@visactor/vrender-core 0.19.13-beta.0 → 0.20.0-alpha.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (282) hide show
  1. package/cjs/allocator/bounds-allocate.js.map +1 -1
  2. package/cjs/animate/config.js +2 -1
  3. package/cjs/animate/custom-animate.js +1 -2
  4. package/cjs/common/Reflect-metadata.js +2 -1
  5. package/cjs/common/bezier-utils.js +1 -2
  6. package/cjs/common/render-curve.js +2 -1
  7. package/cjs/common/render-utils.js +1 -2
  8. package/cjs/common/seg-context.js.map +1 -1
  9. package/cjs/common/segment/index.d.ts +2 -4
  10. package/cjs/common/segment/index.js.map +1 -1
  11. package/cjs/common/utils.js +1 -1
  12. package/cjs/core/camera.d.ts +1 -0
  13. package/cjs/core/camera.js +8 -2
  14. package/cjs/core/camera.js.map +1 -1
  15. package/cjs/core/graphic-utils.js.map +1 -1
  16. package/cjs/core/light.d.ts +1 -0
  17. package/cjs/core/light.js +8 -2
  18. package/cjs/core/light.js.map +1 -1
  19. package/cjs/core/stage.d.ts +1 -1
  20. package/cjs/core/stage.js +24 -21
  21. package/cjs/core/stage.js.map +1 -1
  22. package/cjs/factory.d.ts +5 -0
  23. package/cjs/factory.js +17 -0
  24. package/cjs/factory.js.map +1 -0
  25. package/cjs/graphic/arc.d.ts +1 -2
  26. package/cjs/graphic/arc.js +0 -3
  27. package/cjs/graphic/arc.js.map +1 -1
  28. package/cjs/graphic/area.d.ts +1 -2
  29. package/cjs/graphic/area.js +0 -3
  30. package/cjs/graphic/area.js.map +1 -1
  31. package/cjs/graphic/circle.d.ts +1 -2
  32. package/cjs/graphic/circle.js +0 -3
  33. package/cjs/graphic/circle.js.map +1 -1
  34. package/cjs/graphic/glyph.d.ts +1 -2
  35. package/cjs/graphic/glyph.js +0 -3
  36. package/cjs/graphic/glyph.js.map +1 -1
  37. package/cjs/graphic/graphic-service/graphic-service.js.map +1 -1
  38. package/cjs/graphic/graphic.d.ts +1 -4
  39. package/cjs/graphic/graphic.js +0 -3
  40. package/cjs/graphic/graphic.js.map +1 -1
  41. package/cjs/graphic/group.d.ts +1 -2
  42. package/cjs/graphic/group.js +0 -3
  43. package/cjs/graphic/group.js.map +1 -1
  44. package/cjs/graphic/image.d.ts +1 -2
  45. package/cjs/graphic/image.js +0 -3
  46. package/cjs/graphic/image.js.map +1 -1
  47. package/cjs/graphic/index.js.map +1 -1
  48. package/cjs/graphic/line.d.ts +1 -2
  49. package/cjs/graphic/line.js +0 -3
  50. package/cjs/graphic/line.js.map +1 -1
  51. package/cjs/graphic/path.d.ts +1 -2
  52. package/cjs/graphic/path.js +0 -3
  53. package/cjs/graphic/path.js.map +1 -1
  54. package/cjs/graphic/polygon.d.ts +1 -2
  55. package/cjs/graphic/polygon.js +0 -3
  56. package/cjs/graphic/polygon.js.map +1 -1
  57. package/cjs/graphic/rect.d.ts +1 -2
  58. package/cjs/graphic/rect.js +0 -3
  59. package/cjs/graphic/rect.js.map +1 -1
  60. package/cjs/graphic/richtext.d.ts +1 -2
  61. package/cjs/graphic/richtext.js +0 -3
  62. package/cjs/graphic/richtext.js.map +1 -1
  63. package/cjs/graphic/symbol.d.ts +0 -2
  64. package/cjs/graphic/symbol.js +0 -3
  65. package/cjs/graphic/symbol.js.map +1 -1
  66. package/cjs/graphic/text.d.ts +1 -2
  67. package/cjs/graphic/text.js +0 -3
  68. package/cjs/graphic/text.js.map +1 -1
  69. package/cjs/index.d.ts +4 -1
  70. package/cjs/index.js +18 -16
  71. package/cjs/index.js.map +1 -1
  72. package/cjs/interface/graphic.d.ts +1 -2
  73. package/cjs/interface/graphic.js.map +1 -1
  74. package/cjs/picker/picker-service.js +8 -7
  75. package/cjs/picker/picker-service.js.map +1 -1
  76. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js +2 -2
  77. package/cjs/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  78. package/cjs/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  79. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js +11 -5
  80. package/cjs/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  81. package/cjs/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  82. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js +8 -2
  83. package/cjs/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  84. package/cjs/render/contributions/render/area-render.js +4 -32
  85. package/cjs/render/contributions/render/area-render.js.map +1 -1
  86. package/cjs/render/contributions/render/base-render.js +7 -7
  87. package/cjs/render/contributions/render/base-render.js.map +1 -1
  88. package/cjs/render/contributions/render/contributions/arc-contribution-render.js +14 -30
  89. package/cjs/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  90. package/cjs/render/contributions/render/contributions/base-contribution-render.js +2 -2
  91. package/cjs/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  92. package/cjs/render/contributions/render/contributions/circle-contribution-render.js +11 -22
  93. package/cjs/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  94. package/cjs/render/contributions/render/contributions/image-contribution-render.js +2 -2
  95. package/cjs/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  96. package/cjs/render/contributions/render/contributions/rect-contribution-render.js +11 -24
  97. package/cjs/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  98. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js +10 -21
  99. package/cjs/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  100. package/cjs/render/contributions/render/contributions/text-contribution-render.js +2 -2
  101. package/cjs/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  102. package/cjs/render/contributions/render/draw-contribution.js +4 -4
  103. package/cjs/render/contributions/render/draw-contribution.js.map +1 -1
  104. package/cjs/render/contributions/render/draw-interceptor.js +5 -5
  105. package/cjs/render/contributions/render/draw-interceptor.js.map +1 -1
  106. package/cjs/render/contributions/render/group-render.js +8 -7
  107. package/cjs/render/contributions/render/group-render.js.map +1 -1
  108. package/cjs/render/contributions/render/incremental-draw-contribution.js +4 -4
  109. package/cjs/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  110. package/cjs/render/contributions/render/line-render.js.map +1 -1
  111. package/cjs/render/contributions/render/text-render.d.ts +3 -2
  112. package/cjs/render/contributions/render/text-render.js +13 -32
  113. package/cjs/render/contributions/render/text-render.js.map +1 -1
  114. package/dist/index.es.js +11206 -11373
  115. package/es/allocator/bounds-allocate.js.map +1 -1
  116. package/es/animate/config.js +2 -1
  117. package/es/animate/custom-animate.js +1 -2
  118. package/es/common/Reflect-metadata.js +2 -1
  119. package/es/common/bezier-utils.js +1 -2
  120. package/es/common/render-curve.js +2 -1
  121. package/es/common/render-utils.js +1 -2
  122. package/es/common/seg-context.js.map +1 -1
  123. package/es/common/segment/index.d.ts +2 -4
  124. package/es/common/segment/index.js.map +1 -1
  125. package/es/common/utils.js +1 -1
  126. package/es/core/camera.d.ts +1 -0
  127. package/es/core/camera.js +6 -0
  128. package/es/core/camera.js.map +1 -1
  129. package/es/core/graphic-utils.js.map +1 -1
  130. package/es/core/light.d.ts +1 -0
  131. package/es/core/light.js +6 -0
  132. package/es/core/light.js.map +1 -1
  133. package/es/core/stage.d.ts +1 -1
  134. package/es/core/stage.js +25 -26
  135. package/es/core/stage.js.map +1 -1
  136. package/es/factory.d.ts +5 -0
  137. package/es/factory.js +11 -0
  138. package/es/factory.js.map +1 -0
  139. package/es/graphic/arc.d.ts +1 -2
  140. package/es/graphic/arc.js +0 -3
  141. package/es/graphic/arc.js.map +1 -1
  142. package/es/graphic/area.d.ts +1 -2
  143. package/es/graphic/area.js +0 -3
  144. package/es/graphic/area.js.map +1 -1
  145. package/es/graphic/circle.d.ts +1 -2
  146. package/es/graphic/circle.js +0 -3
  147. package/es/graphic/circle.js.map +1 -1
  148. package/es/graphic/glyph.d.ts +1 -2
  149. package/es/graphic/glyph.js +0 -3
  150. package/es/graphic/glyph.js.map +1 -1
  151. package/es/graphic/graphic-service/graphic-service.js.map +1 -1
  152. package/es/graphic/graphic.d.ts +1 -4
  153. package/es/graphic/graphic.js +0 -3
  154. package/es/graphic/graphic.js.map +1 -1
  155. package/es/graphic/group.d.ts +1 -2
  156. package/es/graphic/group.js +0 -3
  157. package/es/graphic/group.js.map +1 -1
  158. package/es/graphic/image.d.ts +1 -2
  159. package/es/graphic/image.js +0 -3
  160. package/es/graphic/image.js.map +1 -1
  161. package/es/graphic/index.js.map +1 -1
  162. package/es/graphic/line.d.ts +1 -2
  163. package/es/graphic/line.js +0 -3
  164. package/es/graphic/line.js.map +1 -1
  165. package/es/graphic/path.d.ts +1 -2
  166. package/es/graphic/path.js +0 -3
  167. package/es/graphic/path.js.map +1 -1
  168. package/es/graphic/polygon.d.ts +1 -2
  169. package/es/graphic/polygon.js +0 -3
  170. package/es/graphic/polygon.js.map +1 -1
  171. package/es/graphic/rect.d.ts +1 -2
  172. package/es/graphic/rect.js +0 -3
  173. package/es/graphic/rect.js.map +1 -1
  174. package/es/graphic/richtext.d.ts +1 -2
  175. package/es/graphic/richtext.js +0 -3
  176. package/es/graphic/richtext.js.map +1 -1
  177. package/es/graphic/symbol.d.ts +0 -2
  178. package/es/graphic/symbol.js +0 -3
  179. package/es/graphic/symbol.js.map +1 -1
  180. package/es/graphic/text.d.ts +1 -2
  181. package/es/graphic/text.js +0 -3
  182. package/es/graphic/text.js.map +1 -1
  183. package/es/index.d.ts +4 -1
  184. package/es/index.js +8 -2
  185. package/es/index.js.map +1 -1
  186. package/es/interface/graphic.d.ts +1 -2
  187. package/es/interface/graphic.js.map +1 -1
  188. package/es/picker/picker-service.js +5 -1
  189. package/es/picker/picker-service.js.map +1 -1
  190. package/es/plugins/builtin-plugin/flex-layout-plugin.js +1 -1
  191. package/es/plugins/builtin-plugin/flex-layout-plugin.js.map +1 -1
  192. package/es/plugins/builtin-plugin/html-attribute-plugin.d.ts +1 -0
  193. package/es/plugins/builtin-plugin/html-attribute-plugin.js +9 -1
  194. package/es/plugins/builtin-plugin/html-attribute-plugin.js.map +1 -1
  195. package/es/plugins/builtin-plugin/react-attribute-plugin.d.ts +1 -0
  196. package/es/plugins/builtin-plugin/react-attribute-plugin.js +6 -0
  197. package/es/plugins/builtin-plugin/react-attribute-plugin.js.map +1 -1
  198. package/es/render/contributions/render/area-render.js +1 -30
  199. package/es/render/contributions/render/area-render.js.map +1 -1
  200. package/es/render/contributions/render/base-render.js +1 -1
  201. package/es/render/contributions/render/base-render.js.map +1 -1
  202. package/es/render/contributions/render/contributions/arc-contribution-render.js +13 -28
  203. package/es/render/contributions/render/contributions/arc-contribution-render.js.map +1 -1
  204. package/es/render/contributions/render/contributions/base-contribution-render.js +1 -1
  205. package/es/render/contributions/render/contributions/base-contribution-render.js.map +1 -1
  206. package/es/render/contributions/render/contributions/circle-contribution-render.js +10 -20
  207. package/es/render/contributions/render/contributions/circle-contribution-render.js.map +1 -1
  208. package/es/render/contributions/render/contributions/image-contribution-render.js +1 -1
  209. package/es/render/contributions/render/contributions/image-contribution-render.js.map +1 -1
  210. package/es/render/contributions/render/contributions/rect-contribution-render.js +10 -20
  211. package/es/render/contributions/render/contributions/rect-contribution-render.js.map +1 -1
  212. package/es/render/contributions/render/contributions/symbol-contribution-render.js +9 -19
  213. package/es/render/contributions/render/contributions/symbol-contribution-render.js.map +1 -1
  214. package/es/render/contributions/render/contributions/text-contribution-render.js +1 -1
  215. package/es/render/contributions/render/contributions/text-contribution-render.js.map +1 -1
  216. package/es/render/contributions/render/draw-contribution.js +1 -1
  217. package/es/render/contributions/render/draw-contribution.js.map +1 -1
  218. package/es/render/contributions/render/draw-interceptor.js +3 -1
  219. package/es/render/contributions/render/draw-interceptor.js.map +1 -1
  220. package/es/render/contributions/render/group-render.js +3 -1
  221. package/es/render/contributions/render/group-render.js.map +1 -1
  222. package/es/render/contributions/render/incremental-draw-contribution.js +1 -1
  223. package/es/render/contributions/render/incremental-draw-contribution.js.map +1 -1
  224. package/es/render/contributions/render/line-render.js.map +1 -1
  225. package/es/render/contributions/render/text-render.d.ts +3 -2
  226. package/es/render/contributions/render/text-render.js +11 -30
  227. package/es/render/contributions/render/text-render.js.map +1 -1
  228. package/package.json +1 -1
  229. package/cjs/allocator/allocator-modules.d.ts +0 -1
  230. package/cjs/allocator/allocator-modules.js +0 -1
  231. package/cjs/allocator/allocator-modules.js.map +0 -1
  232. package/cjs/allocator/point-allocate.d.ts +0 -1
  233. package/cjs/allocator/point-allocate.js +0 -1
  234. package/cjs/allocator/point-allocate.js.map +0 -1
  235. package/cjs/graphic/graphic-service/arc-contribution.d.ts +0 -1
  236. package/cjs/graphic/graphic-service/arc-contribution.js +0 -3
  237. package/cjs/graphic/graphic-service/arc-contribution.js.map +0 -1
  238. package/cjs/graphic/graphic-service/area-contribution.d.ts +0 -1
  239. package/cjs/graphic/graphic-service/area-contribution.js +0 -3
  240. package/cjs/graphic/graphic-service/area-contribution.js.map +0 -1
  241. package/cjs/graphic/graphic-service/circle-contribution.d.ts +0 -1
  242. package/cjs/graphic/graphic-service/circle-contribution.js +0 -3
  243. package/cjs/graphic/graphic-service/circle-contribution.js.map +0 -1
  244. package/cjs/graphic/graphic-service/default-theme.d.ts +0 -1
  245. package/cjs/graphic/graphic-service/default-theme.js +0 -3
  246. package/cjs/graphic/graphic-service/default-theme.js.map +0 -1
  247. package/cjs/graphic/graphic-service/path-contribution.d.ts +0 -1
  248. package/cjs/graphic/graphic-service/path-contribution.js +0 -3
  249. package/cjs/graphic/graphic-service/path-contribution.js.map +0 -1
  250. package/cjs/graphic/graphic-service/rect-contribution.d.ts +0 -1
  251. package/cjs/graphic/graphic-service/rect-contribution.js +0 -3
  252. package/cjs/graphic/graphic-service/rect-contribution.js.map +0 -1
  253. package/cjs/interface/util.d.ts +0 -1
  254. package/cjs/interface/util.js +0 -3
  255. package/cjs/interface/util.js.map +0 -1
  256. package/es/allocator/allocator-modules.d.ts +0 -1
  257. package/es/allocator/allocator-modules.js +0 -1
  258. package/es/allocator/allocator-modules.js.map +0 -1
  259. package/es/allocator/point-allocate.d.ts +0 -1
  260. package/es/allocator/point-allocate.js +0 -1
  261. package/es/allocator/point-allocate.js.map +0 -1
  262. package/es/graphic/graphic-service/arc-contribution.d.ts +0 -1
  263. package/es/graphic/graphic-service/arc-contribution.js +0 -3
  264. package/es/graphic/graphic-service/arc-contribution.js.map +0 -1
  265. package/es/graphic/graphic-service/area-contribution.d.ts +0 -1
  266. package/es/graphic/graphic-service/area-contribution.js +0 -3
  267. package/es/graphic/graphic-service/area-contribution.js.map +0 -1
  268. package/es/graphic/graphic-service/circle-contribution.d.ts +0 -1
  269. package/es/graphic/graphic-service/circle-contribution.js +0 -3
  270. package/es/graphic/graphic-service/circle-contribution.js.map +0 -1
  271. package/es/graphic/graphic-service/default-theme.d.ts +0 -1
  272. package/es/graphic/graphic-service/default-theme.js +0 -3
  273. package/es/graphic/graphic-service/default-theme.js.map +0 -1
  274. package/es/graphic/graphic-service/path-contribution.d.ts +0 -1
  275. package/es/graphic/graphic-service/path-contribution.js +0 -3
  276. package/es/graphic/graphic-service/path-contribution.js.map +0 -1
  277. package/es/graphic/graphic-service/rect-contribution.d.ts +0 -1
  278. package/es/graphic/graphic-service/rect-contribution.js +0 -3
  279. package/es/graphic/graphic-service/rect-contribution.js.map +0 -1
  280. package/es/interface/util.d.ts +0 -1
  281. package/es/interface/util.js +0 -3
  282. package/es/interface/util.js.map +0 -1
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/allocator/bounds-allocate.ts"],"names":[],"mappings":";;;AACA,6CAA8C;AAGjC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAE3D,MAAa,qBAAqB;IAEhC;QADU,UAAK,GAAkB,EAAE,CAAC;QAGlC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,mBAAU,EAAE,CAAC,CAAC;SACnC;IACH,CAAC;IACD,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,mBAAU,EAAE,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAClD;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAC3B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,OAAO,CAAC,CAAC;IACX,CAAC;IACD,aAAa,CAAC,CAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,mBAAU,CAAC,CAAQ,CAAC,CAAC;SACjC;QACD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAS,CAAC;QACnC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,OAAO,EAAE,CAAC;IACZ,CAAC;IACD,IAAI,CAAC,CAAc;QACjB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACrB,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;IAC3B,CAAC;IACD,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IAClB,CAAC;CACF;AAvCD,sDAuCC;AAEY,QAAA,cAAc,GAAG,IAAI,qBAAqB,EAAE,CAAC","file":"bounds-allocate.js","sourcesContent":["import type { IAABBBounds, IAABBBoundsLike } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { Releaseable, IAllocate } from '../interface';\n\nexport const BoundsAllocate = Symbol.for('BoundsAllocate');\n\nexport class DefaultBoundsAllocate implements IAllocate<IAABBBounds>, Releaseable {\n protected pools: IAABBBounds[] = [];\n constructor() {\n // 默认添加10个\n for (let i = 0; i < 10; i++) {\n this.pools.push(new AABBBounds());\n }\n }\n allocate(x1: number, y1: number, x2: number, y2: number): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds().setValue(x1, y1, x2, y2);\n }\n const b = this.pools.pop();\n b.x1 = x1;\n b.y1 = y1;\n b.x2 = x2;\n b.y2 = y2;\n return b;\n }\n allocateByObj(b: IAABBBounds): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds(b as any);\n }\n const _b = this.pools.pop() as any;\n _b.x1 = b.x1;\n _b.y1 = b.y1;\n _b.x2 = b.x2;\n _b.y2 = b.y2;\n return _b;\n }\n free(b: IAABBBounds) {\n this.pools.push(b);\n }\n get length(): number {\n return this.pools.length;\n }\n release(...params: any): void {\n this.pools = [];\n }\n}\n\nexport const boundsAllocate = new DefaultBoundsAllocate();\n"]}
1
+ {"version":3,"sources":["../src/allocator/bounds-allocate.ts"],"names":[],"mappings":";;;AACA,6CAA8C;AAGjC,QAAA,cAAc,GAAG,MAAM,CAAC,GAAG,CAAC,gBAAgB,CAAC,CAAC;AAE3D,MAAa,qBAAqB;IAEhC;QADU,UAAK,GAAkB,EAAE,CAAC;QAGlC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,EAAE,EAAE,CAAC,EAAE,EAAE;YAC3B,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,IAAI,mBAAU,EAAE,CAAC,CAAC;SACnC;IACH,CAAC;IACD,QAAQ,CAAC,EAAU,EAAE,EAAU,EAAE,EAAU,EAAE,EAAU;QACrD,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,mBAAU,EAAE,CAAC,QAAQ,CAAC,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC,CAAC;SAClD;QACD,MAAM,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAE,CAAC;QAC3B,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,CAAC,CAAC,EAAE,GAAG,EAAE,CAAC;QACV,OAAO,CAAC,CAAC;IACX,CAAC;IACD,aAAa,CAAC,CAAc;QAC1B,IAAI,CAAC,IAAI,CAAC,KAAK,CAAC,MAAM,EAAE;YACtB,OAAO,IAAI,mBAAU,CAAC,CAAQ,CAAC,CAAC;SACjC;QACD,MAAM,EAAE,GAAG,IAAI,CAAC,KAAK,CAAC,GAAG,EAAS,CAAC;QACnC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,CAAC;QACb,OAAO,EAAE,CAAC;IACZ,CAAC;IACD,IAAI,CAAC,CAAc;QACjB,IAAI,CAAC,KAAK,CAAC,IAAI,CAAC,CAAC,CAAC,CAAC;IACrB,CAAC;IACD,IAAI,MAAM;QACR,OAAO,IAAI,CAAC,KAAK,CAAC,MAAM,CAAC;IAC3B,CAAC;IACD,OAAO,CAAC,GAAG,MAAW;QACpB,IAAI,CAAC,KAAK,GAAG,EAAE,CAAC;IAClB,CAAC;CACF;AAvCD,sDAuCC;AAEY,QAAA,cAAc,GAAG,IAAI,qBAAqB,EAAE,CAAC","file":"bounds-allocate.js","sourcesContent":["import type { IAABBBounds } from '@visactor/vutils';\nimport { AABBBounds } from '@visactor/vutils';\nimport type { Releaseable, IAllocate } from '../interface';\n\nexport const BoundsAllocate = Symbol.for('BoundsAllocate');\n\nexport class DefaultBoundsAllocate implements IAllocate<IAABBBounds>, Releaseable {\n protected pools: IAABBBounds[] = [];\n constructor() {\n // 默认添加10个\n for (let i = 0; i < 10; i++) {\n this.pools.push(new AABBBounds());\n }\n }\n allocate(x1: number, y1: number, x2: number, y2: number): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds().setValue(x1, y1, x2, y2);\n }\n const b = this.pools.pop();\n b.x1 = x1;\n b.y1 = y1;\n b.x2 = x2;\n b.y2 = y2;\n return b;\n }\n allocateByObj(b: IAABBBounds): IAABBBounds {\n if (!this.pools.length) {\n return new AABBBounds(b as any);\n }\n const _b = this.pools.pop() as any;\n _b.x1 = b.x1;\n _b.y1 = b.y1;\n _b.x2 = b.x2;\n _b.y2 = b.y2;\n return _b;\n }\n free(b: IAABBBounds) {\n this.pools.push(b);\n }\n get length(): number {\n return this.pools.length;\n }\n release(...params: any): void {\n this.pools = [];\n }\n}\n\nexport const boundsAllocate = new DefaultBoundsAllocate();\n"]}
@@ -9,4 +9,5 @@ exports.DefaultStateAnimateConfig = {
9
9
  }, exports.DefaultMorphingAnimateConfig = {
10
10
  duration: 1e3,
11
11
  easing: "quadInOut"
12
- };
12
+ };
13
+ //# sourceMappingURL=config.js.map
@@ -754,5 +754,4 @@ class AnimateGroup1 extends animate_1.ACustomAnimate {
754
754
  }
755
755
  }
756
756
 
757
- exports.AnimateGroup1 = AnimateGroup1;
758
- //# sourceMappingURL=custom-animate.js.map
757
+ exports.AnimateGroup1 = AnimateGroup1;
@@ -379,4 +379,5 @@ Object.defineProperty(exports, "__esModule", {
379
379
  value: value
380
380
  }), previous && previous(key, value);
381
381
  })), Reflect;
382
- }({});
382
+ }({});
383
+ //# sourceMappingURL=Reflect-metadata.js.map
@@ -31,5 +31,4 @@ function cubicPointAt(p0, p1, p2, p3, t) {
31
31
  }
32
32
 
33
33
  exports.snapLength = snapLength, exports.cubicLength = cubicLength, exports.cubicCalc = cubicCalc,
34
- exports.cubicPointAt = cubicPointAt;
35
- //# sourceMappingURL=bezier-utils.js.map
34
+ exports.cubicPointAt = cubicPointAt;
@@ -108,4 +108,5 @@ function drawIncrementalAreaSegments(path, lastSeg, segments, params) {
108
108
  }
109
109
 
110
110
  exports.drawSegments = drawSegments, exports.drawIncrementalSegments = drawIncrementalSegments,
111
- exports.drawIncrementalAreaSegments = drawIncrementalAreaSegments;
111
+ exports.drawIncrementalAreaSegments = drawIncrementalAreaSegments;
112
+ //# sourceMappingURL=render-curve.js.map
@@ -18,5 +18,4 @@ function drawSegItem(ctx, curve, endPercent, params) {
18
18
  }
19
19
  }
20
20
 
21
- exports.drawSegItem = drawSegItem;
22
- //# sourceMappingURL=render-utils.js.map
21
+ exports.drawSegItem = drawSegItem;
@@ -1 +1 @@
1
- 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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, Point } from '@visactor/vutils';\nimport type { ICubicBezierCurve, ICurve, ICurveType, IDirection, ILineCurve, ISegPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { CubicBezierCurve } from './segment/curve/cubic-bezier';\nimport { LineCurve } from './segment/curve/line';\n\n/**\n * 部分逻辑参考d3-shape:https://github.com/d3/d3-shape/blob/8ec82658454750cfa29efb1e0ea514e3dd9b2297/src/curve/monotone.js\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 缓存segment的context\n */\nexport class SegContext implements ISegPath2D {\n private _lastX: number;\n private _lastY: number;\n private _startX: number;\n private _startY: number;\n private _lastOriginP?: IPointLike;\n private _startOriginP?: IPointLike;\n\n get endX(): number {\n return this._lastX;\n }\n get endY(): number {\n return this._lastY;\n }\n\n curves: ICurve<IPoint>[];\n direction: IDirection;\n curveType: ICurveType;\n length: number;\n\n constructor(curveType: ICurveType, direction: IDirection) {\n this.init(curveType, direction);\n }\n\n init(curveType: ICurveType, direction: IDirection) {\n this._lastX = this._lastY = this._startX = this._startY = 0;\n this.curveType = curveType;\n this.direction = direction;\n this.curves = [];\n }\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n const curve: ICubicBezierCurve = new CubicBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(cp1x, cp1y),\n new Point(cp2x, cp2y),\n new Point(x, y)\n );\n curve.originP1 = this._lastOriginP;\n curve.originP2 = p;\n curve.defined = defined;\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n closePath(): void {\n if (this.curves.length < 2) {\n return;\n }\n const lastCurve = this.curves[this.curves.length - 1];\n this.lineTo(this._startX, this._startY, lastCurve.defined, this._startOriginP);\n }\n // @ts-ignore\n ellipse(): void {\n throw new Error('SegContext不支持调用ellipse');\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n const curve = this.addLinearCurve(x, y, defined, this._lastOriginP, p);\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n this._lastX = this._startX = x;\n this._lastY = this._startY = y;\n this._lastOriginP = p;\n this._startOriginP = p;\n return this;\n }\n // @ts-ignore\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n throw new Error('SegContext不支持调用quadraticCurveTo');\n }\n\n clear() {\n this.curves = [];\n this.length = NaN;\n }\n\n tryUpdateLength(direction?: IDirection): number {\n return this.getLength(direction);\n }\n\n // linear\n protected addLinearCurve(x: number, y: number, defined: boolean, p1: IPointLike, p2: IPointLike): ILineCurve {\n const curve = new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));\n curve.originP1 = p1;\n curve.originP2 = p2;\n curve.defined = defined;\n return curve;\n }\n\n getPointAt(t: number): IPoint {\n throw new Error('暂未实现');\n }\n getCurveLengths(): number[] {\n return [];\n }\n getLength(direction?: IDirection): number {\n if (direction === Direction.COLUMN) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.y - endP.y);\n } else if (direction === Direction.ROW) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.x - endP.x);\n }\n if (Number.isFinite(this.length)) {\n return this.length;\n }\n this.length = this.curves.reduce((l, c) => l + c.getLength(), 0);\n return this.length;\n }\n}\n\n/**\n * 用于monotoneY等类型的segment\n */\nexport class ReflectSegContext extends SegContext {\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n return super.bezierCurveTo(cp1y, cp1x, cp2y, cp2x, y, x, defined, p);\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n return super.lineTo(y, x, defined, p);\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n return super.moveTo(y, x, p);\n }\n clear() {\n return super.clear();\n }\n}\n\n// export class ReflectContextWrap implements IPath {\n// ctx: IPath;\n// constructor(path: IPath) {\n// this.ctx = path;\n// }\n\n// // @ts-ignore\n// arc(x: number, y: number, radius: number, startAngle: number, endAngle: number, counterclockwise?: boolean): void {\n// return this.ctx.arc(y, x, radius, startAngle, endAngle, counterclockwise);\n// }\n// // @ts-ignore\n// arcTo(x1: number, y1: number, x2: number, y2: number, radius: number): void {\n// return this.ctx.arcTo(y1, x1, y2, x2, radius);\n// }\n// // @ts-ignore\n// bezierCurveTo(cp1x: number, cp1y: number, cp2x: number, cp2y: number, x: number, y: number): void {\n// return this.ctx.bezierCurveTo(cp1y, cp1x, cp2y, cp2x, y, x);\n// }\n// closePath(): void {\n// return this.ctx.closePath();\n// }\n// // @ts-ignore\n// ellipse(\n// x: number,\n// y: number,\n// radiusX: number,\n// radiusY: number,\n// rotation: number,\n// startAngle: number,\n// endAngle: number,\n// counterclockwise?: boolean\n// ): void {\n// return this.ctx.ellipse(y, x, radiusY, radiusX, rotation, startAngle, endAngle, counterclockwise);\n// }\n// lineTo(x: number, y: number): void {\n// return this.ctx.lineTo(y, x);\n// }\n// moveTo(x: number, y: number): void {\n// return this.ctx.moveTo(y, x);\n// }\n// // @ts-ignore\n// quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n// return this.ctx.quadraticCurveTo(cpy, cpx, y, x);\n// }\n// // @ts-ignore\n// rect(x: number, y: number, w: number, h: number): void {\n// return this.rect(y, x, w, h);\n// }\n// }\n"]}
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type { IPoint, IPointLike } from '@visactor/vutils';\nimport { abs, Point } from '@visactor/vutils';\nimport type { ICubicBezierCurve, ICurve, ICurveType, IDirection, ILineCurve, ISegPath2D } from '../interface';\nimport { Direction } from './enums';\nimport { CubicBezierCurve } from './segment/curve/cubic-bezier';\nimport { LineCurve } from './segment/curve/line';\n\n/**\n * 部分逻辑参考d3-shape:https://github.com/d3/d3-shape/blob/8ec82658454750cfa29efb1e0ea514e3dd9b2297/src/curve/monotone.js\n * Copyright 2010-2022 Mike Bostock\n\n Permission to use, copy, modify, and/or distribute this software for any purpose\n with or without fee is hereby granted, provided that the above copyright notice\n and this permission notice appear in all copies.\n\n THE SOFTWARE IS PROVIDED \"AS IS\" AND THE AUTHOR DISCLAIMS ALL WARRANTIES WITH\n REGARD TO THIS SOFTWARE INCLUDING ALL IMPLIED WARRANTIES OF MERCHANTABILITY AND\n FITNESS. IN NO EVENT SHALL THE AUTHOR BE LIABLE FOR ANY SPECIAL, DIRECT,\n INDIRECT, OR CONSEQUENTIAL DAMAGES OR ANY DAMAGES WHATSOEVER RESULTING FROM LOSS\n OF USE, DATA OR PROFITS, WHETHER IN AN ACTION OF CONTRACT, NEGLIGENCE OR OTHER\n TORTIOUS ACTION, ARISING OUT OF OR IN CONNECTION WITH THE USE OR PERFORMANCE OF\n THIS SOFTWARE.\n */\n\n/**\n * 缓存segment的context\n */\nexport class SegContext implements ISegPath2D {\n private _lastX: number;\n private _lastY: number;\n private _startX: number;\n private _startY: number;\n private _lastOriginP?: IPointLike;\n private _startOriginP?: IPointLike;\n\n get endX(): number {\n return this._lastX;\n }\n get endY(): number {\n return this._lastY;\n }\n\n curves: ICurve<IPoint>[];\n direction: IDirection;\n curveType: ICurveType;\n length: number;\n\n constructor(curveType: ICurveType, direction: IDirection) {\n this.init(curveType, direction);\n }\n\n init(curveType: ICurveType, direction: IDirection) {\n this._lastX = this._lastY = this._startX = this._startY = 0;\n this.curveType = curveType;\n this.direction = direction;\n this.curves = [];\n }\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n const curve: ICubicBezierCurve = new CubicBezierCurve(\n new Point(this._lastX, this._lastY),\n new Point(cp1x, cp1y),\n new Point(cp2x, cp2y),\n new Point(x, y)\n );\n curve.originP1 = this._lastOriginP;\n curve.originP2 = p;\n curve.defined = defined;\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n closePath(): void {\n if (this.curves.length < 2) {\n return;\n }\n const lastCurve = this.curves[this.curves.length - 1];\n this.lineTo(this._startX, this._startY, lastCurve.defined, this._startOriginP);\n }\n // @ts-ignore\n ellipse(): void {\n throw new Error('SegContext不支持调用ellipse');\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n const curve = this.addLinearCurve(x, y, defined, this._lastOriginP, p);\n this.curves.push(curve);\n this._lastX = x;\n this._lastY = y;\n this._lastOriginP = p;\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n this._lastX = this._startX = x;\n this._lastY = this._startY = y;\n this._lastOriginP = p;\n this._startOriginP = p;\n return this;\n }\n // @ts-ignore\n quadraticCurveTo(cpx: number, cpy: number, x: number, y: number): void {\n throw new Error('SegContext不支持调用quadraticCurveTo');\n }\n\n clear() {\n this.curves = [];\n this.length = NaN;\n }\n\n tryUpdateLength(direction?: IDirection): number {\n return this.getLength(direction);\n }\n\n // linear\n protected addLinearCurve(x: number, y: number, defined: boolean, p1: IPointLike, p2: IPointLike): ILineCurve {\n const curve = new LineCurve(new Point(this._lastX, this._lastY), new Point(x, y));\n curve.originP1 = p1;\n curve.originP2 = p2;\n curve.defined = defined;\n return curve;\n }\n\n getPointAt(t: number): IPoint {\n throw new Error('暂未实现');\n }\n getCurveLengths(): number[] {\n return [];\n }\n getLength(direction?: IDirection): number {\n if (direction === Direction.COLUMN) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.y - endP.y);\n } else if (direction === Direction.ROW) {\n if (!this.curves.length) {\n return 0;\n }\n const sc = this.curves[0];\n const ec = this.curves[this.curves.length - 1];\n const endP = ec.p3 ?? ec.p1;\n return abs(sc.p0.x - endP.x);\n }\n if (Number.isFinite(this.length)) {\n return this.length;\n }\n this.length = this.curves.reduce((l, c) => l + c.getLength(), 0);\n return this.length;\n }\n}\n\n/**\n * 用于monotoneY等类型的segment\n */\nexport class ReflectSegContext extends SegContext {\n // @ts-ignore\n bezierCurveTo(\n cp1x: number,\n cp1y: number,\n cp2x: number,\n cp2y: number,\n x: number,\n y: number,\n defined: boolean,\n p: IPointLike\n ): void {\n return super.bezierCurveTo(cp1y, cp1x, cp2y, cp2x, y, x, defined, p);\n }\n lineTo(x: number, y: number, defined: boolean, p: IPointLike): void {\n return super.lineTo(y, x, defined, p);\n }\n moveTo(x: number, y: number, p: IPointLike): ISegPath2D {\n return super.moveTo(y, x, p);\n }\n clear() {\n return super.clear();\n }\n}\n"]}
@@ -1,11 +1,9 @@
1
1
  import type { IPointLike } from '@visactor/vutils';
2
- import type { ICurveType, ISegPath2D } from '../../interface';
2
+ import type { ICurveType, IGenSegmentParams, ISegPath2D } from '../../interface';
3
3
  export * from './linear';
4
4
  export * from './linear-closed';
5
5
  export * from './basis';
6
6
  export * from './monotone';
7
7
  export * from './step';
8
8
  export * from './curve/curve-context';
9
- export declare function calcLineCache(points: IPointLike[], curveType: ICurveType, params?: {
10
- startPoint: IPointLike;
11
- }): ISegPath2D | null;
9
+ export declare function calcLineCache(points: IPointLike[], curveType: ICurveType, params?: IGenSegmentParams): ISegPath2D | null;
@@ -1 +1 @@
1
- {"version":3,"sources":["../src/common/segment/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAEA,qCAA6C;AAC7C,mCAA2C;AAC3C,yCAAwE;AACxE,iCAAyC;AACzC,mDAA0D;AAE1D,2CAAyB;AACzB,kDAAgC;AAChC,0CAAwB;AACxB,6CAA2B;AAC3B,yCAAuB;AACvB,wDAAsC;AAEtC,SAAgB,aAAa,CAC3B,MAAoB,EACpB,SAAqB,EACrB,MAAmC;IAEnC,QAAQ,SAAS,EAAE;QACjB,KAAK,QAAQ;YACX,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,KAAK,OAAO;YACV,OAAO,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,KAAK,WAAW;YACd,OAAO,IAAA,+BAAoB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,WAAW;YACd,OAAO,IAAA,+BAAoB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,MAAM;YACT,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,YAAY;YACf,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,KAAK,WAAW;YACd,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,KAAK,cAAc;YACjB,OAAO,IAAA,uCAAuB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACjD;YACE,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5C;AACH,CAAC;AAzBD,sCAyBC","file":"index.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ICurveType, ISegPath2D } from '../../interface';\nimport { genLinearSegments } from './linear';\nimport { genBasisSegments } from './basis';\nimport { genMonotoneXSegments, genMonotoneYSegments } from './monotone';\nimport { genStepSegments } from './step';\nimport { genLinearClosedSegments } from './linear-closed';\n\nexport * from './linear';\nexport * from './linear-closed';\nexport * from './basis';\nexport * from './monotone';\nexport * from './step';\nexport * from './curve/curve-context';\n\nexport function calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: { startPoint: IPointLike }\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n"]}
1
+ {"version":3,"sources":["../src/common/segment/index.ts"],"names":[],"mappings":";;;;;;;;;;;;;;;;;AAEA,qCAA6C;AAC7C,mCAA2C;AAC3C,yCAAwE;AACxE,iCAAyC;AACzC,mDAA0D;AAE1D,2CAAyB;AACzB,kDAAgC;AAChC,0CAAwB;AACxB,6CAA2B;AAC3B,yCAAuB;AACvB,wDAAsC;AAEtC,SAAgB,aAAa,CAC3B,MAAoB,EACpB,SAAqB,EACrB,MAA0B;IAE1B,QAAQ,SAAS,EAAE;QACjB,KAAK,QAAQ;YACX,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC3C,KAAK,OAAO;YACV,OAAO,IAAA,wBAAgB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC1C,KAAK,WAAW;YACd,OAAO,IAAA,+BAAoB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,WAAW;YACd,OAAO,IAAA,+BAAoB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,MAAM;YACT,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,GAAG,EAAE,MAAM,CAAC,CAAC;QAC9C,KAAK,YAAY;YACf,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,KAAK,WAAW;YACd,OAAO,IAAA,sBAAe,EAAC,MAAM,EAAE,CAAC,EAAE,MAAM,CAAC,CAAC;QAC5C,KAAK,cAAc;YACjB,OAAO,IAAA,uCAAuB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QACjD;YACE,OAAO,IAAA,0BAAiB,EAAC,MAAM,EAAE,MAAM,CAAC,CAAC;KAC5C;AACH,CAAC;AAzBD,sCAyBC","file":"index.js","sourcesContent":["import type { IPointLike } from '@visactor/vutils';\nimport type { ICurveType, IGenSegmentParams, ISegPath2D } from '../../interface';\nimport { genLinearSegments } from './linear';\nimport { genBasisSegments } from './basis';\nimport { genMonotoneXSegments, genMonotoneYSegments } from './monotone';\nimport { genStepSegments } from './step';\nimport { genLinearClosedSegments } from './linear-closed';\n\nexport * from './linear';\nexport * from './linear-closed';\nexport * from './basis';\nexport * from './monotone';\nexport * from './step';\nexport * from './curve/curve-context';\n\nexport function calcLineCache(\n points: IPointLike[],\n curveType: ICurveType,\n params?: IGenSegmentParams\n): ISegPath2D | null {\n switch (curveType) {\n case 'linear':\n return genLinearSegments(points, params);\n case 'basis':\n return genBasisSegments(points, params);\n case 'monotoneX':\n return genMonotoneXSegments(points, params);\n case 'monotoneY':\n return genMonotoneYSegments(points, params);\n case 'step':\n return genStepSegments(points, 0.5, params);\n case 'stepBefore':\n return genStepSegments(points, 0, params);\n case 'stepAfter':\n return genStepSegments(points, 1, params);\n case 'linearClosed':\n return genLinearClosedSegments(points, params);\n default:\n return genLinearSegments(points, params);\n }\n}\n"]}
@@ -160,4 +160,4 @@ const calculateLineHeight = (lineHeight, fontSize) => {
160
160
  };
161
161
 
162
162
  exports.calculateLineHeight = calculateLineHeight;
163
- //# sourceMappingURL=utils.js.map
163
+ //# sourceMappingURL=utils.js.map
@@ -17,3 +17,4 @@ export declare class OrthoCamera implements ICamera {
17
17
  view(x: number, y: number, z: number): [number, number, number];
18
18
  vp(x: number, y: number, z: number): IPointLike;
19
19
  }
20
+ export declare const registerOrthoCamera: () => void;
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.OrthoCamera = void 0;
5
+ }), exports.registerOrthoCamera = exports.OrthoCamera = void 0;
6
6
 
7
- const matrix_allocate_1 = require("../allocator/matrix-allocate"), matrix_1 = require("../common/matrix");
7
+ const matrix_allocate_1 = require("../allocator/matrix-allocate"), matrix_1 = require("../common/matrix"), factory_1 = require("../factory");
8
8
 
9
9
  class OrthoCamera {
10
10
  set params(params) {
@@ -65,4 +65,10 @@ class OrthoCamera {
65
65
  }
66
66
 
67
67
  exports.OrthoCamera = OrthoCamera;
68
+
69
+ const registerOrthoCamera = () => {
70
+ factory_1.Factory.registerPlugin("OrthoCamera", OrthoCamera);
71
+ };
72
+
73
+ exports.registerOrthoCamera = registerOrthoCamera;
68
74
  //# sourceMappingURL=camera.js.map
@@ -1 +1 @@
1
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n"]}
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IN NO EVENT SHALL THE\n AUTHORS OR COPYRIGHT HOLDERS BE LIABLE FOR ANY CLAIM, DAMAGES OR OTHER\n LIABILITY, WHETHER IN AN ACTION OF CONTRACT, TORT OR OTHERWISE, ARISING FROM,\n OUT OF OR IN CONNECTION WITH THE SOFTWARE OR THE USE OR OTHER DEALINGS IN\n THE SOFTWARE.\n */\n\n// /**\n// * 代码来自gl-matrix https://github.com/toji/gl-matrix\n// * Generates a matrix that makes something look at something else.\n// *\n// * @param {mat4} out mat4 frustum matrix will be written into\n// * @param {ReadonlyVec3} eye Position of the viewer\n// * @param {ReadonlyVec3} center Point the viewer is looking at\n// * @param {ReadonlyVec3} up vec3 pointing up\n// * @returns {mat4} out\n// */\n\n// function targetTo(out: mat4, eye: vec3, target: vec3, up: vec3) {\n// const eyex = eye[0];\n// const eyey = eye[1];\n// const eyez = eye[2];\n// const upx = up[0];\n// const upy = up[1];\n// const upz = up[2];\n// let z0 = eyex - target[0];\n// let z1 = eyey - target[1];\n// let z2 = eyez - target[2];\n// let len = z0 * z0 + z1 * z1 + z2 * z2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// z0 *= len;\n// z1 *= len;\n// z2 *= len;\n// }\n\n// let x0 = upy * z2 - upz * z1;\n// let x1 = upz * z0 - upx * z2;\n// let x2 = upx * z1 - upy * z0;\n// len = x0 * x0 + x1 * x1 + x2 * x2;\n\n// if (len > 0) {\n// len = 1 / Math.sqrt(len);\n// x0 *= len;\n// x1 *= len;\n// x2 *= len;\n// }\n\n// out[0] = x0;\n// out[1] = x1;\n// out[2] = x2;\n// out[3] = 0;\n// out[4] = z1 * x2 - z2 * x1;\n// out[5] = z2 * x0 - z0 * x2;\n// out[6] = z0 * x1 - z1 * x0;\n// out[7] = 0;\n// out[8] = z0;\n// out[9] = z1;\n// out[10] = z2;\n// out[11] = 0;\n// out[12] = eyex;\n// out[13] = eyey;\n// out[14] = eyez;\n// out[15] = 1;\n// return out;\n// }\n\n/**\n * 正交投影摄像机\n */\nexport class OrthoCamera implements ICamera {\n private _params: OrthoParameters;\n\n /* cache */\n private _projectionMatrixCached: mat4;\n private _viewMatrixCached: mat4;\n private _vp: mat4;\n\n set params(params: OrthoParameters) {\n this._params = { ...params };\n this._projectionMatrixCached = this.forceGetProjectionMatrix();\n this._viewMatrixCached = this.forceGetViewMatrix();\n }\n get params(): OrthoParameters {\n return { ...this._params };\n }\n\n constructor(params: OrthoParameters) {\n this.params = params;\n }\n\n /**\n * 获取视图矩阵\n */\n getViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n return this._viewMatrixCached;\n }\n forceGetViewMatrix(): mat4 {\n if (!this._viewMatrixCached) {\n this._viewMatrixCached = mat4Allocate.allocate();\n }\n const { pos, center, up } = this.params.viewParams;\n lookAt(this._viewMatrixCached, pos, center, up);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._viewMatrixCached;\n }\n\n /**\n * 获取projection矩阵\n */\n getProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n return this._projectionMatrixCached;\n }\n forceGetProjectionMatrix(): mat4 {\n if (!this._projectionMatrixCached) {\n this._projectionMatrixCached = mat4Allocate.allocate();\n }\n const { left, top, right, bottom } = this._params;\n // 从0到2000000的Z轴范围,小于0的会被裁剪\n ortho(this._projectionMatrixCached, left, right, bottom, top, 0.0, -2000000.0);\n\n if (!this._vp) {\n this._vp = mat4Allocate.allocate();\n }\n this._vp = multiply(this._vp, this.getProjectionMatrix(), this.getViewMatrix());\n return this._projectionMatrixCached;\n }\n\n getField() {\n const { fieldRatio = 0.8, fieldDepth, left, right } = this._params;\n return (fieldDepth ?? right - left) * fieldRatio;\n }\n\n getProjectionScale(z: number): number {\n const field = this.getField();\n return field / (field + z);\n }\n\n view(x: number, y: number, z: number): [number, number, number] {\n const outP: vec3 = [0, 0, 0];\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n return outP;\n }\n\n // 部分参考:https://www.mamboleoo.be/articles/how-to-render-3d-in-2d-canvas\n vp(x: number, y: number, z: number): IPointLike {\n const outP: vec3 = [0, 0, 0];\n const { pos } = this._params.viewParams;\n transformMat4(outP, [x, y, z], this._viewMatrixCached);\n x = outP[0];\n y = outP[1];\n z = outP[2];\n\n const sizeProjection = this.getProjectionScale(z);\n const xProject = x * sizeProjection + pos[0];\n const yProject = y * sizeProjection + pos[1];\n return {\n x: xProject,\n y: yProject\n };\n }\n}\n\nexport const registerOrthoCamera = () => {\n Factory.registerPlugin('OrthoCamera', OrthoCamera);\n};\n"]}
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{ injectable, inject, named } from '../common/inversify-lite';\nimport type {\n ICanvas,\n IContext2d,\n EnvType,\n IGlobal,\n ITextAttribute,\n IContributionProvider,\n IGraphic,\n IGraphicAttribute,\n IStage,\n IWindow\n} from '../interface';\nimport type { ITextMeasure, TextOptionsType } from '../interface/text';\nimport { TextMeasureContribution } from './contributions/textMeasure/textMeasure-contribution';\n// eslint-disable-next-line @typescript-eslint/consistent-type-imports\nimport { ContributionProvider } from '../common/contribution-provider';\nimport { DefaultTextStyle } from '../graphic/config';\nimport type { IMatrix, IPointLike, ITextMeasureOption } from '@visactor/vutils';\nimport { Matrix, TextMeasure } from '@visactor/vutils';\nimport type { IGraphicUtil, ITransformUtil, TransformType } from '../interface/core';\nimport { canvasAllocate } from '../allocator/canvas-allocate';\nimport { application } from '../application';\nimport { container } from '../container';\nimport { VWindow } from './window';\nimport { graphicCreator } from '../graphic';\nimport { matrixAllocate } from '../allocator/matrix-allocate';\n\n@injectable()\nexport class DefaultGraphicUtil implements IGraphicUtil {\n get canvas(): ICanvas {\n this.tryInitCanvas();\n return this._canvas;\n }\n get context(): IContext2d | null {\n this.tryInitCanvas();\n return this._context;\n }\n _canvas?: ICanvas;\n _context?: IContext2d | null;\n _textMeasure: ITextMeasure;\n configured: boolean;\n global: IGlobal;\n\n constructor(\n @inject(ContributionProvider)\n @named(TextMeasureContribution)\n protected readonly contributions: IContributionProvider<ITextMeasure>\n ) {\n this.configured = false;\n this.global = application.global;\n this.global.hooks.onSetEnv.tap('graphic-util', (lastEnv, env, global) => {\n this.configured = false;\n this.configure(global, env);\n });\n }\n\n get textMeasure(): ITextMeasure {\n if (!this._textMeasure) {\n this.configure(this.global, this.global.env);\n }\n return this._textMeasure;\n }\n\n configure(global: IGlobal, env: EnvType) {\n if (this.configured) {\n return;\n }\n this.contributions.getContributions().forEach(contribution => {\n contribution.configure(this, env);\n });\n this.configured = true;\n }\n\n tryInitCanvas() {\n if (!this._canvas) {\n const canvas = canvasAllocate.shareCanvas();\n this._canvas = canvas;\n this._context = canvas.getContext('2d');\n }\n }\n\n bindTextMeasure(tm: ITextMeasure) {\n this._textMeasure = tm;\n }\n\n measureText(\n text: string,\n tc: TextOptionsType,\n method: 'native' | 'simple' | 'quick' = 'native'\n ): { width: number; height: number } {\n this.configure(this.global, this.global.env);\n const m = this.global.measureTextMethod;\n this.global.measureTextMethod = method;\n const data = {\n width: this._textMeasure.measureTextWidth(text, tc),\n height: tc.fontSize ?? DefaultTextStyle.fontSize\n };\n this.global.measureTextMethod = m;\n return data;\n }\n\n createTextMeasureInstance(\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) {\n this.configure(this.global, this.global.env);\n return new TextMeasure<ITextAttribute>(\n {\n defaultFontParams: {\n fontFamily: DefaultTextStyle.fontFamily,\n fontSize: DefaultTextStyle.fontSize\n },\n getCanvasForMeasure: getCanvasForMeasure || (() => this.canvas),\n getTextBounds: undefined,\n specialCharSet: '-/: .,@%\\'\"~' + TextMeasure.ALPHABET_CHAR_SET + TextMeasure.ALPHABET_CHAR_SET.toUpperCase(),\n ...(option ?? {})\n },\n textSpec\n );\n }\n\n drawGraphicToCanvas(\n graphic: IGraphic<Partial<IGraphicAttribute>>,\n stage: IStage,\n canvas?: HTMLCanvasElement\n ): HTMLCanvasElement | null | Promise<HTMLCanvasElement> {\n if (!stage.defaultLayer) {\n return null;\n }\n const window = container.get<IWindow>(VWindow);\n const bounds = graphic.AABBBounds;\n const width = bounds.width();\n const height = bounds.height();\n const x1 = -bounds.x1;\n const y1 = -bounds.y1;\n window.create({\n viewBox: { x1, y1, x2: bounds.x2, y2: bounds.y2 },\n width,\n height,\n canvas,\n dpr: stage.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n\n const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;\n // 关掉dirtyBounds检测\n stage.params.optimize.disableCheckGraphicWidthOutRange = true;\n stage.defaultLayer.getNativeHandler().drawTo(window, [graphic as any], {\n transMatrix: window.getViewBoxTransform(),\n viewBox: window.getViewBox(),\n stage,\n layer: stage.defaultLayer,\n renderService: stage.renderService,\n background: 'transparent',\n clear: true, // 第一个layer需要clear\n updateBounds: false\n });\n stage.params.optimize.disableCheckGraphicWidthOutRange = disableCheckGraphicWidthOutRange;\n\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n}\n\nenum TransformMode {\n transform = 0,\n matrix = 1\n}\n\nconst _matrix = new Matrix();\n\n@injectable()\nexport class DefaultTransformUtil implements ITransformUtil {\n private matrix: IMatrix;\n private originTransform: TransformType;\n\n private outSourceMatrix: IMatrix;\n private outTargetMatrix: IMatrix;\n\n private mode: TransformMode;\n constructor() {\n this.matrix = new Matrix();\n }\n init(origin: TransformType): this {\n this.mode = TransformMode.transform;\n this.originTransform = origin;\n this.matrix.reset();\n return this;\n }\n fromMatrix(source: IMatrix, target: IMatrix): this {\n this.mode = TransformMode.matrix;\n this.outSourceMatrix = source;\n this.outTargetMatrix = target;\n return this;\n }\n\n // translate: (x: number, y: number) => Transform;\n // translateTo: (x: number, y: number) => Transform;\n private scaleMatrix(sx: number, sy: number, center?: IPointLike): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.scale(sx, sy);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.scale(sx, sy);\n }\n\n // _matrix.reset();\n // if (center) {\n // const { x, y } = center;\n // _matrix.translate(x, y);\n // _matrix.scale(sx, sy);\n // _matrix.translate(-x, -y);\n // } else {\n // _matrix.scale(sx, sy);\n // }\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n\n private rotateMatrix(angle: number, center?: IPointLike): this {\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.rotate(angle);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.rotate(angle);\n }\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n scale(sx: number, sy: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.scaleMatrix(sx, sy, center);\n }\n return this;\n }\n rotate(angle: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.rotateMatrix(angle, center);\n }\n return this;\n }\n private translateMatrix(dx: number, dy: number): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n this.outTargetMatrix.translate(dx, dy);\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n translate(dx: number, dy: number): this {\n if (this.mode === TransformMode.matrix) {\n return this.translateMatrix(dx, dy);\n }\n return this;\n }\n // scaleTo: (sx: number, sy: number, center: IPointLike) => Transform;\n // rotate: (rx: number, ry: number, center: IPointLike) => Transform;\n // rotateTo: (rx: number, ry: number, center: IPointLike) => Transform;\n // 语法糖\n // interactive: (dx: number, dy: number, dsx: number, dsy: number, drx: number, dry: number) => Transform;\n // // 扩展padding像素,用于外描边,内描边\n // extend: (origin: TransformType, padding: number) => Transform;\n // 将所有的transform生成为一次的transform\n simplify(target: TransformType): this {\n if (this.mode === TransformMode.matrix) {\n return this.simplifyMatrix(target);\n }\n return this;\n }\n private simplifyMatrix(target: TransformType): this {\n // let { a, b, c, d, e, f } = this.outTargetMatrix;\n // if (a === 0 || d === 0) return this;\n // const { dx=0, dy=0 } = target;\n // // 不处理dx和dy\n // e -= dx;\n // f -= dy;\n // const tanTheta = b / a;\n // const angle = Math.atan(tanTheta);\n // const cosTheta = cos(angle);\n // const sinTheta = sin(angle);\n // const sx = cosTheta !== 0 ? (a / cosTheta) : (b / sinTheta);\n // const sy = sinTheta !== 0 ? (-c / sinTheta) : (d / cosTheta);\n // const x = e;\n // const y = f;\n // target.x = x;\n // target.y = y;\n // target.dx = dx;\n return this;\n }\n}\n"]}
1
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(this.configured) {\n return;\n }\n this.contributions.getContributions().forEach(contribution => {\n contribution.configure(this, env);\n });\n this.configured = true;\n }\n\n tryInitCanvas() {\n if (!this._canvas) {\n const canvas = canvasAllocate.shareCanvas();\n this._canvas = canvas;\n this._context = canvas.getContext('2d');\n }\n }\n\n bindTextMeasure(tm: ITextMeasure) {\n this._textMeasure = tm;\n }\n\n measureText(\n text: string,\n tc: TextOptionsType,\n method: 'native' | 'simple' | 'quick' = 'native'\n ): { width: number; height: number } {\n this.configure(this.global, this.global.env);\n const m = this.global.measureTextMethod;\n this.global.measureTextMethod = method;\n const data = {\n width: this._textMeasure.measureTextWidth(text, tc),\n height: tc.fontSize ?? DefaultTextStyle.fontSize\n };\n this.global.measureTextMethod = m;\n return data;\n }\n\n createTextMeasureInstance(\n textSpec?: Partial<ITextAttribute>,\n option?: Partial<ITextMeasureOption>,\n getCanvasForMeasure?: () => any\n ) {\n this.configure(this.global, this.global.env);\n return new TextMeasure<ITextAttribute>(\n {\n defaultFontParams: {\n fontFamily: DefaultTextStyle.fontFamily,\n fontSize: DefaultTextStyle.fontSize\n },\n getCanvasForMeasure: getCanvasForMeasure || (() => this.canvas),\n getTextBounds: undefined,\n specialCharSet: '-/: .,@%\\'\"~' + TextMeasure.ALPHABET_CHAR_SET + TextMeasure.ALPHABET_CHAR_SET.toUpperCase(),\n ...(option ?? {})\n },\n textSpec\n );\n }\n\n drawGraphicToCanvas(\n graphic: IGraphic<Partial<IGraphicAttribute>>,\n stage: IStage,\n canvas?: HTMLCanvasElement\n ): HTMLCanvasElement | null | Promise<HTMLCanvasElement> {\n if (!stage.defaultLayer) {\n return null;\n }\n const window = container.get<IWindow>(VWindow);\n const bounds = graphic.AABBBounds;\n const width = bounds.width();\n const height = bounds.height();\n const x1 = -bounds.x1;\n const y1 = -bounds.y1;\n window.create({\n viewBox: { x1, y1, x2: bounds.x2, y2: bounds.y2 },\n width,\n height,\n canvas,\n dpr: stage.window.dpr,\n canvasControled: true,\n offscreen: true,\n title: ''\n });\n\n const disableCheckGraphicWidthOutRange = stage.params.optimize.disableCheckGraphicWidthOutRange;\n // 关掉dirtyBounds检测\n stage.params.optimize.disableCheckGraphicWidthOutRange = true;\n stage.defaultLayer.getNativeHandler().drawTo(window, [graphic as any], {\n transMatrix: window.getViewBoxTransform(),\n viewBox: window.getViewBox(),\n stage,\n layer: stage.defaultLayer,\n renderService: stage.renderService,\n background: 'transparent',\n clear: true, // 第一个layer需要clear\n updateBounds: false\n });\n stage.params.optimize.disableCheckGraphicWidthOutRange = disableCheckGraphicWidthOutRange;\n\n const c = window.getNativeHandler();\n if (c.nativeCanvas) {\n return c.nativeCanvas;\n }\n return null;\n }\n}\n\nenum TransformMode {\n transform = 0,\n matrix = 1\n}\n\nconst _matrix = new Matrix();\n\n@injectable()\nexport class DefaultTransformUtil implements ITransformUtil {\n private matrix: IMatrix;\n private originTransform: TransformType;\n\n private outSourceMatrix: IMatrix;\n private outTargetMatrix: IMatrix;\n\n private mode: TransformMode;\n constructor() {\n this.matrix = new Matrix();\n }\n init(origin: TransformType): this {\n this.mode = TransformMode.transform;\n this.originTransform = origin;\n this.matrix.reset();\n return this;\n }\n fromMatrix(source: IMatrix, target: IMatrix): this {\n this.mode = TransformMode.matrix;\n this.outSourceMatrix = source;\n this.outTargetMatrix = target;\n return this;\n }\n\n // translate: (x: number, y: number) => Transform;\n // translateTo: (x: number, y: number) => Transform;\n private scaleMatrix(sx: number, sy: number, center?: IPointLike): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.scale(sx, sy);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.scale(sx, sy);\n }\n\n // _matrix.reset();\n // if (center) {\n // const { x, y } = center;\n // _matrix.translate(x, y);\n // _matrix.scale(sx, sy);\n // _matrix.translate(-x, -y);\n // } else {\n // _matrix.scale(sx, sy);\n // }\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n\n private rotateMatrix(angle: number, center?: IPointLike): this {\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n if (center) {\n const { x, y } = center;\n this.outTargetMatrix.translate(x, y);\n this.outTargetMatrix.rotate(angle);\n this.outTargetMatrix.translate(-x, -y);\n } else {\n this.outTargetMatrix.rotate(angle);\n }\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n scale(sx: number, sy: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.scaleMatrix(sx, sy, center);\n }\n return this;\n }\n rotate(angle: number, center?: IPointLike): this {\n if (this.mode === TransformMode.matrix) {\n return this.rotateMatrix(angle, center);\n }\n return this;\n }\n private translateMatrix(dx: number, dy: number): this {\n // if (this.outSourceMatrix !== this.outTargetMatrix) {\n // // copy\n // const m = this.outSourceMatrix;\n // this.outTargetMatrix.setValue(m.a, m.b, m.c, m.d, m.e, m.f);\n // }\n const sMatrix = this.outSourceMatrix;\n _matrix.setValue(sMatrix.a, sMatrix.b, sMatrix.c, sMatrix.d, sMatrix.e, sMatrix.f);\n this.outTargetMatrix.reset();\n this.outTargetMatrix.translate(dx, dy);\n\n this.outTargetMatrix.multiply(_matrix.a, _matrix.b, _matrix.c, _matrix.d, _matrix.e, _matrix.f);\n return this;\n }\n translate(dx: number, dy: number): this {\n if (this.mode === TransformMode.matrix) {\n return this.translateMatrix(dx, dy);\n }\n return this;\n }\n // scaleTo: (sx: number, sy: number, center: IPointLike) => Transform;\n // rotate: (rx: number, ry: number, center: IPointLike) => Transform;\n // rotateTo: (rx: number, ry: number, center: IPointLike) => Transform;\n // 语法糖\n // interactive: (dx: number, dy: number, dsx: number, dsy: number, drx: number, dry: number) => Transform;\n // // 扩展padding像素,用于外描边,内描边\n // extend: (origin: TransformType, padding: number) => Transform;\n // 将所有的transform生成为一次的transform\n simplify(target: TransformType): this {\n if (this.mode === TransformMode.matrix) {\n return this.simplifyMatrix(target);\n }\n return this;\n }\n private simplifyMatrix(target: TransformType): this {\n // let { a, b, c, d, e, f } = this.outTargetMatrix;\n // if (a === 0 || d === 0) return this;\n // const { dx=0, dy=0 } = target;\n // // 不处理dx和dy\n // e -= dx;\n // f -= dy;\n // const tanTheta = b / a;\n // const angle = Math.atan(tanTheta);\n // const cosTheta = cos(angle);\n // const sinTheta = sin(angle);\n // const sx = cosTheta !== 0 ? (a / cosTheta) : (b / sinTheta);\n // const sy = sinTheta !== 0 ? (-c / sinTheta) : (d / cosTheta);\n // const x = e;\n // const y = f;\n // target.x = x;\n // target.y = y;\n // target.dx = dx;\n return this;\n }\n}\n"]}
@@ -9,3 +9,4 @@ export declare class DirectionalLight {
9
9
  constructor(dir: vec3, color: string, ambient?: number);
10
10
  computeColor(normal: vec3, color: string | vec3): string;
11
11
  }
12
+ export declare const registerDirectionalLight: () => void;
package/cjs/core/light.js CHANGED
@@ -2,9 +2,9 @@
2
2
 
3
3
  Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
- }), exports.DirectionalLight = void 0;
5
+ }), exports.registerDirectionalLight = exports.DirectionalLight = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), color_string_1 = require("../color-string");
7
+ const vutils_1 = require("@visactor/vutils"), color_string_1 = require("../color-string"), factory_1 = require("../factory");
8
8
 
9
9
  class DirectionalLight {
10
10
  constructor(dir, color, ambient = .8) {
@@ -23,4 +23,10 @@ class DirectionalLight {
23
23
  }
24
24
 
25
25
  exports.DirectionalLight = DirectionalLight;
26
+
27
+ const registerDirectionalLight = () => {
28
+ factory_1.Factory.registerPlugin("DirectionalLight", DirectionalLight);
29
+ };
30
+
31
+ exports.registerDirectionalLight = registerDirectionalLight;
26
32
  //# sourceMappingURL=light.js.map
@@ -1 +1 @@
1
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1
+ {"version":3,"sources":["../src/core/light.ts"],"names":[],"mappings":";;;AACA,6CAA4D;AAE5D,kDAAwD;AACxD,wCAAqC;AAErC,MAAa,gBAAgB;IAO3B,YAAY,GAAS,EAAE,KAAa,EAAE,UAAkB,GAAG;QACzD,IAAI,CAAC,GAAG,GAAG,GAAG,CAAC;QACf,IAAI,CAAC,KAAK,GAAG,KAAK,CAAC;QACnB,IAAI,CAAC,QAAQ,GAAG,yBAAU,CAAC,GAAG,CAAC,KAAK,EAAE,wBAAS,CAAC,MAAM,CAAC,CAAC;QACxD,IAAI,CAAC,OAAO,GAAG,OAAO,CAAC;QACvB,MAAM,MAAM,GAAG,IAAA,aAAI,EAAC,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC,CAAC;QACzE,IAAI,CAAC,WAAW,GAAG,CAAC,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,EAAE,GAAG,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC;IACzE,CAAC;IAED,YAAY,CAAC,MAAY,EAAE,KAAoB;QAC7C,MAAM,QAAQ,GAAG,IAAI,CAAC,WAAW,CAAC;QAClC,MAAM,UAAU,GAAG,IAAA,YAAG,EACpB,IAAA,YAAG,EAAC,CAAC,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,GAAG,MAAM,CAAC,CAAC,CAAC,GAAG,QAAQ,CAAC,CAAC,CAAC,CAAC,GAAG,CAAC,CAAC,GAAG,IAAI,CAAC,OAAO,GAAG,CAAC,CAAC,EAAE,CAAC,CAAC;YAC5G,IAAI,CAAC,OAAO,EACd,CAAC,CACF,CAAC;QAEF,IAAI,UAAgB,CAAC;QACrB,IAAI,IAAA,iBAAQ,EAAC,KAAK,CAAC,EAAE;YACnB,UAAU,GAAG,yBAAU,CAAC,GAAG,CAAC,KAAK,EAAE,wBAAS,CAAC,MAAM,CAAQ,CAAC;SAC7D;aAAM;YACL,UAAU,GAAG,KAAK,CAAC;SACpB;QAED,MAAM,eAAe,GAAG,IAAI,CAAC,QAAQ,CAAC;QAEtC,OAAO,OAAO,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,KAC3D,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UACvC,KAAK,eAAe,CAAC,CAAC,CAAC,GAAG,UAAU,CAAC,CAAC,CAAC,GAAG,UAAU,GAAG,CAAC;IAC1D,CAAC;CACF;AArCD,4CAqCC;AAEM,MAAM,wBAAwB,GAAG,GAAG,EAAE;IAC3C,iBAAO,CAAC,cAAc,CAAC,kBAAkB,EAAE,gBAAgB,CAAC,CAAC;AAC/D,CAAC,CAAC;AAFW,QAAA,wBAAwB,4BAEnC","file":"light.js","sourcesContent":["import type { vec4 } from '@visactor/vutils';\nimport { isString, max, min, sqrt } from '@visactor/vutils';\nimport type { vec3 } from '../interface';\nimport { ColorStore, ColorType } from '../color-string';\nimport { Factory } from '../factory';\n\nexport class DirectionalLight {\n declare dir: vec3;\n declare color: string;\n declare colorRgb: vec4;\n declare formatedDir: vec3;\n declare ambient: number;\n\n constructor(dir: vec3, color: string, ambient: number = 0.8) {\n this.dir = dir;\n this.color = color;\n this.colorRgb = ColorStore.Get(color, ColorType.Color1);\n this.ambient = ambient;\n const length = sqrt(dir[0] * dir[0] + dir[1] * dir[1] + dir[2] * dir[2]);\n this.formatedDir = [dir[0] / length, dir[1] / length, dir[2] / length];\n }\n\n computeColor(normal: vec3, color: string | vec3): string {\n const lightDir = this.formatedDir;\n const brightness = min(\n max((normal[0] * lightDir[0] + normal[1] * lightDir[1] + normal[2] * lightDir[2]) * (1 - this.ambient / 2), 0) +\n this.ambient,\n 1\n );\n\n let colorArray: vec3;\n if (isString(color)) {\n colorArray = ColorStore.Get(color, ColorType.Color1) as any;\n } else {\n colorArray = color;\n }\n\n const lightColorArray = this.colorRgb;\n\n return `rgb(${lightColorArray[0] * colorArray[0] * brightness}, ${\n lightColorArray[1] * colorArray[1] * brightness\n }, ${lightColorArray[2] * colorArray[2] * brightness})`;\n }\n}\n\nexport const registerDirectionalLight = () => {\n Factory.registerPlugin('DirectionalLight', DirectionalLight);\n};\n"]}
@@ -1,7 +1,7 @@
1
1
  import type { IAABBBounds, IBounds, IBoundsLike, IMatrix, AABBBounds } from '@visactor/vutils';
2
2
  import type { IExportType, IStage, IStageParams, ILayer, IColor, IOption3D, ICamera, vec3, IDirectionLight, ITicker, IRenderService, IPickerService, IPluginService, ISyncHook, IDrawContext, IWindow, ILayerService, ITimeline, IOptimizeType, LayerMode, PickResult, IPlugin } from '../interface';
3
3
  import type { Layer } from './layer';
4
- import { Group } from '../graphic';
4
+ import { Group } from '../graphic/group';
5
5
  type IStageState = 'rendering' | 'normal';
6
6
  export declare class Stage extends Group implements IStage {
7
7
  parent: IStage | null;
package/cjs/core/stage.js CHANGED
@@ -4,7 +4,7 @@ Object.defineProperty(exports, "__esModule", {
4
4
  value: !0
5
5
  }), exports.Stage = void 0;
6
6
 
7
- const vutils_1 = require("@visactor/vutils"), window_1 = require("./window"), event_1 = require("../event"), container_1 = require("../container"), render_1 = require("../render"), graphic_1 = require("../graphic"), constants_1 = require("../picker/constants"), constants_2 = require("../plugins/constants"), auto_render_plugin_1 = require("../plugins/builtin-plugin/auto-render-plugin"), _3dview_transform_plugin_1 = require("../plugins/builtin-plugin/3dview-transform-plugin"), incremental_auto_render_plugin_1 = require("../plugins/builtin-plugin/incremental-auto-render-plugin"), html_attribute_plugin_1 = require("../plugins/builtin-plugin/html-attribute-plugin"), dirty_bounds_plugin_1 = require("../plugins/builtin-plugin/dirty-bounds-plugin"), flex_layout_plugin_1 = require("../plugins/builtin-plugin/flex-layout-plugin"), default_ticker_1 = require("../animate/default-ticker"), tapable_1 = require("../tapable"), light_1 = require("./light"), camera_1 = require("./camera"), constants_3 = require("./constants"), animate_1 = require("../animate"), application_1 = require("../application"), env_check_1 = require("../env-check"), react_attribute_plugin_1 = require("../plugins/builtin-plugin/react-attribute-plugin"), DefaultConfig = {
7
+ const vutils_1 = require("@visactor/vutils"), window_1 = require("./window"), event_1 = require("../event"), container_1 = require("../container"), render_1 = require("../render"), group_1 = require("../graphic/group"), theme_1 = require("../graphic/theme"), constants_1 = require("../picker/constants"), constants_2 = require("../plugins/constants"), auto_render_plugin_1 = require("../plugins/builtin-plugin/auto-render-plugin"), _3dview_transform_plugin_1 = require("../plugins/builtin-plugin/3dview-transform-plugin"), incremental_auto_render_plugin_1 = require("../plugins/builtin-plugin/incremental-auto-render-plugin"), dirty_bounds_plugin_1 = require("../plugins/builtin-plugin/dirty-bounds-plugin"), flex_layout_plugin_1 = require("../plugins/builtin-plugin/flex-layout-plugin"), default_ticker_1 = require("../animate/default-ticker"), tapable_1 = require("../tapable"), constants_3 = require("./constants"), animate_1 = require("../animate"), application_1 = require("../application"), env_check_1 = require("../env-check"), factory_1 = require("../factory"), DefaultConfig = {
8
8
  WIDTH: 500,
9
9
  HEIGHT: 500,
10
10
  X: 0,
@@ -12,7 +12,7 @@ const vutils_1 = require("@visactor/vutils"), window_1 = require("./window"), ev
12
12
  BACKGROUND: "white"
13
13
  };
14
14
 
15
- class Stage extends graphic_1.Group {
15
+ class Stage extends group_1.Group {
16
16
  set viewBox(b) {
17
17
  this.window.setViewBox(b);
18
18
  }
@@ -91,7 +91,7 @@ class Stage extends graphic_1.Group {
91
91
  }, this.afterRender = stage => {
92
92
  this.renderCount++, this._afterRender && this._afterRender(stage), this._afterNextRenderCbs && this._afterNextRenderCbs.forEach((cb => cb(stage))),
93
93
  this._afterNextRenderCbs = null;
94
- }, this.params = params, this.theme = new graphic_1.Theme, this.hooks = {
94
+ }, this.params = params, this.theme = new theme_1.Theme, this.hooks = {
95
95
  beforeRender: new tapable_1.SyncHook([ "stage" ]),
96
96
  afterRender: new tapable_1.SyncHook([ "stage" ])
97
97
  }, this.global = application_1.application.global, !this.global.env && (0, env_check_1.isBrowserEnv)() && this.global.setEnv("browser"),
@@ -176,7 +176,9 @@ class Stage extends graphic_1.Group {
176
176
  const options3d = this.get3dOptions(options), {light: light, center: center, camera: camera, alpha: alpha, beta: beta, fieldRatio: fieldRatio, fieldDepth: fieldDepth} = options3d, {dir: dir = [ 1, 1, -1 ], color: color = "white", ambient: ambient} = light, centerX = (null !== (_a = center.x) && void 0 !== _a ? _a : this.width / 2) + (null !== (_b = center.dx) && void 0 !== _b ? _b : 0), centerY = (null !== (_d = center.y) && void 0 !== _d ? _d : this.height / 2) + (null !== (_e = center.dy) && void 0 !== _e ? _e : 0), centerVec3 = [ centerX, centerY, (null !== (_f = center.z) && void 0 !== _f ? _f : 0) + (null !== (_g = center.dz) && void 0 !== _g ? _g : 0) ];
177
177
  let cameraX = 0, cameraY = 0, cameraZ = 0;
178
178
  camera || (cameraX = Math.sin(alpha) + centerX, cameraY = Math.sin(beta) + centerY,
179
- cameraZ = Math.cos(alpha) * Math.cos(beta) * 1), this.light = new light_1.DirectionalLight(dir, color, ambient);
179
+ cameraZ = Math.cos(alpha) * Math.cos(beta) * 1);
180
+ const DirectionalLight = factory_1.Factory.getPlugin("DirectionalLight");
181
+ DirectionalLight && (this.light = new DirectionalLight(dir, color, ambient));
180
182
  const cameraParams = {
181
183
  left: 0,
182
184
  right: this.width,
@@ -190,7 +192,10 @@ class Stage extends graphic_1.Group {
190
192
  up: [ 0, 1, 0 ]
191
193
  }
192
194
  };
193
- this.camera ? this.camera.params = cameraParams : this.camera = new camera_1.OrthoCamera(cameraParams),
195
+ if (this.camera) this.camera.params = cameraParams; else {
196
+ const OrthoCamera = factory_1.Factory.getPlugin("OrthoCamera");
197
+ OrthoCamera && (this.camera = new OrthoCamera(cameraParams));
198
+ }
194
199
  options.enableView3dTransform && this.enableView3dTransform();
195
200
  }
196
201
  setBeforeRender(cb) {
@@ -247,7 +252,9 @@ class Stage extends graphic_1.Group {
247
252
  })));
248
253
  }
249
254
  enableHtmlAttribute(container) {
250
- this.htmlAttribute || (this.htmlAttribute = container, this.pluginService.register(new html_attribute_plugin_1.HtmlAttributePlugin));
255
+ if (this.htmlAttribute) return;
256
+ const HtmlAttributePlugin = factory_1.Factory.getPlugin("HtmlAttributePlugin");
257
+ HtmlAttributePlugin && (this.htmlAttribute = container, this.pluginService.register(new HtmlAttributePlugin));
251
258
  }
252
259
  disableHtmlAttribute() {
253
260
  this.htmlAttribute && (this.htmlAttribute = !1, this.pluginService.findPluginsByName("HtmlAttributePlugin").forEach((plugin => {
@@ -255,7 +262,9 @@ class Stage extends graphic_1.Group {
255
262
  })));
256
263
  }
257
264
  enableReactAttribute(container) {
258
- this.reactAttribute || (this.reactAttribute = container, this.pluginService.register(new react_attribute_plugin_1.ReactAttributePlugin));
265
+ if (this.reactAttribute) return;
266
+ const ReactAttributePlugin = factory_1.Factory.getPlugin("ReactAttributePlugin");
267
+ ReactAttributePlugin && (this.reactAttribute = container, this.pluginService.register(new ReactAttributePlugin));
259
268
  }
260
269
  disableReactAttribute() {
261
270
  this.reactAttribute && (this.reactAttribute = !1, this.pluginService.findPluginsByName("ReactAttributePlugin").forEach((plugin => {
@@ -274,7 +283,6 @@ class Stage extends graphic_1.Group {
274
283
  throw new Error("暂不支持");
275
284
  }
276
285
  createLayer(canvasId, layerMode) {
277
- if ("released" === this.releaseStatus) return;
278
286
  const layer = this.layerService.createLayer(this, {
279
287
  main: !1,
280
288
  layerMode: layerMode,
@@ -292,7 +300,7 @@ class Stage extends graphic_1.Group {
292
300
  return this.removeChild(this.findChildByUid(ILayerId));
293
301
  }
294
302
  tryInitInteractiveLayer() {
295
- "released" !== this.releaseStatus && this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
303
+ this.supportInteractiveLayer && !this.interactiveLayer && (this.interactiveLayer = this.createLayer(),
296
304
  this.interactiveLayer.name = "_builtin_interactive", this.interactiveLayer.attribute.pickable = !1,
297
305
  this.nextFrameRenderLayerSet.add(this.interactiveLayer));
298
306
  }
@@ -300,7 +308,6 @@ class Stage extends graphic_1.Group {
300
308
  this.window.clearViewBox(color);
301
309
  }
302
310
  render(layers, params) {
303
- if ("released" === this.releaseStatus) return;
304
311
  this.ticker.start(), this.timeline.resume();
305
312
  const state = this.state;
306
313
  this.state = "rendering", this.layerService.prepareStageLayer(this), this._skipRender || (this.lastRenderparams = params,
@@ -327,7 +334,6 @@ class Stage extends graphic_1.Group {
327
334
  })));
328
335
  }
329
336
  _doRenderInThisFrame() {
330
- if ("released" === this.releaseStatus) return;
331
337
  this.timeline.resume(), this.ticker.start();
332
338
  const state = this.state;
333
339
  this.state = "rendering", this.layerService.prepareStageLayer(this), this.nextFrameRenderLayerSet.size && !this._skipRender && (this.hooks.beforeRender.call(this),
@@ -365,19 +371,19 @@ class Stage extends graphic_1.Group {
365
371
  this.window.resize(w, h), rerender && this.render();
366
372
  }
367
373
  resize(w, h, rerender = !0) {
368
- "released" !== this.releaseStatus && (this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
374
+ this.window.hasSubView() || this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
369
375
  this.window.resize(w, h), this.forEachChildren((c => {
370
376
  c.resize(w, h);
371
- })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render());
377
+ })), this.camera && this.option3d && this.set3dOptions(this.option3d), rerender && this.render();
372
378
  }
373
379
  resizeView(w, h, rerender = !0) {
374
- "released" !== this.releaseStatus && (this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
380
+ this.viewBox.setValue(this.viewBox.x1, this.viewBox.y1, this.viewBox.x1 + w, this.viewBox.y1 + h),
375
381
  this.forEachChildren((c => {
376
382
  c.resizeView(w, h);
377
383
  })), this.camera && (this.camera.params = Object.assign(Object.assign({}, this.camera.params), {
378
384
  right: this.width,
379
385
  bottom: this.height
380
- })), rerender && this.render());
386
+ })), rerender && this.render();
381
387
  }
382
388
  setViewBox(x, y, w, h, rerender) {
383
389
  let isRerender = !0;
@@ -398,7 +404,6 @@ class Stage extends graphic_1.Group {
398
404
  throw new Error("暂不支持");
399
405
  }
400
406
  pick(x, y) {
401
- if ("released" === this.releaseStatus) return;
402
407
  this.pickerService || (this.pickerService = container_1.container.get(constants_1.PickerService));
403
408
  const result = this.pickerService.pick(this.children, new vutils_1.Point(x, y), {
404
409
  bounds: this.AABBBounds
@@ -421,14 +426,14 @@ class Stage extends graphic_1.Group {
421
426
  }
422
427
  setStage(stage) {}
423
428
  dirty(b, matrix) {
424
- "released" !== this.releaseStatus && (matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
425
- this.dirtyBounds.union(b));
429
+ matrix && b.transformWithMatrix(matrix), this.dirtyBounds.empty() && this.dirtyBounds.setValue(b.x1, b.y1, b.x2, b.y2),
430
+ this.dirtyBounds.union(b);
426
431
  }
427
432
  getLayer(name) {
428
433
  return this.children.filter((layer => layer.name === name))[0];
429
434
  }
430
435
  renderTo(window) {
431
- "released" !== this.releaseStatus && this.forEachChildren(((layer, i) => {
436
+ this.forEachChildren(((layer, i) => {
432
437
  layer.drawTo(window, {
433
438
  renderService: this.renderService,
434
439
  viewBox: window.getViewBox(),
@@ -440,7 +445,6 @@ class Stage extends graphic_1.Group {
440
445
  }));
441
446
  }
442
447
  renderToNewWindow(fullImage = !0, viewBox) {
443
- if ("released" === this.releaseStatus) return;
444
448
  const window = container_1.container.get(window_1.VWindow), x1 = viewBox ? -viewBox.x1 : 0, y1 = viewBox ? -viewBox.y1 : 0, x2 = viewBox ? viewBox.x2 : this.viewWidth, y2 = viewBox ? viewBox.y2 : this.viewHeight, width = viewBox ? viewBox.width() : this.viewWidth, height = viewBox ? viewBox.height() : this.viewHeight;
445
449
  return window.create({
446
450
  viewBox: {
@@ -458,7 +462,6 @@ class Stage extends graphic_1.Group {
458
462
  }), this.renderTo(window), window;
459
463
  }
460
464
  toCanvas(fullImage = !0, viewBox) {
461
- if ("released" === this.releaseStatus) return;
462
465
  const c = this.renderToNewWindow(fullImage, viewBox).getNativeHandler();
463
466
  return c.nativeCanvas ? c.nativeCanvas : null;
464
467
  }