@vgai/engine 0.5.15 → 0.5.16

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Files changed (174) hide show
  1. package/dist/adapter/adapter-module.d.ts +228 -17
  2. package/dist/adapter/adapter-module.d.ts.map +1 -1
  3. package/dist/adapter/adapter-module.js +224 -42
  4. package/dist/adapter/authoring-seam-contract.d.ts +530 -0
  5. package/dist/adapter/authoring-seam-contract.d.ts.map +1 -0
  6. package/dist/adapter/authoring-seam-contract.js +162 -0
  7. package/dist/adapter/authoring.d.ts +237 -50
  8. package/dist/adapter/authoring.d.ts.map +1 -1
  9. package/dist/adapter/authoring.js +2 -1
  10. package/dist/adapter/entrypoint-selection-source.d.ts +35 -0
  11. package/dist/adapter/entrypoint-selection-source.d.ts.map +1 -0
  12. package/dist/adapter/entrypoint-selection-source.js +151 -0
  13. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts +7 -1
  14. package/dist/adapter/finders/scenes-from-entrypoint-selection.d.ts.map +1 -1
  15. package/dist/adapter/finders/scenes-from-entrypoint-selection.js +142 -21
  16. package/dist/adapter/first-party-systems.d.ts +13 -3
  17. package/dist/adapter/first-party-systems.d.ts.map +1 -1
  18. package/dist/adapter/first-party-systems.js +10 -3
  19. package/dist/adapter/index.d.ts +7 -2
  20. package/dist/adapter/index.d.ts.map +1 -1
  21. package/dist/adapter/index.js +4 -0
  22. package/dist/adapter/ingest/contract-system-adapters.d.ts +1 -1
  23. package/dist/adapter/ingest/contract-system-adapters.d.ts.map +1 -1
  24. package/dist/adapter/ingest/contract-system-adapters.js +13 -25
  25. package/dist/adapter/ingest/game-contract-seams.d.ts +214 -0
  26. package/dist/adapter/ingest/game-contract-seams.d.ts.map +1 -0
  27. package/dist/adapter/ingest/game-contract-seams.js +62 -0
  28. package/dist/adapter/ingest/game-contract.d.ts +5 -3
  29. package/dist/adapter/ingest/game-contract.d.ts.map +1 -1
  30. package/dist/adapter/ingest/game-contract.js +4 -1
  31. package/dist/adapter/ingest/merge-debug-adapters.d.ts +52 -0
  32. package/dist/adapter/ingest/merge-debug-adapters.d.ts.map +1 -0
  33. package/dist/adapter/ingest/merge-debug-adapters.js +141 -0
  34. package/dist/adapter/ingest/observation-debug-adapter.d.ts +56 -0
  35. package/dist/adapter/ingest/observation-debug-adapter.d.ts.map +1 -0
  36. package/dist/adapter/ingest/observation-debug-adapter.js +131 -0
  37. package/dist/adapter/ingest/scene-capture.d.ts +38 -13
  38. package/dist/adapter/ingest/scene-capture.d.ts.map +1 -1
  39. package/dist/adapter/ingest/scene-capture.js +101 -24
  40. package/dist/adapter/ingest/visible-capture-window.d.ts +22 -5
  41. package/dist/adapter/ingest/visible-capture-window.d.ts.map +1 -1
  42. package/dist/adapter/ingest/visible-capture-window.js +46 -7
  43. package/dist/adapter/native-debug-module.d.ts +43 -0
  44. package/dist/adapter/native-debug-module.d.ts.map +1 -0
  45. package/dist/adapter/native-debug-module.js +230 -0
  46. package/dist/adapter/object3d-authoring-subject.d.ts +32 -0
  47. package/dist/adapter/object3d-authoring-subject.d.ts.map +1 -0
  48. package/dist/adapter/object3d-authoring-subject.js +25 -0
  49. package/dist/adapter/root-adapter.d.ts +21 -56
  50. package/dist/adapter/root-adapter.d.ts.map +1 -1
  51. package/dist/adapter/root-adapter.js +4 -20
  52. package/dist/adapter/root-seam-contract.d.ts +124 -0
  53. package/dist/adapter/root-seam-contract.d.ts.map +1 -0
  54. package/dist/adapter/root-seam-contract.js +36 -0
  55. package/dist/adapter/seam-evidence.d.ts +118 -0
  56. package/dist/adapter/seam-evidence.d.ts.map +1 -0
  57. package/dist/adapter/seam-evidence.js +231 -0
  58. package/dist/adapter/setup-three-root-adapter.d.ts +2 -3
  59. package/dist/adapter/setup-three-root-adapter.d.ts.map +1 -1
  60. package/dist/adapter/setup-three-root-adapter.js +2 -3
  61. package/dist/adapter/system-adapter.d.ts +6 -1
  62. package/dist/adapter/system-adapter.d.ts.map +1 -1
  63. package/dist/adapter/system-seam-contract.d.ts +354 -0
  64. package/dist/adapter/system-seam-contract.d.ts.map +1 -0
  65. package/dist/adapter/system-seam-contract.js +95 -0
  66. package/dist/animation/xstate-animation-binding.d.ts +6 -0
  67. package/dist/animation/xstate-animation-binding.d.ts.map +1 -1
  68. package/dist/animation/xstate-animation-binding.js +142 -4
  69. package/dist/asset-formats/collider.d.ts +1 -1
  70. package/dist/asset-formats/mesh.d.ts +2 -2
  71. package/dist/asset-formats/particles.d.ts +1 -1
  72. package/dist/canvas-react/engine-bridge.d.ts +6 -6
  73. package/dist/canvas-react/engine-bridge.d.ts.map +1 -1
  74. package/dist/canvas-react/engine-bridge.js +2 -2
  75. package/dist/canvas-react/index.d.ts +2 -2
  76. package/dist/canvas-react/index.d.ts.map +1 -1
  77. package/dist/canvas-react/index.js +1 -1
  78. package/dist/canvas-react/pixi-react-adapter.d.ts +15 -9
  79. package/dist/canvas-react/pixi-react-adapter.d.ts.map +1 -1
  80. package/dist/canvas-react/pixi-react-adapter.js +43 -29
  81. package/dist/canvas-react/pixi-react-root-factory.d.ts.map +1 -1
  82. package/dist/canvas-react/pixi-react-root-factory.js +4 -0
  83. package/dist/canvas-react/world-context.d.ts +22 -12
  84. package/dist/canvas-react/world-context.d.ts.map +1 -1
  85. package/dist/canvas-react/world-context.js +12 -51
  86. package/dist/ecs/user-data.d.ts +5 -0
  87. package/dist/ecs/user-data.d.ts.map +1 -1
  88. package/dist/ecs/user-data.js +3 -0
  89. package/dist/input/input-manager.d.ts +49 -0
  90. package/dist/input/input-manager.d.ts.map +1 -1
  91. package/dist/input/input-manager.js +127 -0
  92. package/dist/manifest/schema.d.ts +9 -9
  93. package/dist/pixi/authoring.d.ts.map +1 -1
  94. package/dist/pixi/authoring.js +220 -1
  95. package/dist/pixi/ingest.d.ts +2 -1
  96. package/dist/pixi/ingest.d.ts.map +1 -1
  97. package/dist/pixi/ingest.js +4 -2
  98. package/dist/pixi/scene-capture.d.ts +9 -1
  99. package/dist/pixi/scene-capture.d.ts.map +1 -1
  100. package/dist/pixi/scene-capture.js +9 -6
  101. package/dist/render/particles-factory.d.ts +13 -6
  102. package/dist/render/particles-factory.d.ts.map +1 -1
  103. package/dist/render/particles-factory.js +6 -3
  104. package/dist/runtime/create-runtime.d.ts +23 -46
  105. package/dist/runtime/create-runtime.d.ts.map +1 -1
  106. package/dist/runtime/create-runtime.js +22 -67
  107. package/dist/runtime/game.d.ts +29 -71
  108. package/dist/runtime/game.d.ts.map +1 -1
  109. package/dist/runtime/game.js +15 -54
  110. package/dist/runtime/mount-game.d.ts.map +1 -1
  111. package/dist/runtime/mount-game.js +12 -1
  112. package/dist/runtime/mount-manifest.d.ts.map +1 -1
  113. package/dist/runtime/mount-manifest.js +4 -5
  114. package/dist/runtime/types.d.ts +18 -0
  115. package/dist/runtime/types.d.ts.map +1 -1
  116. package/dist/setup/setup-renderer.d.ts +3 -4
  117. package/dist/setup/setup-renderer.d.ts.map +1 -1
  118. package/dist/setup/setup-renderer.js +3 -4
  119. package/dist/world3d-react/engine-bridge.d.ts +1 -1
  120. package/dist/world3d-react/engine-bridge.js +1 -1
  121. package/dist/world3d-react/r3f-adapter.d.ts +7 -0
  122. package/dist/world3d-react/r3f-adapter.d.ts.map +1 -1
  123. package/dist/world3d-react/r3f-adapter.js +50 -21
  124. package/dist/world3d-react/r3f-root-factory.d.ts.map +1 -1
  125. package/dist/world3d-react/r3f-root-factory.js +4 -0
  126. package/dist/world3d-react/world-context.d.ts +9 -3
  127. package/dist/world3d-react/world-context.d.ts.map +1 -1
  128. package/dist/world3d-react/world-context.js +5 -18
  129. package/package.json +1 -1
  130. package/schemas/engine-capabilities.json +7 -7
  131. package/src/adapter/adapter-module.ts +407 -50
  132. package/src/adapter/authoring-seam-contract.ts +211 -0
  133. package/src/adapter/authoring.ts +242 -50
  134. package/src/adapter/entrypoint-selection-source.ts +159 -0
  135. package/src/adapter/finders/scenes-from-entrypoint-selection.ts +159 -28
  136. package/src/adapter/first-party-systems.ts +17 -3
  137. package/src/adapter/index.ts +51 -1
  138. package/src/adapter/ingest/contract-system-adapters.ts +26 -30
  139. package/src/adapter/ingest/game-contract-seams.ts +85 -0
  140. package/src/adapter/ingest/game-contract.ts +9 -4
  141. package/src/adapter/ingest/merge-debug-adapters.ts +193 -0
  142. package/src/adapter/ingest/observation-debug-adapter.ts +158 -0
  143. package/src/adapter/ingest/scene-capture.ts +126 -23
  144. package/src/adapter/ingest/visible-capture-window.ts +63 -9
  145. package/src/adapter/native-debug-module.ts +307 -0
  146. package/src/adapter/object3d-authoring-subject.ts +50 -0
  147. package/src/adapter/root-adapter.ts +21 -56
  148. package/src/adapter/root-seam-contract.ts +56 -0
  149. package/src/adapter/seam-evidence.ts +336 -0
  150. package/src/adapter/setup-three-root-adapter.ts +4 -6
  151. package/src/adapter/system-adapter.ts +6 -1
  152. package/src/adapter/system-seam-contract.ts +121 -0
  153. package/src/animation/xstate-animation-binding.ts +151 -4
  154. package/src/canvas-react/engine-bridge.ts +6 -6
  155. package/src/canvas-react/index.ts +2 -1
  156. package/src/canvas-react/pixi-react-adapter.tsx +55 -34
  157. package/src/canvas-react/pixi-react-root-factory.tsx +4 -0
  158. package/src/canvas-react/world-context.ts +26 -101
  159. package/src/ecs/user-data.ts +5 -0
  160. package/src/input/input-manager.ts +122 -0
  161. package/src/pixi/authoring.ts +236 -1
  162. package/src/pixi/ingest.ts +9 -2
  163. package/src/pixi/scene-capture.ts +20 -5
  164. package/src/render/particles-factory.ts +16 -6
  165. package/src/runtime/create-runtime.ts +41 -106
  166. package/src/runtime/game.ts +41 -111
  167. package/src/runtime/mount-game.ts +19 -1
  168. package/src/runtime/mount-manifest.ts +4 -5
  169. package/src/runtime/types.ts +22 -0
  170. package/src/setup/setup-renderer.ts +3 -4
  171. package/src/world3d-react/engine-bridge.ts +1 -1
  172. package/src/world3d-react/r3f-adapter.tsx +64 -24
  173. package/src/world3d-react/r3f-root-factory.tsx +4 -0
  174. package/src/world3d-react/world-context.ts +11 -36
@@ -1,9 +1,9 @@
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  import { z } from 'zod';
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  export declare const MeshDescriptorSchema: z.ZodObject<{
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  type: z.ZodEnum<{
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- capsule: "capsule";
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- box: "box";
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  sphere: "sphere";
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+ box: "box";
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+ capsule: "capsule";
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  plane: "plane";
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  cylinder: "cylinder";
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  gltf: "gltf";
@@ -1387,8 +1387,8 @@ export declare const ParticlesDescriptorSchema: z.ZodObject<{
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  anisotropy: z.ZodOptional<z.ZodNumber>;
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  }, z.core.$strip>>;
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  blending: z.ZodOptional<z.ZodEnum<{
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- additive: "additive";
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  normal: "normal";
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+ additive: "additive";
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  }>>;
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  transparent: z.ZodOptional<z.ZodBoolean>;
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  depthWrite: z.ZodOptional<z.ZodBoolean>;
@@ -12,17 +12,17 @@
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  * engine services, `@pixi/react`'s own `useTick` is the per-frame hook, and
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  * `useApplication` is the door to the live `Application`.
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  */
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- import type { GameContext } from '../runtime/types';
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+ import type { CanvasGameContext } from './world-context';
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  export interface EngineBridgeValue {
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- /** This root's `GameContext` — `input`, `debug`, `random`, `clock`, `game`,
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+ /** This root's `CanvasGameContext` — `input`, `debug`, `random`, `clock`, `game`,
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  * `roots`, `systems`, `registerSystemAdapter`. Present so ordinary
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  * components can reach engine services with a HOOK (see
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  * {@link useGameContext}). */
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- readonly ctx?: GameContext | undefined;
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+ readonly ctx?: CanvasGameContext | undefined;
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  }
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  export declare const EngineBridge: import("react").Context<EngineBridgeValue | null>;
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  /**
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- * This canvas root's `GameContext`, for use inside any component in the tree.
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+ * This canvas root's `CanvasGameContext`, for use inside any component in the tree.
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  *
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  * An ordinary component does what a model would write:
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  *
@@ -31,7 +31,7 @@ export declare const EngineBridge: import("react").Context<EngineBridgeValue | n
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  * const { input } = useGameContext();
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  * const ref = useRef<Sprite>(null);
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  * useTick(({ deltaMS }) => {
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- * if (input.isPressed('move_right')) ref.current!.x += speed * (deltaMS / 1000);
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+ * if (input?.isPressed('move_right')) ref.current!.x += speed * (deltaMS / 1000);
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  * });
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  * return <pixiSprite ref={ref} texture={Texture.WHITE} />;
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  * }
@@ -41,5 +41,5 @@ export declare const EngineBridge: import("react").Context<EngineBridgeValue | n
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  * `createPixiReactAdapter` — absent context is a wiring bug, and a silent
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  * `null` would surface as a mystery `undefined` deep in a tick callback.
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  */
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- export declare function useGameContext(): GameContext;
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+ export declare function useGameContext(): CanvasGameContext;
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  //# sourceMappingURL=engine-bridge.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"engine-bridge.d.ts","sourceRoot":"","sources":["../../src/canvas-react/engine-bridge.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAGH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD,MAAM,WAAW,iBAAiB;IAChC;;;mCAG+B;IAC/B,QAAQ,CAAC,GAAG,CAAC,EAAE,WAAW,GAAG,SAAS,CAAC;CACxC;AAED,eAAO,MAAM,YAAY,mDAAgD,CAAC;AAE1E;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,cAAc,IAAI,WAAW,CAU5C"}
1
+ {"version":3,"file":"engine-bridge.d.ts","sourceRoot":"","sources":["../../src/canvas-react/engine-bridge.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;GAaG;AAGH,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,iBAAiB,CAAC;AAEzD,MAAM,WAAW,iBAAiB;IAChC;;;mCAG+B;IAC/B,QAAQ,CAAC,GAAG,CAAC,EAAE,iBAAiB,GAAG,SAAS,CAAC;CAC9C;AAED,eAAO,MAAM,YAAY,mDAAgD,CAAC;AAE1E;;;;;;;;;;;;;;;;;;;GAmBG;AACH,wBAAgB,cAAc,IAAI,iBAAiB,CAUlD"}
@@ -15,7 +15,7 @@
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  import { createContext, useContext } from 'react';
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  export const EngineBridge = createContext(null);
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  /**
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- * This canvas root's `GameContext`, for use inside any component in the tree.
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+ * This canvas root's `CanvasGameContext`, for use inside any component in the tree.
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  *
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  * An ordinary component does what a model would write:
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  *
@@ -24,7 +24,7 @@ export const EngineBridge = createContext(null);
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  * const { input } = useGameContext();
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  * const ref = useRef<Sprite>(null);
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  * useTick(({ deltaMS }) => {
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- * if (input.isPressed('move_right')) ref.current!.x += speed * (deltaMS / 1000);
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+ * if (input?.isPressed('move_right')) ref.current!.x += speed * (deltaMS / 1000);
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  * });
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  * return <pixiSprite ref={ref} texture={Texture.WHITE} />;
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  * }
@@ -22,7 +22,7 @@
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  * - `PixiPrimitive` / `adoptNow` — the canvas surface's `<primitive object={…}>`:
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  * render a container the game already owns, and place a spawn in the
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  * display tree ahead of the commit that renders it.
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- * - `useGameContext()` — this root's `GameContext` (`input`, `debug`,
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+ * - `useGameContext()` — this root's `CanvasGameContext` (`input`, `debug`,
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  * `random`, `clock`, `game`, `roots`) from inside any component in the tree.
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  * Behavior in a canvas world is components + hooks, never a class under a
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  * string key.
@@ -38,5 +38,5 @@ export { EngineBridge, type EngineBridgeValue, useGameContext } from './engine-b
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  export { adoptNow, PixiPrimitive, type PixiPrimitiveProps } from './pixi-primitive';
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  export { type CreatePixiReactAdapterOptions, createPixiReactAdapter, } from './pixi-react-adapter';
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  export { pixiReactRootFactory, resolveCanvasEntryAdapter } from './pixi-react-root-factory';
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- export { type CanvasRootContextOptions, type CanvasRootRuntime, createCanvasRootContext, DEFAULT_INPUT_MAP_PATH, } from './world-context';
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+ export { type CanvasGameContext, type CanvasRootContextOptions, type CanvasRootRuntime, createCanvasRootContext, DEFAULT_INPUT_MAP_PATH, } from './world-context';
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  //# sourceMappingURL=index.d.ts.map
@@ -1 +1 @@
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- {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/canvas-react/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH,OAAO,EAAE,YAAY,EAAE,KAAK,iBAAiB,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACvF,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,KAAK,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACpF,OAAO,EACL,KAAK,6BAA6B,EAClC,sBAAsB,GACvB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,oBAAoB,EAAE,yBAAyB,EAAE,MAAM,2BAA2B,CAAC;AAC5F,OAAO,EACL,KAAK,wBAAwB,EAC7B,KAAK,iBAAiB,EACtB,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,iBAAiB,CAAC"}
1
+ {"version":3,"file":"index.d.ts","sourceRoot":"","sources":["../../src/canvas-react/index.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAEH,OAAO,EAAE,YAAY,EAAE,KAAK,iBAAiB,EAAE,cAAc,EAAE,MAAM,iBAAiB,CAAC;AACvF,OAAO,EAAE,QAAQ,EAAE,aAAa,EAAE,KAAK,kBAAkB,EAAE,MAAM,kBAAkB,CAAC;AACpF,OAAO,EACL,KAAK,6BAA6B,EAClC,sBAAsB,GACvB,MAAM,sBAAsB,CAAC;AAC9B,OAAO,EAAE,oBAAoB,EAAE,yBAAyB,EAAE,MAAM,2BAA2B,CAAC;AAC5F,OAAO,EACL,KAAK,iBAAiB,EACtB,KAAK,wBAAwB,EAC7B,KAAK,iBAAiB,EACtB,uBAAuB,EACvB,sBAAsB,GACvB,MAAM,iBAAiB,CAAC"}
@@ -22,7 +22,7 @@
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  * - `PixiPrimitive` / `adoptNow` — the canvas surface's `<primitive object={…}>`:
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  * render a container the game already owns, and place a spawn in the
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  * display tree ahead of the commit that renders it.
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- * - `useGameContext()` — this root's `GameContext` (`input`, `debug`,
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+ * - `useGameContext()` — this root's `CanvasGameContext` (`input`, `debug`,
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  * `random`, `clock`, `game`, `roots`) from inside any component in the tree.
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  * Behavior in a canvas world is components + hooks, never a class under a
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  * string key.
@@ -6,20 +6,20 @@
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  * this returns a `MountedPixiRoot` (`../adapter/root-adapter.ts`) whose `stage`
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  * is the REAL `PIXI.Container` the reconciler renders into.
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  *
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- * This is the canvas surface's exact sibling of `world3d-react`'s
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+ * This is the canvas surface's sibling of `world3d-react`'s
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  * `createR3FAdapter`, with `@pixi/react` where that one has
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- * react-three-fiber. Everything structural is the same, because the seam is
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- * the same: one loop (the host's), one canvas (the host's), a world-local
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- * `SystemRunner` ticked in engine phase order before the renderer advances,
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- * and a `GameContext` threaded into the tree through `EngineBridge`.
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+ * react-three-fiber. The explicit factory still supplies the engine context
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+ * used by the current first-party Canvas examples while their app-owned input
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+ * and debugger migration remains tracked in `docs/WORK.md`; `useTick` hooks
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+ * stay registered on Pixi's real ticker throughout that migration.
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  *
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  * ## The loop contract
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  *
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  * `Application` is initialized with `autoStart: false` and `sharedTicker:
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- * false`, so it owns a ticker that is NEVER started and therefore never
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- * requests an animation frame. `mounted.update(dt)` is the only thing that
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- * advances it, and it feeds GAME time, not wall time — which is what makes the
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- * world freeze exactly when the host freezes it, and what makes
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+ * false`, so it owns a native Pixi ticker that is NEVER started and therefore
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+ * never requests an animation frame. `mounted.update(dt)` is the only thing
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+ * that advances that ticker, and it feeds GAME time, not wall time — which is
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+ * what makes the world freeze exactly when the host freezes it, and what makes
23
23
  * `game.waitSimTime` work in a hidden tab (a hidden tab has no rAF; the engine
24
24
  * loop's own catch-up still calls `update`, and Pixi has no independent clock
25
25
  * to disagree with it).
@@ -50,6 +50,12 @@ export interface CreatePixiReactAdapterOptions {
50
50
  * actions). A missing/invalid map degrades loudly without failing the
51
51
  * mount — see `world-context.ts`. */
52
52
  readonly inputMapPath?: string | null | undefined;
53
+ /**
54
+ * Transitional compatibility for component trees that still consume the
55
+ * engine context. Native trees opt out once their input, observation and
56
+ * debugger state are application-owned.
57
+ */
58
+ readonly engineRuntime?: boolean | undefined;
53
59
  /**
54
60
  * Extra `Application.init` options merged UNDER this adapter's own — e.g.
55
61
  * `{ antialias: false }`, `{ roundPixels: true }`. The loop-critical ones
@@ -1 +1 @@
1
- {"version":3,"file":"pixi-react-adapter.d.ts","sourceRoot":"","sources":["../../src/canvas-react/pixi-react-adapter.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAGH,OAAO,KAAK,EAAe,kBAAkB,EAAE,MAAM,SAAS,CAAC;AAE/D,OAAO,EAAiB,KAAK,SAAS,EAAmB,MAAM,OAAO,CAAC;AACvE,OAAO,KAAK,EAAsC,WAAW,EAAE,MAAM,YAAY,CAAC;AAyBlF,sFAAsF;AACtF,MAAM,WAAW,6BAA6B;IAC5C,qEAAqE;IACrE,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB;yDACqD;IACrD,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B;;;;0CAIsC;IACtC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC;IAClD;;;;;;;;OAQG;IACH,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,SAAS,CAAC;CACvE;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,6BAA6B,GACrC,WAAW,CAAC,QAAQ,CAAC,CA8LvB"}
1
+ {"version":3,"file":"pixi-react-adapter.d.ts","sourceRoot":"","sources":["../../src/canvas-react/pixi-react-adapter.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAmCG;AAGH,OAAO,KAAK,EAAe,kBAAkB,EAAE,MAAM,SAAS,CAAC;AAE/D,OAAO,EAA2B,KAAK,SAAS,EAA8B,MAAM,OAAO,CAAC;AAC5F,OAAO,KAAK,EAAsC,WAAW,EAAE,MAAM,YAAY,CAAC;AA2BlF,sFAAsF;AACtF,MAAM,WAAW,6BAA6B;IAC5C,qEAAqE;IACrE,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB;yDACqD;IACrD,QAAQ,CAAC,OAAO,EAAE,SAAS,CAAC;IAC5B;;;;0CAIsC;IACtC,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC;IAClD;;;;OAIG;IACH,QAAQ,CAAC,aAAa,CAAC,EAAE,OAAO,GAAG,SAAS,CAAC;IAC7C;;;;;;;;OAQG;IACH,QAAQ,CAAC,kBAAkB,CAAC,EAAE,OAAO,CAAC,kBAAkB,CAAC,GAAG,SAAS,CAAC;CACvE;AAED;;;;;GAKG;AACH,wBAAgB,sBAAsB,CACpC,OAAO,EAAE,6BAA6B,GACrC,WAAW,CAAC,QAAQ,CAAC,CA2MvB"}
@@ -6,20 +6,20 @@
6
6
  * this returns a `MountedPixiRoot` (`../adapter/root-adapter.ts`) whose `stage`
7
7
  * is the REAL `PIXI.Container` the reconciler renders into.
8
8
  *
9
- * This is the canvas surface's exact sibling of `world3d-react`'s
9
+ * This is the canvas surface's sibling of `world3d-react`'s
10
10
  * `createR3FAdapter`, with `@pixi/react` where that one has
11
- * react-three-fiber. Everything structural is the same, because the seam is
12
- * the same: one loop (the host's), one canvas (the host's), a world-local
13
- * `SystemRunner` ticked in engine phase order before the renderer advances,
14
- * and a `GameContext` threaded into the tree through `EngineBridge`.
11
+ * react-three-fiber. The explicit factory still supplies the engine context
12
+ * used by the current first-party Canvas examples while their app-owned input
13
+ * and debugger migration remains tracked in `docs/WORK.md`; `useTick` hooks
14
+ * stay registered on Pixi's real ticker throughout that migration.
15
15
  *
16
16
  * ## The loop contract
17
17
  *
18
18
  * `Application` is initialized with `autoStart: false` and `sharedTicker:
19
- * false`, so it owns a ticker that is NEVER started and therefore never
20
- * requests an animation frame. `mounted.update(dt)` is the only thing that
21
- * advances it, and it feeds GAME time, not wall time — which is what makes the
22
- * world freeze exactly when the host freezes it, and what makes
19
+ * false`, so it owns a native Pixi ticker that is NEVER started and therefore
20
+ * never requests an animation frame. `mounted.update(dt)` is the only thing
21
+ * that advances that ticker, and it feeds GAME time, not wall time — which is
22
+ * what makes the world freeze exactly when the host freezes it, and what makes
23
23
  * `game.waitSimTime` work in a hidden tab (a hidden tab has no rAF; the engine
24
24
  * loop's own catch-up still calls `update`, and Pixi has no independent clock
25
25
  * to disagree with it).
@@ -36,8 +36,9 @@
36
36
  */
37
37
  import { createRoot, extend } from '@pixi/react';
38
38
  import * as PIXI from 'pixi.js';
39
- import { createElement, useLayoutEffect } from 'react';
39
+ import { createElement, Fragment, useEffect, useLayoutEffect } from 'react';
40
40
  import { WorldProvider } from '../react/world-state';
41
+ import { getDebugRegistry } from '../runtime/debug-registry';
41
42
  import { EngineBridge } from './engine-bridge';
42
43
  import { createCanvasRootContext } from './world-context';
43
44
  /** How long `mount()` waits for the tree's first commit before failing loudly
@@ -61,18 +62,18 @@ const MOUNTED_CANVASES = new WeakSet();
61
62
  * `requestAnimationFrame` loop.
62
63
  */
63
64
  export function createPixiReactAdapter(options) {
64
- const { id, content, inputMapPath, applicationOptions } = options;
65
+ const { id, content, inputMapPath, engineRuntime = true, applicationOptions } = options;
65
66
  return {
66
67
  id,
67
68
  async mount(host) {
68
- const runtime = createCanvasRootContext(host, { id, inputMapPath });
69
- const bridge = { ctx: runtime.ctx };
69
+ const runtime = engineRuntime ? createCanvasRootContext(host, { id, inputMapPath }) : null;
70
+ const bridge = runtime ? { ctx: runtime.ctx } : null;
70
71
  // Actions must exist before any component's first tick reads them — wait
71
72
  // for the (never-rejecting) input-map load before the first commit.
72
- await runtime.inputMapReady;
73
+ await runtime?.inputMapReady;
73
74
  const canvas = host.canvas;
74
75
  if (MOUNTED_CANVASES.has(canvas)) {
75
- runtime.dispose();
76
+ runtime?.dispose();
76
77
  throw new Error(`createPixiReactAdapter: root "${id}" was handed a canvas this lane has already ` +
77
78
  'mounted. @pixi/react keys its reconciler roots off the canvas element, so re-using ' +
78
79
  'one would resurrect a root whose Application is destroyed. Hand each mount a fresh ' +
@@ -85,6 +86,10 @@ export function createPixiReactAdapter(options) {
85
86
  const committed = new Promise((resolve) => {
86
87
  resolveCommitted = resolve;
87
88
  });
89
+ let resolveEffectsReady;
90
+ const effectsReady = new Promise((resolve) => {
91
+ resolveEffectsReady = resolve;
92
+ });
88
93
  let resolveUnmounted;
89
94
  const unmounted = new Promise((resolve) => {
90
95
  resolveUnmounted = resolve;
@@ -108,16 +113,23 @@ export function createPixiReactAdapter(options) {
108
113
  resolveCommitted();
109
114
  return resolveUnmounted;
110
115
  }, []);
116
+ // This component is the last sibling. Reaching its passive effect
117
+ // means the initial tree's useDebugProvider/useDebugCommand effects
118
+ // have registered, so mount() can truthfully back Play's ack.
119
+ useEffect(resolveEffectsReady, []);
111
120
  return null;
112
121
  }
113
- const game = runtime.ctx.game;
122
+ const game = runtime?.ctx.game;
114
123
  // The React seam every dom root already has — `useWorldState`,
115
124
  // `useDebugProvider`/`useDebugCommand`/`useDebugEmit`
116
125
  // (`../react/world-state`) — works identically inside a canvas root
117
126
  // because a canvas root IS React. `host.game` is genuinely absent in
118
127
  // bare/foreign hosts, so the provider is conditional and those hooks
119
128
  // stay the inert no-ops they already document themselves to be.
120
- const element = createElement(EngineBridge.Provider, { value: bridge }, game ? createElement(WorldProvider, { game }, content) : content, createElement(Lifecycle));
129
+ const world = createElement(Fragment, null, content, createElement(Lifecycle));
130
+ const element = bridge
131
+ ? createElement(EngineBridge.Provider, { value: bridge }, game ? createElement(WorldProvider, { game }, world) : world)
132
+ : world;
121
133
  const root = createRoot(canvas);
122
134
  // The host owns size, dpr, transparency and capture cost; the loop
123
135
  // contract owns `autoStart`/`sharedTicker`. Both are applied AFTER the
@@ -140,7 +152,7 @@ export function createPixiReactAdapter(options) {
140
152
  // creates the renderer) and only then hands the tree to the reconciler.
141
153
  // A crash inside init rejects here, which is the loud failure we want.
142
154
  const app = await root.render(element, initOptions);
143
- runtime.setApplication(app);
155
+ runtime?.setApplication(app);
144
156
  // A reconcile-time crash (e.g. an un-extended component) surfaces as an
145
157
  // uncaught window error and the first commit never lands — without this
146
158
  // guard `mount()` would await `committed` forever. Convert that class of
@@ -154,7 +166,7 @@ export function createPixiReactAdapter(options) {
154
166
  catch {
155
167
  /* the world never fully came up; teardown failure must not mask why */
156
168
  }
157
- runtime.dispose();
169
+ runtime?.dispose();
158
170
  reject(new Error(`createPixiReactAdapter: root "${id}" — ${why}`));
159
171
  };
160
172
  const onError = (event) => fail(`the Pixi tree crashed before its first commit — ${event.message} ` +
@@ -166,7 +178,7 @@ export function createPixiReactAdapter(options) {
166
178
  globalThis.removeEventListener?.('error', onError);
167
179
  };
168
180
  globalThis.addEventListener?.('error', onError);
169
- void committed.then(() => {
181
+ void Promise.all([committed, effectsReady]).then(() => {
170
182
  cleanup();
171
183
  resolve();
172
184
  });
@@ -180,24 +192,26 @@ export function createPixiReactAdapter(options) {
180
192
  app.ticker.lastTime = 0;
181
193
  let elapsedMs = 0;
182
194
  let disposed = false;
195
+ const registry = host.game ? getDebugRegistry(host.game) : null;
196
+ const systemAdapters = runtime?.systemAdapters ?? (registry ? { debug: registry.adapter } : {});
183
197
  return {
184
198
  kind: 'canvas',
185
199
  // The reconciler's real root container — the same `PIXI.Container`
186
200
  // `RootInstance.pixiStage()` hands the editor.
187
201
  stage: app.stage,
188
202
  drivesOwnLoop: false,
189
- // Adapter surface: `debug` pre-seeded (the shared game registry's
190
- // adapter); game code adds capabilities via `ctx.registerSystemAdapter`.
191
- systems: runtime.systemAdapters,
203
+ // Adapter surface: the host's shared debug registry. A native component
204
+ // tree registers nothing; its entry-module `debug` export is projected
205
+ // after mount by the shared native adapter.
206
+ systems: systemAdapters,
192
207
  update(dt) {
193
208
  if (disposed)
194
209
  return;
195
210
  elapsedMs += dt * 1000;
196
- // Engine phases FIRST (registered systems mutate transforms), then
197
- // the ticker so `useTick` callbacks and the render that follows
198
- // them at `UPDATE_PRIORITY.LOW` both see the fresh state. Both are
199
- // host-gated: neither runs while this world is frozen.
200
- runtime.systems.run(dt);
211
+ // The optional legacy runtime drains first when explicitly enabled;
212
+ // the native path has none. The real Pixi ticker remains the one
213
+ // scheduler `useTick` observes, and the host only gates/advances it.
214
+ runtime?.systems.run(dt);
201
215
  app.ticker.update(elapsedMs);
202
216
  },
203
217
  resize(width, height) {
@@ -221,7 +235,7 @@ export function createPixiReactAdapter(options) {
221
235
  // `removeView` stays false — the canvas belongs to the HOST.
222
236
  void root.render(null, initOptions);
223
237
  void unmounted.then(() => app.destroy(false, { children: true }));
224
- runtime.dispose();
238
+ runtime?.dispose();
225
239
  },
226
240
  };
227
241
  },
@@ -1 +1 @@
1
- {"version":3,"file":"pixi-react-root-factory.d.ts","sourceRoot":"","sources":["../../src/canvas-react/pixi-react-root-factory.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAGH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAUnE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,yBAAyB,CACvC,WAAW,EAAE,OAAO,EACpB,MAAM,EAAE,MAAM,GACb,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,CAU9B;AAED;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,EAAE,qBAQlC,CAAC"}
1
+ {"version":3,"file":"pixi-react-root-factory.d.ts","sourceRoot":"","sources":["../../src/canvas-react/pixi-react-root-factory.tsx"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GA8BG;AAGH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,yBAAyB,CAAC;AAC3D,OAAO,KAAK,EAAE,qBAAqB,EAAE,MAAM,uBAAuB,CAAC;AAUnE;;;;;;;;;;;;;GAaG;AACH,wBAAgB,yBAAyB,CACvC,WAAW,EAAE,OAAO,EACpB,MAAM,EAAE,MAAM,GACb,WAAW,CAAC,QAAQ,CAAC,GAAG,IAAI,CAc9B;AAED;;;;;GAKG;AACH,eAAO,MAAM,oBAAoB,EAAE,qBAQlC,CAAC"}
@@ -53,6 +53,10 @@ export function resolveCanvasEntryAdapter(entryModule, rootId) {
53
53
  return createPixiReactAdapter({
54
54
  id: rootId,
55
55
  content: createElement(mod.default),
56
+ // The supported Canvas portfolio still consumes the compatibility
57
+ // context. Removing it belongs to the tracked component-root migration;
58
+ // disabling it here first made every current default-exported game fail
59
+ // to mount before that migration had happened.
56
60
  });
57
61
  }
58
62
  return null;
@@ -11,7 +11,8 @@
11
11
  * the ONE game-scoped registry (`getDebugRegistry(host.game)`), so a
12
12
  * component's effect can `ctx.debug.registerStateProvider(...)` and be
13
13
  * visible to `vgai eval`/the editor's debug panels.
14
- * 2. **`ctx.input` is the game-owned `InputManager`** (`host.game.input` the
14
+ * 2. **`ctx.input` is the game-owned `InputManager` when a Game hosts the
15
+ * root** (`host.game.input` — the
15
16
  * same instance every sibling root shares), and this module registers the
16
17
  * per-world debug-registry seams (`setVirtualInputTarget`/
17
18
  * `setInputActionsSource`/`setInputTraceSource`) that make `game.input.*`
@@ -19,13 +20,14 @@
19
20
  * `DEBUG_INPUT_UNAVAILABLE`. The project's input map loads through
20
21
  * `Game.loadInputMap` (the game-owned, load-once path every root shares).
21
22
  * A missing/unparseable map degrades LOUDLY without failing the mount — a
22
- * canvas world with no declared actions is legal.
23
- * 3. **Absent subsystems fail loudly at the ctx surface.** A canvas world
24
- * builds no THREE scene/camera, no Rapier world, no composer, no first-party
25
- * audio/particles/debug-draw, and is handed no `AssetCache` (the canvas host
26
- * context carries none — see `adapter/host-context.ts`). Reading those
27
- * `ctx` fields yields a throwing getter naming the limitation and the
28
- * sanctioned alternative, never a silent `undefined`.
23
+ * canvas world with no declared actions is legal. A bare/foreign mount
24
+ * receives `null`, visibly in the type, rather than a throwing getter.
25
+ * 3. **Absent subsystems are absent from the type.** A canvas world builds no
26
+ * THREE scene/camera, Rapier world, composer, first-party audio/particles/
27
+ * debug-draw, or Three-flavoured `AssetCache`. Its explicit
28
+ * {@link CanvasGameContext} cannot name those fields, so misuse fails at
29
+ * the call site during typechecking instead of from a throwing getter at
30
+ * runtime.
29
31
  *
30
32
  * The Pixi handles themselves are deliberately NOT re-exposed here: a component
31
33
  * reaches the live `Application` (and therefore `app.stage`, `app.renderer`,
@@ -36,8 +38,9 @@
36
38
  import type { Application } from 'pixi.js';
37
39
  import type { CanvasHostContext } from '../adapter';
38
40
  import type { SystemAdapters } from '../adapter/system-adapter';
41
+ import type { SimClock } from '../core/sim-clock';
39
42
  import { createSystemRunner } from '../core/system-runner';
40
- import type { GameContext } from '../runtime/types';
43
+ import type { ComponentContextBase } from '../runtime/types';
41
44
  /** The conventional input-map location every scaffolded project ships. Shared
42
45
  * verbatim with the three lane — a project has ONE input map, whatever surface
43
46
  * reads it. */
@@ -55,12 +58,19 @@ export interface CanvasRootContextOptions {
55
58
  */
56
59
  readonly inputMapPath?: string | null | undefined;
57
60
  }
61
+ /** The engine services a Canvas component genuinely receives. Pixi's own
62
+ * `useApplication()` and `Assets` remain the doors to rendering and assets.
63
+ * `disposeAfter` is excluded because it accepts a `THREE.Object3D`; Canvas
64
+ * code schedules `displayObject.destroy()` with `clock.after()` instead. */
65
+ export type CanvasGameContext = ComponentContextBase & {
66
+ readonly clock: Omit<SimClock, 'disposeAfter'>;
67
+ };
58
68
  /** What {@link createCanvasRootContext} returns — the engine runtime one canvas
59
69
  * world owns, plus the wiring hooks the adapter's `mount()` drives. */
60
70
  export interface CanvasRootRuntime {
61
- /** The (partial, loud-on-absence) `GameContext` this world's components read
62
- * through `useGameContext`. See this module's header for what is present. */
63
- readonly ctx: GameContext;
71
+ /** The explicit Canvas context this world's components read through
72
+ * `useGameContext`. See {@link CanvasGameContext}. */
73
+ readonly ctx: CanvasGameContext;
64
74
  /** The world-local phase runner `mount().update(dt)` ticks. */
65
75
  readonly systems: ReturnType<typeof createSystemRunner>;
66
76
  /** The mounted world's `SystemAdapters` bag (`mounted.systems`) —
@@ -1 +1 @@
1
- {"version":3,"file":"world-context.d.ts","sourceRoot":"","sources":["../../src/canvas-react/world-context.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAkCG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AACpD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAOhE,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAM3D,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,kBAAkB,CAAC;AAEpD;;gBAEgB;AAChB,eAAO,MAAM,sBAAsB,qCAAqC,CAAC;AAEzE,MAAM,WAAW,wBAAwB;IACvC;6BACyB;IACzB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB;;;;;;OAMG;IACH,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC;CACnD;AAED;wEACwE;AACxE,MAAM,WAAW,iBAAiB;IAChC;kFAC8E;IAC9E,QAAQ,CAAC,GAAG,EAAE,WAAW,CAAC;IAC1B,+DAA+D;IAC/D,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;IACxD;6EACyE;IACzE,QAAQ,CAAC,cAAc,EAAE,cAAc,CAAC;IACxC;qEACiE;IACjE,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC;gFAC4E;IAC5E,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAAC;IACvC,6EAA6E;IAC7E,QAAQ,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAAC;IACjC;;8CAE0C;IAC1C,OAAO,IAAI,IAAI,CAAC;CACjB;AA4BD;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,iBAAiB,EACvB,OAAO,EAAE,wBAAwB,GAChC,iBAAiB,CAoMnB"}
1
+ {"version":3,"file":"world-context.d.ts","sourceRoot":"","sources":["../../src/canvas-react/world-context.ts"],"names":[],"mappings":"AAAA;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;;GAoCG;AAEH,OAAO,KAAK,EAAE,WAAW,EAAE,MAAM,SAAS,CAAC;AAC3C,OAAO,KAAK,EAAE,iBAAiB,EAAE,MAAM,YAAY,CAAC;AACpD,OAAO,KAAK,EAAE,cAAc,EAAE,MAAM,2BAA2B,CAAC;AAMhE,OAAO,KAAK,EAAE,QAAQ,EAAE,MAAM,mBAAmB,CAAC;AAElD,OAAO,EAAE,kBAAkB,EAAE,MAAM,uBAAuB,CAAC;AAM3D,OAAO,KAAK,EAAE,oBAAoB,EAAE,MAAM,kBAAkB,CAAC;AAE7D;;gBAEgB;AAChB,eAAO,MAAM,sBAAsB,qCAAqC,CAAC;AAEzE,MAAM,WAAW,wBAAwB;IACvC;6BACyB;IACzB,QAAQ,CAAC,EAAE,EAAE,MAAM,CAAC;IACpB;;;;;;OAMG;IACH,QAAQ,CAAC,YAAY,CAAC,EAAE,MAAM,GAAG,IAAI,GAAG,SAAS,CAAC;CACnD;AAED;;;4EAG4E;AAC5E,MAAM,MAAM,iBAAiB,GAAG,oBAAoB,GAAG;IACrD,QAAQ,CAAC,KAAK,EAAE,IAAI,CAAC,QAAQ,EAAE,cAAc,CAAC,CAAC;CAChD,CAAC;AAEF;wEACwE;AACxE,MAAM,WAAW,iBAAiB;IAChC;2DACuD;IACvD,QAAQ,CAAC,GAAG,EAAE,iBAAiB,CAAC;IAChC,+DAA+D;IAC/D,QAAQ,CAAC,OAAO,EAAE,UAAU,CAAC,OAAO,kBAAkB,CAAC,CAAC;IACxD;6EACyE;IACzE,QAAQ,CAAC,cAAc,EAAE,cAAc,CAAC;IACxC;qEACiE;IACjE,QAAQ,CAAC,aAAa,EAAE,OAAO,CAAC,IAAI,CAAC,CAAC;IACtC;gFAC4E;IAC5E,cAAc,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAAC;IACvC,6EAA6E;IAC7E,QAAQ,CAAC,GAAG,EAAE,WAAW,GAAG,IAAI,CAAC;IACjC;;8CAE0C;IAC1C,OAAO,IAAI,IAAI,CAAC;CACjB;AAED;;;;GAIG;AACH,wBAAgB,uBAAuB,CACrC,IAAI,EAAE,iBAAiB,EACvB,OAAO,EAAE,wBAAwB,GAChC,iBAAiB,CAwInB"}
@@ -11,7 +11,8 @@
11
11
  * the ONE game-scoped registry (`getDebugRegistry(host.game)`), so a
12
12
  * component's effect can `ctx.debug.registerStateProvider(...)` and be
13
13
  * visible to `vgai eval`/the editor's debug panels.
14
- * 2. **`ctx.input` is the game-owned `InputManager`** (`host.game.input` the
14
+ * 2. **`ctx.input` is the game-owned `InputManager` when a Game hosts the
15
+ * root** (`host.game.input` — the
15
16
  * same instance every sibling root shares), and this module registers the
16
17
  * per-world debug-registry seams (`setVirtualInputTarget`/
17
18
  * `setInputActionsSource`/`setInputTraceSource`) that make `game.input.*`
@@ -19,13 +20,14 @@
19
20
  * `DEBUG_INPUT_UNAVAILABLE`. The project's input map loads through
20
21
  * `Game.loadInputMap` (the game-owned, load-once path every root shares).
21
22
  * A missing/unparseable map degrades LOUDLY without failing the mount — a
22
- * canvas world with no declared actions is legal.
23
- * 3. **Absent subsystems fail loudly at the ctx surface.** A canvas world
24
- * builds no THREE scene/camera, no Rapier world, no composer, no first-party
25
- * audio/particles/debug-draw, and is handed no `AssetCache` (the canvas host
26
- * context carries none — see `adapter/host-context.ts`). Reading those
27
- * `ctx` fields yields a throwing getter naming the limitation and the
28
- * sanctioned alternative, never a silent `undefined`.
23
+ * canvas world with no declared actions is legal. A bare/foreign mount
24
+ * receives `null`, visibly in the type, rather than a throwing getter.
25
+ * 3. **Absent subsystems are absent from the type.** A canvas world builds no
26
+ * THREE scene/camera, Rapier world, composer, first-party audio/particles/
27
+ * debug-draw, or Three-flavoured `AssetCache`. Its explicit
28
+ * {@link CanvasGameContext} cannot name those fields, so misuse fails at
29
+ * the call site during typechecking instead of from a throwing getter at
30
+ * runtime.
29
31
  *
30
32
  * The Pixi handles themselves are deliberately NOT re-exposed here: a component
31
33
  * reaches the live `Application` (and therefore `app.stage`, `app.renderer`,
@@ -41,24 +43,6 @@ import { createDebugRegistry, getDebugRegistry, } from '../runtime/debug-registr
41
43
  * verbatim with the three lane — a project has ONE input map, whatever surface
42
44
  * reads it. */
43
45
  export const DEFAULT_INPUT_MAP_PATH = '/inputmaps/default.inputmap.json';
44
- /** Install a throwing getter for a `GameContext` field this world genuinely
45
- * does not build — a component reaching for it fails LOUDLY at its own call
46
- * site, naming the limitation, instead of reading `undefined` and breaking
47
- * somewhere downstream. Non-enumerable so spreads/serialization of the ctx
48
- * never trip it. */
49
- function defineAbsentCtxField(target, worldId, key, why) {
50
- Object.defineProperty(target, key, {
51
- configurable: true,
52
- enumerable: false,
53
- get() {
54
- throw new Error(`canvas world "${worldId}": ctx.${key} is not available — ${why} ` +
55
- '(A canvas world ctx provides: input, systems, clock, debug, random, game, roots, ' +
56
- "registerSystemAdapter. The Pixi runtime itself comes from @pixi/react's " +
57
- 'useApplication() — app.stage, app.renderer, app.ticker — and assets from Pixi`s own ' +
58
- 'Assets.)');
59
- },
60
- });
61
- }
62
46
  /**
63
47
  * Build the engine runtime for one canvas world from a `CanvasHostContext`.
64
48
  * React-free on purpose: everything here is plain engine wiring the adapter
@@ -76,6 +60,7 @@ export function createCanvasRootContext(host, options) {
76
60
  let app = null;
77
61
  const ctxRaw = {
78
62
  systems,
63
+ input: host.game?.input ?? null,
79
64
  registerSystemAdapter: (kind, adapter) => {
80
65
  // biome-ignore lint/suspicious/noExplicitAny: same per-key record write the three lane performs; correct by construction
81
66
  systemAdapters[kind] = adapter;
@@ -113,7 +98,7 @@ export function createCanvasRootContext(host, options) {
113
98
  '`container.destroy({ children: true })`, scheduled with `clock.after(seconds, ...)`.');
114
99
  },
115
100
  });
116
- ctx.clock = clock;
101
+ ctxRaw['clock'] = clock;
117
102
  // --- ctx.input + the debug-registry input seams — the game-owned
118
103
  // InputManager, polled by the game-scoped runner each frame; this world
119
104
  // registers the per-world seams so `game.input.*` (virtual input) and the
@@ -122,7 +107,6 @@ export function createCanvasRootContext(host, options) {
122
107
  if (host.game) {
123
108
  const game = host.game;
124
109
  const input = game.input;
125
- ctxRaw['input'] = input;
126
110
  debugRegistry.setInputActionsSource(id, () => input.actionNames().map((name) => ({ name, valueType: input.getActionValueType(name) })));
127
111
  debugRegistry.setInputTraceSource(id, () => {
128
112
  const raw = input.getInputTrace();
@@ -159,29 +143,6 @@ export function createCanvasRootContext(host, options) {
159
143
  });
160
144
  }
161
145
  }
162
- else {
163
- defineAbsentCtxField(ctxRaw, id, 'input', 'input is game-owned and this mount has no Game host (host.game is absent — bare ' +
164
- 'harness/foreign host); mount through the vgai host to get the shared InputManager.');
165
- }
166
- // --- Loud absence for everything a canvas world genuinely does not build. ---
167
- const threeWhy = 'a canvas world renders through PixiJS and owns no THREE scene graph; the world root is ' +
168
- "the Pixi stage, reached with @pixi/react's useApplication().app.stage.";
169
- defineAbsentCtxField(ctxRaw, id, 'scene', threeWhy);
170
- defineAbsentCtxField(ctxRaw, id, 'camera', threeWhy);
171
- defineAbsentCtxField(ctxRaw, id, 'sceneIndex', 'the live scene index walks a THREE.Scene; a canvas world has none (walk the Pixi display ' +
172
- 'tree from useApplication().app.stage instead).');
173
- const rapierWhy = 'canvas worlds do not build the first-party Rapier runtime; drive physics from inside the ' +
174
- 'tree with the 2D physics library of your choice.';
175
- defineAbsentCtxField(ctxRaw, id, 'rapierWorld', rapierWhy);
176
- defineAbsentCtxField(ctxRaw, id, 'rapier', rapierWhy);
177
- defineAbsentCtxField(ctxRaw, id, 'physics', rapierWhy);
178
- defineAbsentCtxField(ctxRaw, id, 'collisions', rapierWhy);
179
- defineAbsentCtxField(ctxRaw, id, 'assets', 'the canvas host context carries no AssetCache (that cache is a GLTF/texture loader ' +
180
- "resolving THREE objects); load textures/spritesheets with Pixi's own `Assets`.");
181
- defineAbsentCtxField(ctxRaw, id, 'composer', 'a canvas world has no postprocessing EffectComposer; use Pixi filters on a Container.');
182
- defineAbsentCtxField(ctxRaw, id, 'audio', 'canvas worlds build no first-party audio context; use Web Audio directly (or @pixi/sound).');
183
- defineAbsentCtxField(ctxRaw, id, 'particles', 'canvas worlds build no three.quarks particle runtime; use a Pixi particle container.');
184
- defineAbsentCtxField(ctxRaw, id, 'debugDraw', 'canvas worlds build no debug-draw helper; draw into a Pixi `Graphics` in the tree.');
185
146
  return {
186
147
  ctx,
187
148
  systems,
@@ -111,12 +111,15 @@
111
111
  * JSX props for renderer/editor integration.
112
112
  * - `constraints` — live project-owned spatial constraints projected
113
113
  * into the shared Inspector and viewport.
114
+ * - `authoringSubject` — transient identity/inspection for an ecosystem-native
115
+ * subject represented by an Object3D proxy.
114
116
  * - `splineControlPoint` — index of a spline control-point drag handle.
115
117
  * - `vcDirIdx` — view-cube face direction index (0=+X,1=-X,2=+Y,...).
116
118
  */
117
119
  import type * as THREE from 'three';
118
120
  import type { ParticleSystem } from 'three.quarks';
119
121
  import type { ConstraintMark } from '../adapter/constraint';
122
+ import type { Object3DAuthoringSubjectMark } from '../adapter/object3d-authoring-subject';
120
123
  import type { RapierEditableBody } from '../adapter/rapier-physics-adapter';
121
124
  import type { ReflectionProbeMark } from '../adapter/reflection-probe';
122
125
  import type { AnimationRuntimeInspection } from '../animation/runtime-inspection';
@@ -174,6 +177,7 @@ export interface UserDataSchema {
174
177
  skeletonEnabled: boolean;
175
178
  envObject: boolean;
176
179
  constraints: readonly ConstraintMark[];
180
+ authoringSubject: Object3DAuthoringSubjectMark;
177
181
  reflectionProbe: ReflectionProbeMark;
178
182
  vcDirIdx: number;
179
183
  /** W1a navmesh path-probe preview polyline: the routed waypoints, mirrored
@@ -231,6 +235,7 @@ export declare const UserDataKeys: {
231
235
  readonly skeletonEnabled: "skeletonEnabled";
232
236
  readonly envObject: "envObject";
233
237
  readonly constraints: "constraints";
238
+ readonly authoringSubject: "authoringSubject";
234
239
  readonly reflectionProbe: "reflectionProbe";
235
240
  readonly vcDirIdx: "vcDirIdx";
236
241
  readonly navPathPoints: "navPathPoints";
@@ -1 +1 @@
1
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1
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@@ -111,6 +111,8 @@
111
111
  * JSX props for renderer/editor integration.
112
112
  * - `constraints` — live project-owned spatial constraints projected
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113
  * into the shared Inspector and viewport.
114
+ * - `authoringSubject` — transient identity/inspection for an ecosystem-native
115
+ * subject represented by an Object3D proxy.
114
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  * - `splineControlPoint` — index of a spline control-point drag handle.
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  * - `vcDirIdx` — view-cube face direction index (0=+X,1=-X,2=+Y,...).
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  */
@@ -158,6 +160,7 @@ export const UserDataKeys = {
158
160
  skeletonEnabled: 'skeletonEnabled',
159
161
  envObject: 'envObject',
160
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  constraints: 'constraints',
163
+ authoringSubject: 'authoringSubject',
161
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  reflectionProbe: 'reflectionProbe',
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  vcDirIdx: 'vcDirIdx',
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166
  navPathPoints: 'navPathPoints',