@viji-dev/core 0.4.1 → 0.4.3

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@@ -1104,7 +1104,7 @@ class InteractionSystem {
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  this.previousPointerDown = false;
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  }
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  }
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- var cvWorkerCode = "/**\r\n * MediaPipe Tasks Vision Classic Worker\r\n * \r\n * Classic worker for MediaPipe Tasks Vision processing.\r\n * Asset URLs (vision bundle, WASM) are received from CVSystem via the 'init'\r\n * message — no hardcoded paths.\r\n */\r\n\r\n// Debug logging — controlled by CVSystem via 'debug' message\r\nlet DEBUG = false;\r\nfunction log(...args) {\r\n if (DEBUG) {\r\n console.log('🔧 [CV Tasks Worker]', ...args);\r\n }\r\n}\r\n\r\n// Asset config received from CVSystem via init message\r\nlet assetConfig = { wasmUrls: null };\r\n\r\n// Define CommonJS environment for MediaPipe bundle\r\nself.exports = {};\r\nself.module = { exports: {} };\r\n\r\n// MediaPipe model instances\r\nlet faceDetector = null;\r\nlet faceLandmarker = null;\r\nlet gestureRecognizer = null;\r\nlet poseLandmarker = null;\r\nlet imageSegmenter = null;\r\n\r\n// Vision runtime\r\nlet vision = null;\r\nlet isInitialized = false;\r\n\r\n// Active features tracking\r\nconst activeFeatures = new Set();\r\n\r\n// Configuration queue to prevent race conditions\r\nconst configQueue = [];\r\nlet processingConfig = false;\r\n\r\n// Worker health tracking\r\nlet workerHealthy = true;\r\nlet memoryPressureDetected = false;\r\n\r\n// Safe zero-defaults for face data when features are inactive\r\nconst EMPTY_EXPRESSIONS = Object.freeze({\r\n neutral: 0, happy: 0, sad: 0, angry: 0, surprised: 0, disgusted: 0, fearful: 0\r\n});\r\n\r\nconst EMPTY_HEAD_POSE = Object.freeze({ pitch: 0, yaw: 0, roll: 0 });\r\n\r\nconst EMPTY_BLENDSHAPES = Object.freeze({\r\n browDownLeft: 0, browDownRight: 0, browInnerUp: 0, browOuterUpLeft: 0, browOuterUpRight: 0,\r\n cheekPuff: 0, cheekSquintLeft: 0, cheekSquintRight: 0,\r\n eyeBlinkLeft: 0, eyeBlinkRight: 0,\r\n eyeLookDownLeft: 0, eyeLookDownRight: 0, eyeLookInLeft: 0, eyeLookInRight: 0,\r\n eyeLookOutLeft: 0, eyeLookOutRight: 0, eyeLookUpLeft: 0, eyeLookUpRight: 0,\r\n eyeSquintLeft: 0, eyeSquintRight: 0, eyeWideLeft: 0, eyeWideRight: 0,\r\n jawForward: 0, jawLeft: 0, jawOpen: 0, jawRight: 0,\r\n mouthClose: 0, mouthDimpleLeft: 0, mouthDimpleRight: 0,\r\n mouthFrownLeft: 0, mouthFrownRight: 0, mouthFunnel: 0, mouthLeft: 0,\r\n mouthLowerDownLeft: 0, mouthLowerDownRight: 0, mouthPressLeft: 0, mouthPressRight: 0,\r\n mouthPucker: 0, mouthRight: 0, mouthRollLower: 0, mouthRollUpper: 0,\r\n mouthShrugLower: 0, mouthShrugUpper: 0, mouthSmileLeft: 0, mouthSmileRight: 0,\r\n mouthStretchLeft: 0, mouthStretchRight: 0, mouthUpperUpLeft: 0, mouthUpperUpRight: 0,\r\n noseSneerLeft: 0, noseSneerRight: 0, tongueOut: 0\r\n});\r\n\r\n/**\r\n * Convert MediaPipe faceBlendshapes categories array to a flat record\r\n */\r\nfunction buildBlendshapesRecord(categories) {\r\n const record = {};\r\n for (const cat of categories) {\r\n record[cat.categoryName] = cat.score;\r\n }\r\n return record;\r\n}\r\n\r\n/**\r\n * EMFACS-based emotion prototype vectors (Ekman FACS → ARKit blendshapes).\r\n * Weights reflect each blendshape's reliability in MediaPipe's 2D web model.\r\n * Known near-zero blendshapes (cheekSquint*, noseSneer*, eyeWide*) are\r\n * down-weighted and supplemented by correlated signals that do activate.\r\n *\r\n * Reference: Aldenhoven et al. (2026) \"Real-Time Emotion Recognition\r\n * Performance of Mobile Devices\" — EMFACS cosine similarity approach,\r\n * 68.3% accuracy on 7 emotions, exceeding human raters (58.9%).\r\n */\r\nconst EMOTION_PROTOTYPES = {\r\n // mouthSmile is unique to happiness — no other emotion uses it.\r\n // eyeSquint is a secondary \"Duchenne smile\" indicator.\r\n happy: {\r\n mouthSmileLeft: 1.0, mouthSmileRight: 1.0,\r\n eyeSquintLeft: 0.3, eyeSquintRight: 0.3\r\n },\r\n // Pouty/trembling lip: mouthShrugLower (chin raiser) is the primary signal,\r\n // mouthPucker (compressed lips) secondary. Compact prototype so it wins\r\n // over angry when the differentiating upper-face signals are absent.\r\n sad: {\r\n mouthShrugLower: 1.0,\r\n mouthPucker: 0.8\r\n },\r\n // Shares sad's mouth signals at lower weight, differentiated by upper-face\r\n // tension: eyeSquint + browDown. These extra dimensions shift the cosine\r\n // direction away from sad only when genuinely activated.\r\n angry: {\r\n mouthShrugLower: 0.6, mouthPucker: 0.5,\r\n eyeSquintLeft: 1.0, eyeSquintRight: 1.0,\r\n browDownLeft: 1.0, browDownRight: 1.0\r\n },\r\n // Brow raise only — the simplest, most distinctive prototype.\r\n // jawOpen removed to avoid overlap with fearful.\r\n surprised: {\r\n browInnerUp: 1.0,\r\n browOuterUpLeft: 1.0, browOuterUpRight: 1.0\r\n },\r\n // mouthUpperUp (upper lip raise) is the unique primary signal.\r\n // mouthFrown supports, browDown at low weight for wrinkled-brow disgust.\r\n disgusted: {\r\n mouthUpperUpLeft: 1.0, mouthUpperUpRight: 1.0,\r\n mouthFrownLeft: 0.8, mouthFrownRight: 0.8,\r\n browDownLeft: 0.3, browDownRight: 0.3\r\n },\r\n // Shares surprised's brow raise, differentiated by jawOpen (rare in other\r\n // emotions at even 10-20%). jawOpen is the primary differentiator.\r\n fearful: {\r\n browInnerUp: 0.8, browOuterUpLeft: 0.8, browOuterUpRight: 0.8,\r\n jawOpen: 1.0\r\n }\r\n};\r\n\r\nconst PROTOTYPE_KEYS = Object.keys(EMPTY_BLENDSHAPES);\r\n\r\n// Pre-compute prototype magnitudes for cosine similarity\r\nconst PROTOTYPE_MAGNITUDES = {};\r\nfor (const [emotion, proto] of Object.entries(EMOTION_PROTOTYPES)) {\r\n let sumSq = 0;\r\n for (const key of PROTOTYPE_KEYS) {\r\n const v = proto[key] || 0;\r\n sumSq += v * v;\r\n }\r\n PROTOTYPE_MAGNITUDES[emotion] = Math.sqrt(sumSq);\r\n}\r\n\r\n// Noise floor: blendshape values below this are treated as zero to\r\n// prevent resting-state activations from matching emotion prototypes\r\nconst BLENDSHAPE_NOISE_FLOOR = 0.10;\r\n\r\n/**\r\n * Cosine similarity between observed blendshape vector and a prototype.\r\n * cos(v, p) = (v · p) / (|v| * |p|)\r\n * Applies a noise floor to observed values to suppress resting-state noise.\r\n */\r\nfunction emotionCosineSimilarity(observed, prototype, protoMag) {\r\n let dot = 0;\r\n let magO = 0;\r\n for (const key of PROTOTYPE_KEYS) {\r\n const raw = observed[key] || 0;\r\n const o = raw > BLENDSHAPE_NOISE_FLOOR ? raw : 0;\r\n const p = prototype[key] || 0;\r\n dot += o * p;\r\n magO += o * o;\r\n }\r\n magO = Math.sqrt(magO);\r\n if (magO < 1e-8 || protoMag < 1e-8) return 0;\r\n return dot / (magO * protoMag);\r\n}\r\n\r\n// Cross-suppression: when one emotion is confident, competing emotions are\r\n// reduced. Uses raw (pre-suppression) scores so order doesn't matter.\r\n// [suppressor] → { [target]: strength 0-1 }\r\nconst EMOTION_INHIBITIONS = {\r\n happy: { angry: 0.7, sad: 0.5, disgusted: 0.4, fearful: 0.3 },\r\n sad: { happy: 0.3, angry: 0.2 },\r\n angry: { happy: 0.3, sad: 0.2 },\r\n surprised: { angry: 0.3, sad: 0.3 },\r\n disgusted: { happy: 0.4, surprised: 0.2 },\r\n fearful: { happy: 0.3, angry: 0.2 }\r\n};\r\n\r\n/**\r\n * Classify observed blendshapes into emotions using a 3-stage pipeline:\r\n * 1. Cosine similarity against EMFACS prototypes (base scores)\r\n * 2. Key-signal boosters for defining blendshapes (mouthPress → angry)\r\n * 3. Cross-emotion inhibition matrix (happy suppresses angry, etc.)\r\n *\r\n * Returns { neutral, happy, sad, angry, surprised, disgusted, fearful }\r\n */\r\nfunction mapBlendshapesToEmotions(bs) {\r\n const NF = BLENDSHAPE_NOISE_FLOOR;\r\n\r\n // --- Stage 1: Cosine similarity base scores ---\r\n const scores = {};\r\n for (const [emotion, proto] of Object.entries(EMOTION_PROTOTYPES)) {\r\n scores[emotion] = Math.max(0, emotionCosineSimilarity(bs, proto, PROTOTYPE_MAGNITUDES[emotion]));\r\n }\r\n\r\n // --- Stage 2: Key-signal boosters ---\r\n // mouthPress is a defining angry signal not in the prototype (to avoid\r\n // resting-state contamination) but boosts angry when clearly present\r\n const mouthPress = Math.max(0,\r\n ((bs.mouthPressLeft || 0) + (bs.mouthPressRight || 0)) / 2 - NF);\r\n if (mouthPress > 0) {\r\n scores.angry = Math.min(1, scores.angry + mouthPress * 0.3);\r\n }\r\n\r\n // --- Stage 3: Cross-emotion inhibition ---\r\n // Snapshot raw scores so suppression is non-circular\r\n const raw = {};\r\n for (const key in scores) raw[key] = scores[key];\r\n\r\n for (const [suppressor, targets] of Object.entries(EMOTION_INHIBITIONS)) {\r\n const suppressorScore = raw[suppressor] || 0;\r\n if (suppressorScore > 0.1) {\r\n for (const [target, strength] of Object.entries(targets)) {\r\n scores[target] *= (1 - suppressorScore * strength);\r\n }\r\n }\r\n }\r\n\r\n // --- Neutral: dominant when no emotion is confident ---\r\n let maxScore = 0;\r\n for (const emotion of Object.keys(EMOTION_PROTOTYPES)) {\r\n if (scores[emotion] > maxScore) maxScore = scores[emotion];\r\n }\r\n const neutralThreshold = 0.35;\r\n scores.neutral = maxScore < neutralThreshold ? 1.0 : Math.max(0, 1.0 - maxScore * 1.5);\r\n\r\n return {\r\n neutral: scores.neutral,\r\n happy: scores.happy || 0,\r\n sad: scores.sad || 0,\r\n angry: scores.angry || 0,\r\n surprised: scores.surprised || 0,\r\n disgusted: scores.disgusted || 0,\r\n fearful: scores.fearful || 0\r\n };\r\n}\r\n\r\n/**\r\n * Compute head pose (pitch, yaw, roll in degrees) from 468 face landmarks.\r\n * Uses nose tip, chin, eye corners, and forehead to derive 3D orientation.\r\n */\r\nfunction computeHeadPoseFromLandmarks(landmarks) {\r\n // Key landmark indices (MediaPipe FaceMesh)\r\n const noseTip = landmarks[1];\r\n const chin = landmarks[152];\r\n const leftEye = landmarks[33];\r\n const rightEye = landmarks[263];\r\n const forehead = landmarks[10];\r\n\r\n if (!noseTip || !chin || !leftEye || !rightEye || !forehead) {\r\n return { pitch: 0, yaw: 0, roll: 0 };\r\n }\r\n\r\n // Yaw: horizontal angle from eye midpoint to nose tip\r\n const eyeMidX = (leftEye.x + rightEye.x) / 2;\r\n const eyeMidY = (leftEye.y + rightEye.y) / 2;\r\n const yaw = Math.atan2(noseTip.x - eyeMidX, Math.abs(noseTip.z - ((leftEye.z + rightEye.z) / 2 || 0)) + 0.001) * (180 / Math.PI);\r\n\r\n // Pitch: vertical angle from forehead to chin through nose\r\n const faceVerticalLen = Math.sqrt((chin.x - forehead.x) ** 2 + (chin.y - forehead.y) ** 2) || 0.001;\r\n const noseRelY = (noseTip.y - forehead.y) / faceVerticalLen;\r\n const pitch = (noseRelY - 0.5) * 180;\r\n\r\n // Roll: tilt from horizontal eye line\r\n const roll = Math.atan2(rightEye.y - leftEye.y, rightEye.x - leftEye.x) * (180 / Math.PI);\r\n\r\n return {\r\n pitch: isNaN(pitch) ? 0 : Math.max(-90, Math.min(90, pitch)),\r\n yaw: isNaN(yaw) ? 0 : Math.max(-90, Math.min(90, yaw)),\r\n roll: isNaN(roll) ? 0 : Math.max(-180, Math.min(180, roll))\r\n };\r\n}\r\n\r\n/**\r\n * Detect WASM SIMD support at runtime.\r\n * Uses the standard test: validate a minimal SIMD module.\r\n */\r\nfunction detectSIMDSupport() {\r\n try {\r\n return WebAssembly.validate(new Uint8Array([\r\n 0, 97, 115, 109, 1, 0, 0, 0, 1, 5, 1, 96, 0, 1, 123,\r\n 3, 2, 1, 0, 10, 10, 1, 8, 0, 65, 0, 253, 15, 253, 98, 11\r\n ]));\r\n } catch {\r\n return false;\r\n }\r\n}\r\n\r\n/**\r\n * Initialize MediaPipe Tasks Vision runtime.\r\n *\r\n * Constructs a WasmFileset manually from individual URLs (bypassing\r\n * FilesetResolver) so that the consumer's bundler-resolved URLs are\r\n * used directly. Picks the SIMD or non-SIMD variant at runtime.\r\n */\r\nasync function initializeVision() {\r\n if (isInitialized) {\r\n log('Vision already initialized, skipping');\r\n return;\r\n }\r\n \r\n if (!assetConfig.wasmUrls) {\r\n throw new Error('WASM URLs not set — init message must be received before initializeVision()');\r\n }\r\n \r\n try {\r\n log('Starting MediaPipe Tasks Vision initialization...');\r\n \r\n const simd = detectSIMDSupport();\r\n log('WASM SIMD support:', simd);\r\n\r\n const wasmFileset = simd\r\n ? { wasmLoaderPath: assetConfig.wasmUrls.simdLoaderJs, wasmBinaryPath: assetConfig.wasmUrls.simdBinary }\r\n : { wasmLoaderPath: assetConfig.wasmUrls.nosimdLoaderJs, wasmBinaryPath: assetConfig.wasmUrls.nosimdBinary };\r\n\r\n log('Using WASM fileset:', wasmFileset);\r\n\r\n vision = wasmFileset;\r\n \r\n isInitialized = true;\r\n log('✅ MediaPipe Tasks Vision initialized successfully');\r\n } catch (error) {\r\n log('❌ Failed to initialize MediaPipe Tasks Vision:', error);\r\n throw error;\r\n }\r\n}\r\n\r\n/**\r\n * Load and initialize Face Detection\r\n */\r\nasync function initializeFaceDetection() {\r\n if (faceDetector) return;\r\n \r\n // Ensure vision runtime is initialized first\r\n await initializeVision();\r\n \r\n try {\r\n log('Loading Face Detector...');\r\n \r\n const options = {\r\n baseOptions: {\r\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_detector/blaze_face_short_range/float16/1/blaze_face_short_range.tflite',\r\n delegate: 'GPU'\r\n },\r\n runningMode: 'VIDEO',\r\n minDetectionConfidence: 0.5,\r\n minSuppressionThreshold: 0.3\r\n };\r\n \r\n const FaceDetector = self.FaceDetector || self.module.exports.FaceDetector || self.exports.FaceDetector;\r\n faceDetector = await FaceDetector.createFromOptions(vision, options);\r\n log('✅ Face Detector loaded');\r\n } catch (error) {\r\n log('❌ Failed to load Face Detector:', error);\r\n throw error;\r\n }\r\n}\r\n\r\n/**\r\n * Load and initialize Face Landmarks\r\n */\r\nasync function initializeFaceLandmarks() {\r\n if (faceLandmarker) return;\r\n \r\n // Ensure vision runtime is initialized first\r\n await initializeVision();\r\n \r\n try {\r\n log('Loading Face Landmarker...');\r\n \r\n const options = {\r\n baseOptions: {\r\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task',\r\n delegate: 'GPU'\r\n },\r\n runningMode: 'VIDEO',\r\n numFaces: 1,\r\n outputFaceBlendshapes: true\r\n };\r\n \r\n const FaceLandmarker = self.FaceLandmarker || self.module.exports.FaceLandmarker || self.exports.FaceLandmarker;\r\n faceLandmarker = await FaceLandmarker.createFromOptions(vision, options);\r\n log('✅ Face Landmarker loaded (blendshapes enabled)');\r\n } catch (error) {\r\n log('❌ Failed to load Face Landmarker:', error);\r\n throw error;\r\n }\r\n}\r\n\r\n/**\r\n * Load and initialize Hand Tracking via GestureRecognizer\r\n * (provides landmarks + handedness + ML-based gesture classification in one call)\r\n */\r\nasync function initializeHandTracking() {\r\n if (gestureRecognizer) return;\r\n \r\n await initializeVision();\r\n \r\n try {\r\n log('Loading Gesture Recognizer...');\r\n \r\n const options = {\r\n baseOptions: {\r\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/gesture_recognizer/gesture_recognizer/float16/1/gesture_recognizer.task',\r\n delegate: 'GPU'\r\n },\r\n runningMode: 'VIDEO',\r\n numHands: 2\r\n };\r\n \r\n const GestureRecognizer = self.GestureRecognizer || self.module.exports.GestureRecognizer || self.exports.GestureRecognizer;\r\n gestureRecognizer = await GestureRecognizer.createFromOptions(vision, options);\r\n log('✅ Gesture Recognizer loaded');\r\n } catch (error) {\r\n log('❌ Failed to load Gesture Recognizer:', error);\r\n throw error;\r\n }\r\n}\r\n\r\n/**\r\n * Load and initialize Pose Detection\r\n */\r\nasync function initializePoseDetection() {\r\n if (poseLandmarker) return;\r\n \r\n // Ensure vision runtime is initialized first\r\n await initializeVision();\r\n \r\n try {\r\n log('Loading Pose Landmarker...');\r\n \r\n const options = {\r\n baseOptions: {\r\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task',\r\n delegate: 'GPU'\r\n },\r\n runningMode: 'VIDEO',\r\n numPoses: 1\r\n };\r\n \r\n const PoseLandmarker = self.PoseLandmarker || self.module.exports.PoseLandmarker || self.exports.PoseLandmarker;\r\n poseLandmarker = await PoseLandmarker.createFromOptions(vision, options);\r\n log('✅ Pose Landmarker loaded');\r\n } catch (error) {\r\n log('❌ Failed to load Pose Landmarker:', error);\r\n throw error;\r\n }\r\n}\r\n\r\n/**\r\n * Load and initialize Body Segmentation\r\n */\r\nasync function initializeBodySegmentation() {\r\n if (imageSegmenter) return;\r\n \r\n // Ensure vision runtime is initialized first\r\n await initializeVision();\r\n \r\n try {\r\n log('Loading Image Segmenter...');\r\n \r\n const options = {\r\n baseOptions: {\r\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/image_segmenter/selfie_segmenter/float16/1/selfie_segmenter.tflite',\r\n delegate: 'GPU'\r\n },\r\n runningMode: 'IMAGE',\r\n outputCategoryMask: true,\r\n outputConfidenceMasks: false\r\n };\r\n \r\n const ImageSegmenter = self.ImageSegmenter || self.module.exports.ImageSegmenter || self.exports.ImageSegmenter;\r\n imageSegmenter = await ImageSegmenter.createFromOptions(vision, options);\r\n log('✅ Image Segmenter loaded');\r\n } catch (error) {\r\n log('❌ Failed to load Image Segmenter:', error);\r\n throw error;\r\n }\r\n}\r\n\r\nfunction computeHandBounds(landmarks) {\r\n let minX = 1, minY = 1, maxX = 0, maxY = 0;\r\n for (const p of landmarks) {\r\n if (p.x < minX) minX = p.x;\r\n if (p.y < minY) minY = p.y;\r\n if (p.x > maxX) maxX = p.x;\r\n if (p.y > maxY) maxY = p.y;\r\n }\r\n return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };\r\n}\r\n\r\n// Map MediaPipe GestureRecognizer category names to our API field names\r\nconst GESTURE_NAME_MAP = {\r\n 'Closed_Fist': 'fist',\r\n 'Open_Palm': 'openPalm',\r\n 'Victory': 'peace',\r\n 'Thumb_Up': 'thumbsUp',\r\n 'Pointing_Up': 'pointing',\r\n 'Thumb_Down': 'thumbsDown',\r\n 'ILoveYou': 'iLoveYou'\r\n};\r\n\r\nfunction mapGestures(gestureCategories) {\r\n const result = { fist: 0, openPalm: 0, peace: 0, thumbsUp: 0, pointing: 0, thumbsDown: 0, iLoveYou: 0 };\r\n if (!gestureCategories) return result;\r\n for (const cat of gestureCategories) {\r\n const key = GESTURE_NAME_MAP[cat.categoryName];\r\n if (key) result[key] = cat.score;\r\n }\r\n return result;\r\n}\r\n\r\n// BlazePose landmark index groups for named body parts\r\nconst POSE_FACE_INDICES = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];\r\nconst POSE_TORSO_INDICES = [11, 12, 23, 24];\r\nconst POSE_LEFT_ARM_INDICES = [11, 13, 15];\r\nconst POSE_RIGHT_ARM_INDICES = [12, 14, 16];\r\nconst POSE_LEFT_LEG_INDICES = [23, 25, 27, 29, 31];\r\nconst POSE_RIGHT_LEG_INDICES = [24, 26, 28, 30, 32];\r\n\r\nfunction extractPoseGroup(landmarks, indices) {\r\n return indices.map(i => {\r\n const lm = landmarks[i];\r\n return lm ? { x: lm.x, y: lm.y } : { x: 0, y: 0 };\r\n });\r\n}\r\n\r\nfunction computePoseConfidence(landmarks) {\r\n let sum = 0;\r\n for (const lm of landmarks) sum += (lm.visibility || 0);\r\n return landmarks.length > 0 ? sum / landmarks.length : 0;\r\n}\r\n\r\n/**\r\n * Process video frame with active CV features\r\n * @param {ImageData|ImageBitmap} imageInput - Image input (ImageData or ImageBitmap)\r\n * @param {number} timestamp - Frame timestamp \r\n * @param {string[]} features - Active CV features\r\n */\r\nasync function processFrame(imageInput, timestamp, features) {\r\n const results = {};\r\n \r\n try {\r\n // Process face detection\r\n if (features.includes('faceDetection') && faceDetector) {\r\n const detectionResult = faceDetector.detectForVideo(imageInput, timestamp);\r\n results.faces = detectionResult.detections.map((detection, index) => ({\r\n id: index,\r\n bounds: {\r\n x: detection.boundingBox.originX / imageInput.width,\r\n y: detection.boundingBox.originY / imageInput.height,\r\n width: detection.boundingBox.width / imageInput.width,\r\n height: detection.boundingBox.height / imageInput.height\r\n },\r\n center: {\r\n x: (detection.boundingBox.originX + detection.boundingBox.width / 2) / imageInput.width,\r\n y: (detection.boundingBox.originY + detection.boundingBox.height / 2) / imageInput.height\r\n },\r\n landmarks: [],\r\n expressions: EMPTY_EXPRESSIONS,\r\n headPose: EMPTY_HEAD_POSE,\r\n blendshapes: EMPTY_BLENDSHAPES,\r\n confidence: detection.categories[0]?.score || 0\r\n }));\r\n }\r\n \r\n // Process face landmarks (used by faceMesh and emotionDetection)\r\n if ((features.includes('faceMesh') || features.includes('emotionDetection')) && faceLandmarker) {\r\n const landmarkResult = faceLandmarker.detectForVideo(imageInput, timestamp);\r\n if (landmarkResult.faceLandmarks.length > 0) {\r\n const landmarks = landmarkResult.faceLandmarks[0];\r\n \r\n if (!results.faces) {\r\n results.faces = [{\r\n id: 0,\r\n bounds: null,\r\n center: null,\r\n landmarks: [],\r\n expressions: EMPTY_EXPRESSIONS,\r\n headPose: EMPTY_HEAD_POSE,\r\n blendshapes: EMPTY_BLENDSHAPES,\r\n confidence: 0.8\r\n }];\r\n }\r\n \r\n const mappedLandmarks = landmarks.map((landmark) => ({\r\n x: landmark.x,\r\n y: landmark.y,\r\n z: landmark.z || 0\r\n }));\r\n\r\n if (results.faces[0]) {\r\n results.faces[0].landmarks = mappedLandmarks;\r\n results.faces[0].headPose = computeHeadPoseFromLandmarks(landmarks);\r\n\r\n if (features.includes('emotionDetection') &&\r\n landmarkResult.faceBlendshapes &&\r\n landmarkResult.faceBlendshapes.length > 0) {\r\n const bs = buildBlendshapesRecord(landmarkResult.faceBlendshapes[0].categories);\r\n results.faces[0].blendshapes = bs;\r\n results.faces[0].expressions = mapBlendshapesToEmotions(bs);\r\n }\r\n }\r\n } else if (!results.faces) {\r\n results.faces = [];\r\n }\r\n }\r\n \r\n // Process hand tracking (GestureRecognizer provides landmarks + gestures in one call)\r\n if (features.includes('handTracking') && gestureRecognizer) {\r\n const handResult = gestureRecognizer.recognizeForVideo(imageInput, timestamp);\r\n results.hands = handResult.landmarks.map((landmarks, index) => {\r\n const mapped = landmarks.map((landmark) => ({\r\n x: landmark.x,\r\n y: landmark.y,\r\n z: landmark.z || 0\r\n }));\r\n\r\n const rawHandedness = handResult.handednesses[index]?.[0]?.categoryName || 'unknown';\r\n\r\n return {\r\n id: index,\r\n handedness: rawHandedness.toLowerCase(),\r\n confidence: handResult.handednesses[index]?.[0]?.score || 0,\r\n bounds: computeHandBounds(mapped),\r\n landmarks: mapped,\r\n palm: mapped[9],\r\n gestures: mapGestures(handResult.gestures[index])\r\n };\r\n });\r\n }\r\n \r\n // Process pose detection\r\n if (features.includes('poseDetection') && poseLandmarker) {\r\n const poseResult = poseLandmarker.detectForVideo(imageInput, timestamp);\r\n if (poseResult.landmarks.length > 0) {\r\n const poseLandmarks = poseResult.landmarks[0].map((landmark) => ({\r\n x: landmark.x,\r\n y: landmark.y,\r\n z: landmark.z || 0,\r\n visibility: landmark.visibility || 1\r\n }));\r\n\r\n results.pose = {\r\n confidence: computePoseConfidence(poseLandmarks),\r\n landmarks: poseLandmarks,\r\n face: extractPoseGroup(poseLandmarks, POSE_FACE_INDICES),\r\n torso: extractPoseGroup(poseLandmarks, POSE_TORSO_INDICES),\r\n leftArm: extractPoseGroup(poseLandmarks, POSE_LEFT_ARM_INDICES),\r\n rightArm: extractPoseGroup(poseLandmarks, POSE_RIGHT_ARM_INDICES),\r\n leftLeg: extractPoseGroup(poseLandmarks, POSE_LEFT_LEG_INDICES),\r\n rightLeg: extractPoseGroup(poseLandmarks, POSE_RIGHT_LEG_INDICES),\r\n worldLandmarks: poseResult.worldLandmarks?.[0]?.map((landmark) => ({\r\n x: landmark.x,\r\n y: landmark.y,\r\n z: landmark.z || 0,\r\n visibility: landmark.visibility || 1\r\n })) || []\r\n };\r\n } else {\r\n results.pose = null;\r\n }\r\n }\r\n \r\n // Process body segmentation\r\n if (features.includes('bodySegmentation') && imageSegmenter) {\r\n const segmentResult = imageSegmenter.segment(imageInput);\r\n if (segmentResult.categoryMask) {\r\n try {\r\n results.segmentation = {\r\n mask: segmentResult.categoryMask.getAsUint8Array(),\r\n width: segmentResult.categoryMask.width,\r\n height: segmentResult.categoryMask.height\r\n };\r\n log('Segmentation mask:', results.segmentation.width, 'x', results.segmentation.height);\r\n } finally {\r\n segmentResult.categoryMask.close();\r\n }\r\n } else {\r\n results.segmentation = null;\r\n }\r\n }\r\n \r\n return results;\r\n } catch (error) {\r\n log('❌ Error processing frame:', error);\r\n return {};\r\n }\r\n}\r\n\r\n// Note: Removed reusable canvas functions - no longer needed with direct ImageBitmap processing!\r\n\r\n/**\r\n * Clean up WASM instance with proper memory management\r\n */\r\nfunction cleanupWasmInstance(instance, featureName) {\r\n if (instance) {\r\n try {\r\n log(`🧹 Cleaning up ${featureName} WASM instance...`);\r\n instance.close();\r\n \r\n // Force garbage collection if available (Chrome DevTools)\r\n if (typeof gc === 'function') {\r\n gc();\r\n }\r\n \r\n // Give time for WASM cleanup\r\n return new Promise(resolve => {\r\n setTimeout(resolve, 100);\r\n });\r\n } catch (error) {\r\n log(`⚠️ Error cleaning up ${featureName}:`, error);\r\n }\r\n }\r\n return Promise.resolve();\r\n}\r\n\r\n/**\r\n * Process configuration queue sequentially\r\n */\r\nasync function processConfigQueue() {\r\n if (processingConfig || configQueue.length === 0) return;\r\n \r\n processingConfig = true;\r\n \r\n try {\r\n while (configQueue.length > 0) {\r\n const { features, resolve, reject } = configQueue.shift();\r\n \r\n try {\r\n await handleConfigUpdateInternal(features);\r\n resolve({ configured: true, activeFeatures: Array.from(activeFeatures) });\r\n } catch (error) {\r\n reject(error);\r\n }\r\n }\r\n } finally {\r\n processingConfig = false;\r\n }\r\n}\r\n\r\n/**\r\n * Queue configuration update to prevent race conditions\r\n */\r\nfunction queueConfigUpdate(features) {\r\n return new Promise((resolve, reject) => {\r\n configQueue.push({ features, resolve, reject });\r\n processConfigQueue();\r\n });\r\n}\r\n\r\n/**\r\n * Handle feature configuration updates (internal)\r\n */\r\nasync function handleConfigUpdateInternal(features) {\r\n if (!workerHealthy) {\r\n throw new Error('Worker is in unhealthy state, restart required');\r\n }\r\n \r\n const newFeatures = new Set(features);\r\n const toEnable = features.filter(f => !activeFeatures.has(f));\r\n const toDisable = Array.from(activeFeatures).filter(f => !newFeatures.has(f));\r\n \r\n log(`🔄 Config update: enable [${toEnable.join(', ')}], disable [${toDisable.join(', ')}]`);\r\n \r\n // Disable unused features first (cleanup instances)\r\n const cleanupPromises = [];\r\n for (const feature of toDisable) {\r\n switch (feature) {\r\n case 'faceDetection':\r\n cleanupPromises.push(cleanupWasmInstance(faceDetector, 'FaceDetector'));\r\n faceDetector = null;\r\n break;\r\n case 'faceMesh':\r\n // Only teardown FaceLandmarker if emotionDetection also not active\r\n if (!newFeatures.has('emotionDetection')) {\r\n cleanupPromises.push(cleanupWasmInstance(faceLandmarker, 'FaceLandmarker'));\r\n faceLandmarker = null;\r\n }\r\n break;\r\n case 'emotionDetection':\r\n // Only teardown FaceLandmarker if faceMesh also not active\r\n if (!newFeatures.has('faceMesh')) {\r\n cleanupPromises.push(cleanupWasmInstance(faceLandmarker, 'FaceLandmarker'));\r\n faceLandmarker = null;\r\n }\r\n break;\r\n case 'handTracking':\r\n cleanupPromises.push(cleanupWasmInstance(gestureRecognizer, 'GestureRecognizer'));\r\n gestureRecognizer = null;\r\n break;\r\n case 'poseDetection':\r\n cleanupPromises.push(cleanupWasmInstance(poseLandmarker, 'PoseLandmarker'));\r\n poseLandmarker = null;\r\n break;\r\n case 'bodySegmentation':\r\n cleanupPromises.push(cleanupWasmInstance(imageSegmenter, 'ImageSegmenter'));\r\n imageSegmenter = null;\r\n break;\r\n }\r\n activeFeatures.delete(feature);\r\n log(`🗑️ Disabled feature: ${feature}`);\r\n }\r\n \r\n // Wait for all cleanup to complete\r\n if (cleanupPromises.length > 0) {\r\n await Promise.all(cleanupPromises);\r\n log('✅ All cleanup completed');\r\n }\r\n \r\n // Note: No canvas cleanup needed - using direct ImageBitmap processing!\r\n \r\n // Enable new features\r\n for (const feature of toEnable) {\r\n try {\r\n switch (feature) {\r\n case 'faceDetection':\r\n await initializeFaceDetection();\r\n break;\r\n case 'faceMesh':\r\n case 'emotionDetection':\r\n // Both share the FaceLandmarker (with blendshapes enabled)\r\n await initializeFaceLandmarks();\r\n break;\r\n case 'handTracking':\r\n await initializeHandTracking();\r\n break;\r\n case 'poseDetection':\r\n await initializePoseDetection();\r\n break;\r\n case 'bodySegmentation':\r\n await initializeBodySegmentation();\r\n break;\r\n }\r\n activeFeatures.add(feature);\r\n log(`✅ Enabled feature: ${feature}`);\r\n } catch (error) {\r\n log(`❌ Failed to enable feature ${feature}:`, error);\r\n \r\n // Check if this is a memory error\r\n if (error.message && error.message.includes('Out of memory')) {\r\n memoryPressureDetected = true;\r\n workerHealthy = false;\r\n throw new Error(`Memory exhausted while enabling ${feature}. Worker restart required.`);\r\n }\r\n \r\n throw error;\r\n }\r\n }\r\n}\r\n\r\n/**\r\n * Legacy function for backward compatibility\r\n */\r\nasync function handleConfigUpdate(features) {\r\n return await queueConfigUpdate(features);\r\n}\r\n\r\n// Message handler\r\nself.onmessage = async (event) => {\r\n const message = event.data;\r\n \r\n // Only log non-process messages to avoid per-frame spam\r\n if (message.type !== 'process') {\r\n log('Received message:', message.type);\r\n }\r\n \r\n try {\r\n switch (message.type) {\r\n case 'debug': {\r\n DEBUG = !!message.enabled;\r\n log('Debug mode', DEBUG ? 'enabled' : 'disabled');\r\n break;\r\n }\r\n \r\n case 'init': {\r\n log('Received init message');\r\n \r\n const visionCode = message.visionBundleCode;\r\n assetConfig.wasmUrls = message.wasmUrls || null;\r\n \r\n if (!visionCode || !assetConfig.wasmUrls) {\r\n throw new Error('init message must include visionBundleCode and wasmUrls');\r\n }\r\n \r\n log('WASM URLs received:', Object.keys(assetConfig.wasmUrls));\r\n \r\n try {\r\n (0, eval)(visionCode);\r\n log('vision_bundle executed successfully (inlined code)');\r\n } catch (error) {\r\n log('❌ Failed to execute vision_bundle:', error);\r\n self.postMessage({\r\n type: 'result',\r\n success: false,\r\n error: 'Failed to execute vision bundle: ' + error.message,\r\n restartRequired: true\r\n });\r\n break;\r\n }\r\n \r\n try {\r\n await initializeVision();\r\n log('Vision runtime ready for feature loading');\r\n } catch (error) {\r\n log('❌ Vision runtime initialization failed:', error);\r\n throw error;\r\n }\r\n \r\n const response = {\r\n type: 'result',\r\n success: true,\r\n data: { initialized: true }\r\n };\r\n self.postMessage(response);\r\n break;\r\n }\r\n \r\n case 'config': {\r\n log('Received config message:', message.features);\r\n \r\n try {\r\n const result = await handleConfigUpdate(message.features);\r\n \r\n const response = {\r\n type: 'result',\r\n success: true,\r\n data: result\r\n };\r\n self.postMessage(response);\r\n } catch (error) {\r\n log('❌ Config update failed:', error);\r\n \r\n // Check if worker needs restart\r\n if (!workerHealthy || memoryPressureDetected) {\r\n const errorResponse = {\r\n type: 'result',\r\n success: false,\r\n error: error.message,\r\n restartRequired: true\r\n };\r\n self.postMessage(errorResponse);\r\n } else {\r\n throw error; // Re-throw for normal error handling\r\n }\r\n }\r\n break;\r\n }\r\n \r\n case 'process': {\r\n try {\r\n // 🚀 OPTIMIZED: Pass ImageBitmap directly to MediaPipe (no conversion!)\r\n const results = await processFrame(message.bitmap, message.timestamp, message.features);\r\n \r\n const response = {\r\n type: 'result',\r\n success: true,\r\n data: results\r\n };\r\n self.postMessage(response);\r\n } finally {\r\n // Clean up ImageBitmap after processing\r\n if (message.bitmap && typeof message.bitmap.close === 'function') {\r\n message.bitmap.close();\r\n }\r\n }\r\n break;\r\n }\r\n \r\n default:\r\n log('❌ Unknown message type:', message.type);\r\n const errorResponse = {\r\n type: 'result',\r\n success: false,\r\n error: `Unknown message type: ${message.type}`\r\n };\r\n self.postMessage(errorResponse);\r\n }\r\n } catch (error) {\r\n log('❌ Error handling message:', error);\r\n const errorResponse = {\r\n type: 'result',\r\n success: false,\r\n error: error instanceof Error ? error.message : String(error)\r\n };\r\n self.postMessage(errorResponse);\r\n }\r\n};\r\n\r\nlog('CV Tasks Worker loaded — waiting for init message with inlined code and WASM URLs');\r\n";
1107
+ var cvWorkerCode = "/**\n * MediaPipe Tasks Vision Classic Worker\n * \n * Classic worker for MediaPipe Tasks Vision processing.\n * Asset URLs (vision bundle, WASM) are received from CVSystem via the 'init'\n * message — no hardcoded paths.\n */\n\n// Debug logging — controlled by CVSystem via 'debug' message\nlet DEBUG = false;\nfunction log(...args) {\n if (DEBUG) {\n console.log('🔧 [CV Tasks Worker]', ...args);\n }\n}\n\n// Asset config received from CVSystem via init message\nlet assetConfig = { wasmUrls: null };\n\n// Define CommonJS environment for MediaPipe bundle\nself.exports = {};\nself.module = { exports: {} };\n\n// MediaPipe model instances\nlet faceDetector = null;\nlet faceLandmarker = null;\nlet gestureRecognizer = null;\nlet poseLandmarker = null;\nlet imageSegmenter = null;\n\n// Vision runtime\nlet vision = null;\nlet isInitialized = false;\n\n// Active features tracking\nconst activeFeatures = new Set();\n\n// Configuration queue to prevent race conditions\nconst configQueue = [];\nlet processingConfig = false;\n\n// Worker health tracking\nlet workerHealthy = true;\nlet memoryPressureDetected = false;\n\n// Safe zero-defaults for face data when features are inactive\nconst EMPTY_EXPRESSIONS = Object.freeze({\n neutral: 0, happy: 0, sad: 0, angry: 0, surprised: 0, disgusted: 0, fearful: 0\n});\n\nconst EMPTY_HEAD_POSE = Object.freeze({ pitch: 0, yaw: 0, roll: 0 });\n\nconst EMPTY_BLENDSHAPES = Object.freeze({\n browDownLeft: 0, browDownRight: 0, browInnerUp: 0, browOuterUpLeft: 0, browOuterUpRight: 0,\n cheekPuff: 0, cheekSquintLeft: 0, cheekSquintRight: 0,\n eyeBlinkLeft: 0, eyeBlinkRight: 0,\n eyeLookDownLeft: 0, eyeLookDownRight: 0, eyeLookInLeft: 0, eyeLookInRight: 0,\n eyeLookOutLeft: 0, eyeLookOutRight: 0, eyeLookUpLeft: 0, eyeLookUpRight: 0,\n eyeSquintLeft: 0, eyeSquintRight: 0, eyeWideLeft: 0, eyeWideRight: 0,\n jawForward: 0, jawLeft: 0, jawOpen: 0, jawRight: 0,\n mouthClose: 0, mouthDimpleLeft: 0, mouthDimpleRight: 0,\n mouthFrownLeft: 0, mouthFrownRight: 0, mouthFunnel: 0, mouthLeft: 0,\n mouthLowerDownLeft: 0, mouthLowerDownRight: 0, mouthPressLeft: 0, mouthPressRight: 0,\n mouthPucker: 0, mouthRight: 0, mouthRollLower: 0, mouthRollUpper: 0,\n mouthShrugLower: 0, mouthShrugUpper: 0, mouthSmileLeft: 0, mouthSmileRight: 0,\n mouthStretchLeft: 0, mouthStretchRight: 0, mouthUpperUpLeft: 0, mouthUpperUpRight: 0,\n noseSneerLeft: 0, noseSneerRight: 0, tongueOut: 0\n});\n\n/**\n * Convert MediaPipe faceBlendshapes categories array to a flat record\n */\nfunction buildBlendshapesRecord(categories) {\n const record = {};\n for (const cat of categories) {\n record[cat.categoryName] = cat.score;\n }\n return record;\n}\n\n/**\n * EMFACS-based emotion prototype vectors (Ekman FACS → ARKit blendshapes).\n * Weights reflect each blendshape's reliability in MediaPipe's 2D web model.\n * Known near-zero blendshapes (cheekSquint*, noseSneer*, eyeWide*) are\n * down-weighted and supplemented by correlated signals that do activate.\n *\n * Reference: Aldenhoven et al. (2026) \"Real-Time Emotion Recognition\n * Performance of Mobile Devices\" — EMFACS cosine similarity approach,\n * 68.3% accuracy on 7 emotions, exceeding human raters (58.9%).\n */\nconst EMOTION_PROTOTYPES = {\n // mouthSmile is unique to happiness — no other emotion uses it.\n // eyeSquint is a secondary \"Duchenne smile\" indicator.\n happy: {\n mouthSmileLeft: 1.0, mouthSmileRight: 1.0,\n eyeSquintLeft: 0.3, eyeSquintRight: 0.3\n },\n // Pouty/trembling lip: mouthShrugLower (chin raiser) is the primary signal,\n // mouthPucker (compressed lips) secondary. Compact prototype so it wins\n // over angry when the differentiating upper-face signals are absent.\n sad: {\n mouthShrugLower: 1.0,\n mouthPucker: 0.8\n },\n // Shares sad's mouth signals at lower weight, differentiated by upper-face\n // tension: eyeSquint + browDown. These extra dimensions shift the cosine\n // direction away from sad only when genuinely activated.\n angry: {\n mouthShrugLower: 0.6, mouthPucker: 0.5,\n eyeSquintLeft: 1.0, eyeSquintRight: 1.0,\n browDownLeft: 1.0, browDownRight: 1.0\n },\n // Brow raise only — the simplest, most distinctive prototype.\n // jawOpen removed to avoid overlap with fearful.\n surprised: {\n browInnerUp: 1.0,\n browOuterUpLeft: 1.0, browOuterUpRight: 1.0\n },\n // mouthUpperUp (upper lip raise) is the unique primary signal.\n // mouthFrown supports, browDown at low weight for wrinkled-brow disgust.\n disgusted: {\n mouthUpperUpLeft: 1.0, mouthUpperUpRight: 1.0,\n mouthFrownLeft: 0.8, mouthFrownRight: 0.8,\n browDownLeft: 0.3, browDownRight: 0.3\n },\n // Shares surprised's brow raise, differentiated by jawOpen (rare in other\n // emotions at even 10-20%). jawOpen is the primary differentiator.\n fearful: {\n browInnerUp: 0.8, browOuterUpLeft: 0.8, browOuterUpRight: 0.8,\n jawOpen: 1.0\n }\n};\n\nconst PROTOTYPE_KEYS = Object.keys(EMPTY_BLENDSHAPES);\n\n// Pre-compute prototype magnitudes for cosine similarity\nconst PROTOTYPE_MAGNITUDES = {};\nfor (const [emotion, proto] of Object.entries(EMOTION_PROTOTYPES)) {\n let sumSq = 0;\n for (const key of PROTOTYPE_KEYS) {\n const v = proto[key] || 0;\n sumSq += v * v;\n }\n PROTOTYPE_MAGNITUDES[emotion] = Math.sqrt(sumSq);\n}\n\n// Noise floor: blendshape values below this are treated as zero to\n// prevent resting-state activations from matching emotion prototypes\nconst BLENDSHAPE_NOISE_FLOOR = 0.10;\n\n/**\n * Cosine similarity between observed blendshape vector and a prototype.\n * cos(v, p) = (v · p) / (|v| * |p|)\n * Applies a noise floor to observed values to suppress resting-state noise.\n */\nfunction emotionCosineSimilarity(observed, prototype, protoMag) {\n let dot = 0;\n let magO = 0;\n for (const key of PROTOTYPE_KEYS) {\n const raw = observed[key] || 0;\n const o = raw > BLENDSHAPE_NOISE_FLOOR ? raw : 0;\n const p = prototype[key] || 0;\n dot += o * p;\n magO += o * o;\n }\n magO = Math.sqrt(magO);\n if (magO < 1e-8 || protoMag < 1e-8) return 0;\n return dot / (magO * protoMag);\n}\n\n// Cross-suppression: when one emotion is confident, competing emotions are\n// reduced. Uses raw (pre-suppression) scores so order doesn't matter.\n// [suppressor] → { [target]: strength 0-1 }\nconst EMOTION_INHIBITIONS = {\n happy: { angry: 0.7, sad: 0.5, disgusted: 0.4, fearful: 0.3 },\n sad: { happy: 0.3, angry: 0.2 },\n angry: { happy: 0.3, sad: 0.2 },\n surprised: { angry: 0.3, sad: 0.3 },\n disgusted: { happy: 0.4, surprised: 0.2 },\n fearful: { happy: 0.3, angry: 0.2 }\n};\n\n/**\n * Classify observed blendshapes into emotions using a 3-stage pipeline:\n * 1. Cosine similarity against EMFACS prototypes (base scores)\n * 2. Key-signal boosters for defining blendshapes (mouthPress → angry)\n * 3. Cross-emotion inhibition matrix (happy suppresses angry, etc.)\n *\n * Returns { neutral, happy, sad, angry, surprised, disgusted, fearful }\n */\nfunction mapBlendshapesToEmotions(bs) {\n const NF = BLENDSHAPE_NOISE_FLOOR;\n\n // --- Stage 1: Cosine similarity base scores ---\n const scores = {};\n for (const [emotion, proto] of Object.entries(EMOTION_PROTOTYPES)) {\n scores[emotion] = Math.max(0, emotionCosineSimilarity(bs, proto, PROTOTYPE_MAGNITUDES[emotion]));\n }\n\n // --- Stage 2: Key-signal boosters ---\n // mouthPress is a defining angry signal not in the prototype (to avoid\n // resting-state contamination) but boosts angry when clearly present\n const mouthPress = Math.max(0,\n ((bs.mouthPressLeft || 0) + (bs.mouthPressRight || 0)) / 2 - NF);\n if (mouthPress > 0) {\n scores.angry = Math.min(1, scores.angry + mouthPress * 0.3);\n }\n\n // --- Stage 3: Cross-emotion inhibition ---\n // Snapshot raw scores so suppression is non-circular\n const raw = {};\n for (const key in scores) raw[key] = scores[key];\n\n for (const [suppressor, targets] of Object.entries(EMOTION_INHIBITIONS)) {\n const suppressorScore = raw[suppressor] || 0;\n if (suppressorScore > 0.1) {\n for (const [target, strength] of Object.entries(targets)) {\n scores[target] *= (1 - suppressorScore * strength);\n }\n }\n }\n\n // --- Neutral: dominant when no emotion is confident ---\n let maxScore = 0;\n for (const emotion of Object.keys(EMOTION_PROTOTYPES)) {\n if (scores[emotion] > maxScore) maxScore = scores[emotion];\n }\n const neutralThreshold = 0.35;\n scores.neutral = maxScore < neutralThreshold ? 1.0 : Math.max(0, 1.0 - maxScore * 1.5);\n\n return {\n neutral: scores.neutral,\n happy: scores.happy || 0,\n sad: scores.sad || 0,\n angry: scores.angry || 0,\n surprised: scores.surprised || 0,\n disgusted: scores.disgusted || 0,\n fearful: scores.fearful || 0\n };\n}\n\n/**\n * Compute head pose (pitch, yaw, roll in degrees) from 468 face landmarks.\n * Uses nose tip, chin, eye corners, and forehead to derive 3D orientation.\n */\nfunction computeHeadPoseFromLandmarks(landmarks) {\n // Key landmark indices (MediaPipe FaceMesh)\n const noseTip = landmarks[1];\n const chin = landmarks[152];\n const leftEye = landmarks[33];\n const rightEye = landmarks[263];\n const forehead = landmarks[10];\n\n if (!noseTip || !chin || !leftEye || !rightEye || !forehead) {\n return { pitch: 0, yaw: 0, roll: 0 };\n }\n\n // Yaw: horizontal angle from eye midpoint to nose tip\n const eyeMidX = (leftEye.x + rightEye.x) / 2;\n const eyeMidY = (leftEye.y + rightEye.y) / 2;\n const yaw = Math.atan2(noseTip.x - eyeMidX, Math.abs(noseTip.z - ((leftEye.z + rightEye.z) / 2 || 0)) + 0.001) * (180 / Math.PI);\n\n // Pitch: vertical angle from forehead to chin through nose\n const faceVerticalLen = Math.sqrt((chin.x - forehead.x) ** 2 + (chin.y - forehead.y) ** 2) || 0.001;\n const noseRelY = (noseTip.y - forehead.y) / faceVerticalLen;\n const pitch = (noseRelY - 0.5) * 180;\n\n // Roll: tilt from horizontal eye line\n const roll = Math.atan2(rightEye.y - leftEye.y, rightEye.x - leftEye.x) * (180 / Math.PI);\n\n return {\n pitch: isNaN(pitch) ? 0 : Math.max(-90, Math.min(90, pitch)),\n yaw: isNaN(yaw) ? 0 : Math.max(-90, Math.min(90, yaw)),\n roll: isNaN(roll) ? 0 : Math.max(-180, Math.min(180, roll))\n };\n}\n\n/**\n * Detect WASM SIMD support at runtime.\n * Uses the standard test: validate a minimal SIMD module.\n */\nfunction detectSIMDSupport() {\n try {\n return WebAssembly.validate(new Uint8Array([\n 0, 97, 115, 109, 1, 0, 0, 0, 1, 5, 1, 96, 0, 1, 123,\n 3, 2, 1, 0, 10, 10, 1, 8, 0, 65, 0, 253, 15, 253, 98, 11\n ]));\n } catch {\n return false;\n }\n}\n\n/**\n * Initialize MediaPipe Tasks Vision runtime.\n *\n * Constructs a WasmFileset manually from individual URLs (bypassing\n * FilesetResolver) so that the consumer's bundler-resolved URLs are\n * used directly. Picks the SIMD or non-SIMD variant at runtime.\n */\nasync function initializeVision() {\n if (isInitialized) {\n log('Vision already initialized, skipping');\n return;\n }\n \n if (!assetConfig.wasmUrls) {\n throw new Error('WASM URLs not set — init message must be received before initializeVision()');\n }\n \n try {\n log('Starting MediaPipe Tasks Vision initialization...');\n \n const simd = detectSIMDSupport();\n log('WASM SIMD support:', simd);\n\n const wasmFileset = simd\n ? { wasmLoaderPath: assetConfig.wasmUrls.simdLoaderJs, wasmBinaryPath: assetConfig.wasmUrls.simdBinary }\n : { wasmLoaderPath: assetConfig.wasmUrls.nosimdLoaderJs, wasmBinaryPath: assetConfig.wasmUrls.nosimdBinary };\n\n log('Using WASM fileset:', wasmFileset);\n\n vision = wasmFileset;\n \n isInitialized = true;\n log('✅ MediaPipe Tasks Vision initialized successfully');\n } catch (error) {\n log('❌ Failed to initialize MediaPipe Tasks Vision:', error);\n throw error;\n }\n}\n\n/**\n * Load and initialize Face Detection\n */\nasync function initializeFaceDetection() {\n if (faceDetector) return;\n \n // Ensure vision runtime is initialized first\n await initializeVision();\n \n try {\n log('Loading Face Detector...');\n \n const options = {\n baseOptions: {\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_detector/blaze_face_short_range/float16/1/blaze_face_short_range.tflite',\n delegate: 'GPU'\n },\n runningMode: 'VIDEO',\n minDetectionConfidence: 0.5,\n minSuppressionThreshold: 0.3\n };\n \n const FaceDetector = self.FaceDetector || self.module.exports.FaceDetector || self.exports.FaceDetector;\n faceDetector = await FaceDetector.createFromOptions(vision, options);\n log('✅ Face Detector loaded');\n } catch (error) {\n log('❌ Failed to load Face Detector:', error);\n throw error;\n }\n}\n\n/**\n * Load and initialize Face Landmarks\n */\nasync function initializeFaceLandmarks() {\n if (faceLandmarker) return;\n \n // Ensure vision runtime is initialized first\n await initializeVision();\n \n try {\n log('Loading Face Landmarker...');\n \n const options = {\n baseOptions: {\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/face_landmarker/face_landmarker/float16/1/face_landmarker.task',\n delegate: 'GPU'\n },\n runningMode: 'VIDEO',\n numFaces: 1,\n outputFaceBlendshapes: true\n };\n \n const FaceLandmarker = self.FaceLandmarker || self.module.exports.FaceLandmarker || self.exports.FaceLandmarker;\n faceLandmarker = await FaceLandmarker.createFromOptions(vision, options);\n log('✅ Face Landmarker loaded (blendshapes enabled)');\n } catch (error) {\n log('❌ Failed to load Face Landmarker:', error);\n throw error;\n }\n}\n\n/**\n * Load and initialize Hand Tracking via GestureRecognizer\n * (provides landmarks + handedness + ML-based gesture classification in one call)\n */\nasync function initializeHandTracking() {\n if (gestureRecognizer) return;\n \n await initializeVision();\n \n try {\n log('Loading Gesture Recognizer...');\n \n const options = {\n baseOptions: {\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/gesture_recognizer/gesture_recognizer/float16/1/gesture_recognizer.task',\n delegate: 'GPU'\n },\n runningMode: 'VIDEO',\n numHands: 2\n };\n \n const GestureRecognizer = self.GestureRecognizer || self.module.exports.GestureRecognizer || self.exports.GestureRecognizer;\n gestureRecognizer = await GestureRecognizer.createFromOptions(vision, options);\n log('✅ Gesture Recognizer loaded');\n } catch (error) {\n log('❌ Failed to load Gesture Recognizer:', error);\n throw error;\n }\n}\n\n/**\n * Load and initialize Pose Detection\n */\nasync function initializePoseDetection() {\n if (poseLandmarker) return;\n \n // Ensure vision runtime is initialized first\n await initializeVision();\n \n try {\n log('Loading Pose Landmarker...');\n \n const options = {\n baseOptions: {\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/pose_landmarker/pose_landmarker_lite/float16/1/pose_landmarker_lite.task',\n delegate: 'GPU'\n },\n runningMode: 'VIDEO',\n numPoses: 1\n };\n \n const PoseLandmarker = self.PoseLandmarker || self.module.exports.PoseLandmarker || self.exports.PoseLandmarker;\n poseLandmarker = await PoseLandmarker.createFromOptions(vision, options);\n log('✅ Pose Landmarker loaded');\n } catch (error) {\n log('❌ Failed to load Pose Landmarker:', error);\n throw error;\n }\n}\n\n/**\n * Load and initialize Body Segmentation\n */\nasync function initializeBodySegmentation() {\n if (imageSegmenter) return;\n \n // Ensure vision runtime is initialized first\n await initializeVision();\n \n try {\n log('Loading Image Segmenter...');\n \n const options = {\n baseOptions: {\n modelAssetPath: 'https://storage.googleapis.com/mediapipe-models/image_segmenter/selfie_segmenter/float16/1/selfie_segmenter.tflite',\n delegate: 'GPU'\n },\n runningMode: 'IMAGE',\n outputCategoryMask: true,\n outputConfidenceMasks: false\n };\n \n const ImageSegmenter = self.ImageSegmenter || self.module.exports.ImageSegmenter || self.exports.ImageSegmenter;\n imageSegmenter = await ImageSegmenter.createFromOptions(vision, options);\n log('✅ Image Segmenter loaded');\n } catch (error) {\n log('❌ Failed to load Image Segmenter:', error);\n throw error;\n }\n}\n\nfunction computeHandBounds(landmarks) {\n let minX = 1, minY = 1, maxX = 0, maxY = 0;\n for (const p of landmarks) {\n if (p.x < minX) minX = p.x;\n if (p.y < minY) minY = p.y;\n if (p.x > maxX) maxX = p.x;\n if (p.y > maxY) maxY = p.y;\n }\n return { x: minX, y: minY, width: maxX - minX, height: maxY - minY };\n}\n\n// Map MediaPipe GestureRecognizer category names to our API field names\nconst GESTURE_NAME_MAP = {\n 'Closed_Fist': 'fist',\n 'Open_Palm': 'openPalm',\n 'Victory': 'peace',\n 'Thumb_Up': 'thumbsUp',\n 'Pointing_Up': 'pointing',\n 'Thumb_Down': 'thumbsDown',\n 'ILoveYou': 'iLoveYou'\n};\n\nfunction mapGestures(gestureCategories) {\n const result = { fist: 0, openPalm: 0, peace: 0, thumbsUp: 0, pointing: 0, thumbsDown: 0, iLoveYou: 0 };\n if (!gestureCategories) return result;\n for (const cat of gestureCategories) {\n const key = GESTURE_NAME_MAP[cat.categoryName];\n if (key) result[key] = cat.score;\n }\n return result;\n}\n\n// BlazePose landmark index groups for named body parts\nconst POSE_FACE_INDICES = [0, 1, 2, 3, 4, 5, 6, 7, 8, 9, 10];\nconst POSE_TORSO_INDICES = [11, 12, 23, 24];\nconst POSE_LEFT_ARM_INDICES = [11, 13, 15];\nconst POSE_RIGHT_ARM_INDICES = [12, 14, 16];\nconst POSE_LEFT_LEG_INDICES = [23, 25, 27, 29, 31];\nconst POSE_RIGHT_LEG_INDICES = [24, 26, 28, 30, 32];\n\nfunction extractPoseGroup(landmarks, indices) {\n return indices.map(i => {\n const lm = landmarks[i];\n return lm ? { x: lm.x, y: lm.y } : { x: 0, y: 0 };\n });\n}\n\nfunction computePoseConfidence(landmarks) {\n let sum = 0;\n for (const lm of landmarks) sum += (lm.visibility || 0);\n return landmarks.length > 0 ? sum / landmarks.length : 0;\n}\n\n/**\n * Process video frame with active CV features\n * @param {ImageData|ImageBitmap} imageInput - Image input (ImageData or ImageBitmap)\n * @param {number} timestamp - Frame timestamp \n * @param {string[]} features - Active CV features\n */\nasync function processFrame(imageInput, timestamp, features) {\n const results = {};\n \n try {\n // Process face detection\n if (features.includes('faceDetection') && faceDetector) {\n const detectionResult = faceDetector.detectForVideo(imageInput, timestamp);\n results.faces = detectionResult.detections.map((detection, index) => ({\n id: index,\n bounds: {\n x: detection.boundingBox.originX / imageInput.width,\n y: detection.boundingBox.originY / imageInput.height,\n width: detection.boundingBox.width / imageInput.width,\n height: detection.boundingBox.height / imageInput.height\n },\n center: {\n x: (detection.boundingBox.originX + detection.boundingBox.width / 2) / imageInput.width,\n y: (detection.boundingBox.originY + detection.boundingBox.height / 2) / imageInput.height\n },\n landmarks: [],\n expressions: EMPTY_EXPRESSIONS,\n headPose: EMPTY_HEAD_POSE,\n blendshapes: EMPTY_BLENDSHAPES,\n confidence: detection.categories[0]?.score || 0\n }));\n }\n \n // Process face landmarks (used by faceMesh and emotionDetection)\n if ((features.includes('faceMesh') || features.includes('emotionDetection')) && faceLandmarker) {\n const landmarkResult = faceLandmarker.detectForVideo(imageInput, timestamp);\n if (landmarkResult.faceLandmarks.length > 0) {\n const landmarks = landmarkResult.faceLandmarks[0];\n \n if (!results.faces) {\n results.faces = [{\n id: 0,\n bounds: null,\n center: null,\n landmarks: [],\n expressions: EMPTY_EXPRESSIONS,\n headPose: EMPTY_HEAD_POSE,\n blendshapes: EMPTY_BLENDSHAPES,\n confidence: 0.8\n }];\n }\n \n const mappedLandmarks = landmarks.map((landmark) => ({\n x: landmark.x,\n y: landmark.y,\n z: landmark.z || 0\n }));\n\n if (results.faces[0]) {\n results.faces[0].landmarks = mappedLandmarks;\n results.faces[0].headPose = computeHeadPoseFromLandmarks(landmarks);\n\n if (features.includes('emotionDetection') &&\n landmarkResult.faceBlendshapes &&\n landmarkResult.faceBlendshapes.length > 0) {\n const bs = buildBlendshapesRecord(landmarkResult.faceBlendshapes[0].categories);\n results.faces[0].blendshapes = bs;\n results.faces[0].expressions = mapBlendshapesToEmotions(bs);\n }\n }\n } else if (!results.faces) {\n results.faces = [];\n }\n }\n \n // Process hand tracking (GestureRecognizer provides landmarks + gestures in one call)\n if (features.includes('handTracking') && gestureRecognizer) {\n const handResult = gestureRecognizer.recognizeForVideo(imageInput, timestamp);\n results.hands = handResult.landmarks.map((landmarks, index) => {\n const mapped = landmarks.map((landmark) => ({\n x: landmark.x,\n y: landmark.y,\n z: landmark.z || 0\n }));\n\n const rawHandedness = handResult.handednesses[index]?.[0]?.categoryName || 'unknown';\n\n return {\n id: index,\n handedness: rawHandedness.toLowerCase(),\n confidence: handResult.handednesses[index]?.[0]?.score || 0,\n bounds: computeHandBounds(mapped),\n landmarks: mapped,\n palm: mapped[9],\n gestures: mapGestures(handResult.gestures[index])\n };\n });\n }\n \n // Process pose detection\n if (features.includes('poseDetection') && poseLandmarker) {\n const poseResult = poseLandmarker.detectForVideo(imageInput, timestamp);\n if (poseResult.landmarks.length > 0) {\n const poseLandmarks = poseResult.landmarks[0].map((landmark) => ({\n x: landmark.x,\n y: landmark.y,\n z: landmark.z || 0,\n visibility: landmark.visibility || 1\n }));\n\n results.pose = {\n confidence: computePoseConfidence(poseLandmarks),\n landmarks: poseLandmarks,\n face: extractPoseGroup(poseLandmarks, POSE_FACE_INDICES),\n torso: extractPoseGroup(poseLandmarks, POSE_TORSO_INDICES),\n leftArm: extractPoseGroup(poseLandmarks, POSE_LEFT_ARM_INDICES),\n rightArm: extractPoseGroup(poseLandmarks, POSE_RIGHT_ARM_INDICES),\n leftLeg: extractPoseGroup(poseLandmarks, POSE_LEFT_LEG_INDICES),\n rightLeg: extractPoseGroup(poseLandmarks, POSE_RIGHT_LEG_INDICES),\n worldLandmarks: poseResult.worldLandmarks?.[0]?.map((landmark) => ({\n x: landmark.x,\n y: landmark.y,\n z: landmark.z || 0,\n visibility: landmark.visibility || 1\n })) || []\n };\n } else {\n results.pose = null;\n }\n }\n \n // Process body segmentation\n if (features.includes('bodySegmentation') && imageSegmenter) {\n const segmentResult = imageSegmenter.segment(imageInput);\n if (segmentResult.categoryMask) {\n try {\n results.segmentation = {\n mask: segmentResult.categoryMask.getAsUint8Array(),\n width: segmentResult.categoryMask.width,\n height: segmentResult.categoryMask.height\n };\n log('Segmentation mask:', results.segmentation.width, 'x', results.segmentation.height);\n } finally {\n segmentResult.categoryMask.close();\n }\n } else {\n results.segmentation = null;\n }\n }\n \n return results;\n } catch (error) {\n log('❌ Error processing frame:', error);\n return {};\n }\n}\n\n// Note: Removed reusable canvas functions - no longer needed with direct ImageBitmap processing!\n\n/**\n * Clean up WASM instance with proper memory management\n */\nfunction cleanupWasmInstance(instance, featureName) {\n if (instance) {\n try {\n log(`🧹 Cleaning up ${featureName} WASM instance...`);\n instance.close();\n \n // Force garbage collection if available (Chrome DevTools)\n if (typeof gc === 'function') {\n gc();\n }\n \n // Give time for WASM cleanup\n return new Promise(resolve => {\n setTimeout(resolve, 100);\n });\n } catch (error) {\n log(`⚠️ Error cleaning up ${featureName}:`, error);\n }\n }\n return Promise.resolve();\n}\n\n/**\n * Process configuration queue sequentially\n */\nasync function processConfigQueue() {\n if (processingConfig || configQueue.length === 0) return;\n \n processingConfig = true;\n \n try {\n while (configQueue.length > 0) {\n const { features, resolve, reject } = configQueue.shift();\n \n try {\n await handleConfigUpdateInternal(features);\n resolve({ configured: true, activeFeatures: Array.from(activeFeatures) });\n } catch (error) {\n reject(error);\n }\n }\n } finally {\n processingConfig = false;\n }\n}\n\n/**\n * Queue configuration update to prevent race conditions\n */\nfunction queueConfigUpdate(features) {\n return new Promise((resolve, reject) => {\n configQueue.push({ features, resolve, reject });\n processConfigQueue();\n });\n}\n\n/**\n * Handle feature configuration updates (internal)\n */\nasync function handleConfigUpdateInternal(features) {\n if (!workerHealthy) {\n throw new Error('Worker is in unhealthy state, restart required');\n }\n \n const newFeatures = new Set(features);\n const toEnable = features.filter(f => !activeFeatures.has(f));\n const toDisable = Array.from(activeFeatures).filter(f => !newFeatures.has(f));\n \n log(`🔄 Config update: enable [${toEnable.join(', ')}], disable [${toDisable.join(', ')}]`);\n \n // Disable unused features first (cleanup instances)\n const cleanupPromises = [];\n for (const feature of toDisable) {\n switch (feature) {\n case 'faceDetection':\n cleanupPromises.push(cleanupWasmInstance(faceDetector, 'FaceDetector'));\n faceDetector = null;\n break;\n case 'faceMesh':\n // Only teardown FaceLandmarker if emotionDetection also not active\n if (!newFeatures.has('emotionDetection')) {\n cleanupPromises.push(cleanupWasmInstance(faceLandmarker, 'FaceLandmarker'));\n faceLandmarker = null;\n }\n break;\n case 'emotionDetection':\n // Only teardown FaceLandmarker if faceMesh also not active\n if (!newFeatures.has('faceMesh')) {\n cleanupPromises.push(cleanupWasmInstance(faceLandmarker, 'FaceLandmarker'));\n faceLandmarker = null;\n }\n break;\n case 'handTracking':\n cleanupPromises.push(cleanupWasmInstance(gestureRecognizer, 'GestureRecognizer'));\n gestureRecognizer = null;\n break;\n case 'poseDetection':\n cleanupPromises.push(cleanupWasmInstance(poseLandmarker, 'PoseLandmarker'));\n poseLandmarker = null;\n break;\n case 'bodySegmentation':\n cleanupPromises.push(cleanupWasmInstance(imageSegmenter, 'ImageSegmenter'));\n imageSegmenter = null;\n break;\n }\n activeFeatures.delete(feature);\n log(`🗑️ Disabled feature: ${feature}`);\n }\n \n // Wait for all cleanup to complete\n if (cleanupPromises.length > 0) {\n await Promise.all(cleanupPromises);\n log('✅ All cleanup completed');\n }\n \n // Note: No canvas cleanup needed - using direct ImageBitmap processing!\n \n // Enable new features\n for (const feature of toEnable) {\n try {\n switch (feature) {\n case 'faceDetection':\n await initializeFaceDetection();\n break;\n case 'faceMesh':\n case 'emotionDetection':\n // Both share the FaceLandmarker (with blendshapes enabled)\n await initializeFaceLandmarks();\n break;\n case 'handTracking':\n await initializeHandTracking();\n break;\n case 'poseDetection':\n await initializePoseDetection();\n break;\n case 'bodySegmentation':\n await initializeBodySegmentation();\n break;\n }\n activeFeatures.add(feature);\n log(`✅ Enabled feature: ${feature}`);\n } catch (error) {\n log(`❌ Failed to enable feature ${feature}:`, error);\n \n // Check if this is a memory error\n if (error.message && error.message.includes('Out of memory')) {\n memoryPressureDetected = true;\n workerHealthy = false;\n throw new Error(`Memory exhausted while enabling ${feature}. Worker restart required.`);\n }\n \n throw error;\n }\n }\n}\n\n/**\n * Legacy function for backward compatibility\n */\nasync function handleConfigUpdate(features) {\n return await queueConfigUpdate(features);\n}\n\n// Message handler. Every request carries a monotonic `requestId`; we echo it\n// back on every `result` post so the host can correlate responses to requests.\nself.onmessage = async (event) => {\n const message = event.data;\n const requestId = message.requestId;\n\n // Only log non-process messages to avoid per-frame spam\n if (message.type !== 'process') {\n log('Received message:', message.type, 'requestId:', requestId);\n }\n\n try {\n switch (message.type) {\n case 'debug': {\n DEBUG = !!message.enabled;\n log('Debug mode', DEBUG ? 'enabled' : 'disabled');\n break;\n }\n\n case 'init': {\n log('Received init message');\n\n const visionCode = message.visionBundleCode;\n assetConfig.wasmUrls = message.wasmUrls || null;\n\n if (!visionCode || !assetConfig.wasmUrls) {\n throw new Error('init message must include visionBundleCode and wasmUrls');\n }\n\n log('WASM URLs received:', Object.keys(assetConfig.wasmUrls));\n\n try {\n (0, eval)(visionCode);\n log('vision_bundle executed successfully (inlined code)');\n } catch (error) {\n log('❌ Failed to execute vision_bundle:', error);\n self.postMessage({\n type: 'result',\n requestId,\n success: false,\n error: 'Failed to execute vision bundle: ' + error.message,\n restartRequired: true\n });\n break;\n }\n\n try {\n await initializeVision();\n log('Vision runtime ready for feature loading');\n } catch (error) {\n log('❌ Vision runtime initialization failed:', error);\n throw error;\n }\n\n self.postMessage({\n type: 'result',\n requestId,\n success: true,\n data: { initialized: true }\n });\n break;\n }\n\n case 'config': {\n log('Received config message:', message.features);\n\n try {\n const result = await handleConfigUpdate(message.features);\n self.postMessage({\n type: 'result',\n requestId,\n success: true,\n data: result\n });\n } catch (error) {\n log('❌ Config update failed:', error);\n\n // Check if worker needs restart\n if (!workerHealthy || memoryPressureDetected) {\n self.postMessage({\n type: 'result',\n requestId,\n success: false,\n error: error.message,\n restartRequired: true\n });\n } else {\n throw error; // Re-throw for normal error handling\n }\n }\n break;\n }\n\n case 'process': {\n try {\n // 🚀 OPTIMIZED: Pass ImageBitmap directly to MediaPipe (no conversion!)\n const results = await processFrame(message.bitmap, message.timestamp, message.features);\n\n self.postMessage({\n type: 'result',\n requestId,\n success: true,\n data: results\n });\n } finally {\n // Clean up ImageBitmap after processing\n if (message.bitmap && typeof message.bitmap.close === 'function') {\n message.bitmap.close();\n }\n }\n break;\n }\n\n default:\n log('❌ Unknown message type:', message.type);\n self.postMessage({\n type: 'result',\n requestId,\n success: false,\n error: `Unknown message type: ${message.type}`\n });\n }\n } catch (error) {\n log('❌ Error handling message:', error);\n self.postMessage({\n type: 'result',\n requestId,\n success: false,\n error: error instanceof Error ? error.message : String(error)\n });\n }\n};\n\nlog('CV Tasks Worker loaded — waiting for init message with inlined code and WASM URLs');\n";
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1108
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lc(t){t.j={faceLandmarks:[],faceBlendshapes:[],facialTransformationMatrixes:[]}}var fc=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!1),this.j={faceLandmarks:[],faceBlendshapes:[],facialTransformationMatrixes:[]},this.outputFacialTransformationMatrixes=this.outputFaceBlendshapes=!1,un(t=this.h=new js,0,1,e=new Ps),this.v=new Gs,un(this.h,0,3,this.v),this.s=new Us,un(this.h,0,2,this.s),En(this.s,4,1),wn(this.s,2,.5),wn(this.v,2,.5),wn(this.h,4,.5)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return"numFaces"in t&&En(this.s,4,t.numFaces??1),"minFaceDetectionConfidence"in t&&wn(this.s,2,t.minFaceDetectionConfidence??.5),"minTrackingConfidence"in t&&wn(this.h,4,t.minTrackingConfidence??.5),"minFacePresenceConfidence"in t&&wn(this.v,2,t.minFacePresenceConfidence??.5),"outputFaceBlendshapes"in t&&(this.outputFaceBlendshapes=!!t.outputFaceBlendshapes),"outputFacialTransformationMatrixes"in 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t)t=as(e),this.j.faceBlendshapes.push(Lo(t.g()??[]));qo(this,e)})),this.g.attachEmptyPacketListener("blendshapes",(t=>{qo(this,t)}))),this.outputFacialTransformationMatrixes&&(ts(t,"face_geometry"),Ki(n,"FACE_GEOMETRY:face_geometry"),this.g.attachProtoVectorListener("face_geometry",((t,e)=>{if(this.outputFacialTransformationMatrixes)for(const e of t)(t=an(Bs(e),ms,2))&&this.j.facialTransformationMatrixes.push({rows:gn(mn(t,1),0)??0,columns:gn(mn(t,2),0)??0,data:Ke(t,3,Wt,ze()).slice()??[]});qo(this,e)})),this.g.attachEmptyPacketListener("face_geometry",(t=>{qo(this,t)}))),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};fc.prototype.detectForVideo=fc.prototype.F,fc.prototype.detect=fc.prototype.D,fc.prototype.setOptions=fc.prototype.o,fc.createFromModelPath=function(t,e){return Ya(fc,t,{baseOptions:{modelAssetPath:e}})},fc.createFromModelBuffer=function(t,e){return Ya(fc,t,{baseOptions:{modelAssetBuffer:e}})},fc.createFromOptions=function(t,e){return Ya(fc,t,e)},fc.FACE_LANDMARKS_LIPS=ec,fc.FACE_LANDMARKS_LEFT_EYE=nc,fc.FACE_LANDMARKS_LEFT_EYEBROW=rc,fc.FACE_LANDMARKS_LEFT_IRIS=ic,fc.FACE_LANDMARKS_RIGHT_EYE=sc,fc.FACE_LANDMARKS_RIGHT_EYEBROW=oc,fc.FACE_LANDMARKS_RIGHT_IRIS=ac,fc.FACE_LANDMARKS_FACE_OVAL=cc,fc.FACE_LANDMARKS_CONTOURS=hc,fc.FACE_LANDMARKS_TESSELATION=uc;var dc=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!0),un(t=this.j=new Ws,0,1,e=new Ps)}get baseOptions(){return an(this.j,Ps,1)}set baseOptions(t){un(this.j,0,1,t)}o(t){return super.l(t)}Oa(t,e,n){const r="function"!=typeof e?e:{};if(this.h="function"==typeof e?e:n,qa(this,t,r??{}),!this.h)return this.s}m(){var t=new es;Qi(t,"image_in"),Qi(t,"norm_rect"),ts(t,"stylized_image");const e=new Vi;Yn(e,zs,this.j);const n=new Yi;Wi(n,"mediapipe.tasks.vision.face_stylizer.FaceStylizerGraph"),zi(n,"IMAGE:image_in"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"STYLIZED_IMAGE:stylized_image"),n.o(e),Zi(t,n),this.g.V("stylized_image",((t,e)=>{var n=!this.h,r=t.data,i=t.width;const s=i*(t=t.height);if(r instanceof Uint8Array)if(r.length===3*s){const e=new Uint8ClampedArray(4*s);for(let t=0;t<s;++t)e[4*t]=r[3*t],e[4*t+1]=r[3*t+1],e[4*t+2]=r[3*t+2],e[4*t+3]=255;r=new ImageData(e,i,t)}else{if(r.length!==4*s)throw Error("Unsupported channel count: "+r.length/s);r=new ImageData(new Uint8ClampedArray(r.buffer,r.byteOffset,r.length),i,t)}else if(!(r instanceof WebGLTexture))throw Error(`Unsupported format: ${r.constructor.name}`);i=new Va([r],!1,!1,this.g.i.canvas,this.P,i,t),this.s=n=n?i.clone():i,this.h&&this.h(n),qo(this,e)})),this.g.attachEmptyPacketListener("stylized_image",(t=>{this.s=null,this.h&&this.h(null),qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};dc.prototype.stylize=dc.prototype.Oa,dc.prototype.setOptions=dc.prototype.o,dc.createFromModelPath=function(t,e){return Ya(dc,t,{baseOptions:{modelAssetPath:e}})},dc.createFromModelBuffer=function(t,e){return Ya(dc,t,{baseOptions:{modelAssetBuffer:e}})},dc.createFromOptions=function(t,e){return Ya(dc,t,e)};var pc=Ha([0,1],[1,2],[2,3],[3,4],[0,5],[5,6],[6,7],[7,8],[5,9],[9,10],[10,11],[11,12],[9,13],[13,14],[14,15],[15,16],[13,17],[0,17],[17,18],[18,19],[19,20]);function gc(t){t.gestures=[],t.landmarks=[],t.worldLandmarks=[],t.handedness=[]}function mc(t){return 0===t.gestures.length?{gestures:[],landmarks:[],worldLandmarks:[],handedness:[],handednesses:[]}:{gestures:t.gestures,landmarks:t.landmarks,worldLandmarks:t.worldLandmarks,handedness:t.handedness,handednesses:t.handedness}}function yc(t,e=!0){const n=[];for(const i of t){var r=as(i);t=[];for(const n of r.g())r=e&&null!=mn(n,1)?gn(mn(n,1),0):-1,t.push({score:yn(n,2)??0,index:r,categoryName:_n(n,3)??"",displayName:_n(n,4)??""});n.push(t)}return n}var _c=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!1),this.gestures=[],this.landmarks=[],this.worldLandmarks=[],this.handedness=[],un(t=this.j=new Qs,0,1,e=new Ps),this.s=new Zs,un(this.j,0,2,this.s),this.C=new Js,un(this.s,0,3,this.C),this.v=new qs,un(this.s,0,2,this.v),this.h=new $s,un(this.j,0,3,this.h),wn(this.v,2,.5),wn(this.s,4,.5),wn(this.C,2,.5)}get baseOptions(){return an(this.j,Ps,1)}set baseOptions(t){un(this.j,0,1,t)}o(t){if(En(this.v,3,t.numHands??1),"minHandDetectionConfidence"in t&&wn(this.v,2,t.minHandDetectionConfidence??.5),"minTrackingConfidence"in t&&wn(this.s,4,t.minTrackingConfidence??.5),"minHandPresenceConfidence"in t&&wn(this.C,2,t.minHandPresenceConfidence??.5),t.cannedGesturesClassifierOptions){var e=new Ks,n=e,r=So(t.cannedGesturesClassifierOptions,an(this.h,Ks,3)?.h());un(n,0,2,r),un(this.h,0,3,e)}else void 0===t.cannedGesturesClassifierOptions&&an(this.h,Ks,3)?.g();return t.customGesturesClassifierOptions?(un(n=e=new Ks,0,2,r=So(t.customGesturesClassifierOptions,an(this.h,Ks,4)?.h())),un(this.h,0,4,e)):void 0===t.customGesturesClassifierOptions&&an(this.h,Ks,4)?.g(),this.l(t)}Ja(t,e){return gc(this),qa(this,t,e),mc(this)}Ka(t,e,n){return gc(this),Ja(this,t,n,e),mc(this)}m(){var t=new es;Qi(t,"image_in"),Qi(t,"norm_rect"),ts(t,"hand_gestures"),ts(t,"hand_landmarks"),ts(t,"world_hand_landmarks"),ts(t,"handedness");const e=new Vi;Yn(e,io,this.j);const n=new Yi;Wi(n,"mediapipe.tasks.vision.gesture_recognizer.GestureRecognizerGraph"),zi(n,"IMAGE:image_in"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"HAND_GESTURES:hand_gestures"),Ki(n,"LANDMARKS:hand_landmarks"),Ki(n,"WORLD_LANDMARKS:world_hand_landmarks"),Ki(n,"HANDEDNESS:handedness"),n.o(e),Zi(t,n),this.g.attachProtoVectorListener("hand_landmarks",((t,e)=>{for(const e of t){t=gs(e);const n=[];for(const e of hn(t,ps,1))n.push({x:yn(e,1)??0,y:yn(e,2)??0,z:yn(e,3)??0,visibility:yn(e,4)??0});this.landmarks.push(n)}qo(this,e)})),this.g.attachEmptyPacketListener("hand_landmarks",(t=>{qo(this,t)})),this.g.attachProtoVectorListener("world_hand_landmarks",((t,e)=>{for(const e of t){t=ds(e);const n=[];for(const e of hn(t,fs,1))n.push({x:yn(e,1)??0,y:yn(e,2)??0,z:yn(e,3)??0,visibility:yn(e,4)??0});this.worldLandmarks.push(n)}qo(this,e)})),this.g.attachEmptyPacketListener("world_hand_landmarks",(t=>{qo(this,t)})),this.g.attachProtoVectorListener("hand_gestures",((t,e)=>{this.gestures.push(...yc(t,!1)),qo(this,e)})),this.g.attachEmptyPacketListener("hand_gestures",(t=>{qo(this,t)})),this.g.attachProtoVectorListener("handedness",((t,e)=>{this.handedness.push(...yc(t)),qo(this,e)})),this.g.attachEmptyPacketListener("handedness",(t=>{qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};function vc(t){return{landmarks:t.landmarks,worldLandmarks:t.worldLandmarks,handednesses:t.handedness,handedness:t.handedness}}_c.prototype.recognizeForVideo=_c.prototype.Ka,_c.prototype.recognize=_c.prototype.Ja,_c.prototype.setOptions=_c.prototype.o,_c.createFromModelPath=function(t,e){return Ya(_c,t,{baseOptions:{modelAssetPath:e}})},_c.createFromModelBuffer=function(t,e){return Ya(_c,t,{baseOptions:{modelAssetBuffer:e}})},_c.createFromOptions=function(t,e){return Ya(_c,t,e)},_c.HAND_CONNECTIONS=pc;var Ec=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!1),this.landmarks=[],this.worldLandmarks=[],this.handedness=[],un(t=this.h=new Zs,0,1,e=new Ps),this.s=new Js,un(this.h,0,3,this.s),this.j=new qs,un(this.h,0,2,this.j),En(this.j,3,1),wn(this.j,2,.5),wn(this.s,2,.5),wn(this.h,4,.5)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return"numHands"in t&&En(this.j,3,t.numHands??1),"minHandDetectionConfidence"in t&&wn(this.j,2,t.minHandDetectionConfidence??.5),"minTrackingConfidence"in t&&wn(this.h,4,t.minTrackingConfidence??.5),"minHandPresenceConfidence"in t&&wn(this.s,2,t.minHandPresenceConfidence??.5),this.l(t)}D(t,e){return this.landmarks=[],this.worldLandmarks=[],this.handedness=[],qa(this,t,e),vc(this)}F(t,e,n){return this.landmarks=[],this.worldLandmarks=[],this.handedness=[],Ja(this,t,n,e),vc(this)}m(){var t=new es;Qi(t,"image_in"),Qi(t,"norm_rect"),ts(t,"hand_landmarks"),ts(t,"world_hand_landmarks"),ts(t,"handedness");const e=new Vi;Yn(e,so,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.hand_landmarker.HandLandmarkerGraph"),zi(n,"IMAGE:image_in"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"LANDMARKS:hand_landmarks"),Ki(n,"WORLD_LANDMARKS:world_hand_landmarks"),Ki(n,"HANDEDNESS:handedness"),n.o(e),Zi(t,n),this.g.attachProtoVectorListener("hand_landmarks",((t,e)=>{for(const e of t)t=gs(e),this.landmarks.push(Fo(t));qo(this,e)})),this.g.attachEmptyPacketListener("hand_landmarks",(t=>{qo(this,t)})),this.g.attachProtoVectorListener("world_hand_landmarks",((t,e)=>{for(const e of t)t=ds(e),this.worldLandmarks.push(Io(t));qo(this,e)})),this.g.attachEmptyPacketListener("world_hand_landmarks",(t=>{qo(this,t)})),this.g.attachProtoVectorListener("handedness",((t,e)=>{var n=this.handedness,r=n.push;const i=[];for(const e of t){t=as(e);const n=[];for(const e of t.g())n.push({score:yn(e,2)??0,index:gn(mn(e,1),0)??-1,categoryName:_n(e,3)??"",displayName:_n(e,4)??""});i.push(n)}r.call(n,...i),qo(this,e)})),this.g.attachEmptyPacketListener("handedness",(t=>{qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};Ec.prototype.detectForVideo=Ec.prototype.F,Ec.prototype.detect=Ec.prototype.D,Ec.prototype.setOptions=Ec.prototype.o,Ec.createFromModelPath=function(t,e){return Ya(Ec,t,{baseOptions:{modelAssetPath:e}})},Ec.createFromModelBuffer=function(t,e){return Ya(Ec,t,{baseOptions:{modelAssetBuffer:e}})},Ec.createFromOptions=function(t,e){return Ya(Ec,t,e)},Ec.HAND_CONNECTIONS=pc;var wc=Ha([0,1],[1,2],[2,3],[3,7],[0,4],[4,5],[5,6],[6,8],[9,10],[11,12],[11,13],[13,15],[15,17],[15,19],[15,21],[17,19],[12,14],[14,16],[16,18],[16,20],[16,22],[18,20],[11,23],[12,24],[23,24],[23,25],[24,26],[25,27],[26,28],[27,29],[28,30],[29,31],[30,32],[27,31],[28,32]);function Tc(t){t.h={faceLandmarks:[],faceBlendshapes:[],poseLandmarks:[],poseWorldLandmarks:[],poseSegmentationMasks:[],leftHandLandmarks:[],leftHandWorldLandmarks:[],rightHandLandmarks:[],rightHandWorldLandmarks:[]}}function bc(t){try{if(!t.C)return t.h;t.C(t.h)}finally{Qo(t)}}function Ac(t,e){t=gs(t),e.push(Fo(t))}var kc=class extends Qa{constructor(t,e){super(new Ka(t,e),"input_frames_image",null,!1),this.h={faceLandmarks:[],faceBlendshapes:[],poseLandmarks:[],poseWorldLandmarks:[],poseSegmentationMasks:[],leftHandLandmarks:[],leftHandWorldLandmarks:[],rightHandLandmarks:[],rightHandWorldLandmarks:[]},this.outputPoseSegmentationMasks=this.outputFaceBlendshapes=!1,un(t=this.j=new ho,0,1,e=new Ps),this.K=new Js,un(this.j,0,2,this.K),this.aa=new oo,un(this.j,0,3,this.aa),this.s=new Us,un(this.j,0,4,this.s),this.I=new Gs,un(this.j,0,5,this.I),this.v=new ao,un(this.j,0,6,this.v),this.L=new co,un(this.j,0,7,this.L),wn(this.s,2,.5),wn(this.s,3,.3),wn(this.I,2,.5),wn(this.v,2,.5),wn(this.v,3,.3),wn(this.L,2,.5),wn(this.K,2,.5)}get baseOptions(){return an(this.j,Ps,1)}set baseOptions(t){un(this.j,0,1,t)}o(t){return"minFaceDetectionConfidence"in t&&wn(this.s,2,t.minFaceDetectionConfidence??.5),"minFaceSuppressionThreshold"in t&&wn(this.s,3,t.minFaceSuppressionThreshold??.3),"minFacePresenceConfidence"in t&&wn(this.I,2,t.minFacePresenceConfidence??.5),"outputFaceBlendshapes"in t&&(this.outputFaceBlendshapes=!!t.outputFaceBlendshapes),"minPoseDetectionConfidence"in t&&wn(this.v,2,t.minPoseDetectionConfidence??.5),"minPoseSuppressionThreshold"in t&&wn(this.v,3,t.minPoseSuppressionThreshold??.3),"minPosePresenceConfidence"in t&&wn(this.L,2,t.minPosePresenceConfidence??.5),"outputPoseSegmentationMasks"in t&&(this.outputPoseSegmentationMasks=!!t.outputPoseSegmentationMasks),"minHandLandmarksConfidence"in t&&wn(this.K,2,t.minHandLandmarksConfidence??.5),this.l(t)}D(t,e,n){const r="function"!=typeof e?e:{};return this.C="function"==typeof e?e:n,Tc(this),qa(this,t,r),bc(this)}F(t,e,n,r){const i="function"!=typeof n?n:{};return this.C="function"==typeof n?n:r,Tc(this),Ja(this,t,i,e),bc(this)}m(){var t=new es;Qi(t,"input_frames_image"),ts(t,"pose_landmarks"),ts(t,"pose_world_landmarks"),ts(t,"face_landmarks"),ts(t,"left_hand_landmarks"),ts(t,"left_hand_world_landmarks"),ts(t,"right_hand_landmarks"),ts(t,"right_hand_world_landmarks");const e=new Vi,n=new Ri;Ze(n,1,re("type.googleapis.com/mediapipe.tasks.vision.holistic_landmarker.proto.HolisticLandmarkerGraphOptions"),""),function(t,e){if(null!=e)if(Array.isArray(e))Ve(t,2,Me(e,Oe,void 0,void 0,!1));else{if(!("string"==typeof e||e instanceof B||C(e)))throw Error("invalid value in Any.value field: "+e+" expected a ByteString, a base64 encoded string, a Uint8Array or a jspb array");Ze(t,2,dt(e,!1),N())}}(n,this.j.g());const r=new Yi;Wi(r,"mediapipe.tasks.vision.holistic_landmarker.HolisticLandmarkerGraph"),pn(r,8,Ri,n),zi(r,"IMAGE:input_frames_image"),Ki(r,"POSE_LANDMARKS:pose_landmarks"),Ki(r,"POSE_WORLD_LANDMARKS:pose_world_landmarks"),Ki(r,"FACE_LANDMARKS:face_landmarks"),Ki(r,"LEFT_HAND_LANDMARKS:left_hand_landmarks"),Ki(r,"LEFT_HAND_WORLD_LANDMARKS:left_hand_world_landmarks"),Ki(r,"RIGHT_HAND_LANDMARKS:right_hand_landmarks"),Ki(r,"RIGHT_HAND_WORLD_LANDMARKS:right_hand_world_landmarks"),r.o(e),Zi(t,r),Jo(this,t),this.g.attachProtoListener("pose_landmarks",((t,e)=>{Ac(t,this.h.poseLandmarks),qo(this,e)})),this.g.attachEmptyPacketListener("pose_landmarks",(t=>{qo(this,t)})),this.g.attachProtoListener("pose_world_landmarks",((t,e)=>{var n=this.h.poseWorldLandmarks;t=ds(t),n.push(Io(t)),qo(this,e)})),this.g.attachEmptyPacketListener("pose_world_landmarks",(t=>{qo(this,t)})),this.outputPoseSegmentationMasks&&(Ki(r,"POSE_SEGMENTATION_MASK:pose_segmentation_mask"),Zo(this,"pose_segmentation_mask"),this.g.V("pose_segmentation_mask",((t,e)=>{this.h.poseSegmentationMasks=[Za(this,t,!0,!this.C)],qo(this,e)})),this.g.attachEmptyPacketListener("pose_segmentation_mask",(t=>{this.h.poseSegmentationMasks=[],qo(this,t)}))),this.g.attachProtoListener("face_landmarks",((t,e)=>{Ac(t,this.h.faceLandmarks),qo(this,e)})),this.g.attachEmptyPacketListener("face_landmarks",(t=>{qo(this,t)})),this.outputFaceBlendshapes&&(ts(t,"extra_blendshapes"),Ki(r,"FACE_BLENDSHAPES:extra_blendshapes"),this.g.attachProtoListener("extra_blendshapes",((t,e)=>{var n=this.h.faceBlendshapes;this.outputFaceBlendshapes&&(t=as(t),n.push(Lo(t.g()??[]))),qo(this,e)})),this.g.attachEmptyPacketListener("extra_blendshapes",(t=>{qo(this,t)}))),this.g.attachProtoListener("left_hand_landmarks",((t,e)=>{Ac(t,this.h.leftHandLandmarks),qo(this,e)})),this.g.attachEmptyPacketListener("left_hand_landmarks",(t=>{qo(this,t)})),this.g.attachProtoListener("left_hand_world_landmarks",((t,e)=>{var n=this.h.leftHandWorldLandmarks;t=ds(t),n.push(Io(t)),qo(this,e)})),this.g.attachEmptyPacketListener("left_hand_world_landmarks",(t=>{qo(this,t)})),this.g.attachProtoListener("right_hand_landmarks",((t,e)=>{Ac(t,this.h.rightHandLandmarks),qo(this,e)})),this.g.attachEmptyPacketListener("right_hand_landmarks",(t=>{qo(this,t)})),this.g.attachProtoListener("right_hand_world_landmarks",((t,e)=>{var n=this.h.rightHandWorldLandmarks;t=ds(t),n.push(Io(t)),qo(this,e)})),this.g.attachEmptyPacketListener("right_hand_world_landmarks",(t=>{qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};kc.prototype.detectForVideo=kc.prototype.F,kc.prototype.detect=kc.prototype.D,kc.prototype.setOptions=kc.prototype.o,kc.createFromModelPath=function(t,e){return Ya(kc,t,{baseOptions:{modelAssetPath:e}})},kc.createFromModelBuffer=function(t,e){return Ya(kc,t,{baseOptions:{modelAssetBuffer:e}})},kc.createFromOptions=function(t,e){return Ya(kc,t,e)},kc.HAND_CONNECTIONS=pc,kc.POSE_CONNECTIONS=wc,kc.FACE_LANDMARKS_LIPS=ec,kc.FACE_LANDMARKS_LEFT_EYE=nc,kc.FACE_LANDMARKS_LEFT_EYEBROW=rc,kc.FACE_LANDMARKS_LEFT_IRIS=ic,kc.FACE_LANDMARKS_RIGHT_EYE=sc,kc.FACE_LANDMARKS_RIGHT_EYEBROW=oc,kc.FACE_LANDMARKS_RIGHT_IRIS=ac,kc.FACE_LANDMARKS_FACE_OVAL=cc,kc.FACE_LANDMARKS_CONTOURS=hc,kc.FACE_LANDMARKS_TESSELATION=uc;var xc=class extends Qa{constructor(t,e){super(new Ka(t,e),"input_image","norm_rect",!0),this.j={classifications:[]},un(t=this.h=new fo,0,1,e=new Ps)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return un(this.h,0,2,So(t,an(this.h,xs,2))),this.l(t)}ta(t,e){return this.j={classifications:[]},qa(this,t,e),this.j}ua(t,e,n){return this.j={classifications:[]},Ja(this,t,n,e),this.j}m(){var t=new es;Qi(t,"input_image"),Qi(t,"norm_rect"),ts(t,"classifications");const e=new Vi;Yn(e,po,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.image_classifier.ImageClassifierGraph"),zi(n,"IMAGE:input_image"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"CLASSIFICATIONS:classifications"),n.o(e),Zi(t,n),this.g.attachProtoListener("classifications",((t,e)=>{this.j=function(t){const e={classifications:hn(t,vs,1).map((t=>Lo(an(t,ss,4)?.g()??[],gn(mn(t,2),0),_n(t,3))))};return null!=te(Be(t,2))&&(e.timestampMs=gn(te(Be(t,2)),0)),e}(Es(t)),qo(this,e)})),this.g.attachEmptyPacketListener("classifications",(t=>{qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};xc.prototype.classifyForVideo=xc.prototype.ua,xc.prototype.classify=xc.prototype.ta,xc.prototype.setOptions=xc.prototype.o,xc.createFromModelPath=function(t,e){return Ya(xc,t,{baseOptions:{modelAssetPath:e}})},xc.createFromModelBuffer=function(t,e){return Ya(xc,t,{baseOptions:{modelAssetBuffer:e}})},xc.createFromOptions=function(t,e){return Ya(xc,t,e)};var Sc=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!0),this.h=new go,this.embeddings={embeddings:[]},un(t=this.h,0,1,e=new Ps)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){var e=this.h,n=an(this.h,Ls,2);return n=n?n.clone():new Ls,void 0!==t.l2Normalize?vn(n,1,t.l2Normalize):"l2Normalize"in t&&Ve(n,1),void 0!==t.quantize?vn(n,2,t.quantize):"quantize"in t&&Ve(n,2),un(e,0,2,n),this.l(t)}Aa(t,e){return qa(this,t,e),this.embeddings}Ba(t,e,n){return Ja(this,t,n,e),this.embeddings}m(){var t=new es;Qi(t,"image_in"),Qi(t,"norm_rect"),ts(t,"embeddings_out");const e=new Vi;Yn(e,mo,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.image_embedder.ImageEmbedderGraph"),zi(n,"IMAGE:image_in"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"EMBEDDINGS:embeddings_out"),n.o(e),Zi(t,n),this.g.attachProtoListener("embeddings_out",((t,e)=>{t=ks(t),this.embeddings=function(t){return{embeddings:hn(t,bs,1).map((t=>{const e={headIndex:gn(mn(t,3),0)??-1,headName:_n(t,4)??""};if(void 0!==on(t,ws,tn(t,1)))t=Ke(t=an(t,ws,tn(t,1)),1,Wt,ze()),e.floatEmbedding=t.slice();else{const n=new Uint8Array(0);e.quantizedEmbedding=an(t,Ts,tn(t,2))?.pa()?.h()??n}return e})),timestampMs:gn(te(Be(t,2)),0)}}(t),qo(this,e)})),this.g.attachEmptyPacketListener("embeddings_out",(t=>{qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};Sc.cosineSimilarity=function(t,e){if(t.floatEmbedding&&e.floatEmbedding)t=Po(t.floatEmbedding,e.floatEmbedding);else{if(!t.quantizedEmbedding||!e.quantizedEmbedding)throw Error("Cannot compute cosine similarity between quantized and float embeddings.");t=Po(Mo(t.quantizedEmbedding),Mo(e.quantizedEmbedding))}return t},Sc.prototype.embedForVideo=Sc.prototype.Ba,Sc.prototype.embed=Sc.prototype.Aa,Sc.prototype.setOptions=Sc.prototype.o,Sc.createFromModelPath=function(t,e){return Ya(Sc,t,{baseOptions:{modelAssetPath:e}})},Sc.createFromModelBuffer=function(t,e){return Ya(Sc,t,{baseOptions:{modelAssetBuffer:e}})},Sc.createFromOptions=function(t,e){return Ya(Sc,t,e)};var Lc=class{constructor(t,e,n){this.confidenceMasks=t,this.categoryMask=e,this.qualityScores=n}close(){this.confidenceMasks?.forEach((t=>{t.close()})),this.categoryMask?.close()}};function Rc(t){t.categoryMask=void 0,t.confidenceMasks=void 0,t.qualityScores=void 0}function Fc(t){try{const e=new Lc(t.confidenceMasks,t.categoryMask,t.qualityScores);if(!t.j)return e;t.j(e)}finally{Qo(t)}}Lc.prototype.close=Lc.prototype.close;var Ic=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!1),this.s=[],this.outputCategoryMask=!1,this.outputConfidenceMasks=!0,this.h=new wo,this.v=new yo,un(this.h,0,3,this.v),un(t=this.h,0,1,e=new Ps)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return void 0!==t.displayNamesLocale?Ve(this.h,2,re(t.displayNamesLocale)):"displayNamesLocale"in t&&Ve(this.h,2),"outputCategoryMask"in t&&(this.outputCategoryMask=t.outputCategoryMask??!1),"outputConfidenceMasks"in t&&(this.outputConfidenceMasks=t.outputConfidenceMasks??!0),super.l(t)}J(){!function(t){const e=hn(t.ea(),Yi,1).filter((t=>_n(t,1).includes("mediapipe.tasks.TensorsToSegmentationCalculator")));if(t.s=[],e.length>1)throw Error("The graph has more than one mediapipe.tasks.TensorsToSegmentationCalculator.");1===e.length&&(an(e[0],Vi,7)?.l()?.g()??new Map).forEach(((e,n)=>{t.s[Number(n)]=_n(e,1)}))}(this)}segment(t,e,n){const r="function"!=typeof e?e:{};return this.j="function"==typeof e?e:n,Rc(this),qa(this,t,r),Fc(this)}Ma(t,e,n,r){const i="function"!=typeof n?n:{};return this.j="function"==typeof n?n:r,Rc(this),Ja(this,t,i,e),Fc(this)}Ea(){return this.s}m(){var t=new es;Qi(t,"image_in"),Qi(t,"norm_rect");const e=new Vi;Yn(e,To,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.image_segmenter.ImageSegmenterGraph"),zi(n,"IMAGE:image_in"),zi(n,"NORM_RECT:norm_rect"),n.o(e),Zi(t,n),Jo(this,t),this.outputConfidenceMasks&&(ts(t,"confidence_masks"),Ki(n,"CONFIDENCE_MASKS:confidence_masks"),Zo(this,"confidence_masks"),this.g.da("confidence_masks",((t,e)=>{this.confidenceMasks=t.map((t=>Za(this,t,!0,!this.j))),qo(this,e)})),this.g.attachEmptyPacketListener("confidence_masks",(t=>{this.confidenceMasks=[],qo(this,t)}))),this.outputCategoryMask&&(ts(t,"category_mask"),Ki(n,"CATEGORY_MASK:category_mask"),Zo(this,"category_mask"),this.g.V("category_mask",((t,e)=>{this.categoryMask=Za(this,t,!1,!this.j),qo(this,e)})),this.g.attachEmptyPacketListener("category_mask",(t=>{this.categoryMask=void 0,qo(this,t)}))),ts(t,"quality_scores"),Ki(n,"QUALITY_SCORES:quality_scores"),this.g.attachFloatVectorListener("quality_scores",((t,e)=>{this.qualityScores=t,qo(this,e)})),this.g.attachEmptyPacketListener("quality_scores",(t=>{this.categoryMask=void 0,qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};Ic.prototype.getLabels=Ic.prototype.Ea,Ic.prototype.segmentForVideo=Ic.prototype.Ma,Ic.prototype.segment=Ic.prototype.segment,Ic.prototype.setOptions=Ic.prototype.o,Ic.createFromModelPath=function(t,e){return Ya(Ic,t,{baseOptions:{modelAssetPath:e}})},Ic.createFromModelBuffer=function(t,e){return Ya(Ic,t,{baseOptions:{modelAssetBuffer:e}})},Ic.createFromOptions=function(t,e){return Ya(Ic,t,e)};var Mc=class{constructor(t,e,n){this.confidenceMasks=t,this.categoryMask=e,this.qualityScores=n}close(){this.confidenceMasks?.forEach((t=>{t.close()})),this.categoryMask?.close()}};Mc.prototype.close=Mc.prototype.close;var Pc=class extends $n{constructor(t){super(t)}},Oc=[0,li,-2],Cc=[0,ii,-3,pi,ii,-1],Uc=[0,Cc],Nc=[0,Cc,li,-1],Dc=class extends $n{constructor(t){super(t)}},Bc=[0,ii,-1,pi],Gc=class extends $n{constructor(){super()}},jc=class extends $n{constructor(t){super(t)}},Vc=[1,2,3,4,5,6,7,8,9,10,14,15],Xc=class extends $n{constructor(){super()}};Xc.prototype.g=Li([0,vi,[0,Vc,Ei,Cc,Ei,[0,Cc,Oc],Ei,Uc,Ei,[0,Uc,Oc],Ei,Bc,Ei,[0,ii,-3,pi,Ai],Ei,[0,ii,-3,pi],Ei,[0,_i,ii,-2,pi,li,pi,-1,2,ii,Oc],Ei,Nc,Ei,[0,Nc,Oc],ii,Oc,_i,Ei,[0,ii,-3,pi,Oc,-1],Ei,[0,vi,Bc]],_i,[0,_i,li,-1,pi]]);var Hc=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect_in",!1),this.outputCategoryMask=!1,this.outputConfidenceMasks=!0,this.h=new wo,this.s=new yo,un(this.h,0,3,this.s),un(t=this.h,0,1,e=new Ps)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return"outputCategoryMask"in t&&(this.outputCategoryMask=t.outputCategoryMask??!1),"outputConfidenceMasks"in t&&(this.outputConfidenceMasks=t.outputConfidenceMasks??!0),super.l(t)}segment(t,e,n,r){const i="function"!=typeof n?n:{};this.j="function"==typeof n?n:r,this.qualityScores=this.categoryMask=this.confidenceMasks=void 0,n=this.B+1,r=new Xc;const s=new jc;var o=new Pc;if(En(o,1,255),un(s,0,12,o),e.keypoint&&e.scribble)throw Error("Cannot provide both keypoint and scribble.");if(e.keypoint){var a=new Dc;vn(a,3,!0),wn(a,1,e.keypoint.x),wn(a,2,e.keypoint.y),ln(s,5,Vc,a)}else{if(!e.scribble)throw Error("Must provide either a keypoint or a scribble.");for(a of(o=new Gc,e.scribble))vn(e=new Dc,3,!0),wn(e,1,a.x),wn(e,2,a.y),pn(o,1,Dc,e);ln(s,15,Vc,o)}pn(r,1,jc,s),this.g.addProtoToStream(r.g(),"drishti.RenderData","roi_in",n),qa(this,t,i);t:{try{const t=new Mc(this.confidenceMasks,this.categoryMask,this.qualityScores);if(!this.j){var c=t;break t}this.j(t)}finally{Qo(this)}c=void 0}return c}m(){var t=new es;Qi(t,"image_in"),Qi(t,"roi_in"),Qi(t,"norm_rect_in");const e=new Vi;Yn(e,To,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.interactive_segmenter.InteractiveSegmenterGraph"),zi(n,"IMAGE:image_in"),zi(n,"ROI:roi_in"),zi(n,"NORM_RECT:norm_rect_in"),n.o(e),Zi(t,n),Jo(this,t),this.outputConfidenceMasks&&(ts(t,"confidence_masks"),Ki(n,"CONFIDENCE_MASKS:confidence_masks"),Zo(this,"confidence_masks"),this.g.da("confidence_masks",((t,e)=>{this.confidenceMasks=t.map((t=>Za(this,t,!0,!this.j))),qo(this,e)})),this.g.attachEmptyPacketListener("confidence_masks",(t=>{this.confidenceMasks=[],qo(this,t)}))),this.outputCategoryMask&&(ts(t,"category_mask"),Ki(n,"CATEGORY_MASK:category_mask"),Zo(this,"category_mask"),this.g.V("category_mask",((t,e)=>{this.categoryMask=Za(this,t,!1,!this.j),qo(this,e)})),this.g.attachEmptyPacketListener("category_mask",(t=>{this.categoryMask=void 0,qo(this,t)}))),ts(t,"quality_scores"),Ki(n,"QUALITY_SCORES:quality_scores"),this.g.attachFloatVectorListener("quality_scores",((t,e)=>{this.qualityScores=t,qo(this,e)})),this.g.attachEmptyPacketListener("quality_scores",(t=>{this.categoryMask=void 0,qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};Hc.prototype.segment=Hc.prototype.segment,Hc.prototype.setOptions=Hc.prototype.o,Hc.createFromModelPath=function(t,e){return Ya(Hc,t,{baseOptions:{modelAssetPath:e}})},Hc.createFromModelBuffer=function(t,e){return Ya(Hc,t,{baseOptions:{modelAssetBuffer:e}})},Hc.createFromOptions=function(t,e){return Ya(Hc,t,e)};var Wc=class extends Qa{constructor(t,e){super(new Ka(t,e),"input_frame_gpu","norm_rect",!1),this.j={detections:[]},un(t=this.h=new bo,0,1,e=new Ps)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return void 0!==t.displayNamesLocale?Ve(this.h,2,re(t.displayNamesLocale)):"displayNamesLocale"in t&&Ve(this.h,2),void 0!==t.maxResults?En(this.h,3,t.maxResults):"maxResults"in t&&Ve(this.h,3),void 0!==t.scoreThreshold?wn(this.h,4,t.scoreThreshold):"scoreThreshold"in t&&Ve(this.h,4),void 0!==t.categoryAllowlist?Tn(this.h,5,t.categoryAllowlist):"categoryAllowlist"in t&&Ve(this.h,5),void 0!==t.categoryDenylist?Tn(this.h,6,t.categoryDenylist):"categoryDenylist"in t&&Ve(this.h,6),this.l(t)}D(t,e){return this.j={detections:[]},qa(this,t,e),this.j}F(t,e,n){return this.j={detections:[]},Ja(this,t,n,e),this.j}m(){var t=new es;Qi(t,"input_frame_gpu"),Qi(t,"norm_rect"),ts(t,"detections");const e=new Vi;Yn(e,Ao,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.ObjectDetectorGraph"),zi(n,"IMAGE:input_frame_gpu"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"DETECTIONS:detections"),n.o(e),Zi(t,n),this.g.attachProtoVectorListener("detections",((t,e)=>{for(const e of t)t=ls(e),this.j.detections.push(Ro(t));qo(this,e)})),this.g.attachEmptyPacketListener("detections",(t=>{qo(this,t)})),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};Wc.prototype.detectForVideo=Wc.prototype.F,Wc.prototype.detect=Wc.prototype.D,Wc.prototype.setOptions=Wc.prototype.o,Wc.createFromModelPath=async function(t,e){return Ya(Wc,t,{baseOptions:{modelAssetPath:e}})},Wc.createFromModelBuffer=function(t,e){return Ya(Wc,t,{baseOptions:{modelAssetBuffer:e}})},Wc.createFromOptions=function(t,e){return Ya(Wc,t,e)};var zc=class{constructor(t,e,n){this.landmarks=t,this.worldLandmarks=e,this.segmentationMasks=n}close(){this.segmentationMasks?.forEach((t=>{t.close()}))}};function Kc(t){t.landmarks=[],t.worldLandmarks=[],t.segmentationMasks=void 0}function Yc(t){try{const e=new zc(t.landmarks,t.worldLandmarks,t.segmentationMasks);if(!t.s)return e;t.s(e)}finally{Qo(t)}}zc.prototype.close=zc.prototype.close;var $c=class extends Qa{constructor(t,e){super(new Ka(t,e),"image_in","norm_rect",!1),this.landmarks=[],this.worldLandmarks=[],this.outputSegmentationMasks=!1,un(t=this.h=new ko,0,1,e=new Ps),this.v=new co,un(this.h,0,3,this.v),this.j=new ao,un(this.h,0,2,this.j),En(this.j,4,1),wn(this.j,2,.5),wn(this.v,2,.5),wn(this.h,4,.5)}get baseOptions(){return an(this.h,Ps,1)}set baseOptions(t){un(this.h,0,1,t)}o(t){return"numPoses"in t&&En(this.j,4,t.numPoses??1),"minPoseDetectionConfidence"in t&&wn(this.j,2,t.minPoseDetectionConfidence??.5),"minTrackingConfidence"in t&&wn(this.h,4,t.minTrackingConfidence??.5),"minPosePresenceConfidence"in t&&wn(this.v,2,t.minPosePresenceConfidence??.5),"outputSegmentationMasks"in t&&(this.outputSegmentationMasks=t.outputSegmentationMasks??!1),this.l(t)}D(t,e,n){const r="function"!=typeof e?e:{};return this.s="function"==typeof e?e:n,Kc(this),qa(this,t,r),Yc(this)}F(t,e,n,r){const i="function"!=typeof n?n:{};return this.s="function"==typeof n?n:r,Kc(this),Ja(this,t,i,e),Yc(this)}m(){var t=new es;Qi(t,"image_in"),Qi(t,"norm_rect"),ts(t,"normalized_landmarks"),ts(t,"world_landmarks"),ts(t,"segmentation_masks");const e=new Vi;Yn(e,xo,this.h);const n=new Yi;Wi(n,"mediapipe.tasks.vision.pose_landmarker.PoseLandmarkerGraph"),zi(n,"IMAGE:image_in"),zi(n,"NORM_RECT:norm_rect"),Ki(n,"NORM_LANDMARKS:normalized_landmarks"),Ki(n,"WORLD_LANDMARKS:world_landmarks"),n.o(e),Zi(t,n),Jo(this,t),this.g.attachProtoVectorListener("normalized_landmarks",((t,e)=>{this.landmarks=[];for(const e of t)t=gs(e),this.landmarks.push(Fo(t));qo(this,e)})),this.g.attachEmptyPacketListener("normalized_landmarks",(t=>{this.landmarks=[],qo(this,t)})),this.g.attachProtoVectorListener("world_landmarks",((t,e)=>{this.worldLandmarks=[];for(const e of t)t=ds(e),this.worldLandmarks.push(Io(t));qo(this,e)})),this.g.attachEmptyPacketListener("world_landmarks",(t=>{this.worldLandmarks=[],qo(this,t)})),this.outputSegmentationMasks&&(Ki(n,"SEGMENTATION_MASK:segmentation_masks"),Zo(this,"segmentation_masks"),this.g.da("segmentation_masks",((t,e)=>{this.segmentationMasks=t.map((t=>Za(this,t,!0,!this.s))),qo(this,e)})),this.g.attachEmptyPacketListener("segmentation_masks",(t=>{this.segmentationMasks=[],qo(this,t)}))),t=t.g(),this.setGraph(new Uint8Array(t),!0)}};$c.prototype.detectForVideo=$c.prototype.F,$c.prototype.detect=$c.prototype.D,$c.prototype.setOptions=$c.prototype.o,$c.createFromModelPath=function(t,e){return Ya($c,t,{baseOptions:{modelAssetPath:e}})},$c.createFromModelBuffer=function(t,e){return Ya($c,t,{baseOptions:{modelAssetBuffer:e}})},$c.createFromOptions=function(t,e){return Ya($c,t,e)},$c.POSE_CONNECTIONS=wc,exports.FaceDetector=tc,exports.FaceLandmarker=fc,exports.FaceStylizer=dc,exports.FilesetResolver=Do,exports.GestureRecognizer=_c,exports.HandLandmarker=Ec,exports.HolisticLandmarker=kc,exports.ImageClassifier=xc,exports.ImageEmbedder=Sc,exports.ImageSegmenter=Ic,exports.ImageSegmenterResult=Lc,exports.InteractiveSegmenter=Hc,exports.InteractiveSegmenterResult=Mc,exports.MPImage=Va,exports.MPMask=Ta,exports.ObjectDetector=Wc,exports.PoseLandmarker=$c,exports.VisionTaskRunner=Qa;\n//# sourceMappingURL=vision_bundle_cjs.js.map\n';
1109
1109
  class CVSystem {
1110
1110
  // MediaPipe Tasks Vision worker
@@ -1116,8 +1116,6 @@ class CVSystem {
1116
1116
  // 5 seconds
1117
1117
  // Feature activation state
1118
1118
  activeFeatures = /* @__PURE__ */ new Set();
1119
- pendingFeatures = /* @__PURE__ */ new Set();
1120
- // Features to restore after restart
1121
1119
  // Reference counting: FaceLandmarker is shared between faceMesh and emotionDetection.
1122
1120
  // Track who requested it so we only teardown when nobody needs it.
1123
1121
  faceMeshRequestedBy = /* @__PURE__ */ new Set();
@@ -1146,6 +1144,11 @@ class CVSystem {
1146
1144
  // WASM URLs resolved on the main thread (where the consumer's bundler operates)
1147
1145
  // and passed down via the message chain.
1148
1146
  cvWasmUrls = null;
1147
+ // Monotonic correlation id for postToCV. Each request gets a unique id; the
1148
+ // worker echoes it on its result message so the host can match responses to
1149
+ // requests under burst (replaces the prior anonymous-listener bridge that
1150
+ // could resolve out of order).
1151
+ nextRequestId = 1;
1149
1152
  constructor() {
1150
1153
  this.debugLog("🔧 CVSystem initialized for MediaPipe Tasks Vision");
1151
1154
  }
@@ -1223,7 +1226,14 @@ class CVSystem {
1223
1226
  }
1224
1227
  }
1225
1228
  /**
1226
- * Handle worker failure and attempt restart
1229
+ * Handle worker failure and attempt restart.
1230
+ *
1231
+ * The features-to-restore set lives on the stack (not on `this`) so that
1232
+ * a failed restart cannot leave behind stale "pending" state that would
1233
+ * silently re-enable features the user has since disabled.
1234
+ *
1235
+ * The results cache is cleared up-front so scenes do not display stale
1236
+ * analysis data during the restart window.
1227
1237
  */
1228
1238
  async handleWorkerFailure(reason) {
1229
1239
  this.debugLog(`⚠️ CV Worker failure: ${reason}`);
@@ -1231,6 +1241,9 @@ class CVSystem {
1231
1241
  this.cvWorker.terminate();
1232
1242
  this.cvWorker = null;
1233
1243
  }
1244
+ const featuresToRestore = new Set(this.activeFeatures);
1245
+ this.activeFeatures.clear();
1246
+ this.clearResults();
1234
1247
  const now = Date.now();
1235
1248
  if (this.workerRestartCount >= this.maxWorkerRestarts) {
1236
1249
  this.debugLog("❌ Max worker restarts exceeded, giving up");
@@ -1240,24 +1253,17 @@ class CVSystem {
1240
1253
  this.debugLog("⏱️ Worker restart cooldown active, skipping restart");
1241
1254
  return;
1242
1255
  }
1243
- this.pendingFeatures = new Set(this.activeFeatures);
1244
- this.activeFeatures.clear();
1245
1256
  try {
1246
1257
  this.workerRestartCount++;
1247
1258
  this.workerLastRestart = now;
1248
1259
  this.debugLog(`🔄 Restarting CV worker (attempt ${this.workerRestartCount}/${this.maxWorkerRestarts})`);
1249
1260
  await this.ensureCVWorker();
1250
- if (this.pendingFeatures.size > 0) {
1251
- const featuresToRestore = Array.from(this.pendingFeatures);
1252
- this.debugLog(`🔄 Restoring features: [${featuresToRestore.join(", ")}]`);
1253
- try {
1254
- await this.postToCV("config", { features: featuresToRestore });
1255
- this.activeFeatures = new Set(this.pendingFeatures);
1256
- this.debugLog("✅ Features restored successfully");
1257
- } catch (error) {
1258
- this.debugLog("❌ Failed to restore features:", error);
1259
- }
1260
- this.pendingFeatures.clear();
1261
+ if (featuresToRestore.size > 0) {
1262
+ const featureList = Array.from(featuresToRestore);
1263
+ this.debugLog(`🔄 Restoring features: [${featureList.join(", ")}]`);
1264
+ await this.postToCV("config", { features: featureList });
1265
+ this.activeFeatures = featuresToRestore;
1266
+ this.debugLog("✅ Features restored successfully");
1261
1267
  }
1262
1268
  this.debugLog("✅ CV worker restarted successfully");
1263
1269
  } catch (error) {
@@ -1265,44 +1271,53 @@ class CVSystem {
1265
1271
  }
1266
1272
  }
1267
1273
  /**
1268
- * Send message to CV worker and wait for response
1274
+ * Send a request to the CV worker and resolve when its echoed response
1275
+ * arrives. Each call generates a monotonic requestId; a one-shot listener
1276
+ * filtered by that id resolves only on its own response. The listener and
1277
+ * timer are always cleaned up on every exit path (response, timeout, error).
1269
1278
  */
1270
1279
  postToCV(type, data, transfer) {
1271
1280
  return new Promise((resolve, reject) => {
1272
1281
  if (!this.cvWorker) {
1273
1282
  return reject(new Error("CV worker not initialized"));
1274
1283
  }
1275
- const timeout = setTimeout(() => {
1276
- this.debugLog(`⏱️ [CV Worker] timeout for ${type}`);
1277
- if (type === "config") {
1278
- this.handleWorkerFailure(`Timeout for ${type} message`);
1284
+ const requestId = this.nextRequestId++;
1285
+ const worker = this.cvWorker;
1286
+ let timer = null;
1287
+ const cleanup = () => {
1288
+ if (timer !== null) {
1289
+ clearTimeout(timer);
1290
+ timer = null;
1279
1291
  }
1280
- reject(new Error(`CV worker timeout for ${type}`));
1281
- }, 5e3);
1292
+ worker.removeEventListener("message", onMessage);
1293
+ };
1282
1294
  const onMessage = (ev) => {
1283
1295
  const msg = ev.data;
1284
- if (msg.type === "result") {
1285
- clearTimeout(timeout);
1286
- this.cvWorker.removeEventListener("message", onMessage);
1287
- if (msg.success) {
1288
- this.debugLog(`✅ [CV Worker] response for ${type}`, msg.data);
1289
- resolve(msg.data);
1290
- } else {
1291
- this.debugLog(`❌ [CV Worker] error response for ${type}`, msg.error);
1292
- if (msg.restartRequired) {
1293
- this.handleWorkerFailure(`Worker reported restart required: ${msg.error}`);
1294
- }
1295
- reject(new Error(msg.error || "CV worker error"));
1296
+ if (msg.type !== "result" || msg.requestId !== requestId) return;
1297
+ cleanup();
1298
+ if (msg.success) {
1299
+ this.debugLog(`✅ [CV Worker] response for ${type}#${requestId}`, msg.data);
1300
+ resolve(msg.data);
1301
+ } else {
1302
+ this.debugLog(`❌ [CV Worker] error response for ${type}#${requestId}`, msg.error);
1303
+ if (msg.restartRequired) {
1304
+ this.handleWorkerFailure(`Worker reported restart required: ${msg.error}`);
1296
1305
  }
1306
+ reject(new Error(msg.error || "CV worker error"));
1297
1307
  }
1298
1308
  };
1299
- this.cvWorker.addEventListener("message", onMessage);
1300
- const message = {
1301
- type,
1302
- ...data
1303
- };
1304
- this.debugLog(`📤 [CVSystem -> CV Worker] ${type}`, data);
1305
- this.cvWorker.postMessage(message, transfer || []);
1309
+ timer = setTimeout(() => {
1310
+ this.debugLog(`⏱️ [CV Worker] timeout for ${type}#${requestId}`);
1311
+ cleanup();
1312
+ if (type === "config") {
1313
+ this.handleWorkerFailure(`Timeout for ${type} message`);
1314
+ }
1315
+ reject(new Error(`CV worker timeout for ${type}`));
1316
+ }, 5e3);
1317
+ worker.addEventListener("message", onMessage);
1318
+ const message = { type, requestId, ...data };
1319
+ this.debugLog(`📤 [CVSystem -> CV Worker] ${type}#${requestId}`, data);
1320
+ worker.postMessage(message, transfer || []);
1306
1321
  });
1307
1322
  }
1308
1323
  /**
@@ -1548,17 +1563,19 @@ class CVSystem {
1548
1563
  */
1549
1564
  async processFrame(bitmap) {
1550
1565
  if (this.processing || this.activeFeatures.size === 0) {
1566
+ bitmap.close();
1551
1567
  return;
1552
1568
  }
1553
1569
  this.cvFrameCounter++;
1554
- const shouldProcess = this.shouldProcessFrame();
1555
- if (!shouldProcess) {
1570
+ if (!this.shouldProcessFrame()) {
1571
+ bitmap.close();
1556
1572
  return;
1557
1573
  }
1558
1574
  this.processing = true;
1559
1575
  this.processingStartTime = performance.now();
1560
1576
  this.trackCVFrameRate();
1561
1577
  this.debugLog(`🎬 Processing frame ${this.cvFrameCounter} with features:`, Array.from(this.activeFeatures));
1578
+ let raceTimerId = null;
1562
1579
  try {
1563
1580
  const features = Array.from(this.activeFeatures);
1564
1581
  const timestamp = performance.now();
@@ -1568,7 +1585,7 @@ class CVSystem {
1568
1585
  features
1569
1586
  }, [bitmap]);
1570
1587
  const timeoutPromise = new Promise((_, reject) => {
1571
- setTimeout(() => reject(new Error("CV processing timeout")), 500);
1588
+ raceTimerId = setTimeout(() => reject(new Error("CV processing timeout")), 500);
1572
1589
  });
1573
1590
  const results = await Promise.race([processPromise, timeoutPromise]);
1574
1591
  if ("faces" in results && (this.activeFeatures.has("faceDetection") || this.activeFeatures.has("faceMesh") || this.activeFeatures.has("emotionDetection"))) {
@@ -1595,6 +1612,7 @@ class CVSystem {
1595
1612
  } catch (error) {
1596
1613
  this.debugLog("⚠️ CV processing failed:", error);
1597
1614
  } finally {
1615
+ if (raceTimerId !== null) clearTimeout(raceTimerId);
1598
1616
  this.processing = false;
1599
1617
  }
1600
1618
  }
@@ -1646,6 +1664,25 @@ class CVSystem {
1646
1664
  getResults() {
1647
1665
  return { ...this.results };
1648
1666
  }
1667
+ /**
1668
+ * Clear the CV results cache without tearing down the worker or loaded models.
1669
+ * Called when the input source goes away (video disconnect, worker restart) so
1670
+ * scenes do not see stale analysis data, while keeping WASM models loaded for
1671
+ * fast reactivation.
1672
+ */
1673
+ clearResults() {
1674
+ this.results.faces = [];
1675
+ this.results.hands = [];
1676
+ this.results.pose = null;
1677
+ this.results.segmentation = null;
1678
+ }
1679
+ /**
1680
+ * Whether any CV feature is currently active. Used by callers to skip work
1681
+ * (e.g. ImageBitmap creation) that would be discarded by processFrame().
1682
+ */
1683
+ hasActiveFeatures() {
1684
+ return this.activeFeatures.size > 0;
1685
+ }
1649
1686
  /**
1650
1687
  * Get processing statistics
1651
1688
  */
@@ -1784,13 +1821,9 @@ class CVSystem {
1784
1821
  this.cvWorker = null;
1785
1822
  }
1786
1823
  this.activeFeatures.clear();
1787
- this.pendingFeatures.clear();
1788
1824
  this.faceMeshRequestedBy.clear();
1789
1825
  this.workerRestartCount = 0;
1790
- this.results.faces = [];
1791
- this.results.hands = [];
1792
- this.results.pose = null;
1793
- this.results.segmentation = null;
1826
+ this.clearResults();
1794
1827
  this.processing = false;
1795
1828
  this.processingTimes = [];
1796
1829
  this.debugLog("✅ CVSystem cleanup complete");
@@ -1846,6 +1879,11 @@ class VideoSystem {
1846
1879
  frameRate: 0,
1847
1880
  frameData: null
1848
1881
  };
1882
+ // Marks `videoState.frameData` as needing re-extraction from the canvas
1883
+ // (set true on every new incoming frame, cleared by extractFrameDataIfNeeded).
1884
+ // Enables single per-frame getImageData when either CV or a scene actually
1885
+ // needs pixel data, and zero allocation when nothing does.
1886
+ frameDataDirty = false;
1849
1887
  // Phase 11 - CV System Integration
1850
1888
  cvSystem;
1851
1889
  constructor() {
@@ -1891,7 +1929,7 @@ class VideoSystem {
1891
1929
  frameWidth: this.videoState.frameWidth,
1892
1930
  frameHeight: this.videoState.frameHeight,
1893
1931
  frameRate: this.videoState.frameRate,
1894
- getFrameData: () => this.videoState.frameData,
1932
+ getFrameData: () => this.extractFrameDataIfNeeded(),
1895
1933
  // CV Results from CVSystem
1896
1934
  faces: cvResults.faces,
1897
1935
  hands: cvResults.hands,
@@ -1901,6 +1939,29 @@ class VideoSystem {
1901
1939
  cv: this.cvSystem.getControlInterface()
1902
1940
  };
1903
1941
  }
1942
+ /**
1943
+ * Lazily extract pixel data from the offscreen canvas. Returns the cached
1944
+ * ImageData unless a new frame has arrived since the last extraction
1945
+ * (frameDataDirty), in which case getImageData is called once and cached.
1946
+ *
1947
+ * This eliminates ~3.7 MB/frame ImageData allocations at 720p when neither
1948
+ * CV nor a scene needs pixel data, while preserving bit-identical output
1949
+ * for callers that do (single getImageData per frame, regardless of how
1950
+ * many readers).
1951
+ */
1952
+ extractFrameDataIfNeeded() {
1953
+ if (!this.offscreenCanvas || !this.ctx) return null;
1954
+ if (this.frameDataDirty || !this.videoState.frameData) {
1955
+ this.videoState.frameData = this.ctx.getImageData(
1956
+ 0,
1957
+ 0,
1958
+ this.offscreenCanvas.width,
1959
+ this.offscreenCanvas.height
1960
+ );
1961
+ this.frameDataDirty = false;
1962
+ }
1963
+ return this.videoState.frameData;
1964
+ }
1904
1965
  /**
1905
1966
  * ✅ CORRECT: Receive OffscreenCanvas transfer from host
1906
1967
  */
@@ -1957,6 +2018,7 @@ class VideoSystem {
1957
2018
  });
1958
2019
  }
1959
2020
  this.ctx.drawImage(data.imageBitmap, 0, 0, this.offscreenCanvas.width, this.offscreenCanvas.height);
2021
+ this.frameDataDirty = true;
1960
2022
  this.processCurrentFrame(data.timestamp);
1961
2023
  data.imageBitmap.close();
1962
2024
  this.frameCount++;
@@ -1965,19 +2027,18 @@ class VideoSystem {
1965
2027
  }
1966
2028
  }
1967
2029
  /**
1968
- * Process current frame (called when new frame is drawn)
2030
+ * Process current frame (called when new frame is drawn).
2031
+ *
2032
+ * Frame data extraction is lazy: we only call getImageData and createImageBitmap
2033
+ * when CV has active features. When no CV is active, scenes that need pixel
2034
+ * data still get it on-demand via getFrameData() (extracted lazily from the
2035
+ * canvas). This eliminates ~7+ MB/frame allocation at 720p when CV is idle.
1969
2036
  */
1970
2037
  async processCurrentFrame(timestamp) {
1971
2038
  if (!this.offscreenCanvas || !this.ctx) {
1972
2039
  return;
1973
2040
  }
1974
2041
  try {
1975
- this.videoState.frameData = this.ctx.getImageData(
1976
- 0,
1977
- 0,
1978
- this.offscreenCanvas.width,
1979
- this.offscreenCanvas.height
1980
- );
1981
2042
  const deltaTime = timestamp - this.lastFrameTime;
1982
2043
  this.videoState.frameRate = deltaTime > 0 ? 1e3 / deltaTime : 0;
1983
2044
  if (!this.hasLoggedFirstFrame) {
@@ -1985,25 +2046,28 @@ class VideoSystem {
1985
2046
  this.debugLog("✅ Full GPU access available for custom effects and CV analysis");
1986
2047
  this.hasLoggedFirstFrame = true;
1987
2048
  }
1988
- if (this.videoState.frameData) {
1989
- try {
1990
- const bitmap = await createImageBitmap(this.videoState.frameData);
1991
- this.cvSystem.processFrame(bitmap);
1992
- } catch (bitmapError) {
1993
- this.debugLog("⚠️ createImageBitmap failed – falling back to reusable CV canvas:", bitmapError);
1994
- if (!this.cvScratchCanvas || !this.cvScratchContext || this.cvScratchCanvas.width !== this.videoState.frameData.width || this.cvScratchCanvas.height !== this.videoState.frameData.height) {
1995
- this.cvScratchCanvas = new OffscreenCanvas(
1996
- this.videoState.frameData.width,
1997
- this.videoState.frameData.height
1998
- );
1999
- this.cvScratchContext = this.cvScratchCanvas.getContext("2d");
2000
- if (!this.cvScratchContext) {
2001
- throw new Error("Failed to get 2D context for CV fallback canvas");
2049
+ if (this.cvSystem.hasActiveFeatures()) {
2050
+ const frameData = this.extractFrameDataIfNeeded();
2051
+ if (frameData) {
2052
+ try {
2053
+ const bitmap = await createImageBitmap(frameData);
2054
+ this.cvSystem.processFrame(bitmap);
2055
+ } catch (bitmapError) {
2056
+ this.debugLog("⚠️ createImageBitmap failed – falling back to reusable CV canvas:", bitmapError);
2057
+ if (!this.cvScratchCanvas || !this.cvScratchContext || this.cvScratchCanvas.width !== frameData.width || this.cvScratchCanvas.height !== frameData.height) {
2058
+ this.cvScratchCanvas = new OffscreenCanvas(
2059
+ frameData.width,
2060
+ frameData.height
2061
+ );
2062
+ this.cvScratchContext = this.cvScratchCanvas.getContext("2d");
2063
+ if (!this.cvScratchContext) {
2064
+ throw new Error("Failed to get 2D context for CV fallback canvas");
2065
+ }
2002
2066
  }
2067
+ this.cvScratchContext.putImageData(frameData, 0, 0);
2068
+ const fallbackBitmap = this.cvScratchCanvas.transferToImageBitmap();
2069
+ this.cvSystem.processFrame(fallbackBitmap);
2003
2070
  }
2004
- this.cvScratchContext.putImageData(this.videoState.frameData, 0, 0);
2005
- const fallbackBitmap = this.cvScratchCanvas.transferToImageBitmap();
2006
- this.cvSystem.processFrame(fallbackBitmap);
2007
2071
  }
2008
2072
  }
2009
2073
  this.lastFrameTime = timestamp;
@@ -2068,8 +2132,10 @@ class VideoSystem {
2068
2132
  this.videoState.frameHeight = 0;
2069
2133
  this.videoState.frameRate = 0;
2070
2134
  this.videoState.frameData = null;
2135
+ this.frameDataDirty = false;
2071
2136
  this.cvScratchCanvas = null;
2072
2137
  this.cvScratchContext = null;
2138
+ this.cvSystem.clearResults();
2073
2139
  this.hasLoggedFirstFrame = false;
2074
2140
  this.frameCount = 0;
2075
2141
  this.debugLog("Video disconnected (worker-side)");
@@ -2174,6 +2240,7 @@ class VideoSystem {
2174
2240
  this.videoState.frameWidth = data.imageBitmap.width;
2175
2241
  this.videoState.frameHeight = data.imageBitmap.height;
2176
2242
  this.videoState.isConnected = true;
2243
+ this.frameDataDirty = true;
2177
2244
  this.processCurrentFrame(data.timestamp);
2178
2245
  data.imageBitmap.close();
2179
2246
  }
@@ -5408,8 +5475,14 @@ class VijiWorkerRuntime {
5408
5475
  if (message.data.sc) await update(message.data.sc);
5409
5476
  init(this.canvas);
5410
5477
  if (message.data.rh !== void 0) setRenderHint(message.data.rh);
5411
- if (message.data.cvWasmUrls) {
5412
- this.cvWasmUrls = message.data.cvWasmUrls;
5478
+ if (message.data.cvWasmFiles) {
5479
+ const f = message.data.cvWasmFiles;
5480
+ this.cvWasmUrls = {
5481
+ simdLoaderJs: URL.createObjectURL(new Blob([f.simdLoaderJs], { type: "application/javascript" })),
5482
+ simdBinary: URL.createObjectURL(new Blob([f.simdBinary], { type: "application/wasm" })),
5483
+ nosimdLoaderJs: URL.createObjectURL(new Blob([f.nosimdLoaderJs], { type: "application/javascript" })),
5484
+ nosimdBinary: URL.createObjectURL(new Blob([f.nosimdBinary], { type: "application/wasm" }))
5485
+ };
5413
5486
  }
5414
5487
  this.startRenderLoop();
5415
5488
  this.postMessage("init-response", {
@@ -5681,10 +5754,15 @@ class VijiWorkerRuntime {
5681
5754
  handleVideoCanvasSetup(message) {
5682
5755
  const { streamIndex, streamType, deviceId } = message.data;
5683
5756
  const index = streamIndex || 0;
5684
- const videoSystem = new VideoSystem();
5685
- videoSystem.setDebugMode(this.debugMode);
5686
- if (this.cvWasmUrls) {
5687
- videoSystem.setCVWasmUrls(this.cvWasmUrls);
5757
+ let videoSystem = this.videoSystems[index];
5758
+ const reused = !!videoSystem;
5759
+ if (!videoSystem) {
5760
+ videoSystem = new VideoSystem();
5761
+ videoSystem.setDebugMode(this.debugMode);
5762
+ if (this.cvWasmUrls) {
5763
+ videoSystem.setCVWasmUrls(this.cvWasmUrls);
5764
+ }
5765
+ this.videoSystems[index] = videoSystem;
5688
5766
  }
5689
5767
  videoSystem.setStreamType(streamType, deviceId);
5690
5768
  videoSystem.handleCanvasSetup({
@@ -5693,8 +5771,7 @@ class VijiWorkerRuntime {
5693
5771
  height: message.data.height,
5694
5772
  timestamp: message.data.timestamp
5695
5773
  });
5696
- this.videoSystems[index] = videoSystem;
5697
- this.debugLog(`Video system setup at index ${index}, type: ${streamType}${deviceId ? `, deviceId: ${deviceId}` : ""}`);
5774
+ this.debugLog(`Video system ${reused ? "reused" : "created"} at index ${index}, type: ${streamType}${deviceId ? `, deviceId: ${deviceId}` : ""}`);
5698
5775
  switch (streamType) {
5699
5776
  case "main":
5700
5777
  Object.assign(this.viji.video, videoSystem.getVideoAPI());
@@ -5764,17 +5841,15 @@ class VijiWorkerRuntime {
5764
5841
  ...message.data.disconnect && { disconnect: message.data.disconnect },
5765
5842
  timestamp: message.data.timestamp
5766
5843
  });
5767
- if (!message.data.disconnect) {
5768
- if (streamType === "main") {
5769
- Object.assign(this.viji.video, vs.getVideoAPI());
5770
- } else if (streamType === "device" && deviceId) {
5771
- const device = this.viji.devices.find((d) => d.id === deviceId);
5772
- if (device) {
5773
- if (device.video) {
5774
- Object.assign(device.video, vs.getVideoAPI());
5775
- } else {
5776
- device.video = vs.getVideoAPI();
5777
- }
5844
+ if (streamType === "main") {
5845
+ Object.assign(this.viji.video, vs.getVideoAPI());
5846
+ } else if (streamType === "device" && deviceId && !message.data.disconnect) {
5847
+ const device = this.viji.devices.find((d) => d.id === deviceId);
5848
+ if (device) {
5849
+ if (device.video) {
5850
+ Object.assign(device.video, vs.getVideoAPI());
5851
+ } else {
5852
+ device.video = vs.getVideoAPI();
5778
5853
  }
5779
5854
  }
5780
5855
  }
@@ -27445,4 +27520,4 @@ async function setSceneCode(sceneCode) {
27445
27520
  }
27446
27521
  }
27447
27522
  self.setSceneCode = setSceneCode;
27448
- //# sourceMappingURL=viji.worker-4gGFik2A.js.map
27523
+ //# sourceMappingURL=viji.worker-DiQyLnqS.js.map