@vgai/engine 0.5.22 → 0.5.23

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Files changed (291) hide show
  1. package/README.md +6 -3
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +2 -4
  4. package/dist/adapter/adapter-surface.d.ts +1 -1
  5. package/dist/adapter/adapter-surface.js +1 -1
  6. package/dist/adapter/authoring.d.ts +19 -21
  7. package/dist/adapter/authoring.d.ts.map +1 -1
  8. package/dist/adapter/authoring.js +2 -2
  9. package/dist/adapter/binding.d.ts +341 -0
  10. package/dist/adapter/binding.d.ts.map +1 -0
  11. package/dist/adapter/binding.js +148 -0
  12. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
  13. package/dist/adapter/colyseus-networking-adapter.js +23 -4
  14. package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
  15. package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
  16. package/dist/adapter/entrypoint-selection-readers.js +63 -0
  17. package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
  18. package/dist/adapter/entrypoint-selection-source.js +1 -44
  19. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  20. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
  21. package/dist/adapter/host-context.d.ts +46 -15
  22. package/dist/adapter/host-context.d.ts.map +1 -1
  23. package/dist/adapter/host-context.js +2 -9
  24. package/dist/adapter/index.d.ts +11 -12
  25. package/dist/adapter/index.d.ts.map +1 -1
  26. package/dist/adapter/index.js +9 -10
  27. package/dist/adapter/ingest/game-contract.d.ts +0 -3
  28. package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
  29. package/dist/adapter/ingest/game-contract.js +0 -3
  30. package/dist/adapter/ingest/scene-capture.d.ts +19 -23
  31. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  32. package/dist/adapter/ingest/scene-capture.js +143 -17
  33. package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
  34. package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
  35. package/dist/adapter/native-debug-module.d.ts +31 -5
  36. package/dist/adapter/native-debug-module.d.ts.map +1 -1
  37. package/dist/adapter/native-debug-module.js +25 -7
  38. package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
  39. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
  40. package/dist/adapter/rapier-physics-adapter.js +50 -36
  41. package/dist/adapter/renderer-config.d.ts +2 -2
  42. package/dist/adapter/renderer-config.js +2 -2
  43. package/dist/adapter/root-adapter.d.ts +7 -7
  44. package/dist/adapter/root-adapter.js +4 -4
  45. package/dist/adapter/system-adapter.d.ts +45 -7
  46. package/dist/adapter/system-adapter.d.ts.map +1 -1
  47. package/dist/adapter/system-seam-contract.d.ts +3 -3
  48. package/dist/adapter/system-seam-contract.js +3 -3
  49. package/dist/adapter/system-slot.d.ts +168 -0
  50. package/dist/adapter/system-slot.d.ts.map +1 -0
  51. package/dist/adapter/system-slot.js +229 -0
  52. package/dist/adapter/transform.d.ts +11 -1
  53. package/dist/adapter/transform.d.ts.map +1 -1
  54. package/dist/ai/navigation.d.ts +17 -1
  55. package/dist/ai/navigation.d.ts.map +1 -1
  56. package/dist/ai/navigation.js +26 -5
  57. package/dist/animation/anim-graph-types.d.ts +11 -3
  58. package/dist/animation/anim-graph-types.d.ts.map +1 -1
  59. package/dist/animation/theatre-clock-binding.d.ts +4 -4
  60. package/dist/animation/theatre-clock-binding.js +4 -4
  61. package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
  62. package/dist/animation/xstate-animation-binding.js +2 -2
  63. package/dist/animation/xstate-animation-meta.d.ts +13 -0
  64. package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
  65. package/dist/animation/xstate-animation-meta.js +14 -0
  66. package/dist/asset-formats/index.d.ts +4 -7
  67. package/dist/asset-formats/index.d.ts.map +1 -1
  68. package/dist/asset-formats/index.js +4 -7
  69. package/dist/asset-formats/render-env.d.ts +5 -8
  70. package/dist/asset-formats/render-env.d.ts.map +1 -1
  71. package/dist/asset-formats/render-env.js +3 -6
  72. package/dist/asset-parse-error.d.ts +2 -5
  73. package/dist/asset-parse-error.d.ts.map +1 -1
  74. package/dist/asset-parse-error.js +2 -5
  75. package/dist/audio/bus-mixer.d.ts +101 -0
  76. package/dist/audio/bus-mixer.d.ts.map +1 -0
  77. package/dist/audio/bus-mixer.js +115 -0
  78. package/dist/core/frame-pacing.d.ts +1 -1
  79. package/dist/core/frame-pacing.js +2 -2
  80. package/dist/core/game-loop.d.ts +1 -3
  81. package/dist/core/game-loop.d.ts.map +1 -1
  82. package/dist/core/game-loop.js +1 -3
  83. package/dist/core/seeded-random.d.ts +1 -1
  84. package/dist/core/sim-clock.d.ts +5 -6
  85. package/dist/core/sim-clock.d.ts.map +1 -1
  86. package/dist/core/sim-clock.js +4 -5
  87. package/dist/core/types.d.ts +1 -3
  88. package/dist/core/types.d.ts.map +1 -1
  89. package/dist/defaults.d.ts +6 -14
  90. package/dist/defaults.d.ts.map +1 -1
  91. package/dist/defaults.js +6 -14
  92. package/dist/dev/register-render-vitals.d.ts +1 -4
  93. package/dist/dev/register-render-vitals.d.ts.map +1 -1
  94. package/dist/dev/register-render-vitals.js +1 -4
  95. package/dist/dev/render-debug-adapter.d.ts +2 -3
  96. package/dist/dev/render-debug-adapter.d.ts.map +1 -1
  97. package/dist/dev/render-debug-adapter.js +2 -3
  98. package/dist/dev/render-vitals.d.ts +3 -3
  99. package/dist/dev/render-vitals.js +3 -3
  100. package/dist/dev/webgl-frame-capture.d.ts +1 -1
  101. package/dist/dev/webgl-frame-capture.js +1 -1
  102. package/dist/index.d.ts +2 -5
  103. package/dist/index.d.ts.map +1 -1
  104. package/dist/index.js +2 -4
  105. package/dist/input/host-pointer.d.ts +122 -0
  106. package/dist/input/host-pointer.d.ts.map +1 -0
  107. package/dist/input/host-pointer.js +160 -0
  108. package/dist/input/input-manager.d.ts +18 -5
  109. package/dist/input/input-manager.d.ts.map +1 -1
  110. package/dist/input/input-manager.js +33 -13
  111. package/dist/input/rebind-controller.d.ts.map +1 -1
  112. package/dist/input/rebind-controller.js +6 -8
  113. package/dist/input/schema.d.ts.map +1 -1
  114. package/dist/input/schema.js +56 -28
  115. package/dist/manifest/filename.d.ts.map +1 -1
  116. package/dist/manifest/filename.js +8 -12
  117. package/dist/manifest/load.d.ts +10 -10
  118. package/dist/manifest/load.d.ts.map +1 -1
  119. package/dist/manifest/load.js +9 -6
  120. package/dist/manifest/schema.d.ts +17 -21
  121. package/dist/manifest/schema.d.ts.map +1 -1
  122. package/dist/manifest/schema.js +45 -35
  123. package/dist/physics/collider-dimensions.d.ts +8 -12
  124. package/dist/physics/collider-dimensions.d.ts.map +1 -1
  125. package/dist/physics/collider-dimensions.js +8 -12
  126. package/dist/pixi/scene-capture.d.ts +11 -13
  127. package/dist/pixi/scene-capture.d.ts.map +1 -1
  128. package/dist/react/world-state.d.ts +1 -1
  129. package/dist/react/world-state.d.ts.map +1 -1
  130. package/dist/render/light-camera-factory.d.ts +5 -7
  131. package/dist/render/light-camera-factory.d.ts.map +1 -1
  132. package/dist/render/light-camera-factory.js +8 -11
  133. package/dist/render/material-factory.js +1 -1
  134. package/dist/render/render-batch-system.d.ts.map +1 -1
  135. package/dist/render/render-features.d.ts +17 -6
  136. package/dist/render/render-features.d.ts.map +1 -1
  137. package/dist/render/render-features.js +0 -28
  138. package/dist/runtime/create-runtime.d.ts +34 -25
  139. package/dist/runtime/create-runtime.d.ts.map +1 -1
  140. package/dist/runtime/create-runtime.js +218 -93
  141. package/dist/runtime/debug-registry.d.ts +77 -8
  142. package/dist/runtime/debug-registry.d.ts.map +1 -1
  143. package/dist/runtime/debug-registry.js +3 -3
  144. package/dist/runtime/dev-build.d.ts +2 -2
  145. package/dist/runtime/dev-build.js +2 -2
  146. package/dist/runtime/game-input-seams.d.ts +2 -2
  147. package/dist/runtime/game-input-seams.d.ts.map +1 -1
  148. package/dist/runtime/game.d.ts +90 -41
  149. package/dist/runtime/game.d.ts.map +1 -1
  150. package/dist/runtime/game.js +80 -54
  151. package/dist/runtime/mount-game.d.ts +0 -16
  152. package/dist/runtime/mount-game.d.ts.map +1 -1
  153. package/dist/runtime/mount-game.js +8 -39
  154. package/dist/runtime/mount-manifest.d.ts +22 -14
  155. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  156. package/dist/runtime/mount-manifest.js +18 -18
  157. package/dist/runtime/playtest.d.ts +22 -0
  158. package/dist/runtime/playtest.d.ts.map +1 -0
  159. package/dist/runtime/playtest.js +12 -0
  160. package/dist/runtime/state-bridge.d.ts +2 -3
  161. package/dist/runtime/state-bridge.d.ts.map +1 -1
  162. package/dist/runtime/state-bridge.js +1 -0
  163. package/dist/setup/setup-audio.d.ts +12 -0
  164. package/dist/setup/setup-audio.d.ts.map +1 -1
  165. package/dist/setup/setup-audio.js +9 -10
  166. package/dist/setup/setup-renderer.d.ts +2 -25
  167. package/dist/setup/setup-renderer.d.ts.map +1 -1
  168. package/dist/setup/setup-renderer.js +2 -31
  169. package/dist/world3d-react/r3f-root-factory.d.ts +7 -7
  170. package/dist/world3d-react/r3f-root-factory.js +7 -7
  171. package/dist/world3d-react/rapier-physics-bridge.d.ts +9 -8
  172. package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
  173. package/dist/world3d-react/rapier-physics-bridge.js +100 -48
  174. package/package.json +1 -1
  175. package/schemas/engine-capabilities.json +16 -14
  176. package/schemas/vgai-project.schema.json +35 -26
  177. package/src/adapter/adapter-module.ts +2 -4
  178. package/src/adapter/adapter-surface.ts +1 -1
  179. package/src/adapter/authoring.ts +19 -21
  180. package/src/adapter/binding.ts +468 -0
  181. package/src/adapter/colyseus-networking-adapter.ts +20 -5
  182. package/src/adapter/entrypoint-selection-readers.ts +66 -0
  183. package/src/adapter/entrypoint-selection-source.ts +1 -40
  184. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
  185. package/src/adapter/host-context.ts +45 -15
  186. package/src/adapter/index.ts +23 -11
  187. package/src/adapter/ingest/game-contract.ts +0 -3
  188. package/src/adapter/ingest/scene-capture.ts +190 -39
  189. package/src/adapter/ingest/visible-capture-window.ts +35 -0
  190. package/src/adapter/native-debug-module.ts +43 -7
  191. package/src/adapter/rapier-physics-adapter.ts +76 -20
  192. package/src/adapter/renderer-config.ts +2 -2
  193. package/src/adapter/root-adapter.ts +7 -7
  194. package/src/adapter/system-adapter.ts +43 -8
  195. package/src/adapter/system-seam-contract.ts +3 -3
  196. package/src/adapter/system-slot.ts +291 -0
  197. package/src/adapter/transform.ts +18 -1
  198. package/src/ai/navigation.ts +30 -3
  199. package/src/animation/anim-graph-types.ts +11 -3
  200. package/src/animation/theatre-clock-binding.ts +4 -4
  201. package/src/animation/xstate-animation-binding.ts +2 -2
  202. package/src/animation/xstate-animation-meta.ts +16 -0
  203. package/src/asset-formats/index.ts +4 -7
  204. package/src/asset-formats/render-env.ts +3 -6
  205. package/src/asset-parse-error.ts +2 -5
  206. package/src/audio/bus-mixer.ts +161 -0
  207. package/src/core/frame-pacing.ts +2 -2
  208. package/src/core/game-loop.ts +1 -3
  209. package/src/core/seeded-random.ts +1 -1
  210. package/src/core/sim-clock.ts +5 -6
  211. package/src/core/types.ts +1 -3
  212. package/src/defaults.ts +6 -14
  213. package/src/dev/register-render-vitals.ts +1 -4
  214. package/src/dev/render-debug-adapter.ts +2 -3
  215. package/src/dev/render-vitals.ts +3 -3
  216. package/src/dev/webgl-frame-capture.ts +1 -1
  217. package/src/index.ts +2 -5
  218. package/src/input/host-pointer.ts +230 -0
  219. package/src/input/input-manager.ts +34 -13
  220. package/src/input/input-types.ts +1 -1
  221. package/src/input/rebind-controller.ts +6 -8
  222. package/src/input/schema.ts +216 -188
  223. package/src/manifest/filename.ts +8 -12
  224. package/src/manifest/load.ts +17 -13
  225. package/src/manifest/schema.ts +55 -47
  226. package/src/physics/collider-dimensions.ts +8 -12
  227. package/src/pixi/scene-capture.ts +12 -15
  228. package/src/react/world-state.tsx +1 -1
  229. package/src/render/light-camera-factory.ts +8 -11
  230. package/src/render/material-factory.ts +1 -1
  231. package/src/render/render-batch-system.ts +14 -6
  232. package/src/render/render-features.ts +17 -35
  233. package/src/runtime/create-runtime.ts +270 -108
  234. package/src/runtime/debug-registry.ts +84 -8
  235. package/src/runtime/dev-build.ts +2 -2
  236. package/src/runtime/game-input-seams.ts +2 -2
  237. package/src/runtime/game.ts +168 -80
  238. package/src/runtime/mount-game.ts +8 -56
  239. package/src/runtime/mount-manifest.ts +43 -34
  240. package/src/runtime/playtest.ts +22 -0
  241. package/src/runtime/state-bridge.ts +3 -3
  242. package/src/setup/setup-audio.ts +21 -11
  243. package/src/setup/setup-renderer.ts +2 -61
  244. package/src/world3d-react/r3f-root-factory.tsx +7 -7
  245. package/src/world3d-react/rapier-physics-bridge.tsx +107 -50
  246. package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
  247. package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
  248. package/dist/adapter/setup-three-root-adapter.js +0 -908
  249. package/dist/animation/clip-map.d.ts +0 -12
  250. package/dist/animation/clip-map.d.ts.map +0 -1
  251. package/dist/animation/clip-map.js +0 -31
  252. package/dist/asset-registry.d.ts +0 -38
  253. package/dist/asset-registry.d.ts.map +0 -1
  254. package/dist/asset-registry.js +0 -66
  255. package/dist/canvas-react/engine-bridge.d.ts +0 -45
  256. package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
  257. package/dist/canvas-react/engine-bridge.js +0 -45
  258. package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
  259. package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
  260. package/dist/canvas-react/pixi-react-adapter.js +0 -294
  261. package/dist/canvas-react/world-context.d.ts +0 -98
  262. package/dist/canvas-react/world-context.d.ts.map +0 -1
  263. package/dist/canvas-react/world-context.js +0 -173
  264. package/dist/dev/debug-draw.d.ts +0 -24
  265. package/dist/dev/debug-draw.d.ts.map +0 -1
  266. package/dist/dev/debug-draw.js +0 -73
  267. package/dist/render/auto-batcher.d.ts +0 -34
  268. package/dist/render/auto-batcher.d.ts.map +0 -1
  269. package/dist/render/auto-batcher.js +0 -140
  270. package/dist/render/lod.d.ts +0 -13
  271. package/dist/render/lod.d.ts.map +0 -1
  272. package/dist/render/lod.js +0 -16
  273. package/dist/runtime/types.d.ts +0 -303
  274. package/dist/runtime/types.d.ts.map +0 -1
  275. package/dist/runtime/types.js +0 -1
  276. package/dist/world3d-react/engine-bridge.d.ts +0 -47
  277. package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
  278. package/dist/world3d-react/engine-bridge.js +0 -73
  279. package/dist/world3d-react/r3f-adapter.d.ts +0 -58
  280. package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
  281. package/dist/world3d-react/r3f-adapter.js +0 -634
  282. package/dist/world3d-react/world-context.d.ts +0 -182
  283. package/dist/world3d-react/world-context.d.ts.map +0 -1
  284. package/dist/world3d-react/world-context.js +0 -235
  285. package/src/adapter/setup-three-root-adapter.ts +0 -1032
  286. package/src/animation/clip-map.ts +0 -34
  287. package/src/asset-registry.ts +0 -89
  288. package/src/dev/debug-draw.ts +0 -80
  289. package/src/render/auto-batcher.ts +0 -168
  290. package/src/render/lod.ts +0 -17
  291. package/src/runtime/types.ts +0 -328
@@ -23,6 +23,7 @@ import type { Game } from '../runtime/game';
23
23
  import {
24
24
  CONTRACT_SYSTEM_SLOTS,
25
25
  type ContractSurface,
26
+ type ContractSystemEmptySlot,
26
27
  projectContractSystemAdapters,
27
28
  } from './ingest/contract-system-adapters';
28
29
  import type { VgaiGameSystemAdapters } from './ingest/game-contract';
@@ -447,6 +448,18 @@ export function installNativeDebugBindings(
447
448
  export interface NativeSystemsBinding {
448
449
  readonly rootId: string;
449
450
  readonly slots: Readonly<Partial<SystemAdapters>>;
451
+ /**
452
+ * The slots this root's `systems` table answered with `absent(reason)` — the
453
+ * positive absences, in the game's own words.
454
+ *
455
+ * They are carried rather than dropped because they are the ONLY thing that
456
+ * can tell a coverage reader "this game has no networking" apart from "nobody
457
+ * ever looked". Nothing is installed for them (that would be the stub adapter
458
+ * `absent()`'s own comment forbids); they exist to be READ — through
459
+ * `binding.observation.entrySystems`, which is the product door the coverage
460
+ * table renders from.
461
+ */
462
+ readonly absent: readonly ContractSystemEmptySlot[];
450
463
  }
451
464
 
452
465
  /**
@@ -478,13 +491,27 @@ export function nativeSystemsBindingFromEntryModule(
478
491
  if (Object.keys(projection.bound).length === 0 && projection.empty.length === 0) {
479
492
  throw new Error(`Root "${rootId}" exports an empty \`systems\` object.`);
480
493
  }
481
- return { rootId, slots: projection.bound };
494
+ return { rootId, slots: projection.bound, absent: projection.empty };
482
495
  }
483
496
 
484
- /** Install every declared binding onto the mounted Game's game-scoped slot
485
- * table (`Game.installDeclaredSystemAdapters`), where the ordinary
486
- * `game.systemAdapters` merge picks them up ahead of any lingering component
487
- * registration for the same root. */
497
+ /**
498
+ * Install every declared binding onto the mounted Game's game-scoped slot
499
+ * table (`Game.installDeclaredSystemAdapters`), where the ordinary
500
+ * `game.systemAdapters` merge picks them up ahead of any lingering component
501
+ * registration for the same root.
502
+ *
503
+ * A root's ABSENCES travel the same call and install NOTHING — they are
504
+ * recorded, never bound, because the whole point of `absent()` is that no
505
+ * adapter exists to bind (see its comment: a marker, never a stub). They are
506
+ * recorded HERE rather than left on the binding alone so the answer is
507
+ * game-scoped, matching the registry every editor panel already reads: a
508
+ * `SystemAdapters` slot is filled by whichever root builds it, so "does this
509
+ * GAME have physics" cannot be answered one root at a time.
510
+ *
511
+ * A root that declares only absences therefore still calls through — skipping
512
+ * it on an empty `slots` map is what would drop exactly the games whose whole
513
+ * declaration is "I have none of these".
514
+ */
488
515
  export function installNativeSystemsBindings(
489
516
  game: Game,
490
517
  bindings: readonly NativeSystemsBinding[],
@@ -498,7 +525,16 @@ export function installNativeSystemsBindings(
498
525
  );
499
526
  }
500
527
  for (const binding of bindings) {
501
- if (Object.keys(binding.slots).length === 0) continue;
502
- install.call(game, binding.rootId, binding.slots);
528
+ if (Object.keys(binding.slots).length === 0 && binding.absent.length === 0) continue;
529
+ install.call(
530
+ game,
531
+ binding.rootId,
532
+ binding.slots,
533
+ binding.absent.map((slot) => ({
534
+ rootId: binding.rootId,
535
+ slot: slot.slot,
536
+ reason: slot.evidence,
537
+ })),
538
+ );
503
539
  }
504
540
  }
@@ -29,6 +29,15 @@ import type { Transform, TransformOwner } from './transform';
29
29
  * `@react-three/rapier` pins for R3F worlds (0.19). Their `RigidBody` classes
30
30
  * are unrelated NOMINAL types, so a shared helper that named either one could
31
31
  * not serve both callers.
32
+ *
33
+ * FLIP CONDITION: `@react-three/rapier` pins its rapier EXACTLY (`0.19.2` as
34
+ * of its 2.2.0 — check `npm view @react-three/rapier dependencies`), so an
35
+ * override or engine bump to any OTHER rapier version forks the wasm instance
36
+ * that library initializes against and is refused. This structural split
37
+ * collapses only when the engine's own `@dimforge/rapier3d-compat` and
38
+ * `@react-three/rapier`'s exact pin agree on one version — at that point the
39
+ * two `RigidBody` types are one nominal type again and this interface can
40
+ * name it directly.
32
41
  */
33
42
  export interface RapierEditableBody {
34
43
  isFixed(): boolean;
@@ -53,28 +62,66 @@ export interface RapierEditableBody {
53
62
  * answered differently by each Rapier owner, and a caller that cannot answer
54
63
  * one honestly omits it.
55
64
  */
65
+ /**
66
+ * What asking this Rapier owner about a node id actually yields.
67
+ *
68
+ * THE TWO NEGATIVE ANSWERS ARE DIFFERENT FACTS, and collapsing them into one
69
+ * `undefined` is what let `ownerOf` answer `'editor'` — "the editor drives this
70
+ * node's transform" — for an id this world has never heard of. `'no-body'` is a
71
+ * real measurement about a real node; `'unresolved'` is this implementer saying
72
+ * it cannot answer at all.
73
+ */
74
+ export type RapierBodyLookup =
75
+ | { readonly kind: 'body'; readonly body: RapierEditableBody }
76
+ /** The node exists here and simply has no physics body. */
77
+ | { readonly kind: 'no-body' }
78
+ /** This world does not know this node id. */
79
+ | { readonly kind: 'unresolved' };
80
+
81
+ /** The refusal sentence for a protocol verb aimed at a node this world has
82
+ * never heard of — named once so every verb says the same thing. */
83
+ function unresolvedNodeRefusal(operation: string, nodeId: string): string {
84
+ return (
85
+ `[RapierPhysicsAdapter] ${operation}: this world does not know node id "${nodeId}", so ` +
86
+ 'there is no body to drive. Refusing rather than reporting a completed write — gate on ' +
87
+ "ownerOf(id) !== 'unresolved' before driving physics from a game-scoped adapter."
88
+ );
89
+ }
90
+
56
91
  export function createRapierBodyEditing(
57
- bodyFor: (nodeId: string) => RapierEditableBody | null | undefined,
92
+ lookup: (nodeId: string) => RapierBodyLookup,
58
93
  ): Pick<PhysicsAdapter, 'ownerOf' | 'freeze' | 'commit' | 'unfreeze'> {
59
94
  /** Saved body types while frozen, so unfreeze can restore them. */
60
95
  const frozen = new Map<RapierEditableBody, number>();
61
96
 
97
+ /** The body for a verb that must actually reach one, or `null` when this node
98
+ * genuinely has no physics. THROWS for an unknown id: the three verbs below
99
+ * return `void`, so a silent return is indistinguishable from a completed
100
+ * write, and `commit` in particular is a WRITE the caller believes landed. */
101
+ const bodyForWrite = (operation: string, nodeId: string): RapierEditableBody | null => {
102
+ const answer = lookup(nodeId);
103
+ if (answer.kind === 'unresolved') throw new Error(unresolvedNodeRefusal(operation, nodeId));
104
+ return answer.kind === 'body' ? answer.body : null;
105
+ };
106
+
62
107
  return {
63
108
  ownerOf(nodeId: string): TransformOwner {
64
- const body = bodyFor(nodeId);
65
- if (!body) return 'editor';
66
- // A fixed body never moves on its own the editor owns its transform.
67
- return body.isFixed() ? 'editor' : 'physics';
109
+ const answer = lookup(nodeId);
110
+ if (answer.kind === 'unresolved') return 'unresolved';
111
+ // A node with no body, and a FIXED body (which never moves on its own),
112
+ // are both transforms the editor drives.
113
+ if (answer.kind === 'no-body') return 'editor';
114
+ return answer.body.isFixed() ? 'editor' : 'physics';
68
115
  },
69
116
  freeze(nodeId: string): void {
70
- const body = bodyFor(nodeId);
117
+ const body = bodyForWrite('freeze', nodeId);
71
118
  if (!body || frozen.has(body)) return;
72
119
  frozen.set(body, body.bodyType());
73
120
  // Kinematic-position: the body stops simulating but tracks the pose we set.
74
121
  body.setBodyType(2 /* KinematicPositionBased */, true);
75
122
  },
76
123
  commit(nodeId: string, t: Transform): void {
77
- const body = bodyFor(nodeId);
124
+ const body = bodyForWrite('commit', nodeId);
78
125
  if (!body) return;
79
126
  body.setTranslation({ x: t.position[0], y: t.position[1], z: t.position[2] }, true);
80
127
  body.setRotation(
@@ -83,7 +130,7 @@ export function createRapierBodyEditing(
83
130
  );
84
131
  },
85
132
  unfreeze(nodeId: string): void {
86
- const body = bodyFor(nodeId);
133
+ const body = bodyForWrite('unfreeze', nodeId);
87
134
  if (!body) return;
88
135
  const prev = frozen.get(body);
89
136
  if (prev !== undefined) {
@@ -149,22 +196,31 @@ export function createRapierPhysicsAdapter(
149
196
  return contactBuf.subarray(0, contactCount * 3);
150
197
  };
151
198
 
152
- /** The one place this adapter crosses from node id into Three's vocabulary. */
153
- const bodyFor = (nodeId: string): RAPIER.RigidBody | undefined => {
154
- const o = resolve(nodeId);
155
- return o ? registry.get(o)?.body : undefined;
199
+ /** The one place this adapter crosses from node id into Three's vocabulary
200
+ * and the one place that can tell an UNKNOWN node from one with no body. */
201
+ const lookup = (nodeId: string): RapierBodyLookup => {
202
+ const object = resolve(nodeId);
203
+ if (!object) return { kind: 'unresolved' };
204
+ const body = registry.get(object)?.body;
205
+ return body ? { kind: 'body', body } : { kind: 'no-body' };
156
206
  };
157
207
 
158
- return {
159
- ...createRapierBodyEditing(bodyFor),
160
- debugDraw: () => physics?.debugMesh ?? null,
161
- setDebugDrawEnabled(enabled: boolean): void {
162
- if (!physics) return;
208
+ const adapter: PhysicsAdapter = { ...createRapierBodyEditing(lookup) };
209
+ // The debug-draw and contact capabilities exist only where a physics CONTEXT
210
+ // does. They used to be attached unconditionally and then no-op internally:
211
+ // `setDebugDrawEnabled(true)` returned as if it had enabled something, and
212
+ // `contactPoints()` returned an empty view — "we looked and there are no
213
+ // contacts" — for a world with no simulation at all. Presence mirrors the
214
+ // capability, so `physics-debug.ts`'s existing `?.()` calls now see absence.
215
+ if (physics) {
216
+ adapter.debugDraw = () => physics.debugMesh;
217
+ adapter.setDebugDrawEnabled = (enabled: boolean): void => {
163
218
  // Same two fields the in-game KeyP toggle flips — the adapter's render
164
219
  // system reads `debugEnabled` and feeds `debugRender()` into the mesh.
165
220
  physics.debugEnabled = enabled;
166
221
  physics.debugMesh.visible = enabled;
167
- },
168
- contactPoints: collectContactPoints,
169
- };
222
+ };
223
+ adapter.contactPoints = collectContactPoints;
224
+ }
225
+ return adapter;
170
226
  }
@@ -4,7 +4,7 @@
4
4
  * It lives in the ADAPTER SEAM, not in a surface entry, because `WorldRendererConfig` IS part of
5
5
  * the root contract: `MountedThreeRoot.rendererConfig` reports it (`./root-adapter.ts`) and
6
6
  * `./root-seam-contract.ts` already lists it as a contract field. The seam defines the shape; the
7
- * surface entries and the editor CONFORM to it — `world3d-react/r3f-adapter.tsx` is the declarer,
7
+ * surface entries and the editor CONFORM to it — `world3d-react/r3f-root-factory.tsx` is the declarer,
8
8
  * `runtime/create-runtime.ts` the host, `editor/src/components/ViewportPanel.tsx` the editor's
9
9
  * applier. Do NOT move it back under `world3d-react/`: nothing here touches react, and a core
10
10
  * adapter file reaching into a react entry is exactly what `react-core-import-ban.test.ts` forbids
@@ -90,7 +90,7 @@ export interface WorldRendererConfig {
90
90
  * Apply `config` to `renderer`, returning the restore function that puts back what was there.
91
91
  *
92
92
  * `three` is passed in rather than imported for values so the enum constants come from the HOST's
93
- * three instance — the same identity rule `r3f-adapter.tsx` follows for the scene and camera.
93
+ * three instance — the same identity rule `r3f-root-factory.tsx` follows for the scene and camera.
94
94
  */
95
95
  export function applyWorldRendererConfig(
96
96
  three: typeof THREE,
@@ -1,10 +1,10 @@
1
1
  /**
2
2
  * RootAdapter — the host ⇄ runtime contract. A ROOT is *anything that mounts*.
3
3
  *
4
- * This is the interface the host depends on. `GameSetupFn` is private to one
5
- * implementer (`SetupThreeRootAdapter`); first-party content and unmodified
6
- * external games are peer root adapters. A game is the manifest's complete
7
- * roots array, while each adapter owns exactly one root.
4
+ * This is the interface the host depends on. First-party content and
5
+ * unmodified external games are peer root adapters. A game is the
6
+ * manifest's complete roots array, while each adapter owns exactly one
7
+ * root.
8
8
  */
9
9
 
10
10
  import type { Container } from 'pixi.js';
@@ -136,8 +136,8 @@ export interface MountedReactRoot extends MountedRootBase {
136
136
  /** Every kind of live, mounted world. */
137
137
  export type MountedRoot = MountedThreeRoot | MountedPixiRoot | MountedReactRoot;
138
138
 
139
- /** Map a {@link AdapterSurface} to its mounted-world shape (mirrors `NodeOf`/
140
- * `BodyOf`/`ColliderOf` in `ecs/behavior.ts`) — lets generic code over
139
+ /** Map a {@link AdapterSurface} to its mounted-world shape lets generic
140
+ * code over
141
141
  * `K extends AdapterSurface` name the right surface without a manual union. */
142
142
  export type MountedRootFor<K extends AdapterSurface> = K extends 'three'
143
143
  ? MountedThreeRoot
@@ -174,7 +174,7 @@ export interface RootAdapter<K extends AdapterSurface = 'three'> {
174
174
  }
175
175
 
176
176
  /**
177
- * One surface tag paired with an adapter typed FOR that surface (WO-34).
177
+ * One surface tag paired with an adapter typed FOR that surface.
178
178
  *
179
179
  * A resolver that turns a manifest root into a mountable
180
180
  * adapter handles every surface in one function, so its return type has to
@@ -20,7 +20,19 @@ import type { Transform, TransformOwner } from './transform';
20
20
  export type PhysicsColliderShape =
21
21
  | { readonly type: 'cuboid'; readonly halfExtents: readonly [number, number, number] }
22
22
  | { readonly type: 'ball'; readonly radius: number }
23
- | { readonly type: 'capsule'; readonly halfHeight: number; readonly radius: number };
23
+ | { readonly type: 'capsule'; readonly halfHeight: number; readonly radius: number }
24
+ /**
25
+ * A collider this seam has no plain-data projection for — a trimesh,
26
+ * heightfield, convex hull, cylinder, cone, …
27
+ *
28
+ * IT IS STILL A COLLIDER, and the body still has it. Implementations used to
29
+ * drop these from `colliders()` entirely, so a body whose only collider was a
30
+ * trimesh inspected as a body with NO physics at all. `kind` is the native
31
+ * shape's own name, so the inspector can say WHICH shape it cannot draw
32
+ * rather than implying nothing is there. Nothing may synthesize dimensions
33
+ * for one, and `previewCollider` refuses it.
34
+ */
35
+ | { readonly type: 'unsupported'; readonly kind: string };
24
36
 
25
37
  /** Plain-data projection of one native 3D physics collider. The owning
26
38
  * physics implementation keeps the actual collider; editor authoring only
@@ -249,12 +261,28 @@ export interface NetworkingAdapter {
249
261
  authority(nodeId: string): 'local' | 'remote' | 'server';
250
262
  /** Remote/server-authoritative nodes → inspect-only in the editor. */
251
263
  editable(nodeId: string): boolean;
252
- /** Current connection lifecycle state. */
253
- getConnectionState(): ConnectionState;
254
- /** The active room's identity, or `null` when not connected to a room. */
255
- getRoomInfo(): RoomInfo | null;
256
- /** Replication activity snapshot, for a live network inspector panel. */
257
- getReplicationStats(): ReplicationStats;
264
+ /**
265
+ * Optional capability: current connection lifecycle state.
266
+ *
267
+ * OPTIONAL for the same reason every other member here is — `'disconnected'`
268
+ * is a POSITIVE CLAIM about the link, and an implementer that never taught
269
+ * this adapter to read connection state has not made it. Absent ⇒ the
270
+ * inspector marks the section unsupported; it does not report a game as
271
+ * disconnected on the strength of nobody having looked.
272
+ */
273
+ getConnectionState?(): ConnectionState;
274
+ /**
275
+ * Optional capability: the active room's identity, or `null` when connected
276
+ * to no room. `null` is the ANSWER "there is no room", so absence of the
277
+ * accessor — "nothing here can tell you" — has to be a different thing.
278
+ */
279
+ getRoomInfo?(): RoomInfo | null;
280
+ /**
281
+ * Optional capability: replication activity snapshot, for a live network
282
+ * inspector panel. Zeroes are a measurement, not a default; an adapter with
283
+ * no counters omits this rather than reporting a quiet link.
284
+ */
285
+ getReplicationStats?(): ReplicationStats;
258
286
  /** Subscribe to changes in connection state / room / replication stats. */
259
287
  subscribe(cb: () => void): Unsubscribe;
260
288
  /** Optional capability: one plain-data (JSON-safe) snapshot of the
@@ -281,7 +309,7 @@ export interface NetworkingAdapter {
281
309
  * (e.g. read off its own room state). The editor consumes this for display —
282
310
  * a seat label — ONLY when a real implementer provides it, falling back to a
283
311
  * generic label otherwise. */
284
- getPlayerIdentity?(): NetPlayerIdentity;
312
+ getPlayerIdentity?(): NetPlayerIdentity | undefined;
285
313
  /** Optional capability, PAIRED with {@link getPlayerIdentity}: set the local
286
314
  * player's identity through the game's OWN multiplayer mechanism. The editor
287
315
  * renders an editable name field ONLY when a real implementer provides this
@@ -346,6 +374,13 @@ export interface NavCrowdAgentState {
346
374
  */
347
375
  export interface NavigationAdapter {
348
376
  hasNavMesh(): boolean;
377
+ /**
378
+ * `[]` means SEARCHED AND FOUND NO ROUTE — a fact about the level. An
379
+ * implementer with no navmesh to search, or whose query FAILED, THROWS
380
+ * instead; those are facts about the implementer, and collapsing all three
381
+ * into `[]` tells a caller the level is impassable when nobody looked.
382
+ * Gate on {@link hasNavMesh} where the first case is reachable.
383
+ */
349
384
  findPath(start: NavPoint, end: NavPoint): NavPoint[];
350
385
  debugMesh(scene: THREE.Scene): THREE.Object3D | null;
351
386
  /** (Re)build the navmesh from source meshes. Synchronous in the blessed
@@ -53,9 +53,9 @@ export const NETWORKING_ADAPTER_SHAPE = defineSeamShape<NetworkingAdapter>()({
53
53
  networkId: { optional: false, kind: 'function', required: 'operation' },
54
54
  authority: { optional: false, kind: 'function', required: 'operation' },
55
55
  editable: { optional: false, kind: 'function', required: 'operation' },
56
- getConnectionState: { optional: false, kind: 'function', required: 'operation' },
57
- getRoomInfo: { optional: false, kind: 'function', required: 'operation' },
58
- getReplicationStats: { optional: false, kind: 'function', required: 'operation' },
56
+ getConnectionState: { optional: true, kind: 'function', required: 'operation' },
57
+ getRoomInfo: { optional: true, kind: 'function', required: 'operation' },
58
+ getReplicationStats: { optional: true, kind: 'function', required: 'operation' },
59
59
  subscribe: { optional: false, kind: 'function', required: 'effect' },
60
60
  getStateSnapshot: { optional: true, kind: 'function', required: 'operation' },
61
61
  messageEvents: { optional: true, kind: 'function', required: 'operation' },
@@ -0,0 +1,291 @@
1
+ /**
2
+ * `createSystemSlot` — THE implementation of the declared-slot façade, the
3
+ * seam between a STATIC `systems` declaration and a LIVE adapter that only
4
+ * exists once the world tree is mounted.
5
+ *
6
+ * WHY IT EXISTS. An entry declares its systems statically
7
+ * (`export const systems = { networking: networkingSystem() }`), while the
8
+ * thing being declared — a joined Colyseus room, a baked navmesh, a mounted
9
+ * `<Physics>`, a cutscene's camera ownership — is built inside the world tree,
10
+ * later, and may be replaced (reconnect, remount, hot restart) or go away
11
+ * (stop). The slot is a stable object the host installs at mount and holds
12
+ * forever; every call forwards to whatever is attached right now.
13
+ *
14
+ * ── THE HONESTY RULE, STATED IN ONE PLACE ───────────────────────────────────
15
+ * This is why the pattern is centralized: five hand-rolled copies disagreed
16
+ * about it, and each disagreement was found by a separate review.
17
+ *
18
+ * - An **action** with no live target REFUSES BY NAME
19
+ * (`<name>: <unattachedMessage>`). Never a silent no-op — a caller that
20
+ * told the game to DO something must learn that it did not happen. An
21
+ * action against a live adapter that lacks the member refuses the same
22
+ * way, naming the member.
23
+ * - A **read** answers its declared HONEST EMPTY — `'disconnected'`, `[]`,
24
+ * `null`, `false`. That is not a fabrication: it is the truth of the
25
+ * not-attached state, in the same vocabulary the editor's own edit-mode
26
+ * adapters use. Reads are also the only kind safe to call from a per-frame
27
+ * debug draw, which is why a throw into a rAF loop is never the answer.
28
+ * - An **optional** member MIRRORS THE LIVE ADAPTER'S PRESENCE: absent while
29
+ * unattached, and absent afterwards when the live adapter itself does not
30
+ * provide it. Presence IS the consume-by-presence protocol's signal, so
31
+ * the slot may never invent it. Each presence read CAPTURES the adapter it
32
+ * saw and forwards to that same instance, so a detach between the read and
33
+ * the call answers as the adapter the caller was handed rather than a
34
+ * mid-flight swap.
35
+ * - A **subscribe** member SURVIVES REATTACHMENT: listeners live on the
36
+ * slot, never on the instance, and the slot re-binds its own single
37
+ * subscription on every attach/detach. A panel that subscribed once to the
38
+ * stable slot object is therefore never left holding a disposed system, and
39
+ * it is notified when the live half appears or disappears.
40
+ * - A member the config DOES NOT LIST does not exist on the slot at all.
41
+ * That is how the anti-shim rule spells omission — e.g. `PhysicsAdapter`'s
42
+ * `debugDraw`/`contactPoints` over `@react-three/rapier`, whose debug line
43
+ * segments live inside the fiber tree and expose no handle. Absence is a
44
+ * capability answer; a stub is a lie.
45
+ *
46
+ * ── RESOURCE OWNERSHIP ──────────────────────────────────────────────────────
47
+ * OWNER: whoever built the live adapter (the hook, the bridge component). The
48
+ * slot owns only the POINTER to it plus its own listener set and its own
49
+ * subscription to the live half. SHARERS: every reader of the declared
50
+ * system — editor inspectors, instruments. TEARDOWN: the function `attach`
51
+ * returns, and nothing else. It is IDENTITY-GUARDED — it clears only while
52
+ * the same instance is still attached, so a replace-then-teardown-the-old
53
+ * ordering cannot detach the new one — and detaching never disposes the
54
+ * adapter, because the slot did not create it.
55
+ *
56
+ * WHERE the slot module lives decides how many games share it. A slot in
57
+ * PROJECT-owned source (the four capability/example façades) is per Play
58
+ * instance, because the editor stamps mount ids onto project-owned import
59
+ * specifiers (`server/project-module-instance.ts`) — N instances get N module
60
+ * graphs and N slots. A slot in an ENGINE module is reached by bare
61
+ * specifier, which that stamping deliberately never touches, so it is ONE per
62
+ * page: every Play instance shares it, and concurrent instances' attaches
63
+ * contend (last attach wins; the loser's detach is dropped by the identity
64
+ * guard). `rapier-physics-bridge.tsx` is the one such slot today and warns
65
+ * loudly when contended — prefer project-owned slot modules for anything new.
66
+ *
67
+ * NOT A WRAPPER. The slot's members have the adapter interface's own exact
68
+ * signatures and hand back the implementation's own values; nothing stands
69
+ * between a caller and the live library object.
70
+ */
71
+
72
+ import type { VgaiGameSystemEmpty } from './ingest/game-contract';
73
+
74
+ /**
75
+ * `absent(reason)` — THE WHOLE-SLOT counterpart of the four per-member policies
76
+ * above, and the fifth line of the same honesty rule.
77
+ *
78
+ * The four policies answer "this slot exists but nothing is attached yet". This
79
+ * one answers a different question entirely: **this game will never have that
80
+ * subsystem, and here is what was searched.** A slot simply left out of the
81
+ * `systems` table cannot say that — an omitted key means "unsupported", which is
82
+ * the same shape as "nobody looked", and the coverage report has to file it as a
83
+ * work order forever. Declaring the absence turns an UNANSWERED row into a
84
+ * terminal one.
85
+ *
86
+ * ```ts
87
+ * export const systems = {
88
+ * audio: sfxAudioSystem(),
89
+ * physics: rapierPhysicsSystem(),
90
+ * networking: absent('single-player: no Colyseus client anywhere in `src/`'),
91
+ * };
92
+ * ```
93
+ *
94
+ * ## It is a CONSTRUCTOR for the shape that already exists, not a second one
95
+ *
96
+ * The returned value IS `VgaiGameSystemEmpty` — the plain
97
+ * `{ present: false, evidence }` record an INGESTED game declares on
98
+ * `window.vgaiGame.systems.systemAdapters`, validated by the same single
99
+ * projection (`ingest/contract-system-adapters.ts`). There is one shape law, not
100
+ * two: a foreign game cannot import this helper and must stay able to write the
101
+ * record by hand, so nothing here may brand the runtime value. What the helper
102
+ * buys a FIRST-PARTY author is the reason-quality check moved to the call site —
103
+ * our own code failing its own contract fails fast, where an ingested game's
104
+ * same mistake is filed as a `malformed` verdict for its coverage report.
105
+ *
106
+ * ## It is a MARKER, never a stub adapter
107
+ *
108
+ * Do not answer an absent slot with an adapter whose methods return zeros. A
109
+ * `getConnectionState()` of `'disconnected'` on a game with no transport implies
110
+ * a connection that could exist; that is the fabrication the anti-shim rule
111
+ * forbids. The absence is STATED, and the host installs nothing for it.
112
+ *
113
+ * @param reason What was searched and what was found, in the game's own source
114
+ * terms. "no netcode anywhere in `src/`" is a finished answer a reviewer can
115
+ * re-run; "not implemented yet" is a plan, and is rejected here.
116
+ */
117
+ export function absent(reason: string): VgaiGameSystemEmpty {
118
+ if (typeof reason !== 'string' || reason.trim() === '') {
119
+ throw new Error(
120
+ 'absent(): an absence needs evidence — say what was searched and what was found ' +
121
+ '(e.g. "no Colyseus client anywhere in `src/`"), so a reviewer can re-run it. ' +
122
+ 'An unevidenced absence asserts something nobody can re-check.',
123
+ );
124
+ }
125
+ return { present: false, evidence: reason };
126
+ }
127
+
128
+ /** Any adapter member. `never[]` args make the conditional match contravariantly. */
129
+ type AnyFn = (...args: never[]) => unknown;
130
+
131
+ /** The declared member's return type, used to type a `read`'s honest empty. */
132
+ type MemberReturn<F> = NonNullable<F> extends (...args: never[]) => infer R ? R : never;
133
+
134
+ /**
135
+ * The per-member policy. There are exactly four, and every member of every
136
+ * declared slot in the repo is one of them — see the honesty rule above.
137
+ */
138
+ export type SystemSlotMemberSpec<F> =
139
+ | { readonly kind: 'action' }
140
+ | { readonly kind: 'read'; readonly empty: MemberReturn<F> }
141
+ | { readonly kind: 'subscribe' }
142
+ | { readonly kind: 'optional' };
143
+
144
+ /** The keys of `T` whose values are callable (data properties are not slottable). */
145
+ type FunctionMemberKeys<T> = {
146
+ [K in keyof T]-?: NonNullable<T[K]> extends AnyFn ? K : never;
147
+ }[keyof T];
148
+
149
+ /** Per-member policies. A member left out is left OFF the slot entirely. */
150
+ export type SystemSlotMembers<T> = {
151
+ readonly [K in FunctionMemberKeys<T>]?: SystemSlotMemberSpec<T[K]>;
152
+ };
153
+
154
+ export interface SystemSlotConfig<T extends object> {
155
+ /**
156
+ * The slot's own name, used as the prefix of every refusal so a stack-less
157
+ * error still names the seam (`'networkingSystem'`, `'rapierPhysicsSystem'`).
158
+ */
159
+ readonly name: string;
160
+ /**
161
+ * The rest of an action's refusal while nothing is attached — the DOMAIN
162
+ * half of the message, naming what has not happened yet ("the world is not
163
+ * playing, or the navmesh has not finished building").
164
+ */
165
+ readonly unattachedMessage: string;
166
+ readonly members: SystemSlotMembers<T>;
167
+ }
168
+
169
+ export interface SystemSlot<T extends object> {
170
+ /**
171
+ * Publish `live` as the slot's target. Returns the ONE detach path, which
172
+ * is identity-guarded: it clears only while `live` is still the attached
173
+ * instance, and never disposes it.
174
+ */
175
+ attach(live: T): () => void;
176
+ /** The stable declared object. Hand THIS to the entry's `systems` map. */
177
+ readonly slot: T;
178
+ }
179
+
180
+ export function createSystemSlot<T extends object>(config: SystemSlotConfig<T>): SystemSlot<T> {
181
+ const { name, unattachedMessage, members } = config;
182
+
183
+ let live: T | null = null;
184
+ /** Subscribers to the stable slot object; they outlive any one live instance. */
185
+ const listeners = new Set<() => void>();
186
+ /** The slot's own single subscription to whatever is attached. */
187
+ let liveUnsubscribe: (() => void) | null = null;
188
+ let subscribeMember: string | null = null;
189
+
190
+ const asRecord = (value: object): Record<string, unknown> =>
191
+ value as unknown as Record<string, unknown>;
192
+
193
+ const liveMember = (member: string): AnyFn | undefined => {
194
+ if (!live) return undefined;
195
+ const value = asRecord(live)[member];
196
+ return typeof value === 'function' ? (value as AnyFn) : undefined;
197
+ };
198
+
199
+ const notify = (): void => {
200
+ for (const listener of [...listeners]) listener();
201
+ };
202
+
203
+ const bindLive = (): void => {
204
+ liveUnsubscribe?.();
205
+ liveUnsubscribe = null;
206
+ if (!live || subscribeMember === null || listeners.size === 0) return;
207
+ const subscribe = liveMember(subscribeMember);
208
+ if (!subscribe) return;
209
+ const result = subscribe.call(live, notify as never);
210
+ liveUnsubscribe = typeof result === 'function' ? (result as () => void) : null;
211
+ };
212
+
213
+ const target: Record<string, unknown> = {};
214
+
215
+ const declared = Object.entries(members) as [string, SystemSlotMemberSpec<unknown>][];
216
+ for (const [member, spec] of declared) {
217
+ switch (spec.kind) {
218
+ case 'action': {
219
+ // Refuse by name, twice over: no live adapter at all, or a live
220
+ // adapter that does not carry this member (only ever a foreign
221
+ // replacement — the blessed implementations carry all of theirs).
222
+ target[member] = (...args: never[]): unknown => {
223
+ if (!live) throw new Error(`${name}: ${unattachedMessage}`);
224
+ const fn = liveMember(member);
225
+ if (!fn) throw new Error(`${name}: the live adapter has no ${member}().`);
226
+ return fn.apply(live, args);
227
+ };
228
+ break;
229
+ }
230
+ case 'read': {
231
+ const { empty } = spec;
232
+ target[member] = (...args: never[]): unknown => {
233
+ const current = live;
234
+ const fn = liveMember(member);
235
+ const value = fn ? fn.apply(current, args) : undefined;
236
+ return value ?? empty;
237
+ };
238
+ break;
239
+ }
240
+ case 'subscribe': {
241
+ if (subscribeMember !== null) {
242
+ throw new Error(
243
+ `${name}: a slot declares at most one 'subscribe' member (${subscribeMember} and ${member}).`,
244
+ );
245
+ }
246
+ subscribeMember = member;
247
+ target[member] = (listener: () => void): (() => void) => {
248
+ listeners.add(listener);
249
+ bindLive();
250
+ return () => {
251
+ listeners.delete(listener);
252
+ bindLive();
253
+ };
254
+ };
255
+ break;
256
+ }
257
+ case 'optional': {
258
+ Object.defineProperty(target, member, {
259
+ enumerable: true,
260
+ configurable: true,
261
+ get(): AnyFn | undefined {
262
+ const current = live;
263
+ const fn = liveMember(member);
264
+ if (!fn) return undefined;
265
+ return (...args: never[]): unknown => fn.apply(current, args);
266
+ },
267
+ });
268
+ break;
269
+ }
270
+ }
271
+ }
272
+
273
+ const attach = (next: T): (() => void) => {
274
+ live = next;
275
+ bindLive();
276
+ notify();
277
+ return () => {
278
+ if (live !== next) return;
279
+ live = null;
280
+ bindLive();
281
+ notify();
282
+ };
283
+ };
284
+
285
+ // THE ONE CAST. `exactOptionalPropertyTypes` forbids an optional member
286
+ // whose getter can yield `undefined`, but that is precisely the honest
287
+ // shape here — the getter IS how presence mirrors the live adapter — and a
288
+ // reflectively built object cannot be typed structurally anyway. Callers
289
+ // see exactly the absent/present behavior the adapter interface documents.
290
+ return { attach, slot: target as T };
291
+ }