@vgai/engine 0.3.0 → 0.4.0-canary.20260715.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (559) hide show
  1. package/package.json +8 -2
  2. package/schemas/engine-api.json +124 -0
  3. package/schemas/engine-api.md +53 -0
  4. package/schemas/engine-capabilities.json +124 -0
  5. package/schemas/inputmap.schema.json +314 -0
  6. package/schemas/mat.schema.json +286 -0
  7. package/schemas/prefab.schema.json +10148 -0
  8. package/schemas/scn2d.schema.json +475 -0
  9. package/schemas/vgai-game.schema.json +383 -0
  10. package/schemas/vscn.schema.json +11007 -0
  11. package/src/adapter/{world-kind.ts → adapter-surface.ts} +6 -6
  12. package/src/adapter/authoring.ts +67 -0
  13. package/src/adapter/game-adapter.ts +8 -8
  14. package/src/adapter/host-context.ts +2 -4
  15. package/src/adapter/index.ts +3 -1
  16. package/src/adapter/system-adapter.ts +73 -0
  17. package/src/adapter/vgai-scene-game-adapter.ts +239 -180
  18. package/src/animation/xstate-animation-binding.ts +300 -262
  19. package/src/animation/xstate-animation-meta.ts +50 -13
  20. package/src/character/cloth-sim.ts +533 -0
  21. package/src/character/spring-chain.ts +307 -0
  22. package/src/core/game-loop.ts +41 -3
  23. package/src/core/seeded-random.ts +161 -0
  24. package/src/core/system-runner.ts +20 -3
  25. package/src/core/types.ts +37 -0
  26. package/src/data/data-asset.ts +1 -1
  27. package/src/dev/performance-profiler.ts +213 -0
  28. package/src/dev/webgl-gpu-timer.ts +53 -0
  29. package/src/ecs/component-manager.ts +45 -12
  30. package/src/ecs/game-component.ts +95 -11
  31. package/src/humanoid/bake.operation.ts +326 -0
  32. package/src/humanoid/body.ts +663 -0
  33. package/src/humanoid/clips.ts +149 -0
  34. package/src/humanoid/compose.ts +209 -0
  35. package/src/humanoid/generate.ts +189 -0
  36. package/src/humanoid/index.ts +36 -0
  37. package/src/humanoid/schema.ts +108 -0
  38. package/src/humanoid/skeleton.ts +345 -0
  39. package/src/index.ts +5 -5
  40. package/src/input/input-manager.ts +701 -22
  41. package/src/input/input-types.ts +5 -2
  42. package/src/manifest/index.ts +5 -5
  43. package/src/manifest/load.ts +125 -72
  44. package/src/manifest/schema.ts +362 -255
  45. package/src/react/game-state.tsx +135 -32
  46. package/src/react/root-adapter.tsx +49 -0
  47. package/src/react/unmanaged-root-detector.ts +66 -0
  48. package/src/react/use-data.ts +12 -2
  49. package/src/runtime/create-runtime.ts +100 -282
  50. package/src/runtime/debug-bridge.ts +483 -0
  51. package/src/runtime/debug-registry.ts +856 -0
  52. package/src/runtime/game.ts +342 -93
  53. package/src/runtime/gameplay-rng-trap.ts +134 -0
  54. package/src/runtime/input-router.ts +7 -7
  55. package/src/runtime/mount-game.ts +40 -38
  56. package/src/runtime/mount-manifest.ts +169 -37
  57. package/src/runtime/render-control.ts +13 -13
  58. package/src/runtime/render-seed.ts +1 -1
  59. package/src/runtime/state-bridge.ts +24 -10
  60. package/src/runtime/types.ts +110 -28
  61. package/src/scene/asset-registry.ts +22 -0
  62. package/src/scene/component-registry.ts +14 -3
  63. package/src/scene/defaults.ts +1 -0
  64. package/src/scene/light-camera-factory.ts +11 -3
  65. package/src/scene/scene-apply.ts +55 -4
  66. package/src/scene/scene-loader.ts +10 -27
  67. package/src/scene/scene-types.ts +0 -1
  68. package/src/scene/schema/index.ts +0 -34
  69. package/src/scene/schema/light.ts +16 -1
  70. package/src/scene/schema/material.ts +96 -91
  71. package/src/scene/schema/scene-file.ts +1 -7
  72. package/src/scene/user-data.ts +14 -1
  73. package/src/setup/setup-renderer.ts +1 -1
  74. package/src/tools/define-tool.ts +50 -11
  75. package/src/world2d/authoring-2d.ts +17 -1
  76. package/src/world2d/collision-2d.ts +1 -1
  77. package/src/world2d/pixi-game-adapter.ts +19 -17
  78. package/src/world2d/scene2d-loader.ts +1 -0
  79. package/src/world2d/types.ts +8 -2
  80. package/dist/adapter/authoring.d.ts +0 -404
  81. package/dist/adapter/authoring.d.ts.map +0 -1
  82. package/dist/adapter/authoring.js +0 -22
  83. package/dist/adapter/colyseus-networking-adapter.d.ts +0 -43
  84. package/dist/adapter/colyseus-networking-adapter.d.ts.map +0 -1
  85. package/dist/adapter/colyseus-networking-adapter.js +0 -38
  86. package/dist/adapter/first-party-systems.d.ts +0 -38
  87. package/dist/adapter/first-party-systems.d.ts.map +0 -1
  88. package/dist/adapter/first-party-systems.js +0 -77
  89. package/dist/adapter/game-adapter.d.ts +0 -133
  90. package/dist/adapter/game-adapter.d.ts.map +0 -1
  91. package/dist/adapter/game-adapter.js +0 -10
  92. package/dist/adapter/host-context.d.ts +0 -73
  93. package/dist/adapter/host-context.d.ts.map +0 -1
  94. package/dist/adapter/host-context.js +0 -16
  95. package/dist/adapter/index.d.ts +0 -22
  96. package/dist/adapter/index.d.ts.map +0 -1
  97. package/dist/adapter/index.js +0 -15
  98. package/dist/adapter/ingest/game-contract.d.ts +0 -53
  99. package/dist/adapter/ingest/game-contract.d.ts.map +0 -1
  100. package/dist/adapter/ingest/game-contract.js +0 -30
  101. package/dist/adapter/ingest/overlay-applier.d.ts +0 -118
  102. package/dist/adapter/ingest/overlay-applier.d.ts.map +0 -1
  103. package/dist/adapter/ingest/overlay-applier.js +0 -132
  104. package/dist/adapter/ingest/overlay-apply.d.ts +0 -60
  105. package/dist/adapter/ingest/overlay-apply.d.ts.map +0 -1
  106. package/dist/adapter/ingest/overlay-apply.js +0 -101
  107. package/dist/adapter/ingest/overlay-file.d.ts +0 -79
  108. package/dist/adapter/ingest/overlay-file.d.ts.map +0 -1
  109. package/dist/adapter/ingest/overlay-file.js +0 -66
  110. package/dist/adapter/ingest/overlay-report.d.ts +0 -113
  111. package/dist/adapter/ingest/overlay-report.d.ts.map +0 -1
  112. package/dist/adapter/ingest/overlay-report.js +0 -103
  113. package/dist/adapter/ingest/scene-capture.d.ts +0 -97
  114. package/dist/adapter/ingest/scene-capture.d.ts.map +0 -1
  115. package/dist/adapter/ingest/scene-capture.js +0 -248
  116. package/dist/adapter/ingest/upstream-pin.d.ts +0 -47
  117. package/dist/adapter/ingest/upstream-pin.d.ts.map +0 -1
  118. package/dist/adapter/ingest/upstream-pin.js +0 -50
  119. package/dist/adapter/loop-gate-report.d.ts +0 -34
  120. package/dist/adapter/loop-gate-report.d.ts.map +0 -1
  121. package/dist/adapter/loop-gate-report.js +0 -37
  122. package/dist/adapter/rapier-physics-adapter.d.ts +0 -12
  123. package/dist/adapter/rapier-physics-adapter.d.ts.map +0 -1
  124. package/dist/adapter/rapier-physics-adapter.js +0 -46
  125. package/dist/adapter/system-adapter.d.ts +0 -133
  126. package/dist/adapter/system-adapter.d.ts.map +0 -1
  127. package/dist/adapter/system-adapter.js +0 -13
  128. package/dist/adapter/transform.d.ts +0 -18
  129. package/dist/adapter/transform.d.ts.map +0 -1
  130. package/dist/adapter/transform.js +0 -1
  131. package/dist/adapter/vgai-scene-game-adapter.d.ts +0 -116
  132. package/dist/adapter/vgai-scene-game-adapter.d.ts.map +0 -1
  133. package/dist/adapter/vgai-scene-game-adapter.js +0 -714
  134. package/dist/adapter/world-kind.d.ts +0 -30
  135. package/dist/adapter/world-kind.d.ts.map +0 -1
  136. package/dist/adapter/world-kind.js +0 -18
  137. package/dist/ai/navigation.d.ts +0 -64
  138. package/dist/ai/navigation.d.ts.map +0 -1
  139. package/dist/ai/navigation.js +0 -133
  140. package/dist/animation/anim-graph-types.d.ts +0 -25
  141. package/dist/animation/anim-graph-types.d.ts.map +0 -1
  142. package/dist/animation/anim-graph-types.js +0 -1
  143. package/dist/animation/animation-clock.d.ts +0 -213
  144. package/dist/animation/animation-clock.d.ts.map +0 -1
  145. package/dist/animation/animation-clock.js +0 -301
  146. package/dist/animation/blend-node.d.ts +0 -22
  147. package/dist/animation/blend-node.d.ts.map +0 -1
  148. package/dist/animation/blend-node.js +0 -97
  149. package/dist/animation/camera-ownership.d.ts +0 -250
  150. package/dist/animation/camera-ownership.d.ts.map +0 -1
  151. package/dist/animation/camera-ownership.js +0 -169
  152. package/dist/animation/cinematic-cues.d.ts +0 -200
  153. package/dist/animation/cinematic-cues.d.ts.map +0 -1
  154. package/dist/animation/cinematic-cues.js +0 -213
  155. package/dist/animation/clip-map.d.ts +0 -12
  156. package/dist/animation/clip-map.d.ts.map +0 -1
  157. package/dist/animation/clip-map.js +0 -37
  158. package/dist/animation/gsap-registration.d.ts +0 -119
  159. package/dist/animation/gsap-registration.d.ts.map +0 -1
  160. package/dist/animation/gsap-registration.js +0 -92
  161. package/dist/animation/theatre-clock-binding.d.ts +0 -89
  162. package/dist/animation/theatre-clock-binding.d.ts.map +0 -1
  163. package/dist/animation/theatre-clock-binding.js +0 -29
  164. package/dist/animation/theatre-director.d.ts +0 -242
  165. package/dist/animation/theatre-director.d.ts.map +0 -1
  166. package/dist/animation/theatre-director.js +0 -235
  167. package/dist/animation/theatre-object-binding.d.ts +0 -305
  168. package/dist/animation/theatre-object-binding.d.ts.map +0 -1
  169. package/dist/animation/theatre-object-binding.js +0 -351
  170. package/dist/animation/xstate-animation-binding.d.ts +0 -111
  171. package/dist/animation/xstate-animation-binding.d.ts.map +0 -1
  172. package/dist/animation/xstate-animation-binding.js +0 -307
  173. package/dist/animation/xstate-animation-meta.d.ts +0 -228
  174. package/dist/animation/xstate-animation-meta.d.ts.map +0 -1
  175. package/dist/animation/xstate-animation-meta.js +0 -221
  176. package/dist/assets.d.ts +0 -26
  177. package/dist/assets.d.ts.map +0 -1
  178. package/dist/assets.js +0 -55
  179. package/dist/audio/index.d.ts +0 -4
  180. package/dist/audio/index.d.ts.map +0 -1
  181. package/dist/audio/index.js +0 -24
  182. package/dist/audio/tone-clock-binding.d.ts +0 -75
  183. package/dist/audio/tone-clock-binding.d.ts.map +0 -1
  184. package/dist/audio/tone-clock-binding.js +0 -29
  185. package/dist/audio/tone-context.d.ts +0 -114
  186. package/dist/audio/tone-context.d.ts.map +0 -1
  187. package/dist/audio/tone-context.js +0 -39
  188. package/dist/audio/tone-offline-render.d.ts +0 -90
  189. package/dist/audio/tone-offline-render.d.ts.map +0 -1
  190. package/dist/audio/tone-offline-render.js +0 -56
  191. package/dist/audio/wav-encode.d.ts +0 -38
  192. package/dist/audio/wav-encode.d.ts.map +0 -1
  193. package/dist/audio/wav-encode.js +0 -97
  194. package/dist/core/game-loop.d.ts +0 -21
  195. package/dist/core/game-loop.d.ts.map +0 -1
  196. package/dist/core/game-loop.js +0 -130
  197. package/dist/core/system-runner.d.ts +0 -120
  198. package/dist/core/system-runner.d.ts.map +0 -1
  199. package/dist/core/system-runner.js +0 -286
  200. package/dist/core/types.d.ts +0 -58
  201. package/dist/core/types.d.ts.map +0 -1
  202. package/dist/core/types.js +0 -25
  203. package/dist/data/data-asset.d.ts +0 -101
  204. package/dist/data/data-asset.d.ts.map +0 -1
  205. package/dist/data/data-asset.js +0 -122
  206. package/dist/data/data-check-core.d.ts +0 -110
  207. package/dist/data/data-check-core.d.ts.map +0 -1
  208. package/dist/data/data-check-core.js +0 -178
  209. package/dist/data/data-ref.d.ts +0 -79
  210. package/dist/data/data-ref.d.ts.map +0 -1
  211. package/dist/data/data-ref.js +0 -130
  212. package/dist/data/vite-plugin-data.d.ts +0 -79
  213. package/dist/data/vite-plugin-data.d.ts.map +0 -1
  214. package/dist/data/vite-plugin-data.js +0 -217
  215. package/dist/dev/console-bridge.d.ts +0 -22
  216. package/dist/dev/console-bridge.d.ts.map +0 -1
  217. package/dist/dev/console-bridge.js +0 -71
  218. package/dist/dev/debug-draw.d.ts +0 -24
  219. package/dist/dev/debug-draw.d.ts.map +0 -1
  220. package/dist/dev/debug-draw.js +0 -73
  221. package/dist/dev/logger.d.ts +0 -30
  222. package/dist/dev/logger.d.ts.map +0 -1
  223. package/dist/dev/logger.js +0 -90
  224. package/dist/ecs/component-manager.d.ts +0 -189
  225. package/dist/ecs/component-manager.d.ts.map +0 -1
  226. package/dist/ecs/component-manager.js +0 -676
  227. package/dist/ecs/game-component.d.ts +0 -97
  228. package/dist/ecs/game-component.d.ts.map +0 -1
  229. package/dist/ecs/game-component.js +0 -80
  230. package/dist/ecs/hmr-swap-report.d.ts +0 -53
  231. package/dist/ecs/hmr-swap-report.d.ts.map +0 -1
  232. package/dist/ecs/hmr-swap-report.js +0 -55
  233. package/dist/index.d.ts +0 -37
  234. package/dist/index.d.ts.map +0 -1
  235. package/dist/index.js +0 -30
  236. package/dist/input/input-manager.d.ts +0 -596
  237. package/dist/input/input-manager.d.ts.map +0 -1
  238. package/dist/input/input-manager.js +0 -1564
  239. package/dist/input/input-types.d.ts +0 -171
  240. package/dist/input/input-types.d.ts.map +0 -1
  241. package/dist/input/input-types.js +0 -1
  242. package/dist/input/prompt-labels.d.ts +0 -21
  243. package/dist/input/prompt-labels.d.ts.map +0 -1
  244. package/dist/input/prompt-labels.js +0 -121
  245. package/dist/input/rebind-controller.d.ts +0 -59
  246. package/dist/input/rebind-controller.d.ts.map +0 -1
  247. package/dist/input/rebind-controller.js +0 -85
  248. package/dist/input/schema.d.ts +0 -16
  249. package/dist/input/schema.d.ts.map +0 -1
  250. package/dist/input/schema.js +0 -228
  251. package/dist/loader.d.ts +0 -43
  252. package/dist/loader.d.ts.map +0 -1
  253. package/dist/loader.js +0 -59
  254. package/dist/manifest/index.d.ts +0 -5
  255. package/dist/manifest/index.d.ts.map +0 -1
  256. package/dist/manifest/index.js +0 -8
  257. package/dist/manifest/load-file.d.ts +0 -4
  258. package/dist/manifest/load-file.d.ts.map +0 -1
  259. package/dist/manifest/load-file.js +0 -14
  260. package/dist/manifest/load.d.ts +0 -117
  261. package/dist/manifest/load.d.ts.map +0 -1
  262. package/dist/manifest/load.js +0 -255
  263. package/dist/manifest/schema.d.ts +0 -173
  264. package/dist/manifest/schema.d.ts.map +0 -1
  265. package/dist/manifest/schema.js +0 -302
  266. package/dist/physics/collision-system.d.ts +0 -41
  267. package/dist/physics/collision-system.d.ts.map +0 -1
  268. package/dist/physics/collision-system.js +0 -64
  269. package/dist/physics/physics-registry.d.ts +0 -45
  270. package/dist/physics/physics-registry.d.ts.map +0 -1
  271. package/dist/physics/physics-registry.js +0 -65
  272. package/dist/physics/transform-writer.d.ts +0 -16
  273. package/dist/physics/transform-writer.d.ts.map +0 -1
  274. package/dist/physics/transform-writer.js +0 -38
  275. package/dist/physics/trigger-dispatch.d.ts +0 -24
  276. package/dist/physics/trigger-dispatch.d.ts.map +0 -1
  277. package/dist/physics/trigger-dispatch.js +0 -80
  278. package/dist/react/game-state.d.ts +0 -105
  279. package/dist/react/game-state.d.ts.map +0 -1
  280. package/dist/react/game-state.js +0 -144
  281. package/dist/react/use-data.d.ts +0 -60
  282. package/dist/react/use-data.d.ts.map +0 -1
  283. package/dist/react/use-data.js +0 -96
  284. package/dist/react/use-selection.d.ts +0 -75
  285. package/dist/react/use-selection.d.ts.map +0 -1
  286. package/dist/react/use-selection.js +0 -90
  287. package/dist/render/auto-batcher.d.ts +0 -34
  288. package/dist/render/auto-batcher.d.ts.map +0 -1
  289. package/dist/render/auto-batcher.js +0 -140
  290. package/dist/render/render-batch-system.d.ts +0 -33
  291. package/dist/render/render-batch-system.d.ts.map +0 -1
  292. package/dist/render/render-batch-system.js +0 -230
  293. package/dist/render/render-features.d.ts +0 -47
  294. package/dist/render/render-features.d.ts.map +0 -1
  295. package/dist/render/render-features.js +0 -105
  296. package/dist/render/render-settings.d.ts +0 -36
  297. package/dist/render/render-settings.d.ts.map +0 -1
  298. package/dist/render/render-settings.js +0 -51
  299. package/dist/runtime/create-runtime.d.ts +0 -280
  300. package/dist/runtime/create-runtime.d.ts.map +0 -1
  301. package/dist/runtime/create-runtime.js +0 -795
  302. package/dist/runtime/frame-selector-cache.d.ts +0 -41
  303. package/dist/runtime/frame-selector-cache.d.ts.map +0 -1
  304. package/dist/runtime/frame-selector-cache.js +0 -65
  305. package/dist/runtime/game.d.ts +0 -433
  306. package/dist/runtime/game.d.ts.map +0 -1
  307. package/dist/runtime/game.js +0 -569
  308. package/dist/runtime/input-router.d.ts +0 -78
  309. package/dist/runtime/input-router.d.ts.map +0 -1
  310. package/dist/runtime/input-router.js +0 -171
  311. package/dist/runtime/mount-game.d.ts +0 -129
  312. package/dist/runtime/mount-game.d.ts.map +0 -1
  313. package/dist/runtime/mount-game.js +0 -152
  314. package/dist/runtime/mount-manifest.d.ts +0 -119
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  317. package/dist/runtime/render-audio-control.d.ts +0 -110
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  323. package/dist/runtime/render-seed.d.ts +0 -57
  324. package/dist/runtime/render-seed.d.ts.map +0 -1
  325. package/dist/runtime/render-seed.js +0 -74
  326. package/dist/runtime/scene-ui-bridge.d.ts +0 -69
  327. package/dist/runtime/scene-ui-bridge.d.ts.map +0 -1
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  329. package/dist/runtime/scene-ui-data.d.ts +0 -13
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  332. package/dist/runtime/state-bridge.d.ts +0 -47
  333. package/dist/runtime/state-bridge.d.ts.map +0 -1
  334. package/dist/runtime/state-bridge.js +0 -53
  335. package/dist/runtime/types.d.ts +0 -179
  336. package/dist/runtime/types.d.ts.map +0 -1
  337. package/dist/runtime/types.js +0 -1
  338. package/dist/scene/asset-loaders.d.ts +0 -79
  339. package/dist/scene/asset-loaders.d.ts.map +0 -1
  340. package/dist/scene/asset-loaders.js +0 -141
  341. package/dist/scene/asset-paths.d.ts +0 -11
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  344. package/dist/scene/asset-ref-check.d.ts +0 -88
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  347. package/dist/scene/asset-registry.d.ts +0 -30
  348. package/dist/scene/asset-registry.d.ts.map +0 -1
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  350. package/dist/scene/collider-dimensions.d.ts +0 -63
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  353. package/dist/scene/component-registry.d.ts +0 -17
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  356. package/dist/scene/defaults.d.ts +0 -252
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  359. package/dist/scene/geometries/index.d.ts +0 -8
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  395. package/dist/scene/particles-factory.d.ts +0 -33
  396. package/dist/scene/particles-factory.d.ts.map +0 -1
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  559. package/src/scene/schema/ui.ts +0 -602
@@ -0,0 +1,213 @@
1
+ export interface PerformanceTiming {
2
+ readonly name: string;
3
+ readonly ms: number;
4
+ }
5
+
6
+ export interface PerformanceFrame {
7
+ readonly id: number;
8
+ readonly timestamp: number;
9
+ readonly intervalMs: number;
10
+ readonly cpuMs: number;
11
+ readonly phases: readonly PerformanceTiming[];
12
+ }
13
+
14
+ export interface PerformanceSnapshot {
15
+ readonly enabled: boolean;
16
+ readonly recording: boolean;
17
+ readonly fps: number;
18
+ readonly cpuMs: number;
19
+ readonly p95Ms: number;
20
+ readonly p99Ms: number;
21
+ readonly frames: readonly PerformanceFrame[];
22
+ readonly phases: readonly PerformanceTiming[];
23
+ readonly systems: readonly PerformanceTiming[];
24
+ readonly components: readonly PerformanceTiming[];
25
+ readonly render: {
26
+ readonly gpuMs: number | null;
27
+ readonly drawCalls: number;
28
+ readonly triangles: number;
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+ readonly geometries: number;
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+ readonly textures: number;
31
+ };
32
+ }
33
+
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+ const now = () => globalThis.performance?.now() ?? Date.now();
35
+
36
+ function percentile(values: readonly number[], fraction: number): number {
37
+ if (values.length === 0) return 0;
38
+ const sorted = [...values].sort((a, b) => a - b);
39
+ return sorted[Math.min(sorted.length - 1, Math.floor((sorted.length - 1) * fraction))] ?? 0;
40
+ }
41
+
42
+ /** Game-owned, bounded external store for browser-native performance diagnostics. */
43
+ export function createPerformanceProfiler(initiallyEnabled = false) {
44
+ const listeners = new Set<() => void>();
45
+ const frames: PerformanceFrame[] = [];
46
+ const currentPhases = new Map<string, number>();
47
+ const currentSystems = new Map<string, number>();
48
+ const currentComponents = new Map<string, number>();
49
+ let enabled = initiallyEnabled;
50
+ let recording = false;
51
+ let frameId = 0;
52
+ let frameStart = 0;
53
+ let lastFrameStart = 0;
54
+ let phaseStart = 0;
55
+ let systemStart = 0;
56
+ let componentStart = 0;
57
+ let render = {
58
+ gpuMs: null as number | null,
59
+ drawCalls: 0,
60
+ triangles: 0,
61
+ geometries: 0,
62
+ textures: 0,
63
+ };
64
+ let snapshot: PerformanceSnapshot = {
65
+ enabled,
66
+ recording,
67
+ fps: 0,
68
+ cpuMs: 0,
69
+ p95Ms: 0,
70
+ p99Ms: 0,
71
+ frames,
72
+ phases: [],
73
+ systems: [],
74
+ components: [],
75
+ render,
76
+ };
77
+
78
+ function publish(): void {
79
+ const latest = frames.at(-1);
80
+ const intervals = frames.map((frame) => frame.intervalMs).filter((value) => value > 0);
81
+ snapshot = {
82
+ enabled,
83
+ recording,
84
+ fps: latest?.intervalMs ? 1000 / latest.intervalMs : 0,
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+ cpuMs: latest?.cpuMs ?? 0,
86
+ p95Ms: percentile(intervals, 0.95),
87
+ p99Ms: percentile(intervals, 0.99),
88
+ frames,
89
+ phases: latest?.phases ?? [],
90
+ systems: [...currentSystems].map(([name, ms]) => ({ name, ms })).sort((a, b) => b.ms - a.ms),
91
+ components: [...currentComponents]
92
+ .map(([name, ms]) => ({ name, ms }))
93
+ .sort((a, b) => b.ms - a.ms),
94
+ render,
95
+ };
96
+ for (const listener of listeners) listener();
97
+ }
98
+
99
+ return {
100
+ get enabled() {
101
+ return enabled;
102
+ },
103
+ set enabled(value: boolean) {
104
+ if (enabled === value) return;
105
+ enabled = value;
106
+ publish();
107
+ },
108
+ get recording() {
109
+ return recording;
110
+ },
111
+ startRecording() {
112
+ enabled = true;
113
+ recording = true;
114
+ frames.length = 0;
115
+ publish();
116
+ },
117
+ stopRecording() {
118
+ recording = false;
119
+ publish();
120
+ },
121
+ clear() {
122
+ frames.length = 0;
123
+ publish();
124
+ },
125
+ beginFrame() {
126
+ if (!enabled) return;
127
+ currentPhases.clear();
128
+ currentSystems.clear();
129
+ currentComponents.clear();
130
+ render = { gpuMs: null, drawCalls: 0, triangles: 0, geometries: 0, textures: 0 };
131
+ frameStart = now();
132
+ },
133
+ beginPhase() {
134
+ if (!enabled) return;
135
+ phaseStart = now();
136
+ },
137
+ endPhase(name: string) {
138
+ if (!enabled) return;
139
+ const elapsed = now() - phaseStart;
140
+ currentPhases.set(name, (currentPhases.get(name) ?? 0) + elapsed);
141
+ if (recording)
142
+ performance.measure(`vgai.phase.${name}`, { start: phaseStart, duration: elapsed });
143
+ },
144
+ systemObserver: {
145
+ beginSystem() {
146
+ if (!enabled) return;
147
+ systemStart = now();
148
+ },
149
+ endSystem(scope: string, phase: string, name: string) {
150
+ if (!enabled) return;
151
+ const end = now();
152
+ const key = `${scope} / ${phase} / ${name}`;
153
+ currentSystems.set(key, (currentSystems.get(key) ?? 0) + end - systemStart);
154
+ },
155
+ },
156
+ beginComponent() {
157
+ if (!recording) return;
158
+ componentStart = now();
159
+ },
160
+ endComponent(name: string) {
161
+ if (!recording) return;
162
+ currentComponents.set(name, (currentComponents.get(name) ?? 0) + now() - componentStart);
163
+ },
164
+ reportRender(stats: {
165
+ gpuMs: number | null;
166
+ drawCalls: number;
167
+ triangles: number;
168
+ geometries: number;
169
+ textures: number;
170
+ }) {
171
+ if (!enabled) return;
172
+ render = {
173
+ gpuMs: stats.gpuMs ?? render.gpuMs,
174
+ drawCalls: render.drawCalls + stats.drawCalls,
175
+ triangles: render.triangles + stats.triangles,
176
+ geometries: render.geometries + stats.geometries,
177
+ textures: render.textures + stats.textures,
178
+ };
179
+ },
180
+ endFrame() {
181
+ if (!enabled) return;
182
+ const timestamp = now();
183
+ const intervalMs = lastFrameStart === 0 ? 0 : frameStart - lastFrameStart;
184
+ lastFrameStart = frameStart;
185
+ const frame: PerformanceFrame = {
186
+ id: ++frameId,
187
+ timestamp,
188
+ intervalMs,
189
+ cpuMs: timestamp - frameStart,
190
+ phases: [...currentPhases].map(([name, ms]) => ({ name, ms })).sort((a, b) => b.ms - a.ms),
191
+ };
192
+ frames.push(frame);
193
+ if (frames.length > 600) frames.splice(0, frames.length - 600);
194
+ if (recording)
195
+ performance.measure('vgai.frame', { start: frameStart, duration: frame.cpuMs });
196
+ publish();
197
+ },
198
+ subscribe(listener: () => void) {
199
+ listeners.add(listener);
200
+ return () => {
201
+ listeners.delete(listener);
202
+ };
203
+ },
204
+ getSnapshot() {
205
+ return snapshot;
206
+ },
207
+ exportJSON() {
208
+ return JSON.stringify({ version: 1, capturedAt: new Date().toISOString(), frames }, null, 2);
209
+ },
210
+ };
211
+ }
212
+
213
+ export type PerformanceProfiler = ReturnType<typeof createPerformanceProfiler>;
@@ -0,0 +1,53 @@
1
+ interface DisjointTimerQueryExtension {
2
+ readonly TIME_ELAPSED_EXT: number;
3
+ readonly GPU_DISJOINT_EXT: number;
4
+ }
5
+
6
+ /** Non-blocking WebGL2 timer query; results are consumed on later frames. */
7
+ export function createWebGLGpuTimer(context: WebGLRenderingContext | WebGL2RenderingContext) {
8
+ const gl = context as WebGL2RenderingContext;
9
+ const extension = gl.getExtension(
10
+ 'EXT_disjoint_timer_query_webgl2',
11
+ ) as DisjointTimerQueryExtension | null;
12
+ const supported = extension !== null && typeof gl.createQuery === 'function';
13
+ const pending: WebGLQuery[] = [];
14
+ let active: WebGLQuery | null = null;
15
+ let latestMs: number | null = null;
16
+
17
+ return {
18
+ begin() {
19
+ if (!supported || active) return;
20
+ active = gl.createQuery();
21
+ if (active) gl.beginQuery(extension!.TIME_ELAPSED_EXT, active);
22
+ },
23
+ end() {
24
+ if (!supported || !active) return;
25
+ gl.endQuery(extension!.TIME_ELAPSED_EXT);
26
+ pending.push(active);
27
+ active = null;
28
+ },
29
+ poll(): number | null {
30
+ if (!supported) return null;
31
+ if (gl.getParameter(extension!.GPU_DISJOINT_EXT)) {
32
+ for (const query of pending.splice(0)) gl.deleteQuery(query);
33
+ return null;
34
+ }
35
+ while (pending.length > 0) {
36
+ const query = pending[0]!;
37
+ if (!gl.getQueryParameter(query, gl.QUERY_RESULT_AVAILABLE)) break;
38
+ pending.shift();
39
+ latestMs = (gl.getQueryParameter(query, gl.QUERY_RESULT) as number) / 1_000_000;
40
+ gl.deleteQuery(query);
41
+ }
42
+ return latestMs;
43
+ },
44
+ dispose() {
45
+ if (active) {
46
+ gl.endQuery(extension!.TIME_ELAPSED_EXT);
47
+ gl.deleteQuery(active);
48
+ active = null;
49
+ }
50
+ for (const query of pending.splice(0)) gl.deleteQuery(query);
51
+ },
52
+ };
53
+ }
@@ -2,23 +2,28 @@ import type * as PIXI from 'pixi.js';
2
2
  import type * as THREE from 'three';
3
3
  import { PHASE_ORDER, type SystemPhaseName } from '../core/types';
4
4
  import type { PhysicsRefs, PhysicsRegistry } from '../physics/physics-registry';
5
- import { isFirstPartyMounted, type WorldInstance, type WorldKind } from '../runtime/game';
5
+ import { type AdapterSurface, isFirstPartyMounted, type WorldInstance } from '../runtime/game';
6
6
  import type { GameContext } from '../runtime/types';
7
7
  import type { Physics2DRefs, Physics2DRegistry } from '../world2d/physics2d-registry';
8
- import { GameComponent, type GameComponentClass, type NodeOf } from './game-component';
8
+ import {
9
+ GameComponent,
10
+ type GameComponentClass,
11
+ linkGameComponentHmrClasses,
12
+ type NodeOf,
13
+ } from './game-component';
9
14
  import { logHmrSwapMiss } from './hmr-swap-report';
10
15
 
11
16
  /**
12
- * The manager's node/instance types, widened over every `WorldKind` (T7.2
13
- * slice 2, D8 §3). `NodeOf<WorldKind>` distributes to `THREE.Object3D |
17
+ * The manager's node/instance types, widened over every `AdapterSurface` (T7.2
18
+ * slice 2, D8 §3). `NodeOf<AdapterSurface>` distributes to `THREE.Object3D |
14
19
  * PIXI.Container` (react contributes `never`, which drops out of the
15
20
  * union) — this is what lets a single manager instance be constructed for
16
21
  * ANY one kind (threejs, pixijs, or react) while still type-checking
17
22
  * `attach()` calls made with a default-kind (`GameComponent`, K =
18
23
  * 'threejs') instance, unmodified, from every existing call site.
19
24
  */
20
- type AnyNode = NodeOf<WorldKind>;
21
- type AnyComponent = GameComponent<WorldKind>;
25
+ type AnyNode = NodeOf<AdapterSurface>;
26
+ type AnyComponent = GameComponent<AdapterSurface>;
22
27
 
23
28
  /**
24
29
  * Optional identity a caller of `attach()` can supply for a component instance
@@ -42,10 +47,10 @@ export interface RegistryAttachInfo {
42
47
  * ctx` identity (the same probe `isFirstPartyMounted` narrows for) rather
43
48
  * than by id, so it works unmodified whether this manager belongs to the
44
49
  * default world or a second/third registered world (`test/
45
- * game-two-worlds.test.ts`).
50
+ * game-two-roots.test.ts`).
46
51
  *
47
52
  * WORLD-WIRING STATE (T7.2 slice 2 — was a KNOWN GAP in slice 1, now closed
48
- * two ways): `ctx.game`/`ctx.worlds` exist from the start of `mount()`, but
53
+ * two ways): `ctx.game`/`ctx.roots` exist from the start of `mount()`, but
49
54
  * the `WorldInstance` itself is constructed by `registerThreeWorld` in
50
55
  * `create-runtime.ts` only AFTER `mount()` returns — i.e. AFTER
51
56
  * scene-authored components have already been attached by the scene loader
@@ -65,7 +70,7 @@ export interface RegistryAttachInfo {
65
70
  */
66
71
  function resolveWorldInstance(ctx: GameContext): WorldInstance | undefined {
67
72
  if (!ctx.game) return undefined;
68
- for (const w of ctx.game.worlds) {
73
+ for (const w of ctx.game.roots) {
69
74
  if (isFirstPartyMounted(w.mounted) && w.mounted.ctx === ctx) return w;
70
75
  }
71
76
  return undefined;
@@ -98,7 +103,7 @@ function describeNode(node: AnyNode): string {
98
103
  * `test/system-runs-before-component-tick.test.ts`).
99
104
  *
100
105
  * Kind (T7.2 slice 2, D8 §3): a manager is constructed for exactly ONE
101
- * `WorldKind` (`opts.kind`, default `'threejs'` — every existing call site
106
+ * `AdapterSurface` (`opts.kind`, default `'threejs'` — every existing call site
102
107
  * omits it and gets the same manager slice 1 built). `attach()` enforces two
103
108
  * rules against that kind, loudly:
104
109
  * - a `'react'`-kind manager throws on EVERY attach (react entities host no
@@ -118,9 +123,9 @@ function describeNode(node: AnyNode): string {
118
123
  export function createComponentManager(
119
124
  ctx: GameContext,
120
125
  physics?: PhysicsRegistry,
121
- opts?: { kind?: WorldKind; physics2d?: Physics2DRegistry },
126
+ opts?: { kind?: AdapterSurface; physics2d?: Physics2DRegistry },
122
127
  ) {
123
- const kind: WorldKind = opts?.kind ?? 'threejs';
128
+ const kind: AdapterSurface = opts?.kind ?? 'threejs';
124
129
  const physics2d = opts?.physics2d;
125
130
 
126
131
  const byPhase = new Map<SystemPhaseName, AnyComponent[]>();
@@ -322,9 +327,12 @@ export function createComponentManager(
322
327
  // flushed). Failures are loud — logged with the component name —
323
328
  // never swallowed silently.
324
329
  try {
330
+ ctx.game?.profiler.beginComponent();
325
331
  inst.update(dt, ctx);
326
332
  } catch (err) {
327
333
  console.error(`[component-manager] ${inst.constructor.name}.update() threw:`, err);
334
+ } finally {
335
+ ctx.game?.profiler.endComponent(inst.constructor.name);
328
336
  }
329
337
  }
330
338
  } finally {
@@ -362,6 +370,7 @@ export function createComponentManager(
362
370
  if (!isMatch) return false;
363
371
  const oldPhase = (inst.constructor as typeof GameComponent).phase ?? 'gameLogic';
364
372
  const newPhase = (NewClass as unknown as typeof GameComponent).phase ?? 'gameLogic';
373
+ linkGameComponentHmrClasses(inst.constructor as unknown as GameComponentClass, NewClass);
365
374
  Object.setPrototypeOf(inst, NewClass.prototype);
366
375
  migratePhase(inst, oldPhase, newPhase);
367
376
  reparseSchemaOnSwap(inst, NewClass, name);
@@ -601,6 +610,30 @@ export function createComponentManager(
601
610
  return byEntity.get(node) ?? [];
602
611
  },
603
612
 
613
+ /**
614
+ * Get the first attached instance of a given component class on an
615
+ * entity node — the typed single-component sibling of `getComponents`
616
+ * (issue #99: `onTriggerEnter`'s `other` is a raw node; this is how a
617
+ * handler asks "does my trigger partner have a `Collectible` (or
618
+ * whatever marker) component?" instead of an untyped `getComponents`
619
+ * walk or a fragile `other.name === '...'` display-name check).
620
+ * Matches via `instanceof`, so a subclass of `cls` is returned too
621
+ * (same subclass handling as `queryByComponent`). Same ordering as
622
+ * `getComponents` (attach order for that node) and, like
623
+ * `getComponents`, does NOT exclude instances pending-detach this tick
624
+ * — a caller inside a phase tick that cares should filter itself, same
625
+ * as any other `getComponents` consumer. `undefined` if the node has no
626
+ * attached instance of `cls`.
627
+ */
628
+ getComponent<T extends AnyComponent>(node: AnyNode, cls: new () => T): T | undefined {
629
+ const instances = byEntity.get(node);
630
+ if (!instances) return undefined;
631
+ for (const inst of instances) {
632
+ if (inst instanceof cls) return inst;
633
+ }
634
+ return undefined;
635
+ },
636
+
604
637
  /**
605
638
  * Query all live attached instances of a given component class within
606
639
  * THIS manager — the per-world half of the §5 cross-world query
@@ -4,30 +4,30 @@ import type * as PIXI from 'pixi.js';
4
4
  import type * as THREE from 'three';
5
5
  import type { z } from 'zod';
6
6
  import type { SystemPhaseName } from '../core/types';
7
- import type { WorldInstance, WorldKind } from '../runtime/game';
7
+ import type { AdapterSurface, WorldInstance } from '../runtime/game';
8
8
  import type { GameContext } from '../runtime/types';
9
9
 
10
10
  /**
11
- * Map a {@link WorldKind} to its native world node type (T7.2, D8 —
11
+ * Map a {@link AdapterSurface} to its native world node type (T7.2, D8 —
12
12
  * `docs/GAME-COMPONENT-GENERALIZATION.md` §2). `react` maps to `never`: react
13
13
  * entities host no GameComponents (they render from game state via the T7.4
14
14
  * state bridge instead).
15
15
  */
16
- export type NodeOf<K extends WorldKind> = K extends 'threejs'
16
+ export type NodeOf<K extends AdapterSurface> = K extends 'threejs'
17
17
  ? THREE.Object3D
18
18
  : K extends 'pixijs'
19
19
  ? PIXI.Container
20
20
  : never;
21
21
 
22
- /** Map a {@link WorldKind} to its native Rapier rigid-body type. */
23
- export type BodyOf<K extends WorldKind> = K extends 'threejs'
22
+ /** Map a {@link AdapterSurface} to its native Rapier rigid-body type. */
23
+ export type BodyOf<K extends AdapterSurface> = K extends 'threejs'
24
24
  ? RAPIER3D.RigidBody
25
25
  : K extends 'pixijs'
26
26
  ? RAPIER2D.RigidBody
27
27
  : never;
28
28
 
29
- /** Map a {@link WorldKind} to its native Rapier collider type. */
30
- export type ColliderOf<K extends WorldKind> = K extends 'threejs'
29
+ /** Map a {@link AdapterSurface} to its native Rapier collider type. */
30
+ export type ColliderOf<K extends AdapterSurface> = K extends 'threejs'
31
31
  ? RAPIER3D.Collider
32
32
  : K extends 'pixijs'
33
33
  ? RAPIER2D.Collider
@@ -54,13 +54,97 @@ export type ColliderOf<K extends WorldKind> = K extends 'threejs'
54
54
  * State lives on `this` (instance properties). On HMR, the engine swaps the
55
55
  * prototype via Object.setPrototypeOf — instance state survives, method bodies
56
56
  * update to the new code.
57
+ *
58
+ * `update` is deliberately mandatory, not optional like `init`/`dispose`
59
+ * (owner decision, issue #101): components are for BEHAVIOR. If your
60
+ * subclass's `update(dt, ctx)` body is empty, that is a signal the class may
61
+ * not need to be a component at all — a plain state-holder with only
62
+ * `init`/event methods (score/hits counters, etc.) usually belongs as a
63
+ * plain object or a static-scenery/UI object instead (see the "GameComponents
64
+ * are for things with behavior only" rule).
65
+ */
66
+ /**
67
+ * Cross-copy brand (`Symbol.for` is process-global, so every physical copy of
68
+ * the engine shares ONE symbol): `x.prototype instanceof GameComponent` is
69
+ * FALSE when a project resolves TWO copies of the engine at once — the
70
+ * published `@vgai/engine/*` subpaths next to the `@engine/*` source alias,
71
+ * exactly what a scaffolded project's node-side scripts do (meteor-dodge
72
+ * dry-run friction: `validate-scenes --components` reported every field of a
73
+ * pristine scaffold's `SceneCamera` as unknown). Structural checks
74
+ * (`isGameComponentClass`) test this brand as well as `instanceof`.
57
75
  */
58
- export abstract class GameComponent<K extends WorldKind = 'threejs'> {
76
+ export const GAME_COMPONENT_BRAND = Symbol.for('vgai.GameComponent');
77
+
78
+ /**
79
+ * HMR class lineage. A true component hot-swap deliberately replaces a live
80
+ * instance's prototype with the newly imported class, but other already-live
81
+ * project modules can still hold the previous class object. Native
82
+ * `instanceof PreviousClass` would then become false even though the object is
83
+ * still the same component under the same hot-reload lineage. That broke both
84
+ * ordinary trigger guards (`component instanceof PlayerController`) and the
85
+ * canonical React-state selector (`game.queryByComponent(PlayerController)`).
86
+ *
87
+ * Keep this as class-to-class lineage rather than a string/name registry:
88
+ * minified classes, aliases, and two unrelated components with the same name
89
+ * remain distinct. The WeakMap owns no game/entity state and introduces no
90
+ * second identity model; it records only the exact constructor pairs the
91
+ * existing HMR boundary has actually swapped.
92
+ */
93
+ type HmrComponentConstructor = abstract new (...args: never[]) => object;
94
+
95
+ const hmrLineages = new WeakMap<HmrComponentConstructor, Set<HmrComponentConstructor>>();
96
+
97
+ /** @internal Called only by ComponentManager's successful HMR swap path. */
98
+ export function linkGameComponentHmrClasses(
99
+ previous: HmrComponentConstructor,
100
+ next: HmrComponentConstructor,
101
+ ): void {
102
+ const previousLineage = hmrLineages.get(previous);
103
+ const nextLineage = hmrLineages.get(next);
104
+ const merged = new Set<HmrComponentConstructor>([previous, next]);
105
+ if (previousLineage) {
106
+ for (const member of previousLineage) merged.add(member);
107
+ }
108
+ if (nextLineage) {
109
+ for (const member of nextLineage) merged.add(member);
110
+ }
111
+ for (const member of merged) hmrLineages.set(member, merged);
112
+ }
113
+
114
+ function classesShareHmrLineage(a: HmrComponentConstructor, b: HmrComponentConstructor): boolean {
115
+ return a === b || hmrLineages.get(a)?.has(b) === true;
116
+ }
117
+
118
+ export abstract class GameComponent<K extends AdapterSurface = 'threejs'> {
59
119
  /** Which phase this component's update runs in. Override in subclasses. */
60
120
  static phase: SystemPhaseName = 'gameLogic';
61
121
 
122
+ /** See {@link GAME_COMPONENT_BRAND} — inherited by every subclass. */
123
+ static readonly [GAME_COMPONENT_BRAND] = true;
124
+
125
+ /**
126
+ * Preserve ordinary JavaScript `instanceof` across a true HMR prototype
127
+ * swap. Subclasses inherit this static hook, so `value instanceof
128
+ * PlayerController` first performs the native prototype-chain check and,
129
+ * only when that fails, accepts an exact constructor lineage previously
130
+ * linked by ComponentManager.hotSwap(). Non-HMR values retain byte-for-byte
131
+ * native semantics.
132
+ */
133
+ static [Symbol.hasInstance](value: unknown): boolean {
134
+ // biome-ignore lint/complexity/noThisInStatic: Symbol.hasInstance is inherited; `this` must be the queried subclass, not the GameComponent base.
135
+ const expected = this as HmrComponentConstructor;
136
+ const nativeMatch = Function.prototype[Symbol.hasInstance].call(expected, value) as boolean;
137
+ if (nativeMatch) return true;
138
+ if (value === null || (typeof value !== 'object' && typeof value !== 'function')) return false;
139
+ const actual = (value as { constructor?: unknown }).constructor;
140
+ return (
141
+ typeof actual === 'function' &&
142
+ classesShareHmrLineage(expected, actual as HmrComponentConstructor)
143
+ );
144
+ }
145
+
62
146
  /**
63
- * Runtime-checkable declaration of which {@link WorldKind} this component
147
+ * Runtime-checkable declaration of which {@link AdapterSurface} this component
64
148
  * is written for (T7.2, D8 §3 — `docs/GAME-COMPONENT-GENERALIZATION.md`).
65
149
  * TS's `K` type parameter is erased at runtime, so this static is what the
66
150
  * ComponentManager checks at attach time: a node whose world's kind
@@ -71,7 +155,7 @@ export abstract class GameComponent<K extends WorldKind = 'threejs'> {
71
155
  * any world components are legal in (every world except `'react'`, which
72
156
  * always throws regardless of `declaredKind` — see the ComponentManager).
73
157
  */
74
- static declaredKind: WorldKind | 'any' = 'threejs';
158
+ static declaredKind: AdapterSurface | 'any' = 'threejs';
75
159
 
76
160
  /**
77
161
  * Optional Zod object schema for this component's authored fields. When set,
@@ -88,7 +172,7 @@ export abstract class GameComponent<K extends WorldKind = 'threejs'> {
88
172
  world!: WorldInstance;
89
173
 
90
174
  /**
91
- * Typed accessor, threejs worlds only — kept for compatibility. On a
175
+ * Typed accessor, threejs roots only — kept for compatibility. On a
92
176
  * `GameComponent` (default `K`) this types as `THREE.Object3D`, so every
93
177
  * existing component compiles unchanged. On a non-threejs instance it
94
178
  * THROWS a descriptive error rather than ever returning a wrong-kind node —