@vgai/engine 0.5.21 → 0.5.23

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (339) hide show
  1. package/README.md +6 -3
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +2 -4
  4. package/dist/adapter/adapter-surface.d.ts +1 -1
  5. package/dist/adapter/adapter-surface.js +1 -1
  6. package/dist/adapter/authoring.d.ts +19 -21
  7. package/dist/adapter/authoring.d.ts.map +1 -1
  8. package/dist/adapter/authoring.js +2 -2
  9. package/dist/adapter/binding.d.ts +341 -0
  10. package/dist/adapter/binding.d.ts.map +1 -0
  11. package/dist/adapter/binding.js +148 -0
  12. package/dist/adapter/colyseus-networking-adapter.d.ts.map +1 -1
  13. package/dist/adapter/colyseus-networking-adapter.js +23 -4
  14. package/dist/adapter/entrypoint-selection-readers.d.ts +24 -0
  15. package/dist/adapter/entrypoint-selection-readers.d.ts.map +1 -0
  16. package/dist/adapter/entrypoint-selection-readers.js +63 -0
  17. package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -1
  18. package/dist/adapter/entrypoint-selection-source.js +1 -44
  19. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  20. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +1 -52
  21. package/dist/adapter/host-context.d.ts +46 -15
  22. package/dist/adapter/host-context.d.ts.map +1 -1
  23. package/dist/adapter/host-context.js +2 -9
  24. package/dist/adapter/index.d.ts +11 -12
  25. package/dist/adapter/index.d.ts.map +1 -1
  26. package/dist/adapter/index.js +9 -10
  27. package/dist/adapter/ingest/game-contract.d.ts +0 -3
  28. package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
  29. package/dist/adapter/ingest/game-contract.js +0 -3
  30. package/dist/adapter/ingest/scene-capture.d.ts +19 -23
  31. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  32. package/dist/adapter/ingest/scene-capture.js +143 -17
  33. package/dist/adapter/ingest/visible-capture-window.d.ts +34 -0
  34. package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
  35. package/dist/adapter/manifest-interpreter.d.ts +59 -0
  36. package/dist/adapter/manifest-interpreter.d.ts.map +1 -0
  37. package/dist/adapter/manifest-interpreter.js +50 -0
  38. package/dist/adapter/native-debug-module.d.ts +71 -3
  39. package/dist/adapter/native-debug-module.d.ts.map +1 -1
  40. package/dist/adapter/native-debug-module.js +146 -10
  41. package/dist/adapter/rapier-physics-adapter.d.ts +31 -1
  42. package/dist/adapter/rapier-physics-adapter.d.ts.map +1 -1
  43. package/dist/adapter/rapier-physics-adapter.js +50 -36
  44. package/dist/adapter/renderer-config.d.ts +3 -3
  45. package/dist/adapter/renderer-config.js +3 -3
  46. package/dist/adapter/root-adapter.d.ts +7 -7
  47. package/dist/adapter/root-adapter.js +4 -4
  48. package/dist/adapter/system-adapter.d.ts +45 -7
  49. package/dist/adapter/system-adapter.d.ts.map +1 -1
  50. package/dist/adapter/system-seam-contract.d.ts +3 -3
  51. package/dist/adapter/system-seam-contract.js +3 -3
  52. package/dist/adapter/system-slot.d.ts +168 -0
  53. package/dist/adapter/system-slot.d.ts.map +1 -0
  54. package/dist/adapter/system-slot.js +229 -0
  55. package/dist/adapter/transform.d.ts +11 -1
  56. package/dist/adapter/transform.d.ts.map +1 -1
  57. package/dist/ai/navigation.d.ts +17 -1
  58. package/dist/ai/navigation.d.ts.map +1 -1
  59. package/dist/ai/navigation.js +26 -5
  60. package/dist/animation/anim-graph-types.d.ts +11 -3
  61. package/dist/animation/anim-graph-types.d.ts.map +1 -1
  62. package/dist/animation/theatre-clock-binding.d.ts +4 -4
  63. package/dist/animation/theatre-clock-binding.js +4 -4
  64. package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
  65. package/dist/animation/xstate-animation-binding.js +2 -2
  66. package/dist/animation/xstate-animation-meta.d.ts +13 -0
  67. package/dist/animation/xstate-animation-meta.d.ts.map +1 -1
  68. package/dist/animation/xstate-animation-meta.js +14 -0
  69. package/dist/asset-formats/index.d.ts +4 -7
  70. package/dist/asset-formats/index.d.ts.map +1 -1
  71. package/dist/asset-formats/index.js +4 -7
  72. package/dist/asset-formats/render-env.d.ts +5 -8
  73. package/dist/asset-formats/render-env.d.ts.map +1 -1
  74. package/dist/asset-formats/render-env.js +3 -6
  75. package/dist/asset-parse-error.d.ts +2 -5
  76. package/dist/asset-parse-error.d.ts.map +1 -1
  77. package/dist/asset-parse-error.js +2 -5
  78. package/dist/audio/bus-mixer.d.ts +101 -0
  79. package/dist/audio/bus-mixer.d.ts.map +1 -0
  80. package/dist/audio/bus-mixer.js +115 -0
  81. package/dist/canvas-react/index.d.ts +5 -12
  82. package/dist/canvas-react/index.d.ts.map +1 -1
  83. package/dist/canvas-react/index.js +5 -12
  84. package/dist/canvas-react/pixi-react-root-factory.d.ts +34 -21
  85. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
  86. package/dist/canvas-react/pixi-react-root-factory.js +274 -36
  87. package/dist/core/countdown-timer.d.ts +118 -0
  88. package/dist/core/countdown-timer.d.ts.map +1 -0
  89. package/dist/core/countdown-timer.js +137 -0
  90. package/dist/core/deferred-commands.d.ts +127 -0
  91. package/dist/core/deferred-commands.d.ts.map +1 -0
  92. package/dist/core/deferred-commands.js +132 -0
  93. package/dist/core/frame-pacing.d.ts +1 -1
  94. package/dist/core/frame-pacing.js +2 -2
  95. package/dist/core/game-loop.d.ts +1 -3
  96. package/dist/core/game-loop.d.ts.map +1 -1
  97. package/dist/core/game-loop.js +1 -3
  98. package/dist/core/seeded-random.d.ts +1 -1
  99. package/dist/core/sim-clock.d.ts +19 -8
  100. package/dist/core/sim-clock.d.ts.map +1 -1
  101. package/dist/core/sim-clock.js +18 -7
  102. package/dist/core/types.d.ts +1 -3
  103. package/dist/core/types.d.ts.map +1 -1
  104. package/dist/defaults.d.ts +6 -14
  105. package/dist/defaults.d.ts.map +1 -1
  106. package/dist/defaults.js +6 -14
  107. package/dist/dev/instruments.d.ts +38 -11
  108. package/dist/dev/instruments.d.ts.map +1 -1
  109. package/dist/dev/instruments.js +81 -11
  110. package/dist/dev/register-render-vitals.d.ts +1 -4
  111. package/dist/dev/register-render-vitals.d.ts.map +1 -1
  112. package/dist/dev/register-render-vitals.js +1 -4
  113. package/dist/dev/render-debug-adapter.d.ts +2 -3
  114. package/dist/dev/render-debug-adapter.d.ts.map +1 -1
  115. package/dist/dev/render-debug-adapter.js +2 -3
  116. package/dist/dev/render-vitals.d.ts +3 -3
  117. package/dist/dev/render-vitals.js +3 -3
  118. package/dist/dev/webgl-frame-capture.d.ts +1 -1
  119. package/dist/dev/webgl-frame-capture.js +1 -1
  120. package/dist/index.d.ts +2 -5
  121. package/dist/index.d.ts.map +1 -1
  122. package/dist/index.js +2 -4
  123. package/dist/input/host-pointer.d.ts +122 -0
  124. package/dist/input/host-pointer.d.ts.map +1 -0
  125. package/dist/input/host-pointer.js +160 -0
  126. package/dist/input/input-manager.d.ts +33 -5
  127. package/dist/input/input-manager.d.ts.map +1 -1
  128. package/dist/input/input-manager.js +48 -13
  129. package/dist/input/rebind-controller.d.ts.map +1 -1
  130. package/dist/input/rebind-controller.js +6 -8
  131. package/dist/input/schema.d.ts.map +1 -1
  132. package/dist/input/schema.js +56 -28
  133. package/dist/manifest/filename.d.ts.map +1 -1
  134. package/dist/manifest/filename.js +8 -12
  135. package/dist/manifest/load.d.ts +10 -10
  136. package/dist/manifest/load.d.ts.map +1 -1
  137. package/dist/manifest/load.js +9 -6
  138. package/dist/manifest/schema.d.ts +17 -21
  139. package/dist/manifest/schema.d.ts.map +1 -1
  140. package/dist/manifest/schema.js +45 -35
  141. package/dist/physics/collider-dimensions.d.ts +8 -12
  142. package/dist/physics/collider-dimensions.d.ts.map +1 -1
  143. package/dist/physics/collider-dimensions.js +8 -12
  144. package/dist/pixi/scene-capture.d.ts +11 -13
  145. package/dist/pixi/scene-capture.d.ts.map +1 -1
  146. package/dist/react/world-state.d.ts +1 -1
  147. package/dist/react/world-state.d.ts.map +1 -1
  148. package/dist/render/directional-shadow-fit.d.ts +88 -0
  149. package/dist/render/directional-shadow-fit.d.ts.map +1 -0
  150. package/dist/render/directional-shadow-fit.js +133 -0
  151. package/dist/render/environment-capture.d.ts +68 -0
  152. package/dist/render/environment-capture.d.ts.map +1 -0
  153. package/dist/render/environment-capture.js +90 -0
  154. package/dist/render/ibl-override-material.d.ts +97 -0
  155. package/dist/render/ibl-override-material.d.ts.map +1 -0
  156. package/dist/render/ibl-override-material.js +114 -0
  157. package/dist/render/light-camera-factory.d.ts +5 -7
  158. package/dist/render/light-camera-factory.d.ts.map +1 -1
  159. package/dist/render/light-camera-factory.js +8 -11
  160. package/dist/render/material-factory.js +1 -1
  161. package/dist/render/render-batch-system.d.ts.map +1 -1
  162. package/dist/render/render-features.d.ts +17 -6
  163. package/dist/render/render-features.d.ts.map +1 -1
  164. package/dist/render/render-features.js +0 -28
  165. package/dist/runtime/create-runtime.d.ts +34 -25
  166. package/dist/runtime/create-runtime.d.ts.map +1 -1
  167. package/dist/runtime/create-runtime.js +218 -93
  168. package/dist/runtime/debug-registry.d.ts +77 -8
  169. package/dist/runtime/debug-registry.d.ts.map +1 -1
  170. package/dist/runtime/debug-registry.js +3 -3
  171. package/dist/runtime/dev-build.d.ts +2 -2
  172. package/dist/runtime/dev-build.js +2 -2
  173. package/dist/runtime/game-input-seams.d.ts +51 -0
  174. package/dist/runtime/game-input-seams.d.ts.map +1 -0
  175. package/dist/runtime/game-input-seams.js +86 -0
  176. package/dist/runtime/game.d.ts +104 -40
  177. package/dist/runtime/game.d.ts.map +1 -1
  178. package/dist/runtime/game.js +119 -61
  179. package/dist/runtime/mount-game.d.ts +0 -16
  180. package/dist/runtime/mount-game.d.ts.map +1 -1
  181. package/dist/runtime/mount-game.js +26 -41
  182. package/dist/runtime/mount-manifest.d.ts +22 -14
  183. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  184. package/dist/runtime/mount-manifest.js +22 -20
  185. package/dist/runtime/playtest.d.ts +22 -0
  186. package/dist/runtime/playtest.d.ts.map +1 -0
  187. package/dist/runtime/playtest.js +12 -0
  188. package/dist/runtime/state-bridge.d.ts +2 -3
  189. package/dist/runtime/state-bridge.d.ts.map +1 -1
  190. package/dist/runtime/state-bridge.js +1 -0
  191. package/dist/setup/setup-audio.d.ts +12 -0
  192. package/dist/setup/setup-audio.d.ts.map +1 -1
  193. package/dist/setup/setup-audio.js +9 -10
  194. package/dist/setup/setup-renderer.d.ts +2 -25
  195. package/dist/setup/setup-renderer.d.ts.map +1 -1
  196. package/dist/setup/setup-renderer.js +2 -31
  197. package/dist/world3d-react/index.d.ts +15 -25
  198. package/dist/world3d-react/index.d.ts.map +1 -1
  199. package/dist/world3d-react/index.js +15 -25
  200. package/dist/world3d-react/r3f-root-factory.d.ts +28 -34
  201. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  202. package/dist/world3d-react/r3f-root-factory.js +403 -57
  203. package/dist/world3d-react/rapier-physics-bridge.d.ts +30 -17
  204. package/dist/world3d-react/rapier-physics-bridge.d.ts.map +1 -1
  205. package/dist/world3d-react/rapier-physics-bridge.js +143 -58
  206. package/package.json +1 -1
  207. package/schemas/engine-capabilities.json +16 -14
  208. package/schemas/vgai-project.schema.json +35 -26
  209. package/src/adapter/adapter-module.ts +2 -4
  210. package/src/adapter/adapter-surface.ts +1 -1
  211. package/src/adapter/authoring.ts +19 -21
  212. package/src/adapter/binding.ts +468 -0
  213. package/src/adapter/colyseus-networking-adapter.ts +20 -5
  214. package/src/adapter/entrypoint-selection-readers.ts +66 -0
  215. package/src/adapter/entrypoint-selection-source.ts +1 -40
  216. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +1 -48
  217. package/src/adapter/host-context.ts +45 -15
  218. package/src/adapter/index.ts +23 -11
  219. package/src/adapter/ingest/game-contract.ts +0 -3
  220. package/src/adapter/ingest/scene-capture.ts +190 -39
  221. package/src/adapter/ingest/visible-capture-window.ts +35 -0
  222. package/src/adapter/manifest-interpreter.ts +64 -0
  223. package/src/adapter/native-debug-module.ts +248 -15
  224. package/src/adapter/rapier-physics-adapter.ts +76 -20
  225. package/src/adapter/renderer-config.ts +3 -3
  226. package/src/adapter/root-adapter.ts +7 -7
  227. package/src/adapter/system-adapter.ts +43 -8
  228. package/src/adapter/system-seam-contract.ts +3 -3
  229. package/src/adapter/system-slot.ts +291 -0
  230. package/src/adapter/transform.ts +18 -1
  231. package/src/ai/navigation.ts +30 -3
  232. package/src/animation/anim-graph-types.ts +11 -3
  233. package/src/animation/theatre-clock-binding.ts +4 -4
  234. package/src/animation/xstate-animation-binding.ts +2 -2
  235. package/src/animation/xstate-animation-meta.ts +16 -0
  236. package/src/asset-formats/index.ts +4 -7
  237. package/src/asset-formats/render-env.ts +3 -6
  238. package/src/asset-parse-error.ts +2 -5
  239. package/src/audio/bus-mixer.ts +161 -0
  240. package/src/canvas-react/index.ts +5 -21
  241. package/src/canvas-react/pixi-react-root-factory.tsx +301 -39
  242. package/src/core/countdown-timer.ts +188 -0
  243. package/src/core/deferred-commands.ts +174 -0
  244. package/src/core/frame-pacing.ts +2 -2
  245. package/src/core/game-loop.ts +1 -3
  246. package/src/core/seeded-random.ts +1 -1
  247. package/src/core/sim-clock.ts +19 -8
  248. package/src/core/types.ts +1 -3
  249. package/src/defaults.ts +6 -14
  250. package/src/dev/instruments.ts +108 -11
  251. package/src/dev/register-render-vitals.ts +1 -4
  252. package/src/dev/render-debug-adapter.ts +2 -3
  253. package/src/dev/render-vitals.ts +3 -3
  254. package/src/dev/webgl-frame-capture.ts +1 -1
  255. package/src/index.ts +2 -5
  256. package/src/input/host-pointer.ts +230 -0
  257. package/src/input/input-manager.ts +49 -13
  258. package/src/input/input-types.ts +1 -1
  259. package/src/input/rebind-controller.ts +6 -8
  260. package/src/input/schema.ts +216 -188
  261. package/src/manifest/filename.ts +8 -12
  262. package/src/manifest/load.ts +17 -13
  263. package/src/manifest/schema.ts +55 -47
  264. package/src/physics/collider-dimensions.ts +8 -12
  265. package/src/pixi/scene-capture.ts +12 -15
  266. package/src/react/world-state.tsx +1 -1
  267. package/src/render/directional-shadow-fit.ts +156 -0
  268. package/src/render/environment-capture.ts +102 -0
  269. package/src/render/ibl-override-material.ts +170 -0
  270. package/src/render/light-camera-factory.ts +8 -11
  271. package/src/render/material-factory.ts +1 -1
  272. package/src/render/render-batch-system.ts +14 -6
  273. package/src/render/render-features.ts +17 -35
  274. package/src/runtime/create-runtime.ts +270 -108
  275. package/src/runtime/debug-registry.ts +84 -8
  276. package/src/runtime/dev-build.ts +2 -2
  277. package/src/runtime/game-input-seams.ts +108 -0
  278. package/src/runtime/game.ts +231 -85
  279. package/src/runtime/mount-game.ts +31 -57
  280. package/src/runtime/mount-manifest.ts +47 -36
  281. package/src/runtime/playtest.ts +22 -0
  282. package/src/runtime/state-bridge.ts +3 -3
  283. package/src/setup/setup-audio.ts +21 -11
  284. package/src/setup/setup-renderer.ts +2 -61
  285. package/src/world3d-react/index.ts +15 -31
  286. package/src/world3d-react/r3f-root-factory.tsx +451 -60
  287. package/src/world3d-react/rapier-physics-bridge.tsx +154 -58
  288. package/dist/adapter/setup-three-root-adapter.d.ts +0 -86
  289. package/dist/adapter/setup-three-root-adapter.d.ts.map +0 -1
  290. package/dist/adapter/setup-three-root-adapter.js +0 -908
  291. package/dist/animation/clip-map.d.ts +0 -12
  292. package/dist/animation/clip-map.d.ts.map +0 -1
  293. package/dist/animation/clip-map.js +0 -31
  294. package/dist/asset-registry.d.ts +0 -38
  295. package/dist/asset-registry.d.ts.map +0 -1
  296. package/dist/asset-registry.js +0 -66
  297. package/dist/canvas-react/engine-bridge.d.ts +0 -45
  298. package/dist/canvas-react/engine-bridge.d.ts.map +0 -1
  299. package/dist/canvas-react/engine-bridge.js +0 -45
  300. package/dist/canvas-react/pixi-react-adapter.d.ts +0 -77
  301. package/dist/canvas-react/pixi-react-adapter.d.ts.map +0 -1
  302. package/dist/canvas-react/pixi-react-adapter.js +0 -294
  303. package/dist/canvas-react/world-context.d.ts +0 -98
  304. package/dist/canvas-react/world-context.d.ts.map +0 -1
  305. package/dist/canvas-react/world-context.js +0 -173
  306. package/dist/dev/debug-draw.d.ts +0 -24
  307. package/dist/dev/debug-draw.d.ts.map +0 -1
  308. package/dist/dev/debug-draw.js +0 -73
  309. package/dist/render/auto-batcher.d.ts +0 -34
  310. package/dist/render/auto-batcher.d.ts.map +0 -1
  311. package/dist/render/auto-batcher.js +0 -140
  312. package/dist/render/lod.d.ts +0 -13
  313. package/dist/render/lod.d.ts.map +0 -1
  314. package/dist/render/lod.js +0 -16
  315. package/dist/runtime/types.d.ts +0 -303
  316. package/dist/runtime/types.d.ts.map +0 -1
  317. package/dist/runtime/types.js +0 -1
  318. package/dist/world3d-react/engine-bridge.d.ts +0 -47
  319. package/dist/world3d-react/engine-bridge.d.ts.map +0 -1
  320. package/dist/world3d-react/engine-bridge.js +0 -73
  321. package/dist/world3d-react/r3f-adapter.d.ts +0 -58
  322. package/dist/world3d-react/r3f-adapter.d.ts.map +0 -1
  323. package/dist/world3d-react/r3f-adapter.js +0 -634
  324. package/dist/world3d-react/world-context.d.ts +0 -182
  325. package/dist/world3d-react/world-context.d.ts.map +0 -1
  326. package/dist/world3d-react/world-context.js +0 -235
  327. package/src/adapter/setup-three-root-adapter.ts +0 -1032
  328. package/src/animation/clip-map.ts +0 -34
  329. package/src/asset-registry.ts +0 -89
  330. package/src/canvas-react/engine-bridge.ts +0 -59
  331. package/src/canvas-react/pixi-react-adapter.tsx +0 -356
  332. package/src/canvas-react/world-context.ts +0 -253
  333. package/src/dev/debug-draw.ts +0 -80
  334. package/src/render/auto-batcher.ts +0 -168
  335. package/src/render/lod.ts +0 -17
  336. package/src/runtime/types.ts +0 -328
  337. package/src/world3d-react/engine-bridge.ts +0 -86
  338. package/src/world3d-react/r3f-adapter.tsx +0 -717
  339. package/src/world3d-react/world-context.ts +0 -358
@@ -1,17 +1,13 @@
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  // The project manifest's FILENAME. There is exactly ONE.
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  //
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- // The manifest is `vgai.project.json`. It used to be `vgai.game.json`, and for
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- // a while both names were read — WO-9 #62 recorded that dual-read as
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- // permanent, on the presumption of an EXTERNAL constituency of projects
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- // already on disk. The owner reversed that on 2026-08-02 (the legacy-removal
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- // doctrine, `docs/ARCHITECTURE-CORE.md` §Vocabulary): this is pre-release
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- // software, no such constituency exists, and a second way to spell the
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- // manifest is the defect — two accepted names meant both kept being written,
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- // and copies of the "try both" probe grew in five modules that agreed with the
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- // real resolver only by coincidence.
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+ // The manifest is `vgai.project.json`, and NOTHING reads a second spelling
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+ // (the legacy-removal doctrine, `docs/ARCHITECTURE-CORE.md` §Vocabulary). Two
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+ // accepted names is the defect, not the convenience: both get written, and
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+ // copies of the "try both" probe spread into modules that agree with the real
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+ // resolver only by coincidence.
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  //
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- // So the old name is REMOVED, and removed means it REJECTS LOUDLY naming the
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- // exact one-line fix — never silently ignored, never redirected. A directory
9
+ // The removed name REJECTS LOUDLY, naming the exact one-line fix never
10
+ // silently ignored, never redirected. A directory
15
11
  // carrying only `vgai.game.json` is an error with a `git mv` in the message,
16
12
  // not a project that quietly fails to open.
17
13
  //
@@ -35,7 +31,7 @@ export function isManifestFilename(name) {
35
31
  */
36
32
  export function removedManifestFilenameMessage(where) {
37
33
  return (`${where}: found \`${REMOVED_MANIFEST_FILENAME}\` and no \`${MANIFEST_FILENAME}\`. ` +
38
- `\`${REMOVED_MANIFEST_FILENAME}\` was REMOVED (WO-LR1; the legacy-removal doctrine, ` +
34
+ `\`${REMOVED_MANIFEST_FILENAME}\` was REMOVED (the legacy-removal doctrine, ` +
39
35
  'docs/ARCHITECTURE-CORE.md §Vocabulary) — nothing reads it any more, and it is ' +
40
36
  'deliberately NOT read as a fallback, because a second accepted name is the defect.\n' +
41
37
  `Fix: rename it — \`git mv ${REMOVED_MANIFEST_FILENAME} ${MANIFEST_FILENAME}\`. ` +
@@ -31,16 +31,6 @@ export type ResolvedAdapter = {
31
31
  readonly assets: Record<string, string> | undefined;
32
32
  readonly domStubs: string[] | undefined;
33
33
  readonly captureTimeoutMs: number | undefined;
34
- /**
35
- * The component this root'''s WORLD is, in the game'''s own source (see the
36
- * field'''s schema description). Present ⇒ Edit mounts THAT component
37
- * alone as a still design-time document and Play mounts the game
38
- * through `entry`; absent ⇒ `entry` is what both modes mount.
39
- */
40
- readonly world?: {
41
- readonly entry: string;
42
- readonly export?: string | undefined;
43
- } | undefined;
44
34
  };
45
35
  export interface ResolvedAdapterRoot {
46
36
  readonly id: string;
@@ -48,6 +38,16 @@ export interface ResolvedAdapterRoot {
48
38
  readonly description: string | undefined;
49
39
  readonly adapter: ResolvedAdapter;
50
40
  readonly entry: string | undefined;
41
+ /**
42
+ * The component this root's WORLD is, in the game's own source (see the
43
+ * field's schema description). Present ⇒ Edit mounts THAT component alone as
44
+ * its design-time document and Play mounts the game through `entry`;
45
+ * absent ⇒ `entry` is what both modes mount.
46
+ */
47
+ readonly world?: {
48
+ readonly entry: string;
49
+ readonly export: string | undefined;
50
+ } | undefined;
51
51
  readonly zOrder: number;
52
52
  readonly pausable: boolean;
53
53
  readonly loop: 'gated' | 'self-driven';
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"load.d.ts","sourceRoot":"","sources":["../../src/manifest/load.ts"],"names":[],"mappings":"AAeA,OAAO,EAIL,KAAK,aAAa,EAEnB,MAAM,UAAU,CAAC;AAMlB,wCAAwC;AACxC,MAAM,MAAM,eAAe,GACvB;IACE,QAAQ,CAAC,IAAI,EAAE,SAAS,CAAC;IACzB,QAAQ,CAAC,QAAQ,EAAE,OAAO,GAAG,QAAQ,GAAG,KAAK,CAAC;IAC9C,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,QAAQ,GAAG,KAAK,CAAC;CAC9C,GACD;IACE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,QAAQ,CAAC;IAC5B,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,QAAQ,GAAG,KAAK,CAAC;CAC9C,GACD;IACE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IAGxB,QAAQ,CAAC,QAAQ,EAAE,cAAc,GAAG,aAAa,GAAG,cAAc,CAAC;IACnE,QAAQ,CAAC,OAAO,EAAE,OAAO,GAAG,QAAQ,GAAG,KAAK,CAAC;IAC7C;;;;;;OAMG;IACH,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC3C;;;;;OAKG;IACH,QAAQ,CAAC,UAAU,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACzC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAAC;IACpD,QAAQ,CAAC,QAAQ,EAAE,MAAM,EAAE,GAAG,SAAS,CAAC;IACxC,QAAQ,CAAC,gBAAgB,EAAE,MAAM,GAAG,SAAS,CAAC;CAC/C,CAAC;AAEN,MAAM,WAAW,mBAAmB;IAClC,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB,QAAQ,CAAC,OAAO,EAAE,eAAe,CAAC,SAAS,CAAC,CAAC;IAC7C,QAAQ,CAAC,WAAW,EAAE,MAAM,GAAG,SAAS,CAAC;IACzC,QAAQ,CAAC,OAAO,EAAE,eAAe,CAAC;IAClC,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC;;;;;OAKG;IACH,QAAQ,CAAC,KAAK,CAAC,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,GAAG,SAAS,CAAC;IAC7F,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;IACxB,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B,QAAQ,CAAC,IAAI,EAAE,OAAO,GAAG,aAAa,CAAC;CACxC;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,eAAe,EAAE,CAAC,CAAC;IAC5B,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;IACtB,QAAQ,CAAC,KAAK,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAC;IACzB,QAAQ,CAAC,MAAM,EAAE;QAAE,QAAQ,CAAC,OAAO,EAAE,MAAM,CAAA;KAAE,CAAC;IAC9C,kEAAkE;IAClE,QAAQ,CAAC,KAAK,EAAE,SAAS,mBAAmB,EAAE,CAAC;IAC/C,QAAQ,CAAC,MAAM,EACX;QACE,QAAQ,CAAC,IAAI,EAAE,MAAM,CAAC;QACtB,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAC;QACxB;;oEAE4D;QAC5D,QAAQ,CAAC,QAAQ,EAAE,MAAM,GAAG,SAAS,CAAC;KACvC,GACD,SAAS,CAAC;IACd,QAAQ,CAAC,UAAU,EAAE;QAAE,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;QAAC,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;IACrF,8FAA8F;IAC9F,QAAQ,CAAC,SAAS,EAAE;QAAE,QAAQ,CAAC,SAAS,EAAE,OAAO,CAAA;KAAE,GAAG,SAAS,CAAC;IAChE,QAAQ,CAAC,SAAS,EACd;QACE,QAAQ,CAAC,SAAS,CAAC,EACf;YACE,QAAQ,CAAC,UAAU,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC,GAAG,SAAS,CAAC;YACnE,QAAQ,CAAC,MAAM,CAAC,EACZ,SAAS;gBACP,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;gBACpB,QAAQ,CAAC,KAAK,EAAE,MAAM,CAAC;gBACvB,QAAQ,CAAC,KAAK,EAAE,SAAS,MAAM,EAAE,CAAC;aACnC,EAAE,GACH,SAAS,CAAC;SACf,GACD,SAAS,CAAC;KACf,GACD,SAAS,CAAC;IACd,6FAA6F;IAC7F,QAAQ,CAAC,KAAK,EAAE;QAAE,QAAQ,CAAC,iBAAiB,EAAE,OAAO,CAAA;KAAE,GAAG,SAAS,CAAC;IACpE;;;iBAGa;IACb,QAAQ,CAAC,WAAW,EAChB;QAAE,QAAQ,CAAC,YAAY,EAAE,OAAO,CAAC;QAAC,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,GAAG,SAAS,CAAA;KAAE,GAC7E,SAAS,CAAC;IACd;;;4EAGwE;IACxE,QAAQ,CAAC,MAAM,EACX;QACE,QAAQ,CAAC,aAAa,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC5C,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC3C,QAAQ,CAAC,WAAW,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC1C,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;QAC3C,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;KAC5C,GACD,SAAS,CAAC;IACd;;;mDAG+C;IAC/C,QAAQ,CAAC,KAAK,EAAE,aAAa,GAAG,SAAS,CAAC;CAC3C;AAED,uGAAuG;AACvG,eAAO,MAAM,qBAAqB,6BAA6B,CAAC;AAqIhE;;;;;GAKG;AACH,wBAAgB,gBAAgB,CAAC,GAAG,EAAE,OAAO,GAAG,oBAAoB,CA6DnE"}
@@ -79,7 +79,6 @@ function resolveAdapter(root) {
79
79
  assets: ingest.assets,
80
80
  domStubs: ingest.domStubs,
81
81
  captureTimeoutMs: ingest.captureTimeoutMs,
82
- world: ingest.world,
83
82
  };
84
83
  }
85
84
  function checkEngineVersionPin(version) {
@@ -95,11 +94,14 @@ function checkEngineVersionPin(version) {
95
94
  * `id` drives uniqueness; `adapter` (incl. its surface and
96
95
  * `module`/`ingest.*` sub-fields) drives adapter identity
97
96
  * resolution; `entry` drives the entry cross-field rule and is
98
- * carried through; `zOrder` drives the final sort; `pausable`/`loop` are
97
+ * carried through; `world` is carried through for the ONE reader that mounts a
98
+ * design-time document (the editor's design session) and is deliberately not
99
+ * cross-checked against `entry` — the two name different modules on purpose;
100
+ * `zOrder` drives the final sort; `pausable`/`loop` are
99
101
  * carried through as-is (their consumers are the runtime/CLI, T3.2/T3.3);
100
102
  * `description` (T3.3
101
103
  * slice 3) is carried through as-is — its consumer today is
102
- * `resolveIngestDescriptor` (packages/editor/src/adapter-resolver.ts), which
104
+ * `resolveIngestDescriptor` (packages/editor/src/ingest/resolve-three.ts), which
103
105
  * threads an ingest-three root's description into `IngestGame.description`.
104
106
  */
105
107
  function resolveRoot(root) {
@@ -111,6 +113,7 @@ function resolveRoot(root) {
111
113
  description: root.description,
112
114
  adapter,
113
115
  entry: root.entry,
116
+ world: root.world === undefined ? undefined : { entry: root.world.entry, export: root.world.export },
114
117
  zOrder: root.zOrder,
115
118
  pausable: root.pausable,
116
119
  loop: root.loop,
@@ -126,9 +129,9 @@ function resolveRoot(root) {
126
129
  * any Zod validation failure or cross-field rule violation.
127
130
  */
128
131
  export function loadGameManifest(raw) {
129
- // Removed-format guard FIRST, on the raw value: a legacy `.vscn.json` root
130
- // would otherwise fail Zod's `roots` discriminated union with a confusing
131
- // shape error instead of a migration message (WO-8).
132
+ // Removed-format guard FIRST, on the raw value: a root declaring a removed
133
+ // content field would otherwise fail Zod's `roots` discriminated union with
134
+ // a confusing shape error instead of the named migration message.
132
135
  const parsed = GameManifestSchema.safeParse(raw);
133
136
  if (!parsed.success) {
134
137
  // D-V6: the `roots` `superRefine`'s composition issues — a duplicate root
@@ -28,10 +28,6 @@ export declare const RootAdapterSchema: z.ZodPipe<z.ZodTransform<unknown, unknow
28
28
  moduleAliases: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
29
29
  domStubs: z.ZodOptional<z.ZodArray<z.ZodString>>;
30
30
  captureTimeoutMs: z.ZodOptional<z.ZodNumber>;
31
- world: z.ZodOptional<z.ZodObject<{
32
- entry: z.ZodString;
33
- export: z.ZodOptional<z.ZodString>;
34
- }, z.core.$strict>>;
35
31
  }, z.core.$strict>;
36
32
  }, z.core.$strict>]>>;
37
33
  export type RootAdapter = z.infer<typeof RootAdapterSchema>;
@@ -62,14 +58,14 @@ export declare const AdapterRootSchema: z.ZodObject<{
62
58
  moduleAliases: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
63
59
  domStubs: z.ZodOptional<z.ZodArray<z.ZodString>>;
64
60
  captureTimeoutMs: z.ZodOptional<z.ZodNumber>;
65
- world: z.ZodOptional<z.ZodObject<{
66
- entry: z.ZodString;
67
- export: z.ZodOptional<z.ZodString>;
68
- }, z.core.$strict>>;
69
61
  }, z.core.$strict>;
70
62
  }, z.core.$strict>]>>;
71
63
  entry: z.ZodOptional<z.ZodString>;
72
64
  styles: z.ZodOptional<z.ZodArray<z.ZodString>>;
65
+ world: z.ZodOptional<z.ZodObject<{
66
+ entry: z.ZodString;
67
+ export: z.ZodOptional<z.ZodString>;
68
+ }, z.core.$strict>>;
73
69
  zOrder: z.ZodDefault<z.ZodNumber>;
74
70
  pausable: z.ZodDefault<z.ZodBoolean>;
75
71
  loop: z.ZodDefault<z.ZodEnum<{
@@ -119,7 +115,7 @@ export declare const GameManifestSchema: z.ZodObject<{
119
115
  version: z.ZodString;
120
116
  engine: z.ZodObject<{
121
117
  version: z.ZodString;
122
- }, z.core.$strip>;
118
+ }, z.core.$strict>;
123
119
  roots: z.ZodArray<z.ZodObject<{
124
120
  id: z.ZodString;
125
121
  description: z.ZodOptional<z.ZodString>;
@@ -147,14 +143,14 @@ export declare const GameManifestSchema: z.ZodObject<{
147
143
  moduleAliases: z.ZodOptional<z.ZodRecord<z.ZodString, z.ZodString>>;
148
144
  domStubs: z.ZodOptional<z.ZodArray<z.ZodString>>;
149
145
  captureTimeoutMs: z.ZodOptional<z.ZodNumber>;
150
- world: z.ZodOptional<z.ZodObject<{
151
- entry: z.ZodString;
152
- export: z.ZodOptional<z.ZodString>;
153
- }, z.core.$strict>>;
154
146
  }, z.core.$strict>;
155
147
  }, z.core.$strict>]>>;
156
148
  entry: z.ZodOptional<z.ZodString>;
157
149
  styles: z.ZodOptional<z.ZodArray<z.ZodString>>;
150
+ world: z.ZodOptional<z.ZodObject<{
151
+ entry: z.ZodString;
152
+ export: z.ZodOptional<z.ZodString>;
153
+ }, z.core.$strict>>;
158
154
  zOrder: z.ZodDefault<z.ZodNumber>;
159
155
  pausable: z.ZodDefault<z.ZodBoolean>;
160
156
  loop: z.ZodDefault<z.ZodEnum<{
@@ -169,9 +165,9 @@ export declare const GameManifestSchema: z.ZodObject<{
169
165
  id: z.ZodString;
170
166
  label: z.ZodString;
171
167
  roots: z.ZodArray<z.ZodString>;
172
- }, z.core.$strip>>>;
173
- }, z.core.$strip>>;
174
- }, z.core.$strip>>;
168
+ }, z.core.$strict>>>;
169
+ }, z.core.$strict>>;
170
+ }, z.core.$strict>>;
175
171
  server: z.ZodOptional<z.ZodObject<{
176
172
  room: z.ZodString;
177
173
  endpoint: z.ZodOptional<z.ZodString>;
@@ -181,28 +177,28 @@ export declare const GameManifestSchema: z.ZodObject<{
181
177
  accessToken: z.ZodString;
182
178
  expiresAt: z.ZodNumber;
183
179
  }, z.core.$strict>>;
184
- }, z.core.$strip>>;
180
+ }, z.core.$strict>>;
185
181
  resolution: z.ZodOptional<z.ZodObject<{
186
182
  width: z.ZodNumber;
187
183
  height: z.ZodNumber;
188
- }, z.core.$strip>>;
184
+ }, z.core.$strict>>;
189
185
  rendering: z.ZodOptional<z.ZodObject<{
190
186
  antialias: z.ZodBoolean;
191
187
  }, z.core.$strict>>;
192
188
  debug: z.ZodOptional<z.ZodObject<{
193
189
  allowInProduction: z.ZodBoolean;
194
- }, z.core.$strip>>;
190
+ }, z.core.$strict>>;
195
191
  determinism: z.ZodOptional<z.ZodObject<{
196
192
  seededRandom: z.ZodBoolean;
197
193
  defaultSeed: z.ZodOptional<z.ZodNumber>;
198
- }, z.core.$strip>>;
194
+ }, z.core.$strict>>;
199
195
  budget: z.ZodOptional<z.ZodObject<{
200
196
  frameCpuMsP95: z.ZodOptional<z.ZodNumber>;
201
197
  physicsMsP95: z.ZodOptional<z.ZodNumber>;
202
198
  maxEntities: z.ZodOptional<z.ZodNumber>;
203
199
  maxDrawCalls: z.ZodOptional<z.ZodNumber>;
204
200
  maxTriangles: z.ZodOptional<z.ZodNumber>;
205
- }, z.core.$strip>>;
201
+ }, z.core.$strict>>;
206
202
  learn: z.ZodOptional<z.ZodObject<{
207
203
  kind: z.ZodEnum<{
208
204
  starter: "starter";
@@ -1 +1 @@
1
- {"version":3,"file":"schema.d.ts","sourceRoot":"","sources":["../../src/manifest/schema.ts"],"names":[],"mappings":"AAsBA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB;;;GAGG;AACH,eAAO,MAAM,qBAAqB,EAAG,CAAU,CAAC;AAsFhD,eAAO,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;qBAsJ3B,CAAC;AACJ,MAAM,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,iBAAiB,CAAC,CAAC;AAM5D,eAAO,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;kBAsDnB,CAAC;AACZ,MAAM,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,iBAAiB,CAAC,CAAC;AAkB5D,eAAO,MAAM,eAAe;;;;;EAMzB,CAAC;AACJ,MAAM,MAAM,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,eAAe,CAAC,CAAC;AAExD,eAAO,MAAM,qBAAqB;;;;EAEa,CAAC;AAChD,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,qBAAqB,CAAC,CAAC;AAEpE,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;kBAqC7B,CAAC;AACJ,MAAM,MAAM,aAAa,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,mBAAmB,CAAC,CAAC;AAMhE,eAAO,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;kBAoTyD,CAAC;AAEzF,MAAM,MAAM,YAAY,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,kBAAkB,CAAC,CAAC"}
1
+ {"version":3,"file":"schema.d.ts","sourceRoot":"","sources":["../../src/manifest/schema.ts"],"names":[],"mappings":"AAiBA,OAAO,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAExB;;;GAGG;AACH,eAAO,MAAM,qBAAqB,EAAG,CAAU,CAAC;AAsFhD,eAAO,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;qBA0H3B,CAAC;AACJ,MAAM,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,iBAAiB,CAAC,CAAC;AAM5D,eAAO,MAAM,iBAAiB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;kBAqFnB,CAAC;AACZ,MAAM,MAAM,WAAW,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,iBAAiB,CAAC,CAAC;AAkB5D,eAAO,MAAM,eAAe;;;;;EAMzB,CAAC;AACJ,MAAM,MAAM,SAAS,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,eAAe,CAAC,CAAC;AAExD,eAAO,MAAM,qBAAqB;;;;EAEa,CAAC;AAChD,MAAM,MAAM,eAAe,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,qBAAqB,CAAC,CAAC;AAEpE,eAAO,MAAM,mBAAmB;;;;;;;;;;;;;;;;;;kBAqC7B,CAAC;AACJ,MAAM,MAAM,aAAa,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,mBAAmB,CAAC,CAAC;AAMhE,eAAO,MAAM,kBAAkB;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;kBA8TyD,CAAC;AAEzF,MAAM,MAAM,YAAY,GAAG,CAAC,CAAC,KAAK,CAAC,OAAO,kBAAkB,CAAC,CAAC"}
@@ -7,14 +7,9 @@
7
7
  // has a `.describe()` (repo policy — powers `scripts/generate-schema.ts` and
8
8
  // the T4.1 schema-walk coverage test).
9
9
  //
10
- // Naming: this file follows the repo's `XxxSchema` (Zod schema) / `Xxx`
11
- // (inferred type) convention used throughout `scene/schema/` the design
12
- // doc's §3 sketch names the bare consts (`AdapterRoot`) without the
13
- // `Schema` suffix; that sketch is explicitly a
14
- // "Zod sketch" the doc tells implementers to adapt to real code style
15
- // ("mirror the style in scene/schema/scene-file.ts" per CLAUDE.md), so the
16
- // schema consts here are suffixed and the bare names are reserved for the
17
- // inferred types, matching every other schema file in the repo.
10
+ // Naming: `XxxSchema` is the Zod schema, `Xxx` the inferred type. Every schema
11
+ // file in this repo reads that way, so the bare names stay reserved for the
12
+ // types.
18
13
  //
19
14
  // Adapter surface values mirror `AdapterSurface` in
20
15
  // `packages/engine/src/runtime/game.ts` (`'three' | 'canvas' | 'dom'`)
@@ -53,7 +48,7 @@ export const GAME_MANIFEST_VERSION = 2;
53
48
  // which is exactly why react is a `dom` root rather than its own kind.
54
49
  //
55
50
  // The pre-rename spellings `threejs`/`pixijs`/`react` are REMOVED, not
56
- // normalized (WO-LR1 item 2, the legacy-removal doctrine at
51
+ // normalized (the legacy-removal doctrine at
57
52
  // ARCHITECTURE-CORE §Vocabulary). Normalization was a second way to say the
58
53
  // same thing: two spellings both parsed, so both kept being written, and
59
54
  // SECOND readers grew (the dev server's surface probe, the hosted-editor
@@ -75,8 +70,8 @@ const REMOVED_BARE_ADAPTER_SPELLING = {
75
70
  };
76
71
  function removedSpellingMessage(bad, where) {
77
72
  const canonical = where === 'adapter' ? REMOVED_BARE_ADAPTER_SPELLING[bad] : REMOVED_SURFACE_SPELLING[bad];
78
- return (`Game manifest: \`${where}\`: "${bad}" — that spelling was REMOVED (WO-LR1; ` +
79
- 'ARCHITECTURE-CORE §Vocabulary). The surface vocabulary is ' +
73
+ return (`Game manifest: \`${where}\`: "${bad}" — that spelling was REMOVED ` +
74
+ '(ARCHITECTURE-CORE §Vocabulary). The surface vocabulary is ' +
80
75
  "'three' | 'canvas' | 'dom' — what the HOST HANDS the root, never which " +
81
76
  `library it uses.\nFix: change \`${where}\` to "${canonical}".`);
82
77
  }
@@ -194,28 +189,6 @@ export const RootAdapterSchema = z
194
189
  .describe("How long the host waits for this game's first captured frame before the mount " +
195
190
  'FAILS by name. A game that needs a long boot (streamed world assets, a menu ' +
196
191
  'the player must clear) raises it; the default is 10s.'),
197
- world: z
198
- .object({
199
- entry: z
200
- .string()
201
- .describe("Project-relative path to the game's OWN module exporting that component"),
202
- export: z
203
- .string()
204
- .optional()
205
- .describe('Named export to read from that module; omit when the module default-exports it'),
206
- })
207
- .strict()
208
- .optional()
209
- .describe("The component this root's WORLD is, in the game's own source — a three root " +
210
- 'whose scene is a React/R3F component tree names it here. Two readers, and ' +
211
- 'they mount different things: the editor mounts THIS component alone as the ' +
212
- "root's design-time document (a still scene — its frameloop runs ONE bounded " +
213
- 'settle at mount, so physics-owned bodies rest at their authored spawn, and ' +
214
- 'is then frozen forever; nothing moves in Edit), while `entry` ' +
215
- 'above stays what PLAY mounts (the whole game, its own composition, its own ' +
216
- 'HUD and loop). Declaring it is what lets a scene be a scene in Edit rather ' +
217
- "than the running game's mount surfaces. A game whose world is not a " +
218
- 'component omits it and keeps mounting through `entry` in both modes.'),
219
192
  })
220
193
  .strict()
221
194
  .describe('Ingest adapter configuration for an unmodified game (a repo-vendored game or your ' +
@@ -257,6 +230,33 @@ export const AdapterRootSchema = z
257
230
  "mounts the root's DOM in (`@scope`; packages/editor/server/scoped-game-css.ts), so " +
258
231
  "the HUD is styled on the UI board's story cards and on the game surface without the " +
259
232
  'editor seeing a single one of those rules. The files themselves are never modified.'),
233
+ world: z
234
+ .object({
235
+ entry: z
236
+ .string()
237
+ .describe("Project-relative path to the game's OWN module exporting that component"),
238
+ export: z
239
+ .string()
240
+ .optional()
241
+ .describe('Named export to read from that module; omit when the module default-exports it'),
242
+ })
243
+ .strict()
244
+ .optional()
245
+ .describe("The component this root's WORLD is, in the game's own source. Two readers, and they " +
246
+ "mount different things: the EDITOR mounts THIS component alone as the root's " +
247
+ 'design-time document, while `entry` above stays what PLAY mounts (the whole game — ' +
248
+ 'its own composition, its own HUD, its own loop). It sits on the ROOT rather than ' +
249
+ 'inside any one adapter because the split it names is not about ingest: a game whose ' +
250
+ 'runtime entry is a SHELL over the thing an author actually edits has this shape ' +
251
+ 'whether the source is vendored or first-party. Two shipped cases, one field: an ' +
252
+ 'ingested game whose `entry` mounts game+HUD+loop while the named export is the world ' +
253
+ 'alone; and a translated Unity/Godot port, whose `entry` is a scene HOST that mounts ' +
254
+ 'the scene the built player starts on (`EditorBuildSettings` index 0 — routinely a ' +
255
+ 'menu with no 3D content at all) while the named export opens the scene an author ' +
256
+ "edits. That is Unity's own split: build settings say where the PLAYER starts; the " +
257
+ 'Scene view opens a scene, and Unity keeps that fact somewhere else entirely. A game ' +
258
+ 'whose world is not a separate component omits this and keeps mounting through ' +
259
+ '`entry` in both modes.'),
260
260
  zOrder: z
261
261
  .number()
262
262
  .int()
@@ -350,6 +350,7 @@ export const GameManifestSchema = z
350
350
  .describe('Exact @vgai/engine semver this game was scaffolded/last upgraded against — an ' +
351
351
  'identity pin, not a range'),
352
352
  })
353
+ .strict()
353
354
  .describe('Engine version pin'),
354
355
  roots: z
355
356
  .array(AdapterRootSchema)
@@ -422,20 +423,24 @@ export const GameManifestSchema = z
422
423
  .optional()
423
424
  .describe('Optional editor labels keyed by adapter-root id'),
424
425
  groups: z
425
- .array(z.object({
426
+ .array(z
427
+ .object({
426
428
  id: z.string().describe('Unique editor-only group id'),
427
429
  label: z.string().describe('Editor-only group label'),
428
430
  roots: z
429
431
  .array(z.string())
430
432
  .min(1)
431
433
  .describe('Adapter-root ids shown under this editor-only group'),
432
- }))
434
+ })
435
+ .strict())
433
436
  .optional()
434
437
  .describe('Optional editor-only hierarchy groups'),
435
438
  })
439
+ .strict()
436
440
  .optional()
437
441
  .describe('Editor projection for native adapter roots'),
438
442
  })
443
+ .strict()
439
444
  .optional()
440
445
  .describe('Editor-only authoring metadata; never runtime ownership'),
441
446
  server: z
@@ -469,6 +474,7 @@ export const GameManifestSchema = z
469
474
  .optional()
470
475
  .describe('Deploy-baked managed-relay credentials. NEVER hand-authored in source — written only into the staged manifest by `vgai deploy` and fetched at runtime by the standalone client'),
471
476
  })
477
+ .strict()
472
478
  .optional()
473
479
  .describe('Multiplayer server config (Colyseus), if this game registers a room'),
474
480
  resolution: z
@@ -476,6 +482,7 @@ export const GameManifestSchema = z
476
482
  width: z.number().describe('Canvas width in pixels'),
477
483
  height: z.number().describe('Canvas height in pixels'),
478
484
  })
485
+ .strict()
479
486
  .optional()
480
487
  .describe('Canvas resolution'),
481
488
  rendering: z
@@ -504,6 +511,7 @@ export const GameManifestSchema = z
504
511
  'production builds. Default false: the bridge only installs in dev builds. The ' +
505
512
  'runtime reader is the debug-bridge installer (D18).'),
506
513
  })
514
+ .strict()
507
515
  .optional()
508
516
  .describe('Debug-bridge production gating (D18) — governs whether ?vgai-debug=1 installs ' +
509
517
  'window.__vgai outside dev builds.'),
@@ -530,6 +538,7 @@ export const GameManifestSchema = z
530
538
  'even higher-precedence explicit config value a host passes directly. Optional — ' +
531
539
  "omit to fall back to the runtime's own fixed default seed."),
532
540
  })
541
+ .strict()
533
542
  .optional()
534
543
  .describe('Seeded-RNG determinism contract (D15) — governs ' +
535
544
  'whether ctx.random is boot-seeded from a reproducible seed and whether the ' +
@@ -576,6 +585,7 @@ export const GameManifestSchema = z
576
585
  "(the profiler's per-frame render.triangles, from renderer.info). Exact and " +
577
586
  'deterministic under a seed.'),
578
587
  })
588
+ .strict()
579
589
  .refine((budget) => Object.values(budget).some((value) => value !== undefined), {
580
590
  message: 'Game manifest: `budget` must set at least one metric (frameCpuMsP95, physicsMsP95, ' +
581
591
  'maxEntities, maxDrawCalls, maxTriangles) — an empty budget block gates nothing ' +
@@ -5,17 +5,13 @@
5
5
  * shape is defined in absolute world units at creation time. Three.js meshes,
6
6
  * by contrast, scale visually for free via the normal Object3D hierarchy. To
7
7
  * keep the physical collider matching what's on screen, the LOADER must bake
8
- * the entity's composed WORLD scale (self × every transformed ancestor — see
9
- * T1.1's world-transform composition) into the collider's dimensions at
10
- * creation time.
8
+ * the entity's composed WORLD scale (self × every transformed ancestor) into
9
+ * the collider's dimensions at creation time.
11
10
  *
12
- * This is the ONE place that does that math, so both the runtime loader
13
- * (scene-loader.ts `createPhysicsBody`) and the editor's collider gizmo
14
- * (gizmo-registry.ts) agree on exactly the same numbers previously the
15
- * editor gizmo only rendered the entity's own live Object3D scale (via normal
16
- * Three.js parenting) while the Rapier body ignored scale entirely, so the
17
- * two silently agreed by coincidence for uniform scale and disagreed for
18
- * everything else.
11
+ * This is the ONE place that does that math, so every caller — the physics
12
+ * body creation path and the editor's collider gizmo alike — agrees on
13
+ * exactly the same numbers. Two copies silently agree by coincidence for
14
+ * uniform scale and disagree for everything else.
19
15
  *
20
16
  * Round colliders (ball/capsule) can only represent a uniform radius — Rapier
21
17
  * has no ellipsoid/elliptical-capsule shape. A non-uniform world scale on a
@@ -33,8 +29,8 @@ export interface ColliderWorldDimensions {
33
29
  }
34
30
  /**
35
31
  * Compute a collider's WORLD-space dimensions given the entity's composed
36
- * world scale (self × ancestors, per-axis, in the entity's own local frame
37
- * X/Y/Z order matches `SceneEntity.transform.scale`).
32
+ * world scale (self × ancestors, per-axis, in the entity's own local frame,
33
+ * in X/Y/Z order).
38
34
  *
39
35
  * @param collider - the entity's authored (unscaled) collider definition.
40
36
  * @param worldScale - composed world scale `[x, y, z]`.
@@ -1 +1 @@
1
- {"version":3,"file":"collider-dimensions.d.ts","sourceRoot":"","sources":["../../src/physics/collider-dimensions.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;GAuBG;AAEH,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAMpE,MAAM,WAAW,uBAAuB;IACtC,+DAA+D;IAC/D,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,8EAA8E;IAC9E,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,+EAA+E;IAC/E,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,kBAAkB,EAC5B,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAC7C,WAAW,EAAE,MAAM,GAClB,uBAAuB,CA4CzB;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,EACrD,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAC5C,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAItC"}
1
+ {"version":3,"file":"collider-dimensions.d.ts","sourceRoot":"","sources":["../../src/physics/collider-dimensions.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;GAmBG;AAEH,OAAO,KAAK,EAAE,kBAAkB,EAAE,MAAM,2BAA2B,CAAC;AAMpE,MAAM,WAAW,uBAAuB;IACtC,+DAA+D;IAC/D,WAAW,CAAC,EAAE,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,CAAC;IACvC,8EAA8E;IAC9E,MAAM,CAAC,EAAE,MAAM,CAAC;IAChB,+EAA+E;IAC/E,UAAU,CAAC,EAAE,MAAM,CAAC;CACrB;AAED;;;;;;;;;;;GAWG;AACH,wBAAgB,8BAA8B,CAC5C,QAAQ,EAAE,kBAAkB,EAC5B,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,EAC7C,WAAW,EAAE,MAAM,GAClB,uBAAuB,CA4CzB;AAED;;;;;;;;;;;;;;GAcG;AACH,wBAAgB,0BAA0B,CACxC,MAAM,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,EACrD,UAAU,EAAE,SAAS,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAC5C,CAAC,MAAM,EAAE,MAAM,EAAE,MAAM,CAAC,GAAG,SAAS,CAItC"}
@@ -5,17 +5,13 @@
5
5
  * shape is defined in absolute world units at creation time. Three.js meshes,
6
6
  * by contrast, scale visually for free via the normal Object3D hierarchy. To
7
7
  * keep the physical collider matching what's on screen, the LOADER must bake
8
- * the entity's composed WORLD scale (self × every transformed ancestor — see
9
- * T1.1's world-transform composition) into the collider's dimensions at
10
- * creation time.
8
+ * the entity's composed WORLD scale (self × every transformed ancestor) into
9
+ * the collider's dimensions at creation time.
11
10
  *
12
- * This is the ONE place that does that math, so both the runtime loader
13
- * (scene-loader.ts `createPhysicsBody`) and the editor's collider gizmo
14
- * (gizmo-registry.ts) agree on exactly the same numbers previously the
15
- * editor gizmo only rendered the entity's own live Object3D scale (via normal
16
- * Three.js parenting) while the Rapier body ignored scale entirely, so the
17
- * two silently agreed by coincidence for uniform scale and disagreed for
18
- * everything else.
11
+ * This is the ONE place that does that math, so every caller — the physics
12
+ * body creation path and the editor's collider gizmo alike — agrees on
13
+ * exactly the same numbers. Two copies silently agree by coincidence for
14
+ * uniform scale and disagree for everything else.
19
15
  *
20
16
  * Round colliders (ball/capsule) can only represent a uniform radius — Rapier
21
17
  * has no ellipsoid/elliptical-capsule shape. A non-uniform world scale on a
@@ -27,8 +23,8 @@ import { DEFAULTS } from '../defaults';
27
23
  const UNIFORM_SCALE_EPSILON = 1e-4;
28
24
  /**
29
25
  * Compute a collider's WORLD-space dimensions given the entity's composed
30
- * world scale (self × ancestors, per-axis, in the entity's own local frame
31
- * X/Y/Z order matches `SceneEntity.transform.scale`).
26
+ * world scale (self × ancestors, per-axis, in the entity's own local frame,
27
+ * in X/Y/Z order).
32
28
  *
33
29
  * @param collider - the entity's authored (unscaled) collider definition.
34
30
  * @param worldScale - composed world scale `[x, y, z]`.
@@ -17,20 +17,18 @@
17
17
  * instance, so it is trapped; a game bundling its own pixi cannot be captured at
18
18
  * all, and its mount fails by name.
19
19
  */
20
- import { type VisibilityClock, type VisibleCaptureWindow } from '../adapter/ingest/visible-capture-window';
20
+ import { type CaptureWaitOptions } from '../adapter/ingest/visible-capture-window';
21
21
  /**
22
- * Options for {@link SceneCapture2DHandle.waitForCapture} — the same shape the
23
- * three lane's `CaptureWaitOptions` has, because it is the same wait. Passing a
24
- * bare number is `{ timeoutMs }`, which is what every existing caller does.
22
+ * Options for {@link SceneCapture2DHandle.waitForCapture} — the WAIT's options,
23
+ * not this lane's, so they carry no `2D` suffix and are not declared here.
24
+ * They configure `visible-capture-window.ts`'s window, which both surfaces
25
+ * share; this lane used to restate them field-for-field under a `2D` name.
26
+ * The suffix marks what a surface genuinely owns
27
+ * ({@link CapturedRuntime2D} is a Pixi stage/renderer/app, and stays), and a
28
+ * budget of visible milliseconds is not that. Passing a bare number is
29
+ * `{ timeoutMs }`, which is what every existing caller does.
25
30
  */
26
- export interface CaptureWait2DOptions {
27
- /** The capture window, in VISIBLE milliseconds (default 10s). */
28
- timeoutMs?: number | undefined;
29
- /** Injected in tests; defaults to the document's own visibility. */
30
- visibility?: VisibilityClock | undefined;
31
- /** Live view of the wait while it runs, `null` the moment it ends. */
32
- onWait?: ((wait: VisibleCaptureWindow | null) => void) | undefined;
33
- }
31
+ export type { CaptureWaitOptions };
34
32
  /** A live Pixi runtime captured from an external PixiJS game. */
35
33
  export interface CapturedRuntime2D {
36
34
  /** The game's root stage Container. */
@@ -59,7 +57,7 @@ export interface SceneCapture2DHandle {
59
57
  * frame the tab draws after it comes forward is trapped exactly as it would
60
58
  * have been at boot. Rejects only when the window is spent while VISIBLE.
61
59
  */
62
- waitForCapture(options?: number | CaptureWait2DOptions): Promise<CapturedRuntime2D>;
60
+ waitForCapture(options?: number | CaptureWaitOptions): Promise<CapturedRuntime2D>;
63
61
  getDrawCount(): number;
64
62
  /** Pause/resume the captured game's own ticker (loop-host gating). */
65
63
  setPaused(paused: boolean): void;
@@ -1 +1 @@
1
- {"version":3,"file":"scene-capture.d.ts","sourceRoot":"","sources":["../../src/pixi/scene-capture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,EAGL,KAAK,eAAe,EACpB,KAAK,oBAAoB,EAC1B,MAAM,0CAA0C,CAAC;AAElD;;;;GAIG;AACH,MAAM,WAAW,oBAAoB;IACnC,iEAAiE;IACjE,SAAS,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IAC/B,oEAAoE;IACpE,UAAU,CAAC,EAAE,eAAe,GAAG,SAAS,CAAC;IACzC,sEAAsE;IACtE,MAAM,CAAC,EAAE,CAAC,CAAC,IAAI,EAAE,oBAAoB,GAAG,IAAI,KAAK,IAAI,CAAC,GAAG,SAAS,CAAC;CACpE;AAED,iEAAiE;AACjE,MAAM,WAAW,iBAAiB;IAChC,uCAAuC;IACvC,KAAK,EAAE,OAAO,CAAC;IACf,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAClB,wEAAwE;IACxE,GAAG,EAAE,OAAO,CAAC;CACd;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAC5C;;;;;;;;;;;;;;;;OAgBG;IACH,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,GAAG,oBAAoB,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;IACpF,YAAY,IAAI,MAAM,CAAC;IACvB,sEAAsE;IACtE,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IACjC,SAAS,IAAI,IAAI,CAAC;CACnB;AAMD,MAAM,WAAW,qBAAqB;IACpC;;;;OAIG;IACH,MAAM,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,iBAAiB,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CAChE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CACnC,aAAa,EAAE,OAAO,EACtB,OAAO,GAAE,qBAA0B,GAClC,oBAAoB,CAmFtB"}
1
+ {"version":3,"file":"scene-capture.d.ts","sourceRoot":"","sources":["../../src/pixi/scene-capture.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;GAkBG;AAEH,OAAO,EACL,KAAK,kBAAkB,EAGxB,MAAM,0CAA0C,CAAC;AAElD;;;;;;;;;GASG;AACH,YAAY,EAAE,kBAAkB,EAAE,CAAC;AAEnC,iEAAiE;AACjE,MAAM,WAAW,iBAAiB;IAChC,uCAAuC;IACvC,KAAK,EAAE,OAAO,CAAC;IACf,kCAAkC;IAClC,QAAQ,EAAE,OAAO,CAAC;IAClB,wEAAwE;IACxE,GAAG,EAAE,OAAO,CAAC;CACd;AAED,MAAM,WAAW,oBAAoB;IACnC,QAAQ,CAAC,QAAQ,EAAE,iBAAiB,GAAG,IAAI,CAAC;IAC5C;;;;;;;;;;;;;;;;OAgBG;IACH,cAAc,CAAC,OAAO,CAAC,EAAE,MAAM,GAAG,kBAAkB,GAAG,OAAO,CAAC,iBAAiB,CAAC,CAAC;IAClF,YAAY,IAAI,MAAM,CAAC;IACvB,sEAAsE;IACtE,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IACjC,SAAS,IAAI,IAAI,CAAC;CACnB;AAMD,MAAM,WAAW,qBAAqB;IACpC;;;;OAIG;IACH,MAAM,CAAC,EAAE,CAAC,CAAC,OAAO,EAAE,iBAAiB,KAAK,OAAO,CAAC,GAAG,SAAS,CAAC;CAChE;AAED;;;;GAIG;AACH,wBAAgB,qBAAqB,CACnC,aAAa,EAAE,OAAO,EACtB,OAAO,GAAE,qBAA0B,GAClC,oBAAoB,CAmFtB"}
@@ -18,9 +18,9 @@
18
18
  import { type PropsWithChildren } from 'react';
19
19
  import type { z } from 'zod';
20
20
  import type { RootStateObserver } from '../adapter';
21
+ import type { DebugCommandArgs } from '../runtime/debug-registry';
21
22
  import { type Equals, shallow } from '../runtime/frame-selector-cache';
22
23
  import type { Game } from '../runtime/game';
23
- import type { DebugCommandArgs } from '../runtime/types';
24
24
  /** Re-exported for convenience — the opt-in equality for selectors that
25
25
  * return a fresh object/array/tuple every call (default is `Object.is`). */
26
26
  export { shallow };
@@ -1 +1 @@
1
- {"version":3,"file":"world-state.d.ts","sourceRoot":"","sources":["../../src/react/world-state.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AAEH,OAAO,EAEL,KAAK,iBAAiB,EAMvB,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAC7B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AAEpD,OAAO,EAA4B,KAAK,MAAM,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AACjG,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAC5C,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,kBAAkB,CAAC;AAEzD;6EAC6E;AAC7E,OAAO,EAAE,OAAO,EAAE,CAAC;AAInB;;;;;;;;;;;;;;oFAcoF;AACpF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,iBAAiB,CAAC;IAAE,IAAI,EAAE,IAAI,CAAA;CAAE,CAAC,+BAElF;AAED;;mDAEmD;AACnD,wBAAgB,OAAO,IAAI,IAAI,CAQ9B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,IAAI,IAAI,GAAG,IAAI,CAE7C;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK,CAAC,EAAE,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAAG,CAAC,CAW9F;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,GAAG,iBAAiB,CAiBlF;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC,EAClC,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAC5B,CAAC,CAoBH;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,OAAO,EACjB,IAAI,CAAC,EAAE;IAAE,IAAI,CAAC,EAAE,YAAY,GAAG,UAAU,CAAA;CAAE,GAC1C,IAAI,CAaN;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,CAAC,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,EAC1E,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE;IAAE,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAAC,KAAK,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAA;CAAE,EACrE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC,KAAK,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAC/D,IAAI,CAeN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,IAAI,CASxE"}
1
+ {"version":3,"file":"world-state.d.ts","sourceRoot":"","sources":["../../src/react/world-state.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;GAgBG;AAEH,OAAO,EAEL,KAAK,iBAAiB,EAMvB,MAAM,OAAO,CAAC;AACf,OAAO,KAAK,EAAE,CAAC,EAAE,MAAM,KAAK,CAAC;AAC7B,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AACpD,OAAO,KAAK,EAAE,gBAAgB,EAAE,MAAM,2BAA2B,CAAC;AAElE,OAAO,EAA4B,KAAK,MAAM,EAAE,OAAO,EAAE,MAAM,iCAAiC,CAAC;AACjG,OAAO,KAAK,EAAE,IAAI,EAAE,MAAM,iBAAiB,CAAC;AAE5C;6EAC6E;AAC7E,OAAO,EAAE,OAAO,EAAE,CAAC;AAInB;;;;;;;;;;;;;;oFAcoF;AACpF,wBAAgB,aAAa,CAAC,EAAE,IAAI,EAAE,QAAQ,EAAE,EAAE,iBAAiB,CAAC;IAAE,IAAI,EAAE,IAAI,CAAA;CAAE,CAAC,+BAElF;AAED;;mDAEmD;AACnD,wBAAgB,OAAO,IAAI,IAAI,CAQ9B;AAED;;;;;;;;;;GAUG;AACH,wBAAgB,eAAe,IAAI,IAAI,GAAG,IAAI,CAE7C;AAED;;;;;;;;;;;;;;;;;GAiBG;AACH,wBAAgB,aAAa,CAAC,CAAC,EAAE,QAAQ,EAAE,CAAC,IAAI,EAAE,IAAI,KAAK,CAAC,EAAE,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAAG,CAAC,CAW9F;AAED;;;;;;;GAOG;AACH,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,IAAI,EAAE,OAAO,EAAE,MAAM,GAAG,iBAAiB,CAiBlF;AAED;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,kBAAkB,CAAC,CAAC,EAClC,OAAO,EAAE,MAAM,EACf,QAAQ,EAAE,CAAC,QAAQ,EAAE,OAAO,KAAK,CAAC,EAClC,MAAM,GAAE,MAAM,CAAC,CAAC,CAAa,GAC5B,CAAC,CAoBH;AAED;;;;;;;;;;;;;;;GAeG;AACH,wBAAgB,gBAAgB,CAC9B,IAAI,EAAE,MAAM,EACZ,EAAE,EAAE,MAAM,OAAO,EACjB,IAAI,CAAC,EAAE;IAAE,IAAI,CAAC,EAAE,YAAY,GAAG,UAAU,CAAA;CAAE,GAC1C,IAAI,CAaN;AAED;;;;;;;;;;;;;;;;GAgBG;AACH,wBAAgB,eAAe,CAAC,CAAC,SAAS,CAAC,CAAC,QAAQ,GAAG,SAAS,GAAG,SAAS,EAC1E,IAAI,EAAE,MAAM,EACZ,IAAI,EAAE;IAAE,WAAW,CAAC,EAAE,MAAM,CAAC;IAAC,IAAI,CAAC,EAAE,CAAC,CAAC;IAAC,KAAK,CAAC,EAAE,QAAQ,GAAG,QAAQ,CAAA;CAAE,EACrE,EAAE,EAAE,CAAC,GAAG,IAAI,EAAE,gBAAgB,CAAC,CAAC,CAAC,KAAK,OAAO,GAAG,OAAO,CAAC,OAAO,CAAC,GAC/D,IAAI,CAeN;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,YAAY,IAAI,CAAC,KAAK,EAAE,MAAM,EAAE,MAAM,CAAC,EAAE,OAAO,KAAK,IAAI,CASxE"}