@uptimizr/dashboard 0.4.7 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +9 -9
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1
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+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,50264,72347,72465,e=>{"use strict";var t=e.i(25044);let a="gaussianSplattingVertexDeclaration",s="attribute vec3 position;attribute vec4 splatIndex0;attribute vec4 splatIndex1;attribute vec4 splatIndex2;attribute vec4 splatIndex3;uniform mat4 view;uniform mat4 projection;uniform mat4 world;uniform vec4 vEyePosition;";t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=s),e.s(["gaussianSplattingVertexDeclaration",0,{name:a,shader:s}],50264),e.i(77074),e.i(4100);let o="gaussianSplattingUboDeclaration",i=`#include<sceneUboDeclaration>
2
2
  #include<meshUboDeclaration>
3
3
  attribute vec3 position;attribute vec4 splatIndex0;attribute vec4 splatIndex1;attribute vec4 splatIndex2;attribute vec4 splatIndex3;
4
- `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=i),e.s(["gaussianSplattingUboDeclaration",0,{name:o,shader:i}],96934);let c="gaussianSplatting",l=`#if !defined(WEBGL2) && !defined(WEBGPU) && !defined(NATIVE)
4
+ `;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=i),e.s(["gaussianSplattingUboDeclaration",0,{name:o,shader:i}],72347);let c="gaussianSplatting",l=`#if !defined(WEBGL2) && !defined(WEBGPU) && !defined(NATIVE)
5
5
  mat3 transpose(mat3 matrix) {return mat3(matrix[0][0],matrix[1][0],matrix[2][0],
6
6
  matrix[0][1],matrix[1][1],matrix[2][1],
7
7
  matrix[0][2],matrix[1][2],matrix[2][2]);}
@@ -239,19 +239,19 @@ vec3(rotationB.z,rotationB.w,rotationScale.x)
239
239
  vec3 offsetSplatSpace;if (axisLengthInViewZ.x>axisLengthInViewZ.y && axisLengthInViewZ.x>axisLengthInViewZ.z) {offsetSplatSpace=vec3(0.0,quadPos.x,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else if (axisLengthInViewZ.y>axisLengthInViewZ.z) {offsetSplatSpace=vec3(quadPos.x,0.0,quadPos.y)*splatScale*gaussianSplatCutoffStddev;} else {offsetSplatSpace=vec3(quadPos.x,quadPos.y,0.0)*splatScale*gaussianSplatCutoffStddev;}
240
240
  vec3 vertexObjectSpace=center+splatRotation*offsetSplatSpace;return splatWorld*vec4(vertexObjectSpace,1.0);}
241
241
  #endif
242
- `;t.ShaderStore.IncludesShadersStore[c]||(t.ShaderStore.IncludesShadersStore[c]=l),e.s(["gaussianSplatting",0,{name:c,shader:l}],25511)},49676,e=>{"use strict";var t=e.i(2342);let a="meshUboDeclaration",s=`#ifdef WEBGL2
242
+ `;t.ShaderStore.IncludesShadersStore[c]||(t.ShaderStore.IncludesShadersStore[c]=l),e.s(["gaussianSplatting",0,{name:c,shader:l}],72465)},4100,e=>{"use strict";var t=e.i(25044);let a="meshUboDeclaration",s=`#ifdef WEBGL2
243
243
  uniform mat4 world;uniform float visibility;
244
244
  #else
245
245
  layout(std140,column_major) uniform;uniform Mesh
246
246
  {mat4 world;float visibility;};
247
247
  #endif
248
248
  #define WORLD_UBO
249
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=s),e.s(["meshUboDeclaration",0,{name:a,shader:s}])},19831,e=>{"use strict";var t=e.i(2342);let a="sceneUboDeclaration",s=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
249
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=s),e.s(["meshUboDeclaration",0,{name:a,shader:s}])},77074,e=>{"use strict";var t=e.i(25044);let a="sceneUboDeclaration",s=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
250
250
  #ifdef MULTIVIEW
251
251
  mat4 viewProjectionR;
252
252
  #endif
253
253
  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
254
- `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=s),e.s(["sceneUboDeclaration",0,{name:a,shader:s}])},23900,e=>{"use strict";var t=e.i(2342),a=e.i(37208),s=e.i(19831),o=e.i(49676),i=e.i(96934),c=e.i(25511);let l="gaussianSplattingVoxelVertexShader",r=`#include<__decl__gaussianSplattingVertex>
254
+ `;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=s),e.s(["sceneUboDeclaration",0,{name:a,shader:s}])},41528,e=>{"use strict";var t=e.i(25044),a=e.i(50264),s=e.i(77074),o=e.i(4100),i=e.i(72347),c=e.i(72465);let l="gaussianSplattingVoxelVertexShader",r=`#include<__decl__gaussianSplattingVertex>
255
255
  uniform vec2 dataTextureSize;uniform float alpha;uniform mat4 invWorldScale;uniform mat4 viewMatrix;uniform sampler2D rotationsATexture;uniform sampler2D rotationsBTexture;uniform sampler2D rotationScaleTexture;uniform sampler2D centersTexture;uniform sampler2D colorsTexture;
256
256
  #if IS_COMPOUND
257
257
  uniform mat4 partWorld[MAX_PART_COUNT];uniform float partVisibility[MAX_PART_COUNT];uniform sampler2D partIndicesTexture;
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,89650,t=>{"use strict";var e=t.i(60699),o=t.i(65678),s=t.i(24667),i=t.i(68282);class a extends e.FlowGraphBlock{constructor(t){super(t),this.config=t,this.output=this.registerDataOutput("output",(0,o.getRichTypeFromValue)(t.value))}_updateOutputs(t){this.output.setValue(this.config.value,t)}getClassName(){return"FlowGraphConstantBlock"}serialize(t={},e=s.defaultValueSerializationFunction){super.serialize(t),e("value",this.config.value,t.config)}}let u=!1;t.s(["FlowGraphConstantBlock",0,a,"RegisterFlowGraphConstantBlock",0,function(){u||(u=!0,(0,i.RegisterClass)("FlowGraphConstantBlock",a))}])}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,8500,e=>{"use strict";var o=e.i(2342);let t="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,8823,e=>{"use strict";var o=e.i(25044);let t="harmonicsFunctions",i=`#ifdef USESPHERICALFROMREFLECTIONMAP
2
2
  #ifdef SPHERICAL_HARMONICS
3
3
  vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
4
4
  + vSphericalL1_1*(normal.y)
@@ -13,7 +13,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
13
13
  vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
14
14
  #endif
15
15
  #endif
16
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["harmonicsFunctions",0,{name:t,shader:i}])},62308,e=>{"use strict";var o=e.i(2342);let t="helperFunctions",i=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
16
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["harmonicsFunctions",0,{name:t,shader:i}])},31660,e=>{"use strict";var o=e.i(25044);let t="helperFunctions",i=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
17
17
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
18
18
  #define saturate(x) clamp(x,0.0,1.0)
19
19
  #define absEps(x) abs(x)+Epsilon
@@ -131,20 +131,20 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
131
131
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
132
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  uint2float(rstate*2447445414u));}
133
133
  #endif
134
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["helperFunctions",0,{name:t,shader:i}])},80790,e=>{"use strict";var o=e.i(2342);let t="logDepthDeclaration",i=`#ifdef LOGARITHMICDEPTH
134
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["helperFunctions",0,{name:t,shader:i}])},10874,e=>{"use strict";var o=e.i(25044);let t="logDepthDeclaration",i=`#ifdef LOGARITHMICDEPTH
135
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  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
136
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  #endif
137
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["logDepthDeclaration",0,{name:t,shader:i}])},65225,e=>{"use strict";var o=e.i(2342);let t="mainUVVaryingDeclaration",i=`#ifdef MAINUV{X}
137
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["logDepthDeclaration",0,{name:t,shader:i}])},49185,e=>{"use strict";var o=e.i(25044);let t="mainUVVaryingDeclaration",i=`#ifdef MAINUV{X}
138
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  varying vec2 vMainUV{X};
139
139
  #endif
140
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:i}])},49676,e=>{"use strict";var o=e.i(2342);let t="meshUboDeclaration",i=`#ifdef WEBGL2
140
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:i}])},4100,e=>{"use strict";var o=e.i(25044);let t="meshUboDeclaration",i=`#ifdef WEBGL2
141
141
  uniform mat4 world;uniform float visibility;
142
142
  #else
143
143
  layout(std140,column_major) uniform;uniform Mesh
144
144
  {mat4 world;float visibility;};
145
145
  #endif
146
146
  #define WORLD_UBO
147
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["meshUboDeclaration",0,{name:t,shader:i}])},64541,e=>{"use strict";var o=e.i(2342);let t="openpbrSubsurfaceLayerData",i=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
147
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["meshUboDeclaration",0,{name:t,shader:i}])},74221,e=>{"use strict";var o=e.i(25044);let t="openpbrSubsurfaceLayerData",i=`float subsurface_weight=vSubsurfaceWeight;vec3 subsurface_color=vSubsurfaceColor.rgb;float subsurface_radius=vSubsurfaceRadius;vec3 subsurface_radius_scale=vSubsurfaceRadiusScale;float subsurface_scatter_anisotropy=clamp(vSubsurfaceScatterAnisotropy,-0.9999,0.9999);
148
148
  #ifdef SUBSURFACE_WEIGHT
149
149
  vec4 subsurfaceWeightFromTexture=TEXRD(subsurfaceWeightSampler,vSubsurfaceWeightUV+uvOffset);
150
150
  #endif
@@ -172,7 +172,7 @@ subsurface_color*=vSubsurfaceColorInfos.y;
172
172
  #ifdef SUBSURFACE_RADIUS_SCALE
173
173
  subsurface_radius_scale*=subsurfaceRadiusScaleFromTexture.rgb;
174
174
  #endif
175
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrSubsurfaceLayerData",0,{name:t,shader:i}])},33521,e=>{"use strict";var o=e.i(2342);let t="openpbrTransmissionLayerData",i=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
175
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrSubsurfaceLayerData",0,{name:t,shader:i}])},86781,e=>{"use strict";var o=e.i(25044);let t="openpbrTransmissionLayerData",i=`float transmission_weight=vTransmissionWeight;vec3 transmission_color=vTransmissionColor.rgb;float transmission_depth=vTransmissionDepth;vec3 transmission_scatter=vTransmissionScatter.rgb;float transmission_scatter_anisotropy=clamp(vTransmissionScatterAnisotropy,-0.9999,0.9999);float transmission_dispersion_scale=vTransmissionDispersionScale;float transmission_dispersion_abbe_number=vTransmissionDispersionAbbeNumber;
176
176
  #ifdef TRANSMISSION_WEIGHT
177
177
  vec4 transmissionWeightFromTexture=TEXRD(transmissionWeightSampler,vTransmissionWeightUV+uvOffset);
178
178
  #endif
@@ -208,12 +208,12 @@ transmission_scatter*=transmissionScatterFromTexture.rgb;
208
208
  #ifdef TRANSMISSION_DISPERSION_SCALE
209
209
  transmission_dispersion_scale*=transmissionDispersionScaleFromTexture.r;
210
210
  #endif
211
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrTransmissionLayerData",0,{name:t,shader:i}])},91141,e=>{"use strict";var o=e.i(2342);e.i(19831),e.i(49676);let t="openpbrUboDeclaration",i=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
211
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrTransmissionLayerData",0,{name:t,shader:i}])},97757,e=>{"use strict";var o=e.i(25044);e.i(77074),e.i(4100);let t="openpbrUboDeclaration",i=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
212
212
  #define ADDITIONAL_UBO_DECLARATION
213
213
  };
214
214
  #include<sceneUboDeclaration>
215
215
  #include<meshUboDeclaration>
216
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrUboDeclaration",0,{name:t,shader:i}])},74701,e=>{"use strict";var o=e.i(2342);let t="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
216
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["openpbrUboDeclaration",0,{name:t,shader:i}])},16300,e=>{"use strict";var o=e.i(25044);let t="pbrBRDFFunctions",i=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
217
217
  #define BRDF_DIFFUSE_MODEL_EON 0
218
218
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
219
219
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -386,7 +386,7 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
386
386
  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
387
387
  #endif
388
388
  #endif
389
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrBRDFFunctions",0,{name:t,shader:i}])},22488,70541,85374,26122,38385,25181,38416,54398,53804,22806,73400,e=>{"use strict";var o=e.i(2342);e.i(65225);let t="pbrFragmentExtraDeclaration",i=`varying vec3 vPositionW;
389
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrBRDFFunctions",0,{name:t,shader:i}])},63807,25176,72317,7750,44239,34464,32181,50154,8734,46456,37897,e=>{"use strict";var o=e.i(25044);e.i(49185);let t="pbrFragmentExtraDeclaration",i=`varying vec3 vPositionW;
390
390
  #if DEBUGMODE>0
391
391
  varying vec4 vClipSpacePosition;
392
392
  #endif
@@ -403,15 +403,15 @@ varying vec4 vColor;
403
403
  #if defined(CLUSTLIGHT_BATCH) && CLUSTLIGHT_BATCH>0
404
404
  varying float vViewDepth;
405
405
  #endif
406
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentExtraDeclaration",0,{name:t,shader:i}],22488);let r="subSurfaceScatteringFunctions",a=`bool testLightingForSSS(float diffusionProfile)
407
- {return diffusionProfile<1.;}`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["subSurfaceScatteringFunctions",0,{name:r,shader:a}],70541);let n="importanceSampling",l=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
406
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentExtraDeclaration",0,{name:t,shader:i}],63807);let r="subSurfaceScatteringFunctions",a=`bool testLightingForSSS(float diffusionProfile)
407
+ {return diffusionProfile<1.;}`;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["subSurfaceScatteringFunctions",0,{name:r,shader:a}],25176);let n="importanceSampling",l=`vec3 hemisphereCosSample(vec2 u) {float phi=2.*PI*u.x;float cosTheta2=1.-u.y;float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
408
408
  vec3 hemisphereImportanceSampleDggx(vec2 u,float a) {float phi=2.*PI*u.x;float cosTheta2=(1.-u.y)/(1.+(a+1.)*((a-1.)*u.y));float cosTheta=sqrt(cosTheta2);float sinTheta=sqrt(1.-cosTheta2);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}
409
409
  vec3 hemisphereImportanceSampleDggxAnisotropic(vec2 Xi,float alphaTangent,float alphaBitangent)
410
410
  {alphaTangent=max(alphaTangent,0.0001);alphaBitangent=max(alphaBitangent,0.0001);float phi=atan(alphaBitangent/alphaTangent*tan(2.0*3.14159265*Xi.x));if (Xi.x>0.5) phi+=3.14159265;
411
411
  float cosPhi=cos(phi);float sinPhi=sin(phi);float alpha2=(cosPhi*cosPhi)/(alphaTangent*alphaTangent) +
412
412
  (sinPhi*sinPhi)/(alphaBitangent*alphaBitangent);float tanTheta2=Xi.y/(1.0-Xi.y)/alpha2;float cosTheta=1.0/sqrt(1.0+tanTheta2);float sinTheta=sqrt(max(0.0,1.0-cosTheta*cosTheta));return vec3(sinTheta*cosPhi,sinTheta*sinPhi,cosTheta);}
413
413
  vec3 hemisphereImportanceSampleDCharlie(vec2 u,float a) {
414
- float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],85374);let c="pbrHelperFunctions",f=`#define MINIMUMVARIANCE 0.0005
414
+ float phi=2.*PI*u.x;float sinTheta=pow(u.y,a/(2.*a+1.));float cosTheta=sqrt(1.-sinTheta*sinTheta);return vec3(sinTheta*cos(phi),sinTheta*sin(phi),cosTheta);}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["importanceSampling",0,{name:n,shader:l}],72317);let c="pbrHelperFunctions",f=`#define MINIMUMVARIANCE 0.0005
415
415
  #ifndef TEXRD_DEFINED
416
416
  #define TEXRD(s,uv) texture2D(s,uv)
417
417
  #define TEXRD_DEFINED
@@ -450,7 +450,7 @@ clearCoatIntensity);return clearCoatAbsorption;}
450
450
  float computeDefaultMicroSurface(float microSurface,vec3 reflectivityColor)
451
451
  {const float kReflectivityNoAlphaWorkflow_SmoothnessMax=0.95;float reflectivityLuminance=getLuminance(reflectivityColor);float reflectivityLuma=sqrt(reflectivityLuminance);microSurface=reflectivityLuma*kReflectivityNoAlphaWorkflow_SmoothnessMax;return microSurface;}
452
452
  #endif
453
- `;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["pbrHelperFunctions",0,{name:c,shader:f}],26122),e.i(83457);let s="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
453
+ `;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["pbrHelperFunctions",0,{name:c,shader:f}],7750),e.i(31444);let s="pbrDirectLightingSetupFunctions",d=`struct preLightingInfo
454
454
  {vec3 lightOffset;float lightDistanceSquared;float lightDistance;float attenuation;vec3 L;vec3 H;float NdotV;float NdotLUnclamped;float NdotL;float VdotH;float LdotV;float roughness;float diffuseRoughness;vec3 surfaceAlbedo;
455
455
  #ifdef IRIDESCENCE
456
456
  float iridescenceIntensity;
@@ -483,7 +483,7 @@ result.areaLightFresnel=data.Fresnel;result.areaLightSpecular=data.Specular;
483
483
  #endif
484
484
  result.areaLightDiffuse=data.Diffuse;result.LdotV=0.;result.roughness=0.;result.diffuseRoughness=0.;result.surfaceAlbedo=vec3(0.);return result;}
485
485
  #endif
486
- `;o.ShaderStore.IncludesShadersStore[s]||(o.ShaderStore.IncludesShadersStore[s]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:s,shader:d}],38385);let u="pbrDirectLightingFalloffFunctions",v=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
486
+ `;o.ShaderStore.IncludesShadersStore[s]||(o.ShaderStore.IncludesShadersStore[s]=d),e.s(["pbrDirectLightingSetupFunctions",0,{name:s,shader:d}],44239);let u="pbrDirectLightingFalloffFunctions",v=`float computeDistanceLightFalloff_Standard(vec3 lightOffset,float range)
487
487
  {return max(0.,1.0-length(lightOffset)/range);}
488
488
  float computeDistanceLightFalloff_Physical(float lightDistanceSquared)
489
489
  {return 1.0/maxEps(lightDistanceSquared);}
@@ -519,7 +519,7 @@ return computeDirectionalLightFalloff_GLTF(lightDirection,directionToLightCenter
519
519
  #else
520
520
  return computeDirectionalLightFalloff_Standard(lightDirection,directionToLightCenterW,cosHalfAngle,exponent);
521
521
  #endif
522
- }`;o.ShaderStore.IncludesShadersStore[u]||(o.ShaderStore.IncludesShadersStore[u]=v),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:v}],25181);let m="hdrFilteringFunctions",g=`#if NUM_SAMPLES
522
+ }`;o.ShaderStore.IncludesShadersStore[u]||(o.ShaderStore.IncludesShadersStore[u]=v),e.s(["pbrDirectLightingFalloffFunctions",0,{name:u,shader:v}],34464);let m="hdrFilteringFunctions",g=`#if NUM_SAMPLES
523
523
  #if NUM_SAMPLES>0
524
524
  #if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
525
525
  float radicalInverse_VdC(uint bits)
@@ -664,7 +664,7 @@ result=result/weight;return result;}
664
664
  #endif
665
665
  #endif
666
666
  #endif
667
- `;o.ShaderStore.IncludesShadersStore[m]||(o.ShaderStore.IncludesShadersStore[m]=g),e.s(["hdrFilteringFunctions",0,{name:m,shader:g}],38416);let E="pbrDirectLightingFunctions",p=`#define CLEARCOATREFLECTANCE90 1.0
667
+ `;o.ShaderStore.IncludesShadersStore[m]||(o.ShaderStore.IncludesShadersStore[m]=g),e.s(["hdrFilteringFunctions",0,{name:m,shader:g}],32181);let E="pbrDirectLightingFunctions",p=`#define CLEARCOATREFLECTANCE90 1.0
668
668
  struct lightingInfo
669
669
  {vec3 diffuse;
670
670
  #ifdef SS_TRANSLUCENCY
@@ -770,7 +770,7 @@ float visibility=visibility_CharlieSheen(info.NdotL,info.NdotV,alphaG);
770
770
  float visibility=visibility_Ashikhmin(info.NdotL,info.NdotV);/* #endif */
771
771
  float sheenTerm=fresnel*distribution*visibility;return sheenTerm*info.attenuation*info.NdotL*lightColor;}
772
772
  #endif
773
- `;o.ShaderStore.IncludesShadersStore[E]||(o.ShaderStore.IncludesShadersStore[E]=p),e.s(["pbrDirectLightingFunctions",0,{name:E,shader:p}],54398);let h="pbrBlockNormalGeometric",S=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
773
+ `;o.ShaderStore.IncludesShadersStore[E]||(o.ShaderStore.IncludesShadersStore[E]=p),e.s(["pbrDirectLightingFunctions",0,{name:E,shader:p}],50154);let h="pbrBlockNormalGeometric",S=`vec3 viewDirectionW=normalize(vEyePosition.xyz-vPositionW);
774
774
  #ifdef NORMAL
775
775
  vec3 normalW=normalize(vNormalW);
776
776
  #else
@@ -780,7 +780,7 @@ vec3 geometricNormalW=normalW;
780
780
  #if defined(TWOSIDEDLIGHTING) && defined(NORMAL)
781
781
  geometricNormalW=gl_FrontFacing ? geometricNormalW : -geometricNormalW;
782
782
  #endif
783
- `;o.ShaderStore.IncludesShadersStore[h]||(o.ShaderStore.IncludesShadersStore[h]=S),e.s(["pbrBlockNormalGeometric",0,{name:h,shader:S}],53804);let R="pbrBlockImageProcessing",I=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
783
+ `;o.ShaderStore.IncludesShadersStore[h]||(o.ShaderStore.IncludesShadersStore[h]=S),e.s(["pbrBlockNormalGeometric",0,{name:h,shader:S}],8734);let R="pbrBlockImageProcessing",I=`#if defined(IMAGEPROCESSINGPOSTPROCESS) || defined(SS_SCATTERING)
784
784
  #if !defined(SKIPFINALCOLORCLAMP)
785
785
  finalColor.rgb=clamp(finalColor.rgb,0.,30.0);
786
786
  #endif
@@ -791,7 +791,7 @@ finalColor.a*=visibility;
791
791
  #ifdef PREMULTIPLYALPHA
792
792
  finalColor.rgb*=finalColor.a;
793
793
  #endif
794
- `;o.ShaderStore.IncludesShadersStore[R]||(o.ShaderStore.IncludesShadersStore[R]=I),e.s(["pbrBlockImageProcessing",0,{name:R,shader:I}],22806);let L="pbrDebug",N=`#if DEBUGMODE>0
794
+ `;o.ShaderStore.IncludesShadersStore[R]||(o.ShaderStore.IncludesShadersStore[R]=I),e.s(["pbrBlockImageProcessing",0,{name:R,shader:I}],46456);let L="pbrDebug",N=`#if DEBUGMODE>0
795
795
  if (vClipSpacePosition.x/vClipSpacePosition.w>=vDebugMode.x) {
796
796
  #if DEBUGMODE==1
797
797
  gl_FragColor.rgb=vPositionW.rgb;
@@ -975,7 +975,7 @@ return;
975
975
  #endif
976
976
  }
977
977
  #endif
978
- `;o.ShaderStore.IncludesShadersStore[L]||(o.ShaderStore.IncludesShadersStore[L]=N),e.s(["pbrDebug",0,{name:L,shader:N}],73400)},22577,43894,e=>{"use strict";var o=e.i(2342);let t="pbrFragmentReflectionDeclaration",i=`#ifdef REFLECTION
978
+ `;o.ShaderStore.IncludesShadersStore[L]||(o.ShaderStore.IncludesShadersStore[L]=N),e.s(["pbrDebug",0,{name:L,shader:N}],37897)},20675,18054,e=>{"use strict";var o=e.i(25044);let t="pbrFragmentReflectionDeclaration",i=`#ifdef REFLECTION
979
979
  #ifdef REFLECTIONMAP_3D
980
980
  #define sampleReflection(s,c) textureCube(s,c)
981
981
  uniform samplerCube reflectionSampler;
@@ -1007,7 +1007,7 @@ varying vec3 vDirectionW;
1007
1007
  #endif
1008
1008
  #endif
1009
1009
  #endif
1010
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentReflectionDeclaration",0,{name:t,shader:i}],22577);let r="pbrIBLFunctions",a=`#if defined(REFLECTION) || defined(SS_REFRACTION)
1010
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["pbrFragmentReflectionDeclaration",0,{name:t,shader:i}],20675);let r="pbrIBLFunctions",a=`#if defined(REFLECTION) || defined(SS_REFRACTION)
1011
1011
  float getLodFromAlphaG(float cubeMapDimensionPixels,float microsurfaceAverageSlope) {float microsurfaceAverageSlopeTexels=cubeMapDimensionPixels*microsurfaceAverageSlope;float lod=log2(microsurfaceAverageSlopeTexels);return lod;}
1012
1012
  float getLinearLodFromRoughness(float cubeMapDimensionPixels,float roughness) {float lod=log2(cubeMapDimensionPixels)*roughness;return lod;}
1013
1013
  #endif
@@ -1021,7 +1021,7 @@ float environmentHorizonOcclusion(vec3 view,vec3 normal,vec3 geometricNormal) {v
1021
1021
  #define UNPACK_LOD(x) (1.0-x)*255.0
1022
1022
  float getLodFromAlphaG(float cubeMapDimensionPixels,float alphaG,float NdotV) {float microsurfaceAverageSlope=alphaG;microsurfaceAverageSlope*=sqrt(abs(NdotV));return getLodFromAlphaG(cubeMapDimensionPixels,microsurfaceAverageSlope);}
1023
1023
  #endif
1024
- `;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["pbrIBLFunctions",0,{name:r,shader:a}],43894)},28758,51215,e=>{"use strict";var o=e.i(2342);let t="samplerFragmentDeclaration",i=`#ifdef _DEFINENAME_
1024
+ `;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["pbrIBLFunctions",0,{name:r,shader:a}],18054)},95804,12075,e=>{"use strict";var o=e.i(25044);let t="samplerFragmentDeclaration",i=`#ifdef _DEFINENAME_
1025
1025
  #if _DEFINENAME_DIRECTUV==1
1026
1026
  #define v_VARYINGNAME_UV vMainUV1
1027
1027
  #elif _DEFINENAME_DIRECTUV==2
@@ -1039,7 +1039,7 @@ varying vec2 v_VARYINGNAME_UV;
1039
1039
  #endif
1040
1040
  uniform sampler2D _SAMPLERNAME_Sampler;
1041
1041
  #endif
1042
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["samplerFragmentDeclaration",0,{name:t,shader:i}],28758);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
1042
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["samplerFragmentDeclaration",0,{name:t,shader:i}],95804);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
1043
1043
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
1044
1044
  vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
1045
1045
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
@@ -1101,12 +1101,12 @@ return vec3(0,0,0);
1101
1101
  #endif
1102
1102
  }
1103
1103
  #endif
1104
- `;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],51215)},19491,20439,62149,34630,e=>{"use strict";var o=e.i(2342);let t="sceneFragmentDeclaration",i=`uniform mat4 viewProjection;
1104
+ `;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],12075)},14230,28818,49914,73772,e=>{"use strict";var o=e.i(25044);let t="sceneFragmentDeclaration",i=`uniform mat4 viewProjection;
1105
1105
  #ifdef MULTIVIEW
1106
1106
  uniform mat4 viewProjectionR;
1107
1107
  #endif
1108
1108
  uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;uniform mat4 inverseProjection;
1109
- `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["sceneFragmentDeclaration",0,{name:t,shader:i}],19491);let r="openpbrDielectricReflectance",a=`struct ReflectanceParams
1109
+ `;o.ShaderStore.IncludesShadersStore[t]||(o.ShaderStore.IncludesShadersStore[t]=i),e.s(["sceneFragmentDeclaration",0,{name:t,shader:i}],14230);let r="openpbrDielectricReflectance",a=`struct ReflectanceParams
1110
1110
  {float F0;float F90;vec3 coloredF0;vec3 coloredF90;};
1111
1111
  #define pbr_inline
1112
1112
  ReflectanceParams dielectricReflectance(
@@ -1124,7 +1124,7 @@ float maxF0=max(specularColor.r,max(specularColor.g,specularColor.b));outParams.
1124
1124
  outParams.F0=dielectricF0*specularWeight;
1125
1125
  #endif
1126
1126
  outParams.F90=f90Scale*specularWeight;outParams.coloredF0=vec3(dielectricF0*specularWeight)*specularColor.rgb;outParams.coloredF90=dielectricColorF90*vec3(specularWeight);return outParams;}
1127
- `;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["openpbrDielectricReflectance",0,{name:r,shader:a}],20439);let n="openpbrGeometryInfo",l=`struct geometryInfoOutParams
1127
+ `;o.ShaderStore.IncludesShadersStore[r]||(o.ShaderStore.IncludesShadersStore[r]=a),e.s(["openpbrDielectricReflectance",0,{name:r,shader:a}],28818);let n="openpbrGeometryInfo",l=`struct geometryInfoOutParams
1128
1128
  {float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;};struct geometryInfoAnisoOutParams
1129
1129
  {float NdotV;float NdotVUnclamped;vec3 environmentBrdf;float horizonOcclusion;float anisotropy;vec3 anisotropicTangent;vec3 anisotropicBitangent;mat3 TBN;};
1130
1130
  #define pbr_inline
@@ -1153,7 +1153,7 @@ geometryInfoAnisoOutParams geometryInfoAniso(
1153
1153
  in vec3 normalW,in vec3 viewDirectionW,in float roughness,in vec3 geometricNormalW
1154
1154
  ,in vec3 vAnisotropy,in mat3 TBN
1155
1155
  )
1156
- {geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["openpbrGeometryInfo",0,{name:n,shader:l}],62149);let c="openpbrIblFunctions",f=`#ifdef REFLECTION
1156
+ {geometryInfoOutParams geoInfo=geometryInfo(normalW,viewDirectionW,roughness,geometricNormalW);geometryInfoAnisoOutParams outParams;outParams.NdotV=geoInfo.NdotV;outParams.NdotVUnclamped=geoInfo.NdotVUnclamped;outParams.environmentBrdf=geoInfo.environmentBrdf;outParams.horizonOcclusion=geoInfo.horizonOcclusion;outParams.anisotropy=vAnisotropy.b;vec3 anisotropyDirection=vec3(vAnisotropy.xy,0.);mat3 anisoTBN=mat3(normalize(TBN[0]),normalize(TBN[1]),normalize(TBN[2]));outParams.anisotropicTangent=normalize(anisoTBN*anisotropyDirection);outParams.anisotropicBitangent=normalize(cross(anisoTBN[2],outParams.anisotropicTangent));outParams.TBN=TBN;return outParams;}`;o.ShaderStore.IncludesShadersStore[n]||(o.ShaderStore.IncludesShadersStore[n]=l),e.s(["openpbrGeometryInfo",0,{name:n,shader:l}],49914);let c="openpbrIblFunctions",f=`#ifdef REFLECTION
1157
1157
  vec3 sampleIrradiance(
1158
1158
  in vec3 surfaceNormal
1159
1159
  #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
@@ -1370,7 +1370,7 @@ return getReflectanceFromBRDFLookup(reflectance.coloredF0,reflectance.coloredF90
1370
1370
  #endif
1371
1371
  }
1372
1372
  #endif
1373
- `;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["openpbrIblFunctions",0,{name:c,shader:f}],34630)},19831,e=>{"use strict";var o=e.i(2342);let t="sceneUboDeclaration",i=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
1373
+ `;o.ShaderStore.IncludesShadersStore[c]||(o.ShaderStore.IncludesShadersStore[c]=f),e.s(["openpbrIblFunctions",0,{name:c,shader:f}],73772)},77074,e=>{"use strict";var o=e.i(25044);let t="sceneUboDeclaration",i=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
1374
1374
  #ifdef MULTIVIEW
1375
1375
  mat4 viewProjectionR;
1376
1376
  #endif
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87851,t=>{"use strict";t.s(["IntersectionInfo",0,class{constructor(t,e,n){this.bu=t,this.bv=e,this.distance=n,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}])},68987,t=>{"use strict";var e=t.i(56173),n=t.i(10977);t.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(t=!1,r=!0){let s;if(!this.pickedMesh||r&&!this.pickedMesh.isVerticesDataPresent(n.VertexBuffer.NormalKind))return null;let a=this.pickedMesh.getIndices();a?.length===0&&(a=null);let i=e.TmpVectors.Vector3[0],o=e.TmpVectors.Vector3[1],h=e.TmpVectors.Vector3[2];if(r){let t=this.pickedMesh.getVerticesData(n.VertexBuffer.NormalKind),r=a?e.Vector3.FromArrayToRef(t,3*a[3*this.faceId],i):i.copyFromFloats(t[3*this.faceId*3],t[3*this.faceId*3+1],t[3*this.faceId*3+2]),c=a?e.Vector3.FromArrayToRef(t,3*a[3*this.faceId+1],o):o.copyFromFloats(t[(3*this.faceId+1)*3],t[(3*this.faceId+1)*3+1],t[(3*this.faceId+1)*3+2]),f=a?e.Vector3.FromArrayToRef(t,3*a[3*this.faceId+2],h):h.copyFromFloats(t[(3*this.faceId+2)*3],t[(3*this.faceId+2)*3+1],t[(3*this.faceId+2)*3+2]);r=r.scale(this.bu),c=c.scale(this.bv),f=f.scale(1-this.bu-this.bv),s=new e.Vector3(r.x+c.x+f.x,r.y+c.y+f.y,r.z+c.z+f.z)}else{let t=this.pickedMesh.getVerticesData(n.VertexBuffer.PositionKind),r=a?e.Vector3.FromArrayToRef(t,3*a[3*this.faceId],i):i.copyFromFloats(t[3*this.faceId*3],t[3*this.faceId*3+1],t[3*this.faceId*3+2]),c=a?e.Vector3.FromArrayToRef(t,3*a[3*this.faceId+1],o):o.copyFromFloats(t[(3*this.faceId+1)*3],t[(3*this.faceId+1)*3+1],t[(3*this.faceId+1)*3+2]),f=a?e.Vector3.FromArrayToRef(t,3*a[3*this.faceId+2],h):h.copyFromFloats(t[(3*this.faceId+2)*3],t[(3*this.faceId+2)*3+1],t[(3*this.faceId+2)*3+2]),u=r.subtract(c),l=f.subtract(c);s=e.Vector3.Cross(u,l)}let c=(t,n)=>{if(-1!==this.thinInstanceIndex){let r=t._thinInstanceDataStorage.matrixData,s=this.thinInstanceIndex<<4;if(r&&r.length>s){let t=e.TmpVectors.Matrix[0];e.Matrix.FromArrayToRef(r,s,t),e.Vector3.TransformNormalToRef(n,t,n)}}let r=t.getWorldMatrix();t.nonUniformScaling&&(e.TmpVectors.Matrix[0].copyFrom(r),(r=e.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),r.invert(),r.transposeToRef(e.TmpVectors.Matrix[1]),r=e.TmpVectors.Matrix[1]),e.Vector3.TransformNormalToRef(n,r,n)};if(t&&c(this.pickedMesh,s),this.ray){let n=e.TmpVectors.Vector3[0].copyFrom(s);t||c(this.pickedMesh,n),e.Vector3.Dot(n,this.ray.direction)>0&&s.negateInPlace()}return s.normalize(),s}getTextureCoordinates(t=n.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(t))return null;let r=this.pickedMesh.getIndices();if(!r)return null;let s=this.pickedMesh.getVerticesData(t);if(!s)return null;let a=e.Vector2.FromArray(s,2*r[3*this.faceId]),i=e.Vector2.FromArray(s,2*r[3*this.faceId+1]),o=e.Vector2.FromArray(s,2*r[3*this.faceId+2]);return a=a.scale(this.bu),i=i.scale(this.bv),o=o.scale(1-this.bu-this.bv),new e.Vector2(a.x+i.x+o.x,a.y+i.y+o.y)}}])},40672,t=>{"use strict";t.s(["useOpenGLOrientationForUV",()=>!1])},75751,t=>{"use strict";class e{static get ForceFullSceneLoadingForIncremental(){return e._ForceFullSceneLoadingForIncremental}static set ForceFullSceneLoadingForIncremental(t){e._ForceFullSceneLoadingForIncremental=t}static get ShowLoadingScreen(){return e._ShowLoadingScreen}static set ShowLoadingScreen(t){e._ShowLoadingScreen=t}static get loggingLevel(){return e._LoggingLevel}static set loggingLevel(t){e._LoggingLevel=t}static get CleanBoneMatrixWeights(){return e._CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(t){e._CleanBoneMatrixWeights=t}}e._ForceFullSceneLoadingForIncremental=!1,e._ShowLoadingScreen=!0,e._CleanBoneMatrixWeights=!1,e._LoggingLevel=0,t.s(["SceneLoaderFlags",0,e])},61133,t=>{"use strict";var e=t.i(89435);t.s(["DrawWrapper",0,class{static GetEffect(t){return void 0===t.getPipelineContext?t.effect:t}constructor(t,e=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=t.createDrawContext(),e&&(this.materialContext=t.createMaterialContext())}setEffect(t,e,n=!0){this.effect=t,void 0!==e&&(this.defines=e),n&&this.drawContext?.reset()}dispose(t=!1){if(this.effect){let n=this.effect;t?n.dispose():e.TimingTools.SetImmediate(()=>{n.getEngine().onEndFrameObservable.addOnce(()=>{n.dispose()})}),this.effect=null}this.drawContext?.dispose()}}])},93663,t=>{"use strict";var e,n,r,s,a=t.i(56173);(e=r||(r={}))[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD",e[e.BONE=2]="BONE";class i{}i.X=new a.Vector3(1,0,0),i.Y=new a.Vector3(0,1,0),i.Z=new a.Vector3(0,0,1),(n=s||(s={}))[n.X=0]="X",n[n.Y=1]="Y",n[n.Z=2]="Z",t.s(["Axis",0,i,"Coordinate",0,s,"Space",0,r])},38788,t=>{"use strict";var e=t.i(38450);class n{static GetPlanes(t){let r=[];for(let t=0;t<6;t++)r.push(new e.Plane(0,0,0,0));return n.GetPlanesToRef(t,r),r}static GetNearPlaneToRef(t,e){let n=t.m;e.normal.x=n[3]+n[2],e.normal.y=n[7]+n[6],e.normal.z=n[11]+n[10],e.d=n[15]+n[14],e.normalize()}static GetFarPlaneToRef(t,e){let n=t.m;e.normal.x=n[3]-n[2],e.normal.y=n[7]-n[6],e.normal.z=n[11]-n[10],e.d=n[15]-n[14],e.normalize()}static GetLeftPlaneToRef(t,e){let n=t.m;e.normal.x=n[3]+n[0],e.normal.y=n[7]+n[4],e.normal.z=n[11]+n[8],e.d=n[15]+n[12],e.normalize()}static GetRightPlaneToRef(t,e){let n=t.m;e.normal.x=n[3]-n[0],e.normal.y=n[7]-n[4],e.normal.z=n[11]-n[8],e.d=n[15]-n[12],e.normalize()}static GetTopPlaneToRef(t,e){let n=t.m;e.normal.x=n[3]-n[1],e.normal.y=n[7]-n[5],e.normal.z=n[11]-n[9],e.d=n[15]-n[13],e.normalize()}static GetBottomPlaneToRef(t,e){let n=t.m;e.normal.x=n[3]+n[1],e.normal.y=n[7]+n[5],e.normal.z=n[11]+n[9],e.d=n[15]+n[13],e.normalize()}static GetPlanesToRef(t,e){n.GetNearPlaneToRef(t,e[0]),n.GetFarPlaneToRef(t,e[1]),n.GetLeftPlaneToRef(t,e[2]),n.GetRightPlaneToRef(t,e[3]),n.GetTopPlaneToRef(t,e[4]),n.GetBottomPlaneToRef(t,e[5])}static IsPointInFrustum(t,e){for(let n=0;n<6;n++)if(0>e[n].dotCoordinate(t))return!1;return!0}}t.s(["Frustum",0,n])},44938,t=>{"use strict";t.s(["Viewport",0,class t{constructor(t,e,n,r){this.x=t,this.y=e,this.width=n,this.height=r}toGlobal(e,n){return new t(this.x*e,this.y*n,this.width*e,this.height*n)}toGlobalToRef(t,e,n){return n.x=this.x*t,n.y=this.y*e,n.width=this.width*t,n.height=this.height*e,this}clone(){return new t(this.x,this.y,this.width,this.height)}}])},12841,t=>{t.v(e=>Promise.all(["static/chunks/3h_05w5j8x538.js"].map(e=>t.l(e))).then(()=>e(92048)))},89282,t=>{"use strict";t.i(17397),t.i(23989);var e=t.i(52998);t.s(["RegisterThinInstanceMesh",()=>e.RegisterThinInstanceMesh])},17397,23989,52998,t=>{"use strict";t.s([],23989);var e=t.i(56173),n=t.i(8697),r=t.i(72716),s=t.i(10332),a=t.i(10977);let i="bakedVertexAnimationSettingsInstanced";function o(t){let e=t.bakedVertexAnimationManager?.texture?.getInternalTexture()?._bufferView;return e instanceof Float32Array||e instanceof Uint16Array}let h=!1;function c(){h||(h=!0,s.Mesh.prototype.thinInstanceAdd=function(t,e=!0){if(!this.getScene().getEngine().getCaps().instancedArrays)return n.Logger.Error("Thin Instances are not supported on this device as Instanced Array extension not supported"),-1;this._thinInstanceUpdateBufferSize("matrix",Array.isArray(t)?t.length:1);let r=this._thinInstanceDataStorage.instancesCount;if(Array.isArray(t))for(let n=0;n<t.length;++n)this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++,t[n],n===t.length-1&&e);else this.thinInstanceSetMatrixAt(this._thinInstanceDataStorage.instancesCount++,t,e);return r},s.Mesh.prototype.thinInstanceAddSelf=function(t=!0){return this.thinInstanceAdd(e.Matrix.IdentityReadOnly,t)},s.Mesh.prototype.thinInstanceRegisterAttribute=function(t,e){t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this.removeVerticesData(t),this._thinInstanceInitializeUserStorage(),this._userThinInstanceBuffersStorage.strides[t]=e,this._userThinInstanceBuffersStorage.sizes[t]=e*Math.max(32,this._thinInstanceDataStorage.instancesCount),this._userThinInstanceBuffersStorage.data[t]=new Float32Array(this._userThinInstanceBuffersStorage.sizes[t]),this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),this._userThinInstanceBuffersStorage.data[t],t,!0,!1,e,!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t])},s.Mesh.prototype.thinInstanceSetMatrixAt=function(t,e,n=!0){if(!this._thinInstanceDataStorage.matrixData||t>=this._thinInstanceDataStorage.instancesCount)return!1;let r=this._thinInstanceDataStorage.matrixData;return e.copyToArray(r,16*t),this._thinInstanceDataStorage.worldMatrices&&(this._thinInstanceDataStorage.worldMatrices[t]=e),n&&(this.thinInstanceBufferUpdated("matrix"),this.doNotSyncBoundingInfo||this.thinInstanceRefreshBoundingInfo(!1)),!0},s.Mesh.prototype.thinInstanceSetAttributeAt=function(t,e,n,r=!0){return t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),!!this._userThinInstanceBuffersStorage&&!!this._userThinInstanceBuffersStorage.data[t]&&!(e>=this._thinInstanceDataStorage.instancesCount)&&(this._thinInstanceUpdateBufferSize(t,0),this._userThinInstanceBuffersStorage.data[t].set(n,e*this._userThinInstanceBuffersStorage.strides[t]),r&&this.thinInstanceBufferUpdated(t),!0)},Object.defineProperty(s.Mesh.prototype,"thinInstanceCount",{get:function(){return this._thinInstanceDataStorage.instancesCount},set:function(t){let e=this._thinInstanceDataStorage.matrixData??this.source?._thinInstanceDataStorage.matrixData;t<=(e?e.length/16:0)&&(this._thinInstanceDataStorage.instancesCount=t)},enumerable:!0,configurable:!0}),s.Mesh.prototype._thinInstanceCreateMatrixBuffer=function(t,e,n=!0){let r=new a.Buffer(this.getEngine(),e,!n,16,!1,!0);for(let e=0;e<4;e++)this.setVerticesBuffer(r.createVertexBuffer(t+e,4*e,4));return r},s.Mesh.prototype.thinInstanceSetBuffer=function(t,e,n=0,r=!0){if(n=n||16,"matrix"===t)this._thinInstanceDataStorage.matrixBuffer?.dispose(),this._thinInstanceDataStorage.matrixBuffer=null,this._thinInstanceDataStorage.matrixBufferSize=e?e.length:32*n,this._thinInstanceDataStorage.matrixData=e,this._thinInstanceDataStorage.worldMatrices=null,null!==e?(this._thinInstanceDataStorage.instancesCount=e.length/n,this._thinInstanceDataStorage.matrixBuffer=this._thinInstanceCreateMatrixBuffer("world",e,r),this.doNotSyncBoundingInfo||this.thinInstanceRefreshBoundingInfo(!1)):(this._thinInstanceDataStorage.instancesCount=0,this.doNotSyncBoundingInfo||this.refreshBoundingInfo());else if("previousMatrix"===t)this._thinInstanceDataStorage.previousMatrixBuffer?.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=null,this._thinInstanceDataStorage.previousMatrixData=e,null!==e&&(this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",e,r));else if("splatIndex"===t&&e){this._thinInstanceInitializeUserStorage(),this._thinInstanceDataStorage.instancesCount=e.length/n,this._userThinInstanceBuffersStorage.data[t]=e,this._userThinInstanceBuffersStorage.strides[t]=n,this._userThinInstanceBuffersStorage.sizes[t]=e.length;let r=new a.Buffer(this.getEngine(),e,!0,16,!1,!0);this._thinInstanceDataStorage.matrixBuffer=r;for(let e=0;e<4;e++)this.setVerticesBuffer(r.createVertexBuffer(t+e,4*e,4))}else t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),null===e?this._userThinInstanceBuffersStorage?.data[t]&&(this.removeVerticesData(t),delete this._userThinInstanceBuffersStorage.data[t],delete this._userThinInstanceBuffersStorage.strides[t],delete this._userThinInstanceBuffersStorage.sizes[t],delete this._userThinInstanceBuffersStorage.vertexBuffers[t]):(this._thinInstanceInitializeUserStorage(),this._userThinInstanceBuffersStorage.data[t]=e,this._userThinInstanceBuffersStorage.strides[t]=n,this._userThinInstanceBuffersStorage.sizes[t]=e.length,this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),e,t,!r,!1,n,!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]))},s.Mesh.prototype.thinInstanceBufferUpdated=function(t){"matrix"===t?(this.thinInstanceAllowAutomaticStaticBufferRecreation&&this._thinInstanceDataStorage.matrixBuffer&&!this._thinInstanceDataStorage.matrixBuffer.isUpdatable()&&this._thinInstanceRecreateBuffer(t),this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._thinInstanceDataStorage.matrixData,0,this._thinInstanceDataStorage.instancesCount)):"previousMatrix"===t?(this.thinInstanceAllowAutomaticStaticBufferRecreation&&this._thinInstanceDataStorage.previousMatrixBuffer&&!this._thinInstanceDataStorage.previousMatrixBuffer.isUpdatable()&&this._thinInstanceRecreateBuffer(t),this._thinInstanceDataStorage.previousMatrixBuffer?.updateDirectly(this._thinInstanceDataStorage.previousMatrixData,0,this._thinInstanceDataStorage.instancesCount)):"splatIndex"===t?this._thinInstanceDataStorage.matrixBuffer?.updateDirectly(this._userThinInstanceBuffersStorage.data[t],0,this._thinInstanceDataStorage.instancesCount):(t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this._userThinInstanceBuffersStorage?.vertexBuffers[t]&&(this.thinInstanceAllowAutomaticStaticBufferRecreation&&!this._userThinInstanceBuffersStorage.vertexBuffers[t].isUpdatable()&&this._thinInstanceRecreateBuffer(t),this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(this._userThinInstanceBuffersStorage.data[t],0)))},s.Mesh.prototype.thinInstancePartialBufferUpdate=function(t,e,n){if("matrix"===t)this._thinInstanceDataStorage.matrixBuffer&&("number"==typeof e?this._thinInstanceDataStorage.matrixBuffer.updateDirectly(new Float32Array(this._thinInstanceDataStorage.matrixData.buffer,this._thinInstanceDataStorage.matrixData.byteOffset+16*n*Float32Array.BYTES_PER_ELEMENT,16*e),16*n):this._thinInstanceDataStorage.matrixBuffer.updateDirectly(e,n));else if(t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this._userThinInstanceBuffersStorage?.vertexBuffers[t]){let r=this._userThinInstanceBuffersStorage.vertexBuffers[t];if("number"==typeof e){let r=new Float32Array(this._userThinInstanceBuffersStorage.data[t].buffer,this._userThinInstanceBuffersStorage.data[t].byteOffset+n*this._userThinInstanceBuffersStorage.strides[t]*Float32Array.BYTES_PER_ELEMENT,e*this._userThinInstanceBuffersStorage.strides[t]);this._userThinInstanceBuffersStorage.vertexBuffers[t].updateDirectly(r,n*this._userThinInstanceBuffersStorage.strides[t])}else r.updateDirectly(e,n)}},s.Mesh.prototype.thinInstanceGetWorldMatrices=function(){if(!this._thinInstanceDataStorage.matrixData||!this._thinInstanceDataStorage.matrixBuffer)return[];let t=this._thinInstanceDataStorage.matrixData;if(!this._thinInstanceDataStorage.worldMatrices){this._thinInstanceDataStorage.worldMatrices=[];for(let n=0;n<this._thinInstanceDataStorage.instancesCount;++n)this._thinInstanceDataStorage.worldMatrices[n]=e.Matrix.FromArray(t,16*n)}return this._thinInstanceDataStorage.worldMatrices},s.Mesh.prototype.thinInstanceRefreshBoundingInfo=function(t=!1,n=!1,s=!1,h=!1){if(!this._thinInstanceDataStorage.matrixData||!this._thinInstanceDataStorage.matrixBuffer)return;let c=this._thinInstanceDataStorage.boundingVectors;if(t||!this.rawBoundingInfo){if(c.length=0,h&&function(t,n,s){let h=t._userThinInstanceBuffersStorage,c=h?.data[i],f=h?.strides[i];if(!c||!f||f<4||!o(t))return!1;let u=t._thinInstanceDataStorage.matrixData;if(!u)return!1;let l={},g=e.TmpVectors.Vector4[0],I=e.TmpVectors.Vector3[1],d=e.TmpVectors.Vector3[2],x=e.TmpVectors.Vector3[3],m=e.TmpVectors.Vector3[4],B=e.TmpVectors.Vector3[5],S=e.TmpVectors.Vector3[6],_=e.TmpVectors.Matrix[2],p=t.geometry?t.geometry.boundingBias:null,T=t.getTotalVertices();I.setAll(1/0),d.setAll(-1/0),x.setAll(1/0),m.setAll(-1/0);for(let n=0;n<t._thinInstanceDataStorage.instancesCount;++n){let r=n*f;g.set(c[r],c[r+1],c[r+2],c[r+3]);let i=t._getData({applyMorph:s,applyBakedVertexAnimation:!0,bakedVertexAnimationSettings:g,updatePositionsArray:!1,cache:l},null,a.VertexBuffer.PositionKind);if(!i)return!1;B.setAll(1/0),S.setAll(-1/0);for(let t=0;t<3*T;t+=3){let e=i[t],n=i[t+1],r=i[t+2];e<B.x&&(B.x=e),n<B.y&&(B.y=n),r<B.z&&(B.z=r),e>S.x&&(S.x=e),n>S.y&&(S.y=n),r>S.z&&(S.z=r)}p&&(B.x-=B.x*p.x+p.y,B.y-=B.y*p.x+p.y,B.z-=B.z*p.x+p.y,S.x+=S.x*p.x+p.y,S.y+=S.y*p.x+p.y,S.z+=S.z*p.x+p.y),I.minimizeInPlace(B),d.maximizeInPlace(S),e.Matrix.FromArrayToRef(u,16*n,_),p?function(t,n,r,s,a){let i=e.TmpVectors.Vector3[7],o=e.TmpVectors.Vector3[8];for(let h=0;h<2;++h)for(let c=0;c<2;++c)for(let f=0;f<2;++f)i.set(h?n.x:t.x,c?n.y:t.y,f?n.z:t.z),e.Vector3.TransformCoordinatesToRef(i,r,o),s.minimizeInPlace(o),a.maximizeInPlace(o)}(B,S,_,x,m):function(t,n,r,s,a){let i=e.TmpVectors.Vector3[7];for(let o=0;o<3*n;o+=3)e.Vector3.TransformCoordinatesFromFloatsToRef(t[o],t[o+1],t[o+2],r,i),s.minimizeInPlace(i),a.maximizeInPlace(i)}(i,T,_,x,m)}if(!isFinite(I.x)||!isFinite(x.x))return!1;t.getBoundingInfo().reConstruct(x,m),t.rawBoundingInfo=new r.BoundingInfo(I,d);var D=t.rawBoundingInfo;n.length=0;for(let t=0;t<D.boundingBox.vectors.length;++t)n.push(D.boundingBox.vectors[t].clone());return t._updateBoundingInfo(),!0}(this,c,s))return;h&&this.bakedVertexAnimationManager?.isEnabled&&o(this)?this.refreshBoundingInfo({applySkeleton:n,applyMorph:s,applyBakedVertexAnimation:!0,updatePositionsArray:!1}):this.refreshBoundingInfo(n,s);let t=this.getBoundingInfo();this.rawBoundingInfo=new r.BoundingInfo(t.minimum,t.maximum)}let f=this.getBoundingInfo(),u=this._thinInstanceDataStorage.matrixData;if(0===c.length)for(let t=0;t<f.boundingBox.vectors.length;++t)c.push(f.boundingBox.vectors[t].clone());e.TmpVectors.Vector3[0].setAll(1/0),e.TmpVectors.Vector3[1].setAll(-1/0);for(let t=0;t<this._thinInstanceDataStorage.instancesCount;++t){e.Matrix.FromArrayToRef(u,16*t,e.TmpVectors.Matrix[0]);for(let t=0;t<c.length;++t)e.Vector3.TransformCoordinatesToRef(c[t],e.TmpVectors.Matrix[0],e.TmpVectors.Vector3[2]),e.TmpVectors.Vector3[0].minimizeInPlace(e.TmpVectors.Vector3[2]),e.TmpVectors.Vector3[1].maximizeInPlace(e.TmpVectors.Vector3[2])}f.reConstruct(e.TmpVectors.Vector3[0],e.TmpVectors.Vector3[1]),this._updateBoundingInfo()},s.Mesh.prototype._thinInstanceRecreateBuffer=function(t,e=!0){"matrix"===t?(this._thinInstanceDataStorage.matrixBuffer?.dispose(),this._thinInstanceDataStorage.matrixBuffer=this._thinInstanceCreateMatrixBuffer("world",this._thinInstanceDataStorage.matrixData,e)):"previousMatrix"===t?this._scene.needsPreviousWorldMatrices&&(this._thinInstanceDataStorage.previousMatrixBuffer?.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",this._thinInstanceDataStorage.previousMatrixData??this._thinInstanceDataStorage.matrixData,e)):(t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind),this._userThinInstanceBuffersStorage.vertexBuffers[t]?.dispose(),this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),this._userThinInstanceBuffersStorage.data[t],t,!e,!1,this._userThinInstanceBuffersStorage.strides[t],!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]))},s.Mesh.prototype._thinInstanceUpdateBufferSize=function(t,e=1){t===a.VertexBuffer.ColorKind&&(t=a.VertexBuffer.ColorInstanceKind);let n="matrix"===t;if(!n&&(!this._userThinInstanceBuffersStorage||!this._userThinInstanceBuffersStorage.strides[t]))return;let r=n?16:this._userThinInstanceBuffersStorage.strides[t],s=n?this._thinInstanceDataStorage.matrixBufferSize:this._userThinInstanceBuffersStorage.sizes[t],i=n?this._thinInstanceDataStorage.matrixData:this._userThinInstanceBuffersStorage.data[t],o=(this._thinInstanceDataStorage.instancesCount+e)*r,h=s;for(;h<o;)h*=2;if(!i||s!=h){if(i){let t=new Float32Array(h);t.set(i,0),i=t}else i=new Float32Array(h);n?(this._thinInstanceDataStorage.matrixBuffer?.dispose(),this._thinInstanceDataStorage.matrixBuffer=this._thinInstanceCreateMatrixBuffer("world",i,!1),this._thinInstanceDataStorage.matrixData=i,this._thinInstanceDataStorage.matrixBufferSize=h,this._scene.needsPreviousWorldMatrices&&!this._thinInstanceDataStorage.previousMatrixData&&(this._thinInstanceDataStorage.previousMatrixBuffer?.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=this._thinInstanceCreateMatrixBuffer("previousWorld",i,!1))):(this._userThinInstanceBuffersStorage.vertexBuffers[t]?.dispose(),this._userThinInstanceBuffersStorage.data[t]=i,this._userThinInstanceBuffersStorage.sizes[t]=h,this._userThinInstanceBuffersStorage.vertexBuffers[t]=new a.VertexBuffer(this.getEngine(),i,t,!0,!1,r,!0),this.setVerticesBuffer(this._userThinInstanceBuffersStorage.vertexBuffers[t]))}},s.Mesh.prototype._thinInstanceInitializeUserStorage=function(){this._userThinInstanceBuffersStorage||(this._userThinInstanceBuffersStorage={data:{},sizes:{},vertexBuffers:{},strides:{}})},s.Mesh.prototype._disposeThinInstanceSpecificData=function(){this._thinInstanceDataStorage?.matrixBuffer&&(this._thinInstanceDataStorage.matrixBuffer.dispose(),this._thinInstanceDataStorage.matrixBuffer=null),this._thinInstanceDataStorage?.previousMatrixBuffer&&(this._thinInstanceDataStorage.previousMatrixBuffer.dispose(),this._thinInstanceDataStorage.previousMatrixBuffer=null)})}t.s(["RegisterThinInstanceMesh",0,c],52998),c(),t.s([],17397)}]);