@vgai/engine 0.3.0 → 0.4.0-canary.20260715.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (559) hide show
  1. package/package.json +8 -2
  2. package/schemas/engine-api.json +124 -0
  3. package/schemas/engine-api.md +53 -0
  4. package/schemas/engine-capabilities.json +124 -0
  5. package/schemas/inputmap.schema.json +314 -0
  6. package/schemas/mat.schema.json +286 -0
  7. package/schemas/prefab.schema.json +10148 -0
  8. package/schemas/scn2d.schema.json +475 -0
  9. package/schemas/vgai-game.schema.json +383 -0
  10. package/schemas/vscn.schema.json +11007 -0
  11. package/src/adapter/{world-kind.ts → adapter-surface.ts} +6 -6
  12. package/src/adapter/authoring.ts +67 -0
  13. package/src/adapter/game-adapter.ts +8 -8
  14. package/src/adapter/host-context.ts +2 -4
  15. package/src/adapter/index.ts +3 -1
  16. package/src/adapter/system-adapter.ts +73 -0
  17. package/src/adapter/vgai-scene-game-adapter.ts +239 -180
  18. package/src/animation/xstate-animation-binding.ts +300 -262
  19. package/src/animation/xstate-animation-meta.ts +50 -13
  20. package/src/character/cloth-sim.ts +533 -0
  21. package/src/character/spring-chain.ts +307 -0
  22. package/src/core/game-loop.ts +41 -3
  23. package/src/core/seeded-random.ts +161 -0
  24. package/src/core/system-runner.ts +20 -3
  25. package/src/core/types.ts +37 -0
  26. package/src/data/data-asset.ts +1 -1
  27. package/src/dev/performance-profiler.ts +213 -0
  28. package/src/dev/webgl-gpu-timer.ts +53 -0
  29. package/src/ecs/component-manager.ts +45 -12
  30. package/src/ecs/game-component.ts +95 -11
  31. package/src/humanoid/bake.operation.ts +326 -0
  32. package/src/humanoid/body.ts +663 -0
  33. package/src/humanoid/clips.ts +149 -0
  34. package/src/humanoid/compose.ts +209 -0
  35. package/src/humanoid/generate.ts +189 -0
  36. package/src/humanoid/index.ts +36 -0
  37. package/src/humanoid/schema.ts +108 -0
  38. package/src/humanoid/skeleton.ts +345 -0
  39. package/src/index.ts +5 -5
  40. package/src/input/input-manager.ts +701 -22
  41. package/src/input/input-types.ts +5 -2
  42. package/src/manifest/index.ts +5 -5
  43. package/src/manifest/load.ts +125 -72
  44. package/src/manifest/schema.ts +362 -255
  45. package/src/react/game-state.tsx +135 -32
  46. package/src/react/root-adapter.tsx +49 -0
  47. package/src/react/unmanaged-root-detector.ts +66 -0
  48. package/src/react/use-data.ts +12 -2
  49. package/src/runtime/create-runtime.ts +100 -282
  50. package/src/runtime/debug-bridge.ts +483 -0
  51. package/src/runtime/debug-registry.ts +856 -0
  52. package/src/runtime/game.ts +342 -93
  53. package/src/runtime/gameplay-rng-trap.ts +134 -0
  54. package/src/runtime/input-router.ts +7 -7
  55. package/src/runtime/mount-game.ts +40 -38
  56. package/src/runtime/mount-manifest.ts +169 -37
  57. package/src/runtime/render-control.ts +13 -13
  58. package/src/runtime/render-seed.ts +1 -1
  59. package/src/runtime/state-bridge.ts +24 -10
  60. package/src/runtime/types.ts +110 -28
  61. package/src/scene/asset-registry.ts +22 -0
  62. package/src/scene/component-registry.ts +14 -3
  63. package/src/scene/defaults.ts +1 -0
  64. package/src/scene/light-camera-factory.ts +11 -3
  65. package/src/scene/scene-apply.ts +55 -4
  66. package/src/scene/scene-loader.ts +10 -27
  67. package/src/scene/scene-types.ts +0 -1
  68. package/src/scene/schema/index.ts +0 -34
  69. package/src/scene/schema/light.ts +16 -1
  70. package/src/scene/schema/material.ts +96 -91
  71. package/src/scene/schema/scene-file.ts +1 -7
  72. package/src/scene/user-data.ts +14 -1
  73. package/src/setup/setup-renderer.ts +1 -1
  74. package/src/tools/define-tool.ts +50 -11
  75. package/src/world2d/authoring-2d.ts +17 -1
  76. package/src/world2d/collision-2d.ts +1 -1
  77. package/src/world2d/pixi-game-adapter.ts +19 -17
  78. package/src/world2d/scene2d-loader.ts +1 -0
  79. package/src/world2d/types.ts +8 -2
  80. package/dist/adapter/authoring.d.ts +0 -404
  81. package/dist/adapter/authoring.d.ts.map +0 -1
  82. package/dist/adapter/authoring.js +0 -22
  83. package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
  84. package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
  85. package/dist/adapter/colyseus-networking-adapter.js +0 -38
  86. package/dist/adapter/first-party-systems.d.ts +0 -38
  87. package/dist/adapter/first-party-systems.d.ts.map +0 -1
  88. package/dist/adapter/first-party-systems.js +0 -77
  89. package/dist/adapter/game-adapter.d.ts +0 -133
  90. package/dist/adapter/game-adapter.d.ts.map +0 -1
  91. package/dist/adapter/game-adapter.js +0 -10
  92. package/dist/adapter/host-context.d.ts +0 -73
  93. package/dist/adapter/host-context.d.ts.map +0 -1
  94. package/dist/adapter/host-context.js +0 -16
  95. package/dist/adapter/index.d.ts +0 -22
  96. package/dist/adapter/index.d.ts.map +0 -1
  97. package/dist/adapter/index.js +0 -15
  98. package/dist/adapter/ingest/game-contract.d.ts +0 -53
  99. package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
  100. package/dist/adapter/ingest/game-contract.js +0 -30
  101. package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
  102. package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
  103. package/dist/adapter/ingest/overlay-applier.js +0 -132
  104. package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
  105. package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
  106. package/dist/adapter/ingest/overlay-apply.js +0 -101
  107. package/dist/adapter/ingest/overlay-file.d.ts +0 -79
  108. package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
  109. package/dist/adapter/ingest/overlay-file.js +0 -66
  110. package/dist/adapter/ingest/overlay-report.d.ts +0 -113
  111. package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
  112. package/dist/adapter/ingest/overlay-report.js +0 -103
  113. package/dist/adapter/ingest/scene-capture.d.ts +0 -97
  114. package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
  115. package/dist/adapter/ingest/scene-capture.js +0 -248
  116. package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
  117. package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
  118. package/dist/adapter/ingest/upstream-pin.js +0 -50
  119. package/dist/adapter/loop-gate-report.d.ts +0 -34
  120. package/dist/adapter/loop-gate-report.d.ts.map +0 -1
  121. package/dist/adapter/loop-gate-report.js +0 -37
  122. package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
  123. package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
  124. package/dist/adapter/rapier-physics-adapter.js +0 -46
  125. package/dist/adapter/system-adapter.d.ts +0 -133
  126. package/dist/adapter/system-adapter.d.ts.map +0 -1
  127. package/dist/adapter/system-adapter.js +0 -13
  128. package/dist/adapter/transform.d.ts +0 -18
  129. package/dist/adapter/transform.d.ts.map +0 -1
  130. package/dist/adapter/transform.js +0 -1
  131. package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -116
  132. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
  133. package/dist/adapter/vgai-scene-game-adapter.js +0 -714
  134. package/dist/adapter/world-kind.d.ts +0 -30
  135. package/dist/adapter/world-kind.d.ts.map +0 -1
  136. package/dist/adapter/world-kind.js +0 -18
  137. package/dist/ai/navigation.d.ts +0 -64
  138. package/dist/ai/navigation.d.ts.map +0 -1
  139. package/dist/ai/navigation.js +0 -133
  140. package/dist/animation/anim-graph-types.d.ts +0 -25
  141. package/dist/animation/anim-graph-types.d.ts.map +0 -1
  142. package/dist/animation/anim-graph-types.js +0 -1
  143. package/dist/animation/animation-clock.d.ts +0 -213
  144. package/dist/animation/animation-clock.d.ts.map +0 -1
  145. package/dist/animation/animation-clock.js +0 -301
  146. package/dist/animation/blend-node.d.ts +0 -22
  147. package/dist/animation/blend-node.d.ts.map +0 -1
  148. package/dist/animation/blend-node.js +0 -97
  149. package/dist/animation/camera-ownership.d.ts +0 -250
  150. package/dist/animation/camera-ownership.d.ts.map +0 -1
  151. package/dist/animation/camera-ownership.js +0 -169
  152. package/dist/animation/cinematic-cues.d.ts +0 -200
  153. package/dist/animation/cinematic-cues.d.ts.map +0 -1
  154. package/dist/animation/cinematic-cues.js +0 -213
  155. package/dist/animation/clip-map.d.ts +0 -12
  156. package/dist/animation/clip-map.d.ts.map +0 -1
  157. package/dist/animation/clip-map.js +0 -37
  158. package/dist/animation/gsap-registration.d.ts +0 -119
  159. package/dist/animation/gsap-registration.d.ts.map +0 -1
  160. package/dist/animation/gsap-registration.js +0 -92
  161. package/dist/animation/theatre-clock-binding.d.ts +0 -89
  162. package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
  163. package/dist/animation/theatre-clock-binding.js +0 -29
  164. package/dist/animation/theatre-director.d.ts +0 -242
  165. package/dist/animation/theatre-director.d.ts.map +0 -1
  166. package/dist/animation/theatre-director.js +0 -235
  167. package/dist/animation/theatre-object-binding.d.ts +0 -305
  168. package/dist/animation/theatre-object-binding.d.ts.map +0 -1
  169. package/dist/animation/theatre-object-binding.js +0 -351
  170. package/dist/animation/xstate-animation-binding.d.ts +0 -111
  171. package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
  172. package/dist/animation/xstate-animation-binding.js +0 -307
  173. package/dist/animation/xstate-animation-meta.d.ts +0 -228
  174. package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
  175. package/dist/animation/xstate-animation-meta.js +0 -221
  176. package/dist/assets.d.ts +0 -26
  177. package/dist/assets.d.ts.map +0 -1
  178. package/dist/assets.js +0 -55
  179. package/dist/audio/index.d.ts +0 -4
  180. package/dist/audio/index.d.ts.map +0 -1
  181. package/dist/audio/index.js +0 -24
  182. package/dist/audio/tone-clock-binding.d.ts +0 -75
  183. package/dist/audio/tone-clock-binding.d.ts.map +0 -1
  184. package/dist/audio/tone-clock-binding.js +0 -29
  185. package/dist/audio/tone-context.d.ts +0 -114
  186. package/dist/audio/tone-context.d.ts.map +0 -1
  187. package/dist/audio/tone-context.js +0 -39
  188. package/dist/audio/tone-offline-render.d.ts +0 -90
  189. package/dist/audio/tone-offline-render.d.ts.map +0 -1
  190. package/dist/audio/tone-offline-render.js +0 -56
  191. package/dist/audio/wav-encode.d.ts +0 -38
  192. package/dist/audio/wav-encode.d.ts.map +0 -1
  193. package/dist/audio/wav-encode.js +0 -97
  194. package/dist/core/game-loop.d.ts +0 -21
  195. package/dist/core/game-loop.d.ts.map +0 -1
  196. package/dist/core/game-loop.js +0 -130
  197. package/dist/core/system-runner.d.ts +0 -120
  198. package/dist/core/system-runner.d.ts.map +0 -1
  199. package/dist/core/system-runner.js +0 -286
  200. package/dist/core/types.d.ts +0 -58
  201. package/dist/core/types.d.ts.map +0 -1
  202. package/dist/core/types.js +0 -25
  203. package/dist/data/data-asset.d.ts +0 -101
  204. package/dist/data/data-asset.d.ts.map +0 -1
  205. package/dist/data/data-asset.js +0 -122
  206. package/dist/data/data-check-core.d.ts +0 -110
  207. package/dist/data/data-check-core.d.ts.map +0 -1
  208. package/dist/data/data-check-core.js +0 -178
  209. package/dist/data/data-ref.d.ts +0 -79
  210. package/dist/data/data-ref.d.ts.map +0 -1
  211. package/dist/data/data-ref.js +0 -130
  212. package/dist/data/vite-plugin-data.d.ts +0 -79
  213. package/dist/data/vite-plugin-data.d.ts.map +0 -1
  214. package/dist/data/vite-plugin-data.js +0 -217
  215. package/dist/dev/console-bridge.d.ts +0 -22
  216. package/dist/dev/console-bridge.d.ts.map +0 -1
  217. package/dist/dev/console-bridge.js +0 -71
  218. package/dist/dev/debug-draw.d.ts +0 -24
  219. package/dist/dev/debug-draw.d.ts.map +0 -1
  220. package/dist/dev/debug-draw.js +0 -73
  221. package/dist/dev/logger.d.ts +0 -30
  222. package/dist/dev/logger.d.ts.map +0 -1
  223. package/dist/dev/logger.js +0 -90
  224. package/dist/ecs/component-manager.d.ts +0 -189
  225. package/dist/ecs/component-manager.d.ts.map +0 -1
  226. package/dist/ecs/component-manager.js +0 -676
  227. package/dist/ecs/game-component.d.ts +0 -97
  228. package/dist/ecs/game-component.d.ts.map +0 -1
  229. package/dist/ecs/game-component.js +0 -80
  230. package/dist/ecs/hmr-swap-report.d.ts +0 -53
  231. package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
  232. package/dist/ecs/hmr-swap-report.js +0 -55
  233. package/dist/index.d.ts +0 -37
  234. package/dist/index.d.ts.map +0 -1
  235. package/dist/index.js +0 -30
  236. package/dist/input/input-manager.d.ts +0 -596
  237. package/dist/input/input-manager.d.ts.map +0 -1
  238. package/dist/input/input-manager.js +0 -1564
  239. package/dist/input/input-types.d.ts +0 -171
  240. package/dist/input/input-types.d.ts.map +0 -1
  241. package/dist/input/input-types.js +0 -1
  242. package/dist/input/prompt-labels.d.ts +0 -21
  243. package/dist/input/prompt-labels.d.ts.map +0 -1
  244. package/dist/input/prompt-labels.js +0 -121
  245. package/dist/input/rebind-controller.d.ts +0 -59
  246. package/dist/input/rebind-controller.d.ts.map +0 -1
  247. package/dist/input/rebind-controller.js +0 -85
  248. package/dist/input/schema.d.ts +0 -16
  249. package/dist/input/schema.d.ts.map +0 -1
  250. package/dist/input/schema.js +0 -228
  251. package/dist/loader.d.ts +0 -43
  252. package/dist/loader.d.ts.map +0 -1
  253. package/dist/loader.js +0 -59
  254. package/dist/manifest/index.d.ts +0 -5
  255. package/dist/manifest/index.d.ts.map +0 -1
  256. package/dist/manifest/index.js +0 -8
  257. package/dist/manifest/load-file.d.ts +0 -4
  258. package/dist/manifest/load-file.d.ts.map +0 -1
  259. package/dist/manifest/load-file.js +0 -14
  260. package/dist/manifest/load.d.ts +0 -117
  261. package/dist/manifest/load.d.ts.map +0 -1
  262. package/dist/manifest/load.js +0 -255
  263. package/dist/manifest/schema.d.ts +0 -173
  264. package/dist/manifest/schema.d.ts.map +0 -1
  265. package/dist/manifest/schema.js +0 -302
  266. package/dist/physics/collision-system.d.ts +0 -41
  267. package/dist/physics/collision-system.d.ts.map +0 -1
  268. package/dist/physics/collision-system.js +0 -64
  269. package/dist/physics/physics-registry.d.ts +0 -45
  270. package/dist/physics/physics-registry.d.ts.map +0 -1
  271. package/dist/physics/physics-registry.js +0 -65
  272. package/dist/physics/transform-writer.d.ts +0 -16
  273. package/dist/physics/transform-writer.d.ts.map +0 -1
  274. package/dist/physics/transform-writer.js +0 -38
  275. package/dist/physics/trigger-dispatch.d.ts +0 -24
  276. package/dist/physics/trigger-dispatch.d.ts.map +0 -1
  277. package/dist/physics/trigger-dispatch.js +0 -80
  278. package/dist/react/game-state.d.ts +0 -105
  279. package/dist/react/game-state.d.ts.map +0 -1
  280. package/dist/react/game-state.js +0 -144
  281. package/dist/react/use-data.d.ts +0 -60
  282. package/dist/react/use-data.d.ts.map +0 -1
  283. package/dist/react/use-data.js +0 -96
  284. package/dist/react/use-selection.d.ts +0 -75
  285. package/dist/react/use-selection.d.ts.map +0 -1
  286. package/dist/react/use-selection.js +0 -90
  287. package/dist/render/auto-batcher.d.ts +0 -34
  288. package/dist/render/auto-batcher.d.ts.map +0 -1
  289. package/dist/render/auto-batcher.js +0 -140
  290. package/dist/render/render-batch-system.d.ts +0 -33
  291. package/dist/render/render-batch-system.d.ts.map +0 -1
  292. package/dist/render/render-batch-system.js +0 -230
  293. package/dist/render/render-features.d.ts +0 -47
  294. package/dist/render/render-features.d.ts.map +0 -1
  295. package/dist/render/render-features.js +0 -105
  296. package/dist/render/render-settings.d.ts +0 -36
  297. package/dist/render/render-settings.d.ts.map +0 -1
  298. package/dist/render/render-settings.js +0 -51
  299. package/dist/runtime/create-runtime.d.ts +0 -280
  300. package/dist/runtime/create-runtime.d.ts.map +0 -1
  301. package/dist/runtime/create-runtime.js +0 -795
  302. package/dist/runtime/frame-selector-cache.d.ts +0 -41
  303. package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
  304. package/dist/runtime/frame-selector-cache.js +0 -65
  305. package/dist/runtime/game.d.ts +0 -433
  306. package/dist/runtime/game.d.ts.map +0 -1
  307. package/dist/runtime/game.js +0 -569
  308. package/dist/runtime/input-router.d.ts +0 -78
  309. package/dist/runtime/input-router.d.ts.map +0 -1
  310. package/dist/runtime/input-router.js +0 -171
  311. package/dist/runtime/mount-game.d.ts +0 -129
  312. package/dist/runtime/mount-game.d.ts.map +0 -1
  313. package/dist/runtime/mount-game.js +0 -152
  314. package/dist/runtime/mount-manifest.d.ts +0 -119
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  317. package/dist/runtime/render-audio-control.d.ts +0 -110
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  323. package/dist/runtime/render-seed.d.ts +0 -57
  324. package/dist/runtime/render-seed.d.ts.map +0 -1
  325. package/dist/runtime/render-seed.js +0 -74
  326. package/dist/runtime/scene-ui-bridge.d.ts +0 -69
  327. package/dist/runtime/scene-ui-bridge.d.ts.map +0 -1
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  329. package/dist/runtime/scene-ui-data.d.ts +0 -13
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  332. package/dist/runtime/state-bridge.d.ts +0 -47
  333. package/dist/runtime/state-bridge.d.ts.map +0 -1
  334. package/dist/runtime/state-bridge.js +0 -53
  335. package/dist/runtime/types.d.ts +0 -179
  336. package/dist/runtime/types.d.ts.map +0 -1
  337. package/dist/runtime/types.js +0 -1
  338. package/dist/scene/asset-loaders.d.ts +0 -79
  339. package/dist/scene/asset-loaders.d.ts.map +0 -1
  340. package/dist/scene/asset-loaders.js +0 -141
  341. package/dist/scene/asset-paths.d.ts +0 -11
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  344. package/dist/scene/asset-ref-check.d.ts +0 -88
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  347. package/dist/scene/asset-registry.d.ts +0 -30
  348. package/dist/scene/asset-registry.d.ts.map +0 -1
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  350. package/dist/scene/collider-dimensions.d.ts +0 -63
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  353. package/dist/scene/component-registry.d.ts +0 -17
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  356. package/dist/scene/defaults.d.ts +0 -252
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  359. package/dist/scene/geometries/index.d.ts +0 -8
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@@ -1,166 +0,0 @@
1
- /**
2
- * world2d iframe ingest tiers — the PixiJS analogs of the 3D ingest-iframe adapters.
3
- *
4
- * - OPAQUE EMBED (tier 0-1): a prebuilt/self-contained bundle runs in a sandboxed
5
- * iframe; hosted + sized + disposed, NOT introspectable.
6
- * - IFRAME-REACHABLE (tier 2-3): a bundle runs in its own iframe realm, but its
7
- * `import 'pixi.js'` is wired (via an importmap) to a blob module re-exporting the
8
- * HOST's pixi instance, so every Application/Sprite it creates is a HOST-realm
9
- * object → the host `Application.prototype.render` trap fires and capture works.
10
- */
11
- import { installSceneCapture2D, } from './scene-capture-2d';
12
- /** OPAQUE EMBED: sandboxed iframe, no scene introspection (tier 0-1). */
13
- export function mountIngestGame2DEmbed(html, container) {
14
- const iframe = document.createElement('iframe');
15
- iframe.setAttribute('sandbox', 'allow-scripts');
16
- iframe.style.border = '0';
17
- iframe.style.width = '100%';
18
- iframe.style.height = '100%';
19
- iframe.srcdoc = html;
20
- container.appendChild(iframe);
21
- return { iframe, dispose: () => iframe.remove() };
22
- }
23
- const HOST_PIXI_KEY = '__vgaiHostPixi';
24
- /** Build a blob module that re-exports the host's pixi namespace (for the importmap). */
25
- function makeHostPixiReexportUrl(pixiNamespace) {
26
- window[HOST_PIXI_KEY] = pixiNamespace;
27
- const ident = /^[A-Za-z_$][A-Za-z0-9_$]*$/;
28
- const keys = Object.keys(pixiNamespace).filter((k) => k !== 'default' && ident.test(k));
29
- const body = `const T = window.parent[${JSON.stringify(HOST_PIXI_KEY)}];\n` +
30
- `export default T;\n` +
31
- keys.map((k) => `export const ${k} = T[${JSON.stringify(k)}];`).join('\n');
32
- return URL.createObjectURL(new Blob([body], { type: 'text/javascript' }));
33
- }
34
- let _reexportKeySeq = 0;
35
- /**
36
- * Generalized host-namespace re-export (the multi-dep analog of {@link makeHostPixiReexportUrl}).
37
- * Stashes `ns` (an ES module namespace object, e.g. `import * as ns from 'gsap'`) on a unique
38
- * window key and builds a blob module re-exporting it, so the iframe's importmap can map a bare
39
- * specifier (pixi.js, @pixi/sound, @pixi/ui, gsap, …) to the HOST's single instance. Default-export
40
- * handling: `export default T.default ?? T` so `import gsap from 'gsap'` gets gsap, while a
41
- * default-less namespace (pixi.js) re-exports the namespace itself for `import * as`.
42
- */
43
- function makeHostNamespaceReexportUrl(ns) {
44
- const key = `__vgaiHostNs_${_reexportKeySeq++}`;
45
- window[key] = ns;
46
- const ident = /^[A-Za-z_$][A-Za-z0-9_$]*$/;
47
- const keys = Object.keys(ns).filter((k) => k !== 'default' && ident.test(k));
48
- const body = `const T = window.parent[${JSON.stringify(key)}];\n` +
49
- `export default (T && T.default !== undefined ? T.default : T);\n` +
50
- keys.map((k) => `export const ${k} = T[${JSON.stringify(k)}];`).join('\n');
51
- return URL.createObjectURL(new Blob([body], { type: 'text/javascript' }));
52
- }
53
- /**
54
- * IFRAME-REACHABLE for REAL MULTI-FILE GAMES (cov2d-bundled-dedupe): run a built game bundle
55
- * (its OWN unaltered source, externalized against pixi at build time) in its own iframe realm
56
- * whose importmap maps EVERY shared bare dep — pixi.js + @pixi/sound/@pixi/ui/gsap/… — to the
57
- * HOST instances, and (optionally) a <base href> so its AssetPack/manifest URLs resolve. The
58
- * host `Application.prototype.render` trap then captures the live stage IN-REALM. The game's
59
- * source is never touched; all of this is host-side wiring.
60
- */
61
- export async function mountIngestGame2DIframeReachableMulti(pixiNamespace, container, opts) {
62
- const capture = installSceneCapture2D(pixiNamespace);
63
- const created = [];
64
- const mkUrl = (ns) => {
65
- const u = makeHostNamespaceReexportUrl(ns);
66
- created.push(u);
67
- return u;
68
- };
69
- const imports = {
70
- 'pixi.js': mkUrl(pixiNamespace),
71
- };
72
- for (const [spec, ns] of Object.entries(opts.extraDeps ?? {}))
73
- imports[spec] = mkUrl(ns);
74
- // D-Z3 fallback: verbatim URL entries, no blob wrapping, merged in beside
75
- // the host-namespace ones — decision-free (see `extraDepUrls`'s doc comment).
76
- for (const [spec, url] of Object.entries(opts.extraDepUrls ?? {}))
77
- imports[spec] = url;
78
- // Host-side asset URL remap (asset adapter): force the game's Assets.init basePath to an
79
- // absolute URL so its assets resolve to the served bundle dir, not the parent page path.
80
- let restoreInit;
81
- if (opts.assetBaseUrl) {
82
- const assetsApi = pixiNamespace.Assets;
83
- if (assetsApi?.init) {
84
- const orig = assetsApi.init.bind(assetsApi);
85
- assetsApi.init = (o = {}) => orig({ ...o, basePath: opts.assetBaseUrl });
86
- restoreInit = () => {
87
- assetsApi.init = orig;
88
- };
89
- }
90
- }
91
- const iframe = document.createElement('iframe');
92
- iframe.style.border = '0';
93
- iframe.style.width = '100%';
94
- iframe.style.height = '100%';
95
- container.appendChild(iframe);
96
- // Split the closing script token so this module's own bundling never sees a literal
97
- // </script> (defensive; matches the single-dep mount's convention).
98
- const close = `</${'scr'}ipt>`;
99
- const baseTag = opts.baseHref ? `<base href="${opts.baseHref}">` : '';
100
- const scriptTag = opts.bundleUrl
101
- ? `<script type="module" src="${opts.bundleUrl}">${close}`
102
- : `<script type="module">${opts.inlineSrc ?? ''}${close}`;
103
- const importmapTag = `<script type="importmap">${JSON.stringify({ imports })}${close}`;
104
- const bodyHtml = opts.bodyHtml ?? '';
105
- const doc = iframe.contentDocument;
106
- doc.open();
107
- doc.write(`<!doctype html><html><head><meta charset="utf-8">${baseTag}${importmapTag}</head><body>${bodyHtml}${scriptTag}</body></html>`);
108
- doc.close();
109
- let captured = null;
110
- try {
111
- captured = await capture.waitForCapture(opts.captureTimeoutMs ?? 12_000);
112
- }
113
- catch {
114
- captured = null;
115
- }
116
- return {
117
- iframe,
118
- capture,
119
- captured,
120
- dispose: () => {
121
- capture.uninstall();
122
- restoreInit?.();
123
- for (const u of created)
124
- URL.revokeObjectURL(u);
125
- iframe.remove();
126
- },
127
- };
128
- }
129
- /**
130
- * IFRAME-REACHABLE (tier 2-3): run `gameModuleSrc` in an iframe whose importmap maps
131
- * `pixi.js` to a host-pixi re-export blob, and trap the host `Application.prototype`
132
- * so the bundle's render is captured in-realm.
133
- */
134
- export async function mountIngestGame2DIframeReachable(pixiNamespace, gameModuleSrc, container, opts = {}) {
135
- const capture = installSceneCapture2D(pixiNamespace);
136
- const reexportUrl = makeHostPixiReexportUrl(pixiNamespace);
137
- const iframe = document.createElement('iframe');
138
- iframe.style.border = '0';
139
- iframe.style.width = '100%';
140
- iframe.style.height = '100%';
141
- container.appendChild(iframe);
142
- const doc = iframe.contentDocument;
143
- doc.open();
144
- doc.write(`<!doctype html><html><head><meta charset="utf-8">` +
145
- `<script type="importmap">${JSON.stringify({ imports: { 'pixi.js': reexportUrl } })}</scr` +
146
- `ipt></head><body><script type="module">${gameModuleSrc}</scr` +
147
- `ipt></body></html>`);
148
- doc.close();
149
- let captured = null;
150
- try {
151
- captured = await capture.waitForCapture(opts.captureTimeoutMs ?? 8000);
152
- }
153
- catch {
154
- captured = null;
155
- }
156
- return {
157
- iframe,
158
- capture,
159
- captured,
160
- dispose: () => {
161
- capture.uninstall();
162
- URL.revokeObjectURL(reexportUrl);
163
- iframe.remove();
164
- },
165
- };
166
- }
@@ -1,97 +0,0 @@
1
- import { type SceneCapture2DHandle } from './scene-capture-2d';
2
- /**
3
- * D-Z3 (docs/WAVE3-ADAPTER-PLUMBING-DESIGN.md) — a manifest's `extraDeps`
4
- * resolve to TWO kinds of importmap entry: `namespaces` are today's
5
- * registry-known bare specifiers (host-namespace-registry.ts), re-exported
6
- * via a blob module (`ingest-iframe-2d.ts`'s `makeHostNamespaceReexportUrl`);
7
- * `urls` are the D-Z3 fallback — a specifier that isn't registered but IS
8
- * present in the open project's own `node_modules`, mapped DIRECTLY to its
9
- * `/project-game-static/node_modules/<spec>/<esm entry>` URL (no host-side
10
- * import, no blob — the dep executes in the iframe realm and its own
11
- * transitive `import 'pixi.js'` resolves through the same importmap back to
12
- * the host pixi trap). All probing/decision logic (which kind a specifier
13
- * resolves to, exports-map parsing, anti-shim throws) lives editor-side
14
- * (`host-namespace-registry.ts`) — this engine module only carries the
15
- * ALREADY-DECIDED shape; `ingest-iframe-2d.ts` stays decision-free and just
16
- * merges both maps into the iframe importmap.
17
- */
18
- export interface ExtraDepsResolution2D {
19
- namespaces: Record<string, Record<string, unknown>>;
20
- urls: Record<string, string>;
21
- }
22
- /** A registered unmodified PixiJS game (the world2d analog of `IngestGame`). */
23
- export interface IngestGame2D {
24
- id: string;
25
- name: string;
26
- description: string;
27
- /** Shared-pixi path: import + run the unmodified game module. */
28
- load?: () => Promise<unknown>;
29
- /** Tier ceiling: how reachable the game's pixi instance is. */
30
- tier?: 'shared' | 'iframe-reachable' | 'opaque-embed';
31
- captureTimeoutMs?: number;
32
- /**
33
- * IFRAME-REACHABLE-MULTI fields (Track P, docs/PIXI-INGEST-LANDING-DESIGN.md
34
- * §2): an externalized built bundle mounted via
35
- * `mountIngestGame2DIframeReachableMulti` (`./ingest-iframe-2d.ts`) instead
36
- * of `load()` — populated only when `tier` is `'iframe-reachable'` AND
37
- * `load` is absent. Mirror `IframeReachableMultiOpts`'s fields, EXCEPT
38
- * `extraDeps`/`pixiNamespace` are THUNKS here, not resolved values — the
39
- * same "lazy, only invoked at mount time" shape `load` already uses, so
40
- * building this descriptor (`resolveIngest2DDescriptor` / `discovery2d.ts`,
41
- * editor-side) never has to be async just to wire up which specifiers/
42
- * version-skew URL a game needs; only actually MOUNTING it (the ingest-mode
43
- * mount bridge) pays for the dynamic import of `@pixi/sound`/`gsap`/spine/
44
- * a standalone pixi build.
45
- */
46
- bundleUrl?: string;
47
- /** <base href> for the iframe (see `IframeReachableMultiOpts.baseHref`). */
48
- baseHref?: string;
49
- /** Host-side Assets.init basePath remap (see `IframeReachableMultiOpts.assetBaseUrl`). */
50
- assetBaseUrl?: string;
51
- /**
52
- * Lazily resolve this game's bare-specifier -> extraDeps resolution via the
53
- * editor's host-namespace registry. Absent (or omitted) means no extra deps
54
- * beyond pixi.js.
55
- */
56
- extraDeps?: () => Promise<ExtraDepsResolution2D>;
57
- /**
58
- * Lazily resolve the trapped-pixi namespace for version-skewed games (a
59
- * dynamic `import()` of the manifest's `pixiModuleUrl`) — absent means
60
- * "mount against the host's own `pixi.js`" (no skew).
61
- */
62
- pixiNamespace?: () => Promise<unknown>;
63
- /** DOM the game expects before boot (see `IframeReachableMultiOpts.bodyHtml`). */
64
- bodyHtml?: string;
65
- /**
66
- * Lazily read an OPAQUE prebuilt bundle's self-contained HTML (D-W2,
67
- * docs/WAVE4-FTUE-HARDENING-DESIGN.md) — the pixi twin of `IngestGame.embedHtml`.
68
- * Always a lazy thunk here (no in-tree world2d opaque-embed fixture exists
69
- * yet to need a plain-string form, unlike the three side):
70
- * `resolveIngest2DDescriptor` (adapter-resolver.ts) builds one that reads
71
- * the declared `entryHtml` file's bytes through the `/project-game-static/`
72
- * route, only when the game is actually mounted. The host runs the
73
- * resolved HTML in a sandboxed iframe at the embed-only floor (Tier 0-1),
74
- * `mountIngestGame2DEmbed` (`./ingest-iframe-2d.ts`).
75
- */
76
- embedHtml?: () => Promise<string>;
77
- }
78
- export interface IngestMount2D {
79
- /** The captured live stage Container (null if capture failed/degraded). */
80
- stage: unknown | null;
81
- capture: SceneCapture2DHandle;
82
- embedOnly: boolean;
83
- setPaused(paused: boolean): void;
84
- dispose(): void;
85
- }
86
- /**
87
- * Mount an UNMODIFIED PixiJS game via the shared-instance capture path — the 2D
88
- * analog of `mountIngestGame`. Installs the render trap on the host's pixi
89
- * instance, runs the game's `load()`, waits for the game to render its first
90
- * frame (capturing its live stage), and exposes loop gating + cleanup. If capture
91
- * times out (pixi unreachable / bundled / mismatched), degrades to embed-only —
92
- * never a silent failure.
93
- */
94
- export declare function mountIngestGame2D(pixiNamespace: unknown, game: IngestGame2D, opts?: {
95
- captureTimeoutMs?: number;
96
- }): Promise<IngestMount2D>;
97
- //# sourceMappingURL=ingest2d.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"ingest2d.d.ts","sourceRoot":"","sources":["../../src/world2d/ingest2d.ts"],"names":[],"mappings":"AAAA,OAAO,EAAyB,KAAK,oBAAoB,EAAE,MAAM,oBAAoB,CAAC;AAEtF;;;;;;;;;;;;;;;GAeG;AACH,MAAM,WAAW,qBAAqB;IACpC,UAAU,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,MAAM,EAAE,OAAO,CAAC,CAAC,CAAC;IACpD,IAAI,EAAE,MAAM,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;CAC9B;AAED,gFAAgF;AAChF,MAAM,WAAW,YAAY;IAC3B,EAAE,EAAE,MAAM,CAAC;IACX,IAAI,EAAE,MAAM,CAAC;IACb,WAAW,EAAE,MAAM,CAAC;IACpB,iEAAiE;IACjE,IAAI,CAAC,EAAE,MAAM,OAAO,CAAC,OAAO,CAAC,CAAC;IAC9B,+DAA+D;IAC/D,IAAI,CAAC,EAAE,QAAQ,GAAG,kBAAkB,GAAG,cAAc,CAAC;IACtD,gBAAgB,CAAC,EAAE,MAAM,CAAC;IAC1B;;;;;;;;;;;;;OAaG;IACH,SAAS,CAAC,EAAE,MAAM,CAAC;IACnB,4EAA4E;IAC5E,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB,0FAA0F;IAC1F,YAAY,CAAC,EAAE,MAAM,CAAC;IACtB;;;;OAIG;IACH,SAAS,CAAC,EAAE,MAAM,OAAO,CAAC,qBAAqB,CAAC,CAAC;IACjD;;;;OAIG;IACH,aAAa,CAAC,EAAE,MAAM,OAAO,CAAC,OAAO,CAAC,CAAC;IACvC,kFAAkF;IAClF,QAAQ,CAAC,EAAE,MAAM,CAAC;IAClB;;;;;;;;;;OAUG;IACH,SAAS,CAAC,EAAE,MAAM,OAAO,CAAC,MAAM,CAAC,CAAC;CACnC;AAED,MAAM,WAAW,aAAa;IAC5B,2EAA2E;IAC3E,KAAK,EAAE,OAAO,GAAG,IAAI,CAAC;IACtB,OAAO,EAAE,oBAAoB,CAAC;IAC9B,SAAS,EAAE,OAAO,CAAC;IACnB,SAAS,CAAC,MAAM,EAAE,OAAO,GAAG,IAAI,CAAC;IACjC,OAAO,IAAI,IAAI,CAAC;CACjB;AAED;;;;;;;GAOG;AACH,wBAAsB,iBAAiB,CACrC,aAAa,EAAE,OAAO,EACtB,IAAI,EAAE,YAAY,EAClB,IAAI,GAAE;IAAE,gBAAgB,CAAC,EAAE,MAAM,CAAA;CAAO,GACvC,OAAO,CAAC,aAAa,CAAC,CA6BxB"}
@@ -1,40 +0,0 @@
1
- import { installSceneCapture2D } from './scene-capture-2d';
2
- /**
3
- * Mount an UNMODIFIED PixiJS game via the shared-instance capture path — the 2D
4
- * analog of `mountIngestGame`. Installs the render trap on the host's pixi
5
- * instance, runs the game's `load()`, waits for the game to render its first
6
- * frame (capturing its live stage), and exposes loop gating + cleanup. If capture
7
- * times out (pixi unreachable / bundled / mismatched), degrades to embed-only —
8
- * never a silent failure.
9
- */
10
- export async function mountIngestGame2D(pixiNamespace, game, opts = {}) {
11
- const capture = installSceneCapture2D(pixiNamespace);
12
- try {
13
- await game.load?.();
14
- }
15
- catch (err) {
16
- capture.uninstall();
17
- throw new Error(`world2d ingest: game "${game.id}" failed to load: ${err}`);
18
- }
19
- const timeout = opts.captureTimeoutMs ?? game.captureTimeoutMs ?? 8000;
20
- try {
21
- const rt = await capture.waitForCapture(timeout);
22
- return {
23
- stage: rt.stage,
24
- capture,
25
- embedOnly: false,
26
- setPaused: (p) => capture.setPaused(p),
27
- dispose: () => capture.uninstall(),
28
- };
29
- }
30
- catch {
31
- // Capture failed → pixi unreachable/mismatched → degrade to embed-only.
32
- return {
33
- stage: null,
34
- capture,
35
- embedOnly: true,
36
- setPaused: () => { },
37
- dispose: () => capture.uninstall(),
38
- };
39
- }
40
- }
@@ -1,24 +0,0 @@
1
- import type RAPIER from '@dimforge/rapier2d-compat';
2
- import type { Container } from 'pixi.js';
3
- /** The Rapier 2D handles owned by a single display-object entity. */
4
- export interface Physics2DRefs {
5
- body: RAPIER.RigidBody;
6
- collider: RAPIER.Collider;
7
- }
8
- /**
9
- * Maps PixiJS display objects to their Rapier 2D bodies/colliders and back —
10
- * the world2d analog of `PhysicsRegistry`. Two indexes:
11
- * - `Container → {body, collider}` for the postPhysics transform writer.
12
- * - `colliderHandle → Container` reverse index for collision/trigger dispatch.
13
- */
14
- export declare function createPhysics2DRegistry(): {
15
- add(display: Container, body: RAPIER.RigidBody, collider: RAPIER.Collider): void;
16
- get(display: Container): Physics2DRefs | undefined;
17
- getByColliderHandle(handle: number): Container | undefined;
18
- remove(display: Container): void;
19
- entries(): IterableIterator<[Container, Physics2DRefs]>;
20
- readonly size: number;
21
- clear(): void;
22
- };
23
- export type Physics2DRegistry = ReturnType<typeof createPhysics2DRegistry>;
24
- //# sourceMappingURL=physics2d-registry.d.ts.map
@@ -1 +0,0 @@
1
- {"version":3,"file":"physics2d-registry.d.ts","sourceRoot":"","sources":["../../src/world2d/physics2d-registry.ts"],"names":[],"mappings":"AAAA,OAAO,KAAK,MAAM,MAAM,2BAA2B,CAAC;AACpD,OAAO,KAAK,EAAE,SAAS,EAAE,MAAM,SAAS,CAAC;AAEzC,qEAAqE;AACrE,MAAM,WAAW,aAAa;IAC5B,IAAI,EAAE,MAAM,CAAC,SAAS,CAAC;IACvB,QAAQ,EAAE,MAAM,CAAC,QAAQ,CAAC;CAC3B;AAED;;;;;GAKG;AACH,wBAAgB,uBAAuB;iBAKtB,SAAS,QAAQ,MAAM,CAAC,SAAS,YAAY,MAAM,CAAC,QAAQ,GAAG,IAAI;iBAInE,SAAS,GAAG,aAAa,GAAG,SAAS;gCAGtB,MAAM,GAAG,SAAS,GAAG,SAAS;oBAG1C,SAAS,GAAG,IAAI;eAKrB,gBAAgB,CAAC,CAAC,SAAS,EAAE,aAAa,CAAC,CAAC;mBAG3C,MAAM;aAGT,IAAI;EAKhB;AAED,MAAM,MAAM,iBAAiB,GAAG,UAAU,CAAC,OAAO,uBAAuB,CAAC,CAAC"}
@@ -1,38 +0,0 @@
1
- /**
2
- * Maps PixiJS display objects to their Rapier 2D bodies/colliders and back —
3
- * the world2d analog of `PhysicsRegistry`. Two indexes:
4
- * - `Container → {body, collider}` for the postPhysics transform writer.
5
- * - `colliderHandle → Container` reverse index for collision/trigger dispatch.
6
- */
7
- export function createPhysics2DRegistry() {
8
- const byObject = new Map();
9
- const byColliderHandle = new Map();
10
- return {
11
- add(display, body, collider) {
12
- byObject.set(display, { body, collider });
13
- byColliderHandle.set(collider.handle, display);
14
- },
15
- get(display) {
16
- return byObject.get(display);
17
- },
18
- getByColliderHandle(handle) {
19
- return byColliderHandle.get(handle);
20
- },
21
- remove(display) {
22
- const refs = byObject.get(display);
23
- if (refs)
24
- byColliderHandle.delete(refs.collider.handle);
25
- byObject.delete(display);
26
- },
27
- entries() {
28
- return byObject.entries();
29
- },
30
- get size() {
31
- return byObject.size;
32
- },
33
- clear() {
34
- byObject.clear();
35
- byColliderHandle.clear();
36
- },
37
- };
38
- }
@@ -1,107 +0,0 @@
1
- import type { Container } from 'pixi.js';
2
- import type { MountedPixiWorld } from '../adapter/game-adapter';
3
- import { type WorldFrameHooks } from '../runtime/game';
4
- import type { Scene2DFile } from './schema/entity2d';
5
- import type { Component2DRegistry, World2DContext } from './types';
6
- /** Minimal host surface for world2d (the stacked-own-root model from the spec). */
7
- export interface World2DHost {
8
- canvas: HTMLCanvasElement;
9
- width: number;
10
- height: number;
11
- /** Screen-space React/HUD overlay container. */
12
- ui?: HTMLDivElement;
13
- /** DPR override (T6.1 slice 1, COMPOSITION-DESIGN.md D5 §3 — "one DPR
14
- * everywhere"): the worlds-path host computes ONE dpr for every stacked
15
- * surface and passes it here; omitted -> `createPixiSurface`'s own
16
- * default (`window.devicePixelRatio`, uncapped) — today's behavior. */
17
- dpr?: number;
18
- /** This world is stacked ABOVE another world (D5 §1): clear with alpha 0
19
- * instead of an opaque background so the layer below shows through. */
20
- transparent?: boolean;
21
- /** Capture tier cost (D5 §4) — see `PixiSurfaceOptions.preserveDrawingBuffer`. */
22
- preserveDrawingBuffer?: boolean;
23
- }
24
- /** A world2d setup function — build the scene from the context, return cleanup. */
25
- export type World2DSetupFn = (ctx: World2DContext) => Promise<{
26
- dispose: () => void;
27
- }> | {
28
- dispose: () => void;
29
- };
30
- /**
31
- * MountedGame for world2d — the pixi peer of the 3D `MountedThreeWorld`,
32
- * satisfying `MountedPixiWorld` (`adapter/game-adapter.ts`, T7.5) via `kind`/
33
- * `stage` so a `WorldInstance` built from this mount needs no cast through
34
- * the generic `MountedWorld` union. `scene`/`camera` (both the SAME `Container`
35
- * as `stage`) are kept as extra fields for pre-T7.5 call sites/tests that
36
- * already read them — `stage` is the canonical name going forward.
37
- */
38
- export interface MountedGame2D extends MountedPixiWorld {
39
- /** First-party brand (T7.3 slice 2 — closes the gap `adapter/vgai-scene-
40
- * game-adapter.ts`'s `VgaiMountedGame.firstParty` doc flagged as a "T7.3
41
- * lookahead"): `runtime/game.ts`'s `isFirstPartyMounted` brand-checks
42
- * this literal, NOT a structural `'ctx' in mounted` probe (this mount's
43
- * `ctx` is a `World2DContext`, unrelated to `GameContext`). Without this,
44
- * a pixijs `WorldInstance` is silently skipped by every first-party-only
45
- * Game feature — `Game.queryByComponent` in particular, the T7.3 AC
46
- * (`test/game-three-plus-pixi.test.ts`). */
47
- readonly firstParty: true;
48
- /** Pre-T7.5 field names, kept for compatibility — both alias `stage`
49
- * (pixi has no separate camera concept; `MountedGame2D.mount` always sets
50
- * `scene === camera === stage`). */
51
- readonly scene: Container;
52
- readonly camera: Container;
53
- readonly ctx: World2DContext;
54
- update?(dt: number): void;
55
- resize?(width: number, height: number): void;
56
- dispose(): void;
57
- /** Phase-partitioned frame entry point (T7.3 slice 1) — the pixi analog of
58
- * `VgaiMountedGame.frame` (`adapter/vgai-scene-game-adapter.ts`). Delegates
59
- * to this mount's own `SystemRunner`, so a `WorldInstance` built from this
60
- * mount ticks it through `Game.runFrame` instead of a standalone loop. */
61
- readonly frame?: WorldFrameHooks;
62
- }
63
- export interface PixiSceneConfig {
64
- /** A world2d scene file to load (declarative path). */
65
- sceneData?: Scene2DFile;
66
- /** A setup function (imperative path) — mutually exclusive with sceneData. */
67
- setup?: World2DSetupFn;
68
- /** Component registry the scene's `components` reference. */
69
- registry?: Component2DRegistry;
70
- id?: string;
71
- }
72
- /**
73
- * The first-party implementer that mounts an authored world2d scene — the 2D
74
- * analog of `VgaiSceneGameAdapter`. It builds the Pixi surface + Rapier 2D world,
75
- * registers the engine systems into the shared phase runner, loads the scene (or
76
- * runs a setup), and returns a `MountedGame2D`.
77
- */
78
- export declare class PixiSceneGameAdapter {
79
- private readonly config;
80
- readonly id: string;
81
- constructor(config?: PixiSceneConfig);
82
- mount(host: World2DHost): Promise<MountedGame2D>;
83
- }
84
- /** Handle returned by {@link createWorld2DRuntime}. */
85
- export interface World2DSession {
86
- stop(): void;
87
- pause(): void;
88
- resume(): void;
89
- /** Advance exactly one fixed substep — the pixi analog of
90
- * `GameSession.step()` (`runtime/create-runtime.ts`), delegating to the
91
- * same `Game.play.step()` (D10, T7.6). */
92
- step(): void;
93
- resize(width: number, height: number): void;
94
- readonly mounted: MountedGame2D;
95
- }
96
- /**
97
- * Host entry for world2d — the sibling of `createGameRuntime`, kept separate so the
98
- * proven THREE host/interfaces are untouched (the stacked-own-root option the spec's
99
- * surface-host-backend-neutral allows). Owns the canvas and constructs a real `Game`
100
- * (T7.3 slice 1) with exactly one `'pixijs'`-kind `WorldInstance`, driven each fixed
101
- * substep through `Game.runFrame` — the world2d analog of `createGameRuntime`'s
102
- * `registerDefaultThreeWorld` (`runtime/create-runtime.ts`). Before T7.3 this ran its
103
- * own standalone `createGameLoop` calling `mounted.update` directly; that loop is
104
- * retired here in favor of one shared frame executor per game root.
105
- */
106
- export declare function createWorld2DRuntime(config: PixiSceneConfig & World2DHost): Promise<World2DSession>;
107
- //# sourceMappingURL=pixi-game-adapter.d.ts.map
@@ -1 +0,0 @@
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