@vib3code/sdk 2.0.3-canary.6f35b4c → 2.0.3-canary.74aebb4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DOCS/EXPANSION_DESIGN.md +977 -0
- package/DOCS/EXPANSION_DESIGN_ULTRA.md +387 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +2 -2
- package/DOCS/OPTIMIZATION_PLAN_MATH.md +118 -0
- package/DOCS/SYSTEM_INVENTORY.md +2 -2
- package/DOCS/WEBGPU_STATUS.md +119 -38
- package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +38 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +142 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +108 -0
- package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +308 -0
- package/docs/webgpu-live.html +1 -1
- package/package.json +10 -1
- package/src/agent/index.js +1 -3
- package/src/agent/mcp/MCPServer.js +542 -188
- package/src/agent/mcp/index.js +1 -1
- package/src/agent/mcp/tools.js +132 -32
- package/src/cli/index.js +374 -44
- package/src/core/VIB3Engine.js +55 -3
- package/src/core/index.js +18 -0
- package/src/core/renderers/FacetedRendererAdapter.js +10 -9
- package/src/core/renderers/HolographicRendererAdapter.js +11 -7
- package/src/core/renderers/QuantumRendererAdapter.js +11 -7
- package/src/creative/index.js +11 -0
- package/src/experimental/GameLoop.js +72 -0
- package/src/experimental/LatticePhysics.js +100 -0
- package/src/experimental/LiveDirector.js +143 -0
- package/src/experimental/PlayerController4D.js +154 -0
- package/src/experimental/VIB3Actor.js +138 -0
- package/src/experimental/VIB3Compositor.js +117 -0
- package/src/experimental/VIB3Link.js +122 -0
- package/src/experimental/VIB3Orchestrator.js +146 -0
- package/src/experimental/VIB3Universe.js +109 -0
- package/src/experimental/demos/CrystalLabyrinth.js +202 -0
- package/src/export/index.js +11 -1
- package/src/faceted/FacetedSystem.js +27 -10
- package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
- package/src/geometry/generators/Crystal.js +2 -2
- package/src/holograms/HolographicVisualizer.js +58 -89
- package/src/holograms/RealHolographicSystem.js +126 -31
- package/src/math/Mat4x4.js +192 -19
- package/src/math/Rotor4D.js +93 -39
- package/src/math/Vec4.js +119 -78
- package/src/math/index.js +7 -7
- package/src/quantum/QuantumVisualizer.js +24 -20
- package/src/reactivity/index.js +3 -5
- package/src/render/LayerPresetManager.js +372 -0
- package/src/render/LayerReactivityBridge.js +344 -0
- package/src/render/LayerRelationshipGraph.js +610 -0
- package/src/render/MultiCanvasBridge.js +148 -25
- package/src/render/ShaderLoader.js +38 -0
- package/src/render/ShaderProgram.js +4 -4
- package/src/render/UnifiedRenderBridge.js +1 -1
- package/src/render/backends/WebGPUBackend.js +8 -4
- package/src/render/index.js +27 -2
- package/src/scene/index.js +4 -4
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +4 -4
- package/src/shaders/common/rotation4d.wgsl +2 -2
- package/src/shaders/common/uniforms.wgsl +15 -8
- package/src/shaders/faceted/faceted.frag.wgsl +19 -6
- package/src/shaders/holographic/holographic.frag.wgsl +7 -5
- package/src/shaders/quantum/quantum.frag.wgsl +7 -5
- package/src/testing/ParallelTestFramework.js +2 -2
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
- package/src/viewer/GalleryUI.js +17 -0
- package/src/viewer/ViewerPortal.js +2 -2
- package/tools/shader-sync-verify.js +6 -4
- package/types/adaptive-sdk.d.ts +204 -5
- package/types/agent/cli.d.ts +78 -0
- package/types/agent/index.d.ts +18 -0
- package/types/agent/mcp.d.ts +87 -0
- package/types/agent/telemetry.d.ts +190 -0
- package/types/core/VIB3Engine.d.ts +26 -0
- package/types/core/index.d.ts +261 -0
- package/types/creative/AestheticMapper.d.ts +72 -0
- package/types/creative/ChoreographyPlayer.d.ts +96 -0
- package/types/creative/index.d.ts +17 -0
- package/types/export/index.d.ts +243 -0
- package/types/geometry/index.d.ts +164 -0
- package/types/math/index.d.ts +214 -0
- package/types/render/LayerPresetManager.d.ts +78 -0
- package/types/render/LayerReactivityBridge.d.ts +85 -0
- package/types/render/LayerRelationshipGraph.d.ts +174 -0
- package/types/render/index.d.ts +3 -0
- package/types/scene/index.d.ts +204 -0
- package/types/systems/index.d.ts +244 -0
- package/types/variations/index.d.ts +62 -0
- package/types/viewer/index.d.ts +225 -0
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@@ -1,16 +1,19 @@
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// VIB3+ Common Uniform Struct (WGSL)
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// Shared across all visualization systems
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// Canonical layout — must match packVIB3Uniforms() in UnifiedRenderBridge.js
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// All fields are f32 (except resolution vec2) to avoid alignment surprises.
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// Total: 33 floats (132 bytes), buffer padded to 256 bytes.
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struct VIB3Uniforms {
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// Time and resolution
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// Time and resolution (indices 0-3)
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time: f32,
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_pad0: f32,
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resolution: vec2<f32>,
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// Geometry selection
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// Geometry selection 0-23 (index 4)
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geometry: f32,
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// 6D Rotation (
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// 6D Rotation in radians (indices 5-10)
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rot4dXY: f32,
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rot4dXZ: f32,
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rot4dYZ: f32,
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@@ -18,7 +21,7 @@ struct VIB3Uniforms {
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rot4dYW: f32,
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rot4dZW: f32,
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// Visual parameters
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// Visual parameters (indices 11-18)
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dimension: f32,
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gridDensity: f32,
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morphFactor: f32,
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@@ -28,21 +31,25 @@ struct VIB3Uniforms {
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intensity: f32,
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saturation: f32,
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// Reactivity
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// Reactivity (indices 19-23)
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mouseIntensity: f32,
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clickIntensity: f32,
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bass: f32,
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mid: f32,
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high: f32,
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// Layer parameters (
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// Layer parameters (indices 24-31)
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layerScale: f32,
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layerOpacity: f32,
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_pad1: f32,
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-
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layerColorR: f32,
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layerColorG: f32,
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layerColorB: f32,
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densityMult: f32,
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speedMult: f32,
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-
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// Vitality (index 32)
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breath: f32,
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};
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@group(0) @binding(0) var<uniform> u: VIB3Uniforms;
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struct VIB3Uniforms {
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time: f32,
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-
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_pad0: f32,
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resolution: vec2<f32>,
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geometry: f32,
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rot4dXY: f32,
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@@ -17,18 +17,24 @@ struct VIB3Uniforms {
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gridDensity: f32,
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morphFactor: f32,
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chaos: f32,
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speed: f32,
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hue: f32,
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intensity: f32,
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saturation: f32,
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mouseIntensity: f32,
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clickIntensity: f32,
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roleIntensity: f32,
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bass: f32,
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mid: f32,
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high: f32,
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layerScale: f32,
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layerOpacity: f32,
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_pad1: f32,
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layerColorR: f32,
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layerColorG: f32,
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layerColorB: f32,
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densityMult: f32,
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speedMult: f32,
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breath: f32,
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mouse: vec2<f32>,
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_pad1: vec2<f32>,
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};
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@group(0) @binding(0) var<uniform> u: VIB3Uniforms;
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@@ -131,8 +137,15 @@ fn geometryFunction_w(p: vec4<f32>) -> f32 {
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let gt = i32(clamp(floor(baseFloat + 0.5), 0.0, 7.0));
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let d = u.gridDensity * 0.08;
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if (gt == 0) {
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-
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// Tetrahedron — tetrahedral symmetry planes
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let c1 = normalize(vec3<f32>(1.0, 1.0, 1.0));
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let c2 = normalize(vec3<f32>(-1.0, -1.0, 1.0));
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let c3 = normalize(vec3<f32>(-1.0, 1.0, -1.0));
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let c4 = normalize(vec3<f32>(1.0, -1.0, -1.0));
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let q = fract(p.xyz * d + 0.5) - 0.5;
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let minPlane = min(min(abs(dot(q, c1)), abs(dot(q, c2))),
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min(abs(dot(q, c3)), abs(dot(q, c4))));
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return (1.0 - smoothstep(0.0, 0.05, minPlane)) * u.morphFactor;
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} else if (gt == 1) {
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let pos = fract(p * d); let dist = min(pos, 1.0 - pos);
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return min(min(dist.x, dist.y), min(dist.z, dist.w)) * u.morphFactor;
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@@ -28,11 +28,13 @@ struct VIB3Uniforms {
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high: f32,
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layerScale: f32,
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layerOpacity: f32,
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_pad1: f32,
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layerColorR: f32,
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layerColorG: f32,
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layerColorB: f32,
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densityMult: f32,
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speedMult: f32,
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breath: f32,
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};
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@group(0) @binding(0) var<uniform> u: VIB3Uniforms;
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fn rotateXZ(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(c, 0.0,
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vec4<f32>(s, 0.0, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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vec4<f32>(c, 0.0, s, 0.0), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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vec4<f32>(-s, 0.0, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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}
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fn rotateYZ(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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high: f32,
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layerScale: f32,
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layerOpacity: f32,
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_pad1: f32,
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layerColorR: f32,
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layerColorG: f32,
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layerColorB: f32,
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densityMult: f32,
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speedMult: f32,
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breath: f32,
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};
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@group(0) @binding(0) var<uniform> u: VIB3Uniforms;
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fn rotateXZ(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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return mat4x4<f32>(
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vec4<f32>(c, 0.0,
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vec4<f32>(s, 0.0, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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vec4<f32>(c, 0.0, s, 0.0), vec4<f32>(0.0, 1.0, 0.0, 0.0),
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vec4<f32>(-s, 0.0, c, 0.0), vec4<f32>(0.0, 0.0, 0.0, 1.0));
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}
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fn rotateYZ(angle: f32) -> mat4x4<f32> {
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let c = cos(angle); let s = sin(angle);
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// Create system instance based on type
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switch (testSpec.system) {
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case 'faceted':
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const {
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testSystem = new
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const { VIB3Engine } = await import('../core/VIB3Engine.js');
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testSystem = new VIB3Engine();
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case 'quantum':
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const { QuantumEngine } = await import('../quantum/QuantumEngine.js');
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return mat4x4<f32>(
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vec4<f32>( c, 0.0, s, 0.0),
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vec4<f32>(0.0, 1.0, 0.0, 0.0),
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vec4<f32>(s, 0.0, c, 0.0),
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vec4<f32>(-s, 0.0, c, 0.0),
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package/src/viewer/GalleryUI.js
CHANGED
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this.render();
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/**
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* Handle search input
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*/
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_onSearch(event) {
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this.searchQuery = event.target.value;
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this._applyFilters();
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this.render();
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}
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/**
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*/
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_onPageChange(page) {
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this.currentPage = page;
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this.render();
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}
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/**
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captureFrame(format = 'png', quality = 0.92) {
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return this.canvas.toDataURL(`image/${format}`, quality);
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}
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downloadFrame(filename = 'vib3-capture', format = 'png') {
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const dataUrl = this.captureFrame(format);
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const link = document.createElement('a');
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link.download =
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link.download = `${filename}.${format}`;
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precision highp float;
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uniform float u_time;
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uniform vec2 u_resolution;
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uniform vec2 u_mouse;
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uniform float u_geometry;
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uniform float u_rot4dXY;
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|
uniform float u_rot4dXZ;
|
|
@@ -619,6 +620,7 @@ uniform float u_saturation;
|
|
|
619
620
|
uniform float u_speed;
|
|
620
621
|
uniform float u_mouseIntensity;
|
|
621
622
|
uniform float u_clickIntensity;
|
|
623
|
+
uniform float u_roleIntensity;
|
|
622
624
|
uniform float u_bass;
|
|
623
625
|
uniform float u_mid;
|
|
624
626
|
uniform float u_high;
|
|
@@ -667,7 +669,8 @@ struct VIB3Uniforms {
|
|
|
667
669
|
|
|
668
670
|
/**
|
|
669
671
|
* Holographic system GLSL fragment shader uniforms (from HolographicVisualizer.js).
|
|
670
|
-
*
|
|
672
|
+
* Uses standard names (u_gridDensity, u_morphFactor, u_geometry) plus many
|
|
673
|
+
* system-specific uniforms for audio/touch/scroll reactivity.
|
|
671
674
|
*/
|
|
672
675
|
const HOLOGRAPHIC_GLSL_FRAGMENT = `
|
|
673
676
|
precision highp float;
|
|
@@ -675,7 +678,7 @@ uniform vec2 u_resolution;
|
|
|
675
678
|
uniform float u_time;
|
|
676
679
|
uniform vec2 u_mouse;
|
|
677
680
|
uniform float u_geometry;
|
|
678
|
-
uniform float
|
|
681
|
+
uniform float u_gridDensity;
|
|
679
682
|
uniform float u_speed;
|
|
680
683
|
uniform vec3 u_color;
|
|
681
684
|
uniform float u_intensity;
|
|
@@ -686,9 +689,8 @@ uniform float u_chaosIntensity;
|
|
|
686
689
|
uniform float u_mouseIntensity;
|
|
687
690
|
uniform float u_clickIntensity;
|
|
688
691
|
uniform float u_densityVariation;
|
|
689
|
-
uniform float u_geometryType;
|
|
690
692
|
uniform float u_chaos;
|
|
691
|
-
uniform float
|
|
693
|
+
uniform float u_morphFactor;
|
|
692
694
|
uniform float u_touchMorph;
|
|
693
695
|
uniform float u_touchChaos;
|
|
694
696
|
uniform float u_scrollParallax;
|
package/types/adaptive-sdk.d.ts
CHANGED
|
@@ -5,14 +5,20 @@
|
|
|
5
5
|
* Barrel re-export for all typed modules.
|
|
6
6
|
*
|
|
7
7
|
* Typed modules:
|
|
8
|
-
* - core
|
|
9
|
-
* -
|
|
10
|
-
* -
|
|
11
|
-
* -
|
|
8
|
+
* - core (VIB3Engine, CanvasManager, ParameterManager, ParameterMapper, VitalitySystem, RendererContracts, UnifiedResourceManager)
|
|
9
|
+
* - math (constants, projections, rotations, Vec4)
|
|
10
|
+
* - geometry (GeometryLibrary, generators, BufferBuilder)
|
|
11
|
+
* - systems (QuantumEngine, FacetedSystem, RealHolographicSystem)
|
|
12
|
+
* - scene (ObjectPool, TypedArrayPool, Vec4Pool, PoolManager)
|
|
13
|
+
* - viewer (ViewerPortal, ViewerInputHandler, GalleryUI, CardBending, AudioReactivity, TradingCardExporter)
|
|
14
|
+
* - variations (VariationManager)
|
|
15
|
+
* - reactivity (ReactivityManager, ReactivityConfig, SpatialInputSystem)
|
|
12
16
|
* - render (WebGL/WebGPU backends, ShaderProgram, RenderState, CommandBuffer)
|
|
13
|
-
* - creative (ColorPresets, TransitionAnimator, PostProcessing, Timeline)
|
|
17
|
+
* - creative (ColorPresets, TransitionAnimator, PostProcessing, Timeline, AestheticMapper, ChoreographyPlayer)
|
|
14
18
|
* - integrations (React, Vue, Svelte, Figma, Three.js, TouchDesigner, OBS)
|
|
15
19
|
* - advanced (WebXR, WebGPU Compute, MIDI, AI Presets, OffscreenWorker)
|
|
20
|
+
* - export (ExportManager, ShaderExporter, VIB3PackageExporter, TradingCardGenerator)
|
|
21
|
+
* - agent (MCPServer, AgentCLI, TelemetryService)
|
|
16
22
|
*/
|
|
17
23
|
|
|
18
24
|
// Core engine
|
|
@@ -99,6 +105,37 @@ export {
|
|
|
99
105
|
Shader4DOptions
|
|
100
106
|
} from './render/index';
|
|
101
107
|
|
|
108
|
+
// Layer relationship system
|
|
109
|
+
export {
|
|
110
|
+
LayerRelationshipGraph,
|
|
111
|
+
RelationshipFn,
|
|
112
|
+
RelationshipPreset,
|
|
113
|
+
RelationshipConfig,
|
|
114
|
+
LayerRelationshipProfile,
|
|
115
|
+
LayerRelationshipExport,
|
|
116
|
+
LAYER_ORDER as RENDER_LAYER_ORDER,
|
|
117
|
+
PRESET_REGISTRY,
|
|
118
|
+
PROFILES
|
|
119
|
+
} from './render/LayerRelationshipGraph';
|
|
120
|
+
|
|
121
|
+
// Layer preset manager
|
|
122
|
+
export {
|
|
123
|
+
LayerPresetManager,
|
|
124
|
+
LayerPreset,
|
|
125
|
+
PresetMetadata,
|
|
126
|
+
PresetLibrary,
|
|
127
|
+
PresetManagerOptions
|
|
128
|
+
} from './render/LayerPresetManager';
|
|
129
|
+
|
|
130
|
+
// Layer reactivity bridge
|
|
131
|
+
export {
|
|
132
|
+
LayerReactivityBridge,
|
|
133
|
+
ModulationMapping,
|
|
134
|
+
InputState as LayerInputState,
|
|
135
|
+
ReactivityBridgeConfig,
|
|
136
|
+
MODULATION_PROFILES
|
|
137
|
+
} from './render/LayerReactivityBridge';
|
|
138
|
+
|
|
102
139
|
// Creative tooling
|
|
103
140
|
export {
|
|
104
141
|
ColorPresetsSystem,
|
|
@@ -183,3 +220,165 @@ export {
|
|
|
183
220
|
WorkerSwitchMessage,
|
|
184
221
|
WorkerResizeMessage
|
|
185
222
|
} from './advanced/index';
|
|
223
|
+
|
|
224
|
+
// Export system
|
|
225
|
+
export {
|
|
226
|
+
ExportManager,
|
|
227
|
+
ShaderExporter,
|
|
228
|
+
VIB3PackageExporter,
|
|
229
|
+
TradingCardGenerator,
|
|
230
|
+
TradingCardManager,
|
|
231
|
+
CardGeneratorBase,
|
|
232
|
+
FacetedCardGenerator,
|
|
233
|
+
QuantumCardGenerator,
|
|
234
|
+
HolographicCardGenerator,
|
|
235
|
+
TradingCardSystemFaceted,
|
|
236
|
+
TradingCardSystemHolographic,
|
|
237
|
+
TradingCardSystemQuantum,
|
|
238
|
+
VIB3_PACKAGE_VERSION,
|
|
239
|
+
exportSVG,
|
|
240
|
+
downloadSVG,
|
|
241
|
+
exportCSS,
|
|
242
|
+
downloadCSS,
|
|
243
|
+
toStyleObject,
|
|
244
|
+
exportLottie,
|
|
245
|
+
downloadLottie,
|
|
246
|
+
createVIB3Package
|
|
247
|
+
} from './export/index';
|
|
248
|
+
|
|
249
|
+
// Core - expanded types (CanvasManager, Parameters, RendererContracts, etc.)
|
|
250
|
+
export {
|
|
251
|
+
CanvasManager,
|
|
252
|
+
CanvasLayer,
|
|
253
|
+
ParameterManager,
|
|
254
|
+
ParameterDef,
|
|
255
|
+
VIB3Parameters,
|
|
256
|
+
ParameterConfiguration,
|
|
257
|
+
ParameterMapper,
|
|
258
|
+
MappableSystem,
|
|
259
|
+
VitalitySystem,
|
|
260
|
+
RendererContract,
|
|
261
|
+
RendererContractAdapter,
|
|
262
|
+
ResourceManagerContract,
|
|
263
|
+
FrameState,
|
|
264
|
+
UnifiedResourceManager
|
|
265
|
+
} from './core/index';
|
|
266
|
+
|
|
267
|
+
// Math - constants, projections, rotations, Vec4
|
|
268
|
+
export {
|
|
269
|
+
PI, TAU, HALF_PI, QUARTER_PI,
|
|
270
|
+
DEG_TO_RAD, RAD_TO_DEG,
|
|
271
|
+
EPSILON,
|
|
272
|
+
PHI, PHI_INV,
|
|
273
|
+
PLANE_NAMES as ROTATION_PLANE_NAMES,
|
|
274
|
+
encodeGeometry,
|
|
275
|
+
decodeGeometry,
|
|
276
|
+
toRadians,
|
|
277
|
+
toDegrees,
|
|
278
|
+
clamp,
|
|
279
|
+
lerp,
|
|
280
|
+
smoothstep,
|
|
281
|
+
smootherstep,
|
|
282
|
+
perspectiveProject4D,
|
|
283
|
+
stereographicProject4D,
|
|
284
|
+
ProjectionResult,
|
|
285
|
+
createRotationMatrix4D,
|
|
286
|
+
identityMatrix4x4,
|
|
287
|
+
multiplyMatrix4x4,
|
|
288
|
+
transposeMatrix4x4,
|
|
289
|
+
applyMatrix4x4,
|
|
290
|
+
vectorLength4D,
|
|
291
|
+
normalizeVector4D,
|
|
292
|
+
normalizeRotationAngles,
|
|
293
|
+
composeRotationMatrixFromAngles,
|
|
294
|
+
RotationPlane,
|
|
295
|
+
Matrix4x4,
|
|
296
|
+
Vector4D,
|
|
297
|
+
Vec4
|
|
298
|
+
} from './math/index';
|
|
299
|
+
|
|
300
|
+
// Geometry - library, generators, buffers
|
|
301
|
+
export {
|
|
302
|
+
GeometryLibrary,
|
|
303
|
+
Geometry4D,
|
|
304
|
+
VariationParameters,
|
|
305
|
+
GeometryBuffers,
|
|
306
|
+
buildVertexBuffer,
|
|
307
|
+
buildEdgeIndexBuffer,
|
|
308
|
+
buildFaceIndexBuffer,
|
|
309
|
+
buildGeometryBuffers,
|
|
310
|
+
generateTesseract,
|
|
311
|
+
generateSphere,
|
|
312
|
+
generateTorus
|
|
313
|
+
} from './geometry/index';
|
|
314
|
+
|
|
315
|
+
// Visualization systems
|
|
316
|
+
export {
|
|
317
|
+
QuantumEngine,
|
|
318
|
+
QuantumEngineOptions,
|
|
319
|
+
FacetedSystem,
|
|
320
|
+
FacetedSystemOptions,
|
|
321
|
+
RealHolographicSystem,
|
|
322
|
+
HolographicSystemOptions,
|
|
323
|
+
CanvasSet,
|
|
324
|
+
AudioData,
|
|
325
|
+
RenderMode
|
|
326
|
+
} from './systems/index';
|
|
327
|
+
|
|
328
|
+
// Scene - memory pools
|
|
329
|
+
export {
|
|
330
|
+
ObjectPool,
|
|
331
|
+
TypedArrayPool,
|
|
332
|
+
Vec4Pool,
|
|
333
|
+
Mat4x4Pool,
|
|
334
|
+
PoolManager,
|
|
335
|
+
pools,
|
|
336
|
+
PoolStats,
|
|
337
|
+
ObjectPoolOptions
|
|
338
|
+
} from './scene/index';
|
|
339
|
+
|
|
340
|
+
// Viewer - portal, input, gallery, cards
|
|
341
|
+
export {
|
|
342
|
+
ViewerPortal,
|
|
343
|
+
ViewerInputHandler,
|
|
344
|
+
GalleryUI,
|
|
345
|
+
CardBending,
|
|
346
|
+
AudioReactivity as ViewerAudioReactivity,
|
|
347
|
+
TradingCardExporter,
|
|
348
|
+
PortalMode,
|
|
349
|
+
RotationState,
|
|
350
|
+
InputSource,
|
|
351
|
+
InputPreset,
|
|
352
|
+
GalleryViewMode,
|
|
353
|
+
BendPreset,
|
|
354
|
+
FrameStyle,
|
|
355
|
+
RarityLevel
|
|
356
|
+
} from './viewer/index';
|
|
357
|
+
|
|
358
|
+
// Variations
|
|
359
|
+
export {
|
|
360
|
+
VariationManager,
|
|
361
|
+
VariationSlot,
|
|
362
|
+
VariationOptions
|
|
363
|
+
} from './variations/index';
|
|
364
|
+
|
|
365
|
+
// Agent system
|
|
366
|
+
export {
|
|
367
|
+
MCPServer,
|
|
368
|
+
mcpServer,
|
|
369
|
+
toolDefinitions,
|
|
370
|
+
AgentCLI,
|
|
371
|
+
BatchExecutor,
|
|
372
|
+
CommandType,
|
|
373
|
+
ResponseStatus,
|
|
374
|
+
TelemetryService,
|
|
375
|
+
TelemetrySpan,
|
|
376
|
+
EventType,
|
|
377
|
+
telemetry,
|
|
378
|
+
EventStreamServer,
|
|
379
|
+
EventStreamClient,
|
|
380
|
+
PrometheusExporter,
|
|
381
|
+
JSONExporter,
|
|
382
|
+
NDJSONExporter,
|
|
383
|
+
ConsoleExporter
|
|
384
|
+
} from './agent/index';
|
|
@@ -0,0 +1,78 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* VIB3+ Agent CLI Type Definitions
|
|
3
|
+
*/
|
|
4
|
+
import { EventEmitter } from 'events';
|
|
5
|
+
|
|
6
|
+
export declare const CommandType: {
|
|
7
|
+
SET_PARAMETER: 'set_parameter';
|
|
8
|
+
GET_PARAMETER: 'get_parameter';
|
|
9
|
+
SET_GEOMETRY: 'set_geometry';
|
|
10
|
+
SET_SYSTEM: 'set_system';
|
|
11
|
+
ROTATE: 'rotate';
|
|
12
|
+
RESET_ROTATION: 'reset_rotation';
|
|
13
|
+
BATCH: 'batch';
|
|
14
|
+
BATCH_ROTATE: 'batch_rotate';
|
|
15
|
+
GET_METRICS: 'get_metrics';
|
|
16
|
+
GET_SPANS: 'get_spans';
|
|
17
|
+
FLUSH_TELEMETRY: 'flush_telemetry';
|
|
18
|
+
PING: 'ping';
|
|
19
|
+
STATUS: 'status';
|
|
20
|
+
HELP: 'help';
|
|
21
|
+
QUIT: 'quit';
|
|
22
|
+
};
|
|
23
|
+
|
|
24
|
+
export declare const ResponseStatus: {
|
|
25
|
+
OK: 'ok';
|
|
26
|
+
ERROR: 'error';
|
|
27
|
+
PARTIAL: 'partial';
|
|
28
|
+
};
|
|
29
|
+
|
|
30
|
+
export interface CLIOptions {
|
|
31
|
+
inputStream?: NodeJS.ReadableStream;
|
|
32
|
+
outputStream?: NodeJS.WritableStream;
|
|
33
|
+
errorStream?: NodeJS.WritableStream;
|
|
34
|
+
format?: 'jsonl' | 'json' | 'text';
|
|
35
|
+
pretty?: boolean;
|
|
36
|
+
enableTelemetry?: boolean;
|
|
37
|
+
}
|
|
38
|
+
|
|
39
|
+
export interface CLICommand {
|
|
40
|
+
type: string;
|
|
41
|
+
id?: string;
|
|
42
|
+
[key: string]: any;
|
|
43
|
+
}
|
|
44
|
+
|
|
45
|
+
export interface CLIResponse {
|
|
46
|
+
id?: string;
|
|
47
|
+
status: 'ok' | 'error' | 'partial';
|
|
48
|
+
result?: any;
|
|
49
|
+
error?: string;
|
|
50
|
+
durationMs?: number;
|
|
51
|
+
}
|
|
52
|
+
|
|
53
|
+
export class AgentCLI extends EventEmitter {
|
|
54
|
+
engine: any;
|
|
55
|
+
options: CLIOptions;
|
|
56
|
+
constructor(engine: any, options?: CLIOptions);
|
|
57
|
+
start(): void;
|
|
58
|
+
stop(): void;
|
|
59
|
+
registerHandler(type: string, handler: (command: CLICommand) => any | Promise<any>): void;
|
|
60
|
+
execute(command: CLICommand): Promise<any>;
|
|
61
|
+
}
|
|
62
|
+
|
|
63
|
+
export class BatchExecutor {
|
|
64
|
+
cli: AgentCLI;
|
|
65
|
+
queue: CLICommand[];
|
|
66
|
+
results: Array<{ status: string; command: string; result?: any; error?: string }>;
|
|
67
|
+
constructor(cli: AgentCLI);
|
|
68
|
+
add(command: CLICommand): this;
|
|
69
|
+
execute(): Promise<Array<{ status: string; command: string; result?: any; error?: string }>>;
|
|
70
|
+
executeParallel(): Promise<Array<{ status: string; command: string; result?: any; error?: string }>>;
|
|
71
|
+
}
|
|
72
|
+
|
|
73
|
+
export interface StreamingCLIResult {
|
|
74
|
+
cli: AgentCLI;
|
|
75
|
+
streamServer: any;
|
|
76
|
+
}
|
|
77
|
+
|
|
78
|
+
export function createStreamingCLI(engine: any, httpServer: any, options?: CLIOptions): StreamingCLIResult;
|
|
@@ -0,0 +1,18 @@
|
|
|
1
|
+
/**
|
|
2
|
+
* VIB3+ SDK Agent Module Type Definitions
|
|
3
|
+
* @module @vib3code/sdk/agent
|
|
4
|
+
*/
|
|
5
|
+
|
|
6
|
+
// ─── Re-exports ───
|
|
7
|
+
export { MCPServer, mcpServer, toolDefinitions, getToolList, getToolNames, getTool, validateToolInput } from './mcp';
|
|
8
|
+
export { AgentCLI, BatchExecutor, CommandType, ResponseStatus, createStreamingCLI } from './cli';
|
|
9
|
+
export {
|
|
10
|
+
TelemetryService, TelemetrySpan, EventType, SpanStatus,
|
|
11
|
+
withTelemetry, withTelemetrySync, telemetry,
|
|
12
|
+
PrometheusExporter, JSONExporter, NDJSONExporter, ConsoleExporter, createExporter,
|
|
13
|
+
StreamEventType, EventStreamServer, EventStreamClient, SSEConnection,
|
|
14
|
+
createSSEHandler, connectTelemetryToStream,
|
|
15
|
+
configureTelemetry, getTelemetry, trace, traceFunction,
|
|
16
|
+
traceAsyncIterable, instrumentClass, traceObject, withTiming,
|
|
17
|
+
meter, traceBatch, TraceContext
|
|
18
|
+
} from './telemetry';
|