@uptimizr/dashboard 0.3.5 → 0.4.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +16 -8
- package/out/404.html +1 -1
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m;super(t),this.url=null,this.uOffset=0,this.vOffset=0,this.uScale=1,this.vScale=1,this.uAng=0,this.vAng=0,this.wAng=0,this.uRotationCenter=.5,this.vRotationCenter=.5,this.wRotationCenter=.5,this.homogeneousRotationInUVTransform=!1,this.inspectableCustomProperties=null,this._noMipmap=!1,this._invertY=!1,this._rowGenerationMatrix=null,this._cachedTextureMatrix=null,this._projectionModeMatrix=null,this._t0=null,this._t1=null,this._t2=null,this._cachedUOffset=-1,this._cachedVOffset=-1,this._cachedUScale=0,this._cachedVScale=0,this._cachedUAng=-1,this._cachedVAng=-1,this._cachedWAng=-1,this._cachedReflectionProjectionMatrixId=-1,this._cachedURotationCenter=-1,this._cachedVRotationCenter=-1,this._cachedWRotationCenter=-1,this._cachedHomogeneousRotationInUVTransform=!1,this._cachedIdentity3x2=!0,this._cachedReflectionTextureMatrix=null,this._cachedReflectionUOffset=-1,this._cachedReflectionVOffset=-1,this._cachedReflectionUScale=0,this._cachedReflectionVScale=0,this._cachedReflectionCoordinatesMode=-1,this._buffer=null,this._deleteBuffer=!1,this._format=null,this._delayedOnLoad=null,this._delayedOnError=null,this.onLoadObservable=new r.Observable,this._isBlocking=!0,this.name=e||"",this.url=e;let R=!1,T=null,M=!0;"object"==typeof i&&null!==i?(m=i.noMipmap??!1,s=i.invertY??!p.useOpenGLOrientationForUV,a=i.samplingMode??g.TRILINEAR_SAMPLINGMODE,n=i.onLoad??null,h=i.onError??null,l=i.buffer??null,u=i.deleteBuffer??!1,_=i.format,c=i.mimeType,d=i.loaderOptions,x=i.creationFlags,R=i.useSRGBBuffer??!1,T=i.internalTexture??null,M=i.gammaSpace??M,f=i.forcedExtension??f):m=!!i,this._gammaSpace=M,this._noMipmap=m,this._invertY=void 0===s?!p.useOpenGLOrientationForUV:s,this._initialSamplingMode=a,this._buffer=l,this._deleteBuffer=u,this._mimeType=c,this._loaderOptions=d,this._creationFlags=x,this._useSRGBBuffer=R,this._forcedExtension=f,void 0!==_&&(this._format=_);const S=this.getScene(),y=this._getEngine();if(!y)return;y.onBeforeTextureInitObservable.notifyObservers(this);const A=()=>{this._texture&&(this._texture._invertVScale&&(this.vScale*=-1,this.vOffset+=1),null!==this._texture._cachedWrapU&&(this.wrapU=this._texture._cachedWrapU,this._texture._cachedWrapU=null),null!==this._texture._cachedWrapV&&(this.wrapV=this._texture._cachedWrapV,this._texture._cachedWrapV=null),null!==this._texture._cachedWrapR&&(this.wrapR=this._texture._cachedWrapR,this._texture._cachedWrapR=null)),this.onLoadObservable.hasObservers()&&this.onLoadObservable.notifyObservers(this),n&&n(),!this.isBlocking&&S&&S.resetCachedMaterial()},O=(e,t)=>{this._loadingError=!0,this._errorObject={message:e,exception:t},h&&h(e,t),g.OnTextureLoadErrorObservable.notifyObservers(this)};if(!this.url&&!T){this._delayedOnLoad=A,this._delayedOnError=O;return}if(this._texture=T??this._getFromCache(this.url,m,a,this._invertY,R,this.isCube),this._texture)if(this._texture.isReady)o.TimingTools.SetImmediate(()=>A());else{const e=this._texture.onLoadedObservable.add(A);this._texture.onErrorObservable.add(t=>{O(t.message,t.exception),this._texture?.onLoadedObservable.remove(e)})}else if(S&&S.useDelayedTextureLoading)this.delayLoadState=4,this._delayedOnLoad=A,this._delayedOnError=O;else{try{this._texture=y.createTexture(this.url,m,this._invertY,S,a,A,O,this._buffer,void 0,this._format,this._forcedExtension,c,d,x,R)}catch(e){throw O("error loading",e),e}u&&(this._buffer=null)}}updateURL(e,t=null,i,r){this.url&&(this.releaseInternalTexture(),this.getScene().markAllMaterialsAsDirty(1,e=>e.hasTexture(this))),(!this.name||this.name.startsWith("data:"))&&(this.name=e),this.url=e,this._buffer=t,this._forcedExtension=r,this.delayLoadState=4;let s=this._delayedOnLoad,a=()=>{s?s():this.onLoadObservable.hasObservers()&&this.onLoadObservable.notifyObservers(this),i&&i()};this._delayedOnLoad=a,this.delayLoad()}delayLoad(){if(4!==this.delayLoadState)return;let e=this.getScene();if(!e)return;let t=this.url;!t&&(this.name.indexOf("://")>0||this.name.startsWith("data:"))&&(t=this.name),this.delayLoadState=1,this._texture=this._getFromCache(t,this._noMipmap,this.samplingMode,this._invertY,this._useSRGBBuffer,this.isCube),this._texture?this._delayedOnLoad&&(this._texture.isReady?o.TimingTools.SetImmediate(this._delayedOnLoad):this._texture.onLoadedObservable.add(this._delayedOnLoad)):(this._texture=e.getEngine().createTexture(t,this._noMipmap,this._invertY,e,this.samplingMode,this._delayedOnLoad,this._delayedOnError,this._buffer,null,this._format,this._forcedExtension,this._mimeType,this._loaderOptions,this._creationFlags,this._useSRGBBuffer),this._deleteBuffer&&(this._buffer=null)),this._delayedOnLoad=null,this._delayedOnError=null}_prepareRowForTextureGeneration(e,t,i,r){e*=this._cachedUScale,t*=this._cachedVScale,e-=this.uRotationCenter*this._cachedUScale,t-=this.vRotationCenter*this._cachedVScale,i-=this.wRotationCenter,s.Vector3.TransformCoordinatesFromFloatsToRef(e,t,i,this._rowGenerationMatrix,r),r.x+=this.uRotationCenter*this._cachedUScale+this._cachedUOffset,r.y+=this.vRotationCenter*this._cachedVScale+this._cachedVOffset,r.z+=this.wRotationCenter}getTextureMatrix(e=1){if(this.uOffset===this._cachedUOffset&&this.vOffset===this._cachedVOffset&&this.uScale*e===this._cachedUScale&&this.vScale===this._cachedVScale&&this.uAng===this._cachedUAng&&this.vAng===this._cachedVAng&&this.wAng===this._cachedWAng&&this.uRotationCenter===this._cachedURotationCenter&&this.vRotationCenter===this._cachedVRotationCenter&&this.wRotationCenter===this._cachedWRotationCenter&&this.homogeneousRotationInUVTransform===this._cachedHomogeneousRotationInUVTransform)return this._cachedTextureMatrix;this._cachedUOffset=this.uOffset,this._cachedVOffset=this.vOffset,this._cachedUScale=this.uScale*e,this._cachedVScale=this.vScale,this._cachedUAng=this.uAng,this._cachedVAng=this.vAng,this._cachedWAng=this.wAng,this._cachedURotationCenter=this.uRotationCenter,this._cachedVRotationCenter=this.vRotationCenter,this._cachedWRotationCenter=this.wRotationCenter,this._cachedHomogeneousRotationInUVTransform=this.homogeneousRotationInUVTransform,this._cachedTextureMatrix&&this._rowGenerationMatrix||(this._cachedTextureMatrix=s.Matrix.Zero(),this._rowGenerationMatrix=new s.Matrix,this._t0=s.Vector3.Zero(),this._t1=s.Vector3.Zero(),this._t2=s.Vector3.Zero()),s.Matrix.RotationYawPitchRollToRef(this.vAng,this.uAng,this.wAng,this._rowGenerationMatrix),this.homogeneousRotationInUVTransform?(s.Matrix.TranslationToRef(-this._cachedURotationCenter,-this._cachedVRotationCenter,-this._cachedWRotationCenter,s.TmpVectors.Matrix[0]),s.Matrix.TranslationToRef(this._cachedURotationCenter,this._cachedVRotationCenter,this._cachedWRotationCenter,s.TmpVectors.Matrix[1]),s.Matrix.ScalingToRef(this._cachedUScale,this._cachedVScale,0,s.TmpVectors.Matrix[2]),s.Matrix.TranslationToRef(this._cachedUOffset,this._cachedVOffset,0,s.TmpVectors.Matrix[3]),s.TmpVectors.Matrix[0].multiplyToRef(this._rowGenerationMatrix,this._cachedTextureMatrix),this._cachedTextureMatrix.multiplyToRef(s.TmpVectors.Matrix[1],this._cachedTextureMatrix),this._cachedTextureMatrix.multiplyToRef(s.TmpVectors.Matrix[2],this._cachedTextureMatrix),this._cachedTextureMatrix.multiplyToRef(s.TmpVectors.Matrix[3],this._cachedTextureMatrix),this._cachedTextureMatrix.setRowFromFloats(2,this._cachedTextureMatrix.m[12],this._cachedTextureMatrix.m[13],this._cachedTextureMatrix.m[14],1)):(this._prepareRowForTextureGeneration(0,0,0,this._t0),this._prepareRowForTextureGeneration(1,0,0,this._t1),this._prepareRowForTextureGeneration(0,1,0,this._t2),this._t1.subtractInPlace(this._t0),this._t2.subtractInPlace(this._t0),s.Matrix.FromValuesToRef(this._t1.x,this._t1.y,this._t1.z,0,this._t2.x,this._t2.y,this._t2.z,0,this._t0.x,this._t0.y,this._t0.z,0,0,0,0,1,this._cachedTextureMatrix));let t=this.getScene();if(!t)return this._cachedTextureMatrix;let i=this._cachedIdentity3x2;return this._cachedIdentity3x2=this._cachedTextureMatrix.isIdentityAs3x2(),this.optimizeUVAllocation&&i!==this._cachedIdentity3x2&&t.markAllMaterialsAsDirty(1,e=>e.hasTexture(this)),this._cachedTextureMatrix}getReflectionTextureMatrix(){let e=this.getScene();if(!e)return this._cachedReflectionTextureMatrix;if(this.uOffset===this._cachedReflectionUOffset&&this.vOffset===this._cachedReflectionVOffset&&this.uScale===this._cachedReflectionUScale&&this.vScale===this._cachedReflectionVScale&&this.coordinatesMode===this._cachedReflectionCoordinatesMode){if(this.coordinatesMode!==g.PROJECTION_MODE)return this._cachedReflectionTextureMatrix;else if(this._cachedReflectionProjectionMatrixId===e.getProjectionMatrix().updateFlag)return this._cachedReflectionTextureMatrix}this._cachedReflectionTextureMatrix||(this._cachedReflectionTextureMatrix=s.Matrix.Zero()),this._projectionModeMatrix||(this._projectionModeMatrix=s.Matrix.Zero());let t=this._cachedReflectionCoordinatesMode!==this.coordinatesMode;switch(this._cachedReflectionUOffset=this.uOffset,this._cachedReflectionVOffset=this.vOffset,this._cachedReflectionUScale=this.uScale,this._cachedReflectionVScale=this.vScale,this._cachedReflectionCoordinatesMode=this.coordinatesMode,this.coordinatesMode){case g.PLANAR_MODE:s.Matrix.IdentityToRef(this._cachedReflectionTextureMatrix),this._cachedReflectionTextureMatrix[0]=this.uScale,this._cachedReflectionTextureMatrix[5]=this.vScale,this._cachedReflectionTextureMatrix[12]=this.uOffset,this._cachedReflectionTextureMatrix[13]=this.vOffset;break;case g.PROJECTION_MODE:{s.Matrix.FromValuesToRef(.5,0,0,0,0,-.5,0,0,0,0,0,0,.5,.5,1,1,this._projectionModeMatrix);let t=e.getProjectionMatrix();this._cachedReflectionProjectionMatrixId=t.updateFlag,t.multiplyToRef(this._projectionModeMatrix,this._cachedReflectionTextureMatrix);break}default:s.Matrix.IdentityToRef(this._cachedReflectionTextureMatrix)}return t&&e.markAllMaterialsAsDirty(1,e=>e.hasTexture(this)),this._cachedReflectionTextureMatrix}clone(){let e={noMipmap:this._noMipmap,invertY:this._invertY,samplingMode:this.samplingMode,onLoad:void 0,onError:void 0,buffer:this._texture?this._texture._buffer:void 0,deleteBuffer:this._deleteBuffer,format:this.textureFormat,mimeType:this.mimeType,loaderOptions:this._loaderOptions,creationFlags:this._creationFlags,useSRGBBuffer:this._useSRGBBuffer};return f.SerializationHelper.Clone(()=>new g(this._texture?this._texture.url:null,this.getScene(),e),this)}serialize(){let e=this.name;!g.SerializeBuffers&&this.name.startsWith("data:")&&(this.name=""),this.name.startsWith("data:")&&this.url===this.name&&(this.url="");let t=super.serialize(g._SerializeInternalTextureUniqueId);if(!t)return null;if(g.SerializeBuffers||g.ForceSerializeBuffers)if("string"==typeof this._buffer&&this._buffer.startsWith("data:"))t.base64String=this._buffer,t.name=t.name.replace("data:","");else if(this.url&&this.url.startsWith("data:")&&this._buffer instanceof Uint8Array){let e=this.mimeType||"image/png";t.base64String=`data:${e};base64,${(0,_.EncodeArrayBufferToBase64)(this._buffer)}`}else(g.ForceSerializeBuffers||this.url&&this.url.startsWith("blob:")||this._forceSerialize)&&(t.base64String=!this._engine||this._engine._features.supportSyncTextureRead?d(this):x(this));return t.invertY=this._invertY,t.samplingMode=this.samplingMode,t._creationFlags=this._creationFlags,t._useSRGBBuffer=this._useSRGBBuffer,g._SerializeInternalTextureUniqueId&&(t.internalTextureUniqueId=this._texture?.uniqueId),t.internalTextureLabel=this._texture?.label,t.noMipmap=this._noMipmap,this.name=e,t}getClassName(){return"Texture"}dispose(){super.dispose(),this.onLoadObservable.clear(),this._delayedOnLoad=null,this._delayedOnError=null,this._buffer=null}static Parse(e,t,i){let r;if(e.customType){let r=l.InstantiationTools.Instantiate(e.customType).Parse(e,t,i);return e.samplingMode&&r.updateSamplingMode&&r._samplingMode&&r._samplingMode!==e.samplingMode&&r.updateSamplingMode(e.samplingMode),r}if(e.isCube&&!e.isRenderTarget)return g._CubeTextureParser(e,t,i);let s=void 0!==e.internalTextureUniqueId;if(!e.name&&!e.isRenderTarget&&!s)return null;if(s){for(let i of t.getEngine().getLoadedTexturesCache())if(i.uniqueId===e.internalTextureUniqueId){r=i;break}}let a=t=>{if(t&&t._texture&&(t._texture._cachedWrapU=null,t._texture._cachedWrapV=null,t._texture._cachedWrapR=null),e.samplingMode){let i=e.samplingMode;t&&t.samplingMode!==i&&t.updateSamplingMode(i)}if(t&&e.animations)for(let i=0;i<e.animations.length;i++){let r=e.animations[i],s=(0,n.GetClass)("BABYLON.Animation");s&&t.animations.push(s.Parse(r))}t&&t._texture&&(s&&!r&&t._texture._setUniqueId(e.internalTextureUniqueId),t._texture.label=e.internalTextureLabel)};return f.SerializationHelper.Parse(()=>{let s=!0;if(e.noMipmap&&(s=!1),e.mirrorPlane){let i=g._CreateMirror(e.name,e.renderTargetSize,t,s);return i._waitingRenderList=e.renderList,i.mirrorPlane=u.Plane.FromArray(e.mirrorPlane),a(i),i}if(e.isRenderTarget&&!e.base64String){let i=null;if(e.isCube){if(t.reflectionProbes)for(let i=0;i<t.reflectionProbes.length;i++){let r=t.reflectionProbes[i];if(r.name===e.name)return r.cubeTexture}}else(i=g._CreateRenderTargetTexture(e.name,e.renderTargetSize,t,s,e._creationFlags??0))._waitingRenderList=e.renderList;return a(i),i}if(e.isVideo){let r=g._CreateVideoTexture(i+(e.url||e.name),i+(e.src||e.url),t,s,e.invertY,e.samplingMode,e.settings||{});return a(r),r}{let n;if("string"==typeof e.base64String&&e.base64String&&!r){let i={buffer:e.base64String,noMipmap:!s,invertY:e.invertY,samplingMode:e.samplingMode,useSRGBBuffer:e._useSRGBBuffer??!1,creationFlags:e._creationFlags??0,onLoad:()=>{a(n)}},r=e.base64String,h=r.startsWith("data:")?r.substring(5):r;(n=g.CreateFromBase64String("",h,t,i)).name=e.name}else{let h;h=e.name&&(e.name.indexOf("://")>0||e.name.startsWith("data:"))?e.name:i+e.name,e.url&&(e.url.startsWith("data:")||g.UseSerializedUrlIfAny)&&(h=e.url),n=new g(h,t,{noMipmap:!s,invertY:e.invertY,samplingMode:e.samplingMode,useSRGBBuffer:e._useSRGBBuffer??!1,creationFlags:e._creationFlags??0,onLoad:()=>{a(n)},internalTexture:r})}return n}},e,t)}static CreateFromBase64String(e,t,i,r,s,a=g.TRILINEAR_SAMPLINGMODE,n=null,h=null,o=5,l,u){return new g("data:"+t,i,r,s,a,n,h,e,!1,o,void 0,void 0,l,u)}static LoadFromDataString(e,t,i,r=!1,s,a=!0,n=g.TRILINEAR_SAMPLINGMODE,h=null,o=null,l=5,u,_){return"data:"!==e.substring(0,5)&&(e="data:"+e),new g(e,i,s,a,n,h,o,t,r,l,void 0,void 0,u,_)}}g.SerializeBuffers=!0,g.ForceSerializeBuffers=!1,g.OnTextureLoadErrorObservable=new r.Observable,g._SerializeInternalTextureUniqueId=!1,g._CubeTextureParser=(e,t,i)=>{throw(0,h._WarnImport)("CubeTexture")},g._CreateMirror=(e,t,i,r)=>{throw(0,h._WarnImport)("MirrorTexture")},g._CreateRenderTargetTexture=(e,t,i,r,s)=>{throw(0,h._WarnImport)("RenderTargetTexture")},g.NEAREST_SAMPLINGMODE=1,g.NEAREST_NEAREST_MIPLINEAR=8,g.BILINEAR_SAMPLINGMODE=2,g.LINEAR_LINEAR_MIPNEAREST=11,g.TRILINEAR_SAMPLINGMODE=3,g.LINEAR_LINEAR_MIPLINEAR=3,g.NEAREST_NEAREST_MIPNEAREST=4,g.NEAREST_LINEAR_MIPNEAREST=5,g.NEAREST_LINEAR_MIPLINEAR=6,g.NEAREST_LINEAR=7,g.NEAREST_NEAREST=1,g.LINEAR_NEAREST_MIPNEAREST=9,g.LINEAR_NEAREST_MIPLINEAR=10,g.LINEAR_LINEAR=2,g.LINEAR_NEAREST=12,g.EXPLICIT_MODE=0,g.SPHERICAL_MODE=1,g.PLANAR_MODE=2,g.CUBIC_MODE=3,g.PROJECTION_MODE=4,g.SKYBOX_MODE=5,g.INVCUBIC_MODE=6,g.EQUIRECTANGULAR_MODE=7,g.FIXED_EQUIRECTANGULAR_MODE=8,g.FIXED_EQUIRECTANGULAR_MIRRORED_MODE=9,g.CLAMP_ADDRESSMODE=0,g.WRAP_ADDRESSMODE=1,g.MIRROR_ADDRESSMODE=2,g.UseSerializedUrlIfAny=!1,(0,t.__decorate)([(0,i.serialize)()],g.prototype,"url",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"uOffset",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"vOffset",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"uScale",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"vScale",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"uAng",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"vAng",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"wAng",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"uRotationCenter",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"vRotationCenter",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"wRotationCenter",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"homogeneousRotationInUVTransform",void 0),(0,t.__decorate)([(0,i.serialize)()],g.prototype,"isBlocking",null);let m=!1;e.s(["RegisterTexture",0,function(){m||(m=!0,(0,n.RegisterClass)("BABYLON.Texture",g),f.SerializationHelper._TextureParser=g.Parse)},"Texture",0,g],71615)}]);
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@@ -0,0 +1,3 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,83035,e=>{"use strict";var r=e.i(37875);let o="lod3DPixelShader",t=`precision highp float;precision highp sampler3D;const float GammaEncodePowerApprox=1.0/2.2;varying vec2 vUV;uniform sampler3D textureSampler;uniform float lod;uniform float slice;uniform int gamma;void main(void)
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2
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+
{ivec3 textureCoordinates=ivec3(vUV*vec2(textureSize(textureSampler,0).xy),int(slice));gl_FragColor=texelFetch(textureSampler,textureCoordinates,int(lod));if (gamma==0) {gl_FragColor.rgb=pow(gl_FragColor.rgb,vec3(GammaEncodePowerApprox));}}
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3
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+
`;r.ShaderStore.ShadersStore[o]||(r.ShaderStore.ShadersStore[o]=t),e.s(["lod3DPixelShader",0,{name:o,shader:t}])}]);
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@@ -0,0 +1 @@
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1
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+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,16594,76883,e=>{"use strict";var t=e.i(85595),i=e.i(53773),r=e.i(70432),s=e.i(19990),a=e.i(42580),o=e.i(45707),n=e.i(53692),l=e.i(62844),u=e.i(67298),h=e.i(57135),d=e.i(47700),p=e.i(25974),T=e.i(24462),_=e.i(69914),f=e.i(22473),c=e.i(36146),m=e.i(47899),E=e.i(1682),x=e.i(68401),A=e.i(75493),P=e.i(71094),R=e.i(79757),g=e.i(67482),S=e.i(38116),I=e.i(33945);let F={effect:null,subMesh:null};class b extends(0,R.PrepassDefinesMixin)((0,P.UVDefinesMixin)(d.MaterialDefines)){}class M extends(0,l.ImageProcessingDefinesMixin)(b){constructor(e){super(e),this.DIFFUSE=!1,this.DIFFUSEDIRECTUV=0,this.BAKED_VERTEX_ANIMATION_TEXTURE=!1,this.AMBIENT=!1,this.AMBIENTDIRECTUV=0,this.OPACITY=!1,this.OPACITYDIRECTUV=0,this.OPACITYRGB=!1,this.REFLECTION=!1,this.EMISSIVE=!1,this.EMISSIVEDIRECTUV=0,this.SPECULAR=!1,this.SPECULARDIRECTUV=0,this.BUMP=!1,this.BUMPDIRECTUV=0,this.PARALLAX=!1,this.PARALLAX_RHS=!1,this.PARALLAXOCCLUSION=!1,this.SPECULAROVERALPHA=!1,this.CLIPPLANE=!1,this.CLIPPLANE2=!1,this.CLIPPLANE3=!1,this.CLIPPLANE4=!1,this.CLIPPLANE5=!1,this.CLIPPLANE6=!1,this.ALPHATEST=!1,this.DEPTHPREPASS=!1,this.ALPHAFROMDIFFUSE=!1,this.POINTSIZE=!1,this.FOG=!1,this.SPECULARTERM=!1,this.DIFFUSEFRESNEL=!1,this.OPACITYFRESNEL=!1,this.REFLECTIONFRESNEL=!1,this.REFRACTIONFRESNEL=!1,this.EMISSIVEFRESNEL=!1,this.FRESNEL=!1,this.NORMAL=!1,this.TANGENT=!1,this.VERTEXCOLOR=!1,this.VERTEXALPHA=!1,this.NUM_BONE_INFLUENCERS=0,this.BonesPerMesh=0,this.BONETEXTURE=!1,this.BONES_VELOCITY_ENABLED=!1,this.INSTANCES=!1,this.THIN_INSTANCES=!1,this.INSTANCESCOLOR=!1,this.GLOSSINESS=!1,this.ROUGHNESS=!1,this.EMISSIVEASILLUMINATION=!1,this.LINKEMISSIVEWITHDIFFUSE=!1,this.REFLECTIONFRESNELFROMSPECULAR=!1,this.LIGHTMAP=!1,this.LIGHTMAPDIRECTUV=0,this.OBJECTSPACE_NORMALMAP=!1,this.USELIGHTMAPASSHADOWMAP=!1,this.REFLECTIONMAP_3D=!1,this.REFLECTIONMAP_SPHERICAL=!1,this.REFLECTIONMAP_PLANAR=!1,this.REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,this.USE_LOCAL_REFRACTIONMAP_CUBIC=!1,this.REFLECTIONMAP_PROJECTION=!1,this.REFLECTIONMAP_SKYBOX=!1,this.REFLECTIONMAP_EXPLICIT=!1,this.REFLECTIONMAP_EQUIRECTANGULAR=!1,this.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,this.REFLECTIONMAP_OPPOSITEZ=!1,this.INVERTCUBICMAP=!1,this.LOGARITHMICDEPTH=!1,this.REFRACTION=!1,this.REFRACTIONMAP_3D=!1,this.REFLECTIONOVERALPHA=!1,this.TWOSIDEDLIGHTING=!1,this.SHADOWFLOAT=!1,this.MORPHTARGETS=!1,this.MORPHTARGETS_POSITION=!1,this.MORPHTARGETS_NORMAL=!1,this.MORPHTARGETS_TANGENT=!1,this.MORPHTARGETS_UV=!1,this.MORPHTARGETS_UV2=!1,this.MORPHTARGETS_COLOR=!1,this.MORPHTARGETTEXTURE_HASPOSITIONS=!1,this.MORPHTARGETTEXTURE_HASNORMALS=!1,this.MORPHTARGETTEXTURE_HASTANGENTS=!1,this.MORPHTARGETTEXTURE_HASUVS=!1,this.MORPHTARGETTEXTURE_HASUV2S=!1,this.MORPHTARGETTEXTURE_HASCOLORS=!1,this.NUM_MORPH_INFLUENCERS=0,this.MORPHTARGETS_TEXTURE=!1,this.NONUNIFORMSCALING=!1,this.PREMULTIPLYALPHA=!1,this.ALPHATEST_AFTERALLALPHACOMPUTATIONS=!1,this.ALPHABLEND=!0,this.RGBDLIGHTMAP=!1,this.RGBDREFLECTION=!1,this.RGBDREFRACTION=!1,this.MULTIVIEW=!1,this.ORDER_INDEPENDENT_TRANSPARENCY=!1,this.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!1,this.CAMERA_ORTHOGRAPHIC=!1,this.CAMERA_PERSPECTIVE=!1,this.AREALIGHTSUPPORTED=!0,this.USE_VERTEX_PULLING=!1,this.VERTEX_PULLING_USE_INDEX_BUFFER=!1,this.VERTEX_PULLING_INDEX_BUFFER_32BITS=!1,this.RIGHT_HANDED=!1,this.CLUSTLIGHT_SLICES=0,this.CLUSTLIGHT_BATCH=0,this.IS_REFLECTION_LINEAR=!1,this.IS_REFRACTION_LINEAR=!1,this.DECAL_AFTER_DETAIL=!1,this.TEXTURE_REPETITION_MODE=0,this.rebuild()}}class v extends(0,g.ImageProcessingMixin)(p.PushMaterial){}class C extends v{get isPrePassCapable(){return!this.disableDepthWrite}get canRenderToMRT(){return!0}constructor(e,t,i=!1){super(e,t,void 0,i||C.ForceGLSL),this._diffuseTexture=null,this._ambientTexture=null,this._opacityTexture=null,this._reflectionTexture=null,this._emissiveTexture=null,this._specularTexture=null,this._bumpTexture=null,this._lightmapTexture=null,this._refractionTexture=null,this.ambientColor=new a.Color3(0,0,0),this.diffuseColor=new a.Color3(1,1,1),this.specularColor=new a.Color3(1,1,1),this.emissiveColor=new a.Color3(0,0,0),this.specularPower=64,this._useAlphaFromDiffuseTexture=!1,this._useEmissiveAsIllumination=!1,this._linkEmissiveWithDiffuse=!1,this._useSpecularOverAlpha=!1,this._useReflectionOverAlpha=!1,this._disableLighting=!1,this._useObjectSpaceNormalMap=!1,this._useParallax=!1,this._useParallaxOcclusion=!1,this.parallaxScaleBias=.05,this._roughness=0,this.indexOfRefraction=.98,this.invertRefractionY=!0,this.alphaCutOff=.4,this._useLightmapAsShadowmap=!1,this._useReflectionFresnelFromSpecular=!1,this._useGlossinessFromSpecularMapAlpha=!1,this._maxSimultaneousLights=4,this._invertNormalMapX=!1,this._invertNormalMapY=!1,this._twoSidedLighting=!1,this._applyDecalMapAfterDetailMap=!1,this._shadersLoaded=!1,this._vertexPullingMetadata=null,this._renderTargets=new r.SmartArray(16),this._globalAmbientColor=new a.Color3(0,0,0),this._cacheHasRenderTargetTextures=!1,this.detailMap=new f.DetailMapConfiguration(this),this._attachImageProcessingConfiguration(null),this.prePassConfiguration=new n.PrePassConfiguration,this.getRenderTargetTextures=()=>(this._renderTargets.reset(),C.ReflectionTextureEnabled&&this._reflectionTexture&&this._reflectionTexture.isRenderTarget&&this._renderTargets.push(this._reflectionTexture),C.RefractionTextureEnabled&&this._refractionTexture&&this._refractionTexture.isRenderTarget&&this._renderTargets.push(this._refractionTexture),this._eventInfo.renderTargets=this._renderTargets,this._callbackPluginEventFillRenderTargetTextures(this._eventInfo),this._renderTargets)}get hasRenderTargetTextures(){return!!C.ReflectionTextureEnabled&&!!this._reflectionTexture&&!!this._reflectionTexture.isRenderTarget||!!C.RefractionTextureEnabled&&!!this._refractionTexture&&!!this._refractionTexture.isRenderTarget||this._cacheHasRenderTargetTextures}getClassName(){return"StandardMaterial"}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:!this._disableAlphaBlending&&(this.alpha<1||null!=this._opacityTexture||this._shouldUseAlphaFromDiffuseTexture()||this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled)}needAlphaTesting(){return this._hasTransparencyMode?this._transparencyModeIsTest:this._hasAlphaChannel()&&(null==this._transparencyMode||this._transparencyMode===h.Material.MATERIAL_ALPHATEST)}_shouldUseAlphaFromDiffuseTexture(){return null!=this._diffuseTexture&&this._diffuseTexture.hasAlpha&&this._useAlphaFromDiffuseTexture&&this._transparencyMode!==h.Material.MATERIAL_OPAQUE}_hasAlphaChannel(){return null!=this._diffuseTexture&&this._diffuseTexture.hasAlpha||null!=this._opacityTexture}getAlphaTestTexture(){return this._diffuseTexture}isReadyForSubMesh(t,i,r=!1){this._uniformBufferLayoutBuilt||this.buildUniformLayout();let s=i._drawWrapper;if(s.effect&&this.isFrozen&&s._wasPreviouslyReady&&s._wasPreviouslyUsingInstances===r)return!0;i.materialDefines||(this._callbackPluginEventGeneric(4,this._eventInfo),i.materialDefines=new M(this._eventInfo.defineNames));let a=this.getScene(),l=i.materialDefines;if(this._isReadyForSubMesh(i))return!0;let h=a.getEngine();if(l._needNormals=(0,E.PrepareDefinesForLights)(a,t,l,!0,this._maxSimultaneousLights,this._disableLighting),!(0,E.AreLightsTexturesReady)(a,t,this._maxSimultaneousLights,this._disableLighting))return!1;(0,E.PrepareDefinesForMultiview)(a,l);let d=this.needAlphaBlendingForMesh(t)&&this.getScene().useOrderIndependentTransparency;if((0,E.PrepareDefinesForPrePass)(a,l,this.canRenderToMRT&&!d),(0,E.PrepareDefinesForOIT)(a,l,d),A.MaterialHelperGeometryRendering.PrepareDefines(h.currentRenderPassId,t,l),l._areTexturesDirty){this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._cacheHasRenderTargetTextures=this._eventInfo.hasRenderTargetTextures,l._needUVs=!1;for(let e=1;e<=6;++e)l["MAINUV"+e]=!1;if(a.texturesEnabled){if(l.DIFFUSEDIRECTUV=0,l.BUMPDIRECTUV=0,l.AMBIENTDIRECTUV=0,l.OPACITYDIRECTUV=0,l.EMISSIVEDIRECTUV=0,l.SPECULARDIRECTUV=0,l.LIGHTMAPDIRECTUV=0,this._diffuseTexture&&C.DiffuseTextureEnabled)if(!this._diffuseTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._diffuseTexture,l,"DIFFUSE");else l.DIFFUSE=!1;if(this._ambientTexture&&C.AmbientTextureEnabled)if(!this._ambientTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._ambientTexture,l,"AMBIENT");else l.AMBIENT=!1;if(this._opacityTexture&&C.OpacityTextureEnabled)if(!this._opacityTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._opacityTexture,l,"OPACITY"),l.OPACITYRGB=this._opacityTexture.getAlphaFromRGB;else l.OPACITY=!1;if(this._reflectionTexture&&C.ReflectionTextureEnabled?(l.ROUGHNESS=this._roughness>0,l.REFLECTIONOVERALPHA=this._useReflectionOverAlpha):(l.ROUGHNESS=!1,l.REFLECTIONOVERALPHA=!1),!(0,E.PrepareDefinesForIBL)(a,this._reflectionTexture,l))return!1;if(this._emissiveTexture&&C.EmissiveTextureEnabled)if(!this._emissiveTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._emissiveTexture,l,"EMISSIVE");else l.EMISSIVE=!1;if(this._lightmapTexture&&C.LightmapTextureEnabled)if(!this._lightmapTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._lightmapTexture,l,"LIGHTMAP"),l.USELIGHTMAPASSHADOWMAP=this._useLightmapAsShadowmap,l.RGBDLIGHTMAP=this._lightmapTexture.isRGBD;else l.LIGHTMAP=!1;if(this._specularTexture&&C.SpecularTextureEnabled)if(!this._specularTexture.isReadyOrNotBlocking())return!1;else(0,E.PrepareDefinesForMergedUV)(this._specularTexture,l,"SPECULAR"),l.GLOSSINESS=this._useGlossinessFromSpecularMapAlpha;else l.SPECULAR=!1;if(a.getEngine().getCaps().standardDerivatives&&this._bumpTexture&&C.BumpTextureEnabled){if(!this._bumpTexture.isReady())return!1;(0,E.PrepareDefinesForMergedUV)(this._bumpTexture,l,"BUMP"),l.PARALLAX=this._useParallax,l.PARALLAX_RHS=a.useRightHandedSystem,l.PARALLAXOCCLUSION=this._useParallaxOcclusion,l.OBJECTSPACE_NORMALMAP=this._useObjectSpaceNormalMap}else l.BUMP=!1,l.PARALLAX=!1,l.PARALLAX_RHS=!1,l.PARALLAXOCCLUSION=!1;if(this._refractionTexture&&C.RefractionTextureEnabled)if(!this._refractionTexture.isReadyOrNotBlocking())return!1;else l._needUVs=!0,l.REFRACTION=!0,l.REFRACTIONMAP_3D=this._refractionTexture.isCube,l.RGBDREFRACTION=this._refractionTexture.isRGBD,l.USE_LOCAL_REFRACTIONMAP_CUBIC=!!this._refractionTexture.boundingBoxSize;else l.REFRACTION=!1;l.TWOSIDEDLIGHTING=!this._backFaceCulling&&this._twoSidedLighting}else l.DIFFUSE=!1,l.AMBIENT=!1,l.OPACITY=!1,l.REFLECTION=!1,l.EMISSIVE=!1,l.LIGHTMAP=!1,l.BUMP=!1,l.REFRACTION=!1;l.ALPHAFROMDIFFUSE=this._shouldUseAlphaFromDiffuseTexture(),l.EMISSIVEASILLUMINATION=this._useEmissiveAsIllumination,l.LINKEMISSIVEWITHDIFFUSE=this._linkEmissiveWithDiffuse,l.SPECULAROVERALPHA=this._useSpecularOverAlpha,l.PREMULTIPLYALPHA=7===this.alphaMode||8===this.alphaMode,l.ALPHATEST_AFTERALLALPHACOMPUTATIONS=null!==this.transparencyMode,l.ALPHABLEND=null===this.transparencyMode||this.needAlphaBlendingForMesh(t),l.TEXTURE_REPETITION_MODE=h.version>1||h.isWebGPU?this.textureRepetitionMode:0}if(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=l,this._eventInfo.subMesh=i,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),!this._eventInfo.isReadyForSubMesh)return!1;if(l._areImageProcessingDirty&&this._imageProcessingConfiguration){if(!this._imageProcessingConfiguration.isReady())return!1;this._imageProcessingConfiguration.prepareDefines(l),l.IS_REFLECTION_LINEAR=null!=this.reflectionTexture&&!this.reflectionTexture.gammaSpace,l.IS_REFRACTION_LINEAR=null!=this.refractionTexture&&!this.refractionTexture.gammaSpace}if(l._areFresnelDirty&&(C.FresnelEnabled?(this._diffuseFresnelParameters||this._opacityFresnelParameters||this._emissiveFresnelParameters||this._refractionFresnelParameters||this._reflectionFresnelParameters)&&(l.DIFFUSEFRESNEL=this._diffuseFresnelParameters&&this._diffuseFresnelParameters.isEnabled,l.OPACITYFRESNEL=this._opacityFresnelParameters&&this._opacityFresnelParameters.isEnabled,l.REFLECTIONFRESNEL=this._reflectionFresnelParameters&&this._reflectionFresnelParameters.isEnabled,l.REFLECTIONFRESNELFROMSPECULAR=this._useReflectionFresnelFromSpecular,l.REFRACTIONFRESNEL=this._refractionFresnelParameters&&this._refractionFresnelParameters.isEnabled,l.EMISSIVEFRESNEL=this._emissiveFresnelParameters&&this._emissiveFresnelParameters.isEnabled,l._needNormals=!0,l.FRESNEL=!0):l.FRESNEL=!1),l.AREALIGHTUSED||l.CLUSTLIGHT_BATCH){for(let e=0;e<t.lightSources.length;e++)if(!t.lightSources[e]._isReady())return!1}(0,E.PrepareDefinesForMisc)(t,a,this._useLogarithmicDepth,this.pointsCloud,this.fogEnabled,this.needAlphaTestingForMesh(t),l,this._applyDecalMapAfterDetailMap,this._useVertexPulling,i.getRenderingMesh(),this._isVertexOutputInvariant),(0,E.PrepareDefinesForFrameBoundValues)(a,h,this,l,r,null,i.getRenderingMesh().hasThinInstances),this._eventInfo.defines=l,this._eventInfo.mesh=t,this._callbackPluginEventPrepareDefinesBeforeAttributes(this._eventInfo),(0,E.PrepareDefinesForAttributes)(t,l,!0,!0,!0),this._callbackPluginEventPrepareDefines(this._eventInfo);let p=!1;if(l.isDirty){let r=l._areLightsDisposed;l.markAsProcessed();let s=new _.EffectFallbacks;l.REFLECTION&&s.addFallback(0,"REFLECTION"),l.SPECULAR&&s.addFallback(0,"SPECULAR"),l.BUMP&&s.addFallback(0,"BUMP"),l.PARALLAX&&s.addFallback(1,"PARALLAX"),l.PARALLAX_RHS&&s.addFallback(1,"PARALLAX_RHS"),l.PARALLAXOCCLUSION&&s.addFallback(0,"PARALLAXOCCLUSION"),l.SPECULAROVERALPHA&&s.addFallback(0,"SPECULAROVERALPHA"),l.FOG&&s.addFallback(1,"FOG"),l.POINTSIZE&&s.addFallback(0,"POINTSIZE"),l.LOGARITHMICDEPTH&&s.addFallback(0,"LOGARITHMICDEPTH"),(0,E.HandleFallbacksForShadows)(l,s,this._maxSimultaneousLights),l.SPECULARTERM&&s.addFallback(0,"SPECULARTERM"),l.DIFFUSEFRESNEL&&s.addFallback(1,"DIFFUSEFRESNEL"),l.OPACITYFRESNEL&&s.addFallback(2,"OPACITYFRESNEL"),l.REFLECTIONFRESNEL&&s.addFallback(3,"REFLECTIONFRESNEL"),l.EMISSIVEFRESNEL&&s.addFallback(4,"EMISSIVEFRESNEL"),l.FRESNEL&&s.addFallback(4,"FRESNEL"),l.MULTIVIEW&&s.addFallback(0,"MULTIVIEW");let d=[o.VertexBuffer.PositionKind];l.NORMAL&&d.push(o.VertexBuffer.NormalKind),l.TANGENT&&d.push(o.VertexBuffer.TangentKind);for(let e=1;e<=6;++e)l["UV"+e]&&d.push(`uv${1===e?"":e}`);l.VERTEXCOLOR&&d.push(o.VertexBuffer.ColorKind),(0,E.PrepareAttributesForBones)(d,t,l,s),(0,E.PrepareAttributesForInstances)(d,l),(0,E.PrepareAttributesForMorphTargets)(d,t,l),(0,E.PrepareAttributesForBakedVertexAnimation)(d,t,l);let T="default",f=["world","view","viewProjection","vEyePosition","vLightsType","vAmbientColor","vDiffuseColor","vSpecularColor","vEmissiveColor","visibility","vFogInfos","vFogColor","pointSize","vDiffuseInfos","vAmbientInfos","vOpacityInfos","vEmissiveInfos","vSpecularInfos","vBumpInfos","vLightmapInfos","vRefractionInfos","mBones","diffuseMatrix","ambientMatrix","opacityMatrix","emissiveMatrix","specularMatrix","bumpMatrix","normalMatrix","lightmapMatrix","refractionMatrix","diffuseLeftColor","diffuseRightColor","opacityParts","reflectionLeftColor","reflectionRightColor","emissiveLeftColor","emissiveRightColor","refractionLeftColor","refractionRightColor","vRefractionPosition","vRefractionSize","logarithmicDepthConstant","vTangentSpaceParams","alphaCutOff","boneTextureInfo","morphTargetTextureInfo","morphTargetTextureIndices","cameraInfo","vTextureRepetitionHexTilingParams"],x=["diffuseSampler","ambientSampler","opacitySampler","reflectionCubeSampler","reflection2DSampler","emissiveSampler","specularSampler","bumpSampler","lightmapSampler","refractionCubeSampler","refraction2DSampler","boneSampler","morphTargets","oitDepthSampler","oitFrontColorSampler","areaLightsLTC1Sampler","areaLightsLTC2Sampler"];(0,E.PrepareUniformsAndSamplersForIBL)(f,x,!1);let P=["Material","Scene","Mesh"],R={maxSimultaneousLights:this._maxSimultaneousLights,maxSimultaneousMorphTargets:l.NUM_MORPH_INFLUENCERS};if(this._eventInfo.fallbacks=s,this._eventInfo.fallbackRank=0,this._eventInfo.defines=l,this._eventInfo.uniforms=f,this._eventInfo.attributes=d,this._eventInfo.samplers=x,this._eventInfo.uniformBuffersNames=P,this._eventInfo.customCode=void 0,this._eventInfo.mesh=t,this._eventInfo.indexParameters=R,this._callbackPluginEventGeneric(128,this._eventInfo),A.MaterialHelperGeometryRendering.AddUniformsAndSamplers(f,x),n.PrePassConfiguration.AddUniforms(f),n.PrePassConfiguration.AddSamplers(x),u.ImageProcessingConfiguration&&(u.ImageProcessingConfiguration.PrepareUniforms(f,l),u.ImageProcessingConfiguration.PrepareSamplers(x,l)),(0,E.PrepareUniformsAndSamplersList)({uniformsNames:f,uniformBuffersNames:P,samplers:x,defines:l,maxSimultaneousLights:this._maxSimultaneousLights,shaderLanguage:this._shaderLanguage}),(0,c.AddClipPlaneUniforms)(f),this._useVertexPulling){let e=i.getRenderingMesh(),t=e?.geometry;t&&(this._vertexPullingMetadata=(0,m.PrepareVertexPullingUniforms)(t),this._vertexPullingMetadata&&this._vertexPullingMetadata.forEach((e,t)=>{f.push(`vp_${t}_info`)}))}else this._vertexPullingMetadata=null;let g={};this.customShaderNameResolve&&(T=this.customShaderNameResolve(T,f,P,x,l,d,g));let S=l.toString(),I=i.effect,b=a.getEngine().createEffect(T,{attributes:d,uniformsNames:f,uniformBuffersNames:P,samplers:x,defines:S,fallbacks:s,onCompiled:this.onCompiled,onError:this.onError,indexParameters:R,processFinalCode:g.processFinalCode,processCodeAfterIncludes:this._eventInfo.customCode,multiTarget:l.PREPASS,shaderLanguage:this._shaderLanguage,extraInitializationsAsync:this._shadersLoaded?void 0:async()=>{1===this._shaderLanguage?await Promise.all([e.A(14954),e.A(80146)]):await Promise.all([e.A(1e3),e.A(25243)]),this._shadersLoaded=!0}},h);if(this._eventInfo.customCode=void 0,b)if(this._onEffectCreatedObservable&&(F.effect=b,F.subMesh=i,this._onEffectCreatedObservable.notifyObservers(F)),this.allowShaderHotSwapping&&I&&!b.isReady()){if(l.markAsUnprocessed(),p=this.isFrozen,r)return l._areLightsDisposed=!0,!1}else a.resetCachedMaterial(),i.setEffect(b,l,this._materialContext)}return!!i.effect&&!!i.effect.isReady()&&(l._renderId=a.getRenderId(),s._wasPreviouslyReady=!p,s._wasPreviouslyUsingInstances=r,this._checkScenePerformancePriority(),!0)}buildUniformLayout(){let e=this._uniformBuffer;e.addUniform("diffuseLeftColor",4),e.addUniform("diffuseRightColor",4),e.addUniform("opacityParts",4),e.addUniform("reflectionLeftColor",4),e.addUniform("reflectionRightColor",4),e.addUniform("refractionLeftColor",4),e.addUniform("refractionRightColor",4),e.addUniform("emissiveLeftColor",4),e.addUniform("emissiveRightColor",4),e.addUniform("vDiffuseInfos",2),e.addUniform("vAmbientInfos",2),e.addUniform("vOpacityInfos",2),e.addUniform("vEmissiveInfos",2),e.addUniform("vLightmapInfos",2),e.addUniform("vSpecularInfos",2),e.addUniform("vBumpInfos",3),e.addUniform("diffuseMatrix",16),e.addUniform("ambientMatrix",16),e.addUniform("opacityMatrix",16),e.addUniform("emissiveMatrix",16),e.addUniform("lightmapMatrix",16),e.addUniform("specularMatrix",16),e.addUniform("bumpMatrix",16),e.addUniform("vTangentSpaceParams",2),e.addUniform("pointSize",1),e.addUniform("alphaCutOff",1),e.addUniform("refractionMatrix",16),e.addUniform("vRefractionInfos",4),e.addUniform("vRefractionPosition",3),e.addUniform("vRefractionSize",3),e.addUniform("vSpecularColor",4),e.addUniform("vEmissiveColor",3),e.addUniform("vDiffuseColor",4),e.addUniform("vAmbientColor",3),e.addUniform("cameraInfo",4),e.addUniform("vTextureRepetitionHexTilingParams",4),(0,E.PrepareUniformLayoutForIBL)(e,!1,!0),super.buildUniformLayout()}bindForSubMesh(e,t,i){let r=this.getScene(),o=i.materialDefines;if(!o)return;let n=i.effect;if(!n)return;this._activeEffect=n,t.getMeshUniformBuffer().bindToEffect(n,"Mesh"),t.transferToEffect(e),this._uniformBuffer.bindToEffect(n,"Material"),this.prePassConfiguration.bindForSubMesh(this._activeEffect,r,t,e,this.isFrozen),A.MaterialHelperGeometryRendering.Bind(r.getEngine().currentRenderPassId,this._activeEffect,t,e,this);let l=r.activeCamera;l?this._uniformBuffer.updateFloat4("cameraInfo",l.minZ,l.maxZ,0,0):this._uniformBuffer.updateFloat4("cameraInfo",0,0,0,0);let u=this.textureRepetitionHexTilingParams;this._uniformBuffer.updateFloat4("vTextureRepetitionHexTilingParams",u[0],u[1],u[2],u[3]),this._eventInfo.subMesh=i,this._callbackPluginEventHardBindForSubMesh(this._eventInfo),o.OBJECTSPACE_NORMALMAP&&(e.toNormalMatrix(this._normalMatrix),this.bindOnlyNormalMatrix(this._normalMatrix));let h=this._mustRebind(r,n,i,t.visibility),d=r.getEngine()._features.needToAlwaysBindUniformBuffers;(0,E.BindBonesParameters)(t,n),this._vertexPullingMetadata&&(0,m.BindVertexPullingUniforms)(n,this._vertexPullingMetadata);let p=this._uniformBuffer;if(h){if(this.bindViewProjection(n),!p.useUbo||!this.isFrozen||!p.isSync||i._drawWrapper._forceRebindOnNextCall){if(C.FresnelEnabled&&o.FRESNEL){if(this.diffuseFresnelParameters&&this.diffuseFresnelParameters.isEnabled&&(p.updateColor4("diffuseLeftColor",this.diffuseFresnelParameters.leftColor,this.diffuseFresnelParameters.power),p.updateColor4("diffuseRightColor",this.diffuseFresnelParameters.rightColor,this.diffuseFresnelParameters.bias)),this.opacityFresnelParameters&&this.opacityFresnelParameters.isEnabled){let e=a.TmpColors.Color3[0];e.set(this.opacityFresnelParameters.leftColor.toLuminance(),this.opacityFresnelParameters.rightColor.toLuminance(),this.opacityFresnelParameters.bias),p.updateColor4("opacityParts",e,this.opacityFresnelParameters.power)}this.reflectionFresnelParameters&&this.reflectionFresnelParameters.isEnabled&&(p.updateColor4("reflectionLeftColor",this.reflectionFresnelParameters.leftColor,this.reflectionFresnelParameters.power),p.updateColor4("reflectionRightColor",this.reflectionFresnelParameters.rightColor,this.reflectionFresnelParameters.bias)),this.refractionFresnelParameters&&this.refractionFresnelParameters.isEnabled&&(p.updateColor4("refractionLeftColor",this.refractionFresnelParameters.leftColor,this.refractionFresnelParameters.power),p.updateColor4("refractionRightColor",this.refractionFresnelParameters.rightColor,this.refractionFresnelParameters.bias)),this.emissiveFresnelParameters&&this.emissiveFresnelParameters.isEnabled&&(p.updateColor4("emissiveLeftColor",this.emissiveFresnelParameters.leftColor,this.emissiveFresnelParameters.power),p.updateColor4("emissiveRightColor",this.emissiveFresnelParameters.rightColor,this.emissiveFresnelParameters.bias))}if(r.texturesEnabled&&(this._diffuseTexture&&C.DiffuseTextureEnabled&&(p.updateFloat2("vDiffuseInfos",this._diffuseTexture.coordinatesIndex,this._diffuseTexture.level),(0,E.BindTextureMatrix)(this._diffuseTexture,p,"diffuse")),this._ambientTexture&&C.AmbientTextureEnabled&&(p.updateFloat2("vAmbientInfos",this._ambientTexture.coordinatesIndex,this._ambientTexture.level),(0,E.BindTextureMatrix)(this._ambientTexture,p,"ambient")),this._opacityTexture&&C.OpacityTextureEnabled&&(p.updateFloat2("vOpacityInfos",this._opacityTexture.coordinatesIndex,this._opacityTexture.level),(0,E.BindTextureMatrix)(this._opacityTexture,p,"opacity")),this._hasAlphaChannel()&&p.updateFloat("alphaCutOff",this.alphaCutOff),(0,E.BindIBLParameters)(r,o,p,a.Color3.White(),this._reflectionTexture,!1,!1,!0,!1,!1,!1,this.roughness),this._reflectionTexture&&C.ReflectionTextureEnabled||p.updateFloat2("vReflectionInfos",0,this.roughness),this._emissiveTexture&&C.EmissiveTextureEnabled&&(p.updateFloat2("vEmissiveInfos",this._emissiveTexture.coordinatesIndex,this._emissiveTexture.level),(0,E.BindTextureMatrix)(this._emissiveTexture,p,"emissive")),this._lightmapTexture&&C.LightmapTextureEnabled&&(p.updateFloat2("vLightmapInfos",this._lightmapTexture.coordinatesIndex,this._lightmapTexture.level),(0,E.BindTextureMatrix)(this._lightmapTexture,p,"lightmap")),this._specularTexture&&C.SpecularTextureEnabled&&(p.updateFloat2("vSpecularInfos",this._specularTexture.coordinatesIndex,this._specularTexture.level),(0,E.BindTextureMatrix)(this._specularTexture,p,"specular")),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&C.BumpTextureEnabled&&(p.updateFloat3("vBumpInfos",this._bumpTexture.coordinatesIndex,1/this._bumpTexture.level,this.parallaxScaleBias),(0,E.BindTextureMatrix)(this._bumpTexture,p,"bump"),r._mirroredCameraPosition?p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?1:-1,this._invertNormalMapY?1:-1):p.updateFloat2("vTangentSpaceParams",this._invertNormalMapX?-1:1,this._invertNormalMapY?-1:1)),this._refractionTexture&&C.RefractionTextureEnabled)){let e=1;if(!this._refractionTexture.isCube&&(p.updateMatrix("refractionMatrix",this._refractionTexture.getReflectionTextureMatrix()),this._refractionTexture.depth&&(e=this._refractionTexture.depth)),p.updateFloat4("vRefractionInfos",this._refractionTexture.level,this.indexOfRefraction,e,this.invertRefractionY?-1:1),this._refractionTexture.boundingBoxSize){let e=this._refractionTexture;p.updateVector3("vRefractionPosition",e.boundingBoxPosition),p.updateVector3("vRefractionSize",e.boundingBoxSize)}}this.pointsCloud&&p.updateFloat("pointSize",this.pointSize),p.updateColor4("vSpecularColor",this.specularColor,this.specularPower),p.updateColor3("vEmissiveColor",C.EmissiveTextureEnabled?this.emissiveColor:a.Color3.BlackReadOnly),p.updateColor4("vDiffuseColor",this.diffuseColor,this.alpha),r.ambientColor.multiplyToRef(this.ambientColor,this._globalAmbientColor),p.updateColor3("vAmbientColor",this._globalAmbientColor)}r.texturesEnabled&&(this._diffuseTexture&&C.DiffuseTextureEnabled&&n.setTexture("diffuseSampler",this._diffuseTexture),this._ambientTexture&&C.AmbientTextureEnabled&&n.setTexture("ambientSampler",this._ambientTexture),this._opacityTexture&&C.OpacityTextureEnabled&&n.setTexture("opacitySampler",this._opacityTexture),this._reflectionTexture&&C.ReflectionTextureEnabled&&(this._reflectionTexture.isCube?n.setTexture("reflectionCubeSampler",this._reflectionTexture):n.setTexture("reflection2DSampler",this._reflectionTexture)),this._emissiveTexture&&C.EmissiveTextureEnabled&&n.setTexture("emissiveSampler",this._emissiveTexture),this._lightmapTexture&&C.LightmapTextureEnabled&&n.setTexture("lightmapSampler",this._lightmapTexture),this._specularTexture&&C.SpecularTextureEnabled&&n.setTexture("specularSampler",this._specularTexture),this._bumpTexture&&r.getEngine().getCaps().standardDerivatives&&C.BumpTextureEnabled&&n.setTexture("bumpSampler",this._bumpTexture),this._refractionTexture&&C.RefractionTextureEnabled&&(this._refractionTexture.isCube?n.setTexture("refractionCubeSampler",this._refractionTexture):n.setTexture("refraction2DSampler",this._refractionTexture))),this.getScene().useOrderIndependentTransparency&&this.needAlphaBlendingForMesh(t)&&this.getScene().depthPeelingRenderer.bind(n),this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),(0,c.BindClipPlane)(n,this,r),this.bindEyePosition(n)}else d&&(this._needToBindSceneUbo=!0);(h||!this.isFrozen||d)&&r.lightsEnabled&&!this._disableLighting&&(0,E.BindLights)(r,t,n,o,this._maxSimultaneousLights),(h||!this.isFrozen)&&((r.fogEnabled&&t.applyFog&&r.fogMode!==s.Scene.FOGMODE_NONE||this._reflectionTexture||this._refractionTexture||t.receiveShadows||o.PREPASS||o.CLUSTLIGHT_BATCH)&&this.bindView(n),(0,E.BindFogParameters)(r,t,n),o.NUM_MORPH_INFLUENCERS&&(0,E.BindMorphTargetParameters)(t,n),o.BAKED_VERTEX_ANIMATION_TEXTURE&&t.bakedVertexAnimationManager?.bind(n,o.INSTANCES),this.useLogarithmicDepth&&(0,E.BindLogDepth)(o,n,r),this._imageProcessingConfiguration&&!this._imageProcessingConfiguration.applyByPostProcess&&this._imageProcessingConfiguration.bind(this._activeEffect)),this._afterBind(t,this._activeEffect,i),p.update()}getAnimatables(){let e=super.getAnimatables();return this._diffuseTexture&&this._diffuseTexture.animations&&this._diffuseTexture.animations.length>0&&e.push(this._diffuseTexture),this._ambientTexture&&this._ambientTexture.animations&&this._ambientTexture.animations.length>0&&e.push(this._ambientTexture),this._opacityTexture&&this._opacityTexture.animations&&this._opacityTexture.animations.length>0&&e.push(this._opacityTexture),this._reflectionTexture&&this._reflectionTexture.animations&&this._reflectionTexture.animations.length>0&&e.push(this._reflectionTexture),this._emissiveTexture&&this._emissiveTexture.animations&&this._emissiveTexture.animations.length>0&&e.push(this._emissiveTexture),this._specularTexture&&this._specularTexture.animations&&this._specularTexture.animations.length>0&&e.push(this._specularTexture),this._bumpTexture&&this._bumpTexture.animations&&this._bumpTexture.animations.length>0&&e.push(this._bumpTexture),this._lightmapTexture&&this._lightmapTexture.animations&&this._lightmapTexture.animations.length>0&&e.push(this._lightmapTexture),this._refractionTexture&&this._refractionTexture.animations&&this._refractionTexture.animations.length>0&&e.push(this._refractionTexture),e}getActiveTextures(){let e=super.getActiveTextures();return this._diffuseTexture&&e.push(this._diffuseTexture),this._ambientTexture&&e.push(this._ambientTexture),this._opacityTexture&&e.push(this._opacityTexture),this._reflectionTexture&&e.push(this._reflectionTexture),this._emissiveTexture&&e.push(this._emissiveTexture),this._specularTexture&&e.push(this._specularTexture),this._bumpTexture&&e.push(this._bumpTexture),this._lightmapTexture&&e.push(this._lightmapTexture),this._refractionTexture&&e.push(this._refractionTexture),e}hasTexture(e){return!!super.hasTexture(e)||this._diffuseTexture===e||this._ambientTexture===e||this._opacityTexture===e||this._reflectionTexture===e||this._emissiveTexture===e||this._specularTexture===e||this._bumpTexture===e||this._lightmapTexture===e||this._refractionTexture===e||!1}dispose(e,t){t&&(this._diffuseTexture?.dispose(),this._ambientTexture?.dispose(),this._opacityTexture?.dispose(),this._reflectionTexture?.dispose(),this._emissiveTexture?.dispose(),this._specularTexture?.dispose(),this._bumpTexture?.dispose(),this._lightmapTexture?.dispose(),this._refractionTexture?.dispose()),this._imageProcessingConfiguration&&this._imageProcessingObserver&&this._imageProcessingConfiguration.onUpdateParameters.remove(this._imageProcessingObserver),super.dispose(e,t)}clone(e,t=!0,i=""){let r=x.SerializationHelper.Clone(()=>new C(e,this.getScene()),this,{cloneTexturesOnlyOnce:t});return r.name=e,r.id=e,this.stencil.copyTo(r.stencil),this._clonePlugins(r,i),r}static Parse(e,t,i){let r=x.SerializationHelper.Parse(()=>new C(e.name,t),e,t,i);return e.stencil&&r.stencil.parse(e.stencil,t,i),h.Material._ParsePlugins(e,r,t,i),r}static get DiffuseTextureEnabled(){return T.MaterialFlags.DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){T.MaterialFlags.DiffuseTextureEnabled=e}static get DetailTextureEnabled(){return T.MaterialFlags.DetailTextureEnabled}static set DetailTextureEnabled(e){T.MaterialFlags.DetailTextureEnabled=e}static get AmbientTextureEnabled(){return T.MaterialFlags.AmbientTextureEnabled}static set AmbientTextureEnabled(e){T.MaterialFlags.AmbientTextureEnabled=e}static get OpacityTextureEnabled(){return T.MaterialFlags.OpacityTextureEnabled}static set OpacityTextureEnabled(e){T.MaterialFlags.OpacityTextureEnabled=e}static get ReflectionTextureEnabled(){return T.MaterialFlags.ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){T.MaterialFlags.ReflectionTextureEnabled=e}static get EmissiveTextureEnabled(){return T.MaterialFlags.EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){T.MaterialFlags.EmissiveTextureEnabled=e}static get SpecularTextureEnabled(){return T.MaterialFlags.SpecularTextureEnabled}static set SpecularTextureEnabled(e){T.MaterialFlags.SpecularTextureEnabled=e}static get BumpTextureEnabled(){return T.MaterialFlags.BumpTextureEnabled}static set BumpTextureEnabled(e){T.MaterialFlags.BumpTextureEnabled=e}static get LightmapTextureEnabled(){return T.MaterialFlags.LightmapTextureEnabled}static set LightmapTextureEnabled(e){T.MaterialFlags.LightmapTextureEnabled=e}static get RefractionTextureEnabled(){return T.MaterialFlags.RefractionTextureEnabled}static set RefractionTextureEnabled(e){T.MaterialFlags.RefractionTextureEnabled=e}static get ColorGradingTextureEnabled(){return T.MaterialFlags.ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){T.MaterialFlags.ColorGradingTextureEnabled=e}static get FresnelEnabled(){return T.MaterialFlags.FresnelEnabled}static set FresnelEnabled(e){T.MaterialFlags.FresnelEnabled=e}}C.ForceGLSL=!1,(0,t.__decorate)([(0,i.serializeAsTexture)("diffuseTexture")],C.prototype,"_diffuseTexture",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_markAllSubMeshesAsTexturesAndMiscDirty")],C.prototype,"diffuseTexture",void 0),(0,t.__decorate)([(0,i.serializeAsTexture)("ambientTexture")],C.prototype,"_ambientTexture",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_markAllSubMeshesAsTexturesDirty")],C.prototype,"ambientTexture",void 0),(0,t.__decorate)([(0,i.serializeAsTexture)("opacityTexture")],C.prototype,"_opacityTexture",void 0),(0,t.__decorate)([(0,i.expandToProperty)("_markAllSubMeshesAsTexturesAndMiscDirty")],C.prototype,"opacityTexture",void 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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,42173,o=>{"use strict";var t=o.i(19434),i=o.i(38759),e=o.i(80434),l=o.i(38116);class a extends i.FlowGraphExecutionBlockWithOutSignal{constructor(o){super(o),this.config=o,this.condition=this.registerDataInput("condition",t.RichTypeBoolean),this.executionFlow=this._registerSignalOutput("executionFlow"),this.completed=this._registerSignalOutput("completed"),this._unregisterSignalOutput("out")}_execute(o,t){let i=this.condition.getValue(o);this.config?.doWhile&&!i&&this.executionFlow._activateSignal(o);let l=0;for(;i;){if(this.executionFlow._activateSignal(o),++l>=a.MaxLoopCount){e.Logger.Warn("FlowGraphWhileLoopBlock: Max loop count reached. Breaking.");break}i=this.condition.getValue(o)}this.completed._activateSignal(o)}getClassName(){return"FlowGraphWhileLoopBlock"}}a.MaxLoopCount=1e3;let c=!1;function n(){c||(c=!0,(0,l.RegisterClass)("FlowGraphWhileLoopBlock",a))}o.s(["FlowGraphWhileLoopBlock",0,a,"RegisterFlowGraphWhileLoopBlock",0,n],24309),n(),o.s([],79758),o.i(79758),o.i(24309),o.s(["FlowGraphWhileLoopBlock",0,a],42173)}]);
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-
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,52344,45515,7612,70025,4760,47044,72014,e=>{"use strict";var t,i=e.i(16147),r=e.i(40220),s=e.i(29711),n=e.i(57554),a=e.i(47867),l=e.i(65703),o=e.i(4812),h=e.i(27745),c=e.i(10534),u=e.i(26722);class d{constructor(e,t,i){this.vectors=(0,h.BuildArray)(8,c.Vector3.Zero),this.center=c.Vector3.Zero(),this.centerWorld=c.Vector3.Zero(),this.extendSize=c.Vector3.Zero(),this.extendSizeWorld=c.Vector3.Zero(),this.directions=(0,h.BuildArray)(3,c.Vector3.Zero),this.vectorsWorld=(0,h.BuildArray)(8,c.Vector3.Zero),this.minimumWorld=c.Vector3.Zero(),this.maximumWorld=c.Vector3.Zero(),this.minimum=c.Vector3.Zero(),this.maximum=c.Vector3.Zero(),this._drawWrapperFront=null,this._drawWrapperBack=null,this.reConstruct(e,t,i)}reConstruct(e,t,i){let r=e.x,s=e.y,n=e.z,a=t.x,l=t.y,o=t.z,h=this.vectors;this.minimum.copyFromFloats(r,s,n),this.maximum.copyFromFloats(a,l,o),h[0].copyFromFloats(r,s,n),h[1].copyFromFloats(a,l,o),h[2].copyFromFloats(a,s,n),h[3].copyFromFloats(r,l,n),h[4].copyFromFloats(r,s,o),h[5].copyFromFloats(a,l,n),h[6].copyFromFloats(r,l,o),h[7].copyFromFloats(a,s,o),t.addToRef(e,this.center).scaleInPlace(.5),t.subtractToRef(e,this.extendSize).scaleInPlace(.5),this._worldMatrix=i||c.Matrix.IdentityReadOnly,this._update(this._worldMatrix)}scale(e){let t=d._TmpVector3,i=this.maximum.subtractToRef(this.minimum,t[0]),r=i.length();i.normalizeFromLength(r);let s=r*e,n=i.scaleInPlace(.5*s),a=this.center.subtractToRef(n,t[1]),l=this.center.addToRef(n,t[2]);return this.reConstruct(a,l,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){let t=this.minimumWorld,i=this.maximumWorld,r=this.directions,s=this.vectorsWorld,n=this.vectors;if(e.isIdentity()){t.copyFrom(this.minimum),i.copyFrom(this.maximum);for(let e=0;e<8;++e)s[e].copyFrom(n[e]);this.extendSizeWorld.copyFrom(this.extendSize),this.centerWorld.copyFrom(this.center)}else{t.setAll(Number.MAX_VALUE),i.setAll(-Number.MAX_VALUE);for(let r=0;r<8;++r){let a=s[r];c.Vector3.TransformCoordinatesToRef(n[r],e,a),t.minimizeInPlace(a),i.maximizeInPlace(a)}i.subtractToRef(t,this.extendSizeWorld).scaleInPlace(.5),i.addToRef(t,this.centerWorld).scaleInPlace(.5)}c.Vector3.FromArrayToRef(e.m,0,r[0]),c.Vector3.FromArrayToRef(e.m,4,r[1]),c.Vector3.FromArrayToRef(e.m,8,r[2]),this._worldMatrix=e}isInFrustum(e){return d.IsInFrustum(this.vectorsWorld,e)}isCompletelyInFrustum(e){return d.IsCompletelyInFrustum(this.vectorsWorld,e)}intersectsPoint(e){let t=this.minimumWorld,i=this.maximumWorld,r=t.x,s=t.y,n=t.z,a=i.x,l=i.y,o=i.z,h=e.x,c=e.y,d=e.z,_=-u.Epsilon;return!(a-h<_)&&!(_>h-r)&&!(l-c<_)&&!(_>c-s)&&!(o-d<_)&&!(_>d-n)}intersectsSphere(e){return d.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)}intersectsMinMax(e,t){let i=this.minimumWorld,r=this.maximumWorld,s=i.x,n=i.y,a=i.z,l=r.x,o=r.y,h=r.z,c=e.x,u=e.y,d=e.z,_=t.x,p=t.y,E=t.z;return!(l<c)&&!(s>_)&&!(o<u)&&!(n>p)&&!(h<d)&&!(a>E)}dispose(){this._drawWrapperFront?.dispose(),this._drawWrapperBack?.dispose()}static Intersects(e,t){return e.intersectsMinMax(t.minimumWorld,t.maximumWorld)}static IntersectsSphere(e,t,i,r){let s=d._TmpVector3[0];return c.Vector3.ClampToRef(i,e,t,s),c.Vector3.DistanceSquared(i,s)<=r*r}static IsCompletelyInFrustum(e,t){for(let i=0;i<6;++i){let r=t[i];for(let t=0;t<8;++t)if(0>r.dotCoordinate(e[t]))return!1}return!0}static IsInFrustum(e,t){for(let i=0;i<6;++i){let r=!0,s=t[i];for(let t=0;t<8;++t)if(s.dotCoordinate(e[t])>=0){r=!1;break}if(r)return!1}return!0}}d._TmpVector3=(0,h.BuildArray)(3,c.Vector3.Zero);class _{constructor(e,t,i){this.center=c.Vector3.Zero(),this.centerWorld=c.Vector3.Zero(),this.minimum=c.Vector3.Zero(),this.maximum=c.Vector3.Zero(),this.reConstruct(e,t,i)}reConstruct(e,t,i){this.minimum.copyFrom(e),this.maximum.copyFrom(t);let r=c.Vector3.Distance(e,t);t.addToRef(e,this.center).scaleInPlace(.5),this.radius=.5*r,this._update(i||c.Matrix.IdentityReadOnly)}scale(e){let t=this.radius*e,i=_._TmpVector3,r=i[0].setAll(t),s=this.center.subtractToRef(r,i[1]),n=this.center.addToRef(r,i[2]);return this.reConstruct(s,n,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){if(e.isIdentity())this.centerWorld.copyFrom(this.center),this.radiusWorld=this.radius;else{c.Vector3.TransformCoordinatesToRef(this.center,e,this.centerWorld);let t=_._TmpVector3[0];c.Vector3.TransformNormalFromFloatsToRef(1,1,1,e,t),this.radiusWorld=Math.max(Math.abs(t.x),Math.abs(t.y),Math.abs(t.z))*this.radius}}isInFrustum(e){let t=this.centerWorld,i=this.radiusWorld;for(let r=0;r<6;r++)if(e[r].dotCoordinate(t)<=-i)return!1;return!0}isCenterInFrustum(e){let t=this.centerWorld;for(let i=0;i<6;i++)if(0>e[i].dotCoordinate(t))return!1;return!0}intersectsPoint(e){let t=c.Vector3.DistanceSquared(this.centerWorld,e);return!(this.radiusWorld*this.radiusWorld<t)}static Intersects(e,t){let i=c.Vector3.DistanceSquared(e.centerWorld,t.centerWorld),r=e.radiusWorld+t.radiusWorld;return!(r*r<i)}static CreateFromCenterAndRadius(e,t,i){this._TmpVector3[0].copyFrom(e),this._TmpVector3[1].copyFromFloats(0,0,t),this._TmpVector3[2].copyFrom(e),this._TmpVector3[0].addInPlace(this._TmpVector3[1]),this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);let r=new _(this._TmpVector3[0],this._TmpVector3[2]);return i?r._worldMatrix=i:r._worldMatrix=c.Matrix.Identity(),r}}_._TmpVector3=(0,h.BuildArray)(3,c.Vector3.Zero);let p={min:0,max:0},E={min:0,max:0},A=(e,t,i)=>{let r=c.Vector3.Dot(t.centerWorld,e),s=Math.abs(c.Vector3.Dot(t.directions[0],e))*t.extendSize.x+Math.abs(c.Vector3.Dot(t.directions[1],e))*t.extendSize.y+Math.abs(c.Vector3.Dot(t.directions[2],e))*t.extendSize.z;i.min=r-s,i.max=r+s},T=(e,t,i)=>(A(e,t,p),A(e,i,E),!(p.min>E.max||E.min>p.max));class f{constructor(e,t,i){this._isLocked=!1,this.boundingBox=new d(e,t,i),this.boundingSphere=new _(e,t,i)}reConstruct(e,t,i){this.boundingBox.reConstruct(e,t,i),this.boundingSphere.reConstruct(e,t,i)}get minimum(){return this.boundingBox.minimum}get maximum(){return this.boundingBox.maximum}get isLocked(){return this._isLocked}set isLocked(e){this._isLocked=e}update(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))}centerOn(e,t){let i=f._TmpVector3[0].copyFrom(e).subtractInPlace(t),r=f._TmpVector3[1].copyFrom(e).addInPlace(t);return this.boundingBox.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this.boundingSphere.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this}encapsulate(e){let t=c.Vector3.Minimize(this.minimum,e),i=c.Vector3.Maximize(this.maximum,e);return this.reConstruct(t,i,this.boundingBox.getWorldMatrix()),this}encapsulateBoundingInfo(e){let t=c.TmpVectors.Matrix[0];this.boundingBox.getWorldMatrix().invertToRef(t);let i=c.TmpVectors.Vector3[0];return c.Vector3.TransformCoordinatesToRef(e.boundingBox.minimumWorld,t,i),this.encapsulate(i),c.Vector3.TransformCoordinatesToRef(e.boundingBox.maximumWorld,t,i),this.encapsulate(i),this}scale(e){return this.boundingBox.scale(e),this.boundingSphere.scale(e),this}isInFrustum(e,t=0){return!!((2===t||3===t)&&this.boundingSphere.isCenterInFrustum(e))||!!this.boundingSphere.isInFrustum(e)&&(1===t||3===t||this.boundingBox.isInFrustum(e))}get diagonalLength(){let e=this.boundingBox;return e.maximumWorld.subtractToRef(e.minimumWorld,f._TmpVector3[0]).length()}isCompletelyInFrustum(e){return this.boundingBox.isCompletelyInFrustum(e)}_checkCollision(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)}intersectsPoint(e){return!!this.boundingSphere.centerWorld&&!!this.boundingSphere.intersectsPoint(e)&&!!this.boundingBox.intersectsPoint(e)}intersects(e,t){if(!_.Intersects(this.boundingSphere,e.boundingSphere)||!d.Intersects(this.boundingBox,e.boundingBox))return!1;if(!t)return!0;let i=this.boundingBox,r=e.boundingBox;return!!T(i.directions[0],i,r)&&!!T(i.directions[1],i,r)&&!!T(i.directions[2],i,r)&&!!T(r.directions[0],i,r)&&!!T(r.directions[1],i,r)&&!!T(r.directions[2],i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[2]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[2]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[2]),i,r)&&!0}}f._TmpVector3=(0,h.BuildArray)(2,c.Vector3.Zero),e.s(["BoundingInfo",0,f],45515);class m{static extractMinAndMaxIndexed(e,t,i,r,s,n){for(let a=i;a<i+r;a++){let i=3*t[a],r=e[i],l=e[i+1],o=e[i+2];s.minimizeInPlaceFromFloats(r,l,o),n.maximizeInPlaceFromFloats(r,l,o)}}static extractMinAndMax(e,t,i,r,s,n){for(let a=t,l=t*r;a<t+i;a++,l+=r){let t=e[l],i=e[l+1],r=e[l+2];s.minimizeInPlaceFromFloats(t,i,r),n.maximizeInPlaceFromFloats(t,i,r)}}}function g(e,t,i,r,s=null){let n=new c.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new c.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return m.extractMinAndMaxIndexed(e,t,i,r,n,a),s&&(n.x-=n.x*s.x+s.y,n.y-=n.y*s.x+s.y,n.z-=n.z*s.x+s.y,a.x+=a.x*s.x+s.y,a.y+=a.y*s.x+s.y,a.z+=a.z*s.x+s.y),{minimum:n,maximum:a}}(0,i.__decorate)([r.nativeOverride.filter((...e)=>!Array.isArray(e[0])&&!Array.isArray(e[1]))],m,"extractMinAndMaxIndexed",null),(0,i.__decorate)([r.nativeOverride.filter((...e)=>!Array.isArray(e[0]))],m,"extractMinAndMax",null),e.s(["extractMinAndMax",0,function(e,t,i,r=null,s){let n=new c.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new c.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return s||(s=3),m.extractMinAndMax(e,t,i,s,n,a),r&&(n.x-=n.x*r.x+r.y,n.y-=n.y*r.x+r.y,n.z-=n.z*r.x+r.y,a.x+=a.x*r.x+r.y,a.y+=a.y*r.x+r.y,a.z+=a.z*r.x+r.y),{minimum:n,maximum:a}},"extractMinAndMaxIndexed",0,g],7612);var S=e.i(52572),M=e.i(54670);class b{get materialDefines(){let e=this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.defines:this._getDrawWrapper()?.defines;return"string"==typeof e?null:e}set materialDefines(e){(this._mainDrawWrapperOverride??this._getDrawWrapper(void 0,!0)).defines=e}_getDrawWrapper(e,t=!1){e=e??this._engine.currentRenderPassId;let i=this._drawWrappers[e];return!i&&t&&(this._drawWrappers[e]=i=new S.DrawWrapper(this._mesh.getScene().getEngine())),i}_removeDrawWrapper(e,t=!0,i=!1){t&&this._drawWrappers[e]?.dispose(i),this._drawWrappers[e]=void 0}get effect(){return this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.effect:this._getDrawWrapper()?.effect??null}get _drawWrapper(){return this._mainDrawWrapperOverride??this._getDrawWrapper(void 0,!0)}get _drawWrapperOverride(){return this._mainDrawWrapperOverride}_setMainDrawWrapperOverride(e){this._mainDrawWrapperOverride=e}setEffect(e,t=null,i,r=!0){let s=this._drawWrapper;s.setEffect(e,t,r),void 0!==i&&(s.materialContext=i),e||(s.defines=null,s.materialContext=void 0)}resetDrawCache(e,t=!1){if(this._drawWrappers)if(void 0!==e)return void this._removeDrawWrapper(e,!0,t);else for(let e of this._drawWrappers)e?.dispose(t);this._drawWrappers=[]}static AddToMesh(e,t,i,r,s,n,a,l=!0){return new b(e,t,i,r,s,n,a,l)}constructor(e,t,i,r,s,n,a,l=!0,o=!0){this.materialIndex=e,this.verticesStart=t,this.verticesCount=i,this.indexStart=r,this.indexCount=s,this._mainDrawWrapperOverride=null,this._linesIndexCount=0,this._linesIndexBuffer=null,this._lastColliderWorldVertices=null,this._lastColliderTransformMatrix=null,this._wasDispatched=!1,this._renderId=0,this._alphaIndex=0,this._distanceToCamera=0,this._currentMaterial=null,this._mesh=n,this._renderingMesh=a||n,o&&n.subMeshes.push(this),this._engine=this._mesh.getScene().getEngine(),this.resetDrawCache(),this._trianglePlanes=[],this._id=n.subMeshes.length-1,l&&(this.refreshBoundingInfo(),n.computeWorldMatrix(!0))}get IsGlobal(){return 0===this.verticesStart&&this.verticesCount===this._mesh.getTotalVertices()&&0===this.indexStart&&this.indexCount===this._mesh.getTotalIndices()}getBoundingInfo(){return this.IsGlobal||this._mesh.hasThinInstances?this._mesh.getBoundingInfo():this._boundingInfo}setBoundingInfo(e){return this._boundingInfo=e,this}getMesh(){return this._mesh}getRenderingMesh(){return this._renderingMesh}getReplacementMesh(){return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null}getEffectiveMesh(){return(this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null)||this._renderingMesh}getMaterial(e=!0){let t=this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId)??this._renderingMesh.material;if(!t)return e&&this._mesh.getScene()._hasDefaultMaterial?this._mesh.getScene().defaultMaterial:null;if(this._isMultiMaterial(t)){let e=t.getSubMaterial(this.materialIndex);return this._currentMaterial!==e&&(this._currentMaterial=e,this.resetDrawCache()),e}return t}_isMultiMaterial(e){return void 0!==e.getSubMaterial}refreshBoundingInfo(e=null){let t;if(this._lastColliderWorldVertices=null,this.IsGlobal||!this._renderingMesh||!this._renderingMesh.geometry)return this;if(e||(e=this._renderingMesh.getVerticesData(l.VertexBuffer.PositionKind)),!e)return this._boundingInfo=this._mesh.getBoundingInfo(),this;let i=this._renderingMesh.getIndices();if(0===this.indexStart&&this.indexCount===i.length){let e=this._renderingMesh.getBoundingInfo();t={minimum:e.minimum.clone(),maximum:e.maximum.clone()}}else t=g(e,i,this.indexStart,this.indexCount,this._renderingMesh.geometry.boundingBias);return this._boundingInfo?this._boundingInfo.reConstruct(t.minimum,t.maximum):this._boundingInfo=new f(t.minimum,t.maximum),this}_checkCollision(e){return this.getBoundingInfo()._checkCollision(e)}updateBoundingInfo(e){let t=this.getBoundingInfo();return t||(this.refreshBoundingInfo(),t=this.getBoundingInfo()),t&&t.update(e),this}isInFrustum(e){let t=this.getBoundingInfo();return!!t&&t.isInFrustum(e,this._mesh.cullingStrategy)}isCompletelyInFrustum(e){let t=this.getBoundingInfo();return!!t&&t.isCompletelyInFrustum(e)}render(e){return this._renderingMesh.render(this,e,this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:void 0),this}_getLinesIndexBuffer(e,t){if(!this._linesIndexBuffer){let i=6*Math.floor(this.indexCount/3),r=this.verticesStart+this.verticesCount>65535?new Uint32Array(i):new Uint16Array(i),s=0;if(0===e.length)for(let e=this.indexStart;e<this.indexStart+this.indexCount;e+=3)r[s++]=e,r[s++]=e+1,r[s++]=e+1,r[s++]=e+2,r[s++]=e+2,r[s++]=e;else for(let t=this.indexStart;t<this.indexStart+this.indexCount;t+=3)r[s++]=e[t],r[s++]=e[t+1],r[s++]=e[t+1],r[s++]=e[t+2],r[s++]=e[t+2],r[s++]=e[t];this._linesIndexBuffer=t.createIndexBuffer(r),this._linesIndexCount=r.length}return this._linesIndexBuffer}canIntersects(e){let t=this.getBoundingInfo();return!!t&&e.intersectsBox(t.boundingBox)}intersects(e,t,i,r,s){let n=this.getMaterial();if(!n)return null;let a=3,l=!1;switch(n.fillMode){case 3:case 5:case 6:case 8:return null;case 7:a=1,l=!0}return 4===n.fillMode?i.length?this._intersectLines(e,t,i,this._mesh.intersectionThreshold,r):this._intersectUnIndexedLines(e,t,i,this._mesh.intersectionThreshold,r):!i.length&&this._mesh._unIndexed?this._intersectUnIndexedTriangles(e,t,i,r,s):this._intersectTriangles(e,t,i,a,l,r,s)}_intersectLines(e,t,i,r,s){let n=null;for(let a=this.indexStart;a<this.indexStart+this.indexCount;a+=2){let l=t[i[a]],h=t[i[a+1]],c=e.intersectionSegment(l,h,r);if(!(c<0)&&(s||!n||c<n.distance)&&((n=new o.IntersectionInfo(null,null,c)).faceId=a/2,s))break}return n}_intersectUnIndexedLines(e,t,i,r,s){let n=null;for(let i=this.verticesStart;i<this.verticesStart+this.verticesCount;i+=2){let a=t[i],l=t[i+1],h=e.intersectionSegment(a,l,r);if(!(h<0)&&(s||!n||h<n.distance)&&((n=new o.IntersectionInfo(null,null,h)).faceId=i/2,s))break}return n}_intersectTriangles(e,t,i,r,s,n,a){let l=null,o=-1;for(let h=this.indexStart;h<this.indexStart+this.indexCount-(3-r);h+=r){o++;let r=i[h],c=i[h+1],u=i[h+2];if(s&&0xffffffff===u){h+=2;continue}let d=t[r],_=t[c],p=t[u];if(!d||!_||!p||a&&!a(d,_,p,e,r,c,u))continue;let E=e.intersectsTriangle(d,_,p);if(E){if(E.distance<0)continue;if((n||!l||E.distance<l.distance)&&((l=E).faceId=o,n))break}}return l}_intersectUnIndexedTriangles(e,t,i,r,s){let n=null;for(let i=this.verticesStart;i<this.verticesStart+this.verticesCount;i+=3){let a=t[i],l=t[i+1],o=t[i+2];if(s&&!s(a,l,o,e,-1,-1,-1))continue;let h=e.intersectsTriangle(a,l,o);if(h){if(h.distance<0)continue;if((r||!n||h.distance<n.distance)&&((n=h).faceId=i/3,r))break}}return n}_rebuild(){this._linesIndexBuffer&&(this._linesIndexBuffer=null)}clone(e,t){let i=new b(this.materialIndex,this.verticesStart,this.verticesCount,this.indexStart,this.indexCount,e,t,!1);if(!this.IsGlobal){let e=this.getBoundingInfo();if(!e)return i;i._boundingInfo=new f(e.minimum,e.maximum)}return i}dispose(e=!1){this._linesIndexBuffer&&(this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer),this._linesIndexBuffer=null);let t=this._mesh.subMeshes.indexOf(this);this._mesh.subMeshes.splice(t,1),this.resetDrawCache(void 0,e)}getClassName(){return"SubMesh"}static CreateFromIndices(e,t,i,r,s,n=!0){let a=Number.MAX_VALUE,l=-Number.MAX_VALUE,o=(s||r).getIndices();for(let e=t;e<t+i;e++){let t=o[e];t<a&&(a=t),t>l&&(l=t)}return new b(e,a,l-a+1,t,i,r,s,n)}}(t=b.prototype).projectToRef??(t.projectToRef=(0,M._MissingSideEffect)("SubMesh","projectToRef")),e.s(["SubMesh",0,b],70025);var I=e.i(39766),R=e.i(83464),P=e.i(38677),C=e.i(95397);class x{constructor(){this.reset()}reset(){this.enabled=!1,this.mask=255,this.funcRef=1,this.funcMask=255,this.func=519,this.opStencilFail=7680,this.opDepthFail=7680,this.opStencilDepthPass=7681,this.backFunc=519,this.backOpStencilFail=7680,this.backOpDepthFail=7680,this.backOpStencilDepthPass=7681}get func(){return this._func}set func(e){this._func=e}get backFunc(){return this._backFunc}set backFunc(e){this._backFunc=e}get funcRef(){return this._funcRef}set funcRef(e){this._funcRef=e}get funcMask(){return this._funcMask}set funcMask(e){this._funcMask=e}get opStencilFail(){return this._opStencilFail}set opStencilFail(e){this._opStencilFail=e}get opDepthFail(){return this._opDepthFail}set opDepthFail(e){this._opDepthFail=e}get opStencilDepthPass(){return this._opStencilDepthPass}set opStencilDepthPass(e){this._opStencilDepthPass=e}get backOpStencilFail(){return this._backOpStencilFail}set backOpStencilFail(e){this._backOpStencilFail=e}get backOpDepthFail(){return this._backOpDepthFail}set backOpDepthFail(e){this._backOpDepthFail=e}get backOpStencilDepthPass(){return this._backOpStencilDepthPass}set backOpStencilDepthPass(e){this._backOpStencilDepthPass=e}get mask(){return this._mask}set mask(e){this._mask=e}get enabled(){return this._enabled}set enabled(e){this._enabled=e}getClassName(){return"MaterialStencilState"}copyTo(e){C.SerializationHelper.Clone(()=>e,this)}serialize(){return C.SerializationHelper.Serialize(this)}parse(e,t,i){C.SerializationHelper.Parse(()=>this,e,t,i)}}(0,i.__decorate)([(0,r.serialize)()],x.prototype,"func",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backFunc",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"funcRef",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"funcMask",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"opStencilFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"opDepthFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"opStencilDepthPass",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backOpStencilFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backOpDepthFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backOpStencilDepthPass",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"mask",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"enabled",null);var D=e.i(86143),O=e.i(41777);function y(e,t,i){let r=!1,s=!!(e.clipPlane??t.clipPlane),n=!!(e.clipPlane2??t.clipPlane2),a=!!(e.clipPlane3??t.clipPlane3),l=!!(e.clipPlane4??t.clipPlane4),o=!!(e.clipPlane5??t.clipPlane5),h=!!(e.clipPlane6??t.clipPlane6);return i.CLIPPLANE!==s&&(i.CLIPPLANE=s,r=!0),i.CLIPPLANE2!==n&&(i.CLIPPLANE2=n,r=!0),i.CLIPPLANE3!==a&&(i.CLIPPLANE3=a,r=!0),i.CLIPPLANE4!==l&&(i.CLIPPLANE4=l,r=!0),i.CLIPPLANE5!==o&&(i.CLIPPLANE5=o,r=!0),i.CLIPPLANE6!==h&&(i.CLIPPLANE6=h,r=!0),r}function L(e,t,i){if(i){let r=O.FloatingOriginCurrentScene.getScene()?.floatingOriginOffset||c.Vector3.ZeroReadOnly;e.setFloat4(t,i.normal.x,i.normal.y,i.normal.z,i.d+c.Vector3.Dot(i.normal,r))}}e.s(["AddClipPlaneUniforms",0,function(e){-1===e.indexOf("vClipPlane")&&e.push("vClipPlane"),-1===e.indexOf("vClipPlane2")&&e.push("vClipPlane2"),-1===e.indexOf("vClipPlane3")&&e.push("vClipPlane3"),-1===e.indexOf("vClipPlane4")&&e.push("vClipPlane4"),-1===e.indexOf("vClipPlane5")&&e.push("vClipPlane5"),-1===e.indexOf("vClipPlane6")&&e.push("vClipPlane6")},"BindClipPlane",0,function(e,t,i){let r=t.clipPlane??i.clipPlane;L(e,"vClipPlane",r),L(e,"vClipPlane2",r=t.clipPlane2??i.clipPlane2),L(e,"vClipPlane3",r=t.clipPlane3??i.clipPlane3),L(e,"vClipPlane4",r=t.clipPlane4??i.clipPlane4),L(e,"vClipPlane5",r=t.clipPlane5??i.clipPlane5),L(e,"vClipPlane6",r=t.clipPlane6??i.clipPlane6)},"PrepareDefinesForClipPlanes",0,y,"PrepareStringDefinesForClipPlanes",0,function(e,t,i){let r=!!(e.clipPlane??t.clipPlane),s=!!(e.clipPlane2??t.clipPlane2),n=!!(e.clipPlane3??t.clipPlane3),a=!!(e.clipPlane4??t.clipPlane4),l=!!(e.clipPlane5??t.clipPlane5),o=!!(e.clipPlane6??t.clipPlane6);r&&i.push("#define CLIPPLANE"),s&&i.push("#define CLIPPLANE2"),n&&i.push("#define CLIPPLANE3"),a&&i.push("#define CLIPPLANE4"),l&&i.push("#define CLIPPLANE5"),o&&i.push("#define CLIPPLANE6")}],4760);var F=e.i(20307);class N{static get DiffuseTextureEnabled(){return this._DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){this._DiffuseTextureEnabled!==e&&(this._DiffuseTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BaseWeightTextureEnabled(){return this._BaseWeightTextureEnabled}static set BaseWeightTextureEnabled(e){this._BaseWeightTextureEnabled!==e&&(this._BaseWeightTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BaseDiffuseRoughnessTextureEnabled(){return this._BaseDiffuseRoughnessTextureEnabled}static set BaseDiffuseRoughnessTextureEnabled(e){this._BaseDiffuseRoughnessTextureEnabled!==e&&(this._BaseDiffuseRoughnessTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get DetailTextureEnabled(){return this._DetailTextureEnabled}static set DetailTextureEnabled(e){this._DetailTextureEnabled!==e&&(this._DetailTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get DecalMapEnabled(){return this._DecalMapEnabled}static set DecalMapEnabled(e){this._DecalMapEnabled!==e&&(this._DecalMapEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get AmbientTextureEnabled(){return this._AmbientTextureEnabled}static set AmbientTextureEnabled(e){this._AmbientTextureEnabled!==e&&(this._AmbientTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get OpacityTextureEnabled(){return this._OpacityTextureEnabled}static set OpacityTextureEnabled(e){this._OpacityTextureEnabled!==e&&(this._OpacityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ReflectionTextureEnabled(){return this._ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){this._ReflectionTextureEnabled!==e&&(this._ReflectionTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get EmissiveTextureEnabled(){return this._EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){this._EmissiveTextureEnabled!==e&&(this._EmissiveTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get SpecularTextureEnabled(){return this._SpecularTextureEnabled}static set SpecularTextureEnabled(e){this._SpecularTextureEnabled!==e&&(this._SpecularTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BumpTextureEnabled(){return this._BumpTextureEnabled}static set BumpTextureEnabled(e){this._BumpTextureEnabled!==e&&(this._BumpTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get LightmapTextureEnabled(){return this._LightmapTextureEnabled}static set LightmapTextureEnabled(e){this._LightmapTextureEnabled!==e&&(this._LightmapTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get RefractionTextureEnabled(){return this._RefractionTextureEnabled}static set RefractionTextureEnabled(e){this._RefractionTextureEnabled!==e&&(this._RefractionTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ColorGradingTextureEnabled(){return this._ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){this._ColorGradingTextureEnabled!==e&&(this._ColorGradingTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get FresnelEnabled(){return this._FresnelEnabled}static set FresnelEnabled(e){this._FresnelEnabled!==e&&(this._FresnelEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(4))}static get ClearCoatTextureEnabled(){return this._ClearCoatTextureEnabled}static set ClearCoatTextureEnabled(e){this._ClearCoatTextureEnabled!==e&&(this._ClearCoatTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ClearCoatBumpTextureEnabled(){return this._ClearCoatBumpTextureEnabled}static set ClearCoatBumpTextureEnabled(e){this._ClearCoatBumpTextureEnabled!==e&&(this._ClearCoatBumpTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ClearCoatTintTextureEnabled(){return this._ClearCoatTintTextureEnabled}static set ClearCoatTintTextureEnabled(e){this._ClearCoatTintTextureEnabled!==e&&(this._ClearCoatTintTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get SheenTextureEnabled(){return this._SheenTextureEnabled}static set SheenTextureEnabled(e){this._SheenTextureEnabled!==e&&(this._SheenTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get AnisotropicTextureEnabled(){return this._AnisotropicTextureEnabled}static set AnisotropicTextureEnabled(e){this._AnisotropicTextureEnabled!==e&&(this._AnisotropicTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ThicknessTextureEnabled(){return this._ThicknessTextureEnabled}static set ThicknessTextureEnabled(e){this._ThicknessTextureEnabled!==e&&(this._ThicknessTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get RefractionIntensityTextureEnabled(){return this._ThicknessTextureEnabled}static set RefractionIntensityTextureEnabled(e){this._RefractionIntensityTextureEnabled!==e&&(this._RefractionIntensityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get TranslucencyIntensityTextureEnabled(){return this._TranslucencyIntensityTextureEnabled}static set TranslucencyIntensityTextureEnabled(e){this._TranslucencyIntensityTextureEnabled!==e&&(this._TranslucencyIntensityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get TranslucencyColorTextureEnabled(){return this._TranslucencyColorTextureEnabled}static set TranslucencyColorTextureEnabled(e){this._TranslucencyColorTextureEnabled!==e&&(this._TranslucencyColorTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get IridescenceTextureEnabled(){return this._IridescenceTextureEnabled}static set IridescenceTextureEnabled(e){this._IridescenceTextureEnabled!==e&&(this._IridescenceTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}}N._DiffuseTextureEnabled=!0,N._BaseWeightTextureEnabled=!0,N._BaseDiffuseRoughnessTextureEnabled=!0,N._DetailTextureEnabled=!0,N._DecalMapEnabled=!0,N._AmbientTextureEnabled=!0,N._OpacityTextureEnabled=!0,N._ReflectionTextureEnabled=!0,N._EmissiveTextureEnabled=!0,N._SpecularTextureEnabled=!0,N._BumpTextureEnabled=!0,N._LightmapTextureEnabled=!0,N._RefractionTextureEnabled=!0,N._ColorGradingTextureEnabled=!0,N._FresnelEnabled=!0,N._ClearCoatTextureEnabled=!0,N._ClearCoatBumpTextureEnabled=!0,N._ClearCoatTintTextureEnabled=!0,N._SheenTextureEnabled=!0,N._AnisotropicTextureEnabled=!0,N._ThicknessTextureEnabled=!0,N._RefractionIntensityTextureEnabled=!0,N._TranslucencyIntensityTextureEnabled=!0,N._TranslucencyColorTextureEnabled=!0,N._IridescenceTextureEnabled=!0,e.s(["MaterialFlags",0,N],47044);let v={r:0,g:0,b:0},B={NUM_MORPH_INFLUENCERS:0,NORMAL:!1,TANGENT:!1,UV:!1,UV2:!1,COLOR:!1};function k(e,t,i,r=!0){let s=i.NUM_MORPH_INFLUENCERS;if(s>0&&a.EngineStore.LastCreatedEngine){let n=a.EngineStore.LastCreatedEngine.getCaps().maxVertexAttribs,l=t.morphTargetManager;if(l?.isUsingTextureForTargets)return;let o=l&&l.supportsPositions&&r,h=l&&l.supportsNormals&&i.NORMAL,c=l&&l.supportsTangents&&i.TANGENT,u=l&&l.supportsUVs&&i.UV1,d=l&&l.supportsUV2s&&i.UV2,_=l&&l.supportsColors&&i.VERTEXCOLOR;for(let i=0;i<s;i++)o&&e.push("position"+i),h&&e.push("normal"+i),c&&e.push("tangent"+i),u&&e.push("uv_"+i),d&&e.push("uv2_"+i),_&&e.push("color"+i),e.length>n&&R.Logger.Error("Cannot add more vertex attributes for mesh "+t.name)}}function U(e,t=!1){e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"),t&&(e.push("previousWorld0"),e.push("previousWorld1"),e.push("previousWorld2"),e.push("previousWorld3"))}function H(e,t){t.bindToEffect(e,"Scene")}let V=new WeakMap,W=new WeakSet;e.s(["AreLightsTexturesReady",0,function(e,t,i,r=!1){if(!e.lightsEnabled||r)return!0;let s=t.lightSources,n=Math.min(s.length,i);for(let e=0;e<n;e++)if(!s[e].areLightTexturesReady())return!1;return!0},"BindBonesParameters",0,function(e,t,i){if(t&&e&&(e.computeBonesUsingShaders&&t._bonesComputationForcedToCPU&&(e.computeBonesUsingShaders=!1),e.useBones&&e.computeBonesUsingShaders&&e.skeleton)){let r=e.skeleton;if(r.isUsingTextureForMatrices&&t.getUniformIndex("boneTextureInfo")>-1){let i=r.getTransformMatrixTexture(e);t.setTexture("boneSampler",i),t.setFloat2("boneTextureInfo",r._textureWidth,r._textureHeight)}else{let s=r.getTransformMatrices(e);s&&(t.setMatrices("mBones",s),i&&e.getScene().prePassRenderer&&e.getScene().prePassRenderer.getIndex(2))&&(i.previousBones[e.uniqueId]||(i.previousBones[e.uniqueId]=s.slice()),t.setMatrices("mPreviousBones",i.previousBones[e.uniqueId]),i.previousBones[e.uniqueId].set(s))}}},"BindFogParameters",0,function(e,t,i,r=!1){i&&e.fogEnabled&&(!t||t.applyFog)&&0!==e.fogMode&&(i.setFloat4("vFogInfos",e.fogMode,e.fogStart,e.fogEnd,e.fogDensity),r?(e.fogColor.toLinearSpaceToRef(v,e.getEngine().useExactSrgbConversions),i.setColor3("vFogColor",v)):i.setColor3("vFogColor",e.fogColor))},"BindIBLParameters",0,function(e,t,i,r,s=null,n=!1,a=!1,l=!1,o=!1,h=!1,c=!1,u=0){if(e.texturesEnabled&&s&&N.ReflectionTextureEnabled){if(i.updateMatrix("reflectionMatrix",s.getReflectionTextureMatrix()),i.updateFloat2("vReflectionInfos",s.level*e.iblIntensity,u),l&&s.boundingBoxSize&&(i.updateVector3("vReflectionPosition",s.boundingBoxPosition),i.updateVector3("vReflectionSize",s.boundingBoxSize)),n){let e=s.getSize().width;i.updateFloat2("vReflectionFilteringInfo",e,Math.log2(e))}if(h&&!t.USEIRRADIANCEMAP){let e=s.sphericalPolynomial;if(t.USESPHERICALFROMREFLECTIONMAP&&e)if(t.SPHERICAL_HARMONICS){let t=e.preScaledHarmonics;i.updateVector3("vSphericalL00",t.l00),i.updateVector3("vSphericalL1_1",t.l1_1),i.updateVector3("vSphericalL10",t.l10),i.updateVector3("vSphericalL11",t.l11),i.updateVector3("vSphericalL2_2",t.l2_2),i.updateVector3("vSphericalL2_1",t.l2_1),i.updateVector3("vSphericalL20",t.l20),i.updateVector3("vSphericalL21",t.l21),i.updateVector3("vSphericalL22",t.l22)}else i.updateFloat3("vSphericalX",e.x.x,e.x.y,e.x.z),i.updateFloat3("vSphericalY",e.y.x,e.y.y,e.y.z),i.updateFloat3("vSphericalZ",e.z.x,e.z.y,e.z.z),i.updateFloat3("vSphericalXX_ZZ",e.xx.x-e.zz.x,e.xx.y-e.zz.y,e.xx.z-e.zz.z),i.updateFloat3("vSphericalYY_ZZ",e.yy.x-e.zz.x,e.yy.y-e.zz.y,e.yy.z-e.zz.z),i.updateFloat3("vSphericalZZ",e.zz.x,e.zz.y,e.zz.z),i.updateFloat3("vSphericalXY",e.xy.x,e.xy.y,e.xy.z),i.updateFloat3("vSphericalYZ",e.yz.x,e.yz.y,e.yz.z),i.updateFloat3("vSphericalZX",e.zx.x,e.zx.y,e.zx.z)}else o&&t.USEIRRADIANCEMAP&&t.USE_IRRADIANCE_DOMINANT_DIRECTION&&s.irradianceTexture&&i.updateVector3("vReflectionDominantDirection",s.irradianceTexture._dominantDirection);a&&i.updateFloat3("vReflectionMicrosurfaceInfos",s.getSize().width,s.lodGenerationScale,s.lodGenerationOffset)}c&&i.updateColor3("vReflectionColor",r)},"BindIBLSamplers",0,function(e,t,i,r=null,s=!1){if(r&&N.ReflectionTextureEnabled){t.LODBASEDMICROSFURACE?i.setTexture("reflectionSampler",r):(i.setTexture("reflectionSampler",r._lodTextureMid||r),i.setTexture("reflectionSamplerLow",r._lodTextureLow||r),i.setTexture("reflectionSamplerHigh",r._lodTextureHigh||r)),t.USEIRRADIANCEMAP&&i.setTexture("irradianceSampler",r.irradianceTexture);let n=e.iblCdfGenerator;s&&n&&i.setTexture("icdfSampler",n.getIcdfTexture())}},"BindLights",0,function(e,t,i,r,s=4){let n=Math.min(t.lightSources.length,s);for(let s=0;s<n;s++)!function(e,t,i,r,s,n=!0){e._bindLight(t,i,r,s,n)}(t.lightSources[s],s,e,i,"boolean"==typeof r?r:r.SPECULARTERM,t.receiveShadows)},"BindLogDepth",0,function(e,t,i){if(!e||e.LOGARITHMICDEPTH||e.indexOf&&e.indexOf("LOGARITHMICDEPTH")>=0){let e=i.activeCamera;1===e.mode&&R.Logger.Error("Logarithmic depth is not compatible with orthographic cameras!",20),t.setFloat("logarithmicDepthConstant",2/(Math.log(e.maxZ+1)/Math.LN2))}},"BindMorphTargetParameters",0,function(e,t){let i=e.morphTargetManager;e&&i&&t.setFloatArray("morphTargetInfluences",i.influences)},"BindSceneUniformBuffer",0,H,"BindTextureMatrix",0,function(e,t,i){let r=e.getTextureMatrix();t.updateMatrix(i+"Matrix",r)},"HandleFallbacksForShadows",0,function(e,t,i=4,r=0){let s=0;for(let n=0;n<i&&e["LIGHT"+n];n++)n>0&&(s=r+n,t.addFallback(s,"LIGHT"+n)),!e.SHADOWS&&(e["SHADOW"+n]&&t.addFallback(r,"SHADOW"+n),e["SHADOWPCF"+n]&&t.addFallback(r,"SHADOWPCF"+n),e["SHADOWPCSS"+n]&&t.addFallback(r,"SHADOWPCSS"+n),e["SHADOWPOISSON"+n]&&t.addFallback(r,"SHADOWPOISSON"+n),e["SHADOWESM"+n]&&t.addFallback(r,"SHADOWESM"+n),e["SHADOWCLOSEESM"+n]&&t.addFallback(r,"SHADOWCLOSEESM"+n));return s},"PrepareAttributesForBakedVertexAnimation",0,function(e,t,i){i.BAKED_VERTEX_ANIMATION_TEXTURE&&i.INSTANCES&&e.push("bakedVertexAnimationSettingsInstanced")},"PrepareAttributesForBones",0,function(e,t,i,r){i.NUM_BONE_INFLUENCERS>0&&(r.addCPUSkinningFallback(0,t),e.push("matricesIndices"),e.push("matricesWeights"),i.NUM_BONE_INFLUENCERS>4&&(e.push("matricesIndicesExtra"),e.push("matricesWeightsExtra")))},"PrepareAttributesForInstances",0,function(e,t){(t.INSTANCES||t.THIN_INSTANCES)&&U(e,!!t.PREPASS_VELOCITY),t.INSTANCESCOLOR&&e.push("instanceColor")},"PrepareAttributesForMorphTargets",0,k,"PrepareDefinesAndAttributesForMorphTargets",0,function(e,t,i,r,s,n,a,l,o,h){let c=e.numMaxInfluencers||e.numInfluencers;return c<=0?0:(t.push("#define MORPHTARGETS"),e.hasPositions&&t.push("#define MORPHTARGETTEXTURE_HASPOSITIONS"),e.hasNormals&&t.push("#define MORPHTARGETTEXTURE_HASNORMALS"),e.hasTangents&&t.push("#define MORPHTARGETTEXTURE_HASTANGENTS"),e.hasUVs&&t.push("#define MORPHTARGETTEXTURE_HASUVS"),e.hasUV2s&&t.push("#define MORPHTARGETTEXTURE_HASUV2S"),e.hasColors&&t.push("#define MORPHTARGETTEXTURE_HASCOLORS"),e.supportsPositions&&s&&t.push("#define MORPHTARGETS_POSITION"),e.supportsNormals&&n&&t.push("#define MORPHTARGETS_NORMAL"),e.supportsTangents&&a&&t.push("#define MORPHTARGETS_TANGENT"),e.supportsUVs&&l&&t.push("#define MORPHTARGETS_UV"),e.supportsUV2s&&o&&t.push("#define MORPHTARGETS_UV2"),e.supportsColors&&h&&t.push("#define MORPHTARGETS_COLOR"),t.push("#define NUM_MORPH_INFLUENCERS "+c),e.isUsingTextureForTargets&&t.push("#define MORPHTARGETS_TEXTURE"),B.NUM_MORPH_INFLUENCERS=c,B.NORMAL=n,B.TANGENT=a,B.UV=l,B.UV2=o,B.COLOR=h,k(i,r,B,s),c)},"PrepareDefinesForAttributes",0,function(e,t,i,r,s=!1,n=!0,a=!0){let l,o;if(!t._areAttributesDirty&&t._needNormals===t._normals&&t._needUVs===t._uvs)return!1;t._normals=t._needNormals,t._uvs=t._needUVs,t.NORMAL=t._needNormals&&e.isVerticesDataPresent("normal"),t._needNormals&&e.isVerticesDataPresent("tangent")&&(t.TANGENT=!0);for(let i=1;i<=6;++i)t["UV"+i]=!!t._needUVs&&e.isVerticesDataPresent(`uv${1===i?"":i}`);if(i){let i=e.useVertexColors&&e.isVerticesDataPresent("color");t.VERTEXCOLOR=i,t.VERTEXALPHA=e.hasVertexAlpha&&i&&n}return e.isVerticesDataPresent("instanceColor")&&(e.hasInstances||e.hasThinInstances)&&(t.INSTANCESCOLOR=!0),r&&function(e,t){if(e.useBones&&e.computeBonesUsingShaders&&e.skeleton){t.NUM_BONE_INFLUENCERS=e.numBoneInfluencers;let i=void 0!==t.BONETEXTURE;if(e.skeleton.isUsingTextureForMatrices&&i)t.BONETEXTURE=!0;else{t.BonesPerMesh=e.skeleton.bones.length+1,t.BONETEXTURE=!i&&void 0;let r=e.getScene(),s=r.prePassRenderer;s&&s.enabled&&(t.BONES_VELOCITY_ENABLED=-1===s.excludedSkinnedMesh.indexOf(e));let n=!0===t.MULTIVIEW,a=2*t.BonesPerMesh+ +!!n;if(V.get(e.skeleton)!==a){V.set(e.skeleton,a);let i=r.getEngine().getCaps().maxVertexUniformVectors;if(i&&!W.has(e.skeleton)){let r=4*t.BonesPerMesh,s=Math.max(i-(n?64:40),0);(r>s||n&&3*r>i)&&(W.add(e.skeleton),R.Logger.Warn(`Skeleton "${e.skeleton.name}": ${e.skeleton.bones.length} bones stored as vertex uniforms use ${r} of ~${s} usable uniform vectors${n?" (multiview)":""} on a device reporting ${i}. This can exceed the GPU vertex-uniform limit and make the mesh silently fail to render. Set skeleton.useTextureToStoreBoneMatrices = true to store bone matrices in a texture.`))}}}}else t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,void 0!==t.BONETEXTURE&&(t.BONETEXTURE=!1)}(e,t),s&&((l=e.morphTargetManager)?(t.MORPHTARGETS_UV=l.supportsUVs&&t.UV1,t.MORPHTARGETS_UV2=l.supportsUV2s&&t.UV2,t.MORPHTARGETS_TANGENT=l.supportsTangents&&t.TANGENT,t.MORPHTARGETS_NORMAL=l.supportsNormals&&t.NORMAL,t.MORPHTARGETS_POSITION=l.supportsPositions,t.MORPHTARGETS_COLOR=l.supportsColors,t.MORPHTARGETTEXTURE_HASUVS=l.hasUVs,t.MORPHTARGETTEXTURE_HASUV2S=l.hasUV2s,t.MORPHTARGETTEXTURE_HASTANGENTS=l.hasTangents,t.MORPHTARGETTEXTURE_HASNORMALS=l.hasNormals,t.MORPHTARGETTEXTURE_HASPOSITIONS=l.hasPositions,t.MORPHTARGETTEXTURE_HASCOLORS=l.hasColors,t.NUM_MORPH_INFLUENCERS=l.numMaxInfluencers||l.numInfluencers,t.MORPHTARGETS=t.NUM_MORPH_INFLUENCERS>0,t.MORPHTARGETS_TEXTURE=l.isUsingTextureForTargets):(t.MORPHTARGETS_UV=!1,t.MORPHTARGETS_UV2=!1,t.MORPHTARGETS_TANGENT=!1,t.MORPHTARGETS_NORMAL=!1,t.MORPHTARGETS_POSITION=!1,t.MORPHTARGETS_COLOR=!1,t.MORPHTARGETTEXTURE_HASUVS=!1,t.MORPHTARGETTEXTURE_HASUV2S=!1,t.MORPHTARGETTEXTURE_HASTANGENTS=!1,t.MORPHTARGETTEXTURE_HASNORMALS=!1,t.MORPHTARGETTEXTURE_HASPOSITIONS=!1,t.MORPHTARGETTEXTURE_HAS_COLORS=!1,t.MORPHTARGETS=!1,t.NUM_MORPH_INFLUENCERS=0)),a&&(t.BAKED_VERTEX_ANIMATION_TEXTURE=!!(o=e.bakedVertexAnimationManager)&&!!o.isEnabled),!0},"PrepareDefinesForFrameBoundValues",0,function(e,t,i,r,s,n=null,a=!1){let l=function(e,t){let i=!1;if(e.activeCamera){let r=+!!t.CAMERA_ORTHOGRAPHIC,s=+!!t.CAMERA_PERSPECTIVE,n=+(1===e.activeCamera.mode),a=+(0===e.activeCamera.mode);(r^n||s^a)&&(t.CAMERA_ORTHOGRAPHIC=1===n,t.CAMERA_PERSPECTIVE=1===a,i=!0)}return i}(e,r);!1!==n&&(l=y(i,e,r)),!t.getColorWrite()!==r.DEPTHPREPASS&&(r.DEPTHPREPASS=!r.DEPTHPREPASS,l=!0),r.INSTANCES!==s&&(r.INSTANCES=s,l=!0),r.THIN_INSTANCES!==a&&(r.THIN_INSTANCES=a,l=!0),l&&r.markAsUnprocessed()},"PrepareDefinesForIBL",0,function(e,t,i,r=!1,s=8,n=!1){if(t&&N.ReflectionTextureEnabled){if(!t.isReadyOrNotBlocking())return!1;i._needNormals=!0,i.REFLECTION=!0,i.GAMMAREFLECTION=t.gammaSpace,i.RGBDREFLECTION=t.isRGBD,i.LODINREFLECTIONALPHA=t.lodLevelInAlpha,i.LINEARSPECULARREFLECTION=t.linearSpecularLOD,i.USEIRRADIANCEMAP=!1,i.LODBASEDMICROSFURACE=e.getEngine().getCaps().textureLOD;let a=e.getEngine();switch(r&&s>0?(i.NUM_SAMPLES=""+s,a._features.needTypeSuffixInShaderConstants&&(i.NUM_SAMPLES=i.NUM_SAMPLES+"u"),i.REALTIME_FILTERING=!0,e.iblCdfGenerator&&(i.IBL_CDF_FILTERING=!0)):i.REALTIME_FILTERING=!1,i.INVERTCUBICMAP=6===t.coordinatesMode,i.REFLECTIONMAP_3D=t.isCube,i.REFLECTIONMAP_OPPOSITEZ=i.REFLECTIONMAP_3D&&e.useRightHandedSystem?!t.invertZ:t.invertZ,i.REFLECTIONMAP_CUBIC=!1,i.REFLECTIONMAP_EXPLICIT=!1,i.REFLECTIONMAP_PLANAR=!1,i.REFLECTIONMAP_PROJECTION=!1,i.REFLECTIONMAP_SKYBOX=!1,i.REFLECTIONMAP_SPHERICAL=!1,i.REFLECTIONMAP_EQUIRECTANGULAR=!1,i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,t.coordinatesMode){case 0:i.REFLECTIONMAP_EXPLICIT=!0;break;case 2:i.REFLECTIONMAP_PLANAR=!0;break;case 4:i.REFLECTIONMAP_PROJECTION=!0;break;case 5:i.REFLECTIONMAP_SKYBOX=!0;break;case 1:i.REFLECTIONMAP_SPHERICAL=!0;break;case 7:i.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case 8:i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0;break;case 9:i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!0;break;default:i.REFLECTIONMAP_CUBIC=!0,i.USE_LOCAL_REFLECTIONMAP_CUBIC=!!t.boundingBoxSize}5!==t.coordinatesMode&&(t.irradianceTexture?(i.USEIRRADIANCEMAP=!0,i.USESPHERICALFROMREFLECTIONMAP=!1,i.USESPHERICALINVERTEX=!1,t.irradianceTexture._dominantDirection?i.USE_IRRADIANCE_DOMINANT_DIRECTION=!0:i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1):t.isCube&&(i.USESPHERICALFROMREFLECTIONMAP=!0,i.USEIRRADIANCEMAP=!1,i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,i.USESPHERICALINVERTEX=n))}else i.REFLECTION=!1,i.REFLECTIONMAP_3D=!1,i.REFLECTIONMAP_SPHERICAL=!1,i.REFLECTIONMAP_PLANAR=!1,i.REFLECTIONMAP_CUBIC=!1,i.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,i.REFLECTIONMAP_PROJECTION=!1,i.REFLECTIONMAP_SKYBOX=!1,i.REFLECTIONMAP_EXPLICIT=!1,i.REFLECTIONMAP_EQUIRECTANGULAR=!1,i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,i.INVERTCUBICMAP=!1,i.USESPHERICALFROMREFLECTIONMAP=!1,i.USEIRRADIANCEMAP=!1,i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,i.USESPHERICALINVERTEX=!1,i.REFLECTIONMAP_OPPOSITEZ=!1,i.LODINREFLECTIONALPHA=!1,i.GAMMAREFLECTION=!1,i.RGBDREFLECTION=!1,i.LINEARSPECULARREFLECTION=!1;return!0},"PrepareDefinesForLights",0,function(e,t,i,r,s=4,n=!1){if(!i._areLightsDirty)return i._needNormals;let a=0,l={needNormals:i._needNormals,needRebuild:!1,lightmapMode:!1,shadowEnabled:!1,specularEnabled:!1};if(e.lightsEnabled&&!n){for(let n of t.lightSources)if(function(e,t,i,r,s,n,a){switch(a.needNormals=!0,void 0===s["LIGHT"+r]&&(a.needRebuild=!0),s["LIGHT"+r]=!0,s["SPOTLIGHT"+r]=!1,s["HEMILIGHT"+r]=!1,s["POINTLIGHT"+r]=!1,s["DIRLIGHT"+r]=!1,s["AREALIGHT"+r]=!1,s["CLUSTLIGHT"+r]=!1,i.prepareLightSpecificDefines(s,r),s["LIGHT_FALLOFF_PHYSICAL"+r]=!1,s["LIGHT_FALLOFF_GLTF"+r]=!1,s["LIGHT_FALLOFF_STANDARD"+r]=!1,i.falloffType){case D.LightConstants.FALLOFF_GLTF:s["LIGHT_FALLOFF_GLTF"+r]=!0;break;case D.LightConstants.FALLOFF_PHYSICAL:s["LIGHT_FALLOFF_PHYSICAL"+r]=!0;break;case D.LightConstants.FALLOFF_STANDARD:s["LIGHT_FALLOFF_STANDARD"+r]=!0}if(n&&!i.specular.equalsFloats(0,0,0)&&(a.specularEnabled=!0),s["SHADOW"+r]=!1,s["SHADOWCSM"+r]=!1,s["SHADOWCSMDEBUG"+r]=!1,s["SHADOWCSMNUM_CASCADES"+r]=!1,s["SHADOWCSMUSESHADOWMAXZ"+r]=!1,s["SHADOWCSMNOBLEND"+r]=!1,s["SHADOWCSM_RIGHTHANDED"+r]=!1,s["SHADOWPCF"+r]=!1,s["SHADOWPCSS"+r]=!1,s["SHADOWPOISSON"+r]=!1,s["SHADOWESM"+r]=!1,s["SHADOWCLOSEESM"+r]=!1,s["SHADOWCUBE"+r]=!1,s["SHADOWLOWQUALITY"+r]=!1,s["SHADOWMEDIUMQUALITY"+r]=!1,t&&t.receiveShadows&&e.shadowsEnabled&&i.shadowEnabled){let t=i.getShadowGenerator(e.activeCamera)??i.getShadowGenerator();if(t){let e=t.getShadowMap();e&&e.renderList&&e.renderList.length>0&&(a.shadowEnabled=!0,t.prepareDefines(s,r))}}i.lightmapMode!=D.LightConstants.LIGHTMAP_DEFAULT?(a.lightmapMode=!0,s["LIGHTMAPEXCLUDED"+r]=!0,s["LIGHTMAPNOSPECULAR"+r]=i.lightmapMode==D.LightConstants.LIGHTMAP_SHADOWSONLY):(s["LIGHTMAPEXCLUDED"+r]=!1,s["LIGHTMAPNOSPECULAR"+r]=!1)}(e,t,n,a,i,r,l),++a===s)break}i.SPECULARTERM=l.specularEnabled,i.SHADOWS=l.shadowEnabled;let o=Math.max(s,i.MAXLIGHTCOUNT||0);for(let e=a;e<o;e++)void 0!==i["LIGHT"+e]&&(i["LIGHT"+e]=!1,i["HEMILIGHT"+e]=!1,i["POINTLIGHT"+e]=!1,i["DIRLIGHT"+e]=!1,i["SPOTLIGHT"+e]=!1,i["AREALIGHT"+e]=!1,i["CLUSTLIGHT"+e]=!1,i["SHADOW"+e]=!1,i["SHADOWCSM"+e]=!1,i["SHADOWCSMDEBUG"+e]=!1,i["SHADOWCSMNUM_CASCADES"+e]=!1,i["SHADOWCSMUSESHADOWMAXZ"+e]=!1,i["SHADOWCSMNOBLEND"+e]=!1,i["SHADOWCSM_RIGHTHANDED"+e]=!1,i["SHADOWPCF"+e]=!1,i["SHADOWPCSS"+e]=!1,i["SHADOWPOISSON"+e]=!1,i["SHADOWESM"+e]=!1,i["SHADOWCLOSEESM"+e]=!1,i["SHADOWCUBE"+e]=!1,i["SHADOWLOWQUALITY"+e]=!1,i["SHADOWMEDIUMQUALITY"+e]=!1);i.LIGHTCOUNT=a,i.MAXLIGHTCOUNT=s;let h=e.getEngine().getCaps();return void 0===i.SHADOWFLOAT&&(l.needRebuild=!0),i.SHADOWFLOAT=l.shadowEnabled&&(h.textureFloatRender&&h.textureFloatLinearFiltering||h.textureHalfFloatRender&&h.textureHalfFloatLinearFiltering),i.LIGHTMAPEXCLUDED=l.lightmapMode,l.needRebuild&&i.rebuild(),l.needNormals},"PrepareDefinesForMergedUV",0,function(e,t,i){t._needUVs=!0,t[i]=!0,e.optimizeUVAllocation&&e.getTextureMatrix().isIdentityAs3x2()?(t[i+"DIRECTUV"]=e.coordinatesIndex+1,t["MAINUV"+(e.coordinatesIndex+1)]=!0):t[i+"DIRECTUV"]=0},"PrepareDefinesForMisc",0,function(e,t,i,r,s,n,a,l=!1,o=!1,h,c){if(a._areMiscDirty){a.LOGARITHMICDEPTH=i,a.POINTSIZE=r,a.FOG=s&&t.fogEnabled&&e.applyFog&&0!==t.fogMode,a.NONUNIFORMSCALING=e.nonUniformScaling,a.ALPHATEST=n,a.DECAL_AFTER_DETAIL=l,a.USE_VERTEX_PULLING=o,a.RIGHT_HANDED=t.useRightHandedSystem;let u=h?.geometry?.getIndexBuffer(),d=!!h&&h.isUnIndexed;a.VERTEX_PULLING_USE_INDEX_BUFFER=!!u&&!d,a.VERTEX_PULLING_INDEX_BUFFER_32BITS=!!u&&!d&&u.is32Bits,a.VERTEXOUTPUT_INVARIANT=!!c}},"PrepareDefinesForMultiview",0,function(e,t){if(e.activeCamera){let i=t.MULTIVIEW;t.MULTIVIEW=null!==e.activeCamera.outputRenderTarget&&e.activeCamera.outputRenderTarget.getViewCount()>1,t.MULTIVIEW!=i&&t.markAsUnprocessed()}},"PrepareDefinesForOIT",0,function(e,t,i){let r=t.ORDER_INDEPENDENT_TRANSPARENCY,s=t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS;t.ORDER_INDEPENDENT_TRANSPARENCY=e.useOrderIndependentTransparency&&i,t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!e.getEngine().getCaps().textureFloatLinearFiltering,(r!==t.ORDER_INDEPENDENT_TRANSPARENCY||s!==t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS)&&t.markAsUnprocessed()},"PrepareDefinesForPrePass",0,function(e,t,i){let r=t.PREPASS;if(!t._arePrePassDirty)return;let s=[{type:1,define:"PREPASS_POSITION",index:"PREPASS_POSITION_INDEX"},{type:9,define:"PREPASS_LOCAL_POSITION",index:"PREPASS_LOCAL_POSITION_INDEX"},{type:2,define:"PREPASS_VELOCITY",index:"PREPASS_VELOCITY_INDEX"},{type:11,define:"PREPASS_VELOCITY_LINEAR",index:"PREPASS_VELOCITY_LINEAR_INDEX"},{type:3,define:"PREPASS_REFLECTIVITY",index:"PREPASS_REFLECTIVITY_INDEX"},{type:0,define:"PREPASS_IRRADIANCE_LEGACY",index:"PREPASS_IRRADIANCE_LEGACY_INDEX"},{type:7,define:"PREPASS_ALBEDO_SQRT",index:"PREPASS_ALBEDO_SQRT_INDEX"},{type:5,define:"PREPASS_DEPTH",index:"PREPASS_DEPTH_INDEX"},{type:10,define:"PREPASS_SCREENSPACE_DEPTH",index:"PREPASS_SCREENSPACE_DEPTH_INDEX"},{type:6,define:"PREPASS_NORMAL",index:"PREPASS_NORMAL_INDEX"},{type:8,define:"PREPASS_WORLD_NORMAL",index:"PREPASS_WORLD_NORMAL_INDEX"},{type:14,define:"PREPASS_IRRADIANCE",index:"PREPASS_IRRADIANCE_INDEX"}];if(e.prePassRenderer&&e.prePassRenderer.enabled&&i){t.PREPASS=!0,t.SCENE_MRT_COUNT=e.prePassRenderer.mrtCount,t.PREPASS_NORMAL_WORLDSPACE=e.prePassRenderer.generateNormalsInWorldSpace,t.PREPASS_COLOR=!0,t.PREPASS_COLOR_INDEX=0;for(let i=0;i<s.length;i++){let r=e.prePassRenderer.getIndex(s[i].type);-1!==r?(t[s[i].define]=!0,t[s[i].index]=r):t[s[i].define]=!1}}else{t.PREPASS=!1;for(let e=0;e<s.length;e++)t[s[e].define]=!1}t.PREPASS!=r&&(t.markAsUnprocessed(),t.markAsImageProcessingDirty())},"PrepareUniformLayoutForIBL",0,function(e,t=!1,i=!1,r=!1,s=!1,n=!1){e.addUniform("vReflectionInfos",2),e.addUniform("reflectionMatrix",16),t&&e.addUniform("vReflectionMicrosurfaceInfos",3),i&&(e.addUniform("vReflectionPosition",3),e.addUniform("vReflectionSize",3)),r&&(e.addUniform("vReflectionFilteringInfo",2),e.addUniform("vReflectionDominantDirection",3)),n&&e.addUniform("vReflectionColor",3),s&&(e.addUniform("vSphericalL00",3),e.addUniform("vSphericalL1_1",3),e.addUniform("vSphericalL10",3),e.addUniform("vSphericalL11",3),e.addUniform("vSphericalL2_2",3),e.addUniform("vSphericalL2_1",3),e.addUniform("vSphericalL20",3),e.addUniform("vSphericalL21",3),e.addUniform("vSphericalL22",3),e.addUniform("vSphericalX",3),e.addUniform("vSphericalY",3),e.addUniform("vSphericalZ",3),e.addUniform("vSphericalXX_ZZ",3),e.addUniform("vSphericalYY_ZZ",3),e.addUniform("vSphericalZZ",3),e.addUniform("vSphericalXY",3),e.addUniform("vSphericalYZ",3),e.addUniform("vSphericalZX",3))},"PrepareUniformsAndSamplersForIBL",0,function(e,t,i){let r=["vReflectionMicrosurfaceInfos","vReflectionDominantDirection","reflectionMatrix","vReflectionInfos","vReflectionPosition","vReflectionSize","vReflectionColor","vReflectionFilteringInfo"];i&&r.push("vSphericalX","vSphericalY","vSphericalZ","vSphericalXX_ZZ","vSphericalYY_ZZ","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vSphericalL00","vSphericalL1_1","vSphericalL10","vSphericalL11","vSphericalL2_2","vSphericalL2_1","vSphericalL20","vSphericalL21","vSphericalL22"),e.push(...r),t.push("reflectionSampler","reflectionSamplerLow","reflectionSamplerHigh","irradianceSampler","icdfSampler")},"PrepareUniformsAndSamplersList",0,function(e,t,i,r=4){let s,n,a=null;e.uniformsNames?(s=e.uniformsNames,n=e.uniformBuffersNames,t=e.samplers,i=e.defines,r=e.maxSimultaneousLights||0,a=e.shaderLanguage??null):(s=e,t||(t=[]));for(let e=0;e<r&&i["LIGHT"+e];e++)!function(e,t,i,r,s=null,n=!1,a=!1,l=!1,o=!1,h=!1){s&&s.push("Light"+e),!n&&(t.push("vLightData"+e,"vLightDiffuse"+e,"vLightSpecular"+e,"vLightDirection"+e,"vLightWidth"+e,"vLightHeight"+e,"vLightFalloff"+e,"vLightGround"+e,"vSliceData"+e,"vSliceRanges"+e,"lightMatrix"+e,"shadowsInfo"+e,"depthValues"+e),i.push("shadowTexture"+e),i.push("depthTexture"+e),t.push("viewFrustumZ"+e,"cascadeBlendFactor"+e,"lightSizeUVCorrection"+e,"depthCorrection"+e,"penumbraDarkness"+e,"frustumLengths"+e),r&&(i.push("projectionLightTexture"+e),t.push("textureProjectionMatrix"+e)),a&&i.push("iesLightTexture"+e),o&&i.push("rectAreaLightEmissionTexture"+e),l&&(i.push("lightDataTexture"+e),h||i.push("tileMaskTexture"+e)))}(e,s,t,i["PROJECTEDLIGHTTEXTURE"+e],n,!1,i["IESLIGHTTEXTURE"+e],i["CLUSTLIGHT"+e],i["RECTAREALIGHTEMISSIONTEXTURE"+e],1===a);i.NUM_MORPH_INFLUENCERS&&(s.push("morphTargetInfluences"),s.push("morphTargetCount")),i.BAKED_VERTEX_ANIMATION_TEXTURE&&(s.push("bakedVertexAnimationSettings"),s.push("bakedVertexAnimationTextureSizeInverted"),s.push("bakedVertexAnimationTime"),t.push("bakedVertexAnimationTexture"))},"PushAttributesForInstances",0,U],72014);var w=e.i(63913);class G{get useVertexPulling(){return this._useVertexPulling}set useVertexPulling(e){this._useVertexPulling!==e&&(this._useVertexPulling=e,this.markAsDirty(G.MiscDirtyFlag))}get _supportGlowLayer(){return!1}set _glowModeEnabled(e){}get shaderLanguage(){return this._shaderLanguage}get canRenderToMRT(){return!1}set alpha(e){if(this._alpha===e)return;let t=this._alpha;this._alpha=e,(1===t||1===e)&&this.markAsDirty(G.MiscDirtyFlag+G.PrePassDirtyFlag)}get alpha(){return this._alpha}set backFaceCulling(e){this._backFaceCulling!==e&&(this._backFaceCulling=e,this.markAsDirty(G.TextureDirtyFlag))}get backFaceCulling(){return this._backFaceCulling}set textureRepetitionMode(e){let t=Math.max(0,Math.min(0|e,4));this._textureRepetitionMode!==t&&(this._textureRepetitionMode=t,this.markAsDirty(G.TextureDirtyFlag))}get textureRepetitionMode(){return this._textureRepetitionMode}set cullBackFaces(e){this._cullBackFaces!==e&&(this._cullBackFaces=e,this.markAsDirty(G.TextureDirtyFlag))}get cullBackFaces(){return this._cullBackFaces}get blockDirtyMechanism(){return this._blockDirtyMechanism}set blockDirtyMechanism(e){this._blockDirtyMechanism!==e&&(this._blockDirtyMechanism=e,e||this.markDirty())}atomicMaterialsUpdate(e){this.blockDirtyMechanism=!0;try{e(this)}finally{this.blockDirtyMechanism=!1}}get hasRenderTargetTextures(){return this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._eventInfo.hasRenderTargetTextures}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onBindObservable(){return this._onBindObservable||(this._onBindObservable=new n.Observable),this._onBindObservable}set onBind(e){this._onBindObserver&&this.onBindObservable.remove(this._onBindObserver),this._onBindObserver=this.onBindObservable.add(e)}get onUnBindObservable(){return this._onUnBindObservable||(this._onUnBindObservable=new n.Observable),this._onUnBindObservable}get onEffectCreatedObservable(){return this._onEffectCreatedObservable||(this._onEffectCreatedObservable=new n.Observable),this._onEffectCreatedObservable}set alphaMode(e){this._alphaMode[0]!==e&&(this._alphaMode[0]=e,this.markAsDirty(G.TextureDirtyFlag))}get alphaMode(){return this._alphaMode[0]}get alphaModes(){return this._alphaMode}setAlphaMode(e,t=0){this._alphaMode[t]!==e&&(this._alphaMode[t]=e,this.markAsDirty(G.TextureDirtyFlag))}set needDepthPrePass(e){this._needDepthPrePass!==e&&(this._needDepthPrePass=e,this._needDepthPrePass&&(this.checkReadyOnEveryCall=!0))}get needDepthPrePass(){return this._needDepthPrePass}get isPrePassCapable(){return!1}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAsDirty(G.MiscDirtyFlag))}get fogEnabled(){return this._fogEnabled}get wireframe(){switch(this._fillMode){case G.WireFrameFillMode:case G.LineListDrawMode:case G.LineLoopDrawMode:case G.LineStripDrawMode:return!0}return this._scene.forceWireframe}set wireframe(e){this.fillMode=e?G.WireFrameFillMode:G.TriangleFillMode}get pointsCloud(){switch(this._fillMode){case G.PointFillMode:case G.PointListDrawMode:return!0}return this._scene.forcePointsCloud}set pointsCloud(e){this.fillMode=e?G.PointFillMode:G.TriangleFillMode}get fillMode(){return this._fillMode}set fillMode(e){this._fillMode!==e&&(this._fillMode=e,this.markAsDirty(G.MiscDirtyFlag))}get useLogarithmicDepth(){return this._useLogarithmicDepth}set useLogarithmicDepth(e){let t=this.getScene().getEngine().getCaps().fragmentDepthSupported;e&&!t&&R.Logger.Warn("Logarithmic depth has been requested for a material on a device that doesn't support it."),this._useLogarithmicDepth=e&&t,this._markAllSubMeshesAsMiscDirty()}get isVertexOutputInvariant(){return this._isVertexOutputInvariant}set isVertexOutputInvariant(e){this._isVertexOutputInvariant!==e&&(this._isVertexOutputInvariant=e,this._markAllSubMeshesAsMiscDirty())}_getDrawWrapper(){return this._drawWrapper}_setDrawWrapper(e){this._drawWrapper=e}constructor(e,t,i,r=!1){this.shadowDepthWrapper=null,this.allowShaderHotSwapping=!0,this._shaderLanguage=0,this._forceGLSL=!1,this._useVertexPulling=!1,this.metadata=null,this.reservedDataStore=null,this.checkReadyOnEveryCall=!1,this.checkReadyOnlyOnce=!1,this.state="",this._alpha=1,this._backFaceCulling=!0,this._textureRepetitionMode=0,this.textureRepetitionHexTilingParams=[1,.6,7,.5],this._cullBackFaces=!0,this._blockDirtyMechanism=!1,this.sideOrientation=null,this.onCompiled=null,this.onError=null,this.getRenderTargetTextures=null,this.doNotSerialize=!1,this._storeEffectOnSubMeshes=!1,this.animations=null,this.onDisposeObservable=new n.Observable,this._onDisposeObserver=null,this._onUnBindObservable=null,this._onBindObserver=null,this._alphaMode=[2],this._needDepthPrePass=!1,this.disableDepthWrite=!1,this.disableColorWrite=!1,this.forceDepthWrite=!1,this.depthFunction=0,this.separateCullingPass=!1,this._fogEnabled=!0,this.pointSize=1,this.zOffset=0,this.zOffsetUnits=0,this.stencil=new x,this._isVertexOutputInvariant=G.ForceVertexOutputInvariant,this._useUBO=!1,this._fillMode=G.TriangleFillMode,this._cachedDepthWriteState=!1,this._cachedColorWriteState=!1,this._cachedDepthFunctionState=0,this._indexInSceneMaterialArray=-1,this.meshMap=null,this._parentContainer=null,this._uniformBufferLayoutBuilt=!1,this._eventInfo={},this._callbackPluginEventGeneric=()=>void 0,this._callbackPluginEventIsReadyForSubMesh=()=>void 0,this._callbackPluginEventPrepareDefines=()=>void 0,this._callbackPluginEventPrepareDefinesBeforeAttributes=()=>void 0,this._callbackPluginEventHardBindForSubMesh=()=>void 0,this._callbackPluginEventBindForSubMesh=()=>void 0,this._callbackPluginEventHasRenderTargetTextures=()=>void 0,this._callbackPluginEventFillRenderTargetTextures=()=>void 0,this._transparencyMode=null,this.name=e;const l=t||a.EngineStore.LastCreatedScene;if(!l)return;this._scene=l,this._dirtyCallbacks={},this._forceGLSL=r,this._dirtyCallbacks[1]=this._markAllSubMeshesAsTexturesDirty.bind(this),this._dirtyCallbacks[2]=this._markAllSubMeshesAsLightsDirty.bind(this),this._dirtyCallbacks[4]=this._markAllSubMeshesAsFresnelDirty.bind(this),this._dirtyCallbacks[8]=this._markAllSubMeshesAsAttributesDirty.bind(this),this._dirtyCallbacks[16]=this._markAllSubMeshesAsMiscDirty.bind(this),this._dirtyCallbacks[32]=this._markAllSubMeshesAsPrePassDirty.bind(this),this._dirtyCallbacks[127]=this._markAllSubMeshesAsAllDirty.bind(this),this.id=e||s.Tools.RandomId(),this.uniqueId=this._scene.getUniqueId(),this._materialContext=this._scene.getEngine().createMaterialContext(),this._drawWrapper=new S.DrawWrapper(this._scene.getEngine(),!1),this._drawWrapper.materialContext=this._materialContext,this._uniformBuffer=new I.UniformBuffer(this._scene.getEngine(),void 0,void 0,e),this._useUBO=this.getScene().getEngine().supportsUniformBuffers,this._createUniformBuffer(),i||this._scene.addMaterial(this),this._scene.useMaterialMeshMap&&(this.meshMap={}),G.OnEventObservable.notifyObservers(this,1)}_createUniformBuffer(){let e=this.getScene().getEngine();this._uniformBuffer?.dispose(),e.isWebGPU&&!this._forceGLSL?(this._uniformBuffer=new I.UniformBuffer(e,void 0,void 0,this.name,!0),this._shaderLanguage=1):this._uniformBuffer=new I.UniformBuffer(this._scene.getEngine(),void 0,void 0,this.name),this._uniformBufferLayoutBuilt=!1}toString(e){return"Name: "+this.name}getClassName(){return"Material"}get _isMaterial(){return!0}get isFrozen(){return this.checkReadyOnlyOnce}freeze(){this.markDirty(),this.checkReadyOnlyOnce=!0}unfreeze(){this.markDirty(),this.checkReadyOnlyOnce=!1}isReady(e,t){return!0}isReadyForSubMesh(e,t,i){let r=t.materialDefines;return!!r&&(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=r,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),this._eventInfo.isReadyForSubMesh)}getEffect(){return this._drawWrapper.effect}getScene(){return this._scene}_getEffectiveOrientation(e){return null!==this.sideOrientation?this.sideOrientation:e.sideOrientation}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}get _hasTransparencyMode(){return null!=this._transparencyMode}get _transparencyModeIsBlend(){return this._transparencyMode===G.MATERIAL_ALPHABLEND||this._transparencyMode===G.MATERIAL_ALPHATESTANDBLEND}get _transparencyModeIsTest(){return 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i._drawWrappers)t&&this._materialContext===t.materialContext&&(t._wasPreviouslyReady=!1,t._wasPreviouslyUsingInstances=null,t._forceRebindOnNextCall=e)}e&&this.markAsDirty(G.AllDirtyFlag)}_preBind(e,t=null){let i=this._scene.getEngine(),r=(null==t?this.sideOrientation:t)===G.ClockWiseSideOrientation,s=e||this._getDrawWrapper();return(0,w.IsWrapper)(s)&&s.materialContext&&(s.materialContext.useVertexPulling=this.useVertexPulling),i.enableEffect(s),i.setState(this.backFaceCulling,this.zOffset,!1,r,this._scene._mirroredCameraPosition?!this.cullBackFaces:this.cullBackFaces,this.stencil,this.zOffsetUnits),r}bind(e,t){}buildUniformLayout(){let e=this._uniformBuffer;this._eventInfo.ubo=e,this._callbackPluginEventGeneric(8,this._eventInfo),e.create(),this._uniformBufferLayoutBuilt=!0}bindForSubMesh(e,t,i){let r=i._drawWrapper;this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),r._forceRebindOnNextCall=!1}bindOnlyWorldMatrix(e){}bindView(e){this._useUBO?this._needToBindSceneUbo=!0:e.setMatrix("view",this.getScene().getViewMatrix())}bindViewProjection(e){this._useUBO?this._needToBindSceneUbo=!0:(e.setMatrix("viewProjection",this.getScene().getTransformMatrix()),e.setMatrix("projection",this.getScene().getProjectionMatrix()),e.setMatrix("inverseProjection",this.getScene().getInverseProjectionMatrix()))}bindEyePosition(e,t){this._useUBO?this._needToBindSceneUbo=!0:this._scene.bindEyePosition(e,t)}_afterBind(e,t=null,i){if(this._scene._cachedMaterial=this,this._needToBindSceneUbo&&t&&(this._needToBindSceneUbo=!1,H(t,this.getScene().getSceneUniformBuffer()),this._scene.finalizeSceneUbo()),e?this._scene._cachedVisibility=e.visibility:this._scene._cachedVisibility=1,this._onBindObservable&&e&&this._onBindObservable.notifyObservers(e),this.disableDepthWrite){let e=this._scene.getEngine();this._cachedDepthWriteState=e.getDepthWrite(),e.setDepthWrite(!1)}if(this.disableColorWrite){let e=this._scene.getEngine();this._cachedColorWriteState=e.getColorWrite(),e.setColorWrite(!1)}if(0!==this.depthFunction){let e=this._scene.getEngine();this._cachedDepthFunctionState=e.getDepthFunction()||0,e.setDepthFunction(this.depthFunction)}}unbind(){this._scene.getSceneUniformBuffer().unbindEffect(),this._onUnBindObservable&&this._onUnBindObservable.notifyObservers(this),0!==this.depthFunction&&this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState),this.disableDepthWrite&&this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState),this.disableColorWrite&&this._scene.getEngine().setColorWrite(this._cachedColorWriteState)}getAnimatables(){return this._eventInfo.animatables=[],this._callbackPluginEventGeneric(256,this._eventInfo),this._eventInfo.animatables}getActiveTextures(){return this._eventInfo.activeTextures=[],this._callbackPluginEventGeneric(512,this._eventInfo),this._eventInfo.activeTextures}hasTexture(e){return this._eventInfo.hasTexture=!1,this._eventInfo.texture=e,this._callbackPluginEventGeneric(1024,this._eventInfo),this._eventInfo.hasTexture}clone(e){return null}_clonePlugins(e,t){let i={};if(this._serializePlugins(i),G._ParsePlugins(i,e,this._scene,t),this.pluginManager)for(let t of this.pluginManager._plugins){let i=e.pluginManager.getPlugin(t.name);i&&t.copyTo(i)}}getBindedMeshes(){if(!this.meshMap)return this._scene.meshes.filter(e=>e.material===this);{let e=[];for(let t in this.meshMap){let i=this.meshMap[t];i&&e.push(i)}return e}}forceCompilation(e,t,i,r){let s={clipPlane:!1,useInstances:!1,...i},n=this.getScene(),a=this.allowShaderHotSwapping;this.allowShaderHotSwapping=!1;let l=()=>{if(!this._scene||!this._scene.getEngine())return;let i=n.clipPlane;if(s.clipPlane&&(n.clipPlane=new P.Plane(0,0,0,1)),this._storeEffectOnSubMeshes){let i=!0,n=null;if(e.subMeshes){let t=new b(0,0,0,0,0,e,void 0,!1,!1);t.materialDefines&&(t.materialDefines._renderId=-1),this.isReadyForSubMesh(e,t,s.useInstances)||(t.effect&&t.effect.getCompilationError()&&t.effect.allFallbacksProcessed()?n=t.effect.getCompilationError():(i=!1,setTimeout(l,16)))}i&&(this.allowShaderHotSwapping=a,n&&r&&r(n),t&&t(this))}else this.isReady()?(this.allowShaderHotSwapping=a,t&&t(this)):setTimeout(l,16);s.clipPlane&&(n.clipPlane=i)};l()}async forceCompilationAsync(e,t){return await new Promise((i,r)=>{this.forceCompilation(e,()=>{i()},t,e=>{r(e)})})}markAsDirty(e){this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism||(G._DirtyCallbackArray.length=0,e&G.ImageProcessingDirtyFlag&&G._DirtyCallbackArray.push(G._ImageProcessingDirtyCallBack),e&G.TextureDirtyFlag&&G._DirtyCallbackArray.push(G._TextureDirtyCallBack),e&G.LightDirtyFlag&&G._DirtyCallbackArray.push(G._LightsDirtyCallBack),e&G.FresnelDirtyFlag&&G._DirtyCallbackArray.push(G._FresnelDirtyCallBack),e&G.AttributesDirtyFlag&&G._DirtyCallbackArray.push(G._AttributeDirtyCallBack),e&G.MiscDirtyFlag&&G._DirtyCallbackArray.push(G._MiscDirtyCallBack),e&G.PrePassDirtyFlag&&G._DirtyCallbackArray.push(G._PrePassDirtyCallBack),G._DirtyCallbackArray.length&&this._markAllSubMeshesAsDirty(G._RunDirtyCallBacks),this.getScene().resetCachedMaterial())}resetDrawCache(){for(let e of this.getScene().meshes)if(e.subMeshes)for(let t of e.subMeshes)t.getMaterial()===this&&t.resetDrawCache()}_markAllSubMeshesAsDirty(e){let t=this.getScene();if(!t.blockMaterialDirtyMechanism&&!this._blockDirtyMechanism){for(let i of t.meshes)if(i.subMeshes){for(let r of i.subMeshes)if((r.getMaterial()||(t._hasDefaultMaterial?t.defaultMaterial:null))===this)for(let t of r._drawWrappers)t&&t.defines&&t.defines.markAllAsDirty&&this._materialContext===t.materialContext&&e(t.defines)}}}_markScenePrePassDirty(){if(this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let e=this.getScene().enablePrePassRenderer();e&&e.markAsDirty()}_markAllSubMeshesAsAllDirty(){this._markAllSubMeshesAsDirty(G._AllDirtyCallBack)}_markAllSubMeshesAsImageProcessingDirty(){this._markAllSubMeshesAsDirty(G._ImageProcessingDirtyCallBack)}_markAllSubMeshesAsTexturesDirty(){this._markAllSubMeshesAsDirty(G._TextureDirtyCallBack)}_markAllSubMeshesAsFresnelDirty(){this._markAllSubMeshesAsDirty(G._FresnelDirtyCallBack)}_markAllSubMeshesAsFresnelAndMiscDirty(){this._markAllSubMeshesAsDirty(G._FresnelAndMiscDirtyCallBack)}_markAllSubMeshesAsLightsDirty(){this._markAllSubMeshesAsDirty(G._LightsDirtyCallBack)}_markAllSubMeshesAsAttributesDirty(){this._markAllSubMeshesAsDirty(G._AttributeDirtyCallBack)}_markAllSubMeshesAsMiscDirty(){this._markAllSubMeshesAsDirty(G._MiscDirtyCallBack)}_markAllSubMeshesAsPrePassDirty(){this._markAllSubMeshesAsDirty(G._PrePassDirtyCallBack)}_markAllSubMeshesAsTexturesAndMiscDirty(){this._markAllSubMeshesAsDirty(G._TextureAndMiscDirtyCallBack)}_checkScenePerformancePriority(){if(0!==this._scene.performancePriority){this.checkReadyOnlyOnce=!0;let e=this._scene.onScenePerformancePriorityChangedObservable.addOnce(()=>{this.checkReadyOnlyOnce=!1});this.onDisposeObservable.add(()=>{this._scene.onScenePerformancePriorityChangedObservable.remove(e)})}}setPrePassRenderer(e){return!1}dispose(e,t,i){let r=this.getScene();if(r.stopAnimation(this),r.freeProcessedMaterials(),r.removeMaterial(this),this._eventInfo.forceDisposeTextures=t,this._callbackPluginEventGeneric(2,this._eventInfo),this._parentContainer){let e=this._parentContainer.materials.indexOf(this);e>-1&&this._parentContainer.materials.splice(e,1),this._parentContainer=null}if(!0!==i)if(this.meshMap)for(let e in this.meshMap){let t=this.meshMap[e];this._disposeMeshResources(t)}else for(let e of r.meshes)this._disposeMeshResources(e);this._uniformBuffer.dispose(),this._drawWrapper.effect&&(this._storeEffectOnSubMeshes||this._drawWrapper.effect.dispose(),this._drawWrapper.effect=null),this.metadata=null,this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this._onBindObservable&&this._onBindObservable.clear(),this._onUnBindObservable&&this._onUnBindObservable.clear(),this._onEffectCreatedObservable&&this._onEffectCreatedObservable.clear(),this._eventInfo&&(this._eventInfo={})}_disposeMeshResources(e){if(!e)return;let t=e.geometry,i=e._internalAbstractMeshDataInfo._materialForRenderPass;if(this._storeEffectOnSubMeshes){if(e.subMeshes&&i)for(let r of e.subMeshes){let e=r._drawWrappers;for(let s=0;s<e.length;s++){let n=e[s]?.effect;n&&i[s]===this&&(t?._releaseVertexArrayObject(n),r._removeDrawWrapper(s,!0,!0))}}}else t?._releaseVertexArrayObject(this._drawWrapper.effect);e.material!==this||e.sourceMesh||(e.material=null)}serialize(){let e=C.SerializationHelper.Serialize(this);return e.stencil=this.stencil.serialize(),e.uniqueId=this.uniqueId,this._serializePlugins(e),e}_serializePlugins(e){if(e.plugins={},this.pluginManager)for(let t of this.pluginManager._plugins)t.doNotSerialize||(e.plugins[t.getClassName()]=t.serialize())}static ParseAlphaMode(e,t){void 0!==e._alphaMode?t._alphaMode=Array.isArray(e._alphaMode)?e._alphaMode:[e._alphaMode]:void 0!==e.alphaMode?t._alphaMode=Array.isArray(e.alphaMode)?e.alphaMode:[e.alphaMode]:t._alphaMode=[2]}static Parse(e,t,i){if(e.customType){if("BABYLON.PBRMaterial"===e.customType&&e.overloadedAlbedo&&(e.customType="BABYLON.LegacyPBRMaterial",!BABYLON.LegacyPBRMaterial))return R.Logger.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."),null}else e.customType="BABYLON.StandardMaterial";let r=s.Tools.Instantiate(e.customType).Parse(e,t,i);return r._loadedUniqueId=e.uniqueId,G.ParseAlphaMode(e,r),r}static 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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,57135,76527,5057,55808,36146,24462,1682,e=>{"use strict";var t,i=e.i(85595),r=e.i(53773),s=e.i(13856),n=e.i(90176),a=e.i(70855),l=e.i(45707),o=e.i(1901),h=e.i(42476),c=e.i(95410),u=e.i(82579);class d{constructor(e,t,i){this.vectors=(0,h.BuildArray)(8,c.Vector3.Zero),this.center=c.Vector3.Zero(),this.centerWorld=c.Vector3.Zero(),this.extendSize=c.Vector3.Zero(),this.extendSizeWorld=c.Vector3.Zero(),this.directions=(0,h.BuildArray)(3,c.Vector3.Zero),this.vectorsWorld=(0,h.BuildArray)(8,c.Vector3.Zero),this.minimumWorld=c.Vector3.Zero(),this.maximumWorld=c.Vector3.Zero(),this.minimum=c.Vector3.Zero(),this.maximum=c.Vector3.Zero(),this._drawWrapperFront=null,this._drawWrapperBack=null,this.reConstruct(e,t,i)}reConstruct(e,t,i){let r=e.x,s=e.y,n=e.z,a=t.x,l=t.y,o=t.z,h=this.vectors;this.minimum.copyFromFloats(r,s,n),this.maximum.copyFromFloats(a,l,o),h[0].copyFromFloats(r,s,n),h[1].copyFromFloats(a,l,o),h[2].copyFromFloats(a,s,n),h[3].copyFromFloats(r,l,n),h[4].copyFromFloats(r,s,o),h[5].copyFromFloats(a,l,n),h[6].copyFromFloats(r,l,o),h[7].copyFromFloats(a,s,o),t.addToRef(e,this.center).scaleInPlace(.5),t.subtractToRef(e,this.extendSize).scaleInPlace(.5),this._worldMatrix=i||c.Matrix.IdentityReadOnly,this._update(this._worldMatrix)}scale(e){let t=d._TmpVector3,i=this.maximum.subtractToRef(this.minimum,t[0]),r=i.length();i.normalizeFromLength(r);let s=r*e,n=i.scaleInPlace(.5*s),a=this.center.subtractToRef(n,t[1]),l=this.center.addToRef(n,t[2]);return this.reConstruct(a,l,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){let t=this.minimumWorld,i=this.maximumWorld,r=this.directions,s=this.vectorsWorld,n=this.vectors;if(e.isIdentity()){t.copyFrom(this.minimum),i.copyFrom(this.maximum);for(let e=0;e<8;++e)s[e].copyFrom(n[e]);this.extendSizeWorld.copyFrom(this.extendSize),this.centerWorld.copyFrom(this.center)}else{t.setAll(Number.MAX_VALUE),i.setAll(-Number.MAX_VALUE);for(let r=0;r<8;++r){let a=s[r];c.Vector3.TransformCoordinatesToRef(n[r],e,a),t.minimizeInPlace(a),i.maximizeInPlace(a)}i.subtractToRef(t,this.extendSizeWorld).scaleInPlace(.5),i.addToRef(t,this.centerWorld).scaleInPlace(.5)}c.Vector3.FromArrayToRef(e.m,0,r[0]),c.Vector3.FromArrayToRef(e.m,4,r[1]),c.Vector3.FromArrayToRef(e.m,8,r[2]),this._worldMatrix=e}isInFrustum(e){return d.IsInFrustum(this.vectorsWorld,e)}isCompletelyInFrustum(e){return d.IsCompletelyInFrustum(this.vectorsWorld,e)}intersectsPoint(e){let t=this.minimumWorld,i=this.maximumWorld,r=t.x,s=t.y,n=t.z,a=i.x,l=i.y,o=i.z,h=e.x,c=e.y,d=e.z,_=-u.Epsilon;return!(a-h<_)&&!(_>h-r)&&!(l-c<_)&&!(_>c-s)&&!(o-d<_)&&!(_>d-n)}intersectsSphere(e){return d.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)}intersectsMinMax(e,t){let i=this.minimumWorld,r=this.maximumWorld,s=i.x,n=i.y,a=i.z,l=r.x,o=r.y,h=r.z,c=e.x,u=e.y,d=e.z,_=t.x,p=t.y,E=t.z;return!(l<c)&&!(s>_)&&!(o<u)&&!(n>p)&&!(h<d)&&!(a>E)}dispose(){this._drawWrapperFront?.dispose(),this._drawWrapperBack?.dispose()}static Intersects(e,t){return e.intersectsMinMax(t.minimumWorld,t.maximumWorld)}static IntersectsSphere(e,t,i,r){let s=d._TmpVector3[0];return c.Vector3.ClampToRef(i,e,t,s),c.Vector3.DistanceSquared(i,s)<=r*r}static IsCompletelyInFrustum(e,t){for(let i=0;i<6;++i){let r=t[i];for(let t=0;t<8;++t)if(0>r.dotCoordinate(e[t]))return!1}return!0}static IsInFrustum(e,t){for(let i=0;i<6;++i){let r=!0,s=t[i];for(let t=0;t<8;++t)if(s.dotCoordinate(e[t])>=0){r=!1;break}if(r)return!1}return!0}}d._TmpVector3=(0,h.BuildArray)(3,c.Vector3.Zero);class _{constructor(e,t,i){this.center=c.Vector3.Zero(),this.centerWorld=c.Vector3.Zero(),this.minimum=c.Vector3.Zero(),this.maximum=c.Vector3.Zero(),this.reConstruct(e,t,i)}reConstruct(e,t,i){this.minimum.copyFrom(e),this.maximum.copyFrom(t);let r=c.Vector3.Distance(e,t);t.addToRef(e,this.center).scaleInPlace(.5),this.radius=.5*r,this._update(i||c.Matrix.IdentityReadOnly)}scale(e){let t=this.radius*e,i=_._TmpVector3,r=i[0].setAll(t),s=this.center.subtractToRef(r,i[1]),n=this.center.addToRef(r,i[2]);return this.reConstruct(s,n,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){if(e.isIdentity())this.centerWorld.copyFrom(this.center),this.radiusWorld=this.radius;else{c.Vector3.TransformCoordinatesToRef(this.center,e,this.centerWorld);let t=_._TmpVector3[0];c.Vector3.TransformNormalFromFloatsToRef(1,1,1,e,t),this.radiusWorld=Math.max(Math.abs(t.x),Math.abs(t.y),Math.abs(t.z))*this.radius}}isInFrustum(e){let t=this.centerWorld,i=this.radiusWorld;for(let r=0;r<6;r++)if(e[r].dotCoordinate(t)<=-i)return!1;return!0}isCenterInFrustum(e){let t=this.centerWorld;for(let i=0;i<6;i++)if(0>e[i].dotCoordinate(t))return!1;return!0}intersectsPoint(e){let t=c.Vector3.DistanceSquared(this.centerWorld,e);return!(this.radiusWorld*this.radiusWorld<t)}static Intersects(e,t){let i=c.Vector3.DistanceSquared(e.centerWorld,t.centerWorld),r=e.radiusWorld+t.radiusWorld;return!(r*r<i)}static CreateFromCenterAndRadius(e,t,i){this._TmpVector3[0].copyFrom(e),this._TmpVector3[1].copyFromFloats(0,0,t),this._TmpVector3[2].copyFrom(e),this._TmpVector3[0].addInPlace(this._TmpVector3[1]),this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);let r=new _(this._TmpVector3[0],this._TmpVector3[2]);return i?r._worldMatrix=i:r._worldMatrix=c.Matrix.Identity(),r}}_._TmpVector3=(0,h.BuildArray)(3,c.Vector3.Zero);let p={min:0,max:0},E={min:0,max:0},A=(e,t,i)=>{let r=c.Vector3.Dot(t.centerWorld,e),s=Math.abs(c.Vector3.Dot(t.directions[0],e))*t.extendSize.x+Math.abs(c.Vector3.Dot(t.directions[1],e))*t.extendSize.y+Math.abs(c.Vector3.Dot(t.directions[2],e))*t.extendSize.z;i.min=r-s,i.max=r+s},T=(e,t,i)=>(A(e,t,p),A(e,i,E),!(p.min>E.max||E.min>p.max));class f{constructor(e,t,i){this._isLocked=!1,this.boundingBox=new d(e,t,i),this.boundingSphere=new _(e,t,i)}reConstruct(e,t,i){this.boundingBox.reConstruct(e,t,i),this.boundingSphere.reConstruct(e,t,i)}get minimum(){return this.boundingBox.minimum}get maximum(){return this.boundingBox.maximum}get isLocked(){return this._isLocked}set isLocked(e){this._isLocked=e}update(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))}centerOn(e,t){let i=f._TmpVector3[0].copyFrom(e).subtractInPlace(t),r=f._TmpVector3[1].copyFrom(e).addInPlace(t);return this.boundingBox.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this.boundingSphere.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this}encapsulate(e){let t=c.Vector3.Minimize(this.minimum,e),i=c.Vector3.Maximize(this.maximum,e);return this.reConstruct(t,i,this.boundingBox.getWorldMatrix()),this}encapsulateBoundingInfo(e){let t=c.TmpVectors.Matrix[0];this.boundingBox.getWorldMatrix().invertToRef(t);let i=c.TmpVectors.Vector3[0];return c.Vector3.TransformCoordinatesToRef(e.boundingBox.minimumWorld,t,i),this.encapsulate(i),c.Vector3.TransformCoordinatesToRef(e.boundingBox.maximumWorld,t,i),this.encapsulate(i),this}scale(e){return this.boundingBox.scale(e),this.boundingSphere.scale(e),this}isInFrustum(e,t=0){return!!((2===t||3===t)&&this.boundingSphere.isCenterInFrustum(e))||!!this.boundingSphere.isInFrustum(e)&&(1===t||3===t||this.boundingBox.isInFrustum(e))}get diagonalLength(){let e=this.boundingBox;return e.maximumWorld.subtractToRef(e.minimumWorld,f._TmpVector3[0]).length()}isCompletelyInFrustum(e){return this.boundingBox.isCompletelyInFrustum(e)}_checkCollision(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)}intersectsPoint(e){return!!this.boundingSphere.centerWorld&&!!this.boundingSphere.intersectsPoint(e)&&!!this.boundingBox.intersectsPoint(e)}intersects(e,t){if(!_.Intersects(this.boundingSphere,e.boundingSphere)||!d.Intersects(this.boundingBox,e.boundingBox))return!1;if(!t)return!0;let i=this.boundingBox,r=e.boundingBox;return!!T(i.directions[0],i,r)&&!!T(i.directions[1],i,r)&&!!T(i.directions[2],i,r)&&!!T(r.directions[0],i,r)&&!!T(r.directions[1],i,r)&&!!T(r.directions[2],i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[2]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[2]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[2]),i,r)&&!0}}f._TmpVector3=(0,h.BuildArray)(2,c.Vector3.Zero),e.s(["BoundingInfo",0,f],76527);class m{static extractMinAndMaxIndexed(e,t,i,r,s,n){for(let a=i;a<i+r;a++){let i=3*t[a],r=e[i],l=e[i+1],o=e[i+2];s.minimizeInPlaceFromFloats(r,l,o),n.maximizeInPlaceFromFloats(r,l,o)}}static extractMinAndMax(e,t,i,r,s,n){for(let a=t,l=t*r;a<t+i;a++,l+=r){let t=e[l],i=e[l+1],r=e[l+2];s.minimizeInPlaceFromFloats(t,i,r),n.maximizeInPlaceFromFloats(t,i,r)}}}function g(e,t,i,r,s=null){let n=new c.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new c.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return m.extractMinAndMaxIndexed(e,t,i,r,n,a),s&&(n.x-=n.x*s.x+s.y,n.y-=n.y*s.x+s.y,n.z-=n.z*s.x+s.y,a.x+=a.x*s.x+s.y,a.y+=a.y*s.x+s.y,a.z+=a.z*s.x+s.y),{minimum:n,maximum:a}}(0,i.__decorate)([r.nativeOverride.filter((...e)=>!Array.isArray(e[0])&&!Array.isArray(e[1]))],m,"extractMinAndMaxIndexed",null),(0,i.__decorate)([r.nativeOverride.filter((...e)=>!Array.isArray(e[0]))],m,"extractMinAndMax",null),e.s(["extractMinAndMax",0,function(e,t,i,r=null,s){let n=new c.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new 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_drawWrapper(){return this._mainDrawWrapperOverride??this._getDrawWrapper(void 0,!0)}get _drawWrapperOverride(){return this._mainDrawWrapperOverride}_setMainDrawWrapperOverride(e){this._mainDrawWrapperOverride=e}setEffect(e,t=null,i,r=!0){let s=this._drawWrapper;s.setEffect(e,t,r),void 0!==i&&(s.materialContext=i),e||(s.defines=null,s.materialContext=void 0)}resetDrawCache(e,t=!1){if(this._drawWrappers)if(void 0!==e)return void this._removeDrawWrapper(e,!0,t);else for(let e of this._drawWrappers)e?.dispose(t);this._drawWrappers=[]}static AddToMesh(e,t,i,r,s,n,a,l=!0){return new b(e,t,i,r,s,n,a,l)}constructor(e,t,i,r,s,n,a,l=!0,o=!0){this.materialIndex=e,this.verticesStart=t,this.verticesCount=i,this.indexStart=r,this.indexCount=s,this._mainDrawWrapperOverride=null,this._linesIndexCount=0,this._linesIndexBuffer=null,this._lastColliderWorldVertices=null,this._lastColliderTransformMatrix=null,this._wasDispatched=!1,this._renderId=0,this._alphaIndex=0,this._distanceToCamera=0,this._currentMaterial=null,this._mesh=n,this._renderingMesh=a||n,o&&n.subMeshes.push(this),this._engine=this._mesh.getScene().getEngine(),this.resetDrawCache(),this._trianglePlanes=[],this._id=n.subMeshes.length-1,l&&(this.refreshBoundingInfo(),n.computeWorldMatrix(!0))}get IsGlobal(){return 0===this.verticesStart&&this.verticesCount===this._mesh.getTotalVertices()&&0===this.indexStart&&this.indexCount===this._mesh.getTotalIndices()}getBoundingInfo(){return this.IsGlobal||this._mesh.hasThinInstances?this._mesh.getBoundingInfo():this._boundingInfo}setBoundingInfo(e){return this._boundingInfo=e,this}getMesh(){return this._mesh}getRenderingMesh(){return this._renderingMesh}getReplacementMesh(){return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null}getEffectiveMesh(){return(this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null)||this._renderingMesh}getMaterial(e=!0){let t=this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId)??this._renderingMesh.material;if(!t)return e&&this._mesh.getScene()._hasDefaultMaterial?this._mesh.getScene().defaultMaterial:null;if(this._isMultiMaterial(t)){let e=t.getSubMaterial(this.materialIndex);return this._currentMaterial!==e&&(this._currentMaterial=e,this.resetDrawCache()),e}return t}_isMultiMaterial(e){return void 0!==e.getSubMaterial}refreshBoundingInfo(e=null){let t;if(this._lastColliderWorldVertices=null,this.IsGlobal||!this._renderingMesh||!this._renderingMesh.geometry)return this;if(e||(e=this._renderingMesh.getVerticesData(l.VertexBuffer.PositionKind)),!e)return this._boundingInfo=this._mesh.getBoundingInfo(),this;let i=this._renderingMesh.getIndices();if(0===this.indexStart&&this.indexCount===i.length){let e=this._renderingMesh.getBoundingInfo();t={minimum:e.minimum.clone(),maximum:e.maximum.clone()}}else t=g(e,i,this.indexStart,this.indexCount,this._renderingMesh.geometry.boundingBias);return this._boundingInfo?this._boundingInfo.reConstruct(t.minimum,t.maximum):this._boundingInfo=new f(t.minimum,t.maximum),this}_checkCollision(e){return this.getBoundingInfo()._checkCollision(e)}updateBoundingInfo(e){let t=this.getBoundingInfo();return t||(this.refreshBoundingInfo(),t=this.getBoundingInfo()),t&&t.update(e),this}isInFrustum(e){let t=this.getBoundingInfo();return!!t&&t.isInFrustum(e,this._mesh.cullingStrategy)}isCompletelyInFrustum(e){let t=this.getBoundingInfo();return!!t&&t.isCompletelyInFrustum(e)}render(e){return 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r=!1,s=!!(e.clipPlane??t.clipPlane),n=!!(e.clipPlane2??t.clipPlane2),a=!!(e.clipPlane3??t.clipPlane3),l=!!(e.clipPlane4??t.clipPlane4),o=!!(e.clipPlane5??t.clipPlane5),h=!!(e.clipPlane6??t.clipPlane6);return i.CLIPPLANE!==s&&(i.CLIPPLANE=s,r=!0),i.CLIPPLANE2!==n&&(i.CLIPPLANE2=n,r=!0),i.CLIPPLANE3!==a&&(i.CLIPPLANE3=a,r=!0),i.CLIPPLANE4!==l&&(i.CLIPPLANE4=l,r=!0),i.CLIPPLANE5!==o&&(i.CLIPPLANE5=o,r=!0),i.CLIPPLANE6!==h&&(i.CLIPPLANE6=h,r=!0),r}function L(e,t,i){if(i){let r=O.FloatingOriginCurrentScene.getScene()?.floatingOriginOffset||c.Vector3.ZeroReadOnly;e.setFloat4(t,i.normal.x,i.normal.y,i.normal.z,i.d+c.Vector3.Dot(i.normal,r))}}e.s(["AddClipPlaneUniforms",0,function(e){-1===e.indexOf("vClipPlane")&&e.push("vClipPlane"),-1===e.indexOf("vClipPlane2")&&e.push("vClipPlane2"),-1===e.indexOf("vClipPlane3")&&e.push("vClipPlane3"),-1===e.indexOf("vClipPlane4")&&e.push("vClipPlane4"),-1===e.indexOf("vClipPlane5")&&e.push("vClipPlane5"),-1===e.indexOf("vClipPlane6")&&e.push("vClipPlane6")},"BindClipPlane",0,function(e,t,i){let r=t.clipPlane??i.clipPlane;L(e,"vClipPlane",r),L(e,"vClipPlane2",r=t.clipPlane2??i.clipPlane2),L(e,"vClipPlane3",r=t.clipPlane3??i.clipPlane3),L(e,"vClipPlane4",r=t.clipPlane4??i.clipPlane4),L(e,"vClipPlane5",r=t.clipPlane5??i.clipPlane5),L(e,"vClipPlane6",r=t.clipPlane6??i.clipPlane6)},"PrepareDefinesForClipPlanes",0,y,"PrepareStringDefinesForClipPlanes",0,function(e,t,i){let 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BaseDiffuseRoughnessTextureEnabled(e){this._BaseDiffuseRoughnessTextureEnabled!==e&&(this._BaseDiffuseRoughnessTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get DetailTextureEnabled(){return this._DetailTextureEnabled}static set DetailTextureEnabled(e){this._DetailTextureEnabled!==e&&(this._DetailTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get DecalMapEnabled(){return this._DecalMapEnabled}static set DecalMapEnabled(e){this._DecalMapEnabled!==e&&(this._DecalMapEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get AmbientTextureEnabled(){return this._AmbientTextureEnabled}static set AmbientTextureEnabled(e){this._AmbientTextureEnabled!==e&&(this._AmbientTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get OpacityTextureEnabled(){return this._OpacityTextureEnabled}static set OpacityTextureEnabled(e){this._OpacityTextureEnabled!==e&&(this._OpacityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ReflectionTextureEnabled(){return this._ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){this._ReflectionTextureEnabled!==e&&(this._ReflectionTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get EmissiveTextureEnabled(){return this._EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){this._EmissiveTextureEnabled!==e&&(this._EmissiveTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get SpecularTextureEnabled(){return this._SpecularTextureEnabled}static set SpecularTextureEnabled(e){this._SpecularTextureEnabled!==e&&(this._SpecularTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BumpTextureEnabled(){return this._BumpTextureEnabled}static set BumpTextureEnabled(e){this._BumpTextureEnabled!==e&&(this._BumpTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get LightmapTextureEnabled(){return this._LightmapTextureEnabled}static set LightmapTextureEnabled(e){this._LightmapTextureEnabled!==e&&(this._LightmapTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get RefractionTextureEnabled(){return this._RefractionTextureEnabled}static set RefractionTextureEnabled(e){this._RefractionTextureEnabled!==e&&(this._RefractionTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ColorGradingTextureEnabled(){return this._ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){this._ColorGradingTextureEnabled!==e&&(this._ColorGradingTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get FresnelEnabled(){return this._FresnelEnabled}static set 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SheenTextureEnabled(e){this._SheenTextureEnabled!==e&&(this._SheenTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get AnisotropicTextureEnabled(){return this._AnisotropicTextureEnabled}static set AnisotropicTextureEnabled(e){this._AnisotropicTextureEnabled!==e&&(this._AnisotropicTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ThicknessTextureEnabled(){return this._ThicknessTextureEnabled}static set ThicknessTextureEnabled(e){this._ThicknessTextureEnabled!==e&&(this._ThicknessTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get RefractionIntensityTextureEnabled(){return this._ThicknessTextureEnabled}static set RefractionIntensityTextureEnabled(e){this._RefractionIntensityTextureEnabled!==e&&(this._RefractionIntensityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get TranslucencyIntensityTextureEnabled(){return this._TranslucencyIntensityTextureEnabled}static set TranslucencyIntensityTextureEnabled(e){this._TranslucencyIntensityTextureEnabled!==e&&(this._TranslucencyIntensityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get TranslucencyColorTextureEnabled(){return this._TranslucencyColorTextureEnabled}static set TranslucencyColorTextureEnabled(e){this._TranslucencyColorTextureEnabled!==e&&(this._TranslucencyColorTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get IridescenceTextureEnabled(){return this._IridescenceTextureEnabled}static set IridescenceTextureEnabled(e){this._IridescenceTextureEnabled!==e&&(this._IridescenceTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}}N._DiffuseTextureEnabled=!0,N._BaseWeightTextureEnabled=!0,N._BaseDiffuseRoughnessTextureEnabled=!0,N._DetailTextureEnabled=!0,N._DecalMapEnabled=!0,N._AmbientTextureEnabled=!0,N._OpacityTextureEnabled=!0,N._ReflectionTextureEnabled=!0,N._EmissiveTextureEnabled=!0,N._SpecularTextureEnabled=!0,N._BumpTextureEnabled=!0,N._LightmapTextureEnabled=!0,N._RefractionTextureEnabled=!0,N._ColorGradingTextureEnabled=!0,N._FresnelEnabled=!0,N._ClearCoatTextureEnabled=!0,N._ClearCoatBumpTextureEnabled=!0,N._ClearCoatTintTextureEnabled=!0,N._SheenTextureEnabled=!0,N._AnisotropicTextureEnabled=!0,N._ThicknessTextureEnabled=!0,N._RefractionIntensityTextureEnabled=!0,N._TranslucencyIntensityTextureEnabled=!0,N._TranslucencyColorTextureEnabled=!0,N._IridescenceTextureEnabled=!0,e.s(["MaterialFlags",0,N],24462);let v={r:0,g:0,b:0},B={NUM_MORPH_INFLUENCERS:0,NORMAL:!1,TANGENT:!1,UV:!1,UV2:!1,COLOR:!1};function k(e,t,i,r=!0){let s=i.NUM_MORPH_INFLUENCERS;if(s>0&&a.EngineStore.LastCreatedEngine){let n=a.EngineStore.LastCreatedEngine.getCaps().maxVertexAttribs,l=t.morphTargetManager;if(l?.isUsingTextureForTargets)return;let o=l&&l.supportsPositions&&r,h=l&&l.supportsNormals&&i.NORMAL,c=l&&l.supportsTangents&&i.TANGENT,u=l&&l.supportsUVs&&i.UV1,d=l&&l.supportsUV2s&&i.UV2,_=l&&l.supportsColors&&i.VERTEXCOLOR;for(let i=0;i<s;i++)o&&e.push("position"+i),h&&e.push("normal"+i),c&&e.push("tangent"+i),u&&e.push("uv_"+i),d&&e.push("uv2_"+i),_&&e.push("color"+i),e.length>n&&R.Logger.Error("Cannot add more vertex attributes for mesh "+t.name)}}function U(e,t=!1){e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"),t&&(e.push("previousWorld0"),e.push("previousWorld1"),e.push("previousWorld2"),e.push("previousWorld3"))}function H(e,t){t.bindToEffect(e,"Scene")}let V=new WeakMap,W=new WeakSet;e.s(["AreLightsTexturesReady",0,function(e,t,i,r=!1){if(!e.lightsEnabled||r)return!0;let s=t.lightSources,n=Math.min(s.length,i);for(let e=0;e<n;e++)if(!s[e].areLightTexturesReady())return!1;return!0},"BindBonesParameters",0,function(e,t,i){if(t&&e&&(e.computeBonesUsingShaders&&t._bonesComputationForcedToCPU&&(e.computeBonesUsingShaders=!1),e.useBones&&e.computeBonesUsingShaders&&e.skeleton)){let r=e.skeleton;if(r.isUsingTextureForMatrices&&t.getUniformIndex("boneTextureInfo")>-1){let i=r.getTransformMatrixTexture(e);t.setTexture("boneSampler",i),t.setFloat2("boneTextureInfo",r._textureWidth,r._textureHeight)}else{let s=r.getTransformMatrices(e);s&&(t.setMatrices("mBones",s),i&&e.getScene().prePassRenderer&&e.getScene().prePassRenderer.getIndex(2))&&(i.previousBones[e.uniqueId]||(i.previousBones[e.uniqueId]=s.slice()),t.setMatrices("mPreviousBones",i.previousBones[e.uniqueId]),i.previousBones[e.uniqueId].set(s))}}},"BindFogParameters",0,function(e,t,i,r=!1){i&&e.fogEnabled&&(!t||t.applyFog)&&0!==e.fogMode&&(i.setFloat4("vFogInfos",e.fogMode,e.fogStart,e.fogEnd,e.fogDensity),r?(e.fogColor.toLinearSpaceToRef(v,e.getEngine().useExactSrgbConversions),i.setColor3("vFogColor",v)):i.setColor3("vFogColor",e.fogColor))},"BindIBLParameters",0,function(e,t,i,r,s=null,n=!1,a=!1,l=!1,o=!1,h=!1,c=!1,u=0){if(e.texturesEnabled&&s&&N.ReflectionTextureEnabled){if(i.updateMatrix("reflectionMatrix",s.getReflectionTextureMatrix()),i.updateFloat2("vReflectionInfos",s.level*e.iblIntensity,u),l&&s.boundingBoxSize&&(i.updateVector3("vReflectionPosition",s.boundingBoxPosition),i.updateVector3("vReflectionSize",s.boundingBoxSize)),n){let e=s.getSize().width;i.updateFloat2("vReflectionFilteringInfo",e,Math.log2(e))}if(h&&!t.USEIRRADIANCEMAP){let e=s.sphericalPolynomial;if(t.USESPHERICALFROMREFLECTIONMAP&&e)if(t.SPHERICAL_HARMONICS){let t=e.preScaledHarmonics;i.updateVector3("vSphericalL00",t.l00),i.updateVector3("vSphericalL1_1",t.l1_1),i.updateVector3("vSphericalL10",t.l10),i.updateVector3("vSphericalL11",t.l11),i.updateVector3("vSphericalL2_2",t.l2_2),i.updateVector3("vSphericalL2_1",t.l2_1),i.updateVector3("vSphericalL20",t.l20),i.updateVector3("vSphericalL21",t.l21),i.updateVector3("vSphericalL22",t.l22)}else i.updateFloat3("vSphericalX",e.x.x,e.x.y,e.x.z),i.updateFloat3("vSphericalY",e.y.x,e.y.y,e.y.z),i.updateFloat3("vSphericalZ",e.z.x,e.z.y,e.z.z),i.updateFloat3("vSphericalXX_ZZ",e.xx.x-e.zz.x,e.xx.y-e.zz.y,e.xx.z-e.zz.z),i.updateFloat3("vSphericalYY_ZZ",e.yy.x-e.zz.x,e.yy.y-e.zz.y,e.yy.z-e.zz.z),i.updateFloat3("vSphericalZZ",e.zz.x,e.zz.y,e.zz.z),i.updateFloat3("vSphericalXY",e.xy.x,e.xy.y,e.xy.z),i.updateFloat3("vSphericalYZ",e.yz.x,e.yz.y,e.yz.z),i.updateFloat3("vSphericalZX",e.zx.x,e.zx.y,e.zx.z)}else o&&t.USEIRRADIANCEMAP&&t.USE_IRRADIANCE_DOMINANT_DIRECTION&&s.irradianceTexture&&i.updateVector3("vReflectionDominantDirection",s.irradianceTexture._dominantDirection);a&&i.updateFloat3("vReflectionMicrosurfaceInfos",s.getSize().width,s.lodGenerationScale,s.lodGenerationOffset)}c&&i.updateColor3("vReflectionColor",r)},"BindIBLSamplers",0,function(e,t,i,r=null,s=!1){if(r&&N.ReflectionTextureEnabled){t.LODBASEDMICROSFURACE?i.setTexture("reflectionSampler",r):(i.setTexture("reflectionSampler",r._lodTextureMid||r),i.setTexture("reflectionSamplerLow",r._lodTextureLow||r),i.setTexture("reflectionSamplerHigh",r._lodTextureHigh||r)),t.USEIRRADIANCEMAP&&i.setTexture("irradianceSampler",r.irradianceTexture);let n=e.iblCdfGenerator;s&&n&&i.setTexture("icdfSampler",n.getIcdfTexture())}},"BindLights",0,function(e,t,i,r,s=4){let n=Math.min(t.lightSources.length,s);for(let s=0;s<n;s++)!function(e,t,i,r,s,n=!0){e._bindLight(t,i,r,s,n)}(t.lightSources[s],s,e,i,"boolean"==typeof r?r:r.SPECULARTERM,t.receiveShadows)},"BindLogDepth",0,function(e,t,i){if(!e||e.LOGARITHMICDEPTH||e.indexOf&&e.indexOf("LOGARITHMICDEPTH")>=0){let e=i.activeCamera;1===e.mode&&R.Logger.Error("Logarithmic depth is not compatible with orthographic cameras!",20),t.setFloat("logarithmicDepthConstant",2/(Math.log(e.maxZ+1)/Math.LN2))}},"BindMorphTargetParameters",0,function(e,t){let i=e.morphTargetManager;e&&i&&t.setFloatArray("morphTargetInfluences",i.influences)},"BindSceneUniformBuffer",0,H,"BindTextureMatrix",0,function(e,t,i){let r=e.getTextureMatrix();t.updateMatrix(i+"Matrix",r)},"HandleFallbacksForShadows",0,function(e,t,i=4,r=0){let s=0;for(let n=0;n<i&&e["LIGHT"+n];n++)n>0&&(s=r+n,t.addFallback(s,"LIGHT"+n)),!e.SHADOWS&&(e["SHADOW"+n]&&t.addFallback(r,"SHADOW"+n),e["SHADOWPCF"+n]&&t.addFallback(r,"SHADOWPCF"+n),e["SHADOWPCSS"+n]&&t.addFallback(r,"SHADOWPCSS"+n),e["SHADOWPOISSON"+n]&&t.addFallback(r,"SHADOWPOISSON"+n),e["SHADOWESM"+n]&&t.addFallback(r,"SHADOWESM"+n),e["SHADOWCLOSEESM"+n]&&t.addFallback(r,"SHADOWCLOSEESM"+n));return s},"PrepareAttributesForBakedVertexAnimation",0,function(e,t,i){i.BAKED_VERTEX_ANIMATION_TEXTURE&&i.INSTANCES&&e.push("bakedVertexAnimationSettingsInstanced")},"PrepareAttributesForBones",0,function(e,t,i,r){i.NUM_BONE_INFLUENCERS>0&&(r.addCPUSkinningFallback(0,t),e.push("matricesIndices"),e.push("matricesWeights"),i.NUM_BONE_INFLUENCERS>4&&(e.push("matricesIndicesExtra"),e.push("matricesWeightsExtra")))},"PrepareAttributesForInstances",0,function(e,t){(t.INSTANCES||t.THIN_INSTANCES)&&U(e,!!t.PREPASS_VELOCITY),t.INSTANCESCOLOR&&e.push("instanceColor")},"PrepareAttributesForMorphTargets",0,k,"PrepareDefinesAndAttributesForMorphTargets",0,function(e,t,i,r,s,n,a,l,o,h){let c=e.numMaxInfluencers||e.numInfluencers;return c<=0?0:(t.push("#define MORPHTARGETS"),e.hasPositions&&t.push("#define MORPHTARGETTEXTURE_HASPOSITIONS"),e.hasNormals&&t.push("#define MORPHTARGETTEXTURE_HASNORMALS"),e.hasTangents&&t.push("#define MORPHTARGETTEXTURE_HASTANGENTS"),e.hasUVs&&t.push("#define 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l,o;if(!t._areAttributesDirty&&t._needNormals===t._normals&&t._needUVs===t._uvs)return!1;t._normals=t._needNormals,t._uvs=t._needUVs,t.NORMAL=t._needNormals&&e.isVerticesDataPresent("normal"),t._needNormals&&e.isVerticesDataPresent("tangent")&&(t.TANGENT=!0);for(let i=1;i<=6;++i)t["UV"+i]=!!t._needUVs&&e.isVerticesDataPresent(`uv${1===i?"":i}`);if(i){let i=e.useVertexColors&&e.isVerticesDataPresent("color");t.VERTEXCOLOR=i,t.VERTEXALPHA=e.hasVertexAlpha&&i&&n}return e.isVerticesDataPresent("instanceColor")&&(e.hasInstances||e.hasThinInstances)&&(t.INSTANCESCOLOR=!0),r&&function(e,t){if(e.useBones&&e.computeBonesUsingShaders&&e.skeleton){t.NUM_BONE_INFLUENCERS=e.numBoneInfluencers;let i=void 0!==t.BONETEXTURE;if(e.skeleton.isUsingTextureForMatrices&&i)t.BONETEXTURE=!0;else{t.BonesPerMesh=e.skeleton.bones.length+1,t.BONETEXTURE=!i&&void 0;let r=e.getScene(),s=r.prePassRenderer;s&&s.enabled&&(t.BONES_VELOCITY_ENABLED=-1===s.excludedSkinnedMesh.indexOf(e));let n=!0===t.MULTIVIEW,a=2*t.BonesPerMesh+ +!!n;if(V.get(e.skeleton)!==a){V.set(e.skeleton,a);let i=r.getEngine().getCaps().maxVertexUniformVectors;if(i&&!W.has(e.skeleton)){let r=4*t.BonesPerMesh,s=Math.max(i-(n?64:40),0);(r>s||n&&3*r>i)&&(W.add(e.skeleton),R.Logger.Warn(`Skeleton "${e.skeleton.name}": ${e.skeleton.bones.length} bones stored as vertex uniforms use ${r} of ~${s} usable uniform vectors${n?" (multiview)":""} on a device reporting ${i}. This can exceed the GPU vertex-uniform limit and make the mesh silently fail to render. Set skeleton.useTextureToStoreBoneMatrices = true to store bone matrices in a texture.`))}}}}else t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,void 0!==t.BONETEXTURE&&(t.BONETEXTURE=!1)}(e,t),s&&((l=e.morphTargetManager)?(t.MORPHTARGETS_UV=l.supportsUVs&&t.UV1,t.MORPHTARGETS_UV2=l.supportsUV2s&&t.UV2,t.MORPHTARGETS_TANGENT=l.supportsTangents&&t.TANGENT,t.MORPHTARGETS_NORMAL=l.supportsNormals&&t.NORMAL,t.MORPHTARGETS_POSITION=l.supportsPositions,t.MORPHTARGETS_COLOR=l.supportsColors,t.MORPHTARGETTEXTURE_HASUVS=l.hasUVs,t.MORPHTARGETTEXTURE_HASUV2S=l.hasUV2s,t.MORPHTARGETTEXTURE_HASTANGENTS=l.hasTangents,t.MORPHTARGETTEXTURE_HASNORMALS=l.hasNormals,t.MORPHTARGETTEXTURE_HASPOSITIONS=l.hasPositions,t.MORPHTARGETTEXTURE_HASCOLORS=l.hasColors,t.NUM_MORPH_INFLUENCERS=l.numMaxInfluencers||l.numInfluencers,t.MORPHTARGETS=t.NUM_MORPH_INFLUENCERS>0,t.MORPHTARGETS_TEXTURE=l.isUsingTextureForTargets):(t.MORPHTARGETS_UV=!1,t.MORPHTARGETS_UV2=!1,t.MORPHTARGETS_TANGENT=!1,t.MORPHTARGETS_NORMAL=!1,t.MORPHTARGETS_POSITION=!1,t.MORPHTARGETS_COLOR=!1,t.MORPHTARGETTEXTURE_HASUVS=!1,t.MORPHTARGETTEXTURE_HASUV2S=!1,t.MORPHTARGETTEXTURE_HASTANGENTS=!1,t.MORPHTARGETTEXTURE_HASNORMALS=!1,t.MORPHTARGETTEXTURE_HASPOSITIONS=!1,t.MORPHTARGETTEXTURE_HAS_COLORS=!1,t.MORPHTARGETS=!1,t.NUM_MORPH_INFLUENCERS=0)),a&&(t.BAKED_VERTEX_ANIMATION_TEXTURE=!!(o=e.bakedVertexAnimationManager)&&!!o.isEnabled),!0},"PrepareDefinesForFrameBoundValues",0,function(e,t,i,r,s,n=null,a=!1){let l=function(e,t){let i=!1;if(e.activeCamera){let r=+!!t.CAMERA_ORTHOGRAPHIC,s=+!!t.CAMERA_PERSPECTIVE,n=+(1===e.activeCamera.mode),a=+(0===e.activeCamera.mode);(r^n||s^a)&&(t.CAMERA_ORTHOGRAPHIC=1===n,t.CAMERA_PERSPECTIVE=1===a,i=!0)}return i}(e,r);!1!==n&&(l=y(i,e,r)),!t.getColorWrite()!==r.DEPTHPREPASS&&(r.DEPTHPREPASS=!r.DEPTHPREPASS,l=!0),r.INSTANCES!==s&&(r.INSTANCES=s,l=!0),r.THIN_INSTANCES!==a&&(r.THIN_INSTANCES=a,l=!0),l&&r.markAsUnprocessed()},"PrepareDefinesForIBL",0,function(e,t,i,r=!1,s=8,n=!1){if(t&&N.ReflectionTextureEnabled){if(!t.isReadyOrNotBlocking())return!1;i._needNormals=!0,i.REFLECTION=!0,i.GAMMAREFLECTION=t.gammaSpace,i.RGBDREFLECTION=t.isRGBD,i.LODINREFLECTIONALPHA=t.lodLevelInAlpha,i.LINEARSPECULARREFLECTION=t.linearSpecularLOD,i.USEIRRADIANCEMAP=!1,i.LODBASEDMICROSFURACE=e.getEngine().getCaps().textureLOD;let a=e.getEngine();switch(r&&s>0?(i.NUM_SAMPLES=""+s,a._features.needTypeSuffixInShaderConstants&&(i.NUM_SAMPLES=i.NUM_SAMPLES+"u"),i.REALTIME_FILTERING=!0,e.iblCdfGenerator&&(i.IBL_CDF_FILTERING=!0)):i.REALTIME_FILTERING=!1,i.INVERTCUBICMAP=6===t.coordinatesMode,i.REFLECTIONMAP_3D=t.isCube,i.REFLECTIONMAP_OPPOSITEZ=i.REFLECTIONMAP_3D&&e.useRightHandedSystem?!t.invertZ:t.invertZ,i.REFLECTIONMAP_CUBIC=!1,i.REFLECTIONMAP_EXPLICIT=!1,i.REFLECTIONMAP_PLANAR=!1,i.REFLECTIONMAP_PROJECTION=!1,i.REFLECTIONMAP_SKYBOX=!1,i.REFLECTIONMAP_SPHERICAL=!1,i.REFLECTIONMAP_EQUIRECTANGULAR=!1,i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,t.coordinatesMode){case 0:i.REFLECTIONMAP_EXPLICIT=!0;break;case 2:i.REFLECTIONMAP_PLANAR=!0;break;case 4:i.REFLECTIONMAP_PROJECTION=!0;break;case 5:i.REFLECTIONMAP_SKYBOX=!0;break;case 1:i.REFLECTIONMAP_SPHERICAL=!0;break;case 7:i.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case 8:i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0;break;case 9:i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!0;break;default:i.REFLECTIONMAP_CUBIC=!0,i.USE_LOCAL_REFLECTIONMAP_CUBIC=!!t.boundingBoxSize}5!==t.coordinatesMode&&(t.irradianceTexture?(i.USEIRRADIANCEMAP=!0,i.USESPHERICALFROMREFLECTIONMAP=!1,i.USESPHERICALINVERTEX=!1,t.irradianceTexture._dominantDirection?i.USE_IRRADIANCE_DOMINANT_DIRECTION=!0:i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1):t.isCube&&(i.USESPHERICALFROMREFLECTIONMAP=!0,i.USEIRRADIANCEMAP=!1,i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,i.USESPHERICALINVERTEX=n))}else i.REFLECTION=!1,i.REFLECTIONMAP_3D=!1,i.REFLECTIONMAP_SPHERICAL=!1,i.REFLECTIONMAP_PLANAR=!1,i.REFLECTIONMAP_CUBIC=!1,i.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,i.REFLECTIONMAP_PROJECTION=!1,i.REFLECTIONMAP_SKYBOX=!1,i.REFLECTIONMAP_EXPLICIT=!1,i.REFLECTIONMAP_EQUIRECTANGULAR=!1,i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,i.INVERTCUBICMAP=!1,i.USESPHERICALFROMREFLECTIONMAP=!1,i.USEIRRADIANCEMAP=!1,i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,i.USESPHERICALINVERTEX=!1,i.REFLECTIONMAP_OPPOSITEZ=!1,i.LODINREFLECTIONALPHA=!1,i.GAMMAREFLECTION=!1,i.RGBDREFLECTION=!1,i.LINEARSPECULARREFLECTION=!1;return!0},"PrepareDefinesForLights",0,function(e,t,i,r,s=4,n=!1){if(!i._areLightsDirty)return i._needNormals;let a=0,l={needNormals:i._needNormals,needRebuild:!1,lightmapMode:!1,shadowEnabled:!1,specularEnabled:!1};if(e.lightsEnabled&&!n){for(let n of t.lightSources)if(function(e,t,i,r,s,n,a){switch(a.needNormals=!0,void 0===s["LIGHT"+r]&&(a.needRebuild=!0),s["LIGHT"+r]=!0,s["SPOTLIGHT"+r]=!1,s["HEMILIGHT"+r]=!1,s["POINTLIGHT"+r]=!1,s["DIRLIGHT"+r]=!1,s["AREALIGHT"+r]=!1,s["CLUSTLIGHT"+r]=!1,i.prepareLightSpecificDefines(s,r),s["LIGHT_FALLOFF_PHYSICAL"+r]=!1,s["LIGHT_FALLOFF_GLTF"+r]=!1,s["LIGHT_FALLOFF_STANDARD"+r]=!1,i.falloffType){case D.LightConstants.FALLOFF_GLTF:s["LIGHT_FALLOFF_GLTF"+r]=!0;break;case D.LightConstants.FALLOFF_PHYSICAL:s["LIGHT_FALLOFF_PHYSICAL"+r]=!0;break;case D.LightConstants.FALLOFF_STANDARD:s["LIGHT_FALLOFF_STANDARD"+r]=!0}if(n&&!i.specular.equalsFloats(0,0,0)&&(a.specularEnabled=!0),s["SHADOW"+r]=!1,s["SHADOWCSM"+r]=!1,s["SHADOWCSMDEBUG"+r]=!1,s["SHADOWCSMNUM_CASCADES"+r]=!1,s["SHADOWCSMUSESHADOWMAXZ"+r]=!1,s["SHADOWCSMNOBLEND"+r]=!1,s["SHADOWCSM_RIGHTHANDED"+r]=!1,s["SHADOWPCF"+r]=!1,s["SHADOWPCSS"+r]=!1,s["SHADOWPOISSON"+r]=!1,s["SHADOWESM"+r]=!1,s["SHADOWCLOSEESM"+r]=!1,s["SHADOWCUBE"+r]=!1,s["SHADOWLOWQUALITY"+r]=!1,s["SHADOWMEDIUMQUALITY"+r]=!1,t&&t.receiveShadows&&e.shadowsEnabled&&i.shadowEnabled){let t=i.getShadowGenerator(e.activeCamera)??i.getShadowGenerator();if(t){let e=t.getShadowMap();e&&e.renderList&&e.renderList.length>0&&(a.shadowEnabled=!0,t.prepareDefines(s,r))}}i.lightmapMode!=D.LightConstants.LIGHTMAP_DEFAULT?(a.lightmapMode=!0,s["LIGHTMAPEXCLUDED"+r]=!0,s["LIGHTMAPNOSPECULAR"+r]=i.lightmapMode==D.LightConstants.LIGHTMAP_SHADOWSONLY):(s["LIGHTMAPEXCLUDED"+r]=!1,s["LIGHTMAPNOSPECULAR"+r]=!1)}(e,t,n,a,i,r,l),++a===s)break}i.SPECULARTERM=l.specularEnabled,i.SHADOWS=l.shadowEnabled;let o=Math.max(s,i.MAXLIGHTCOUNT||0);for(let e=a;e<o;e++)void 0!==i["LIGHT"+e]&&(i["LIGHT"+e]=!1,i["HEMILIGHT"+e]=!1,i["POINTLIGHT"+e]=!1,i["DIRLIGHT"+e]=!1,i["SPOTLIGHT"+e]=!1,i["AREALIGHT"+e]=!1,i["CLUSTLIGHT"+e]=!1,i["SHADOW"+e]=!1,i["SHADOWCSM"+e]=!1,i["SHADOWCSMDEBUG"+e]=!1,i["SHADOWCSMNUM_CASCADES"+e]=!1,i["SHADOWCSMUSESHADOWMAXZ"+e]=!1,i["SHADOWCSMNOBLEND"+e]=!1,i["SHADOWCSM_RIGHTHANDED"+e]=!1,i["SHADOWPCF"+e]=!1,i["SHADOWPCSS"+e]=!1,i["SHADOWPOISSON"+e]=!1,i["SHADOWESM"+e]=!1,i["SHADOWCLOSEESM"+e]=!1,i["SHADOWCUBE"+e]=!1,i["SHADOWLOWQUALITY"+e]=!1,i["SHADOWMEDIUMQUALITY"+e]=!1);i.LIGHTCOUNT=a,i.MAXLIGHTCOUNT=s;let h=e.getEngine().getCaps();return void 0===i.SHADOWFLOAT&&(l.needRebuild=!0),i.SHADOWFLOAT=l.shadowEnabled&&(h.textureFloatRender&&h.textureFloatLinearFiltering||h.textureHalfFloatRender&&h.textureHalfFloatLinearFiltering),i.LIGHTMAPEXCLUDED=l.lightmapMode,l.needRebuild&&i.rebuild(),l.needNormals},"PrepareDefinesForMergedUV",0,function(e,t,i){t._needUVs=!0,t[i]=!0,e.optimizeUVAllocation&&e.getTextureMatrix().isIdentityAs3x2()?(t[i+"DIRECTUV"]=e.coordinatesIndex+1,t["MAINUV"+(e.coordinatesIndex+1)]=!0):t[i+"DIRECTUV"]=0},"PrepareDefinesForMisc",0,function(e,t,i,r,s,n,a,l=!1,o=!1,h,c){if(a._areMiscDirty){a.LOGARITHMICDEPTH=i,a.POINTSIZE=r,a.FOG=s&&t.fogEnabled&&e.applyFog&&0!==t.fogMode,a.NONUNIFORMSCALING=e.nonUniformScaling,a.ALPHATEST=n,a.DECAL_AFTER_DETAIL=l,a.USE_VERTEX_PULLING=o,a.RIGHT_HANDED=t.useRightHandedSystem;let u=h?.geometry?.getIndexBuffer(),d=!!h&&h.isUnIndexed;a.VERTEX_PULLING_USE_INDEX_BUFFER=!!u&&!d,a.VERTEX_PULLING_INDEX_BUFFER_32BITS=!!u&&!d&&u.is32Bits,a.VERTEXOUTPUT_INVARIANT=!!c}},"PrepareDefinesForMultiview",0,function(e,t){if(e.activeCamera){let i=t.MULTIVIEW;t.MULTIVIEW=null!==e.activeCamera.outputRenderTarget&&e.activeCamera.outputRenderTarget.getViewCount()>1,t.MULTIVIEW!=i&&t.markAsUnprocessed()}},"PrepareDefinesForOIT",0,function(e,t,i){let r=t.ORDER_INDEPENDENT_TRANSPARENCY,s=t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS;t.ORDER_INDEPENDENT_TRANSPARENCY=e.useOrderIndependentTransparency&&i,t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!e.getEngine().getCaps().textureFloatLinearFiltering,(r!==t.ORDER_INDEPENDENT_TRANSPARENCY||s!==t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS)&&t.markAsUnprocessed()},"PrepareDefinesForPrePass",0,function(e,t,i){let r=t.PREPASS;if(!t._arePrePassDirty)return;let s=[{type:1,define:"PREPASS_POSITION",index:"PREPASS_POSITION_INDEX"},{type:9,define:"PREPASS_LOCAL_POSITION",index:"PREPASS_LOCAL_POSITION_INDEX"},{type:2,define:"PREPASS_VELOCITY",index:"PREPASS_VELOCITY_INDEX"},{type:11,define:"PREPASS_VELOCITY_LINEAR",index:"PREPASS_VELOCITY_LINEAR_INDEX"},{type:3,define:"PREPASS_REFLECTIVITY",index:"PREPASS_REFLECTIVITY_INDEX"},{type:0,define:"PREPASS_IRRADIANCE_LEGACY",index:"PREPASS_IRRADIANCE_LEGACY_INDEX"},{type:7,define:"PREPASS_ALBEDO_SQRT",index:"PREPASS_ALBEDO_SQRT_INDEX"},{type:5,define:"PREPASS_DEPTH",index:"PREPASS_DEPTH_INDEX"},{type:10,define:"PREPASS_SCREENSPACE_DEPTH",index:"PREPASS_SCREENSPACE_DEPTH_INDEX"},{type:6,define:"PREPASS_NORMAL",index:"PREPASS_NORMAL_INDEX"},{type:8,define:"PREPASS_WORLD_NORMAL",index:"PREPASS_WORLD_NORMAL_INDEX"},{type:14,define:"PREPASS_IRRADIANCE",index:"PREPASS_IRRADIANCE_INDEX"}];if(e.prePassRenderer&&e.prePassRenderer.enabled&&i){t.PREPASS=!0,t.SCENE_MRT_COUNT=e.prePassRenderer.mrtCount,t.PREPASS_NORMAL_WORLDSPACE=e.prePassRenderer.generateNormalsInWorldSpace,t.PREPASS_COLOR=!0,t.PREPASS_COLOR_INDEX=0;for(let i=0;i<s.length;i++){let r=e.prePassRenderer.getIndex(s[i].type);-1!==r?(t[s[i].define]=!0,t[s[i].index]=r):t[s[i].define]=!1}}else{t.PREPASS=!1;for(let e=0;e<s.length;e++)t[s[e].define]=!1}t.PREPASS!=r&&(t.markAsUnprocessed(),t.markAsImageProcessingDirty())},"PrepareUniformLayoutForIBL",0,function(e,t=!1,i=!1,r=!1,s=!1,n=!1){e.addUniform("vReflectionInfos",2),e.addUniform("reflectionMatrix",16),t&&e.addUniform("vReflectionMicrosurfaceInfos",3),i&&(e.addUniform("vReflectionPosition",3),e.addUniform("vReflectionSize",3)),r&&(e.addUniform("vReflectionFilteringInfo",2),e.addUniform("vReflectionDominantDirection",3)),n&&e.addUniform("vReflectionColor",3),s&&(e.addUniform("vSphericalL00",3),e.addUniform("vSphericalL1_1",3),e.addUniform("vSphericalL10",3),e.addUniform("vSphericalL11",3),e.addUniform("vSphericalL2_2",3),e.addUniform("vSphericalL2_1",3),e.addUniform("vSphericalL20",3),e.addUniform("vSphericalL21",3),e.addUniform("vSphericalL22",3),e.addUniform("vSphericalX",3),e.addUniform("vSphericalY",3),e.addUniform("vSphericalZ",3),e.addUniform("vSphericalXX_ZZ",3),e.addUniform("vSphericalYY_ZZ",3),e.addUniform("vSphericalZZ",3),e.addUniform("vSphericalXY",3),e.addUniform("vSphericalYZ",3),e.addUniform("vSphericalZX",3))},"PrepareUniformsAndSamplersForIBL",0,function(e,t,i){let r=["vReflectionMicrosurfaceInfos","vReflectionDominantDirection","reflectionMatrix","vReflectionInfos","vReflectionPosition","vReflectionSize","vReflectionColor","vReflectionFilteringInfo"];i&&r.push("vSphericalX","vSphericalY","vSphericalZ","vSphericalXX_ZZ","vSphericalYY_ZZ","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vSphericalL00","vSphericalL1_1","vSphericalL10","vSphericalL11","vSphericalL2_2","vSphericalL2_1","vSphericalL20","vSphericalL21","vSphericalL22"),e.push(...r),t.push("reflectionSampler","reflectionSamplerLow","reflectionSamplerHigh","irradianceSampler","icdfSampler")},"PrepareUniformsAndSamplersList",0,function(e,t,i,r=4){let s,n,a=null;e.uniformsNames?(s=e.uniformsNames,n=e.uniformBuffersNames,t=e.samplers,i=e.defines,r=e.maxSimultaneousLights||0,a=e.shaderLanguage??null):(s=e,t||(t=[]));for(let e=0;e<r&&i["LIGHT"+e];e++)!function(e,t,i,r,s=null,n=!1,a=!1,l=!1,o=!1,h=!1){s&&s.push("Light"+e),!n&&(t.push("vLightData"+e,"vLightDiffuse"+e,"vLightSpecular"+e,"vLightDirection"+e,"vLightWidth"+e,"vLightHeight"+e,"vLightFalloff"+e,"vLightGround"+e,"vSliceData"+e,"vSliceRanges"+e,"lightMatrix"+e,"shadowsInfo"+e,"depthValues"+e),i.push("shadowTexture"+e),i.push("depthTexture"+e),t.push("viewFrustumZ"+e,"cascadeBlendFactor"+e,"lightSizeUVCorrection"+e,"depthCorrection"+e,"penumbraDarkness"+e,"frustumLengths"+e),r&&(i.push("projectionLightTexture"+e),t.push("textureProjectionMatrix"+e)),a&&i.push("iesLightTexture"+e),o&&i.push("rectAreaLightEmissionTexture"+e),l&&(i.push("lightDataTexture"+e),h||i.push("tileMaskTexture"+e)))}(e,s,t,i["PROJECTEDLIGHTTEXTURE"+e],n,!1,i["IESLIGHTTEXTURE"+e],i["CLUSTLIGHT"+e],i["RECTAREALIGHTEMISSIONTEXTURE"+e],1===a);i.NUM_MORPH_INFLUENCERS&&(s.push("morphTargetInfluences"),s.push("morphTargetCount")),i.BAKED_VERTEX_ANIMATION_TEXTURE&&(s.push("bakedVertexAnimationSettings"),s.push("bakedVertexAnimationTextureSizeInverted"),s.push("bakedVertexAnimationTime"),t.push("bakedVertexAnimationTexture"))},"PushAttributesForInstances",0,U],1682);var w=e.i(59157);class G{get useVertexPulling(){return this._useVertexPulling}set useVertexPulling(e){this._useVertexPulling!==e&&(this._useVertexPulling=e,this.markAsDirty(G.MiscDirtyFlag))}get _supportGlowLayer(){return!1}set _glowModeEnabled(e){}get shaderLanguage(){return this._shaderLanguage}get canRenderToMRT(){return!1}set alpha(e){if(this._alpha===e)return;let t=this._alpha;this._alpha=e,(1===t||1===e)&&this.markAsDirty(G.MiscDirtyFlag+G.PrePassDirtyFlag)}get alpha(){return this._alpha}set backFaceCulling(e){this._backFaceCulling!==e&&(this._backFaceCulling=e,this.markAsDirty(G.TextureDirtyFlag))}get backFaceCulling(){return this._backFaceCulling}set textureRepetitionMode(e){let t=Math.max(0,Math.min(0|e,4));this._textureRepetitionMode!==t&&(this._textureRepetitionMode=t,this.markAsDirty(G.TextureDirtyFlag))}get textureRepetitionMode(){return this._textureRepetitionMode}set cullBackFaces(e){this._cullBackFaces!==e&&(this._cullBackFaces=e,this.markAsDirty(G.TextureDirtyFlag))}get cullBackFaces(){return this._cullBackFaces}get blockDirtyMechanism(){return this._blockDirtyMechanism}set blockDirtyMechanism(e){this._blockDirtyMechanism!==e&&(this._blockDirtyMechanism=e,e||this.markDirty())}atomicMaterialsUpdate(e){this.blockDirtyMechanism=!0;try{e(this)}finally{this.blockDirtyMechanism=!1}}get hasRenderTargetTextures(){return this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._eventInfo.hasRenderTargetTextures}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onBindObservable(){return this._onBindObservable||(this._onBindObservable=new n.Observable),this._onBindObservable}set onBind(e){this._onBindObserver&&this.onBindObservable.remove(this._onBindObserver),this._onBindObserver=this.onBindObservable.add(e)}get onUnBindObservable(){return this._onUnBindObservable||(this._onUnBindObservable=new n.Observable),this._onUnBindObservable}get onEffectCreatedObservable(){return this._onEffectCreatedObservable||(this._onEffectCreatedObservable=new n.Observable),this._onEffectCreatedObservable}set alphaMode(e){this._alphaMode[0]!==e&&(this._alphaMode[0]=e,this.markAsDirty(G.TextureDirtyFlag))}get alphaMode(){return this._alphaMode[0]}get alphaModes(){return this._alphaMode}setAlphaMode(e,t=0){this._alphaMode[t]!==e&&(this._alphaMode[t]=e,this.markAsDirty(G.TextureDirtyFlag))}set needDepthPrePass(e){this._needDepthPrePass!==e&&(this._needDepthPrePass=e,this._needDepthPrePass&&(this.checkReadyOnEveryCall=!0))}get needDepthPrePass(){return this._needDepthPrePass}get isPrePassCapable(){return!1}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAsDirty(G.MiscDirtyFlag))}get fogEnabled(){return this._fogEnabled}get wireframe(){switch(this._fillMode){case G.WireFrameFillMode:case G.LineListDrawMode:case G.LineLoopDrawMode:case G.LineStripDrawMode:return!0}return this._scene.forceWireframe}set wireframe(e){this.fillMode=e?G.WireFrameFillMode:G.TriangleFillMode}get pointsCloud(){switch(this._fillMode){case G.PointFillMode:case G.PointListDrawMode:return!0}return this._scene.forcePointsCloud}set pointsCloud(e){this.fillMode=e?G.PointFillMode:G.TriangleFillMode}get fillMode(){return this._fillMode}set fillMode(e){this._fillMode!==e&&(this._fillMode=e,this.markAsDirty(G.MiscDirtyFlag))}get useLogarithmicDepth(){return this._useLogarithmicDepth}set useLogarithmicDepth(e){let t=this.getScene().getEngine().getCaps().fragmentDepthSupported;e&&!t&&R.Logger.Warn("Logarithmic depth has been requested for a material on a device that doesn't support it."),this._useLogarithmicDepth=e&&t,this._markAllSubMeshesAsMiscDirty()}get isVertexOutputInvariant(){return this._isVertexOutputInvariant}set isVertexOutputInvariant(e){this._isVertexOutputInvariant!==e&&(this._isVertexOutputInvariant=e,this._markAllSubMeshesAsMiscDirty())}_getDrawWrapper(){return this._drawWrapper}_setDrawWrapper(e){this._drawWrapper=e}constructor(e,t,i,r=!1){this.shadowDepthWrapper=null,this.allowShaderHotSwapping=!0,this._shaderLanguage=0,this._forceGLSL=!1,this._useVertexPulling=!1,this.metadata=null,this.reservedDataStore=null,this.checkReadyOnEveryCall=!1,this.checkReadyOnlyOnce=!1,this.state="",this._alpha=1,this._backFaceCulling=!0,this._textureRepetitionMode=0,this.textureRepetitionHexTilingParams=[1,.6,7,.5],this._cullBackFaces=!0,this._blockDirtyMechanism=!1,this.sideOrientation=null,this.onCompiled=null,this.onError=null,this.getRenderTargetTextures=null,this.doNotSerialize=!1,this._storeEffectOnSubMeshes=!1,this.animations=null,this.onDisposeObservable=new n.Observable,this._onDisposeObserver=null,this._onUnBindObservable=null,this._onBindObserver=null,this._alphaMode=[2],this._needDepthPrePass=!1,this.disableDepthWrite=!1,this.disableColorWrite=!1,this.forceDepthWrite=!1,this.depthFunction=0,this.separateCullingPass=!1,this._fogEnabled=!0,this.pointSize=1,this.zOffset=0,this.zOffsetUnits=0,this.stencil=new x,this._isVertexOutputInvariant=G.ForceVertexOutputInvariant,this._useUBO=!1,this._fillMode=G.TriangleFillMode,this._cachedDepthWriteState=!1,this._cachedColorWriteState=!1,this._cachedDepthFunctionState=0,this._indexInSceneMaterialArray=-1,this.meshMap=null,this._parentContainer=null,this._uniformBufferLayoutBuilt=!1,this._eventInfo={},this._callbackPluginEventGeneric=()=>void 0,this._callbackPluginEventIsReadyForSubMesh=()=>void 0,this._callbackPluginEventPrepareDefines=()=>void 0,this._callbackPluginEventPrepareDefinesBeforeAttributes=()=>void 0,this._callbackPluginEventHardBindForSubMesh=()=>void 0,this._callbackPluginEventBindForSubMesh=()=>void 0,this._callbackPluginEventHasRenderTargetTextures=()=>void 0,this._callbackPluginEventFillRenderTargetTextures=()=>void 0,this._transparencyMode=null,this.name=e;const l=t||a.EngineStore.LastCreatedScene;if(!l)return;this._scene=l,this._dirtyCallbacks={},this._forceGLSL=r,this._dirtyCallbacks[1]=this._markAllSubMeshesAsTexturesDirty.bind(this),this._dirtyCallbacks[2]=this._markAllSubMeshesAsLightsDirty.bind(this),this._dirtyCallbacks[4]=this._markAllSubMeshesAsFresnelDirty.bind(this),this._dirtyCallbacks[8]=this._markAllSubMeshesAsAttributesDirty.bind(this),this._dirtyCallbacks[16]=this._markAllSubMeshesAsMiscDirty.bind(this),this._dirtyCallbacks[32]=this._markAllSubMeshesAsPrePassDirty.bind(this),this._dirtyCallbacks[127]=this._markAllSubMeshesAsAllDirty.bind(this),this.id=e||s.Tools.RandomId(),this.uniqueId=this._scene.getUniqueId(),this._materialContext=this._scene.getEngine().createMaterialContext(),this._drawWrapper=new S.DrawWrapper(this._scene.getEngine(),!1),this._drawWrapper.materialContext=this._materialContext,this._uniformBuffer=new I.UniformBuffer(this._scene.getEngine(),void 0,void 0,e),this._useUBO=this.getScene().getEngine().supportsUniformBuffers,this._createUniformBuffer(),i||this._scene.addMaterial(this),this._scene.useMaterialMeshMap&&(this.meshMap={}),G.OnEventObservable.notifyObservers(this,1)}_createUniformBuffer(){let e=this.getScene().getEngine();this._uniformBuffer?.dispose(),e.isWebGPU&&!this._forceGLSL?(this._uniformBuffer=new I.UniformBuffer(e,void 0,void 0,this.name,!0),this._shaderLanguage=1):this._uniformBuffer=new I.UniformBuffer(this._scene.getEngine(),void 0,void 0,this.name),this._uniformBufferLayoutBuilt=!1}toString(e){return"Name: "+this.name}getClassName(){return"Material"}get _isMaterial(){return!0}get isFrozen(){return this.checkReadyOnlyOnce}freeze(){this.markDirty(),this.checkReadyOnlyOnce=!0}unfreeze(){this.markDirty(),this.checkReadyOnlyOnce=!1}isReady(e,t){return!0}isReadyForSubMesh(e,t,i){let r=t.materialDefines;return!!r&&(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=r,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),this._eventInfo.isReadyForSubMesh)}getEffect(){return this._drawWrapper.effect}getScene(){return this._scene}_getEffectiveOrientation(e){return null!==this.sideOrientation?this.sideOrientation:e.sideOrientation}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}get _hasTransparencyMode(){return null!=this._transparencyMode}get _transparencyModeIsBlend(){return this._transparencyMode===G.MATERIAL_ALPHABLEND||this._transparencyMode===G.MATERIAL_ALPHATESTANDBLEND}get _transparencyModeIsTest(){return this._transparencyMode===G.MATERIAL_ALPHATEST||this._transparencyMode===G.MATERIAL_ALPHATESTANDBLEND}get _disableAlphaBlending(){return this._transparencyMode===G.MATERIAL_OPAQUE||this._transparencyMode===G.MATERIAL_ALPHATEST}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:!this._disableAlphaBlending&&this.alpha<1}needAlphaBlendingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsBlend:e.visibility<1||!this._disableAlphaBlending&&(e.hasVertexAlpha||this.needAlphaBlending())}needAlphaTesting(){return!!this._hasTransparencyMode&&this._transparencyModeIsTest}needAlphaTestingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsTest:!this.needAlphaBlendingForMesh(e)&&this.needAlphaTesting()}getAlphaTestTexture(){return null}markDirty(e=!1){for(let t of this.getScene().meshes)if(t.subMeshes){for(let i of t.subMeshes)if(i.getMaterial()===this)for(let t of i._drawWrappers)t&&this._materialContext===t.materialContext&&(t._wasPreviouslyReady=!1,t._wasPreviouslyUsingInstances=null,t._forceRebindOnNextCall=e)}e&&this.markAsDirty(G.AllDirtyFlag)}_preBind(e,t=null){let i=this._scene.getEngine(),r=(null==t?this.sideOrientation:t)===G.ClockWiseSideOrientation,s=e||this._getDrawWrapper();return(0,w.IsWrapper)(s)&&s.materialContext&&(s.materialContext.useVertexPulling=this.useVertexPulling),i.enableEffect(s),i.setState(this.backFaceCulling,this.zOffset,!1,r,this._scene._mirroredCameraPosition?!this.cullBackFaces:this.cullBackFaces,this.stencil,this.zOffsetUnits),r}bind(e,t){}buildUniformLayout(){let e=this._uniformBuffer;this._eventInfo.ubo=e,this._callbackPluginEventGeneric(8,this._eventInfo),e.create(),this._uniformBufferLayoutBuilt=!0}bindForSubMesh(e,t,i){let r=i._drawWrapper;this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),r._forceRebindOnNextCall=!1}bindOnlyWorldMatrix(e){}bindView(e){this._useUBO?this._needToBindSceneUbo=!0:e.setMatrix("view",this.getScene().getViewMatrix())}bindViewProjection(e){this._useUBO?this._needToBindSceneUbo=!0:(e.setMatrix("viewProjection",this.getScene().getTransformMatrix()),e.setMatrix("projection",this.getScene().getProjectionMatrix()),e.setMatrix("inverseProjection",this.getScene().getInverseProjectionMatrix()))}bindEyePosition(e,t){this._useUBO?this._needToBindSceneUbo=!0:this._scene.bindEyePosition(e,t)}_afterBind(e,t=null,i){if(this._scene._cachedMaterial=this,this._needToBindSceneUbo&&t&&(this._needToBindSceneUbo=!1,H(t,this.getScene().getSceneUniformBuffer()),this._scene.finalizeSceneUbo()),e?this._scene._cachedVisibility=e.visibility:this._scene._cachedVisibility=1,this._onBindObservable&&e&&this._onBindObservable.notifyObservers(e),this.disableDepthWrite){let e=this._scene.getEngine();this._cachedDepthWriteState=e.getDepthWrite(),e.setDepthWrite(!1)}if(this.disableColorWrite){let e=this._scene.getEngine();this._cachedColorWriteState=e.getColorWrite(),e.setColorWrite(!1)}if(0!==this.depthFunction){let e=this._scene.getEngine();this._cachedDepthFunctionState=e.getDepthFunction()||0,e.setDepthFunction(this.depthFunction)}}unbind(){this._scene.getSceneUniformBuffer().unbindEffect(),this._onUnBindObservable&&this._onUnBindObservable.notifyObservers(this),0!==this.depthFunction&&this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState),this.disableDepthWrite&&this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState),this.disableColorWrite&&this._scene.getEngine().setColorWrite(this._cachedColorWriteState)}getAnimatables(){return this._eventInfo.animatables=[],this._callbackPluginEventGeneric(256,this._eventInfo),this._eventInfo.animatables}getActiveTextures(){return this._eventInfo.activeTextures=[],this._callbackPluginEventGeneric(512,this._eventInfo),this._eventInfo.activeTextures}hasTexture(e){return this._eventInfo.hasTexture=!1,this._eventInfo.texture=e,this._callbackPluginEventGeneric(1024,this._eventInfo),this._eventInfo.hasTexture}clone(e){return null}_clonePlugins(e,t){let i={};if(this._serializePlugins(i),G._ParsePlugins(i,e,this._scene,t),this.pluginManager)for(let t of this.pluginManager._plugins){let i=e.pluginManager.getPlugin(t.name);i&&t.copyTo(i)}}getBindedMeshes(){if(!this.meshMap)return this._scene.meshes.filter(e=>e.material===this);{let e=[];for(let t in this.meshMap){let i=this.meshMap[t];i&&e.push(i)}return e}}forceCompilation(e,t,i,r){let s={clipPlane:!1,useInstances:!1,...i},n=this.getScene(),a=this.allowShaderHotSwapping;this.allowShaderHotSwapping=!1;let l=()=>{if(!this._scene||!this._scene.getEngine())return;let i=n.clipPlane;if(s.clipPlane&&(n.clipPlane=new P.Plane(0,0,0,1)),this._storeEffectOnSubMeshes){let i=!0,n=null;if(e.subMeshes){let t=new b(0,0,0,0,0,e,void 0,!1,!1);t.materialDefines&&(t.materialDefines._renderId=-1),this.isReadyForSubMesh(e,t,s.useInstances)||(t.effect&&t.effect.getCompilationError()&&t.effect.allFallbacksProcessed()?n=t.effect.getCompilationError():(i=!1,setTimeout(l,16)))}i&&(this.allowShaderHotSwapping=a,n&&r&&r(n),t&&t(this))}else this.isReady()?(this.allowShaderHotSwapping=a,t&&t(this)):setTimeout(l,16);s.clipPlane&&(n.clipPlane=i)};l()}async forceCompilationAsync(e,t){return await new Promise((i,r)=>{this.forceCompilation(e,()=>{i()},t,e=>{r(e)})})}markAsDirty(e){this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism||(G._DirtyCallbackArray.length=0,e&G.ImageProcessingDirtyFlag&&G._DirtyCallbackArray.push(G._ImageProcessingDirtyCallBack),e&G.TextureDirtyFlag&&G._DirtyCallbackArray.push(G._TextureDirtyCallBack),e&G.LightDirtyFlag&&G._DirtyCallbackArray.push(G._LightsDirtyCallBack),e&G.FresnelDirtyFlag&&G._DirtyCallbackArray.push(G._FresnelDirtyCallBack),e&G.AttributesDirtyFlag&&G._DirtyCallbackArray.push(G._AttributeDirtyCallBack),e&G.MiscDirtyFlag&&G._DirtyCallbackArray.push(G._MiscDirtyCallBack),e&G.PrePassDirtyFlag&&G._DirtyCallbackArray.push(G._PrePassDirtyCallBack),G._DirtyCallbackArray.length&&this._markAllSubMeshesAsDirty(G._RunDirtyCallBacks),this.getScene().resetCachedMaterial())}resetDrawCache(){for(let e of this.getScene().meshes)if(e.subMeshes)for(let t of e.subMeshes)t.getMaterial()===this&&t.resetDrawCache()}_markAllSubMeshesAsDirty(e){let t=this.getScene();if(!t.blockMaterialDirtyMechanism&&!this._blockDirtyMechanism){for(let i of t.meshes)if(i.subMeshes){for(let r of i.subMeshes)if((r.getMaterial()||(t._hasDefaultMaterial?t.defaultMaterial:null))===this)for(let t of r._drawWrappers)t&&t.defines&&t.defines.markAllAsDirty&&this._materialContext===t.materialContext&&e(t.defines)}}}_markScenePrePassDirty(){if(this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let e=this.getScene().enablePrePassRenderer();e&&e.markAsDirty()}_markAllSubMeshesAsAllDirty(){this._markAllSubMeshesAsDirty(G._AllDirtyCallBack)}_markAllSubMeshesAsImageProcessingDirty(){this._markAllSubMeshesAsDirty(G._ImageProcessingDirtyCallBack)}_markAllSubMeshesAsTexturesDirty(){this._markAllSubMeshesAsDirty(G._TextureDirtyCallBack)}_markAllSubMeshesAsFresnelDirty(){this._markAllSubMeshesAsDirty(G._FresnelDirtyCallBack)}_markAllSubMeshesAsFresnelAndMiscDirty(){this._markAllSubMeshesAsDirty(G._FresnelAndMiscDirtyCallBack)}_markAllSubMeshesAsLightsDirty(){this._markAllSubMeshesAsDirty(G._LightsDirtyCallBack)}_markAllSubMeshesAsAttributesDirty(){this._markAllSubMeshesAsDirty(G._AttributeDirtyCallBack)}_markAllSubMeshesAsMiscDirty(){this._markAllSubMeshesAsDirty(G._MiscDirtyCallBack)}_markAllSubMeshesAsPrePassDirty(){this._markAllSubMeshesAsDirty(G._PrePassDirtyCallBack)}_markAllSubMeshesAsTexturesAndMiscDirty(){this._markAllSubMeshesAsDirty(G._TextureAndMiscDirtyCallBack)}_checkScenePerformancePriority(){if(0!==this._scene.performancePriority){this.checkReadyOnlyOnce=!0;let e=this._scene.onScenePerformancePriorityChangedObservable.addOnce(()=>{this.checkReadyOnlyOnce=!1});this.onDisposeObservable.add(()=>{this._scene.onScenePerformancePriorityChangedObservable.remove(e)})}}setPrePassRenderer(e){return!1}dispose(e,t,i){let r=this.getScene();if(r.stopAnimation(this),r.freeProcessedMaterials(),r.removeMaterial(this),this._eventInfo.forceDisposeTextures=t,this._callbackPluginEventGeneric(2,this._eventInfo),this._parentContainer){let e=this._parentContainer.materials.indexOf(this);e>-1&&this._parentContainer.materials.splice(e,1),this._parentContainer=null}if(!0!==i)if(this.meshMap)for(let e in this.meshMap){let t=this.meshMap[e];this._disposeMeshResources(t)}else for(let e of r.meshes)this._disposeMeshResources(e);this._uniformBuffer.dispose(),this._drawWrapper.effect&&(this._storeEffectOnSubMeshes||this._drawWrapper.effect.dispose(),this._drawWrapper.effect=null),this.metadata=null,this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this._onBindObservable&&this._onBindObservable.clear(),this._onUnBindObservable&&this._onUnBindObservable.clear(),this._onEffectCreatedObservable&&this._onEffectCreatedObservable.clear(),this._eventInfo&&(this._eventInfo={})}_disposeMeshResources(e){if(!e)return;let t=e.geometry,i=e._internalAbstractMeshDataInfo._materialForRenderPass;if(this._storeEffectOnSubMeshes){if(e.subMeshes&&i)for(let r of e.subMeshes){let e=r._drawWrappers;for(let s=0;s<e.length;s++){let n=e[s]?.effect;n&&i[s]===this&&(t?._releaseVertexArrayObject(n),r._removeDrawWrapper(s,!0,!0))}}}else t?._releaseVertexArrayObject(this._drawWrapper.effect);e.material!==this||e.sourceMesh||(e.material=null)}serialize(){let e=C.SerializationHelper.Serialize(this);return e.stencil=this.stencil.serialize(),e.uniqueId=this.uniqueId,this._serializePlugins(e),e}_serializePlugins(e){if(e.plugins={},this.pluginManager)for(let t of this.pluginManager._plugins)t.doNotSerialize||(e.plugins[t.getClassName()]=t.serialize())}static ParseAlphaMode(e,t){void 0!==e._alphaMode?t._alphaMode=Array.isArray(e._alphaMode)?e._alphaMode:[e._alphaMode]:void 0!==e.alphaMode?t._alphaMode=Array.isArray(e.alphaMode)?e.alphaMode:[e.alphaMode]:t._alphaMode=[2]}static Parse(e,t,i){if(e.customType){if("BABYLON.PBRMaterial"===e.customType&&e.overloadedAlbedo&&(e.customType="BABYLON.LegacyPBRMaterial",!BABYLON.LegacyPBRMaterial))return R.Logger.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."),null}else e.customType="BABYLON.StandardMaterial";let r=s.Tools.Instantiate(e.customType).Parse(e,t,i);return r._loadedUniqueId=e.uniqueId,G.ParseAlphaMode(e,r),r}static _ParsePlugins(e,t,i,r){if(e.plugins)for(let n in e.plugins){let a=e.plugins[n],l=t.pluginManager?.getPlugin(a.name);if(!l){let e=s.Tools.Instantiate("BABYLON."+n);e&&(l=new e(t))}l?.parse(a,i,r)}}}G.TriangleFillMode=0,G.WireFrameFillMode=1,G.PointFillMode=2,G.PointListDrawMode=3,G.LineListDrawMode=4,G.LineLoopDrawMode=5,G.LineStripDrawMode=6,G.TriangleStripDrawMode=7,G.TriangleFanDrawMode=8,G.ClockWiseSideOrientation=0,G.CounterClockWiseSideOrientation=1,G.ImageProcessingDirtyFlag=64,G.TextureDirtyFlag=1,G.LightDirtyFlag=2,G.FresnelDirtyFlag=4,G.AttributesDirtyFlag=8,G.MiscDirtyFlag=16,G.PrePassDirtyFlag=32,G.AllDirtyFlag=127,G.MATERIAL_OPAQUE=0,G.MATERIAL_ALPHATEST=1,G.MATERIAL_ALPHABLEND=2,G.MATERIAL_ALPHATESTANDBLEND=3,G.MATERIAL_NORMALBLENDMETHOD_WHITEOUT=0,G.MATERIAL_NORMALBLENDMETHOD_RNM=1,G.LIGHTFALLOFF_PHYSICAL=0,G.LIGHTFALLOFF_GLTF=1,G.LIGHTFALLOFF_STANDARD=2,G.OnEventObservable=new 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