@vgai/engine 0.5.22 → 0.5.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/dist/adapter/adapter-module.d.ts.map +1 -1
- package/dist/adapter/adapter-module.js +2 -4
- package/dist/adapter/adapter-surface.d.ts +1 -1
- package/dist/adapter/adapter-surface.js +1 -1
- package/dist/adapter/authoring.d.ts +19 -21
- package/dist/adapter/authoring.d.ts.map +1 -1
- package/dist/adapter/authoring.js +2 -2
- package/dist/adapter/binding.d.ts +341 -0
- package/dist/adapter/binding.d.ts.map +1 -0
- package/dist/adapter/binding.js +148 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
- package/dist/adapter/colyseus-networking-adapter.js +23 -4
- package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
- package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
- package/dist/adapter/entrypoint-selection-readers.js +63 -0
- package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
- package/dist/adapter/entrypoint-selection-source.js +1 -44
- package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
- package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
- package/dist/adapter/host-context.d.ts +46 -15
- package/dist/adapter/host-context.d.ts.map +1 -1
- package/dist/adapter/host-context.js +2 -9
- package/dist/adapter/index.d.ts +11 -12
- package/dist/adapter/index.d.ts.map +1 -1
- package/dist/adapter/index.js +9 -10
- package/dist/adapter/ingest/game-contract-seams.d.ts +5 -0
- package/dist/adapter/ingest/game-contract-seams.d.ts.map +1 -1
- package/dist/adapter/ingest/game-contract-seams.js +1 -0
- package/dist/adapter/ingest/game-contract.d.ts +22 -3
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
- package/dist/adapter/ingest/game-contract.js +0 -3
- package/dist/adapter/ingest/scene-capture.d.ts +19 -23
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
- package/dist/adapter/ingest/scene-capture.js +143 -17
- package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
- package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.d.ts +40 -5
- package/dist/adapter/native-debug-module.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.js +36 -9
- package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
- package/dist/adapter/rapier-physics-adapter.js +50 -36
- package/dist/adapter/renderer-config.d.ts +2 -2
- package/dist/adapter/renderer-config.js +2 -2
- package/dist/adapter/root-adapter.d.ts +7 -7
- package/dist/adapter/root-adapter.js +4 -4
- package/dist/adapter/system-adapter.d.ts +45 -7
- package/dist/adapter/system-adapter.d.ts.map +1 -1
- package/dist/adapter/system-seam-contract.d.ts +3 -3
- package/dist/adapter/system-seam-contract.js +3 -3
- package/dist/adapter/system-slot.d.ts +168 -0
- package/dist/adapter/system-slot.d.ts.map +1 -0
- package/dist/adapter/system-slot.js +229 -0
- package/dist/adapter/transform.d.ts +11 -1
- package/dist/adapter/transform.d.ts.map +1 -1
- package/dist/ai/navigation.d.ts +17 -1
- package/dist/ai/navigation.d.ts.map +1 -1
- package/dist/ai/navigation.js +26 -5
- package/dist/animation/anim-graph-types.d.ts +11 -3
- package/dist/animation/anim-graph-types.d.ts.map +1 -1
- package/dist/animation/theatre-clock-binding.d.ts +4 -4
- package/dist/animation/theatre-clock-binding.js +4 -4
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
- package/dist/animation/xstate-animation-binding.js +2 -2
- package/dist/animation/xstate-animation-meta.d.ts +13 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
- package/dist/animation/xstate-animation-meta.js +14 -0
- package/dist/asset-formats/index.d.ts +4 -7
- package/dist/asset-formats/index.d.ts.map +1 -1
- package/dist/asset-formats/index.js +4 -7
- package/dist/asset-formats/render-env.d.ts +5 -8
- package/dist/asset-formats/render-env.d.ts.map +1 -1
- package/dist/asset-formats/render-env.js +3 -6
- package/dist/asset-parse-error.d.ts +2 -5
- package/dist/asset-parse-error.d.ts.map +1 -1
- package/dist/asset-parse-error.js +2 -5
- package/dist/audio/bus-mixer.d.ts +101 -0
- package/dist/audio/bus-mixer.d.ts.map +1 -0
- package/dist/audio/bus-mixer.js +115 -0
- package/dist/core/frame-pacing.d.ts +1 -1
- package/dist/core/frame-pacing.js +2 -2
- package/dist/core/game-loop.d.ts +1 -3
- package/dist/core/game-loop.d.ts.map +1 -1
- package/dist/core/game-loop.js +1 -3
- package/dist/core/seeded-random.d.ts +1 -1
- package/dist/core/sim-clock.d.ts +5 -6
- package/dist/core/sim-clock.d.ts.map +1 -1
- package/dist/core/sim-clock.js +4 -5
- package/dist/core/types.d.ts +1 -3
- package/dist/core/types.d.ts.map +1 -1
- package/dist/defaults.d.ts +6 -14
- package/dist/defaults.d.ts.map +1 -1
- package/dist/defaults.js +6 -14
- package/dist/dev/register-render-vitals.d.ts +1 -4
- package/dist/dev/register-render-vitals.d.ts.map +1 -1
- package/dist/dev/register-render-vitals.js +1 -4
- package/dist/dev/render-debug-adapter.d.ts +2 -3
- package/dist/dev/render-debug-adapter.d.ts.map +1 -1
- package/dist/dev/render-debug-adapter.js +2 -3
- package/dist/dev/render-vitals.d.ts +3 -3
- package/dist/dev/render-vitals.js +3 -3
- package/dist/dev/webgl-frame-capture.d.ts +1 -1
- package/dist/dev/webgl-frame-capture.js +1 -1
- package/dist/index.d.ts +2 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -4
- package/dist/input/host-pointer.d.ts +122 -0
- package/dist/input/host-pointer.d.ts.map +1 -0
- package/dist/input/host-pointer.js +160 -0
- package/dist/input/input-manager.d.ts +18 -5
- package/dist/input/input-manager.d.ts.map +1 -1
- package/dist/input/input-manager.js +33 -13
- package/dist/input/rebind-controller.d.ts.map +1 -1
- package/dist/input/rebind-controller.js +6 -8
- package/dist/input/schema.d.ts.map +1 -1
- package/dist/input/schema.js +56 -28
- package/dist/manifest/filename.d.ts.map +1 -1
- package/dist/manifest/filename.js +8 -12
- package/dist/manifest/load.d.ts +10 -10
- package/dist/manifest/load.d.ts.map +1 -1
- package/dist/manifest/load.js +9 -6
- package/dist/manifest/schema.d.ts +17 -21
- package/dist/manifest/schema.d.ts.map +1 -1
- package/dist/manifest/schema.js +45 -35
- package/dist/physics/collider-dimensions.d.ts +8 -12
- package/dist/physics/collider-dimensions.d.ts.map +1 -1
- package/dist/physics/collider-dimensions.js +8 -12
- package/dist/pixi/scene-capture.d.ts +11 -13
- package/dist/pixi/scene-capture.d.ts.map +1 -1
- package/dist/react/world-state.d.ts +1 -1
- package/dist/react/world-state.d.ts.map +1 -1
- package/dist/render/light-camera-factory.d.ts +5 -7
- package/dist/render/light-camera-factory.d.ts.map +1 -1
- package/dist/render/light-camera-factory.js +8 -11
- package/dist/render/material-factory.js +1 -1
- package/dist/render/render-batch-system.d.ts.map +1 -1
- package/dist/render/render-features.d.ts +17 -6
- package/dist/render/render-features.d.ts.map +1 -1
- package/dist/render/render-features.js +0 -28
- package/dist/runtime/create-runtime.d.ts +34 -25
- package/dist/runtime/create-runtime.d.ts.map +1 -1
- package/dist/runtime/create-runtime.js +218 -93
- package/dist/runtime/debug-bridge.d.ts +12 -0
- package/dist/runtime/debug-bridge.d.ts.map +1 -1
- package/dist/runtime/debug-bridge.js +4 -0
- package/dist/runtime/debug-registry.d.ts +95 -8
- package/dist/runtime/debug-registry.d.ts.map +1 -1
- package/dist/runtime/debug-registry.js +24 -3
- package/dist/runtime/dev-build.d.ts +2 -2
- package/dist/runtime/dev-build.js +2 -2
- package/dist/runtime/game-input-seams.d.ts +2 -2
- package/dist/runtime/game-input-seams.d.ts.map +1 -1
- package/dist/runtime/game.d.ts +102 -41
- package/dist/runtime/game.d.ts.map +1 -1
- package/dist/runtime/game.js +80 -54
- package/dist/runtime/mount-game.d.ts +0 -16
- package/dist/runtime/mount-game.d.ts.map +1 -1
- package/dist/runtime/mount-game.js +8 -39
- package/dist/runtime/mount-manifest.d.ts +22 -14
- package/dist/runtime/mount-manifest.d.ts.map +1 -1
- package/dist/runtime/mount-manifest.js +18 -18
- package/dist/runtime/playtest.d.ts +22 -0
- package/dist/runtime/playtest.d.ts.map +1 -0
- package/dist/runtime/playtest.js +12 -0
- package/dist/runtime/run-ticks-settled.d.ts +34 -0
- package/dist/runtime/run-ticks-settled.d.ts.map +1 -0
- package/dist/runtime/run-ticks-settled.js +59 -0
- package/dist/runtime/state-bridge.d.ts +2 -3
- package/dist/runtime/state-bridge.d.ts.map +1 -1
- package/dist/runtime/state-bridge.js +1 -0
- package/dist/setup/setup-audio.d.ts +12 -0
- package/dist/setup/setup-audio.d.ts.map +1 -1
- package/dist/setup/setup-audio.js +9 -10
- package/dist/setup/setup-renderer.d.ts +2 -25
- package/dist/setup/setup-renderer.d.ts.map +1 -1
- package/dist/setup/setup-renderer.js +2 -31
- package/dist/world3d-react/r3f-root-factory.d.ts +7 -7
- package/dist/world3d-react/r3f-root-factory.js +7 -7
- package/dist/world3d-react/rapier-physics-bridge.d.ts +9 -8
- package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
- package/dist/world3d-react/rapier-physics-bridge.js +100 -48
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +16 -14
- package/schemas/vgai-project.schema.json +35 -26
- package/src/adapter/adapter-module.ts +2 -4
- package/src/adapter/adapter-surface.ts +1 -1
- package/src/adapter/authoring.ts +19 -21
- package/src/adapter/binding.ts +468 -0
- package/src/adapter/colyseus-networking-adapter.ts +20 -5
- package/src/adapter/entrypoint-selection-readers.ts +66 -0
- package/src/adapter/entrypoint-selection-source.ts +1 -40
- package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
- package/src/adapter/host-context.ts +45 -15
- package/src/adapter/index.ts +23 -11
- package/src/adapter/ingest/game-contract-seams.ts +1 -0
- package/src/adapter/ingest/game-contract.ts +22 -3
- package/src/adapter/ingest/scene-capture.ts +190 -39
- package/src/adapter/ingest/visible-capture-window.ts +35 -0
- package/src/adapter/native-debug-module.ts +66 -9
- package/src/adapter/rapier-physics-adapter.ts +76 -20
- package/src/adapter/renderer-config.ts +2 -2
- package/src/adapter/root-adapter.ts +7 -7
- package/src/adapter/system-adapter.ts +43 -8
- package/src/adapter/system-seam-contract.ts +3 -3
- package/src/adapter/system-slot.ts +291 -0
- package/src/adapter/transform.ts +18 -1
- package/src/ai/navigation.ts +30 -3
- package/src/animation/anim-graph-types.ts +11 -3
- package/src/animation/theatre-clock-binding.ts +4 -4
- package/src/animation/xstate-animation-binding.ts +2 -2
- package/src/animation/xstate-animation-meta.ts +16 -0
- package/src/asset-formats/index.ts +4 -7
- package/src/asset-formats/render-env.ts +3 -6
- package/src/asset-parse-error.ts +2 -5
- package/src/audio/bus-mixer.ts +161 -0
- package/src/core/frame-pacing.ts +2 -2
- package/src/core/game-loop.ts +1 -3
- package/src/core/seeded-random.ts +1 -1
- package/src/core/sim-clock.ts +5 -6
- package/src/core/types.ts +1 -3
- package/src/defaults.ts +6 -14
- package/src/dev/register-render-vitals.ts +1 -4
- package/src/dev/render-debug-adapter.ts +2 -3
- package/src/dev/render-vitals.ts +3 -3
- package/src/dev/webgl-frame-capture.ts +1 -1
- package/src/index.ts +2 -5
- package/src/input/host-pointer.ts +230 -0
- package/src/input/input-manager.ts +34 -13
- package/src/input/input-types.ts +1 -1
- package/src/input/rebind-controller.ts +6 -8
- package/src/input/schema.ts +216 -188
- package/src/manifest/filename.ts +8 -12
- package/src/manifest/load.ts +17 -13
- package/src/manifest/schema.ts +55 -47
- package/src/physics/collider-dimensions.ts +8 -12
- package/src/pixi/scene-capture.ts +12 -15
- package/src/react/world-state.tsx +1 -1
- package/src/render/light-camera-factory.ts +8 -11
- package/src/render/material-factory.ts +1 -1
- package/src/render/render-batch-system.ts +14 -6
- package/src/render/render-features.ts +17 -35
- package/src/runtime/create-runtime.ts +270 -108
- package/src/runtime/debug-bridge.ts +16 -0
- package/src/runtime/debug-registry.ts +121 -8
- package/src/runtime/dev-build.ts +2 -2
- package/src/runtime/game-input-seams.ts +2 -2
- package/src/runtime/game.ts +180 -80
- package/src/runtime/mount-game.ts +8 -56
- package/src/runtime/mount-manifest.ts +43 -34
- package/src/runtime/playtest.ts +22 -0
- package/src/runtime/run-ticks-settled.ts +72 -0
- package/src/runtime/state-bridge.ts +3 -3
- package/src/setup/setup-audio.ts +21 -11
- package/src/setup/setup-renderer.ts +2 -61
- package/src/world3d-react/r3f-root-factory.tsx +7 -7
- package/src/world3d-react/rapier-physics-bridge.tsx +107 -50
- package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
- package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
- package/dist/adapter/setup-three-root-adapter.js +0 -908
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -31
- package/dist/asset-registry.d.ts +0 -38
- package/dist/asset-registry.d.ts.map +0 -1
- package/dist/asset-registry.js +0 -66
- package/dist/canvas-react/engine-bridge.d.ts +0 -45
- package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
- package/dist/canvas-react/engine-bridge.js +0 -45
- package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
- package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
- package/dist/canvas-react/pixi-react-adapter.js +0 -294
- package/dist/canvas-react/world-context.d.ts +0 -98
- package/dist/canvas-react/world-context.d.ts.map +0 -1
- package/dist/canvas-react/world-context.js +0 -173
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/lod.d.ts +0 -13
- package/dist/render/lod.d.ts.map +0 -1
- package/dist/render/lod.js +0 -16
- package/dist/runtime/types.d.ts +0 -303
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/world3d-react/engine-bridge.d.ts +0 -47
- package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
- package/dist/world3d-react/engine-bridge.js +0 -73
- package/dist/world3d-react/r3f-adapter.d.ts +0 -58
- package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
- package/dist/world3d-react/r3f-adapter.js +0 -634
- package/dist/world3d-react/world-context.d.ts +0 -182
- package/dist/world3d-react/world-context.d.ts.map +0 -1
- package/dist/world3d-react/world-context.js +0 -235
- package/src/adapter/setup-three-root-adapter.ts +0 -1032
- package/src/animation/clip-map.ts +0 -34
- package/src/asset-registry.ts +0 -89
- package/src/dev/debug-draw.ts +0 -80
- package/src/render/auto-batcher.ts +0 -168
- package/src/render/lod.ts +0 -17
- package/src/runtime/types.ts +0 -328
package/dist/manifest/schema.js
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'HUD and loop). Declaring it is what lets a scene be a scene in Edit rather ' +
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"than the running game's mount surfaces. A game whose world is not a " +
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'component omits it and keeps mounting through `entry` in both modes.'),
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"mounts the root's DOM in (`@scope`; packages/editor/server/scoped-game-css.ts), so " +
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"the HUD is styled on the UI board's story cards and on the game surface without the " +
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'editor seeing a single one of those rules. The files themselves are never modified.'),
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world: z
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.object({
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entry: z
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.string()
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.describe("Project-relative path to the game's OWN module exporting that component"),
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export: z
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.describe('Named export to read from that module; omit when the module default-exports it'),
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})
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.strict()
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.optional()
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.describe("The component this root's WORLD is, in the game's own source. Two readers, and they " +
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"mount different things: the EDITOR mounts THIS component alone as the root's " +
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'design-time document, while `entry` above stays what PLAY mounts (the whole game — ' +
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'its own composition, its own HUD, its own loop). It sits on the ROOT rather than ' +
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'inside any one adapter because the split it names is not about ingest: a game whose ' +
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'runtime entry is a SHELL over the thing an author actually edits has this shape ' +
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'whether the source is vendored or first-party. Two shipped cases, one field: an ' +
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'ingested game whose `entry` mounts game+HUD+loop while the named export is the world ' +
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'alone; and a translated Unity/Godot port, whose `entry` is a scene HOST that mounts ' +
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'the scene the built player starts on (`EditorBuildSettings` index 0 — routinely a ' +
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'menu with no 3D content at all) while the named export opens the scene an author ' +
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"edits. That is Unity's own split: build settings say where the PLAYER starts; the " +
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'Scene view opens a scene, and Unity keeps that fact somewhere else entirely. A game ' +
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'whose world is not a separate component omits this and keeps mounting through ' +
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'`entry` in both modes.'),
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zOrder: z
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.number()
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.int()
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@@ -350,6 +350,7 @@ export const GameManifestSchema = z
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.describe('Exact @vgai/engine semver this game was scaffolded/last upgraded against — an ' +
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'identity pin, not a range'),
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})
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+
.strict()
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.describe('Engine version pin'),
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roots: z
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.array(AdapterRootSchema)
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@@ -422,20 +423,24 @@ export const GameManifestSchema = z
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.optional()
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.describe('Optional editor labels keyed by adapter-root id'),
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groups: z
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-
.array(z
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+
.array(z
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+
.object({
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id: z.string().describe('Unique editor-only group id'),
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label: z.string().describe('Editor-only group label'),
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roots: z
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.array(z.string())
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.min(1)
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.describe('Adapter-root ids shown under this editor-only group'),
|
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|
-
})
|
|
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|
+
})
|
|
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|
+
.strict())
|
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.optional()
|
|
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.describe('Optional editor-only hierarchy groups'),
|
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|
})
|
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|
+
.strict()
|
|
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.optional()
|
|
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441
|
.describe('Editor projection for native adapter roots'),
|
|
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|
})
|
|
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|
+
.strict()
|
|
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|
.optional()
|
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|
.describe('Editor-only authoring metadata; never runtime ownership'),
|
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server: z
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@@ -469,6 +474,7 @@ export const GameManifestSchema = z
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.optional()
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.describe('Deploy-baked managed-relay credentials. NEVER hand-authored in source — written only into the staged manifest by `vgai deploy` and fetched at runtime by the standalone client'),
|
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|
})
|
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|
+
.strict()
|
|
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|
.optional()
|
|
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.describe('Multiplayer server config (Colyseus), if this game registers a room'),
|
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resolution: z
|
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@@ -476,6 +482,7 @@ export const GameManifestSchema = z
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width: z.number().describe('Canvas width in pixels'),
|
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|
height: z.number().describe('Canvas height in pixels'),
|
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|
})
|
|
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|
+
.strict()
|
|
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|
.optional()
|
|
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|
.describe('Canvas resolution'),
|
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rendering: z
|
|
@@ -504,6 +511,7 @@ export const GameManifestSchema = z
|
|
|
504
511
|
'production builds. Default false: the bridge only installs in dev builds. The ' +
|
|
505
512
|
'runtime reader is the debug-bridge installer (D18).'),
|
|
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513
|
})
|
|
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|
+
.strict()
|
|
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515
|
.optional()
|
|
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516
|
.describe('Debug-bridge production gating (D18) — governs whether ?vgai-debug=1 installs ' +
|
|
509
517
|
'window.__vgai outside dev builds.'),
|
|
@@ -530,6 +538,7 @@ export const GameManifestSchema = z
|
|
|
530
538
|
'even higher-precedence explicit config value a host passes directly. Optional — ' +
|
|
531
539
|
"omit to fall back to the runtime's own fixed default seed."),
|
|
532
540
|
})
|
|
541
|
+
.strict()
|
|
533
542
|
.optional()
|
|
534
543
|
.describe('Seeded-RNG determinism contract (D15) — governs ' +
|
|
535
544
|
'whether ctx.random is boot-seeded from a reproducible seed and whether the ' +
|
|
@@ -576,6 +585,7 @@ export const GameManifestSchema = z
|
|
|
576
585
|
"(the profiler's per-frame render.triangles, from renderer.info). Exact and " +
|
|
577
586
|
'deterministic under a seed.'),
|
|
578
587
|
})
|
|
588
|
+
.strict()
|
|
579
589
|
.refine((budget) => Object.values(budget).some((value) => value !== undefined), {
|
|
580
590
|
message: 'Game manifest: `budget` must set at least one metric (frameCpuMsP95, physicsMsP95, ' +
|
|
581
591
|
'maxEntities, maxDrawCalls, maxTriangles) — an empty budget block gates nothing ' +
|
|
@@ -5,17 +5,13 @@
|
|
|
5
5
|
* shape is defined in absolute world units at creation time. Three.js meshes,
|
|
6
6
|
* by contrast, scale visually for free via the normal Object3D hierarchy. To
|
|
7
7
|
* keep the physical collider matching what's on screen, the LOADER must bake
|
|
8
|
-
* the entity's composed WORLD scale (self × every transformed ancestor
|
|
9
|
-
*
|
|
10
|
-
* creation time.
|
|
8
|
+
* the entity's composed WORLD scale (self × every transformed ancestor) into
|
|
9
|
+
* the collider's dimensions at creation time.
|
|
11
10
|
*
|
|
12
|
-
* This is the ONE place that does that math, so
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
* Three.js parenting) while the Rapier body ignored scale entirely, so the
|
|
17
|
-
* two silently agreed by coincidence for uniform scale and disagreed for
|
|
18
|
-
* everything else.
|
|
11
|
+
* This is the ONE place that does that math, so every caller — the physics
|
|
12
|
+
* body creation path and the editor's collider gizmo alike — agrees on
|
|
13
|
+
* exactly the same numbers. Two copies silently agree by coincidence for
|
|
14
|
+
* uniform scale and disagree for everything else.
|
|
19
15
|
*
|
|
20
16
|
* Round colliders (ball/capsule) can only represent a uniform radius — Rapier
|
|
21
17
|
* has no ellipsoid/elliptical-capsule shape. A non-uniform world scale on a
|
|
@@ -33,8 +29,8 @@ export interface ColliderWorldDimensions {
|
|
|
33
29
|
}
|
|
34
30
|
/**
|
|
35
31
|
* Compute a collider's WORLD-space dimensions given the entity's composed
|
|
36
|
-
* world scale (self × ancestors, per-axis, in the entity's own local frame
|
|
37
|
-
* X/Y/Z order
|
|
32
|
+
* world scale (self × ancestors, per-axis, in the entity's own local frame,
|
|
33
|
+
* in X/Y/Z order).
|
|
38
34
|
*
|
|
39
35
|
* @param collider - the entity's authored (unscaled) collider definition.
|
|
40
36
|
* @param worldScale - composed world scale `[x, y, z]`.
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"collider-dimensions.d.ts","sourceRoot":"","sources":["../../src/physics/collider-dimensions.ts"],"names":[],"mappings":"AAAA
|
|
1
|
+
{"version":3,"file":"collider-dimensions.d.ts","sourceRoot":"","sources":["../../src/physics/collider-dimensions.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAMpE,MAAM,WAAW,uBAAuB;IACtC,+DAA+D;IAC/D,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,8EAA8E;IAC9E,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,+EAA+E;IAC/E,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,kBAAkB,EAC5B,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAC7C,WAAW,EAAE,MAAM,GAClB,uBAAuB,CA4CzB;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,EACrD,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAC5C,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAItC"}
|
|
@@ -5,17 +5,13 @@
|
|
|
5
5
|
* shape is defined in absolute world units at creation time. Three.js meshes,
|
|
6
6
|
* by contrast, scale visually for free via the normal Object3D hierarchy. To
|
|
7
7
|
* keep the physical collider matching what's on screen, the LOADER must bake
|
|
8
|
-
* the entity's composed WORLD scale (self × every transformed ancestor
|
|
9
|
-
*
|
|
10
|
-
* creation time.
|
|
8
|
+
* the entity's composed WORLD scale (self × every transformed ancestor) into
|
|
9
|
+
* the collider's dimensions at creation time.
|
|
11
10
|
*
|
|
12
|
-
* This is the ONE place that does that math, so
|
|
13
|
-
*
|
|
14
|
-
*
|
|
15
|
-
*
|
|
16
|
-
* Three.js parenting) while the Rapier body ignored scale entirely, so the
|
|
17
|
-
* two silently agreed by coincidence for uniform scale and disagreed for
|
|
18
|
-
* everything else.
|
|
11
|
+
* This is the ONE place that does that math, so every caller — the physics
|
|
12
|
+
* body creation path and the editor's collider gizmo alike — agrees on
|
|
13
|
+
* exactly the same numbers. Two copies silently agree by coincidence for
|
|
14
|
+
* uniform scale and disagree for everything else.
|
|
19
15
|
*
|
|
20
16
|
* Round colliders (ball/capsule) can only represent a uniform radius — Rapier
|
|
21
17
|
* has no ellipsoid/elliptical-capsule shape. A non-uniform world scale on a
|
|
@@ -27,8 +23,8 @@ import { DEFAULTS } from '../defaults';
|
|
|
27
23
|
const UNIFORM_SCALE_EPSILON = 1e-4;
|
|
28
24
|
/**
|
|
29
25
|
* Compute a collider's WORLD-space dimensions given the entity's composed
|
|
30
|
-
* world scale (self × ancestors, per-axis, in the entity's own local frame
|
|
31
|
-
* X/Y/Z order
|
|
26
|
+
* world scale (self × ancestors, per-axis, in the entity's own local frame,
|
|
27
|
+
* in X/Y/Z order).
|
|
32
28
|
*
|
|
33
29
|
* @param collider - the entity's authored (unscaled) collider definition.
|
|
34
30
|
* @param worldScale - composed world scale `[x, y, z]`.
|
|
@@ -17,20 +17,18 @@
|
|
|
17
17
|
* instance, so it is trapped; a game bundling its own pixi cannot be captured at
|
|
18
18
|
* all, and its mount fails by name.
|
|
19
19
|
*/
|
|
20
|
-
import { type
|
|
20
|
+
import { type CaptureWaitOptions } from '../adapter/ingest/visible-capture-window';
|
|
21
21
|
/**
|
|
22
|
-
* Options for {@link SceneCapture2DHandle.waitForCapture} — the
|
|
23
|
-
*
|
|
24
|
-
*
|
|
22
|
+
* Options for {@link SceneCapture2DHandle.waitForCapture} — the WAIT's options,
|
|
23
|
+
* not this lane's, so they carry no `2D` suffix and are not declared here.
|
|
24
|
+
* They configure `visible-capture-window.ts`'s window, which both surfaces
|
|
25
|
+
* share; this lane used to restate them field-for-field under a `2D` name.
|
|
26
|
+
* The suffix marks what a surface genuinely owns
|
|
27
|
+
* ({@link CapturedRuntime2D} is a Pixi stage/renderer/app, and stays), and a
|
|
28
|
+
* budget of visible milliseconds is not that. Passing a bare number is
|
|
29
|
+
* `{ timeoutMs }`, which is what every existing caller does.
|
|
25
30
|
*/
|
|
26
|
-
export
|
|
27
|
-
/** The capture window, in VISIBLE milliseconds (default 10s). */
|
|
28
|
-
timeoutMs?: number | undefined;
|
|
29
|
-
/** Injected in tests; defaults to the document's own visibility. */
|
|
30
|
-
visibility?: VisibilityClock | undefined;
|
|
31
|
-
/** Live view of the wait while it runs, `null` the moment it ends. */
|
|
32
|
-
onWait?: ((wait: VisibleCaptureWindow | null) => void) | undefined;
|
|
33
|
-
}
|
|
31
|
+
export type { CaptureWaitOptions };
|
|
34
32
|
/** A live Pixi runtime captured from an external PixiJS game. */
|
|
35
33
|
export interface CapturedRuntime2D {
|
|
36
34
|
/** The game's root stage Container. */
|
|
@@ -59,7 +57,7 @@ export interface SceneCapture2DHandle {
|
|
|
59
57
|
* frame the tab draws after it comes forward is trapped exactly as it would
|
|
60
58
|
* have been at boot. Rejects only when the window is spent while VISIBLE.
|
|
61
59
|
*/
|
|
62
|
-
waitForCapture(options?: number |
|
|
60
|
+
waitForCapture(options?: number | CaptureWaitOptions): Promise<CapturedRuntime2D>;
|
|
63
61
|
getDrawCount(): number;
|
|
64
62
|
/** Pause/resume the captured game's own ticker (loop-host gating). */
|
|
65
63
|
setPaused(paused: boolean): void;
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"scene-capture.d.ts","sourceRoot":"","sources":["../../src/pixi/scene-capture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,
|
|
1
|
+
{"version":3,"file":"scene-capture.d.ts","sourceRoot":"","sources":["../../src/pixi/scene-capture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,EACL,KAAK,kBAAkB,EAGxB,MAAM,0CAA0C,CAAC;AAElD;;;;;;;;;GASG;AACH,YAAY,EAAE,kBAAkB,EAAE,CAAC;AAEnC,iEAAiE;AACjE,MAAM,WAAW,iBAAiB;IAChC,uCAAuC;IACvC,KAAK,EAAE,OAAO,CAAC;IACf,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAClB,wEAAwE;IACxE,GAAG,EAAE,OAAO,CAAC;CACd;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAC5C;;;;;;;;;;;;;;;;OAgBG;IACH,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,GAAG,kBAAkB,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAClF,YAAY,IAAI,MAAM,CAAC;IACvB,sEAAsE;IACtE,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IACjC,SAAS,IAAI,IAAI,CAAC;CACnB;AAMD,MAAM,WAAW,qBAAqB;IACpC;;;;OAIG;IACH,MAAM,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,iBAAiB,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CAChE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CACnC,aAAa,EAAE,OAAO,EACtB,OAAO,GAAE,qBAA0B,GAClC,oBAAoB,CAmFtB"}
|
|
@@ -18,9 +18,9 @@
|
|
|
18
18
|
import { type PropsWithChildren } from 'react';
|
|
19
19
|
import type { z } from 'zod';
|
|
20
20
|
import type { RootStateObserver } from '../adapter';
|
|
21
|
+
import type { DebugCommandArgs } from '../runtime/debug-registry';
|
|
21
22
|
import { type Equals, shallow } from '../runtime/frame-selector-cache';
|
|
22
23
|
import type { Game } from '../runtime/game';
|
|
23
|
-
import type { DebugCommandArgs } from '../runtime/types';
|
|
24
24
|
/** Re-exported for convenience — the opt-in equality for selectors that
|
|
25
25
|
* return a fresh object/array/tuple every call (default is `Object.is`). */
|
|
26
26
|
export { shallow };
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"world-state.d.ts","sourceRoot":"","sources":["../../src/react/world-state.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AAEH,OAAO,EAEL,KAAK,iBAAiB,EAMvB,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAC7B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;
|
|
1
|
+
{"version":3,"file":"world-state.d.ts","sourceRoot":"","sources":["../../src/react/world-state.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AAEH,OAAO,EAEL,KAAK,iBAAiB,EAMvB,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAC7B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AACpD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAElE,OAAO,EAA4B,KAAK,MAAM,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AACjG,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;6EAC6E;AAC7E,OAAO,EAAE,OAAO,EAAE,CAAC;AAInB;;;;;;;;;;;;;;oFAcoF;AACpF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,iBAAiB,CAAC;IAAE,IAAI,EAAE,IAAI,CAAA;CAAE,CAAC,+BAElF;AAED;;mDAEmD;AACnD,wBAAgB,OAAO,IAAI,IAAI,CAQ9B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,IAAI,IAAI,GAAG,IAAI,CAE7C;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK,CAAC,EAAE,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAAG,CAAC,CAW9F;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,GAAG,iBAAiB,CAiBlF;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC,EAClC,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAC5B,CAAC,CAoBH;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,OAAO,EACjB,IAAI,CAAC,EAAE;IAAE,IAAI,CAAC,EAAE,YAAY,GAAG,UAAU,CAAA;CAAE,GAC1C,IAAI,CAaN;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,CAAC,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,EAC1E,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE;IAAE,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAAC,KAAK,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAA;CAAE,EACrE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC,KAAK,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAC/D,IAAI,CAeN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,IAAI,CASxE"}
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/**
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* Shared light + camera factory
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* Shared light + camera factory — the ONE place light/camera fallbacks are
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* decided, and it decides them by READING `DEFAULTS.light`/`DEFAULTS.camera`.
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* '#ffffff', fov 60, near 0.1, far 1000, etc.) that happened to agree with
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* `DEFAULTS.light`/`DEFAULTS.camera` by luck rather than by reading them. Any
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* edit to one copy (or to `DEFAULTS`) could silently diverge from the other.
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* A second copy hardcoding the same literals (color '#ffffff', fov 60, near
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* 0.1, far 1000) would agree by luck rather than by construction, and any
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{"version":3,"file":"light-camera-factory.d.ts","sourceRoot":"","sources":["../../src/render/light-camera-factory.ts"],"names":[],"mappings":"AAAA
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{"version":3,"file":"light-camera-factory.d.ts","sourceRoot":"","sources":["../../src/render/light-camera-factory.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAEH,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAW/B,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,yBAAyB,CAAC;AAChE,OAAO,KAAK,EAAE,eAAe,EAAE,MAAM,wBAAwB,CAAC;AAK9D,kEAAkE;AAClE,wBAAgB,WAAW,CAAC,GAAG,EAAE,eAAe,GAAG,KAAK,CAAC,KAAK,CA8C7D;AAED,oEAAoE;AACpE,wBAAgB,YAAY,CAAC,GAAG,EAAE,gBAAgB,GAAG,KAAK,CAAC,MAAM,CAoBhE"}
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/**
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* Shared light + camera factory
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* decided, and it decides them by READING `DEFAULTS.light`/`DEFAULTS.camera`.
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* `DEFAULTS.light`/`DEFAULTS.camera` by luck rather than by reading them. Any
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* edit to one copy (or to `DEFAULTS`) could silently diverge from the other.
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* A second copy hardcoding the same literals (color '#ffffff', fov 60, near
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* 0.1, far 1000) would agree by luck rather than by construction, and any
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* from a `LightDescriptor`/`CameraDescriptor` descriptor, reading its fallbacks from
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@@ -21,10 +19,9 @@ import * as THREE from 'three';
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// `three/addons/*` alias (package.json `exports`: `"./addons/*":
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// "./examples/jsm/*"` — the identical file as
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// `three/examples/jsm/lights/RectAreaLightUniformsLib.js`) because a literal
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// `/examples/` specifier trips this repo's game/editor-example import guard —
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// a same-substring false positive against our own `src/examples/` convention,
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// unrelated to three.js's addon folder naming.
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import { RectAreaLightUniformsLib } from 'three/addons/lights/RectAreaLightUniformsLib.js';
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import { DEFAULTS } from '../defaults';
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let rectAreaLightUniformsInitialized = false;
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// R1c — every fallback below reads DEFAULTS.material.* instead of
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{"version":3,"file":"render-batch-system.d.ts","sourceRoot":"","sources":["../../src/render/render-batch-system.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;
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{"version":3,"file":"render-batch-system.d.ts","sourceRoot":"","sources":["../../src/render/render-batch-system.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,KAAK,MAAM,OAAO,CAAC;AAE/B,OAAO,KAAK,EAAE,sBAAsB,EAAE,MAAM,mBAAmB,CAAC;AAqGhE,qBAAa,iBAAiB;IAU1B,OAAO,CAAC,KAAK;IACb,OAAO,CAAC,QAAQ;IAVlB,OAAO,CAAC,IAAI,CAAqB;IACjC,OAAO,CAAC,MAAM,CAAe;IAC7B,OAAO,CAAC,aAAa,CAAe;IAEpC,OAAO,CAAC,QAAQ,CAA6C;IAE7D,OAAO,CAAC,SAAS,CAAoD;gBAG3D,KAAK,EAAE,KAAK,CAAC,KAAK,EAClB,QAAQ,EAAE,sBAAsB;IAM1C,wEAAwE;IACxE,KAAK,IAAI,IAAI;IA0Bb,OAAO,CAAC,SAAS;IAyCjB;;;;;OAKG;IACH,MAAM,IAAI,IAAI;IAyBd;;;OAGG;IACH,OAAO,CAAC,SAAS,EAAE,KAAK,CAAC,SAAS,GAAG,KAAK,CAAC,IAAI,GAAG,IAAI;IAStD,kEAAkE;IAClE,IAAI,SAAS,IAAI,MAAM,CAEtB;IAED,4DAA4D;IAC5D,IAAI,YAAY,IAAI,MAAM,CAEzB;IAED,QAAQ,IAAI,IAAI;CAiBjB"}
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import { z } from 'zod';
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/**
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* The render-feature registry — single source of truth for every togglable render
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* resolver (`resolveRenderSettings`) are both derived from this list, so
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* component/material/instancer registries).
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*
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* now enforced: `schema-reader-coverage.test.ts` derives its walk from this
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* array, so adding a feature adds a described schema path that fails coverage
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*
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* `render-batch-system.ts`, a class whose own header says nothing calls it),
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* `lod`, and `backend` (which offered a `webgpu` option while
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* `setup-renderer.ts` unconditionally constructs a `THREE.WebGLRenderer`). A
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* toggle that changes nothing is worse than a missing one — it tells an author
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* the engine has a dial it does not have.
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*/
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export type RenderFeatureValue = boolean | number | string;
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export interface RenderFeature {
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{"version":3,"file":"render-features.d.ts","sourceRoot":"","sources":["../../src/render/render-features.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB
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{"version":3,"file":"render-features.d.ts","sourceRoot":"","sources":["../../src/render/render-features.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,MAAM,MAAM,kBAAkB,GAAG,OAAO,GAAG,MAAM,GAAG,MAAM,CAAC;AAE3D,MAAM,WAAW,aAAa;IAC5B,kDAAkD;IAClD,GAAG,EAAE,MAAM,CAAC;IACZ,4BAA4B;IAC5B,KAAK,EAAE,MAAM,CAAC;IACd,uEAAuE;IACvE,WAAW,EAAE,MAAM,CAAC;IACpB,qBAAqB;IACrB,IAAI,EAAE,QAAQ,GAAG,QAAQ,GAAG,MAAM,CAAC;IACnC,uDAAuD;IACvD,OAAO,EAAE,kBAAkB,CAAC;IAC5B;;;OAGG;IACH,KAAK,EAAE,MAAM,GAAG,QAAQ,CAAC;IACzB,oFAAoF;IACpF,SAAS,EAAE,OAAO,CAAC;IACnB,sCAAsC;IACtC,OAAO,CAAC,EAAE,SAAS,MAAM,EAAE,CAAC;IAC5B,oCAAoC;IACpC,KAAK,CAAC,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CACnC;AAED,eAAO,MAAM,eAAe,EAAE,SAAS,aAAa,EAgDnD,CAAC;AAEF,kCAAkC;AAClC,eAAO,MAAM,qBAAqB,EAAE,WAAW,CAAC,MAAM,EAAE,aAAa,CAEpE,CAAC;AAEF;;;;;GAKG;AACH,wBAAgB,iBAAiB,CAAC,IAAI,GAAE;IAAE,aAAa,CAAC,EAAE,OAAO,CAAA;CAAO,GAAG,CAAC,CAAC,UAAU,CAiBtF"}
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export const RENDER_FEATURES = [
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key: 'autoBatch',
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description: 'Automatically batch entities sharing geometry+material into one draw call (InstancedMesh/BatchedMesh) while keeping each Object3D as the handle. The headline perf win; opt out per-entity for custom-shader/skinned meshes.',
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kind: 'toggle',
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default: true,
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key: 'lod',
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label: 'Level of detail',
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description: 'Distance-based geometry swap (LOD) for eligible entities.',
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label: 'Shadows',
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@@ -64,16 +46,6 @@ export const RENDER_FEATURES = [
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},
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{
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label: 'Renderer backend',
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description: 'GPU backend: auto picks WebGPU when available, else WebGL2. Applies on reload.',
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kind: 'enum',
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default: 'auto',
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apply: 'reload',
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options: ['auto', 'webgl', 'webgpu'],
|
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},
|
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|
];
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|
/** Map for O(1) lookup by key. */
|
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|
export const RENDER_FEATURE_BY_KEY = new Map(RENDER_FEATURES.map((f) => [f.key, f]));
|
|
@@ -1,16 +1,27 @@
|
|
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1
|
+
import { type RootDeclaration } from '../adapter/binding';
|
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1
2
|
import type { DomHostContext } from '../adapter/host-context';
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2
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|
import type { MountedPixiRoot, MountedReactRoot, MountedThreeRoot, RootAdapter } from '../adapter/root-adapter';
|
|
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4
|
import { type Game, type GameInternal, type RootInstance } from './game';
|
|
4
|
-
import type { PlaytestContext } from './
|
|
5
|
+
import type { PlaytestContext } from './playtest';
|
|
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6
|
/**
|
|
6
7
|
* Register a three world onto the Game shell. `opts.id` defaults to
|
|
7
8
|
* `'main'`; multi-root callers pass an explicit id. This is the one
|
|
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9
|
* registration path for a three world, whatever its id.
|
|
9
10
|
*/
|
|
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|
-
export declare function registerThreeRoot(game: GameInternal, adapter: RootAdapter, mounted: MountedThreeRoot, opts?:
|
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|
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|
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|
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|
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|
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|
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export declare function registerThreeRoot(game: GameInternal, adapter: RootAdapter, mounted: MountedThreeRoot, opts?: RegisterRootOptions): RootInstance;
|
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|
+
/** What every `register<Surface>Root` takes beyond the mount itself. */
|
|
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|
+
export interface RegisterRootOptions {
|
|
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|
+
readonly id?: string | undefined;
|
|
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|
+
readonly pausable?: boolean | undefined;
|
|
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|
+
/**
|
|
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|
+
* The DECLARATION half of this root's binding, from the resolver that
|
|
18
|
+
* produced `adapter` (`adapter/binding.ts`). Absent for a bare harness
|
|
19
|
+
* registration or a `mountManifestRoots` caller who supplied an
|
|
20
|
+
* already-constructed adapter — see `RootInstance.binding` for why that
|
|
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|
+
* legitimately yields `null` rather than a fabricated binding.
|
|
22
|
+
*/
|
|
23
|
+
readonly declaration?: RootDeclaration | undefined;
|
|
24
|
+
}
|
|
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|
/**
|
|
15
26
|
* Register a canvas world onto the Game shell — the pixi analog of
|
|
16
27
|
* {@link registerThreeRoot}. `adapter` is the seam's own
|
|
@@ -18,10 +29,7 @@ export declare function registerThreeRoot(game: GameInternal, adapter: RootAdapt
|
|
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18
29
|
* (`AdapterHandle`, `runtime/game.ts`), so this passes through with zero cast.
|
|
19
30
|
* `stage` is the one field every `MountedPixiRoot` actually carries.
|
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20
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*/
|
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|
-
export declare function registerPixiRoot(game: GameInternal, adapter: RootAdapter<'canvas'>, mounted: MountedPixiRoot, opts?:
|
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|
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id?: string | undefined;
|
|
23
|
-
pausable?: boolean | undefined;
|
|
24
|
-
}): RootInstance;
|
|
32
|
+
export declare function registerPixiRoot(game: GameInternal, adapter: RootAdapter<'canvas'>, mounted: MountedPixiRoot, opts?: RegisterRootOptions): RootInstance;
|
|
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33
|
/**
|
|
26
34
|
* Register a React world onto the Game shell — the DOM
|
|
27
35
|
* analog of {@link registerThreeRoot}/{@link registerPixiRoot}. A react
|
|
@@ -33,10 +41,7 @@ export declare function registerPixiRoot(game: GameInternal, adapter: RootAdapte
|
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33
41
|
* `registerPixiRoot`'s doc comment above) — `RootInstance.adapter` only
|
|
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42
|
* needs `.id`, so this passes through with zero cast.
|
|
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*/
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36
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-
export declare function registerReactRoot(game: GameInternal, adapter: RootAdapter<'dom'>, mounted: MountedReactRoot, container: HTMLElement, opts?:
|
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37
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-
id?: string | undefined;
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38
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-
pausable?: boolean | undefined;
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39
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-
}): RootInstance;
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44
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+
export declare function registerReactRoot(game: GameInternal, adapter: RootAdapter<'dom'>, mounted: MountedReactRoot, container: HTMLElement, opts?: RegisterRootOptions): RootInstance;
|
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40
45
|
/**
|
|
41
46
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* One world to mount in the universal host — the host-facing mirror of
|
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42
47
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* `manifest/load.ts`'s `ResolvedAdapterRoot` (same identity and presentation
|
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@@ -63,6 +68,14 @@ export interface RootMountSpecBase {
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|
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63
68
|
* `input-router.ts`'s `resolveClaimingRoot`.
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|
64
69
|
*/
|
|
65
70
|
readonly hitTest?: ((x: number, y: number) => boolean) | undefined;
|
|
71
|
+
/**
|
|
72
|
+
* The DECLARATION half of this root's binding, from whoever resolved
|
|
73
|
+
* `adapter` — see `adapter/binding.ts`'s {@link RootDeclaration}. Carried on
|
|
74
|
+
* the spec because the resolver knows it and the host is the only one who
|
|
75
|
+
* can complete the binding (it needs `mounted`, which does not exist until
|
|
76
|
+
* this spec is mounted).
|
|
77
|
+
*/
|
|
78
|
+
readonly declaration?: RootDeclaration | undefined;
|
|
66
79
|
}
|
|
67
80
|
export interface ThreeRootMountSpec extends RootMountSpecBase {
|
|
68
81
|
readonly kind: 'three';
|
|
@@ -89,9 +102,8 @@ export interface PixiRootMountSpec extends RootMountSpecBase {
|
|
|
89
102
|
* opaque mount with nothing to tick).
|
|
90
103
|
*
|
|
91
104
|
* Deliberately carries NO `firstParty: true` brand: that brand specifically
|
|
92
|
-
*
|
|
93
|
-
*
|
|
94
|
-
* GameContext at all, so branding it first-party would be a type lie.
|
|
105
|
+
* a react world has no physics or component runtime at all, so branding it
|
|
106
|
+
* first-party would be a type lie.
|
|
95
107
|
* `Game.registerRoot`'s "no state bridge" console warning explicitly exempts
|
|
96
108
|
* `kind: 'dom'` (§7.1-15): a react world has no `observe` BY DESIGN — that
|
|
97
109
|
* hook is scoped to `useRootObservation` (the ingested/foreign-world case),
|
|
@@ -125,7 +137,7 @@ export interface ReactRootAdapter extends RootAdapter<'dom'> {
|
|
|
125
137
|
readonly id: string;
|
|
126
138
|
mount(host: DomHostContext): Promise<MountedReactGame>;
|
|
127
139
|
}
|
|
128
|
-
/**
|
|
140
|
+
/** Same reasoning as {@link PixiRootMountSpec} above: the seam's
|
|
129
141
|
* `RootAdapter<'dom'>` is what a DOM root actually guarantees. */
|
|
130
142
|
export interface ReactRootMountSpec extends RootMountSpecBase {
|
|
131
143
|
readonly kind: 'dom';
|
|
@@ -149,9 +161,8 @@ export interface RootsRuntimeConfig {
|
|
|
149
161
|
/**
|
|
150
162
|
* Mirrors `ThreeHostContext.headless` (Node conformance tests — no GPU): skips
|
|
151
163
|
* real `WebGLRenderer` construction for every three world in this
|
|
152
|
-
* session (a stand-in renderer is used instead
|
|
153
|
-
* `
|
|
154
|
-
* internally). Pixijs roots are unaffected — Pixi already falls back to
|
|
164
|
+
* session (a stand-in renderer is used instead; adapters special-case
|
|
165
|
+
* `host.headless` themselves). Pixijs roots are unaffected — Pixi already falls back to
|
|
155
166
|
* a 2D canvas renderer with no GPU. Never set `true` in a real host.
|
|
156
167
|
*/
|
|
157
168
|
headless?: boolean | undefined;
|
|
@@ -200,11 +211,9 @@ export interface RootsRuntimeConfig {
|
|
|
200
211
|
/**
|
|
201
212
|
* Handle returned by createGameRuntime() for controlling the running game.
|
|
202
213
|
*
|
|
203
|
-
* This is the GENERIC host handle — it has no first-party concepts
|
|
204
|
-
*
|
|
205
|
-
*
|
|
206
|
-
* and narrowed to `MountedSetupThreeRoot`
|
|
207
|
-
* (the editor does this for HMR/physics-sync — those are inherently first-party).
|
|
214
|
+
* This is the GENERIC host handle — it has no first-party concepts. A
|
|
215
|
+
* root's own surface is reached through `game.defaultRoot.mounted`, typed
|
|
216
|
+
* as the mounted-root contract (`MountedRoot`).
|
|
208
217
|
*
|
|
209
218
|
* Root access is explicit through `game.roots`, `game.world(id)`, and
|
|
210
219
|
* `game.defaultRoot`; the session does not project a surface-specific alias.
|