@uptimizr/dashboard 0.4.6 → 0.4.7
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/out/404.html +1 -1
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- package/out/__next._full.txt +10 -10
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@@ -1,4 +1,102 @@
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1
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,94704,88780,e=>{"use strict";var t=e.i(2342);let o="clipPlaneFragmentDeclaration",r=`#ifdef CLIPPLANE
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+
varying float fClipDistance;
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#endif
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#ifdef CLIPPLANE2
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varying float fClipDistance2;
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#endif
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#ifdef CLIPPLANE3
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varying float fClipDistance3;
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#endif
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#ifdef CLIPPLANE4
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varying float fClipDistance4;
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#endif
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#ifdef CLIPPLANE5
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varying float fClipDistance5;
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#endif
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#ifdef CLIPPLANE6
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varying float fClipDistance6;
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#endif
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`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["clipPlaneFragmentDeclaration",0,{name:o,shader:r}],94704);let a="clipPlaneFragment",i=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
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if (false) {}
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#endif
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#ifdef CLIPPLANE
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else if (fClipDistance>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE2
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else if (fClipDistance2>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE3
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else if (fClipDistance3>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE4
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else if (fClipDistance4>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE5
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else if (fClipDistance5>0.0)
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{discard;}
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#endif
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#ifdef CLIPPLANE6
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else if (fClipDistance6>0.0)
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{discard;}
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#endif
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`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["clipPlaneFragment",0,{name:a,shader:i}],88780)},80936,e=>{"use strict";var t=e.i(2342);let o="decalFragmentDeclaration",r=`#ifdef DECAL
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uniform vec4 vDecalInfos;
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#endif
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+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["decalFragmentDeclaration",0,{name:o,shader:r}])},40990,55186,e=>{"use strict";var t=e.i(2342);let o="depthPrePass",r=`#ifdef DEPTHPREPASS
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gl_FragColor=vec4(0.,0.,0.,1.0);return;
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#endif
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`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["depthPrePass",0,{name:o,shader:r}],40990);let a="oitFragment",i=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
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+
float fragDepth=gl_FragCoord.z;
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+
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
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+
uint halfFloat=packHalf2x16(vec2(fragDepth));vec2 full=unpackHalf2x16(halfFloat);fragDepth=full.x;
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+
#endif
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57
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+
ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);depth.rg=vec2(-MAX_DEPTH);frontColor=lastFrontColor;backColor=vec4(0.0);
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+
#ifdef USE_REVERSE_DEPTHBUFFER
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59
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+
float furthestDepth=-lastDepth.x;float nearestDepth=lastDepth.y;
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#else
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float nearestDepth=-lastDepth.x;float furthestDepth=lastDepth.y;
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#endif
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float alphaMultiplier=1.0-lastFrontColor.a;
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#ifdef USE_REVERSE_DEPTHBUFFER
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if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
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#else
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if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
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#endif
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return;}
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#ifdef USE_REVERSE_DEPTHBUFFER
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if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
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#else
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if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
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#endif
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depth.rg=vec2(-fragDepth,fragDepth);return;}
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#endif
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+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["oitFragment",0,{name:a,shader:i}],55186)},18124,21487,e=>{"use strict";var t=e.i(2342);let o="fogFragmentDeclaration",r=`#ifdef FOG
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#define FOGMODE_NONE 0.
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#define FOGMODE_EXP 1.
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#define FOGMODE_EXP2 2.
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#define FOGMODE_LINEAR 3.
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82
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+
#define E 2.71828
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83
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+
uniform vec4 vFogInfos;uniform vec3 vFogColor;varying vec3 vFogDistance;float CalcFogFactor()
|
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84
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+
{float fogCoeff=1.0;float fogStart=vFogInfos.y;float fogEnd=vFogInfos.z;float fogDensity=vFogInfos.w;float fogDistance=length(vFogDistance);if (FOGMODE_LINEAR==vFogInfos.x)
|
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85
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+
{fogCoeff=(fogEnd-fogDistance)/(fogEnd-fogStart);}
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86
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+
else if (FOGMODE_EXP==vFogInfos.x)
|
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87
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+
{fogCoeff=1.0/pow(E,fogDistance*fogDensity);}
|
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88
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+
else if (FOGMODE_EXP2==vFogInfos.x)
|
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89
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+
{fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
|
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90
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+
return clamp(fogCoeff,0.0,1.0);}
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91
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+
#endif
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92
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+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["fogFragmentDeclaration",0,{name:o,shader:r}],18124);let a="fogFragment",i=`#ifdef FOG
|
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93
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+
float fog=CalcFogFactor();
|
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94
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+
#ifdef PBR
|
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95
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+
fog=toLinearSpace(fog);
|
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96
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+
#endif
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97
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+
color.rgb=mix(vFogColor,color.rgb,fog);
|
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98
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#endif
|
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99
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+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["fogFragment",0,{name:a,shader:i}],21487)},62308,e=>{"use strict";var t=e.i(2342);let o="helperFunctions",r=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
|
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2
100
|
const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
|
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3
101
|
#define saturate(x) clamp(x,0.0,1.0)
|
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4
102
|
#define absEps(x) abs(x)+Epsilon
|
|
@@ -116,121 +214,121 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
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116
214
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vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
|
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117
215
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uint2float(rstate*2447445414u));}
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uniform float
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mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
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varying float fClipDistance;
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`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["helperFunctions",0,{name:o,shader:r}])},74244,e=>{"use strict";var t=e.i(2342);let o="imageProcessingDeclaration",r=`#ifdef EXPOSURE
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uniform float exposureLinear;
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#ifdef CONTRAST
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uniform float contrast;
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uniform vec2 vInverseScreenSize;
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uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
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#ifdef COLORCURVES
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uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
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#ifdef COLORGRADING
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#ifdef COLORGRADING3D
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uniform highp sampler3D txColorTransform;
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#else
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uniform sampler2D txColorTransform;
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if (false) {}
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uniform vec4 colorTransformSettings;
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#ifdef
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#ifdef DITHER
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uniform float ditherIntensity;
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`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingDeclaration",0,{name:o,shader:r}])},8044,e=>{"use strict";var t=e.i(2342);let o="imageProcessingFunctions",r=`#if defined(COLORGRADING) && !defined(COLORGRADING3D)
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/**
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* Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
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* sampler3dSetting.x=textureOffset (0.5/textureSize).
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* sampler3dSetting.y=textureSize.
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*/
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#define inline
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vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
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{float sliceSize=2.0*sampler3dSetting.x;
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#ifdef SAMPLER3DGREENDEPTH
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float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
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#else
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float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
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float sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;
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#ifdef SAMPLER3DGREENDEPTH
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vec2 sliceUV=color.rb;
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vec2 sliceUV=color.rg;
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sliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
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#ifdef SAMPLER3DBGRMAP
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color.rgb=result.rgb;
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color.rgb=result.bgr;
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else if (fClipDistance5>0.0)
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{discard;}
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return color;}
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#
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{discard;}
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#if TONEMAPPING==3
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const float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}
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#endif
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192
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{
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193
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{
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return clamp(fogCoeff,0.0,1.0);}
|
|
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+
#if TONEMAPPING==2
|
|
275
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const mat3 ACESInputMat=mat3(
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276
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vec3(0.59719,0.07600,0.02840),
|
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277
|
+
vec3(0.35458,0.90834,0.13383),
|
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278
|
+
vec3(0.04823,0.01566,0.83777)
|
|
279
|
+
);const mat3 ACESOutputMat=mat3(
|
|
280
|
+
vec3( 1.60475,-0.10208,-0.00327),
|
|
281
|
+
vec3(-0.53108, 1.10813,-0.07276),
|
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282
|
+
vec3(-0.07367,-0.00605, 1.07602)
|
|
283
|
+
);vec3 RRTAndODTFit(vec3 v)
|
|
284
|
+
{vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
|
|
285
|
+
vec3 ACESFitted(vec3 color)
|
|
286
|
+
{color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}
|
|
196
287
|
#endif
|
|
197
|
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|
198
|
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|
199
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#
|
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200
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|
|
288
|
+
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
|
|
289
|
+
vec4 applyImageProcessing(vec4 result) {
|
|
290
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+
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
|
|
291
|
+
#ifdef EXPOSURE
|
|
292
|
+
result.rgb*=exposureLinear;
|
|
201
293
|
#endif
|
|
202
|
-
|
|
294
|
+
#ifdef VIGNETTE
|
|
295
|
+
vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;
|
|
296
|
+
#ifdef VIGNETTEBLENDMODEMULTIPLY
|
|
297
|
+
vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;
|
|
203
298
|
#endif
|
|
204
|
-
|
|
205
|
-
|
|
299
|
+
#ifdef VIGNETTEBLENDMODEOPAQUE
|
|
300
|
+
result.rgb=mix(vignetteColor,result.rgb,vignette);
|
|
206
301
|
#endif
|
|
207
|
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`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["logDepthFragment",0,{name:o,shader:r}])},11450,e=>{"use strict";var t=e.i(47150);let o="decalFragmentDeclaration",r=`#ifdef DECAL
|
|
208
|
-
uniform vec4 vDecalInfos;
|
|
209
302
|
#endif
|
|
210
|
-
|
|
211
|
-
|
|
212
|
-
|
|
213
|
-
|
|
214
|
-
|
|
303
|
+
#if TONEMAPPING==3
|
|
304
|
+
result.rgb=PBRNeutralToneMapping(result.rgb);
|
|
305
|
+
#elif TONEMAPPING==2
|
|
306
|
+
result.rgb=ACESFitted(result.rgb);
|
|
307
|
+
#elif TONEMAPPING==1
|
|
308
|
+
const float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
|
|
215
309
|
#endif
|
|
216
|
-
|
|
217
|
-
|
|
310
|
+
result.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);
|
|
311
|
+
#ifdef CONTRAST
|
|
312
|
+
vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}
|
|
313
|
+
result.rgb=max(result.rgb,0.);
|
|
218
314
|
#endif
|
|
219
|
-
#ifdef
|
|
220
|
-
|
|
315
|
+
#ifdef COLORGRADING
|
|
316
|
+
vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
|
|
317
|
+
#ifdef COLORGRADING3D
|
|
318
|
+
vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
|
|
319
|
+
#else
|
|
320
|
+
vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
|
|
221
321
|
#endif
|
|
222
|
-
|
|
223
|
-
varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
|
|
322
|
+
result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
|
|
224
323
|
#endif
|
|
324
|
+
#ifdef COLORCURVES
|
|
325
|
+
float luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
|
|
225
326
|
#endif
|
|
226
|
-
|
|
227
|
-
|
|
228
|
-
layout(location=0) out vec2 depth;
|
|
229
|
-
layout(location=1) out vec4 frontColor;layout(location=2) out vec4 backColor;
|
|
230
|
-
#define MAX_DEPTH 99999.0
|
|
231
|
-
highp vec4 gl_FragColor;uniform sampler2D oitDepthSampler;uniform sampler2D oitFrontColorSampler;
|
|
327
|
+
#ifdef DITHER
|
|
328
|
+
float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));
|
|
232
329
|
#endif
|
|
233
|
-
|
|
330
|
+
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
|
|
331
|
+
return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingFunctions",0,{name:o,shader:r}])},73421,73860,e=>{"use strict";var t=e.i(2342);let o="lightFragmentDeclaration",r=`#ifdef LIGHT{X}
|
|
234
332
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
|
|
235
333
|
#ifdef SPECULARTERM
|
|
236
334
|
uniform vec4 vLightSpecular{X};
|
|
@@ -304,7 +402,7 @@ uniform mat4 textureProjectionMatrix{X};uniform sampler2D projectionLightTexture
|
|
|
304
402
|
uniform vec2 vSliceData{X};uniform vec2 vSliceRanges{X}[CLUSTLIGHT_SLICES];uniform sampler2D lightDataTexture{X};uniform highp sampler2D tileMaskTexture{X};
|
|
305
403
|
#endif
|
|
306
404
|
#endif
|
|
307
|
-
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["lightFragmentDeclaration",0,{name:o,shader:r}],
|
|
405
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["lightFragmentDeclaration",0,{name:o,shader:r}],73421);let a="lightUboDeclaration",i=`#ifdef LIGHT{X}
|
|
308
406
|
uniform Light{X}
|
|
309
407
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
310
408
|
#ifdef SPOTLIGHT{X}
|
|
@@ -376,7 +474,13 @@ uniform mat4 lightMatrix{X};
|
|
|
376
474
|
#endif
|
|
377
475
|
#endif
|
|
378
476
|
#endif
|
|
379
|
-
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["lightUboDeclaration",0,{name:a,shader:i}],
|
|
477
|
+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["lightUboDeclaration",0,{name:a,shader:i}],73860)},80790,e=>{"use strict";var t=e.i(2342);let o="logDepthDeclaration",r=`#ifdef LOGARITHMICDEPTH
|
|
478
|
+
uniform float logarithmicDepthConstant;varying float vFragmentDepth;
|
|
479
|
+
#endif
|
|
480
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["logDepthDeclaration",0,{name:o,shader:r}])},51115,e=>{"use strict";var t=e.i(2342);let o="logDepthFragment",r=`#ifdef LOGARITHMICDEPTH
|
|
481
|
+
gl_FragDepthEXT=log2(vFragmentDepth)*logarithmicDepthConstant*0.5;
|
|
482
|
+
#endif
|
|
483
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["logDepthFragment",0,{name:o,shader:r}])},83457,e=>{"use strict";var t=e.i(2342);let o="ltcHelperFunctions",r=`vec2 LTCUv( const in vec3 N,const in vec3 V,const in float roughness ) {const float LUTSIZE=64.0;const float LUTSCALE=( LUTSIZE-1.0 )/LUTSIZE;const float LUTBIAS=0.5/LUTSIZE;float dotNV=saturate( dot( N,V ) );vec2 uv=vec2( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
|
|
380
484
|
float LTCClippedSphereFormFactor( const in vec3 f ) {float l=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
|
|
381
485
|
vec3 LTCEdgeVectorFormFactor( const in vec3 v1,const in vec3 v2 ) {float x=dot( v1,v2 );float y=abs( x );float a=0.8543985+( 0.4965155+0.0145206*y )*y;float b=3.4175940+( 4.1616724+y )*y;float v=a/b;float thetaSintheta=0.0;if( x>0.0 )
|
|
382
486
|
{thetaSintheta=v;}
|
|
@@ -414,7 +518,45 @@ vec3( 0,1, 0 ),
|
|
|
414
518
|
vec3( t1.z,0,t1.w )
|
|
415
519
|
);result.Specular=LTCEvaluateWithEmission( normal,viewDir,position,mInv,rectCoords,texFilteredMap );result.Fresnel=t2;
|
|
416
520
|
#endif
|
|
417
|
-
result.Diffuse=LTCEvaluateWithEmission( normal,viewDir,position,mat3( 1.0 ),rectCoords,texFilteredMap );return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["ltcHelperFunctions",0,{name:o,shader:r}])},
|
|
521
|
+
result.Diffuse=LTCEvaluateWithEmission( normal,viewDir,position,mat3( 1.0 ),rectCoords,texFilteredMap );return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["ltcHelperFunctions",0,{name:o,shader:r}])},65225,e=>{"use strict";var t=e.i(2342);let o="mainUVVaryingDeclaration",r=`#ifdef MAINUV{X}
|
|
522
|
+
varying vec2 vMainUV{X};
|
|
523
|
+
#endif
|
|
524
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["mainUVVaryingDeclaration",0,{name:o,shader:r}])},49676,e=>{"use strict";var t=e.i(2342);let o="meshUboDeclaration",r=`#ifdef WEBGL2
|
|
525
|
+
uniform mat4 world;uniform float visibility;
|
|
526
|
+
#else
|
|
527
|
+
layout(std140,column_major) uniform;uniform Mesh
|
|
528
|
+
{mat4 world;float visibility;};
|
|
529
|
+
#endif
|
|
530
|
+
#define WORLD_UBO
|
|
531
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["meshUboDeclaration",0,{name:o,shader:r}])},8139,88799,e=>{"use strict";var t=e.i(2342);let o="prePassDeclaration",r=`#ifdef PREPASS
|
|
532
|
+
#extension GL_EXT_draw_buffers : require
|
|
533
|
+
layout(location=0) out highp vec4 glFragData[{X}];highp vec4 gl_FragColor;
|
|
534
|
+
#ifdef PREPASS_LOCAL_POSITION
|
|
535
|
+
varying highp vec3 vPosition;
|
|
536
|
+
#endif
|
|
537
|
+
#ifdef PREPASS_DEPTH
|
|
538
|
+
varying highp vec3 vViewPos;
|
|
539
|
+
#endif
|
|
540
|
+
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
541
|
+
varying highp float vNormViewDepth;
|
|
542
|
+
#endif
|
|
543
|
+
#if defined(PREPASS_VELOCITY) || defined(PREPASS_VELOCITY_LINEAR)
|
|
544
|
+
varying highp vec4 vCurrentPosition;varying highp vec4 vPreviousPosition;
|
|
545
|
+
#endif
|
|
546
|
+
#endif
|
|
547
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["prePassDeclaration",0,{name:o,shader:r}],8139);let a="oitDeclaration",i=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
548
|
+
#extension GL_EXT_draw_buffers : require
|
|
549
|
+
layout(location=0) out vec2 depth;
|
|
550
|
+
layout(location=1) out vec4 frontColor;layout(location=2) out vec4 backColor;
|
|
551
|
+
#define MAX_DEPTH 99999.0
|
|
552
|
+
highp vec4 gl_FragColor;uniform sampler2D oitDepthSampler;uniform sampler2D oitFrontColorSampler;
|
|
553
|
+
#endif
|
|
554
|
+
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["oitDeclaration",0,{name:a,shader:i}],88799)},19831,e=>{"use strict";var t=e.i(2342);let o="sceneUboDeclaration",r=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
|
|
555
|
+
#ifdef MULTIVIEW
|
|
556
|
+
mat4 viewProjectionR;
|
|
557
|
+
#endif
|
|
558
|
+
mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
|
|
559
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["sceneUboDeclaration",0,{name:o,shader:r}])},58478,e=>{"use strict";var t=e.i(2342);let o="shadowsFragmentFunctions",r=`#ifdef SHADOWS
|
|
418
560
|
#if defined(WEBGL2) || defined(WEBGPU) || defined(NATIVE)
|
|
419
561
|
#define TEXTUREFUNC(s,c,l) texture2DLodEXT(s,c,l)
|
|
420
562
|
#else
|
|
@@ -757,121 +899,7 @@ float computeShadowWithCSMPCSS64(float layer,vec4 vPositionFromLight,float depth
|
|
|
757
899
|
{return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthSampler,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
|
|
758
900
|
#endif
|
|
759
901
|
#endif
|
|
760
|
-
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["shadowsFragmentFunctions",0,{name:o,shader:r}])},
|
|
761
|
-
uniform float exposureLinear;
|
|
762
|
-
#endif
|
|
763
|
-
#ifdef CONTRAST
|
|
764
|
-
uniform float contrast;
|
|
765
|
-
#endif
|
|
766
|
-
#if defined(VIGNETTE) || defined(DITHER)
|
|
767
|
-
uniform vec2 vInverseScreenSize;
|
|
768
|
-
#endif
|
|
769
|
-
#ifdef VIGNETTE
|
|
770
|
-
uniform vec4 vignetteSettings1;uniform vec4 vignetteSettings2;
|
|
771
|
-
#endif
|
|
772
|
-
#ifdef COLORCURVES
|
|
773
|
-
uniform vec4 vCameraColorCurveNegative;uniform vec4 vCameraColorCurveNeutral;uniform vec4 vCameraColorCurvePositive;
|
|
774
|
-
#endif
|
|
775
|
-
#ifdef COLORGRADING
|
|
776
|
-
#ifdef COLORGRADING3D
|
|
777
|
-
uniform highp sampler3D txColorTransform;
|
|
778
|
-
#else
|
|
779
|
-
uniform sampler2D txColorTransform;
|
|
780
|
-
#endif
|
|
781
|
-
uniform vec4 colorTransformSettings;
|
|
782
|
-
#endif
|
|
783
|
-
#ifdef DITHER
|
|
784
|
-
uniform float ditherIntensity;
|
|
785
|
-
#endif
|
|
786
|
-
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingDeclaration",0,{name:o,shader:r}])},27613,e=>{"use strict";var t=e.i(47150);let o="imageProcessingFunctions",r=`#if defined(COLORGRADING) && !defined(COLORGRADING3D)
|
|
787
|
-
/**
|
|
788
|
-
* Polyfill for SAMPLE_TEXTURE_3D,which is unsupported in WebGL.
|
|
789
|
-
* sampler3dSetting.x=textureOffset (0.5/textureSize).
|
|
790
|
-
* sampler3dSetting.y=textureSize.
|
|
791
|
-
*/
|
|
792
|
-
#define inline
|
|
793
|
-
vec3 sampleTexture3D(sampler2D colorTransform,vec3 color,vec2 sampler3dSetting)
|
|
794
|
-
{float sliceSize=2.0*sampler3dSetting.x;
|
|
795
|
-
#ifdef SAMPLER3DGREENDEPTH
|
|
796
|
-
float sliceContinuous=(color.g-sampler3dSetting.x)*sampler3dSetting.y;
|
|
797
|
-
#else
|
|
798
|
-
float sliceContinuous=(color.b-sampler3dSetting.x)*sampler3dSetting.y;
|
|
799
|
-
#endif
|
|
800
|
-
float sliceInteger=floor(sliceContinuous);float sliceFraction=sliceContinuous-sliceInteger;
|
|
801
|
-
#ifdef SAMPLER3DGREENDEPTH
|
|
802
|
-
vec2 sliceUV=color.rb;
|
|
803
|
-
#else
|
|
804
|
-
vec2 sliceUV=color.rg;
|
|
805
|
-
#endif
|
|
806
|
-
sliceUV.x*=sliceSize;sliceUV.x+=sliceInteger*sliceSize;sliceUV=saturate(sliceUV);vec4 slice0Color=texture2D(colorTransform,sliceUV);sliceUV.x+=sliceSize;sliceUV=saturate(sliceUV);vec4 slice1Color=texture2D(colorTransform,sliceUV);vec3 result=mix(slice0Color.rgb,slice1Color.rgb,sliceFraction);
|
|
807
|
-
#ifdef SAMPLER3DBGRMAP
|
|
808
|
-
color.rgb=result.rgb;
|
|
809
|
-
#else
|
|
810
|
-
color.rgb=result.bgr;
|
|
811
|
-
#endif
|
|
812
|
-
return color;}
|
|
813
|
-
#endif
|
|
814
|
-
#if TONEMAPPING==3
|
|
815
|
-
const float PBRNeutralStartCompression=0.8-0.04;const float PBRNeutralDesaturation=0.15;vec3 PBRNeutralToneMapping( vec3 color ) {float x=min(color.r,min(color.g,color.b));float offset=x<0.08 ? x-6.25*x*x : 0.04;color-=offset;float peak=max(color.r,max(color.g,color.b));if (peak<PBRNeutralStartCompression) return color;float d=1.-PBRNeutralStartCompression;float newPeak=1.-d*d/(peak+d-PBRNeutralStartCompression);color*=newPeak/peak;float g=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(color,newPeak*vec3(1,1,1),g);}
|
|
816
|
-
#endif
|
|
817
|
-
#if TONEMAPPING==2
|
|
818
|
-
const mat3 ACESInputMat=mat3(
|
|
819
|
-
vec3(0.59719,0.07600,0.02840),
|
|
820
|
-
vec3(0.35458,0.90834,0.13383),
|
|
821
|
-
vec3(0.04823,0.01566,0.83777)
|
|
822
|
-
);const mat3 ACESOutputMat=mat3(
|
|
823
|
-
vec3( 1.60475,-0.10208,-0.00327),
|
|
824
|
-
vec3(-0.53108, 1.10813,-0.07276),
|
|
825
|
-
vec3(-0.07367,-0.00605, 1.07602)
|
|
826
|
-
);vec3 RRTAndODTFit(vec3 v)
|
|
827
|
-
{vec3 a=v*(v+0.0245786)-0.000090537;vec3 b=v*(0.983729*v+0.4329510)+0.238081;return a/b;}
|
|
828
|
-
vec3 ACESFitted(vec3 color)
|
|
829
|
-
{color=ACESInputMat*color;color=RRTAndODTFit(color);color=ACESOutputMat*color;color=saturate(color);return color;}
|
|
830
|
-
#endif
|
|
831
|
-
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_DEFINITIONS
|
|
832
|
-
vec4 applyImageProcessing(vec4 result) {
|
|
833
|
-
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATSTART
|
|
834
|
-
#ifdef EXPOSURE
|
|
835
|
-
result.rgb*=exposureLinear;
|
|
836
|
-
#endif
|
|
837
|
-
#ifdef VIGNETTE
|
|
838
|
-
vec2 viewportXY=gl_FragCoord.xy*vInverseScreenSize;viewportXY=viewportXY*2.0-1.0;vec3 vignetteXY1=vec3(viewportXY*vignetteSettings1.xy+vignetteSettings1.zw,1.0);float vignetteTerm=dot(vignetteXY1,vignetteXY1);float vignette=pow(vignetteTerm,vignetteSettings2.w);vec3 vignetteColor=vignetteSettings2.rgb;
|
|
839
|
-
#ifdef VIGNETTEBLENDMODEMULTIPLY
|
|
840
|
-
vec3 vignetteColorMultiplier=mix(vignetteColor,vec3(1,1,1),vignette);result.rgb*=vignetteColorMultiplier;
|
|
841
|
-
#endif
|
|
842
|
-
#ifdef VIGNETTEBLENDMODEOPAQUE
|
|
843
|
-
result.rgb=mix(vignetteColor,result.rgb,vignette);
|
|
844
|
-
#endif
|
|
845
|
-
#endif
|
|
846
|
-
#if TONEMAPPING==3
|
|
847
|
-
result.rgb=PBRNeutralToneMapping(result.rgb);
|
|
848
|
-
#elif TONEMAPPING==2
|
|
849
|
-
result.rgb=ACESFitted(result.rgb);
|
|
850
|
-
#elif TONEMAPPING==1
|
|
851
|
-
const float tonemappingCalibration=1.590579;result.rgb=1.0-exp2(-tonemappingCalibration*result.rgb);
|
|
852
|
-
#endif
|
|
853
|
-
result.rgb=toGammaSpace(result.rgb);result.rgb=saturate(result.rgb);
|
|
854
|
-
#ifdef CONTRAST
|
|
855
|
-
vec3 resultHighContrast=result.rgb*result.rgb*(3.0-2.0*result.rgb);if (contrast<1.0) {result.rgb=mix(vec3(0.5,0.5,0.5),result.rgb,contrast);} else {result.rgb=mix(result.rgb,resultHighContrast,contrast-1.0);}
|
|
856
|
-
result.rgb=max(result.rgb,0.);
|
|
857
|
-
#endif
|
|
858
|
-
#ifdef COLORGRADING
|
|
859
|
-
vec3 colorTransformInput=result.rgb*colorTransformSettings.xxx+colorTransformSettings.yyy;
|
|
860
|
-
#ifdef COLORGRADING3D
|
|
861
|
-
vec3 colorTransformOutput=texture(txColorTransform,colorTransformInput).rgb;
|
|
862
|
-
#else
|
|
863
|
-
vec3 colorTransformOutput=sampleTexture3D(txColorTransform,colorTransformInput,colorTransformSettings.yz).rgb;
|
|
864
|
-
#endif
|
|
865
|
-
result.rgb=mix(result.rgb,colorTransformOutput,colorTransformSettings.www);
|
|
866
|
-
#endif
|
|
867
|
-
#ifdef COLORCURVES
|
|
868
|
-
float luma=getLuminance(result.rgb);vec2 curveMix=clamp(vec2(luma*3.0-1.5,luma*-3.0+1.5),vec2(0.0),vec2(1.0));vec4 colorCurve=vCameraColorCurveNeutral+curveMix.x*vCameraColorCurvePositive-curveMix.y*vCameraColorCurveNegative;result.rgb*=colorCurve.rgb;result.rgb=mix(vec3(luma),result.rgb,colorCurve.a);
|
|
869
|
-
#endif
|
|
870
|
-
#ifdef DITHER
|
|
871
|
-
float rand=getRand(gl_FragCoord.xy*vInverseScreenSize);float dither=mix(-ditherIntensity,ditherIntensity,rand);result.rgb=saturate(result.rgb+vec3(dither));
|
|
872
|
-
#endif
|
|
873
|
-
#define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
|
|
874
|
-
return result;}`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["imageProcessingFunctions",0,{name:o,shader:r}])},8808,e=>{"use strict";var t=e.i(47150);let o="textureRepetitionFunctions",r=`#if TEXTURE_REPETITION_MODE>0
|
|
902
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["shadowsFragmentFunctions",0,{name:o,shader:r}])},59954,e=>{"use strict";var t=e.i(2342);let o="textureRepetitionFunctions",r=`#if TEXTURE_REPETITION_MODE>0
|
|
875
903
|
vec4 _texRepHash4(vec2 p) {return fract(sin(vec4(
|
|
876
904
|
1.0+dot(p,vec2(37.0,17.0)),
|
|
877
905
|
2.0+dot(p,vec2(11.0,47.0)),
|
|
@@ -912,32 +940,4 @@ float mean=0.3;vec4 res=mean+(va-wt*mean)/sqrt(w2);return mix(va/wt,res,0.4);}
|
|
|
912
940
|
#define TEXRD(s,uv) texture2D(s,uv)
|
|
913
941
|
#endif
|
|
914
942
|
#define TEXRD_DEFINED
|
|
915
|
-
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["textureRepetitionFunctions",0,{name:o,shader:r}])}
|
|
916
|
-
gl_FragColor=vec4(0.,0.,0.,1.0);return;
|
|
917
|
-
#endif
|
|
918
|
-
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["depthPrePass",0,{name:o,shader:r}],61241);let a="oitFragment",i=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
|
|
919
|
-
float fragDepth=gl_FragCoord.z;
|
|
920
|
-
#ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
|
|
921
|
-
uint halfFloat=packHalf2x16(vec2(fragDepth));vec2 full=unpackHalf2x16(halfFloat);fragDepth=full.x;
|
|
922
|
-
#endif
|
|
923
|
-
ivec2 fragCoord=ivec2(gl_FragCoord.xy);vec2 lastDepth=texelFetch(oitDepthSampler,fragCoord,0).rg;vec4 lastFrontColor=texelFetch(oitFrontColorSampler,fragCoord,0);depth.rg=vec2(-MAX_DEPTH);frontColor=lastFrontColor;backColor=vec4(0.0);
|
|
924
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
925
|
-
float furthestDepth=-lastDepth.x;float nearestDepth=lastDepth.y;
|
|
926
|
-
#else
|
|
927
|
-
float nearestDepth=-lastDepth.x;float furthestDepth=lastDepth.y;
|
|
928
|
-
#endif
|
|
929
|
-
float alphaMultiplier=1.0-lastFrontColor.a;
|
|
930
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
931
|
-
if (fragDepth>nearestDepth || fragDepth<furthestDepth) {
|
|
932
|
-
#else
|
|
933
|
-
if (fragDepth<nearestDepth || fragDepth>furthestDepth) {
|
|
934
|
-
#endif
|
|
935
|
-
return;}
|
|
936
|
-
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
937
|
-
if (fragDepth<nearestDepth && fragDepth>furthestDepth) {
|
|
938
|
-
#else
|
|
939
|
-
if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
|
|
940
|
-
#endif
|
|
941
|
-
depth.rg=vec2(-fragDepth,fragDepth);return;}
|
|
942
|
-
#endif
|
|
943
|
-
`;t.ShaderStore.IncludesShadersStore[a]||(t.ShaderStore.IncludesShadersStore[a]=i),e.s(["oitFragment",0,{name:a,shader:i}],45041)}]);
|
|
943
|
+
`;t.ShaderStore.IncludesShadersStore[o]||(t.ShaderStore.IncludesShadersStore[o]=r),e.s(["textureRepetitionFunctions",0,{name:o,shader:r}])}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,98163,t=>{"use strict";var e=t.i(59012),i=t.i(97009);class r{constructor(t,r){this.path=t,this.ownerBlock=r,this.templatedInputs=[],this.templateInfos=[];const o=new Set,n=(n,a)=>{let s=n.exec(t);for(;s;){let[,l]=s;if(o.has(l))throw Error("Duplicate template variable detected.");o.add(l);let u=r.registerDataInput(l,i.RichTypeAny,new e.FlowGraphInteger(0));this.templatedInputs.push(u),this.templateInfos.push({name:l,style:a,connection:u}),s=n.exec(t)}};n(new RegExp(/\/\{(\w+)\}(?=\/|$)/g),"curly"),n(new RegExp(/\/\[(\w+)\](?=\/|$)/g),"square")}getAccessor(t,i){let r=this.path;for(let t of this.templateInfos){let a=t.connection.getValue(i),s="curly"===t.style?`{${t.name}}`:`[${t.name}]`,l=function(t,i,r,a){if(r instanceof e.FlowGraphInteger)return o(r.value,i),r.value.toString();if("number"==typeof r)return o(r,i),r.toString();if("string"==typeof r){if(""===r)throw 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