@vgai/engine 0.5.21 → 0.5.23
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +6 -3
- package/dist/adapter/adapter-module.d.ts.map +1 -1
- package/dist/adapter/adapter-module.js +2 -4
- package/dist/adapter/adapter-surface.d.ts +1 -1
- package/dist/adapter/adapter-surface.js +1 -1
- package/dist/adapter/authoring.d.ts +19 -21
- package/dist/adapter/authoring.d.ts.map +1 -1
- package/dist/adapter/authoring.js +2 -2
- package/dist/adapter/binding.d.ts +341 -0
- package/dist/adapter/binding.d.ts.map +1 -0
- package/dist/adapter/binding.js +148 -0
- package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
- package/dist/adapter/colyseus-networking-adapter.js +23 -4
- package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
- package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
- package/dist/adapter/entrypoint-selection-readers.js +63 -0
- package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
- package/dist/adapter/entrypoint-selection-source.js +1 -44
- package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
- package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
- package/dist/adapter/host-context.d.ts +46 -15
- package/dist/adapter/host-context.d.ts.map +1 -1
- package/dist/adapter/host-context.js +2 -9
- package/dist/adapter/index.d.ts +11 -12
- package/dist/adapter/index.d.ts.map +1 -1
- package/dist/adapter/index.js +9 -10
- package/dist/adapter/ingest/game-contract.d.ts +0 -3
- package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
- package/dist/adapter/ingest/game-contract.js +0 -3
- package/dist/adapter/ingest/scene-capture.d.ts +19 -23
- package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
- package/dist/adapter/ingest/scene-capture.js +143 -17
- package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
- package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
- package/dist/adapter/manifest-interpreter.d.ts +59 -0
- package/dist/adapter/manifest-interpreter.d.ts.map +1 -0
- package/dist/adapter/manifest-interpreter.js +50 -0
- package/dist/adapter/native-debug-module.d.ts +71 -3
- package/dist/adapter/native-debug-module.d.ts.map +1 -1
- package/dist/adapter/native-debug-module.js +146 -10
- package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
- package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
- package/dist/adapter/rapier-physics-adapter.js +50 -36
- package/dist/adapter/renderer-config.d.ts +3 -3
- package/dist/adapter/renderer-config.js +3 -3
- package/dist/adapter/root-adapter.d.ts +7 -7
- package/dist/adapter/root-adapter.js +4 -4
- package/dist/adapter/system-adapter.d.ts +45 -7
- package/dist/adapter/system-adapter.d.ts.map +1 -1
- package/dist/adapter/system-seam-contract.d.ts +3 -3
- package/dist/adapter/system-seam-contract.js +3 -3
- package/dist/adapter/system-slot.d.ts +168 -0
- package/dist/adapter/system-slot.d.ts.map +1 -0
- package/dist/adapter/system-slot.js +229 -0
- package/dist/adapter/transform.d.ts +11 -1
- package/dist/adapter/transform.d.ts.map +1 -1
- package/dist/ai/navigation.d.ts +17 -1
- package/dist/ai/navigation.d.ts.map +1 -1
- package/dist/ai/navigation.js +26 -5
- package/dist/animation/anim-graph-types.d.ts +11 -3
- package/dist/animation/anim-graph-types.d.ts.map +1 -1
- package/dist/animation/theatre-clock-binding.d.ts +4 -4
- package/dist/animation/theatre-clock-binding.js +4 -4
- package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
- package/dist/animation/xstate-animation-binding.js +2 -2
- package/dist/animation/xstate-animation-meta.d.ts +13 -0
- package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
- package/dist/animation/xstate-animation-meta.js +14 -0
- package/dist/asset-formats/index.d.ts +4 -7
- package/dist/asset-formats/index.d.ts.map +1 -1
- package/dist/asset-formats/index.js +4 -7
- package/dist/asset-formats/render-env.d.ts +5 -8
- package/dist/asset-formats/render-env.d.ts.map +1 -1
- package/dist/asset-formats/render-env.js +3 -6
- package/dist/asset-parse-error.d.ts +2 -5
- package/dist/asset-parse-error.d.ts.map +1 -1
- package/dist/asset-parse-error.js +2 -5
- package/dist/audio/bus-mixer.d.ts +101 -0
- package/dist/audio/bus-mixer.d.ts.map +1 -0
- package/dist/audio/bus-mixer.js +115 -0
- package/dist/canvas-react/index.d.ts +5 -12
- package/dist/canvas-react/index.d.ts.map +1 -1
- package/dist/canvas-react/index.js +5 -12
- package/dist/canvas-react/pixi-react-root-factory.d.ts +34 -21
- package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
- package/dist/canvas-react/pixi-react-root-factory.js +274 -36
- package/dist/core/countdown-timer.d.ts +118 -0
- package/dist/core/countdown-timer.d.ts.map +1 -0
- package/dist/core/countdown-timer.js +137 -0
- package/dist/core/deferred-commands.d.ts +127 -0
- package/dist/core/deferred-commands.d.ts.map +1 -0
- package/dist/core/deferred-commands.js +132 -0
- package/dist/core/frame-pacing.d.ts +1 -1
- package/dist/core/frame-pacing.js +2 -2
- package/dist/core/game-loop.d.ts +1 -3
- package/dist/core/game-loop.d.ts.map +1 -1
- package/dist/core/game-loop.js +1 -3
- package/dist/core/seeded-random.d.ts +1 -1
- package/dist/core/sim-clock.d.ts +19 -8
- package/dist/core/sim-clock.d.ts.map +1 -1
- package/dist/core/sim-clock.js +18 -7
- package/dist/core/types.d.ts +1 -3
- package/dist/core/types.d.ts.map +1 -1
- package/dist/defaults.d.ts +6 -14
- package/dist/defaults.d.ts.map +1 -1
- package/dist/defaults.js +6 -14
- package/dist/dev/instruments.d.ts +38 -11
- package/dist/dev/instruments.d.ts.map +1 -1
- package/dist/dev/instruments.js +81 -11
- package/dist/dev/register-render-vitals.d.ts +1 -4
- package/dist/dev/register-render-vitals.d.ts.map +1 -1
- package/dist/dev/register-render-vitals.js +1 -4
- package/dist/dev/render-debug-adapter.d.ts +2 -3
- package/dist/dev/render-debug-adapter.d.ts.map +1 -1
- package/dist/dev/render-debug-adapter.js +2 -3
- package/dist/dev/render-vitals.d.ts +3 -3
- package/dist/dev/render-vitals.js +3 -3
- package/dist/dev/webgl-frame-capture.d.ts +1 -1
- package/dist/dev/webgl-frame-capture.js +1 -1
- package/dist/index.d.ts +2 -5
- package/dist/index.d.ts.map +1 -1
- package/dist/index.js +2 -4
- package/dist/input/host-pointer.d.ts +122 -0
- package/dist/input/host-pointer.d.ts.map +1 -0
- package/dist/input/host-pointer.js +160 -0
- package/dist/input/input-manager.d.ts +33 -5
- package/dist/input/input-manager.d.ts.map +1 -1
- package/dist/input/input-manager.js +48 -13
- package/dist/input/rebind-controller.d.ts.map +1 -1
- package/dist/input/rebind-controller.js +6 -8
- package/dist/input/schema.d.ts.map +1 -1
- package/dist/input/schema.js +56 -28
- package/dist/manifest/filename.d.ts.map +1 -1
- package/dist/manifest/filename.js +8 -12
- package/dist/manifest/load.d.ts +10 -10
- package/dist/manifest/load.d.ts.map +1 -1
- package/dist/manifest/load.js +9 -6
- package/dist/manifest/schema.d.ts +17 -21
- package/dist/manifest/schema.d.ts.map +1 -1
- package/dist/manifest/schema.js +45 -35
- package/dist/physics/collider-dimensions.d.ts +8 -12
- package/dist/physics/collider-dimensions.d.ts.map +1 -1
- package/dist/physics/collider-dimensions.js +8 -12
- package/dist/pixi/scene-capture.d.ts +11 -13
- package/dist/pixi/scene-capture.d.ts.map +1 -1
- package/dist/react/world-state.d.ts +1 -1
- package/dist/react/world-state.d.ts.map +1 -1
- package/dist/render/directional-shadow-fit.d.ts +88 -0
- package/dist/render/directional-shadow-fit.d.ts.map +1 -0
- package/dist/render/directional-shadow-fit.js +133 -0
- package/dist/render/environment-capture.d.ts +68 -0
- package/dist/render/environment-capture.d.ts.map +1 -0
- package/dist/render/environment-capture.js +90 -0
- package/dist/render/ibl-override-material.d.ts +97 -0
- package/dist/render/ibl-override-material.d.ts.map +1 -0
- package/dist/render/ibl-override-material.js +114 -0
- package/dist/render/light-camera-factory.d.ts +5 -7
- package/dist/render/light-camera-factory.d.ts.map +1 -1
- package/dist/render/light-camera-factory.js +8 -11
- package/dist/render/material-factory.js +1 -1
- package/dist/render/render-batch-system.d.ts.map +1 -1
- package/dist/render/render-features.d.ts +17 -6
- package/dist/render/render-features.d.ts.map +1 -1
- package/dist/render/render-features.js +0 -28
- package/dist/runtime/create-runtime.d.ts +34 -25
- package/dist/runtime/create-runtime.d.ts.map +1 -1
- package/dist/runtime/create-runtime.js +218 -93
- package/dist/runtime/debug-registry.d.ts +77 -8
- package/dist/runtime/debug-registry.d.ts.map +1 -1
- package/dist/runtime/debug-registry.js +3 -3
- package/dist/runtime/dev-build.d.ts +2 -2
- package/dist/runtime/dev-build.js +2 -2
- package/dist/runtime/game-input-seams.d.ts +51 -0
- package/dist/runtime/game-input-seams.d.ts.map +1 -0
- package/dist/runtime/game-input-seams.js +86 -0
- package/dist/runtime/game.d.ts +104 -40
- package/dist/runtime/game.d.ts.map +1 -1
- package/dist/runtime/game.js +119 -61
- package/dist/runtime/mount-game.d.ts +0 -16
- package/dist/runtime/mount-game.d.ts.map +1 -1
- package/dist/runtime/mount-game.js +26 -41
- package/dist/runtime/mount-manifest.d.ts +22 -14
- package/dist/runtime/mount-manifest.d.ts.map +1 -1
- package/dist/runtime/mount-manifest.js +22 -20
- package/dist/runtime/playtest.d.ts +22 -0
- package/dist/runtime/playtest.d.ts.map +1 -0
- package/dist/runtime/playtest.js +12 -0
- package/dist/runtime/state-bridge.d.ts +2 -3
- package/dist/runtime/state-bridge.d.ts.map +1 -1
- package/dist/runtime/state-bridge.js +1 -0
- package/dist/setup/setup-audio.d.ts +12 -0
- package/dist/setup/setup-audio.d.ts.map +1 -1
- package/dist/setup/setup-audio.js +9 -10
- package/dist/setup/setup-renderer.d.ts +2 -25
- package/dist/setup/setup-renderer.d.ts.map +1 -1
- package/dist/setup/setup-renderer.js +2 -31
- package/dist/world3d-react/index.d.ts +15 -25
- package/dist/world3d-react/index.d.ts.map +1 -1
- package/dist/world3d-react/index.js +15 -25
- package/dist/world3d-react/r3f-root-factory.d.ts +28 -34
- package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
- package/dist/world3d-react/r3f-root-factory.js +403 -57
- package/dist/world3d-react/rapier-physics-bridge.d.ts +30 -17
- package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
- package/dist/world3d-react/rapier-physics-bridge.js +143 -58
- package/package.json +1 -1
- package/schemas/engine-capabilities.json +16 -14
- package/schemas/vgai-project.schema.json +35 -26
- package/src/adapter/adapter-module.ts +2 -4
- package/src/adapter/adapter-surface.ts +1 -1
- package/src/adapter/authoring.ts +19 -21
- package/src/adapter/binding.ts +468 -0
- package/src/adapter/colyseus-networking-adapter.ts +20 -5
- package/src/adapter/entrypoint-selection-readers.ts +66 -0
- package/src/adapter/entrypoint-selection-source.ts +1 -40
- package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
- package/src/adapter/host-context.ts +45 -15
- package/src/adapter/index.ts +23 -11
- package/src/adapter/ingest/game-contract.ts +0 -3
- package/src/adapter/ingest/scene-capture.ts +190 -39
- package/src/adapter/ingest/visible-capture-window.ts +35 -0
- package/src/adapter/manifest-interpreter.ts +64 -0
- package/src/adapter/native-debug-module.ts +248 -15
- package/src/adapter/rapier-physics-adapter.ts +76 -20
- package/src/adapter/renderer-config.ts +3 -3
- package/src/adapter/root-adapter.ts +7 -7
- package/src/adapter/system-adapter.ts +43 -8
- package/src/adapter/system-seam-contract.ts +3 -3
- package/src/adapter/system-slot.ts +291 -0
- package/src/adapter/transform.ts +18 -1
- package/src/ai/navigation.ts +30 -3
- package/src/animation/anim-graph-types.ts +11 -3
- package/src/animation/theatre-clock-binding.ts +4 -4
- package/src/animation/xstate-animation-binding.ts +2 -2
- package/src/animation/xstate-animation-meta.ts +16 -0
- package/src/asset-formats/index.ts +4 -7
- package/src/asset-formats/render-env.ts +3 -6
- package/src/asset-parse-error.ts +2 -5
- package/src/audio/bus-mixer.ts +161 -0
- package/src/canvas-react/index.ts +5 -21
- package/src/canvas-react/pixi-react-root-factory.tsx +301 -39
- package/src/core/countdown-timer.ts +188 -0
- package/src/core/deferred-commands.ts +174 -0
- package/src/core/frame-pacing.ts +2 -2
- package/src/core/game-loop.ts +1 -3
- package/src/core/seeded-random.ts +1 -1
- package/src/core/sim-clock.ts +19 -8
- package/src/core/types.ts +1 -3
- package/src/defaults.ts +6 -14
- package/src/dev/instruments.ts +108 -11
- package/src/dev/register-render-vitals.ts +1 -4
- package/src/dev/render-debug-adapter.ts +2 -3
- package/src/dev/render-vitals.ts +3 -3
- package/src/dev/webgl-frame-capture.ts +1 -1
- package/src/index.ts +2 -5
- package/src/input/host-pointer.ts +230 -0
- package/src/input/input-manager.ts +49 -13
- package/src/input/input-types.ts +1 -1
- package/src/input/rebind-controller.ts +6 -8
- package/src/input/schema.ts +216 -188
- package/src/manifest/filename.ts +8 -12
- package/src/manifest/load.ts +17 -13
- package/src/manifest/schema.ts +55 -47
- package/src/physics/collider-dimensions.ts +8 -12
- package/src/pixi/scene-capture.ts +12 -15
- package/src/react/world-state.tsx +1 -1
- package/src/render/directional-shadow-fit.ts +156 -0
- package/src/render/environment-capture.ts +102 -0
- package/src/render/ibl-override-material.ts +170 -0
- package/src/render/light-camera-factory.ts +8 -11
- package/src/render/material-factory.ts +1 -1
- package/src/render/render-batch-system.ts +14 -6
- package/src/render/render-features.ts +17 -35
- package/src/runtime/create-runtime.ts +270 -108
- package/src/runtime/debug-registry.ts +84 -8
- package/src/runtime/dev-build.ts +2 -2
- package/src/runtime/game-input-seams.ts +108 -0
- package/src/runtime/game.ts +231 -85
- package/src/runtime/mount-game.ts +31 -57
- package/src/runtime/mount-manifest.ts +47 -36
- package/src/runtime/playtest.ts +22 -0
- package/src/runtime/state-bridge.ts +3 -3
- package/src/setup/setup-audio.ts +21 -11
- package/src/setup/setup-renderer.ts +2 -61
- package/src/world3d-react/index.ts +15 -31
- package/src/world3d-react/r3f-root-factory.tsx +451 -60
- package/src/world3d-react/rapier-physics-bridge.tsx +154 -58
- package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
- package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
- package/dist/adapter/setup-three-root-adapter.js +0 -908
- package/dist/animation/clip-map.d.ts +0 -12
- package/dist/animation/clip-map.d.ts.map +0 -1
- package/dist/animation/clip-map.js +0 -31
- package/dist/asset-registry.d.ts +0 -38
- package/dist/asset-registry.d.ts.map +0 -1
- package/dist/asset-registry.js +0 -66
- package/dist/canvas-react/engine-bridge.d.ts +0 -45
- package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
- package/dist/canvas-react/engine-bridge.js +0 -45
- package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
- package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
- package/dist/canvas-react/pixi-react-adapter.js +0 -294
- package/dist/canvas-react/world-context.d.ts +0 -98
- package/dist/canvas-react/world-context.d.ts.map +0 -1
- package/dist/canvas-react/world-context.js +0 -173
- package/dist/dev/debug-draw.d.ts +0 -24
- package/dist/dev/debug-draw.d.ts.map +0 -1
- package/dist/dev/debug-draw.js +0 -73
- package/dist/render/auto-batcher.d.ts +0 -34
- package/dist/render/auto-batcher.d.ts.map +0 -1
- package/dist/render/auto-batcher.js +0 -140
- package/dist/render/lod.d.ts +0 -13
- package/dist/render/lod.d.ts.map +0 -1
- package/dist/render/lod.js +0 -16
- package/dist/runtime/types.d.ts +0 -303
- package/dist/runtime/types.d.ts.map +0 -1
- package/dist/runtime/types.js +0 -1
- package/dist/world3d-react/engine-bridge.d.ts +0 -47
- package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
- package/dist/world3d-react/engine-bridge.js +0 -73
- package/dist/world3d-react/r3f-adapter.d.ts +0 -58
- package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
- package/dist/world3d-react/r3f-adapter.js +0 -634
- package/dist/world3d-react/world-context.d.ts +0 -182
- package/dist/world3d-react/world-context.d.ts.map +0 -1
- package/dist/world3d-react/world-context.js +0 -235
- package/src/adapter/setup-three-root-adapter.ts +0 -1032
- package/src/animation/clip-map.ts +0 -34
- package/src/asset-registry.ts +0 -89
- package/src/canvas-react/engine-bridge.ts +0 -59
- package/src/canvas-react/pixi-react-adapter.tsx +0 -356
- package/src/canvas-react/world-context.ts +0 -253
- package/src/dev/debug-draw.ts +0 -80
- package/src/render/auto-batcher.ts +0 -168
- package/src/render/lod.ts +0 -17
- package/src/runtime/types.ts +0 -328
- package/src/world3d-react/engine-bridge.ts +0 -86
- package/src/world3d-react/r3f-adapter.tsx +0 -717
- package/src/world3d-react/world-context.ts +0 -358
package/src/dev/render-vitals.ts
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* OWNER: the caller of {@link createRenderVitals}, which allocates one state
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* object and one `profiler.subscribe` registration. SHARER: none — the state
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* is private to that call. TEARDOWN: the returned `dispose()`, the ONE path
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import type { PerformanceFrame, PerformanceProfiler } from './performance-profiler';
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/**
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* WHY FIRST-PARTY, NOT spectorjs (recorded per the "use libraries directly, no
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package/src/index.ts
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* remain the primary way to reach engine internals — reach for a subpath
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* from its manifest, plus the manifest file
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*/
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export type { AdapterSurface } from './adapter/adapter-surface';
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export { fromSetup } from './adapter/setup-three-root-adapter';
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MountManifestOptions,
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} from './runtime/mount-manifest';
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export type { GameCleanup, GameContext, GameSetupFn } from './runtime/types';
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@@ -0,0 +1,230 @@
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/**
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* The host POINTER stream, in the game's own coordinate space — the DOM edge
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* not own.
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*
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* `InputManager` listens on `window` for keyboard, mouse and focus, in CLIENT
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* pixels, because an action map is surface-agnostic. A pointer is not: a tap is
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* only meaningful relative to the surface it landed on, and a game's own
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* coordinate space is usually NOT that surface's CSS pixels — a fixed design
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* resolution presented by uniformly scaling and letterboxing is the common
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* case, and a hit-test against a UI rect authored in design pixels has to
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* happen in one space with the pointer. That mapping needs a surface and a
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* design size the manager has no way to know, so it lives here, beside it.
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*
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*
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* design space. `setPosition` is the headless door (a harness or a game
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* command driving the game with no DOM), the same shape as
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* `InputManager.addMouseDelta`: inject through the accumulator the reader
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* already reads, never a synthetic `pointermove`.
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* - **Touches** — a per-frame queue of {@link HostPointerTouch} records with
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* resolved here and nowhere else.
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*
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* **Gating.** Every listener returns early unless
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* `InputManager.isInputActive()` — the SAME predicate the manager's own
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* `keydown`/`mousemove` listeners pass, so play-mode isolation and window
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* blur suppress pointer position and touches exactly as they suppress a key.
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* The predicate is read from the manager rather than recomposed here
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* (`isEnabled() && isFocused()` written out a second time is how a looser gate
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* drifts in: a blurred or typing tab kept updating a pointer position under
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* exactly that duplication). Text-entry focus is deliberately NOT part of it,
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* matching `onMouseMove` rather than `onKeyDown` — moving a finger is not
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* typing.
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*
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* **Ownership.** Owns its four pointer listeners on the resolved owner, the
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* touch queue and the finger-index table. Shares the `InputManager`, which is
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* the game's and is never mutated here — this reports; what a control DOES
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* with a finger (which rect owns it, whether that becomes a `setTouchButton`)
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* belongs to the UI that draws the control. Teardown is {@link
|
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* HostPointer.dispose}, and only that: `InputManager.dispose` does not reach
|
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* these listeners.
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*
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* Headless (no `window`): construction succeeds and binds nothing. Position is
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* stays empty.
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*/
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import type { InputManager } from './input-manager';
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import type { Vector2 } from './input-types';
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|
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/**
|
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* Cap on the undrained touch queue. A game that drains every frame cannot
|
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* reach it — this is the bound for one that never drains at all (a project
|
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* that reads no touches, on a device that has them), so the queue is a RING:
|
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* the newest records win and the oldest are dropped.
|
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*/
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const TOUCH_QUEUE_MAX = 256;
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/** One finger edge the host pointer stream produced. */
|
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export interface HostPointerTouch {
|
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/**
|
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* `'start'` when the finger went down on the surface, `'move'` while it
|
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* drags, `'end'` when it lifted or the browser cancelled it. A cancel is an
|
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* end: the finger is gone either way, and a control that treats them
|
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+
* differently is holding a button nothing will ever release.
|
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*/
|
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readonly phase: 'start' | 'move' | 'end';
|
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|
+
/**
|
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|
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* DENSE finger index — the lowest slot free when this finger went down, and
|
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+
* free again the moment it lifts. NOT the browser's `pointerId`, which never
|
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|
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* reuses a value and is therefore useless as "which finger is this".
|
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|
+
*/
|
|
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|
+
readonly index: number;
|
|
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|
+
/** Position in the design space (see {@link HostPointerOptions.designSize}). */
|
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|
+
readonly position: Vector2;
|
|
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|
+
}
|
|
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|
+
|
|
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|
+
/** What {@link createHostPointer} needs. */
|
|
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|
+
export interface HostPointerOptions {
|
|
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|
+
/** The game's own manager — read for its gate, never written. */
|
|
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|
+
readonly input: InputManager;
|
|
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|
+
/**
|
|
90
|
+
* The render surface pointer positions are relative to.
|
|
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|
+
*
|
|
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|
+
* A GETTER rather than an element because a renderer usually mints its
|
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|
+
* canvas after the game's services exist. Absent (or returning `null`) falls
|
|
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|
+
* back to the event's own target element, and listening falls back to
|
|
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|
+
* `window` — which is what makes a finger that starts on the canvas and
|
|
96
|
+
* drags over a DOM overlay keep reporting.
|
|
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|
+
*/
|
|
98
|
+
readonly surface?: (() => HTMLElement | null) | undefined;
|
|
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|
+
/**
|
|
100
|
+
* The game's own logical resolution, if it has one. Surface CSS pixels are
|
|
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|
+
* mapped into it, so a pointer and a UI rect authored at this size share one
|
|
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|
+
* space regardless of how the host scaled and letterboxed the surface.
|
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|
+
*
|
|
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|
+
* Absent: positions are reported in the surface's own CSS pixels, and the
|
|
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|
+
* position before any event is `{x: 0, y: 0}`. Present: the position before
|
|
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|
+
* any event is the CENTRE of the design space — a pointer that has never
|
|
107
|
+
* moved is better described as the middle of the view than as a corner it
|
|
108
|
+
* was never at.
|
|
109
|
+
*/
|
|
110
|
+
readonly designSize?: Vector2 | undefined;
|
|
111
|
+
}
|
|
112
|
+
|
|
113
|
+
/** The host pointer stream bound to one surface. One per mounted game. */
|
|
114
|
+
export interface HostPointer {
|
|
115
|
+
/** The last pointer position, in the design space. */
|
|
116
|
+
getPosition(): Vector2;
|
|
117
|
+
/** Headless / harness door onto {@link getPosition}'s value. */
|
|
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|
+
setPosition(position: Vector2): void;
|
|
119
|
+
/**
|
|
120
|
+
* Drain the touch records queued since the last call. Returns them in
|
|
121
|
+
* arrival order and empties the queue, so a frame that drains sees each
|
|
122
|
+
* finger edge exactly once.
|
|
123
|
+
*/
|
|
124
|
+
takeTouches(): readonly HostPointerTouch[];
|
|
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|
+
/**
|
|
126
|
+
* Set the CSS `cursor` applied to the surface. Applied on the next pointer
|
|
127
|
+
* move over it, which is also when the surface is known.
|
|
128
|
+
*/
|
|
129
|
+
setCursor(cursor: string): void;
|
|
130
|
+
/** Remove the listeners this owns. */
|
|
131
|
+
dispose(): void;
|
|
132
|
+
}
|
|
133
|
+
|
|
134
|
+
export function createHostPointer(options: HostPointerOptions): HostPointer {
|
|
135
|
+
const { input, surface: surfaceOf, designSize } = options;
|
|
136
|
+
let position: Vector2 = designSize
|
|
137
|
+
? { x: designSize.x / 2, y: designSize.y / 2 }
|
|
138
|
+
: { x: 0, y: 0 };
|
|
139
|
+
let cursor = 'default';
|
|
140
|
+
|
|
141
|
+
const touches: HostPointerTouch[] = [];
|
|
142
|
+
/** Browser `pointerId` -> dense finger index, for fingers currently down. */
|
|
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|
+
const fingerOfPointer = new Map<number, number>();
|
|
144
|
+
const freeFinger = (): number => {
|
|
145
|
+
const taken = new Set(fingerOfPointer.values());
|
|
146
|
+
let index = 0;
|
|
147
|
+
while (taken.has(index)) index += 1;
|
|
148
|
+
return index;
|
|
149
|
+
};
|
|
150
|
+
const queue = (touch: HostPointerTouch): void => {
|
|
151
|
+
touches.push(touch);
|
|
152
|
+
if (touches.length > TOUCH_QUEUE_MAX) touches.shift();
|
|
153
|
+
};
|
|
154
|
+
|
|
155
|
+
const queueTouch = (event: PointerEvent, point: Vector2): void => {
|
|
156
|
+
if (event.type === 'pointerdown') {
|
|
157
|
+
const index = freeFinger();
|
|
158
|
+
fingerOfPointer.set(event.pointerId, index);
|
|
159
|
+
queue({ phase: 'start', index, position: point });
|
|
160
|
+
return;
|
|
161
|
+
}
|
|
162
|
+
// A move or a release from a pointer that never went down on this surface
|
|
163
|
+
// is not one of our fingers.
|
|
164
|
+
const index = fingerOfPointer.get(event.pointerId);
|
|
165
|
+
if (index === undefined) return;
|
|
166
|
+
if (event.type === 'pointerup' || event.type === 'pointercancel') {
|
|
167
|
+
fingerOfPointer.delete(event.pointerId);
|
|
168
|
+
queue({ phase: 'end', index, position: point });
|
|
169
|
+
return;
|
|
170
|
+
}
|
|
171
|
+
queue({ phase: 'move', index, position: point });
|
|
172
|
+
};
|
|
173
|
+
|
|
174
|
+
/** A client-space event as a point in the design space, via the surface rect
|
|
175
|
+
* the host actually presented it at. */
|
|
176
|
+
const toDesignSpace = (event: PointerEvent, rect: DOMRect): Vector2 => {
|
|
177
|
+
const x = event.clientX - rect.left;
|
|
178
|
+
const y = event.clientY - rect.top;
|
|
179
|
+
if (!designSize) return { x, y };
|
|
180
|
+
return { x: (x * designSize.x) / rect.width, y: (y * designSize.y) / rect.height };
|
|
181
|
+
};
|
|
182
|
+
|
|
183
|
+
const onPointer = (event: PointerEvent): void => {
|
|
184
|
+
// The manager's own gate, read from the manager. See this module's header
|
|
185
|
+
// for why it is not recomposed here.
|
|
186
|
+
if (!input.isInputActive()) return;
|
|
187
|
+
const surface = surfaceOf?.() ?? (event.target instanceof HTMLElement ? event.target : null);
|
|
188
|
+
if (surface === null) return;
|
|
189
|
+
const rect = surface.getBoundingClientRect();
|
|
190
|
+
if (rect.width <= 0 || rect.height <= 0) return;
|
|
191
|
+
const point = toDesignSpace(event, rect);
|
|
192
|
+
|
|
193
|
+
if (event.type === 'pointermove') {
|
|
194
|
+
// Every pointer type moves the position — a stylus and a dragging finger
|
|
195
|
+
// are as much "where the pointer is" as a mouse. Only the TOUCH queue is
|
|
196
|
+
// touch-only.
|
|
197
|
+
position = point;
|
|
198
|
+
surface.style.cursor = cursor;
|
|
199
|
+
}
|
|
200
|
+
// A mouse or a pen is not a finger. A control that answered them here would
|
|
201
|
+
// steal the clicks of a player who cannot see it.
|
|
202
|
+
if (event.pointerType === 'touch') queueTouch(event, point);
|
|
203
|
+
};
|
|
204
|
+
|
|
205
|
+
const KINDS = ['pointerdown', 'pointermove', 'pointerup', 'pointercancel'] as const;
|
|
206
|
+
const owner: EventTarget | null =
|
|
207
|
+
typeof window === 'undefined' ? null : (surfaceOf?.() ?? window);
|
|
208
|
+
if (owner !== null) {
|
|
209
|
+
for (const kind of KINDS) owner.addEventListener(kind, onPointer as EventListener);
|
|
210
|
+
}
|
|
211
|
+
|
|
212
|
+
return {
|
|
213
|
+
getPosition(): Vector2 {
|
|
214
|
+
return position;
|
|
215
|
+
},
|
|
216
|
+
setPosition(next): void {
|
|
217
|
+
position = { x: next.x, y: next.y };
|
|
218
|
+
},
|
|
219
|
+
takeTouches(): readonly HostPointerTouch[] {
|
|
220
|
+
return touches.splice(0, touches.length);
|
|
221
|
+
},
|
|
222
|
+
setCursor(next): void {
|
|
223
|
+
cursor = next;
|
|
224
|
+
},
|
|
225
|
+
dispose(): void {
|
|
226
|
+
if (owner === null) return;
|
|
227
|
+
for (const kind of KINDS) owner.removeEventListener(kind, onPointer as EventListener);
|
|
228
|
+
},
|
|
229
|
+
};
|
|
230
|
+
}
|
|
@@ -184,10 +184,16 @@ const INPUT_TRACE_CAP = 2000;
|
|
|
184
184
|
* controls. `setTouchButton(sourceId, pressed)` feeds a digital action
|
|
185
185
|
* (edge-tracked like `mouse_button`); `setTouchStick(sourceId, value)`
|
|
186
186
|
* feeds a vector2 action (deadzone-rescaled like a gamepad stick). These
|
|
187
|
-
* are the injectable entry points
|
|
188
|
-
*
|
|
189
|
-
*
|
|
190
|
-
*
|
|
187
|
+
* are the injectable entry points an on-screen touch UI calls, and they
|
|
188
|
+
* are the UPPER half of the touch story. The LOWER half — the DOM
|
|
189
|
+
* pointer stream itself, as dense finger indices mapped into the game's
|
|
190
|
+
* own design space and gated on `isInputActive()` — is
|
|
191
|
+
* `input/host-pointer.ts` (`createHostPointer`), beside this file; a
|
|
192
|
+
* control drains its `takeTouches()` and calls the setters above.
|
|
193
|
+
* What is deliberately still NOT here is the control layer in between:
|
|
194
|
+
* which rect owns which finger, and how a knob's offset becomes a stick
|
|
195
|
+
* vector, is the shape of the UI drawing the control, so it belongs to
|
|
196
|
+
* that UI and there is no first-party one to generalize from yet.
|
|
191
197
|
* - Focus gating — `blur`/`focus` on `window` (guarded, real DOM only) now
|
|
192
198
|
* drop input the same way `setEnabled(false)` does (flushing held
|
|
193
199
|
* key/mouse/touch-button state) without touching the `enabled` flag the
|
|
@@ -428,7 +434,7 @@ export class InputManager {
|
|
|
428
434
|
// caller never tells `poll()` which tick it's servicing (every existing
|
|
429
435
|
// bare/headless caller — tests, a mount with no `Game` shell behind it —
|
|
430
436
|
// keeps this exact pre-existing behavior, zero regression). The REAL
|
|
431
|
-
// per-world wiring (`
|
|
437
|
+
// per-world wiring (`world3d-react/r3f-root-factory.tsx`) instead passes the
|
|
432
438
|
// shared `Game`-level tick counter into every `poll(tick)` call — this is
|
|
433
439
|
// deliberate: an InputManager-local counter drifts from the actual game
|
|
434
440
|
// tick for a paused/frozen world (its `poll()` isn't called every game
|
|
@@ -461,7 +467,7 @@ export class InputManager {
|
|
|
461
467
|
* action}`) emitted whenever a scheduled entry is discarded because its
|
|
462
468
|
* target tick's input phase never ran. Wired by whoever constructs this
|
|
463
469
|
* `InputManager` with access to a `DebugRegistry`
|
|
464
|
-
* (`
|
|
470
|
+
* (`world3d-react/r3f-root-factory.tsx`, the same seed spot as
|
|
465
471
|
* `setVirtualInputTarget`/`setInputActionsSource`) — `null` (the
|
|
466
472
|
* default) for a bare/headless `InputManager`, in which case a drop
|
|
467
473
|
* stays silent (matching pre-D15/T-D15.5 behavior). */
|
|
@@ -787,8 +793,8 @@ export class InputManager {
|
|
|
787
793
|
}
|
|
788
794
|
}
|
|
789
795
|
|
|
790
|
-
/** The names of all registered actions (
|
|
791
|
-
*
|
|
796
|
+
/** The names of all registered actions (the `game.input.actions` debug seam
|
|
797
|
+
* enumerates these — `runtime/game-input-seams.ts`). */
|
|
792
798
|
actionNames(): string[] {
|
|
793
799
|
return [...this.actions.keys()];
|
|
794
800
|
}
|
|
@@ -797,7 +803,7 @@ export class InputManager {
|
|
|
797
803
|
* Poll gamepads and virtual look stick (call at start of frame).
|
|
798
804
|
*
|
|
799
805
|
* `tick` (D15/T-D15.3/.5) — the GAME tick this call services. Pass the
|
|
800
|
-
* live, shared `Game` tick counter here (`
|
|
806
|
+
* live, shared `Game` tick counter here (`world3d-react/r3f-root-factory.tsx` does,
|
|
801
807
|
* via `DebugRegistry.getGameTick()`) so `scheduleActionAtTick`'s numbering
|
|
802
808
|
* never drifts from the actual game tick — the bug an earlier revision of
|
|
803
809
|
* this feature had: an InputManager-LOCAL counter, incremented once per
|
|
@@ -1691,6 +1697,22 @@ export class InputManager {
|
|
|
1691
1697
|
return this.focused;
|
|
1692
1698
|
}
|
|
1693
1699
|
|
|
1700
|
+
/**
|
|
1701
|
+
* The gate every REAL-DEVICE listener here passes: {@link isEnabled} AND
|
|
1702
|
+
* {@link isFocused}. Public because the DOM edge this class deliberately
|
|
1703
|
+
* does not own — `host-pointer.ts`, the pointer stream behind the touch
|
|
1704
|
+
* backends — must pass the SAME gate, and a caller writing
|
|
1705
|
+
* `isEnabled() && isFocused()` out for itself is how a looser one drifts in
|
|
1706
|
+
* (a pointer adapter that checked only `isEnabled` kept updating position
|
|
1707
|
+
* for a blurred tab). Read it; do not recompose it.
|
|
1708
|
+
*
|
|
1709
|
+
* Machine input (`setVirtualAction` and the tick-scheduled actuations) is
|
|
1710
|
+
* deliberately NOT this gate — see `machineInputActive`.
|
|
1711
|
+
*/
|
|
1712
|
+
isInputActive(): boolean {
|
|
1713
|
+
return this.inputActive;
|
|
1714
|
+
}
|
|
1715
|
+
|
|
1694
1716
|
/** Whether the pointer is currently locked to {@link requestPointerLock}'s
|
|
1695
1717
|
* element (F2, spec §12 "pointer lock") — tracked via the real
|
|
1696
1718
|
* `pointerlockchange` event. */
|
|
@@ -1797,6 +1819,21 @@ export class InputManager {
|
|
|
1797
1819
|
return this.gamepadButtonsJustUp.has(`${index}:${button}`);
|
|
1798
1820
|
}
|
|
1799
1821
|
|
|
1822
|
+
/**
|
|
1823
|
+
* The RAW `Gamepad.axes[axis]` of the first connected pad, gated on `inputActive`.
|
|
1824
|
+
*
|
|
1825
|
+
* Deliberately un-deadzoned, and it must stay that way. The engine's own stick deadzone lives on
|
|
1826
|
+
* the ACTION path (`gamepad_axis` / `gamepad_axis_pair`, default
|
|
1827
|
+
* `GAMEPAD_AXIS_DEFAULT_DEADZONE`), where a game declares it and can override it per binding.
|
|
1828
|
+
* This door exists for a caller that must apply a DIFFERENT rule — every foreign-engine compat
|
|
1829
|
+
* lane does: Unity's `Gamepad.leftStick` carries a `StickDeadzone` processor with its own
|
|
1830
|
+
* 0.125/0.925 (`unity-compat/input-system-device.ts` reproduces it), and Godot's `get_axis`
|
|
1831
|
+
* has its own. Baking one engine's constants in here would silently give every other lane the
|
|
1832
|
+
* wrong feel under its own API name.
|
|
1833
|
+
*
|
|
1834
|
+
* So: a caller that wants "a stick" wants a deadzone and must say WHOSE. A caller that wants
|
|
1835
|
+
* the hardware number calls this.
|
|
1836
|
+
*/
|
|
1800
1837
|
getDeviceGamepadAxis(axis: number): number {
|
|
1801
1838
|
if (!this.inputActive) return 0;
|
|
1802
1839
|
const index = this.firstConnectedGamepadIndex();
|
|
@@ -2152,12 +2189,11 @@ export class InputManager {
|
|
|
2152
2189
|
}
|
|
2153
2190
|
|
|
2154
2191
|
// ==========================================================================
|
|
2155
|
-
//
|
|
2156
|
-
// hollowstone's proven `VirtualInput` (`bot/virtual-input.ts`): a bot drives
|
|
2192
|
+
// Action-level virtual input for a synthetic player: a bot drives
|
|
2157
2193
|
// NAMED ACTIONS (not raw devices), and its contributions join action
|
|
2158
2194
|
// resolution at exactly the same points binding contributions do (see
|
|
2159
2195
|
// isPressed/isJustPressed and collectScalarContributions/
|
|
2160
|
-
// collectVector2Contributions above).
|
|
2196
|
+
// collectVector2Contributions above). The gates are split: virtual input
|
|
2161
2197
|
// passes `machineInputActive` (the editor's `enabled` flag only), while
|
|
2162
2198
|
// human input keeps the full `inputActive` (enabled AND focused) gate — a
|
|
2163
2199
|
// synthetic player must keep playing the shared editor tab while the
|
|
@@ -2365,7 +2401,7 @@ export class InputManager {
|
|
|
2365
2401
|
* `'input.schedule.dropped'` (`{tick, action}`) whenever it discards a
|
|
2366
2402
|
* scheduled entry for a tick whose input phase never ran. Called once by
|
|
2367
2403
|
* whoever constructs this `InputManager` with a `DebugRegistry` behind it
|
|
2368
|
-
* (`
|
|
2404
|
+
* (`world3d-react/r3f-root-factory.tsx`), the same seed spot as
|
|
2369
2405
|
* `setVirtualInputTarget`/`setInputActionsSource` — never called directly
|
|
2370
2406
|
* by gameplay code. */
|
|
2371
2407
|
setDebugEmit(fn: ((event: string, detail?: unknown) => void) | null): void {
|
package/src/input/input-types.ts
CHANGED
|
@@ -128,7 +128,7 @@ export interface InputMapFile {
|
|
|
128
128
|
// types. See input-manager.ts's class doc comment for the full design note;
|
|
129
129
|
// these are the plain data shapes shared between `InputManager`'s rebinding
|
|
130
130
|
// API, the framework-free `RebindController` (rebind-controller.ts), and any
|
|
131
|
-
// UI
|
|
131
|
+
// UI that surfaces them.
|
|
132
132
|
// =============================================================================
|
|
133
133
|
|
|
134
134
|
/**
|
|
@@ -1,11 +1,9 @@
|
|
|
1
|
-
//
|
|
2
|
-
//
|
|
3
|
-
//
|
|
4
|
-
//
|
|
5
|
-
//
|
|
6
|
-
//
|
|
7
|
-
// all, and the React component becomes a thin, mechanically-verifiable
|
|
8
|
-
// wrapper (see the template component's own doc comment).
|
|
1
|
+
// A framework-free rebinding STATE MACHINE over an `InputManager`.
|
|
2
|
+
// Deliberately has no dependency on React (or any UI library): "listen for the
|
|
3
|
+
// next input, surface a conflict, let the caller decide" is the same flow
|
|
4
|
+
// whether the caller is a React panel or a CLI. Keeping the logic here makes
|
|
5
|
+
// it unit-testable with no DOM/JSX at all, and leaves any UI a thin,
|
|
6
|
+
// mechanically-verifiable wrapper.
|
|
9
7
|
//
|
|
10
8
|
// Flow: `listen(actionName)` -> caller captures the next raw input event
|
|
11
9
|
// itself (a keydown, a gamepad poll, a touch tap — capture is inherently
|