@uptimizr/dashboard 0.3.5 → 0.4.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (319) hide show
  1. package/README.md +16 -8
  2. package/out/404.html +1 -1
  3. package/out/__next.__PAGE__.txt +4 -4
  4. package/out/__next._full.txt +11 -11
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,70011,e=>{"use strict";var r=e.i(1719),t=e.i(78828),a=e.i(95727),i=e.i(95611),o=e.i(96024),n=e.i(24099),f=e.i(58834),s=e.i(16555),l=e.i(86589),c=e.i(81845),_=e.i(62329);let m="openpbrFragmentSamplersDeclaration",d=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,32850,e=>{"use strict";var r=e.i(37875),t=e.i(35017),a=e.i(36028),i=e.i(84327),n=e.i(2586),o=e.i(19180),f=e.i(30368),s=e.i(68300),l=e.i(83805),c=e.i(6761),_=e.i(23208);let m="openpbrFragmentSamplersDeclaration",d=`#include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_COLOR,_VARYINGNAME_,BaseColor,_SAMPLERNAME_,baseColor)
2
2
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_WEIGHT,_VARYINGNAME_,BaseWeight,_SAMPLERNAME_,baseWeight)
3
3
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_DIFFUSE_ROUGHNESS,_VARYINGNAME_,BaseDiffuseRoughness,_SAMPLERNAME_,baseDiffuseRoughness)
4
4
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BASE_METALNESS,_VARYINGNAME_,BaseMetalness,_SAMPLERNAME_,baseMetalness)
@@ -50,7 +50,7 @@ var blueNoiseSamplerSampler: sampler;var blueNoiseSampler: texture_2d<f32>;
50
50
  #ifdef IBL_CDF_FILTERING
51
51
  var icdfSamplerSampler: sampler;var icdfSampler: texture_2d<f32>;
52
52
  #endif
53
- `;r.ShaderStore.IncludesShadersStoreWGSL[m]||(r.ShaderStore.IncludesShadersStoreWGSL[m]=d);var u=e.i(36971),g=e.i(92091),p=e.i(23681),v=e.i(86205),S=e.i(79181),E=e.i(70882),h=e.i(13001),I=e.i(43639),R=e.i(1397),b=e.i(50532),T=e.i(11213),N=e.i(48163),A=e.i(81006),L=e.i(80442),F=e.i(53554),D=e.i(8067),O=e.i(20503),C=e.i(69914),P=e.i(30997),G=e.i(44953),x=e.i(39345);let M="openpbrNormalMapFragmentMainFunctions",y=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
53
+ `;r.ShaderStore.IncludesShadersStoreWGSL[m]||(r.ShaderStore.IncludesShadersStoreWGSL[m]=d);var u=e.i(73081),g=e.i(4294),p=e.i(95676),v=e.i(11557),S=e.i(15535),E=e.i(73272),h=e.i(85038),I=e.i(62456),R=e.i(98408),T=e.i(40995),N=e.i(34458),A=e.i(17978),b=e.i(50273),L=e.i(36244),F=e.i(1497),D=e.i(44068),O=e.i(38129),C=e.i(96429),P=e.i(73142),G=e.i(41290),x=e.i(66857);let M="openpbrNormalMapFragmentMainFunctions",y=`#if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ) || defined(DETAIL)
54
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  #if defined(TANGENT) && defined(NORMAL)
55
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  varying vTBN0: vec3f;varying vTBN1: vec3f;varying vTBN2: vec3f;
56
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  #endif
@@ -123,7 +123,7 @@ return -texCoordOffset;
123
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  #endif
124
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  }
125
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  #endif
126
- `;r.ShaderStore.IncludesShadersStoreWGSL[W]||(r.ShaderStore.IncludesShadersStoreWGSL[W]=z);var w=e.i(53373),U=e.i(1216);let X="openpbrConductorReflectance",H=`#define pbr_inline
126
+ `;r.ShaderStore.IncludesShadersStoreWGSL[W]||(r.ShaderStore.IncludesShadersStoreWGSL[W]=z);var U=e.i(18724),w=e.i(46166);let X="openpbrConductorReflectance",H=`#define pbr_inline
127
127
  fn conductorReflectance(baseColor: vec3f,specularColor: vec3f,specularWeight: f32)->ReflectanceParams
128
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  {var outParams: ReflectanceParams;
129
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  #if (CONDUCTOR_SPECULAR_MODEL==CONDUCTOR_SPECULAR_MODEL_OPENPBR)
@@ -133,7 +133,7 @@ outParams.coloredF0=baseColor;outParams.coloredF90=vec3f(1.0f);
133
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  #endif
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  outParams.F0=1.0f;outParams.F90=1.0f;return outParams;}`;r.ShaderStore.IncludesShadersStoreWGSL[X]||(r.ShaderStore.IncludesShadersStoreWGSL[X]=H);let V="openpbrAmbientOcclusionFunctions",B=`fn compute_specular_occlusion(n_dot_v: f32,metallic: f32,ambient_occlusion: f32,roughness: f32)->f32
135
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  {let specular_occlusion: f32=saturate(pow(n_dot_v+ambient_occlusion,exp2(-16.0*roughness-1.0))-1.0+ambient_occlusion);return mix(specular_occlusion,1.0,metallic*square(1.0-roughness));}
136
- `;r.ShaderStore.IncludesShadersStoreWGSL[V]||(r.ShaderStore.IncludesShadersStoreWGSL[V]=B);var k=e.i(49284),Y=e.i(42793);let Z="openpbrVolumeFunctions",j=`struct OpenPBRHomogeneousVolume {extinction_coeff: vec3f,
136
+ `;r.ShaderStore.IncludesShadersStoreWGSL[V]||(r.ShaderStore.IncludesShadersStoreWGSL[V]=B);var k=e.i(98433),Y=e.i(7589);let Z="openpbrVolumeFunctions",j=`struct OpenPBRHomogeneousVolume {extinction_coeff: vec3f,
137
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  ss_albedo: vec3f,
138
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  multi_scatter_color: vec3f,
139
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  absorption_coeff: vec3f,
@@ -190,7 +190,7 @@ let filter_samples_scale: f32=samples_scale(pixels_to_projective(overscan_size_i
190
190
  return vec3f(select(unconvolved_irradiance.r,irradiance_sum.r/weight_sum.r,weight_sum.r>=1e-5f),
191
191
  select(unconvolved_irradiance.g,irradiance_sum.g/weight_sum.g,weight_sum.g>=1e-5f),
192
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  select(unconvolved_irradiance.b,irradiance_sum.b/weight_sum.b,weight_sum.b>=1e-5f));}
193
- `;r.ShaderStore.IncludesShadersStoreWGSL[Z]||(r.ShaderStore.IncludesShadersStoreWGSL[Z]=j);var q=e.i(40422),K=e.i(17517);let Q="openpbrNormalMapFragment",J=`var uvOffset: vec2f= vec2f(0.0,0.0);
193
+ `;r.ShaderStore.IncludesShadersStoreWGSL[Z]||(r.ShaderStore.IncludesShadersStoreWGSL[Z]=j);var q=e.i(71990),K=e.i(10467);let Q="openpbrNormalMapFragment",J=`var uvOffset: vec2f= vec2f(0.0,0.0);
194
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  #if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL) || defined(PARALLAX) || defined(DETAIL)
195
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  #ifdef NORMALXYSCALE
196
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  var normalScale: f32=1.0;
@@ -384,7 +384,7 @@ let detailRoughness: f32=mix(0.5f,detailColor.b,vDetailInfos.w);let loLerp: f32=
384
384
  #ifdef USE_GLTF_STYLE_ANISOTROPY
385
385
  let baseAlpha: f32=specular_roughness*specular_roughness;let roughnessT: f32=mix(baseAlpha,1.0f,specular_roughness_anisotropy*specular_roughness_anisotropy);let roughnessB: f32=baseAlpha;specular_roughness_anisotropy=1.0f-roughnessB/max(roughnessT,0.00001f);specular_roughness=sqrt(roughnessT/sqrt(2.0f/(1.0f+(1.0f-specular_roughness_anisotropy)*(1.0f-specular_roughness_anisotropy))));
386
386
  #endif
387
- `;r.ShaderStore.IncludesShadersStoreWGSL[er]||(r.ShaderStore.IncludesShadersStoreWGSL[er]=et);var ea=e.i(63028),ei=e.i(56880);let eo="openpbrCoatLayerData",en=`var coat_weight: f32=0.0f;var coat_color: vec3f=vec3f(1.0f);var coat_roughness: f32=0.0f;var coat_roughness_anisotropy: f32=0.0f;var coat_ior: f32=1.6f;var coat_darkening: f32=1.0f;var geometry_coat_tangent: vec2f=vec2f(1.0f,0.0f);
387
+ `;r.ShaderStore.IncludesShadersStoreWGSL[er]||(r.ShaderStore.IncludesShadersStoreWGSL[er]=et);var ea=e.i(73511),ei=e.i(16431);let en="openpbrCoatLayerData",eo=`var coat_weight: f32=0.0f;var coat_color: vec3f=vec3f(1.0f);var coat_roughness: f32=0.0f;var coat_roughness_anisotropy: f32=0.0f;var coat_ior: f32=1.6f;var coat_darkening: f32=1.0f;var geometry_coat_tangent: vec2f=vec2f(1.0f,0.0f);
388
388
  #ifdef COAT_WEIGHT
389
389
  var coatWeightFromTexture: vec4f=TEXRD(coatWeightSampler,coatWeightSamplerSampler,fragmentInputs.vCoatWeightUV+uvOffset);
390
390
  #endif
@@ -436,7 +436,7 @@ coat_darkening*=coatDarkeningFromTexture.r;
436
436
  #ifdef USE_GLTF_STYLE_ANISOTROPY
437
437
  let coatAlpha: f32=coat_roughness*coat_roughness;let coatRoughnessT: f32=mix(coatAlpha,1.0f,coat_roughness_anisotropy*coat_roughness_anisotropy);let coatRoughnessB: f32=coatAlpha;coat_roughness_anisotropy=1.0f-coatRoughnessB/max(coatRoughnessT,0.00001f);coat_roughness=sqrt(coatRoughnessT/sqrt(2.0f/(1.0f+(1.0f-coat_roughness_anisotropy)*(1.0f-coat_roughness_anisotropy))));
438
438
  #endif
439
- `;r.ShaderStore.IncludesShadersStoreWGSL[eo]||(r.ShaderStore.IncludesShadersStoreWGSL[eo]=en);let ef="openpbrThinFilmLayerData",es=`#ifdef THIN_FILM
439
+ `;r.ShaderStore.IncludesShadersStoreWGSL[en]||(r.ShaderStore.IncludesShadersStoreWGSL[en]=eo);let ef="openpbrThinFilmLayerData",es=`#ifdef THIN_FILM
440
440
  var thin_film_weight: f32=uniforms.vThinFilmWeight;var thin_film_thickness: f32=uniforms.vThinFilmThickness.r*1000.0f;
441
441
  var thin_film_ior: f32=uniforms.vThinFilmIor;
442
442
  #ifdef THIN_FILM_WEIGHT
@@ -486,7 +486,7 @@ fuzz_roughness*=fuzzRoughnessFromTexture.r;
486
486
  #ifdef AMBIENT_OCCLUSION
487
487
  var ambientOcclusionFromTexture: vec3f=TEXRD(ambientOcclusionSampler,ambientOcclusionSamplerSampler,fragmentInputs.vAmbientOcclusionUV+uvOffset).rgb;ambient_occlusion=vec3f(ambientOcclusionFromTexture.r*uniforms.vAmbientOcclusionInfos.y+(1.0f-uniforms.vAmbientOcclusionInfos.y));
488
488
  #endif
489
- `;r.ShaderStore.IncludesShadersStoreWGSL[e_]||(r.ShaderStore.IncludesShadersStoreWGSL[e_]=em);var ed=e.i(1002);let eu="openpbrBackgroundTransmission",eg=`var slab_translucent_background: vec4f=vec4f(0.,0.,0.,1.);
489
+ `;r.ShaderStore.IncludesShadersStoreWGSL[e_]||(r.ShaderStore.IncludesShadersStoreWGSL[e_]=em);var ed=e.i(27305);let eu="openpbrBackgroundTransmission",eg=`var slab_translucent_background: vec4f=vec4f(0.,0.,0.,1.);
490
490
  #ifdef REFRACTED_BACKGROUND
491
491
  {let refractionLOD: f32=min(transmission_roughness,0.8)*uniforms.vBackgroundRefractionInfos.x;let lodTexelSize: f32=pow(2.0f,refractionLOD-uniforms.vBackgroundRefractionInfos.x);
492
492
  #ifdef DISPERSION
@@ -518,7 +518,7 @@ let noiseOffset: vec2f=noise.xy*lodTexelSize;slab_translucent_background=texture
518
518
  var coatAbsorption=vec3f(1.0f);var coatIblFresnel: f32=0.0;if (coat_weight>0.0) {coatIblFresnel=computeDielectricIblFresnel(coatReflectance,coatGeoInfo.environmentBrdf);let hemisphere_avg_fresnel: f32=coatReflectance.F0+0.5f*(1.0f-coatReflectance.F0);var averageReflectance: f32=(coatIblFresnel+hemisphere_avg_fresnel)*0.5f;let roughnessFactor=1.0f-coat_roughness*0.5f;averageReflectance*=roughnessFactor;var darkened_transmission: f32=(1.0f-averageReflectance)*(1.0f-averageReflectance);darkened_transmission=mix(1.0,darkened_transmission,coat_darkening);var sin2: f32=1.0f-coatGeoInfo.NdotV*coatGeoInfo.NdotV;sin2=sin2/(coat_ior*coat_ior)*coat_weight;let cos_t: f32=sqrt(1.0f-sin2);let coatPathLength=1.0f/cos_t;let effectivePathLength=coatPathLength*coat_weight;let colored_transmission: vec3f=pow(coat_color,vec3f(effectivePathLength));coatAbsorption=colored_transmission*mix(1.0f,darkened_transmission,coat_weight);}
519
519
  #endif
520
520
  #ifdef REFLECTION
521
- #ifdef FUZZ
521
+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
522
522
  let environmentFuzzBrdf: vec3f=getFuzzBRDFLookup(fuzzGeoInfo.NdotV,sqrt(fuzz_roughness));
523
523
  #endif
524
524
  var baseDiffuseEnvironmentLight: vec3f=sampleIrradiance(
@@ -619,8 +619,8 @@ coatEnvironmentLight=sampleRadiance(coatAlphaG,uniforms.vReflectionMicrosurfaceI
619
619
  );
620
620
  #endif
621
621
  }
622
- #ifdef FUZZ
623
- let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);var totalWeight=0.0f;let fuzzIblFresnel: f32=sqrt(environmentFuzzBrdf.z);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {var angle: f32=(f32(i)+noise.x)*(3.141592f*2.0f/f32(FUZZ_IBL_SAMPLES));var fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fiberBend=min(environmentFuzzBrdf.x*environmentFuzzBrdf.x*modifiedFuzzRoughness,1.0f);fiberCylinderNormal=normalize(mix(fiberCylinderNormal,fuzzNormalW,fiberBend));let sampleWeight=max(dot(viewDirectionW,fiberCylinderNormal),0.0f);var fuzzReflectionCoords=createReflectionCoords(fragmentInputs.vPositionW,fiberCylinderNormal);let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
622
+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
623
+ let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*fuzz_roughness*(1.0f+0.5f*environmentFuzzBrdf.y),0.0f,1.0f);var fuzzEnvironmentLight=vec3f(0.0f,0.0f,0.0f);let fuzzIblFresnel: f32=min(environmentFuzzBrdf.z*2.0f,1.0f);let viewTangent: vec2f=vec2f(dot(viewDirectionW,fuzzTangent),dot(viewDirectionW,fuzzBitangent));let centerAngle: f32=atan2(viewTangent.y,viewTangent.x);for (var i: i32=0; i<i32(FUZZ_IBL_SAMPLES); i++) {let angle: f32=centerAngle+(f32(i)/f32(FUZZ_IBL_SAMPLES)-0.5f+noise.x/f32(FUZZ_IBL_SAMPLES))*3.141592f;let fiberCylinderNormal: vec3f=normalize(cos(angle)*fuzzTangent+sin(angle)*fuzzBitangent);let fuzzReflectionCoords: vec3f=(uniforms.reflectionMatrix*vec4f(fiberCylinderNormal,0.0f)).xyz;let radianceSample: vec3f=sampleRadiance(modifiedFuzzRoughness,uniforms.vReflectionMicrosurfaceInfos.rgb,uniforms.vReflectionInfos
624
624
  ,fuzzGeoInfo
625
625
  ,reflectionSampler
626
626
  ,reflectionSamplerSampler
@@ -628,8 +628,40 @@ let modifiedFuzzRoughness: f32=clamp(fuzz_roughness*(1.0f-0.5f*environmentFuzzBr
628
628
  #ifdef REALTIME_FILTERING
629
629
  ,uniforms.vReflectionFilteringInfo
630
630
  #endif
631
- );fuzzEnvironmentLight+=sampleWeight*mix(radianceSample,baseDiffuseEnvironmentLight,fiberBend);totalWeight+=sampleWeight;}
632
- fuzzEnvironmentLight/=totalWeight;
631
+ );fuzzEnvironmentLight+=radianceSample;}
632
+ fuzzEnvironmentLight/=f32(FUZZ_IBL_SAMPLES);
633
+ #if defined(GEOMETRY_NORMAL) || defined(GEOMETRY_COAT_NORMAL)
634
+ var fuzzDiffuseEnvironmentLight: vec3f=sampleIrradiance(
635
+ fuzzNormalW
636
+ #if defined(NORMAL) && defined(USESPHERICALINVERTEX)
637
+ ,vEnvironmentIrradiance
638
+ #endif
639
+ #if (defined(USESPHERICALFROMREFLECTIONMAP) && (!defined(NORMAL) || !defined(USESPHERICALINVERTEX))) || (defined(USEIRRADIANCEMAP) && defined(REFLECTIONMAP_3D))
640
+ ,uniforms.reflectionMatrix
641
+ #endif
642
+ #ifdef USEIRRADIANCEMAP
643
+ ,irradianceSampler
644
+ ,irradianceSamplerSampler
645
+ #ifdef USE_IRRADIANCE_DOMINANT_DIRECTION
646
+ ,uniforms.vReflectionDominantDirection
647
+ #endif
648
+ #endif
649
+ #ifdef REALTIME_FILTERING
650
+ ,uniforms.vReflectionFilteringInfo
651
+ #ifdef IBL_CDF_FILTERING
652
+ ,icdfSampler
653
+ ,icdfSamplerSampler
654
+ #endif
655
+ #endif
656
+ ,uniforms.vReflectionInfos
657
+ ,viewDirectionW
658
+ ,0.0f
659
+ ,vec3f(1.0f)
660
+ );
661
+ #else
662
+ var fuzzDiffuseEnvironmentLight: vec3f=baseDiffuseEnvironmentLight;
663
+ #endif
664
+ fuzzEnvironmentLight=mix(min(fuzzEnvironmentLight,fuzzDiffuseEnvironmentLight),fuzzDiffuseEnvironmentLight,modifiedFuzzRoughness);
633
665
  #endif
634
666
  var dielectricIblFresnel: f32=computeDielectricIblFresnel(baseDielectricReflectance,baseGeoInfo.environmentBrdf);var dielectricIblColoredFresnel: vec3f=dielectricIblFresnel*specular_color;
635
667
  #ifdef THIN_FILM
@@ -654,7 +686,7 @@ slab_glossy_ibl=baseSpecularEnvironmentLight*uniforms.vLightingIntensity.z;slab_
654
686
  coat_specular_ambient_occlusion=compute_specular_occlusion(coatGeoInfo.NdotV,0.0,ambient_occlusion.x,coat_roughness);
655
687
  #endif
656
688
  }
657
- #ifdef FUZZ
689
+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
658
690
  var slab_fuzz_ibl=fuzzEnvironmentLight*uniforms.vLightingIntensity.z;
659
691
  #endif
660
692
  var slab_translucent_base_ibl: vec3f=vec3f(0.0f,0.0f,0.0f);
@@ -786,7 +818,7 @@ slab_translucent_base_ibl+=forwardScatteredEnvironmentLight*transmission_tint*vo
786
818
  #endif
787
819
  #define CUSTOM_FRAGMENT_BEFORE_IBLLAYERCOMPOSITION
788
820
  slab_diffuse_ibl*=ambient_occlusion;slab_metal_ibl*=specular_ambient_occlusion;slab_glossy_ibl*=specular_ambient_occlusion;slab_coat_ibl*=coat_specular_ambient_occlusion;let material_dielectric_base_ibl: vec3f=mix(slab_diffuse_ibl*base_color.rgb,slab_translucent_base_ibl,surface_translucency_weight);let material_dielectric_gloss_ibl: vec3f=material_dielectric_base_ibl*(1.0-dielectricIblFresnel)+slab_glossy_ibl*dielectricIblColoredFresnel;let material_base_substrate_ibl: vec3f=mix(material_dielectric_gloss_ibl,slab_metal_ibl,base_metalness);let material_coated_base_ibl: vec3f=layer(material_base_substrate_ibl,slab_coat_ibl,coatIblFresnel,coatAbsorption,vec3f(1.0f));
789
- #ifdef FUZZ
821
+ #if defined(FUZZ) && defined(FUZZENVIRONMENTBRDF)
790
822
  slab_fuzz_ibl*=min(vec3(specular_ambient_occlusion),ambient_occlusion);material_surface_ibl=layer(material_coated_base_ibl,slab_fuzz_ibl,fuzzIblFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);
791
823
  #else
792
824
  material_surface_ibl=material_coated_base_ibl;
@@ -1034,7 +1066,7 @@ total_direct_diffuse+=slab_diffuse;
1034
1066
  #endif
1035
1067
  let material_dielectric_base: vec3f=mix(slab_diffuse*base_color.rgb,slab_translucent,surface_translucency_weight);let material_dielectric_gloss: vec3f=material_dielectric_base*(1.0f-specularFresnel)+slab_glossy*specularColoredFresnel;let material_base_substrate: vec3f=mix(material_dielectric_gloss,slab_metal,base_metalness);let material_coated_base: vec3f=layer(material_base_substrate,slab_coat,coatFresnel,coatAbsorption,vec3f(1.0f));material_surface_direct+=layer(material_coated_base,slab_fuzz,fuzzFresnel*fuzz_weight,vec3f(1.0f),fuzz_color);}
1036
1068
  #endif
1037
- `;r.ShaderStore.IncludesShadersStoreWGSL[eh]||(r.ShaderStore.IncludesShadersStoreWGSL[eh]=eI);var eR=e.i(88495),eb=e.i(10292),eT=e.i(15202);let eN="openpbrBlockPrePass",eA=`#if SCENE_MRT_COUNT>0
1069
+ `;r.ShaderStore.IncludesShadersStoreWGSL[eh]||(r.ShaderStore.IncludesShadersStoreWGSL[eh]=eI);var eR=e.i(8760),eT=e.i(18510),eN=e.i(62403);let eA="openpbrBlockPrePass",eb=`#if SCENE_MRT_COUNT>0
1038
1070
  var writeGeometryInfo: f32=select(0.0,1.0,finalColor.a>ALPHATESTVALUE);var fragData: array<vec4<f32>,SCENE_MRT_COUNT>;
1039
1071
  #ifdef PREPASS_POSITION
1040
1072
  fragData[PREPASS_POSITION_INDEX]= vec4f(fragmentInputs.vPositionW,writeGeometryInfo);
@@ -1124,7 +1156,7 @@ fragmentOutputs.fragData6=fragData[6];
1124
1156
  fragmentOutputs.fragData7=fragData[7];
1125
1157
  #endif
1126
1158
  #endif
1127
- `;r.ShaderStore.IncludesShadersStoreWGSL[eN]||(r.ShaderStore.IncludesShadersStoreWGSL[eN]=eA);var eL=e.i(80196),eF=e.i(99505);let eD="openpbrPixelShader",eO=`#define OPENPBR_FRAGMENT_SHADER
1159
+ `;r.ShaderStore.IncludesShadersStoreWGSL[eA]||(r.ShaderStore.IncludesShadersStoreWGSL[eA]=eb);var eL=e.i(10238),eF=e.i(19368);let eD="openpbrPixelShader",eO=`#define OPENPBR_FRAGMENT_SHADER
1128
1160
  #define CUSTOM_FRAGMENT_BEGIN
1129
1161
  #include<prePassDeclaration>[SCENE_MRT_COUNT]
1130
1162
  #include<oitDeclaration>
@@ -1349,4 +1381,4 @@ if (fragDepth==nearestDepth) {fragmentOutputs.frontColor=vec4f(fragmentOutputs.f
1349
1381
  #include<pbrDebug>
1350
1382
  #define CUSTOM_FRAGMENT_MAIN_END
1351
1383
  }
1352
- `;for(let e of(r.ShaderStore.ShadersStoreWGSL[eD]||(r.ShaderStore.ShadersStoreWGSL[eD]=eO),[t.prePassDeclarationWGSL,a.oitDeclarationWGSL,i.sceneUboDeclarationWGSL,o.meshUboDeclarationWGSL,n.openpbrUboDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,s.pbrFragmentExtraDeclarationWGSL,l.lightUboDeclarationWGSL,c.samplerFragmentDeclarationWGSL,_.pbrFragmentReflectionDeclarationWGSL,{name:m,shader:d},u.imageProcessingDeclarationWGSL,g.clipPlaneFragmentDeclarationWGSL,p.logDepthDeclarationWGSL,v.fogFragmentDeclarationWGSL,S.textureRepetitionFunctionsWGSL,E.helperFunctionsWGSL,h.subSurfaceScatteringFunctionsWGSL,I.importanceSamplingWGSL,R.pbrHelperFunctionsWGSL,b.imageProcessingFunctionsWGSL,T.shadowsFragmentFunctionsWGSL,N.harmonicsFunctionsWGSL,A.ltcHelperFunctionsWGSL,L.pbrDirectLightingSetupFunctionsWGSL,F.pbrDirectLightingFalloffFunctionsWGSL,D.pbrBRDFFunctionsWGSL,O.hdrFilteringFunctionsWGSL,C.clusteredLightingFunctionsWGSL,P.pbrBlockReflectance0WGSL,G.pbrDirectLightingFunctionsWGSL,x.pbrIBLFunctionsWGSL,{name:M,shader:y},{name:W,shader:z},w.reflectionFunctionWGSL,U.openpbrDielectricReflectanceWGSL,{name:X,shader:H},{name:V,shader:B},k.openpbrGeometryInfoWGSL,Y.openpbrIblFunctionsWGSL,{name:Z,shader:j},q.clipPlaneFragmentWGSL,K.pbrBlockNormalGeometricWGSL,{name:Q,shader:J},{name:$,shader:ee},{name:er,shader:et},ea.openpbrTransmissionLayerDataWGSL,ei.openpbrSubsurfaceLayerDataWGSL,{name:eo,shader:en},{name:ef,shader:es},{name:el,shader:ec},{name:e_,shader:em},ed.depthPrePassWGSL,{name:eu,shader:eg},{name:ep,shader:ev},{name:eS,shader:eE},{name:eh,shader:eI},eR.logDepthFragmentWGSL,eb.fogFragmentWGSL,eT.pbrBlockImageProcessingWGSL,{name:eN,shader:eA},eL.oitFragmentWGSL,eF.pbrDebugWGSL]))r.ShaderStore.IncludesShadersStoreWGSL[e.name]||(r.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrPixelShaderWGSL",0,{name:eD,shader:eO}],70011)}]);
1384
+ `;for(let e of(r.ShaderStore.ShadersStoreWGSL[eD]||(r.ShaderStore.ShadersStoreWGSL[eD]=eO),[t.prePassDeclarationWGSL,a.oitDeclarationWGSL,i.sceneUboDeclarationWGSL,n.meshUboDeclarationWGSL,o.openpbrUboDeclarationWGSL,f.mainUVVaryingDeclarationWGSL,s.pbrFragmentExtraDeclarationWGSL,l.lightUboDeclarationWGSL,c.samplerFragmentDeclarationWGSL,_.pbrFragmentReflectionDeclarationWGSL,{name:m,shader:d},u.imageProcessingDeclarationWGSL,g.clipPlaneFragmentDeclarationWGSL,p.logDepthDeclarationWGSL,v.fogFragmentDeclarationWGSL,S.textureRepetitionFunctionsWGSL,E.helperFunctionsWGSL,h.subSurfaceScatteringFunctionsWGSL,I.importanceSamplingWGSL,R.pbrHelperFunctionsWGSL,T.imageProcessingFunctionsWGSL,N.shadowsFragmentFunctionsWGSL,A.harmonicsFunctionsWGSL,b.ltcHelperFunctionsWGSL,L.pbrDirectLightingSetupFunctionsWGSL,F.pbrDirectLightingFalloffFunctionsWGSL,D.pbrBRDFFunctionsWGSL,O.hdrFilteringFunctionsWGSL,C.clusteredLightingFunctionsWGSL,P.pbrBlockReflectance0WGSL,G.pbrDirectLightingFunctionsWGSL,x.pbrIBLFunctionsWGSL,{name:M,shader:y},{name:W,shader:z},U.reflectionFunctionWGSL,w.openpbrDielectricReflectanceWGSL,{name:X,shader:H},{name:V,shader:B},k.openpbrGeometryInfoWGSL,Y.openpbrIblFunctionsWGSL,{name:Z,shader:j},q.clipPlaneFragmentWGSL,K.pbrBlockNormalGeometricWGSL,{name:Q,shader:J},{name:$,shader:ee},{name:er,shader:et},ea.openpbrTransmissionLayerDataWGSL,ei.openpbrSubsurfaceLayerDataWGSL,{name:en,shader:eo},{name:ef,shader:es},{name:el,shader:ec},{name:e_,shader:em},ed.depthPrePassWGSL,{name:eu,shader:eg},{name:ep,shader:ev},{name:eS,shader:eE},{name:eh,shader:eI},eR.logDepthFragmentWGSL,eT.fogFragmentWGSL,eN.pbrBlockImageProcessingWGSL,{name:eA,shader:eb},eL.oitFragmentWGSL,eF.pbrDebugWGSL]))r.ShaderStore.IncludesShadersStoreWGSL[e.name]||(r.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["openpbrPixelShaderWGSL",0,{name:eD,shader:eO}],32850)}]);