@vgai/engine 0.5.22 → 0.5.24
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/dist/adapter/adapter-module.d.ts.map +1 -1
- package/dist/adapter/adapter-module.js +2 -4
- package/dist/adapter/adapter-surface.d.ts +1 -1
- package/dist/adapter/adapter-surface.js +1 -1
- package/dist/adapter/authoring.d.ts +19 -21
- package/dist/adapter/authoring.d.ts.map +1 -1
- package/dist/adapter/authoring.js +2 -2
- package/dist/adapter/binding.d.ts +341 -0
- package/dist/adapter/binding.d.ts.map +1 -0
- package/dist/adapter/binding.js +148 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
- package/dist/adapter/colyseus-networking-adapter.js +23 -4
- package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
- package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
- package/dist/adapter/entrypoint-selection-readers.js +63 -0
- package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
- package/dist/adapter/entrypoint-selection-source.js +1 -44
- package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
- package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
- package/dist/adapter/host-context.d.ts +46 -15
- package/dist/adapter/host-context.d.ts.map +1 -1
- package/dist/adapter/host-context.js +2 -9
- package/dist/adapter/index.d.ts +11 -12
- package/dist/adapter/index.d.ts.map +1 -1
- package/dist/adapter/index.js +9 -10
- package/dist/adapter/ingest/game-contract-seams.d.ts +5 -0
- package/dist/adapter/ingest/game-contract-seams.d.ts.map +1 -1
- package/dist/adapter/ingest/game-contract-seams.js +1 -0
- package/dist/adapter/ingest/game-contract.d.ts +22 -3
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
- package/dist/adapter/ingest/game-contract.js +0 -3
- package/dist/adapter/ingest/scene-capture.d.ts +19 -23
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
- package/dist/adapter/ingest/scene-capture.js +143 -17
- package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
- package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.d.ts +40 -5
- package/dist/adapter/native-debug-module.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.js +36 -9
- package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
- package/dist/adapter/rapier-physics-adapter.js +50 -36
- package/dist/adapter/renderer-config.d.ts +2 -2
- package/dist/adapter/renderer-config.js +2 -2
- package/dist/adapter/root-adapter.d.ts +7 -7
- package/dist/adapter/root-adapter.js +4 -4
- package/dist/adapter/system-adapter.d.ts +45 -7
- package/dist/adapter/system-adapter.d.ts.map +1 -1
- package/dist/adapter/system-seam-contract.d.ts +3 -3
- package/dist/adapter/system-seam-contract.js +3 -3
- package/dist/adapter/system-slot.d.ts +168 -0
- package/dist/adapter/system-slot.d.ts.map +1 -0
- package/dist/adapter/system-slot.js +229 -0
- package/dist/adapter/transform.d.ts +11 -1
- package/dist/adapter/transform.d.ts.map +1 -1
- package/dist/ai/navigation.d.ts +17 -1
- package/dist/ai/navigation.d.ts.map +1 -1
- package/dist/ai/navigation.js +26 -5
- package/dist/animation/anim-graph-types.d.ts +11 -3
- package/dist/animation/anim-graph-types.d.ts.map +1 -1
- package/dist/animation/theatre-clock-binding.d.ts +4 -4
- package/dist/animation/theatre-clock-binding.js +4 -4
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
- package/dist/animation/xstate-animation-binding.js +2 -2
- package/dist/animation/xstate-animation-meta.d.ts +13 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
- package/dist/animation/xstate-animation-meta.js +14 -0
- package/dist/asset-formats/index.d.ts +4 -7
- package/dist/asset-formats/index.d.ts.map +1 -1
- package/dist/asset-formats/index.js +4 -7
- package/dist/asset-formats/render-env.d.ts +5 -8
- package/dist/asset-formats/render-env.d.ts.map +1 -1
- package/dist/asset-formats/render-env.js +3 -6
- package/dist/asset-parse-error.d.ts +2 -5
- package/dist/asset-parse-error.d.ts.map +1 -1
- package/dist/asset-parse-error.js +2 -5
- package/dist/audio/bus-mixer.d.ts +101 -0
- package/dist/audio/bus-mixer.d.ts.map +1 -0
- package/dist/audio/bus-mixer.js +115 -0
- package/dist/core/frame-pacing.d.ts +1 -1
- package/dist/core/frame-pacing.js +2 -2
- package/dist/core/game-loop.d.ts +1 -3
- package/dist/core/game-loop.d.ts.map +1 -1
- package/dist/core/game-loop.js +1 -3
- package/dist/core/seeded-random.d.ts +1 -1
- package/dist/core/sim-clock.d.ts +5 -6
- package/dist/core/sim-clock.d.ts.map +1 -1
- package/dist/core/sim-clock.js +4 -5
- package/dist/core/types.d.ts +1 -3
- package/dist/core/types.d.ts.map +1 -1
- package/dist/defaults.d.ts +6 -14
- package/dist/defaults.d.ts.map +1 -1
- package/dist/defaults.js +6 -14
- package/dist/dev/register-render-vitals.d.ts +1 -4
- package/dist/dev/register-render-vitals.d.ts.map +1 -1
- package/dist/dev/register-render-vitals.js +1 -4
- package/dist/dev/render-debug-adapter.d.ts +2 -3
- package/dist/dev/render-debug-adapter.d.ts.map +1 -1
- package/dist/dev/render-debug-adapter.js +2 -3
- package/dist/dev/render-vitals.d.ts +3 -3
- package/dist/dev/render-vitals.js +3 -3
- package/dist/dev/webgl-frame-capture.d.ts +1 -1
- package/dist/dev/webgl-frame-capture.js +1 -1
- package/dist/index.d.ts +2 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -4
- package/dist/input/host-pointer.d.ts +122 -0
- package/dist/input/host-pointer.d.ts.map +1 -0
- package/dist/input/host-pointer.js +160 -0
- package/dist/input/input-manager.d.ts +18 -5
- package/dist/input/input-manager.d.ts.map +1 -1
- package/dist/input/input-manager.js +33 -13
- package/dist/input/rebind-controller.d.ts.map +1 -1
- package/dist/input/rebind-controller.js +6 -8
- package/dist/input/schema.d.ts.map +1 -1
- package/dist/input/schema.js +56 -28
- package/dist/manifest/filename.d.ts.map +1 -1
- package/dist/manifest/filename.js +8 -12
- package/dist/manifest/load.d.ts +10 -10
- package/dist/manifest/load.d.ts.map +1 -1
- package/dist/manifest/load.js +9 -6
- package/dist/manifest/schema.d.ts +17 -21
- package/dist/manifest/schema.d.ts.map +1 -1
- package/dist/manifest/schema.js +45 -35
- package/dist/physics/collider-dimensions.d.ts +8 -12
- package/dist/physics/collider-dimensions.d.ts.map +1 -1
- package/dist/physics/collider-dimensions.js +8 -12
- package/dist/pixi/scene-capture.d.ts +11 -13
- package/dist/pixi/scene-capture.d.ts.map +1 -1
- package/dist/react/world-state.d.ts +1 -1
- package/dist/react/world-state.d.ts.map +1 -1
- package/dist/render/light-camera-factory.d.ts +5 -7
- package/dist/render/light-camera-factory.d.ts.map +1 -1
- package/dist/render/light-camera-factory.js +8 -11
- package/dist/render/material-factory.js +1 -1
- package/dist/render/render-batch-system.d.ts.map +1 -1
- package/dist/render/render-features.d.ts +17 -6
- package/dist/render/render-features.d.ts.map +1 -1
- package/dist/render/render-features.js +0 -28
- package/dist/runtime/create-runtime.d.ts +34 -25
- package/dist/runtime/create-runtime.d.ts.map +1 -1
- package/dist/runtime/create-runtime.js +218 -93
- package/dist/runtime/debug-bridge.d.ts +12 -0
- package/dist/runtime/debug-bridge.d.ts.map +1 -1
- package/dist/runtime/debug-bridge.js +4 -0
- package/dist/runtime/debug-registry.d.ts +95 -8
- package/dist/runtime/debug-registry.d.ts.map +1 -1
- package/dist/runtime/debug-registry.js +24 -3
- package/dist/runtime/dev-build.d.ts +2 -2
- package/dist/runtime/dev-build.js +2 -2
- package/dist/runtime/game-input-seams.d.ts +2 -2
- package/dist/runtime/game-input-seams.d.ts.map +1 -1
- package/dist/runtime/game.d.ts +102 -41
- package/dist/runtime/game.d.ts.map +1 -1
- package/dist/runtime/game.js +80 -54
- package/dist/runtime/mount-game.d.ts +0 -16
- package/dist/runtime/mount-game.d.ts.map +1 -1
- package/dist/runtime/mount-game.js +8 -39
- package/dist/runtime/mount-manifest.d.ts +22 -14
- package/dist/runtime/mount-manifest.d.ts.map +1 -1
- package/dist/runtime/mount-manifest.js +18 -18
- package/dist/runtime/playtest.d.ts +22 -0
- package/dist/runtime/playtest.d.ts.map +1 -0
- package/dist/runtime/playtest.js +12 -0
- package/dist/runtime/run-ticks-settled.d.ts +34 -0
- package/dist/runtime/run-ticks-settled.d.ts.map +1 -0
- package/dist/runtime/run-ticks-settled.js +59 -0
- package/dist/runtime/state-bridge.d.ts +2 -3
- package/dist/runtime/state-bridge.d.ts.map +1 -1
- package/dist/runtime/state-bridge.js +1 -0
- package/dist/setup/setup-audio.d.ts +12 -0
- package/dist/setup/setup-audio.d.ts.map +1 -1
- package/dist/setup/setup-audio.js +9 -10
- package/dist/setup/setup-renderer.d.ts +2 -25
- package/dist/setup/setup-renderer.d.ts.map +1 -1
- package/dist/setup/setup-renderer.js +2 -31
- package/dist/world3d-react/r3f-root-factory.d.ts +7 -7
- package/dist/world3d-react/r3f-root-factory.js +7 -7
- package/dist/world3d-react/rapier-physics-bridge.d.ts +9 -8
- package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
- package/dist/world3d-react/rapier-physics-bridge.js +100 -48
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +16 -14
- package/schemas/vgai-project.schema.json +35 -26
- package/src/adapter/adapter-module.ts +2 -4
- package/src/adapter/adapter-surface.ts +1 -1
- package/src/adapter/authoring.ts +19 -21
- package/src/adapter/binding.ts +468 -0
- package/src/adapter/colyseus-networking-adapter.ts +20 -5
- package/src/adapter/entrypoint-selection-readers.ts +66 -0
- package/src/adapter/entrypoint-selection-source.ts +1 -40
- package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
- package/src/adapter/host-context.ts +45 -15
- package/src/adapter/index.ts +23 -11
- package/src/adapter/ingest/game-contract-seams.ts +1 -0
- package/src/adapter/ingest/game-contract.ts +22 -3
- package/src/adapter/ingest/scene-capture.ts +190 -39
- package/src/adapter/ingest/visible-capture-window.ts +35 -0
- package/src/adapter/native-debug-module.ts +66 -9
- package/src/adapter/rapier-physics-adapter.ts +76 -20
- package/src/adapter/renderer-config.ts +2 -2
- package/src/adapter/root-adapter.ts +7 -7
- package/src/adapter/system-adapter.ts +43 -8
- package/src/adapter/system-seam-contract.ts +3 -3
- package/src/adapter/system-slot.ts +291 -0
- package/src/adapter/transform.ts +18 -1
- package/src/ai/navigation.ts +30 -3
- package/src/animation/anim-graph-types.ts +11 -3
- package/src/animation/theatre-clock-binding.ts +4 -4
- package/src/animation/xstate-animation-binding.ts +2 -2
- package/src/animation/xstate-animation-meta.ts +16 -0
- package/src/asset-formats/index.ts +4 -7
- package/src/asset-formats/render-env.ts +3 -6
- package/src/asset-parse-error.ts +2 -5
- package/src/audio/bus-mixer.ts +161 -0
- package/src/core/frame-pacing.ts +2 -2
- package/src/core/game-loop.ts +1 -3
- package/src/core/seeded-random.ts +1 -1
- package/src/core/sim-clock.ts +5 -6
- package/src/core/types.ts +1 -3
- package/src/defaults.ts +6 -14
- package/src/dev/register-render-vitals.ts +1 -4
- package/src/dev/render-debug-adapter.ts +2 -3
- package/src/dev/render-vitals.ts +3 -3
- package/src/dev/webgl-frame-capture.ts +1 -1
- package/src/index.ts +2 -5
- package/src/input/host-pointer.ts +230 -0
- package/src/input/input-manager.ts +34 -13
- package/src/input/input-types.ts +1 -1
- package/src/input/rebind-controller.ts +6 -8
- package/src/input/schema.ts +216 -188
- package/src/manifest/filename.ts +8 -12
- package/src/manifest/load.ts +17 -13
- package/src/manifest/schema.ts +55 -47
- package/src/physics/collider-dimensions.ts +8 -12
- package/src/pixi/scene-capture.ts +12 -15
- package/src/react/world-state.tsx +1 -1
- package/src/render/light-camera-factory.ts +8 -11
- package/src/render/material-factory.ts +1 -1
- package/src/render/render-batch-system.ts +14 -6
- package/src/render/render-features.ts +17 -35
- package/src/runtime/create-runtime.ts +270 -108
- package/src/runtime/debug-bridge.ts +16 -0
- package/src/runtime/debug-registry.ts +121 -8
- package/src/runtime/dev-build.ts +2 -2
- package/src/runtime/game-input-seams.ts +2 -2
- package/src/runtime/game.ts +180 -80
- package/src/runtime/mount-game.ts +8 -56
- package/src/runtime/mount-manifest.ts +43 -34
- package/src/runtime/playtest.ts +22 -0
- package/src/runtime/run-ticks-settled.ts +72 -0
- package/src/runtime/state-bridge.ts +3 -3
- package/src/setup/setup-audio.ts +21 -11
- package/src/setup/setup-renderer.ts +2 -61
- package/src/world3d-react/r3f-root-factory.tsx +7 -7
- package/src/world3d-react/rapier-physics-bridge.tsx +107 -50
- package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
- package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
- package/dist/adapter/setup-three-root-adapter.js +0 -908
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -31
- package/dist/asset-registry.d.ts +0 -38
- package/dist/asset-registry.d.ts.map +0 -1
- package/dist/asset-registry.js +0 -66
- package/dist/canvas-react/engine-bridge.d.ts +0 -45
- package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
- package/dist/canvas-react/engine-bridge.js +0 -45
- package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
- package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
- package/dist/canvas-react/pixi-react-adapter.js +0 -294
- package/dist/canvas-react/world-context.d.ts +0 -98
- package/dist/canvas-react/world-context.d.ts.map +0 -1
- package/dist/canvas-react/world-context.js +0 -173
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/lod.d.ts +0 -13
- package/dist/render/lod.d.ts.map +0 -1
- package/dist/render/lod.js +0 -16
- package/dist/runtime/types.d.ts +0 -303
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/world3d-react/engine-bridge.d.ts +0 -47
- package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
- package/dist/world3d-react/engine-bridge.js +0 -73
- package/dist/world3d-react/r3f-adapter.d.ts +0 -58
- package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
- package/dist/world3d-react/r3f-adapter.js +0 -634
- package/dist/world3d-react/world-context.d.ts +0 -182
- package/dist/world3d-react/world-context.d.ts.map +0 -1
- package/dist/world3d-react/world-context.js +0 -235
- package/src/adapter/setup-three-root-adapter.ts +0 -1032
- package/src/animation/clip-map.ts +0 -34
- package/src/asset-registry.ts +0 -89
- package/src/dev/debug-draw.ts +0 -80
- package/src/render/auto-batcher.ts +0 -168
- package/src/render/lod.ts +0 -17
- package/src/runtime/types.ts +0 -328
package/src/runtime/game.ts
CHANGED
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import type * as PIXI from 'pixi.js';
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import type * as THREE from 'three';
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import type { AdapterSurface as AdapterSurfaceLeaf } from '../adapter/adapter-surface';
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import type { RootBinding } from '../adapter/binding';
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import { formatAudioGateMessage, formatLoopGateMessage } from '../adapter/loop-gate-report';
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import type { MountedRoot } from '../adapter/root-adapter';
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import type { MountedSetupThreeRoot } from '../adapter/setup-three-root-adapter';
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import type { SystemAdapters } from '../adapter/system-adapter';
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import type { AssetCache } from '../assets';
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import type { createGameLoop } from '../core/game-loop';
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registerDebugRegistry,
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} from './debug-registry';
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import { createGameplayRngTrap, registerGameplayRngTrapControl } from './gameplay-rng-trap';
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import type { PlaytestContext } from './playtest';
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import { createStateBridge, type GameStateBridge } from './state-bridge';
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import type { GameContext, PlaytestContext } from './types';
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/** The one loop type — `createGameLoop`'s return shape (fixed-step sim,
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* display-rate presentation
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* display-rate presentation). */
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export type GameLoop = ReturnType<typeof createGameLoop>;
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*
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* The tail of `PHASE_ORDER` that presents rather than simulates, and
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* therefore runs once per DISPLAY frame (`runRenderFrameImpl`) rather than
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* once per fixed substep. The same two phases `runTicks`' `skipRenderPhases`
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* fast-forward skips and `render-control.ts`'s `renderOnce()` drives — one
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* freezes. A paused-and-pausable world's `render` phase still runs (with `dt`
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* forced to `0`, so time-based render effects — e.g. a post-processing pass with
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* its own internal clock — don't silently keep animating under a "frozen" scene)
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* — simulation freezes, the screen does not go black.
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*
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* `runFrame`. `GameLoop.timeScale`
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* — simulation freezes, the screen does not go black. That render runs once per
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* display frame under a host that drives `runRenderFrame`, and once per substep
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* under one that still renders inside
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* `runFrame`. `GameLoop.timeScale` remains the orthogonal
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* "speed up/slow down" axis — pausing never touches it, so the host's
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* accumulator/rAF loop keeps ticking at its normal cadence, which is what makes
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* "paused still renders" possible.
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* `adapter/root-adapter.ts`'s kind-tagged `MountedRoot` types can name it
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* without an import cycle back to this file. This re-export keeps every
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* existing `import type { AdapterSurface } from '../runtime/game'` call site
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*
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* compiling unchanged.
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*/
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export type AdapterSurface = AdapterSurfaceLeaf;
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/**
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* A single world instance: the unit of adaptation.
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*/
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/**
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* One `SystemAdapters` slot a mounted root's `systems` table answered with
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* `absent(reason)` (`adapter/system-slot.ts`) — a POSITIVE absence.
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*
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* Nothing is installed for it. It exists so a reader can tell "this game has no
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* physics" from "nobody looked", which the adapter bag alone cannot do: an
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* definition and no entry surface to bind, and fabricating them would be
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* editor supplies native TSX roots' authoring itself, so treating an
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}
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* when it is legitimately absent. */
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}
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|
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// read, so this wraps `mounted.dispose` in place (mutating the SAME mount
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// directly, exactly like calling `world.mounted.dispose()`, trips this)
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// to flip a
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// once
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//
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//
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|
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// hooks so they silently no-op once it is set. `runFrame` reads `disposed`
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mounted.dispose = () => {
|
|
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physics2d,
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binding,
|
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get disposed(): boolean {
|
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|
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return disposed;
|
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},
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|
threeScene(): THREE.Scene {
|
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|
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|
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|
throw new Error(
|
|
@@ -374,26 +433,9 @@ export function createRootInstance(init: RootInstanceInit): RootInstance {
|
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|
};
|
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|
}
|
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|
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|
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/**
|
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|
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* Type guard for whether a `MountedThreeRoot` is a first-party
|
|
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|
-
* `SetupThreeRootAdapter` mount (has a live `GameContext` at `.ctx`). Used to
|
|
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|
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* decide whether a world's `physics`/`collisions`/`camera` can be populated
|
|
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|
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* from it — an external
|
|
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|
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* adapter's mount has none of these first-party handles.
|
|
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|
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*
|
|
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|
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* Checks the `firstParty: true` brand (checklist item 1), NOT `'ctx' in
|
|
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|
-
* mounted` — a foreign mount may carry an unrelated `ctx` key, so a
|
|
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|
-
* structural `'ctx' in mounted` check would misfire. The probe is a plain property read, not an
|
|
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|
-
* `instanceof`/value import of `setup-three-root-adapter.ts` — the
|
|
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|
-
* `MountedSetupThreeRoot` import above stays type-only.
|
|
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|
-
*/
|
|
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|
-
export function isFirstPartyMounted(mounted: MountedRoot): mounted is MountedSetupThreeRoot {
|
|
391
|
-
return (mounted as { firstParty?: unknown }).firstParty === true;
|
|
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|
-
}
|
|
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|
-
|
|
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|
/**
|
|
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437
|
* One world's half of a debris disposal, as {@link disposeDebrisSubtree} needs
|
|
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|
-
* it.
|
|
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|
+
* it.
|
|
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|
*
|
|
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440
|
* `physics`/`rapierWorld` are OPTIONAL: an owner that builds no first-party
|
|
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441
|
* Rapier runtime (an R3F world) carries neither, and {@link
|
|
@@ -401,8 +443,8 @@ export function isFirstPartyMounted(mounted: MountedRoot): mounted is MountedSet
|
|
|
401
443
|
* unconditionally.
|
|
402
444
|
*/
|
|
403
445
|
export interface DebrisOwner {
|
|
404
|
-
readonly physics?:
|
|
405
|
-
readonly rapierWorld?:
|
|
446
|
+
readonly physics?: PhysicsRegistry;
|
|
447
|
+
readonly rapierWorld?: import('@dimforge/rapier3d-compat').World;
|
|
406
448
|
}
|
|
407
449
|
|
|
408
450
|
/**
|
|
@@ -412,7 +454,7 @@ export interface DebrisOwner {
|
|
|
412
454
|
*/
|
|
413
455
|
function readRapierHandles(owner: DebrisOwner): {
|
|
414
456
|
physics: NonNullable<DebrisOwner['physics']>;
|
|
415
|
-
rapierWorld:
|
|
457
|
+
rapierWorld: NonNullable<DebrisOwner['rapierWorld']>;
|
|
416
458
|
} | null {
|
|
417
459
|
const { physics, rapierWorld } = owner;
|
|
418
460
|
if (!physics || !rapierWorld) return null;
|
|
@@ -424,15 +466,14 @@ function readRapierHandles(owner: DebrisOwner): {
|
|
|
424
466
|
* only *when*; this is the *what*, and it lives here because it is the runtime
|
|
425
467
|
* that knows about Rapier and shared geometry.
|
|
426
468
|
*
|
|
427
|
-
* The order mirrors `adapter/
|
|
469
|
+
* The order mirrors `adapter/world3d-react/r3f-root-factory.tsx`'s world teardown for
|
|
428
470
|
* ONE subtree. Within the physics step,
|
|
429
471
|
* `rapierWorld.removeRigidBody(body)` comes BEFORE `physics.remove(node)`: the
|
|
430
472
|
* registry's `remove()` only drops index entries, so reversing the two leaks
|
|
431
473
|
* the Rapier body.
|
|
432
474
|
*
|
|
433
|
-
* `owners` is every world that could own part of the subtree
|
|
434
|
-
*
|
|
435
|
-
* adapter mount passes its own ctx. `physics.get` is a no-op for a node the
|
|
475
|
+
* `owners` is every world that could own part of the subtree. `physics.get`
|
|
476
|
+
* is a no-op for a node the
|
|
436
477
|
* owner does not own, so offering the subtree to each is safe.
|
|
437
478
|
*
|
|
438
479
|
* Safe on an object already removed or already disposed: `removeFromParent` on
|
|
@@ -473,13 +514,17 @@ export function disposeDebrisSubtree(
|
|
|
473
514
|
}
|
|
474
515
|
|
|
475
516
|
/**
|
|
476
|
-
* The {@link DebrisOwner}s one registered world contributes
|
|
477
|
-
*
|
|
517
|
+
* The {@link DebrisOwner}s one registered world contributes. Written as a
|
|
518
|
+
* standalone function
|
|
478
519
|
* so `createGame`'s clock disposer is one line and the "which mounts count"
|
|
479
520
|
* rule has exactly one home.
|
|
480
521
|
*/
|
|
481
|
-
function debrisOwnersOf(
|
|
482
|
-
|
|
522
|
+
function debrisOwnersOf(_world: RootInstance): DebrisOwner[] {
|
|
523
|
+
// No mount carries first-party Rapier handles: physics is a declared
|
|
524
|
+
// system built inside the world's own tree, and the library owns its
|
|
525
|
+
// bodies' lifecycles there. The owner list stays as the disposal seam's
|
|
526
|
+
// shape; today it is always empty.
|
|
527
|
+
return [];
|
|
483
528
|
}
|
|
484
529
|
|
|
485
530
|
/**
|
|
@@ -499,13 +544,13 @@ export interface Game {
|
|
|
499
544
|
* Within each phase,
|
|
500
545
|
* `GameInternal.runFrame` runs THIS runner's `runPhase` first, before any
|
|
501
546
|
* world's engine systems/component ticks/world-bound game systems (e.g.
|
|
502
|
-
* `ctx.systems.add`, which stays world-bound to the default world
|
|
503
|
-
*
|
|
547
|
+
* `ctx.systems.add`, which stays world-bound to the default world).
|
|
548
|
+
* Empty for every existing game (nothing registers
|
|
504
549
|
* against it), so an empty runner has no frame cost beyond dispatch.
|
|
505
550
|
*/
|
|
506
551
|
readonly systems: SystemRunner;
|
|
507
552
|
/** Declaration-ordered. This is the same array reference `registerRoot`
|
|
508
|
-
* mutates, not a snapshot, so holders
|
|
553
|
+
* mutates, not a snapshot, so holders observe
|
|
509
554
|
* later registrations. */
|
|
510
555
|
readonly roots: ReadonlyArray<RootInstance>;
|
|
511
556
|
world(id: string): RootInstance | null;
|
|
@@ -552,7 +597,22 @@ export interface Game {
|
|
|
552
597
|
* `Game` doubles in tests; `installNativeSystemsBindings` refuses loudly
|
|
553
598
|
* when the hosting Game lacks it.
|
|
554
599
|
*/
|
|
555
|
-
installDeclaredSystemAdapters?(
|
|
600
|
+
installDeclaredSystemAdapters?(
|
|
601
|
+
rootId: string,
|
|
602
|
+
slots: Readonly<Partial<SystemAdapters>>,
|
|
603
|
+
absent?: readonly DeclaredSystemAbsence[],
|
|
604
|
+
): void;
|
|
605
|
+
/**
|
|
606
|
+
* Every slot a mounted root's `systems` table answered with `absent(reason)`,
|
|
607
|
+
* across all roots — the game-scoped read of the positive absences.
|
|
608
|
+
*
|
|
609
|
+
* This is what separates "this game has no networking" from "nobody looked",
|
|
610
|
+
* and it is the ONLY source for that distinction on a native mount: the
|
|
611
|
+
* adapter bag ({@link systemAdapters}) can only say a slot is unfilled, which
|
|
612
|
+
* is the same shape for both. Empty means no root declared any absence — NOT
|
|
613
|
+
* that every slot is answered.
|
|
614
|
+
*/
|
|
615
|
+
readonly declaredSystemAbsences?: readonly DeclaredSystemAbsence[];
|
|
556
616
|
/** The one game-owned `InputManager`, shared by every first-party root. */
|
|
557
617
|
readonly input: InputManager;
|
|
558
618
|
/**
|
|
@@ -567,7 +627,7 @@ export interface Game {
|
|
|
567
627
|
/** Game-level play-state control surface (D10, T7.6) — see {@link PlayState}. */
|
|
568
628
|
readonly play: PlayState;
|
|
569
629
|
/**
|
|
570
|
-
*
|
|
630
|
+
* The interpolation alpha the most recent display frame presented
|
|
571
631
|
* at: `accumulator / fixedDt`, in `[0, 1]`. `0` means "exactly on the last
|
|
572
632
|
* completed fixed state", `0.5` means "halfway to the next one".
|
|
573
633
|
*
|
|
@@ -579,7 +639,7 @@ export interface Game {
|
|
|
579
639
|
*/
|
|
580
640
|
readonly renderAlpha: number;
|
|
581
641
|
/**
|
|
582
|
-
*
|
|
642
|
+
* The `RenderStepped`-shaped host: register a callback that runs
|
|
583
643
|
* ONCE PER DISPLAY FRAME, before that frame's `preRender`/`render` phases,
|
|
584
644
|
* with `(alpha, displayDt)`.
|
|
585
645
|
*
|
|
@@ -654,19 +714,19 @@ export interface GameInternal extends Game {
|
|
|
654
714
|
* touches no other world at all — a natural no-op while not paused, since
|
|
655
715
|
* the frozen set is then empty.
|
|
656
716
|
*
|
|
657
|
-
*
|
|
717
|
+
* `opts.skipRenderPhases` omits `preRender`+`render` from
|
|
658
718
|
* the pass — every other phase, and `endFrame`, run exactly as always. A
|
|
659
719
|
* host that drives presentation at DISPLAY rate sets it on every substep
|
|
660
720
|
* and calls {@link runRenderFrame} once per real frame instead
|
|
661
721
|
* (`create-runtime.ts`). A host that does
|
|
662
|
-
* not set it
|
|
722
|
+
* not set it renders inside the substep — which is why
|
|
663
723
|
* `externalDrive` capture (`render-control.ts`'s `simulateSubsteps`, which
|
|
664
|
-
* calls `runFrame(fixedDt)` with no opts) is frame-exact
|
|
724
|
+
* calls `runFrame(fixedDt)` with no opts) is frame-exact.
|
|
665
725
|
* `runTicks` sets it per tick for its `render: 'none' | 'last'` modes.
|
|
666
726
|
*/
|
|
667
727
|
runFrame(dt: number, opts?: { skipRenderPhases?: boolean }): void;
|
|
668
728
|
/**
|
|
669
|
-
*
|
|
729
|
+
* Run ONE display frame's presentation pass: the registered
|
|
670
730
|
* `onRenderStep` callbacks, then the `preRender` and `render` phases across
|
|
671
731
|
* game-scoped systems and every host-driven world, in the same
|
|
672
732
|
* game-systems-then-worlds order {@link runFrame} uses.
|
|
@@ -717,6 +777,18 @@ export interface GameInternal extends Game {
|
|
|
717
777
|
* absorbs it exactly as it would absorb any other slow-frame gap (up to
|
|
718
778
|
* 8 substeps, additional time dropped) — `runTicks` does not need to
|
|
719
779
|
* (and does not) touch the accumulator itself to make this safe.
|
|
780
|
+
* One consequence worth its own sentence: because the burst is one
|
|
781
|
+
* synchronous JS turn, no React commit can interleave it — a scene
|
|
782
|
+
* RELOAD triggered inside the burst (a translated
|
|
783
|
+
* `reload_current_scene`, a `SceneManager.LoadScene`) leaves the
|
|
784
|
+
* incoming world unmounted for the burst's remaining ticks, which the
|
|
785
|
+
* outgoing world's replacement therefore never simulates. Measured on
|
|
786
|
+
* the starter-kit port: a 20-tick burst spanning a reload left the
|
|
787
|
+
* fresh scene with zero ticks (its census had no player), while the
|
|
788
|
+
* same 20 ticks driven as 1-tick calls interleaved the commit and
|
|
789
|
+
* matched the source engine, whose reloads happen between frames. A
|
|
790
|
+
* caller that can trigger remounts mid-window drives 1-tick bursts
|
|
791
|
+
* (the fidelity driver's `advanceTicks` is the worked example).
|
|
720
792
|
* - **`opts.render`** (default `'last'`): `'last'` skips the `preRender`/
|
|
721
793
|
* `render` phases for ticks `0..n-2` and runs the full phase list
|
|
722
794
|
* (including `preRender`/`render`) on the final tick only — the GGPO
|
|
@@ -741,8 +813,8 @@ export interface GameInternal extends Game {
|
|
|
741
813
|
runTicks(n: number, opts?: RunTicksOptions): void;
|
|
742
814
|
/**
|
|
743
815
|
* ADAPTER-MOUNT surface, not game-facing: an adapter's `mount()` calls
|
|
744
|
-
* this (via `host.game` — the
|
|
745
|
-
* `createR3FRootContext`
|
|
816
|
+
* this (via `host.game` — the R3F
|
|
817
|
+
* `createR3FRootContext` does) to load the game-owned input map ONCE,
|
|
746
818
|
* even when several roots ask for the same path; competing paths throw
|
|
747
819
|
* (input is game-owned, so roots cannot load competing maps). GAME code
|
|
748
820
|
* never calls this — a project's map loads automatically at mount from
|
|
@@ -789,7 +861,7 @@ export function createGame(opts: {
|
|
|
789
861
|
const input = new InputManager();
|
|
790
862
|
const stateBridge = createStateBridge();
|
|
791
863
|
// D15 (T-D15.1) — the game-scoped seeded-random surface every world's
|
|
792
|
-
// `ctx.random` aliases (see `
|
|
864
|
+
// `ctx.random` aliases (see `world3d-react/r3f-root-factory.tsx`'s `ctx.random =
|
|
793
865
|
// ...`, wired the same way `ctx.debug` is just below). Constructed
|
|
794
866
|
// unconditionally (cheap — a handful of closures) regardless of whether
|
|
795
867
|
// this project ever declares `determinism.seededRandom`; only the BOOT
|
|
@@ -822,7 +894,7 @@ export function createGame(opts: {
|
|
|
822
894
|
// the CURRENT values.
|
|
823
895
|
let tick = 0;
|
|
824
896
|
let simT = 0;
|
|
825
|
-
//
|
|
897
|
+
// The display-rate half. `renderAlpha` is the last alpha
|
|
826
898
|
// `runRenderFrameImpl` presented at (0 until a host drives one); the set is
|
|
827
899
|
// the `RenderStepped`-shaped registry `Game.onRenderStep` feeds. Deliberately
|
|
828
900
|
// NOT beside `tick`/`simT` in meaning: neither of these ever advances sim
|
|
@@ -838,7 +910,7 @@ export function createGame(opts: {
|
|
|
838
910
|
//
|
|
839
911
|
// The disposer is supplied HERE rather than inside the clock because
|
|
840
912
|
// `core/sim-clock.ts` deliberately knows nothing about Rapier or shared
|
|
841
|
-
// geometry. It mirrors `
|
|
913
|
+
// geometry. It mirrors `world3d-react/r3f-root-factory.tsx`'s world teardown
|
|
842
914
|
// ordering for ONE subtree.
|
|
843
915
|
const simClock: SimClockInternal = createSimClock({
|
|
844
916
|
// Every mount that could own part of the subtree is offered it:
|
|
@@ -902,6 +974,10 @@ export function createGame(opts: {
|
|
|
902
974
|
* component registration for a declared slot is shadowed (with the
|
|
903
975
|
* standard warning) rather than silently winning by running later. */
|
|
904
976
|
const declaredSystemAdapters = new Map<string, Readonly<Partial<SystemAdapters>>>();
|
|
977
|
+
/** Per-root POSITIVE ABSENCES from the same declaration — `absent(reason)`
|
|
978
|
+
* slots. Nothing binds them (there is nothing to bind); they are kept so a
|
|
979
|
+
* reader can tell an answered absence from an unasked question. */
|
|
980
|
+
const declaredAbsences = new Map<string, readonly DeclaredSystemAbsence[]>();
|
|
905
981
|
// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: one cohesive merge-with-collision-report walk (per-world × per-source × per-key); splitting the collision-warn branch out would obscure that it's part of the same pass, not reduce real complexity
|
|
906
982
|
function computeSystemAdapters(): SystemAdapters {
|
|
907
983
|
// Debug is game-scoped: React hooks, probes, and the built-in time
|
|
@@ -994,6 +1070,13 @@ export function createGame(opts: {
|
|
|
994
1070
|
// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: fans out TWO independent capability gates (loop, audio) with the same "call it, else report once" shape per world — splitting the two gates into separate loops would duplicate the fan-out, not reduce real complexity
|
|
995
1071
|
function setRootGates(next: boolean): void {
|
|
996
1072
|
for (const world of roots) {
|
|
1073
|
+
// A disposed world stays in `roots` (there is no `unregisterRoot`), and
|
|
1074
|
+
// its adapter's `setPaused`/`systems.audio` reach a renderer, ticker or
|
|
1075
|
+
// audio graph that `dispose()` already released — the same reason
|
|
1076
|
+
// `runFrame`/`runRenderFrame`/`runTicks` skip it. Without this, a
|
|
1077
|
+
// pause/resume after a partial teardown calls into freed resources, and
|
|
1078
|
+
// the audio leg re-mutes a context that no longer exists.
|
|
1079
|
+
if (world.disposed) continue;
|
|
997
1080
|
if (!world.pausable) continue; // pausable:false roots are untouched by design
|
|
998
1081
|
if (world.mounted.drivesOwnLoop) {
|
|
999
1082
|
if (world.mounted.setPaused) {
|
|
@@ -1028,14 +1111,14 @@ export function createGame(opts: {
|
|
|
1028
1111
|
// declare `determinism.seededRandom`).
|
|
1029
1112
|
if (rngTrapEnabled) rngTrap.enable();
|
|
1030
1113
|
profiler.beginFrame();
|
|
1031
|
-
//
|
|
1114
|
+
// The render-phase skip. Two callers set it, for the
|
|
1032
1115
|
// same reason — this substep is not the thing that paints. `runTicks`'s
|
|
1033
1116
|
// `render: 'none'|'last'` fast-forward sets it on every tick it doesn't
|
|
1034
1117
|
// want to paint (see `runTicks`'s doc comment on `GameInternal`), and a
|
|
1035
1118
|
// DISPLAY-RATE host sets it on every substep because `runRenderFrame`
|
|
1036
|
-
// paints once per real frame instead. Unlike `onlyFrozen` below it is
|
|
1037
|
-
//
|
|
1038
|
-
// signature, since an external host is
|
|
1119
|
+
// paints once per real frame instead. Unlike `onlyFrozen` below it is not
|
|
1120
|
+
// internal-only: it is part of the public `GameInternal.runFrame`
|
|
1121
|
+
// signature, since an external host is one of those two callers.
|
|
1039
1122
|
const skipRenderPhases = frameOpts?.skipRenderPhases ?? false;
|
|
1040
1123
|
// `onlyFrozen` is internal-only (not part of the public `GameInternal.runFrame`
|
|
1041
1124
|
// signature — no external caller sets it) — `Game.play.step()` below is the
|
|
@@ -1053,6 +1136,7 @@ export function createGame(opts: {
|
|
|
1053
1136
|
inputFrameActive = false;
|
|
1054
1137
|
for (let i = 0; i < n; i++) {
|
|
1055
1138
|
const world = roots[i]!;
|
|
1139
|
+
if (world.disposed) continue;
|
|
1056
1140
|
if (onlyFrozen) {
|
|
1057
1141
|
if (paused && world.pausable && !world.mounted.drivesOwnLoop) {
|
|
1058
1142
|
inputFrameActive = true;
|
|
@@ -1082,6 +1166,7 @@ export function createGame(opts: {
|
|
|
1082
1166
|
if (!onlyFrozen) {
|
|
1083
1167
|
for (let i = 0; i < n; i++) {
|
|
1084
1168
|
const world = roots[i]!;
|
|
1169
|
+
if (world.disposed) continue;
|
|
1085
1170
|
if (!world.mounted.drivesOwnLoop) continue;
|
|
1086
1171
|
if (!paused || !world.pausable || !world.mounted.setPaused) {
|
|
1087
1172
|
advanced = true;
|
|
@@ -1106,6 +1191,7 @@ export function createGame(opts: {
|
|
|
1106
1191
|
if (inputFrameActive) systems.runPhase(phase, dt);
|
|
1107
1192
|
for (let i = 0; i < n; i++) {
|
|
1108
1193
|
const world = roots[i]!;
|
|
1194
|
+
if (world.disposed) continue;
|
|
1109
1195
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1110
1196
|
if (!(paused && world.pausable)) continue; // only the frozen set
|
|
1111
1197
|
try {
|
|
@@ -1122,6 +1208,7 @@ export function createGame(opts: {
|
|
|
1122
1208
|
}
|
|
1123
1209
|
for (let i = 0; i < n; i++) {
|
|
1124
1210
|
const world = roots[i]!;
|
|
1211
|
+
if (world.disposed) continue;
|
|
1125
1212
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1126
1213
|
if (!(paused && world.pausable)) continue;
|
|
1127
1214
|
advanced = true;
|
|
@@ -1158,6 +1245,7 @@ export function createGame(opts: {
|
|
|
1158
1245
|
systems.runPhase(phase, dt);
|
|
1159
1246
|
for (let i = 0; i < n; i++) {
|
|
1160
1247
|
const world = roots[i]!;
|
|
1248
|
+
if (world.disposed) continue;
|
|
1161
1249
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1162
1250
|
// D10/T7.6: a `pausable` world under an active pause
|
|
1163
1251
|
// skips every phase except `render` — its render still runs, every
|
|
@@ -1185,6 +1273,7 @@ export function createGame(opts: {
|
|
|
1185
1273
|
}
|
|
1186
1274
|
for (let i = 0; i < n; i++) {
|
|
1187
1275
|
const world = roots[i]!;
|
|
1276
|
+
if (world.disposed) continue;
|
|
1188
1277
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1189
1278
|
// A fully-frozen world gets no `endFrame`/opaque-`update` call either —
|
|
1190
1279
|
// there is nothing to "end the frame" of when nothing ran this substep.
|
|
@@ -1238,7 +1327,7 @@ export function createGame(opts: {
|
|
|
1238
1327
|
}
|
|
1239
1328
|
|
|
1240
1329
|
/**
|
|
1241
|
-
*
|
|
1330
|
+
* One display frame's PRESENTATION pass. See
|
|
1242
1331
|
* `GameInternal.runRenderFrame`'s doc comment for the contract; this is the
|
|
1243
1332
|
* `preRender`+`render` slice of `runFrameImpl`'s phase loop, lifted out and
|
|
1244
1333
|
* driven by the loop's own per-real-frame callback instead of by the substep
|
|
@@ -1286,6 +1375,7 @@ export function createGame(opts: {
|
|
|
1286
1375
|
systems.runPhase(phase, displayDt);
|
|
1287
1376
|
for (let i = 0; i < n; i++) {
|
|
1288
1377
|
const world = roots[i]!;
|
|
1378
|
+
if (world.disposed) continue;
|
|
1289
1379
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1290
1380
|
// D10/T7.6, carried over verbatim in substance: a frozen world still
|
|
1291
1381
|
// renders (a paused viewport stays painted) but with `dt` forced to
|
|
@@ -1334,7 +1424,14 @@ export function createGame(opts: {
|
|
|
1334
1424
|
notifySystemAdaptersChanged() {
|
|
1335
1425
|
for (const listener of systemAdapterListeners) listener();
|
|
1336
1426
|
},
|
|
1337
|
-
|
|
1427
|
+
get declaredSystemAbsences() {
|
|
1428
|
+
return [...declaredAbsences.values()].flat();
|
|
1429
|
+
},
|
|
1430
|
+
installDeclaredSystemAdapters(
|
|
1431
|
+
rootId: string,
|
|
1432
|
+
slots: Readonly<Partial<SystemAdapters>>,
|
|
1433
|
+
absent: readonly DeclaredSystemAbsence[] = [],
|
|
1434
|
+
) {
|
|
1338
1435
|
if (!roots.some((w) => w.id === rootId)) {
|
|
1339
1436
|
throw new Error(
|
|
1340
1437
|
`installDeclaredSystemAdapters: no mounted root is named "${rootId}" ` +
|
|
@@ -1348,6 +1445,11 @@ export function createGame(opts: {
|
|
|
1348
1445
|
);
|
|
1349
1446
|
}
|
|
1350
1447
|
declaredSystemAdapters.set(rootId, slots);
|
|
1448
|
+
// ALWAYS set, never merge: a re-install (an HMR of the entry's `systems`
|
|
1449
|
+
// table) that dropped an `absent()` marker must also drop the recorded
|
|
1450
|
+
// absence, or the coverage report keeps printing a game statement the
|
|
1451
|
+
// game no longer makes.
|
|
1452
|
+
declaredAbsences.set(rootId, absent);
|
|
1351
1453
|
gameInternal.notifySystemAdaptersChanged();
|
|
1352
1454
|
},
|
|
1353
1455
|
input,
|
|
@@ -1376,6 +1478,10 @@ export function createGame(opts: {
|
|
|
1376
1478
|
// not paused, nothing here runs — step() is a whole-call no-op.
|
|
1377
1479
|
if (paused) {
|
|
1378
1480
|
for (const world of roots) {
|
|
1481
|
+
// Same disposed-world guard `runFrameImpl` (and `setRootGates`)
|
|
1482
|
+
// make: a disposed world's `mounted.step` drives a loop whose
|
|
1483
|
+
// resources are already freed.
|
|
1484
|
+
if (world.disposed) continue;
|
|
1379
1485
|
if (!world.pausable || !world.mounted.drivesOwnLoop) continue;
|
|
1380
1486
|
if (!world.mounted.setPaused) continue; // never gated — still running
|
|
1381
1487
|
if (world.mounted.step) {
|
|
@@ -1402,8 +1508,8 @@ export function createGame(opts: {
|
|
|
1402
1508
|
// `endFrame` called once per registration) and double-dispose-wrapped
|
|
1403
1509
|
// (`createRootInstance` wraps `mounted.dispose` in place — a second
|
|
1404
1510
|
// wrap would flip `disposed` and call through on ITS OWN wrapped
|
|
1405
|
-
// `originalDispose`, which
|
|
1406
|
-
//
|
|
1511
|
+
// `originalDispose`, which would be harmless only if the adapter's
|
|
1512
|
+
// dispose happened to be idempotent; a foreign adapter
|
|
1407
1513
|
// has no such guarantee). Reject it outright instead.
|
|
1408
1514
|
if (roots.some((w) => w.mounted === world.mounted)) {
|
|
1409
1515
|
throw new Error(
|
|
@@ -1415,14 +1521,14 @@ export function createGame(opts: {
|
|
|
1415
1521
|
roots.push(world);
|
|
1416
1522
|
gameInternal.notifySystemAdaptersChanged();
|
|
1417
1523
|
// Notify state-bridge subscribers THE INSTANT the world list changes —
|
|
1418
|
-
// not just at the next completed `runFrame`.
|
|
1419
|
-
//
|
|
1420
|
-
//
|
|
1524
|
+
// not just at the next completed `runFrame`. Otherwise a UI that lists
|
|
1525
|
+
// worlds hangs on an empty list: `mountAllRootSpecs`
|
|
1526
|
+
// (`create-runtime.ts`) mounts roots
|
|
1421
1527
|
// SEQUENTIALLY, and a react world's `adapter.mount()`
|
|
1422
1528
|
// (`resolveDefaultReactAdapter`/`mountOneReactRoot`) renders its tree —
|
|
1423
1529
|
// synchronously in some React builds, but React 19's concurrent
|
|
1424
1530
|
// renderer does NOT guarantee a synchronous first commit (see
|
|
1425
|
-
// `r3f-
|
|
1531
|
+
// `r3f-root-factory.tsx`'s own doc comment on `onCreated`) — BEFORE the
|
|
1426
1532
|
// caller calls `registerRoot` for that very world. A `useWorldState`
|
|
1427
1533
|
// selector reading `g.roots` can therefore render for the first time
|
|
1428
1534
|
// while `roots` is still missing entries that register moments later.
|
|
@@ -1466,17 +1572,11 @@ export function createGame(opts: {
|
|
|
1466
1572
|
// world mount), eroding the signal for a genuinely un-observable
|
|
1467
1573
|
// ingested world.
|
|
1468
1574
|
// A HOST-DRIVEN mount (`drivesOwnLoop: false`, notably the R3F adapter)
|
|
1469
|
-
// is observable through `Game.state`
|
|
1470
|
-
//
|
|
1471
|
-
// `runFrame`, so the frame-versioned bridge covers it. Requiring a
|
|
1575
|
+
// is observable through `Game.state` when it ticks inside
|
|
1576
|
+
// `runFrame` — the frame-versioned bridge covers it. Requiring a
|
|
1472
1577
|
// foreign-world `observe` bridge there produces a false warning while
|
|
1473
1578
|
// the canonical bridge is already live.
|
|
1474
|
-
if (
|
|
1475
|
-
!isFirstPartyMounted(world.mounted) &&
|
|
1476
|
-
world.mounted.drivesOwnLoop &&
|
|
1477
|
-
world.kind !== 'dom' &&
|
|
1478
|
-
!world.mounted.observe
|
|
1479
|
-
) {
|
|
1579
|
+
if (world.mounted.drivesOwnLoop && world.kind !== 'dom' && !world.mounted.observe) {
|
|
1480
1580
|
console.warn(
|
|
1481
1581
|
`[game] world "${world.id}" (kind: ${world.kind}, adapter: "${world.adapter.id}"): ` +
|
|
1482
1582
|
'no state bridge — this mounted game has no `observe` (RootStateObserver); ' +
|
|
@@ -1572,7 +1672,7 @@ export function createGame(opts: {
|
|
|
1572
1672
|
// root's `mounted.dispose()`, whereas a per-root teardown may be ending
|
|
1573
1673
|
// just one sub-session while sibling roots keep running (see the
|
|
1574
1674
|
// disposed-world guard in `runFrame`). It used to be disposed from
|
|
1575
|
-
// `
|
|
1675
|
+
// `world3d-react/r3f-root-factory.tsx`'s teardown, which meant disposing one of
|
|
1576
1676
|
// two three roots froze `now()` for the whole Game, rejected the other
|
|
1577
1677
|
// world's pending `delay`s and turned its `after()` calls into silent
|
|
1578
1678
|
// no-ops. Note the asymmetry that gives the bug away: `seededRandom` and
|