@uptimizr/dashboard 0.3.5 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -8
- package/out/404.html +1 -1
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s;s=e.is2DArray?35866:e.isCube?34067:e.is3D?32879:3553,this._multiRenderTargetOptions.targetTypes[t]=s}}setLayerAndFaceIndex(e,t=-1,s=-1){this.textures[e]&&this.renderTarget&&(this._multiRenderTargetOptions.layerIndex&&(this._multiRenderTargetOptions.layerIndex[e]=t),this._multiRenderTargetOptions.faceIndex&&(this._multiRenderTargetOptions.faceIndex[e]=s),this.renderTarget.setLayerAndFaceIndex(e,t,s))}setLayerAndFaceIndices(e,t){this.renderTarget&&(this._multiRenderTargetOptions.layerIndex=e,this._multiRenderTargetOptions.faceIndex=t,this.renderTarget.setLayerAndFaceIndices(e,t))}get samples(){return this._samples}set samples(e){this._renderTarget?this._samples=this._renderTarget.setSamples(e):this._samples=e}resize(e){this._processSizeParameter(e),this._rebuild(!1,void 0,this._textureNames)}updateCount(e,t,s){this._multiRenderTargetOptions.textureCount=e,this._count=e;let r=[],i=[],a=[],n=[],o=[],l=[],u=[],h=[];this._textureNames=s,this._initTypes(e,r,i,a,n,o,l,u,h,t),this._multiRenderTargetOptions.types=r,this._multiRenderTargetOptions.samplingModes=i,this._multiRenderTargetOptions.useSRGBBuffers=a,this._multiRenderTargetOptions.formats=n,this._multiRenderTargetOptions.targetTypes=o,this._multiRenderTargetOptions.faceIndex=l,this._multiRenderTargetOptions.layerIndex=u,this._multiRenderTargetOptions.layerCounts=h,this._multiRenderTargetOptions.labels=s,this._rebuild(!1,!0,s)}_unbindFrameBuffer(e,t){this._renderTarget&&e.unBindMultiColorAttachmentFramebuffer(this._renderTarget,this.isCube,()=>{this.onAfterRenderObservable.notifyObservers(t)})}dispose(e=!1){this._releaseTextures(),e?this._texture=null:this.releaseInternalTextures(),super.dispose()}releaseInternalTextures(){let e=this._renderTarget?.textures;if(e){for(let t=e.length-1;t>=0;t--)this._textures[t]._texture=null;this._renderTarget?.dispose(),this._renderTarget=null}}}var L=e.i(54670),P=e.i(56770),O=e.i(93127);class N{constructor(e){this.name=O.SceneComponentConstants.NAME_GEOMETRYBUFFERRENDERER,this.scene=e}register(){this.scene._gatherRenderTargetsStage.registerStep(O.SceneComponentConstants.STEP_GATHERRENDERTARGETS_GEOMETRYBUFFERRENDERER,this,this._gatherRenderTargets)}rebuild(){}dispose(){}_gatherRenderTargets(e){this.scene._geometryBufferRenderer&&e.push(this.scene._geometryBufferRenderer.getGBuffer())}}let D=!1,v=["diffuseSampler","bumpSampler","reflectivitySampler","albedoSampler","morphTargets","boneSampler","transmissionWeightSampler","subsurfaceWeightSampler","iblShadowSampler"],U=["world","mBones","viewProjection","diffuseMatrix","view","previousWorld","previousViewProjection","mPreviousBones","bumpMatrix","reflectivityMatrix","albedoMatrix","reflectivityColor","albedoColor","reflectionMatrix","vTransmissionWeight","vSubsurfaceWeight","vEyePosition","vTransmissionScatterAnisotropy","vSubsurfaceScatterAnisotropy","shadowTextureSize","metallic","glossiness","vTangentSpaceParams","vBumpInfos","morphTargetInfluences","morphTargetCount","morphTargetTextureInfo","morphTargetTextureIndices","boneTextureInfo"];class B{get normalsAreUnsigned(){return this._normalsAreUnsigned}_linkPrePassRenderer(e){this._linkedWithPrePass=!0,this._prePassRenderer=e,this._multiRenderTarget&&(this._multiRenderTarget.onClearObservable.clear(),this._multiRenderTarget.onClearObservable.add(()=>{}))}_unlinkPrePassRenderer(){this._linkedWithPrePass=!1,this._createRenderTargets()}_resetLayout(){this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableReflectivity=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._attachmentsFromPrePass=[]}_forceTextureType(e,t){e===B.POSITION_TEXTURE_TYPE?(this._positionIndex=t,this._enablePosition=!0):e===B.VELOCITY_TEXTURE_TYPE?(this._velocityIndex=t,this._enableVelocity=!0):e===B.VELOCITY_LINEAR_TEXTURE_TYPE?(this._velocityLinearIndex=t,this._enableVelocityLinear=!0):e===B.REFLECTIVITY_TEXTURE_TYPE?(this._reflectivityIndex=t,this._enableReflectivity=!0):e===B.DEPTH_TEXTURE_TYPE?(this._depthIndex=t,this._enableDepth=!0):e===B.NORMAL_TEXTURE_TYPE?(this._normalIndex=t,this._enableNormal=!0):e===B.SCREENSPACE_DEPTH_TEXTURE_TYPE?(this._screenspaceDepthIndex=t,this._enableScreenspaceDepth=!0):e===B.IRRADIANCE_TEXTURE_TYPE&&(this._irradianceIndex=t,this._enableIrradiance=!0)}_setAttachments(e){this._attachmentsFromPrePass=e}_linkInternalTexture(e){this._multiRenderTarget.setInternalTexture(e,0,!1)}get renderList(){return this._multiRenderTarget.renderList}set renderList(e){this._multiRenderTarget.renderList=e}get isSupported(){return this._multiRenderTarget.isSupported}getTextureIndex(e){switch(e){case B.POSITION_TEXTURE_TYPE:return this._positionIndex;case B.VELOCITY_TEXTURE_TYPE:return this._velocityIndex;case B.VELOCITY_LINEAR_TEXTURE_TYPE:return this._velocityLinearIndex;case B.REFLECTIVITY_TEXTURE_TYPE:return this._reflectivityIndex;case B.DEPTH_TEXTURE_TYPE:return this._depthIndex;case B.NORMAL_TEXTURE_TYPE:return this._normalIndex;case B.SCREENSPACE_DEPTH_TEXTURE_TYPE:return this._screenspaceDepthIndex;case B.IRRADIANCE_TEXTURE_TYPE:return this._irradianceIndex;default:return -1}}get enableDepth(){return this._enableDepth}set enableDepth(e){this._enableDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableNormal(){return this._enableNormal}set enableNormal(e){this._enableNormal=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enablePosition(){return this._enablePosition}set enablePosition(e){this._enablePosition=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableVelocity(){return this._enableVelocity}set enableVelocity(e){this._enableVelocity=e,e||(this._previousTransformationMatrices={}),this._linkedWithPrePass||(this.dispose(),this._createRenderTargets()),this._scene.needsPreviousWorldMatrices=e}get enableVelocityLinear(){return this._enableVelocityLinear}set enableVelocityLinear(e){this._enableVelocityLinear=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableReflectivity(){return this._enableReflectivity}set enableReflectivity(e){this._enableReflectivity=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableScreenspaceDepth(){return this._enableScreenspaceDepth}set enableScreenspaceDepth(e){this._enableScreenspaceDepth=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get enableIrradiance(){return this._enableIrradiance}set enableIrradiance(e){this._enableIrradiance=e,this._linkedWithPrePass||(this.dispose(),this._createRenderTargets())}get scene(){return this._scene}get ratio(){return"object"==typeof this._ratioOrDimensions?1:this._ratioOrDimensions}get shaderLanguage(){return this._shaderLanguage}constructor(e,t=1,s=15,r){this._previousTransformationMatrices={},this._previousBonesTransformationMatrices={},this.excludedSkinnedMeshesFromVelocity=[],this.renderTransparentMeshes=!0,this.generateNormalsInWorldSpace=!1,this._normalsAreUnsigned=!1,this._resizeObserver=null,this._enableDepth=!0,this._enableNormal=!0,this._enablePosition=!1,this._enableVelocity=!1,this._enableVelocityLinear=!1,this._enableReflectivity=!1,this._enableScreenspaceDepth=!1,this._enableIrradiance=!1,this._clearColor=new i.Color4(0,0,0,0),this._clearDepthColor=new i.Color4(0,0,0,1),this._positionIndex=-1,this._velocityIndex=-1,this._velocityLinearIndex=-1,this._reflectivityIndex=-1,this._depthIndex=-1,this._normalIndex=-1,this._screenspaceDepthIndex=-1,this._irradianceIndex=-1,this._linkedWithPrePass=!1,this.generateIrradianceWithScatterMask=!1,this.useSpecificClearForDepthTexture=!1,this._shaderLanguage=0,this._shadersLoaded=!1,this._scene=e,this._ratioOrDimensions=t,this._useUbo=e.getEngine().supportsUniformBuffers,this._depthFormat=s,this._textureTypesAndFormats=r||{},this._initShaderSourceAsync(),function(e){D||(D=!0,Object.defineProperty(P.Scene.prototype,"geometryBufferRenderer",{get:function(){return this._geometryBufferRenderer},set:function(e){e&&e.isSupported&&(this._geometryBufferRenderer=e)},enumerable:!0,configurable:!0}),P.Scene.prototype.enableGeometryBufferRenderer=function(t=1,s=15,r){return this._geometryBufferRenderer||(this._geometryBufferRenderer=new e(this,t,s,r),this._geometryBufferRenderer.isSupported||(this._geometryBufferRenderer=null)),this._geometryBufferRenderer},P.Scene.prototype.disableGeometryBufferRenderer=function(){this._geometryBufferRenderer&&(this._geometryBufferRenderer.dispose(),this._geometryBufferRenderer=null)},e._SceneComponentInitialization=e=>{let t=e._getComponent(O.SceneComponentConstants.NAME_GEOMETRYBUFFERRENDERER);t||(t=new N(e),e._addComponent(t))})}(B),B._SceneComponentInitialization(this._scene),this._createRenderTargets()}async _initShaderSourceAsync(){this._scene.getEngine().isWebGPU&&!B.ForceGLSL?(this._shaderLanguage=1,await Promise.all([e.A(62923),e.A(11426)])):await Promise.all([e.A(74517),e.A(12850)]),this._shadersLoaded=!0}isReady(e,t){if(!this._shadersLoaded)return!1;let s=e.getMaterial();if(s&&s.disableDepthWrite||"GaussianSplattingMesh"===e.getMesh().getClassName())return!1;let r=[],i=[p.VertexBuffer.PositionKind],a=e.getMesh();a.isVerticesDataPresent(p.VertexBuffer.NormalKind)&&(r.push("#define HAS_NORMAL_ATTRIBUTE"),i.push(p.VertexBuffer.NormalKind));let n=!1,o=!1;if(s){let e=!1;if(s.needAlphaTestingForMesh(a)&&s.getAlphaTestTexture()&&(r.push("#define ALPHATEST"),r.push(`#define ALPHATEST_UV${s.getAlphaTestTexture().coordinatesIndex+1}`),e=!0),(s.bumpTexture||s.normalTexture||s.geometryNormalTexture)&&f.MaterialFlags.BumpTextureEnabled){let t=s.bumpTexture||s.normalTexture||s.geometryNormalTexture;r.push("#define BUMP"),r.push(`#define BUMP_UV${t.coordinatesIndex+1}`),e=!0}if(this._enableReflectivity){let t=!1;"PBRMetallicRoughnessMaterial"===s.getClassName()?(s.metallicRoughnessTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.metallicRoughnessTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),e=!0,t=!0),null!=s.metallic&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),t=!0),null!=s.roughness&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),t=!0),t&&(s.baseTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${s.baseTexture.coordinatesIndex+1}`),s.baseTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),e=!0),s.baseColor&&r.push("#define ALBEDOCOLOR"))):"PBRSpecularGlossinessMaterial"===s.getClassName()?(s.specularGlossinessTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.specularGlossinessTexture.coordinatesIndex+1}`),e=!0,s.specularGlossinessTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE")):s.specularColor&&r.push("#define REFLECTIVITYCOLOR"),null!=s.glossiness&&r.push("#define GLOSSINESS")):"PBRMaterial"===s.getClassName()?(s.metallicTexture&&(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.metallicTexture.coordinatesIndex+1}`),r.push("#define METALLICWORKFLOW"),e=!0,t=!0),null!=s.metallic&&(r.push("#define METALLIC"),r.push("#define METALLICWORKFLOW"),t=!0),null!=s.roughness&&(r.push("#define ROUGHNESS"),r.push("#define METALLICWORKFLOW"),t=!0),t?(s.albedoTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${s.albedoTexture.coordinatesIndex+1}`),s.albedoTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),e=!0),s.albedoColor&&r.push("#define ALBEDOCOLOR")):(s.reflectivityTexture?(r.push("#define SPECULARGLOSSINESSTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.reflectivityTexture.coordinatesIndex+1}`),s.reflectivityTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),e=!0):s.reflectivityColor&&r.push("#define REFLECTIVITYCOLOR"),null!=s.microSurface&&r.push("#define GLOSSINESS"))):"StandardMaterial"===s.getClassName()?(s.specularTexture&&(r.push("#define REFLECTIVITYTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.specularTexture.coordinatesIndex+1}`),s.specularTexture.gammaSpace&&r.push("#define GAMMAREFLECTIVITYTEXTURE"),e=!0),s.specularColor&&r.push("#define REFLECTIVITYCOLOR")):"OpenPBRMaterial"===s.getClassName()&&(r.push("#define METALLIC"),r.push("#define ROUGHNESS"),s._useRoughnessFromMetallicTextureGreen&&s.baseMetalnessTexture?(r.push("#define ORMTEXTURE"),r.push(`#define REFLECTIVITY_UV${s.baseMetalnessTexture.coordinatesIndex+1}`),e=!0):s.baseMetalnessTexture?(r.push("#define METALLIC_TEXTURE"),r.push(`#define METALLIC_UV${s.baseMetalnessTexture.coordinatesIndex+1}`),e=!0):s.specularRoughnessTexture&&(r.push("#define ROUGHNESS_TEXTURE"),r.push(`#define ROUGHNESS_UV${s.specularRoughnessTexture.coordinatesIndex+1}`),e=!0),s.baseColorTexture&&(r.push("#define ALBEDOTEXTURE"),r.push(`#define ALBEDO_UV${s.baseColorTexture.coordinatesIndex+1}`),s.baseColorTexture.gammaSpace&&r.push("#define GAMMAALBEDO"),e=!0),s.baseColor&&r.push("#define ALBEDOCOLOR"))}this._enableIrradiance&&this.generateIrradianceWithScatterMask&&(r.push("#define IRRADIANCE_SCATTER_MASK"),"OpenPBRMaterial"===s.getClassName()&&(s.subsurfaceWeight>0&&s.subsurfaceWeightTexture&&(r.push("#define SUBSURFACE_WEIGHT"),r.push(`#define SUBSURFACEWEIGHT_UV${s.subsurfaceWeightTexture.coordinatesIndex+1}`),e=!0),s.transmissionWeight>0&&s.transmissionWeightTexture&&(r.push("#define TRANSMISSION_WEIGHT"),r.push(`#define TRANSMISSIONWEIGHT_UV${s.transmissionWeightTexture.coordinatesIndex+1}`),e=!0))),e&&(r.push("#define NEED_UV"),a.isVerticesDataPresent(p.VertexBuffer.UVKind)&&(i.push(p.VertexBuffer.UVKind),r.push("#define UV1"),n=!0),a.isVerticesDataPresent(p.VertexBuffer.UV2Kind)&&(i.push(p.VertexBuffer.UV2Kind),r.push("#define UV2"),o=!0))}if(this._enableDepth&&(r.push("#define DEPTH"),r.push("#define DEPTH_INDEX "+this._depthIndex)),this._enableNormal&&(r.push("#define NORMAL"),r.push("#define NORMAL_INDEX "+this._normalIndex)),this._enablePosition&&(r.push("#define POSITION"),r.push("#define POSITION_INDEX "+this._positionIndex)),this._enableVelocity&&(r.push("#define VELOCITY"),r.push("#define VELOCITY_INDEX "+this._velocityIndex),-1===this.excludedSkinnedMeshesFromVelocity.indexOf(a)&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableVelocityLinear&&(r.push("#define VELOCITY_LINEAR"),r.push("#define VELOCITY_LINEAR_INDEX "+this._velocityLinearIndex),-1===this.excludedSkinnedMeshesFromVelocity.indexOf(a)&&r.push("#define BONES_VELOCITY_ENABLED")),this._enableReflectivity&&(r.push("#define REFLECTIVITY"),r.push("#define REFLECTIVITY_INDEX "+this._reflectivityIndex)),this._enableScreenspaceDepth&&-1!==this._screenspaceDepthIndex&&(r.push("#define SCREENSPACE_DEPTH_INDEX "+this._screenspaceDepthIndex),r.push("#define SCREENSPACE_DEPTH")),this._enableIrradiance&&-1!==this._irradianceIndex){r.push("#define IRRADIANCE_INDEX "+this._irradianceIndex),r.push("#define IRRADIANCE");let e=this._scene;if(e.environmentTexture){let t={},i=!1,a=0;for(let n in("OpenPBRMaterial"===s.getClassName()||"StandardMaterial"===s.getClassName()||"PBRMetallicRoughnessMaterial"===s.getClassName()||"PBRSpecularGlossinessMaterial"===s.getClassName()||"PBRMaterial"===s.getClassName())&&(i=!!s.realtimeFiltering,a=s.realtimeFilteringQuality||0),(0,d.PrepareDefinesForIBL)(e,e.environmentTexture,t,i,a,!0),t)t[n]&&r.push("#define "+n);t.USEIRRADIANCEMAP||r.push("#define SPHERICAL_HARMONICS");let n=e.postProcessRenderPipelineManager.supportedPipelines.find(e=>"IBLShadowsRenderPipeline"===e.getClassName());n&&n._getAccumulatedTexture()&&(r.push("#define IBL_SHADOW_TEXTURE"),n.coloredShadows&&r.push("#define COLORED_IBL_SHADOWS"))}}this.generateNormalsInWorldSpace&&r.push("#define NORMAL_WORLDSPACE"),this._normalsAreUnsigned&&r.push("#define ENCODE_NORMAL"),a.useBones&&a.computeBonesUsingShaders&&a.skeleton?(i.push(p.VertexBuffer.MatricesIndicesKind),i.push(p.VertexBuffer.MatricesWeightsKind),a.numBoneInfluencers>4&&(i.push(p.VertexBuffer.MatricesIndicesExtraKind),i.push(p.VertexBuffer.MatricesWeightsExtraKind)),r.push("#define NUM_BONE_INFLUENCERS "+a.numBoneInfluencers),r.push("#define BONETEXTURE "+a.skeleton.isUsingTextureForMatrices),r.push("#define BonesPerMesh "+(a.skeleton.bones.length+1))):(r.push("#define NUM_BONE_INFLUENCERS 0"),r.push("#define BONETEXTURE false"),r.push("#define BonesPerMesh 0"));let l=a.morphTargetManager?(0,d.PrepareDefinesAndAttributesForMorphTargets)(a.morphTargetManager,r,i,a,!0,!0,!1,n,o,!1):0;t&&(r.push("#define INSTANCES"),(0,d.PushAttributesForInstances)(i,this._enableVelocity||this._enableVelocityLinear),e.getRenderingMesh().hasThinInstances&&r.push("#define THIN_INSTANCES")),this._linkedWithPrePass?r.push("#define SCENE_MRT_COUNT "+this._attachmentsFromPrePass.length):r.push("#define SCENE_MRT_COUNT "+this._multiRenderTarget.textures.length),(0,T.PrepareStringDefinesForClipPlanes)(s,this._scene,r);let u=this._scene.getEngine(),h=e._getDrawWrapper(void 0,!0),_=h.defines,c=r.join("\n");return _!==c&&h.setEffect(u.createEffect("geometry",{attributes:i,uniformsNames:U,samplers:v,defines:c,onCompiled:null,fallbacks:null,onError:null,uniformBuffersNames:["Scene"],indexParameters:{buffersCount:this._multiRenderTarget.textures.length-1,maxSimultaneousMorphTargets:l},shaderLanguage:this.shaderLanguage},u),c),h.effect.isReady()}getGBuffer(){return this._multiRenderTarget}get samples(){return this._multiRenderTarget.samples}set samples(e){this._multiRenderTarget.samples=e}dispose(){this._resizeObserver&&(this._scene.getEngine().onResizeObservable.remove(this._resizeObserver),this._resizeObserver=null),this._multiRenderTarget?.renderTarget&&this.scene.getEngine()._currentRenderTarget===this._multiRenderTarget.renderTarget&&this.scene.getEngine().unBindFramebuffer(this._multiRenderTarget?.renderTarget),this.getGBuffer().dispose()}_assignRenderTargetIndices(){let e=[],t=[],s=0;return this._enableDepth&&(this._depthIndex=s,s++,e.push("gBuffer_Depth"),t.push(this._textureTypesAndFormats[B.DEPTH_TEXTURE_TYPE])),this._enableNormal&&(this._normalIndex=s,s++,e.push("gBuffer_Normal"),t.push(this._textureTypesAndFormats[B.NORMAL_TEXTURE_TYPE])),this._enablePosition&&(this._positionIndex=s,s++,e.push("gBuffer_Position"),t.push(this._textureTypesAndFormats[B.POSITION_TEXTURE_TYPE])),this._enableVelocity&&(this._velocityIndex=s,s++,e.push("gBuffer_Velocity"),t.push(this._textureTypesAndFormats[B.VELOCITY_TEXTURE_TYPE])),this._enableVelocityLinear&&(this._velocityLinearIndex=s,s++,e.push("gBuffer_VelocityLinear"),t.push(this._textureTypesAndFormats[B.VELOCITY_LINEAR_TEXTURE_TYPE])),this._enableReflectivity&&(this._reflectivityIndex=s,s++,e.push("gBuffer_Reflectivity"),t.push(this._textureTypesAndFormats[B.REFLECTIVITY_TEXTURE_TYPE])),this._enableScreenspaceDepth&&(this._screenspaceDepthIndex=s,s++,e.push("gBuffer_ScreenspaceDepth"),t.push(this._textureTypesAndFormats[B.SCREENSPACE_DEPTH_TEXTURE_TYPE])),this._enableIrradiance&&(this._irradianceIndex=s,s++,e.push("gBuffer_Irradiance"),t.push(this._textureTypesAndFormats[B.IRRADIANCE_TEXTURE_TYPE])),[s,e,t]}_createRenderTargets(){let e=this._scene.getEngine(),[t,s,r]=this._assignRenderTargetIndices(),i=0;e._caps.textureFloat&&e._caps.textureFloatLinearFiltering?i=1:e._caps.textureHalfFloat&&e._caps.textureHalfFloatLinearFiltering&&(i=2);let a=void 0!==this._ratioOrDimensions.width?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions},l=[],u=[],h=[];for(let e of r)e?(l.push(e.textureType),u.push(e.textureFormat),h.push(e.samplingMode??2)):(l.push(i),u.push(5),h.push(2));if(this._normalsAreUnsigned=11===l[B.NORMAL_TEXTURE_TYPE]||13===l[B.NORMAL_TEXTURE_TYPE],this._multiRenderTarget=new b("gBuffer",a,t,this._scene,{generateMipMaps:!1,generateDepthTexture:!0,types:l,formats:u,samplingModes:h,depthTextureFormat:this._depthFormat},s.concat("gBuffer_DepthBuffer")),!this.isSupported)return;this._multiRenderTarget.wrapU=n.Texture.CLAMP_ADDRESSMODE,this._multiRenderTarget.wrapV=n.Texture.CLAMP_ADDRESSMODE,this._multiRenderTarget.refreshRate=1,this._multiRenderTarget.renderParticles=!1,this._multiRenderTarget.renderList=null;let _=[!0],c=[!1],p=[!0];for(let e=1;e<t;++e)_.push(!0),p.push(!1),c.push(!0);let m=e.buildTextureLayout(_),g=e.buildTextureLayout(c),R=e.buildTextureLayout(p);this._multiRenderTarget.onClearObservable.add(e=>{e.bindAttachments(this.useSpecificClearForDepthTexture?g:m),e.clear(this._clearColor,!0,!0,!0),this.useSpecificClearForDepthTexture&&(e.bindAttachments(R),e.clear(this._clearDepthColor,!0,!0,!0)),e.bindAttachments(m)}),this._resizeObserver=e.onResizeObservable.add(()=>{if(this._multiRenderTarget){let t=void 0!==this._ratioOrDimensions.width?this._ratioOrDimensions:{width:e.getRenderWidth()*this._ratioOrDimensions,height:e.getRenderHeight()*this._ratioOrDimensions};this._multiRenderTarget.resize(t)}});let A=e=>{let t=e.getRenderingMesh(),s=e.getEffectiveMesh(),r=this._scene,i=r.getEngine(),a=e.getMaterial();if(!a)return;if(s._internalAbstractMeshDataInfo._isActiveIntermediate=!1,(this._enableVelocity||this._enableVelocityLinear)&&!this._previousTransformationMatrices[s.uniqueId]&&(this._previousTransformationMatrices[s.uniqueId]={world:S.Matrix.Identity(),viewProjection:r.getTransformMatrix()},t.skeleton)){let e=t.skeleton.getTransformMatrices(t);this._previousBonesTransformationMatrices[t.uniqueId]=this._copyBonesTransformationMatrices(e,new Float32Array(e.length))}let n=t._getInstancesRenderList(e._id,!!e.getReplacementMesh());if(n.mustReturn)return;let l=i.getCaps().instancedArrays&&(null!==n.visibleInstances[e._id]||t.hasThinInstances),u=s.getWorldMatrix();if(this.isReady(e,l)){let h,_=e._getDrawWrapper();if(!_)return;let c=_.effect;if(i.enableEffect(_),l||t._bind(e,c,a.fillMode),this._useUbo?((0,d.BindSceneUniformBuffer)(c,this._scene.getSceneUniformBuffer()),this._scene.finalizeSceneUbo()):(c.setMatrix("viewProjection",r.getTransformMatrix()),c.setMatrix("view",r.getViewMatrix()),this._scene.bindEyePosition(c,"vEyePosition")),!t._instanceDataStorage.isFrozen&&(a.backFaceCulling||null!==a.sideOrientation)){let e=s._getWorldMatrixDeterminant();h=a._getEffectiveOrientation(t),e<0&&(h=h===o.Material.ClockWiseSideOrientation?o.Material.CounterClockWiseSideOrientation:o.Material.ClockWiseSideOrientation)}else h=t._effectiveSideOrientation;if(a._preBind(_,h),a.needAlphaTestingForMesh(s)){let e=a.getAlphaTestTexture();e&&(c.setTexture("diffuseSampler",e),c.setMatrix("diffuseMatrix",e.getTextureMatrix()))}if((a.bumpTexture||a.normalTexture||a.geometryNormalTexture)&&r.getEngine().getCaps().standardDerivatives&&f.MaterialFlags.BumpTextureEnabled){let e=a.bumpTexture||a.normalTexture||a.geometryNormalTexture;c.setFloat3("vBumpInfos",e.coordinatesIndex,1/e.level,a.parallaxScaleBias),c.setMatrix("bumpMatrix",e.getTextureMatrix()),c.setTexture("bumpSampler",e),c.setFloat2("vTangentSpaceParams",a.invertNormalMapX?-1:1,a.invertNormalMapY?-1:1)}if(this._enableReflectivity&&("PBRMetallicRoughnessMaterial"===a.getClassName()?(null!==a.metallicRoughnessTexture&&(c.setTexture("reflectivitySampler",a.metallicRoughnessTexture),c.setMatrix("reflectivityMatrix",a.metallicRoughnessTexture.getTextureMatrix())),null!==a.metallic&&c.setFloat("metallic",a.metallic),null!==a.roughness&&c.setFloat("glossiness",1-a.roughness),null!==a.baseTexture&&(c.setTexture("albedoSampler",a.baseTexture),c.setMatrix("albedoMatrix",a.baseTexture.getTextureMatrix())),null!==a.baseColor&&c.setColor3("albedoColor",a.baseColor)):"PBRSpecularGlossinessMaterial"===a.getClassName()?(null!==a.specularGlossinessTexture?(c.setTexture("reflectivitySampler",a.specularGlossinessTexture),c.setMatrix("reflectivityMatrix",a.specularGlossinessTexture.getTextureMatrix())):null!==a.specularColor&&c.setColor3("reflectivityColor",a.specularColor),null!==a.glossiness&&c.setFloat("glossiness",a.glossiness)):"PBRMaterial"===a.getClassName()?(null!==a.metallicTexture&&(c.setTexture("reflectivitySampler",a.metallicTexture),c.setMatrix("reflectivityMatrix",a.metallicTexture.getTextureMatrix())),null!==a.metallic&&c.setFloat("metallic",a.metallic),null!==a.roughness&&c.setFloat("glossiness",1-a.roughness),null!==a.roughness||null!==a.metallic||null!==a.metallicTexture?(null!==a.albedoTexture&&(c.setTexture("albedoSampler",a.albedoTexture),c.setMatrix("albedoMatrix",a.albedoTexture.getTextureMatrix())),null!==a.albedoColor&&c.setColor3("albedoColor",a.albedoColor)):(null!==a.reflectivityTexture?(c.setTexture("reflectivitySampler",a.reflectivityTexture),c.setMatrix("reflectivityMatrix",a.reflectivityTexture.getTextureMatrix())):null!==a.reflectivityColor&&c.setColor3("reflectivityColor",a.reflectivityColor),null!==a.microSurface&&c.setFloat("glossiness",a.microSurface))):"StandardMaterial"===a.getClassName()?(null!==a.specularTexture&&(c.setTexture("reflectivitySampler",a.specularTexture),c.setMatrix("reflectivityMatrix",a.specularTexture.getTextureMatrix())),null!==a.specularColor&&c.setColor3("reflectivityColor",a.specularColor)):"OpenPBRMaterial"===a.getClassName()&&(a._useRoughnessFromMetallicTextureGreen&&a.baseMetalnessTexture?(c.setTexture("reflectivitySampler",a.baseMetalnessTexture),c.setMatrix("reflectivityMatrix",a.baseMetalnessTexture.getTextureMatrix())):a.baseMetalnessTexture?(c.setTexture("metallicSampler",a.baseMetalnessTexture),c.setMatrix("metallicMatrix",a.baseMetalnessTexture.getTextureMatrix())):a.specularRoughnessTexture&&(c.setTexture("roughnessSampler",a.specularRoughnessTexture),c.setMatrix("roughnessMatrix",a.specularRoughnessTexture.getTextureMatrix())),c.setFloat("metallic",a.baseMetalness),c.setFloat("glossiness",1-a.specularRoughness),null!==a.baseColorTexture&&(c.setTexture("albedoSampler",a.baseColorTexture),c.setMatrix("albedoMatrix",a.baseColorTexture.getTextureMatrix())),null!==a.baseColor&&c.setColor3("albedoColor",a.baseColor))),this._enableIrradiance&&r.environmentTexture){let e=r.environmentTexture,t=r.postProcessRenderPipelineManager.supportedPipelines.find(e=>"IBLShadowsRenderPipeline"===e.getClassName());if(t){let e=t._getAccumulatedTexture();e&&(c.setTexture("iblShadowSampler",e),c.setFloat2("shadowTextureSize",e.getSize().width,e.getSize().height))}if(c.setMatrix("reflectionMatrix",e.getReflectionTextureMatrix()),c.setFloat2("vReflectionInfos",e.level*r.iblIntensity,0),c.setTexture("reflectionSampler",e),e.irradianceTexture&&(c.setTexture("irradianceSampler",e.irradianceTexture),e.irradianceTexture._dominantDirection&&c.setVector3("vReflectionDominantDirection",e.irradianceTexture._dominantDirection)),e.sphericalPolynomial){let t=e.sphericalPolynomial;if(t.preScaledHarmonics){let e=t.preScaledHarmonics;c.setVector3("vSphericalL00",e.l00),c.setVector3("vSphericalL1_1",e.l1_1),c.setVector3("vSphericalL10",e.l10),c.setVector3("vSphericalL11",e.l11),c.setVector3("vSphericalL2_2",e.l2_2),c.setVector3("vSphericalL2_1",e.l2_1),c.setVector3("vSphericalL20",e.l20),c.setVector3("vSphericalL21",e.l21),c.setVector3("vSphericalL22",e.l22)}else c.setFloat3("vSphericalX",t.x.x,t.x.y,t.x.z),c.setFloat3("vSphericalY",t.y.x,t.y.y,t.y.z),c.setFloat3("vSphericalZ",t.z.x,t.z.y,t.z.z),c.setFloat3("vSphericalXX_ZZ",t.xx.x-t.zz.x,t.xx.y-t.zz.y,t.xx.z-t.zz.z),c.setFloat3("vSphericalYY_ZZ",t.yy.x-t.zz.x,t.yy.y-t.zz.y,t.yy.z-t.zz.z),c.setFloat3("vSphericalZZ",t.zz.x,t.zz.y,t.zz.z),c.setFloat3("vSphericalXY",t.xy.x,t.xy.y,t.xy.z),c.setFloat3("vSphericalYZ",t.yz.x,t.yz.y,t.yz.z),c.setFloat3("vSphericalZX",t.zx.x,t.zx.y,t.zx.z)}this.generateIrradianceWithScatterMask&&"OpenPBRMaterial"===a.getClassName()&&(c.setFloat("vSubsurfaceWeight",a.subsurfaceWeight),a.subsurfaceWeightTexture&&(c.setTexture("subsurfaceWeightSampler",a.subsurfaceWeightTexture),c.setMatrix("subsurfaceWeightMatrix",a.subsurfaceWeightTexture.getTextureMatrix())),c.setFloat("vTransmissionWeight",a.transmissionWeight),a.transmissionWeightTexture&&(c.setTexture("transmissionWeightSampler",a.transmissionWeightTexture),c.setMatrix("transmissionWeightMatrix",a.transmissionWeightTexture.getTextureMatrix())),c.setFloat("vTransmissionScatterAnisotropy",a.transmissionScatterAnisotropy),c.setFloat("vSubsurfaceScatterAnisotropy",a.subsurfaceScatterAnisotropy))}if((0,T.BindClipPlane)(c,a,this._scene),t.useBones&&t.computeBonesUsingShaders&&t.skeleton){let e=t.skeleton;if(e.isUsingTextureForMatrices&&c.getUniformIndex("boneTextureInfo")>-1){let s=e.getTransformMatrixTexture(t);c.setTexture("boneSampler",s),c.setFloat2("boneTextureInfo",e._textureWidth,e._textureHeight)}else c.setMatrices("mBones",t.skeleton.getTransformMatrices(t));(this._enableVelocity||this._enableVelocityLinear)&&c.setMatrices("mPreviousBones",this._previousBonesTransformationMatrices[t.uniqueId])}(0,d.BindMorphTargetParameters)(t,c),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(c),(this._enableVelocity||this._enableVelocityLinear)&&(c.setMatrix("previousWorld",this._previousTransformationMatrices[s.uniqueId].world),c.setMatrix("previousViewProjection",this._previousTransformationMatrices[s.uniqueId].viewProjection)),l&&t.hasThinInstances&&c.setMatrix("world",u),t._processRendering(s,e,c,a.fillMode,n,l,(e,t)=>{e||c.setMatrix("world",t)})}(this._enableVelocity||this._enableVelocityLinear)&&(this._previousTransformationMatrices[s.uniqueId].world=u.clone(),this._previousTransformationMatrices[s.uniqueId].viewProjection=this._scene.getTransformMatrix().clone(),t.skeleton&&this._copyBonesTransformationMatrices(t.skeleton.getTransformMatrices(t),this._previousBonesTransformationMatrices[s.uniqueId]))};this._multiRenderTarget.customIsReadyFunction=(t,s,r)=>{if((r||0===s)&&t.subMeshes)for(let s=0;s<t.subMeshes.length;++s){let r=t.subMeshes[s],i=r.getMaterial(),a=r.getRenderingMesh();if(!i)continue;let n=a._getInstancesRenderList(r._id,!!r.getReplacementMesh()),o=e.getCaps().instancedArrays&&(null!==n.visibleInstances[r._id]||a.hasThinInstances);if(!this.isReady(r,o))return!1}return!0},this._multiRenderTarget.customRenderFunction=(t,s,r,i)=>{let a;if(this._linkedWithPrePass){if(!this._prePassRenderer.enabled)return;this._scene.getEngine().bindAttachments(this._attachmentsFromPrePass)}if(i.length){for(e.setColorWrite(!1),a=0;a<i.length;a++)A(i.data[a]);e.setColorWrite(!0)}for(a=0;a<t.length;a++)A(t.data[a]);for(e.setDepthWrite(!1),a=0;a<s.length;a++)A(s.data[a]);if(this.renderTransparentMeshes)for(a=0;a<r.length;a++)A(r.data[a]);e.setDepthWrite(!0)}}_copyBonesTransformationMatrices(e,t){for(let s=0;s<e.length;s++)t[s]=e[s];return t}}B.ForceGLSL=!1,B.DEPTH_TEXTURE_TYPE=0,B.NORMAL_TEXTURE_TYPE=1,B.POSITION_TEXTURE_TYPE=2,B.VELOCITY_TEXTURE_TYPE=3,B.REFLECTIVITY_TEXTURE_TYPE=4,B.SCREENSPACE_DEPTH_TEXTURE_TYPE=5,B.VELOCITY_LINEAR_TEXTURE_TYPE=6,B.IRRADIANCE_TEXTURE_TYPE=7,B._SceneComponentInitialization=e=>{throw(0,L._WarnImport)("GeometryBufferRendererSceneComponent")};var k=e.i(48477);let G={effect:null,subMesh:null};function V(e){if("number"==typeof e)return 1;if(e instanceof S.Vector2)return 2;if(e instanceof S.Vector3||e instanceof i.Color3)return 3;if(e instanceof S.Vector4||e instanceof i.Color4)return 4;throw Error("Unsupported OpenPBR property type.")}class z{populateVectorFromLinkedProperties(e){let t=V(e);for(let e in this.linkedProperties){let s=this.linkedProperties[e],r=s.numComponents;if(t<r||s.targetUniformComponentOffset>t-r)return void(1==r?R.Logger.Error(`Float property ${s.name} has an offset that is too large.`):R.Logger.Error(`Vector${r} property ${s.name} won't fit in Vector${t} or has an offset that is too large.`));"number"==typeof s.value?z._tmpArray[s.targetUniformComponentOffset]=s.value:s.value.toArray(z._tmpArray,s.targetUniformComponentOffset)}e.fromArray(z._tmpArray)}constructor(e,t){this.linkedProperties={},this.firstLinkedKey="",this.name=e,this.numComponents=t}}z._tmpArray=[0,0,0,0];class H{constructor(e,t,s,r,i=0,a){this.targetUniformComponentNum=4,this.targetUniformComponentOffset=0,this.name=e,this.targetUniformName=s,this.defaultValue=t,this.value=t,this.targetUniformComponentNum=r,this.targetUniformComponentOffset=i,this.requiredDefine=a}get numComponents(){return"number"==typeof this.defaultValue?1:V(this.defaultValue)}}class W{get samplerName(){return this.samplerPrefix+"Sampler"}get samplerInfoName(){return"v"+this.samplerPrefix.charAt(0).toUpperCase()+this.samplerPrefix.slice(1)+"Infos"}get samplerMatrixName(){return this.samplerPrefix+"Matrix"}constructor(e,t,s){this.value=null,this.samplerPrefix="",this.textureDefine="",this.name=e,this.samplerPrefix=t,this.textureDefine=s}}class w extends(0,E.PrepassDefinesMixin)((0,A.UVDefinesMixin)(u.MaterialDefines)){}class X extends x(w){}class Y extends(0,h.ImageProcessingDefinesMixin)(X){constructor(e){super(e),this.NUM_SAMPLES="0",this.REALTIME_FILTERING=!1,this.IBL_CDF_FILTERING=!1,this.LIGHTCOUNT=0,this.VERTEXCOLOR=!1,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.VERTEXALPHA=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHABLEND=!1,this.ALPHA_FROM_BASE_COLOR_TEXTURE=!1,this.ALPHATESTVALUE="0.5",this.PREMULTIPLYALPHA=!1,this.REFLECTIVITY_GAMMA=!1,this.REFLECTIVITYDIRECTUV=0,this.SPECULARTERM=!1,this.LODBASEDMICROSFURACE=!0,this.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=!1,this.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=!1,this.AOSTOREINMETALMAPRED=!1,this.SPECULAR_WEIGHT_IN_ALPHA=!1,this.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=!1,this.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=!1,this.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=!1,this.USE_GLTF_STYLE_ANISOTROPY=!1,this.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=!1,this.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=!1,this.SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA=!1,this.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=!1,this.ENVIRONMENTBRDF=!1,this.ENVIRONMENTBRDF_RGBD=!1,this.FUZZENVIRONMENTBRDF=!1,this.NORMAL=!1,this.TANGENT=!1,this.OBJECTSPACE_NORMALMAP=!1,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.NORMALXYSCALE=!0,this.ANISOTROPIC=!1,this.ANISOTROPIC_OPENPBR=!0,this.ANISOTROPIC_BASE=!1,this.ANISOTROPIC_COAT=!1,this.FUZZ_IBL_SAMPLES=6,this.REFRACTION_HIGH_QUALITY_BLUR=!1,this.FUZZ=!1,this.THIN_FILM=!1,this.IRIDESCENCE=!1,this.DISPERSION=!1,this.SCATTERING=!1,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!1,this.SSS_SAMPLE_COUNT=16,this.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!1,this.TRANSMISSION_SLAB=!1,this.TRANSMISSION_SLAB_VOLUME=!1,this.SUBSURFACE_SLAB=!1,this.GEOMETRY_THIN_WALLED=!1,this.REFRACTED_BACKGROUND=!1,this.REFRACTED_LIGHTS=!1,this.REFRACTED_ENVIRONMENT=!1,this.REFRACTED_ENVIRONMENT_OPPOSITEZ=!1,this.REFRACTED_ENVIRONMENT_LOCAL_CUBE=!1,this.RADIANCEOCCLUSION=!1,this.HORIZONOCCLUSION=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.NONUNIFORMSCALING=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.USEPHYSICALLIGHTFALLOFF=!1,this.USEGLTFLIGHTFALLOFF=!1,this.TWOSIDEDLIGHTING=!1,this.MIRRORED=!1,this.SHADOWFLOAT=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.POINTSIZE=!1,this.FOG=!1,this.LOGARITHMICDEPTH=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.FORCENORMALFORWARD=!1,this.SPECULARAA=!1,this.UNLIT=!1,this.DECAL_AFTER_DETAIL=!1,this.TEXTURE_REPETITION_MODE=0,this.DEBUGMODE=0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.BRDF_V_HEIGHT_CORRELATED=!0,this.MS_BRDF_ENERGY_CONSERVATION=!0,this.SPHERICAL_HARMONICS=!0,this.SPECULAR_GLOSSINESS_ENERGY_CONSERVATION=!0,this.MIX_IBL_RADIANCE_WITH_IRRADIANCE=!0,this.LEGACY_SPECULAR_ENERGY_CONSERVATION=!1,this.BASE_DIFFUSE_MODEL=0,this.DIELECTRIC_SPECULAR_MODEL=1,this.CONDUCTOR_SPECULAR_MODEL=1,this.rebuild()}reset(){super.reset(),this.ALPHATESTVALUE="0.5",this.NORMALXYSCALE=!0}}class Z extends(0,y.ImageProcessingMixin)(M.PushMaterial){}class K extends Z{get geometryTangentAngle(){return Math.atan2(this.geometryTangent.y,this.geometryTangent.x)}set geometryTangentAngle(e){this.geometryTangent=new S.Vector2(Math.cos(e),Math.sin(e))}get geometryCoatTangentAngle(){return Math.atan2(this.geometryCoatTangent.y,this.geometryCoatTangent.x)}set geometryCoatTangentAngle(e){this.geometryCoatTangent=new S.Vector2(Math.cos(e),Math.sin(e))}get sssQuality(){return this._sssQuality}set sssQuality(e){this._sssQuality!==e&&(this._sssQuality=e,this.markAsDirty(1))}get sssIrradianceTexture(){return this._sssIrradianceTexture}set sssIrradianceTexture(e){this._sssIrradianceTexture!==e&&(this._sssIrradianceTexture=e,this._markAllSubMeshesAsTexturesDirty())}get sssDepthTexture(){return this._sssDepthTexture}set sssDepthTexture(e){this._sssDepthTexture!==e&&(this._sssDepthTexture=e,this._markAllSubMeshesAsTexturesDirty())}get hasTransparency(){return this.subsurfaceWeight>0||this.transmissionWeight>0}get hasScattering(){return this.transmissionWeight>0&&this.transmissionDepth>0&&!this.transmissionScatter.equals(i.Color3.BlackReadOnly)||this.subsurfaceWeight>0}get usePhysicalLightFalloff(){return this._lightFalloff===o.Material.LIGHTFALLOFF_PHYSICAL}set usePhysicalLightFalloff(e){e!==this.usePhysicalLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=o.Material.LIGHTFALLOFF_PHYSICAL:this._lightFalloff=o.Material.LIGHTFALLOFF_STANDARD)}get useGLTFLightFalloff(){return this._lightFalloff===o.Material.LIGHTFALLOFF_GLTF}set useGLTFLightFalloff(e){e!==this.useGLTFLightFalloff&&(this._markAllSubMeshesAsTexturesDirty(),e?this._lightFalloff=o.Material.LIGHTFALLOFF_GLTF:this._lightFalloff=o.Material.LIGHTFALLOFF_STANDARD)}get backgroundRefractionTexture(){return this._backgroundRefractionTexture}set backgroundRefractionTexture(e){this._backgroundRefractionTexture=e,this._markAllSubMeshesAsTexturesDirty()}get refractionHighQualityBlur(){return this._refractionHighQualityBlur}set refractionHighQualityBlur(e){this._refractionHighQualityBlur!==e&&(this._refractionHighQualityBlur=e,this.markAsDirty(1))}get realTimeFiltering(){return this._realTimeFiltering}set realTimeFiltering(e){this._realTimeFiltering=e,this.markAsDirty(1)}get realTimeFilteringQuality(){return this._realTimeFilteringQuality}set realTimeFilteringQuality(e){this._realTimeFilteringQuality=e,this.markAsDirty(1)}get fuzzSampleNumber(){return this._fuzzSampleNumber}set fuzzSampleNumber(e){this._fuzzSampleNumber=e,this.markAsDirty(1)}get canRenderToMRT(){return!0}constructor(e,t,s=!1){for(const a of(super(e,t,void 0,s||K.ForceGLSL),this._baseWeight=new H("base_weight",1,"vBaseWeight",1),this._baseWeightTexture=new W("base_weight","baseWeight","BASE_WEIGHT"),this._baseColor=new H("base_color",i.Color3.White(),"vBaseColor",4),this._baseColorTexture=new W("base_color","baseColor","BASE_COLOR"),this._baseDiffuseRoughness=new H("base_diffuse_roughness",0,"vBaseDiffuseRoughness",1),this._baseDiffuseRoughnessTexture=new W("base_diffuse_roughness","baseDiffuseRoughness","BASE_DIFFUSE_ROUGHNESS"),this._baseMetalness=new H("base_metalness",0,"vReflectanceInfo",4,0),this._baseMetalnessTexture=new W("base_metalness","baseMetalness","BASE_METALNESS"),this._specularWeight=new H("specular_weight",1,"vReflectanceInfo",4,3),this._specularWeightTexture=new W("specular_weight","specularWeight","SPECULAR_WEIGHT"),this._specularColor=new H("specular_color",i.Color3.White(),"vSpecularColor",4),this._specularColorTexture=new W("specular_color","specularColor","SPECULAR_COLOR"),this._specularRoughness=new H("specular_roughness",.3,"vReflectanceInfo",4,1),this._specularRoughnessTexture=new W("specular_roughness","specularRoughness","SPECULAR_ROUGHNESS"),this._specularRoughnessAnisotropy=new H("specular_roughness_anisotropy",0,"vSpecularAnisotropy",3,2),this._specularRoughnessAnisotropyTexture=new W("specular_roughness_anisotropy","specularRoughnessAnisotropy","SPECULAR_ROUGHNESS_ANISOTROPY"),this._specularIor=new H("specular_ior",1.5,"vReflectanceInfo",4,2),this._transmissionWeight=new H("transmission_weight",0,"vTransmissionWeight",1),this._transmissionWeightTexture=new W("transmission_weight","transmissionWeight","TRANSMISSION_WEIGHT"),this._transmissionColor=new H("transmission_color",i.Color3.White(),"vTransmissionColor",3,0),this._transmissionColorTexture=new W("transmission_color","transmissionColor","TRANSMISSION_COLOR"),this._transmissionDepth=new H("transmission_depth",0,"vTransmissionDepth",1,0),this._transmissionDepthTexture=new W("transmission_depth","transmissionDepth","TRANSMISSION_DEPTH"),this._transmissionScatter=new H("transmission_scatter",i.Color3.Black(),"vTransmissionScatter",3,0),this._transmissionScatterTexture=new W("transmission_scatter","transmissionScatter","TRANSMISSION_SCATTER"),this._transmissionScatterAnisotropy=new H("transmission_scatter_anisotropy",0,"vTransmissionScatterAnisotropy",1,0),this._transmissionDispersionScale=new H("transmission_dispersion_scale",0,"vTransmissionDispersionScale",1,0),this._transmissionDispersionScaleTexture=new W("transmission_dispersion_scale","transmissionDispersionScale","TRANSMISSION_DISPERSION_SCALE"),this._transmissionDispersionAbbeNumber=new H("transmission_dispersion_abbe_number",20,"vTransmissionDispersionAbbeNumber",1,0),this._subsurfaceWeight=new H("subsurface_weight",0,"vSubsurfaceWeight",1,0,"SUBSURFACE_SLAB"),this._subsurfaceWeightTexture=new W("subsurface_weight","subsurfaceWeight","SUBSURFACE_WEIGHT"),this._subsurfaceColor=new H("subsurface_color",new i.Color3(.8,.8,.8),"vSubsurfaceColor",3,0,"SUBSURFACE_SLAB"),this._subsurfaceColorTexture=new W("subsurface_color","subsurfaceColor","SUBSURFACE_COLOR"),this._subsurfaceRadius=new H("subsurface_radius",.1,"vSubsurfaceRadius",1,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScale=new H("subsurface_radius_scale",new i.Color3(1,.5,.25),"vSubsurfaceRadiusScale",3,0,"SUBSURFACE_SLAB"),this._subsurfaceRadiusScaleTexture=new W("subsurface_radius_scale","subsurfaceRadiusScale","SUBSURFACE_RADIUS_SCALE"),this._subsurfaceScatterAnisotropy=new H("subsurface_scatter_anisotropy",0,"vSubsurfaceScatterAnisotropy",1,0,"SUBSURFACE_SLAB"),this._coatWeight=new H("coat_weight",0,"vCoatWeight",1,0),this._coatWeightTexture=new W("coat_weight","coatWeight","COAT_WEIGHT"),this._coatColor=new H("coat_color",i.Color3.White(),"vCoatColor",3,0),this._coatColorTexture=new W("coat_color","coatColor","COAT_COLOR"),this._coatRoughness=new H("coat_roughness",0,"vCoatRoughness",1,0),this._coatRoughnessTexture=new W("coat_roughness","coatRoughness","COAT_ROUGHNESS"),this._coatRoughnessAnisotropy=new H("coat_roughness_anisotropy",0,"vCoatRoughnessAnisotropy",1),this._coatRoughnessAnisotropyTexture=new W("coat_roughness_anisotropy","coatRoughnessAnisotropy","COAT_ROUGHNESS_ANISOTROPY"),this._coatIor=new H("coat_ior",1.5,"vCoatIor",1,0),this._coatDarkening=new H("coat_darkening",1,"vCoatDarkening",1,0),this._coatDarkeningTexture=new W("coat_darkening","coatDarkening","COAT_DARKENING"),this.useCoatRoughnessFromWeightTexture=!1,this._fuzzWeight=new H("fuzz_weight",0,"vFuzzWeight",1,0),this._fuzzWeightTexture=new W("fuzz_weight","fuzzWeight","FUZZ_WEIGHT"),this._fuzzColor=new H("fuzz_color",i.Color3.White(),"vFuzzColor",3,0),this._fuzzColorTexture=new W("fuzz_color","fuzzColor","FUZZ_COLOR"),this._fuzzRoughness=new H("fuzz_roughness",.5,"vFuzzRoughness",1,0),this._fuzzRoughnessTexture=new W("fuzz_roughness","fuzzRoughness","FUZZ_ROUGHNESS"),this._geometryThinWalled=new H("geometry_thin_walled",0,"vGeometryThinWalled",1,0),this._geometryNormalTexture=new W("geometry_normal","geometryNormal","GEOMETRY_NORMAL"),this._geometryTangent=new H("geometry_tangent",new S.Vector2(1,0),"vSpecularAnisotropy",3,0),this._geometryTangentTexture=new W("geometry_tangent","geometryTangent","GEOMETRY_TANGENT"),this._geometryCoatNormalTexture=new W("geometry_coat_normal","geometryCoatNormal","GEOMETRY_COAT_NORMAL"),this._geometryCoatTangent=new H("geometry_coat_tangent",new S.Vector2(1,0),"vGeometryCoatTangent",2,0),this._geometryCoatTangentTexture=new W("geometry_coat_tangent","geometryCoatTangent","GEOMETRY_COAT_TANGENT"),this._geometryOpacity=new H("geometry_opacity",1,"vBaseColor",4,3),this._geometryOpacityTexture=new W("geometry_opacity","geometryOpacity","GEOMETRY_OPACITY"),this._geometryThickness=new H("geometry_thickness",0,"vGeometryThickness",1,0),this._geometryThicknessTexture=new W("geometry_thickness","geometryThickness","GEOMETRY_THICKNESS"),this._emissionLuminance=new H("emission_luminance",1,"vLightingIntensity",4,1),this._emissionColor=new H("emission_color",i.Color3.Black(),"vEmissionColor",3),this._emissionColorTexture=new W("emission_color","emissionColor","EMISSION_COLOR"),this._thinFilmWeight=new H("thin_film_weight",0,"vThinFilmWeight",1,0),this._thinFilmWeightTexture=new W("thin_film_weight","thinFilmWeight","THIN_FILM_WEIGHT"),this._thinFilmThickness=new H("thin_film_thickness",.5,"vThinFilmThickness",2,0),this._thinFilmThicknessMin=new H("thin_film_thickness_min",0,"vThinFilmThickness",2,1),this._thinFilmThicknessTexture=new W("thin_film_thickness","thinFilmThickness","THIN_FILM_THICKNESS"),this._thinFilmIor=new H("thin_film_ior",1.4,"vThinFilmIor",1,0),this._ambientOcclusionTexture=new W("ambient_occlusion","ambientOcclusion","AMBIENT_OCCLUSION"),this._sssQuality=K.SSS_QUALITY_MEDIUM,this._sssIrradianceTexture=null,this._sssDepthTexture=null,this._uniformsList={},this._uniformsArray=[],this._samplersList={},this._samplerDefines={},this.directIntensity=1,this.environmentIntensity=1,this.useSpecularWeightFromTextureAlpha=!1,this.forceAlphaTest=!1,this.alphaCutOff=.4,this.useAmbientOcclusionFromMetallicTextureRed=!1,this.useAmbientInGrayScale=!1,this.useObjectSpaceNormalMap=!1,this.useParallax=!1,this.useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this.disableLighting=!1,this.forceIrradianceInFragment=!1,this.maxSimultaneousLights=4,this.invertNormalMapX=!1,this.invertNormalMapY=!1,this.twoSidedLighting=!1,this.useAlphaFresnel=!1,this.useLinearAlphaFresnel=!1,this.environmentBRDFTexture=null,this.forceNormalForward=!1,this.enableSpecularAntiAliasing=!1,this.useHorizonOcclusion=!0,this.useRadianceOcclusion=!0,this.unlit=!1,this.applyDecalMapAfterDetailMap=!1,this._lightingInfos=new S.Vector4(this.directIntensity,1,this.environmentIntensity,1),this._radianceTexture=null,this._useSpecularWeightFromAlpha=!1,this._useSpecularWeightFromSpecularColorTexture=!1,this._useSpecularRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessAnisotropyFromTangentTexture=!1,this._useCoatRoughnessFromGreenChannel=!1,this._useGltfStyleAnisotropy=!1,this._useFuzzRoughnessFromTextureAlpha=!1,this._useSubsurfaceWeightFromTextureAlpha=!1,this._useHorizonOcclusion=!0,this._useRadianceOcclusion=!0,this._useAlphaFromBaseColorTexture=!1,this._useAmbientOcclusionFromMetallicTextureRed=!1,this._useRoughnessFromMetallicTextureGreen=!1,this._useMetallicFromMetallicTextureBlue=!1,this._useThinFilmThicknessFromTextureGreen=!1,this._useGeometryThicknessFromGreenChannel=!1,this._lightFalloff=o.Material.LIGHTFALLOFF_PHYSICAL,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this._parallaxScaleBias=.05,this._disableLighting=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._alphaCutOff=.4,this._useAlphaFresnel=!1,this._useLinearAlphaFresnel=!1,this._environmentBRDFTexture=null,this._environmentFuzzBRDFTexture=null,this._backgroundRefractionTexture=null,this._refractionHighQualityBlur=!0,this._forceIrradianceInFragment=!1,this._realTimeFiltering=!1,this._realTimeFilteringQuality=8,this._fuzzSampleNumber=4,this._forceNormalForward=!1,this._enableSpecularAntiAliasing=!1,this._renderTargets=new I.SmartArray(16),this._unlit=!1,this._applyDecalMapAfterDetailMap=!1,this._debugMode=0,this._shadersLoaded=!1,this._breakShaderLoadedCheck=!1,this._vertexPullingMetadata=null,this.debugMode=0,this.debugLimit=-1,this.debugFactor=1,this._cacheHasRenderTargetTextures=!1,this._transparencyMode=o.Material.MATERIAL_OPAQUE,this.getScene()&&!this.getScene()?.getEngine().isWebGPU&&this.getScene().getEngine().webGLVersion<2&&R.Logger.Error("OpenPBRMaterial: WebGL 2.0 or above is required for this material."),K._noiseTextures[this.getScene().uniqueId]||(K._noiseTextures[this.getScene().uniqueId]=new n.Texture(C.Tools.GetAssetUrl("https://assets.babylonjs.com/core/blue_noise/blue_noise_rgb.png"),this.getScene(),!1,!0,1),this.getScene().onDisposeObservable.addOnce(()=>{K._noiseTextures[this.getScene().uniqueId]?.dispose(),delete K._noiseTextures[this.getScene().uniqueId]})),this._attachImageProcessingConfiguration(null),this.getRenderTargetTextures=()=>(this._renderTargets.reset(),f.MaterialFlags.ReflectionTextureEnabled&&this._radianceTexture&&this._radianceTexture.isRenderTarget&&this._renderTargets.push(this._radianceTexture),f.MaterialFlags.RefractionTextureEnabled&&this._backgroundRefractionTexture&&this._backgroundRefractionTexture.isRenderTarget&&this._renderTargets.push(this._backgroundRefractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets),this._environmentBRDFTexture=(0,r.GetOpenPBREnvironmentBRDFTexture)(this.getScene()),this._environmentFuzzBRDFTexture=(0,r.GetEnvironmentFuzzBRDFTexture)(this.getScene()),this.prePassConfiguration=new g.PrePassConfiguration,this._propertyList={},Object.getOwnPropertyNames(this))){const e=this[a];e instanceof H&&(this._propertyList[a]=e)}for(const e of(Object.keys(this._propertyList).forEach(e=>{let t=this._propertyList[e],s=this._uniformsList[t.targetUniformName];s?s.numComponents!==t.targetUniformComponentNum?R.Logger.Error(`Uniform ${t.targetUniformName} already exists of size ${s.numComponents}, but trying to set it to ${t.targetUniformComponentNum}.`):s.requiredDefine!==t.requiredDefine&&(s.requiredDefine=void 0):((s=new z(t.targetUniformName,t.targetUniformComponentNum)).requiredDefine=t.requiredDefine,this._uniformsList[t.targetUniformName]=s),""===s.firstLinkedKey&&(s.firstLinkedKey=t.name),s.linkedProperties[t.name]=t}),this._uniformsArray=Object.values(this._uniformsList),this._samplersList={},Object.getOwnPropertyNames(this))){const t=this[e];t instanceof W&&(this._samplersList[e]=t)}for(const e in this._samplersList){const t=this._samplersList[e].textureDefine;this._samplerDefines[t]={type:"boolean",default:!1},this._samplerDefines[t+"DIRECTUV"]={type:"number",default:0},this._samplerDefines[t+"_GAMMA"]={type:"boolean",default:!1}}this._baseWeight,this._baseWeightTexture,this._baseColor,this._baseColorTexture,this._baseDiffuseRoughness,this._baseDiffuseRoughnessTexture,this._baseMetalness,this._baseMetalnessTexture,this._specularWeight,this._specularWeightTexture,this._specularColor,this._specularColorTexture,this._specularRoughness,this._specularIor,this._specularRoughnessTexture,this._specularRoughnessAnisotropy,this._specularRoughnessAnisotropyTexture,this._transmissionWeight,this._transmissionWeightTexture,this._transmissionColor,this._transmissionColorTexture,this._transmissionDepth,this._transmissionDepthTexture,this._transmissionScatter,this._transmissionScatterTexture,this._transmissionScatterAnisotropy,this._transmissionDispersionScale,this._transmissionDispersionScaleTexture,this._transmissionDispersionAbbeNumber,this._subsurfaceWeight,this._subsurfaceWeightTexture,this._subsurfaceColor,this._subsurfaceColorTexture,this._subsurfaceRadius,this._subsurfaceRadiusScale,this._subsurfaceRadiusScaleTexture,this._subsurfaceScatterAnisotropy,this._coatWeight,this._coatWeightTexture,this._coatColor,this._coatColorTexture,this._coatRoughness,this._coatRoughnessTexture,this._coatRoughnessAnisotropy,this._coatRoughnessAnisotropyTexture,this._coatIor,this._coatDarkening,this._coatDarkeningTexture,this._fuzzWeight,this._fuzzWeightTexture,this._fuzzColor,this._fuzzColorTexture,this._fuzzRoughness,this._fuzzRoughnessTexture,this._geometryThinWalled,this._geometryNormalTexture,this._geometryTangent,this._geometryTangentTexture,this._geometryCoatNormalTexture,this._geometryCoatTangent,this._geometryCoatTangentTexture,this._geometryOpacity,this._geometryOpacityTexture,this._geometryThickness,this._geometryThicknessTexture,this._thinFilmWeight,this._thinFilmWeightTexture,this._thinFilmThickness,this._thinFilmThicknessMin,this._thinFilmThicknessTexture,this._thinFilmIor,this._emissionLuminance,this._emissionColor,this._emissionColorTexture,this._ambientOcclusionTexture}get hasRenderTargetTextures(){return!!f.MaterialFlags.ReflectionTextureEnabled&&!!this._radianceTexture&&!!this._radianceTexture.isRenderTarget||!!f.MaterialFlags.RefractionTextureEnabled&&!!this._backgroundRefractionTexture&&!!this._backgroundRefractionTexture.isRenderTarget||this._cacheHasRenderTargetTextures}get isPrePassCapable(){return!this.disableDepthWrite}getClassName(){return"OpenPBRMaterial"}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}_shouldUseAlphaFromBaseColorTexture(){return this._hasAlphaChannel()&&this._transparencyMode!==o.Material.MATERIAL_OPAQUE&&!this.geometryOpacityTexture}_hasAlphaChannel(){return null!=this.baseColorTexture&&this.baseColorTexture.hasAlpha&&this._useAlphaFromBaseColorTexture||null!=this.geometryOpacityTexture}needAlphaBlending(){return this.geometryOpacity<1||null!=this.geometryOpacityTexture}needAlphaBlendingForMesh(e){return this.geometryOpacity<1||null!=this.geometryOpacityTexture||super.needAlphaBlendingForMesh(e)}clone(e,t=!0,s=""){let r=l.SerializationHelper.Clone(()=>new K(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.id=e,r.name=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,s),r}serialize(){let e=super.serialize();return e.customType="BABYLON.OpenPBRMaterial",e}static Parse(e,t,s){let r=l.SerializationHelper.Parse(()=>new K(e.name,t),e,t,s);return e.stencil&&r.stencil.parse(e.stencil,t,s),o.Material._ParsePlugins(e,r,t,s),r}forceCompilation(e,t,s){let r={clipPlane:!1,useInstances:!1,...s};this._uniformBufferLayoutBuilt||this.buildUniformLayout(),this._callbackPluginEventGeneric(4,this._eventInfo),(()=>{if(this._breakShaderLoadedCheck)return;let s=new Y({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}),i=this._prepareEffect(e,e,s,void 0,void 0,r.useInstances,r.clipPlane);this._onEffectCreatedObservable&&(G.effect=i,G.subMesh=null,this._onEffectCreatedObservable.notifyObservers(G)),i.isReady()?t&&t(this):i.onCompileObservable.add(()=>{t&&t(this)})})()}isReadyForSubMesh(e,t,s){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let r=t._drawWrapper;if(r.effect&&this.isFrozen&&r._wasPreviouslyReady&&r._wasPreviouslyUsingInstances===s)return!0;t.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),t.materialDefines=new Y({...this._eventInfo.defineNames||{},...this._samplerDefines||{}}));let i=t.materialDefines;if(this._isReadyForSubMesh(t))return!0;let a=this.getScene(),n=a.getEngine();if(i._areTexturesDirty&&(this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,a.texturesEnabled)){for(let e in this._samplersList){let t=this._samplersList[e];if(t.value&&!t.value.isReadyOrNotBlocking())return!1}let e=this._getRadianceTexture();if(e&&f.MaterialFlags.ReflectionTextureEnabled){if(!e.isReadyOrNotBlocking())return!1;if(e.irradianceTexture){if(!e.irradianceTexture.isReadyOrNotBlocking())return!1}else if(!e.sphericalPolynomial&&e.getInternalTexture()?._sphericalPolynomialPromise)return!1}if(this._environmentBRDFTexture&&f.MaterialFlags.ReflectionTextureEnabled&&!this._environmentBRDFTexture.isReady()||this._environmentFuzzBRDFTexture&&f.MaterialFlags.ReflectionTextureEnabled&&!this._environmentFuzzBRDFTexture.isReady()||this._backgroundRefractionTexture&&f.MaterialFlags.RefractionTextureEnabled&&!this._backgroundRefractionTexture.isReadyOrNotBlocking()||K._noiseTextures[a.uniqueId]&&!K._noiseTextures[a.uniqueId].isReady()||this._sssIrradianceTexture&&this._sssDepthTexture&&(!this._sssIrradianceTexture.isReady()||!this._sssDepthTexture.isReady()))return!1}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=i,this._eventInfo.subMesh=t,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh||i._areImageProcessingDirty&&this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.isReady())return!1;if(i.AREALIGHTUSED){for(let t=0;t<e.lightSources.length;t++)if(!e.lightSources[t]._isReady())return!1}if(n.getCaps().standardDerivatives||e.isVerticesDataPresent(p.VertexBuffer.NormalKind)||(e.createNormals(!0),R.Logger.Warn("OpenPBRMaterial: Normals have been created for the mesh: "+e.name)),!(0,d.AreLightsTexturesReady)(a,e,this._maxSimultaneousLights,this._disableLighting))return!1;let o=t.effect,l=i._areLightsDisposed,u=this._prepareEffect(e,t.getRenderingMesh(),i,this.onCompiled,this.onError,s,null),h=!1;if(u)if(this._onEffectCreatedObservable&&(G.effect=u,G.subMesh=t,this._onEffectCreatedObservable.notifyObservers(G)),this.allowShaderHotSwapping&&o&&!u.isReady()){if(i.markAsUnprocessed(),h=this.isFrozen,l)return i._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),t.setEffect(u,i,this._materialContext);return!!t.effect&&!!t.effect.isReady()&&(i._renderId=a.getRenderId(),r._wasPreviouslyReady=!h,r._wasPreviouslyUsingInstances=!!s,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("vTangentSpaceParams",2),e.addUniform("vLightingIntensity",4),e.addUniform("pointSize",1),e.addUniform("vDebugMode",2),e.addUniform("renderTargetSize",2),e.addUniform("cameraInfo",4),e.addUniform("vTextureRepetitionHexTilingParams",4),e.addUniform("backgroundRefractionMatrix",16),e.addUniform("vBackgroundRefractionInfos",3),(0,d.PrepareUniformLayoutForIBL)(e,!0,!0,!0,!0,!0),Object.values(this._uniformsList).forEach(t=>{e.addUniform(t.name,t.numComponents)}),Object.values(this._samplersList).forEach(t=>{e.addUniform(t.samplerInfoName,2),e.addUniform(t.samplerMatrixName,16)}),super.buildUniformLayout()}bindPropertiesForSubMesh(e,t,s,r){if(0===this.geometryThickness)e.updateFloat("vGeometryThickness",0);else{r.getRenderingMesh().getWorldMatrix().decompose(S.TmpVectors.Vector3[0]);let t=Math.max(Math.abs(S.TmpVectors.Vector3[0].x),Math.abs(S.TmpVectors.Vector3[0].y),Math.abs(S.TmpVectors.Vector3[0].z));e.updateFloat("vGeometryThickness",this.geometryThickness*t)}}bindForSubMesh(e,t,s){let r=this.getScene(),a=s.materialDefines;if(!a)return;let n=s.effect;if(!n)return;this._activeEffect=n,t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e);let o=r.getEngine();this._uniformBuffer.bindToEffect(n,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),m.MaterialHelperGeometryRendering.Bind(o.currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0);let u=this.textureRepetitionHexTilingParams;this._uniformBuffer.updateFloat4("vTextureRepetitionHexTilingParams",u[0],u[1],u[2],u[3]),this._eventInfo.subMesh=s,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),a.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let h=this._mustRebind(r,n,s,t.visibility),_=o._features.needToAlwaysBindUniformBuffers;(0,d.BindBonesParameters)(t,this._activeEffect,this.prePassConfiguration),this._vertexPullingMetadata&&(0,c.BindVertexPullingUniforms)(this._activeEffect,this._vertexPullingMetadata);let p=this._uniformBuffer;if(h){this.bindViewProjection(n);let e=this._getRadianceTexture();if(!p.useUbo||!this.isFrozen||!p.isSync||s._drawWrapper._forceRebindOnNextCall){if(r.texturesEnabled){for(let e in this._samplersList){let t=this._samplersList[e];t.value&&(p.updateFloat2(t.samplerInfoName,t.value.coordinatesIndex,t.value.level),(0,d.BindTextureMatrix)(t.value,p,t.samplerPrefix))}(this.geometryNormalTexture||this.geometryCoatNormalTexture)&&(r._mirroredCameraPosition?p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),(0,d.BindIBLParameters)(r,a,p,i.Color3.White(),e,this.realTimeFiltering,!0,!0,!0,!0,!0)}this.pointsCloud&&p.updateFloat("pointSize",this.pointSize);let t=this._uniformsArray;for(let e=0,s=t.length;e<s;e++){let s=t[e];(void 0===s.requiredDefine||a[s.requiredDefine])&&(4===s.numComponents?(s.populateVectorFromLinkedProperties(S.TmpVectors.Vector4[0]),p.updateVector4(s.name,S.TmpVectors.Vector4[0])):3===s.numComponents?(s.populateVectorFromLinkedProperties(S.TmpVectors.Vector3[0]),p.updateVector3(s.name,S.TmpVectors.Vector3[0])):2===s.numComponents?(s.populateVectorFromLinkedProperties(S.TmpVectors.Vector2[0]),p.updateFloat2(s.name,S.TmpVectors.Vector2[0].x,S.TmpVectors.Vector2[0].y)):1===s.numComponents&&p.updateFloat(s.name,s.linkedProperties[s.firstLinkedKey].value))}this._lightingInfos.x=this.directIntensity,this._lightingInfos.y=this.emissionLuminance,this._lightingInfos.z=this.environmentIntensity*r.environmentIntensity,this._lightingInfos.w=1,p.updateVector4("vLightingIntensity",this._lightingInfos),p.updateFloat2("vDebugMode",this.debugLimit,this.debugFactor)}if(r.texturesEnabled){for(let e in this._samplersList){let t=this._samplersList[e];t.value&&p.setTexture(t.samplerName,t.value)}if((0,d.BindIBLSamplers)(r,a,p,e,this.realTimeFiltering),a.ENVIRONMENTBRDF&&p.setTexture("environmentBrdfSampler",this._environmentBRDFTexture),a.FUZZENVIRONMENTBRDF&&p.setTexture("environmentFuzzBrdfSampler",this._environmentFuzzBRDFTexture),a.REFRACTED_BACKGROUND&&(p.setTexture("backgroundRefractionSampler",this._backgroundRefractionTexture),p.updateMatrix("backgroundRefractionMatrix",this._backgroundRefractionTexture.getReflectionTextureMatrix()),S.TmpVectors.Vector3[1].set(Math.log2(this._backgroundRefractionTexture.getSize().width),0,0),p.updateVector3("vBackgroundRefractionInfos",S.TmpVectors.Vector3[1])),(a.ANISOTROPIC||a.FUZZ||a.REFRACTED_BACKGROUND||a.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&p.setTexture("blueNoiseSampler",K._noiseTextures[this.getScene().uniqueId]),a.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&this.sssIrradianceTexture&&this.sssDepthTexture){let e=this.sssIrradianceTexture.getSize().width,t=this.sssIrradianceTexture.getSize().height;p.setTexture("sceneIrradianceSampler",this.sssIrradianceTexture),p.setTexture("sceneDepthSampler",this.sssDepthTexture),p.updateFloat2("renderTargetSize",e,t)}}this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(n),this._eventInfo.subMesh=s,this._callbackPluginEventBindForSubMesh(this._eventInfo),(0,T.BindClipPlane)(this._activeEffect,this,r),this.bindEyePosition(n)}else _&&(this._needToBindSceneUbo=!0);this.bindPropertiesForSubMesh(this._uniformBuffer,r,r.getEngine(),s),(h||!this.isFrozen||_)&&r.lightsEnabled&&!this._disableLighting&&(0,d.BindLights)(r,t,this._activeEffect,a,this._maxSimultaneousLights),(h||!this.isFrozen)&&(this.bindView(n),(0,d.BindFogParameters)(r,t,this._activeEffect,!0),a.NUM_MORPH_INFLUENCERS&&(0,d.BindMorphTargetParameters)(t,this._activeEffect),a.BAKED_VERTEX_ANIMATION_TEXTURE&&t.bakedVertexAnimationManager?.bind(n,a.INSTANCES),this._imageProcessingConfiguration.bind(this._activeEffect),(0,d.BindLogDepth)(a,this._activeEffect,r)),this._afterBind(t,this._activeEffect,s),p.update()}getAnimatables(){let e=super.getAnimatables();for(let t in this._samplersList){let s=this._samplersList[t];s.value&&s.value.animations&&s.value.animations.length>0&&e.push(s.value)}return this._radianceTexture&&this._radianceTexture.animations&&this._radianceTexture.animations.length>0&&e.push(this._radianceTexture),e}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._samplersList){let s=this._samplersList[t];s.value&&e.push(s.value)}return this._radianceTexture&&e.push(this._radianceTexture),e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._samplersList)if(this._samplersList[t].value===e)return!0;return this._radianceTexture===e}setPrePassRenderer(){return!1}dispose(e,t){if(this._breakShaderLoadedCheck=!0,t){for(let e in this._environmentBRDFTexture&&this.getScene().openPBREnvironmentBRDFTexture!==this._environmentBRDFTexture&&this._environmentBRDFTexture.dispose(),this._environmentFuzzBRDFTexture&&this.getScene().environmentFuzzBRDFTexture!==this._environmentFuzzBRDFTexture&&this._environmentFuzzBRDFTexture.dispose(),this._backgroundRefractionTexture=null,this._samplersList){let t=this._samplersList[e];t.value?.dispose()}this._radianceTexture?.dispose()}this._renderTargets.dispose(),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}_getRadianceTexture(){return this._radianceTexture?this._radianceTexture:this.getScene().environmentTexture}_prepareEffect(t,s,r,i=null,n=null,o=null,l=null){if(this._prepareDefines(t,s,r,o,l),!r.isDirty)return null;r.markAsProcessed();let u=this.getScene().getEngine(),h=new _.EffectFallbacks,f=0;r.USESPHERICALINVERTEX&&h.addFallback(f++,"USESPHERICALINVERTEX"),r.FOG&&h.addFallback(f,"FOG"),r.SPECULARAA&&h.addFallback(f,"SPECULARAA"),r.POINTSIZE&&h.addFallback(f,"POINTSIZE"),r.LOGARITHMICDEPTH&&h.addFallback(f,"LOGARITHMICDEPTH"),r.PARALLAX&&h.addFallback(f,"PARALLAX"),r.PARALLAX_RHS&&h.addFallback(f,"PARALLAX_RHS"),r.PARALLAXOCCLUSION&&h.addFallback(f++,"PARALLAXOCCLUSION"),r.ENVIRONMENTBRDF&&h.addFallback(f++,"ENVIRONMENTBRDF"),r.TANGENT&&h.addFallback(f++,"TANGENT"),f=(0,d.HandleFallbacksForShadows)(r,h,this._maxSimultaneousLights,f),r.SPECULARTERM&&h.addFallback(f++,"SPECULARTERM"),r.USESPHERICALFROMREFLECTIONMAP&&h.addFallback(f++,"USESPHERICALFROMREFLECTIONMAP"),r.USEIRRADIANCEMAP&&h.addFallback(f++,"USEIRRADIANCEMAP"),r.NORMAL&&h.addFallback(f++,"NORMAL"),r.VERTEXCOLOR&&h.addFallback(f++,"VERTEXCOLOR"),r.MORPHTARGETS&&h.addFallback(f++,"MORPHTARGETS"),r.MULTIVIEW&&h.addFallback(0,"MULTIVIEW");let R=[p.VertexBuffer.PositionKind];r.NORMAL&&R.push(p.VertexBuffer.NormalKind),r.TANGENT&&R.push(p.VertexBuffer.TangentKind);for(let e=1;e<=6;++e)r["UV"+e]&&R.push(`uv${1===e?"":e}`);r.VERTEXCOLOR&&R.push(p.VertexBuffer.ColorKind),(0,d.PrepareAttributesForBones)(R,t,r,h),(0,d.PrepareAttributesForInstances)(R,r),(0,d.PrepareAttributesForMorphTargets)(R,t,r),(0,d.PrepareAttributesForBakedVertexAnimation)(R,t,r);let A="openpbr",E=["world","view","viewProjection","projection","vEyePosition","inverseProjection","renderTargetSize","vLightsType","visibility","vFogInfos","vFogColor","pointSize","mBones","normalMatrix","vLightingIntensity","logarithmicDepthConstant","vTangentSpaceParams","boneTextureInfo","vDebugMode","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","vTextureRepetitionHexTilingParams","backgroundRefractionMatrix","vBackgroundRefractionInfos"];for(let e in this._uniformsList)E.push(e);let x=["environmentBrdfSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];for(let e in r.FUZZENVIRONMENTBRDF&&x.push("environmentFuzzBrdfSampler"),r.REFRACTED_BACKGROUND&&x.push("backgroundRefractionSampler"),(r.ANISOTROPIC||r.FUZZ||r.REFRACTED_BACKGROUND||r.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING)&&x.push("blueNoiseSampler"),r.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING&&(x.push("sceneIrradianceSampler"),x.push("sceneDepthSampler")),this._samplersList){let t=this._samplersList[e];x.push(t.samplerName),E.push(t.samplerInfoName),E.push(t.samplerMatrixName)}(0,d.PrepareUniformsAndSamplersForIBL)(E,x,!0);let S=["Material","Scene","Mesh"],y={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:r.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=h,this._eventInfo.fallbackRank=f,this._eventInfo.defines=r,this._eventInfo.uniforms=E,this._eventInfo.attributes=R,this._eventInfo.samplers=x,this._eventInfo.uniformBuffersNames=S,this._eventInfo.customCode=void 0,this._eventInfo.mesh=t,this._eventInfo.indexParameters=y,this._callbackPluginEventGeneric(128,this._eventInfo),m.MaterialHelperGeometryRendering.AddUniformsAndSamplers(E,x),g.PrePassConfiguration.AddUniforms(E),g.PrePassConfiguration.AddSamplers(x),(0,T.AddClipPlaneUniforms)(E),this._useVertexPulling){let e=s?.geometry;e&&(this._vertexPullingMetadata=(0,c.PrepareVertexPullingUniforms)(e),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{E.push(`vp_${t}_info`)}))}else this._vertexPullingMetadata=null;a.ImageProcessingConfiguration&&(a.ImageProcessingConfiguration.PrepareUniforms(E,r),a.ImageProcessingConfiguration.PrepareSamplers(x,r)),(0,d.PrepareUniformsAndSamplersList)({uniformsNames:E,uniformBuffersNames:S,samplers:x,defines:r,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage});let M={};this.customShaderNameResolve&&(A=this.customShaderNameResolve(A,E,S,x,r,R,M));let I=r.toString(),C=u.createEffect(A,{attributes:R,uniformsNames:E,uniformBuffersNames:S,samplers:x,defines:I,fallbacks:h,onCompiled:i,onError:n,indexParameters:y,processFinalCode:M.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:r.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{1===this.shaderLanguage?await Promise.all([e.A(5125),e.A(88059)]):await Promise.all([e.A(24171),e.A(95840)]),this._shadersLoaded=!0}},u);return this._eventInfo.customCode=void 0,C}_prepareDefines(e,t,s,i=null,a=null){let n=t.hasThinInstances,l=this.getScene(),u=l.getEngine();(0,d.PrepareDefinesForLights)(l,e,s,!0,this._maxSimultaneousLights,this._disableLighting),s._needNormals=!0,(0,d.PrepareDefinesForMultiview)(l,s);let h=this.needAlphaBlendingForMesh(e)&&this.getScene().useOrderIndependentTransparency;if((0,d.PrepareDefinesForPrePass)(l,s,this.canRenderToMRT&&!h),(0,d.PrepareDefinesForOIT)(l,s,h),m.MaterialHelperGeometryRendering.PrepareDefines(u.currentRenderPassId,e,s),s._areTexturesDirty){s._needUVs=!1;for(let e=1;e<=6;++e)s["MAINUV"+e]=!1;if(l.texturesEnabled){for(let e in this._samplersList){let t=this._samplersList[e];t.value?((0,d.PrepareDefinesForMergedUV)(t.value,s,t.textureDefine),s[t.textureDefine+"_GAMMA"]=t.value.gammaSpace):s[t.textureDefine]=!1}let e=this._getRadianceTexture(),t=this._forceIrradianceInFragment||this.realTimeFiltering||this._twoSidedLighting||u.getCaps().maxVaryingVectors<=8||null!=this._baseDiffuseRoughnessTexture;if((0,d.PrepareDefinesForIBL)(l,e,s,this.realTimeFiltering,this.realTimeFilteringQuality,!t),this._baseMetalnessTexture&&(s.AOSTOREINMETALMAPRED=this._useAmbientOcclusionFromMetallicTextureRed),s.SPECULAR_WEIGHT_IN_ALPHA=this._useSpecularWeightFromAlpha,s.SPECULAR_WEIGHT_FROM_SPECULAR_COLOR_TEXTURE=this._useSpecularWeightFromSpecularColorTexture,s.SPECULAR_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useSpecularRoughnessAnisotropyFromTangentTexture,s.COAT_ROUGHNESS_ANISOTROPY_FROM_TANGENT_TEXTURE=this._useCoatRoughnessAnisotropyFromTangentTexture,s.COAT_ROUGHNESS_FROM_GREEN_CHANNEL=this._useCoatRoughnessFromGreenChannel,s.SPECULAR_ROUGHNESS_FROM_METALNESS_TEXTURE_GREEN=this._useRoughnessFromMetallicTextureGreen,s.FUZZ_ROUGHNESS_FROM_TEXTURE_ALPHA=this._useFuzzRoughnessFromTextureAlpha,s.SUBSURFACE_WEIGHT_FROM_TEXTURE_ALPHA=this._useSubsurfaceWeightFromTextureAlpha,s.BASE_METALNESS_FROM_METALNESS_TEXTURE_BLUE=this._useMetallicFromMetallicTextureBlue,s.THIN_FILM_THICKNESS_FROM_THIN_FILM_TEXTURE=this._useThinFilmThicknessFromTextureGreen,s.GEOMETRY_THICKNESS_FROM_GREEN_CHANNEL=this._useGeometryThicknessFromGreenChannel,this.geometryNormalTexture?(this._useParallax&&this.baseColorTexture&&f.MaterialFlags.DiffuseTextureEnabled?(s.PARALLAX=!0,s.PARALLAX_RHS=l.useRightHandedSystem,s.PARALLAXOCCLUSION=!!this._useParallaxOcclusion):s.PARALLAX=!1,s.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap):(s.PARALLAX=!1,s.PARALLAX_RHS=!1,s.PARALLAXOCCLUSION=!1,s.OBJECTSPACE_NORMALMAP=!1),this._environmentBRDFTexture&&f.MaterialFlags.ReflectionTextureEnabled?(s.ENVIRONMENTBRDF=!0,s.ENVIRONMENTBRDF_RGBD=this._environmentBRDFTexture.isRGBD):(s.ENVIRONMENTBRDF=!1,s.ENVIRONMENTBRDF_RGBD=!1),this._environmentFuzzBRDFTexture?s.FUZZENVIRONMENTBRDF=!0:s.FUZZENVIRONMENTBRDF=!1,this.hasTransparency){s.REFRACTED_BACKGROUND=!!this._backgroundRefractionTexture&&f.MaterialFlags.RefractionTextureEnabled,s.REFRACTION_HIGH_QUALITY_BLUR=this._refractionHighQualityBlur,s.REFRACTED_LIGHTS=!0;let e=this._getRadianceTexture();e?(s.REFRACTED_ENVIRONMENT=f.MaterialFlags.RefractionTextureEnabled,s.REFRACTED_ENVIRONMENT_OPPOSITEZ=this.getScene().useRightHandedSystem?!e.invertZ:e.invertZ,s.REFRACTED_ENVIRONMENT_LOCAL_CUBE=e.isCube&&e.boundingBoxSize):s.REFRACTED_ENVIRONMENT=!1}else s.REFRACTED_BACKGROUND=!1,s.REFRACTED_LIGHTS=!1,s.REFRACTED_ENVIRONMENT=!1;this._shouldUseAlphaFromBaseColorTexture()?s.ALPHA_FROM_BASE_COLOR_TEXTURE=!0:s.ALPHA_FROM_BASE_COLOR_TEXTURE=!1}this._lightFalloff===o.Material.LIGHTFALLOFF_STANDARD?(s.USEPHYSICALLIGHTFALLOFF=!1,s.USEGLTFLIGHTFALLOFF=!1):this._lightFalloff===o.Material.LIGHTFALLOFF_GLTF?(s.USEPHYSICALLIGHTFALLOFF=!1,s.USEGLTFLIGHTFALLOFF=!0):(s.USEPHYSICALLIGHTFALLOFF=!0,s.USEGLTFLIGHTFALLOFF=!1),!this.backFaceCulling&&this._twoSidedLighting?s.TWOSIDEDLIGHTING=!0:s.TWOSIDEDLIGHTING=!1,s.MIRRORED=!!l._mirroredCameraPosition,s.SPECULARAA=u.getCaps().standardDerivatives&&this._enableSpecularAntiAliasing}if((s._areTexturesDirty||s._areMiscDirty)&&(s.ALPHATESTVALUE=`${this._alphaCutOff}${this._alphaCutOff%1==0?".":""}`,s.PREMULTIPLYALPHA=7===this.alphaMode||8===this.alphaMode,s.ALPHABLEND=this.needAlphaBlendingForMesh(e)),s._areTexturesDirty&&(s.TEXTURE_REPETITION_MODE=u.version>1||u.isWebGPU?this.textureRepetitionMode:0),s._areImageProcessingDirty&&this._imageProcessingConfiguration&&this._imageProcessingConfiguration.prepareDefines(s),s.FORCENORMALFORWARD=this._forceNormalForward,s.RADIANCEOCCLUSION=this._useRadianceOcclusion,s.HORIZONOCCLUSION=this._useHorizonOcclusion,(this.specularRoughnessAnisotropy>0||this.coatRoughnessAnisotropy>0)&&K._noiseTextures[l.uniqueId]&&f.MaterialFlags.ReflectionTextureEnabled?(s.ANISOTROPIC=!0,e.isVerticesDataPresent(p.VertexBuffer.TangentKind)||(s._needUVs=!0,s.MAINUV1=!0),this._useGltfStyleAnisotropy&&(s.USE_GLTF_STYLE_ANISOTROPY=!0),s.ANISOTROPIC_BASE=this.specularRoughnessAnisotropy>0,s.ANISOTROPIC_COAT=this.coatRoughnessAnisotropy>0):(s.ANISOTROPIC=!1,s.USE_GLTF_STYLE_ANISOTROPY=!1,s.ANISOTROPIC_BASE=!1,s.ANISOTROPIC_COAT=!1),s.THIN_FILM=this.thinFilmWeight>0,s.IRIDESCENCE=this.thinFilmWeight>0,s.DISPERSION=this.transmissionDispersionScale>0,s.SCATTERING=this.hasScattering,s.SSS_SAMPLE_COUNT=[8,16,32][this._sssQuality]??16,s.TRANSMISSION_SLAB=this.transmissionWeight>0,s.TRANSMISSION_SLAB_VOLUME=this.transmissionWeight>0&&this.transmissionDepth>0,s.SUBSURFACE_SLAB=this.subsurfaceWeight>0,!s.PREPASS&&(s.SUBSURFACE_SLAB||s.TRANSMISSION_SLAB_VOLUME)){let e=!1;if(!this.sssIrradianceTexture&&l.geometryBufferRenderer){let t=l.geometryBufferRenderer.getTextureIndex(B.IRRADIANCE_TEXTURE_TYPE);this.sssIrradianceTexture=l.geometryBufferRenderer.getGBuffer().textures[t],e=!0}if(!this.sssDepthTexture&&l.geometryBufferRenderer){let t=l.geometryBufferRenderer.getTextureIndex(B.SCREENSPACE_DEPTH_TEXTURE_TYPE);this.sssDepthTexture=l.geometryBufferRenderer.getGBuffer().textures[t],e=!0}this.sssIrradianceTexture&&this.sssDepthTexture&&(s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING=!0,e&&(s.USE_IRRADIANCE_TEXTURE_FOR_SCATTERING_GBUFFER=!0))}s.FUZZ=this.fuzzWeight>0&&f.MaterialFlags.ReflectionTextureEnabled,s.GEOMETRY_THIN_WALLED=0!=this.geometryThinWalled,s.FUZZ?(e.isVerticesDataPresent(p.VertexBuffer.TangentKind)||(s._needUVs=!0,s.MAINUV1=!0),this._environmentFuzzBRDFTexture=(0,r.GetEnvironmentFuzzBRDFTexture)(this.getScene()),s.FUZZ_IBL_SAMPLES=this.fuzzSampleNumber):(this._environmentFuzzBRDFTexture=null,s.FUZZENVIRONMENTBRDF=!1,s.FUZZ_IBL_SAMPLES=0),s._areMiscDirty&&((0,d.PrepareDefinesForMisc)(e,l,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(e),s,this._applyDecalMapAfterDetailMap,this._useVertexPulling,t,this._isVertexOutputInvariant),s.UNLIT=this._unlit||(this.pointsCloud||this.wireframe)&&!e.isVerticesDataPresent(p.VertexBuffer.NormalKind),s.DEBUGMODE=this._debugMode),(0,d.PrepareDefinesForFrameBoundValues)(l,u,this,s,!!i,a,n),this._eventInfo.defines=s,this._eventInfo.mesh=e,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),(0,d.PrepareDefinesForAttributes)(e,s,!0,!0,!0,this._transparencyMode!==o.Material.MATERIAL_OPAQUE),this._callbackPluginEventPrepareDefines(this._eventInfo)}}K.SSS_QUALITY_LOW=0,K.SSS_QUALITY_MEDIUM=1,K.SSS_QUALITY_HIGH=2,K._noiseTextures={},K.ForceGLSL=!1,(0,t.__decorate)([(0,s.addAccessorsForMaterialProperty)("_markAllSubMeshesAsTexturesDirty","baseWeight")],K.prototype,"_baseWeight",void 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FromPoints(e,t,s){let r=new i(0,0,0,0);return r.copyFromPoints(e,t,s),r}static FromPositionAndNormal(e,t){let s=new i(0,0,0,0);return this.FromPositionAndNormalToRef(e,t,s)}static FromPositionAndNormalToRef(e,t,i){return i.normal.copyFrom(t),i.normal.normalize(),i.d=-e.dot(i.normal),i}static SignedDistanceToPlaneFromPositionAndNormal(e,i,s){let r=-(i.x*e.x+i.y*e.y+i.z*e.z);return t.Vector3.Dot(s,i)+r}}i._TmpMatrix=t.Matrix.Identity(),e.s(["Plane",0,i])}]);
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useUbo(){return!this._noUBO}get isSync(){return!this._needSync}isDynamic(){return this._dynamic}getData(){return this._bufferData}getBuffer(){return this._buffer}getUniformNames(){return this._uniformNames}_fillAlignment(e){let t;if(t=e<=2?e:4,this._uniformLocationPointer%t!=0){let e=this._uniformLocationPointer;this._uniformLocationPointer+=t-this._uniformLocationPointer%t;let r=this._uniformLocationPointer-e;for(let e=0;e<r;e++)this._data.push(0)}}addUniform(e,t,r=0){let i;if((r>0&&"number"==typeof t&&(this._uniformArraySizes[e]={strideSize:t,arraySize:r}),void 0===this._uniformLocations[e])&&(this._uniformNames.push(e),!this._noUBO)){if(r>0){if(t instanceof Array)throw"addUniform should not be use with Array in UBO: "+e;if(this._fillAlignment(4),16==t)t*=r;else{let e=4-t;t=t*r+e*r}i=[];for(let e=0;e<t;e++)i.push(0)}else{if(t instanceof Array)t=(i=t).length;else{i=[];for(let e=0;e<t;e++)i.push(0)}this._fillAlignment(t)}this._uniformSizes[e]=t,this._uniformLocations[e]=this._uniformLocationPointer,this._uniformLocationPointer+=t;for(let e=0;e<t;e++)this._data.push(i[e]);this._needSync=!0}}addMatrix(e,t){this.addUniform(e,Array.prototype.slice.call(t.asArray()))}addFloat2(e,t,r){this.addUniform(e,[t,r])}addFloat3(e,t,r,i){this.addUniform(e,[t,r,i])}addColor3(e,t){let r=[t.r,t.g,t.b];this.addUniform(e,r)}addColor4(e,t,r){let i=[t.r,t.g,t.b,r];this.addUniform(e,i)}addVector3(e,t){let r=[t.x,t.y,t.z];this.addUniform(e,r)}addMatrix3x3(e){this.addUniform(e,12)}addMatrix2x2(e){this.addUniform(e,8)}create(){this._noUBO||this._buffer||(this._fillAlignment(4),this._bufferData=new Float32Array(this._data),this._rebuild(),this._needSync=!0)}_getNamesDebug(){let e=[],t=0;for(let r in this._uniformLocations)if(e.push(r),10==++t)break;return e.join(",")}_rebuild(){!this._noUBO&&this._bufferData&&(this._dynamic?this._buffer=this._engine.createDynamicUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()):this._buffer=this._engine.createUniformBuffer(this._bufferData,this._name+"_UniformList:"+this._getNamesDebug()),this._trackUBOsInFrame&&(this._buffers.push([this._buffer,this._engine._features.checkUbosContentBeforeUpload?this._bufferData.slice():void 0]),this._bufferIndex=this._buffers.length-1,this._createBufferOnWrite=!1))}_rebuildAfterContextLost(){this._trackUBOsInFrame&&(this._buffers=[],this._currentFrameId=0),this._rebuild()}get _numBuffers(){return this._buffers.length}get _indexBuffer(){return this._bufferIndex}get name(){return this._name}set name(e){this._name=e}get currentEffect(){return this._currentEffect}_buffersEqual(e,t){for(let r=0;r<e.length;++r)if(e[r]!==t[r])return!1;return!0}_copyBuffer(e,t){for(let r=0;r<e.length;++r)t[r]=e[r]}update(){if(!this._noUBO){if(this.bindUniformBuffer(),!this._buffer)return void this.create();if(!this._dynamic&&!this._needSync){this._createBufferOnWrite=this._trackUBOsInFrame;return}if(this._buffers&&this._buffers.length>1&&this._buffers[this._bufferIndex][1])if(this._buffersEqual(this._bufferData,this._buffers[this._bufferIndex][1])){this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame;return}else this._copyBuffer(this._bufferData,this._buffers[this._bufferIndex][1]);this._bufferUpdatedLastFrame=!0,this._engine.updateUniformBuffer(this._buffer,this._bufferData),this._needSync=!1,this._createBufferOnWrite=this._trackUBOsInFrame}}_createNewBuffer(){this._bufferIndex+1<this._buffers.length?(this._bufferIndex++,this._buffer=this._buffers[this._bufferIndex][0],this._createBufferOnWrite=!1,this._needSync=!0):this._rebuild()}_checkNewFrame(){this._trackUBOsInFrame&&this._currentFrameId!==this._engine.frameId&&(this._currentFrameId=this._engine.frameId,this._createBufferOnWrite=!1,this._buffers&&this._buffers.length>0?(1===this._buffers.length?this._needSync=!this._bufferUpdatedLastFrame:this._needSync=0!==this._bufferIndex,this._bufferIndex=0,this._buffer=this._buffers[this._bufferIndex][0]):this._bufferIndex=-1)}updateUniform(e,r,i){this._checkNewFrame();let f=this._uniformLocations[e];if(void 0===f){if(this._buffer)return void t.Logger.Error("Cannot add an uniform after UBO has been created. uniformName="+e);this.addUniform(e,i),f=this._uniformLocations[e]}if(this._buffer||this.create(),this._dynamic)for(let e=0;e<i;e++)this._bufferData[f+e]=r[e];else{let e=!1;for(let t=0;t<i;t++)(16!==i||this._engine._features.uniformBufferHardCheckMatrix)&&this._bufferData[f+t]===Math.fround(r[t])||(e=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[f+t]=r[t]);this._needSync=this._needSync||e}}updateUniformArray(e,i,f){this._checkNewFrame();let a=this._uniformLocations[e];if(void 0===a)return void t.Logger.Error("Cannot add an uniform Array dynamically. Please, add it using addUniform and make sure that uniform buffers are supported by the current engine.");this._buffer||this.create();let s=this._uniformArraySizes[e];if(this._dynamic)for(let e=0;e<f;e++)this._bufferData[a+e]=i[e];else{let e=!1,t=0,n=0;for(let u=0;u<f;u++)if(this._bufferData[a+4*n+t]!==r.Tools.FloatRound(i[u])&&(e=!0,this._createBufferOnWrite&&this._createNewBuffer(),this._bufferData[a+4*n+t]=i[u]),++t===s.strideSize){for(;t<4;t++)this._bufferData[a+4*n+t]=0;t=0,n++}this._needSync=this._needSync||e}}_cacheMatrix(e,t){this._checkNewFrame();let r=this._valueCache[e],i=t.updateFlag;return(void 0===r||r!==i)&&(this._valueCache[e]=i,!0)}_updateMatrix3x3ForUniform(e,t){for(let e=0;e<3;e++)i._TempBuffer[4*e]=t[3*e],i._TempBuffer[4*e+1]=t[3*e+1],i._TempBuffer[4*e+2]=t[3*e+2],i._TempBuffer[4*e+3]=0;this.updateUniform(e,i._TempBuffer,12)}_updateMatrix3x3ForEffect(e,t){this._currentEffect.setMatrix3x3(e,t)}_updateMatrix2x2ForEffect(e,t){this._currentEffect.setMatrix2x2(e,t)}_updateMatrix2x2ForUniform(e,t){for(let e=0;e<2;e++)i._TempBuffer[4*e]=t[2*e],i._TempBuffer[4*e+1]=t[2*e+1],i._TempBuffer[4*e+2]=0,i._TempBuffer[4*e+3]=0;this.updateUniform(e,i._TempBuffer,8)}_updateFloatForEffect(e,t,r=""){this._currentEffect.setFloat(e+r,t)}_updateFloatForUniform(e,t){i._TempBuffer[0]=t,this.updateUniform(e,i._TempBuffer,1)}_updateFloat2ForEffect(e,t,r,i=""){this._currentEffect.setFloat2(e+i,t,r)}_updateFloat2ForUniform(e,t,r){i._TempBuffer[0]=t,i._TempBuffer[1]=r,this.updateUniform(e,i._TempBuffer,2)}_updateFloat3ForEffect(e,t,r,i,f=""){this._currentEffect.setFloat3(e+f,t,r,i)}_updateFloat3ForUniform(e,t,r,f){i._TempBuffer[0]=t,i._TempBuffer[1]=r,i._TempBuffer[2]=f,this.updateUniform(e,i._TempBuffer,3)}_updateFloat4ForEffect(e,t,r,i,f,a=""){this._currentEffect.setFloat4(e+a,t,r,i,f)}_updateFloat4ForUniform(e,t,r,f,a){i._TempBuffer[0]=t,i._TempBuffer[1]=r,i._TempBuffer[2]=f,i._TempBuffer[3]=a,this.updateUniform(e,i._TempBuffer,4)}_updateFloatArrayForEffect(e,t,r=""){switch(this._uniformArraySizes[e]?.strideSize){case 2:this._currentEffect.setFloatArray2(e+r,t);break;case 3:this._currentEffect.setFloatArray3(e+r,t);break;case 4:this._currentEffect.setFloatArray4(e+r,t);break;default:this._currentEffect.setFloatArray(e+r,t)}}_updateFloatArrayForUniform(e,t){this.updateUniformArray(e,t,t.length)}_updateArrayForEffect(e,t){this._currentEffect.setArray(e,t)}_updateArrayForUniform(e,t){this.updateUniformArray(e,t,t.length)}_updateIntArrayForEffect(e,t){this._currentEffect.setIntArray(e,t)}_updateIntArrayForUniform(e,t){i._TempBufferInt32View.set(t),this.updateUniformArray(e,i._TempBuffer,t.length)}_updateUIntArrayForEffect(e,t){this._currentEffect.setUIntArray(e,t)}_updateUIntArrayForUniform(e,t){i._TempBufferUInt32View.set(t),this.updateUniformArray(e,i._TempBuffer,t.length)}_updateMatrixForEffect(e,t){this._currentEffect.setMatrix(e,t)}_updateMatrixForUniform(e,t){this._cacheMatrix(e,t)&&this.updateUniform(e,t.asArray(),16)}_updateMatricesForEffect(e,t){this._currentEffect.setMatrices(e,t)}_updateMatricesForUniform(e,t){this.updateUniform(e,t,t.length)}_updateVector3ForEffect(e,t){this._currentEffect.setVector3(e,t)}_updateVector3ForUniform(e,t){i._TempBuffer[0]=t.x,i._TempBuffer[1]=t.y,i._TempBuffer[2]=t.z,this.updateUniform(e,i._TempBuffer,3)}_updateVector4ForEffect(e,t){this._currentEffect.setVector4(e,t)}_updateVector4ForUniform(e,t){i._TempBuffer[0]=t.x,i._TempBuffer[1]=t.y,i._TempBuffer[2]=t.z,i._TempBuffer[3]=t.w,this.updateUniform(e,i._TempBuffer,4)}_updateColor3ForEffect(e,t,r=""){this._currentEffect.setColor3(e+r,t)}_updateColor3ForUniform(e,t){i._TempBuffer[0]=t.r,i._TempBuffer[1]=t.g,i._TempBuffer[2]=t.b,this.updateUniform(e,i._TempBuffer,3)}_updateColor4ForEffect(e,t,r,i=""){this._currentEffect.setColor4(e+i,t,r)}_updateDirectColor4ForEffect(e,t,r=""){this._currentEffect.setDirectColor4(e+r,t)}_updateColor4ForUniform(e,t,r){i._TempBuffer[0]=t.r,i._TempBuffer[1]=t.g,i._TempBuffer[2]=t.b,i._TempBuffer[3]=r,this.updateUniform(e,i._TempBuffer,4)}_updateDirectColor4ForUniform(e,t){i._TempBuffer[0]=t.r,i._TempBuffer[1]=t.g,i._TempBuffer[2]=t.b,i._TempBuffer[3]=t.a,this.updateUniform(e,i._TempBuffer,4)}_updateIntForEffect(e,t,r=""){this._currentEffect.setInt(e+r,t)}_updateIntForUniform(e,t){i._TempBufferInt32View[0]=t,this.updateUniform(e,i._TempBuffer,1)}_updateInt2ForEffect(e,t,r,i=""){this._currentEffect.setInt2(e+i,t,r)}_updateInt2ForUniform(e,t,r){i._TempBufferInt32View[0]=t,i._TempBufferInt32View[1]=r,this.updateUniform(e,i._TempBuffer,2)}_updateInt3ForEffect(e,t,r,i,f=""){this._currentEffect.setInt3(e+f,t,r,i)}_updateInt3ForUniform(e,t,r,f){i._TempBufferInt32View[0]=t,i._TempBufferInt32View[1]=r,i._TempBufferInt32View[2]=f,this.updateUniform(e,i._TempBuffer,3)}_updateInt4ForEffect(e,t,r,i,f,a=""){this._currentEffect.setInt4(e+a,t,r,i,f)}_updateInt4ForUniform(e,t,r,f,a){i._TempBufferInt32View[0]=t,i._TempBufferInt32View[1]=r,i._TempBufferInt32View[2]=f,i._TempBufferInt32View[3]=a,this.updateUniform(e,i._TempBuffer,4)}_updateUIntForEffect(e,t,r=""){this._currentEffect.setUInt(e+r,t)}_updateUIntForUniform(e,t){i._TempBufferUInt32View[0]=t,this.updateUniform(e,i._TempBuffer,1)}_updateUInt2ForEffect(e,t,r,i=""){this._currentEffect.setUInt2(e+i,t,r)}_updateUInt2ForUniform(e,t,r){i._TempBufferUInt32View[0]=t,i._TempBufferUInt32View[1]=r,this.updateUniform(e,i._TempBuffer,2)}_updateUInt3ForEffect(e,t,r,i,f=""){this._currentEffect.setUInt3(e+f,t,r,i)}_updateUInt3ForUniform(e,t,r,f){i._TempBufferUInt32View[0]=t,i._TempBufferUInt32View[1]=r,i._TempBufferUInt32View[2]=f,this.updateUniform(e,i._TempBuffer,3)}_updateUInt4ForEffect(e,t,r,i,f,a=""){this._currentEffect.setUInt4(e+a,t,r,i,f)}_updateUInt4ForUniform(e,t,r,f,a){i._TempBufferUInt32View[0]=t,i._TempBufferUInt32View[1]=r,i._TempBufferUInt32View[2]=f,i._TempBufferUInt32View[3]=a,this.updateUniform(e,i._TempBuffer,4)}setTexture(e,t){this._currentEffect.setTexture(e,t)}setTextureArray(e,t){this._currentEffect.setTextureArray(e,t)}bindTexture(e,t){this._currentEffect._bindTexture(e,t)}updateUniformDirectly(e,t){this.updateUniform(e,t,t.length),this.update()}bindToEffect(e,t){this._currentEffect=e,this._currentEffectName=t}bindUniformBuffer(){!this._noUBO&&this._buffer&&this._currentEffect&&this._currentEffect.bindUniformBuffer(this._buffer,this._currentEffectName)}unbindEffect(){this._currentEffect=void 0,this._currentEffectName=void 0}setDataBuffer(e){if(!this._buffers)return this._buffer===e;for(let t=0;t<this._buffers.length;++t)if(this._buffers[t][0]===e)return this._bufferIndex=t,this._buffer=e,this._createBufferOnWrite=!1,this._currentEffect=void 0,this._buffers.length>1&&this._buffers[t][1]&&this._bufferData.set(this._buffers[t][1]),this._valueCache={},this._currentFrameId=this._engine.frameId,!0;return!1}has(e){return void 0!==this._uniformLocations[e]}dispose(){if(this._noUBO)return;let e=this._engine._uniformBuffers,t=e.indexOf(this);if(-1!==t&&(e[t]=e[e.length-1],e.pop()),this._trackUBOsInFrame&&this._buffers)for(let e=0;e<this._buffers.length;++e){let t=this._buffers[e][0];this._engine._releaseBuffer(t)}else this._buffer&&this._engine._releaseBuffer(this._buffer)&&(this._buffer=null)}}i._MAX_UNIFORM_SIZE=256,i._TempBuffer=new Float32Array(i._MAX_UNIFORM_SIZE),i._TempBufferInt32View=new Int32Array(i._TempBuffer.buffer),i._TempBufferUInt32View=new Uint32Array(i._TempBuffer.buffer),e.s(["UniformBuffer",0,i],39766);class f{static CompareLightsPriority(e,t){return e.shadowEnabled!==t.shadowEnabled?!!t.shadowEnabled-!!e.shadowEnabled:t.renderPriority-e.renderPriority}}f.FALLOFF_DEFAULT=0,f.FALLOFF_PHYSICAL=1,f.FALLOFF_GLTF=2,f.FALLOFF_STANDARD=3,f.LIGHTMAP_DEFAULT=0,f.LIGHTMAP_SPECULAR=1,f.LIGHTMAP_SHADOWSONLY=2,f.INTENSITYMODE_AUTOMATIC=0,f.INTENSITYMODE_LUMINOUSPOWER=1,f.INTENSITYMODE_LUMINOUSINTENSITY=2,f.INTENSITYMODE_ILLUMINANCE=3,f.INTENSITYMODE_LUMINANCE=4,f.LIGHTTYPEID_POINTLIGHT=0,f.LIGHTTYPEID_DIRECTIONALLIGHT=1,f.LIGHTTYPEID_SPOTLIGHT=2,f.LIGHTTYPEID_HEMISPHERICLIGHT=3,f.LIGHTTYPEID_RECT_AREALIGHT=4,f.LIGHTTYPEID_CLUSTERED_CONTAINER=5,e.s(["LightConstants",0,f],86143)}]);
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@@ -1 +0,0 @@
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1
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,1719,t=>{"use strict";class e{static GetShadersRepository(t=0){return 0===t?e.ShadersRepository:e.ShadersRepositoryWGSL}static GetShadersStore(t=0){return 0===t?e.ShadersStore:e.ShadersStoreWGSL}static GetIncludesShadersStore(t=0){return 0===t?e.IncludesShadersStore:e.IncludesShadersStoreWGSL}}e.ShadersRepository="src/Shaders/",e.ShadersStore={},e.IncludesShadersStore={},e.ShadersRepositoryWGSL="src/ShadersWGSL/",e.ShadersStoreWGSL={},e.IncludesShadersStoreWGSL={},t.s(["ShaderStore",0,e])},52572,t=>{"use strict";var e=t.i(4775);t.s(["DrawWrapper",0,class{static GetEffect(t){return void 0===t.getPipelineContext?t.effect:t}constructor(t,e=!0){this._wasPreviouslyReady=!1,this._forceRebindOnNextCall=!0,this._wasPreviouslyUsingInstances=null,this.effect=null,this.defines=null,this.drawContext=t.createDrawContext(),e&&(this.materialContext=t.createMaterialContext())}setEffect(t,e,s=!0){this.effect=t,void 0!==e&&(this.defines=e),s&&this.drawContext?.reset()}dispose(t=!1){if(this.effect){let s=this.effect;t?s.dispose():e.TimingTools.SetImmediate(()=>{s.getEngine().onEndFrameObservable.addOnce(()=>{s.dispose()})}),this.effect=null}this.drawContext?.dispose()}}])},4812,t=>{"use strict";t.s(["IntersectionInfo",0,class{constructor(t,e,s){this.bu=t,this.bv=e,this.distance=s,this.faceId=0,this.subMeshId=0,this._internalSubMeshId=0}}])},91095,t=>{"use strict";var e,s,i,n,r=t.i(10534);(e=i||(i={}))[e.LOCAL=0]="LOCAL",e[e.WORLD=1]="WORLD",e[e.BONE=2]="BONE";class o{}o.X=new r.Vector3(1,0,0),o.Y=new r.Vector3(0,1,0),o.Z=new r.Vector3(0,0,1),(s=n||(n={}))[s.X=0]="X",s[s.Y=1]="Y",s[s.Z=2]="Z",t.s(["Axis",0,o,"Coordinate",0,n,"Space",0,i])},15298,t=>{"use strict";class e{static get ForceFullSceneLoadingForIncremental(){return e._ForceFullSceneLoadingForIncremental}static set ForceFullSceneLoadingForIncremental(t){e._ForceFullSceneLoadingForIncremental=t}static get ShowLoadingScreen(){return e._ShowLoadingScreen}static set ShowLoadingScreen(t){e._ShowLoadingScreen=t}static get loggingLevel(){return e._LoggingLevel}static set loggingLevel(t){e._LoggingLevel=t}static get CleanBoneMatrixWeights(){return e._CleanBoneMatrixWeights}static set CleanBoneMatrixWeights(t){e._CleanBoneMatrixWeights=t}}e._ForceFullSceneLoadingForIncremental=!1,e._ShowLoadingScreen=!0,e._CleanBoneMatrixWeights=!1,e._LoggingLevel=0,t.s(["SceneLoaderFlags",0,e])},42473,t=>{"use strict";var e,s,i=t.i(35270),n=t.i(10534),r=t.i(26722);(e=s||(s={}))[e.CW=0]="CW",e[e.CCW=1]="CCW";class o{constructor(t){this._radians=t,this._radians<0&&(this._radians+=2*Math.PI)}degrees(){return 180*this._radians/Math.PI}radians(){return this._radians}static BetweenTwoPoints(t,e){let s=e.subtract(t);return new o(Math.atan2(s.y,s.x))}static BetweenTwoVectors(t,e){let s=t.lengthSquared()*e.lengthSquared();if(0===s)return new o(Math.PI/2);s=Math.sqrt(s);let n=t.dot(e)/s;return new o(Math.acos(n=(0,i.Clamp)(n,-1,1)))}static FromRadians(t){return new o(t)}static FromDegrees(t){return new o(t*Math.PI/180)}}class a{constructor(t,e,s){this.startPoint=t,this.midPoint=e,this.endPoint=s;const i=Math.pow(e.x,2)+Math.pow(e.y,2),r=(Math.pow(t.x,2)+Math.pow(t.y,2)-i)/2,a=(i-Math.pow(s.x,2)-Math.pow(s.y,2))/2,h=(t.x-e.x)*(e.y-s.y)-(e.x-s.x)*(t.y-e.y);this.centerPoint=new n.Vector2((r*(e.y-s.y)-a*(t.y-e.y))/h,((t.x-e.x)*a-(e.x-s.x)*r)/h),this.radius=this.centerPoint.subtract(this.startPoint).length(),this.startAngle=o.BetweenTwoPoints(this.centerPoint,this.startPoint);const l=this.startAngle.degrees();let c=o.BetweenTwoPoints(this.centerPoint,this.midPoint).degrees(),u=o.BetweenTwoPoints(this.centerPoint,this.endPoint).degrees();c-l>180&&(c-=360),c-l<-180&&(c+=360),u-c>180&&(u-=360),u-c<-180&&(u+=360),this.orientation=c-l<0?0:1,this.angle=o.FromDegrees(0===this.orientation?l-u:u-l)}}class h{constructor(t,e){this._points=[],this._length=0,this.closed=!1,this._points.push(new n.Vector2(t,e))}addLineTo(t,e){if(this.closed)return this;let s=new n.Vector2(t,e),i=this._points[this._points.length-1];return this._points.push(s),this._length+=s.subtract(i).length(),this}addArcTo(t,e,s,i,r=36){if(this.closed)return this;let o=new a(this._points[this._points.length-1],new n.Vector2(t,e),new n.Vector2(s,i)),h=o.angle.radians()/r;0===o.orientation&&(h*=-1);let l=o.startAngle.radians()+h;for(let t=0;t<r;t++){let t=Math.cos(l)*o.radius+o.centerPoint.x,e=Math.sin(l)*o.radius+o.centerPoint.y;this.addLineTo(t,e),l+=h}return this}addQuadraticCurveTo(t,e,s,i,n=36){if(this.closed)return this;let r=(t,e,s,i)=>(1-t)*(1-t)*e+2*t*(1-t)*s+t*t*i,o=this._points[this._points.length-1];for(let a=0;a<=n;a++){let h=a/n,l=r(h,o.x,t,s),c=r(h,o.y,e,i);this.addLineTo(l,c)}return this}addBezierCurveTo(t,e,s,i,n,r,o=36){if(this.closed)return this;let a=(t,e,s,i,n)=>(1-t)*(1-t)*(1-t)*e+3*t*(1-t)*(1-t)*s+3*t*t*(1-t)*i+t*t*t*n,h=this._points[this._points.length-1];for(let l=0;l<=o;l++){let c=l/o,u=a(c,h.x,t,s,n),_=a(c,h.y,e,i,r);this.addLineTo(u,_)}return this}isPointInside(t){let e=!1,s=this._points.length;for(let i=s-1,n=0;n<s;i=n++){let s=this._points[i],r=this._points[n],o=r.x-s.x,a=r.y-s.y;if(Math.abs(a)>Number.EPSILON){if(a<0&&(s=this._points[n],o=-o,r=this._points[i],a=-a),t.y<s.y||t.y>r.y)continue;if(t.y===s.y&&t.x===s.x)return!0;{let i=a*(t.x-s.x)-o*(t.y-s.y);if(0===i)return!0;if(i<0)continue;e=!e}}else{if(t.y!==s.y)continue;if(r.x<=t.x&&t.x<=s.x||s.x<=t.x&&t.x<=r.x)return!0}}return e}close(){return 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r=this._curve[i+0],o=this._curve[i+1].subtract(r).normalize(),a=this._distances[i+1]-this._distances[i+0],h=Math.min(Math.max(n.Vector3.Dot(o,t.subtract(r).normalize()),0)*n.Vector3.Distance(r,t)/a,1),l=n.Vector3.Distance(r.add(o.scale(h*a)),t);l<e&&(e=l,s=(this._distances[i+0]+a*h)/this.length())}return s}slice(t=0,e=1){if(t<0&&(t=1- -1*t%1),e<0&&(e=1- -1*e%1),t>e){let s=t;t=e,e=s}let s=this.getCurve(),i=this.getPointAt(t),n=this.getPreviousPointIndexAt(t),r=this.getPointAt(e),o=this.getPreviousPointIndexAt(e)+1,a=[];return 0!==t&&(n++,a.push(i)),a.push(...s.slice(n,o)),(1!==e||1===t)&&a.push(r),new l(a,this.getNormalAt(t),this._raw,this._alignTangentsWithPath)}update(t,e=null,s=!1){for(let e=0;e<t.length;e++)this._curve[e].x=t[e].x,this._curve[e].y=t[e].y,this._curve[e].z=t[e].z;return this._compute(e,s),this}_compute(t,e=!1){let s,i,r,o,a,h=this._curve.length;if(h<2)return;this._tangents[0]=this._getFirstNonNullVector(0),this._raw||this._tangents[0].normalize(),this._tangents[h-1]=this._curve[h-1].subtract(this._curve[h-2]),this._raw||this._tangents[h-1].normalize();let l=this._tangents[0],c=this._normalVector(l,t);this._normals[0]=c,this._raw||this._normals[0].normalize(),this._binormals[0]=n.Vector3.Cross(l,this._normals[0]),this._raw||this._binormals[0].normalize(),this._distances[0]=0;for(let t=1;t<h;t++)s=this._getLastNonNullVector(t),t<h-1&&(i=this._getFirstNonNullVector(t),this._tangents[t]=e?i:s.add(i),this._tangents[t].normalize()),this._distances[t]=this._distances[t-1]+this._curve[t].subtract(this._curve[t-1]).length(),r=this._tangents[t],a=this._binormals[t-1],this._normals[t]=n.Vector3.Cross(a,r),this._raw||(0===this._normals[t].length()?(o=this._normals[t-1],this._normals[t]=o.clone()):this._normals[t].normalize()),this._binormals[t]=n.Vector3.Cross(r,this._normals[t]),this._raw||this._binormals[t].normalize();this._pointAtData.id=NaN}_getFirstNonNullVector(t){let e=1,s=this._curve[t+e].subtract(this._curve[t]);for(;0===s.length()&&t+e+1<this._curve.length;)e++,s=this._curve[t+e].subtract(this._curve[t]);return s}_getLastNonNullVector(t){let e=1,s=this._curve[t].subtract(this._curve[t-e]);for(;0===s.length()&&t>e+1;)e++,s=this._curve[t].subtract(this._curve[t-e]);return s}_normalVector(t,e){let s,o=t.length();if(0===o&&(o=1),null==e){let e;e=(0,i.WithinEpsilon)(Math.abs(t.y)/o,1,r.Epsilon)?(0,i.WithinEpsilon)(Math.abs(t.x)/o,1,r.Epsilon)?(0,i.WithinEpsilon)(Math.abs(t.z)/o,1,r.Epsilon)?n.Vector3.Zero():new n.Vector3(0,0,1):new n.Vector3(1,0,0):new n.Vector3(0,-1,0),s=n.Vector3.Cross(t,e)}else s=n.Vector3.Cross(t,e),n.Vector3.CrossToRef(s,t,s);return s.normalize(),s}_updatePointAtData(t,e=!1){let s;if(this._pointAtData.id===t)return this._pointAtData.interpolateReady||this._updateInterpolationMatrix(),this._pointAtData;this._pointAtData.id=t;let i=this.getPoints();if(t<=0)return this._setPointAtData(0,0,i[0],0,e);if(t>=1)return this._setPointAtData(1,1,i[i.length-1],i.length-1,e);let r=i[0],o=0,a=t*this.length();for(let h=1;h<i.length;h++){s=i[h];let l=n.Vector3.Distance(r,s);if((o+=l)===a)return this._setPointAtData(t,1,s,h,e);if(o>a){let i=(o-a)/l,n=r.subtract(s),c=s.add(n.scaleInPlace(i));return this._setPointAtData(t,1-i,c,h-1,e)}r=s}return this._pointAtData}_setPointAtData(t,e,s,i,n){return 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c(r)}static CreateCubicBezier(t,e,s,i,r){r=r>3?r:4;let o=[],a=(t,e,s,i,n)=>(1-t)*(1-t)*(1-t)*e+3*t*(1-t)*(1-t)*s+3*t*t*(1-t)*i+t*t*t*n;for(let h=0;h<=r;h++)o.push(new n.Vector3(a(h/r,t.x,e.x,s.x,i.x),a(h/r,t.y,e.y,s.y,i.y),a(h/r,t.z,e.z,s.z,i.z)));return new c(o)}static CreateHermiteSpline(t,e,s,i,r){let o=[],a=1/r;for(let h=0;h<=r;h++)o.push(n.Vector3.Hermite(t,e,s,i,h*a));return new c(o)}static CreateCatmullRomSpline(t,e,s){let i=[],r=1/e,o=0;if(s){let s=t.length;for(let a=0;a<s;a++){o=0;for(let h=0;h<e;h++)i.push(n.Vector3.CatmullRom(t[a%s],t[(a+1)%s],t[(a+2)%s],t[(a+3)%s],o)),o+=r}i.push(i[0])}else{let s=[];s.push(t[0].clone()),s.push(...t),s.push(t[t.length-1].clone());let a=0;for(;a<s.length-3;a++){o=0;for(let t=0;t<e;t++)i.push(n.Vector3.CatmullRom(s[a],s[a+1],s[a+2],s[a+3],o)),o+=r}a--,i.push(n.Vector3.CatmullRom(s[a],s[a+1],s[a+2],s[a+3],o))}return new c(i)}static ArcThru3Points(t,e,s,i=32,r=!1,o=!1){let a=[],h=e.subtract(t),l=s.subtract(e),u=t.subtract(s),_=n.Vector3.Cross(h,l),d=_.length();if(d<1e-8)return new c(a);let g=h.lengthSquared(),p=l.lengthSquared(),m=u.lengthSquared(),x=_.lengthSquared(),P=.5*h.length()*l.length()*u.length()/d,f=n.Vector3.Dot(h,u),A=n.Vector3.Dot(h,l),w=n.Vector3.Dot(l,u),S=t.scale(-.5*p*f/x).add(e.scale(-.5*m*A/x)).add(s.scale(-.5*g*w/x)),y=t.subtract(S).normalize(),v=n.Vector3.Cross(_,y).normalize();if(o){let e=2*Math.PI/i;for(let t=0;t<=2*Math.PI;t+=e)a.push(S.add(y.scale(P*Math.cos(t)).add(v.scale(P*Math.sin(t)))));a.push(t)}else{let e,n=1/i,o=0;do e=S.add(y.scale(P*Math.cos(o)).add(v.scale(P*Math.sin(o)))),a.push(e),o+=n;while(!e.equalsWithEpsilon(s,P*n*1.1))a.push(s),r&&a.push(t)}return new c(a)}constructor(t){this._length=0,this._points=t,this._length=this._computeLength(t)}getPoints(){return this._points}length(){return this._length}continue(t){let e=this._points[this._points.length-1],s=this._points.slice(),i=t.getPoints();for(let 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