@uptimizr/dashboard 0.3.0 → 0.3.2
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
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`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["instancesVertex",0,{name:t,shader:r}],99136);let a="bonesVertex",n=`#ifndef BAKED_VERTEX_ANIMATION_TEXTURE
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finalWorld=finalWorld*influence;
|
|
482
482
|
#endif
|
|
483
483
|
#endif
|
|
484
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],
|
|
484
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["bonesVertex",0,{name:a,shader:n}],1e4);let o="bakedVertexAnimation",s=`#ifdef BAKED_VERTEX_ANIMATION_TEXTURE
|
|
485
485
|
{
|
|
486
486
|
#ifdef INSTANCES
|
|
487
487
|
#define BVASNAME bakedVertexAnimationSettingsInstanced
|
|
@@ -512,7 +512,7 @@ VATInfluence+=readMatrixFromRawSamplerVAT(bakedVertexAnimationTexture,matricesIn
|
|
|
512
512
|
#endif
|
|
513
513
|
finalWorld=finalWorld*VATInfluence;}
|
|
514
514
|
#endif
|
|
515
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["bakedVertexAnimation",0,{name:o,shader:s}],
|
|
515
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["bakedVertexAnimation",0,{name:o,shader:s}],65474);let f="clipPlaneVertex",l=`#ifdef CLIPPLANE
|
|
516
516
|
fClipDistance=dot(worldPos,vClipPlane);
|
|
517
517
|
#endif
|
|
518
518
|
#ifdef CLIPPLANE2
|
|
@@ -530,13 +530,13 @@ fClipDistance5=dot(worldPos,vClipPlane5);
|
|
|
530
530
|
#ifdef CLIPPLANE6
|
|
531
531
|
fClipDistance6=dot(worldPos,vClipPlane6);
|
|
532
532
|
#endif
|
|
533
|
-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],
|
|
533
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["clipPlaneVertex",0,{name:f,shader:l}],14518)},72482,68852,94672,e=>{"use strict";var i=e.i(1719);let t="fogVertexDeclaration",r=`#ifdef FOG
|
|
534
534
|
varying vec3 vFogDistance;
|
|
535
535
|
#endif
|
|
536
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],
|
|
536
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["fogVertexDeclaration",0,{name:t,shader:r}],72482);let a="fogVertex",n=`#ifdef FOG
|
|
537
537
|
vFogDistance=(view*worldPos).xyz;
|
|
538
538
|
#endif
|
|
539
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],
|
|
539
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["fogVertex",0,{name:a,shader:n}],68852);let o="vertexColorMixing",s=`#if defined(VERTEXCOLOR) || defined(INSTANCESCOLOR) && defined(INSTANCES)
|
|
540
540
|
vColor=vec4(1.0);
|
|
541
541
|
#ifdef VERTEXCOLOR
|
|
542
542
|
#ifdef VERTEXALPHA
|
|
@@ -549,7 +549,7 @@ vColor.rgb*=colorUpdated.rgb;
|
|
|
549
549
|
vColor*=instanceColor;
|
|
550
550
|
#endif
|
|
551
551
|
#endif
|
|
552
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["vertexColorMixing",0,{name:o,shader:s}],
|
|
552
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["vertexColorMixing",0,{name:o,shader:s}],94672)},90426,32122,61241,48921,e=>{"use strict";var i=e.i(1719);let t="morphTargetsVertexGlobalDeclaration",r=`#ifdef MORPHTARGETS
|
|
553
553
|
uniform float morphTargetInfluences[NUM_MORPH_INFLUENCERS];
|
|
554
554
|
#ifdef MORPHTARGETS_TEXTURE
|
|
555
555
|
uniform float morphTargetTextureIndices[NUM_MORPH_INFLUENCERS];uniform vec3 morphTargetTextureInfo;uniform highp sampler2DArray morphTargets;vec3 readVector3FromRawSampler(int targetIndex,float vertexIndex)
|
|
@@ -570,7 +570,7 @@ float y=floor(vertexIndex/morphTargetTextureInfo.y);float x=vertexIndex-y*morphT
|
|
|
570
570
|
}
|
|
571
571
|
#endif
|
|
572
572
|
#endif
|
|
573
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],
|
|
573
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["morphTargetsVertexGlobalDeclaration",0,{name:t,shader:r}],90426);let a="morphTargetsVertexDeclaration",n=`#ifdef MORPHTARGETS
|
|
574
574
|
#ifndef MORPHTARGETS_TEXTURE
|
|
575
575
|
#ifdef MORPHTARGETS_POSITION
|
|
576
576
|
attribute vec3 position{X};
|
|
@@ -594,12 +594,12 @@ attribute vec4 color{X};
|
|
|
594
594
|
uniform float morphTargetCount;
|
|
595
595
|
#endif
|
|
596
596
|
#endif
|
|
597
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],
|
|
597
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["morphTargetsVertexDeclaration",0,{name:a,shader:n}],32122);let o="morphTargetsVertexGlobal",s=`#ifdef MORPHTARGETS
|
|
598
598
|
#ifdef MORPHTARGETS_TEXTURE
|
|
599
599
|
float vertexID;
|
|
600
600
|
#endif
|
|
601
601
|
#endif
|
|
602
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],
|
|
602
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["morphTargetsVertexGlobal",0,{name:o,shader:s}],61241);let f="morphTargetsVertex",l=`#ifdef MORPHTARGETS
|
|
603
603
|
#ifdef MORPHTARGETS_TEXTURE
|
|
604
604
|
#if {X}==0
|
|
605
605
|
for (int i=0; i<NUM_MORPH_INFLUENCERS; i++) {if (float(i)>=morphTargetCount) break;vertexID=float(gl_VertexID)*morphTargetTextureInfo.x;
|
|
@@ -659,13 +659,13 @@ colorUpdated+=(color{X}-color)*morphTargetInfluences[{X}];
|
|
|
659
659
|
#endif
|
|
660
660
|
#endif
|
|
661
661
|
#endif
|
|
662
|
-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],
|
|
662
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["morphTargetsVertex",0,{name:f,shader:l}],48921)},58283,656,9269,23116,44560,94874,57837,57472,65073,93481,97063,e=>{"use strict";var i=e.i(1719);let t="decalVertexDeclaration",r=`#ifdef DECAL
|
|
663
663
|
uniform vec4 vDecalInfos;uniform mat4 decalMatrix;
|
|
664
664
|
#endif
|
|
665
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],
|
|
665
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["decalVertexDeclaration",0,{name:t,shader:r}],58283);let a="uvAttributeDeclaration",n=`#ifdef UV{X}
|
|
666
666
|
attribute vec2 uv{X};
|
|
667
667
|
#endif
|
|
668
|
-
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],
|
|
668
|
+
`;i.ShaderStore.IncludesShadersStore[a]||(i.ShaderStore.IncludesShadersStore[a]=n),e.s(["uvAttributeDeclaration",0,{name:a,shader:n}],656);let o="prePassVertexDeclaration",s=`#ifdef PREPASS
|
|
669
669
|
#ifdef PREPASS_LOCAL_POSITION
|
|
670
670
|
varying vec3 vPosition;
|
|
671
671
|
#endif
|
|
@@ -679,10 +679,10 @@ varying float vNormViewDepth;
|
|
|
679
679
|
uniform mat4 previousViewProjection;varying vec4 vCurrentPosition;varying vec4 vPreviousPosition;
|
|
680
680
|
#endif
|
|
681
681
|
#endif
|
|
682
|
-
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],
|
|
682
|
+
`;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=s),e.s(["prePassVertexDeclaration",0,{name:o,shader:s}],9269);let f="samplerVertexDeclaration",l=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
683
683
|
varying vec2 v_VARYINGNAME_UV;
|
|
684
684
|
#endif
|
|
685
|
-
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],
|
|
685
|
+
`;i.ShaderStore.IncludesShadersStore[f]||(i.ShaderStore.IncludesShadersStore[f]=l),e.s(["samplerVertexDeclaration",0,{name:f,shader:l}],23116);let c="lightVxFragmentDeclaration",d=`#ifdef LIGHT{X}
|
|
686
686
|
uniform vec4 vLightData{X};uniform vec4 vLightDiffuse{X};
|
|
687
687
|
#ifdef SPECULARTERM
|
|
688
688
|
uniform vec4 vLightSpecular{X};
|
|
@@ -709,7 +709,7 @@ uniform vec3 vLightGround{X};
|
|
|
709
709
|
uniform vec4 vLightWidth{X};uniform vec4 vLightHeight{X};
|
|
710
710
|
#endif
|
|
711
711
|
#endif
|
|
712
|
-
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],
|
|
712
|
+
`;i.ShaderStore.IncludesShadersStore[c]||(i.ShaderStore.IncludesShadersStore[c]=d),e.s(["lightVxFragmentDeclaration",0,{name:c,shader:d}],44560);let m="lightVxUboDeclaration",E=`#ifdef LIGHT{X}
|
|
713
713
|
uniform Light{X}
|
|
714
714
|
{vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;
|
|
715
715
|
#ifdef SPOTLIGHT{X}
|
|
@@ -734,7 +734,7 @@ varying vec4 vPositionFromLight{X};varying float vDepthMetric{X};uniform mat4 li
|
|
|
734
734
|
#endif
|
|
735
735
|
#endif
|
|
736
736
|
#endif
|
|
737
|
-
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],
|
|
737
|
+
`;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=E),e.s(["lightVxUboDeclaration",0,{name:m,shader:E}],94874);let u="prePassVertex",v=`#ifdef PREPASS_DEPTH
|
|
738
738
|
vViewPos=(view*worldPos).rgb;
|
|
739
739
|
#endif
|
|
740
740
|
#ifdef PREPASS_NORMALIZED_VIEW_DEPTH
|
|
@@ -773,13 +773,13 @@ vPreviousPosition=previousViewProjection*finalPreviousWorld*previousInfluence*ve
|
|
|
773
773
|
vPreviousPosition=previousViewProjection*finalPreviousWorld*vec4(positionUpdated,1.0);
|
|
774
774
|
#endif
|
|
775
775
|
#endif
|
|
776
|
-
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],
|
|
776
|
+
`;i.ShaderStore.IncludesShadersStore[u]||(i.ShaderStore.IncludesShadersStore[u]=v),e.s(["prePassVertex",0,{name:u,shader:v}],57837);let S="uvVariableDeclaration",I=`#if !defined(UV{X}) && defined(MAINUV{X})
|
|
777
777
|
vec2 uv{X}=vec2(0.,0.);
|
|
778
778
|
#endif
|
|
779
779
|
#ifdef MAINUV{X}
|
|
780
780
|
vMainUV{X}=uv{X};
|
|
781
781
|
#endif
|
|
782
|
-
`;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],
|
|
782
|
+
`;i.ShaderStore.IncludesShadersStore[S]||(i.ShaderStore.IncludesShadersStore[S]=I),e.s(["uvVariableDeclaration",0,{name:S,shader:I}],57472);let N="samplerVertexImplementation",_=`#if defined(_DEFINENAME_) && _DEFINENAME_DIRECTUV==0
|
|
783
783
|
if (v_INFONAME_==0.)
|
|
784
784
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uvUpdated,1.0,0.0));}
|
|
785
785
|
#ifdef UV2
|
|
@@ -803,7 +803,7 @@ else if (v_INFONAME_==5.)
|
|
|
803
803
|
{v_VARYINGNAME_UV=vec2(_MATRIXNAME_Matrix*vec4(uv6,1.0,0.0));}
|
|
804
804
|
#endif
|
|
805
805
|
#endif
|
|
806
|
-
`;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],
|
|
806
|
+
`;i.ShaderStore.IncludesShadersStore[N]||(i.ShaderStore.IncludesShadersStore[N]=_),e.s(["samplerVertexImplementation",0,{name:N,shader:_}],65073);let A="shadowsVertex",R=`#ifdef SHADOWS
|
|
807
807
|
#if defined(SHADOWCSM{X})
|
|
808
808
|
vPositionFromCamera{X}=view*worldPos;for (int i=0; i<SHADOWCSMNUM_CASCADES{X}; i++) {vPositionFromLight{X}[i]=lightMatrix{X}[i]*worldPos;
|
|
809
809
|
#ifdef USE_REVERSE_DEPTHBUFFER
|
|
@@ -821,20 +821,20 @@ vDepthMetric{X}=(vPositionFromLight{X}.z+light{X}.depthValues.x)/light{X}.depthV
|
|
|
821
821
|
#endif
|
|
822
822
|
#endif
|
|
823
823
|
#endif
|
|
824
|
-
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],
|
|
824
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R),e.s(["shadowsVertex",0,{name:A,shader:R}],93481);let h="logDepthVertex",p=`#ifdef LOGARITHMICDEPTH
|
|
825
825
|
vFragmentDepth=1.0+gl_Position.w;gl_Position.z=log2(max(0.000001,vFragmentDepth))*logarithmicDepthConstant;
|
|
826
826
|
#endif
|
|
827
|
-
`;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],
|
|
827
|
+
`;i.ShaderStore.IncludesShadersStore[h]||(i.ShaderStore.IncludesShadersStore[h]=p),e.s(["logDepthVertex",0,{name:h,shader:p}],97063)},44807,e=>{"use strict";var i=e.i(1719);e.i(12209),e.i(81108);let t="openpbrUboDeclaration",r=`layout(std140,column_major) uniform;uniform Material {vec2 vTangentSpaceParams;vec4 vLightingIntensity;float pointSize;vec2 vDebugMode;vec2 renderTargetSize;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;mat4 backgroundRefractionMatrix;vec3 vBackgroundRefractionInfos;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionMicrosurfaceInfos;vec3 vReflectionPosition;vec3 vReflectionSize;vec2 vReflectionFilteringInfo;vec3 vReflectionDominantDirection;vec3 vReflectionColor;vec3 vSphericalL00;vec3 vSphericalL1_1;vec3 vSphericalL10;vec3 vSphericalL11;vec3 vSphericalL2_2;vec3 vSphericalL2_1;vec3 vSphericalL20;vec3 vSphericalL21;vec3 vSphericalL22;vec3 vSphericalX;vec3 vSphericalY;vec3 vSphericalZ;vec3 vSphericalXX_ZZ;vec3 vSphericalYY_ZZ;vec3 vSphericalZZ;vec3 vSphericalXY;vec3 vSphericalYZ;vec3 vSphericalZX;float vBaseWeight;vec4 vBaseColor;float vBaseDiffuseRoughness;vec4 vReflectanceInfo;vec4 vSpecularColor;vec3 vSpecularAnisotropy;float vTransmissionWeight;vec3 vTransmissionColor;float vTransmissionDepth;vec3 vTransmissionScatter;float vTransmissionScatterAnisotropy;float vTransmissionDispersionScale;float vTransmissionDispersionAbbeNumber;float vSubsurfaceWeight;vec3 vSubsurfaceColor;float vSubsurfaceRadius;vec3 vSubsurfaceRadiusScale;float vSubsurfaceScatterAnisotropy;float vCoatWeight;vec3 vCoatColor;float vCoatRoughness;float vCoatRoughnessAnisotropy;float vCoatIor;float vCoatDarkening;float vFuzzWeight;vec3 vFuzzColor;float vFuzzRoughness;float vGeometryThinWalled;vec2 vGeometryCoatTangent;float vGeometryThickness;vec3 vEmissionColor;float vThinFilmWeight;vec2 vThinFilmThickness;float vThinFilmIor;vec2 vBaseWeightInfos;mat4 baseWeightMatrix;vec2 vBaseColorInfos;mat4 baseColorMatrix;vec2 vBaseDiffuseRoughnessInfos;mat4 baseDiffuseRoughnessMatrix;vec2 vBaseMetalnessInfos;mat4 baseMetalnessMatrix;vec2 vSpecularWeightInfos;mat4 specularWeightMatrix;vec2 vSpecularColorInfos;mat4 specularColorMatrix;vec2 vSpecularRoughnessInfos;mat4 specularRoughnessMatrix;vec2 vSpecularRoughnessAnisotropyInfos;mat4 specularRoughnessAnisotropyMatrix;vec2 vTransmissionWeightInfos;mat4 transmissionWeightMatrix;vec2 vTransmissionColorInfos;mat4 transmissionColorMatrix;vec2 vTransmissionDepthInfos;mat4 transmissionDepthMatrix;vec2 vTransmissionScatterInfos;mat4 transmissionScatterMatrix;vec2 vTransmissionDispersionScaleInfos;mat4 transmissionDispersionScaleMatrix;vec2 vSubsurfaceWeightInfos;mat4 subsurfaceWeightMatrix;vec2 vSubsurfaceColorInfos;mat4 subsurfaceColorMatrix;vec2 vSubsurfaceRadiusScaleInfos;mat4 subsurfaceRadiusScaleMatrix;vec2 vCoatWeightInfos;mat4 coatWeightMatrix;vec2 vCoatColorInfos;mat4 coatColorMatrix;vec2 vCoatRoughnessInfos;mat4 coatRoughnessMatrix;vec2 vCoatRoughnessAnisotropyInfos;mat4 coatRoughnessAnisotropyMatrix;vec2 vCoatDarkeningInfos;mat4 coatDarkeningMatrix;vec2 vFuzzWeightInfos;mat4 fuzzWeightMatrix;vec2 vFuzzColorInfos;mat4 fuzzColorMatrix;vec2 vFuzzRoughnessInfos;mat4 fuzzRoughnessMatrix;vec2 vGeometryNormalInfos;mat4 geometryNormalMatrix;vec2 vGeometryTangentInfos;mat4 geometryTangentMatrix;vec2 vGeometryCoatNormalInfos;mat4 geometryCoatNormalMatrix;vec2 vGeometryCoatTangentInfos;mat4 geometryCoatTangentMatrix;vec2 vGeometryOpacityInfos;mat4 geometryOpacityMatrix;vec2 vGeometryThicknessInfos;mat4 geometryThicknessMatrix;vec2 vEmissionColorInfos;mat4 emissionColorMatrix;vec2 vThinFilmWeightInfos;mat4 thinFilmWeightMatrix;vec2 vThinFilmThicknessInfos;mat4 thinFilmThicknessMatrix;vec2 vAmbientOcclusionInfos;mat4 ambientOcclusionMatrix;
|
|
828
828
|
#define ADDITIONAL_UBO_DECLARATION
|
|
829
829
|
};
|
|
830
830
|
#include<sceneUboDeclaration>
|
|
831
831
|
#include<meshUboDeclaration>
|
|
832
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},
|
|
832
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r),e.s(["openpbrUboDeclaration",0,{name:t,shader:r}])},77834,e=>{"use strict";var i=e.i(1719);let t="sceneVertexDeclaration",r=`uniform mat4 viewProjection;
|
|
833
833
|
#ifdef MULTIVIEW
|
|
834
834
|
uniform mat4 viewProjectionR;
|
|
835
835
|
#endif
|
|
836
836
|
uniform mat4 view;uniform mat4 projection;uniform vec4 vEyePosition;
|
|
837
|
-
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(
|
|
837
|
+
`;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(58283);let n="openpbrVertexDeclaration",o=`#include<sceneVertexDeclaration>
|
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838
838
|
#ifdef BASE_COLOR
|
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839
839
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uniform vec2 vBaseColorInfos;uniform mat4 baseColorMatrix;
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840
840
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#endif
|
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@@ -961,17 +961,17 @@ uniform vec4 vDetailInfos;uniform mat4 detailMatrix;
|
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961
961
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#endif
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962
962
|
#include<decalVertexDeclaration>
|
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963
963
|
#define ADDITIONAL_VERTEX_DECLARATION
|
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964
|
-
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(
|
|
964
|
+
`;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=o);var s=e.i(12209),f=e.i(81108),l=e.i(44807),c=e.i(656),d=e.i(57972),m=e.i(1609),E=e.i(72979),u=e.i(88774),v=e.i(78263),S=e.i(82059),I=e.i(9269),N=e.i(23116),_=e.i(41980);let A="openpbrNormalMapVertexDeclaration",R=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
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965
965
|
#if defined(TANGENT) && defined(NORMAL)
|
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966
966
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varying mat3 vTBN;
|
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967
967
|
#endif
|
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968
968
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#endif
|
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969
|
-
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(
|
|
969
|
+
`;i.ShaderStore.IncludesShadersStore[A]||(i.ShaderStore.IncludesShadersStore[A]=R);var h=e.i(92125),p=e.i(72482),T=e.i(44560),M=e.i(94874),x=e.i(90426),O=e.i(32122),g=e.i(30964),V=e.i(61241),C=e.i(48921),D=e.i(99136),F=e.i(1e4),L=e.i(65474),P=e.i(57837),G=e.i(57472),U=e.i(65073);let b="openpbrNormalMapVertex",B=`#if defined(GEOMETRY_NORMAL) || defined(PARALLAX) || defined(GEOMETRY_COAT_NORMAL) || defined(ANISOTROPIC) || defined(FUZZ)
|
|
970
970
|
#if defined(TANGENT) && defined(NORMAL)
|
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971
971
|
vec3 tbnNormal=normalize(normalUpdated);vec3 tbnTangent=normalize(tangentUpdated.xyz);vec3 tbnBitangent=cross(tbnNormal,tbnTangent)*tangentUpdated.w;vTBN=mat3(finalWorld)*mat3(tbnTangent,tbnBitangent,tbnNormal);
|
|
972
972
|
#endif
|
|
973
973
|
#endif
|
|
974
|
-
`;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(
|
|
974
|
+
`;i.ShaderStore.IncludesShadersStore[b]||(i.ShaderStore.IncludesShadersStore[b]=B);var y=e.i(14518),X=e.i(68852),W=e.i(93481),H=e.i(94672),Y=e.i(97063);let z="openpbrVertexShader",w=`#define OPENPBR_VERTEX_SHADER
|
|
975
975
|
#define CUSTOM_VERTEX_EXTENSION
|
|
976
976
|
precision highp float;
|
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977
977
|
#include<__decl__openpbrVertex>
|
|
@@ -1192,4 +1192,4 @@ gl_PointSize=pointSize;
|
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1192
1192
|
#include<logDepthVertex>
|
|
1193
1193
|
#define CUSTOM_VERTEX_MAIN_END
|
|
1194
1194
|
}
|
|
1195
|
-
`;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],
|
|
1195
|
+
`;for(let e of(i.ShaderStore.ShadersStore[z]||(i.ShaderStore.ShadersStore[z]=w),[{name:t,shader:r},a.decalVertexDeclaration,{name:n,shader:o},s.sceneUboDeclaration,f.meshUboDeclaration,l.openpbrUboDeclaration,c.uvAttributeDeclaration,d.mainUVVaryingDeclaration,m.helperFunctions,E.pbrBRDFFunctions,u.bonesDeclaration,v.bakedVertexAnimationDeclaration,S.instancesDeclaration,I.prePassVertexDeclaration,N.samplerVertexDeclaration,_.harmonicsFunctions,{name:A,shader:R},h.clipPlaneVertexDeclaration,p.fogVertexDeclaration,T.lightVxFragmentDeclaration,M.lightVxUboDeclaration,x.morphTargetsVertexGlobalDeclaration,O.morphTargetsVertexDeclaration,g.logDepthDeclaration,V.morphTargetsVertexGlobal,C.morphTargetsVertex,D.instancesVertex,F.bonesVertex,L.bakedVertexAnimation,P.prePassVertex,G.uvVariableDeclaration,U.samplerVertexImplementation,{name:b,shader:B},y.clipPlaneVertex,X.fogVertex,W.shadowsVertex,H.vertexColorMixing,Y.logDepthVertex]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["openpbrVertexShader",0,{name:z,shader:w}],77834)}]);
|
|
@@ -0,0 +1 @@
|
|
|
1
|
+
(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,8051,e=>{"use strict";var t,r,n,l,a,i,o=e.i(83464),u=e.i(35270),s=e.i(37890);function f(e,t){let r=new Uint8Array(e),n=0;for(;0!=r[t.value+n];)n+=1;let l=new TextDecoder().decode(r.slice(t.value,t.value+n));return t.value=t.value+n+1,l}function c(e,t){let r=e.getInt32(t.value,!0);return t.value+=4,r}function h(e,t){let r=e.getUint32(t.value,!0);return t.value+=4,r}function d(e,t){let r=e.getUint8(t.value);return t.value+=1,r}function p(e,t){let r=e.getUint16(t.value,!0);return t.value+=2,r}function y(e,t){let r=e[t.value];return t.value+=1,r}function w(e,t){let r=e.getFloat32(t.value,!0);return t.value+=4,r}function v(e,t){return(0,s.FromHalfFloat)(p(e,t))}function b(e,t){return(0,s.ToHalfFloat)((0,u.Clamp)(w(e,t),-s.MaxHalfFloat,s.MaxHalfFloat))}function S(e){for(let t=1;t<e.length;t++){let r=e[t-1]+e[t]-128;e[t]=r}}function E(e,t){let r=0,n=Math.floor((e.length+1)/2),l=0,a=e.length-1;for(;!(l>a)&&(t[l++]=e[r++],!(l>a));){;t[l++]=e[n++]}}function g(e,t){if(0x1312f76!=e.getUint32(0,!0))throw Error("Incorrect OpenEXR format");let r=e.getUint8(4),n=e.getUint8(5);t.value=8;let l={},i=!0;for(;i;){let r=f(e.buffer,t);if(r){let n=f(e.buffer,t),i=h(e,t),u=function(e,t,r,n){var l;switch(r){case"string":case"stringvector":case"iccProfile":let i;return l=e.buffer,i=new TextDecoder().decode(new Uint8Array(l).slice(t.value,t.value+n)),t.value=t.value+n,i;case"chlist":return function(e,t,r){let n=t.value,l=[];for(;t.value<n+r-1;){let r=f(e.buffer,t),n=c(e,t),a=d(e,t);t.value+=3;let i=c(e,t),o=c(e,t);l.push({name:r,pixelType:n,pLinear:a,xSampling:i,ySampling:o})}return t.value+=1,l}(e,t,n);case"chromaticities":let o,u,s,p,y,v;return o=w(e,t),u=w(e,t),s=w(e,t),p=w(e,t),y=w(e,t),v=w(e,t),{redX:o,redY:u,greenX:s,greenY:p,blueX:y,blueY:v,whiteX:w(e,t),whiteY:w(e,t)};case"compression":return d(e,t);case"box2i":let b,S;return b=c(e,t),S=c(e,t),{xMin:b,yMin:S,xMax:c(e,t),yMax:c(e,t)};case"lineOrder":return a[d(e,t)];case"float":return w(e,t);case"v2f":return[w(e,t),w(e,t)];case"v3f":let E;return E=w(e,t),[E,w(e,t),w(e,t)];case"int":return c(e,t);case"rational":return[c(e,t),h(e,t)];case"timecode":return[h(e,t),h(e,t)];case"preview":return t.value+=n,"skipped";default:t.value+=n;return}}(e,t,n,i);void 0===u?o.Logger.Warn(`Unknown header attribute type ${n}'.`):l[r]=u}else i=!1}if((-5&n)!=0)throw Error("Unsupported file format");return{version:r,spec:{singleTile:!!(2&n),longName:!!(4&n),deepFormat:!!(8&n),multiPart:!!(16&n)},...l}}(t=l||(l={}))[t.NO_COMPRESSION=0]="NO_COMPRESSION",t[t.RLE_COMPRESSION=1]="RLE_COMPRESSION",t[t.ZIPS_COMPRESSION=2]="ZIPS_COMPRESSION",t[t.ZIP_COMPRESSION=3]="ZIP_COMPRESSION",t[t.PIZ_COMPRESSION=4]="PIZ_COMPRESSION",t[t.PXR24_COMPRESSION=5]="PXR24_COMPRESSION",(r=a||(a={}))[r.INCREASING_Y=0]="INCREASING_Y",r[r.DECREASING_Y=1]="DECREASING_Y";function O(e,t,r,n,l){for(;r<e;)t=t<<8|y(n,l),r+=8;return{l:t>>(r-=e)&(1<<e)-1,c:t,lc:r}}function A(e,t,r,n){return{c:e=e<<8|y(r,n),lc:t+=8}}function C(e,t,r,n,l,a,i,o,u){if(e==t){if(n<8){let e=A(r,n,l,a);r=e.c,n=e.lc}let e=r>>(n-=8);if(e=new Uint8Array([e])[0],o.value+e>u)return null;let t=i[o.value-1];for(;e-- >0;)i[o.value++]=t}else{if(!(o.value<u))return null;i[o.value++]=e}return{c:r,lc:n}}let I=Array(59);function R(e){let t=65535&e;return t>32767?t-65536:t}function M(e,t){let r=R(e),n=R(t),l=r+(1&n)+(n>>1);return{a:l,b:l-n}}function x(e,t){let r=65535&t,n=(65535&e)-(r>>1)&65535;return{a:r+n-32768&65535,b:n}}function m(e){return new DataView(e.array.buffer,e.offset.value,e.size)}function P(e){let t=new Uint8Array(function(e){let t=e.byteLength,r=[],n=0,l=new DataView(e);for(;t>0;){let e=l.getInt8(n++);if(e<0){let a=-e;t-=a+1;for(let e=0;e<a;e++)r.push(l.getUint8(n++))}else{t-=2;let a=l.getUint8(n++);for(let t=0;t<e+1;t++)r.push(a)}}return r}(e.viewer.buffer.slice(e.offset.value,e.offset.value+e.size))),r=new Uint8Array(t.length);return S(t),E(t,r),new DataView(r.buffer)}function U(e){let t=e.array.slice(e.offset.value,e.offset.value+e.size),r=fflate.unzlibSync(t),n=new Uint8Array(r.length);return S(r),E(r,n),new DataView(n.buffer)}function F(e){let t=e.array.slice(e.offset.value,e.offset.value+e.size),r=fflate.unzlibSync(t),n=e.lines*e.channels*e.width,l=1==e.type?new Uint16Array(n):new Uint32Array(n),a=0,i=0,o=[,,,,];for(let t=0;t<e.lines;t++)for(let t=0;t<e.channels;t++){let t=0;switch(e.type){case 1:o[0]=a,o[1]=o[0]+e.width,a=o[1]+e.width;for(let n=0;n<e.width;++n)t+=r[o[0]++]<<8|r[o[1]++],l[i]=t,i++;break;case 2:o[0]=a,o[1]=o[0]+e.width,o[2]=o[1]+e.width,a=o[2]+e.width;for(let n=0;n<e.width;++n)t+=r[o[0]++]<<24|r[o[1]++]<<16|r[o[2]++]<<8,l[i]=t,i++}}return new DataView(l.buffer)}function N(e){let t=e.viewer,r={value:e.offset.value},n=new Uint16Array(e.width*e.scanlineBlockSize*(e.channels*e.type)),l=new Uint8Array(8192),a=0,i=Array(e.channels);for(let t=0;t<e.channels;t++)i[t]={},i[t].start=a,i[t].end=i[t].start,i[t].nx=e.width,i[t].ny=e.lines,i[t].size=e.type,a+=i[t].nx*i[t].ny*i[t].size;let o=p(t,r),u=p(t,r);if(u>=8192)throw Error("Wrong PIZ_COMPRESSION BITMAP_SIZE");if(o<=u)for(let e=0;e<u-o+1;e++)l[e+o]=d(t,r);let s=new Uint16Array(65536),f=function(e,t){let r=0;for(let n=0;n<65536;++n)(0==n||e[n>>3]&1<<(7&n))&&(t[r++]=n);let n=r-1;for(;r<65536;)t[r++]=0;return n}(l,s),c=h(t,r);!function(e,t,r,n,l,a){let i=r.value,o=h(t,r),u=h(t,r);r.value+=4;let s=h(t,r);if(r.value+=4,o<0||o>=65537||u<0||u>=65537)throw Error("Wrong HUF_ENCSIZE");let f=Array(65537),c=Array(16384);for(let e=0;e<16384;e++)c[e]={},c[e].len=0,c[e].lit=0,c[e].p=null;let d=n-(r.value-i);if(!function(e,t,r,n,l,a){let i=0,o=0;for(;n<=l;n++){if(t.value-t.value>r)return;let u=O(6,i,o,e,t),s=u.l;if(i=u.c,o=u.lc,a[n]=s,63==s){if(t.value-t.value>r)throw Error("Error in HufUnpackEncTable");let s=(u=O(8,i,o,e,t)).l+6;if(i=u.c,o=u.lc,n+s>l+1)throw Error("Error in HufUnpackEncTable");for(;s--;)a[n++]=0;n--}else if(s>=59){let e=s-59+2;if(n+e>l+1)throw Error("Error in HufUnpackEncTable");for(;e--;)a[n++]=0;n--}}!function(e){for(let e=0;e<=58;++e)I[e]=0;for(let t=0;t<65537;++t)I[e[t]]+=1;let t=0;for(let e=58;e>0;--e){let r=t+I[e]>>1;I[e]=t,t=r}for(let t=0;t<65537;++t){let r=e[t];r>0&&(e[t]=r|I[r]++<<6)}}(a)}(e,r,d,o,u,f),s>8*(n-(r.value-i)))throw Error("Wrong hufUncompress");!function(e,t,r,n){for(;t<=r;t++){let r=e[t]>>6,l=63&e[t];if(r>>l)throw Error("Invalid table entry");if(l>14){let e=n[r>>l-14];if(e.len)throw Error("Invalid table entry");if(e.lit++,e.p){let t=e.p;e.p=Array(e.lit);for(let r=0;r<e.lit-1;++r)e.p[r]=t[r]}else e.p=[,];e.p[e.lit-1]=t}else if(l){let e=0;for(let a=1<<14-l;a>0;a--){let a=n[(r<<14-l)+e];if(a.len||a.p)throw Error("Invalid table entry");a.len=l,a.lit=t,e++}}}}(f,o,u,c),function(e,t,r,n,l,a,i,o,u){let s=0,f=0,c=Math.trunc(n.value+(l+7)/8);for(;n.value<c;){let l=A(s,f,r,n);for(s=l.c,f=l.lc;f>=14;){let h=t[s>>f-14&16383];if(h.len){f-=h.len;let e=C(h.lit,a,s,f,r,n,o,u,i);e&&(s=e.c,f=e.lc)}else{let t;if(!h.p)throw Error("hufDecode issues");for(t=0;t<h.lit;t++){let d=63&e[h.p[t]];for(;f<d&&n.value<c;)s=(l=A(s,f,r,n)).c,f=l.lc;if(f>=d&&e[h.p[t]]>>6==(s>>f-d&(1<<d)-1)){f-=d;let e=C(h.p[t],a,s,f,r,n,o,u,i);e&&(s=e.c,f=e.lc);break}}if(t==h.lit)throw Error("HufDecode issues")}}}let h=8-l&7;for(s>>=h,f-=h;f>0;){let e=t[s<<14-f&16383];if(e.len){f-=e.len;let t=C(e.lit,a,s,f,r,n,o,u,i);t&&(s=t.c,f=t.lc)}else throw Error("HufDecode issues")}}(f,c,e,r,s,u,a,l,{value:0})}(e.array,t,r,c,n,a);for(let t=0;t<e.channels;++t){let e=i[t];for(let r=0;r<i[t].size;++r)!function(e,t,r,n,l,a,i){let o,u,s=i<16384,f=r>l?l:r,c=1;for(;c<=f;)c<<=1;for(c>>=1,o=c,c>>=1;c>=1;){let i,f,h,d,p=(u=0)+a*(l-o),y=a*c,w=a*o,v=n*c,b=n*o;for(;u<=p;u+=w){let l=u,a=u+n*(r-o);for(;l<=a;l+=b){let r=l+v,n=l+y,a=n+v;if(s){let o=M(e[l+t],e[n+t]);i=o.a,h=o.b,f=(o=M(e[r+t],e[a+t])).a,d=o.b,o=M(i,f),e[l+t]=o.a,e[r+t]=o.b,o=M(h,d),e[n+t]=o.a,e[a+t]=o.b}else{let o=x(e[l+t],e[n+t]);i=o.a,h=o.b,f=(o=x(e[r+t],e[a+t])).a,d=o.b,o=x(i,f),e[l+t]=o.a,e[r+t]=o.b,o=x(h,d),e[n+t]=o.a,e[a+t]=o.b}}if(r&c){let r,n=l+y;i=(r=s?M(e[l+t],e[n+t]):x(e[l+t],e[n+t])).a,e[n+t]=r.b,e[l+t]=i}}if(l&c){let l=u,a=u+n*(r-o);for(;l<=a;l+=b){let r,n=l+v;i=(r=s?M(e[l+t],e[n+t]):x(e[l+t],e[n+t])).a,e[n+t]=r.b,e[l+t]=i}}o=c,c>>=1}}(n,e.start+r,e.nx,e.size,e.ny,e.nx*e.size,f)}var y=a;for(let e=0;e<y;++e)n[e]=s[n[e]];let w=0,v=new Uint8Array(n.buffer.byteLength);for(let t=0;t<e.lines;t++)for(let t=0;t<e.channels;t++){let e=i[t],r=e.nx*e.size,l=new Uint8Array(n.buffer,2*e.end,2*r);v.set(l,w),w+=2*r,e.end+=r}return new DataView(v.buffer)}var T=e.i(29711);(n=i||(i={}))[n.Float=0]="Float",n[n.HalfFloat=1]="HalfFloat";class k{}async function z(e,t,r,n){let a={size:0,viewer:t,array:new Uint8Array(t.buffer),offset:r,width:e.dataWindow.xMax-e.dataWindow.xMin+1,height:e.dataWindow.yMax-e.dataWindow.yMin+1,channels:e.channels.length,channelLineOffsets:{},scanOrder:()=>0,bytesPerLine:0,outLineWidth:0,lines:0,scanlineBlockSize:0,inputSize:null,type:0,uncompress:null,getter:()=>0,format:5,outputChannels:0,decodeChannels:{},blockCount:null,byteArray:null,linearSpace:!1,textureType:0};switch(e.compression){case l.NO_COMPRESSION:a.lines=1,a.uncompress=m;break;case l.RLE_COMPRESSION:a.lines=1,a.uncompress=P;break;case l.ZIPS_COMPRESSION:a.lines=1,a.uncompress=U,await T.Tools.LoadScriptAsync(k.FFLATEUrl);break;case l.ZIP_COMPRESSION:a.lines=16,a.uncompress=U,await T.Tools.LoadScriptAsync(k.FFLATEUrl);break;case l.PIZ_COMPRESSION:a.lines=32,a.uncompress=N;break;case l.PXR24_COMPRESSION:a.lines=16,a.uncompress=F,await T.Tools.LoadScriptAsync(k.FFLATEUrl);break;default:throw Error(l[e.compression]+" is unsupported")}a.scanlineBlockSize=a.lines;let o={};for(let t of e.channels)switch(t.name){case"R":case"G":case"B":case"A":case"Y":o[t.name]=!0,a.type=t.pixelType}let u=!1;if(o.R&&o.G&&o.B&&o.A)a.outputChannels=4,a.decodeChannels={R:0,G:1,B:2,A:3};else if(o.R&&o.G&&o.B)u=!0,a.outputChannels=4,a.decodeChannels={R:0,G:1,B:2,A:3};else if(o.R&&o.G)a.outputChannels=2,a.decodeChannels={R:0,G:1};else if(o.R)a.outputChannels=1,a.decodeChannels={R:0};else if(o.Y)a.outputChannels=1,a.decodeChannels={Y:0};else throw Error("EXRLoader.parse: file contains unsupported data channels.");if(1===a.type)switch(n){case i.Float:a.getter=v,a.inputSize=2;break;case i.HalfFloat:a.getter=p,a.inputSize=2}else if(2===a.type)switch(n){case i.Float:a.getter=w,a.inputSize=4;break;case i.HalfFloat:a.getter=b,a.inputSize=4}else throw Error("Unsupported pixelType "+a.type+" for "+e.compression);a.blockCount=a.height/a.scanlineBlockSize;for(let e=0;e<a.blockCount;e++)!function(e,t){"getBigInt64"in DataView.prototype?e.getBigInt64(t.value,!0):(e.getUint32(t.value+4,!0),e.getUint32(t.value,!0)),t.value+=8}(t,r);let s=a.width*a.height*a.outputChannels;switch(n){case i.Float:a.byteArray=new Float32Array(s),a.textureType=1,u&&a.byteArray.fill(1,0,s);break;case i.HalfFloat:a.byteArray=new Uint16Array(s),a.textureType=2,u&&a.byteArray.fill(15360,0,s);break;default:throw Error("Unsupported type: "+n)}let f=0;for(let t of e.channels)void 0!==a.decodeChannels[t.name]&&(a.channelLineOffsets[t.name]=f*a.width),f+=2*t.pixelType;return a.bytesPerLine=a.width*f,a.outLineWidth=a.width*a.outputChannels,"INCREASING_Y"===e.lineOrder?a.scanOrder=e=>e:a.scanOrder=e=>a.height-1-e,4==a.outputChannels?(a.format=5,a.linearSpace=!0):(a.format=6,a.linearSpace=!1),a}function L(e,t,r,n){let l={value:0};for(let a=0;a<e.height/e.scanlineBlockSize;a++){let i=c(r,n)-t.dataWindow.yMin;e.size=h(r,n),e.lines=i+e.scanlineBlockSize>e.height?e.height-i:e.scanlineBlockSize;let o=e.size<e.lines*e.bytesPerLine&&e.uncompress?e.uncompress(e):m(e);n.value+=e.size;for(let r=0;r<e.scanlineBlockSize;r++){let n=a*e.scanlineBlockSize,i=r+e.scanOrder(n);if(i>=e.height)continue;let u=r*e.bytesPerLine,s=(e.height-1-i)*e.outLineWidth;for(let r=0;r<e.channels;r++){let n=t.channels[r].name,a=e.channelLineOffsets[n],i=e.decodeChannels[n];if(void 0!==i){l.value=u+a;for(let t=0;t<e.width;t++){let r=s+t*e.outputChannels+i;e.byteArray&&(e.byteArray[r]=e.getter(o,l))}}}}}}async function _(e){let t=new DataView(e),r={value:0},n=g(t,r);try{let e=await z(n,t,r,i.Float);if(L(e,n,t,r),!e.byteArray)return o.Logger.Error("Failed to decode EXR data: No byte array available."),{width:0,height:0,data:null};return{width:n.dataWindow.xMax-n.dataWindow.xMin+1,height:n.dataWindow.yMax-n.dataWindow.yMin+1,data:new Float32Array(e.byteArray)}}catch(e){o.Logger.Error("Failed to load EXR data: ",e)}return{width:0,height:0,data:null}}k.DefaultOutputType=i.HalfFloat,k.FFLATEUrl="https://unpkg.com/fflate@0.8.2",e.s(["ReadExrDataAsync",0,_,"_ExrTextureLoader",0,class{constructor(){this.supportCascades=!1}loadCubeData(e,t,r,n,l){throw".exr not supported in Cube."}loadData(e,t,r){let n=new DataView(e.buffer),l={value:0},a=g(n,l);z(a,n,l,k.DefaultOutputType).then(e=>{L(e,a,n,l),r(a.dataWindow.xMax-a.dataWindow.xMin+1,a.dataWindow.yMax-a.dataWindow.yMin+1,t.generateMipMaps,!1,()=>{let r=t.getEngine();t.format=a.format,t.type=e.textureType,t.invertY=!1,t._gammaSpace=!a.linearSpace,e.byteArray&&r._uploadDataToTextureDirectly(t,e.byteArray,0,0,void 0,!0)})}).catch(e=>{o.Logger.Error("Failed to load EXR texture: ",e)})}}],8051)}]);
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,31151,e=>{"use strict";var r=e.i(1719);let t="passCubePixelShader",u=`varying vec2 vUV;uniform samplerCube textureSampler;
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#define CUSTOM_FRAGMENT_DEFINITIONS
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void main(void)
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{vec2 uv=vUV*2.0-1.0;
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,53259,t=>{"use strict";var e=t.i(95330),i=t.i(82350),o=t.i(48477);class r extends e.FlowGraphExecutionBlockWithOutSignal{constructor(t){super(t),this.body=this.registerDataInput("body",i.RichTypeAny),this.velocity=this.registerDataInput("velocity",i.RichTypeVector3)}_execute(t,e){let i=this.body.getValue(t);if(!i){this._reportError(t,"No physics body provided"),this.out._activateSignal(t);return}i.setLinearVelocity(this.velocity.getValue(t)),this.out._activateSignal(t)}getClassName(){return"FlowGraphSetLinearVelocityBlock"}}let l=!1;function c(){l||(l=!0,(0,o.RegisterClass)("FlowGraphSetLinearVelocityBlock",r))}t.s(["FlowGraphSetLinearVelocityBlock",0,r,"RegisterFlowGraphSetLinearVelocityBlock",0,c],47862),c(),t.s([],46442),t.i(46442),t.i(47862),t.s(["FlowGraphSetLinearVelocityBlock",0,r],53259)}]);
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(globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,52344,45515,7612,70025,4760,47044,72014,e=>{"use strict";var t,i=e.i(16147),r=e.i(40220),s=e.i(29711),n=e.i(57554),a=e.i(47867),l=e.i(65703),o=e.i(4812),h=e.i(27745),c=e.i(10534),u=e.i(26722);class d{constructor(e,t,i){this.vectors=(0,h.BuildArray)(8,c.Vector3.Zero),this.center=c.Vector3.Zero(),this.centerWorld=c.Vector3.Zero(),this.extendSize=c.Vector3.Zero(),this.extendSizeWorld=c.Vector3.Zero(),this.directions=(0,h.BuildArray)(3,c.Vector3.Zero),this.vectorsWorld=(0,h.BuildArray)(8,c.Vector3.Zero),this.minimumWorld=c.Vector3.Zero(),this.maximumWorld=c.Vector3.Zero(),this.minimum=c.Vector3.Zero(),this.maximum=c.Vector3.Zero(),this._drawWrapperFront=null,this._drawWrapperBack=null,this.reConstruct(e,t,i)}reConstruct(e,t,i){let r=e.x,s=e.y,n=e.z,a=t.x,l=t.y,o=t.z,h=this.vectors;this.minimum.copyFromFloats(r,s,n),this.maximum.copyFromFloats(a,l,o),h[0].copyFromFloats(r,s,n),h[1].copyFromFloats(a,l,o),h[2].copyFromFloats(a,s,n),h[3].copyFromFloats(r,l,n),h[4].copyFromFloats(r,s,o),h[5].copyFromFloats(a,l,n),h[6].copyFromFloats(r,l,o),h[7].copyFromFloats(a,s,o),t.addToRef(e,this.center).scaleInPlace(.5),t.subtractToRef(e,this.extendSize).scaleInPlace(.5),this._worldMatrix=i||c.Matrix.IdentityReadOnly,this._update(this._worldMatrix)}scale(e){let t=d._TmpVector3,i=this.maximum.subtractToRef(this.minimum,t[0]),r=i.length();i.normalizeFromLength(r);let s=r*e,n=i.scaleInPlace(.5*s),a=this.center.subtractToRef(n,t[1]),l=this.center.addToRef(n,t[2]);return this.reConstruct(a,l,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){let t=this.minimumWorld,i=this.maximumWorld,r=this.directions,s=this.vectorsWorld,n=this.vectors;if(e.isIdentity()){t.copyFrom(this.minimum),i.copyFrom(this.maximum);for(let e=0;e<8;++e)s[e].copyFrom(n[e]);this.extendSizeWorld.copyFrom(this.extendSize),this.centerWorld.copyFrom(this.center)}else{t.setAll(Number.MAX_VALUE),i.setAll(-Number.MAX_VALUE);for(let r=0;r<8;++r){let a=s[r];c.Vector3.TransformCoordinatesToRef(n[r],e,a),t.minimizeInPlace(a),i.maximizeInPlace(a)}i.subtractToRef(t,this.extendSizeWorld).scaleInPlace(.5),i.addToRef(t,this.centerWorld).scaleInPlace(.5)}c.Vector3.FromArrayToRef(e.m,0,r[0]),c.Vector3.FromArrayToRef(e.m,4,r[1]),c.Vector3.FromArrayToRef(e.m,8,r[2]),this._worldMatrix=e}isInFrustum(e){return d.IsInFrustum(this.vectorsWorld,e)}isCompletelyInFrustum(e){return d.IsCompletelyInFrustum(this.vectorsWorld,e)}intersectsPoint(e){let t=this.minimumWorld,i=this.maximumWorld,r=t.x,s=t.y,n=t.z,a=i.x,l=i.y,o=i.z,h=e.x,c=e.y,d=e.z,_=-u.Epsilon;return!(a-h<_)&&!(_>h-r)&&!(l-c<_)&&!(_>c-s)&&!(o-d<_)&&!(_>d-n)}intersectsSphere(e){return d.IntersectsSphere(this.minimumWorld,this.maximumWorld,e.centerWorld,e.radiusWorld)}intersectsMinMax(e,t){let i=this.minimumWorld,r=this.maximumWorld,s=i.x,n=i.y,a=i.z,l=r.x,o=r.y,h=r.z,c=e.x,u=e.y,d=e.z,_=t.x,p=t.y,E=t.z;return!(l<c)&&!(s>_)&&!(o<u)&&!(n>p)&&!(h<d)&&!(a>E)}dispose(){this._drawWrapperFront?.dispose(),this._drawWrapperBack?.dispose()}static Intersects(e,t){return e.intersectsMinMax(t.minimumWorld,t.maximumWorld)}static IntersectsSphere(e,t,i,r){let s=d._TmpVector3[0];return c.Vector3.ClampToRef(i,e,t,s),c.Vector3.DistanceSquared(i,s)<=r*r}static IsCompletelyInFrustum(e,t){for(let i=0;i<6;++i){let r=t[i];for(let t=0;t<8;++t)if(0>r.dotCoordinate(e[t]))return!1}return!0}static IsInFrustum(e,t){for(let i=0;i<6;++i){let r=!0,s=t[i];for(let t=0;t<8;++t)if(s.dotCoordinate(e[t])>=0){r=!1;break}if(r)return!1}return!0}}d._TmpVector3=(0,h.BuildArray)(3,c.Vector3.Zero);class _{constructor(e,t,i){this.center=c.Vector3.Zero(),this.centerWorld=c.Vector3.Zero(),this.minimum=c.Vector3.Zero(),this.maximum=c.Vector3.Zero(),this.reConstruct(e,t,i)}reConstruct(e,t,i){this.minimum.copyFrom(e),this.maximum.copyFrom(t);let r=c.Vector3.Distance(e,t);t.addToRef(e,this.center).scaleInPlace(.5),this.radius=.5*r,this._update(i||c.Matrix.IdentityReadOnly)}scale(e){let t=this.radius*e,i=_._TmpVector3,r=i[0].setAll(t),s=this.center.subtractToRef(r,i[1]),n=this.center.addToRef(r,i[2]);return this.reConstruct(s,n,this._worldMatrix),this}getWorldMatrix(){return this._worldMatrix}_update(e){if(e.isIdentity())this.centerWorld.copyFrom(this.center),this.radiusWorld=this.radius;else{c.Vector3.TransformCoordinatesToRef(this.center,e,this.centerWorld);let t=_._TmpVector3[0];c.Vector3.TransformNormalFromFloatsToRef(1,1,1,e,t),this.radiusWorld=Math.max(Math.abs(t.x),Math.abs(t.y),Math.abs(t.z))*this.radius}}isInFrustum(e){let t=this.centerWorld,i=this.radiusWorld;for(let r=0;r<6;r++)if(e[r].dotCoordinate(t)<=-i)return!1;return!0}isCenterInFrustum(e){let t=this.centerWorld;for(let i=0;i<6;i++)if(0>e[i].dotCoordinate(t))return!1;return!0}intersectsPoint(e){let t=c.Vector3.DistanceSquared(this.centerWorld,e);return!(this.radiusWorld*this.radiusWorld<t)}static Intersects(e,t){let i=c.Vector3.DistanceSquared(e.centerWorld,t.centerWorld),r=e.radiusWorld+t.radiusWorld;return!(r*r<i)}static CreateFromCenterAndRadius(e,t,i){this._TmpVector3[0].copyFrom(e),this._TmpVector3[1].copyFromFloats(0,0,t),this._TmpVector3[2].copyFrom(e),this._TmpVector3[0].addInPlace(this._TmpVector3[1]),this._TmpVector3[2].subtractInPlace(this._TmpVector3[1]);let r=new _(this._TmpVector3[0],this._TmpVector3[2]);return i?r._worldMatrix=i:r._worldMatrix=c.Matrix.Identity(),r}}_._TmpVector3=(0,h.BuildArray)(3,c.Vector3.Zero);let p={min:0,max:0},E={min:0,max:0},A=(e,t,i)=>{let r=c.Vector3.Dot(t.centerWorld,e),s=Math.abs(c.Vector3.Dot(t.directions[0],e))*t.extendSize.x+Math.abs(c.Vector3.Dot(t.directions[1],e))*t.extendSize.y+Math.abs(c.Vector3.Dot(t.directions[2],e))*t.extendSize.z;i.min=r-s,i.max=r+s},T=(e,t,i)=>(A(e,t,p),A(e,i,E),!(p.min>E.max||E.min>p.max));class f{constructor(e,t,i){this._isLocked=!1,this.boundingBox=new d(e,t,i),this.boundingSphere=new _(e,t,i)}reConstruct(e,t,i){this.boundingBox.reConstruct(e,t,i),this.boundingSphere.reConstruct(e,t,i)}get minimum(){return this.boundingBox.minimum}get maximum(){return this.boundingBox.maximum}get isLocked(){return this._isLocked}set isLocked(e){this._isLocked=e}update(e){this._isLocked||(this.boundingBox._update(e),this.boundingSphere._update(e))}centerOn(e,t){let i=f._TmpVector3[0].copyFrom(e).subtractInPlace(t),r=f._TmpVector3[1].copyFrom(e).addInPlace(t);return this.boundingBox.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this.boundingSphere.reConstruct(i,r,this.boundingBox.getWorldMatrix()),this}encapsulate(e){let t=c.Vector3.Minimize(this.minimum,e),i=c.Vector3.Maximize(this.maximum,e);return this.reConstruct(t,i,this.boundingBox.getWorldMatrix()),this}encapsulateBoundingInfo(e){let t=c.TmpVectors.Matrix[0];this.boundingBox.getWorldMatrix().invertToRef(t);let i=c.TmpVectors.Vector3[0];return c.Vector3.TransformCoordinatesToRef(e.boundingBox.minimumWorld,t,i),this.encapsulate(i),c.Vector3.TransformCoordinatesToRef(e.boundingBox.maximumWorld,t,i),this.encapsulate(i),this}scale(e){return this.boundingBox.scale(e),this.boundingSphere.scale(e),this}isInFrustum(e,t=0){return!!((2===t||3===t)&&this.boundingSphere.isCenterInFrustum(e))||!!this.boundingSphere.isInFrustum(e)&&(1===t||3===t||this.boundingBox.isInFrustum(e))}get diagonalLength(){let e=this.boundingBox;return e.maximumWorld.subtractToRef(e.minimumWorld,f._TmpVector3[0]).length()}isCompletelyInFrustum(e){return this.boundingBox.isCompletelyInFrustum(e)}_checkCollision(e){return e._canDoCollision(this.boundingSphere.centerWorld,this.boundingSphere.radiusWorld,this.boundingBox.minimumWorld,this.boundingBox.maximumWorld)}intersectsPoint(e){return!!this.boundingSphere.centerWorld&&!!this.boundingSphere.intersectsPoint(e)&&!!this.boundingBox.intersectsPoint(e)}intersects(e,t){if(!_.Intersects(this.boundingSphere,e.boundingSphere)||!d.Intersects(this.boundingBox,e.boundingBox))return!1;if(!t)return!0;let i=this.boundingBox,r=e.boundingBox;return!!T(i.directions[0],i,r)&&!!T(i.directions[1],i,r)&&!!T(i.directions[2],i,r)&&!!T(r.directions[0],i,r)&&!!T(r.directions[1],i,r)&&!!T(r.directions[2],i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[0],r.directions[2]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[1],r.directions[2]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[0]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[1]),i,r)&&!!T(c.Vector3.Cross(i.directions[2],r.directions[2]),i,r)&&!0}}f._TmpVector3=(0,h.BuildArray)(2,c.Vector3.Zero),e.s(["BoundingInfo",0,f],45515);class m{static extractMinAndMaxIndexed(e,t,i,r,s,n){for(let a=i;a<i+r;a++){let i=3*t[a],r=e[i],l=e[i+1],o=e[i+2];s.minimizeInPlaceFromFloats(r,l,o),n.maximizeInPlaceFromFloats(r,l,o)}}static extractMinAndMax(e,t,i,r,s,n){for(let a=t,l=t*r;a<t+i;a++,l+=r){let t=e[l],i=e[l+1],r=e[l+2];s.minimizeInPlaceFromFloats(t,i,r),n.maximizeInPlaceFromFloats(t,i,r)}}}function g(e,t,i,r,s=null){let n=new c.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new c.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return m.extractMinAndMaxIndexed(e,t,i,r,n,a),s&&(n.x-=n.x*s.x+s.y,n.y-=n.y*s.x+s.y,n.z-=n.z*s.x+s.y,a.x+=a.x*s.x+s.y,a.y+=a.y*s.x+s.y,a.z+=a.z*s.x+s.y),{minimum:n,maximum:a}}(0,i.__decorate)([r.nativeOverride.filter((...e)=>!Array.isArray(e[0])&&!Array.isArray(e[1]))],m,"extractMinAndMaxIndexed",null),(0,i.__decorate)([r.nativeOverride.filter((...e)=>!Array.isArray(e[0]))],m,"extractMinAndMax",null),e.s(["extractMinAndMax",0,function(e,t,i,r=null,s){let n=new c.Vector3(Number.MAX_VALUE,Number.MAX_VALUE,Number.MAX_VALUE),a=new c.Vector3(-Number.MAX_VALUE,-Number.MAX_VALUE,-Number.MAX_VALUE);return s||(s=3),m.extractMinAndMax(e,t,i,s,n,a),r&&(n.x-=n.x*r.x+r.y,n.y-=n.y*r.x+r.y,n.z-=n.z*r.x+r.y,a.x+=a.x*r.x+r.y,a.y+=a.y*r.x+r.y,a.z+=a.z*r.x+r.y),{minimum:n,maximum:a}},"extractMinAndMaxIndexed",0,g],7612);var S=e.i(52572),M=e.i(54670);class b{get materialDefines(){let e=this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.defines:this._getDrawWrapper()?.defines;return"string"==typeof e?null:e}set materialDefines(e){(this._mainDrawWrapperOverride??this._getDrawWrapper(void 0,!0)).defines=e}_getDrawWrapper(e,t=!1){e=e??this._engine.currentRenderPassId;let i=this._drawWrappers[e];return!i&&t&&(this._drawWrappers[e]=i=new S.DrawWrapper(this._mesh.getScene().getEngine())),i}_removeDrawWrapper(e,t=!0,i=!1){t&&this._drawWrappers[e]?.dispose(i),this._drawWrappers[e]=void 0}get effect(){return this._mainDrawWrapperOverride?this._mainDrawWrapperOverride.effect:this._getDrawWrapper()?.effect??null}get _drawWrapper(){return this._mainDrawWrapperOverride??this._getDrawWrapper(void 0,!0)}get _drawWrapperOverride(){return this._mainDrawWrapperOverride}_setMainDrawWrapperOverride(e){this._mainDrawWrapperOverride=e}setEffect(e,t=null,i,r=!0){let s=this._drawWrapper;s.setEffect(e,t,r),void 0!==i&&(s.materialContext=i),e||(s.defines=null,s.materialContext=void 0)}resetDrawCache(e,t=!1){if(this._drawWrappers)if(void 0!==e)return void this._removeDrawWrapper(e,!0,t);else for(let e of this._drawWrappers)e?.dispose(t);this._drawWrappers=[]}static AddToMesh(e,t,i,r,s,n,a,l=!0){return new b(e,t,i,r,s,n,a,l)}constructor(e,t,i,r,s,n,a,l=!0,o=!0){this.materialIndex=e,this.verticesStart=t,this.verticesCount=i,this.indexStart=r,this.indexCount=s,this._mainDrawWrapperOverride=null,this._linesIndexCount=0,this._linesIndexBuffer=null,this._lastColliderWorldVertices=null,this._lastColliderTransformMatrix=null,this._wasDispatched=!1,this._renderId=0,this._alphaIndex=0,this._distanceToCamera=0,this._currentMaterial=null,this._mesh=n,this._renderingMesh=a||n,o&&n.subMeshes.push(this),this._engine=this._mesh.getScene().getEngine(),this.resetDrawCache(),this._trianglePlanes=[],this._id=n.subMeshes.length-1,l&&(this.refreshBoundingInfo(),n.computeWorldMatrix(!0))}get IsGlobal(){return 0===this.verticesStart&&this.verticesCount===this._mesh.getTotalVertices()&&0===this.indexStart&&this.indexCount===this._mesh.getTotalIndices()}getBoundingInfo(){return this.IsGlobal||this._mesh.hasThinInstances?this._mesh.getBoundingInfo():this._boundingInfo}setBoundingInfo(e){return this._boundingInfo=e,this}getMesh(){return this._mesh}getRenderingMesh(){return this._renderingMesh}getReplacementMesh(){return this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null}getEffectiveMesh(){return(this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:null)||this._renderingMesh}getMaterial(e=!0){let t=this._renderingMesh.getMaterialForRenderPass(this._engine.currentRenderPassId)??this._renderingMesh.material;if(!t)return e&&this._mesh.getScene()._hasDefaultMaterial?this._mesh.getScene().defaultMaterial:null;if(this._isMultiMaterial(t)){let e=t.getSubMaterial(this.materialIndex);return this._currentMaterial!==e&&(this._currentMaterial=e,this.resetDrawCache()),e}return t}_isMultiMaterial(e){return void 0!==e.getSubMaterial}refreshBoundingInfo(e=null){let t;if(this._lastColliderWorldVertices=null,this.IsGlobal||!this._renderingMesh||!this._renderingMesh.geometry)return this;if(e||(e=this._renderingMesh.getVerticesData(l.VertexBuffer.PositionKind)),!e)return this._boundingInfo=this._mesh.getBoundingInfo(),this;let i=this._renderingMesh.getIndices();if(0===this.indexStart&&this.indexCount===i.length){let e=this._renderingMesh.getBoundingInfo();t={minimum:e.minimum.clone(),maximum:e.maximum.clone()}}else t=g(e,i,this.indexStart,this.indexCount,this._renderingMesh.geometry.boundingBias);return this._boundingInfo?this._boundingInfo.reConstruct(t.minimum,t.maximum):this._boundingInfo=new f(t.minimum,t.maximum),this}_checkCollision(e){return this.getBoundingInfo()._checkCollision(e)}updateBoundingInfo(e){let t=this.getBoundingInfo();return t||(this.refreshBoundingInfo(),t=this.getBoundingInfo()),t&&t.update(e),this}isInFrustum(e){let t=this.getBoundingInfo();return!!t&&t.isInFrustum(e,this._mesh.cullingStrategy)}isCompletelyInFrustum(e){let t=this.getBoundingInfo();return!!t&&t.isCompletelyInFrustum(e)}render(e){return this._renderingMesh.render(this,e,this._mesh._internalAbstractMeshDataInfo._actAsRegularMesh?this._mesh:void 0),this}_getLinesIndexBuffer(e,t){if(!this._linesIndexBuffer){let i=6*Math.floor(this.indexCount/3),r=this.verticesStart+this.verticesCount>65535?new Uint32Array(i):new Uint16Array(i),s=0;if(0===e.length)for(let e=this.indexStart;e<this.indexStart+this.indexCount;e+=3)r[s++]=e,r[s++]=e+1,r[s++]=e+1,r[s++]=e+2,r[s++]=e+2,r[s++]=e;else for(let t=this.indexStart;t<this.indexStart+this.indexCount;t+=3)r[s++]=e[t],r[s++]=e[t+1],r[s++]=e[t+1],r[s++]=e[t+2],r[s++]=e[t+2],r[s++]=e[t];this._linesIndexBuffer=t.createIndexBuffer(r),this._linesIndexCount=r.length}return this._linesIndexBuffer}canIntersects(e){let t=this.getBoundingInfo();return!!t&&e.intersectsBox(t.boundingBox)}intersects(e,t,i,r,s){let n=this.getMaterial();if(!n)return null;let a=3,l=!1;switch(n.fillMode){case 3:case 5:case 6:case 8:return null;case 7:a=1,l=!0}return 4===n.fillMode?i.length?this._intersectLines(e,t,i,this._mesh.intersectionThreshold,r):this._intersectUnIndexedLines(e,t,i,this._mesh.intersectionThreshold,r):!i.length&&this._mesh._unIndexed?this._intersectUnIndexedTriangles(e,t,i,r,s):this._intersectTriangles(e,t,i,a,l,r,s)}_intersectLines(e,t,i,r,s){let n=null;for(let a=this.indexStart;a<this.indexStart+this.indexCount;a+=2){let l=t[i[a]],h=t[i[a+1]],c=e.intersectionSegment(l,h,r);if(!(c<0)&&(s||!n||c<n.distance)&&((n=new o.IntersectionInfo(null,null,c)).faceId=a/2,s))break}return n}_intersectUnIndexedLines(e,t,i,r,s){let n=null;for(let i=this.verticesStart;i<this.verticesStart+this.verticesCount;i+=2){let a=t[i],l=t[i+1],h=e.intersectionSegment(a,l,r);if(!(h<0)&&(s||!n||h<n.distance)&&((n=new o.IntersectionInfo(null,null,h)).faceId=i/2,s))break}return n}_intersectTriangles(e,t,i,r,s,n,a){let l=null,o=-1;for(let h=this.indexStart;h<this.indexStart+this.indexCount-(3-r);h+=r){o++;let r=i[h],c=i[h+1],u=i[h+2];if(s&&0xffffffff===u){h+=2;continue}let d=t[r],_=t[c],p=t[u];if(!d||!_||!p||a&&!a(d,_,p,e,r,c,u))continue;let E=e.intersectsTriangle(d,_,p);if(E){if(E.distance<0)continue;if((n||!l||E.distance<l.distance)&&((l=E).faceId=o,n))break}}return l}_intersectUnIndexedTriangles(e,t,i,r,s){let n=null;for(let i=this.verticesStart;i<this.verticesStart+this.verticesCount;i+=3){let a=t[i],l=t[i+1],o=t[i+2];if(s&&!s(a,l,o,e,-1,-1,-1))continue;let h=e.intersectsTriangle(a,l,o);if(h){if(h.distance<0)continue;if((r||!n||h.distance<n.distance)&&((n=h).faceId=i/3,r))break}}return n}_rebuild(){this._linesIndexBuffer&&(this._linesIndexBuffer=null)}clone(e,t){let i=new b(this.materialIndex,this.verticesStart,this.verticesCount,this.indexStart,this.indexCount,e,t,!1);if(!this.IsGlobal){let e=this.getBoundingInfo();if(!e)return i;i._boundingInfo=new f(e.minimum,e.maximum)}return i}dispose(e=!1){this._linesIndexBuffer&&(this._mesh.getScene().getEngine()._releaseBuffer(this._linesIndexBuffer),this._linesIndexBuffer=null);let t=this._mesh.subMeshes.indexOf(this);this._mesh.subMeshes.splice(t,1),this.resetDrawCache(void 0,e)}getClassName(){return"SubMesh"}static CreateFromIndices(e,t,i,r,s,n=!0){let a=Number.MAX_VALUE,l=-Number.MAX_VALUE,o=(s||r).getIndices();for(let e=t;e<t+i;e++){let t=o[e];t<a&&(a=t),t>l&&(l=t)}return new b(e,a,l-a+1,t,i,r,s,n)}}(t=b.prototype).projectToRef??(t.projectToRef=(0,M._MissingSideEffect)("SubMesh","projectToRef")),e.s(["SubMesh",0,b],70025);var I=e.i(39766),R=e.i(83464),P=e.i(38677),C=e.i(95397);class x{constructor(){this.reset()}reset(){this.enabled=!1,this.mask=255,this.funcRef=1,this.funcMask=255,this.func=519,this.opStencilFail=7680,this.opDepthFail=7680,this.opStencilDepthPass=7681,this.backFunc=519,this.backOpStencilFail=7680,this.backOpDepthFail=7680,this.backOpStencilDepthPass=7681}get func(){return this._func}set func(e){this._func=e}get backFunc(){return this._backFunc}set backFunc(e){this._backFunc=e}get funcRef(){return this._funcRef}set funcRef(e){this._funcRef=e}get funcMask(){return this._funcMask}set funcMask(e){this._funcMask=e}get opStencilFail(){return this._opStencilFail}set opStencilFail(e){this._opStencilFail=e}get opDepthFail(){return this._opDepthFail}set opDepthFail(e){this._opDepthFail=e}get opStencilDepthPass(){return this._opStencilDepthPass}set opStencilDepthPass(e){this._opStencilDepthPass=e}get backOpStencilFail(){return this._backOpStencilFail}set backOpStencilFail(e){this._backOpStencilFail=e}get backOpDepthFail(){return this._backOpDepthFail}set backOpDepthFail(e){this._backOpDepthFail=e}get backOpStencilDepthPass(){return this._backOpStencilDepthPass}set backOpStencilDepthPass(e){this._backOpStencilDepthPass=e}get mask(){return this._mask}set mask(e){this._mask=e}get enabled(){return this._enabled}set enabled(e){this._enabled=e}getClassName(){return"MaterialStencilState"}copyTo(e){C.SerializationHelper.Clone(()=>e,this)}serialize(){return C.SerializationHelper.Serialize(this)}parse(e,t,i){C.SerializationHelper.Parse(()=>this,e,t,i)}}(0,i.__decorate)([(0,r.serialize)()],x.prototype,"func",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backFunc",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"funcRef",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"funcMask",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"opStencilFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"opDepthFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"opStencilDepthPass",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backOpStencilFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backOpDepthFail",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"backOpStencilDepthPass",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"mask",null),(0,i.__decorate)([(0,r.serialize)()],x.prototype,"enabled",null);var D=e.i(86143),O=e.i(41777);function y(e,t,i){let r=!1,s=!!(e.clipPlane??t.clipPlane),n=!!(e.clipPlane2??t.clipPlane2),a=!!(e.clipPlane3??t.clipPlane3),l=!!(e.clipPlane4??t.clipPlane4),o=!!(e.clipPlane5??t.clipPlane5),h=!!(e.clipPlane6??t.clipPlane6);return i.CLIPPLANE!==s&&(i.CLIPPLANE=s,r=!0),i.CLIPPLANE2!==n&&(i.CLIPPLANE2=n,r=!0),i.CLIPPLANE3!==a&&(i.CLIPPLANE3=a,r=!0),i.CLIPPLANE4!==l&&(i.CLIPPLANE4=l,r=!0),i.CLIPPLANE5!==o&&(i.CLIPPLANE5=o,r=!0),i.CLIPPLANE6!==h&&(i.CLIPPLANE6=h,r=!0),r}function L(e,t,i){if(i){let r=O.FloatingOriginCurrentScene.getScene()?.floatingOriginOffset||c.Vector3.ZeroReadOnly;e.setFloat4(t,i.normal.x,i.normal.y,i.normal.z,i.d+c.Vector3.Dot(i.normal,r))}}e.s(["AddClipPlaneUniforms",0,function(e){-1===e.indexOf("vClipPlane")&&e.push("vClipPlane"),-1===e.indexOf("vClipPlane2")&&e.push("vClipPlane2"),-1===e.indexOf("vClipPlane3")&&e.push("vClipPlane3"),-1===e.indexOf("vClipPlane4")&&e.push("vClipPlane4"),-1===e.indexOf("vClipPlane5")&&e.push("vClipPlane5"),-1===e.indexOf("vClipPlane6")&&e.push("vClipPlane6")},"BindClipPlane",0,function(e,t,i){let r=t.clipPlane??i.clipPlane;L(e,"vClipPlane",r),L(e,"vClipPlane2",r=t.clipPlane2??i.clipPlane2),L(e,"vClipPlane3",r=t.clipPlane3??i.clipPlane3),L(e,"vClipPlane4",r=t.clipPlane4??i.clipPlane4),L(e,"vClipPlane5",r=t.clipPlane5??i.clipPlane5),L(e,"vClipPlane6",r=t.clipPlane6??i.clipPlane6)},"PrepareDefinesForClipPlanes",0,y,"PrepareStringDefinesForClipPlanes",0,function(e,t,i){let r=!!(e.clipPlane??t.clipPlane),s=!!(e.clipPlane2??t.clipPlane2),n=!!(e.clipPlane3??t.clipPlane3),a=!!(e.clipPlane4??t.clipPlane4),l=!!(e.clipPlane5??t.clipPlane5),o=!!(e.clipPlane6??t.clipPlane6);r&&i.push("#define CLIPPLANE"),s&&i.push("#define CLIPPLANE2"),n&&i.push("#define CLIPPLANE3"),a&&i.push("#define CLIPPLANE4"),l&&i.push("#define CLIPPLANE5"),o&&i.push("#define CLIPPLANE6")}],4760);var F=e.i(20307);class N{static get DiffuseTextureEnabled(){return this._DiffuseTextureEnabled}static set DiffuseTextureEnabled(e){this._DiffuseTextureEnabled!==e&&(this._DiffuseTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BaseWeightTextureEnabled(){return this._BaseWeightTextureEnabled}static set BaseWeightTextureEnabled(e){this._BaseWeightTextureEnabled!==e&&(this._BaseWeightTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BaseDiffuseRoughnessTextureEnabled(){return this._BaseDiffuseRoughnessTextureEnabled}static set BaseDiffuseRoughnessTextureEnabled(e){this._BaseDiffuseRoughnessTextureEnabled!==e&&(this._BaseDiffuseRoughnessTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get DetailTextureEnabled(){return this._DetailTextureEnabled}static set DetailTextureEnabled(e){this._DetailTextureEnabled!==e&&(this._DetailTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get DecalMapEnabled(){return this._DecalMapEnabled}static set DecalMapEnabled(e){this._DecalMapEnabled!==e&&(this._DecalMapEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get AmbientTextureEnabled(){return this._AmbientTextureEnabled}static set AmbientTextureEnabled(e){this._AmbientTextureEnabled!==e&&(this._AmbientTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get OpacityTextureEnabled(){return this._OpacityTextureEnabled}static set OpacityTextureEnabled(e){this._OpacityTextureEnabled!==e&&(this._OpacityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ReflectionTextureEnabled(){return this._ReflectionTextureEnabled}static set ReflectionTextureEnabled(e){this._ReflectionTextureEnabled!==e&&(this._ReflectionTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get EmissiveTextureEnabled(){return this._EmissiveTextureEnabled}static set EmissiveTextureEnabled(e){this._EmissiveTextureEnabled!==e&&(this._EmissiveTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get SpecularTextureEnabled(){return this._SpecularTextureEnabled}static set SpecularTextureEnabled(e){this._SpecularTextureEnabled!==e&&(this._SpecularTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get BumpTextureEnabled(){return this._BumpTextureEnabled}static set BumpTextureEnabled(e){this._BumpTextureEnabled!==e&&(this._BumpTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get LightmapTextureEnabled(){return this._LightmapTextureEnabled}static set LightmapTextureEnabled(e){this._LightmapTextureEnabled!==e&&(this._LightmapTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get RefractionTextureEnabled(){return this._RefractionTextureEnabled}static set RefractionTextureEnabled(e){this._RefractionTextureEnabled!==e&&(this._RefractionTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ColorGradingTextureEnabled(){return this._ColorGradingTextureEnabled}static set ColorGradingTextureEnabled(e){this._ColorGradingTextureEnabled!==e&&(this._ColorGradingTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get FresnelEnabled(){return this._FresnelEnabled}static set FresnelEnabled(e){this._FresnelEnabled!==e&&(this._FresnelEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(4))}static get ClearCoatTextureEnabled(){return this._ClearCoatTextureEnabled}static set ClearCoatTextureEnabled(e){this._ClearCoatTextureEnabled!==e&&(this._ClearCoatTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ClearCoatBumpTextureEnabled(){return this._ClearCoatBumpTextureEnabled}static set ClearCoatBumpTextureEnabled(e){this._ClearCoatBumpTextureEnabled!==e&&(this._ClearCoatBumpTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ClearCoatTintTextureEnabled(){return this._ClearCoatTintTextureEnabled}static set ClearCoatTintTextureEnabled(e){this._ClearCoatTintTextureEnabled!==e&&(this._ClearCoatTintTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get SheenTextureEnabled(){return this._SheenTextureEnabled}static set SheenTextureEnabled(e){this._SheenTextureEnabled!==e&&(this._SheenTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get AnisotropicTextureEnabled(){return this._AnisotropicTextureEnabled}static set AnisotropicTextureEnabled(e){this._AnisotropicTextureEnabled!==e&&(this._AnisotropicTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get ThicknessTextureEnabled(){return this._ThicknessTextureEnabled}static set ThicknessTextureEnabled(e){this._ThicknessTextureEnabled!==e&&(this._ThicknessTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get RefractionIntensityTextureEnabled(){return this._ThicknessTextureEnabled}static set RefractionIntensityTextureEnabled(e){this._RefractionIntensityTextureEnabled!==e&&(this._RefractionIntensityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get TranslucencyIntensityTextureEnabled(){return this._TranslucencyIntensityTextureEnabled}static set TranslucencyIntensityTextureEnabled(e){this._TranslucencyIntensityTextureEnabled!==e&&(this._TranslucencyIntensityTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get TranslucencyColorTextureEnabled(){return this._TranslucencyColorTextureEnabled}static set TranslucencyColorTextureEnabled(e){this._TranslucencyColorTextureEnabled!==e&&(this._TranslucencyColorTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}static get IridescenceTextureEnabled(){return this._IridescenceTextureEnabled}static set IridescenceTextureEnabled(e){this._IridescenceTextureEnabled!==e&&(this._IridescenceTextureEnabled=e,F.AbstractEngine.MarkAllMaterialsAsDirty(1))}}N._DiffuseTextureEnabled=!0,N._BaseWeightTextureEnabled=!0,N._BaseDiffuseRoughnessTextureEnabled=!0,N._DetailTextureEnabled=!0,N._DecalMapEnabled=!0,N._AmbientTextureEnabled=!0,N._OpacityTextureEnabled=!0,N._ReflectionTextureEnabled=!0,N._EmissiveTextureEnabled=!0,N._SpecularTextureEnabled=!0,N._BumpTextureEnabled=!0,N._LightmapTextureEnabled=!0,N._RefractionTextureEnabled=!0,N._ColorGradingTextureEnabled=!0,N._FresnelEnabled=!0,N._ClearCoatTextureEnabled=!0,N._ClearCoatBumpTextureEnabled=!0,N._ClearCoatTintTextureEnabled=!0,N._SheenTextureEnabled=!0,N._AnisotropicTextureEnabled=!0,N._ThicknessTextureEnabled=!0,N._RefractionIntensityTextureEnabled=!0,N._TranslucencyIntensityTextureEnabled=!0,N._TranslucencyColorTextureEnabled=!0,N._IridescenceTextureEnabled=!0,e.s(["MaterialFlags",0,N],47044);let v={r:0,g:0,b:0},B={NUM_MORPH_INFLUENCERS:0,NORMAL:!1,TANGENT:!1,UV:!1,UV2:!1,COLOR:!1};function k(e,t,i,r=!0){let s=i.NUM_MORPH_INFLUENCERS;if(s>0&&a.EngineStore.LastCreatedEngine){let n=a.EngineStore.LastCreatedEngine.getCaps().maxVertexAttribs,l=t.morphTargetManager;if(l?.isUsingTextureForTargets)return;let o=l&&l.supportsPositions&&r,h=l&&l.supportsNormals&&i.NORMAL,c=l&&l.supportsTangents&&i.TANGENT,u=l&&l.supportsUVs&&i.UV1,d=l&&l.supportsUV2s&&i.UV2,_=l&&l.supportsColors&&i.VERTEXCOLOR;for(let i=0;i<s;i++)o&&e.push("position"+i),h&&e.push("normal"+i),c&&e.push("tangent"+i),u&&e.push("uv_"+i),d&&e.push("uv2_"+i),_&&e.push("color"+i),e.length>n&&R.Logger.Error("Cannot add more vertex attributes for mesh "+t.name)}}function U(e,t=!1){e.push("world0"),e.push("world1"),e.push("world2"),e.push("world3"),t&&(e.push("previousWorld0"),e.push("previousWorld1"),e.push("previousWorld2"),e.push("previousWorld3"))}function H(e,t){t.bindToEffect(e,"Scene")}let V=new WeakMap,W=new WeakSet;e.s(["AreLightsTexturesReady",0,function(e,t,i,r=!1){if(!e.lightsEnabled||r)return!0;let s=t.lightSources,n=Math.min(s.length,i);for(let e=0;e<n;e++)if(!s[e].areLightTexturesReady())return!1;return!0},"BindBonesParameters",0,function(e,t,i){if(t&&e&&(e.computeBonesUsingShaders&&t._bonesComputationForcedToCPU&&(e.computeBonesUsingShaders=!1),e.useBones&&e.computeBonesUsingShaders&&e.skeleton)){let r=e.skeleton;if(r.isUsingTextureForMatrices&&t.getUniformIndex("boneTextureInfo")>-1){let i=r.getTransformMatrixTexture(e);t.setTexture("boneSampler",i),t.setFloat2("boneTextureInfo",r._textureWidth,r._textureHeight)}else{let s=r.getTransformMatrices(e);s&&(t.setMatrices("mBones",s),i&&e.getScene().prePassRenderer&&e.getScene().prePassRenderer.getIndex(2))&&(i.previousBones[e.uniqueId]||(i.previousBones[e.uniqueId]=s.slice()),t.setMatrices("mPreviousBones",i.previousBones[e.uniqueId]),i.previousBones[e.uniqueId].set(s))}}},"BindFogParameters",0,function(e,t,i,r=!1){i&&e.fogEnabled&&(!t||t.applyFog)&&0!==e.fogMode&&(i.setFloat4("vFogInfos",e.fogMode,e.fogStart,e.fogEnd,e.fogDensity),r?(e.fogColor.toLinearSpaceToRef(v,e.getEngine().useExactSrgbConversions),i.setColor3("vFogColor",v)):i.setColor3("vFogColor",e.fogColor))},"BindIBLParameters",0,function(e,t,i,r,s=null,n=!1,a=!1,l=!1,o=!1,h=!1,c=!1,u=0){if(e.texturesEnabled&&s&&N.ReflectionTextureEnabled){if(i.updateMatrix("reflectionMatrix",s.getReflectionTextureMatrix()),i.updateFloat2("vReflectionInfos",s.level*e.iblIntensity,u),l&&s.boundingBoxSize&&(i.updateVector3("vReflectionPosition",s.boundingBoxPosition),i.updateVector3("vReflectionSize",s.boundingBoxSize)),n){let e=s.getSize().width;i.updateFloat2("vReflectionFilteringInfo",e,Math.log2(e))}if(h&&!t.USEIRRADIANCEMAP){let e=s.sphericalPolynomial;if(t.USESPHERICALFROMREFLECTIONMAP&&e)if(t.SPHERICAL_HARMONICS){let t=e.preScaledHarmonics;i.updateVector3("vSphericalL00",t.l00),i.updateVector3("vSphericalL1_1",t.l1_1),i.updateVector3("vSphericalL10",t.l10),i.updateVector3("vSphericalL11",t.l11),i.updateVector3("vSphericalL2_2",t.l2_2),i.updateVector3("vSphericalL2_1",t.l2_1),i.updateVector3("vSphericalL20",t.l20),i.updateVector3("vSphericalL21",t.l21),i.updateVector3("vSphericalL22",t.l22)}else i.updateFloat3("vSphericalX",e.x.x,e.x.y,e.x.z),i.updateFloat3("vSphericalY",e.y.x,e.y.y,e.y.z),i.updateFloat3("vSphericalZ",e.z.x,e.z.y,e.z.z),i.updateFloat3("vSphericalXX_ZZ",e.xx.x-e.zz.x,e.xx.y-e.zz.y,e.xx.z-e.zz.z),i.updateFloat3("vSphericalYY_ZZ",e.yy.x-e.zz.x,e.yy.y-e.zz.y,e.yy.z-e.zz.z),i.updateFloat3("vSphericalZZ",e.zz.x,e.zz.y,e.zz.z),i.updateFloat3("vSphericalXY",e.xy.x,e.xy.y,e.xy.z),i.updateFloat3("vSphericalYZ",e.yz.x,e.yz.y,e.yz.z),i.updateFloat3("vSphericalZX",e.zx.x,e.zx.y,e.zx.z)}else o&&t.USEIRRADIANCEMAP&&t.USE_IRRADIANCE_DOMINANT_DIRECTION&&s.irradianceTexture&&i.updateVector3("vReflectionDominantDirection",s.irradianceTexture._dominantDirection);a&&i.updateFloat3("vReflectionMicrosurfaceInfos",s.getSize().width,s.lodGenerationScale,s.lodGenerationOffset)}c&&i.updateColor3("vReflectionColor",r)},"BindIBLSamplers",0,function(e,t,i,r=null,s=!1){if(r&&N.ReflectionTextureEnabled){t.LODBASEDMICROSFURACE?i.setTexture("reflectionSampler",r):(i.setTexture("reflectionSampler",r._lodTextureMid||r),i.setTexture("reflectionSamplerLow",r._lodTextureLow||r),i.setTexture("reflectionSamplerHigh",r._lodTextureHigh||r)),t.USEIRRADIANCEMAP&&i.setTexture("irradianceSampler",r.irradianceTexture);let n=e.iblCdfGenerator;s&&n&&i.setTexture("icdfSampler",n.getIcdfTexture())}},"BindLights",0,function(e,t,i,r,s=4){let n=Math.min(t.lightSources.length,s);for(let s=0;s<n;s++)!function(e,t,i,r,s,n=!0){e._bindLight(t,i,r,s,n)}(t.lightSources[s],s,e,i,"boolean"==typeof r?r:r.SPECULARTERM,t.receiveShadows)},"BindLogDepth",0,function(e,t,i){if(!e||e.LOGARITHMICDEPTH||e.indexOf&&e.indexOf("LOGARITHMICDEPTH")>=0){let e=i.activeCamera;1===e.mode&&R.Logger.Error("Logarithmic depth is not compatible with orthographic cameras!",20),t.setFloat("logarithmicDepthConstant",2/(Math.log(e.maxZ+1)/Math.LN2))}},"BindMorphTargetParameters",0,function(e,t){let i=e.morphTargetManager;e&&i&&t.setFloatArray("morphTargetInfluences",i.influences)},"BindSceneUniformBuffer",0,H,"BindTextureMatrix",0,function(e,t,i){let r=e.getTextureMatrix();t.updateMatrix(i+"Matrix",r)},"HandleFallbacksForShadows",0,function(e,t,i=4,r=0){let s=0;for(let n=0;n<i&&e["LIGHT"+n];n++)n>0&&(s=r+n,t.addFallback(s,"LIGHT"+n)),!e.SHADOWS&&(e["SHADOW"+n]&&t.addFallback(r,"SHADOW"+n),e["SHADOWPCF"+n]&&t.addFallback(r,"SHADOWPCF"+n),e["SHADOWPCSS"+n]&&t.addFallback(r,"SHADOWPCSS"+n),e["SHADOWPOISSON"+n]&&t.addFallback(r,"SHADOWPOISSON"+n),e["SHADOWESM"+n]&&t.addFallback(r,"SHADOWESM"+n),e["SHADOWCLOSEESM"+n]&&t.addFallback(r,"SHADOWCLOSEESM"+n));return s},"PrepareAttributesForBakedVertexAnimation",0,function(e,t,i){i.BAKED_VERTEX_ANIMATION_TEXTURE&&i.INSTANCES&&e.push("bakedVertexAnimationSettingsInstanced")},"PrepareAttributesForBones",0,function(e,t,i,r){i.NUM_BONE_INFLUENCERS>0&&(r.addCPUSkinningFallback(0,t),e.push("matricesIndices"),e.push("matricesWeights"),i.NUM_BONE_INFLUENCERS>4&&(e.push("matricesIndicesExtra"),e.push("matricesWeightsExtra")))},"PrepareAttributesForInstances",0,function(e,t){(t.INSTANCES||t.THIN_INSTANCES)&&U(e,!!t.PREPASS_VELOCITY),t.INSTANCESCOLOR&&e.push("instanceColor")},"PrepareAttributesForMorphTargets",0,k,"PrepareDefinesAndAttributesForMorphTargets",0,function(e,t,i,r,s,n,a,l,o,h){let c=e.numMaxInfluencers||e.numInfluencers;return c<=0?0:(t.push("#define MORPHTARGETS"),e.hasPositions&&t.push("#define MORPHTARGETTEXTURE_HASPOSITIONS"),e.hasNormals&&t.push("#define MORPHTARGETTEXTURE_HASNORMALS"),e.hasTangents&&t.push("#define MORPHTARGETTEXTURE_HASTANGENTS"),e.hasUVs&&t.push("#define MORPHTARGETTEXTURE_HASUVS"),e.hasUV2s&&t.push("#define MORPHTARGETTEXTURE_HASUV2S"),e.hasColors&&t.push("#define MORPHTARGETTEXTURE_HASCOLORS"),e.supportsPositions&&s&&t.push("#define MORPHTARGETS_POSITION"),e.supportsNormals&&n&&t.push("#define MORPHTARGETS_NORMAL"),e.supportsTangents&&a&&t.push("#define MORPHTARGETS_TANGENT"),e.supportsUVs&&l&&t.push("#define MORPHTARGETS_UV"),e.supportsUV2s&&o&&t.push("#define MORPHTARGETS_UV2"),e.supportsColors&&h&&t.push("#define MORPHTARGETS_COLOR"),t.push("#define NUM_MORPH_INFLUENCERS "+c),e.isUsingTextureForTargets&&t.push("#define MORPHTARGETS_TEXTURE"),B.NUM_MORPH_INFLUENCERS=c,B.NORMAL=n,B.TANGENT=a,B.UV=l,B.UV2=o,B.COLOR=h,k(i,r,B,s),c)},"PrepareDefinesForAttributes",0,function(e,t,i,r,s=!1,n=!0,a=!0){let l,o;if(!t._areAttributesDirty&&t._needNormals===t._normals&&t._needUVs===t._uvs)return!1;t._normals=t._needNormals,t._uvs=t._needUVs,t.NORMAL=t._needNormals&&e.isVerticesDataPresent("normal"),t._needNormals&&e.isVerticesDataPresent("tangent")&&(t.TANGENT=!0);for(let i=1;i<=6;++i)t["UV"+i]=!!t._needUVs&&e.isVerticesDataPresent(`uv${1===i?"":i}`);if(i){let i=e.useVertexColors&&e.isVerticesDataPresent("color");t.VERTEXCOLOR=i,t.VERTEXALPHA=e.hasVertexAlpha&&i&&n}return e.isVerticesDataPresent("instanceColor")&&(e.hasInstances||e.hasThinInstances)&&(t.INSTANCESCOLOR=!0),r&&function(e,t){if(e.useBones&&e.computeBonesUsingShaders&&e.skeleton){t.NUM_BONE_INFLUENCERS=e.numBoneInfluencers;let i=void 0!==t.BONETEXTURE;if(e.skeleton.isUsingTextureForMatrices&&i)t.BONETEXTURE=!0;else{t.BonesPerMesh=e.skeleton.bones.length+1,t.BONETEXTURE=!i&&void 0;let r=e.getScene(),s=r.prePassRenderer;s&&s.enabled&&(t.BONES_VELOCITY_ENABLED=-1===s.excludedSkinnedMesh.indexOf(e));let n=!0===t.MULTIVIEW,a=2*t.BonesPerMesh+ +!!n;if(V.get(e.skeleton)!==a){V.set(e.skeleton,a);let i=r.getEngine().getCaps().maxVertexUniformVectors;if(i&&!W.has(e.skeleton)){let r=4*t.BonesPerMesh,s=Math.max(i-(n?64:40),0);(r>s||n&&3*r>i)&&(W.add(e.skeleton),R.Logger.Warn(`Skeleton "${e.skeleton.name}": ${e.skeleton.bones.length} bones stored as vertex uniforms use ${r} of ~${s} usable uniform vectors${n?" (multiview)":""} on a device reporting ${i}. This can exceed the GPU vertex-uniform limit and make the mesh silently fail to render. Set skeleton.useTextureToStoreBoneMatrices = true to store bone matrices in a texture.`))}}}}else t.NUM_BONE_INFLUENCERS=0,t.BonesPerMesh=0,void 0!==t.BONETEXTURE&&(t.BONETEXTURE=!1)}(e,t),s&&((l=e.morphTargetManager)?(t.MORPHTARGETS_UV=l.supportsUVs&&t.UV1,t.MORPHTARGETS_UV2=l.supportsUV2s&&t.UV2,t.MORPHTARGETS_TANGENT=l.supportsTangents&&t.TANGENT,t.MORPHTARGETS_NORMAL=l.supportsNormals&&t.NORMAL,t.MORPHTARGETS_POSITION=l.supportsPositions,t.MORPHTARGETS_COLOR=l.supportsColors,t.MORPHTARGETTEXTURE_HASUVS=l.hasUVs,t.MORPHTARGETTEXTURE_HASUV2S=l.hasUV2s,t.MORPHTARGETTEXTURE_HASTANGENTS=l.hasTangents,t.MORPHTARGETTEXTURE_HASNORMALS=l.hasNormals,t.MORPHTARGETTEXTURE_HASPOSITIONS=l.hasPositions,t.MORPHTARGETTEXTURE_HASCOLORS=l.hasColors,t.NUM_MORPH_INFLUENCERS=l.numMaxInfluencers||l.numInfluencers,t.MORPHTARGETS=t.NUM_MORPH_INFLUENCERS>0,t.MORPHTARGETS_TEXTURE=l.isUsingTextureForTargets):(t.MORPHTARGETS_UV=!1,t.MORPHTARGETS_UV2=!1,t.MORPHTARGETS_TANGENT=!1,t.MORPHTARGETS_NORMAL=!1,t.MORPHTARGETS_POSITION=!1,t.MORPHTARGETS_COLOR=!1,t.MORPHTARGETTEXTURE_HASUVS=!1,t.MORPHTARGETTEXTURE_HASUV2S=!1,t.MORPHTARGETTEXTURE_HASTANGENTS=!1,t.MORPHTARGETTEXTURE_HASNORMALS=!1,t.MORPHTARGETTEXTURE_HASPOSITIONS=!1,t.MORPHTARGETTEXTURE_HAS_COLORS=!1,t.MORPHTARGETS=!1,t.NUM_MORPH_INFLUENCERS=0)),a&&(t.BAKED_VERTEX_ANIMATION_TEXTURE=!!(o=e.bakedVertexAnimationManager)&&!!o.isEnabled),!0},"PrepareDefinesForFrameBoundValues",0,function(e,t,i,r,s,n=null,a=!1){let l=function(e,t){let i=!1;if(e.activeCamera){let r=+!!t.CAMERA_ORTHOGRAPHIC,s=+!!t.CAMERA_PERSPECTIVE,n=+(1===e.activeCamera.mode),a=+(0===e.activeCamera.mode);(r^n||s^a)&&(t.CAMERA_ORTHOGRAPHIC=1===n,t.CAMERA_PERSPECTIVE=1===a,i=!0)}return i}(e,r);!1!==n&&(l=y(i,e,r)),!t.getColorWrite()!==r.DEPTHPREPASS&&(r.DEPTHPREPASS=!r.DEPTHPREPASS,l=!0),r.INSTANCES!==s&&(r.INSTANCES=s,l=!0),r.THIN_INSTANCES!==a&&(r.THIN_INSTANCES=a,l=!0),l&&r.markAsUnprocessed()},"PrepareDefinesForIBL",0,function(e,t,i,r=!1,s=8,n=!1){if(t&&N.ReflectionTextureEnabled){if(!t.isReadyOrNotBlocking())return!1;i._needNormals=!0,i.REFLECTION=!0,i.GAMMAREFLECTION=t.gammaSpace,i.RGBDREFLECTION=t.isRGBD,i.LODINREFLECTIONALPHA=t.lodLevelInAlpha,i.LINEARSPECULARREFLECTION=t.linearSpecularLOD,i.USEIRRADIANCEMAP=!1,i.LODBASEDMICROSFURACE=e.getEngine().getCaps().textureLOD;let a=e.getEngine();switch(r&&s>0?(i.NUM_SAMPLES=""+s,a._features.needTypeSuffixInShaderConstants&&(i.NUM_SAMPLES=i.NUM_SAMPLES+"u"),i.REALTIME_FILTERING=!0,e.iblCdfGenerator&&(i.IBL_CDF_FILTERING=!0)):i.REALTIME_FILTERING=!1,i.INVERTCUBICMAP=6===t.coordinatesMode,i.REFLECTIONMAP_3D=t.isCube,i.REFLECTIONMAP_OPPOSITEZ=i.REFLECTIONMAP_3D&&e.useRightHandedSystem?!t.invertZ:t.invertZ,i.REFLECTIONMAP_CUBIC=!1,i.REFLECTIONMAP_EXPLICIT=!1,i.REFLECTIONMAP_PLANAR=!1,i.REFLECTIONMAP_PROJECTION=!1,i.REFLECTIONMAP_SKYBOX=!1,i.REFLECTIONMAP_SPHERICAL=!1,i.REFLECTIONMAP_EQUIRECTANGULAR=!1,i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,t.coordinatesMode){case 0:i.REFLECTIONMAP_EXPLICIT=!0;break;case 2:i.REFLECTIONMAP_PLANAR=!0;break;case 4:i.REFLECTIONMAP_PROJECTION=!0;break;case 5:i.REFLECTIONMAP_SKYBOX=!0;break;case 1:i.REFLECTIONMAP_SPHERICAL=!0;break;case 7:i.REFLECTIONMAP_EQUIRECTANGULAR=!0;break;case 8:i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!0;break;case 9:i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!0;break;default:i.REFLECTIONMAP_CUBIC=!0,i.USE_LOCAL_REFLECTIONMAP_CUBIC=!!t.boundingBoxSize}5!==t.coordinatesMode&&(t.irradianceTexture?(i.USEIRRADIANCEMAP=!0,i.USESPHERICALFROMREFLECTIONMAP=!1,i.USESPHERICALINVERTEX=!1,t.irradianceTexture._dominantDirection?i.USE_IRRADIANCE_DOMINANT_DIRECTION=!0:i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1):t.isCube&&(i.USESPHERICALFROMREFLECTIONMAP=!0,i.USEIRRADIANCEMAP=!1,i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,i.USESPHERICALINVERTEX=n))}else i.REFLECTION=!1,i.REFLECTIONMAP_3D=!1,i.REFLECTIONMAP_SPHERICAL=!1,i.REFLECTIONMAP_PLANAR=!1,i.REFLECTIONMAP_CUBIC=!1,i.USE_LOCAL_REFLECTIONMAP_CUBIC=!1,i.REFLECTIONMAP_PROJECTION=!1,i.REFLECTIONMAP_SKYBOX=!1,i.REFLECTIONMAP_EXPLICIT=!1,i.REFLECTIONMAP_EQUIRECTANGULAR=!1,i.REFLECTIONMAP_EQUIRECTANGULAR_FIXED=!1,i.REFLECTIONMAP_MIRROREDEQUIRECTANGULAR_FIXED=!1,i.INVERTCUBICMAP=!1,i.USESPHERICALFROMREFLECTIONMAP=!1,i.USEIRRADIANCEMAP=!1,i.USE_IRRADIANCE_DOMINANT_DIRECTION=!1,i.USESPHERICALINVERTEX=!1,i.REFLECTIONMAP_OPPOSITEZ=!1,i.LODINREFLECTIONALPHA=!1,i.GAMMAREFLECTION=!1,i.RGBDREFLECTION=!1,i.LINEARSPECULARREFLECTION=!1;return!0},"PrepareDefinesForLights",0,function(e,t,i,r,s=4,n=!1){if(!i._areLightsDirty)return i._needNormals;let a=0,l={needNormals:i._needNormals,needRebuild:!1,lightmapMode:!1,shadowEnabled:!1,specularEnabled:!1};if(e.lightsEnabled&&!n){for(let n of t.lightSources)if(function(e,t,i,r,s,n,a){switch(a.needNormals=!0,void 0===s["LIGHT"+r]&&(a.needRebuild=!0),s["LIGHT"+r]=!0,s["SPOTLIGHT"+r]=!1,s["HEMILIGHT"+r]=!1,s["POINTLIGHT"+r]=!1,s["DIRLIGHT"+r]=!1,s["AREALIGHT"+r]=!1,s["CLUSTLIGHT"+r]=!1,i.prepareLightSpecificDefines(s,r),s["LIGHT_FALLOFF_PHYSICAL"+r]=!1,s["LIGHT_FALLOFF_GLTF"+r]=!1,s["LIGHT_FALLOFF_STANDARD"+r]=!1,i.falloffType){case D.LightConstants.FALLOFF_GLTF:s["LIGHT_FALLOFF_GLTF"+r]=!0;break;case D.LightConstants.FALLOFF_PHYSICAL:s["LIGHT_FALLOFF_PHYSICAL"+r]=!0;break;case D.LightConstants.FALLOFF_STANDARD:s["LIGHT_FALLOFF_STANDARD"+r]=!0}if(n&&!i.specular.equalsFloats(0,0,0)&&(a.specularEnabled=!0),s["SHADOW"+r]=!1,s["SHADOWCSM"+r]=!1,s["SHADOWCSMDEBUG"+r]=!1,s["SHADOWCSMNUM_CASCADES"+r]=!1,s["SHADOWCSMUSESHADOWMAXZ"+r]=!1,s["SHADOWCSMNOBLEND"+r]=!1,s["SHADOWCSM_RIGHTHANDED"+r]=!1,s["SHADOWPCF"+r]=!1,s["SHADOWPCSS"+r]=!1,s["SHADOWPOISSON"+r]=!1,s["SHADOWESM"+r]=!1,s["SHADOWCLOSEESM"+r]=!1,s["SHADOWCUBE"+r]=!1,s["SHADOWLOWQUALITY"+r]=!1,s["SHADOWMEDIUMQUALITY"+r]=!1,t&&t.receiveShadows&&e.shadowsEnabled&&i.shadowEnabled){let t=i.getShadowGenerator(e.activeCamera)??i.getShadowGenerator();if(t){let e=t.getShadowMap();e&&e.renderList&&e.renderList.length>0&&(a.shadowEnabled=!0,t.prepareDefines(s,r))}}i.lightmapMode!=D.LightConstants.LIGHTMAP_DEFAULT?(a.lightmapMode=!0,s["LIGHTMAPEXCLUDED"+r]=!0,s["LIGHTMAPNOSPECULAR"+r]=i.lightmapMode==D.LightConstants.LIGHTMAP_SHADOWSONLY):(s["LIGHTMAPEXCLUDED"+r]=!1,s["LIGHTMAPNOSPECULAR"+r]=!1)}(e,t,n,a,i,r,l),++a===s)break}i.SPECULARTERM=l.specularEnabled,i.SHADOWS=l.shadowEnabled;let o=Math.max(s,i.MAXLIGHTCOUNT||0);for(let e=a;e<o;e++)void 0!==i["LIGHT"+e]&&(i["LIGHT"+e]=!1,i["HEMILIGHT"+e]=!1,i["POINTLIGHT"+e]=!1,i["DIRLIGHT"+e]=!1,i["SPOTLIGHT"+e]=!1,i["AREALIGHT"+e]=!1,i["CLUSTLIGHT"+e]=!1,i["SHADOW"+e]=!1,i["SHADOWCSM"+e]=!1,i["SHADOWCSMDEBUG"+e]=!1,i["SHADOWCSMNUM_CASCADES"+e]=!1,i["SHADOWCSMUSESHADOWMAXZ"+e]=!1,i["SHADOWCSMNOBLEND"+e]=!1,i["SHADOWCSM_RIGHTHANDED"+e]=!1,i["SHADOWPCF"+e]=!1,i["SHADOWPCSS"+e]=!1,i["SHADOWPOISSON"+e]=!1,i["SHADOWESM"+e]=!1,i["SHADOWCLOSEESM"+e]=!1,i["SHADOWCUBE"+e]=!1,i["SHADOWLOWQUALITY"+e]=!1,i["SHADOWMEDIUMQUALITY"+e]=!1);i.LIGHTCOUNT=a,i.MAXLIGHTCOUNT=s;let h=e.getEngine().getCaps();return void 0===i.SHADOWFLOAT&&(l.needRebuild=!0),i.SHADOWFLOAT=l.shadowEnabled&&(h.textureFloatRender&&h.textureFloatLinearFiltering||h.textureHalfFloatRender&&h.textureHalfFloatLinearFiltering),i.LIGHTMAPEXCLUDED=l.lightmapMode,l.needRebuild&&i.rebuild(),l.needNormals},"PrepareDefinesForMergedUV",0,function(e,t,i){t._needUVs=!0,t[i]=!0,e.optimizeUVAllocation&&e.getTextureMatrix().isIdentityAs3x2()?(t[i+"DIRECTUV"]=e.coordinatesIndex+1,t["MAINUV"+(e.coordinatesIndex+1)]=!0):t[i+"DIRECTUV"]=0},"PrepareDefinesForMisc",0,function(e,t,i,r,s,n,a,l=!1,o=!1,h,c){if(a._areMiscDirty){a.LOGARITHMICDEPTH=i,a.POINTSIZE=r,a.FOG=s&&t.fogEnabled&&e.applyFog&&0!==t.fogMode,a.NONUNIFORMSCALING=e.nonUniformScaling,a.ALPHATEST=n,a.DECAL_AFTER_DETAIL=l,a.USE_VERTEX_PULLING=o,a.RIGHT_HANDED=t.useRightHandedSystem;let u=h?.geometry?.getIndexBuffer(),d=!!h&&h.isUnIndexed;a.VERTEX_PULLING_USE_INDEX_BUFFER=!!u&&!d,a.VERTEX_PULLING_INDEX_BUFFER_32BITS=!!u&&!d&&u.is32Bits,a.VERTEXOUTPUT_INVARIANT=!!c}},"PrepareDefinesForMultiview",0,function(e,t){if(e.activeCamera){let i=t.MULTIVIEW;t.MULTIVIEW=null!==e.activeCamera.outputRenderTarget&&e.activeCamera.outputRenderTarget.getViewCount()>1,t.MULTIVIEW!=i&&t.markAsUnprocessed()}},"PrepareDefinesForOIT",0,function(e,t,i){let r=t.ORDER_INDEPENDENT_TRANSPARENCY,s=t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS;t.ORDER_INDEPENDENT_TRANSPARENCY=e.useOrderIndependentTransparency&&i,t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS=!e.getEngine().getCaps().textureFloatLinearFiltering,(r!==t.ORDER_INDEPENDENT_TRANSPARENCY||s!==t.ORDER_INDEPENDENT_TRANSPARENCY_16BITS)&&t.markAsUnprocessed()},"PrepareDefinesForPrePass",0,function(e,t,i){let r=t.PREPASS;if(!t._arePrePassDirty)return;let s=[{type:1,define:"PREPASS_POSITION",index:"PREPASS_POSITION_INDEX"},{type:9,define:"PREPASS_LOCAL_POSITION",index:"PREPASS_LOCAL_POSITION_INDEX"},{type:2,define:"PREPASS_VELOCITY",index:"PREPASS_VELOCITY_INDEX"},{type:11,define:"PREPASS_VELOCITY_LINEAR",index:"PREPASS_VELOCITY_LINEAR_INDEX"},{type:3,define:"PREPASS_REFLECTIVITY",index:"PREPASS_REFLECTIVITY_INDEX"},{type:0,define:"PREPASS_IRRADIANCE_LEGACY",index:"PREPASS_IRRADIANCE_LEGACY_INDEX"},{type:7,define:"PREPASS_ALBEDO_SQRT",index:"PREPASS_ALBEDO_SQRT_INDEX"},{type:5,define:"PREPASS_DEPTH",index:"PREPASS_DEPTH_INDEX"},{type:10,define:"PREPASS_SCREENSPACE_DEPTH",index:"PREPASS_SCREENSPACE_DEPTH_INDEX"},{type:6,define:"PREPASS_NORMAL",index:"PREPASS_NORMAL_INDEX"},{type:8,define:"PREPASS_WORLD_NORMAL",index:"PREPASS_WORLD_NORMAL_INDEX"},{type:14,define:"PREPASS_IRRADIANCE",index:"PREPASS_IRRADIANCE_INDEX"}];if(e.prePassRenderer&&e.prePassRenderer.enabled&&i){t.PREPASS=!0,t.SCENE_MRT_COUNT=e.prePassRenderer.mrtCount,t.PREPASS_NORMAL_WORLDSPACE=e.prePassRenderer.generateNormalsInWorldSpace,t.PREPASS_COLOR=!0,t.PREPASS_COLOR_INDEX=0;for(let i=0;i<s.length;i++){let r=e.prePassRenderer.getIndex(s[i].type);-1!==r?(t[s[i].define]=!0,t[s[i].index]=r):t[s[i].define]=!1}}else{t.PREPASS=!1;for(let e=0;e<s.length;e++)t[s[e].define]=!1}t.PREPASS!=r&&(t.markAsUnprocessed(),t.markAsImageProcessingDirty())},"PrepareUniformLayoutForIBL",0,function(e,t=!1,i=!1,r=!1,s=!1,n=!1){e.addUniform("vReflectionInfos",2),e.addUniform("reflectionMatrix",16),t&&e.addUniform("vReflectionMicrosurfaceInfos",3),i&&(e.addUniform("vReflectionPosition",3),e.addUniform("vReflectionSize",3)),r&&(e.addUniform("vReflectionFilteringInfo",2),e.addUniform("vReflectionDominantDirection",3)),n&&e.addUniform("vReflectionColor",3),s&&(e.addUniform("vSphericalL00",3),e.addUniform("vSphericalL1_1",3),e.addUniform("vSphericalL10",3),e.addUniform("vSphericalL11",3),e.addUniform("vSphericalL2_2",3),e.addUniform("vSphericalL2_1",3),e.addUniform("vSphericalL20",3),e.addUniform("vSphericalL21",3),e.addUniform("vSphericalL22",3),e.addUniform("vSphericalX",3),e.addUniform("vSphericalY",3),e.addUniform("vSphericalZ",3),e.addUniform("vSphericalXX_ZZ",3),e.addUniform("vSphericalYY_ZZ",3),e.addUniform("vSphericalZZ",3),e.addUniform("vSphericalXY",3),e.addUniform("vSphericalYZ",3),e.addUniform("vSphericalZX",3))},"PrepareUniformsAndSamplersForIBL",0,function(e,t,i){let r=["vReflectionMicrosurfaceInfos","vReflectionDominantDirection","reflectionMatrix","vReflectionInfos","vReflectionPosition","vReflectionSize","vReflectionColor","vReflectionFilteringInfo"];i&&r.push("vSphericalX","vSphericalY","vSphericalZ","vSphericalXX_ZZ","vSphericalYY_ZZ","vSphericalZZ","vSphericalXY","vSphericalYZ","vSphericalZX","vSphericalL00","vSphericalL1_1","vSphericalL10","vSphericalL11","vSphericalL2_2","vSphericalL2_1","vSphericalL20","vSphericalL21","vSphericalL22"),e.push(...r),t.push("reflectionSampler","reflectionSamplerLow","reflectionSamplerHigh","irradianceSampler","icdfSampler")},"PrepareUniformsAndSamplersList",0,function(e,t,i,r=4){let s,n,a=null;e.uniformsNames?(s=e.uniformsNames,n=e.uniformBuffersNames,t=e.samplers,i=e.defines,r=e.maxSimultaneousLights||0,a=e.shaderLanguage??null):(s=e,t||(t=[]));for(let e=0;e<r&&i["LIGHT"+e];e++)!function(e,t,i,r,s=null,n=!1,a=!1,l=!1,o=!1,h=!1){s&&s.push("Light"+e),!n&&(t.push("vLightData"+e,"vLightDiffuse"+e,"vLightSpecular"+e,"vLightDirection"+e,"vLightWidth"+e,"vLightHeight"+e,"vLightFalloff"+e,"vLightGround"+e,"vSliceData"+e,"vSliceRanges"+e,"lightMatrix"+e,"shadowsInfo"+e,"depthValues"+e),i.push("shadowTexture"+e),i.push("depthTexture"+e),t.push("viewFrustumZ"+e,"cascadeBlendFactor"+e,"lightSizeUVCorrection"+e,"depthCorrection"+e,"penumbraDarkness"+e,"frustumLengths"+e),r&&(i.push("projectionLightTexture"+e),t.push("textureProjectionMatrix"+e)),a&&i.push("iesLightTexture"+e),o&&i.push("rectAreaLightEmissionTexture"+e),l&&(i.push("lightDataTexture"+e),h||i.push("tileMaskTexture"+e)))}(e,s,t,i["PROJECTEDLIGHTTEXTURE"+e],n,!1,i["IESLIGHTTEXTURE"+e],i["CLUSTLIGHT"+e],i["RECTAREALIGHTEMISSIONTEXTURE"+e],1===a);i.NUM_MORPH_INFLUENCERS&&(s.push("morphTargetInfluences"),s.push("morphTargetCount")),i.BAKED_VERTEX_ANIMATION_TEXTURE&&(s.push("bakedVertexAnimationSettings"),s.push("bakedVertexAnimationTextureSizeInverted"),s.push("bakedVertexAnimationTime"),t.push("bakedVertexAnimationTexture"))},"PushAttributesForInstances",0,U],72014);var w=e.i(63913);class G{get useVertexPulling(){return this._useVertexPulling}set useVertexPulling(e){this._useVertexPulling!==e&&(this._useVertexPulling=e,this.markAsDirty(G.MiscDirtyFlag))}get _supportGlowLayer(){return!1}set _glowModeEnabled(e){}get shaderLanguage(){return this._shaderLanguage}get canRenderToMRT(){return!1}set alpha(e){if(this._alpha===e)return;let t=this._alpha;this._alpha=e,(1===t||1===e)&&this.markAsDirty(G.MiscDirtyFlag+G.PrePassDirtyFlag)}get alpha(){return this._alpha}set backFaceCulling(e){this._backFaceCulling!==e&&(this._backFaceCulling=e,this.markAsDirty(G.TextureDirtyFlag))}get backFaceCulling(){return this._backFaceCulling}set textureRepetitionMode(e){let t=Math.max(0,Math.min(0|e,4));this._textureRepetitionMode!==t&&(this._textureRepetitionMode=t,this.markAsDirty(G.TextureDirtyFlag))}get textureRepetitionMode(){return this._textureRepetitionMode}set cullBackFaces(e){this._cullBackFaces!==e&&(this._cullBackFaces=e,this.markAsDirty(G.TextureDirtyFlag))}get cullBackFaces(){return this._cullBackFaces}get blockDirtyMechanism(){return this._blockDirtyMechanism}set blockDirtyMechanism(e){this._blockDirtyMechanism!==e&&(this._blockDirtyMechanism=e,e||this.markDirty())}atomicMaterialsUpdate(e){this.blockDirtyMechanism=!0;try{e(this)}finally{this.blockDirtyMechanism=!1}}get hasRenderTargetTextures(){return this._eventInfo.hasRenderTargetTextures=!1,this._callbackPluginEventHasRenderTargetTextures(this._eventInfo),this._eventInfo.hasRenderTargetTextures}set onDispose(e){this._onDisposeObserver&&this.onDisposeObservable.remove(this._onDisposeObserver),this._onDisposeObserver=this.onDisposeObservable.add(e)}get onBindObservable(){return this._onBindObservable||(this._onBindObservable=new n.Observable),this._onBindObservable}set onBind(e){this._onBindObserver&&this.onBindObservable.remove(this._onBindObserver),this._onBindObserver=this.onBindObservable.add(e)}get onUnBindObservable(){return this._onUnBindObservable||(this._onUnBindObservable=new n.Observable),this._onUnBindObservable}get onEffectCreatedObservable(){return this._onEffectCreatedObservable||(this._onEffectCreatedObservable=new n.Observable),this._onEffectCreatedObservable}set alphaMode(e){this._alphaMode[0]!==e&&(this._alphaMode[0]=e,this.markAsDirty(G.TextureDirtyFlag))}get alphaMode(){return this._alphaMode[0]}get alphaModes(){return this._alphaMode}setAlphaMode(e,t=0){this._alphaMode[t]!==e&&(this._alphaMode[t]=e,this.markAsDirty(G.TextureDirtyFlag))}set needDepthPrePass(e){this._needDepthPrePass!==e&&(this._needDepthPrePass=e,this._needDepthPrePass&&(this.checkReadyOnEveryCall=!0))}get needDepthPrePass(){return this._needDepthPrePass}get isPrePassCapable(){return!1}set fogEnabled(e){this._fogEnabled!==e&&(this._fogEnabled=e,this.markAsDirty(G.MiscDirtyFlag))}get fogEnabled(){return this._fogEnabled}get wireframe(){switch(this._fillMode){case G.WireFrameFillMode:case G.LineListDrawMode:case G.LineLoopDrawMode:case G.LineStripDrawMode:return!0}return this._scene.forceWireframe}set wireframe(e){this.fillMode=e?G.WireFrameFillMode:G.TriangleFillMode}get pointsCloud(){switch(this._fillMode){case G.PointFillMode:case G.PointListDrawMode:return!0}return this._scene.forcePointsCloud}set pointsCloud(e){this.fillMode=e?G.PointFillMode:G.TriangleFillMode}get fillMode(){return this._fillMode}set fillMode(e){this._fillMode!==e&&(this._fillMode=e,this.markAsDirty(G.MiscDirtyFlag))}get useLogarithmicDepth(){return this._useLogarithmicDepth}set useLogarithmicDepth(e){let t=this.getScene().getEngine().getCaps().fragmentDepthSupported;e&&!t&&R.Logger.Warn("Logarithmic depth has been requested for a material on a device that doesn't support it."),this._useLogarithmicDepth=e&&t,this._markAllSubMeshesAsMiscDirty()}get isVertexOutputInvariant(){return this._isVertexOutputInvariant}set isVertexOutputInvariant(e){this._isVertexOutputInvariant!==e&&(this._isVertexOutputInvariant=e,this._markAllSubMeshesAsMiscDirty())}_getDrawWrapper(){return this._drawWrapper}_setDrawWrapper(e){this._drawWrapper=e}constructor(e,t,i,r=!1){this.shadowDepthWrapper=null,this.allowShaderHotSwapping=!0,this._shaderLanguage=0,this._forceGLSL=!1,this._useVertexPulling=!1,this.metadata=null,this.reservedDataStore=null,this.checkReadyOnEveryCall=!1,this.checkReadyOnlyOnce=!1,this.state="",this._alpha=1,this._backFaceCulling=!0,this._textureRepetitionMode=0,this.textureRepetitionHexTilingParams=[1,.6,7,.5],this._cullBackFaces=!0,this._blockDirtyMechanism=!1,this.sideOrientation=null,this.onCompiled=null,this.onError=null,this.getRenderTargetTextures=null,this.doNotSerialize=!1,this._storeEffectOnSubMeshes=!1,this.animations=null,this.onDisposeObservable=new n.Observable,this._onDisposeObserver=null,this._onUnBindObservable=null,this._onBindObserver=null,this._alphaMode=[2],this._needDepthPrePass=!1,this.disableDepthWrite=!1,this.disableColorWrite=!1,this.forceDepthWrite=!1,this.depthFunction=0,this.separateCullingPass=!1,this._fogEnabled=!0,this.pointSize=1,this.zOffset=0,this.zOffsetUnits=0,this.stencil=new x,this._isVertexOutputInvariant=G.ForceVertexOutputInvariant,this._useUBO=!1,this._fillMode=G.TriangleFillMode,this._cachedDepthWriteState=!1,this._cachedColorWriteState=!1,this._cachedDepthFunctionState=0,this._indexInSceneMaterialArray=-1,this.meshMap=null,this._parentContainer=null,this._uniformBufferLayoutBuilt=!1,this._eventInfo={},this._callbackPluginEventGeneric=()=>void 0,this._callbackPluginEventIsReadyForSubMesh=()=>void 0,this._callbackPluginEventPrepareDefines=()=>void 0,this._callbackPluginEventPrepareDefinesBeforeAttributes=()=>void 0,this._callbackPluginEventHardBindForSubMesh=()=>void 0,this._callbackPluginEventBindForSubMesh=()=>void 0,this._callbackPluginEventHasRenderTargetTextures=()=>void 0,this._callbackPluginEventFillRenderTargetTextures=()=>void 0,this._transparencyMode=null,this.name=e;const l=t||a.EngineStore.LastCreatedScene;if(!l)return;this._scene=l,this._dirtyCallbacks={},this._forceGLSL=r,this._dirtyCallbacks[1]=this._markAllSubMeshesAsTexturesDirty.bind(this),this._dirtyCallbacks[2]=this._markAllSubMeshesAsLightsDirty.bind(this),this._dirtyCallbacks[4]=this._markAllSubMeshesAsFresnelDirty.bind(this),this._dirtyCallbacks[8]=this._markAllSubMeshesAsAttributesDirty.bind(this),this._dirtyCallbacks[16]=this._markAllSubMeshesAsMiscDirty.bind(this),this._dirtyCallbacks[32]=this._markAllSubMeshesAsPrePassDirty.bind(this),this._dirtyCallbacks[127]=this._markAllSubMeshesAsAllDirty.bind(this),this.id=e||s.Tools.RandomId(),this.uniqueId=this._scene.getUniqueId(),this._materialContext=this._scene.getEngine().createMaterialContext(),this._drawWrapper=new S.DrawWrapper(this._scene.getEngine(),!1),this._drawWrapper.materialContext=this._materialContext,this._uniformBuffer=new I.UniformBuffer(this._scene.getEngine(),void 0,void 0,e),this._useUBO=this.getScene().getEngine().supportsUniformBuffers,this._createUniformBuffer(),i||this._scene.addMaterial(this),this._scene.useMaterialMeshMap&&(this.meshMap={}),G.OnEventObservable.notifyObservers(this,1)}_createUniformBuffer(){let e=this.getScene().getEngine();this._uniformBuffer?.dispose(),e.isWebGPU&&!this._forceGLSL?(this._uniformBuffer=new I.UniformBuffer(e,void 0,void 0,this.name,!0),this._shaderLanguage=1):this._uniformBuffer=new I.UniformBuffer(this._scene.getEngine(),void 0,void 0,this.name),this._uniformBufferLayoutBuilt=!1}toString(e){return"Name: "+this.name}getClassName(){return"Material"}get _isMaterial(){return!0}get isFrozen(){return this.checkReadyOnlyOnce}freeze(){this.markDirty(),this.checkReadyOnlyOnce=!0}unfreeze(){this.markDirty(),this.checkReadyOnlyOnce=!1}isReady(e,t){return!0}isReadyForSubMesh(e,t,i){let r=t.materialDefines;return!!r&&(this._eventInfo.isReadyForSubMesh=!0,this._eventInfo.defines=r,this._callbackPluginEventIsReadyForSubMesh(this._eventInfo),this._eventInfo.isReadyForSubMesh)}getEffect(){return this._drawWrapper.effect}getScene(){return this._scene}_getEffectiveOrientation(e){return null!==this.sideOrientation?this.sideOrientation:e.sideOrientation}get transparencyMode(){return this._transparencyMode}set transparencyMode(e){this._transparencyMode!==e&&(this._transparencyMode=e,this._markAllSubMeshesAsTexturesAndMiscDirty())}get _hasTransparencyMode(){return null!=this._transparencyMode}get _transparencyModeIsBlend(){return this._transparencyMode===G.MATERIAL_ALPHABLEND||this._transparencyMode===G.MATERIAL_ALPHATESTANDBLEND}get _transparencyModeIsTest(){return this._transparencyMode===G.MATERIAL_ALPHATEST||this._transparencyMode===G.MATERIAL_ALPHATESTANDBLEND}get _disableAlphaBlending(){return this._transparencyMode===G.MATERIAL_OPAQUE||this._transparencyMode===G.MATERIAL_ALPHATEST}needAlphaBlending(){return this._hasTransparencyMode?this._transparencyModeIsBlend:!this._disableAlphaBlending&&this.alpha<1}needAlphaBlendingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsBlend:e.visibility<1||!this._disableAlphaBlending&&(e.hasVertexAlpha||this.needAlphaBlending())}needAlphaTesting(){return!!this._hasTransparencyMode&&this._transparencyModeIsTest}needAlphaTestingForMesh(e){return this._hasTransparencyMode?this._transparencyModeIsTest:!this.needAlphaBlendingForMesh(e)&&this.needAlphaTesting()}getAlphaTestTexture(){return null}markDirty(e=!1){for(let t of this.getScene().meshes)if(t.subMeshes){for(let i of t.subMeshes)if(i.getMaterial()===this)for(let t of i._drawWrappers)t&&this._materialContext===t.materialContext&&(t._wasPreviouslyReady=!1,t._wasPreviouslyUsingInstances=null,t._forceRebindOnNextCall=e)}e&&this.markAsDirty(G.AllDirtyFlag)}_preBind(e,t=null){let i=this._scene.getEngine(),r=(null==t?this.sideOrientation:t)===G.ClockWiseSideOrientation,s=e||this._getDrawWrapper();return(0,w.IsWrapper)(s)&&s.materialContext&&(s.materialContext.useVertexPulling=this.useVertexPulling),i.enableEffect(s),i.setState(this.backFaceCulling,this.zOffset,!1,r,this._scene._mirroredCameraPosition?!this.cullBackFaces:this.cullBackFaces,this.stencil,this.zOffsetUnits),r}bind(e,t){}buildUniformLayout(){let e=this._uniformBuffer;this._eventInfo.ubo=e,this._callbackPluginEventGeneric(8,this._eventInfo),e.create(),this._uniformBufferLayoutBuilt=!0}bindForSubMesh(e,t,i){let r=i._drawWrapper;this._eventInfo.subMesh=i,this._callbackPluginEventBindForSubMesh(this._eventInfo),r._forceRebindOnNextCall=!1}bindOnlyWorldMatrix(e){}bindView(e){this._useUBO?this._needToBindSceneUbo=!0:e.setMatrix("view",this.getScene().getViewMatrix())}bindViewProjection(e){this._useUBO?this._needToBindSceneUbo=!0:(e.setMatrix("viewProjection",this.getScene().getTransformMatrix()),e.setMatrix("projection",this.getScene().getProjectionMatrix()),e.setMatrix("inverseProjection",this.getScene().getInverseProjectionMatrix()))}bindEyePosition(e,t){this._useUBO?this._needToBindSceneUbo=!0:this._scene.bindEyePosition(e,t)}_afterBind(e,t=null,i){if(this._scene._cachedMaterial=this,this._needToBindSceneUbo&&t&&(this._needToBindSceneUbo=!1,H(t,this.getScene().getSceneUniformBuffer()),this._scene.finalizeSceneUbo()),e?this._scene._cachedVisibility=e.visibility:this._scene._cachedVisibility=1,this._onBindObservable&&e&&this._onBindObservable.notifyObservers(e),this.disableDepthWrite){let e=this._scene.getEngine();this._cachedDepthWriteState=e.getDepthWrite(),e.setDepthWrite(!1)}if(this.disableColorWrite){let e=this._scene.getEngine();this._cachedColorWriteState=e.getColorWrite(),e.setColorWrite(!1)}if(0!==this.depthFunction){let e=this._scene.getEngine();this._cachedDepthFunctionState=e.getDepthFunction()||0,e.setDepthFunction(this.depthFunction)}}unbind(){this._scene.getSceneUniformBuffer().unbindEffect(),this._onUnBindObservable&&this._onUnBindObservable.notifyObservers(this),0!==this.depthFunction&&this._scene.getEngine().setDepthFunction(this._cachedDepthFunctionState),this.disableDepthWrite&&this._scene.getEngine().setDepthWrite(this._cachedDepthWriteState),this.disableColorWrite&&this._scene.getEngine().setColorWrite(this._cachedColorWriteState)}getAnimatables(){return this._eventInfo.animatables=[],this._callbackPluginEventGeneric(256,this._eventInfo),this._eventInfo.animatables}getActiveTextures(){return this._eventInfo.activeTextures=[],this._callbackPluginEventGeneric(512,this._eventInfo),this._eventInfo.activeTextures}hasTexture(e){return this._eventInfo.hasTexture=!1,this._eventInfo.texture=e,this._callbackPluginEventGeneric(1024,this._eventInfo),this._eventInfo.hasTexture}clone(e){return null}_clonePlugins(e,t){let i={};if(this._serializePlugins(i),G._ParsePlugins(i,e,this._scene,t),this.pluginManager)for(let t of this.pluginManager._plugins){let i=e.pluginManager.getPlugin(t.name);i&&t.copyTo(i)}}getBindedMeshes(){if(!this.meshMap)return this._scene.meshes.filter(e=>e.material===this);{let e=[];for(let t in this.meshMap){let i=this.meshMap[t];i&&e.push(i)}return e}}forceCompilation(e,t,i,r){let s={clipPlane:!1,useInstances:!1,...i},n=this.getScene(),a=this.allowShaderHotSwapping;this.allowShaderHotSwapping=!1;let l=()=>{if(!this._scene||!this._scene.getEngine())return;let i=n.clipPlane;if(s.clipPlane&&(n.clipPlane=new P.Plane(0,0,0,1)),this._storeEffectOnSubMeshes){let i=!0,n=null;if(e.subMeshes){let t=new b(0,0,0,0,0,e,void 0,!1,!1);t.materialDefines&&(t.materialDefines._renderId=-1),this.isReadyForSubMesh(e,t,s.useInstances)||(t.effect&&t.effect.getCompilationError()&&t.effect.allFallbacksProcessed()?n=t.effect.getCompilationError():(i=!1,setTimeout(l,16)))}i&&(this.allowShaderHotSwapping=a,n&&r&&r(n),t&&t(this))}else this.isReady()?(this.allowShaderHotSwapping=a,t&&t(this)):setTimeout(l,16);s.clipPlane&&(n.clipPlane=i)};l()}async forceCompilationAsync(e,t){return await new Promise((i,r)=>{this.forceCompilation(e,()=>{i()},t,e=>{r(e)})})}markAsDirty(e){this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism||(G._DirtyCallbackArray.length=0,e&G.ImageProcessingDirtyFlag&&G._DirtyCallbackArray.push(G._ImageProcessingDirtyCallBack),e&G.TextureDirtyFlag&&G._DirtyCallbackArray.push(G._TextureDirtyCallBack),e&G.LightDirtyFlag&&G._DirtyCallbackArray.push(G._LightsDirtyCallBack),e&G.FresnelDirtyFlag&&G._DirtyCallbackArray.push(G._FresnelDirtyCallBack),e&G.AttributesDirtyFlag&&G._DirtyCallbackArray.push(G._AttributeDirtyCallBack),e&G.MiscDirtyFlag&&G._DirtyCallbackArray.push(G._MiscDirtyCallBack),e&G.PrePassDirtyFlag&&G._DirtyCallbackArray.push(G._PrePassDirtyCallBack),G._DirtyCallbackArray.length&&this._markAllSubMeshesAsDirty(G._RunDirtyCallBacks),this.getScene().resetCachedMaterial())}resetDrawCache(){for(let e of this.getScene().meshes)if(e.subMeshes)for(let t of e.subMeshes)t.getMaterial()===this&&t.resetDrawCache()}_markAllSubMeshesAsDirty(e){let t=this.getScene();if(!t.blockMaterialDirtyMechanism&&!this._blockDirtyMechanism){for(let i of t.meshes)if(i.subMeshes){for(let r of i.subMeshes)if((r.getMaterial()||(t._hasDefaultMaterial?t.defaultMaterial:null))===this)for(let t of r._drawWrappers)t&&t.defines&&t.defines.markAllAsDirty&&this._materialContext===t.materialContext&&e(t.defines)}}}_markScenePrePassDirty(){if(this.getScene().blockMaterialDirtyMechanism||this._blockDirtyMechanism)return;let e=this.getScene().enablePrePassRenderer();e&&e.markAsDirty()}_markAllSubMeshesAsAllDirty(){this._markAllSubMeshesAsDirty(G._AllDirtyCallBack)}_markAllSubMeshesAsImageProcessingDirty(){this._markAllSubMeshesAsDirty(G._ImageProcessingDirtyCallBack)}_markAllSubMeshesAsTexturesDirty(){this._markAllSubMeshesAsDirty(G._TextureDirtyCallBack)}_markAllSubMeshesAsFresnelDirty(){this._markAllSubMeshesAsDirty(G._FresnelDirtyCallBack)}_markAllSubMeshesAsFresnelAndMiscDirty(){this._markAllSubMeshesAsDirty(G._FresnelAndMiscDirtyCallBack)}_markAllSubMeshesAsLightsDirty(){this._markAllSubMeshesAsDirty(G._LightsDirtyCallBack)}_markAllSubMeshesAsAttributesDirty(){this._markAllSubMeshesAsDirty(G._AttributeDirtyCallBack)}_markAllSubMeshesAsMiscDirty(){this._markAllSubMeshesAsDirty(G._MiscDirtyCallBack)}_markAllSubMeshesAsPrePassDirty(){this._markAllSubMeshesAsDirty(G._PrePassDirtyCallBack)}_markAllSubMeshesAsTexturesAndMiscDirty(){this._markAllSubMeshesAsDirty(G._TextureAndMiscDirtyCallBack)}_checkScenePerformancePriority(){if(0!==this._scene.performancePriority){this.checkReadyOnlyOnce=!0;let e=this._scene.onScenePerformancePriorityChangedObservable.addOnce(()=>{this.checkReadyOnlyOnce=!1});this.onDisposeObservable.add(()=>{this._scene.onScenePerformancePriorityChangedObservable.remove(e)})}}setPrePassRenderer(e){return!1}dispose(e,t,i){let r=this.getScene();if(r.stopAnimation(this),r.freeProcessedMaterials(),r.removeMaterial(this),this._eventInfo.forceDisposeTextures=t,this._callbackPluginEventGeneric(2,this._eventInfo),this._parentContainer){let e=this._parentContainer.materials.indexOf(this);e>-1&&this._parentContainer.materials.splice(e,1),this._parentContainer=null}if(!0!==i)if(this.meshMap)for(let e in this.meshMap){let t=this.meshMap[e];this._disposeMeshResources(t)}else for(let e of r.meshes)this._disposeMeshResources(e);this._uniformBuffer.dispose(),this._drawWrapper.effect&&(this._storeEffectOnSubMeshes||this._drawWrapper.effect.dispose(),this._drawWrapper.effect=null),this.metadata=null,this.onDisposeObservable.notifyObservers(this),this.onDisposeObservable.clear(),this._onBindObservable&&this._onBindObservable.clear(),this._onUnBindObservable&&this._onUnBindObservable.clear(),this._onEffectCreatedObservable&&this._onEffectCreatedObservable.clear(),this._eventInfo&&(this._eventInfo={})}_disposeMeshResources(e){if(!e)return;let t=e.geometry,i=e._internalAbstractMeshDataInfo._materialForRenderPass;if(this._storeEffectOnSubMeshes){if(e.subMeshes&&i)for(let r of e.subMeshes){let e=r._drawWrappers;for(let s=0;s<e.length;s++){let n=e[s]?.effect;n&&i[s]===this&&(t?._releaseVertexArrayObject(n),r._removeDrawWrapper(s,!0,!0))}}}else t?._releaseVertexArrayObject(this._drawWrapper.effect);e.material!==this||e.sourceMesh||(e.material=null)}serialize(){let e=C.SerializationHelper.Serialize(this);return e.stencil=this.stencil.serialize(),e.uniqueId=this.uniqueId,this._serializePlugins(e),e}_serializePlugins(e){if(e.plugins={},this.pluginManager)for(let t of this.pluginManager._plugins)t.doNotSerialize||(e.plugins[t.getClassName()]=t.serialize())}static ParseAlphaMode(e,t){void 0!==e._alphaMode?t._alphaMode=Array.isArray(e._alphaMode)?e._alphaMode:[e._alphaMode]:void 0!==e.alphaMode?t._alphaMode=Array.isArray(e.alphaMode)?e.alphaMode:[e.alphaMode]:t._alphaMode=[2]}static Parse(e,t,i){if(e.customType){if("BABYLON.PBRMaterial"===e.customType&&e.overloadedAlbedo&&(e.customType="BABYLON.LegacyPBRMaterial",!BABYLON.LegacyPBRMaterial))return R.Logger.Error("Your scene is trying to load a legacy version of the PBRMaterial, please, include it from the materials library."),null}else e.customType="BABYLON.StandardMaterial";let r=s.Tools.Instantiate(e.customType).Parse(e,t,i);return r._loadedUniqueId=e.uniqueId,G.ParseAlphaMode(e,r),r}static 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