@uptimizr/dashboard 0.4.7 → 1.0.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (389) hide show
  1. package/out/404.html +1 -1
  2. package/out/__next.__PAGE__.txt +9 -9
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,59780,8005,69071,35966,65123,1440,e=>{"use strict";var i=e.i(2342);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,12211,60661,88305,16450,67412,11832,e=>{"use strict";var i=e.i(25044);let t="bonesDeclaration",r=`#if NUM_BONE_INFLUENCERS>0
2
2
  attribute vec4 matricesIndices;attribute vec4 matricesWeights;
3
3
  #if NUM_BONE_INFLUENCERS>4
4
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  attribute vec4 matricesIndicesExtra;attribute vec4 matricesWeightsExtra;
@@ -27,7 +27,7 @@ return mat4(m0,m1,m2,m3);
27
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  #endif
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  #endif
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  #endif
30
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],59780);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
30
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["bonesDeclaration",0,{name:t,shader:r}],12211);let a="bakedVertexAnimationDeclaration",n=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
31
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  uniform float bakedVertexAnimationTime;
32
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  #if !defined(WEBGL2) && !defined(WEBGPU)
33
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  uniform vec2 bakedVertexAnimationTextureSizeInverted;
@@ -46,7 +46,7 @@ float offset=index*4.0;float frameUV=(frame+0.5)*bakedVertexAnimationTextureSize
46
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  #endif
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  }
48
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  #endif
49
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],8005);let o="instancesDeclaration",s=`#ifdef INSTANCES
49
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bakedVertexAnimationDeclaration",0,{name:a,shader:n}],60661);let o="instancesDeclaration",s=`#ifdef INSTANCES
50
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  attribute vec4 world0;attribute vec4 world1;attribute vec4 world2;attribute vec4 world3;
51
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  #ifdef INSTANCESCOLOR
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  attribute vec4 instanceColor;
@@ -68,7 +68,7 @@ uniform mat4 world;
68
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  uniform mat4 previousWorld;
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  #endif
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- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["instancesDeclaration",0,{name:o,shader:s}],69071);let f="instancesVertex",l=`#ifdef INSTANCES
71
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["instancesDeclaration",0,{name:o,shader:s}],88305);let f="instancesVertex",l=`#ifdef INSTANCES
72
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  mat4 finalWorld=mat4(world0,world1,world2,world3);
73
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  #if defined(PREPASS_VELOCITY) || defined(VELOCITY) || defined(PREPASS_VELOCITY_LINEAR) || defined(VELOCITY_LINEAR)
74
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  mat4 finalPreviousWorld=mat4(previousWorld0,previousWorld1,
@@ -86,7 +86,7 @@ mat4 finalWorld=world;
86
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  mat4 finalPreviousWorld=previousWorld;
87
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  #endif
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89
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["instancesVertex",0,{name:f,shader:l}],35966);let c="bonesVertex",d=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
89
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["instancesVertex",0,{name:f,shader:l}],16450);let c="bonesVertex",d=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
90
90
  #if NUM_BONE_INFLUENCERS>0
91
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  mat4 influence;
92
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  #ifdef BONETEXTURE
@@ -139,7 +139,7 @@ influence+=mBones[int(matricesIndicesExtra[3])]*matricesWeightsExtra[3];
139
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  finalWorld=finalWorld*influence;
140
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  #endif
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142
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["bonesVertex",0,{name:c,shader:d}],65123);let m="bakedVertexAnimation",E=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
142
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["bonesVertex",0,{name:c,shader:d}],67412);let m="bakedVertexAnimation",E=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
143
143
  {
144
144
  #ifdef INSTANCES
145
145
  #define BVASNAME bakedVertexAnimationSettingsInstanced
@@ -170,7 +170,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
170
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  #endif
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  finalWorld=finalWorld*VATInfluence;}
172
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  #endif
173
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["bakedVertexAnimation",0,{name:m,shader:E}],1440)},40566,56659,e=>{"use strict";var i=e.i(2342);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
173
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["bakedVertexAnimation",0,{name:m,shader:E}],11832)},86040,16642,e=>{"use strict";var i=e.i(25044);let t="clipPlaneVertexDeclaration",r=`#ifdef CLIPPLANE
174
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  uniform vec4 vClipPlane;varying float fClipDistance;
175
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  #endif
176
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  #ifdef CLIPPLANE2
@@ -188,7 +188,7 @@ uniform vec4 vClipPlane5;varying float fClipDistance5;
188
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  #ifdef CLIPPLANE6
189
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  uniform vec4 vClipPlane6;varying float fClipDistance6;
190
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191
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}],40566);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
191
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["clipPlaneVertexDeclaration",0,{name:t,shader:r}],86040);let a="clipPlaneVertex",n=`#ifdef CLIPPLANE
192
192
  fClipDistance=dot(worldPos,vClipPlane);
193
193
  #endif
194
194
  #ifdef CLIPPLANE2
@@ -206,13 +206,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
206
206
  #ifdef CLIPPLANE6
207
207
  fClipDistance6=dot(worldPos,vClipPlane6);
208
208
  #endif
209
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],56659)},35118,28774,24373,85806,8517,93646,32191,73499,58649,59442,e=>{"use strict";var i=e.i(2342);let t="decalVertexDeclaration",r=`#ifdef DECAL
209
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["clipPlaneVertex",0,{name:a,shader:n}],16642)},40560,43465,84520,4434,65573,80430,4283,15732,51799,61822,e=>{"use strict";var i=e.i(25044);let t="decalVertexDeclaration",r=`#ifdef DECAL
210
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  uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
211
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  #endif
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- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],35118);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
212
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],40560);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
213
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  attribute vec2 uv{X};
214
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  #endif
215
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],28774);let o="prePassVertexDeclaration",s=`#ifdef PREPASS
215
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],43465);let o="prePassVertexDeclaration",s=`#ifdef PREPASS
216
216
  #ifdef PREPASS_LOCAL_POSITION
217
217
  varying vec3 vPosition;
218
218
  #endif
@@ -226,10 +226,10 @@ varying float vNormViewDepth;
226
226
  uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
227
227
  #endif
228
228
  #endif
229
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],24373);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
229
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],84520);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
230
230
  varying vec2 v_VARYINGNAME_UV;
231
231
  #endif
232
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],85806);let c="lightVxFragmentDeclaration",d=`#ifdef LIGHT{X}
232
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],4434);let c="lightVxFragmentDeclaration",d=`#ifdef LIGHT{X}
233
233
  uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
234
234
  #ifdef SPECULARTERM
235
235
  uniform vec4 vLightSpecular{X};
@@ -256,7 +256,7 @@ uniform vec3 vLightGround{X};
256
256
  uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
257
257
  #endif
258
258
  #endif
259
- `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],8517);let m="lightVxUboDeclaration",E=`#ifdef LIGHT{X}
259
+ `;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],65573);let m="lightVxUboDeclaration",E=`#ifdef LIGHT{X}
260
260
  uniform Light{X}
261
261
  {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
262
262
  #ifdef SPOTLIGHT{X}
@@ -281,7 +281,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
281
281
  #endif
282
282
  #endif
283
283
  #endif
284
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],93646);let u="prePassVertex",v=`#ifdef PREPASS_DEPTH
284
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],80430);let u="prePassVertex",v=`#ifdef PREPASS_DEPTH
285
285
  vViewPos=(view*worldPos).rgb;
286
286
  #endif
287
287
  #ifdef PREPASS_NORMALIZED_VIEW_DEPTH
@@ -320,13 +320,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
320
320
  vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
321
321
  #endif
322
322
  #endif
323
- `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],32191);let S="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
323
+ `;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],4283);let S="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
324
324
  vec2 uv{X}=vec2(0.,0.);
325
325
  #endif
326
326
  #ifdef MAINUV{X}
327
327
  vMainUV{X}=uv{X};
328
328
  #endif
329
- `;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],73499);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
329
+ `;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],15732);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
330
330
  if (v_INFONAME_==0.)
331
331
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
332
332
  #ifdef UV2
@@ -350,7 +350,7 @@ else if (v_INFONAME_==5.)
350
350
  {v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
351
351
  #endif
352
352
  #endif
353
- `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],58649);let A="shadowsVertex",R=`#ifdef SHADOWS
353
+ `;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],51799);let A="shadowsVertex",R=`#ifdef SHADOWS
354
354
  #if defined(SHADOWCSM{X})
355
355
  vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
356
356
  #ifdef USE_REVERSE_DEPTHBUFFER
@@ -368,13 +368,13 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
368
368
  #endif
369
369
  #endif
370
370
  #endif
371
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],59442)},21659,33475,e=>{"use strict";var i=e.i(2342);let t="fogVertexDeclaration",r=`#ifdef FOG
371
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],61822)},74912,46327,e=>{"use strict";var i=e.i(25044);let t="fogVertexDeclaration",r=`#ifdef FOG
372
372
  varying vec3 vFogDistance;
373
373
  #endif
374
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],21659);let a="fogVertex",n=`#ifdef FOG
374
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],74912);let a="fogVertex",n=`#ifdef FOG
375
375
  vFogDistance=(view*worldPos).xyz;
376
376
  #endif
377
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],33475)},8500,e=>{"use strict";var i=e.i(2342);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
377
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],46327)},8823,e=>{"use strict";var i=e.i(25044);let t="harmonicsFunctions",r=`#ifdef USESPHERICALFROMREFLECTIONMAP
378
378
  #ifdef SPHERICAL_HARMONICS
379
379
  vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
380
380
  + vSphericalL1_1*(normal.y)
@@ -389,7 +389,7 @@ vec3 computeEnvironmentIrradiance(vec3 normal) {return vSphericalL00
389
389
  vec3 computeEnvironmentIrradiance(vec3 normal) {float Nx=normal.x;float Ny=normal.y;float Nz=normal.z;vec3 C1=vSphericalZZ.rgb;vec3 Cx=vSphericalX.rgb;vec3 Cy=vSphericalY.rgb;vec3 Cz=vSphericalZ.rgb;vec3 Cxx_zz=vSphericalXX_ZZ.rgb;vec3 Cyy_zz=vSphericalYY_ZZ.rgb;vec3 Cxy=vSphericalXY.rgb;vec3 Cyz=vSphericalYZ.rgb;vec3 Czx=vSphericalZX.rgb;vec3 a1=Cyy_zz*Ny+Cy;vec3 a2=Cyz*Nz+a1;vec3 b1=Czx*Nz+Cx;vec3 b2=Cxy*Ny+b1;vec3 b3=Cxx_zz*Nx+b2;vec3 t1=Cz *Nz+C1;vec3 t2=a2 *Ny+t1;vec3 t3=b3 *Nx+t2;return t3;}
390
390
  #endif
391
391
  #endif
392
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},62308,e=>{"use strict";var i=e.i(2342);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
392
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["harmonicsFunctions",0,{name:t,shader:r}])},31660,e=>{"use strict";var i=e.i(25044);let t="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
393
393
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
394
394
  #define saturate(x) clamp(x,0.0,1.0)
395
395
  #define absEps(x) abs(x)+Epsilon
@@ -507,23 +507,23 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
507
507
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
508
508
  uint2float(rstate*2447445414u));}
509
509
  #endif
510
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},80790,e=>{"use strict";var i=e.i(2342);let t="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
510
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["helperFunctions",0,{name:t,shader:r}])},10874,e=>{"use strict";var i=e.i(25044);let t="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
511
511
  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
512
512
  #endif
513
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthDeclaration",0,{name:t,shader:r}])},16147,e=>{"use strict";var i=e.i(2342);let t="logDepthVertex",r=`#ifdef LOGARITHMICDEPTH
513
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthDeclaration",0,{name:t,shader:r}])},24152,e=>{"use strict";var i=e.i(25044);let t="logDepthVertex",r=`#ifdef LOGARITHMICDEPTH
514
514
  vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
515
515
  #endif
516
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthVertex",0,{name:t,shader:r}])},65225,e=>{"use strict";var i=e.i(2342);let t="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
516
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["logDepthVertex",0,{name:t,shader:r}])},49185,e=>{"use strict";var i=e.i(25044);let t="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
517
517
  varying vec2 vMainUV{X};
518
518
  #endif
519
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:r}])},49676,e=>{"use strict";var i=e.i(2342);let t="meshUboDeclaration",r=`#ifdef WEBGL2
519
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["mainUVVaryingDeclaration",0,{name:t,shader:r}])},4100,e=>{"use strict";var i=e.i(25044);let t="meshUboDeclaration",r=`#ifdef WEBGL2
520
520
  uniform mat4 world;uniform float visibility;
521
521
  #else
522
522
  layout(std140,column_major) uniform;uniform Mesh
523
523
  {mat4 world;float visibility;};
524
524
  #endif
525
525
  #define WORLD_UBO
526
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}])},32996,17199,61898,30505,e=>{"use strict";var i=e.i(2342);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
526
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["meshUboDeclaration",0,{name:t,shader:r}])},70020,93342,35567,67186,e=>{"use strict";var i=e.i(25044);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
527
527
  uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
528
528
  #ifdef MORPHTARGETS_TEXTURE
529
529
  uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
@@ -544,7 +544,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
544
544
  }
545
545
  #endif
546
546
  #endif
547
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],32996);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
547
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],70020);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
548
548
  #ifndef MORPHTARGETS_TEXTURE
549
549
  #ifdef MORPHTARGETS_POSITION
550
550
  attribute vec3 position{X};
@@ -568,12 +568,12 @@ attribute vec4 color{X};
568
568
  uniform float morphTargetCount;
569
569
  #endif
570
570
  #endif
571
- `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],17199);let o="morphTargetsVertexGlobal",s=`#ifdef MORPHTARGETS
571
+ `;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],93342);let o="morphTargetsVertexGlobal",s=`#ifdef MORPHTARGETS
572
572
  #ifdef MORPHTARGETS_TEXTURE
573
573
  float vertexID;
574
574
  #endif
575
575
  #endif
576
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],61898);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
576
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],35567);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
577
577
  #ifdef MORPHTARGETS_TEXTURE
578
578
  #if {X}==0
579
579
  for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
@@ -633,12 +633,12 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
633
633
  #endif
634
634
  #endif
635
635
  #endif
636
- `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],30505)},91141,e=>{"use strict";var i=e.i(2342);e.i(19831),e.i(49676);let t="openpbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
636
+ `;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],67186)},97757,e=>{"use strict";var i=e.i(25044);e.i(77074),e.i(4100);let t="openpbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
637
637
  #define ADDITIONAL_UBO_DECLARATION
638
638
  };
639
639
  #include<sceneUboDeclaration>
640
640
  #include<meshUboDeclaration>
641
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},74701,e=>{"use strict";var i=e.i(2342);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
641
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},16300,e=>{"use strict";var i=e.i(25044);let t="pbrBRDFFunctions",r=`#define FRESNEL_MAXIMUM_ON_ROUGH 0.25
642
642
  #define BRDF_DIFFUSE_MODEL_EON 0
643
643
  #define BRDF_DIFFUSE_MODEL_BURLEY 1
644
644
  #define BRDF_DIFFUSE_MODEL_LAMBERT 2
@@ -811,12 +811,12 @@ vec3 transmittanceBRDF_Burley(const vec3 tintColor,const vec3 diffusionDistance,
811
811
  float computeWrappedDiffuseNdotL(float NdotL,float w) {float t=1.0+w;float invt2=1.0/square(t);return saturate((NdotL+w)*invt2);}
812
812
  #endif
813
813
  #endif
814
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},19831,e=>{"use strict";var i=e.i(2342);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
814
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["pbrBRDFFunctions",0,{name:t,shader:r}])},77074,e=>{"use strict";var i=e.i(25044);let t="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
815
815
  #ifdef MULTIVIEW
816
816
  mat4 viewProjectionR;
817
817
  #endif
818
818
  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
819
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},64024,e=>{"use strict";var i=e.i(2342);let t="vertexColorMixing",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
819
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["sceneUboDeclaration",0,{name:t,shader:r}])},94198,e=>{"use strict";var i=e.i(25044);let t="vertexColorMixing",r=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
820
820
  vColor=vec4(1.0);
821
821
  #ifdef VERTEXCOLOR
822
822
  #ifdef VERTEXALPHA
@@ -829,12 +829,12 @@ vColor.rgb*=colorUpdated.rgb;
829
829
  vColor*=instanceColor;
830
830
  #endif
831
831
  #endif
832
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["vertexColorMixing",0,{name:t,shader:r}])},75363,e=>{"use strict";var i=e.i(2342);let t="sceneVertexDeclaration",r=`uniform mat4 viewProjection;
832
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["vertexColorMixing",0,{name:t,shader:r}])},23201,e=>{"use strict";var i=e.i(25044);let t="sceneVertexDeclaration",r=`uniform mat4 viewProjection;
833
833
  #ifdef MULTIVIEW
834
834
  uniform mat4 viewProjectionR;
835
835
  #endif
836
836
  uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
837
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(35118);let n="openpbrVertexDeclaration",o=`#include<sceneVertexDeclaration>
837
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(40560);let n="openpbrVertexDeclaration",o=`#include<sceneVertexDeclaration>
838
838
  #ifdef BASE_COLOR
839
839
  uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
840
840
  #endif
@@ -961,17 +961,17 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
961
961
  #endif
962
962
  #include<decalVertexDeclaration>
963
963
  #define ADDITIONAL_VERTEX_DECLARATION
964
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(19831),f=e.i(49676),l=e.i(91141),c=e.i(28774),d=e.i(65225),m=e.i(62308),E=e.i(74701),u=e.i(59780),v=e.i(8005),S=e.i(69071),I=e.i(24373),N=e.i(85806),_=e.i(8500);let A="openpbrNormalMapVertexDeclaration",R=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
964
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(77074),f=e.i(4100),l=e.i(97757),c=e.i(43465),d=e.i(49185),m=e.i(31660),E=e.i(16300),u=e.i(12211),v=e.i(60661),S=e.i(88305),I=e.i(84520),N=e.i(4434),_=e.i(8823);let A="openpbrNormalMapVertexDeclaration",R=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
965
965
  #if defined(TANGENT) && defined(NORMAL)
966
966
  varying mat3 vTBN;
967
967
  #endif
968
968
  #endif
969
- `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(40566),p=e.i(21659),T=e.i(8517),M=e.i(93646),x=e.i(32996),O=e.i(17199),g=e.i(80790),V=e.i(61898),C=e.i(30505),D=e.i(35966),F=e.i(65123),L=e.i(1440),P=e.i(32191),G=e.i(73499),U=e.i(58649);let b="openpbrNormalMapVertex",B=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
969
+ `;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(86040),p=e.i(74912),T=e.i(65573),M=e.i(80430),x=e.i(70020),O=e.i(93342),g=e.i(10874),V=e.i(35567),C=e.i(67186),D=e.i(16450),F=e.i(67412),L=e.i(11832),P=e.i(4283),G=e.i(15732),U=e.i(51799);let b="openpbrNormalMapVertex",B=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
970
970
  #if defined(TANGENT) && defined(NORMAL)
971
971
  vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
972
972
  #endif
973
973
  #endif
974
- `;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(56659),X=e.i(33475),W=e.i(59442),H=e.i(64024),Y=e.i(16147);let z="openpbrVertexShader",w=`#define OPENPBR_VERTEX_SHADER
974
+ `;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(16642),X=e.i(46327),W=e.i(61822),H=e.i(94198),Y=e.i(24152);let z="openpbrVertexShader",w=`#define OPENPBR_VERTEX_SHADER
975
975
  #define CUSTOM_VERTEX_EXTENSION
976
976
  precision highp float;
977
977
  #include<__decl__openpbrVertex>
@@ -1192,4 +1192,4 @@ gl_PointSize=pointSize;
1192
1192
  #include<logDepthVertex>
1193
1193
  #define CUSTOM_VERTEX_MAIN_END
1194
1194
  }
1195
- `;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],75363)}]);
1195
+ `;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],23201)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,87851,e=>{"use strict";e.s(["IntersectionInfo",0,class{constructor(e,t,s){this.bu=e,this.bv=t,this.distance=s,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}])},68987,e=>{"use strict";var t=e.i(56173),s=e.i(10977);e.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,r=!0){let i;if(!this.pickedMesh||r&&!this.pickedMesh.isVerticesDataPresent(s.VertexBuffer.NormalKind))return null;let n=this.pickedMesh.getIndices();n?.length===0&&(n=null);let a=t.TmpVectors.Vector3[0],h=t.TmpVectors.Vector3[1],o=t.TmpVectors.Vector3[2];if(r){let e=this.pickedMesh.getVerticesData(s.VertexBuffer.NormalKind),r=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId],a):a.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);r=r.scale(this.bu),l=l.scale(this.bv),c=c.scale(1-this.bu-this.bv),i=new t.Vector3(r.x+l.x+c.x,r.y+l.y+c.y,r.z+l.z+c.z)}else{let e=this.pickedMesh.getVerticesData(s.VertexBuffer.PositionKind),r=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId],a):a.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+1],h):h.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),c=n?t.Vector3.FromArrayToRef(e,3*n[3*this.faceId+2],o):o.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),u=r.subtract(l),d=c.subtract(l);i=t.Vector3.Cross(u,d)}let l=(e,s)=>{if(-1!==this.thinInstanceIndex){let r=e._thinInstanceDataStorage.matrixData,i=this.thinInstanceIndex<<4;if(r&&r.length>i){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(r,i,e),t.Vector3.TransformNormalToRef(s,e,s)}}let r=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(r),(r=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),r.invert(),r.transposeToRef(t.TmpVectors.Matrix[1]),r=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(s,r,s)};if(e&&l(this.pickedMesh,i),this.ray){let s=t.TmpVectors.Vector3[0].copyFrom(i);e||l(this.pickedMesh,s),t.Vector3.Dot(s,this.ray.direction)>0&&i.negateInPlace()}return i.normalize(),i}getTextureCoordinates(e=s.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let r=this.pickedMesh.getIndices();if(!r)return null;let i=this.pickedMesh.getVerticesData(e);if(!i)return null;let n=t.Vector2.FromArray(i,2*r[3*this.faceId]),a=t.Vector2.FromArray(i,2*r[3*this.faceId+1]),h=t.Vector2.FromArray(i,2*r[3*this.faceId+2]);return n=n.scale(this.bu),a=a.scale(this.bv),h=h.scale(1-this.bu-this.bv),new t.Vector2(n.x+a.x+h.x,n.y+a.y+h.y)}}])},95284,e=>{"use strict";var t,s;(s=t||(t={}))[s.PointerMove=0]="PointerMove",s[s.PointerDown=1]="PointerDown",s[s.PointerUp=2]="PointerUp";class r{}r.DOM_DELTA_PIXEL=0,r.DOM_DELTA_LINE=1,r.DOM_DELTA_PAGE=2,e.s(["EventConstants",0,r])},97021,e=>{"use strict";class t{}t.KEYDOWN=1,t.KEYUP=2;class s{constructor(e,t){this.type=e,this.event=t}}e.s(["KeyboardEventTypes",0,t,"KeyboardInfo",0,s,"KeyboardInfoPre",0,class extends s{get skipOnPointerObservable(){return this.skipOnKeyboardObservable}set skipOnPointerObservable(e){this.skipOnKeyboardObservable=e}constructor(e,t){super(e,t),this.type=e,this.event=t,this.skipOnKeyboardObservable=!1}}])},84289,e=>{"use strict";var t=e.i(56173);class s{}s.POINTERDOWN=1,s.POINTERUP=2,s.POINTERMOVE=4,s.POINTERWHEEL=8,s.POINTERPICK=16,s.POINTERTAP=32,s.POINTERDOUBLETAP=64;class r{constructor(e,t){this.type=e,this.event=t}}e.s(["PointerEventTypes",0,s,"PointerInfo",0,class extends r{get pickInfo(){return this._pickInfo||this._generatePickInfo(),this._pickInfo}constructor(e,t,s,r=null){super(e,t),this._pickInfo=s,this._inputManager=r}_generatePickInfo(){this._inputManager&&(this._pickInfo=this._inputManager._pickMove(this.event),this._inputManager._setRayOnPointerInfo(this._pickInfo,this.event),this._inputManager=null)}},"PointerInfoPre",0,class extends r{constructor(e,s,r,i){super(e,s),this.ray=null,this.originalPickingInfo=null,this.skipOnPointerObservable=!1,this.localPosition=new t.Vector2(r,i)}}])},61133,e=>{"use strict";var t=e.i(89435);e.s(["DrawWrapper",0,class{static GetEffect(e){return void 0===e.getPipelineContext?e.effect:e}constructor(e,t=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=e.createDrawContext(),t&&(this.materialContext=e.createMaterialContext())}setEffect(e,t,s=!0){this.effect=e,void 0!==t&&(this.defines=t),s&&this.drawContext?.reset()}dispose(e=!1){if(this.effect){let s=this.effect;e?s.dispose():t.TimingTools.SetImmediate(()=>{s.getEngine().onEndFrameObservable.addOnce(()=>{s.dispose()})}),this.effect=null}this.drawContext?.dispose()}}])},66528,e=>{"use strict";e.s(["EffectFallbacks",0,class{constructor(){this._defines={},this._currentRank=32,this._maxRank=-1,this._mesh=null}unBindMesh(){this._mesh=null}addFallback(e,t){this._defines[e]||(e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e),this._defines[e]=[]),this._defines[e].push(t)}addCPUSkinningFallback(e,t){this._mesh=t,e<this._currentRank&&(this._currentRank=e),e>this._maxRank&&(this._maxRank=e)}get hasMoreFallbacks(){return this._currentRank<=this._maxRank}reduce(e,t){if(this._mesh&&this._mesh.computeBonesUsingShaders&&this._mesh.numBoneInfluencers>0){this._mesh.computeBonesUsingShaders=!1,e=e.replace("#define NUM_BONE_INFLUENCERS "+this._mesh.numBoneInfluencers,"#define NUM_BONE_INFLUENCERS 0"),t._bonesComputationForcedToCPU=!0;let s=this._mesh.getScene();for(let e=0;e<s.meshes.length;e++){let r=s.meshes[e];if(!r.material){!this._mesh.material&&r.computeBonesUsingShaders&&r.numBoneInfluencers>0&&(r.computeBonesUsingShaders=!1);continue}if(r.computeBonesUsingShaders&&0!==r.numBoneInfluencers){if(r.material.getEffect()===t)r.computeBonesUsingShaders=!1;else if(r.subMeshes){for(let e of r.subMeshes)if(e.effect===t){r.computeBonesUsingShaders=!1;break}}}}}else{let t=this._defines[this._currentRank];if(t)for(let s=0;s<t.length;s++)e=e.replace("#define "+t[s],"");this._currentRank++}return e}}])},36918,e=>{"use strict";var t=e.i(56173),s=e.i(13279);class r extends s.Material{constructor(e,s,r=!0,i=!1){super(e,s,void 0,i),this._normalMatrix=new t.Matrix,this._storeEffectOnSubMeshes=r}getEffect(){return this._storeEffectOnSubMeshes?this._activeEffect:super.getEffect()}isReady(e,t){return!!e&&(!this._storeEffectOnSubMeshes||!e.subMeshes||0===e.subMeshes.length||this.isReadyForSubMesh(e,e.subMeshes[0],t))}_isReadyForSubMesh(e){let t=e.materialDefines;return!this.checkReadyOnEveryCall&&!!e.effect&&!!t&&t._renderId===this.getScene().getRenderId()}bindOnlyWorldMatrix(e){this._activeEffect.setMatrix("world",e)}bindOnlyNormalMatrix(e){this._activeEffect.setMatrix("normalMatrix",e)}bind(e,t){t&&this.bindForSubMesh(e,t,t.subMeshes[0])}_afterBind(e,t=null,s){super._afterBind(e,t,s),this.getScene()._cachedEffect=t,s?s._drawWrapper._forceRebindOnNextCall=!1:this._drawWrapper._forceRebindOnNextCall=!1}_mustRebind(e,t,s,r=1){return s._drawWrapper._forceRebindOnNextCall||e.isCachedMaterialInvalid(this,t,r)}dispose(e,t,s){this._activeEffect=void 0,super.dispose(e,t,s)}}e.s(["PushMaterial",0,r])},30319,e=>{"use strict";let t=new WeakMap;e.s(["BindVertexPullingUniforms",0,function(e,t){t.forEach((t,s)=>{let r=`vp_${s}_info`;e.setFloat4(r,t.offset,t.stride,t.type,+!!t.normalized)})},"PrepareVertexPullingUniforms",0,function(e){let s=e.getVertexBuffers();if(!s)return null;let r=t.get(e);if(r){let e=!1;for(let t in s)if(!r.has(t)){e=!0;break}if(!e)return r}else r=new Map,t.set(e,r);for(let e in s){let t=s[e];if(t){let s=t.byteOffset,i=t.byteStride,n=t.type,a=t.normalized;r.set(e,{offset:s,stride:i,type:n,normalized:a})}}return r}])},38788,e=>{"use strict";var t=e.i(38450);class s{static GetPlanes(e){let r=[];for(let e=0;e<6;e++)r.push(new t.Plane(0,0,0,0));return s.GetPlanesToRef(e,r),r}static GetNearPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[2],t.normal.y=s[7]+s[6],t.normal.z=s[11]+s[10],t.d=s[15]+s[14],t.normalize()}static GetFarPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[2],t.normal.y=s[7]-s[6],t.normal.z=s[11]-s[10],t.d=s[15]-s[14],t.normalize()}static GetLeftPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[0],t.normal.y=s[7]+s[4],t.normal.z=s[11]+s[8],t.d=s[15]+s[12],t.normalize()}static GetRightPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[0],t.normal.y=s[7]-s[4],t.normal.z=s[11]-s[8],t.d=s[15]-s[12],t.normalize()}static GetTopPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]-s[1],t.normal.y=s[7]-s[5],t.normal.z=s[11]-s[9],t.d=s[15]-s[13],t.normalize()}static GetBottomPlaneToRef(e,t){let s=e.m;t.normal.x=s[3]+s[1],t.normal.y=s[7]+s[5],t.normal.z=s[11]+s[9],t.d=s[15]+s[13],t.normalize()}static GetPlanesToRef(e,t){s.GetNearPlaneToRef(e,t[0]),s.GetFarPlaneToRef(e,t[1]),s.GetLeftPlaneToRef(e,t[2]),s.GetRightPlaneToRef(e,t[3]),s.GetTopPlaneToRef(e,t[4]),s.GetBottomPlaneToRef(e,t[5])}static IsPointInFrustum(e,t){for(let s=0;s<6;s++)if(0>t[s].dotCoordinate(e))return!1;return!0}}e.s(["Frustum",0,s])},76846,e=>{"use strict";var t=e.i(2103);class s{get min(){return this._min}get max(){return this._max}get average(){return this._average}get lastSecAverage(){return this._lastSecAverage}get current(){return this._current}get total(){return this._totalAccumulated}get count(){return this._totalValueCount}constructor(){this._startMonitoringTime=0,this._min=0,this._max=0,this._hasResult=!1,this._hasCurrentValue=!1,this._average=0,this._lastSecAverage=0,this._current=0,this._totalValueCount=0,this._totalAccumulated=0,this._lastSecAccumulated=0,this._lastSecTime=0,this._lastSecValueCount=0}fetchNewFrame(){this._totalValueCount++,this._current=0,this._hasCurrentValue=s.Enabled,this._lastSecValueCount++}addCount(e,t){s.Enabled&&(this._current+=e,this._hasCurrentValue=!0,t&&this._fetchResult())}beginMonitoring(){s.Enabled&&(this._startMonitoringTime=t.PrecisionDate.Now)}endMonitoring(e=!0){if(!s.Enabled)return;e&&this.fetchNewFrame();let r=t.PrecisionDate.Now;this._current=r-this._startMonitoringTime,this._hasCurrentValue=!0,e&&this._fetchResult()}endFrame(){this._fetchResult()}_fetchResult(){if(!this._hasCurrentValue)return;this._totalAccumulated+=this._current,this._lastSecAccumulated+=this._current,this._hasResult?(this._min=Math.min(this._min,this._current),this._max=Math.max(this._max,this._current)):(this._min=this._current,this._max=this._current,this._hasResult=!0),this._average=this._totalAccumulated/this._totalValueCount;let e=t.PrecisionDate.Now;e-this._lastSecTime>1e3&&(this._lastSecAverage=this._lastSecAccumulated/this._lastSecValueCount,this._lastSecTime=e,this._lastSecAccumulated=0,this._lastSecValueCount=0)}}s.Enabled=!0,e.s(["PerfCounter",0,s])},55179,40839,e=>{"use strict";var t=e.i(10977),s=e.i(97991);e.s(["PostProcessManager",0,class{constructor(e){this._vertexBuffers={},this._activePostProcesses=[],this.onBeforeRenderObservable=new s.Observable,this._scene=e}_prepareBuffers(){if(this._vertexBuffers[t.VertexBuffer.PositionKind])return;let e=[];e.push(1,1),e.push(-1,1),e.push(-1,-1),e.push(1,-1),this._vertexBuffers[t.VertexBuffer.PositionKind]=new t.VertexBuffer(this._scene.getEngine(),e,t.VertexBuffer.PositionKind,!1,!1,2),this._buildIndexBuffer()}_buildIndexBuffer(){let e=[];e.push(0),e.push(1),e.push(2),e.push(0),e.push(2),e.push(3),this._indexBuffer=this._scene.getEngine().createIndexBuffer(e)}_getActivePostProcesses(e){let t=this._activePostProcesses;t.length=0;for(let s=0;s<e.length;s++){let r=e[s];r&&t.push(r)}return t}_rebuild(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e._rebuild(),this._buildIndexBuffer())}_prepareFrame(e=null,t=null){let s=this._scene.activeCamera;return!!s&&!!(t=t||this._getActivePostProcesses(s._postProcesses))&&0!==t.length&&!!this._scene.postProcessesEnabled&&(t[0].activate(s,e,null!=t),!0)}directRender(e,t=null,s=!1,r=0,i=0,n=!1,a=e.length){let h=this._scene.getEngine();for(let o=0;o<a;o++){o<e.length-1?e[o+1].activate(this._scene.activeCamera||this._scene,t?.texture):(t?h.bindFramebuffer(t,r,void 0,void 0,s,i):n||h.restoreDefaultFramebuffer(),h._debugInsertMarker?.(`post process ${e[o].name} output`));let a=e[o],l=a.apply();l&&(a.onBeforeRenderObservable.notifyObservers(l),this._prepareBuffers(),h.bindBuffers(this._vertexBuffers,this._indexBuffer,l),h.drawElementsType(0,0,6),a.onAfterRenderObservable.notifyObservers(l))}h.setDepthBuffer(!0),h.setDepthWrite(!0)}_finalizeFrame(e,t,s,r,i=!1){let n=this._scene.activeCamera;if(!n||(this.onBeforeRenderObservable.notifyObservers(this),0===(r=r||this._getActivePostProcesses(n._postProcesses)).length||!this._scene.postProcessesEnabled))return;let a=this._scene.getEngine();for(let h=0,o=r.length;h<o;h++){let l=r[h];if(h<o-1?l._outputTexture=r[h+1].activate(n,t?.texture):(t?(a.bindFramebuffer(t,s,void 0,void 0,i),l._outputTexture=t):(a.restoreDefaultFramebuffer(),l._outputTexture=null),a._debugInsertMarker?.(`post process ${r[h].name} output`)),e)break;let c=l.apply();c&&(l.onBeforeRenderObservable.notifyObservers(c),this._prepareBuffers(),a.bindBuffers(this._vertexBuffers,this._indexBuffer,c),a.drawElementsType(0,0,6),l.onAfterRenderObservable.notifyObservers(c))}a.setDepthBuffer(!0),a.setDepthWrite(!0),a.setAlphaMode(0)}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),this._vertexBuffers[t.VertexBuffer.PositionKind]=null),this._indexBuffer&&(this._scene.getEngine()._releaseBuffer(this._indexBuffer),this._indexBuffer=null)}}],55179);var r=e.i(6895),i=e.i(56173);class n{set opaqueSortCompareFn(e){e?this._opaqueSortCompareFn=e:this._opaqueSortCompareFn=n.PainterSortCompare,this._renderOpaque=this._renderOpaqueSorted}set alphaTestSortCompareFn(e){e?this._alphaTestSortCompareFn=e:this._alphaTestSortCompareFn=n.PainterSortCompare,this._renderAlphaTest=this._renderAlphaTestSorted}set transparentSortCompareFn(e){e?this._transparentSortCompareFn=e:this._transparentSortCompareFn=n.defaultTransparentSortCompare,this._renderTransparent=this._renderTransparentSorted}constructor(e,t,s=null,i=null,n=null){this.index=e,this._opaqueSubMeshes=new r.SmartArray(256),this._transparentSubMeshes=new r.SmartArray(256),this._alphaTestSubMeshes=new r.SmartArray(256),this._depthOnlySubMeshes=new r.SmartArray(256),this._particleSystems=new r.SmartArray(256),this._spriteManagers=new r.SmartArray(256),this._empty=!0,this._edgesRenderers=new r.SmartArrayNoDuplicate(16),this.disableDepthPrePass=!1,this._scene=t,this.opaqueSortCompareFn=s,this.alphaTestSortCompareFn=i,this.transparentSortCompareFn=n}render(e,t,s,r,i=!0,n=!0,a=!0,h=!0,o){if(e)return void e(this._opaqueSubMeshes,this._alphaTestSubMeshes,this._transparentSubMeshes,this._depthOnlySubMeshes);let l=this._scene.getEngine();i&&0!==this._depthOnlySubMeshes.length&&(l.setColorWrite(!1),this._renderAlphaTest(this._depthOnlySubMeshes),l.setColorWrite(!0)),n&&0!==this._opaqueSubMeshes.length&&this._renderOpaque(this._opaqueSubMeshes),a&&0!==this._alphaTestSubMeshes.length&&this._renderAlphaTest(this._alphaTestSubMeshes);let c=l.getStencilBuffer();if(l.setStencilBuffer(!1),t&&this._renderSprites(),s&&this._renderParticles(r),this.onBeforeTransparentRendering&&this.onBeforeTransparentRendering(),h&&(o||0!==this._transparentSubMeshes.length||this._scene.useOrderIndependentTransparency)){if(l.setStencilBuffer(c),o)o(this._transparentSubMeshes,this);else if(this._scene.useOrderIndependentTransparency){let e=this._scene.depthPeelingRenderer.render(this._transparentSubMeshes);e.length&&this._renderTransparent(e)}else this._renderTransparent(this._transparentSubMeshes);l.setAlphaMode(0)}if(l.setStencilBuffer(!1),n&&this._edgesRenderers.length){for(let e=0;e<this._edgesRenderers.length;e++)this._edgesRenderers.data[e].render();l.setAlphaMode(0)}l.setStencilBuffer(c)}_renderOpaqueSorted(e){n._RenderSorted(e,this._opaqueSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderAlphaTestSorted(e){n._RenderSorted(e,this._alphaTestSortCompareFn,this._scene.activeCamera,!1,this.disableDepthPrePass)}_renderTransparentSorted(e){n._RenderSorted(e,this._transparentSortCompareFn,this._scene.activeCamera,!0,this.disableDepthPrePass)}static _RenderSorted(e,t,s,r,a){let h,o=0,l=s?s.globalPosition:n._ZeroVector;if(r)for(;o<e.length;o++)(h=e.data[o])._alphaIndex=h.getMesh().alphaIndex,h._distanceToCamera=i.Vector3.Distance(h.getBoundingInfo().boundingSphere.centerWorld,l);let c=e.length===e.data.length?e.data:e.data.slice(0,e.length);t&&c.sort(t);let u=c[0].getMesh().getScene();for(o=0;o<c.length;o++)if(h=c[o],!u._activeMeshesFrozenButKeepClipping||h.isInFrustum(u._frustumPlanes)){if(r){let e=h.getMaterial();if(e&&e.needDepthPrePass&&!a){let t=e.getScene().getEngine();t.setColorWrite(!1),t.setAlphaMode(0),h.render(!1),t.setColorWrite(!0)}}h.render(r)}}static defaultTransparentSortCompare(e,t){return e._alphaIndex>t._alphaIndex?1:e._alphaIndex<t._alphaIndex?-1:n.backToFrontSortCompare(e,t)}static backToFrontSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?1:e._distanceToCamera>t._distanceToCamera?-1:0}static frontToBackSortCompare(e,t){return e._distanceToCamera<t._distanceToCamera?-1:+(e._distanceToCamera>t._distanceToCamera)}static PainterSortCompare(e,t){let s=e.getMesh(),r=t.getMesh();return s.material&&r.material?s.material.uniqueId-r.material.uniqueId:s.uniqueId-r.uniqueId}prepare(){this._opaqueSubMeshes.reset(),this._transparentSubMeshes.reset(),this._alphaTestSubMeshes.reset(),this._depthOnlySubMeshes.reset(),this._particleSystems.reset(),this.prepareSprites(),this._edgesRenderers.reset(),this._empty=!0}prepareSprites(){this._spriteManagers.reset()}dispose(){this._opaqueSubMeshes.dispose(),this._transparentSubMeshes.dispose(),this._alphaTestSubMeshes.dispose(),this._depthOnlySubMeshes.dispose(),this._particleSystems.dispose(),this._spriteManagers.dispose(),this._edgesRenderers.dispose()}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),void 0===s&&(s=e.getMaterial()),null!=s&&(s.needAlphaBlendingForMesh(t)?this._transparentSubMeshes.push(e):s.needAlphaTestingForMesh(t)?(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._alphaTestSubMeshes.push(e)):(s.needDepthPrePass&&!this.disableDepthPrePass&&this._depthOnlySubMeshes.push(e),this._opaqueSubMeshes.push(e)),t._renderingGroup=this,t._edgesRenderer&&t.isEnabled()&&t.isVisible&&t._edgesRenderer.isEnabled&&this._edgesRenderers.pushNoDuplicate(t._edgesRenderer),this._empty=!1)}dispatchSprites(e){this._spriteManagers.push(e),this._empty=!1}dispatchParticles(e){this._particleSystems.push(e),this._empty=!1}_renderParticles(e){if(0===this._particleSystems.length)return;let t=this._scene.activeCamera;this._scene.onBeforeParticlesRenderingObservable.notifyObservers(this._scene);for(let s=0;s<this._particleSystems.length;s++){let r=this._particleSystems.data[s];if(0===(t&&t.layerMask&r.layerMask))continue;let i=r.emitter;i.position&&e&&-1===e.indexOf(i)||this._scene._activeParticles.addCount(r.render(),!1)}this._scene.onAfterParticlesRenderingObservable.notifyObservers(this._scene)}_renderSprites(){if(!this._scene.spritesEnabled||0===this._spriteManagers.length)return;let e=this._scene.activeCamera;this._scene.onBeforeSpritesRenderingObservable.notifyObservers(this._scene);for(let t=0;t<this._spriteManagers.length;t++){let s=this._spriteManagers.data[t];0!==(e&&e.layerMask&s.layerMask)&&s.render()}this._scene.onAfterSpritesRenderingObservable.notifyObservers(this._scene)}}n._ZeroVector=i.Vector3.Zero();class a{}class h{get disableDepthPrePass(){return this._disableDepthPrePass}set disableDepthPrePass(e){for(let t of(this._disableDepthPrePass=e,this._renderingGroups))t.disableDepthPrePass=e}get maintainStateBetweenFrames(){return this._maintainStateBetweenFrames}set maintainStateBetweenFrames(e){e!==this._maintainStateBetweenFrames&&(this._maintainStateBetweenFrames=e,this._maintainStateBetweenFrames||this.restoreDispachedFlags())}restoreDispachedFlags(){for(let e of this._scene.meshes)if(e.subMeshes)for(let t of e.subMeshes)t._wasDispatched=!1;if(this._scene.spriteManagers)for(let e of this._scene.spriteManagers)e._wasDispatched=!1;for(let e of this._scene.particleSystems)e._wasDispatched=!1}constructor(e){this._useSceneAutoClearSetup=!1,this._disableDepthPrePass=!1,this._renderingGroups=[],this._autoClearDepthStencil={},this._customOpaqueSortCompareFn={},this._customAlphaTestSortCompareFn={},this._customTransparentSortCompareFn={},this._renderingGroupInfo=new a,this._maintainStateBetweenFrames=!1,this._scene=e;for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++)this._autoClearDepthStencil[e]={autoClear:!0,depth:!0,stencil:!0}}get renderingGroups(){return this._renderingGroups}getRenderingGroup(e){let t=e||0;return this._prepareRenderingGroup(t),this._renderingGroups[t]}_clearDepthStencilBuffer(e=!0,t=!0){this._depthStencilBufferAlreadyCleaned||(this._scene.getEngine().clear(null,!1,e,t),this._depthStencilBufferAlreadyCleaned=!0)}render(e,t,s,r,i=!0,n=!0,a=!0,o=!0,l){let c=this._renderingGroupInfo;if(c.scene=this._scene,c.camera=this._scene.activeCamera,c.renderingManager=this,this._scene.spriteManagers&&r)for(let e=0;e<this._scene.spriteManagers.length;e++){let t=this._scene.spriteManagers[e];this.dispatchSprites(t)}for(let u=h.MIN_RENDERINGGROUPS;u<h.MAX_RENDERINGGROUPS;u++){this._depthStencilBufferAlreadyCleaned=u===h.MIN_RENDERINGGROUPS;let d=this._renderingGroups[u];if(!d||d._empty)continue;let p=1<<u;if(c.renderingGroupId=u,this._scene.onBeforeRenderingGroupObservable.notifyObservers(c,p),h.AUTOCLEAR){let e=this._useSceneAutoClearSetup?this._scene.getAutoClearDepthStencilSetup(u):this._autoClearDepthStencil[u];e&&e.autoClear&&this._clearDepthStencilBuffer(e.depth,e.stencil)}for(let e of this._scene._beforeRenderingGroupDrawStage)e.action(u);for(let h of(d.render(e,r,s,t,i,n,a,o,l),this._scene._afterRenderingGroupDrawStage))h.action(u);this._scene.onAfterRenderingGroupObservable.notifyObservers(c,p)}}reset(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepare()}}resetSprites(){if(!this.maintainStateBetweenFrames)for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.prepareSprites()}}dispose(){this.freeRenderingGroups(),this._renderingGroups.length=0,this._renderingGroupInfo=null}freeRenderingGroups(){for(let e=h.MIN_RENDERINGGROUPS;e<h.MAX_RENDERINGGROUPS;e++){let t=this._renderingGroups[e];t&&t.dispose()}}_prepareRenderingGroup(e){void 0===this._renderingGroups[e]&&(this._renderingGroups[e]=new n(e,this._scene,this._customOpaqueSortCompareFn[e],this._customAlphaTestSortCompareFn[e],this._customTransparentSortCompareFn[e]),this._renderingGroups[e].disableDepthPrePass=this._disableDepthPrePass)}dispatchSprites(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchSprites(e))}dispatchParticles(e){this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(e.renderingGroupId).dispatchParticles(e))}dispatch(e,t,s){void 0===t&&(t=e.getMesh()),this.maintainStateBetweenFrames&&e._wasDispatched||(e._wasDispatched=!0,this.getRenderingGroup(t.renderingGroupId).dispatch(e,t,s))}setRenderingOrder(e,t=null,s=null,r=null){if(this._customOpaqueSortCompareFn[e]=t,this._customAlphaTestSortCompareFn[e]=s,this._customTransparentSortCompareFn[e]=r,this._renderingGroups[e]){let t=this._renderingGroups[e];t.opaqueSortCompareFn=this._customOpaqueSortCompareFn[e],t.alphaTestSortCompareFn=this._customAlphaTestSortCompareFn[e],t.transparentSortCompareFn=this._customTransparentSortCompareFn[e]}}setRenderingAutoClearDepthStencil(e,t,s=!0,r=!0){this._autoClearDepthStencil[e]={autoClear:t,depth:s,stencil:r}}getAutoClearDepthStencilSetup(e){return this._autoClearDepthStencil[e]}}h.MAX_RENDERINGGROUPS=4,h.MIN_RENDERINGGROUPS=0,h.AUTOCLEAR=!0,e.s(["RenderingManager",0,h],40839)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,22247,e=>{"use strict";let t,i,s,n,a,r,o,h,l,d,_,c,u,g,I,m,f,p,b,y,S,M,E,T,L,D,N,O,v,A,C,P,x,R,z,w;var k,U,G=e.i(73403),H=e.i(5207),F=e.i(56173),W=e.i(24617),Y=e.i(43384),V=e.i(58607),B=e.i(68282),q=e.i(76972),X=e.i(69552);let j=(g=Y.Node,I=[],m=[],f=[],p=[],b=[],y=[],S=[],M=[],E=[],T=[],L=[],D=[],N=[],O=[],v=[],A=[],C=[],P=[],x=[],R=[],z=[],k=class extends g{get range(){return this._range}set range(e){this._range=e,this._inverseSquaredRange=1/(this.range*this.range)}get intensityMode(){return this._intensityMode}set intensityMode(e){this._intensityMode=e,this._computePhotometricScale()}get radius(){return this._radius}set radius(e){this._radius=e,this._computePhotometricScale()}get renderPriority(){return(0,G.__classPrivateFieldGet)(this,U,"f")}set renderPriority(e){(0,G.__classPrivateFieldSet)(this,U,e,"f")}get shadowEnabled(){return this._shadowEnabled}set shadowEnabled(e){this._shadowEnabled!==e&&(this._shadowEnabled=e,this._markMeshesAsLightDirty())}get includedOnlyMeshes(){return this._includedOnlyMeshes}set includedOnlyMeshes(e){this._includedOnlyMeshes=e,this._hookArrayForIncludedOnly(e)}get excludedMeshes(){return this._excludedMeshes}set excludedMeshes(e){this._excludedMeshes=e,this._hookArrayForExcluded(e)}get excludeWithLayerMask(){return this._excludeWithLayerMask}set excludeWithLayerMask(e){this._excludeWithLayerMask=e,this._resyncMeshes()}get includeOnlyWithLayerMask(){return this._includeOnlyWithLayerMask}set includeOnlyWithLayerMask(e){this._includeOnlyWithLayerMask=e,this._resyncMeshes()}get lightmapMode(){return this._lightmapMode}set lightmapMode(e){this._lightmapMode!==e&&(this._lightmapMode=e,this._markMeshesAsLightDirty())}getViewMatrix(e){return null}getProjectionMatrix(e,t){return null}constructor(e,t,i){super(e,t,!1),this.diffuse=((0,G.__runInitializers)(this,I),(0,G.__runInitializers)(this,m,new W.Color3(1,1,1))),this.specular=((0,G.__runInitializers)(this,f),(0,G.__runInitializers)(this,p,new W.Color3(1,1,1))),this.falloffType=((0,G.__runInitializers)(this,b),(0,G.__runInitializers)(this,y,k.FALLOFF_DEFAULT)),this.intensity=((0,G.__runInitializers)(this,S),(0,G.__runInitializers)(this,M,1)),this._range=((0,G.__runInitializers)(this,E),Number.MAX_VALUE),this._inverseSquaredRange=0,this._photometricScale=1,this._intensityMode=k.INTENSITYMODE_AUTOMATIC,this._radius=1e-5,this._renderPriority=(0,G.__runInitializers)(this,T,void 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a=e.toString(),r=!1;if(this._uniformBuffer.bindToEffect(i,"Light"+a),this._renderId!==t.getRenderId()||this._lastUseSpecular!==s||!this._uniformBuffer.useUbo){this._renderId=t.getRenderId(),this._lastUseSpecular=s;let e=this.getScaledIntensity();this.transferToEffect(i,a),this.diffuse.scaleToRef(e,W.TmpColors.Color3[0]),this._uniformBuffer.updateColor4("vLightDiffuse",W.TmpColors.Color3[0],this.range,a),s&&(this.specular.scaleToRef(e,W.TmpColors.Color3[1]),this._uniformBuffer.updateColor4("vLightSpecular",W.TmpColors.Color3[1],this.radius,a)),r=!0}if(this.transferTexturesToEffect(i,a),t.shadowsEnabled&&this.shadowEnabled&&n){let e=this.getShadowGenerator(t.activeCamera)??this.getShadowGenerator();e&&(e.bindShadowLight(a,i),r=!0)}r?this._uniformBuffer.update():this._uniformBuffer.bindUniformBuffer()}getClassName(){return"Light"}toString(e){let t="Name: "+this.name;if(t+=", type: "+["Point","Directional","Spot","Hemispheric","Clustered"][this.getTypeID()],this.animations)for(let i=0;i<this.animations.length;i++)t+=", animation[0]: "+this.animations[i].toString(e);return t}_syncParentEnabledState(){super._syncParentEnabledState(),this.isDisposed()||this._resyncMeshes()}setEnabled(e){super.setEnabled(e),this._resyncMeshes()}getShadowGenerator(e=null){return null===this._shadowGenerators?null:this._shadowGenerators.get(e)??null}getShadowGenerators(){return this._shadowGenerators}getAbsolutePosition(){return F.Vector3.Zero()}canAffectMesh(e){return!e||(!this.includedOnlyMeshes||!(this.includedOnlyMeshes.length>0)||-1!==this.includedOnlyMeshes.indexOf(e))&&(!this.excludedMeshes||!(this.excludedMeshes.length>0)||-1===this.excludedMeshes.indexOf(e))&&(0===this.includeOnlyWithLayerMask||(this.includeOnlyWithLayerMask&e.layerMask)!=0)&&(0===this.excludeWithLayerMask||!(this.excludeWithLayerMask&e.layerMask))}dispose(e,t=!1){if(this._shadowGenerators){let e=this._shadowGenerators.values();for(let t=e.next();!0!==t.done;t=e.next())t.value.dispose();this._shadowGenerators=null}if(this.getScene().stopAnimation(this),this._parentContainer){let e=this._parentContainer.lights.indexOf(this);e>-1&&this._parentContainer.lights.splice(e,1),this._parentContainer=null}for(let e of this.getScene().meshes)e._removeLightSource(this,!0);this._uniformBuffer.dispose(),this.getScene().removeLight(this),super.dispose(e,t)}getTypeID(){return 0}getScaledIntensity(){return this._photometricScale*this.intensity}clone(e,t=null){let i=k.GetConstructorFromName(this.getTypeID(),e,this.getScene());if(!i)return null;let s=X.SerializationHelper.Clone(i,this);return e&&(s.name=e),t&&(s.parent=t),s.setEnabled(this.isEnabled()),this.onClonedObservable.notifyObservers(s),s}serialize(){let e=X.SerializationHelper.Serialize(this);if(e.uniqueId=this.uniqueId,e.type=this.getTypeID(),this.parent&&this.parent._serializeAsParent(e),this.excludedMeshes.length>0)for(let t of(e.excludedMeshesIds=[],this.excludedMeshes))e.excludedMeshesIds.push(t.id);if(this.includedOnlyMeshes.length>0)for(let t of(e.includedOnlyMeshesIds=[],this.includedOnlyMeshes))e.includedOnlyMeshesIds.push(t.id);return X.SerializationHelper.AppendSerializedAnimations(this,e),e.ranges=this.serializeAnimationRanges(),e.isEnabled=this.isEnabled(),e}static GetConstructorFromName(e,t,i){let s=Y.Node.Construct("Light_Type_"+e,t,i);return s||null}static Parse(e,t,i=""){let s=k.GetConstructorFromName(e.type,e.name,t);if(!s)return null;let n=X.SerializationHelper.Parse(s,e,t,i);if(e.excludedMeshesIds&&(n._excludedMeshesIds=e.excludedMeshesIds),e.includedOnlyMeshesIds&&(n._includedOnlyMeshesIds=e.includedOnlyMeshesIds),void 0!==e.parentId&&(n._waitingParentId=e.parentId),void 0!==e.parentInstanceIndex&&(n._waitingParentInstanceIndex=e.parentInstanceIndex),void 0!==e.falloffType&&(n.falloffType=e.falloffType),void 0!==e.lightmapMode&&(n.lightmapMode=e.lightmapMode),e.animations){for(let t=0;t<e.animations.length;t++){let i=e.animations[t],s=(0,B.GetClass)("BABYLON.Animation");s&&n.animations.push(s.Parse(i))}Y.Node.ParseAnimationRanges(n,e,t)}return e.autoAnimate&&t.beginAnimation(n,e.autoAnimateFrom,e.autoAnimateTo,e.autoAnimateLoop,e.autoAnimateSpeed||1),void 0!==e.isEnabled&&n.setEnabled(e.isEnabled),n._onParsed(e,t,i),n}_onParsed(e,t,i=""){}_hookArrayForExcluded(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);if(this._clusteredContainer)return s;for(let e of i)e._resyncLightSource(this);return s};let i=e.splice;e.splice=(t,s)=>{let n=i.call(e,t,s??e.length);if(this._clusteredContainer)return n;for(let e of n)e._resyncLightSource(this);return n},this._resyncMeshes()}_hookArrayForIncludedOnly(e){let t=e.push;e.push=(...i)=>{let s=t.apply(e,i);return this._resyncMeshes(),s};let i=e.splice;e.splice=(t,s)=>{let n=i.call(e,t,s??e.length);return this._resyncMeshes(),n},this._resyncMeshes()}_resyncMeshes(){if(!this._clusteredContainer)for(let e of this.getScene().meshes)e._resyncLightSource(this)}_markMeshesAsLightDirty(){for(let e of this.getScene().meshes)-1!==e.lightSources.indexOf(this)&&e._markSubMeshesAsLightDirty()}_computePhotometricScale(){this._photometricScale=this._getPhotometricScale(),this.getScene().resetCachedMaterial()}_getPhotometricScale(){let e=0,t=this.getTypeID(),i=this.intensityMode;switch(i===k.INTENSITYMODE_AUTOMATIC&&(i=t===k.LIGHTTYPEID_DIRECTIONALLIGHT?k.INTENSITYMODE_ILLUMINANCE:k.INTENSITYMODE_LUMINOUSINTENSITY),t){case k.LIGHTTYPEID_POINTLIGHT:case k.LIGHTTYPEID_SPOTLIGHT:switch(i){case k.INTENSITYMODE_LUMINOUSPOWER:e=1/(4*Math.PI);break;case k.INTENSITYMODE_LUMINOUSINTENSITY:e=1;break;case k.INTENSITYMODE_LUMINANCE:e=this.radius*this.radius}break;case k.LIGHTTYPEID_DIRECTIONALLIGHT:switch(i){case k.INTENSITYMODE_ILLUMINANCE:e=1;break;case k.INTENSITYMODE_LUMINANCE:{let t=this.radius;e=2*Math.PI*(1-Math.cos(t=Math.max(t,.001)))}}break;case k.LIGHTTYPEID_HEMISPHERICLIGHT:case k.LIGHTTYPEID_RECT_AREALIGHT:e=1}return e}_reorderLightsInScene(){let e=this.getScene();0!=this._renderPriority&&(e.requireLightSorting=!0),this.getScene().sortLightsByPriority()}areLightTexturesReady(){return!0}_isReady(){return!0}},U=new WeakMap,w="function"==typeof Symbol&&Symbol.metadata?Object.create(g[Symbol.metadata]??null):void 0,t=[(0,H.serializeAsColor3)()],i=[(0,H.serializeAsColor3)()],s=[(0,H.serialize)()],n=[(0,H.serialize)()],a=[(0,H.serialize)()],r=[(0,H.serialize)()],o=[(0,H.serialize)()],h=[(0,H.serialize)()],l=[(0,H.expandToProperty)("_reorderLightsInScene")],d=[(0,H.serialize)("shadowEnabled")],_=[(0,H.serialize)("excludeWithLayerMask")],c=[(0,H.serialize)("includeOnlyWithLayerMask")],u=[(0,H.serialize)("lightmapMode")],(0,G.__esDecorate)(k,null,a,{kind:"getter",name:"range",static:!1,private:!1,access:{has:e=>"range"in 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doNotSerialize(e){this._nodeDataStorage._doNotSerialize=e}isDisposed(){return this._nodeDataStorage._isDisposed}set parent(e){if(this._parentNode===e)return;let t=this._parentNode;if(this._parentNode&&void 0!==this._parentNode._children&&null!==this._parentNode._children){let t=this._parentNode._children.indexOf(this);-1!==t&&this._parentNode._children.splice(t,1),e||this._nodeDataStorage._isDisposed||this._addToSceneRootNodes()}this._parentNode=e,this._isDirty=!0,this._parentNode&&((void 0===this._parentNode._children||null===this._parentNode._children)&&(this._parentNode._children=[]),this._parentNode._children.push(this),t||this._removeFromSceneRootNodes()),this._syncParentEnabledState()}get parent(){return this._parentNode}get inheritVisibility(){return this._nodeDataStorage._inheritVisibility}set inheritVisibility(e){this._nodeDataStorage._inheritVisibility=e}get isVisible(){return(!this.inheritVisibility||!this._parentNode||!!this._parentNode.isVisible)&&this._nodeDataStorage._isVisible}set isVisible(e){this._nodeDataStorage._isVisible=e}_serializeAsParent(e){e.parentId=this.uniqueId}_addToSceneRootNodes(){-1===this._nodeDataStorage._sceneRootNodesIndex&&(this._nodeDataStorage._sceneRootNodesIndex=this._scene.rootNodes.length,this._scene.rootNodes.push(this))}_removeFromSceneRootNodes(){if(-1!==this._nodeDataStorage._sceneRootNodesIndex){let e=this._scene.rootNodes,t=e.length-1;e[this._nodeDataStorage._sceneRootNodesIndex]=e[t],e[this._nodeDataStorage._sceneRootNodesIndex]._nodeDataStorage._sceneRootNodesIndex=this._nodeDataStorage._sceneRootNodesIndex,this._scene.rootNodes.pop(),this._nodeDataStorage._sceneRootNodesIndex=-1}}get animationPropertiesOverride(){return this._animationPropertiesOverride?this._animationPropertiesOverride:this._scene.animationPropertiesOverride}set animationPropertiesOverride(e){this._animationPropertiesOverride=e}getClassName(){return"Node"}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onEnabledStateChangedObservable(){return this._nodeDataStorage._onEnabledStateChangedObservable}get onEffectiveEnabledStateChangedObservable(){var e;return(e=this._nodeDataStorage)._onEffectiveEnabledStateChangedObservable??(e._onEffectiveEnabledStateChangedObservable=new S.Observable)}get onClonedObservable(){return this._nodeDataStorage._onClonedObservable}constructor(e,t=null,i=!0){this._isDirty=!1,this._nodeDataStorage=new L,this.name=(0,p.__runInitializers)(this,r,void 0),this.id=((0,p.__runInitializers)(this,o),(0,p.__runInitializers)(this,h,void 0)),this.uniqueId=((0,p.__runInitializers)(this,l),(0,p.__runInitializers)(this,d,void 0)),this.state=((0,p.__runInitializers)(this,_),(0,p.__runInitializers)(this,c,"")),this.metadata=((0,p.__runInitializers)(this,u),(0,p.__runInitializers)(this,g,null)),this._internalMetadata=(0,p.__runInitializers)(this,I),this.reservedDataStore=null,this._accessibilityTag=null,this.onAccessibilityTagChangedObservable=new S.Observable,this._parentContainer=null,this.animations=[],this._ranges={},this.onReady=null,this._currentRenderId=-1,this._parentUpdateId=-1,this._childUpdateId=-1,this._waitingParentId=null,this._waitingParentInstanceIndex=null,this._waitingParsedUniqueId=null,this._cache={},this._parentNode=null,this._children=null,this._worldMatrix=b.Matrix.Identity(),this._worldMatrixDeterminant=0,this._worldMatrixDeterminantIsDirty=!0,this._animationPropertiesOverride=null,this._isNode=!0,this.onDisposeObservable=new 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this._worldMatrixDeterminantIsDirty&&(this._worldMatrixDeterminantIsDirty=!1,this._worldMatrixDeterminant=this._worldMatrix.determinant()),this._worldMatrixDeterminant}get worldMatrixFromCache(){return this._worldMatrix}_initCache(){this._cache={}}updateCache(e){!e&&this.isSynchronized()||this._updateCache()}_getActionManagerForTrigger(e,t=!0){return this.parent?this.parent._getActionManagerForTrigger(e,!1):null}_updateCache(e){}_isSynchronized(){return!0}_markSyncedWithParent(){this._parentNode&&(this._parentUpdateId=this._parentNode._childUpdateId)}isSynchronizedWithParent(){return!this._parentNode||!this._parentNode._isDirty&&this._parentUpdateId===this._parentNode._childUpdateId&&this._parentNode.isSynchronized()}isSynchronized(){return(!this._parentNode||!!this.isSynchronizedWithParent())&&this._isSynchronized()}isReady(e=!1){return this._nodeDataStorage._isReady}markAsDirty(e){return this._currentRenderId=Number.MAX_VALUE,this._isDirty=!0,this}isEnabled(e=!0){return!1===e?this._nodeDataStorage._isEnabled:!!this._nodeDataStorage._isEnabled&&this._nodeDataStorage._isParentEnabled}_hasEffectiveEnabledStateObservers(){let e=this._nodeDataStorage._onEffectiveEnabledStateChangedObservable;return!!e&&e.hasObservers()}_syncParentEnabledState(){let e=this._hasEffectiveEnabledStateObservers(),t=e?this.isEnabled():null;if(this._nodeDataStorage._isParentEnabled=!this._parentNode||this._parentNode.isEnabled(),this._children)for(let e of this._children)e._syncParentEnabledState();if(e){let e=this.isEnabled();e!==t&&this._nodeDataStorage._onEffectiveEnabledStateChangedObservable.notifyObservers(e)}}setEnabled(e){if(this._nodeDataStorage._isEnabled===e)return;let t=this._hasEffectiveEnabledStateObservers(),i=t?this.isEnabled():null;if(this._nodeDataStorage._isEnabled=e,this._syncParentEnabledState(),this._nodeDataStorage._onEnabledStateChangedObservable.notifyObservers(e),t){let e=this.isEnabled();e!==i&&this._nodeDataStorage._onEffectiveEnabledStateChangedObservable.notifyObservers(e)}}isDescendantOf(e){return!!this.parent&&(this.parent===e||this.parent.isDescendantOf(e))}_getDescendants(e,t=!1,i){if(this._children)for(let s=0;s<this._children.length;s++){let n=this._children[s];(!i||i(n))&&e.push(n),t||n._getDescendants(e,!1,i)}}getDescendants(e,t){let i=[];return this._getDescendants(i,e,t),i}getChildMeshes(e,t){let i=[];return this._getDescendants(i,e,e=>(!t||t(e))&&void 0!==e.cullingStrategy),i}getChildren(e,t=!0){return this.getDescendants(t,e)}_setReady(e){if(e!==this._nodeDataStorage._isReady){if(!e){this._nodeDataStorage._isReady=!1;return}this.onReady&&this.onReady(this),this._nodeDataStorage._isReady=!0}}getAnimationByName(e){for(let t=0;t<this.animations.length;t++){let i=this.animations[t];if(i.name===e)return i}return null}createAnimationRange(e,t,i){if(!this._ranges[e]){this._ranges[e]=f._AnimationRangeFactory(e,t,i);for(let s=0,n=this.animations.length;s<n;s++)this.animations[s]&&this.animations[s].createRange(e,t,i)}}deleteAnimationRange(e,t=!0){for(let i=0,s=this.animations.length;i<s;i++)this.animations[i]&&this.animations[i].deleteRange(e,t);this._ranges[e]=null}getAnimationRange(e){return this._ranges[e]||null}clone(e,t,i){let s=T.SerializationHelper.Clone(()=>new f(e,this.getScene()),this);if(t&&(s.parent=t),!i){let t=this.getDescendants(!0);for(let i=0;i<t.length;i++){let n=t[i];n.clone(e+"."+n.name,s)}}return s}getAnimationRanges(){let e,t=[];for(e in this._ranges)t.push(this._ranges[e]);return t}beginAnimation(e,t,i,s){let n=this.getAnimationRange(e);return n?this._scene.beginAnimation(this,n.from,n.to,t,i,s):null}serializeAnimationRanges(){let e=[];for(let t in this._ranges){let i=this._ranges[t];if(!i)continue;let s={};s.name=t,s.from=i.from,s.to=i.to,e.push(s)}return e}computeWorldMatrix(e){return this._worldMatrix||(this._worldMatrix=b.Matrix.Identity()),this._worldMatrix}dispose(e,t=!1){if(this._nodeDataStorage._isDisposed=!0,!e)for(let i of this.getDescendants(!0))i.dispose(e,t);for(let e of(this.parent?this.parent=null:this._removeFromSceneRootNodes(),this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this.onEnabledStateChangedObservable.clear(),this._nodeDataStorage._onEffectiveEnabledStateChangedObservable?.clear(),this.onClonedObservable.clear(),this._behaviors))e.detach();this._behaviors.length=0,this.metadata=null}static ParseAnimationRanges(e,t,i){if(t.ranges)for(let i=0;i<t.ranges.length;i++){let s=t.ranges[i];e.createAnimationRange(s.name,s.from,s.to)}}getHierarchyBoundingVectors(e=!0,t=null){let i,s;if(this.getScene().incrementRenderId(),this.computeWorldMatrix(!0),this.getBoundingInfo&&this.subMeshes){let e=this.getBoundingInfo();i=e.boundingBox.minimumWorld.clone(),s=e.boundingBox.maximumWorld.clone()}else i=new 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@@ -1 +1 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,67018,e=>{"use strict";e.s(["IntersectionInfo",0,class{constructor(e,t,s){this.bu=e,this.bv=t,this.distance=s,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}])},79428,e=>{"use strict";var t=e.i(72003),s=e.i(56145);e.s(["PickingInfo",0,class{constructor(){this.hit=!1,this.distance=0,this.pickedPoint=null,this.pickedMesh=null,this.bu=0,this.bv=0,this.faceId=-1,this.subMeshFaceId=-1,this.subMeshId=0,this.pickedSprite=null,this.thinInstanceIndex=-1,this.ray=null,this.originMesh=null,this.aimTransform=null,this.gripTransform=null}getNormal(e=!1,i=!0){let r;if(!this.pickedMesh||i&&!this.pickedMesh.isVerticesDataPresent(s.VertexBuffer.NormalKind))return null;let a=this.pickedMesh.getIndices();a?.length===0&&(a=null);let o=t.TmpVectors.Vector3[0],n=t.TmpVectors.Vector3[1],c=t.TmpVectors.Vector3[2];if(i){let e=this.pickedMesh.getVerticesData(s.VertexBuffer.NormalKind),i=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId],o):o.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+1],n):n.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),h=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+2],c):c.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]);i=i.scale(this.bu),l=l.scale(this.bv),h=h.scale(1-this.bu-this.bv),r=new t.Vector3(i.x+l.x+h.x,i.y+l.y+h.y,i.z+l.z+h.z)}else{let e=this.pickedMesh.getVerticesData(s.VertexBuffer.PositionKind),i=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId],o):o.copyFromFloats(e[3*this.faceId*3],e[3*this.faceId*3+1],e[3*this.faceId*3+2]),l=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+1],n):n.copyFromFloats(e[(3*this.faceId+1)*3],e[(3*this.faceId+1)*3+1],e[(3*this.faceId+1)*3+2]),h=a?t.Vector3.FromArrayToRef(e,3*a[3*this.faceId+2],c):c.copyFromFloats(e[(3*this.faceId+2)*3],e[(3*this.faceId+2)*3+1],e[(3*this.faceId+2)*3+2]),d=i.subtract(l),f=h.subtract(l);r=t.Vector3.Cross(d,f)}let l=(e,s)=>{if(-1!==this.thinInstanceIndex){let i=e._thinInstanceDataStorage.matrixData,r=this.thinInstanceIndex<<4;if(i&&i.length>r){let e=t.TmpVectors.Matrix[0];t.Matrix.FromArrayToRef(i,r,e),t.Vector3.TransformNormalToRef(s,e,s)}}let i=e.getWorldMatrix();e.nonUniformScaling&&(t.TmpVectors.Matrix[0].copyFrom(i),(i=t.TmpVectors.Matrix[0]).setTranslationFromFloats(0,0,0),i.invert(),i.transposeToRef(t.TmpVectors.Matrix[1]),i=t.TmpVectors.Matrix[1]),t.Vector3.TransformNormalToRef(s,i,s)};if(e&&l(this.pickedMesh,r),this.ray){let s=t.TmpVectors.Vector3[0].copyFrom(r);e||l(this.pickedMesh,s),t.Vector3.Dot(s,this.ray.direction)>0&&r.negateInPlace()}return r.normalize(),r}getTextureCoordinates(e=s.VertexBuffer.UVKind){if(!this.pickedMesh||!this.pickedMesh.isVerticesDataPresent(e))return null;let i=this.pickedMesh.getIndices();if(!i)return null;let r=this.pickedMesh.getVerticesData(e);if(!r)return null;let a=t.Vector2.FromArray(r,2*i[3*this.faceId]),o=t.Vector2.FromArray(r,2*i[3*this.faceId+1]),n=t.Vector2.FromArray(r,2*i[3*this.faceId+2]);return a=a.scale(this.bu),o=o.scale(this.bv),n=n.scale(1-this.bu-this.bv),new t.Vector2(a.x+o.x+n.x,a.y+o.y+n.y)}}])},58773,e=>{"use strict";e.s(["useOpenGLOrientationForUV",()=>!1])},54523,e=>{"use strict";class t{static get ForceFullSceneLoadingForIncremental(){return t._ForceFullSceneLoadingForIncremental}static set ForceFullSceneLoadingForIncremental(e){t._ForceFullSceneLoadingForIncremental=e}static get ShowLoadingScreen(){return t._ShowLoadingScreen}static set ShowLoadingScreen(e){t._ShowLoadingScreen=e}static get loggingLevel(){return t._LoggingLevel}static set loggingLevel(e){t._LoggingLevel=e}static get CleanBoneMatrixWeights(){return t._CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(e){t._CleanBoneMatrixWeights=e}}t._ForceFullSceneLoadingForIncremental=!1,t._ShowLoadingScreen=!0,t._CleanBoneMatrixWeights=!1,t._LoggingLevel=0,e.s(["SceneLoaderFlags",0,t])},9977,e=>{"use strict";var t=e.i(32945);e.s(["DrawWrapper",0,class{static GetEffect(e){return void 0===e.getPipelineContext?e.effect:e}constructor(e,t=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=e.createDrawContext(),t&&(this.materialContext=e.createMaterialContext())}setEffect(e,t,s=!0){this.effect=e,void 0!==t&&(this.defines=t),s&&this.drawContext?.reset()}dispose(e=!1){if(this.effect){let s=this.effect;e?s.dispose():t.TimingTools.SetImmediate(()=>{s.getEngine().onEndFrameObservable.addOnce(()=>{s.dispose()})}),this.effect=null}this.drawContext?.dispose()}}])},92356,e=>{"use strict";var t,s,i,r,a=e.i(72003);(t=i||(i={}))[t.LOCAL=0]="LOCAL",t[t.WORLD=1]="WORLD",t[t.BONE=2]="BONE";class o{}o.X=new a.Vector3(1,0,0),o.Y=new a.Vector3(0,1,0),o.Z=new a.Vector3(0,0,1),(s=r||(r={}))[s.X=0]="X",s[s.Y=1]="Y",s[s.Z=2]="Z",e.s(["Axis",0,o,"Coordinate",0,r,"Space",0,i])},63833,e=>{"use strict";var t=e.i(1306);class s{static GetPlanes(e){let i=[];for(let e=0;e<6;e++)i.push(new 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1
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0,this.options.shaderLanguage,h),this.onEffectCreatedObservable.notifyObservers(this._drawWrapper.effect)}bind(e=!1){this.options.useAsPostProcess&&!e&&(this.options.engine.setAlphaMode(this.alphaMode),this.drawWrapper.effect.setFloat2("scale",1,1)),n._GetShaderCodeProcessing(this.name)?.bindCustomBindings?.(this.name,this._drawWrapper.effect)}dispose(e=!1){this._onContextRestoredObserver&&(this.effect.getEngine().onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null),this.onEffectCreatedObservable.clear(),this._drawWrapper.dispose(!0)}}n.ForceGLSL=!1,n._CustomShaderCodeProcessing={},e.s(["EffectRenderer",0,class{constructor(e,s=o){this._fullscreenViewport=new r.Viewport(0,0,1,1);const a=s.positions??o.positions,i=s.indices??o.indices;this.engine=e,this._vertexBuffers={[t.VertexBuffer.PositionKind]:new t.VertexBuffer(e,a,t.VertexBuffer.PositionKind,!1,!1,2)},this._indexBuffer=e.createIndexBuffer(i),this._indexBufferLength=i.length,this._onContextRestoredObserver=e.onContextRestoredObservable.add(()=>{for(let t in this._indexBuffer=e.createIndexBuffer(i),this._vertexBuffers)this._vertexBuffers[t]._rebuild()})}setViewport(e=this._fullscreenViewport){this.engine.setViewport(e)}bindBuffers(e){this.engine.bindBuffers(this._vertexBuffers,this._indexBuffer,e)}applyEffectWrapper(e,t=!1,r=!1){this.engine.setState(!0),this.engine.depthCullingState.depthTest=t,this.engine.stencilState.stencilTest=r,this.engine.enableEffect(e.drawWrapper),this.bindBuffers(e.effect),e.onApplyObservable.notifyObservers({})}saveStates(){this._savedStateDepthTest=this.engine.depthCullingState.depthTest,this._savedStateStencilTest=this.engine.stencilState.stencilTest}restoreStates(){this.engine.depthCullingState.depthTest=this._savedStateDepthTest,this.engine.stencilState.stencilTest=this._savedStateStencilTest}draw(){this.engine.drawElementsType(0,0,this._indexBufferLength)}_isRenderTargetTexture(e){return void 0!==e.renderTarget}render(e,t=null){if(!e.effect.isReady())return;this.saveStates(),this.setViewport();let r=null===t?null:this._isRenderTargetTexture(t)?t.renderTarget:t;r&&this.engine.bindFramebuffer(r),this.applyEffectWrapper(e),this.draw(),r&&this.engine.unBindFramebuffer(r),this.restoreStates()}dispose(){let e=this._vertexBuffers[t.VertexBuffer.PositionKind];e&&(e.dispose(),delete this._vertexBuffers[t.VertexBuffer.PositionKind]),this._indexBuffer&&this.engine._releaseBuffer(this._indexBuffer),this._onContextRestoredObserver&&(this.engine.onContextRestoredObservable.remove(this._onContextRestoredObserver),this._onContextRestoredObserver=null)}},"EffectWrapper",0,n])},81705,e=>{"use strict";var t=e.i(56173);let r=[Math.sqrt(1/(4*Math.PI)),-Math.sqrt(3/(4*Math.PI)),Math.sqrt(3/(4*Math.PI)),-Math.sqrt(3/(4*Math.PI)),Math.sqrt(15/(4*Math.PI)),-Math.sqrt(15/(4*Math.PI)),Math.sqrt(5/(16*Math.PI)),-Math.sqrt(15/(4*Math.PI)),Math.sqrt(15/(16*Math.PI))],s=[()=>1,e=>e.y,e=>e.z,e=>e.x,e=>e.x*e.y,e=>e.y*e.z,e=>3*e.z*e.z-1,e=>e.x*e.z,e=>e.x*e.x-e.y*e.y],a=(e,t)=>r[e]*s[e](t),i=[Math.PI,2*Math.PI/3,2*Math.PI/3,2*Math.PI/3,Math.PI/4,Math.PI/4,Math.PI/4,Math.PI/4,Math.PI/4];class o{constructor(){this.preScaled=!1,this.l00=t.Vector3.Zero(),this.l1_1=t.Vector3.Zero(),this.l10=t.Vector3.Zero(),this.l11=t.Vector3.Zero(),this.l2_2=t.Vector3.Zero(),this.l2_1=t.Vector3.Zero(),this.l20=t.Vector3.Zero(),this.l21=t.Vector3.Zero(),this.l22=t.Vector3.Zero()}addLight(e,r,s){t.TmpVectors.Vector3[0].set(r.r,r.g,r.b);let i=t.TmpVectors.Vector3[0],o=t.TmpVectors.Vector3[1];i.scaleToRef(s,o),o.scaleToRef(a(0,e),t.TmpVectors.Vector3[2]),this.l00.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(1,e),t.TmpVectors.Vector3[2]),this.l1_1.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(2,e),t.TmpVectors.Vector3[2]),this.l10.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(3,e),t.TmpVectors.Vector3[2]),this.l11.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(4,e),t.TmpVectors.Vector3[2]),this.l2_2.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(5,e),t.TmpVectors.Vector3[2]),this.l2_1.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(6,e),t.TmpVectors.Vector3[2]),this.l20.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(7,e),t.TmpVectors.Vector3[2]),this.l21.addInPlace(t.TmpVectors.Vector3[2]),o.scaleToRef(a(8,e),t.TmpVectors.Vector3[2]),this.l22.addInPlace(t.TmpVectors.Vector3[2])}scaleInPlace(e){this.l00.scaleInPlace(e),this.l1_1.scaleInPlace(e),this.l10.scaleInPlace(e),this.l11.scaleInPlace(e),this.l2_2.scaleInPlace(e),this.l2_1.scaleInPlace(e),this.l20.scaleInPlace(e),this.l21.scaleInPlace(e),this.l22.scaleInPlace(e)}convertIncidentRadianceToIrradiance(){this.l00.scaleInPlace(i[0]),this.l1_1.scaleInPlace(i[1]),this.l10.scaleInPlace(i[2]),this.l11.scaleInPlace(i[3]),this.l2_2.scaleInPlace(i[4]),this.l2_1.scaleInPlace(i[5]),this.l20.scaleInPlace(i[6]),this.l21.scaleInPlace(i[7]),this.l22.scaleInPlace(i[8])}convertIrradianceToLambertianRadiance(){this.scaleInPlace(1/Math.PI)}preScaleForRendering(){this.preScaled=!0,this.l00.scaleInPlace(r[0]),this.l1_1.scaleInPlace(r[1]),this.l10.scaleInPlace(r[2]),this.l11.scaleInPlace(r[3]),this.l2_2.scaleInPlace(r[4]),this.l2_1.scaleInPlace(r[5]),this.l20.scaleInPlace(r[6]),this.l21.scaleInPlace(r[7]),this.l22.scaleInPlace(r[8])}updateFromArray(e){return t.Vector3.FromArrayToRef(e[0],0,this.l00),t.Vector3.FromArrayToRef(e[1],0,this.l1_1),t.Vector3.FromArrayToRef(e[2],0,this.l10),t.Vector3.FromArrayToRef(e[3],0,this.l11),t.Vector3.FromArrayToRef(e[4],0,this.l2_2),t.Vector3.FromArrayToRef(e[5],0,this.l2_1),t.Vector3.FromArrayToRef(e[6],0,this.l20),t.Vector3.FromArrayToRef(e[7],0,this.l21),t.Vector3.FromArrayToRef(e[8],0,this.l22),this}updateFromFloatsArray(e){return t.Vector3.FromFloatsToRef(e[0],e[1],e[2],this.l00),t.Vector3.FromFloatsToRef(e[3],e[4],e[5],this.l1_1),t.Vector3.FromFloatsToRef(e[6],e[7],e[8],this.l10),t.Vector3.FromFloatsToRef(e[9],e[10],e[11],this.l11),t.Vector3.FromFloatsToRef(e[12],e[13],e[14],this.l2_2),t.Vector3.FromFloatsToRef(e[15],e[16],e[17],this.l2_1),t.Vector3.FromFloatsToRef(e[18],e[19],e[20],this.l20),t.Vector3.FromFloatsToRef(e[21],e[22],e[23],this.l21),t.Vector3.FromFloatsToRef(e[24],e[25],e[26],this.l22),this}static FromArray(e){return new o().updateFromArray(e)}static FromPolynomial(e){let t=new o;return t.l00=e.xx.scale(.376127).add(e.yy.scale(.376127)).add(e.zz.scale(.376126)),t.l1_1=e.y.scale(.977204),t.l10=e.z.scale(.977204),t.l11=e.x.scale(.977204),t.l2_2=e.xy.scale(1.16538),t.l2_1=e.yz.scale(1.16538),t.l20=e.zz.scale(1.34567).subtract(e.xx.scale(.672834)).subtract(e.yy.scale(.672834)),t.l21=e.zx.scale(1.16538),t.l22=e.xx.scale(1.16538).subtract(e.yy.scale(1.16538)),t.l1_1.scaleInPlace(-1),t.l11.scaleInPlace(-1),t.l2_1.scaleInPlace(-1),t.l21.scaleInPlace(-1),t.scaleInPlace(Math.PI),t}}e.s(["SphericalHarmonics",0,o,"SphericalPolynomial",0,class e{constructor(){this.x=t.Vector3.Zero(),this.y=t.Vector3.Zero(),this.z=t.Vector3.Zero(),this.xx=t.Vector3.Zero(),this.yy=t.Vector3.Zero(),this.zz=t.Vector3.Zero(),this.xy=t.Vector3.Zero(),this.yz=t.Vector3.Zero(),this.zx=t.Vector3.Zero()}get preScaledHarmonics(){return this._harmonics||(this._harmonics=o.FromPolynomial(this)),this._harmonics.preScaled||this._harmonics.preScaleForRendering(),this._harmonics}addAmbient(e){t.TmpVectors.Vector3[0].copyFromFloats(e.r,e.g,e.b);let r=t.TmpVectors.Vector3[0];this.xx.addInPlace(r),this.yy.addInPlace(r),this.zz.addInPlace(r)}scaleInPlace(e){this.x.scaleInPlace(e),this.y.scaleInPlace(e),this.z.scaleInPlace(e),this.xx.scaleInPlace(e),this.yy.scaleInPlace(e),this.zz.scaleInPlace(e),this.yz.scaleInPlace(e),this.zx.scaleInPlace(e),this.xy.scaleInPlace(e)}updateFromHarmonics(e){return this._harmonics=e,this.x.copyFrom(e.l11),this.x.scaleInPlace(1.02333).scaleInPlace(-1),this.y.copyFrom(e.l1_1),this.y.scaleInPlace(1.02333).scaleInPlace(-1),this.z.copyFrom(e.l10),this.z.scaleInPlace(1.02333),this.xx.copyFrom(e.l00),t.TmpVectors.Vector3[0].copyFrom(e.l20).scaleInPlace(.247708),t.TmpVectors.Vector3[1].copyFrom(e.l22).scaleInPlace(.429043),this.xx.scaleInPlace(.886277).subtractInPlace(t.TmpVectors.Vector3[0]).addInPlace(t.TmpVectors.Vector3[1]),this.yy.copyFrom(e.l00),this.yy.scaleInPlace(.886277).subtractInPlace(t.TmpVectors.Vector3[0]).subtractInPlace(t.TmpVectors.Vector3[1]),this.zz.copyFrom(e.l00),t.TmpVectors.Vector3[0].copyFrom(e.l20).scaleInPlace(.495417),this.zz.scaleInPlace(.886277).addInPlace(t.TmpVectors.Vector3[0]),this.yz.copyFrom(e.l2_1),this.yz.scaleInPlace(.858086).scaleInPlace(-1),this.zx.copyFrom(e.l21),this.zx.scaleInPlace(.858086).scaleInPlace(-1),this.xy.copyFrom(e.l2_2),this.xy.scaleInPlace(.858086),this.scaleInPlace(1/Math.PI),this}static FromHarmonics(t){return new e().updateFromHarmonics(t)}static FromArray(r){let s=new e;return t.Vector3.FromArrayToRef(r[0],0,s.x),t.Vector3.FromArrayToRef(r[1],0,s.y),t.Vector3.FromArrayToRef(r[2],0,s.z),t.Vector3.FromArrayToRef(r[3],0,s.xx),t.Vector3.FromArrayToRef(r[4],0,s.yy),t.Vector3.FromArrayToRef(r[5],0,s.zz),t.Vector3.FromArrayToRef(r[6],0,s.yz),t.Vector3.FromArrayToRef(r[7],0,s.zx),t.Vector3.FromArrayToRef(r[8],0,s.xy),s}}])},51833,e=>{"use strict";let t,r,s;var a,i=e.i(73403),o=e.i(21401),n=e.i(17814),l=e.i(76197),c=e.i(71829),h=e.i(8697),d=e.i(64781),p=e.i(5207);let u=null;async function f(){let t=c.EngineStore.LastCreatedEngine?.createCanvas(100,100)??new OffscreenCanvas(100,100);t instanceof OffscreenCanvas&&h.Logger.Warn("DumpData: OffscreenCanvas will be used for dumping data. 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