@vgai/engine 0.5.15 → 0.5.16

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Files changed (174) hide show
  1. package/dist/adapter/adapter-module.d.ts +228 -17
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +224 -42
  4. package/dist/adapter/authoring-seam-contract.d.ts +530 -0
  5. package/dist/adapter/authoring-seam-contract.d.ts.map +1 -0
  6. package/dist/adapter/authoring-seam-contract.js +162 -0
  7. package/dist/adapter/authoring.d.ts +237 -50
  8. package/dist/adapter/authoring.d.ts.map +1 -1
  9. package/dist/adapter/authoring.js +2 -1
  10. package/dist/adapter/entrypoint-selection-source.d.ts +35 -0
  11. package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -0
  12. package/dist/adapter/entrypoint-selection-source.js +151 -0
  13. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts +7 -1
  14. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  15. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +142 -21
  16. package/dist/adapter/first-party-systems.d.ts +13 -3
  17. package/dist/adapter/first-party-systems.d.ts.map +1 -1
  18. package/dist/adapter/first-party-systems.js +10 -3
  19. package/dist/adapter/index.d.ts +7 -2
  20. package/dist/adapter/index.d.ts.map +1 -1
  21. package/dist/adapter/index.js +4 -0
  22. package/dist/adapter/ingest/contract-system-adapters.d.ts +1 -1
  23. package/dist/adapter/ingest/contract-system-adapters.d.ts.map +1 -1
  24. package/dist/adapter/ingest/contract-system-adapters.js +13 -25
  25. package/dist/adapter/ingest/game-contract-seams.d.ts +214 -0
  26. package/dist/adapter/ingest/game-contract-seams.d.ts.map +1 -0
  27. package/dist/adapter/ingest/game-contract-seams.js +62 -0
  28. package/dist/adapter/ingest/game-contract.d.ts +5 -3
  29. package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
  30. package/dist/adapter/ingest/game-contract.js +4 -1
  31. package/dist/adapter/ingest/merge-debug-adapters.d.ts +52 -0
  32. package/dist/adapter/ingest/merge-debug-adapters.d.ts.map +1 -0
  33. package/dist/adapter/ingest/merge-debug-adapters.js +141 -0
  34. package/dist/adapter/ingest/observation-debug-adapter.d.ts +56 -0
  35. package/dist/adapter/ingest/observation-debug-adapter.d.ts.map +1 -0
  36. package/dist/adapter/ingest/observation-debug-adapter.js +131 -0
  37. package/dist/adapter/ingest/scene-capture.d.ts +38 -13
  38. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  39. package/dist/adapter/ingest/scene-capture.js +101 -24
  40. package/dist/adapter/ingest/visible-capture-window.d.ts +22 -5
  41. package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
  42. package/dist/adapter/ingest/visible-capture-window.js +46 -7
  43. package/dist/adapter/native-debug-module.d.ts +43 -0
  44. package/dist/adapter/native-debug-module.d.ts.map +1 -0
  45. package/dist/adapter/native-debug-module.js +230 -0
  46. package/dist/adapter/object3d-authoring-subject.d.ts +32 -0
  47. package/dist/adapter/object3d-authoring-subject.d.ts.map +1 -0
  48. package/dist/adapter/object3d-authoring-subject.js +25 -0
  49. package/dist/adapter/root-adapter.d.ts +21 -56
  50. package/dist/adapter/root-adapter.d.ts.map +1 -1
  51. package/dist/adapter/root-adapter.js +4 -20
  52. package/dist/adapter/root-seam-contract.d.ts +124 -0
  53. package/dist/adapter/root-seam-contract.d.ts.map +1 -0
  54. package/dist/adapter/root-seam-contract.js +36 -0
  55. package/dist/adapter/seam-evidence.d.ts +118 -0
  56. package/dist/adapter/seam-evidence.d.ts.map +1 -0
  57. package/dist/adapter/seam-evidence.js +231 -0
  58. package/dist/adapter/setup-three-root-adapter.d.ts +2 -3
  59. package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -1
  60. package/dist/adapter/setup-three-root-adapter.js +2 -3
  61. package/dist/adapter/system-adapter.d.ts +6 -1
  62. package/dist/adapter/system-adapter.d.ts.map +1 -1
  63. package/dist/adapter/system-seam-contract.d.ts +354 -0
  64. package/dist/adapter/system-seam-contract.d.ts.map +1 -0
  65. package/dist/adapter/system-seam-contract.js +95 -0
  66. package/dist/animation/xstate-animation-binding.d.ts +6 -0
  67. package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
  68. package/dist/animation/xstate-animation-binding.js +142 -4
  69. package/dist/asset-formats/collider.d.ts +1 -1
  70. package/dist/asset-formats/mesh.d.ts +2 -2
  71. package/dist/asset-formats/particles.d.ts +1 -1
  72. package/dist/canvas-react/engine-bridge.d.ts +6 -6
  73. package/dist/canvas-react/engine-bridge.d.ts.map +1 -1
  74. package/dist/canvas-react/engine-bridge.js +2 -2
  75. package/dist/canvas-react/index.d.ts +2 -2
  76. package/dist/canvas-react/index.d.ts.map +1 -1
  77. package/dist/canvas-react/index.js +1 -1
  78. package/dist/canvas-react/pixi-react-adapter.d.ts +15 -9
  79. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -1
  80. package/dist/canvas-react/pixi-react-adapter.js +43 -29
  81. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
  82. package/dist/canvas-react/pixi-react-root-factory.js +4 -0
  83. package/dist/canvas-react/world-context.d.ts +22 -12
  84. package/dist/canvas-react/world-context.d.ts.map +1 -1
  85. package/dist/canvas-react/world-context.js +12 -51
  86. package/dist/ecs/user-data.d.ts +5 -0
  87. package/dist/ecs/user-data.d.ts.map +1 -1
  88. package/dist/ecs/user-data.js +3 -0
  89. package/dist/input/input-manager.d.ts +49 -0
  90. package/dist/input/input-manager.d.ts.map +1 -1
  91. package/dist/input/input-manager.js +127 -0
  92. package/dist/manifest/schema.d.ts +9 -9
  93. package/dist/pixi/authoring.d.ts.map +1 -1
  94. package/dist/pixi/authoring.js +220 -1
  95. package/dist/pixi/ingest.d.ts +2 -1
  96. package/dist/pixi/ingest.d.ts.map +1 -1
  97. package/dist/pixi/ingest.js +4 -2
  98. package/dist/pixi/scene-capture.d.ts +9 -1
  99. package/dist/pixi/scene-capture.d.ts.map +1 -1
  100. package/dist/pixi/scene-capture.js +9 -6
  101. package/dist/render/particles-factory.d.ts +13 -6
  102. package/dist/render/particles-factory.d.ts.map +1 -1
  103. package/dist/render/particles-factory.js +6 -3
  104. package/dist/runtime/create-runtime.d.ts +23 -46
  105. package/dist/runtime/create-runtime.d.ts.map +1 -1
  106. package/dist/runtime/create-runtime.js +22 -67
  107. package/dist/runtime/game.d.ts +29 -71
  108. package/dist/runtime/game.d.ts.map +1 -1
  109. package/dist/runtime/game.js +15 -54
  110. package/dist/runtime/mount-game.d.ts.map +1 -1
  111. package/dist/runtime/mount-game.js +12 -1
  112. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  113. package/dist/runtime/mount-manifest.js +4 -5
  114. package/dist/runtime/types.d.ts +18 -0
  115. package/dist/runtime/types.d.ts.map +1 -1
  116. package/dist/setup/setup-renderer.d.ts +3 -4
  117. package/dist/setup/setup-renderer.d.ts.map +1 -1
  118. package/dist/setup/setup-renderer.js +3 -4
  119. package/dist/world3d-react/engine-bridge.d.ts +1 -1
  120. package/dist/world3d-react/engine-bridge.js +1 -1
  121. package/dist/world3d-react/r3f-adapter.d.ts +7 -0
  122. package/dist/world3d-react/r3f-adapter.d.ts.map +1 -1
  123. package/dist/world3d-react/r3f-adapter.js +50 -21
  124. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  125. package/dist/world3d-react/r3f-root-factory.js +4 -0
  126. package/dist/world3d-react/world-context.d.ts +9 -3
  127. package/dist/world3d-react/world-context.d.ts.map +1 -1
  128. package/dist/world3d-react/world-context.js +5 -18
  129. package/package.json +1 -1
  130. package/schemas/engine-capabilities.json +7 -7
  131. package/src/adapter/adapter-module.ts +407 -50
  132. package/src/adapter/authoring-seam-contract.ts +211 -0
  133. package/src/adapter/authoring.ts +242 -50
  134. package/src/adapter/entrypoint-selection-source.ts +159 -0
  135. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +159 -28
  136. package/src/adapter/first-party-systems.ts +17 -3
  137. package/src/adapter/index.ts +51 -1
  138. package/src/adapter/ingest/contract-system-adapters.ts +26 -30
  139. package/src/adapter/ingest/game-contract-seams.ts +85 -0
  140. package/src/adapter/ingest/game-contract.ts +9 -4
  141. package/src/adapter/ingest/merge-debug-adapters.ts +193 -0
  142. package/src/adapter/ingest/observation-debug-adapter.ts +158 -0
  143. package/src/adapter/ingest/scene-capture.ts +126 -23
  144. package/src/adapter/ingest/visible-capture-window.ts +63 -9
  145. package/src/adapter/native-debug-module.ts +307 -0
  146. package/src/adapter/object3d-authoring-subject.ts +50 -0
  147. package/src/adapter/root-adapter.ts +21 -56
  148. package/src/adapter/root-seam-contract.ts +56 -0
  149. package/src/adapter/seam-evidence.ts +336 -0
  150. package/src/adapter/setup-three-root-adapter.ts +4 -6
  151. package/src/adapter/system-adapter.ts +6 -1
  152. package/src/adapter/system-seam-contract.ts +121 -0
  153. package/src/animation/xstate-animation-binding.ts +151 -4
  154. package/src/canvas-react/engine-bridge.ts +6 -6
  155. package/src/canvas-react/index.ts +2 -1
  156. package/src/canvas-react/pixi-react-adapter.tsx +55 -34
  157. package/src/canvas-react/pixi-react-root-factory.tsx +4 -0
  158. package/src/canvas-react/world-context.ts +26 -101
  159. package/src/ecs/user-data.ts +5 -0
  160. package/src/input/input-manager.ts +122 -0
  161. package/src/pixi/authoring.ts +236 -1
  162. package/src/pixi/ingest.ts +9 -2
  163. package/src/pixi/scene-capture.ts +20 -5
  164. package/src/render/particles-factory.ts +16 -6
  165. package/src/runtime/create-runtime.ts +41 -106
  166. package/src/runtime/game.ts +41 -111
  167. package/src/runtime/mount-game.ts +19 -1
  168. package/src/runtime/mount-manifest.ts +4 -5
  169. package/src/runtime/types.ts +22 -0
  170. package/src/setup/setup-renderer.ts +3 -4
  171. package/src/world3d-react/engine-bridge.ts +1 -1
  172. package/src/world3d-react/r3f-adapter.tsx +64 -24
  173. package/src/world3d-react/r3f-root-factory.tsx +4 -0
  174. package/src/world3d-react/world-context.ts +11 -36
@@ -1,22 +1,8 @@
1
1
  /**
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- * Game root T7.1 slice 1 ("introduce Game internally") + slice 2 ("world
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- * registry + ordered frame algorithm"), extended in T7.3 slice 1 with real
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- * `'canvas'`-kind `RootInstance` support (`stage`/`physics2d`, a real
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- * `pixiStage()`) so a canvas adapter can register its world onto a real `Game`
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- * instead of driving its own loop, and in T7.3 slice 2 with a
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- * construction-time stage check (symmetric with the three/scene check).
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- * T6.2 slice 1 adds real `'react'`-kind
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- * `RootInstance` support (`container`, a real `reactRoot()`) — the DOM-root
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- * world surface `runtime/create-runtime.ts`'s roots path now mounts, with
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- * `physics`/`collisions`/`camera`/`frame` `undefined` for them exactly
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- * like an opaque/foreign mount.
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- *
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- * (D6), particularly §4 (the frame algorithm) and §8 stage 2, for the full
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- * target shape. This file holds the Game/ RootInstance shell, the NEW
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- * game-scoped `SystemRunner`, and the host-facing `runFrame` frame executor.
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- * The public surface is NOT frozen yet — do not add these exports to a
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- * barrel/index; only the in-scope runtime/adapter files import this module
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- * directly. The `gpu` per-world cache is the one remaining slice-1 omission.
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+ * The surface-neutral Game root and its declaration-ordered root registry.
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+ * Three, Canvas, and DOM roots share one game-scoped loop, input manager,
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+ * system runner, state bridge, debug registry, clock, and seeded RNG. Each
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+ * RootInstance retains its own mounted surface and optional capabilities.
20
6
  */
21
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  import type * as PIXI from 'pixi.js';
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  import type * as THREE from 'three';
@@ -33,7 +19,6 @@ import { InputManager } from '../input/input-manager';
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  import type { CollisionSystem } from '../physics/collision-system';
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  import type { PhysicsRegistry } from '../physics/physics-registry';
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  import type { Physics2DRegistry } from '../pixi/physics-registry';
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- import type { AudioContext as GameAudio } from '../setup/setup-audio';
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  import { type RunTicksOptions } from './debug-registry';
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  import { type GameStateBridge } from './state-bridge';
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  import type { GameContext, PlaytestContext } from './types';
@@ -54,10 +39,7 @@ export type GameLoop = ReturnType<typeof createGameLoop>;
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  * `runFrame`. `GameLoop.timeScale` (unaffected by this) remains the orthogonal
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  * "speed up/slow down" axis — pausing never touches it, so the host's
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  * accumulator/rAF loop keeps ticking at its normal cadence, which is what makes
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- * "paused still renders" possible (the previous `GameSession.pause()`
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- * implementation set `loop.timeScale = 0`, which starves the accumulator — and,
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- * before WO-P13, stopped rendering with it; that was the bug this control
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- * surface replaces, not a compatible behavior to keep).
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+ * "paused still renders" possible.
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  */
62
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  export interface PlayState {
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  /** Whether the game is currently paused (game-level — see the per-world
@@ -95,11 +77,9 @@ export interface PlayState {
95
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  }
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  /**
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  * The kinds of render surface a world can be. `'three'` and `'canvas'`
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- * roots are both real; `'react'` is named
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- * here so the type is already shaped for T7.4 and no caller has to widen a
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- * union later.
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+ * roots are canvas-backed; `'dom'` roots own a DOM layer.
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  *
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- * Re-exported from `adapter/adapter-surface.ts` (T7.5) — moved there so
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+ * Re-exported from `adapter/adapter-surface.ts` so
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  * `adapter/root-adapter.ts`'s kind-tagged `MountedRoot` types can name it
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  * without an import cycle back to this file. This re-export keeps every
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  * existing `import type { AdapterSurface } from '../runtime/game'` call site
@@ -107,7 +87,7 @@ export interface PlayState {
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  */
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  export type AdapterSurface = AdapterSurfaceLeaf;
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  /**
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- * A world's per-phase frame hooks (T7.1 slice 2).
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+ * A world's per-phase frame hooks.
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  * Populated on a `RootInstance` only for first-party mounts — an opaque/
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  * foreign mount has no phase-partitioned entry point, so it stays
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  * `undefined` and the Game's frame executor (`GameInternal.runFrame`) falls
@@ -116,7 +96,7 @@ export type AdapterSurface = AdapterSurfaceLeaf;
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  export interface RootFrameHooks {
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  /** Run this world's engine systems + component ticks + world-bound game
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  * systems for one phase. For a first-party world this delegates to the
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- * SAME `SystemRunner.runPhase` its (legacy) `mounted.update` uses. */
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+ * same `SystemRunner.runPhase` as its direct `mounted.update` entry. */
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  runPhase(phase: SystemPhaseName, dt: number): void;
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  /** Run once per substep, after ALL phases have run for ALL roots this
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  * substep (mirrors where `mounted.update`'s post-`systems.run` work sat
@@ -126,14 +106,12 @@ export interface RootFrameHooks {
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  }
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  /**
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  * A single world instance: the unit of adaptation.
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- * Slice-1 subset — `gpu` (per-world GPU resource cache, §6.2) is omitted
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- * until the slice that builds it.
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  */
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  export interface RootInstance {
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- /** Manifest id (T3.1). Slice 1 always registers exactly one: `'main'`. */
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+ /** Manifest root id. */
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  readonly id: string;
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  readonly kind: AdapterSurface;
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- /** Per-world play/pause semantics (D10, T7.6). Slice 1 always `true`. */
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+ /** Per-world play/pause semantics. */
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  readonly pausable: boolean;
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  /** The RootAdapter that produced `mounted` — first-party or external.
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  * Deliberately narrower than `RootAdapter<K>` (T7.5): this field is only
@@ -157,7 +135,7 @@ export interface RootInstance {
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  * descriptively for a non-pixijs world, or a canvas world built without
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  * a `stage` (see `RootInstanceInit.stage`). */
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  pixiStage(): PIXI.Container;
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- /** Kind-narrowed accessor for react roots (T6.2 slice 1): returns the
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+ /** Kind-narrowed accessor for DOM roots: returns the
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  * DOM-root layer `<div>` the host mounted this world's react tree into
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  * (the SAME element passed as `container` to `createRootInstance` —
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  * identity matters, mirroring `threeScene()`/`pixiStage()`'s "same
@@ -176,7 +154,7 @@ export interface RootInstance {
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  readonly physics2d?: Physics2DRegistry | undefined;
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  /** Kind-typed via `mounted` in T7.5; `unknown` here deliberately. */
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  readonly camera?: unknown;
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- /** Phase-partitioned frame entry point (T7.1 slice 2) — present only for
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+ /** Phase-partitioned frame entry point — present only for
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  * first-party mounts. `undefined` for an opaque/foreign mount, which
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  * `GameInternal.runFrame` drives via its single `mounted.update` call
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  * instead (unless it `drivesOwnLoop`, in which case it isn't ticked at
@@ -229,8 +207,8 @@ export declare function createRootInstance(init: RootInstanceInit): RootInstance
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  /**
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  * Type guard for whether a `MountedThreeRoot` is a first-party
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  * `SetupThreeRootAdapter` mount (has a live `GameContext` at `.ctx`). Used to
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- * decide whether a world's `physics`/`collisions`/`camera` (and, on `Game`,
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- * `input`/`audio`) can be populated from it — an external
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+ * decide whether a world's `physics`/`collisions`/`camera` can be populated
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+ * from it — an external
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  * adapter's mount has none of these first-party handles.
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  *
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  * Checks the `firstParty: true` brand (checklist item 1), NOT `'ctx' in
@@ -275,13 +253,9 @@ export interface DebrisOwner {
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  */
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  export declare function disposeDebrisSubtree(obj: THREE.Object3D, owners: ReadonlyArray<DebrisOwner>): void;
277
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  /**
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- * The Game root. Owns the one loop, the raw-asset
279
- * cache, the world registry, and (T7.1 slice 2) the game-scoped
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- * `SystemRunner`. `input`/`audio` remain slice-1 late
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- * additions: they delegate to the default world's first-party mount so
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- * existing single-world call sites keep working; hoisting them to true
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- * Game ownership (the target shape) is a later slice's
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- * work, not this one's.
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+ * The Game root. Owns the loop, raw-asset cache, world registry, input,
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+ * and game-scoped `SystemRunner`. Surface-specific capabilities remain on
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+ * their mounted roots or in the aggregated `SystemAdapters` contract.
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  */
286
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  export interface Game {
287
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  readonly loop: GameLoop;
@@ -291,18 +265,16 @@ export interface Game {
291
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  /** Per-game diagnostic store. Disabled by default; the editor enables it on demand. */
292
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  readonly profiler: PerformanceProfiler;
293
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  /**
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- * The game-scoped `SystemRunner` (T7.1 slice 2) a
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- * NEW bucket, separate from any world's own runner. Within each phase,
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+ * The game-scoped `SystemRunner`, separate from any world's own runner.
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+ * Within each phase,
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  * `GameInternal.runFrame` runs THIS runner's `runPhase` first, before any
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  * world's engine systems/component ticks/world-bound game systems (e.g.
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  * `ctx.systems.add`, which stays world-bound to the default world — see
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  * `runtime/types.ts`). Empty for every existing game (nothing registers
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- * against it yet), so `runFrame`'s behavior for a single-world game is
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- * unchanged by its presence.
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+ * against it), so an empty runner has no frame cost beyond dispatch.
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  */
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  readonly systems: SystemRunner;
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- /** Declaration-ordered. Slice 1 registers exactly one (the default
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- * three world) — this is the SAME array reference `registerRoot`
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+ /** Declaration-ordered. This is the same array reference `registerRoot`
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  * mutates, not a snapshot, so holders (e.g. `GameContext.roots`) observe
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  * later registrations. */
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  readonly roots: ReadonlyArray<RootInstance>;
@@ -338,9 +310,6 @@ export interface Game {
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  subscribeSystemAdapters?(listener: () => void): () => void;
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  /** The one game-owned `InputManager`, shared by every first-party root. */
340
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  readonly input: InputManager;
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- /** Delegates to the default world's first-party audio context. Throws
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- * when the default world is not a first-party mount. */
343
- readonly audio: GameAudio;
344
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  /**
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  * Frame-versioned state bridge (T7.4 slice 1). Bumped once per completed
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  * `runFrame`, after all phases of all roots and all `endFrame` hooks (see
@@ -421,28 +390,18 @@ export interface GameInternal extends Game {
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  * else: world.mounted.update?.(dt) // opaque world fallback
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  * ```
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  *
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- * For today's single first-party world this is byte-identical to the
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- * legacy `mounted.update(dt)` (`game.systems` is empty; the one world's
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- * `frame.runPhase` delegates to the SAME `SystemRunner.runPhase` its
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- * `update` used; `endFrame` is the same `postFrame` call). A
428
- * `drivesOwnLoop` world is never ticked here at all — matching its
429
- * exclusion from the legacy `!mountedRef.drivesOwnLoop` guard. An opaque
430
- * host-driven world (no `frame`) gets exactly one `update(dt)` call per
431
- * substep, after the phase loop — unchanged cadence from today.
393
+ * A single first-party world and its direct `mounted.update(dt)` entry run
394
+ * the same `SystemRunner` and `postFrame` work. A `drivesOwnLoop` world is
395
+ * never ticked here. An opaque host-driven world (no `frame`) gets exactly
396
+ * one `update(dt)` call per substep, after the phase loop.
432
397
  *
433
398
  * D10/T7.6 play-state addendum: when `Game.play.paused` is true, every
434
399
  * `pausable` (and non-`drivesOwnLoop`) world skips every phase EXCEPT
435
400
  * `render` (still called, every substep, with `dt` forced to `0`) and skips
436
401
  * its `endFrame`/opaque-`update` call entirely — a `pausable: false` world
437
- * is completely unaffected. `opts.ignorePause` runs this call as if nothing
438
- * were paused, regardless of the live `paused` flag; kept for external
439
- * byte-compatibility (no first-party caller passes it today grep finds
440
- * none) but is no longer how `Game.play.step()` works (§7.1-2 fix,
441
- * probe4: the old `ignorePause` full-frame re-run double-ticked every
442
- * already-running `pausable: false` world, since D10's ordinary loop never
443
- * stops ticking them). `Game.play.step()` now drives this function via the
444
- * internal-only `onlyFrozen` mode instead (see `runFrameImpl` — not part of
445
- * this public, host-facing signature): it ticks EXACTLY the currently
402
+ * is completely unaffected. `Game.play.step()` drives this function via the
403
+ * internal-only `onlyFrozen` mode (see `runFrameImpl` not part of this
404
+ * public, host-facing signature): it ticks exactly the currently
446
405
  * frozen set (host-driven, `pausable`, and `paused`) through every phase +
447
406
  * `endFrame` with the real `dt` (not the render-phase's forced `0`), and
448
407
  * touches no other world at all — a natural no-op while not paused, since
@@ -459,7 +418,6 @@ export interface GameInternal extends Game {
459
418
  * `runTicks` sets it per tick for its `render: 'none' | 'last'` modes.
460
419
  */
461
420
  runFrame(dt: number, opts?: {
462
- ignorePause?: boolean;
463
421
  skipRenderPhases?: boolean;
464
422
  }): void;
465
423
  /**
@@ -1 +1 @@
1
- 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1
+ 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@@ -1,22 +1,8 @@
1
1
  /**
2
- * Game root T7.1 slice 1 ("introduce Game internally") + slice 2 ("world
3
- * registry + ordered frame algorithm"), extended in T7.3 slice 1 with real
4
- * `'canvas'`-kind `RootInstance` support (`stage`/`physics2d`, a real
5
- * `pixiStage()`) so a canvas adapter can register its world onto a real `Game`
6
- * instead of driving its own loop, and in T7.3 slice 2 with a
7
- * construction-time stage check (symmetric with the three/scene check).
8
- * T6.2 slice 1 adds real `'react'`-kind
9
- * `RootInstance` support (`container`, a real `reactRoot()`) — the DOM-root
10
- * world surface `runtime/create-runtime.ts`'s roots path now mounts, with
11
- * `physics`/`collisions`/`camera`/`frame` `undefined` for them exactly
12
- * like an opaque/foreign mount.
13
- *
14
- * (D6), particularly §4 (the frame algorithm) and §8 stage 2, for the full
15
- * target shape. This file holds the Game/ RootInstance shell, the NEW
16
- * game-scoped `SystemRunner`, and the host-facing `runFrame` frame executor.
17
- * The public surface is NOT frozen yet — do not add these exports to a
18
- * barrel/index; only the in-scope runtime/adapter files import this module
19
- * directly. The `gpu` per-world cache is the one remaining slice-1 omission.
2
+ * The surface-neutral Game root and its declaration-ordered root registry.
3
+ * Three, Canvas, and DOM roots share one game-scoped loop, input manager,
4
+ * system runner, state bridge, debug registry, clock, and seeded RNG. Each
5
+ * RootInstance retains its own mounted surface and optional capabilities.
20
6
  */
21
7
  import { formatAudioGateMessage, formatLoopGateMessage } from '../adapter/loop-gate-report';
22
8
  import { createSeededRandom, DEFAULT_SEEDED_RANDOM_SEED, registerSeededRandom, } from '../core/seeded-random';
@@ -147,8 +133,8 @@ export function createRootInstance(init) {
147
133
  /**
148
134
  * Type guard for whether a `MountedThreeRoot` is a first-party
149
135
  * `SetupThreeRootAdapter` mount (has a live `GameContext` at `.ctx`). Used to
150
- * decide whether a world's `physics`/`collisions`/`camera` (and, on `Game`,
151
- * `input`/`audio`) can be populated from it — an external
136
+ * decide whether a world's `physics`/`collisions`/`camera` can be populated
137
+ * from it — an external
152
138
  * adapter's mount has none of these first-party handles.
153
139
  *
154
140
  * Checks the `firstParty: true` brand (checklist item 1), NOT `'ctx' in
@@ -234,11 +220,6 @@ export function disposeDebrisSubtree(obj, owners) {
234
220
  function debrisOwnersOf(world) {
235
221
  return isFirstPartyMounted(world.mounted) ? [world.mounted.ctx] : [];
236
222
  }
237
- function describeMismatch(handle, world) {
238
- return (`Game.${handle}: default world "${world.id}" (kind: ${world.kind}) is not a first-party ` +
239
- "mount — hoisting these to true Game ownership is a later slice's work; available only " +
240
- 'via a first-party default world today');
241
- }
242
223
  /**
243
224
  * Construct the (host-internal) Game shell. Callers: `createGameRuntime`
244
225
  * builds this BEFORE mounting its one adapter, then registers the default
@@ -314,7 +295,7 @@ export function createGame(opts) {
314
295
  getTick: () => tick,
315
296
  getSimT: () => simT,
316
297
  // D15/T-D15.5 — "the manifest's first/default world" for the debug
317
- // registry's world-addressed input-target compatibility surface. Every
298
+ // registry's world-addressed input-target surface. Every
318
299
  // first-party root now registers the SAME game-owned InputManager, but the
319
300
  // stable default id still keeps explicit/implicit debug routing coherent.
320
301
  // Use the SAME "first three world, else first world" rule
@@ -343,13 +324,6 @@ export function createGame(opts) {
343
324
  }
344
325
  return roots.find((w) => w.kind === 'three') ?? roots[0];
345
326
  }
346
- function requireFirstPartyCtx(handle) {
347
- const world = requireDefaultRoot();
348
- if (!isFirstPartyMounted(world.mounted)) {
349
- throw new Error(describeMismatch(handle, world));
350
- }
351
- return world.mounted.ctx;
352
- }
353
327
  // --- Game.systemAdapters aggregation (§7.1-3, probe1) --------------------
354
328
  // Warn-once-per-colliding-key state, scoped to this Game instance (a fresh
355
329
  // Game gets a fresh warn history) — deliberately NOT reset by anything
@@ -457,7 +431,6 @@ export function createGame(opts) {
457
431
  if (rngTrapEnabled)
458
432
  rngTrap.enable();
459
433
  profiler.beginFrame();
460
- const ignorePause = frameOpts?.ignorePause ?? false;
461
434
  // D15/T-D15.4 + WO-P13: the render-phase skip. Two callers set it, for the
462
435
  // same reason — this substep is not the thing that paints. `runTicks`'s
463
436
  // `render: 'none'|'last'` fast-forward sets it on every tick it doesn't
@@ -472,9 +445,6 @@ export function createGame(opts) {
472
445
  // one and only caller. It ticks EXACTLY the currently-frozen set (host-driven,
473
446
  // `pausable`, and `paused`) through every phase + `endFrame`, with the REAL
474
447
  // `dt` (not the render-phase's forced `0`), and touches no other world at all
475
- // — §7.1-2 fix, probe4: the previous `ignorePause` full-frame re-run ticked
476
- // EVERY host-driven world, double-ticking every already-running
477
- // `pausable: false` world (D10's ordinary loop never stops ticking them).
478
448
  const onlyFrozen = frameOpts?.onlyFrozen ?? false;
479
449
  // Checklist item 7: snapshot the world count ONCE at entry and iterate
480
450
  // by index in both loops below. A world registered mid-frame (e.g. from
@@ -492,10 +462,9 @@ export function createGame(opts) {
492
462
  break;
493
463
  }
494
464
  }
495
- else if (ignorePause ||
496
- (world.mounted.drivesOwnLoop
497
- ? !paused || !world.pausable || !world.mounted.setPaused
498
- : !paused || !world.pausable)) {
465
+ else if (world.mounted.drivesOwnLoop
466
+ ? !paused || !world.pausable || !world.mounted.setPaused
467
+ : !paused || !world.pausable) {
499
468
  inputFrameActive = true;
500
469
  break;
501
470
  }
@@ -592,13 +561,12 @@ export function createGame(opts) {
592
561
  const world = roots[i];
593
562
  if (world.mounted.drivesOwnLoop)
594
563
  continue;
595
- // D10/T7.6: a `pausable` world under an active (non-ignored) pause
564
+ // D10/T7.6: a `pausable` world under an active pause
596
565
  // skips every phase except `render` — its render still runs, every
597
566
  // substep, but with `dt` forced to `0` (deterministic: no
598
567
  // time-based render effect silently keeps animating a "frozen"
599
- // scene). A `pausable: false` world (or any world while
600
- // `ignorePause`) is unaffected.
601
- const frozen = !ignorePause && paused && world.pausable;
568
+ // scene). A `pausable: false` world is unaffected.
569
+ const frozen = paused && world.pausable;
602
570
  if (frozen && phase !== SystemPhase.RENDER)
603
571
  continue;
604
572
  const phaseDt = frozen ? 0 : dt;
@@ -622,7 +590,7 @@ export function createGame(opts) {
622
590
  continue;
623
591
  // A fully-frozen world gets no `endFrame`/opaque-`update` call either —
624
592
  // there is nothing to "end the frame" of when nothing ran this substep.
625
- const frozen = !ignorePause && paused && world.pausable;
593
+ const frozen = paused && world.pausable;
626
594
  if (frozen)
627
595
  continue;
628
596
  advanced = true;
@@ -770,9 +738,6 @@ export function createGame(opts) {
770
738
  listener();
771
739
  },
772
740
  input,
773
- get audio() {
774
- return requireFirstPartyCtx('audio').audio;
775
- },
776
741
  state: stateBridge,
777
742
  play: {
778
743
  get paused() {
@@ -812,11 +777,7 @@ export function createGame(opts) {
812
777
  }
813
778
  }
814
779
  }
815
- // §7.1-2 fix (probe4): tick EXACTLY the frozen (host-driven, pausable,
816
- // paused) set — not `{ ignorePause: true }`, which re-ran a FULL
817
- // extra frame for every host-driven world (including already-running
818
- // `pausable: false` ones — a double-tick, since D10's ordinary loop
819
- // never stops ticking them). See `runFrameImpl`'s `onlyFrozen` mode.
780
+ // Tick exactly the frozen (host-driven, pausable, paused) set.
820
781
  runFrameImpl(dt, { onlyFrozen: true });
821
782
  },
822
783
  },
@@ -1 +1 @@
1
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1
+ {"version":3,"file":"mount-game.d.ts","sourceRoot":"","sources":["../../src/runtime/mount-game.ts"],"names":[],"mappings":"AAyBA,OAAO,KAAK,EAAE,mBAAmB,EAAE,MAAM,kBAAkB,CAAC;AAC5D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AACpD,OAAO,EAAE,KAAK,UAAU,EAAuC,MAAM,kBAAkB,CAAC;AAQxF;;;;;GAKG;AACH,MAAM,WAAW,YAAY;IAC3B;6DACyD;IACzD,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC;IAChC;;;;;;;;;;;;;OAaG;IACH,eAAe,CAAC,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAAC,OAAO,CAAC,CAAC;IACjD;;;mFAG+E;IAC/E,UAAU,CAAC,CAAC,IAAI,EAAE,MAAM,GAAG,MAAM,CAAC;IAClC,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC;gEAC4D;IAC5D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;CACzC;AAED,+EAA+E;AAC/E,MAAM,WAAW,4BAA4B;IAC3C,QAAQ,CAAC,IAAI,EAAE,YAAY,CAAC;IAC5B;;;;OAIG;IACH,QAAQ,CAAC,WAAW,CAAC,EAAE,OAAO,CAAC;CAChC;AAED;;;;;;;GAOG;AACH,MAAM,MAAM,qBAAqB,GAAG,CAClC,KAAK,EAAE,mBAAmB,EAC1B,GAAG,EAAE,4BAA4B,KAC9B,UAAU,GAAG,OAAO,CAAC,UAAU,CAAC,CAAC;AAQtC;;;;;;;;;;;GAWG;AACH,wBAAgB,eAAe,CAAC,IAAI,EAAE,MAAM,EAAE,OAAO,EAAE,qBAAqB,GAAG,IAAI,CAUlF;AAED,+EAA+E;AAC/E,wBAAgB,iBAAiB,CAAC,IAAI,EAAE,MAAM,GAAG,IAAI,CAEpD;AAED,4DAA4D;AAC5D,wBAAgB,mBAAmB,CAAC,IAAI,EAAE,MAAM,GAAG,OAAO,CAEzD;AAED;;;;;GAKG;AACH,wBAAgB,qCAAqC,IAAI,IAAI,CAE5D;AAcD;;;;;;;;;;;;;;GAcG;AACH,eAAO,MAAM,0BAA0B,EAAE,qBAexC,CAAC;AAMF,MAAM,WAAW,gBAAgB;IAC/B;;;kEAG8D;IAC9D,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC;CACrE;AAyBD;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAsB,qBAAqB,CACzC,aAAa,EAAE,OAAO,EACtB,IAAI,EAAE,YAAY,EAClB,IAAI,GAAE,gBAAqB,GAC1B,OAAO,CAAC,WAAW,CAAC,CA6CtB"}
@@ -16,6 +16,7 @@
16
16
  // factory for that kind itself — see `defaultThreeAdapterFactory` below for why
17
17
  // even the 'three' convenience export is a plain function the CALLER
18
18
  // registers, not something this module wires up automatically.
19
+ import { installNativeDebugBindings, nativeDebugBindingFromEntryModule, } from '../adapter/native-debug-module';
19
20
  import { mountManifestRoots, resolveManifest } from './mount-manifest';
20
21
  import { assertExportedOrInEditor } from './unexported-game-trap';
21
22
  // ---------------------------------------------------------------------------
@@ -102,6 +103,12 @@ export const defaultThreeAdapterFactory = (world, ctx) => {
102
103
  function worldIsSelfSufficient(_world) {
103
104
  return false;
104
105
  }
106
+ function nativeDebugForEntry(world, entryModule) {
107
+ if (entryModule === undefined || world.adapter.type !== 'builtin')
108
+ return [];
109
+ const binding = nativeDebugBindingFromEntryModule(world.id, entryModule);
110
+ return binding ? [binding] : [];
111
+ }
105
112
  /**
106
113
  * Mount every world declared by a `vgai.project.json` manifest onto `host
107
114
  * .container`, resolving each world's kind through the `registerAdapter`
@@ -129,6 +136,7 @@ export async function mountGameFromManifest(manifestInput, host, opts = {}) {
129
136
  assertExportedOrInEditor();
130
137
  const manifest = resolveManifest(manifestInput);
131
138
  const entries = { ...opts.entries };
139
+ const nativeDebug = [];
132
140
  for (const world of manifest.roots) {
133
141
  if (entries[world.id] !== undefined)
134
142
  continue; // explicit entry always wins
@@ -137,6 +145,7 @@ export async function mountGameFromManifest(manifestInput, host, opts = {}) {
137
145
  const entryModule = world.entry !== undefined && host.loadEntryModule
138
146
  ? await host.loadEntryModule(world.entry)
139
147
  : undefined;
148
+ nativeDebug.push(...nativeDebugForEntry(world, entryModule));
140
149
  entries[world.id] = await factory(world, { host, entryModule });
141
150
  continue;
142
151
  }
@@ -148,7 +157,7 @@ export async function mountGameFromManifest(manifestInput, host, opts = {}) {
148
157
  '`defaultThreeAdapterFactory` for a worked three example), or pass ' +
149
158
  `opts.entries["${world.id}"] directly (see mount-manifest.ts's \`MountEntry\`).`);
150
159
  }
151
- return mountManifestRoots({
160
+ const session = await mountManifestRoots({
152
161
  manifest,
153
162
  container: host.container,
154
163
  entries,
@@ -156,4 +165,6 @@ export async function mountGameFromManifest(manifestInput, host, opts = {}) {
156
165
  height: host.height,
157
166
  headless: host.headless,
158
167
  });
168
+ installNativeDebugBindings(session.game, nativeDebug);
169
+ return session;
159
170
  }
@@ -1 +1 @@
1
- {"version":3,"file":"mount-manifest.d.ts","sourceRoot":"","sources":["../../src/runtime/mount-manifest.ts"],"names":[],"mappings":"AA2BA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAI3D,OAAO,EAGL,KAAK,oBAAoB,EAC1B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAqB,KAAK,WAAW,EAAsB,MAAM,kBAAkB,CAAC;AAC3F,OAAO,EAAE,KAAK,uBAAuB,EAA2B,MAAM,gBAAgB,CAAC;AAKvF,OAAO,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAM5D;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,OAAO,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;IAC3C,QAAQ,CAAC,KAAK,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;CAC1C;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,QAAQ,CAAC,CAAC;CACzC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;IACrB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;CACtC;AAED,MAAM,MAAM,UAAU,GAAG,eAAe,GAAG,cAAc,GAAG,eAAe,CAAC;AAM5E,MAAM,WAAW,oBAAoB;IACnC;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;6DACyD;IACzD,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC;IAChC;;qEAEiE;IACjE,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC;IACpE;8EAC0E;IAC1E,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC;gEAC4D;IAC5D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACxC;;;;;;;OAOG;IACH,QAAQ,CAAC,WAAW,CAAC,EACjB;QACE,QAAQ,CAAC,GAAG,CAAC,EAAE;YAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;SAAE,GAAG,SAAS,CAAC;QACvD,QAAQ,CAAC,MAAM,CAAC,EAAE,uBAAuB,GAAG,SAAS,CAAC;KACvD,GACD,SAAS,CAAC;IACd;;;;;;;OAOG;IACH,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,qEAAqE;IACrE,QAAQ,CAAC,QAAQ,CAAC,EAAE,eAAe,GAAG,IAAI,GAAG,SAAS,CAAC;IACvD;;;;;;;OAOG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACzC;;;kFAG8E;IAC9E,QAAQ,CAAC,OAAO,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CAC5D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE;IAC3C,QAAQ,CAAC,WAAW,EAAE,oBAAoB,CAAC,aAAa,CAAC,CAAC;IAC1D,QAAQ,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1C,QAAQ,CAAC,GAAG,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CACvD,GAAG,MAAM,GAAG,SAAS,CAIrB;AAkBD,MAAM,MAAM,sBAAsB,GAAG,WAAW,CAAC;AA8BjD;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,OAAO,GAAG,oBAAoB,CAGlE;AA8HD;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAsB,kBAAkB,CAAC,IAAI,EAAE,oBAAoB,GAAG,OAAO,CAAC,WAAW,CAAC,CAsGzF"}
1
+ {"version":3,"file":"mount-manifest.d.ts","sourceRoot":"","sources":["../../src/runtime/mount-manifest.ts"],"names":[],"mappings":"AA0BA,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAI3D,OAAO,EAGL,KAAK,oBAAoB,EAC1B,MAAM,kBAAkB,CAAC;AAC1B,OAAO,EAAqB,KAAK,WAAW,EAAsB,MAAM,kBAAkB,CAAC;AAC3F,OAAO,EAAE,KAAK,uBAAuB,EAA2B,MAAM,gBAAgB,CAAC;AAKvF,OAAO,KAAK,EAAE,WAAW,EAAE,eAAe,EAAE,MAAM,SAAS,CAAC;AAM5D;;;;;;;;;;;;;;;;;GAiBG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,OAAO,CAAC;IACvB,QAAQ,CAAC,OAAO,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;IAC3C,QAAQ,CAAC,KAAK,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;CAC1C;AAED;;;;;;;GAOG;AACH,MAAM,WAAW,cAAc;IAC7B,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;IACxB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,QAAQ,CAAC,CAAC;CACzC;AAED;;;;;;;;;;;;GAYG;AACH,MAAM,WAAW,eAAe;IAC9B,QAAQ,CAAC,IAAI,EAAE,KAAK,CAAC;IACrB,QAAQ,CAAC,OAAO,EAAE,WAAW,CAAC,KAAK,CAAC,CAAC;CACtC;AAED,MAAM,MAAM,UAAU,GAAG,eAAe,GAAG,cAAc,GAAG,eAAe,CAAC;AAM5E,MAAM,WAAW,oBAAoB;IACnC;;;;;;;;OAQG;IACH,QAAQ,CAAC,QAAQ,EAAE,OAAO,CAAC;IAC3B;6DACyD;IACzD,QAAQ,CAAC,SAAS,EAAE,WAAW,CAAC;IAChC;;qEAEiE;IACjE,QAAQ,CAAC,OAAO,CAAC,EAAE,QAAQ,CAAC,MAAM,CAAC,MAAM,EAAE,UAAU,CAAC,CAAC,GAAG,SAAS,CAAC;IACpE;8EAC0E;IAC1E,QAAQ,CAAC,KAAK,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACpC,QAAQ,CAAC,MAAM,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACrC;gEAC4D;IAC5D,QAAQ,CAAC,QAAQ,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACxC;;;;;;;OAOG;IACH,QAAQ,CAAC,WAAW,CAAC,EACjB;QACE,QAAQ,CAAC,GAAG,CAAC,EAAE;YAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;SAAE,GAAG,SAAS,CAAC;QACvD,QAAQ,CAAC,MAAM,CAAC,EAAE,uBAAuB,GAAG,SAAS,CAAC;KACvD,GACD,SAAS,CAAC;IACd;;;;;;;OAOG;IACH,QAAQ,CAAC,IAAI,CAAC,EAAE,MAAM,GAAG,SAAS,CAAC;IACnC,qEAAqE;IACrE,QAAQ,CAAC,QAAQ,CAAC,EAAE,eAAe,GAAG,IAAI,GAAG,SAAS,CAAC;IACvD;;;;;;;OAOG;IACH,QAAQ,CAAC,SAAS,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IACzC;;;kFAG8E;IAC9E,QAAQ,CAAC,OAAO,CAAC,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CAC5D;AAED;;;;;;;;;;;;;GAaG;AACH,wBAAgB,sBAAsB,CAAC,IAAI,EAAE;IAC3C,QAAQ,CAAC,WAAW,EAAE,oBAAoB,CAAC,aAAa,CAAC,CAAC;IAC1D,QAAQ,CAAC,YAAY,EAAE,MAAM,GAAG,SAAS,CAAC;IAC1C,QAAQ,CAAC,GAAG,EAAE;QAAE,QAAQ,CAAC,MAAM,EAAE,MAAM,CAAA;KAAE,GAAG,SAAS,CAAC;CACvD,GAAG,MAAM,GAAG,SAAS,CAIrB;AAkBD,MAAM,MAAM,sBAAsB,GAAG,WAAW,CAAC;AA8BjD;;;;GAIG;AACH,wBAAgB,eAAe,CAAC,GAAG,EAAE,OAAO,GAAG,oBAAoB,CAGlE;AA8HD;;;;;;;;;;;;;;;;;;GAkBG;AACH,wBAAsB,kBAAkB,CAAC,IAAI,EAAE,oBAAoB,GAAG,OAAO,CAAC,WAAW,CAAC,CAsGzF"}
@@ -20,8 +20,7 @@
20
20
  // `entries[id].adapter` (the caller's own module graph built it). Threejs is
21
21
  // different: `three`/
22
22
  // `SetupThreeRootAdapter` are already unconditional dependencies of every
23
- // caller of `createGameRuntime`'s legacy path (this same file's sibling,
24
- // immediately below in this directory), so wrapping a `setup` with
23
+ // caller of `createGameRuntime`, so wrapping a `setup` with
25
24
  // `fromSetup` here adds no NEW bundle weight — only pixi/react are avoided.
26
25
  import { assertNever } from '../adapter/adapter-surface';
27
26
  // Value-imported from the implementer's OWN path, not the type-only
@@ -119,8 +118,9 @@ function resolveThreeAdapter(world, entry) {
119
118
  }
120
119
  if (world.adapter.type === 'ingest') {
121
120
  throw new Error(`mountManifestRoots: world "${world.id}" (three) declares an { ingest } adapter — ` +
122
- "ingest roots require the editor's dev-server-backed mount machinery (an EditorStore " +
123
- "plus in-realm scene capture, see adapter-resolver.ts's resolveIngestThreeAdapter) and are " +
121
+ "captured ingest roots require the editor's dev-server-backed mount machinery (an EditorStore " +
122
+ 'plus in-realm scene capture, see resolveIngestDescriptor + ' +
123
+ 'mountThreeIngestRootFromManifest) and are ' +
124
124
  'not supported by mountManifestRoots (no porting aids, no hosted ingest routes).');
125
125
  }
126
126
  // type === 'default'
@@ -168,7 +168,6 @@ function buildRootMountSpec(world, entry) {
168
168
  zOrder: world.zOrder,
169
169
  pausable: world.pausable,
170
170
  dev: world.dev,
171
- loop: world.loop,
172
171
  };
173
172
  // `entry`'s `kind` is guaranteed to agree with `world.kind` past the guard
174
173
  // above (or `entry` is `undefined`) — TS can't narrow a `Record` lookup
@@ -239,6 +239,24 @@ export interface GameContext {
239
239
  * standalone/custom hosts; networking remains game-owned and direct. */
240
240
  playtest?: PlaytestContext | null | undefined;
241
241
  }
242
+ /**
243
+ * Services shared by component-authored roots, independent of their render
244
+ * surface. This is deliberately an explicit pick from {@link GameContext}:
245
+ * adding a subsystem to the imperative Three setup context never silently
246
+ * exposes it to R3F or Canvas components.
247
+ *
248
+ * `input` is nullable because it belongs to the optional `Game` host. Normal
249
+ * vgai project mounts always provide it; bare harnesses and foreign hosts do
250
+ * not. Component code therefore sees the absence in its type instead of a
251
+ * getter that first throws from inside a frame callback.
252
+ *
253
+ * `clock` is surface-specific and intentionally absent here. The imperative
254
+ * and R3F clocks can dispose `THREE.Object3D` debris; a Canvas context narrows
255
+ * that Three-only operation away.
256
+ */
257
+ export type ComponentContextBase = Pick<GameContext, 'systems' | 'debug' | 'random' | 'game' | 'roots' | 'playtest' | 'registerSystemAdapter'> & {
258
+ readonly input: InputManager | null;
259
+ };
242
260
  /** Return value from a game setup function. */
243
261
  export interface GameCleanup {
244
262
  dispose: () => void;
@@ -1 +1 @@
1
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1
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@@ -28,10 +28,9 @@ export declare function applyRendererSettings(renderer: THREE.WebGLRenderer, ren
28
28
  * reload-only `antialias` option at construction and the live shadow/resolution
29
29
  * settings (via {@link applyRendererSettings}). Absent → registry defaults.
30
30
  *
31
- * `opts` is additive (T6.1 slice 1, D5 §1/§4): omitted
32
- * entirely, construction is byte-identical to before (no `alpha`/
33
- * `preserveDrawingBuffer` keys at all) — the legacy single-canvas host never
34
- * passes it. The roots path passes `alpha:true` for every stacked canvas
31
+ * When `opts` is omitted, construction leaves `alpha` and
32
+ * `preserveDrawingBuffer` at their renderer defaults. The host passes
33
+ * `alpha:true` for every stacked canvas
35
34
  * above the bottom one (so its clear-alpha-0 shows the layer below through
36
35
  * it) and `preserveDrawingBuffer:true` for every stacked canvas (the
37
36
  * recorded capture-tier cost, paid once here rather than re-derived later).
@@ -1 +1 @@
1
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1
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@@ -31,10 +31,9 @@ export function applyRendererSettings(renderer, rendering, basePixelRatio = Math
31
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  * reload-only `antialias` option at construction and the live shadow/resolution
32
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  * settings (via {@link applyRendererSettings}). Absent → registry defaults.
33
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  *
34
- * `opts` is additive (T6.1 slice 1, D5 §1/§4): omitted
35
- * entirely, construction is byte-identical to before (no `alpha`/
36
- * `preserveDrawingBuffer` keys at all) — the legacy single-canvas host never
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- * passes it. The roots path passes `alpha:true` for every stacked canvas
34
+ * When `opts` is omitted, construction leaves `alpha` and
35
+ * `preserveDrawingBuffer` at their renderer defaults. The host passes
36
+ * `alpha:true` for every stacked canvas
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  * above the bottom one (so its clear-alpha-0 shows the layer below through
39
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  * it) and `preserveDrawingBuffer:true` for every stacked canvas (the
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  * recorded capture-tier cost, paid once here rather than re-derived later).
@@ -34,7 +34,7 @@ export declare const EngineBridge: import("react").Context<EngineBridgeValue | n
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  * function Player({ speed = 4.5 }) {
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  * const { input } = useGameContext();
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  * const ref = useRef<THREE.Group>(null);
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- * useFrame((_, dt) => { if (input.isPressed('move_forward')) … });
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+ * useFrame((_, dt) => { if (input?.isPressed('move_forward')) … });
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  * return <group ref={ref}><PlayerCharacter /></group>;
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  * }
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  * ```
@@ -28,7 +28,7 @@ export const EngineBridge = createContext(null);
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  * function Player({ speed = 4.5 }) {
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  * const { input } = useGameContext();
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  * const ref = useRef<THREE.Group>(null);
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- * useFrame((_, dt) => { if (input.isPressed('move_forward')) … });
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+ * useFrame((_, dt) => { if (input?.isPressed('move_forward')) … });
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  * return <group ref={ref}><PlayerCharacter /></group>;
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  * }
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  * ```