@vgai/engine 0.5.15 → 0.5.16

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Files changed (174) hide show
  1. package/dist/adapter/adapter-module.d.ts +228 -17
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +224 -42
  4. package/dist/adapter/authoring-seam-contract.d.ts +530 -0
  5. package/dist/adapter/authoring-seam-contract.d.ts.map +1 -0
  6. package/dist/adapter/authoring-seam-contract.js +162 -0
  7. package/dist/adapter/authoring.d.ts +237 -50
  8. package/dist/adapter/authoring.d.ts.map +1 -1
  9. package/dist/adapter/authoring.js +2 -1
  10. package/dist/adapter/entrypoint-selection-source.d.ts +35 -0
  11. package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -0
  12. package/dist/adapter/entrypoint-selection-source.js +151 -0
  13. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts +7 -1
  14. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  15. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +142 -21
  16. package/dist/adapter/first-party-systems.d.ts +13 -3
  17. package/dist/adapter/first-party-systems.d.ts.map +1 -1
  18. package/dist/adapter/first-party-systems.js +10 -3
  19. package/dist/adapter/index.d.ts +7 -2
  20. package/dist/adapter/index.d.ts.map +1 -1
  21. package/dist/adapter/index.js +4 -0
  22. package/dist/adapter/ingest/contract-system-adapters.d.ts +1 -1
  23. package/dist/adapter/ingest/contract-system-adapters.d.ts.map +1 -1
  24. package/dist/adapter/ingest/contract-system-adapters.js +13 -25
  25. package/dist/adapter/ingest/game-contract-seams.d.ts +214 -0
  26. package/dist/adapter/ingest/game-contract-seams.d.ts.map +1 -0
  27. package/dist/adapter/ingest/game-contract-seams.js +62 -0
  28. package/dist/adapter/ingest/game-contract.d.ts +5 -3
  29. package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
  30. package/dist/adapter/ingest/game-contract.js +4 -1
  31. package/dist/adapter/ingest/merge-debug-adapters.d.ts +52 -0
  32. package/dist/adapter/ingest/merge-debug-adapters.d.ts.map +1 -0
  33. package/dist/adapter/ingest/merge-debug-adapters.js +141 -0
  34. package/dist/adapter/ingest/observation-debug-adapter.d.ts +56 -0
  35. package/dist/adapter/ingest/observation-debug-adapter.d.ts.map +1 -0
  36. package/dist/adapter/ingest/observation-debug-adapter.js +131 -0
  37. package/dist/adapter/ingest/scene-capture.d.ts +38 -13
  38. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  39. package/dist/adapter/ingest/scene-capture.js +101 -24
  40. package/dist/adapter/ingest/visible-capture-window.d.ts +22 -5
  41. package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
  42. package/dist/adapter/ingest/visible-capture-window.js +46 -7
  43. package/dist/adapter/native-debug-module.d.ts +43 -0
  44. package/dist/adapter/native-debug-module.d.ts.map +1 -0
  45. package/dist/adapter/native-debug-module.js +230 -0
  46. package/dist/adapter/object3d-authoring-subject.d.ts +32 -0
  47. package/dist/adapter/object3d-authoring-subject.d.ts.map +1 -0
  48. package/dist/adapter/object3d-authoring-subject.js +25 -0
  49. package/dist/adapter/root-adapter.d.ts +21 -56
  50. package/dist/adapter/root-adapter.d.ts.map +1 -1
  51. package/dist/adapter/root-adapter.js +4 -20
  52. package/dist/adapter/root-seam-contract.d.ts +124 -0
  53. package/dist/adapter/root-seam-contract.d.ts.map +1 -0
  54. package/dist/adapter/root-seam-contract.js +36 -0
  55. package/dist/adapter/seam-evidence.d.ts +118 -0
  56. package/dist/adapter/seam-evidence.d.ts.map +1 -0
  57. package/dist/adapter/seam-evidence.js +231 -0
  58. package/dist/adapter/setup-three-root-adapter.d.ts +2 -3
  59. package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -1
  60. package/dist/adapter/setup-three-root-adapter.js +2 -3
  61. package/dist/adapter/system-adapter.d.ts +6 -1
  62. package/dist/adapter/system-adapter.d.ts.map +1 -1
  63. package/dist/adapter/system-seam-contract.d.ts +354 -0
  64. package/dist/adapter/system-seam-contract.d.ts.map +1 -0
  65. package/dist/adapter/system-seam-contract.js +95 -0
  66. package/dist/animation/xstate-animation-binding.d.ts +6 -0
  67. package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
  68. package/dist/animation/xstate-animation-binding.js +142 -4
  69. package/dist/asset-formats/collider.d.ts +1 -1
  70. package/dist/asset-formats/mesh.d.ts +2 -2
  71. package/dist/asset-formats/particles.d.ts +1 -1
  72. package/dist/canvas-react/engine-bridge.d.ts +6 -6
  73. package/dist/canvas-react/engine-bridge.d.ts.map +1 -1
  74. package/dist/canvas-react/engine-bridge.js +2 -2
  75. package/dist/canvas-react/index.d.ts +2 -2
  76. package/dist/canvas-react/index.d.ts.map +1 -1
  77. package/dist/canvas-react/index.js +1 -1
  78. package/dist/canvas-react/pixi-react-adapter.d.ts +15 -9
  79. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -1
  80. package/dist/canvas-react/pixi-react-adapter.js +43 -29
  81. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
  82. package/dist/canvas-react/pixi-react-root-factory.js +4 -0
  83. package/dist/canvas-react/world-context.d.ts +22 -12
  84. package/dist/canvas-react/world-context.d.ts.map +1 -1
  85. package/dist/canvas-react/world-context.js +12 -51
  86. package/dist/ecs/user-data.d.ts +5 -0
  87. package/dist/ecs/user-data.d.ts.map +1 -1
  88. package/dist/ecs/user-data.js +3 -0
  89. package/dist/input/input-manager.d.ts +49 -0
  90. package/dist/input/input-manager.d.ts.map +1 -1
  91. package/dist/input/input-manager.js +127 -0
  92. package/dist/manifest/schema.d.ts +9 -9
  93. package/dist/pixi/authoring.d.ts.map +1 -1
  94. package/dist/pixi/authoring.js +220 -1
  95. package/dist/pixi/ingest.d.ts +2 -1
  96. package/dist/pixi/ingest.d.ts.map +1 -1
  97. package/dist/pixi/ingest.js +4 -2
  98. package/dist/pixi/scene-capture.d.ts +9 -1
  99. package/dist/pixi/scene-capture.d.ts.map +1 -1
  100. package/dist/pixi/scene-capture.js +9 -6
  101. package/dist/render/particles-factory.d.ts +13 -6
  102. package/dist/render/particles-factory.d.ts.map +1 -1
  103. package/dist/render/particles-factory.js +6 -3
  104. package/dist/runtime/create-runtime.d.ts +23 -46
  105. package/dist/runtime/create-runtime.d.ts.map +1 -1
  106. package/dist/runtime/create-runtime.js +22 -67
  107. package/dist/runtime/game.d.ts +29 -71
  108. package/dist/runtime/game.d.ts.map +1 -1
  109. package/dist/runtime/game.js +15 -54
  110. package/dist/runtime/mount-game.d.ts.map +1 -1
  111. package/dist/runtime/mount-game.js +12 -1
  112. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  113. package/dist/runtime/mount-manifest.js +4 -5
  114. package/dist/runtime/types.d.ts +18 -0
  115. package/dist/runtime/types.d.ts.map +1 -1
  116. package/dist/setup/setup-renderer.d.ts +3 -4
  117. package/dist/setup/setup-renderer.d.ts.map +1 -1
  118. package/dist/setup/setup-renderer.js +3 -4
  119. package/dist/world3d-react/engine-bridge.d.ts +1 -1
  120. package/dist/world3d-react/engine-bridge.js +1 -1
  121. package/dist/world3d-react/r3f-adapter.d.ts +7 -0
  122. package/dist/world3d-react/r3f-adapter.d.ts.map +1 -1
  123. package/dist/world3d-react/r3f-adapter.js +50 -21
  124. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  125. package/dist/world3d-react/r3f-root-factory.js +4 -0
  126. package/dist/world3d-react/world-context.d.ts +9 -3
  127. package/dist/world3d-react/world-context.d.ts.map +1 -1
  128. package/dist/world3d-react/world-context.js +5 -18
  129. package/package.json +1 -1
  130. package/schemas/engine-capabilities.json +7 -7
  131. package/src/adapter/adapter-module.ts +407 -50
  132. package/src/adapter/authoring-seam-contract.ts +211 -0
  133. package/src/adapter/authoring.ts +242 -50
  134. package/src/adapter/entrypoint-selection-source.ts +159 -0
  135. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +159 -28
  136. package/src/adapter/first-party-systems.ts +17 -3
  137. package/src/adapter/index.ts +51 -1
  138. package/src/adapter/ingest/contract-system-adapters.ts +26 -30
  139. package/src/adapter/ingest/game-contract-seams.ts +85 -0
  140. package/src/adapter/ingest/game-contract.ts +9 -4
  141. package/src/adapter/ingest/merge-debug-adapters.ts +193 -0
  142. package/src/adapter/ingest/observation-debug-adapter.ts +158 -0
  143. package/src/adapter/ingest/scene-capture.ts +126 -23
  144. package/src/adapter/ingest/visible-capture-window.ts +63 -9
  145. package/src/adapter/native-debug-module.ts +307 -0
  146. package/src/adapter/object3d-authoring-subject.ts +50 -0
  147. package/src/adapter/root-adapter.ts +21 -56
  148. package/src/adapter/root-seam-contract.ts +56 -0
  149. package/src/adapter/seam-evidence.ts +336 -0
  150. package/src/adapter/setup-three-root-adapter.ts +4 -6
  151. package/src/adapter/system-adapter.ts +6 -1
  152. package/src/adapter/system-seam-contract.ts +121 -0
  153. package/src/animation/xstate-animation-binding.ts +151 -4
  154. package/src/canvas-react/engine-bridge.ts +6 -6
  155. package/src/canvas-react/index.ts +2 -1
  156. package/src/canvas-react/pixi-react-adapter.tsx +55 -34
  157. package/src/canvas-react/pixi-react-root-factory.tsx +4 -0
  158. package/src/canvas-react/world-context.ts +26 -101
  159. package/src/ecs/user-data.ts +5 -0
  160. package/src/input/input-manager.ts +122 -0
  161. package/src/pixi/authoring.ts +236 -1
  162. package/src/pixi/ingest.ts +9 -2
  163. package/src/pixi/scene-capture.ts +20 -5
  164. package/src/render/particles-factory.ts +16 -6
  165. package/src/runtime/create-runtime.ts +41 -106
  166. package/src/runtime/game.ts +41 -111
  167. package/src/runtime/mount-game.ts +19 -1
  168. package/src/runtime/mount-manifest.ts +4 -5
  169. package/src/runtime/types.ts +22 -0
  170. package/src/setup/setup-renderer.ts +3 -4
  171. package/src/world3d-react/engine-bridge.ts +1 -1
  172. package/src/world3d-react/r3f-adapter.tsx +64 -24
  173. package/src/world3d-react/r3f-root-factory.tsx +4 -0
  174. package/src/world3d-react/world-context.ts +11 -36
@@ -4,7 +4,10 @@ import type { createSystemRunner } from '../core/system-runner';
4
4
  import { deleteUserData, getUserData, setUserData } from '../ecs/user-data';
5
5
  import type { BlendTreeDef } from './anim-graph-types';
6
6
  import { evaluateBlendTree } from './blend-node';
7
- import { attachAnimationRuntimeInspection } from './runtime-inspection';
7
+ import {
8
+ type AnimationPreviewTransport,
9
+ attachAnimationRuntimeInspection,
10
+ } from './runtime-inspection';
8
11
  import {
9
12
  type AnimationBoneMask,
10
13
  type AnimationMetaStateNodeLike,
@@ -109,6 +112,12 @@ export interface XStateAnimationBindingOptions {
109
112
  * omitted, the caller owns ticking (useful for standalone Three tests).
110
113
  */
111
114
  systems?: Pick<ReturnType<typeof createSystemRunner>, 'add' | 'remove'>;
115
+ /**
116
+ * Publish a seekable transport for an isolated design-time mount such as a
117
+ * CSF story. Never enable this on the live game binding: runtime inspection
118
+ * stays read-only there, while the story deliberately owns this preview.
119
+ */
120
+ previewTransport?: boolean;
112
121
  }
113
122
 
114
123
  export interface XStateAnimationLayerState {
@@ -368,6 +377,89 @@ export function bindXStateAnimation(
368
377
  const activeLayers = new Map<string, ActiveState>();
369
378
  let disposed = false;
370
379
  let detachRuntimeInspection = () => {};
380
+ let previewClip: string | null = null;
381
+ let previewAction: THREE.AnimationAction | null = null;
382
+ let previewPlaying = true;
383
+ let previewLoop = true;
384
+ let previewSpeed = 1;
385
+
386
+ function controllerPreviewSubject(): {
387
+ clip: string;
388
+ action: THREE.AnimationAction | null;
389
+ } {
390
+ const layers = [activeLayers.get('base'), ...activeLayers.values()].filter(
391
+ (active, index, all): active is ActiveState =>
392
+ Boolean(active) && all.indexOf(active) === index,
393
+ );
394
+ for (const active of layers) {
395
+ const weighted = [...active.natural].sort((left, right) => {
396
+ const leftWeight = actionCache.get(left.actionKey)?.action.getEffectiveWeight() ?? 0;
397
+ const rightWeight = actionCache.get(right.actionKey)?.action.getEffectiveWeight() ?? 0;
398
+ return rightWeight - leftWeight;
399
+ })[0];
400
+ if (weighted) {
401
+ return {
402
+ clip: weighted.clip,
403
+ action: actionCache.get(weighted.actionKey)?.action ?? null,
404
+ };
405
+ }
406
+ }
407
+ return { clip: clips.keys().next().value ?? '', action: null };
408
+ }
409
+
410
+ function actionIsControllerOwned(action: THREE.AnimationAction): boolean {
411
+ for (const cached of actionCache.values()) {
412
+ if (cached.action === action) return true;
413
+ }
414
+ return false;
415
+ }
416
+
417
+ function releasePreviewAction(): void {
418
+ const action = previewAction;
419
+ if (!action) return;
420
+ action.stop();
421
+ if (!actionIsControllerOwned(action)) {
422
+ mixer.uncacheAction(action.getClip(), action.getRoot());
423
+ }
424
+ previewAction = null;
425
+ }
426
+
427
+ function enterClipPreview(name: string): void {
428
+ const clip = clips.get(name);
429
+ if (!clip) return;
430
+ releasePreviewAction();
431
+ previewClip = name;
432
+ for (const cached of actionCache.values()) cached.action.setEffectiveWeight(0);
433
+ const action = mixer.clipAction(clip).reset().play();
434
+ action.setEffectiveWeight(1);
435
+ action.setEffectiveTimeScale(1);
436
+ action.setLoop(previewLoop ? THREE.LoopRepeat : THREE.LoopOnce, previewLoop ? Infinity : 1);
437
+ action.clampWhenFinished = !previewLoop;
438
+ previewAction = action;
439
+ mixer.update(0);
440
+ }
441
+
442
+ function restoreControllerPreview(): void {
443
+ releasePreviewAction();
444
+ previewClip = null;
445
+ const snapshot = actor.getSnapshot();
446
+ reconcile(snapshot);
447
+ const context = snapshot.context;
448
+ for (const cached of actionCache.values()) cached.action.setEffectiveWeight(0);
449
+ for (const active of activeLayers.values()) {
450
+ active.crossfadeRemaining = 0;
451
+ active.natural = weightsOf(active.stateId, active.meta, context);
452
+ const loop = isBlendTreeAnimationMeta(active.meta) ? true : active.meta.loop;
453
+ const speed = isBlendTreeAnimationMeta(active.meta) ? 1 : active.meta.speed;
454
+ const layerWeight = layerWeightOf(active.meta);
455
+ for (const weighted of active.natural) {
456
+ ensureAction(weighted.actionKey, loop, speed, layerWeight)
457
+ .play()
458
+ .setEffectiveWeight(weighted.weight * layerWeight);
459
+ }
460
+ }
461
+ mixer.update(0);
462
+ }
371
463
 
372
464
  function silence(weights: WeightedClip[], except: string | undefined, duration: number): void {
373
465
  for (const weighted of weights) {
@@ -465,23 +557,76 @@ export function bindXStateAnimation(
465
557
  const initialSnapshot = actor.getSnapshot();
466
558
  reconcile(initialSnapshot);
467
559
  const subscription = actor.subscribe((snapshot) => {
468
- if (!disposed) reconcile(snapshot);
560
+ // Isolated clip review deliberately holds behavior output. The actor may
561
+ // keep receiving story args, but its latest state is reconciled only when
562
+ // the user returns to Controller.
563
+ if (!disposed && !previewClip) reconcile(snapshot);
469
564
  });
470
565
 
471
566
  function tick(dt: number): void {
472
567
  if (disposed) return;
568
+ if (options.previewTransport && !previewPlaying) return;
569
+ const elapsed = dt * (options.previewTransport ? previewSpeed : 1);
570
+ if (options.previewTransport && previewClip && previewAction) {
571
+ mixer.update(elapsed);
572
+ const clip = clips.get(previewClip);
573
+ if (!previewLoop && clip && previewAction.time >= clip.duration) previewPlaying = false;
574
+ return;
575
+ }
473
576
  const context = actor.getSnapshot().context;
474
577
  for (const active of activeLayers.values()) {
475
578
  if (active.crossfadeRemaining > 0) {
476
- active.crossfadeRemaining = Math.max(0, active.crossfadeRemaining - dt);
579
+ active.crossfadeRemaining = Math.max(0, active.crossfadeRemaining - elapsed);
477
580
  if (active.crossfadeRemaining <= 0) applyLiveBlendWeights(active, context);
478
581
  } else {
479
582
  applyLiveBlendWeights(active, context);
480
583
  }
481
584
  }
482
- mixer.update(dt);
585
+ mixer.update(elapsed);
483
586
  }
484
587
 
588
+ const previewTransport: AnimationPreviewTransport | undefined = options.previewTransport
589
+ ? {
590
+ getSnapshot: () => {
591
+ const controller = controllerPreviewSubject();
592
+ return {
593
+ clip: previewClip ?? controller.clip,
594
+ time: previewClip ? (previewAction?.time ?? 0) : (controller.action?.time ?? 0),
595
+ playing: previewPlaying,
596
+ loop: previewLoop,
597
+ speed: previewSpeed,
598
+ mode: previewClip ? 'clip' : 'controller',
599
+ };
600
+ },
601
+ setPlaying(playing) {
602
+ previewPlaying = playing;
603
+ },
604
+ setLoop(loop) {
605
+ previewLoop = loop;
606
+ if (!previewClip) enterClipPreview(controllerPreviewSubject().clip);
607
+ previewAction?.setLoop(loop ? THREE.LoopRepeat : THREE.LoopOnce, loop ? Infinity : 1);
608
+ if (previewAction) previewAction.clampWhenFinished = !loop;
609
+ },
610
+ setSpeed(speed) {
611
+ previewSpeed = THREE.MathUtils.clamp(speed, 0.05, 4);
612
+ },
613
+ seek(time) {
614
+ if (!previewClip) enterClipPreview(controllerPreviewSubject().clip);
615
+ const clip = previewClip ? clips.get(previewClip) : undefined;
616
+ if (!clip || !previewAction) return;
617
+ previewAction.time = THREE.MathUtils.clamp(time, 0, Math.max(clip.duration, 0));
618
+ mixer.update(0);
619
+ },
620
+ setClip(name) {
621
+ if (name === null) {
622
+ if (previewClip) restoreControllerPreview();
623
+ return;
624
+ }
625
+ enterClipPreview(name);
626
+ },
627
+ }
628
+ : undefined;
629
+
485
630
  const binding: XStateAnimationBinding = {
486
631
  tick,
487
632
  actor,
@@ -503,6 +648,7 @@ export function bindXStateAnimation(
503
648
  if (disposed) return;
504
649
  disposed = true;
505
650
  detachRuntimeInspection();
651
+ releasePreviewAction();
506
652
  options.systems?.remove('animation', tick);
507
653
  subscription.unsubscribe();
508
654
  for (const { action, clip } of actionCache.values()) {
@@ -520,6 +666,7 @@ export function bindXStateAnimation(
520
666
  detachRuntimeInspection = attachAnimationRuntimeInspection(owner, {
521
667
  mixer,
522
668
  clips,
669
+ ...(previewTransport ? { previewTransport } : {}),
523
670
  getSnapshot: () => ({
524
671
  layers: [...activeLayers.values()].map((active) => {
525
672
  const parameters = readParameters(actor.getSnapshot().context);
@@ -14,20 +14,20 @@
14
14
  */
15
15
 
16
16
  import { createContext, useContext } from 'react';
17
- import type { GameContext } from '../runtime/types';
17
+ import type { CanvasGameContext } from './world-context';
18
18
 
19
19
  export interface EngineBridgeValue {
20
- /** This root's `GameContext` — `input`, `debug`, `random`, `clock`, `game`,
20
+ /** This root's `CanvasGameContext` — `input`, `debug`, `random`, `clock`, `game`,
21
21
  * `roots`, `systems`, `registerSystemAdapter`. Present so ordinary
22
22
  * components can reach engine services with a HOOK (see
23
23
  * {@link useGameContext}). */
24
- readonly ctx?: GameContext | undefined;
24
+ readonly ctx?: CanvasGameContext | undefined;
25
25
  }
26
26
 
27
27
  export const EngineBridge = createContext<EngineBridgeValue | null>(null);
28
28
 
29
29
  /**
30
- * This canvas root's `GameContext`, for use inside any component in the tree.
30
+ * This canvas root's `CanvasGameContext`, for use inside any component in the tree.
31
31
  *
32
32
  * An ordinary component does what a model would write:
33
33
  *
@@ -36,7 +36,7 @@ export const EngineBridge = createContext<EngineBridgeValue | null>(null);
36
36
  * const { input } = useGameContext();
37
37
  * const ref = useRef<Sprite>(null);
38
38
  * useTick(({ deltaMS }) => {
39
- * if (input.isPressed('move_right')) ref.current!.x += speed * (deltaMS / 1000);
39
+ * if (input?.isPressed('move_right')) ref.current!.x += speed * (deltaMS / 1000);
40
40
  * });
41
41
  * return <pixiSprite ref={ref} texture={Texture.WHITE} />;
42
42
  * }
@@ -46,7 +46,7 @@ export const EngineBridge = createContext<EngineBridgeValue | null>(null);
46
46
  * `createPixiReactAdapter` — absent context is a wiring bug, and a silent
47
47
  * `null` would surface as a mystery `undefined` deep in a tick callback.
48
48
  */
49
- export function useGameContext(): GameContext {
49
+ export function useGameContext(): CanvasGameContext {
50
50
  const bridge = useContext(EngineBridge);
51
51
  if (!bridge?.ctx) {
52
52
  throw new Error(
@@ -22,7 +22,7 @@
22
22
  * - `PixiPrimitive` / `adoptNow` — the canvas surface's `<primitive object={…}>`:
23
23
  * render a container the game already owns, and place a spawn in the
24
24
  * display tree ahead of the commit that renders it.
25
- * - `useGameContext()` — this root's `GameContext` (`input`, `debug`,
25
+ * - `useGameContext()` — this root's `CanvasGameContext` (`input`, `debug`,
26
26
  * `random`, `clock`, `game`, `roots`) from inside any component in the tree.
27
27
  * Behavior in a canvas world is components + hooks, never a class under a
28
28
  * string key.
@@ -43,6 +43,7 @@ export {
43
43
  } from './pixi-react-adapter';
44
44
  export { pixiReactRootFactory, resolveCanvasEntryAdapter } from './pixi-react-root-factory';
45
45
  export {
46
+ type CanvasGameContext,
46
47
  type CanvasRootContextOptions,
47
48
  type CanvasRootRuntime,
48
49
  createCanvasRootContext,
@@ -6,20 +6,20 @@
6
6
  * this returns a `MountedPixiRoot` (`../adapter/root-adapter.ts`) whose `stage`
7
7
  * is the REAL `PIXI.Container` the reconciler renders into.
8
8
  *
9
- * This is the canvas surface's exact sibling of `world3d-react`'s
9
+ * This is the canvas surface's sibling of `world3d-react`'s
10
10
  * `createR3FAdapter`, with `@pixi/react` where that one has
11
- * react-three-fiber. Everything structural is the same, because the seam is
12
- * the same: one loop (the host's), one canvas (the host's), a world-local
13
- * `SystemRunner` ticked in engine phase order before the renderer advances,
14
- * and a `GameContext` threaded into the tree through `EngineBridge`.
11
+ * react-three-fiber. The explicit factory still supplies the engine context
12
+ * used by the current first-party Canvas examples while their app-owned input
13
+ * and debugger migration remains tracked in `docs/WORK.md`; `useTick` hooks
14
+ * stay registered on Pixi's real ticker throughout that migration.
15
15
  *
16
16
  * ## The loop contract
17
17
  *
18
18
  * `Application` is initialized with `autoStart: false` and `sharedTicker:
19
- * false`, so it owns a ticker that is NEVER started and therefore never
20
- * requests an animation frame. `mounted.update(dt)` is the only thing that
21
- * advances it, and it feeds GAME time, not wall time — which is what makes the
22
- * world freeze exactly when the host freezes it, and what makes
19
+ * false`, so it owns a native Pixi ticker that is NEVER started and therefore
20
+ * never requests an animation frame. `mounted.update(dt)` is the only thing
21
+ * that advances that ticker, and it feeds GAME time, not wall time — which is
22
+ * what makes the world freeze exactly when the host freezes it, and what makes
23
23
  * `game.waitSimTime` work in a hidden tab (a hidden tab has no rAF; the engine
24
24
  * loop's own catch-up still calls `update`, and Pixi has no independent clock
25
25
  * to disagree with it).
@@ -38,9 +38,11 @@
38
38
  import { createRoot, extend } from '@pixi/react';
39
39
  import type { Application, ApplicationOptions } from 'pixi.js';
40
40
  import * as PIXI from 'pixi.js';
41
- import { createElement, type ReactNode, useLayoutEffect } from 'react';
41
+ import { createElement, Fragment, type ReactNode, useEffect, useLayoutEffect } from 'react';
42
42
  import type { CanvasHostContext, MountedPixiRoot, RootAdapter } from '../adapter';
43
+ import type { SystemAdapters } from '../adapter/system-adapter';
43
44
  import { WorldProvider } from '../react/world-state';
45
+ import { getDebugRegistry } from '../runtime/debug-registry';
44
46
  import { EngineBridge, type EngineBridgeValue } from './engine-bridge';
45
47
  import { createCanvasRootContext } from './world-context';
46
48
 
@@ -77,6 +79,12 @@ export interface CreatePixiReactAdapterOptions {
77
79
  * actions). A missing/invalid map degrades loudly without failing the
78
80
  * mount — see `world-context.ts`. */
79
81
  readonly inputMapPath?: string | null | undefined;
82
+ /**
83
+ * Transitional compatibility for component trees that still consume the
84
+ * engine context. Native trees opt out once their input, observation and
85
+ * debugger state are application-owned.
86
+ */
87
+ readonly engineRuntime?: boolean | undefined;
80
88
  /**
81
89
  * Extra `Application.init` options merged UNDER this adapter's own — e.g.
82
90
  * `{ antialias: false }`, `{ roundPixels: true }`. The loop-critical ones
@@ -98,21 +106,21 @@ export interface CreatePixiReactAdapterOptions {
98
106
  export function createPixiReactAdapter(
99
107
  options: CreatePixiReactAdapterOptions,
100
108
  ): RootAdapter<'canvas'> {
101
- const { id, content, inputMapPath, applicationOptions } = options;
109
+ const { id, content, inputMapPath, engineRuntime = true, applicationOptions } = options;
102
110
 
103
111
  return {
104
112
  id,
105
113
 
106
114
  async mount(host: CanvasHostContext): Promise<MountedPixiRoot> {
107
- const runtime = createCanvasRootContext(host, { id, inputMapPath });
108
- const bridge: EngineBridgeValue = { ctx: runtime.ctx };
115
+ const runtime = engineRuntime ? createCanvasRootContext(host, { id, inputMapPath }) : null;
116
+ const bridge: EngineBridgeValue | null = runtime ? { ctx: runtime.ctx } : null;
109
117
  // Actions must exist before any component's first tick reads them — wait
110
118
  // for the (never-rejecting) input-map load before the first commit.
111
- await runtime.inputMapReady;
119
+ await runtime?.inputMapReady;
112
120
 
113
121
  const canvas = host.canvas;
114
122
  if (MOUNTED_CANVASES.has(canvas)) {
115
- runtime.dispose();
123
+ runtime?.dispose();
116
124
  throw new Error(
117
125
  `createPixiReactAdapter: root "${id}" was handed a canvas this lane has already ` +
118
126
  'mounted. @pixi/react keys its reconciler roots off the canvas element, so re-using ' +
@@ -129,6 +137,10 @@ export function createPixiReactAdapter(
129
137
  const committed = new Promise<void>((resolve) => {
130
138
  resolveCommitted = resolve;
131
139
  });
140
+ let resolveEffectsReady!: () => void;
141
+ const effectsReady = new Promise<void>((resolve) => {
142
+ resolveEffectsReady = resolve;
143
+ });
132
144
  let resolveUnmounted!: () => void;
133
145
  const unmounted = new Promise<void>((resolve) => {
134
146
  resolveUnmounted = resolve;
@@ -152,22 +164,28 @@ export function createPixiReactAdapter(
152
164
  resolveCommitted();
153
165
  return resolveUnmounted;
154
166
  }, []);
167
+ // This component is the last sibling. Reaching its passive effect
168
+ // means the initial tree's useDebugProvider/useDebugCommand effects
169
+ // have registered, so mount() can truthfully back Play's ack.
170
+ useEffect(resolveEffectsReady, []);
155
171
  return null;
156
172
  }
157
173
 
158
- const game = runtime.ctx.game;
174
+ const game = runtime?.ctx.game;
159
175
  // The React seam every dom root already has — `useWorldState`,
160
176
  // `useDebugProvider`/`useDebugCommand`/`useDebugEmit`
161
177
  // (`../react/world-state`) — works identically inside a canvas root
162
178
  // because a canvas root IS React. `host.game` is genuinely absent in
163
179
  // bare/foreign hosts, so the provider is conditional and those hooks
164
180
  // stay the inert no-ops they already document themselves to be.
165
- const element = createElement(
166
- EngineBridge.Provider,
167
- { value: bridge },
168
- game ? createElement(WorldProvider, { game }, content) : content,
169
- createElement(Lifecycle),
170
- );
181
+ const world = createElement(Fragment, null, content, createElement(Lifecycle));
182
+ const element = bridge
183
+ ? createElement(
184
+ EngineBridge.Provider,
185
+ { value: bridge },
186
+ game ? createElement(WorldProvider, { game }, world) : world,
187
+ )
188
+ : world;
171
189
 
172
190
  const root: PixiReactRoot = createRoot(canvas);
173
191
 
@@ -193,7 +211,7 @@ export function createPixiReactAdapter(
193
211
  // creates the renderer) and only then hands the tree to the reconciler.
194
212
  // A crash inside init rejects here, which is the loud failure we want.
195
213
  const app: Application = await root.render(element, initOptions);
196
- runtime.setApplication(app);
214
+ runtime?.setApplication(app);
197
215
 
198
216
  // A reconcile-time crash (e.g. an un-extended component) surfaces as an
199
217
  // uncaught window error and the first commit never lands — without this
@@ -207,7 +225,7 @@ export function createPixiReactAdapter(
207
225
  } catch {
208
226
  /* the world never fully came up; teardown failure must not mask why */
209
227
  }
210
- runtime.dispose();
228
+ runtime?.dispose();
211
229
  reject(new Error(`createPixiReactAdapter: root "${id}" — ${why}`));
212
230
  };
213
231
  const onError = (event: ErrorEvent) =>
@@ -228,7 +246,7 @@ export function createPixiReactAdapter(
228
246
  globalThis.removeEventListener?.('error', onError);
229
247
  };
230
248
  globalThis.addEventListener?.('error', onError);
231
- void committed.then(() => {
249
+ void Promise.all([committed, effectsReady]).then(() => {
232
250
  cleanup();
233
251
  resolve();
234
252
  });
@@ -243,6 +261,9 @@ export function createPixiReactAdapter(
243
261
  app.ticker.lastTime = 0;
244
262
  let elapsedMs = 0;
245
263
  let disposed = false;
264
+ const registry = host.game ? getDebugRegistry(host.game) : null;
265
+ const systemAdapters: SystemAdapters =
266
+ runtime?.systemAdapters ?? (registry ? { debug: registry.adapter } : {});
246
267
 
247
268
  return {
248
269
  kind: 'canvas',
@@ -250,17 +271,17 @@ export function createPixiReactAdapter(
250
271
  // `RootInstance.pixiStage()` hands the editor.
251
272
  stage: app.stage,
252
273
  drivesOwnLoop: false,
253
- // Adapter surface: `debug` pre-seeded (the shared game registry's
254
- // adapter); game code adds capabilities via `ctx.registerSystemAdapter`.
255
- systems: runtime.systemAdapters,
274
+ // Adapter surface: the host's shared debug registry. A native component
275
+ // tree registers nothing; its entry-module `debug` export is projected
276
+ // after mount by the shared native adapter.
277
+ systems: systemAdapters,
256
278
  update(dt: number): void {
257
279
  if (disposed) return;
258
280
  elapsedMs += dt * 1000;
259
- // Engine phases FIRST (registered systems mutate transforms), then
260
- // the ticker so `useTick` callbacks and the render that follows
261
- // them at `UPDATE_PRIORITY.LOW` both see the fresh state. Both are
262
- // host-gated: neither runs while this world is frozen.
263
- runtime.systems.run(dt);
281
+ // The optional legacy runtime drains first when explicitly enabled;
282
+ // the native path has none. The real Pixi ticker remains the one
283
+ // scheduler `useTick` observes, and the host only gates/advances it.
284
+ runtime?.systems.run(dt);
264
285
  app.ticker.update(elapsedMs);
265
286
  },
266
287
  resize(width: number, height: number): void {
@@ -282,7 +303,7 @@ export function createPixiReactAdapter(
282
303
  // `removeView` stays false — the canvas belongs to the HOST.
283
304
  void root.render(null, initOptions);
284
305
  void unmounted.then(() => app.destroy(false, { children: true }));
285
- runtime.dispose();
306
+ runtime?.dispose();
286
307
  },
287
308
  };
288
309
  },
@@ -66,6 +66,10 @@ export function resolveCanvasEntryAdapter(
66
66
  return createPixiReactAdapter({
67
67
  id: rootId,
68
68
  content: createElement(mod.default),
69
+ // The supported Canvas portfolio still consumes the compatibility
70
+ // context. Removing it belongs to the tracked component-root migration;
71
+ // disabling it here first made every current default-exported game fail
72
+ // to mount before that migration had happened.
69
73
  });
70
74
  }
71
75
  return null;