@vib3code/sdk 2.0.3-canary.6f35b4c → 2.0.3-canary.74aebb4
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/DOCS/EXPANSION_DESIGN.md +977 -0
- package/DOCS/EXPANSION_DESIGN_ULTRA.md +387 -0
- package/DOCS/MASTER_PLAN_2026-01-31.md +2 -2
- package/DOCS/OPTIMIZATION_PLAN_MATH.md +118 -0
- package/DOCS/SYSTEM_INVENTORY.md +2 -2
- package/DOCS/WEBGPU_STATUS.md +119 -38
- package/DOCS/archive/WEBGPU_STATUS_2026-02-15_STALE.md +38 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-15.md +142 -0
- package/DOCS/dev-tracks/DEV_TRACK_SESSION_2026-02-16.md +108 -0
- package/DOCS/dev-tracks/PERF_UPGRADE_2026-02-16.md +308 -0
- package/docs/webgpu-live.html +1 -1
- package/package.json +10 -1
- package/src/agent/index.js +1 -3
- package/src/agent/mcp/MCPServer.js +542 -188
- package/src/agent/mcp/index.js +1 -1
- package/src/agent/mcp/tools.js +132 -32
- package/src/cli/index.js +374 -44
- package/src/core/VIB3Engine.js +55 -3
- package/src/core/index.js +18 -0
- package/src/core/renderers/FacetedRendererAdapter.js +10 -9
- package/src/core/renderers/HolographicRendererAdapter.js +11 -7
- package/src/core/renderers/QuantumRendererAdapter.js +11 -7
- package/src/creative/index.js +11 -0
- package/src/experimental/GameLoop.js +72 -0
- package/src/experimental/LatticePhysics.js +100 -0
- package/src/experimental/LiveDirector.js +143 -0
- package/src/experimental/PlayerController4D.js +154 -0
- package/src/experimental/VIB3Actor.js +138 -0
- package/src/experimental/VIB3Compositor.js +117 -0
- package/src/experimental/VIB3Link.js +122 -0
- package/src/experimental/VIB3Orchestrator.js +146 -0
- package/src/experimental/VIB3Universe.js +109 -0
- package/src/experimental/demos/CrystalLabyrinth.js +202 -0
- package/src/export/index.js +11 -1
- package/src/faceted/FacetedSystem.js +27 -10
- package/src/games/glyph-war/GlyphWarVisualizer.js +641 -0
- package/src/geometry/generators/Crystal.js +2 -2
- package/src/holograms/HolographicVisualizer.js +58 -89
- package/src/holograms/RealHolographicSystem.js +126 -31
- package/src/math/Mat4x4.js +192 -19
- package/src/math/Rotor4D.js +93 -39
- package/src/math/Vec4.js +119 -78
- package/src/math/index.js +7 -7
- package/src/quantum/QuantumVisualizer.js +24 -20
- package/src/reactivity/index.js +3 -5
- package/src/render/LayerPresetManager.js +372 -0
- package/src/render/LayerReactivityBridge.js +344 -0
- package/src/render/LayerRelationshipGraph.js +610 -0
- package/src/render/MultiCanvasBridge.js +148 -25
- package/src/render/ShaderLoader.js +38 -0
- package/src/render/ShaderProgram.js +4 -4
- package/src/render/UnifiedRenderBridge.js +1 -1
- package/src/render/backends/WebGPUBackend.js +8 -4
- package/src/render/index.js +27 -2
- package/src/scene/index.js +4 -4
- package/src/shaders/common/geometry24.glsl +65 -0
- package/src/shaders/common/geometry24.wgsl +54 -0
- package/src/shaders/common/rotation4d.glsl +4 -4
- package/src/shaders/common/rotation4d.wgsl +2 -2
- package/src/shaders/common/uniforms.wgsl +15 -8
- package/src/shaders/faceted/faceted.frag.wgsl +19 -6
- package/src/shaders/holographic/holographic.frag.wgsl +7 -5
- package/src/shaders/quantum/quantum.frag.wgsl +7 -5
- package/src/testing/ParallelTestFramework.js +2 -2
- package/src/ui/adaptive/renderers/webgpu/WebGPURenderer.ts +2 -2
- package/src/viewer/GalleryUI.js +17 -0
- package/src/viewer/ViewerPortal.js +2 -2
- package/tools/shader-sync-verify.js +6 -4
- package/types/adaptive-sdk.d.ts +204 -5
- package/types/agent/cli.d.ts +78 -0
- package/types/agent/index.d.ts +18 -0
- package/types/agent/mcp.d.ts +87 -0
- package/types/agent/telemetry.d.ts +190 -0
- package/types/core/VIB3Engine.d.ts +26 -0
- package/types/core/index.d.ts +261 -0
- package/types/creative/AestheticMapper.d.ts +72 -0
- package/types/creative/ChoreographyPlayer.d.ts +96 -0
- package/types/creative/index.d.ts +17 -0
- package/types/export/index.d.ts +243 -0
- package/types/geometry/index.d.ts +164 -0
- package/types/math/index.d.ts +214 -0
- package/types/render/LayerPresetManager.d.ts +78 -0
- package/types/render/LayerReactivityBridge.d.ts +85 -0
- package/types/render/LayerRelationshipGraph.d.ts +174 -0
- package/types/render/index.d.ts +3 -0
- package/types/scene/index.d.ts +204 -0
- package/types/systems/index.d.ts +244 -0
- package/types/variations/index.d.ts +62 -0
- package/types/viewer/index.d.ts +225 -0
package/src/math/Mat4x4.js
CHANGED
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@@ -160,21 +160,42 @@ export class Mat4x4 {
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* @returns {Mat4x4} New matrix = this * m
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*/
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multiply(m) {
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const out = new Mat4x4();
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const r = out.data;
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const a = this.data;
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const b = m.data;
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const result = new Float32Array(16);
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sum += a[k * 4 + row] * b[col * 4 + k];
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}
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result[col * 4 + row] = sum;
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}
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}
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const a00 = a[0], a01 = a[4], a02 = a[8], a03 = a[12];
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const a10 = a[1], a11 = a[5], a12 = a[9], a13 = a[13];
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const a20 = a[2], a21 = a[6], a22 = a[10], a23 = a[14];
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const a30 = a[3], a31 = a[7], a32 = a[11], a33 = a[15];
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const b00 = b[0], b01 = b[4], b02 = b[8], b03 = b[12];
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const b10 = b[1], b11 = b[5], b12 = b[9], b13 = b[13];
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const b20 = b[2], b21 = b[6], b22 = b[10], b23 = b[14];
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const b30 = b[3], b31 = b[7], b32 = b[11], b33 = b[15];
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r[0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
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r[1] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
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r[2] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
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r[3] = a30 * b00 + a31 * b10 + a32 * b20 + a33 * b30;
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r[4] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
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r[5] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
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r[6] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
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r[7] = a30 * b01 + a31 * b11 + a32 * b21 + a33 * b31;
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r[8] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
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r[9] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
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r[10] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
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r[11] = a30 * b02 + a31 * b12 + a32 * b22 + a33 * b32;
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r[12] = a00 * b03 + a01 * b13 + a02 * b23 + a03 * b33;
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r[13] = a10 * b03 + a11 * b13 + a12 * b23 + a13 * b33;
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r[14] = a20 * b03 + a21 * b13 + a22 * b23 + a23 * b33;
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r[15] = a30 * b03 + a31 * b13 + a32 * b23 + a33 * b33;
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return out;
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}
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/**
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@@ -183,8 +204,44 @@ export class Mat4x4 {
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* @returns {Mat4x4} this
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*/
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multiplyInPlace(m) {
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const
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const a = this.data;
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const b = m.data;
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// Cache values to avoid aliasing issues and repeated array access
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const a00 = a[0], a01 = a[4], a02 = a[8], a03 = a[12];
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const a10 = a[1], a11 = a[5], a12 = a[9], a13 = a[13];
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const a20 = a[2], a21 = a[6], a22 = a[10], a23 = a[14];
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const a30 = a[3], a31 = a[7], a32 = a[11], a33 = a[15];
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const b00 = b[0], b01 = b[4], b02 = b[8], b03 = b[12];
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const b10 = b[1], b11 = b[5], b12 = b[9], b13 = b[13];
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const b20 = b[2], b21 = b[6], b22 = b[10], b23 = b[14];
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const b30 = b[3], b31 = b[7], b32 = b[11], b33 = b[15];
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// Column 0
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a[0] = a00 * b00 + a01 * b10 + a02 * b20 + a03 * b30;
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a[1] = a10 * b00 + a11 * b10 + a12 * b20 + a13 * b30;
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a[2] = a20 * b00 + a21 * b10 + a22 * b20 + a23 * b30;
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a[3] = a30 * b00 + a31 * b10 + a32 * b20 + a33 * b30;
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// Column 1
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a[4] = a00 * b01 + a01 * b11 + a02 * b21 + a03 * b31;
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a[5] = a10 * b01 + a11 * b11 + a12 * b21 + a13 * b31;
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a[6] = a20 * b01 + a21 * b11 + a22 * b21 + a23 * b31;
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a[7] = a30 * b01 + a31 * b11 + a32 * b21 + a33 * b31;
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// Column 2
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a[8] = a00 * b02 + a01 * b12 + a02 * b22 + a03 * b32;
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a[9] = a10 * b02 + a11 * b12 + a12 * b22 + a13 * b32;
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a[10] = a20 * b02 + a21 * b12 + a22 * b22 + a23 * b32;
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a[11] = a30 * b02 + a31 * b12 + a32 * b22 + a33 * b32;
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// Column 3
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a[12] = a00 * b03 + a01 * b13 + a02 * b23 + a03 * b33;
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a[13] = a10 * b03 + a11 * b13 + a12 * b23 + a13 * b33;
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a[14] = a20 * b03 + a21 * b13 + a22 * b23 + a23 * b33;
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a[15] = a30 * b03 + a31 * b13 + a32 * b23 + a33 * b33;
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return this;
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}
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return new Mat4x4(json.data);
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}
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// ========== IN-PLACE ROTATIONS ==========
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/**
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* Rotate in XY plane in place
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* @param {number} angle
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* @returns {Mat4x4} this
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*/
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rotateXY(angle) {
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const c = Math.cos(angle);
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const s = Math.sin(angle);
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const m = this.data;
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for (let i = 0; i < 4; i++) {
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const a0 = m[i]; // Col 0
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const a1 = m[i + 4]; // Col 1
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m[i] = a0 * c + a1 * s;
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m[i + 4] = -a0 * s + a1 * c;
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}
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return this;
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}
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/**
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* Rotate in XZ plane in place
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* @param {number} angle
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* @returns {Mat4x4} this
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*/
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576
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rotateXZ(angle) {
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const c = Math.cos(angle);
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578
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const s = Math.sin(angle);
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579
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const m = this.data;
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581
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for (let i = 0; i < 4; i++) {
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const a0 = m[i]; // Col 0
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const a2 = m[i + 8]; // Col 2
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m[i] = a0 * c - a2 * s;
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m[i + 8] = a0 * s + a2 * c;
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}
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return this;
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}
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/**
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* Rotate in YZ plane in place
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* @param {number} angle
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* @returns {Mat4x4} this
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*/
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rotateYZ(angle) {
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const c = Math.cos(angle);
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const s = Math.sin(angle);
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const m = this.data;
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for (let i = 0; i < 4; i++) {
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const a1 = m[i + 4]; // Col 1
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const a2 = m[i + 8]; // Col 2
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m[i + 4] = a1 * c + a2 * s;
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m[i + 8] = -a1 * s + a2 * c;
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}
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return this;
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}
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/**
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610
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* Rotate in XW plane in place
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* @param {number} angle
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* @returns {Mat4x4} this
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*/
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rotateXW(angle) {
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const c = Math.cos(angle);
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const s = Math.sin(angle);
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const m = this.data;
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for (let i = 0; i < 4; i++) {
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620
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const a0 = m[i]; // Col 0
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621
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const a3 = m[i + 12]; // Col 3
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622
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m[i] = a0 * c + a3 * s;
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623
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m[i + 12] = -a0 * s + a3 * c;
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624
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}
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625
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return this;
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626
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}
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627
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628
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/**
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629
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* Rotate in YW plane in place
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630
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* @param {number} angle
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631
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* @returns {Mat4x4} this
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632
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*/
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633
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rotateYW(angle) {
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634
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const c = Math.cos(angle);
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635
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const s = Math.sin(angle);
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636
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const m = this.data;
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637
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638
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for (let i = 0; i < 4; i++) {
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const a1 = m[i + 4]; // Col 1
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640
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const a3 = m[i + 12]; // Col 3
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641
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m[i + 4] = a1 * c + a3 * s;
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m[i + 12] = -a1 * s + a3 * c;
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643
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}
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644
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return this;
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645
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}
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646
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|
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647
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/**
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648
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* Rotate in ZW plane in place
|
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649
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* @param {number} angle
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650
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* @returns {Mat4x4} this
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651
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*/
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652
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rotateZW(angle) {
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653
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const c = Math.cos(angle);
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654
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const s = Math.sin(angle);
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655
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const m = this.data;
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656
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657
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for (let i = 0; i < 4; i++) {
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658
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const a2 = m[i + 8]; // Col 2
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659
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const a3 = m[i + 12]; // Col 3
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660
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m[i + 8] = a2 * c + a3 * s;
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661
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m[i + 12] = -a2 * s + a3 * c;
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662
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}
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663
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return this;
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664
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}
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665
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493
666
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// ========== ROTATION MATRICES FOR ALL 6 PLANES ==========
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494
667
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495
668
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/**
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@@ -624,12 +797,12 @@ export class Mat4x4 {
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624
797
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static rotationFromAngles(angles) {
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625
798
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let result = Mat4x4.identity();
|
|
626
799
|
|
|
627
|
-
if (angles.xy) result
|
|
628
|
-
if (angles.xz) result
|
|
629
|
-
if (angles.yz) result
|
|
630
|
-
if (angles.xw) result
|
|
631
|
-
if (angles.yw) result
|
|
632
|
-
if (angles.zw) result
|
|
800
|
+
if (angles.xy) result.rotateXY(angles.xy);
|
|
801
|
+
if (angles.xz) result.rotateXZ(angles.xz);
|
|
802
|
+
if (angles.yz) result.rotateYZ(angles.yz);
|
|
803
|
+
if (angles.xw) result.rotateXW(angles.xw);
|
|
804
|
+
if (angles.yw) result.rotateYW(angles.yw);
|
|
805
|
+
if (angles.zw) result.rotateZW(angles.zw);
|
|
633
806
|
|
|
634
807
|
return result;
|
|
635
808
|
}
|
package/src/math/Rotor4D.js
CHANGED
|
@@ -323,54 +323,108 @@ export class Rotor4D {
|
|
|
323
323
|
/**
|
|
324
324
|
* Rotate a 4D vector using sandwich product: v' = R v R†
|
|
325
325
|
*
|
|
326
|
+
* Matrix math is inlined to avoid allocating a temporary Float32Array(16).
|
|
327
|
+
* Pass an optional target Vec4 to eliminate all allocations.
|
|
328
|
+
*
|
|
326
329
|
* @param {Vec4} v - Vector to rotate
|
|
327
|
-
* @
|
|
330
|
+
* @param {Vec4} [target] - Optional pre-allocated Vec4 to write result into
|
|
331
|
+
* @returns {Vec4} Rotated vector (target if provided, otherwise new Vec4)
|
|
328
332
|
*/
|
|
329
|
-
rotate(v) {
|
|
330
|
-
// For efficiency, we expand the sandwich product directly
|
|
331
|
-
// rather than doing two rotor multiplications
|
|
332
|
-
|
|
333
|
+
rotate(v, target) {
|
|
333
334
|
const x = v.x, y = v.y, z = v.z, w = v.w;
|
|
334
335
|
|
|
335
|
-
//
|
|
336
|
-
|
|
337
|
-
|
|
338
|
-
|
|
339
|
-
// Then multiply by R† (reverse of rotor)
|
|
340
|
-
// Extract the vector part of the result
|
|
336
|
+
// Normalize for numerical stability (same as toMatrix)
|
|
337
|
+
const n = this.norm();
|
|
338
|
+
const invN = n > 1e-10 ? 1 / n : 1;
|
|
341
339
|
|
|
342
|
-
|
|
343
|
-
const
|
|
344
|
-
const
|
|
345
|
-
const
|
|
346
|
-
const
|
|
340
|
+
const s = this.s * invN;
|
|
341
|
+
const xy = this.xy * invN;
|
|
342
|
+
const xz = this.xz * invN;
|
|
343
|
+
const yz = this.yz * invN;
|
|
344
|
+
const xw = this.xw * invN;
|
|
345
|
+
const yw = this.yw * invN;
|
|
346
|
+
const zw = this.zw * invN;
|
|
347
|
+
const xyzw = this.xyzw * invN;
|
|
347
348
|
|
|
348
|
-
// Squared terms
|
|
349
|
+
// Squared terms
|
|
349
350
|
const s2 = s * s;
|
|
350
|
-
const xy2 = xy * xy
|
|
351
|
-
const
|
|
351
|
+
const xy2 = xy * xy;
|
|
352
|
+
const xz2 = xz * xz;
|
|
353
|
+
const yz2 = yz * yz;
|
|
354
|
+
const xw2 = xw * xw;
|
|
355
|
+
const yw2 = yw * yw;
|
|
356
|
+
const zw2 = zw * zw;
|
|
352
357
|
const xyzw2 = xyzw * xyzw;
|
|
353
358
|
|
|
354
|
-
//
|
|
355
|
-
const
|
|
356
|
-
|
|
357
|
-
|
|
358
|
-
|
|
359
|
-
|
|
360
|
-
|
|
361
|
-
|
|
362
|
-
|
|
363
|
-
|
|
364
|
-
|
|
365
|
-
|
|
366
|
-
|
|
367
|
-
|
|
368
|
-
|
|
369
|
-
|
|
370
|
-
|
|
371
|
-
|
|
372
|
-
|
|
373
|
-
|
|
359
|
+
// Cross terms (pre-multiplied by 2)
|
|
360
|
+
const sxy = 2 * s * xy;
|
|
361
|
+
const sxz = 2 * s * xz;
|
|
362
|
+
const syz = 2 * s * yz;
|
|
363
|
+
const sxw = 2 * s * xw;
|
|
364
|
+
const syw = 2 * s * yw;
|
|
365
|
+
const szw = 2 * s * zw;
|
|
366
|
+
|
|
367
|
+
const xzyz = 2 * xz * yz;
|
|
368
|
+
const xyyz = 2 * xy * yz;
|
|
369
|
+
const xyxz = 2 * xy * xz;
|
|
370
|
+
const xyxw = 2 * xy * xw;
|
|
371
|
+
const xyyw = 2 * xy * yw;
|
|
372
|
+
|
|
373
|
+
const xzxw = 2 * xz * xw;
|
|
374
|
+
const xzyw = 2 * xz * yw;
|
|
375
|
+
const xzzw = 2 * xz * zw;
|
|
376
|
+
|
|
377
|
+
const yzxw = 2 * yz * xw;
|
|
378
|
+
const yzyw = 2 * yz * yw;
|
|
379
|
+
const yzzw = 2 * yz * zw;
|
|
380
|
+
|
|
381
|
+
const xwyw = 2 * xw * yw;
|
|
382
|
+
const xwzw = 2 * xw * zw;
|
|
383
|
+
const ywzw = 2 * yw * zw;
|
|
384
|
+
|
|
385
|
+
const xyxyzw = 2 * xy * xyzw;
|
|
386
|
+
const xzxyzw = 2 * xz * xyzw;
|
|
387
|
+
const yzxyzw = 2 * yz * xyzw;
|
|
388
|
+
const xwxyzw = 2 * xw * xyzw;
|
|
389
|
+
const ywxyzw = 2 * yw * xyzw;
|
|
390
|
+
const zwxyzw = 2 * zw * xyzw;
|
|
391
|
+
|
|
392
|
+
// Column-major 4x4 rotation matrix entries (inlined from toMatrix)
|
|
393
|
+
// Column 0
|
|
394
|
+
const m0 = s2 - xy2 - xz2 + yz2 - xw2 + yw2 + zw2 - xyzw2;
|
|
395
|
+
const m1 = sxy + xzyz + xwyw - zwxyzw;
|
|
396
|
+
const m2 = sxz - xyyz + xwzw + ywxyzw;
|
|
397
|
+
const m3 = sxw - xyyw - xzzw - yzxyzw;
|
|
398
|
+
// Column 1
|
|
399
|
+
const m4 = -sxy + xzyz + xwyw + zwxyzw;
|
|
400
|
+
const m5 = s2 - xy2 + xz2 - yz2 + xw2 - yw2 + zw2 - xyzw2;
|
|
401
|
+
const m6 = syz + xyxz + ywzw - xwxyzw;
|
|
402
|
+
const m7 = syw + xyxw - yzzw + xzxyzw;
|
|
403
|
+
// Column 2
|
|
404
|
+
const m8 = -sxz - xyyz + xwzw - ywxyzw;
|
|
405
|
+
const m9 = -syz + xyxz + ywzw + xwxyzw;
|
|
406
|
+
const m10 = s2 + xy2 - xz2 - yz2 + xw2 + yw2 - zw2 - xyzw2;
|
|
407
|
+
const m11 = szw + xzxw + yzyw - xyxyzw;
|
|
408
|
+
// Column 3
|
|
409
|
+
const m12 = -sxw - xyyw - xzzw + yzxyzw;
|
|
410
|
+
const m13 = -syw + xyxw - yzzw - xzxyzw;
|
|
411
|
+
const m14 = -szw + xzxw + yzyw + xyxyzw;
|
|
412
|
+
const m15 = s2 + xy2 + xz2 + yz2 - xw2 - yw2 - zw2 - xyzw2;
|
|
413
|
+
|
|
414
|
+
// Matrix-vector multiply
|
|
415
|
+
const rx = m0 * x + m4 * y + m8 * z + m12 * w;
|
|
416
|
+
const ry = m1 * x + m5 * y + m9 * z + m13 * w;
|
|
417
|
+
const rz = m2 * x + m6 * y + m10 * z + m14 * w;
|
|
418
|
+
const rw = m3 * x + m7 * y + m11 * z + m15 * w;
|
|
419
|
+
|
|
420
|
+
if (target) {
|
|
421
|
+
target.x = rx;
|
|
422
|
+
target.y = ry;
|
|
423
|
+
target.z = rz;
|
|
424
|
+
target.w = rw;
|
|
425
|
+
return target;
|
|
426
|
+
}
|
|
427
|
+
return new Vec4(rx, ry, rz, rw);
|
|
374
428
|
}
|
|
375
429
|
|
|
376
430
|
/**
|