@vgai/engine 0.5.21 → 0.5.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/README.md +6 -3
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +2 -4
  4. package/dist/adapter/adapter-surface.d.ts +1 -1
  5. package/dist/adapter/adapter-surface.js +1 -1
  6. package/dist/adapter/authoring.d.ts +19 -21
  7. package/dist/adapter/authoring.d.ts.map +1 -1
  8. package/dist/adapter/authoring.js +2 -2
  9. package/dist/adapter/binding.d.ts +341 -0
  10. package/dist/adapter/binding.d.ts.map +1 -0
  11. package/dist/adapter/binding.js +148 -0
  12. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
  13. package/dist/adapter/colyseus-networking-adapter.js +23 -4
  14. package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
  15. package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
  16. package/dist/adapter/entrypoint-selection-readers.js +63 -0
  17. package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
  18. package/dist/adapter/entrypoint-selection-source.js +1 -44
  19. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  20. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
  21. package/dist/adapter/host-context.d.ts +46 -15
  22. package/dist/adapter/host-context.d.ts.map +1 -1
  23. package/dist/adapter/host-context.js +2 -9
  24. package/dist/adapter/index.d.ts +11 -12
  25. package/dist/adapter/index.d.ts.map +1 -1
  26. package/dist/adapter/index.js +9 -10
  27. package/dist/adapter/ingest/game-contract.d.ts +0 -3
  28. package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
  29. package/dist/adapter/ingest/game-contract.js +0 -3
  30. package/dist/adapter/ingest/scene-capture.d.ts +19 -23
  31. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  32. package/dist/adapter/ingest/scene-capture.js +143 -17
  33. package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
  34. package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
  35. package/dist/adapter/manifest-interpreter.d.ts +59 -0
  36. package/dist/adapter/manifest-interpreter.d.ts.map +1 -0
  37. package/dist/adapter/manifest-interpreter.js +50 -0
  38. package/dist/adapter/native-debug-module.d.ts +71 -3
  39. package/dist/adapter/native-debug-module.d.ts.map +1 -1
  40. package/dist/adapter/native-debug-module.js +146 -10
  41. package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
  42. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
  43. package/dist/adapter/rapier-physics-adapter.js +50 -36
  44. package/dist/adapter/renderer-config.d.ts +3 -3
  45. package/dist/adapter/renderer-config.js +3 -3
  46. package/dist/adapter/root-adapter.d.ts +7 -7
  47. package/dist/adapter/root-adapter.js +4 -4
  48. package/dist/adapter/system-adapter.d.ts +45 -7
  49. package/dist/adapter/system-adapter.d.ts.map +1 -1
  50. package/dist/adapter/system-seam-contract.d.ts +3 -3
  51. package/dist/adapter/system-seam-contract.js +3 -3
  52. package/dist/adapter/system-slot.d.ts +168 -0
  53. package/dist/adapter/system-slot.d.ts.map +1 -0
  54. package/dist/adapter/system-slot.js +229 -0
  55. package/dist/adapter/transform.d.ts +11 -1
  56. package/dist/adapter/transform.d.ts.map +1 -1
  57. package/dist/ai/navigation.d.ts +17 -1
  58. package/dist/ai/navigation.d.ts.map +1 -1
  59. package/dist/ai/navigation.js +26 -5
  60. package/dist/animation/anim-graph-types.d.ts +11 -3
  61. package/dist/animation/anim-graph-types.d.ts.map +1 -1
  62. package/dist/animation/theatre-clock-binding.d.ts +4 -4
  63. package/dist/animation/theatre-clock-binding.js +4 -4
  64. package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
  65. package/dist/animation/xstate-animation-binding.js +2 -2
  66. package/dist/animation/xstate-animation-meta.d.ts +13 -0
  67. package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
  68. package/dist/animation/xstate-animation-meta.js +14 -0
  69. package/dist/asset-formats/index.d.ts +4 -7
  70. package/dist/asset-formats/index.d.ts.map +1 -1
  71. package/dist/asset-formats/index.js +4 -7
  72. package/dist/asset-formats/render-env.d.ts +5 -8
  73. package/dist/asset-formats/render-env.d.ts.map +1 -1
  74. package/dist/asset-formats/render-env.js +3 -6
  75. package/dist/asset-parse-error.d.ts +2 -5
  76. package/dist/asset-parse-error.d.ts.map +1 -1
  77. package/dist/asset-parse-error.js +2 -5
  78. package/dist/audio/bus-mixer.d.ts +101 -0
  79. package/dist/audio/bus-mixer.d.ts.map +1 -0
  80. package/dist/audio/bus-mixer.js +115 -0
  81. package/dist/canvas-react/index.d.ts +5 -12
  82. package/dist/canvas-react/index.d.ts.map +1 -1
  83. package/dist/canvas-react/index.js +5 -12
  84. package/dist/canvas-react/pixi-react-root-factory.d.ts +34 -21
  85. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
  86. package/dist/canvas-react/pixi-react-root-factory.js +274 -36
  87. package/dist/core/countdown-timer.d.ts +118 -0
  88. package/dist/core/countdown-timer.d.ts.map +1 -0
  89. package/dist/core/countdown-timer.js +137 -0
  90. package/dist/core/deferred-commands.d.ts +127 -0
  91. package/dist/core/deferred-commands.d.ts.map +1 -0
  92. package/dist/core/deferred-commands.js +132 -0
  93. package/dist/core/frame-pacing.d.ts +1 -1
  94. package/dist/core/frame-pacing.js +2 -2
  95. package/dist/core/game-loop.d.ts +1 -3
  96. package/dist/core/game-loop.d.ts.map +1 -1
  97. package/dist/core/game-loop.js +1 -3
  98. package/dist/core/seeded-random.d.ts +1 -1
  99. package/dist/core/sim-clock.d.ts +19 -8
  100. package/dist/core/sim-clock.d.ts.map +1 -1
  101. package/dist/core/sim-clock.js +18 -7
  102. package/dist/core/types.d.ts +1 -3
  103. package/dist/core/types.d.ts.map +1 -1
  104. package/dist/defaults.d.ts +6 -14
  105. package/dist/defaults.d.ts.map +1 -1
  106. package/dist/defaults.js +6 -14
  107. package/dist/dev/instruments.d.ts +38 -11
  108. package/dist/dev/instruments.d.ts.map +1 -1
  109. package/dist/dev/instruments.js +81 -11
  110. package/dist/dev/register-render-vitals.d.ts +1 -4
  111. package/dist/dev/register-render-vitals.d.ts.map +1 -1
  112. package/dist/dev/register-render-vitals.js +1 -4
  113. package/dist/dev/render-debug-adapter.d.ts +2 -3
  114. package/dist/dev/render-debug-adapter.d.ts.map +1 -1
  115. package/dist/dev/render-debug-adapter.js +2 -3
  116. package/dist/dev/render-vitals.d.ts +3 -3
  117. package/dist/dev/render-vitals.js +3 -3
  118. package/dist/dev/webgl-frame-capture.d.ts +1 -1
  119. package/dist/dev/webgl-frame-capture.js +1 -1
  120. package/dist/index.d.ts +2 -5
  121. package/dist/index.d.ts.map +1 -1
  122. package/dist/index.js +2 -4
  123. package/dist/input/host-pointer.d.ts +122 -0
  124. package/dist/input/host-pointer.d.ts.map +1 -0
  125. package/dist/input/host-pointer.js +160 -0
  126. package/dist/input/input-manager.d.ts +33 -5
  127. package/dist/input/input-manager.d.ts.map +1 -1
  128. package/dist/input/input-manager.js +48 -13
  129. package/dist/input/rebind-controller.d.ts.map +1 -1
  130. package/dist/input/rebind-controller.js +6 -8
  131. package/dist/input/schema.d.ts.map +1 -1
  132. package/dist/input/schema.js +56 -28
  133. package/dist/manifest/filename.d.ts.map +1 -1
  134. package/dist/manifest/filename.js +8 -12
  135. package/dist/manifest/load.d.ts +10 -10
  136. package/dist/manifest/load.d.ts.map +1 -1
  137. package/dist/manifest/load.js +9 -6
  138. package/dist/manifest/schema.d.ts +17 -21
  139. package/dist/manifest/schema.d.ts.map +1 -1
  140. package/dist/manifest/schema.js +45 -35
  141. package/dist/physics/collider-dimensions.d.ts +8 -12
  142. package/dist/physics/collider-dimensions.d.ts.map +1 -1
  143. package/dist/physics/collider-dimensions.js +8 -12
  144. package/dist/pixi/scene-capture.d.ts +11 -13
  145. package/dist/pixi/scene-capture.d.ts.map +1 -1
  146. package/dist/react/world-state.d.ts +1 -1
  147. package/dist/react/world-state.d.ts.map +1 -1
  148. package/dist/render/directional-shadow-fit.d.ts +88 -0
  149. package/dist/render/directional-shadow-fit.d.ts.map +1 -0
  150. package/dist/render/directional-shadow-fit.js +133 -0
  151. package/dist/render/environment-capture.d.ts +68 -0
  152. package/dist/render/environment-capture.d.ts.map +1 -0
  153. package/dist/render/environment-capture.js +90 -0
  154. package/dist/render/ibl-override-material.d.ts +97 -0
  155. package/dist/render/ibl-override-material.d.ts.map +1 -0
  156. package/dist/render/ibl-override-material.js +114 -0
  157. package/dist/render/light-camera-factory.d.ts +5 -7
  158. package/dist/render/light-camera-factory.d.ts.map +1 -1
  159. package/dist/render/light-camera-factory.js +8 -11
  160. package/dist/render/material-factory.js +1 -1
  161. package/dist/render/render-batch-system.d.ts.map +1 -1
  162. package/dist/render/render-features.d.ts +17 -6
  163. package/dist/render/render-features.d.ts.map +1 -1
  164. package/dist/render/render-features.js +0 -28
  165. package/dist/runtime/create-runtime.d.ts +34 -25
  166. package/dist/runtime/create-runtime.d.ts.map +1 -1
  167. package/dist/runtime/create-runtime.js +218 -93
  168. package/dist/runtime/debug-registry.d.ts +77 -8
  169. package/dist/runtime/debug-registry.d.ts.map +1 -1
  170. package/dist/runtime/debug-registry.js +3 -3
  171. package/dist/runtime/dev-build.d.ts +2 -2
  172. package/dist/runtime/dev-build.js +2 -2
  173. package/dist/runtime/game-input-seams.d.ts +51 -0
  174. package/dist/runtime/game-input-seams.d.ts.map +1 -0
  175. package/dist/runtime/game-input-seams.js +86 -0
  176. package/dist/runtime/game.d.ts +104 -40
  177. package/dist/runtime/game.d.ts.map +1 -1
  178. package/dist/runtime/game.js +119 -61
  179. package/dist/runtime/mount-game.d.ts +0 -16
  180. package/dist/runtime/mount-game.d.ts.map +1 -1
  181. package/dist/runtime/mount-game.js +26 -41
  182. package/dist/runtime/mount-manifest.d.ts +22 -14
  183. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  184. package/dist/runtime/mount-manifest.js +22 -20
  185. package/dist/runtime/playtest.d.ts +22 -0
  186. package/dist/runtime/playtest.d.ts.map +1 -0
  187. package/dist/runtime/playtest.js +12 -0
  188. package/dist/runtime/state-bridge.d.ts +2 -3
  189. package/dist/runtime/state-bridge.d.ts.map +1 -1
  190. package/dist/runtime/state-bridge.js +1 -0
  191. package/dist/setup/setup-audio.d.ts +12 -0
  192. package/dist/setup/setup-audio.d.ts.map +1 -1
  193. package/dist/setup/setup-audio.js +9 -10
  194. package/dist/setup/setup-renderer.d.ts +2 -25
  195. package/dist/setup/setup-renderer.d.ts.map +1 -1
  196. package/dist/setup/setup-renderer.js +2 -31
  197. package/dist/world3d-react/index.d.ts +15 -25
  198. package/dist/world3d-react/index.d.ts.map +1 -1
  199. package/dist/world3d-react/index.js +15 -25
  200. package/dist/world3d-react/r3f-root-factory.d.ts +28 -34
  201. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  202. package/dist/world3d-react/r3f-root-factory.js +403 -57
  203. package/dist/world3d-react/rapier-physics-bridge.d.ts +30 -17
  204. package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
  205. package/dist/world3d-react/rapier-physics-bridge.js +143 -58
  206. package/package.json +1 -1
  207. package/schemas/engine-capabilities.json +16 -14
  208. package/schemas/vgai-project.schema.json +35 -26
  209. package/src/adapter/adapter-module.ts +2 -4
  210. package/src/adapter/adapter-surface.ts +1 -1
  211. package/src/adapter/authoring.ts +19 -21
  212. package/src/adapter/binding.ts +468 -0
  213. package/src/adapter/colyseus-networking-adapter.ts +20 -5
  214. package/src/adapter/entrypoint-selection-readers.ts +66 -0
  215. package/src/adapter/entrypoint-selection-source.ts +1 -40
  216. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
  217. package/src/adapter/host-context.ts +45 -15
  218. package/src/adapter/index.ts +23 -11
  219. package/src/adapter/ingest/game-contract.ts +0 -3
  220. package/src/adapter/ingest/scene-capture.ts +190 -39
  221. package/src/adapter/ingest/visible-capture-window.ts +35 -0
  222. package/src/adapter/manifest-interpreter.ts +64 -0
  223. package/src/adapter/native-debug-module.ts +248 -15
  224. package/src/adapter/rapier-physics-adapter.ts +76 -20
  225. package/src/adapter/renderer-config.ts +3 -3
  226. package/src/adapter/root-adapter.ts +7 -7
  227. package/src/adapter/system-adapter.ts +43 -8
  228. package/src/adapter/system-seam-contract.ts +3 -3
  229. package/src/adapter/system-slot.ts +291 -0
  230. package/src/adapter/transform.ts +18 -1
  231. package/src/ai/navigation.ts +30 -3
  232. package/src/animation/anim-graph-types.ts +11 -3
  233. package/src/animation/theatre-clock-binding.ts +4 -4
  234. package/src/animation/xstate-animation-binding.ts +2 -2
  235. package/src/animation/xstate-animation-meta.ts +16 -0
  236. package/src/asset-formats/index.ts +4 -7
  237. package/src/asset-formats/render-env.ts +3 -6
  238. package/src/asset-parse-error.ts +2 -5
  239. package/src/audio/bus-mixer.ts +161 -0
  240. package/src/canvas-react/index.ts +5 -21
  241. package/src/canvas-react/pixi-react-root-factory.tsx +301 -39
  242. package/src/core/countdown-timer.ts +188 -0
  243. package/src/core/deferred-commands.ts +174 -0
  244. package/src/core/frame-pacing.ts +2 -2
  245. package/src/core/game-loop.ts +1 -3
  246. package/src/core/seeded-random.ts +1 -1
  247. package/src/core/sim-clock.ts +19 -8
  248. package/src/core/types.ts +1 -3
  249. package/src/defaults.ts +6 -14
  250. package/src/dev/instruments.ts +108 -11
  251. package/src/dev/register-render-vitals.ts +1 -4
  252. package/src/dev/render-debug-adapter.ts +2 -3
  253. package/src/dev/render-vitals.ts +3 -3
  254. package/src/dev/webgl-frame-capture.ts +1 -1
  255. package/src/index.ts +2 -5
  256. package/src/input/host-pointer.ts +230 -0
  257. package/src/input/input-manager.ts +49 -13
  258. package/src/input/input-types.ts +1 -1
  259. package/src/input/rebind-controller.ts +6 -8
  260. package/src/input/schema.ts +216 -188
  261. package/src/manifest/filename.ts +8 -12
  262. package/src/manifest/load.ts +17 -13
  263. package/src/manifest/schema.ts +55 -47
  264. package/src/physics/collider-dimensions.ts +8 -12
  265. package/src/pixi/scene-capture.ts +12 -15
  266. package/src/react/world-state.tsx +1 -1
  267. package/src/render/directional-shadow-fit.ts +156 -0
  268. package/src/render/environment-capture.ts +102 -0
  269. package/src/render/ibl-override-material.ts +170 -0
  270. package/src/render/light-camera-factory.ts +8 -11
  271. package/src/render/material-factory.ts +1 -1
  272. package/src/render/render-batch-system.ts +14 -6
  273. package/src/render/render-features.ts +17 -35
  274. package/src/runtime/create-runtime.ts +270 -108
  275. package/src/runtime/debug-registry.ts +84 -8
  276. package/src/runtime/dev-build.ts +2 -2
  277. package/src/runtime/game-input-seams.ts +108 -0
  278. package/src/runtime/game.ts +231 -85
  279. package/src/runtime/mount-game.ts +31 -57
  280. package/src/runtime/mount-manifest.ts +47 -36
  281. package/src/runtime/playtest.ts +22 -0
  282. package/src/runtime/state-bridge.ts +3 -3
  283. package/src/setup/setup-audio.ts +21 -11
  284. package/src/setup/setup-renderer.ts +2 -61
  285. package/src/world3d-react/index.ts +15 -31
  286. package/src/world3d-react/r3f-root-factory.tsx +451 -60
  287. package/src/world3d-react/rapier-physics-bridge.tsx +154 -58
  288. package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
  289. package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
  290. package/dist/adapter/setup-three-root-adapter.js +0 -908
  291. package/dist/animation/clip-map.d.ts +0 -12
  292. package/dist/animation/clip-map.d.ts.map +0 -1
  293. package/dist/animation/clip-map.js +0 -31
  294. package/dist/asset-registry.d.ts +0 -38
  295. package/dist/asset-registry.d.ts.map +0 -1
  296. package/dist/asset-registry.js +0 -66
  297. package/dist/canvas-react/engine-bridge.d.ts +0 -45
  298. package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
  299. package/dist/canvas-react/engine-bridge.js +0 -45
  300. package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
  301. package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
  302. package/dist/canvas-react/pixi-react-adapter.js +0 -294
  303. package/dist/canvas-react/world-context.d.ts +0 -98
  304. package/dist/canvas-react/world-context.d.ts.map +0 -1
  305. package/dist/canvas-react/world-context.js +0 -173
  306. package/dist/dev/debug-draw.d.ts +0 -24
  307. package/dist/dev/debug-draw.d.ts.map +0 -1
  308. package/dist/dev/debug-draw.js +0 -73
  309. package/dist/render/auto-batcher.d.ts +0 -34
  310. package/dist/render/auto-batcher.d.ts.map +0 -1
  311. package/dist/render/auto-batcher.js +0 -140
  312. package/dist/render/lod.d.ts +0 -13
  313. package/dist/render/lod.d.ts.map +0 -1
  314. package/dist/render/lod.js +0 -16
  315. package/dist/runtime/types.d.ts +0 -303
  316. package/dist/runtime/types.d.ts.map +0 -1
  317. package/dist/runtime/types.js +0 -1
  318. package/dist/world3d-react/engine-bridge.d.ts +0 -47
  319. package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
  320. package/dist/world3d-react/engine-bridge.js +0 -73
  321. package/dist/world3d-react/r3f-adapter.d.ts +0 -58
  322. package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
  323. package/dist/world3d-react/r3f-adapter.js +0 -634
  324. package/dist/world3d-react/world-context.d.ts +0 -182
  325. package/dist/world3d-react/world-context.d.ts.map +0 -1
  326. package/dist/world3d-react/world-context.js +0 -235
  327. package/src/adapter/setup-three-root-adapter.ts +0 -1032
  328. package/src/animation/clip-map.ts +0 -34
  329. package/src/asset-registry.ts +0 -89
  330. package/src/canvas-react/engine-bridge.ts +0 -59
  331. package/src/canvas-react/pixi-react-adapter.tsx +0 -356
  332. package/src/canvas-react/world-context.ts +0 -253
  333. package/src/dev/debug-draw.ts +0 -80
  334. package/src/render/auto-batcher.ts +0 -168
  335. package/src/render/lod.ts +0 -17
  336. package/src/runtime/types.ts +0 -328
  337. package/src/world3d-react/engine-bridge.ts +0 -86
  338. package/src/world3d-react/r3f-adapter.tsx +0 -717
  339. package/src/world3d-react/world-context.ts +0 -358
@@ -12,9 +12,9 @@
12
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  import type * as PIXI from 'pixi.js';
13
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  import type * as THREE from 'three';
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  import type { AdapterSurface as AdapterSurfaceLeaf } from '../adapter/adapter-surface';
15
+ import type { RootBinding } from '../adapter/binding';
15
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  import { formatAudioGateMessage, formatLoopGateMessage } from '../adapter/loop-gate-report';
16
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  import type { MountedRoot } from '../adapter/root-adapter';
17
- import type { MountedSetupThreeRoot } from '../adapter/setup-three-root-adapter';
18
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  import type { SystemAdapters } from '../adapter/system-adapter';
19
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  import type { AssetCache } from '../assets';
20
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  import type { createGameLoop } from '../core/game-loop';
@@ -41,15 +41,15 @@ import {
41
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  registerDebugRegistry,
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  } from './debug-registry';
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  import { createGameplayRngTrap, registerGameplayRngTrapControl } from './gameplay-rng-trap';
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+ import type { PlaytestContext } from './playtest';
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  import { createStateBridge, type GameStateBridge } from './state-bridge';
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- import type { GameContext, PlaytestContext } from './types';
46
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  /** The one loop type — `createGameLoop`'s return shape (fixed-step sim,
48
- * display-rate presentation since WO-P13). */
48
+ * display-rate presentation). */
49
49
  export type GameLoop = ReturnType<typeof createGameLoop>;
50
50
 
51
51
  /**
52
- * WO-P13 — the tail of `PHASE_ORDER` that presents rather than simulates, and
52
+ * The tail of `PHASE_ORDER` that presents rather than simulates, and
53
53
  * therefore runs once per DISPLAY frame (`runRenderFrameImpl`) rather than
54
54
  * once per fixed substep. The same two phases `runTicks`' `skipRenderPhases`
55
55
  * fast-forward skips and `render-control.ts`'s `renderOnce()` drives — one
@@ -68,10 +68,10 @@ const DISPLAY_RATE_PHASES: readonly SystemPhaseName[] = PHASE_ORDER.filter(
68
68
  * freezes. A paused-and-pausable world's `render` phase still runs (with `dt`
69
69
  * forced to `0`, so time-based render effects — e.g. a post-processing pass with
70
70
  * its own internal clock — don't silently keep animating under a "frozen" scene)
71
- * — simulation freezes, the screen does not go black. WO-P13 changed only the
72
- * CADENCE of that: once per display frame under a host that drives
73
- * `runRenderFrame`, once per substep under one that still renders inside
74
- * `runFrame`. `GameLoop.timeScale` (unaffected by this) remains the orthogonal
71
+ * — simulation freezes, the screen does not go black. That render runs once per
72
+ * display frame under a host that drives `runRenderFrame`, and once per substep
73
+ * under one that still renders inside
74
+ * `runFrame`. `GameLoop.timeScale` remains the orthogonal
75
75
  * "speed up/slow down" axis — pausing never touches it, so the host's
76
76
  * accumulator/rAF loop keeps ticking at its normal cadence, which is what makes
77
77
  * "paused still renders" possible.
@@ -119,7 +119,7 @@ export interface PlayState {
119
119
  * `adapter/root-adapter.ts`'s kind-tagged `MountedRoot` types can name it
120
120
  * without an import cycle back to this file. This re-export keeps every
121
121
  * existing `import type { AdapterSurface } from '../runtime/game'` call site
122
- * (`ecs/behavior.ts`, `ecs/component-manager.ts`) compiling unchanged.
122
+ * compiling unchanged.
123
123
  */
124
124
  export type AdapterSurface = AdapterSurfaceLeaf;
125
125
 
@@ -145,6 +145,24 @@ export interface RootFrameHooks {
145
145
  /**
146
146
  * A single world instance: the unit of adaptation.
147
147
  */
148
+ /**
149
+ * One `SystemAdapters` slot a mounted root's `systems` table answered with
150
+ * `absent(reason)` (`adapter/system-slot.ts`) — a POSITIVE absence.
151
+ *
152
+ * Nothing is installed for it. It exists so a reader can tell "this game has no
153
+ * physics" from "nobody looked", which the adapter bag alone cannot do: an
154
+ * unfilled slot has the same shape for both, and only one of them is a work
155
+ * order.
156
+ */
157
+ export interface DeclaredSystemAbsence {
158
+ /** The root whose declaration answered — absences are declared per root, and
159
+ * the slot is only truly absent when NO root fills it. */
160
+ readonly rootId: string;
161
+ readonly slot: keyof SystemAdapters;
162
+ /** The game's own words: what was searched, and what was found. */
163
+ readonly reason: string;
164
+ }
165
+
148
166
  export interface RootInstance {
149
167
  /** Manifest root id. */
150
168
  readonly id: string;
@@ -198,6 +216,39 @@ export interface RootInstance {
198
216
  * instead (unless it `drivesOwnLoop`, in which case it isn't ticked at
199
217
  * all — see `runFrame`). */
200
218
  readonly frame?: RootFrameHooks | undefined;
219
+ /** True from the moment this world's `mounted.dispose()` runs. There is no
220
+ * `unregisterRoot`, so a disposed world stays in `Game.roots`; `runFrame`
221
+ * reads this to skip it entirely — frame hooks AND the opaque
222
+ * `mounted.update` fallback (see the disposed-world guard in
223
+ * `createRootInstance`). */
224
+ readonly disposed: boolean;
225
+ /**
226
+ * THIS ROOT'S WHOLE DECLARATION, BOUND — `adapter/binding.ts`'s
227
+ * {@link RootBinding}, assembled at registration from this instance's own
228
+ * `adapter`/`mounted`/`pausable` plus the {@link RootDeclaration} the
229
+ * resolver produced. Every member of it is a reference to something already
230
+ * reachable through the fields above; it is the ONE place the five protocol
231
+ * families are addressed by name rather than re-assembled per consumer.
232
+ *
233
+ * `null` in exactly ONE honest case, and never as a degrade: the
234
+ * registration carried NO declaration — a bare
235
+ * `registerThreeRoot(game, adapter, mounted)` from a test harness, or a
236
+ * `mountManifestRoots` caller that supplied an already-constructed adapter
237
+ * with no entry namespace behind it. There is no manifest root, no parsed
238
+ * definition and no entry surface to bind, and fabricating them would be
239
+ * the anti-shim rule broken at the seam that exists to hold it. Every root
240
+ * the editor resolves through `resolveAllRoots`/`resolveAllRootEntries`
241
+ * carries a declaration, so its binding is non-null.
242
+ *
243
+ * A mount that exposes no `authoring` does NOT null this out; it costs that
244
+ * root its `projection` and `truth` members only (see
245
+ * {@link RootBinding.projection}). That distinction is load-bearing: the
246
+ * editor supplies native TSX roots' authoring itself, so treating an
247
+ * absent `mounted.authoring` as an absent BINDING made `binding` null for
248
+ * every first-party root and left four perfectly constructible families
249
+ * unreadable.
250
+ */
251
+ readonly binding: RootBinding | null;
201
252
  }
202
253
 
203
254
  /**
@@ -236,6 +287,9 @@ export interface RootInstanceInit {
236
287
  readonly physics2d?: Physics2DRegistry | undefined;
237
288
  readonly camera?: unknown;
238
289
  readonly frame?: RootFrameHooks | undefined;
290
+ /** This root's bound declaration — see {@link RootInstance.binding} for
291
+ * when it is legitimately absent. */
292
+ readonly binding?: RootBinding | null | undefined;
239
293
  }
240
294
 
241
295
  /**
@@ -259,6 +313,7 @@ export function createRootInstance(init: RootInstanceInit): RootInstance {
259
313
  physics2d,
260
314
  camera,
261
315
  frame,
316
+ binding = null,
262
317
  } = init;
263
318
 
264
319
  // A three world with no scene has nothing for `threeScene()` to return —
@@ -302,11 +357,11 @@ export function createRootInstance(init: RootInstanceInit): RootInstance {
302
357
  // read, so this wraps `mounted.dispose` in place (mutating the SAME mount
303
358
  // object every holder of `mounted` shares — calling `mounted.dispose()`
304
359
  // directly, exactly like calling `world.mounted.dispose()`, trips this)
305
- // to flip a private flag, and wraps the frame hooks so they silently no-op
306
- // once that flag is set. `runFrame` itself needs no knowledge of disposal
307
- // a disposed world is skipped by construction from the next call
308
- // onward. (The opaque-world `mounted.update` fallback path is unaffected
309
- // by this guard no opaque-mount two-world scenario exists yet to need it.)
360
+ // to flip a flag this instance exposes as `disposed`, and wraps the frame
361
+ // hooks so they silently no-op once it is set. `runFrame` reads `disposed`
362
+ // and skips the world outright, which is what also covers the OPAQUE
363
+ // `mounted.update` fallback — the path every three root takes now that a
364
+ // mount is a plain `RootAdapter` with no phase-partitioned entry point.
310
365
  let disposed = false;
311
366
  const originalDispose = mounted.dispose.bind(mounted);
312
367
  mounted.dispose = () => {
@@ -337,6 +392,10 @@ export function createRootInstance(init: RootInstanceInit): RootInstance {
337
392
  physics2d,
338
393
  camera,
339
394
  frame: guardedFrame,
395
+ binding,
396
+ get disposed(): boolean {
397
+ return disposed;
398
+ },
340
399
  threeScene(): THREE.Scene {
341
400
  if (kind !== 'three' || !scene) {
342
401
  throw new Error(
@@ -374,26 +433,9 @@ export function createRootInstance(init: RootInstanceInit): RootInstance {
374
433
  };
375
434
  }
376
435
 
377
- /**
378
- * Type guard for whether a `MountedThreeRoot` is a first-party
379
- * `SetupThreeRootAdapter` mount (has a live `GameContext` at `.ctx`). Used to
380
- * decide whether a world's `physics`/`collisions`/`camera` can be populated
381
- * from it — an external
382
- * adapter's mount has none of these first-party handles.
383
- *
384
- * Checks the `firstParty: true` brand (checklist item 1), NOT `'ctx' in
385
- * mounted` — a foreign mount may carry an unrelated `ctx` key, so a
386
- * structural `'ctx' in mounted` check would misfire. The probe is a plain property read, not an
387
- * `instanceof`/value import of `setup-three-root-adapter.ts` — the
388
- * `MountedSetupThreeRoot` import above stays type-only.
389
- */
390
- export function isFirstPartyMounted(mounted: MountedRoot): mounted is MountedSetupThreeRoot {
391
- return (mounted as { firstParty?: unknown }).firstParty === true;
392
- }
393
-
394
436
  /**
395
437
  * One world's half of a debris disposal, as {@link disposeDebrisSubtree} needs
396
- * it. A first-party `GameContext` satisfies this structurally.
438
+ * it.
397
439
  *
398
440
  * `physics`/`rapierWorld` are OPTIONAL: an owner that builds no first-party
399
441
  * Rapier runtime (an R3F world) carries neither, and {@link
@@ -401,8 +443,8 @@ export function isFirstPartyMounted(mounted: MountedRoot): mounted is MountedSet
401
443
  * unconditionally.
402
444
  */
403
445
  export interface DebrisOwner {
404
- readonly physics?: GameContext['physics'];
405
- readonly rapierWorld?: GameContext['rapierWorld'];
446
+ readonly physics?: PhysicsRegistry;
447
+ readonly rapierWorld?: import('@dimforge/rapier3d-compat').World;
406
448
  }
407
449
 
408
450
  /**
@@ -412,7 +454,7 @@ export interface DebrisOwner {
412
454
  */
413
455
  function readRapierHandles(owner: DebrisOwner): {
414
456
  physics: NonNullable<DebrisOwner['physics']>;
415
- rapierWorld: GameContext['rapierWorld'];
457
+ rapierWorld: NonNullable<DebrisOwner['rapierWorld']>;
416
458
  } | null {
417
459
  const { physics, rapierWorld } = owner;
418
460
  if (!physics || !rapierWorld) return null;
@@ -424,15 +466,14 @@ function readRapierHandles(owner: DebrisOwner): {
424
466
  * only *when*; this is the *what*, and it lives here because it is the runtime
425
467
  * that knows about Rapier and shared geometry.
426
468
  *
427
- * The order mirrors `adapter/setup-three-root-adapter.ts`'s world teardown for
469
+ * The order mirrors `adapter/world3d-react/r3f-root-factory.tsx`'s world teardown for
428
470
  * ONE subtree. Within the physics step,
429
471
  * `rapierWorld.removeRigidBody(body)` comes BEFORE `physics.remove(node)`: the
430
472
  * registry's `remove()` only drops index entries, so reversing the two leaks
431
473
  * the Rapier body.
432
474
  *
433
- * `owners` is every world that could own part of the subtree `createGame`
434
- * passes all of its first-party three roots as their `GameContext`, a bare
435
- * adapter mount passes its own ctx. `physics.get` is a no-op for a node the
475
+ * `owners` is every world that could own part of the subtree. `physics.get`
476
+ * is a no-op for a node the
436
477
  * owner does not own, so offering the subtree to each is safe.
437
478
  *
438
479
  * Safe on an object already removed or already disposed: `removeFromParent` on
@@ -473,13 +514,17 @@ export function disposeDebrisSubtree(
473
514
  }
474
515
 
475
516
  /**
476
- * The {@link DebrisOwner}s one registered world contributes: its `GameContext`
477
- * when the mount is first-party, else nothing. Written as a standalone function
517
+ * The {@link DebrisOwner}s one registered world contributes. Written as a
518
+ * standalone function
478
519
  * so `createGame`'s clock disposer is one line and the "which mounts count"
479
520
  * rule has exactly one home.
480
521
  */
481
- function debrisOwnersOf(world: RootInstance): DebrisOwner[] {
482
- return isFirstPartyMounted(world.mounted) ? [world.mounted.ctx] : [];
522
+ function debrisOwnersOf(_world: RootInstance): DebrisOwner[] {
523
+ // No mount carries first-party Rapier handles: physics is a declared
524
+ // system built inside the world's own tree, and the library owns its
525
+ // bodies' lifecycles there. The owner list stays as the disposal seam's
526
+ // shape; today it is always empty.
527
+ return [];
483
528
  }
484
529
 
485
530
  /**
@@ -499,13 +544,13 @@ export interface Game {
499
544
  * Within each phase,
500
545
  * `GameInternal.runFrame` runs THIS runner's `runPhase` first, before any
501
546
  * world's engine systems/component ticks/world-bound game systems (e.g.
502
- * `ctx.systems.add`, which stays world-bound to the default world — see
503
- * `runtime/types.ts`). Empty for every existing game (nothing registers
547
+ * `ctx.systems.add`, which stays world-bound to the default world).
548
+ * Empty for every existing game (nothing registers
504
549
  * against it), so an empty runner has no frame cost beyond dispatch.
505
550
  */
506
551
  readonly systems: SystemRunner;
507
552
  /** Declaration-ordered. This is the same array reference `registerRoot`
508
- * mutates, not a snapshot, so holders (e.g. `GameContext.roots`) observe
553
+ * mutates, not a snapshot, so holders observe
509
554
  * later registrations. */
510
555
  readonly roots: ReadonlyArray<RootInstance>;
511
556
  world(id: string): RootInstance | null;
@@ -538,6 +583,36 @@ export interface Game {
538
583
  readonly systemAdapters: SystemAdapters;
539
584
  /** Subscribe when a mounted root registers or replaces a system adapter. */
540
585
  subscribeSystemAdapters?(listener: () => void): () => void;
586
+ /**
587
+ * Install a root's STATICALLY DECLARED system-adapter slots — the native
588
+ * module surface's `export const systems` (adapter/native-debug-module.ts),
589
+ * already validated by `contract-system-adapters.ts`. The host calls this
590
+ * once per declaring root at mount; project components never do
591
+ * (ARCHITECTURE-CORE §System adapters: "Components never call
592
+ * `registerSystemAdapter`" — this door is the replacement, and the slots it
593
+ * installs take precedence over a component registration for the same root
594
+ * in {@link systemAdapters}'s merge, with the standard collision warning).
595
+ * Throws on an unmounted root id or a second declaration for the same root.
596
+ * Optional for the same reason {@link subscribeSystemAdapters} is: partial
597
+ * `Game` doubles in tests; `installNativeSystemsBindings` refuses loudly
598
+ * when the hosting Game lacks it.
599
+ */
600
+ installDeclaredSystemAdapters?(
601
+ rootId: string,
602
+ slots: Readonly<Partial<SystemAdapters>>,
603
+ absent?: readonly DeclaredSystemAbsence[],
604
+ ): void;
605
+ /**
606
+ * Every slot a mounted root's `systems` table answered with `absent(reason)`,
607
+ * across all roots — the game-scoped read of the positive absences.
608
+ *
609
+ * This is what separates "this game has no networking" from "nobody looked",
610
+ * and it is the ONLY source for that distinction on a native mount: the
611
+ * adapter bag ({@link systemAdapters}) can only say a slot is unfilled, which
612
+ * is the same shape for both. Empty means no root declared any absence — NOT
613
+ * that every slot is answered.
614
+ */
615
+ readonly declaredSystemAbsences?: readonly DeclaredSystemAbsence[];
541
616
  /** The one game-owned `InputManager`, shared by every first-party root. */
542
617
  readonly input: InputManager;
543
618
  /**
@@ -552,7 +627,7 @@ export interface Game {
552
627
  /** Game-level play-state control surface (D10, T7.6) — see {@link PlayState}. */
553
628
  readonly play: PlayState;
554
629
  /**
555
- * WO-P13 — the interpolation alpha the most recent display frame presented
630
+ * The interpolation alpha the most recent display frame presented
556
631
  * at: `accumulator / fixedDt`, in `[0, 1]`. `0` means "exactly on the last
557
632
  * completed fixed state", `0.5` means "halfway to the next one".
558
633
  *
@@ -564,7 +639,7 @@ export interface Game {
564
639
  */
565
640
  readonly renderAlpha: number;
566
641
  /**
567
- * WO-P13 — the `RenderStepped`-shaped host: register a callback that runs
642
+ * The `RenderStepped`-shaped host: register a callback that runs
568
643
  * ONCE PER DISPLAY FRAME, before that frame's `preRender`/`render` phases,
569
644
  * with `(alpha, displayDt)`.
570
645
  *
@@ -639,19 +714,19 @@ export interface GameInternal extends Game {
639
714
  * touches no other world at all — a natural no-op while not paused, since
640
715
  * the frozen set is then empty.
641
716
  *
642
- * WO-P13 addendum: `opts.skipRenderPhases` omits `preRender`+`render` from
717
+ * `opts.skipRenderPhases` omits `preRender`+`render` from
643
718
  * the pass — every other phase, and `endFrame`, run exactly as always. A
644
719
  * host that drives presentation at DISPLAY rate sets it on every substep
645
720
  * and calls {@link runRenderFrame} once per real frame instead
646
721
  * (`create-runtime.ts`). A host that does
647
- * not set it keeps the pre-WO-P13 shape verbatim — which is why
722
+ * not set it renders inside the substep — which is why
648
723
  * `externalDrive` capture (`render-control.ts`'s `simulateSubsteps`, which
649
- * calls `runFrame(fixedDt)` with no opts) is frame-exact and unchanged.
724
+ * calls `runFrame(fixedDt)` with no opts) is frame-exact.
650
725
  * `runTicks` sets it per tick for its `render: 'none' | 'last'` modes.
651
726
  */
652
727
  runFrame(dt: number, opts?: { skipRenderPhases?: boolean }): void;
653
728
  /**
654
- * WO-P13 — run ONE display frame's presentation pass: the registered
729
+ * Run ONE display frame's presentation pass: the registered
655
730
  * `onRenderStep` callbacks, then the `preRender` and `render` phases across
656
731
  * game-scoped systems and every host-driven world, in the same
657
732
  * game-systems-then-worlds order {@link runFrame} uses.
@@ -726,8 +801,8 @@ export interface GameInternal extends Game {
726
801
  runTicks(n: number, opts?: RunTicksOptions): void;
727
802
  /**
728
803
  * ADAPTER-MOUNT surface, not game-facing: an adapter's `mount()` calls
729
- * this (via `host.game` — the classic `SetupThreeRootAdapter` and the R3F
730
- * `createR3FRootContext` both do) to load the game-owned input map ONCE,
804
+ * this (via `host.game` — the R3F
805
+ * `createR3FRootContext` does) to load the game-owned input map ONCE,
731
806
  * even when several roots ask for the same path; competing paths throw
732
807
  * (input is game-owned, so roots cannot load competing maps). GAME code
733
808
  * never calls this — a project's map loads automatically at mount from
@@ -774,7 +849,7 @@ export function createGame(opts: {
774
849
  const input = new InputManager();
775
850
  const stateBridge = createStateBridge();
776
851
  // D15 (T-D15.1) — the game-scoped seeded-random surface every world's
777
- // `ctx.random` aliases (see `setup-three-root-adapter.ts`'s `ctx.random =
852
+ // `ctx.random` aliases (see `world3d-react/r3f-root-factory.tsx`'s `ctx.random =
778
853
  // ...`, wired the same way `ctx.debug` is just below). Constructed
779
854
  // unconditionally (cheap — a handful of closures) regardless of whether
780
855
  // this project ever declares `determinism.seededRandom`; only the BOOT
@@ -807,7 +882,7 @@ export function createGame(opts: {
807
882
  // the CURRENT values.
808
883
  let tick = 0;
809
884
  let simT = 0;
810
- // WO-P13 — the display-rate half. `renderAlpha` is the last alpha
885
+ // The display-rate half. `renderAlpha` is the last alpha
811
886
  // `runRenderFrameImpl` presented at (0 until a host drives one); the set is
812
887
  // the `RenderStepped`-shaped registry `Game.onRenderStep` feeds. Deliberately
813
888
  // NOT beside `tick`/`simT` in meaning: neither of these ever advances sim
@@ -823,7 +898,7 @@ export function createGame(opts: {
823
898
  //
824
899
  // The disposer is supplied HERE rather than inside the clock because
825
900
  // `core/sim-clock.ts` deliberately knows nothing about Rapier or shared
826
- // geometry. It mirrors `setup-three-root-adapter.ts`'s world teardown
901
+ // geometry. It mirrors `world3d-react/r3f-root-factory.tsx`'s world teardown
827
902
  // ordering for ONE subtree.
828
903
  const simClock: SimClockInternal = createSimClock({
829
904
  // Every mount that could own part of the subtree is offered it:
@@ -881,7 +956,17 @@ export function createGame(opts: {
881
956
  // above's "once per game instance" idiom.
882
957
  const warnedSystemAdapterKeys = new Set<string>();
883
958
  const systemAdapterListeners = new Set<() => void>();
884
- // biome-ignore lint/complexity/noExcessiveCognitiveComplexity: one cohesive merge-with-collision-report walk (per-world × per-key); splitting the collision-warn branch out would obscure that it's part of the same pass, not reduce real complexity
959
+ /** Per-root slots installed by `installDeclaredSystemAdapters` the native
960
+ * module surface's static `systems` declaration. Merged BEFORE the same
961
+ * root's live `mounted.systems` below, so during migration a lingering
962
+ * component registration for a declared slot is shadowed (with the
963
+ * standard warning) rather than silently winning by running later. */
964
+ const declaredSystemAdapters = new Map<string, Readonly<Partial<SystemAdapters>>>();
965
+ /** Per-root POSITIVE ABSENCES from the same declaration — `absent(reason)`
966
+ * slots. Nothing binds them (there is nothing to bind); they are kept so a
967
+ * reader can tell an answered absence from an unasked question. */
968
+ const declaredAbsences = new Map<string, readonly DeclaredSystemAbsence[]>();
969
+ // biome-ignore lint/complexity/noExcessiveCognitiveComplexity: one cohesive merge-with-collision-report walk (per-world × per-source × per-key); splitting the collision-warn branch out would obscure that it's part of the same pass, not reduce real complexity
885
970
  function computeSystemAdapters(): SystemAdapters {
886
971
  // Debug is game-scoped: React hooks, probes, and the built-in time
887
972
  // provider all register with the one registry created above, regardless
@@ -891,9 +976,11 @@ export function createGame(opts: {
891
976
  // intentional shared registration it is.
892
977
  const result: SystemAdapters = { debug: debugRegistry.adapter };
893
978
  const ownerRootId = new Map<string, string>([['debug', '(game)']]);
894
- for (const world of roots) {
895
- const adapters = world.mounted.systems;
896
- if (!adapters) continue;
979
+ const merge = (
980
+ owner: string,
981
+ adapters: Readonly<Partial<SystemAdapters>>,
982
+ quietKeys?: ReadonlySet<string>,
983
+ ): void => {
897
984
  for (const key of Object.keys(adapters) as (keyof SystemAdapters)[]) {
898
985
  if (adapters[key] === undefined) continue;
899
986
  const existingOwner = ownerRootId.get(key);
@@ -903,12 +990,19 @@ export function createGame(opts: {
903
990
  // object under `systems.debug` — that is by design, not a
904
991
  // collision, so it must never warn.
905
992
  if (result[key] === adapters[key]) continue;
993
+ // A world's own DECLARED slot overriding that same world's
994
+ // substrate-seeded default (the three lane pre-seeds physics/audio/
995
+ // renderDebug into `mounted.systems`) is the door working as
996
+ // intended, not a collision — same silence `ctx.
997
+ // registerSystemAdapter` gives the same override. Cross-root
998
+ // collisions still warn.
999
+ if (quietKeys?.has(key)) continue;
906
1000
  if (!warnedSystemAdapterKeys.has(key)) {
907
1001
  warnedSystemAdapterKeys.add(key);
908
1002
  // biome-ignore lint/suspicious/noConsole: structured, greppable — mirrors this file's own reportGateShortfallOnce's deliberate direct console.warn just above
909
1003
  console.warn(
910
- `[game] systemAdapters: "${key}" is registered by both world "${existingOwner}" and ` +
911
- `world "${world.id}" — the FIRST registration ("${existingOwner}") wins; the later ` +
1004
+ `[game] systemAdapters: "${key}" is registered by both ${existingOwner} and ` +
1005
+ `${owner} — the FIRST registration (${existingOwner}) wins; the later ` +
912
1006
  'one is shadowed (game-scoped system adapters).',
913
1007
  );
914
1008
  }
@@ -916,7 +1010,19 @@ export function createGame(opts: {
916
1010
  }
917
1011
  // biome-ignore lint/suspicious/noExplicitAny: SystemAdapters is a plain optional-field record; the per-key copy is correct by construction (same key on both sides), just not expressible without a cast
918
1012
  (result as any)[key] = adapters[key];
919
- ownerRootId.set(key, world.id);
1013
+ ownerRootId.set(key, owner);
1014
+ }
1015
+ };
1016
+ for (const world of roots) {
1017
+ const declared = declaredSystemAdapters.get(world.id);
1018
+ if (declared) merge(`world "${world.id}" (declared systems export)`, declared);
1019
+ const adapters = world.mounted.systems;
1020
+ if (adapters) {
1021
+ merge(
1022
+ `world "${world.id}"`,
1023
+ adapters,
1024
+ declared ? new Set(Object.keys(declared)) : undefined,
1025
+ );
920
1026
  }
921
1027
  }
922
1028
  return result;
@@ -952,6 +1058,13 @@ export function createGame(opts: {
952
1058
  // biome-ignore lint/complexity/noExcessiveCognitiveComplexity: fans out TWO independent capability gates (loop, audio) with the same "call it, else report once" shape per world — splitting the two gates into separate loops would duplicate the fan-out, not reduce real complexity
953
1059
  function setRootGates(next: boolean): void {
954
1060
  for (const world of roots) {
1061
+ // A disposed world stays in `roots` (there is no `unregisterRoot`), and
1062
+ // its adapter's `setPaused`/`systems.audio` reach a renderer, ticker or
1063
+ // audio graph that `dispose()` already released — the same reason
1064
+ // `runFrame`/`runRenderFrame`/`runTicks` skip it. Without this, a
1065
+ // pause/resume after a partial teardown calls into freed resources, and
1066
+ // the audio leg re-mutes a context that no longer exists.
1067
+ if (world.disposed) continue;
955
1068
  if (!world.pausable) continue; // pausable:false roots are untouched by design
956
1069
  if (world.mounted.drivesOwnLoop) {
957
1070
  if (world.mounted.setPaused) {
@@ -986,14 +1099,14 @@ export function createGame(opts: {
986
1099
  // declare `determinism.seededRandom`).
987
1100
  if (rngTrapEnabled) rngTrap.enable();
988
1101
  profiler.beginFrame();
989
- // D15/T-D15.4 + WO-P13: the render-phase skip. Two callers set it, for the
1102
+ // The render-phase skip. Two callers set it, for the
990
1103
  // same reason — this substep is not the thing that paints. `runTicks`'s
991
1104
  // `render: 'none'|'last'` fast-forward sets it on every tick it doesn't
992
1105
  // want to paint (see `runTicks`'s doc comment on `GameInternal`), and a
993
1106
  // DISPLAY-RATE host sets it on every substep because `runRenderFrame`
994
- // paints once per real frame instead. Unlike `onlyFrozen` below it is no
995
- // longer internal-only: it is part of the public `GameInternal.runFrame`
996
- // signature, since an external host is now one of those two callers.
1107
+ // paints once per real frame instead. Unlike `onlyFrozen` below it is not
1108
+ // internal-only: it is part of the public `GameInternal.runFrame`
1109
+ // signature, since an external host is one of those two callers.
997
1110
  const skipRenderPhases = frameOpts?.skipRenderPhases ?? false;
998
1111
  // `onlyFrozen` is internal-only (not part of the public `GameInternal.runFrame`
999
1112
  // signature — no external caller sets it) — `Game.play.step()` below is the
@@ -1011,6 +1124,7 @@ export function createGame(opts: {
1011
1124
  inputFrameActive = false;
1012
1125
  for (let i = 0; i < n; i++) {
1013
1126
  const world = roots[i]!;
1127
+ if (world.disposed) continue;
1014
1128
  if (onlyFrozen) {
1015
1129
  if (paused && world.pausable && !world.mounted.drivesOwnLoop) {
1016
1130
  inputFrameActive = true;
@@ -1040,6 +1154,7 @@ export function createGame(opts: {
1040
1154
  if (!onlyFrozen) {
1041
1155
  for (let i = 0; i < n; i++) {
1042
1156
  const world = roots[i]!;
1157
+ if (world.disposed) continue;
1043
1158
  if (!world.mounted.drivesOwnLoop) continue;
1044
1159
  if (!paused || !world.pausable || !world.mounted.setPaused) {
1045
1160
  advanced = true;
@@ -1064,6 +1179,7 @@ export function createGame(opts: {
1064
1179
  if (inputFrameActive) systems.runPhase(phase, dt);
1065
1180
  for (let i = 0; i < n; i++) {
1066
1181
  const world = roots[i]!;
1182
+ if (world.disposed) continue;
1067
1183
  if (world.mounted.drivesOwnLoop) continue;
1068
1184
  if (!(paused && world.pausable)) continue; // only the frozen set
1069
1185
  try {
@@ -1080,6 +1196,7 @@ export function createGame(opts: {
1080
1196
  }
1081
1197
  for (let i = 0; i < n; i++) {
1082
1198
  const world = roots[i]!;
1199
+ if (world.disposed) continue;
1083
1200
  if (world.mounted.drivesOwnLoop) continue;
1084
1201
  if (!(paused && world.pausable)) continue;
1085
1202
  advanced = true;
@@ -1116,6 +1233,7 @@ export function createGame(opts: {
1116
1233
  systems.runPhase(phase, dt);
1117
1234
  for (let i = 0; i < n; i++) {
1118
1235
  const world = roots[i]!;
1236
+ if (world.disposed) continue;
1119
1237
  if (world.mounted.drivesOwnLoop) continue;
1120
1238
  // D10/T7.6: a `pausable` world under an active pause
1121
1239
  // skips every phase except `render` — its render still runs, every
@@ -1143,6 +1261,7 @@ export function createGame(opts: {
1143
1261
  }
1144
1262
  for (let i = 0; i < n; i++) {
1145
1263
  const world = roots[i]!;
1264
+ if (world.disposed) continue;
1146
1265
  if (world.mounted.drivesOwnLoop) continue;
1147
1266
  // A fully-frozen world gets no `endFrame`/opaque-`update` call either —
1148
1267
  // there is nothing to "end the frame" of when nothing ran this substep.
@@ -1196,7 +1315,7 @@ export function createGame(opts: {
1196
1315
  }
1197
1316
 
1198
1317
  /**
1199
- * WO-P13 — one display frame's PRESENTATION pass. See
1318
+ * One display frame's PRESENTATION pass. See
1200
1319
  * `GameInternal.runRenderFrame`'s doc comment for the contract; this is the
1201
1320
  * `preRender`+`render` slice of `runFrameImpl`'s phase loop, lifted out and
1202
1321
  * driven by the loop's own per-real-frame callback instead of by the substep
@@ -1244,6 +1363,7 @@ export function createGame(opts: {
1244
1363
  systems.runPhase(phase, displayDt);
1245
1364
  for (let i = 0; i < n; i++) {
1246
1365
  const world = roots[i]!;
1366
+ if (world.disposed) continue;
1247
1367
  if (world.mounted.drivesOwnLoop) continue;
1248
1368
  // D10/T7.6, carried over verbatim in substance: a frozen world still
1249
1369
  // renders (a paused viewport stays painted) but with `dt` forced to
@@ -1292,6 +1412,34 @@ export function createGame(opts: {
1292
1412
  notifySystemAdaptersChanged() {
1293
1413
  for (const listener of systemAdapterListeners) listener();
1294
1414
  },
1415
+ get declaredSystemAbsences() {
1416
+ return [...declaredAbsences.values()].flat();
1417
+ },
1418
+ installDeclaredSystemAdapters(
1419
+ rootId: string,
1420
+ slots: Readonly<Partial<SystemAdapters>>,
1421
+ absent: readonly DeclaredSystemAbsence[] = [],
1422
+ ) {
1423
+ if (!roots.some((w) => w.id === rootId)) {
1424
+ throw new Error(
1425
+ `installDeclaredSystemAdapters: no mounted root is named "${rootId}" ` +
1426
+ `(mounted: ${roots.map((w) => `"${w.id}"`).join(', ') || 'none'}).`,
1427
+ );
1428
+ }
1429
+ if (declaredSystemAdapters.has(rootId)) {
1430
+ throw new Error(
1431
+ `installDeclaredSystemAdapters: root "${rootId}" already installed its declared ` +
1432
+ 'systems — a declaration is static and installs exactly once per mount.',
1433
+ );
1434
+ }
1435
+ declaredSystemAdapters.set(rootId, slots);
1436
+ // ALWAYS set, never merge: a re-install (an HMR of the entry's `systems`
1437
+ // table) that dropped an `absent()` marker must also drop the recorded
1438
+ // absence, or the coverage report keeps printing a game statement the
1439
+ // game no longer makes.
1440
+ declaredAbsences.set(rootId, absent);
1441
+ gameInternal.notifySystemAdaptersChanged();
1442
+ },
1295
1443
  input,
1296
1444
  state: stateBridge,
1297
1445
  play: {
@@ -1318,6 +1466,10 @@ export function createGame(opts: {
1318
1466
  // not paused, nothing here runs — step() is a whole-call no-op.
1319
1467
  if (paused) {
1320
1468
  for (const world of roots) {
1469
+ // Same disposed-world guard `runFrameImpl` (and `setRootGates`)
1470
+ // make: a disposed world's `mounted.step` drives a loop whose
1471
+ // resources are already freed.
1472
+ if (world.disposed) continue;
1321
1473
  if (!world.pausable || !world.mounted.drivesOwnLoop) continue;
1322
1474
  if (!world.mounted.setPaused) continue; // never gated — still running
1323
1475
  if (world.mounted.step) {
@@ -1344,8 +1496,8 @@ export function createGame(opts: {
1344
1496
  // `endFrame` called once per registration) and double-dispose-wrapped
1345
1497
  // (`createRootInstance` wraps `mounted.dispose` in place — a second
1346
1498
  // wrap would flip `disposed` and call through on ITS OWN wrapped
1347
- // `originalDispose`, which is harmless today only by accident of
1348
- // `SetupThreeRootAdapter.dispose` being idempotent; a foreign adapter
1499
+ // `originalDispose`, which would be harmless only if the adapter's
1500
+ // dispose happened to be idempotent; a foreign adapter
1349
1501
  // has no such guarantee). Reject it outright instead.
1350
1502
  if (roots.some((w) => w.mounted === world.mounted)) {
1351
1503
  throw new Error(
@@ -1357,14 +1509,14 @@ export function createGame(opts: {
1357
1509
  roots.push(world);
1358
1510
  gameInternal.notifySystemAdaptersChanged();
1359
1511
  // Notify state-bridge subscribers THE INSTANT the world list changes —
1360
- // not just at the next completed `runFrame`. Root-cause fix for the
1361
- // "roots: " (empty) hang in `36-r3f-first-party.spec.ts` on CI (gate
1362
- // 4): `mountAllRootSpecs` (`create-runtime.ts`) mounts roots
1512
+ // not just at the next completed `runFrame`. Otherwise a UI that lists
1513
+ // worlds hangs on an empty list: `mountAllRootSpecs`
1514
+ // (`create-runtime.ts`) mounts roots
1363
1515
  // SEQUENTIALLY, and a react world's `adapter.mount()`
1364
1516
  // (`resolveDefaultReactAdapter`/`mountOneReactRoot`) renders its tree —
1365
1517
  // synchronously in some React builds, but React 19's concurrent
1366
1518
  // renderer does NOT guarantee a synchronous first commit (see
1367
- // `r3f-adapter.tsx`'s own doc comment on `onCreated`) — BEFORE the
1519
+ // `r3f-root-factory.tsx`'s own doc comment on `onCreated`) — BEFORE the
1368
1520
  // caller calls `registerRoot` for that very world. A `useWorldState`
1369
1521
  // selector reading `g.roots` can therefore render for the first time
1370
1522
  // while `roots` is still missing entries that register moments later.
@@ -1408,17 +1560,11 @@ export function createGame(opts: {
1408
1560
  // world mount), eroding the signal for a genuinely un-observable
1409
1561
  // ingested world.
1410
1562
  // A HOST-DRIVEN mount (`drivesOwnLoop: false`, notably the R3F adapter)
1411
- // is observable through `Game.state` even though it does not carry the
1412
- // classic scene adapter's `firstParty` brand: it ticks inside
1413
- // `runFrame`, so the frame-versioned bridge covers it. Requiring a
1563
+ // is observable through `Game.state` when it ticks inside
1564
+ // `runFrame` the frame-versioned bridge covers it. Requiring a
1414
1565
  // foreign-world `observe` bridge there produces a false warning while
1415
1566
  // the canonical bridge is already live.
1416
- if (
1417
- !isFirstPartyMounted(world.mounted) &&
1418
- world.mounted.drivesOwnLoop &&
1419
- world.kind !== 'dom' &&
1420
- !world.mounted.observe
1421
- ) {
1567
+ if (world.mounted.drivesOwnLoop && world.kind !== 'dom' && !world.mounted.observe) {
1422
1568
  console.warn(
1423
1569
  `[game] world "${world.id}" (kind: ${world.kind}, adapter: "${world.adapter.id}"): ` +
1424
1570
  'no state bridge — this mounted game has no `observe` (RootStateObserver); ' +
@@ -1514,7 +1660,7 @@ export function createGame(opts: {
1514
1660
  // root's `mounted.dispose()`, whereas a per-root teardown may be ending
1515
1661
  // just one sub-session while sibling roots keep running (see the
1516
1662
  // disposed-world guard in `runFrame`). It used to be disposed from
1517
- // `setup-three-root-adapter.ts`'s teardown, which meant disposing one of
1663
+ // `world3d-react/r3f-root-factory.tsx`'s teardown, which meant disposing one of
1518
1664
  // two three roots froze `now()` for the whole Game, rejected the other
1519
1665
  // world's pending `delay`s and turned its `after()` calls into silent
1520
1666
  // no-ops. Note the asymmetry that gives the bug away: `seededRandom` and