@vgai/engine 0.5.22 → 0.5.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/dist/adapter/adapter-module.d.ts.map +1 -1
- package/dist/adapter/adapter-module.js +2 -4
- package/dist/adapter/adapter-surface.d.ts +1 -1
- package/dist/adapter/adapter-surface.js +1 -1
- package/dist/adapter/authoring.d.ts +19 -21
- package/dist/adapter/authoring.d.ts.map +1 -1
- package/dist/adapter/authoring.js +2 -2
- package/dist/adapter/binding.d.ts +341 -0
- package/dist/adapter/binding.d.ts.map +1 -0
- package/dist/adapter/binding.js +148 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
- package/dist/adapter/colyseus-networking-adapter.js +23 -4
- package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
- package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
- package/dist/adapter/entrypoint-selection-readers.js +63 -0
- package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
- package/dist/adapter/entrypoint-selection-source.js +1 -44
- package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
- package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
- package/dist/adapter/host-context.d.ts +46 -15
- package/dist/adapter/host-context.d.ts.map +1 -1
- package/dist/adapter/host-context.js +2 -9
- package/dist/adapter/index.d.ts +11 -12
- package/dist/adapter/index.d.ts.map +1 -1
- package/dist/adapter/index.js +9 -10
- package/dist/adapter/ingest/game-contract.d.ts +0 -3
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
- package/dist/adapter/ingest/game-contract.js +0 -3
- package/dist/adapter/ingest/scene-capture.d.ts +19 -23
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
- package/dist/adapter/ingest/scene-capture.js +143 -17
- package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
- package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.d.ts +31 -5
- package/dist/adapter/native-debug-module.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.js +25 -7
- package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
- package/dist/adapter/rapier-physics-adapter.js +50 -36
- package/dist/adapter/renderer-config.d.ts +2 -2
- package/dist/adapter/renderer-config.js +2 -2
- package/dist/adapter/root-adapter.d.ts +7 -7
- package/dist/adapter/root-adapter.js +4 -4
- package/dist/adapter/system-adapter.d.ts +45 -7
- package/dist/adapter/system-adapter.d.ts.map +1 -1
- package/dist/adapter/system-seam-contract.d.ts +3 -3
- package/dist/adapter/system-seam-contract.js +3 -3
- package/dist/adapter/system-slot.d.ts +168 -0
- package/dist/adapter/system-slot.d.ts.map +1 -0
- package/dist/adapter/system-slot.js +229 -0
- package/dist/adapter/transform.d.ts +11 -1
- package/dist/adapter/transform.d.ts.map +1 -1
- package/dist/ai/navigation.d.ts +17 -1
- package/dist/ai/navigation.d.ts.map +1 -1
- package/dist/ai/navigation.js +26 -5
- package/dist/animation/anim-graph-types.d.ts +11 -3
- package/dist/animation/anim-graph-types.d.ts.map +1 -1
- package/dist/animation/theatre-clock-binding.d.ts +4 -4
- package/dist/animation/theatre-clock-binding.js +4 -4
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
- package/dist/animation/xstate-animation-binding.js +2 -2
- package/dist/animation/xstate-animation-meta.d.ts +13 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
- package/dist/animation/xstate-animation-meta.js +14 -0
- package/dist/asset-formats/index.d.ts +4 -7
- package/dist/asset-formats/index.d.ts.map +1 -1
- package/dist/asset-formats/index.js +4 -7
- package/dist/asset-formats/render-env.d.ts +5 -8
- package/dist/asset-formats/render-env.d.ts.map +1 -1
- package/dist/asset-formats/render-env.js +3 -6
- package/dist/asset-parse-error.d.ts +2 -5
- package/dist/asset-parse-error.d.ts.map +1 -1
- package/dist/asset-parse-error.js +2 -5
- package/dist/audio/bus-mixer.d.ts +101 -0
- package/dist/audio/bus-mixer.d.ts.map +1 -0
- package/dist/audio/bus-mixer.js +115 -0
- package/dist/core/frame-pacing.d.ts +1 -1
- package/dist/core/frame-pacing.js +2 -2
- package/dist/core/game-loop.d.ts +1 -3
- package/dist/core/game-loop.d.ts.map +1 -1
- package/dist/core/game-loop.js +1 -3
- package/dist/core/seeded-random.d.ts +1 -1
- package/dist/core/sim-clock.d.ts +5 -6
- package/dist/core/sim-clock.d.ts.map +1 -1
- package/dist/core/sim-clock.js +4 -5
- package/dist/core/types.d.ts +1 -3
- package/dist/core/types.d.ts.map +1 -1
- package/dist/defaults.d.ts +6 -14
- package/dist/defaults.d.ts.map +1 -1
- package/dist/defaults.js +6 -14
- package/dist/dev/register-render-vitals.d.ts +1 -4
- package/dist/dev/register-render-vitals.d.ts.map +1 -1
- package/dist/dev/register-render-vitals.js +1 -4
- package/dist/dev/render-debug-adapter.d.ts +2 -3
- package/dist/dev/render-debug-adapter.d.ts.map +1 -1
- package/dist/dev/render-debug-adapter.js +2 -3
- package/dist/dev/render-vitals.d.ts +3 -3
- package/dist/dev/render-vitals.js +3 -3
- package/dist/dev/webgl-frame-capture.d.ts +1 -1
- package/dist/dev/webgl-frame-capture.js +1 -1
- package/dist/index.d.ts +2 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -4
- package/dist/input/host-pointer.d.ts +122 -0
- package/dist/input/host-pointer.d.ts.map +1 -0
- package/dist/input/host-pointer.js +160 -0
- package/dist/input/input-manager.d.ts +18 -5
- package/dist/input/input-manager.d.ts.map +1 -1
- package/dist/input/input-manager.js +33 -13
- package/dist/input/rebind-controller.d.ts.map +1 -1
- package/dist/input/rebind-controller.js +6 -8
- package/dist/input/schema.d.ts.map +1 -1
- package/dist/input/schema.js +56 -28
- package/dist/manifest/filename.d.ts.map +1 -1
- package/dist/manifest/filename.js +8 -12
- package/dist/manifest/load.d.ts +10 -10
- package/dist/manifest/load.d.ts.map +1 -1
- package/dist/manifest/load.js +9 -6
- package/dist/manifest/schema.d.ts +17 -21
- package/dist/manifest/schema.d.ts.map +1 -1
- package/dist/manifest/schema.js +45 -35
- package/dist/physics/collider-dimensions.d.ts +8 -12
- package/dist/physics/collider-dimensions.d.ts.map +1 -1
- package/dist/physics/collider-dimensions.js +8 -12
- package/dist/pixi/scene-capture.d.ts +11 -13
- package/dist/pixi/scene-capture.d.ts.map +1 -1
- package/dist/react/world-state.d.ts +1 -1
- package/dist/react/world-state.d.ts.map +1 -1
- package/dist/render/light-camera-factory.d.ts +5 -7
- package/dist/render/light-camera-factory.d.ts.map +1 -1
- package/dist/render/light-camera-factory.js +8 -11
- package/dist/render/material-factory.js +1 -1
- package/dist/render/render-batch-system.d.ts.map +1 -1
- package/dist/render/render-features.d.ts +17 -6
- package/dist/render/render-features.d.ts.map +1 -1
- package/dist/render/render-features.js +0 -28
- package/dist/runtime/create-runtime.d.ts +34 -25
- package/dist/runtime/create-runtime.d.ts.map +1 -1
- package/dist/runtime/create-runtime.js +218 -93
- package/dist/runtime/debug-registry.d.ts +77 -8
- package/dist/runtime/debug-registry.d.ts.map +1 -1
- package/dist/runtime/debug-registry.js +3 -3
- package/dist/runtime/dev-build.d.ts +2 -2
- package/dist/runtime/dev-build.js +2 -2
- package/dist/runtime/game-input-seams.d.ts +2 -2
- package/dist/runtime/game-input-seams.d.ts.map +1 -1
- package/dist/runtime/game.d.ts +90 -41
- package/dist/runtime/game.d.ts.map +1 -1
- package/dist/runtime/game.js +80 -54
- package/dist/runtime/mount-game.d.ts +0 -16
- package/dist/runtime/mount-game.d.ts.map +1 -1
- package/dist/runtime/mount-game.js +8 -39
- package/dist/runtime/mount-manifest.d.ts +22 -14
- package/dist/runtime/mount-manifest.d.ts.map +1 -1
- package/dist/runtime/mount-manifest.js +18 -18
- package/dist/runtime/playtest.d.ts +22 -0
- package/dist/runtime/playtest.d.ts.map +1 -0
- package/dist/runtime/playtest.js +12 -0
- package/dist/runtime/state-bridge.d.ts +2 -3
- package/dist/runtime/state-bridge.d.ts.map +1 -1
- package/dist/runtime/state-bridge.js +1 -0
- package/dist/setup/setup-audio.d.ts +12 -0
- package/dist/setup/setup-audio.d.ts.map +1 -1
- package/dist/setup/setup-audio.js +9 -10
- package/dist/setup/setup-renderer.d.ts +2 -25
- package/dist/setup/setup-renderer.d.ts.map +1 -1
- package/dist/setup/setup-renderer.js +2 -31
- package/dist/world3d-react/r3f-root-factory.d.ts +7 -7
- package/dist/world3d-react/r3f-root-factory.js +7 -7
- package/dist/world3d-react/rapier-physics-bridge.d.ts +9 -8
- package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
- package/dist/world3d-react/rapier-physics-bridge.js +100 -48
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +16 -14
- package/schemas/vgai-project.schema.json +35 -26
- package/src/adapter/adapter-module.ts +2 -4
- package/src/adapter/adapter-surface.ts +1 -1
- package/src/adapter/authoring.ts +19 -21
- package/src/adapter/binding.ts +468 -0
- package/src/adapter/colyseus-networking-adapter.ts +20 -5
- package/src/adapter/entrypoint-selection-readers.ts +66 -0
- package/src/adapter/entrypoint-selection-source.ts +1 -40
- package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
- package/src/adapter/host-context.ts +45 -15
- package/src/adapter/index.ts +23 -11
- package/src/adapter/ingest/game-contract.ts +0 -3
- package/src/adapter/ingest/scene-capture.ts +190 -39
- package/src/adapter/ingest/visible-capture-window.ts +35 -0
- package/src/adapter/native-debug-module.ts +43 -7
- package/src/adapter/rapier-physics-adapter.ts +76 -20
- package/src/adapter/renderer-config.ts +2 -2
- package/src/adapter/root-adapter.ts +7 -7
- package/src/adapter/system-adapter.ts +43 -8
- package/src/adapter/system-seam-contract.ts +3 -3
- package/src/adapter/system-slot.ts +291 -0
- package/src/adapter/transform.ts +18 -1
- package/src/ai/navigation.ts +30 -3
- package/src/animation/anim-graph-types.ts +11 -3
- package/src/animation/theatre-clock-binding.ts +4 -4
- package/src/animation/xstate-animation-binding.ts +2 -2
- package/src/animation/xstate-animation-meta.ts +16 -0
- package/src/asset-formats/index.ts +4 -7
- package/src/asset-formats/render-env.ts +3 -6
- package/src/asset-parse-error.ts +2 -5
- package/src/audio/bus-mixer.ts +161 -0
- package/src/core/frame-pacing.ts +2 -2
- package/src/core/game-loop.ts +1 -3
- package/src/core/seeded-random.ts +1 -1
- package/src/core/sim-clock.ts +5 -6
- package/src/core/types.ts +1 -3
- package/src/defaults.ts +6 -14
- package/src/dev/register-render-vitals.ts +1 -4
- package/src/dev/render-debug-adapter.ts +2 -3
- package/src/dev/render-vitals.ts +3 -3
- package/src/dev/webgl-frame-capture.ts +1 -1
- package/src/index.ts +2 -5
- package/src/input/host-pointer.ts +230 -0
- package/src/input/input-manager.ts +34 -13
- package/src/input/input-types.ts +1 -1
- package/src/input/rebind-controller.ts +6 -8
- package/src/input/schema.ts +216 -188
- package/src/manifest/filename.ts +8 -12
- package/src/manifest/load.ts +17 -13
- package/src/manifest/schema.ts +55 -47
- package/src/physics/collider-dimensions.ts +8 -12
- package/src/pixi/scene-capture.ts +12 -15
- package/src/react/world-state.tsx +1 -1
- package/src/render/light-camera-factory.ts +8 -11
- package/src/render/material-factory.ts +1 -1
- package/src/render/render-batch-system.ts +14 -6
- package/src/render/render-features.ts +17 -35
- package/src/runtime/create-runtime.ts +270 -108
- package/src/runtime/debug-registry.ts +84 -8
- package/src/runtime/dev-build.ts +2 -2
- package/src/runtime/game-input-seams.ts +2 -2
- package/src/runtime/game.ts +168 -80
- package/src/runtime/mount-game.ts +8 -56
- package/src/runtime/mount-manifest.ts +43 -34
- package/src/runtime/playtest.ts +22 -0
- package/src/runtime/state-bridge.ts +3 -3
- package/src/setup/setup-audio.ts +21 -11
- package/src/setup/setup-renderer.ts +2 -61
- package/src/world3d-react/r3f-root-factory.tsx +7 -7
- package/src/world3d-react/rapier-physics-bridge.tsx +107 -50
- package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
- package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
- package/dist/adapter/setup-three-root-adapter.js +0 -908
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -31
- package/dist/asset-registry.d.ts +0 -38
- package/dist/asset-registry.d.ts.map +0 -1
- package/dist/asset-registry.js +0 -66
- package/dist/canvas-react/engine-bridge.d.ts +0 -45
- package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
- package/dist/canvas-react/engine-bridge.js +0 -45
- package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
- package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
- package/dist/canvas-react/pixi-react-adapter.js +0 -294
- package/dist/canvas-react/world-context.d.ts +0 -98
- package/dist/canvas-react/world-context.d.ts.map +0 -1
- package/dist/canvas-react/world-context.js +0 -173
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/lod.d.ts +0 -13
- package/dist/render/lod.d.ts.map +0 -1
- package/dist/render/lod.js +0 -16
- package/dist/runtime/types.d.ts +0 -303
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/world3d-react/engine-bridge.d.ts +0 -47
- package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
- package/dist/world3d-react/engine-bridge.js +0 -73
- package/dist/world3d-react/r3f-adapter.d.ts +0 -58
- package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
- package/dist/world3d-react/r3f-adapter.js +0 -634
- package/dist/world3d-react/world-context.d.ts +0 -182
- package/dist/world3d-react/world-context.d.ts.map +0 -1
- package/dist/world3d-react/world-context.js +0 -235
- package/src/adapter/setup-three-root-adapter.ts +0 -1032
- package/src/animation/clip-map.ts +0 -34
- package/src/asset-registry.ts +0 -89
- package/src/dev/debug-draw.ts +0 -80
- package/src/render/auto-batcher.ts +0 -168
- package/src/render/lod.ts +0 -17
- package/src/runtime/types.ts +0 -328
package/src/runtime/game.ts
CHANGED
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import type * as PIXI from 'pixi.js';
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import type * as THREE from 'three';
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import type { AdapterSurface as AdapterSurfaceLeaf } from '../adapter/adapter-surface';
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import type { RootBinding } from '../adapter/binding';
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import { formatAudioGateMessage, formatLoopGateMessage } from '../adapter/loop-gate-report';
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import type { MountedRoot } from '../adapter/root-adapter';
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import type { MountedSetupThreeRoot } from '../adapter/setup-three-root-adapter';
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import type { SystemAdapters } from '../adapter/system-adapter';
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import type { AssetCache } from '../assets';
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import type { createGameLoop } from '../core/game-loop';
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registerDebugRegistry,
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} from './debug-registry';
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import { createGameplayRngTrap, registerGameplayRngTrapControl } from './gameplay-rng-trap';
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import type { PlaytestContext } from './playtest';
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import { createStateBridge, type GameStateBridge } from './state-bridge';
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import type { GameContext, PlaytestContext } from './types';
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/** The one loop type — `createGameLoop`'s return shape (fixed-step sim,
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* display-rate presentation
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* display-rate presentation). */
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export type GameLoop = ReturnType<typeof createGameLoop>;
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/**
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*
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* The tail of `PHASE_ORDER` that presents rather than simulates, and
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* therefore runs once per DISPLAY frame (`runRenderFrameImpl`) rather than
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* once per fixed substep. The same two phases `runTicks`' `skipRenderPhases`
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* fast-forward skips and `render-control.ts`'s `renderOnce()` drives — one
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* freezes. A paused-and-pausable world's `render` phase still runs (with `dt`
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* forced to `0`, so time-based render effects — e.g. a post-processing pass with
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* its own internal clock — don't silently keep animating under a "frozen" scene)
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* — simulation freezes, the screen does not go black.
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*
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*
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* `runFrame`. `GameLoop.timeScale`
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* — simulation freezes, the screen does not go black. That render runs once per
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* display frame under a host that drives `runRenderFrame`, and once per substep
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* under one that still renders inside
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* `runFrame`. `GameLoop.timeScale` remains the orthogonal
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* "speed up/slow down" axis — pausing never touches it, so the host's
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* accumulator/rAF loop keeps ticking at its normal cadence, which is what makes
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* "paused still renders" possible.
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* `adapter/root-adapter.ts`'s kind-tagged `MountedRoot` types can name it
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* without an import cycle back to this file. This re-export keeps every
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* existing `import type { AdapterSurface } from '../runtime/game'` call site
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*
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* compiling unchanged.
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*/
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export type AdapterSurface = AdapterSurfaceLeaf;
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/**
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* A single world instance: the unit of adaptation.
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*/
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/**
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* One `SystemAdapters` slot a mounted root's `systems` table answered with
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* `absent(reason)` (`adapter/system-slot.ts`) — a POSITIVE absence.
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*
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* Nothing is installed for it. It exists so a reader can tell "this game has no
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* physics" from "nobody looked", which the adapter bag alone cannot do: an
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* unfilled slot has the same shape for both, and only one of them is a work
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* order.
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*/
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export interface DeclaredSystemAbsence {
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/** The root whose declaration answered — absences are declared per root, and
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* the slot is only truly absent when NO root fills it. */
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readonly rootId: string;
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readonly slot: keyof SystemAdapters;
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/** The game's own words: what was searched, and what was found. */
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readonly reason: string;
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}
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* with no entry namespace behind it. There is no manifest root, no parsed
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* definition and no entry surface to bind, and fabricating them would be
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* carries a declaration, so its binding is non-null.
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*
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* {@link RootBinding.projection}). That distinction is load-bearing: the
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* editor supplies native TSX roots' authoring itself, so treating an
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* absent `mounted.authoring` as an absent BINDING made `binding` null for
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readonly binding: RootBinding | null;
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* when it is legitimately absent. */
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// A three world with no scene has nothing for `threeScene()` to return —
|
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// read, so this wraps `mounted.dispose` in place (mutating the SAME mount
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// directly, exactly like calling `world.mounted.dispose()`, trips this)
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// once
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//
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//
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//
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|
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// hooks so they silently no-op once it is set. `runFrame` reads `disposed`
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// and skips the world outright, which is what also covers the OPAQUE
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// `mounted.update` fallback — the path every three root takes now that a
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mounted.dispose = () => {
|
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physics2d,
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frame: guardedFrame,
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binding,
|
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|
+
get disposed(): boolean {
|
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|
+
return disposed;
|
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|
+
},
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|
threeScene(): THREE.Scene {
|
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|
if (kind !== 'three' || !scene) {
|
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|
throw new Error(
|
|
@@ -374,26 +433,9 @@ export function createRootInstance(init: RootInstanceInit): RootInstance {
|
|
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|
};
|
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|
}
|
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|
|
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|
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/**
|
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|
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* Type guard for whether a `MountedThreeRoot` is a first-party
|
|
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|
-
* `SetupThreeRootAdapter` mount (has a live `GameContext` at `.ctx`). Used to
|
|
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|
-
* decide whether a world's `physics`/`collisions`/`camera` can be populated
|
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|
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* from it — an external
|
|
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|
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* adapter's mount has none of these first-party handles.
|
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|
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*
|
|
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|
-
* Checks the `firstParty: true` brand (checklist item 1), NOT `'ctx' in
|
|
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|
-
* mounted` — a foreign mount may carry an unrelated `ctx` key, so a
|
|
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|
-
* structural `'ctx' in mounted` check would misfire. The probe is a plain property read, not an
|
|
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|
-
* `instanceof`/value import of `setup-three-root-adapter.ts` — the
|
|
388
|
-
* `MountedSetupThreeRoot` import above stays type-only.
|
|
389
|
-
*/
|
|
390
|
-
export function isFirstPartyMounted(mounted: MountedRoot): mounted is MountedSetupThreeRoot {
|
|
391
|
-
return (mounted as { firstParty?: unknown }).firstParty === true;
|
|
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|
-
}
|
|
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|
-
|
|
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436
|
/**
|
|
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437
|
* One world's half of a debris disposal, as {@link disposeDebrisSubtree} needs
|
|
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|
-
* it.
|
|
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|
+
* it.
|
|
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|
*
|
|
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440
|
* `physics`/`rapierWorld` are OPTIONAL: an owner that builds no first-party
|
|
399
441
|
* Rapier runtime (an R3F world) carries neither, and {@link
|
|
@@ -401,8 +443,8 @@ export function isFirstPartyMounted(mounted: MountedRoot): mounted is MountedSet
|
|
|
401
443
|
* unconditionally.
|
|
402
444
|
*/
|
|
403
445
|
export interface DebrisOwner {
|
|
404
|
-
readonly physics?:
|
|
405
|
-
readonly rapierWorld?:
|
|
446
|
+
readonly physics?: PhysicsRegistry;
|
|
447
|
+
readonly rapierWorld?: import('@dimforge/rapier3d-compat').World;
|
|
406
448
|
}
|
|
407
449
|
|
|
408
450
|
/**
|
|
@@ -412,7 +454,7 @@ export interface DebrisOwner {
|
|
|
412
454
|
*/
|
|
413
455
|
function readRapierHandles(owner: DebrisOwner): {
|
|
414
456
|
physics: NonNullable<DebrisOwner['physics']>;
|
|
415
|
-
rapierWorld:
|
|
457
|
+
rapierWorld: NonNullable<DebrisOwner['rapierWorld']>;
|
|
416
458
|
} | null {
|
|
417
459
|
const { physics, rapierWorld } = owner;
|
|
418
460
|
if (!physics || !rapierWorld) return null;
|
|
@@ -424,15 +466,14 @@ function readRapierHandles(owner: DebrisOwner): {
|
|
|
424
466
|
* only *when*; this is the *what*, and it lives here because it is the runtime
|
|
425
467
|
* that knows about Rapier and shared geometry.
|
|
426
468
|
*
|
|
427
|
-
* The order mirrors `adapter/
|
|
469
|
+
* The order mirrors `adapter/world3d-react/r3f-root-factory.tsx`'s world teardown for
|
|
428
470
|
* ONE subtree. Within the physics step,
|
|
429
471
|
* `rapierWorld.removeRigidBody(body)` comes BEFORE `physics.remove(node)`: the
|
|
430
472
|
* registry's `remove()` only drops index entries, so reversing the two leaks
|
|
431
473
|
* the Rapier body.
|
|
432
474
|
*
|
|
433
|
-
* `owners` is every world that could own part of the subtree
|
|
434
|
-
*
|
|
435
|
-
* adapter mount passes its own ctx. `physics.get` is a no-op for a node the
|
|
475
|
+
* `owners` is every world that could own part of the subtree. `physics.get`
|
|
476
|
+
* is a no-op for a node the
|
|
436
477
|
* owner does not own, so offering the subtree to each is safe.
|
|
437
478
|
*
|
|
438
479
|
* Safe on an object already removed or already disposed: `removeFromParent` on
|
|
@@ -473,13 +514,17 @@ export function disposeDebrisSubtree(
|
|
|
473
514
|
}
|
|
474
515
|
|
|
475
516
|
/**
|
|
476
|
-
* The {@link DebrisOwner}s one registered world contributes
|
|
477
|
-
*
|
|
517
|
+
* The {@link DebrisOwner}s one registered world contributes. Written as a
|
|
518
|
+
* standalone function
|
|
478
519
|
* so `createGame`'s clock disposer is one line and the "which mounts count"
|
|
479
520
|
* rule has exactly one home.
|
|
480
521
|
*/
|
|
481
|
-
function debrisOwnersOf(
|
|
482
|
-
|
|
522
|
+
function debrisOwnersOf(_world: RootInstance): DebrisOwner[] {
|
|
523
|
+
// No mount carries first-party Rapier handles: physics is a declared
|
|
524
|
+
// system built inside the world's own tree, and the library owns its
|
|
525
|
+
// bodies' lifecycles there. The owner list stays as the disposal seam's
|
|
526
|
+
// shape; today it is always empty.
|
|
527
|
+
return [];
|
|
483
528
|
}
|
|
484
529
|
|
|
485
530
|
/**
|
|
@@ -499,13 +544,13 @@ export interface Game {
|
|
|
499
544
|
* Within each phase,
|
|
500
545
|
* `GameInternal.runFrame` runs THIS runner's `runPhase` first, before any
|
|
501
546
|
* world's engine systems/component ticks/world-bound game systems (e.g.
|
|
502
|
-
* `ctx.systems.add`, which stays world-bound to the default world
|
|
503
|
-
*
|
|
547
|
+
* `ctx.systems.add`, which stays world-bound to the default world).
|
|
548
|
+
* Empty for every existing game (nothing registers
|
|
504
549
|
* against it), so an empty runner has no frame cost beyond dispatch.
|
|
505
550
|
*/
|
|
506
551
|
readonly systems: SystemRunner;
|
|
507
552
|
/** Declaration-ordered. This is the same array reference `registerRoot`
|
|
508
|
-
* mutates, not a snapshot, so holders
|
|
553
|
+
* mutates, not a snapshot, so holders observe
|
|
509
554
|
* later registrations. */
|
|
510
555
|
readonly roots: ReadonlyArray<RootInstance>;
|
|
511
556
|
world(id: string): RootInstance | null;
|
|
@@ -552,7 +597,22 @@ export interface Game {
|
|
|
552
597
|
* `Game` doubles in tests; `installNativeSystemsBindings` refuses loudly
|
|
553
598
|
* when the hosting Game lacks it.
|
|
554
599
|
*/
|
|
555
|
-
installDeclaredSystemAdapters?(
|
|
600
|
+
installDeclaredSystemAdapters?(
|
|
601
|
+
rootId: string,
|
|
602
|
+
slots: Readonly<Partial<SystemAdapters>>,
|
|
603
|
+
absent?: readonly DeclaredSystemAbsence[],
|
|
604
|
+
): void;
|
|
605
|
+
/**
|
|
606
|
+
* Every slot a mounted root's `systems` table answered with `absent(reason)`,
|
|
607
|
+
* across all roots — the game-scoped read of the positive absences.
|
|
608
|
+
*
|
|
609
|
+
* This is what separates "this game has no networking" from "nobody looked",
|
|
610
|
+
* and it is the ONLY source for that distinction on a native mount: the
|
|
611
|
+
* adapter bag ({@link systemAdapters}) can only say a slot is unfilled, which
|
|
612
|
+
* is the same shape for both. Empty means no root declared any absence — NOT
|
|
613
|
+
* that every slot is answered.
|
|
614
|
+
*/
|
|
615
|
+
readonly declaredSystemAbsences?: readonly DeclaredSystemAbsence[];
|
|
556
616
|
/** The one game-owned `InputManager`, shared by every first-party root. */
|
|
557
617
|
readonly input: InputManager;
|
|
558
618
|
/**
|
|
@@ -567,7 +627,7 @@ export interface Game {
|
|
|
567
627
|
/** Game-level play-state control surface (D10, T7.6) — see {@link PlayState}. */
|
|
568
628
|
readonly play: PlayState;
|
|
569
629
|
/**
|
|
570
|
-
*
|
|
630
|
+
* The interpolation alpha the most recent display frame presented
|
|
571
631
|
* at: `accumulator / fixedDt`, in `[0, 1]`. `0` means "exactly on the last
|
|
572
632
|
* completed fixed state", `0.5` means "halfway to the next one".
|
|
573
633
|
*
|
|
@@ -579,7 +639,7 @@ export interface Game {
|
|
|
579
639
|
*/
|
|
580
640
|
readonly renderAlpha: number;
|
|
581
641
|
/**
|
|
582
|
-
*
|
|
642
|
+
* The `RenderStepped`-shaped host: register a callback that runs
|
|
583
643
|
* ONCE PER DISPLAY FRAME, before that frame's `preRender`/`render` phases,
|
|
584
644
|
* with `(alpha, displayDt)`.
|
|
585
645
|
*
|
|
@@ -654,19 +714,19 @@ export interface GameInternal extends Game {
|
|
|
654
714
|
* touches no other world at all — a natural no-op while not paused, since
|
|
655
715
|
* the frozen set is then empty.
|
|
656
716
|
*
|
|
657
|
-
*
|
|
717
|
+
* `opts.skipRenderPhases` omits `preRender`+`render` from
|
|
658
718
|
* the pass — every other phase, and `endFrame`, run exactly as always. A
|
|
659
719
|
* host that drives presentation at DISPLAY rate sets it on every substep
|
|
660
720
|
* and calls {@link runRenderFrame} once per real frame instead
|
|
661
721
|
* (`create-runtime.ts`). A host that does
|
|
662
|
-
* not set it
|
|
722
|
+
* not set it renders inside the substep — which is why
|
|
663
723
|
* `externalDrive` capture (`render-control.ts`'s `simulateSubsteps`, which
|
|
664
|
-
* calls `runFrame(fixedDt)` with no opts) is frame-exact
|
|
724
|
+
* calls `runFrame(fixedDt)` with no opts) is frame-exact.
|
|
665
725
|
* `runTicks` sets it per tick for its `render: 'none' | 'last'` modes.
|
|
666
726
|
*/
|
|
667
727
|
runFrame(dt: number, opts?: { skipRenderPhases?: boolean }): void;
|
|
668
728
|
/**
|
|
669
|
-
*
|
|
729
|
+
* Run ONE display frame's presentation pass: the registered
|
|
670
730
|
* `onRenderStep` callbacks, then the `preRender` and `render` phases across
|
|
671
731
|
* game-scoped systems and every host-driven world, in the same
|
|
672
732
|
* game-systems-then-worlds order {@link runFrame} uses.
|
|
@@ -741,8 +801,8 @@ export interface GameInternal extends Game {
|
|
|
741
801
|
runTicks(n: number, opts?: RunTicksOptions): void;
|
|
742
802
|
/**
|
|
743
803
|
* ADAPTER-MOUNT surface, not game-facing: an adapter's `mount()` calls
|
|
744
|
-
* this (via `host.game` — the
|
|
745
|
-
* `createR3FRootContext`
|
|
804
|
+
* this (via `host.game` — the R3F
|
|
805
|
+
* `createR3FRootContext` does) to load the game-owned input map ONCE,
|
|
746
806
|
* even when several roots ask for the same path; competing paths throw
|
|
747
807
|
* (input is game-owned, so roots cannot load competing maps). GAME code
|
|
748
808
|
* never calls this — a project's map loads automatically at mount from
|
|
@@ -789,7 +849,7 @@ export function createGame(opts: {
|
|
|
789
849
|
const input = new InputManager();
|
|
790
850
|
const stateBridge = createStateBridge();
|
|
791
851
|
// D15 (T-D15.1) — the game-scoped seeded-random surface every world's
|
|
792
|
-
// `ctx.random` aliases (see `
|
|
852
|
+
// `ctx.random` aliases (see `world3d-react/r3f-root-factory.tsx`'s `ctx.random =
|
|
793
853
|
// ...`, wired the same way `ctx.debug` is just below). Constructed
|
|
794
854
|
// unconditionally (cheap — a handful of closures) regardless of whether
|
|
795
855
|
// this project ever declares `determinism.seededRandom`; only the BOOT
|
|
@@ -822,7 +882,7 @@ export function createGame(opts: {
|
|
|
822
882
|
// the CURRENT values.
|
|
823
883
|
let tick = 0;
|
|
824
884
|
let simT = 0;
|
|
825
|
-
//
|
|
885
|
+
// The display-rate half. `renderAlpha` is the last alpha
|
|
826
886
|
// `runRenderFrameImpl` presented at (0 until a host drives one); the set is
|
|
827
887
|
// the `RenderStepped`-shaped registry `Game.onRenderStep` feeds. Deliberately
|
|
828
888
|
// NOT beside `tick`/`simT` in meaning: neither of these ever advances sim
|
|
@@ -838,7 +898,7 @@ export function createGame(opts: {
|
|
|
838
898
|
//
|
|
839
899
|
// The disposer is supplied HERE rather than inside the clock because
|
|
840
900
|
// `core/sim-clock.ts` deliberately knows nothing about Rapier or shared
|
|
841
|
-
// geometry. It mirrors `
|
|
901
|
+
// geometry. It mirrors `world3d-react/r3f-root-factory.tsx`'s world teardown
|
|
842
902
|
// ordering for ONE subtree.
|
|
843
903
|
const simClock: SimClockInternal = createSimClock({
|
|
844
904
|
// Every mount that could own part of the subtree is offered it:
|
|
@@ -902,6 +962,10 @@ export function createGame(opts: {
|
|
|
902
962
|
* component registration for a declared slot is shadowed (with the
|
|
903
963
|
* standard warning) rather than silently winning by running later. */
|
|
904
964
|
const declaredSystemAdapters = new Map<string, Readonly<Partial<SystemAdapters>>>();
|
|
965
|
+
/** Per-root POSITIVE ABSENCES from the same declaration — `absent(reason)`
|
|
966
|
+
* slots. Nothing binds them (there is nothing to bind); they are kept so a
|
|
967
|
+
* reader can tell an answered absence from an unasked question. */
|
|
968
|
+
const declaredAbsences = new Map<string, readonly DeclaredSystemAbsence[]>();
|
|
905
969
|
// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: one cohesive merge-with-collision-report walk (per-world × per-source × per-key); splitting the collision-warn branch out would obscure that it's part of the same pass, not reduce real complexity
|
|
906
970
|
function computeSystemAdapters(): SystemAdapters {
|
|
907
971
|
// Debug is game-scoped: React hooks, probes, and the built-in time
|
|
@@ -994,6 +1058,13 @@ export function createGame(opts: {
|
|
|
994
1058
|
// biome-ignore lint/complexity/noExcessiveCognitiveComplexity: fans out TWO independent capability gates (loop, audio) with the same "call it, else report once" shape per world — splitting the two gates into separate loops would duplicate the fan-out, not reduce real complexity
|
|
995
1059
|
function setRootGates(next: boolean): void {
|
|
996
1060
|
for (const world of roots) {
|
|
1061
|
+
// A disposed world stays in `roots` (there is no `unregisterRoot`), and
|
|
1062
|
+
// its adapter's `setPaused`/`systems.audio` reach a renderer, ticker or
|
|
1063
|
+
// audio graph that `dispose()` already released — the same reason
|
|
1064
|
+
// `runFrame`/`runRenderFrame`/`runTicks` skip it. Without this, a
|
|
1065
|
+
// pause/resume after a partial teardown calls into freed resources, and
|
|
1066
|
+
// the audio leg re-mutes a context that no longer exists.
|
|
1067
|
+
if (world.disposed) continue;
|
|
997
1068
|
if (!world.pausable) continue; // pausable:false roots are untouched by design
|
|
998
1069
|
if (world.mounted.drivesOwnLoop) {
|
|
999
1070
|
if (world.mounted.setPaused) {
|
|
@@ -1028,14 +1099,14 @@ export function createGame(opts: {
|
|
|
1028
1099
|
// declare `determinism.seededRandom`).
|
|
1029
1100
|
if (rngTrapEnabled) rngTrap.enable();
|
|
1030
1101
|
profiler.beginFrame();
|
|
1031
|
-
//
|
|
1102
|
+
// The render-phase skip. Two callers set it, for the
|
|
1032
1103
|
// same reason — this substep is not the thing that paints. `runTicks`'s
|
|
1033
1104
|
// `render: 'none'|'last'` fast-forward sets it on every tick it doesn't
|
|
1034
1105
|
// want to paint (see `runTicks`'s doc comment on `GameInternal`), and a
|
|
1035
1106
|
// DISPLAY-RATE host sets it on every substep because `runRenderFrame`
|
|
1036
|
-
// paints once per real frame instead. Unlike `onlyFrozen` below it is
|
|
1037
|
-
//
|
|
1038
|
-
// signature, since an external host is
|
|
1107
|
+
// paints once per real frame instead. Unlike `onlyFrozen` below it is not
|
|
1108
|
+
// internal-only: it is part of the public `GameInternal.runFrame`
|
|
1109
|
+
// signature, since an external host is one of those two callers.
|
|
1039
1110
|
const skipRenderPhases = frameOpts?.skipRenderPhases ?? false;
|
|
1040
1111
|
// `onlyFrozen` is internal-only (not part of the public `GameInternal.runFrame`
|
|
1041
1112
|
// signature — no external caller sets it) — `Game.play.step()` below is the
|
|
@@ -1053,6 +1124,7 @@ export function createGame(opts: {
|
|
|
1053
1124
|
inputFrameActive = false;
|
|
1054
1125
|
for (let i = 0; i < n; i++) {
|
|
1055
1126
|
const world = roots[i]!;
|
|
1127
|
+
if (world.disposed) continue;
|
|
1056
1128
|
if (onlyFrozen) {
|
|
1057
1129
|
if (paused && world.pausable && !world.mounted.drivesOwnLoop) {
|
|
1058
1130
|
inputFrameActive = true;
|
|
@@ -1082,6 +1154,7 @@ export function createGame(opts: {
|
|
|
1082
1154
|
if (!onlyFrozen) {
|
|
1083
1155
|
for (let i = 0; i < n; i++) {
|
|
1084
1156
|
const world = roots[i]!;
|
|
1157
|
+
if (world.disposed) continue;
|
|
1085
1158
|
if (!world.mounted.drivesOwnLoop) continue;
|
|
1086
1159
|
if (!paused || !world.pausable || !world.mounted.setPaused) {
|
|
1087
1160
|
advanced = true;
|
|
@@ -1106,6 +1179,7 @@ export function createGame(opts: {
|
|
|
1106
1179
|
if (inputFrameActive) systems.runPhase(phase, dt);
|
|
1107
1180
|
for (let i = 0; i < n; i++) {
|
|
1108
1181
|
const world = roots[i]!;
|
|
1182
|
+
if (world.disposed) continue;
|
|
1109
1183
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1110
1184
|
if (!(paused && world.pausable)) continue; // only the frozen set
|
|
1111
1185
|
try {
|
|
@@ -1122,6 +1196,7 @@ export function createGame(opts: {
|
|
|
1122
1196
|
}
|
|
1123
1197
|
for (let i = 0; i < n; i++) {
|
|
1124
1198
|
const world = roots[i]!;
|
|
1199
|
+
if (world.disposed) continue;
|
|
1125
1200
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1126
1201
|
if (!(paused && world.pausable)) continue;
|
|
1127
1202
|
advanced = true;
|
|
@@ -1158,6 +1233,7 @@ export function createGame(opts: {
|
|
|
1158
1233
|
systems.runPhase(phase, dt);
|
|
1159
1234
|
for (let i = 0; i < n; i++) {
|
|
1160
1235
|
const world = roots[i]!;
|
|
1236
|
+
if (world.disposed) continue;
|
|
1161
1237
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1162
1238
|
// D10/T7.6: a `pausable` world under an active pause
|
|
1163
1239
|
// skips every phase except `render` — its render still runs, every
|
|
@@ -1185,6 +1261,7 @@ export function createGame(opts: {
|
|
|
1185
1261
|
}
|
|
1186
1262
|
for (let i = 0; i < n; i++) {
|
|
1187
1263
|
const world = roots[i]!;
|
|
1264
|
+
if (world.disposed) continue;
|
|
1188
1265
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1189
1266
|
// A fully-frozen world gets no `endFrame`/opaque-`update` call either —
|
|
1190
1267
|
// there is nothing to "end the frame" of when nothing ran this substep.
|
|
@@ -1238,7 +1315,7 @@ export function createGame(opts: {
|
|
|
1238
1315
|
}
|
|
1239
1316
|
|
|
1240
1317
|
/**
|
|
1241
|
-
*
|
|
1318
|
+
* One display frame's PRESENTATION pass. See
|
|
1242
1319
|
* `GameInternal.runRenderFrame`'s doc comment for the contract; this is the
|
|
1243
1320
|
* `preRender`+`render` slice of `runFrameImpl`'s phase loop, lifted out and
|
|
1244
1321
|
* driven by the loop's own per-real-frame callback instead of by the substep
|
|
@@ -1286,6 +1363,7 @@ export function createGame(opts: {
|
|
|
1286
1363
|
systems.runPhase(phase, displayDt);
|
|
1287
1364
|
for (let i = 0; i < n; i++) {
|
|
1288
1365
|
const world = roots[i]!;
|
|
1366
|
+
if (world.disposed) continue;
|
|
1289
1367
|
if (world.mounted.drivesOwnLoop) continue;
|
|
1290
1368
|
// D10/T7.6, carried over verbatim in substance: a frozen world still
|
|
1291
1369
|
// renders (a paused viewport stays painted) but with `dt` forced to
|
|
@@ -1334,7 +1412,14 @@ export function createGame(opts: {
|
|
|
1334
1412
|
notifySystemAdaptersChanged() {
|
|
1335
1413
|
for (const listener of systemAdapterListeners) listener();
|
|
1336
1414
|
},
|
|
1337
|
-
|
|
1415
|
+
get declaredSystemAbsences() {
|
|
1416
|
+
return [...declaredAbsences.values()].flat();
|
|
1417
|
+
},
|
|
1418
|
+
installDeclaredSystemAdapters(
|
|
1419
|
+
rootId: string,
|
|
1420
|
+
slots: Readonly<Partial<SystemAdapters>>,
|
|
1421
|
+
absent: readonly DeclaredSystemAbsence[] = [],
|
|
1422
|
+
) {
|
|
1338
1423
|
if (!roots.some((w) => w.id === rootId)) {
|
|
1339
1424
|
throw new Error(
|
|
1340
1425
|
`installDeclaredSystemAdapters: no mounted root is named "${rootId}" ` +
|
|
@@ -1348,6 +1433,11 @@ export function createGame(opts: {
|
|
|
1348
1433
|
);
|
|
1349
1434
|
}
|
|
1350
1435
|
declaredSystemAdapters.set(rootId, slots);
|
|
1436
|
+
// ALWAYS set, never merge: a re-install (an HMR of the entry's `systems`
|
|
1437
|
+
// table) that dropped an `absent()` marker must also drop the recorded
|
|
1438
|
+
// absence, or the coverage report keeps printing a game statement the
|
|
1439
|
+
// game no longer makes.
|
|
1440
|
+
declaredAbsences.set(rootId, absent);
|
|
1351
1441
|
gameInternal.notifySystemAdaptersChanged();
|
|
1352
1442
|
},
|
|
1353
1443
|
input,
|
|
@@ -1376,6 +1466,10 @@ export function createGame(opts: {
|
|
|
1376
1466
|
// not paused, nothing here runs — step() is a whole-call no-op.
|
|
1377
1467
|
if (paused) {
|
|
1378
1468
|
for (const world of roots) {
|
|
1469
|
+
// Same disposed-world guard `runFrameImpl` (and `setRootGates`)
|
|
1470
|
+
// make: a disposed world's `mounted.step` drives a loop whose
|
|
1471
|
+
// resources are already freed.
|
|
1472
|
+
if (world.disposed) continue;
|
|
1379
1473
|
if (!world.pausable || !world.mounted.drivesOwnLoop) continue;
|
|
1380
1474
|
if (!world.mounted.setPaused) continue; // never gated — still running
|
|
1381
1475
|
if (world.mounted.step) {
|
|
@@ -1402,8 +1496,8 @@ export function createGame(opts: {
|
|
|
1402
1496
|
// `endFrame` called once per registration) and double-dispose-wrapped
|
|
1403
1497
|
// (`createRootInstance` wraps `mounted.dispose` in place — a second
|
|
1404
1498
|
// wrap would flip `disposed` and call through on ITS OWN wrapped
|
|
1405
|
-
// `originalDispose`, which
|
|
1406
|
-
//
|
|
1499
|
+
// `originalDispose`, which would be harmless only if the adapter's
|
|
1500
|
+
// dispose happened to be idempotent; a foreign adapter
|
|
1407
1501
|
// has no such guarantee). Reject it outright instead.
|
|
1408
1502
|
if (roots.some((w) => w.mounted === world.mounted)) {
|
|
1409
1503
|
throw new Error(
|
|
@@ -1415,14 +1509,14 @@ export function createGame(opts: {
|
|
|
1415
1509
|
roots.push(world);
|
|
1416
1510
|
gameInternal.notifySystemAdaptersChanged();
|
|
1417
1511
|
// Notify state-bridge subscribers THE INSTANT the world list changes —
|
|
1418
|
-
// not just at the next completed `runFrame`.
|
|
1419
|
-
//
|
|
1420
|
-
//
|
|
1512
|
+
// not just at the next completed `runFrame`. Otherwise a UI that lists
|
|
1513
|
+
// worlds hangs on an empty list: `mountAllRootSpecs`
|
|
1514
|
+
// (`create-runtime.ts`) mounts roots
|
|
1421
1515
|
// SEQUENTIALLY, and a react world's `adapter.mount()`
|
|
1422
1516
|
// (`resolveDefaultReactAdapter`/`mountOneReactRoot`) renders its tree —
|
|
1423
1517
|
// synchronously in some React builds, but React 19's concurrent
|
|
1424
1518
|
// renderer does NOT guarantee a synchronous first commit (see
|
|
1425
|
-
// `r3f-
|
|
1519
|
+
// `r3f-root-factory.tsx`'s own doc comment on `onCreated`) — BEFORE the
|
|
1426
1520
|
// caller calls `registerRoot` for that very world. A `useWorldState`
|
|
1427
1521
|
// selector reading `g.roots` can therefore render for the first time
|
|
1428
1522
|
// while `roots` is still missing entries that register moments later.
|
|
@@ -1466,17 +1560,11 @@ export function createGame(opts: {
|
|
|
1466
1560
|
// world mount), eroding the signal for a genuinely un-observable
|
|
1467
1561
|
// ingested world.
|
|
1468
1562
|
// A HOST-DRIVEN mount (`drivesOwnLoop: false`, notably the R3F adapter)
|
|
1469
|
-
// is observable through `Game.state`
|
|
1470
|
-
//
|
|
1471
|
-
// `runFrame`, so the frame-versioned bridge covers it. Requiring a
|
|
1563
|
+
// is observable through `Game.state` when it ticks inside
|
|
1564
|
+
// `runFrame` — the frame-versioned bridge covers it. Requiring a
|
|
1472
1565
|
// foreign-world `observe` bridge there produces a false warning while
|
|
1473
1566
|
// the canonical bridge is already live.
|
|
1474
|
-
if (
|
|
1475
|
-
!isFirstPartyMounted(world.mounted) &&
|
|
1476
|
-
world.mounted.drivesOwnLoop &&
|
|
1477
|
-
world.kind !== 'dom' &&
|
|
1478
|
-
!world.mounted.observe
|
|
1479
|
-
) {
|
|
1567
|
+
if (world.mounted.drivesOwnLoop && world.kind !== 'dom' && !world.mounted.observe) {
|
|
1480
1568
|
console.warn(
|
|
1481
1569
|
`[game] world "${world.id}" (kind: ${world.kind}, adapter: "${world.adapter.id}"): ` +
|
|
1482
1570
|
'no state bridge — this mounted game has no `observe` (RootStateObserver); ' +
|
|
@@ -1572,7 +1660,7 @@ export function createGame(opts: {
|
|
|
1572
1660
|
// root's `mounted.dispose()`, whereas a per-root teardown may be ending
|
|
1573
1661
|
// just one sub-session while sibling roots keep running (see the
|
|
1574
1662
|
// disposed-world guard in `runFrame`). It used to be disposed from
|
|
1575
|
-
// `
|
|
1663
|
+
// `world3d-react/r3f-root-factory.tsx`'s teardown, which meant disposing one of
|
|
1576
1664
|
// two three roots froze `now()` for the whole Game, rejected the other
|
|
1577
1665
|
// world's pending `delay`s and turned its `after()` calls into silent
|
|
1578
1666
|
// no-ops. Note the asymmetry that gives the bug away: `seededRandom` and
|