1
- package/es/render/contributions/render/incremental-draw-contribution.js +1 -1
- package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
- package/es/render/contributions/render/line-render.js.map +1 -1
- package/es/render/contributions/render/text-render.d.ts +3 -2
- package/es/render/contributions/render/text-render.js +11 -30
- package/es/render/contributions/render/text-render.js.map +1 -1
- package/package.json +1 -1
- package/cjs/allocator/allocator-modules.d.ts +0 -1
- package/cjs/allocator/allocator-modules.js +0 -1
- package/cjs/allocator/allocator-modules.js.map +0 -1
- package/cjs/allocator/point-allocate.d.ts +0 -1
- package/cjs/allocator/point-allocate.js +0 -1
- package/cjs/allocator/point-allocate.js.map +0 -1
- package/cjs/graphic/graphic-service/arc-contribution.d.ts +0 -1
- package/cjs/graphic/graphic-service/arc-contribution.js +0 -3
- package/cjs/graphic/graphic-service/arc-contribution.js.map +0 -1
- package/cjs/graphic/graphic-service/area-contribution.d.ts +0 -1
- package/cjs/graphic/graphic-service/area-contribution.js +0 -3
- package/cjs/graphic/graphic-service/area-contribution.js.map +0 -1
- package/cjs/graphic/graphic-service/circle-contribution.d.ts +0 -1
- package/cjs/graphic/graphic-service/circle-contribution.js +0 -3
- package/cjs/graphic/graphic-service/circle-contribution.js.map +0 -1
- package/cjs/graphic/graphic-service/default-theme.d.ts +0 -1
- package/cjs/graphic/graphic-service/default-theme.js +0 -3
- package/cjs/graphic/graphic-service/default-theme.js.map +0 -1
- package/cjs/graphic/graphic-service/path-contribution.d.ts +0 -1
- package/cjs/graphic/graphic-service/path-contribution.js +0 -3
- package/cjs/graphic/graphic-service/path-contribution.js.map +0 -1
- package/cjs/graphic/graphic-service/rect-contribution.d.ts +0 -1
- package/cjs/graphic/graphic-service/rect-contribution.js +0 -3
- package/cjs/graphic/graphic-service/rect-contribution.js.map +0 -1
- package/cjs/interface/util.d.ts +0 -1
- package/cjs/interface/util.js +0 -3
- package/cjs/interface/util.js.map +0 -1
- package/es/allocator/allocator-modules.d.ts +0 -1
- package/es/allocator/allocator-modules.js +0 -1
- package/es/allocator/allocator-modules.js.map +0 -1
- package/es/allocator/point-allocate.d.ts +0 -1
- package/es/allocator/point-allocate.js +0 -1
- package/es/allocator/point-allocate.js.map +0 -1
- package/es/graphic/graphic-service/arc-contribution.d.ts +0 -1
- package/es/graphic/graphic-service/arc-contribution.js +0 -3
- package/es/graphic/graphic-service/arc-contribution.js.map +0 -1
- package/es/graphic/graphic-service/area-contribution.d.ts +0 -1
- package/es/graphic/graphic-service/area-contribution.js +0 -3
- package/es/graphic/graphic-service/area-contribution.js.map +0 -1
- package/es/graphic/graphic-service/circle-contribution.d.ts +0 -1
- package/es/graphic/graphic-service/circle-contribution.js +0 -3
- package/es/graphic/graphic-service/circle-contribution.js.map +0 -1
- package/es/graphic/graphic-service/default-theme.d.ts +0 -1
- package/es/graphic/graphic-service/default-theme.js +0 -3
- package/es/graphic/graphic-service/default-theme.js.map +0 -1
- package/es/graphic/graphic-service/path-contribution.d.ts +0 -1
- package/es/graphic/graphic-service/path-contribution.js +0 -3
- package/es/graphic/graphic-service/path-contribution.js.map +0 -1
- package/es/graphic/graphic-service/rect-contribution.d.ts +0 -1
- package/es/graphic/graphic-service/rect-contribution.js +0 -3
- package/es/graphic/graphic-service/rect-contribution.js.map +0 -1
- package/es/interface/util.d.ts +0 -1
- package/es/interface/util.js +0 -3
- package/es/interface/util.js.map +0 -1
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IRenderSelector,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic';\nimport type { IAABBBounds, IBounds, IBoundsLike, IMatrix, IMatrixLike } from '@visactor/vutils';\nimport { Bounds, Logger, getRectIntersect, isRectIntersect, last } from '@visactor/vutils';\nimport { LayerService } from '../../../core/constants';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution, RenderSelector } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n this.init();\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n // 有dirtyBounds用dirtyBounds\n if (drawContext.updateBounds) {\n this.useDirtyBounds = true;\n } else {\n // 没有的话,看看是否需要跳过outRange的渲染\n this.useDirtyBounds = !drawContext.stage.params.optimize.disableCheckGraphicWidthOutRange;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, viewBox, transMatrix } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, viewBox.width(), viewBox.height());\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n // 如果dpr不是整数或者.5的小数,需要格式化dirtyBounds\n const d = context.dpr % 1;\n if (d || d !== 0.5) {\n dirtyBounds.x1 = Math.floor(dirtyBounds.x1 * context.dpr) / context.dpr;\n dirtyBounds.y1 = Math.floor(dirtyBounds.y1 * context.dpr) / context.dpr;\n dirtyBounds.x2 = Math.ceil(dirtyBounds.x2 * context.dpr) / context.dpr;\n dirtyBounds.y2 = Math.ceil(dirtyBounds.y2 * context.dpr) / context.dpr;\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n context.setClearMatrix(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr < context.canvas.width ||\n // dirtyBounds.height() * context.dpr < context.canvas.height;\n // context.save();\n\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n group.isContainer\n ? this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0))\n : this.renderItem(group as IGraphic, drawContext);\n });\n\n // context.restore();\n context.restore();\n context.setClearMatrix(1, 0, 0, 1, 0, 0);\n // this.break = false;\n context.inuse = false;\n context.draw();\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrix, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (this.useDirtyBounds && !isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n let nextM: IMatrix = parentMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType, graphic);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (\n drawContribution.beforeDrawItem &&\n drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)\n ) {\n return;\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (this.useDirtyBounds && !(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n Logger.getInstance().warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type: number, graphic: IGraphic): IGraphicRender | null {\n let data;\n if (graphic.attribute.renderStyle) {\n const currentRenderMap = this.styleRenderMap.get(graphic.attribute.renderStyle);\n data = currentRenderMap && currentRenderMap.get(type);\n }\n return data || this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear, viewBox } = drawContext;\n // 已经translate过了\n const x = 0;\n const y = 0;\n const width = viewBox.width();\n const height = viewBox.height();\n if (clear) {\n context.clearRect(x, y, width, height);\n const stage = renderService.drawParams?.stage;\n stage && (context.globalAlpha = (stage as any).attribute.opacity ?? 1);\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
|
|
1
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IContext2d,\n MaybePromise,\n IGraphic,\n IGroup,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider,\n IDrawItemInterceptorContribution,\n IDrawContribution,\n IGlobal\n} from '../../../interface';\nimport { findNextGraphic, foreach } from '../../../common/sort';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { DefaultAttribute } from '../../../graphic/config';\nimport type { IAABBBounds, IBounds, IMatrix } from '@visactor/vutils';\nimport { Bounds, Logger, getRectIntersect, isRectIntersect } from '@visactor/vutils';\nimport { container } from '../../../container';\nimport { GraphicRender, IncrementalDrawContribution } from './symbol';\nimport { DrawItemInterceptor } from './draw-interceptor';\nimport { createColor } from '../../../common/canvas-utils';\nimport type { ILayerService } from '../../../interface/core';\nimport { boundsAllocate } from '../../../allocator/bounds-allocate';\nimport { matrixAllocate } from '../../../allocator/matrix-allocate';\nimport { application } from '../../../application';\n\n/**\n * 默认的渲染contribution,基于树状结构针对图元的渲染\n */\n@injectable()\nexport class DefaultDrawContribution implements IDrawContribution {\n declare currentRenderMap: Map<number, IGraphicRender>;\n declare defaultRenderMap: Map<number, IGraphicRender>;\n declare styleRenderMap: Map<string, Map<number, IGraphicRender>>;\n declare dirtyBounds: IBounds;\n declare backupDirtyBounds: IBounds;\n // 是否使用dirtyBounds\n declare useDirtyBounds: boolean;\n declare currentRenderService: IRenderService;\n declare InterceptorContributions: IDrawItemInterceptorContribution[];\n\n declare global: IGlobal;\n declare layerService: ILayerService;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n this.currentRenderMap = new Map();\n this.defaultRenderMap = new Map();\n this.styleRenderMap = new Map();\n this.dirtyBounds = new Bounds();\n this.backupDirtyBounds = new Bounds();\n this.global = application.global;\n this.layerService = application.layerService;\n this.init();\n }\n\n init() {\n this.contributions.forEach(item => {\n if (item.style) {\n const map = this.styleRenderMap.get(item.style) || new Map();\n map.set(item.numberType, item);\n this.styleRenderMap.set(item.style, map);\n } else {\n this.defaultRenderMap.set(item.numberType, item);\n }\n });\n this.InterceptorContributions = this.drawItemInterceptorContributions\n .getContributions()\n .sort((a, b) => a.order - b.order);\n }\n\n prepareForDraw(renderService: IRenderService, drawContext: IDrawContext) {\n // 有dirtyBounds用dirtyBounds\n if (drawContext.updateBounds) {\n this.useDirtyBounds = true;\n } else {\n // 没有的话,看看是否需要跳过outRange的渲染\n this.useDirtyBounds = !drawContext.stage.params.optimize.disableCheckGraphicWidthOutRange;\n }\n }\n\n draw(renderService: IRenderService, drawContext: IDrawContext): MaybePromise<void> {\n this.prepareForDraw(renderService, drawContext);\n drawContext.drawContribution = this;\n this.currentRenderMap = this.styleRenderMap.get(drawContext.renderStyle) || this.defaultRenderMap;\n // this.startAtId = drawParams.startAtId;\n this.currentRenderService = renderService;\n // this.drawParams = drawParams;\n const { context, stage, viewBox, transMatrix } = drawContext;\n\n if (!context) {\n return;\n }\n // if (context.drawPromise) {\n // return;\n // }\n const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(0, 0, viewBox.width(), viewBox.height());\n if (stage.dirtyBounds && !stage.dirtyBounds.empty()) {\n const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n dirtyBounds.x1 = Math.floor(b.x1);\n dirtyBounds.y1 = Math.floor(b.y1);\n dirtyBounds.x2 = Math.ceil(b.x2);\n dirtyBounds.y2 = Math.ceil(b.y2);\n }\n // 如果dpr不是整数或者.5的小数,需要格式化dirtyBounds\n const d = context.dpr % 1;\n if (d || d !== 0.5) {\n dirtyBounds.x1 = Math.floor(dirtyBounds.x1 * context.dpr) / context.dpr;\n dirtyBounds.y1 = Math.floor(dirtyBounds.y1 * context.dpr) / context.dpr;\n dirtyBounds.x2 = Math.ceil(dirtyBounds.x2 * context.dpr) / context.dpr;\n dirtyBounds.y2 = Math.ceil(dirtyBounds.y2 * context.dpr) / context.dpr;\n }\n this.backupDirtyBounds.copy(dirtyBounds);\n context.inuse = true;\n context.setClearMatrix(transMatrix.a, transMatrix.b, transMatrix.c, transMatrix.d, transMatrix.e, transMatrix.f);\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr < context.canvas.width ||\n // dirtyBounds.height() * context.dpr < context.canvas.height;\n // context.save();\n\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n context.beginPath();\n context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n context.clip();\n\n // 如果存在3d视角,那么不使用dirtyBounds\n if (stage.camera) {\n this.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n this.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n }\n\n this.clearScreen(renderService, context, drawContext);\n // // 渲染的时候图元的起始位置就是x,y\n // this.backupDirtyBounds.translate(-x, -y);\n // this.dirtyBounds.translate(-x, -y);\n\n // // 设置translate\n // context.translate(x, y, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n group.isContainer\n ? this.renderGroup(group as IGroup, drawContext, matrixAllocate.allocate(1, 0, 0, 1, 0, 0))\n : this.renderItem(group as IGraphic, drawContext);\n });\n\n // context.restore();\n context.restore();\n context.setClearMatrix(1, 0, 0, 1, 0, 0);\n // this.break = false;\n context.inuse = false;\n context.draw();\n }\n\n doRegister() {\n throw new Error('暂不支持');\n }\n\n // 找到下一个graphic\n protected _findNextGraphic(group: IGroup): IGraphic | null {\n let parent = group.parent;\n let id = group._uid;\n while (parent) {\n const g = findNextGraphic(parent, id, DefaultAttribute.zIndex);\n if (g) {\n return g;\n }\n id = parent._uid;\n parent = parent.parent;\n }\n return null;\n }\n\n renderGroup(group: IGroup, drawContext: IDrawContext, parentMatrix: IMatrix, skipSort?: boolean) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && (drawContext.startAtId == null || drawContext.startAtId === group._uid)) {\n drawContext.break = true;\n this._increaseRender(group, drawContext);\n return;\n }\n\n if (this.useDirtyBounds && !isRectIntersect(group.AABBBounds, this.dirtyBounds, false)) {\n return;\n }\n\n let nextM: IMatrix = parentMatrix;\n let tempBounds: IBounds;\n\n if (this.useDirtyBounds) {\n tempBounds = boundsAllocate.allocateByObj(this.dirtyBounds);\n // 变换dirtyBounds\n const gm = group.transMatrix;\n nextM = matrixAllocate.allocateByObj(parentMatrix).multiply(gm.a, gm.b, gm.c, gm.d, gm.e, gm.f);\n // const m = group.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(nextM.getInverse());\n }\n\n this.renderItem(group, drawContext, {\n drawingCb: () => {\n skipSort\n ? group.forEachChildren((item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n })\n : foreach(\n group,\n DefaultAttribute.zIndex,\n (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n this.renderGroup(item as IGroup, drawContext, nextM);\n } else {\n this.renderItem(item, drawContext);\n }\n },\n false,\n !!drawContext.context?.camera\n );\n }\n });\n\n if (this.useDirtyBounds) {\n this.dirtyBounds.copy(tempBounds);\n boundsAllocate.free(tempBounds);\n matrixAllocate.free(nextM);\n }\n }\n\n protected _increaseRender(group: IGroup, drawContext: IDrawContext) {\n const { layer, stage } = drawContext;\n const { subLayers } = layer;\n // 获取渐进渲染层\n let incrementalLayer = subLayers.get(group._uid);\n if (!incrementalLayer) {\n incrementalLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size,\n group\n };\n subLayers.set(group._uid, incrementalLayer);\n }\n // 渲染\n const incrementalContext = incrementalLayer.layer.getNativeHandler().getContext();\n const idc = incrementalLayer.drawContribution || container.get(IncrementalDrawContribution);\n idc.dirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n idc.backupDirtyBounds.setValue(-Infinity, -Infinity, Infinity, Infinity);\n (idc as any).draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: incrementalLayer.layer,\n context: incrementalContext,\n startAtId: group._uid,\n break: false\n });\n incrementalLayer.drawContribution = idc;\n // this.draw(this.currentRenderService, {...this.drawParams, startAtId: group._uid})\n // this.draw(this.currentRenderService, {...this.drawParams, clear: 'transparent', layer: incrementalContext.layer, context: incrementalContext, startAtId: group._uid})\n const nextGraphic = this._findNextGraphic(group);\n if (nextGraphic) {\n // 如果是下一个渐进渲染层,那就再来一次\n if (nextGraphic.isContainer && nextGraphic.incremental) {\n this._increaseRender(nextGraphic as IGroup, drawContext);\n } else {\n // 如果不是渐进渲染层,那就默认图层渲染\n let afterLayer = subLayers.get(nextGraphic._uid);\n if (!afterLayer) {\n afterLayer = {\n layer: this.layerService.createLayer(stage),\n zIndex: subLayers.size\n };\n subLayers.set(nextGraphic._uid, afterLayer);\n }\n const afterContext = afterLayer.layer.getNativeHandler().getContext();\n this.draw(this.currentRenderService, {\n ...drawContext,\n drawContribution: idc,\n clear: 'transparent',\n layer: afterLayer.layer,\n context: afterContext,\n startAtId: nextGraphic._uid,\n break: false\n });\n }\n }\n }\n\n getRenderContribution(graphic: IGraphic): IGraphicRender | null {\n let renderer;\n if (!renderer) {\n renderer = this.selectRenderByNumberType(graphic.numberType, graphic);\n }\n if (!renderer) {\n renderer = this.selectRenderByType(graphic.type);\n }\n return renderer;\n }\n\n renderItem(graphic: IGraphic, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (\n drawContribution.beforeDrawItem &&\n drawContribution.beforeDrawItem(graphic, this.currentRenderService, drawContext, this, params)\n ) {\n return;\n }\n }\n }\n\n const renderer = this.getRenderContribution(graphic);\n if (!renderer) {\n return;\n }\n\n let retrans: boolean = false;\n let tempBounds: IAABBBounds;\n\n if (graphic.parent) {\n const { scrollX = 0, scrollY = 0 } = graphic.parent.attribute;\n retrans = !!(scrollX || scrollY);\n if (retrans) {\n tempBounds = this.dirtyBounds.clone();\n // 变换dirtyBounds\n const m = graphic.globalTransMatrix.getInverse();\n this.dirtyBounds.copy(this.backupDirtyBounds).transformWithMatrix(m);\n this.dirtyBounds.translate(-scrollX, -scrollY);\n }\n }\n\n if (this.useDirtyBounds && !(graphic.isContainer || isRectIntersect(graphic.AABBBounds, this.dirtyBounds, false))) {\n retrans && this.dirtyBounds.copy(tempBounds);\n return;\n }\n\n const skipDraw = drawContext.startAtId != null && graphic._uid !== drawContext.startAtId;\n if (graphic._uid === drawContext.startAtId) {\n drawContext.startAtId = null;\n }\n params && (params.skipDraw = skipDraw);\n if (skipDraw) {\n graphic.isContainer && renderer.draw(graphic, this.currentRenderService, drawContext, params);\n } else {\n renderer.draw(graphic, this.currentRenderService, drawContext, params);\n }\n\n retrans && this.dirtyBounds.copy(tempBounds);\n\n // 添加拦截器\n if (this.InterceptorContributions.length) {\n for (let i = 0; i < this.InterceptorContributions.length; i++) {\n const drawContribution = this.InterceptorContributions[i];\n if (drawContribution.afterDrawItem) {\n if (drawContribution.afterDrawItem(graphic, this.currentRenderService, drawContext, this)) {\n return;\n }\n }\n }\n }\n }\n // 根据type选择对应的render\n protected selectRenderByType(type?: string): IGraphicRender | null {\n Logger.getInstance().warn('未知错误,不应该走到这里');\n return null;\n }\n // 根据type选择对应的render\n protected selectRenderByNumberType(type: number, graphic: IGraphic): IGraphicRender | null {\n let data;\n if (graphic.attribute.renderStyle) {\n const currentRenderMap = this.styleRenderMap.get(graphic.attribute.renderStyle);\n data = currentRenderMap && currentRenderMap.get(type);\n }\n return data || this.currentRenderMap.get(type) || this.defaultRenderMap.get(type);\n }\n\n protected clearScreen(renderService: IRenderService, context: IContext2d, drawContext: IDrawContext) {\n const { clear, viewBox } = drawContext;\n // 已经translate过了\n const x = 0;\n const y = 0;\n const width = viewBox.width();\n const height = viewBox.height();\n if (clear) {\n context.clearRect(x, y, width, height);\n const stage = renderService.drawParams?.stage;\n stage && (context.globalAlpha = (stage as any).attribute.opacity ?? 1);\n if (stage && (stage as any).backgroundImg && (stage as any).resources) {\n const res = (stage as any).resources.get(clear);\n if (res && res.state === 'success' && res.data) {\n context.drawImage(res.data, x, y, width, height);\n }\n } else {\n context.fillStyle = createColor(\n context,\n clear,\n {\n AABBBounds: { x1: x, y1: y, x2: x + width, y2: y + height }\n },\n 0,\n 0\n );\n context.fillRect(x, y, width, height);\n }\n }\n }\n\n afterDraw(renderService: IRenderService, drawParams: IDrawContext) {\n return;\n }\n}\n"]}
|
|
@@ -12,7 +12,7 @@ Object.defineProperty(exports, "__esModule", {
|
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12
12
|
value: !0
|
|
13
13
|
}), exports.Canvas3DDrawItemInterceptor = exports.InteractiveDrawItemInterceptorContribution = exports.CommonDrawItemInterceptorContribution = exports.DebugDrawItemInterceptorContribution = exports.ShadowRootDrawItemInterceptorContribution = exports.DrawItemInterceptor = void 0;
|
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14
14
|
|
|
15
|
-
const inversify_lite_1 = require("../../../common/inversify-lite"), vutils_1 = require("@visactor/vutils"),
|
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15
|
+
const inversify_lite_1 = require("../../../common/inversify-lite"), vutils_1 = require("@visactor/vutils"), graphic_service_1 = require("../../../graphic/graphic-service/graphic-service"), graphic_creator_1 = require("../../../graphic/graphic-creator"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), constants_1 = require("../../../graphic/constants");
|
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16
16
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|
|
17
17
|
exports.DrawItemInterceptor = Symbol.for("DrawItemInterceptor");
|
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18
18
|
|
|
@@ -142,8 +142,8 @@ class InteractiveDrawItemInterceptorContribution {
|
|
|
142
142
|
getShadowRoot(interactiveLayer) {
|
|
143
143
|
var _a;
|
|
144
144
|
let group = interactiveLayer.getElementById("_interactive_group");
|
|
145
|
-
return group || (group =
|
|
146
|
-
interactiveLayer.add(group)), null !== (_a = group.shadowRoot) && void 0 !== _a ? _a : group.attachShadow();
|
|
145
|
+
return group || (group = graphic_creator_1.graphicCreator.CreateGraphic("group", {}),
|
|
146
|
+
group.id = "_interactive_group", interactiveLayer.add(group)), null !== (_a = group.shadowRoot) && void 0 !== _a ? _a : group.attachShadow();
|
|
147
147
|
}
|
|
148
148
|
}
|
|
149
149
|
|
|
@@ -163,12 +163,12 @@ class Canvas3DDrawItemInterceptor {
|
|
|
163
163
|
m.a /= context.dpr, m.b /= context.dpr, m.c /= context.dpr, m.d /= context.dpr,
|
|
164
164
|
m.e /= context.dpr, m.f /= context.dpr;
|
|
165
165
|
const matrix = matrix_allocate_1.mat4Allocate.allocate();
|
|
166
|
-
(0,
|
|
166
|
+
(0, graphic_service_1.mat3Tomat4)(matrix, m);
|
|
167
167
|
const lastModelMatrix = context.modelMatrix;
|
|
168
168
|
if (lastModelMatrix) {
|
|
169
169
|
if (matrix) {
|
|
170
170
|
const m = matrix_allocate_1.mat4Allocate.allocate();
|
|
171
|
-
context.modelMatrix = (0,
|
|
171
|
+
context.modelMatrix = (0, graphic_service_1.multiplyMat4Mat4)(m, lastModelMatrix, matrix);
|
|
172
172
|
}
|
|
173
173
|
} else context.modelMatrix = matrix;
|
|
174
174
|
if (context.setTransform(1, 0, 0, 1, 0, 0, !0), graphic.isContainer) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { graphicCreator, mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicAttribute,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\nconst tempBackupDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n// @injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n drawContribution.backupDirtyBounds.copy(drawContribution.dirtyBounds);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext, graphic.parent.globalTransMatrix);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n drawContribution.backupDirtyBounds.copy(tempBackupDirtyBounds);\n }\n\n return true;\n }\n}\n\n// @injectable()\nexport class DebugDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute._debug_bounds) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n interceptors: IDrawItemInterceptorContribution[];\n constructor() {\n this.interceptors = [\n new ShadowRootDrawItemInterceptorContribution(),\n new Canvas3DDrawItemInterceptor(),\n new InteractiveDrawItemInterceptorContribution(),\n new DebugDrawItemInterceptorContribution()\n ];\n }\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].afterDrawItem &&\n this.interceptors[i].afterDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].beforeDrawItem &&\n this.interceptors[i].beforeDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n// @injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n // 如果主图元被删除了,那把交互图元这个也删除\n if (!baseGraphic.stage) {\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(graphic);\n }\n return true;\n }\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext, baseGraphic.parent.globalTransMatrix)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = graphicCreator.CreateGraphic('group', {});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n// @injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n const m = graphic.parent.globalTransMatrix;\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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{ injectable } from '../../../common/inversify-lite';\nimport { AABBBounds, pi2 } from '@visactor/vutils';\nimport { mat3Tomat4, multiplyMat4Mat4 } from '../../../graphic/graphic-service/graphic-service';\nimport { graphicCreator } from '../../../graphic/graphic-creator';\nimport type {\n IArc,\n IContext2d,\n IDrawContext,\n IDrawContribution,\n IDrawItemInterceptorContribution,\n IGraphic,\n IGraphicRenderDrawParams,\n IGroup,\n ILayer,\n IRenderService\n} from '../../../interface';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { ARC3D_NUMBER_TYPE } from '../../../graphic/constants';\n\n// 拦截器\nexport const DrawItemInterceptor = Symbol.for('DrawItemInterceptor');\n\n// @injectable()\n// export class DefaultDrawItemInterceptor implements IDrawItemInterceptor {\n// drawItem(graphic: IGraphic, renderService: IRenderService, params?: IGraphicRenderDrawParams): boolean {\n// return false;\n// }\n// }\n\nconst tempDirtyBounds = new AABBBounds();\nconst tempBackupDirtyBounds = new AABBBounds();\n/**\n * 影子节点拦截器,用于渲染影子节点\n */\n// @injectable()\nexport class ShadowRootDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute.shadowRootIdx < 0) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.shadowRoot) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.transformFromMatrix(graphic.transMatrix, true);\n\n // 变换dirtyBounds\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n tempDirtyBounds.copy(drawContribution.dirtyBounds);\n tempBackupDirtyBounds.copy(drawContribution.backupDirtyBounds);\n const m = graphic.globalTransMatrix.getInverse();\n drawContribution.dirtyBounds.copy(drawContribution.backupDirtyBounds).transformWithMatrix(m);\n drawContribution.backupDirtyBounds.copy(drawContribution.dirtyBounds);\n }\n\n // 设置context的transform到上一个节点\n drawContribution.renderGroup(graphic.shadowRoot, drawContext, graphic.parent.globalTransMatrix);\n\n context.highPerformanceRestore();\n\n if (drawContribution.dirtyBounds && drawContribution.backupDirtyBounds) {\n drawContribution.dirtyBounds.copy(tempDirtyBounds);\n drawContribution.backupDirtyBounds.copy(tempBackupDirtyBounds);\n }\n\n return true;\n }\n}\n\n// @injectable()\nexport class DebugDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (graphic.attribute._debug_bounds) {\n this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n }\n return false;\n }\n\n protected drawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (!graphic.attribute._debug_bounds) {\n return false;\n }\n\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n graphic.parent && context.setTransformFromMatrix(graphic.parent.globalTransMatrix, true);\n graphic.glyphHost &&\n graphic.glyphHost.parent &&\n context.setTransformFromMatrix(graphic.glyphHost.parent.globalTransMatrix, true);\n\n const b = graphic.AABBBounds;\n\n if (graphic.attribute._debug_bounds !== true) {\n graphic.attribute._debug_bounds(context, graphic);\n }\n context.strokeRect(b.x1, b.y1, b.width(), b.height());\n\n context.highPerformanceRestore();\n\n return true;\n }\n}\n\n@injectable()\nexport class CommonDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n interceptors: IDrawItemInterceptorContribution[];\n constructor() {\n this.interceptors = [\n new ShadowRootDrawItemInterceptorContribution(),\n new Canvas3DDrawItemInterceptor(),\n new InteractiveDrawItemInterceptorContribution(),\n new DebugDrawItemInterceptorContribution()\n ];\n }\n afterDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].afterDrawItem &&\n this.interceptors[i].afterDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 【性能方案】判定写在外层,减少遍历判断耗时,10000条数据减少1ms\n if (\n (!graphic.in3dMode || drawContext.in3dInterceptor) &&\n !graphic.shadowRoot &&\n !(graphic.baseGraphic || graphic.attribute.globalZIndex || graphic.interactiveGraphic)\n ) {\n return false;\n }\n\n for (let i = 0; i < this.interceptors.length; i++) {\n if (\n this.interceptors[i].beforeDrawItem &&\n this.interceptors[i].beforeDrawItem(graphic, renderService, drawContext, drawContribution, params)\n ) {\n return true;\n }\n }\n return false;\n }\n}\n\n/**\n * 交互层节点拦截器,用于支持交互层图元\n */\n// @injectable()\nexport class InteractiveDrawItemInterceptorContribution implements IDrawItemInterceptorContribution {\n order: number = 1;\n processing: boolean;\n // afterDrawItem(\n // graphic: IGraphic,\n // renderService: IRenderService,\n // drawContext: IDrawContext,\n // drawContribution: IDrawContribution,\n // params?: IGraphicRenderDrawParams\n // ): boolean {\n\n // if (graphic.attribute.shadowRootIdx > 0 || !graphic.attribute.shadowRootIdx) {\n // this.drawItem(graphic, renderService, drawContext, drawContribution, params);\n // }\n // return false;\n // }\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n if (this.processing) {\n return false;\n }\n // 判断是否在交互层\n if (graphic.baseGraphic) {\n return this.beforeDrawInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n return this.beforeSetInteractive(graphic, renderService, drawContext, drawContribution, params);\n }\n\n /**\n * 用于提升interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeSetInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n let interactiveGraphic: IGraphic = graphic.interactiveGraphic;\n if (graphic.attribute.globalZIndex) {\n if (!interactiveGraphic) {\n interactiveGraphic = graphic.clone();\n graphic.interactiveGraphic = interactiveGraphic;\n interactiveGraphic.baseGraphic = graphic;\n }\n // 设置位置\n // const m = graphic.globalTransMatrix;\n interactiveGraphic.setAttributes(\n {\n globalZIndex: 0,\n zIndex: graphic.attribute.globalZIndex\n },\n false,\n { skipUpdateCallback: true }\n );\n // 添加到交互层中\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.add(interactiveGraphic);\n }\n return true;\n } else if (interactiveGraphic) {\n // 从交互层中删除\n drawContext.stage.tryInitInteractiveLayer();\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(interactiveGraphic);\n }\n graphic.interactiveGraphic = null;\n interactiveGraphic.baseGraphic = null;\n }\n return false;\n }\n\n /**\n * 用于绘制interactive\n * @param graphic\n * @param renderService\n * @param drawContext\n * @param drawContribution\n * @param params\n */\n beforeDrawInteractive(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ): boolean {\n // 默认使用原始的图元\n const baseGraphic = graphic.baseGraphic as IGraphic;\n // 如果主图元被删除了,那把交互图元这个也删除\n if (!baseGraphic.stage) {\n const interactiveLayer = drawContext.stage.getLayer('_builtin_interactive');\n if (interactiveLayer) {\n const shadowRoot = this.getShadowRoot(interactiveLayer);\n shadowRoot.removeChild(graphic);\n }\n return true;\n }\n if (baseGraphic) {\n this.processing = true;\n const { context } = drawContext;\n context.highPerformanceSave();\n // 直接transform\n context.setTransformFromMatrix(baseGraphic.parent.globalTransMatrix, true);\n // context.fillRect(0, 0, 100, 100);\n // 设置context的transform到上一个节点\n baseGraphic.isContainer\n ? drawContribution.renderGroup(baseGraphic as IGroup, drawContext, baseGraphic.parent.globalTransMatrix)\n : drawContribution.renderItem(baseGraphic, drawContext);\n\n context.highPerformanceRestore();\n this.processing = false;\n\n return true;\n }\n return false;\n }\n getShadowRoot(interactiveLayer: ILayer) {\n // 获取绑定影子节点的group\n let group = interactiveLayer.getElementById('_interactive_group') as IGroup;\n if (!group) {\n group = graphicCreator.CreateGraphic('group', {});\n group.id = '_interactive_group';\n interactiveLayer.add(group);\n }\n return group.shadowRoot ?? group.attachShadow();\n }\n}\n\n/**\n * 3d拦截器,用于渲染3d视角\n */\n// @injectable()\nexport class Canvas3DDrawItemInterceptor implements IDrawItemInterceptorContribution {\n // canvas?: ICanvas;\n order: number = 1;\n\n beforeDrawItem(\n graphic: IGraphic,\n renderService: IRenderService,\n drawContext: IDrawContext,\n drawContribution: IDrawContribution,\n params?: IGraphicRenderDrawParams\n ) {\n if (!graphic.in3dMode || drawContext.in3dInterceptor) {\n return false;\n }\n\n drawContext.in3dInterceptor = true;\n const { context, stage } = renderService.drawParams;\n const canvas = context.canvas;\n\n // 使用3d模式渲染\n context.save();\n this.initCanvasCtx(context);\n context.camera = stage.camera;\n\n // 将三维矩阵换成四维矩阵\n const m = context.currentMatrix;\n m.a /= context.dpr;\n m.b /= context.dpr;\n m.c /= context.dpr;\n m.d /= context.dpr;\n m.e /= context.dpr;\n m.f /= context.dpr;\n const matrix = mat4Allocate.allocate();\n mat3Tomat4(matrix, m);\n const lastModelMatrix = context.modelMatrix;\n if (lastModelMatrix) {\n if (matrix) {\n const m = mat4Allocate.allocate();\n context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n }\n } else {\n context.modelMatrix = matrix;\n }\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n\n // 设置context的transform到上一个节点\n if (graphic.isContainer) {\n // hack逻辑,如果是饼图的话,需要依次绘制不同的边\n let isPie: boolean = false;\n let is3d: boolean = false;\n graphic.forEachChildren((c: IGraphic) => {\n isPie = c.numberType === ARC3D_NUMBER_TYPE;\n return !isPie;\n });\n graphic.forEachChildren((c: IGraphic) => {\n is3d = !!c.findFace;\n return !is3d;\n });\n if (isPie) {\n const children = graphic.getChildren() as IArc[];\n // 绘制内层\n // drawContext.hack_pieFace = 'inside';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制底部\n // drawContext.hack_pieFace = 'bottom';\n // drawContribution.renderGroup(graphic as IGroup, drawContext);\n // 绘制外部\n // 排序一下\n const sortedChildren = [...children];\n sortedChildren.sort((a, b) => {\n let angle1 = ((a.attribute.startAngle ?? 0) + (a.attribute.endAngle ?? 0)) / 2;\n let angle2 = ((b.attribute.startAngle ?? 0) + (b.attribute.endAngle ?? 0)) / 2;\n while (angle1 < 0) {\n angle1 += pi2;\n }\n while (angle2 < 0) {\n angle2 += pi2;\n }\n return angle2 - angle1;\n });\n sortedChildren.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n graphic.removeAllChild();\n graphic.update();\n sortedChildren.forEach(c => {\n graphic.appendChild(c);\n });\n const m = graphic.parent.globalTransMatrix;\n drawContext.hack_pieFace = 'outside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制内部\n drawContext.hack_pieFace = 'inside';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n // 绘制顶部\n drawContext.hack_pieFace = 'top';\n drawContribution.renderGroup(graphic as IGroup, drawContext, m);\n graphic.removeAllChild();\n children.forEach(c => {\n c._next = null;\n c._prev = null;\n });\n children.forEach(c => {\n graphic.appendChild(c);\n });\n } else if (is3d) {\n // 排序这些图元\n const children = graphic.getChildren() as IGraphic[];\n const zChildren = children.map(g => {\n const face3d = g.findFace();\n const vertices = face3d.vertices;\n // 计算每个顶点的view\n const viewdVerticesZ = vertices.map(v => {\n return context.view(v[0], v[1], v[2] + g.attribute.z ?? 0)[2];\n });\n const ave_z = viewdVerticesZ.reduce((a, b) => a + b, 0);\n return {\n ave_z,\n g\n };\n });\n zChildren.sort((a, b) => b.ave_z - a.ave_z);\n graphic.removeAllChild();\n zChildren.forEach(i => {\n i.g._next = null;\n i.g._prev = null;\n });\n graphic.update();\n zChildren.forEach(i => {\n graphic.add(i.g);\n });\n\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix, true);\n\n graphic.removeAllChild();\n children.forEach(g => {\n g._next = null;\n g._prev = null;\n });\n graphic.update();\n children.forEach(g => {\n graphic.add(g);\n });\n } else {\n drawContribution.renderGroup(graphic as IGroup, drawContext, graphic.parent.globalTransMatrix);\n }\n } else {\n drawContribution.renderItem(graphic, drawContext);\n }\n context.camera = null;\n context.restore();\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n drawContext.in3dInterceptor = false;\n return true;\n }\n\n initCanvasCtx(context: IContext2d) {\n context.setTransformForCurrent();\n }\n}\n"]}
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@@ -16,14 +16,14 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.DefaultCanvasGroupRender = void 0;
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-
const inversify_lite_1 = require("../../../common/inversify-lite"),
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+
const inversify_lite_1 = require("../../../common/inversify-lite"), theme_1 = require("../../../graphic/theme"), graphic_service_1 = require("../../../graphic/graphic-service/graphic-service"), vutils_1 = require("@visactor/vutils"), contribution_provider_1 = require("../../../common/contribution-provider"), rect_1 = require("../../../common/shape/rect"), utils_1 = require("./utils"), constants_1 = require("./contributions/constants"), matrix_allocate_1 = require("../../../allocator/matrix-allocate"), constants_2 = require("../../../graphic/constants"), enums_1 = require("../../../common/enums"), contributions_1 = require("./contributions");
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let DefaultCanvasGroupRender = class {
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constructor(groupRenderContribitions) {
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this.groupRenderContribitions = groupRenderContribitions, this.numberType = constants_2.GROUP_NUMBER_TYPE;
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}
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drawShape(group, context, x, y, drawContext, params, fillCb, strokeCb) {
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const groupAttribute = (0,
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+
const groupAttribute = (0, theme_1.getTheme)(group, null == params ? void 0 : params.theme).group, {fill: fill = groupAttribute.fill, background: background, stroke: stroke = groupAttribute.stroke, opacity: opacity = groupAttribute.opacity, width: width = groupAttribute.width, height: height = groupAttribute.height, clip: clip = groupAttribute.clip, fillOpacity: fillOpacity = groupAttribute.fillOpacity, strokeOpacity: strokeOpacity = groupAttribute.strokeOpacity, cornerRadius: cornerRadius = groupAttribute.cornerRadius, path: path = groupAttribute.path, lineWidth: lineWidth = groupAttribute.lineWidth, visible: visible = groupAttribute.visible} = group.attribute, fVisible = (0,
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utils_1.rectFillVisible)(opacity, fillOpacity, width, height, fill), sVisible = (0,
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utils_1.rectStrokeVisible)(opacity, strokeOpacity, width, height), doFill = (0,
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29
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utils_1.runFill)(fill, background), doStroke = (0, utils_1.runStroke)(stroke, lineWidth);
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@@ -60,13 +60,14 @@ let DefaultCanvasGroupRender = class {
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if (!context) return;
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const {clip: clip, baseOpacity: baseOpacity = 1} = group.attribute;
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clip ? context.save() : context.highPerformanceSave(), context.baseGlobalAlpha *= baseOpacity;
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-
const groupAttribute = (0,
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+
const groupAttribute = (0, theme_1.getTheme)(group, null == params ? void 0 : params.theme).group, lastModelMatrix = context.modelMatrix;
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64
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if (context.camera) {
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const nextModelMatrix = matrix_allocate_1.mat4Allocate.allocate(), modelMatrix = matrix_allocate_1.mat4Allocate.allocate();
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(0,
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-
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-
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-
matrix_allocate_1.mat4Allocate.free(modelMatrix),
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+
(0, graphic_service_1.getModelMatrix)(modelMatrix, group, groupAttribute), lastModelMatrix ? (0,
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67
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+
graphic_service_1.multiplyMat4Mat4)(nextModelMatrix, lastModelMatrix, modelMatrix) : (0,
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68
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+
graphic_service_1.multiplyMat4Mat4)(nextModelMatrix, nextModelMatrix, modelMatrix),
|
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+
context.modelMatrix = nextModelMatrix, matrix_allocate_1.mat4Allocate.free(modelMatrix),
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+
context.setTransform(1, 0, 0, 1, 0, 0, !0);
|
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} else context.transformFromMatrix(group.transMatrix, !0);
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context.beginPath(), params.skipDraw ? this.drawShape(group, context, 0, 0, drawContext, params, (() => !1), (() => !1)) : this.drawShape(group, context, 0, 0, drawContext);
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const {scrollX: scrollX = groupAttribute.scrollX, scrollY: scrollY = groupAttribute.scrollY} = group.attribute;
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@@ -1 +1 @@
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1
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-
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getModelMatrix, getTheme, multiplyMat4Mat4 } from '../../../graphic';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { defaultGroupBackgroundRenderContribution } from './contributions';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip, baseOpacity = 1 } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n context.baseGlobalAlpha *= baseOpacity;\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.baseGlobalAlpha /= baseOpacity;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
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{ inject, injectable, named } from '../../../common/inversify-lite';\nimport type {\n IGraphicAttribute,\n IContext2d,\n IGroup,\n IMarkAttribute,\n IThemeAttribute,\n IGroupRenderContribution,\n IDrawContext,\n IRenderService,\n IGraphicRender,\n IGraphicRenderDrawParams,\n IContributionProvider\n} from '../../../interface';\nimport { getTheme } from '../../../graphic/theme';\nimport { getModelMatrix, multiplyMat4Mat4 } from '../../../graphic/graphic-service/graphic-service';\nimport { isArray } from '@visactor/vutils';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { createRectPath } from '../../../common/shape/rect';\nimport { rectFillVisible, rectStrokeVisible, runFill, runStroke } from './utils';\nimport { GroupRenderContribution } from './contributions/constants';\nimport { mat4Allocate } from '../../../allocator/matrix-allocate';\nimport { GROUP_NUMBER_TYPE } from '../../../graphic/constants';\nimport { BaseRenderContributionTime } from '../../../common/enums';\nimport { defaultGroupBackgroundRenderContribution } from './contributions';\n\n@injectable()\nexport class DefaultCanvasGroupRender implements IGraphicRender {\n type: 'group';\n numberType: number = GROUP_NUMBER_TYPE;\n\n _groupRenderContribitions: IGroupRenderContribution[];\n\n constructor(\n @inject(ContributionProvider)\n @named(GroupRenderContribution)\n protected readonly groupRenderContribitions: IContributionProvider<IGroupRenderContribution>\n ) {}\n\n drawShape(\n group: IGroup,\n context: IContext2d,\n x: number,\n y: number,\n drawContext: IDrawContext,\n params?: IGraphicRenderDrawParams,\n fillCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean,\n strokeCb?: (\n ctx: IContext2d,\n markAttribute: Partial<IMarkAttribute & IGraphicAttribute>,\n themeAttribute: IThemeAttribute\n ) => boolean\n ) {\n // const groupAttribute = graphicService.themeService.getCurrentTheme().groupAttribute;\n const groupAttribute = getTheme(group, params?.theme).group;\n const {\n fill = groupAttribute.fill,\n background,\n stroke = groupAttribute.stroke,\n opacity = groupAttribute.opacity,\n width = groupAttribute.width,\n height = groupAttribute.height,\n clip = groupAttribute.clip,\n fillOpacity = groupAttribute.fillOpacity,\n strokeOpacity = groupAttribute.strokeOpacity,\n cornerRadius = groupAttribute.cornerRadius,\n path = groupAttribute.path,\n lineWidth = groupAttribute.lineWidth,\n visible = groupAttribute.visible\n } = group.attribute;\n\n // 不绘制或者透明\n const fVisible = rectFillVisible(opacity, fillOpacity, width, height, fill);\n const sVisible = rectStrokeVisible(opacity, strokeOpacity, width, height);\n const doFill = runFill(fill, background);\n const doStroke = runStroke(stroke, lineWidth);\n\n if (!(group.valid && visible)) {\n return;\n }\n\n if (!clip) {\n if (!(doFill || doStroke)) {\n return;\n }\n\n // 如果存在fillCb和strokeCb,那就不直接跳过\n if (!(fVisible || sVisible || fillCb || strokeCb || background)) {\n return;\n }\n }\n\n if (path && path.length && drawContext.drawContribution) {\n // 禁用fill和stroke\n const disableFill = context.disableFill;\n const disableStroke = context.disableStroke;\n const disableBeginPath = context.disableBeginPath;\n context.disableFill = true;\n context.disableStroke = true;\n context.disableBeginPath = true;\n path.forEach(g => {\n const rc = drawContext.drawContribution.getRenderContribution(g);\n rc.draw(g, drawContext.renderService, drawContext, params);\n });\n context.disableFill = disableFill;\n context.disableStroke = disableStroke;\n context.disableBeginPath = disableBeginPath;\n } else if (cornerRadius === 0 || (isArray(cornerRadius) && (<number[]>cornerRadius).every(num => num === 0))) {\n // 不需要处理圆角\n context.beginPath();\n context.rect(x, y, width, height);\n } else {\n context.beginPath();\n // 测试后,cache对于重绘性能提升不大,但是在首屏有一定性能损耗,因此rect不再使用cache\n createRectPath(context, x, y, width, height, cornerRadius);\n }\n\n if (!this._groupRenderContribitions) {\n this._groupRenderContribitions = this.groupRenderContribitions.getContributions() || [];\n this._groupRenderContribitions.push(defaultGroupBackgroundRenderContribution);\n }\n\n const doFillOrStroke = {\n doFill,\n doStroke\n };\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.beforeFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb,\n doFillOrStroke\n );\n }\n });\n\n // beforeFillStroke contribition可以操作clip范围\n if (clip) {\n context.clip();\n }\n\n // shadow\n context.setShadowBlendStyle && context.setShadowBlendStyle(group, group.attribute, groupAttribute);\n\n if (doFillOrStroke.doFill) {\n if (fillCb) {\n fillCb(context, group.attribute, groupAttribute);\n } else if (fVisible) {\n context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n context.fill();\n }\n }\n if (doFillOrStroke.doStroke) {\n if (strokeCb) {\n strokeCb(context, group.attribute, groupAttribute);\n } else if (sVisible) {\n context.setStrokeStyle(group, group.attribute, x, y, groupAttribute);\n context.stroke();\n }\n }\n\n this._groupRenderContribitions.forEach(c => {\n if (c.time === BaseRenderContributionTime.afterFillStroke) {\n // c.useStyle && context.setCommonStyle(group, group.attribute, x, y, groupAttribute);\n c.drawShape(\n group,\n context,\n x,\n y,\n doFill,\n doStroke,\n fVisible,\n sVisible,\n groupAttribute,\n drawContext,\n fillCb,\n strokeCb\n );\n }\n });\n }\n\n draw(group: IGroup, renderService: IRenderService, drawContext: IDrawContext, params?: IGraphicRenderDrawParams) {\n const { context } = drawContext;\n if (!context) {\n return;\n }\n // debugger;\n const { clip, baseOpacity = 1 } = group.attribute;\n if (clip) {\n context.save();\n } else {\n context.highPerformanceSave();\n }\n context.baseGlobalAlpha *= baseOpacity;\n\n const groupAttribute = getTheme(group, params?.theme).group;\n\n // const lastMatrix = context.modelMatrix;\n // if (context.camera) {\n // const m = group.transMatrix;\n // const matrix = createMat4();\n // mat3Tomat4(matrix, m);\n // const lastModelMatrix = context.modelMatrix;\n // if (lastModelMatrix) {\n // if (matrix) {\n // const m = createMat4();\n // context.modelMatrix = multiplyMat4Mat4(m, lastModelMatrix, matrix);\n // }\n // } else {\n // context.modelMatrix = matrix;\n // }\n // } else {\n // // group直接transform\n // context.transformFromMatrix(group.transMatrix, true);\n // }\n const lastModelMatrix = context.modelMatrix;\n const camera = context.camera;\n if (camera) {\n const nextModelMatrix = mat4Allocate.allocate();\n // 计算模型矩阵\n const modelMatrix = mat4Allocate.allocate();\n getModelMatrix(modelMatrix, group, groupAttribute);\n if (lastModelMatrix) {\n multiplyMat4Mat4(nextModelMatrix, lastModelMatrix, modelMatrix);\n } else {\n multiplyMat4Mat4(nextModelMatrix, nextModelMatrix, modelMatrix);\n }\n context.modelMatrix = nextModelMatrix;\n mat4Allocate.free(modelMatrix);\n context.setTransform(1, 0, 0, 1, 0, 0, true);\n } else {\n // group直接transform\n context.transformFromMatrix(group.transMatrix, true);\n }\n\n context.beginPath();\n // 如果跳过绘制,那就不绘制\n if (params.skipDraw) {\n this.drawShape(\n group,\n context,\n 0,\n 0,\n drawContext,\n params,\n () => false,\n () => false\n );\n } else {\n this.drawShape(group, context, 0, 0, drawContext);\n }\n\n // 绘制子元素的时候要添加scroll\n const { scrollX = groupAttribute.scrollX, scrollY = groupAttribute.scrollY } = group.attribute;\n if (scrollX || scrollY) {\n context.translate(scrollX, scrollY);\n }\n let p: any;\n if (params && params.drawingCb) {\n p = params.drawingCb();\n }\n\n if (context.modelMatrix !== lastModelMatrix) {\n mat4Allocate.free(context.modelMatrix);\n }\n context.modelMatrix = lastModelMatrix;\n\n context.baseGlobalAlpha /= baseOpacity;\n\n if (p && p.then) {\n p.then(() => {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n });\n } else {\n if (clip) {\n context.restore();\n } else {\n context.highPerformanceRestore();\n }\n }\n }\n}\n"]}
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@@ -40,7 +40,7 @@ Object.defineProperty(exports, "__esModule", {
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value: !0
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}), exports.DefaultIncrementalDrawContribution = void 0;
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-
const inversify_lite_1 = require("../../../common/inversify-lite"),
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+
const inversify_lite_1 = require("../../../common/inversify-lite"), config_1 = require("../../../graphic/config"), draw_contribution_1 = require("./draw-contribution"), tapable_1 = require("../../../tapable"), symbol_1 = require("./symbol"), incremental_line_render_1 = require("./incremental-line-render"), incremental_area_render_1 = require("./incremental-area-render"), draw_interceptor_1 = require("./draw-interceptor"), contribution_provider_1 = require("../../../common/contribution-provider"), sort_1 = require("../../../common/sort");
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var STATUS;
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@@ -69,7 +69,7 @@ let DefaultIncrementalDrawContribution = class extends draw_contribution_1.Defau
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context.save(), drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext),
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context.translate(viewBox.x1, viewBox.y1, !0), context.save(), renderService.renderTreeRoots.sort(((a, b) => {
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var _a, _b;
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return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a :
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+
return (null !== (_a = a.attribute.zIndex) && void 0 !== _a ? _a : config_1.DefaultAttribute.zIndex) - (null !== (_b = b.attribute.zIndex) && void 0 !== _b ? _b : config_1.DefaultAttribute.zIndex);
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})).forEach((group => {
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this.renderGroup(group, drawContext);
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})), this.hooks.completeDraw.tap("top-draw", (() => {
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@@ -87,7 +87,7 @@ let DefaultIncrementalDrawContribution = class extends draw_contribution_1.Defau
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this.count = group.count, yield new Promise((resolve => {
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this.renderItem(group, drawContext, {
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drawingCb: () => __awaiter(this, void 0, void 0, (function*() {
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-
if (2 !== group.count) yield (0, sort_1.foreachAsync)(group,
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90
|
+
if (2 !== group.count) yield (0, sort_1.foreachAsync)(group, config_1.DefaultAttribute.zIndex, ((item, i) => {
|
|
91
91
|
if (this.status === STATUS.STOP) return !0;
|
|
92
92
|
if (item.isContainer) return !1;
|
|
93
93
|
if (i < this.currentIdx) return !1;
|
|
@@ -143,7 +143,7 @@ let DefaultIncrementalDrawContribution = class extends draw_contribution_1.Defau
|
|
|
143
143
|
void (drawContext.break = !0)) : void (yield new Promise((resolve => {
|
|
144
144
|
this.renderItem(group, drawContext, {
|
|
145
145
|
drawingCb: () => __awaiter(this, void 0, void 0, (function*() {
|
|
146
|
-
yield (0, sort_1.foreachAsync)(group,
|
|
146
|
+
yield (0, sort_1.foreachAsync)(group, config_1.DefaultAttribute.zIndex, (item => __awaiter(this, void 0, void 0, (function*() {
|
|
147
147
|
drawContext.break || item.isContainer && (yield this.renderGroup(item, drawContext));
|
|
148
148
|
})))), resolve(!1);
|
|
149
149
|
}))
|
|
@@ -1 +1 @@
|
|
|
1
|
-
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n IGlobal,\n IRenderService,\n IDrawContext,\n IDrawContribution,\n IGraphicRender,\n IRenderSelector,\n IDrawItemInterceptorContribution,\n IContributionProvider\n} from '../../../interface';\nimport { DefaultAttribute } from '../../../graphic';\nimport { LayerService } from '../../../core/constants';\nimport { DefaultDrawContribution } from './draw-contribution';\nimport { SyncHook } from '../../../tapable';\nimport { GraphicRender, RenderSelector } from './symbol';\nimport { DefaultIncrementalCanvasLineRender } from './incremental-line-render';\nimport { DefaultIncrementalCanvasAreaRender } from './incremental-area-render';\nimport { DrawItemInterceptor } from './draw-interceptor';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { foreachAsync } from '../../../common/sort';\n\nenum STATUS {\n NORMAL = 0,\n STOP = 1\n}\n\n/**\n * 增量渲染的contribution,基于树状结构针对图元的渲染\n * 不是单例模式\n */\n@injectable()\nexport class DefaultIncrementalDrawContribution extends DefaultDrawContribution implements IDrawContribution {\n rendering: boolean = false;\n protected currFrameStartAt: number = 0;\n protected currentIdx: number = 0;\n protected status: STATUS = STATUS.NORMAL;\n protected checkingForDrawPromise: Promise<any> | null = null;\n hooks = {\n completeDraw: new SyncHook<[]>([])\n };\n protected lastRenderService: IRenderService;\n protected lastDrawContext: IDrawContext;\n protected count: number;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(DefaultIncrementalCanvasLineRender) protected readonly lineRender: IGraphicRender, // 默认的lineRender\n @inject(DefaultIncrementalCanvasAreaRender) protected readonly areaRender: IGraphicRender, // 默认的lineRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n super(contributions, drawItemInterceptorContributions);\n this.defaultRenderMap.set(this.lineRender.numberType, this.lineRender);\n this.defaultRenderMap.set(this.areaRender.numberType, this.areaRender);\n }\n\n /**\n *\n * @param renderService\n * @param drawContext restartIncremental为true表示重新执行增量渲染,为false表示不执行增量渲染\n * @returns\n */\n async draw(renderService: IRenderService, drawContext: IDrawContext): Promise<void> {\n // 入口检查是否需要重新绘制\n if (this.checkingForDrawPromise) {\n return;\n }\n this.lastRenderService = renderService;\n this.lastDrawContext = drawContext;\n\n this.checkingForDrawPromise = this.checkForDraw(drawContext);\n const skipDraw = await this.checkingForDrawPromise;\n this.checkingForDrawPromise = null;\n if (skipDraw) {\n return;\n }\n\n this.currentRenderService = renderService;\n const { context, viewBox } = drawContext;\n\n if (!context) {\n return;\n }\n // 增量渲染不需要dirtyBounds\n // const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(x, y, x + width, y + height);\n // if (stage.dirtyBounds) {\n // const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n // dirtyBounds.x1 = Math.floor(b.x1);\n // dirtyBounds.y1 = Math.floor(b.y1);\n // dirtyBounds.x2 = Math.ceil(b.x2);\n // dirtyBounds.y2 = Math.ceil(b.y2);\n // }\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr !== context.canvas.width ||\n // dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // if (drawInArea) {\n // context.beginPath();\n // context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n // context.clip();\n // }\n\n // this.clearScreen(renderService, context, drawContext);\n\n // 绘制之前需要清空画布\n drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext);\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n this.hooks.completeDraw.tap('top-draw', () => {\n context.restore();\n context.restore();\n context.draw();\n context.inuse = false;\n this.rendering = false;\n });\n }\n\n protected async _increaseRender(group: IGroup, drawContext: IDrawContext) {\n this.rendering = true;\n await this._renderIncrementalGroup(group, drawContext);\n return;\n }\n\n // 默认group后只有一层节点,也就是group是叶子结点的父节点\n protected async _renderIncrementalGroup(group: IGroup, drawContext: IDrawContext) {\n this.count = group.count;\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n // 增量图元只支持一个,线段和面积图\n if (group.count === 2) {\n const graphic = group.getChildAt(0) as IGraphic;\n if (graphic.incremental && (graphic.attribute as any).segments) {\n if (!graphic.incrementalAt) {\n graphic.incrementalAt = 0;\n }\n while (graphic.incrementalAt < (graphic.attribute as any).segments.length) {\n drawContext.multiGraphicOptions = {\n startAtIdx: graphic.incrementalAt,\n length: graphic.incremental\n };\n this.renderItem(graphic, drawContext);\n graphic.incrementalAt += graphic.incremental;\n await this.waitToNextFrame();\n }\n } else {\n this.renderItem(graphic, drawContext);\n }\n resolve(false);\n return;\n }\n await foreachAsync(group, DefaultAttribute.zIndex, (item: IGraphic, i: number) => {\n if (this.status === STATUS.STOP) {\n return true;\n }\n if (item.isContainer) {\n // 增量渲染group下不应该有其他的group节点\n return false;\n }\n // 如果小于currentIdx,说明还没到当前的位置,那就直接跳过\n if (i < this.currentIdx) {\n return false;\n }\n const frameTail = this.currFrameStartAt + group.incremental;\n // 绘制 currentIdx到this.lastFrameIdx + group.incremental的内容\n if (i < frameTail) {\n this.currentIdx = i + 1;\n this.renderItem(item, drawContext);\n }\n // 下一帧\n if (i === frameTail - 1) {\n this.currFrameStartAt = this.currentIdx;\n // this.lastFrameIdx = this.currentIdx;\n return this.waitToNextFrame();\n }\n\n return false;\n });\n resolve(false);\n }\n });\n });\n this.hooks.completeDraw.call();\n }\n\n protected async waitToNextFrame(): Promise<boolean> {\n return new Promise(resolve => {\n this.global.getRequestAnimationFrame()(() => {\n resolve(false);\n });\n });\n }\n\n /**\n * 检查这次绘制是否跳过,以及执行一些准备\n * 增量渲染有自己的绘制逻辑流程,外部每次触发draw,该图层不一定会执行\n * @returns 返回true代表跳过绘制,false代表进行绘制\n */\n protected async checkForDraw(drawContext: IDrawContext): Promise<boolean> {\n let skip = this.rendering;\n if (drawContext.restartIncremental) {\n skip = false;\n await this.forceStop();\n this.resetToInit();\n }\n return skip;\n }\n\n protected async forceStop() {\n if (this.rendering) {\n this.status = STATUS.STOP;\n await new Promise(resolve => {\n this.hooks.completeDraw.tap('stopCb', () => {\n this.status = STATUS.NORMAL;\n this.hooks.completeDraw.taps = this.hooks.completeDraw.taps.filter(item => {\n return item.name !== 'stopCb';\n });\n resolve(false);\n });\n });\n }\n }\n\n protected resetToInit() {\n this.currFrameStartAt = 0;\n this.currentIdx = 0;\n }\n\n async renderGroup(group: IGroup, drawContext: IDrawContext) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && drawContext.startAtId === group._uid) {\n await this._increaseRender(group, drawContext);\n drawContext.break = true;\n return;\n }\n\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n await foreachAsync(group, DefaultAttribute.zIndex, async (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n await this.renderGroup(item as IGroup, drawContext);\n } else {\n // 增量渲染不管非_increaseRender的内容\n return;\n }\n });\n resolve(false);\n }\n });\n });\n }\n\n // /**\n // * 一个每一帧都执行的脚本,用于检查和触发执行draw\n // */\n // protected autoRunner() {\n\n // }\n}\n"]}
|
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1
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+
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{ injectable, inject, named, multiInject } from '../../../common/inversify-lite';\nimport type {\n IGraphic,\n IGroup,\n IRenderService,\n IDrawContext,\n IDrawContribution,\n IGraphicRender,\n IDrawItemInterceptorContribution,\n IContributionProvider\n} from '../../../interface';\nimport { DefaultAttribute } from '../../../graphic/config';\nimport { DefaultDrawContribution } from './draw-contribution';\nimport { SyncHook } from '../../../tapable';\nimport { GraphicRender } from './symbol';\nimport { DefaultIncrementalCanvasLineRender } from './incremental-line-render';\nimport { DefaultIncrementalCanvasAreaRender } from './incremental-area-render';\nimport { DrawItemInterceptor } from './draw-interceptor';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../../../common/contribution-provider';\nimport { foreachAsync } from '../../../common/sort';\n\nenum STATUS {\n NORMAL = 0,\n STOP = 1\n}\n\n/**\n * 增量渲染的contribution,基于树状结构针对图元的渲染\n * 不是单例模式\n */\n@injectable()\nexport class DefaultIncrementalDrawContribution extends DefaultDrawContribution implements IDrawContribution {\n rendering: boolean = false;\n protected currFrameStartAt: number = 0;\n protected currentIdx: number = 0;\n protected status: STATUS = STATUS.NORMAL;\n protected checkingForDrawPromise: Promise<any> | null = null;\n hooks = {\n completeDraw: new SyncHook<[]>([])\n };\n protected lastRenderService: IRenderService;\n protected lastDrawContext: IDrawContext;\n protected count: number;\n\n constructor(\n // @inject(ContributionProvider)\n // @named(GraphicRender)\n // protected readonly contributions: ContributionProvider<IGraphicRender>,\n @multiInject(GraphicRender) protected readonly contributions: IGraphicRender[],\n // @inject(RenderSelector) protected readonly renderSelector: IRenderSelector, // 根据图元类型选择对应的renderItem进行渲染\n @inject(DefaultIncrementalCanvasLineRender) protected readonly lineRender: IGraphicRender, // 默认的lineRender\n @inject(DefaultIncrementalCanvasAreaRender) protected readonly areaRender: IGraphicRender, // 默认的lineRender\n // 拦截器\n @inject(ContributionProvider)\n @named(DrawItemInterceptor)\n protected readonly drawItemInterceptorContributions: IContributionProvider<IDrawItemInterceptorContribution>\n ) {\n super(contributions, drawItemInterceptorContributions);\n this.defaultRenderMap.set(this.lineRender.numberType, this.lineRender);\n this.defaultRenderMap.set(this.areaRender.numberType, this.areaRender);\n }\n\n /**\n *\n * @param renderService\n * @param drawContext restartIncremental为true表示重新执行增量渲染,为false表示不执行增量渲染\n * @returns\n */\n async draw(renderService: IRenderService, drawContext: IDrawContext): Promise<void> {\n // 入口检查是否需要重新绘制\n if (this.checkingForDrawPromise) {\n return;\n }\n this.lastRenderService = renderService;\n this.lastDrawContext = drawContext;\n\n this.checkingForDrawPromise = this.checkForDraw(drawContext);\n const skipDraw = await this.checkingForDrawPromise;\n this.checkingForDrawPromise = null;\n if (skipDraw) {\n return;\n }\n\n this.currentRenderService = renderService;\n const { context, viewBox } = drawContext;\n\n if (!context) {\n return;\n }\n // 增量渲染不需要dirtyBounds\n // const dirtyBounds: IBounds | undefined = this.dirtyBounds.setValue(x, y, x + width, y + height);\n // if (stage.dirtyBounds) {\n // const b = getRectIntersect(dirtyBounds, stage.dirtyBounds, false);\n // dirtyBounds.x1 = Math.floor(b.x1);\n // dirtyBounds.y1 = Math.floor(b.y1);\n // dirtyBounds.x2 = Math.ceil(b.x2);\n // dirtyBounds.y2 = Math.ceil(b.y2);\n // }\n context.inuse = true;\n // 初始化context\n context.clearMatrix();\n context.setTransformForCurrent(true);\n\n // const drawInArea =\n // dirtyBounds.width() * context.dpr !== context.canvas.width ||\n // dirtyBounds.height() * context.dpr !== context.canvas.height;\n context.save();\n\n // if (drawInArea) {\n // context.beginPath();\n // context.rect(dirtyBounds.x1, dirtyBounds.y1, dirtyBounds.width(), dirtyBounds.height());\n // context.clip();\n // }\n\n // this.clearScreen(renderService, context, drawContext);\n\n // 绘制之前需要清空画布\n drawContext.restartIncremental && this.clearScreen(this.currentRenderService, context, drawContext);\n // 设置translate\n context.translate(viewBox.x1, viewBox.y1, true);\n\n context.save();\n renderService.renderTreeRoots\n .sort((a, b) => {\n return (a.attribute.zIndex ?? DefaultAttribute.zIndex) - (b.attribute.zIndex ?? DefaultAttribute.zIndex);\n })\n .forEach(group => {\n this.renderGroup(group as IGroup, drawContext);\n });\n\n this.hooks.completeDraw.tap('top-draw', () => {\n context.restore();\n context.restore();\n context.draw();\n context.inuse = false;\n this.rendering = false;\n });\n }\n\n protected async _increaseRender(group: IGroup, drawContext: IDrawContext) {\n this.rendering = true;\n await this._renderIncrementalGroup(group, drawContext);\n return;\n }\n\n // 默认group后只有一层节点,也就是group是叶子结点的父节点\n protected async _renderIncrementalGroup(group: IGroup, drawContext: IDrawContext) {\n this.count = group.count;\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n // 增量图元只支持一个,线段和面积图\n if (group.count === 2) {\n const graphic = group.getChildAt(0) as IGraphic;\n if (graphic.incremental && (graphic.attribute as any).segments) {\n if (!graphic.incrementalAt) {\n graphic.incrementalAt = 0;\n }\n while (graphic.incrementalAt < (graphic.attribute as any).segments.length) {\n drawContext.multiGraphicOptions = {\n startAtIdx: graphic.incrementalAt,\n length: graphic.incremental\n };\n this.renderItem(graphic, drawContext);\n graphic.incrementalAt += graphic.incremental;\n await this.waitToNextFrame();\n }\n } else {\n this.renderItem(graphic, drawContext);\n }\n resolve(false);\n return;\n }\n await foreachAsync(group, DefaultAttribute.zIndex, (item: IGraphic, i: number) => {\n if (this.status === STATUS.STOP) {\n return true;\n }\n if (item.isContainer) {\n // 增量渲染group下不应该有其他的group节点\n return false;\n }\n // 如果小于currentIdx,说明还没到当前的位置,那就直接跳过\n if (i < this.currentIdx) {\n return false;\n }\n const frameTail = this.currFrameStartAt + group.incremental;\n // 绘制 currentIdx到this.lastFrameIdx + group.incremental的内容\n if (i < frameTail) {\n this.currentIdx = i + 1;\n this.renderItem(item, drawContext);\n }\n // 下一帧\n if (i === frameTail - 1) {\n this.currFrameStartAt = this.currentIdx;\n // this.lastFrameIdx = this.currentIdx;\n return this.waitToNextFrame();\n }\n\n return false;\n });\n resolve(false);\n }\n });\n });\n this.hooks.completeDraw.call();\n }\n\n protected async waitToNextFrame(): Promise<boolean> {\n return new Promise(resolve => {\n this.global.getRequestAnimationFrame()(() => {\n resolve(false);\n });\n });\n }\n\n /**\n * 检查这次绘制是否跳过,以及执行一些准备\n * 增量渲染有自己的绘制逻辑流程,外部每次触发draw,该图层不一定会执行\n * @returns 返回true代表跳过绘制,false代表进行绘制\n */\n protected async checkForDraw(drawContext: IDrawContext): Promise<boolean> {\n let skip = this.rendering;\n if (drawContext.restartIncremental) {\n skip = false;\n await this.forceStop();\n this.resetToInit();\n }\n return skip;\n }\n\n protected async forceStop() {\n if (this.rendering) {\n this.status = STATUS.STOP;\n await new Promise(resolve => {\n this.hooks.completeDraw.tap('stopCb', () => {\n this.status = STATUS.NORMAL;\n this.hooks.completeDraw.taps = this.hooks.completeDraw.taps.filter(item => {\n return item.name !== 'stopCb';\n });\n resolve(false);\n });\n });\n }\n }\n\n protected resetToInit() {\n this.currFrameStartAt = 0;\n this.currentIdx = 0;\n }\n\n async renderGroup(group: IGroup, drawContext: IDrawContext) {\n if (drawContext.break || group.attribute.visibleAll === false) {\n return;\n }\n if (group.incremental && drawContext.startAtId === group._uid) {\n await this._increaseRender(group, drawContext);\n drawContext.break = true;\n return;\n }\n\n await new Promise(resolve => {\n this.renderItem(group, drawContext, {\n drawingCb: async () => {\n await foreachAsync(group, DefaultAttribute.zIndex, async (item: IGraphic) => {\n if (drawContext.break) {\n return;\n }\n if (item.isContainer) {\n await this.renderGroup(item as IGroup, drawContext);\n } else {\n // 增量渲染不管非_increaseRender的内容\n return;\n }\n });\n resolve(false);\n }\n });\n });\n }\n\n // /**\n // * 一个每一帧都执行的脚本,用于检查和触发执行draw\n // */\n // protected autoRunner() {\n\n // }\n}\n"]}
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