@uptimizr/dashboard 0.3.0 → 0.3.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (360) hide show
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  2. package/out/__next.__PAGE__.txt +4 -4
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,35182,63406,e=>{"use strict";var r=e.i(12423);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,92091,40422,e=>{"use strict";var r=e.i(1719);let t="clipPlaneFragmentDeclaration",a=`#ifdef CLIPPLANE
2
2
  varying fClipDistance: f32;
3
3
  #endif
4
4
  #ifdef CLIPPLANE2
@@ -16,7 +16,7 @@ varying fClipDistance5: f32;
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  #ifdef CLIPPLANE6
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  varying fClipDistance6: f32;
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],35182);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
19
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["clipPlaneFragmentDeclarationWGSL",0,{name:t,shader:a}],92091);let o="clipPlaneFragment",f=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
20
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  if (false) {}
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  #endif
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  #ifdef CLIPPLANE
@@ -43,7 +43,7 @@ else if (fragmentInputs.fClipDistance5>0.0)
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  else if (fragmentInputs.fClipDistance6>0.0)
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  {discard;}
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],63406)},25626,31213,e=>{"use strict";var r=e.i(12423);let t="fogFragmentDeclaration",a=`#ifdef FOG
46
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clipPlaneFragmentWGSL",0,{name:o,shader:f}],40422)},86205,10292,e=>{"use strict";var r=e.i(1719);let t="fogFragmentDeclaration",a=`#ifdef FOG
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  #define FOGMODE_NONE 0.
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  #define FOGMODE_EXP 1.
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  #define FOGMODE_EXP2 2.
@@ -57,14 +57,14 @@ else if (FOGMODE_EXP2==uniforms.vFogInfos.x)
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  {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
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  return clamp(fogCoeff,0.0,1.0);}
59
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],25626);let o="fogFragment",f=`#ifdef FOG
60
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["fogFragmentDeclarationWGSL",0,{name:t,shader:a}],86205);let o="fogFragment",f=`#ifdef FOG
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  var fog: f32=CalcFogFactor();
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  #ifdef PBR
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  fog=toLinearSpace(fog);
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  #endif
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  color= vec4f(mix(uniforms.vFogColor,color.rgb,fog),color.a);
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- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],31213)},19640,22548,14640,e=>{"use strict";var r=e.i(12423);let t="prePassDeclaration",a=`#ifdef PREPASS
67
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["fogFragmentWGSL",0,{name:o,shader:f}],10292)},78828,95727,86589,e=>{"use strict";var r=e.i(1719);let t="prePassDeclaration",a=`#ifdef PREPASS
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  varying vPosition : vec3f;
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@@ -78,11 +78,11 @@ varying vNormViewDepth: f32;
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  varying vCurrentPosition: vec4f;varying vPreviousPosition: vec4f;
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  #endif
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  #endif
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- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],19640);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
81
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["prePassDeclarationWGSL",0,{name:t,shader:a}],78828);let o="oitDeclaration",f=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
82
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  #define MAX_DEPTH 99999.0
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  var oitDepthSamplerSampler: sampler;var oitDepthSampler: texture_2d<f32>;var oitFrontColorSamplerSampler: sampler;var oitFrontColorSampler: texture_2d<f32>;
84
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  #endif
85
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],22548);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
85
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["oitDeclarationWGSL",0,{name:o,shader:f}],95727);let i="lightUboDeclaration",v=`#ifdef LIGHT{X}
86
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  struct Light{X}
87
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  {vLightData: vec4f,
88
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  vLightDiffuse: vec4f,
@@ -159,7 +159,7 @@ uniform lightMatrix{X}: mat4x4f;
159
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  #endif
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  #endif
162
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],14640)},61059,e=>{"use strict";var r=e.i(12423);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
162
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["lightUboDeclarationWGSL",0,{name:i,shader:v}],86589)},36971,e=>{"use strict";var r=e.i(1719);let t="imageProcessingDeclaration",a=`#ifdef EXPOSURE
163
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  uniform exposureLinear: f32;
164
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  #endif
165
165
  #ifdef CONTRAST
@@ -185,7 +185,7 @@ uniform colorTransformSettings: vec4f;
185
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  #ifdef DITHER
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  uniform ditherIntensity: f32;
187
187
  #endif
188
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},69488,e=>{"use strict";var r=e.i(12423);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
188
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingDeclarationWGSL",0,{name:t,shader:a}])},79181,e=>{"use strict";var r=e.i(1719);let t="textureRepetitionFunctions",a=`#if TEXTURE_REPETITION_MODE>0
189
189
  fn _texRepHash4(p: vec2f)->vec4f {return fract(sin(vec4f(
190
190
  1.0+dot(p,vec2f(37.0,17.0)),
191
191
  2.0+dot(p,vec2f(11.0,47.0)),
@@ -226,7 +226,7 @@ fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return _texRepSample(
226
226
  fn TEXRD(t: texture_2d<f32>,ts: sampler,uv: vec2f)->vec4f {return textureSample(t,ts,uv);}
227
227
  #endif
228
228
  #define TEXRD_DEFINED
229
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},30733,e=>{"use strict";var r=e.i(12423);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
229
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["textureRepetitionFunctionsWGSL",0,{name:t,shader:a}])},50532,e=>{"use strict";var r=e.i(1719);let t="imageProcessingFunctions",a=`#if TONEMAPPING==3
230
230
  const PBRNeutralStartCompression: f32=0.8-0.04;const PBRNeutralDesaturation: f32=0.15;fn PBRNeutralToneMapping( color: vec3f )->vec3f {var x: f32=min(color.r,min(color.g,color.b));var offset: f32=select(0.04,x-6.25*x*x,x<0.08);var result=color;result-=offset;var peak: f32=max(result.r,max(result.g,result.b));if (peak<PBRNeutralStartCompression) {return result;}
231
231
  var d: f32=1.-PBRNeutralStartCompression;var newPeak: f32=1.-d*d/(peak+d-PBRNeutralStartCompression);result*=newPeak/peak;var g: f32=1.-1./(PBRNeutralDesaturation*(peak-newPeak)+1.);return mix(result,newPeak* vec3f(1,1,1),g);}
232
232
  #endif
@@ -288,7 +288,7 @@ var luma: f32=getLuminance(rgb);var curveMix: vec2f=clamp( vec2f(luma*3.0-1.5,lu
288
288
  var rand: f32=getRand(fragmentInputs.position.xy*uniforms.vInverseScreenSize);var dither: f32=mix(-uniforms.ditherIntensity,uniforms.ditherIntensity,rand);rgb=saturateVec3(rgb+ vec3f(dither));
289
289
  #endif
290
290
  #define CUSTOM_IMAGEPROCESSINGFUNCTIONS_UPDATERESULT_ATEND
291
- return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},60315,e=>{"use strict";var r=e.i(12423);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
291
+ return vec4f(rgb,result.a);}`;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["imageProcessingFunctionsWGSL",0,{name:t,shader:a}])},11213,e=>{"use strict";var r=e.i(1719);let t="shadowsFragmentFunctions",a=`#ifdef SHADOWS
292
292
  #ifndef SHADOWFLOAT
293
293
  fn unpack(color: vec4f)->f32
294
294
  {const bit_shift: vec4f= vec4f(1.0/(255.0*255.0*255.0),1.0/(255.0*255.0),1.0/255.0,1.0);return dot(color,bit_shift);}
@@ -580,7 +580,7 @@ fn computeShadowWithCSMPCSS32(layer: i32,vPositionFromLight: vec4f,depthMetric:
580
580
  fn computeShadowWithCSMPCSS64(layer: i32,vPositionFromLight: vec4f,depthMetric: f32,depthTexture: texture_2d_array<f32>,depthSampler: sampler,shadowTexture: texture_depth_2d_array,shadowSampler: sampler_comparison,shadowMapSizeInverse: f32,lightSizeUV: f32,darkness: f32,frustumEdgeFalloff: f32,lightSizeUVCorrection: vec2f,depthCorrection: f32,penumbraDarkness: f32)->f32
581
581
  {return computeShadowWithCSMPCSS(layer,vPositionFromLight,depthMetric,depthTexture,depthSampler,shadowTexture,shadowSampler,shadowMapSizeInverse,lightSizeUV,darkness,frustumEdgeFalloff,32,64,PoissonSamplers64,lightSizeUVCorrection,depthCorrection,penumbraDarkness);}
582
582
  #endif
583
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},42420,87850,e=>{"use strict";var r=e.i(12423);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
583
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["shadowsFragmentFunctionsWGSL",0,{name:t,shader:a}])},81006,69914,e=>{"use strict";var r=e.i(1719);let t="ltcHelperFunctions",a=`fn LTCUv(N: vec3f,V: vec3f,roughness: f32)->vec2f {var LUTSIZE: f32=64.0;var LUTSCALE: f32=( LUTSIZE-1.0 )/LUTSIZE;var LUTBIAS:f32=0.5/LUTSIZE;var dotNV:f32=saturate( dot( N,V ) );var uv:vec2f=vec2f( roughness,sqrt( 1.0-dotNV ) );uv=uv*LUTSCALE+LUTBIAS;return uv;}
584
584
  fn LTCClippedSphereFormFactor( f:vec3f )->f32 {var l: f32=length( f );return max( ( l*l+f.z )/( l+1.0 ),0.0 );}
585
585
  fn LTCEdgeVectorFormFactor( v1:vec3f,v2:vec3f )->vec3f {var x:f32=dot( v1,v2 );var y:f32=abs( x );var a:f32=0.8543985+( 0.4965155+0.0145206*y )*y;var b:f32=3.4175940+( 4.1616724+y )*y;var v:f32=a/b;var thetaSintheta:f32=0.0;if( x>0.0 )
586
586
  {thetaSintheta=v;}
@@ -624,7 +624,7 @@ vec3f(1,0,0),
624
624
  vec3f(0,1,0),
625
625
  vec3f(0,0,1)
626
626
  );result.Diffuse=LTCEvaluateWithEmission(normal,viewDir,position,mInvEmpty,rectCoords0,rectCoords1,rectCoords2,rectCoords3,emissionTexture,emissionTextureSampler);return result;}
627
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],42420);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
627
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["ltcHelperFunctionsWGSL",0,{name:t,shader:a}],81006);let o="clusteredLightingFunctions",f=`struct ClusteredLight {vLightData: vec4f,
628
628
  vLightDiffuse: vec4f,
629
629
  vLightSpecular: vec4f,
630
630
  vLightDirection: vec4f,
@@ -637,16 +637,16 @@ textureLoad(lightDataTexture,vec2u(3,index),0),
637
637
  textureLoad(lightDataTexture,vec2u(4,index),0)
638
638
  );}
639
639
  fn getClusteredSliceIndex(sliceData: vec2f,viewDepth: f32)->i32 {return i32(log(viewDepth)*sliceData.x+sliceData.y);}
640
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],87850)},31329,23009,4818,e=>{"use strict";var r=e.i(12423);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
640
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["clusteredLightingFunctionsWGSL",0,{name:o,shader:f}],69914)},1002,88495,80196,e=>{"use strict";var r=e.i(1719);let t="depthPrePass",a=`#ifdef DEPTHPREPASS
641
641
  #if !defined(PREPASS) && !defined(ORDER_INDEPENDENT_TRANSPARENCY)
642
642
  fragmentOutputs.color= vec4f(0.,0.,0.,1.0);
643
643
  #endif
644
644
  return fragmentOutputs;
645
645
  #endif
646
- `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],31329);let o="logDepthFragment",f=`#ifdef LOGARITHMICDEPTH
646
+ `;r.ShaderStore.IncludesShadersStoreWGSL[t]||(r.ShaderStore.IncludesShadersStoreWGSL[t]=a),e.s(["depthPrePassWGSL",0,{name:t,shader:a}],1002);let o="logDepthFragment",f=`#ifdef LOGARITHMICDEPTH
647
647
  fragmentOutputs.fragDepth=log2(fragmentInputs.vFragmentDepth)*uniforms.logarithmicDepthConstant*0.5;
648
648
  #endif
649
- `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["logDepthFragmentWGSL",0,{name:o,shader:f}],23009);let i="oitFragment",v=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
649
+ `;r.ShaderStore.IncludesShadersStoreWGSL[o]||(r.ShaderStore.IncludesShadersStoreWGSL[o]=f),e.s(["logDepthFragmentWGSL",0,{name:o,shader:f}],88495);let i="oitFragment",v=`#ifdef ORDER_INDEPENDENT_TRANSPARENCY
650
650
  var fragDepth: f32=fragmentInputs.position.z;
651
651
  #ifdef ORDER_INDEPENDENT_TRANSPARENCY_16BITS
652
652
  var halfFloat: u32=pack2x16float( vec2f(fragDepth));var full: vec2f=unpack2x16float(halfFloat);fragDepth=full.x;
@@ -671,4 +671,4 @@ if (fragDepth>nearestDepth && fragDepth<furthestDepth) {
671
671
  #endif
672
672
  fragmentOutputs.depth=vec2f(-fragDepth,fragDepth);return fragmentOutputs;}
673
673
  #endif
674
- `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["oitFragmentWGSL",0,{name:i,shader:v}],4818)}]);
674
+ `;r.ShaderStore.IncludesShadersStoreWGSL[i]||(r.ShaderStore.IncludesShadersStoreWGSL[i]=v),e.s(["oitFragmentWGSL",0,{name:i,shader:v}],80196)}]);
@@ -1,8 +1,8 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,84933,e=>{"use strict";var i=e.i(12423);e.i(60106),e.i(50008);let t="defaultUboDeclaration",r=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,78073,e=>{"use strict";var i=e.i(1719);e.i(95611),e.i(96024);let t="defaultUboDeclaration",r=`uniform diffuseLeftColor: vec4f;uniform diffuseRightColor: vec4f;uniform opacityParts: vec4f;uniform reflectionLeftColor: vec4f;uniform reflectionRightColor: vec4f;uniform refractionLeftColor: vec4f;uniform refractionRightColor: vec4f;uniform emissiveLeftColor: vec4f;uniform emissiveRightColor: vec4f;uniform vDiffuseInfos: vec2f;uniform vAmbientInfos: vec2f;uniform vOpacityInfos: vec2f;uniform vEmissiveInfos: vec2f;uniform vLightmapInfos: vec2f;uniform vSpecularInfos: vec2f;uniform vBumpInfos: vec3f;uniform diffuseMatrix: mat4x4f;uniform ambientMatrix: mat4x4f;uniform opacityMatrix: mat4x4f;uniform emissiveMatrix: mat4x4f;uniform lightmapMatrix: mat4x4f;uniform specularMatrix: mat4x4f;uniform bumpMatrix: mat4x4f;uniform vTangentSpaceParams: vec2f;uniform pointSize: f32;uniform alphaCutOff: f32;uniform refractionMatrix: mat4x4f;uniform vRefractionInfos: vec4f;uniform vRefractionPosition: vec3f;uniform vRefractionSize: vec3f;uniform vSpecularColor: vec4f;uniform vEmissiveColor: vec3f;uniform vDiffuseColor: vec4f;uniform vAmbientColor: vec3f;uniform cameraInfo: vec4f;uniform vTextureRepetitionHexTilingParams: vec4f;uniform vReflectionInfos: vec2f;uniform reflectionMatrix: mat4x4f;uniform vReflectionPosition: vec3f;uniform vReflectionSize: vec3f;
2
2
  #define ADDITIONAL_UBO_DECLARATION
3
3
  #include<sceneUboDeclaration>
4
4
  #include<meshUboDeclaration>
5
- `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["defaultUboDeclarationWGSL",0,{name:t,shader:r}])},14610,e=>{"use strict";var i=e.i(12423),t=e.i(60106),r=e.i(50008),n=e.i(84933),a=e.i(71822),f=e.i(4357),o=e.i(45329),d=e.i(35011),l=e.i(18062),c=e.i(39359),s=e.i(39780),v=e.i(19376),u=e.i(44925),m=e.i(77785),E=e.i(75234);let I="lightVxFragmentDeclaration",A=`#ifdef LIGHT{X}
5
+ `;i.ShaderStore.IncludesShadersStoreWGSL[t]||(i.ShaderStore.IncludesShadersStoreWGSL[t]=r),e.s(["defaultUboDeclarationWGSL",0,{name:t,shader:r}])},85833,e=>{"use strict";var i=e.i(1719),t=e.i(95611),r=e.i(96024),n=e.i(78073),a=e.i(62983),f=e.i(70882),o=e.i(88356),d=e.i(58731),l=e.i(76295),c=e.i(1087),s=e.i(58834),v=e.i(13103),u=e.i(64832),m=e.i(77715),E=e.i(91676);let I="lightVxFragmentDeclaration",A=`#ifdef LIGHT{X}
6
6
  uniform vLightData{X}: vec4f;uniform vLightDiffuse{X}: vec4f;
7
7
  #ifdef SPECULARTERM
8
8
  uniform vLightSpecular{X}: vec4f;
@@ -29,7 +29,7 @@ uniform vLightGround{X}: vec3f;
29
29
  uniform vLightWidth{X}: vec4f;uniform vLightHeight{X}: vec4f;
30
30
  #endif
31
31
  #endif
32
- `;i.ShaderStore.IncludesShadersStoreWGSL[I]||(i.ShaderStore.IncludesShadersStoreWGSL[I]=A);var p=e.i(90742),_=e.i(89340),N=e.i(5122),S=e.i(54758),x=e.i(45012),M=e.i(20958),V=e.i(49853),L=e.i(62077),D=e.i(50331),T=e.i(3350),R=e.i(35845),U=e.i(80255),G=e.i(25716),O=e.i(86752),h=e.i(78916),W=e.i(3878),g=e.i(42893),C=e.i(6275),P=e.i(8154),X=e.i(47167);let F="defaultVertexShader",b=`#include<defaultUboDeclaration>
32
+ `;i.ShaderStore.IncludesShadersStoreWGSL[I]||(i.ShaderStore.IncludesShadersStoreWGSL[I]=A);var p=e.i(98386),_=e.i(31893),N=e.i(46223),S=e.i(23681),x=e.i(81740),M=e.i(87143),V=e.i(90154),L=e.i(75224),D=e.i(18606),T=e.i(64169),R=e.i(67626),U=e.i(86424),G=e.i(84722),O=e.i(18012),h=e.i(28247),W=e.i(31291),g=e.i(67233),C=e.i(64107),P=e.i(97885),X=e.i(3309);let F="defaultVertexShader",b=`#include<defaultUboDeclaration>
33
33
  #define CUSTOM_VERTEX_BEGIN
34
34
  #ifndef USE_VERTEX_PULLING
35
35
  attribute position: vec3f;
@@ -210,4 +210,4 @@ vertexOutputs.vMainUV2=uv2Updated;
210
210
  #include<logDepthVertex>
211
211
  #define CUSTOM_VERTEX_MAIN_END
212
212
  }
213
- `;for(let e of(i.ShaderStore.ShadersStoreWGSL[F]||(i.ShaderStore.ShadersStoreWGSL[F]=b),[t.sceneUboDeclarationWGSL,r.meshUboDeclarationWGSL,n.defaultUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.helperFunctionsWGSL,o.bonesDeclarationWGSL,d.bakedVertexAnimationDeclarationWGSL,l.instancesDeclarationWGSL,c.prePassVertexDeclarationWGSL,s.mainUVVaryingDeclarationWGSL,v.samplerVertexDeclarationWGSL,u.bumpVertexDeclarationWGSL,m.clipPlaneVertexDeclarationWGSL,E.fogVertexDeclarationWGSL,{name:I,shader:A},p.lightVxUboDeclarationWGSL,_.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,S.logDepthDeclarationWGSL,x.vertexPullingDeclarationWGSL,M.vertexPullingVertexWGSL,V.morphTargetsVertexGlobalWGSL,L.morphTargetsVertexWGSL,D.instancesVertexWGSL,T.bonesVertexWGSL,R.bakedVertexAnimationWGSL,U.prePassVertexWGSL,G.uvVariableDeclarationWGSL,O.samplerVertexImplementationWGSL,h.bumpVertexWGSL,W.clipPlaneVertexWGSL,g.fogVertexWGSL,C.shadowsVertexWGSL,P.vertexColorMixingWGSL,X.logDepthVertexWGSL]))i.ShaderStore.IncludesShadersStoreWGSL[e.name]||(i.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["defaultVertexShaderWGSL",0,{name:F,shader:b}],14610)}]);
213
+ `;for(let e of(i.ShaderStore.ShadersStoreWGSL[F]||(i.ShaderStore.ShadersStoreWGSL[F]=b),[t.sceneUboDeclarationWGSL,r.meshUboDeclarationWGSL,n.defaultUboDeclarationWGSL,a.uvAttributeDeclarationWGSL,f.helperFunctionsWGSL,o.bonesDeclarationWGSL,d.bakedVertexAnimationDeclarationWGSL,l.instancesDeclarationWGSL,c.prePassVertexDeclarationWGSL,s.mainUVVaryingDeclarationWGSL,v.samplerVertexDeclarationWGSL,u.bumpVertexDeclarationWGSL,m.clipPlaneVertexDeclarationWGSL,E.fogVertexDeclarationWGSL,{name:I,shader:A},p.lightVxUboDeclarationWGSL,_.morphTargetsVertexGlobalDeclarationWGSL,N.morphTargetsVertexDeclarationWGSL,S.logDepthDeclarationWGSL,x.vertexPullingDeclarationWGSL,M.vertexPullingVertexWGSL,V.morphTargetsVertexGlobalWGSL,L.morphTargetsVertexWGSL,D.instancesVertexWGSL,T.bonesVertexWGSL,R.bakedVertexAnimationWGSL,U.prePassVertexWGSL,G.uvVariableDeclarationWGSL,O.samplerVertexImplementationWGSL,h.bumpVertexWGSL,W.clipPlaneVertexWGSL,g.fogVertexWGSL,C.shadowsVertexWGSL,P.vertexColorMixingWGSL,X.logDepthVertexWGSL]))i.ShaderStore.IncludesShadersStoreWGSL[e.name]||(i.ShaderStore.IncludesShadersStoreWGSL[e.name]=e.shader);e.s(["defaultVertexShaderWGSL",0,{name:F,shader:b}],85833)}]);
@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,72526,e=>{"use strict";var t=e.i(12423);let r="proceduralVertexShader",i=`attribute position: vec2f;varying vPosition: vec2f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,44465,e=>{"use strict";var t=e.i(1719);let r="proceduralVertexShader",i=`attribute position: vec2f;varying vPosition: vec2f;varying vUV: vec2f;const madd: vec2f= vec2f(0.5,0.5);
2
2
  #define CUSTOM_VERTEX_DEFINITIONS
3
3
  @vertex
4
4
  fn main(input : VertexInputs)->FragmentInputs {
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,7904,e=>{"use strict";(0,e.i(10534).RegisterMathVector)(),e.s([])},89718,e=>{"use strict";(0,e.i(75053).RegisterMathColor)(),e.s([])},6426,e=>{"use strict";class t{}t.AUTOSAMPLERSUFFIX="Sampler",t.DISABLEUA="#define 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LPHA_FUNCTION_SRC_ALPHA=770,t.GL_ALPHA_FUNCTION_ONE_MINUS_SRC_ALPHA=771,t.GL_ALPHA_FUNCTION_DST_ALPHA=772,t.GL_ALPHA_FUNCTION_ONE_MINUS_DST_ALPHA=773,t.GL_ALPHA_FUNCTION_DST_COLOR=774,t.GL_ALPHA_FUNCTION_ONE_MINUS_DST_COLOR=775,t.GL_ALPHA_FUNCTION_SRC_ALPHA_SATURATED=776,t.GL_ALPHA_FUNCTION_CONSTANT_COLOR=32769,t.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_COLOR=32770,t.GL_ALPHA_FUNCTION_CONSTANT_ALPHA=32771,t.GL_ALPHA_FUNCTION_ONE_MINUS_CONSTANT_ALPHA=32772,t.GL_ALPHA_FUNCTION_SRC1_COLOR=35065,t.GL_ALPHA_FUNCTION_ONE_MINUS_SRC1_COLOR=35066,t.GL_ALPHA_FUNCTION_SRC1_ALPHA=34185,t.GL_ALPHA_FUNCTION_ONE_MINUS_SRC1_ALPHA=35067,t.SnippetUrl="https://snippet.babylonjs.com",t.FOGMODE_NONE=0,t.FOGMODE_EXP=1,t.FOGMODE_EXP2=2,t.FOGMODE_LINEAR=3,t.BYTE=5120,t.UNSIGNED_BYTE=5121,t.SHORT=5122,t.UNSIGNED_SHORT=5123,t.INT=5124,t.UNSIGNED_INT=5125,t.FLOAT=5126,t.HALF_FLOAT=5131,t.PositionKind="position",t.NormalKind="normal",t.TangentKind="tangent",t.UVKind="uv",t.UV2Kind="uv2",t.UV3Kind="uv3",t.UV4Kind="uv4",t.UV5Kind="uv5",t.UV6Kind="uv6",t.ColorKind="color",t.ColorInstanceKind="instanceColor",t.MatricesIndicesKind="matricesIndices",t.MatricesWeightsKind="matricesWeights",t.MatricesIndicesExtraKind="matricesIndicesExtra",t.MatricesWeightsExtraKind="matricesWeightsExtra",t.ANIMATIONTYPE_FLOAT=0,t.ANIMATIONTYPE_VECTOR3=1,t.ANIMATIONTYPE_QUATERNION=2,t.ANIMATIONTYPE_MATRIX=3,t.ANIMATIONTYPE_COLOR3=4,t.ANIMATIONTYPE_COLOR4=7,t.ANIMATIONTYPE_VECTOR2=5,t.ANIMATIONTYPE_SIZE=6,t.ShadowMinZ=0,t.ShadowMaxZ=1e4,t.OUTLINELAYER_SAMPLING_TRIDIRECTIONAL=0,t.OUTLINELAYER_SAMPLING_OCTADIRECTIONAL=1,e.s(["Constants",0,t])},53638,e=>{"use strict";e.i(89718);var t=e.i(75053),_=e.i(6426);e.i(7904);var E=e.i(10534);e.s(["PBRMaterialLoadingAdapter",0,class{constructor(e){this._specWorkflow=!1,this._material=e,this._material.enableSpecularAntiAliasing=!0}get material(){return this._material}async finalizeAsync(e){}get isUnlit(){return this._material.unlit}set isUnlit(e){this._material.unlit=e}set backFaceCulling(e){this._material.backFaceCulling=e}get backFaceCulling(){return this._material.backFaceCulling}set twoSidedLighting(e){this._material.twoSidedLighting=e}get twoSidedLighting(){return this._material.twoSidedLighting}set alphaCutOff(e){this._material.alphaCutOff=e}get alphaCutOff(){return this._material.alphaCutOff}set useAlphaFromBaseColorTexture(e){this._material.useAlphaFromAlbedoTexture=e}get useAlphaFromBaseColorTexture(){return this._material.useAlphaFromAlbedoTexture}get transparencyAsAlphaCoverage(){return this._material.useRadianceOverAlpha||this._material.useSpecularOverAlpha}set transparencyAsAlphaCoverage(e){this._material.useRadianceOverAlpha=!e,this._material.useSpecularOverAlpha=!e}set baseColor(e){this._material.albedoColor=e}get baseColor(){return this._material.albedoColor}set baseColorTexture(e){this._material.albedoTexture=e}get baseColorTexture(){return this._material.albedoTexture}set baseDiffuseRoughness(e){this._material.baseDiffuseRoughness=e,e>0&&(this._material.brdf.baseDiffuseModel=_.Constants.MATERIAL_DIFFUSE_MODEL_E_OREN_NAYAR)}get baseDiffuseRoughness(){return this._material.baseDiffuseRoughness??0}set baseDiffuseRoughnessTexture(e){this._material.baseDiffuseRoughnessTexture=e}get baseDiffuseRoughnessTexture(){return this._material.baseDiffuseRoughnessTexture}set baseMetalness(e){this._material.metallic=e}get baseMetalness(){return this._material.metallic??1}set baseMetalnessTexture(e){this._material.metallicTexture=e}get baseMetalnessTexture(){return this._material.metallicTexture}set useRoughnessFromMetallicTextureGreen(e){this._material.useRoughnessFromMetallicTextureGreen=e,this._material.useRoughnessFromMetallicTextureAlpha=!e}set useMetallicFromMetallicTextureBlue(e){this._material.useMetallnessFromMetallicTextureBlue=e}enableSpecularEdgeColor(e=!1){e&&(this._material.brdf.dielectricSpecularModel=_.Constants.MATERIAL_DIELECTRIC_SPECULAR_MODEL_OPENPBR,this._material.brdf.conductorSpecularModel=_.Constants.MATERIAL_CONDUCTOR_SPECULAR_MODEL_OPENPBR)}configureSpecularGlossiness(){this._specWorkflow=!0,this._material.metallic=null,this._material.roughness=null,this._material.useMicroSurfaceFromReflectivityMapAlpha=!0}set specularWeight(e){this._material.metallicF0Factor=e}get specularWeight(){return this._material.metallicF0Factor??1}set specularWeightTexture(e){e?(this._material.metallicReflectanceTexture=e,this._material.useOnlyMetallicFromMetallicReflectanceTexture=!0):(this._material.metallicReflectanceTexture=null,this._material.useOnlyMetallicFromMetallicReflectanceTexture=!1)}get specularWeightTexture(){return this._material.metallicReflectanceTexture}set specularColor(e){this._specWorkflow?this._material.reflectivityColor=e:this._material.metallicReflectanceColor=e}get specularColor(){return this._specWorkflow?this._material.reflectivityColor:this._material.metallicReflectanceColor}set specularColorTexture(e){this._specWorkflow?(this._material.reflectivityTexture=e,this._material.reflectivityTexture&&(this._material.reflectivityTexture.hasAlpha=!0)):this._material.reflectanceTexture=e}get specularColorTexture(){return this._specWorkflow?this._material.reflectivityTexture:this._material.reflectanceTexture}set specularRoughness(e){this._material.roughness=e}get specularRoughness(){return this._material.roughness??1}set specularRoughnessTexture(e){this.baseMetalnessTexture||(this._material.metallicTexture=e)}get specularRoughnessTexture(){return this._material.metallicTexture}set specularIor(e){this._material.indexOfRefraction=e}get specularIor(){return this._material.indexOfRefraction}get glossiness(){return this._material.microSurface??1}set glossiness(e){this._material.microSurface=e}set emissionColor(e){this._material.emissiveColor=e}get emissionColor(){return this._material.emissiveColor}set emissionLuminance(e){this._material.emissiveIntensity=e}get emissionLuminance(){return this._material.emissiveIntensity}set emissionColorTexture(e){this._material.emissiveTexture=e}get emissionColorTexture(){return this._material.emissiveTexture}set ambientOcclusionTexture(e){this._material.ambientTexture=e,e&&(this._material.useAmbientInGrayScale=!0)}get ambientOcclusionTexture(){return this._material.ambientTexture}set ambientOcclusionTextureStrength(e){this._material.ambientTextureStrength=e}get ambientOcclusionTextureStrength(){return this._material.ambientTextureStrength??1}configureCoat(){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.useRoughnessFromMainTexture=!1,this._material.clearCoat.remapF0OnInterfaceChange=!1}set coatWeight(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.intensity=e}get coatWeight(){return this._material.clearCoat.intensity}set coatWeightTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.texture=e}get coatWeightTexture(){return this._material.clearCoat.texture}set coatColor(e){this._material.clearCoat.isTintEnabled=e!=t.Color3.White(),this._material.clearCoat.tintColor=e}set coatColorTexture(e){this._material.clearCoat.tintTexture=e}set coatRoughness(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.roughness=e}get coatRoughness(){return this._material.clearCoat.roughness??0}set coatRoughnessTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.useRoughnessFromMainTexture=!1,this._material.clearCoat.textureRoughness=e}get coatRoughnessTexture(){return this._material.clearCoat.textureRoughness}set coatIor(e){this._material.clearCoat.indexOfRefraction=e}set coatDarkening(e){}set coatDarkeningTexture(e){}set coatRoughnessAnisotropy(e){}get coatRoughnessAnisotropy(){return 0}set geometryCoatTangentAngle(e){}set geometryCoatTangentTexture(e){}get geometryCoatTangentTexture(){return null}set transmissionWeight(e){this._material.subSurface.isRefractionEnabled=e>0,this._material.subSurface.refractionIntensity=e}get transmissionWeight(){return this._material.subSurface.isRefractionEnabled?this._material.subSurface.refractionIntensity:0}set transmissionWeightTexture(e){this._material.subSurface.isRefractionEnabled=!0,this._material.subSurface.refractionIntensityTexture=e,this._material.subSurface.useGltfStyleTextures=!0}set transmissionDepth(e){this.transmissionWeight>0?this._material.subSurface.tintColorAtDistance=e:this.subsurfaceWeight>0&&this._material.subSurface.diffusionDistance.multiplyInPlace(new t.Color3(e,e,e))}get transmissionDepth(){return this.transmissionWeight>0?this._material.subSurface.tintColorAtDistance:0}set transmissionColor(e){this.transmissionWeight>0?this._material.subSurface.tintColor=e:this.subsurfaceWeight>0&&this._material.subSurface.diffusionDistance.multiplyInPlace(e)}get transmissionColor(){return this.transmissionWeight>0?this._material.subSurface.tintColor:this.subsurfaceWeight>0?this._material.subSurface.diffusionDistance:new t.Color3(0,0,0)}set transmissionScatter(e){this._material.subSurface.diffusionDistance=e}get transmissionScatter(){return this._material.subSurface.diffusionDistance}set transmissionScatterTexture(e){}set transmissionScatterAnisotropy(e){}set transmissionDispersionAbbeNumber(e){}set transmissionDispersionScale(e){e>0?(this._material.subSurface.isDispersionEnabled=!0,this._material.subSurface.dispersion=20/e):(this._material.subSurface.isDispersionEnabled=!1,this._material.subSurface.dispersion=0)}get refractionBackgroundTexture(){return this._material.subSurface.refractionTexture}set refractionBackgroundTexture(e){this._material.subSurface.refractionTexture=e}configureTransmission(){this._material.subSurface.volumeIndexOfRefraction=1,this._material.subSurface.useAlbedoToTintRefraction=!0,this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=0}configureVolume(){}set geometryThinWalled(e){}get geometryThinWalled(){return 0===this._material.subSurface.maximumThickness}set volumeThicknessTexture(e){this._material.subSurface.thicknessTexture=e,this._material.subSurface.useGltfStyleTextures=!0}set volumeThickness(e){this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=e,this._material.subSurface.useThicknessAsDepth=!0,e>0&&(this._material.subSurface.volumeIndexOfRefraction=this._material.indexOfRefraction)}configureSubsurface(){this._material.subSurface.useGltfStyleTextures=!0,this._material.subSurface.volumeIndexOfRefraction=1,this._material.subSurface.minimumThickness=0,this._material.subSurface.maximumThickness=0,this._material.subSurface.useAlbedoToTintTranslucency=!1}set subsurfaceWeight(e){this._material.subSurface.isTranslucencyEnabled=e>0,this._material.subSurface.translucencyIntensity=e}get subsurfaceWeight(){return this._material.subSurface.isTranslucencyEnabled?this._material.subSurface.translucencyIntensity:0}set subsurfaceWeightTexture(e){this._material.subSurface.translucencyIntensityTexture=e}set subsurfaceColor(e){let _=new E.Vector3(-Math.log(this.transmissionColor.r),-Math.log(this.transmissionColor.g),-Math.log(this.transmissionColor.b));_.scaleInPlace(1/Math.max(this.transmissionDepth,.001));let T=Math.max(_.x,Math.max(_.y,_.z)),i=T>0?1/T:1;this._material.subSurface.diffusionDistance=new t.Color3(Math.exp(-_.x*i),Math.exp(-_.y*i),Math.exp(-_.z*i))}set subsurfaceColorTexture(e){}set diffuseTransmissionTint(e){this._material.subSurface.tintColor=e}get diffuseTransmissionTint(){return this._material.subSurface.tintColor}set diffuseTransmissionTintTexture(e){this._material.subSurface.translucencyColorTexture=e}get subsurfaceRadius(){return 1}set subsurfaceRadius(e){}get subsurfaceRadiusScale(){return this._material.subSurface.scatteringDiffusionProfile??t.Color3.White()}set subsurfaceRadiusScale(e){this._material.subSurface.scatteringDiffusionProfile=e}set subsurfaceScatterAnisotropy(e){}isTranslucent(){return 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geometryTangentTexture(e){this._material.anisotropy.isEnabled=!0,this._material.anisotropy.texture=e}get geometryTangentTexture(){return this._material.anisotropy.texture}configureGltfStyleAnisotropy(e=!0){}set thinFilmWeight(e){this._material.iridescence.isEnabled=e>0,this._material.iridescence.intensity=e}set thinFilmIor(e){this._material.iridescence.indexOfRefraction=e}set thinFilmThicknessMinimum(e){this._material.iridescence.minimumThickness=e}set thinFilmThicknessMaximum(e){this._material.iridescence.maximumThickness=e}set thinFilmWeightTexture(e){this._material.iridescence.texture=e}set thinFilmThicknessTexture(e){this._material.iridescence.thicknessTexture=e}set unlit(e){this._material.unlit=e}set geometryOpacity(e){this._material.alpha=e}get geometryOpacity(){return this._material.alpha}set geometryNormalTexture(e){this._material.bumpTexture=e,this._material.forceIrradianceInFragment=!0}get geometryNormalTexture(){return this._material.bumpTexture}setNormalMapInversions(e,t){this._material.invertNormalMapX=e,this._material.invertNormalMapY=t}set geometryCoatNormalTexture(e){this._material.clearCoat.isEnabled=!0,this._material.clearCoat.bumpTexture=e}get geometryCoatNormalTexture(){return this._material.clearCoat.bumpTexture}set geometryCoatNormalTextureScale(e){this._material.clearCoat.bumpTexture&&(this._material.clearCoat.bumpTexture.level=e)}}])}]);
@@ -0,0 +1 @@
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@@ -1,4 +1,4 @@
1
- (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,65296,e=>{"use strict";var i=e.i(12423);let o="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,1609,e=>{"use strict";var i=e.i(1719);let o="helperFunctions",t=`const float PI=3.1415926535897932384626433832795;const float TWO_PI=6.283185307179586;const float HALF_PI=1.5707963267948966;const float RECIPROCAL_PI=0.3183098861837907;const float RECIPROCAL_PI2=0.15915494309189535;const float RECIPROCAL_PI4=0.07957747154594767;const float HALF_MIN=5.96046448e-08;
2
2
  const float LinearEncodePowerApprox=2.2;const float GammaEncodePowerApprox=1.0/LinearEncodePowerApprox;const vec3 LuminanceEncodeApprox=vec3(0.2126,0.7152,0.0722);const float Epsilon=0.0000001;
3
3
  #define saturate(x) clamp(x,0.0,1.0)
4
4
  #define absEps(x) abs(x)+Epsilon
@@ -116,25 +116,25 @@ float uint2float(uint i) {return uintBitsToFloat(0x3F800000u | (i>>9u))-1.0;}
116
116
  vec2 plasticSequence(const uint rstate) {return vec2(uint2float(rstate*3242174889u),
117
117
  uint2float(rstate*2447445414u));}
118
118
  #endif
119
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["helperFunctions",0,{name:o,shader:t}])},85668,e=>{"use strict";var i=e.i(12423);let o="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
119
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["helperFunctions",0,{name:o,shader:t}])},12209,e=>{"use strict";var i=e.i(1719);let o="sceneUboDeclaration",t=`layout(std140,column_major) uniform;uniform Scene {mat4 viewProjection;
120
120
  #ifdef MULTIVIEW
121
121
  mat4 viewProjectionR;
122
122
  #endif
123
123
  mat4 view;mat4 projection;vec4 vEyePosition;mat4 inverseProjection;};
124
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["sceneUboDeclaration",0,{name:o,shader:t}])},6232,92692,97226,e=>{"use strict";var i=e.i(12423);let o="meshUboDeclaration",t=`#ifdef WEBGL2
124
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["sceneUboDeclaration",0,{name:o,shader:t}])},81108,57972,30964,e=>{"use strict";var i=e.i(1719);let o="meshUboDeclaration",t=`#ifdef WEBGL2
125
125
  uniform mat4 world;uniform float visibility;
126
126
  #else
127
127
  layout(std140,column_major) uniform;uniform Mesh
128
128
  {mat4 world;float visibility;};
129
129
  #endif
130
130
  #define WORLD_UBO
131
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["meshUboDeclaration",0,{name:o,shader:t}],6232);let r="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
131
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["meshUboDeclaration",0,{name:o,shader:t}],81108);let r="mainUVVaryingDeclaration",a=`#ifdef MAINUV{X}
132
132
  varying vec2 vMainUV{X};
133
133
  #endif
134
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["mainUVVaryingDeclaration",0,{name:r,shader:a}],92692);let n="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
134
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["mainUVVaryingDeclaration",0,{name:r,shader:a}],57972);let n="logDepthDeclaration",f=`#ifdef LOGARITHMICDEPTH
135
135
  uniform float logarithmicDepthConstant;varying float vFragmentDepth;
136
136
  #endif
137
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["logDepthDeclaration",0,{name:n,shader:f}],97226)},29981,69838,e=>{"use strict";var i=e.i(12423);let o="clipPlaneFragmentDeclaration",t=`#ifdef CLIPPLANE
137
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["logDepthDeclaration",0,{name:n,shader:f}],30964)},64818,15008,e=>{"use strict";var i=e.i(1719);let o="clipPlaneFragmentDeclaration",t=`#ifdef CLIPPLANE
138
138
  varying float fClipDistance;
139
139
  #endif
140
140
  #ifdef CLIPPLANE2
@@ -152,7 +152,7 @@ varying float fClipDistance5;
152
152
  #ifdef CLIPPLANE6
153
153
  varying float fClipDistance6;
154
154
  #endif
155
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clipPlaneFragmentDeclaration",0,{name:o,shader:t}],29981);let r="clipPlaneFragment",a=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
155
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clipPlaneFragmentDeclaration",0,{name:o,shader:t}],64818);let r="clipPlaneFragment",a=`#if defined(CLIPPLANE) || defined(CLIPPLANE2) || defined(CLIPPLANE3) || defined(CLIPPLANE4) || defined(CLIPPLANE5) || defined(CLIPPLANE6)
156
156
  if (false) {}
157
157
  #endif
158
158
  #ifdef CLIPPLANE
@@ -179,7 +179,7 @@ else if (fClipDistance5>0.0)
179
179
  else if (fClipDistance6>0.0)
180
180
  {discard;}
181
181
  #endif
182
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["clipPlaneFragment",0,{name:r,shader:a}],69838)},56770,40671,e=>{"use strict";var i=e.i(12423);let o="fogFragmentDeclaration",t=`#ifdef FOG
182
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["clipPlaneFragment",0,{name:r,shader:a}],15008)},27729,66152,e=>{"use strict";var i=e.i(1719);let o="fogFragmentDeclaration",t=`#ifdef FOG
183
183
  #define FOGMODE_NONE 0.
184
184
  #define FOGMODE_EXP 1.
185
185
  #define FOGMODE_EXP2 2.
@@ -194,20 +194,20 @@ else if (FOGMODE_EXP2==vFogInfos.x)
194
194
  {fogCoeff=1.0/pow(E,fogDistance*fogDistance*fogDensity*fogDensity);}
195
195
  return clamp(fogCoeff,0.0,1.0);}
196
196
  #endif
197
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["fogFragmentDeclaration",0,{name:o,shader:t}],56770);let r="fogFragment",a=`#ifdef FOG
197
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["fogFragmentDeclaration",0,{name:o,shader:t}],27729);let r="fogFragment",a=`#ifdef FOG
198
198
  float fog=CalcFogFactor();
199
199
  #ifdef PBR
200
200
  fog=toLinearSpace(fog);
201
201
  #endif
202
202
  color.rgb=mix(vFogColor,color.rgb,fog);
203
203
  #endif
204
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["fogFragment",0,{name:r,shader:a}],40671)},44661,e=>{"use strict";var i=e.i(12423);e.i(85668),e.i(6232);let o="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
204
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["fogFragment",0,{name:r,shader:a}],66152)},49452,e=>{"use strict";var i=e.i(1719);e.i(12209),e.i(81108);let o="defaultUboDeclaration",t=`layout(std140,column_major) uniform;uniform Material
205
205
  {vec4 diffuseLeftColor;vec4 diffuseRightColor;vec4 opacityParts;vec4 reflectionLeftColor;vec4 reflectionRightColor;vec4 refractionLeftColor;vec4 refractionRightColor;vec4 emissiveLeftColor;vec4 emissiveRightColor;vec2 vDiffuseInfos;vec2 vAmbientInfos;vec2 vOpacityInfos;vec2 vEmissiveInfos;vec2 vLightmapInfos;vec2 vSpecularInfos;vec3 vBumpInfos;mat4 diffuseMatrix;mat4 ambientMatrix;mat4 opacityMatrix;mat4 emissiveMatrix;mat4 lightmapMatrix;mat4 specularMatrix;mat4 bumpMatrix;vec2 vTangentSpaceParams;float pointSize;float alphaCutOff;mat4 refractionMatrix;vec4 vRefractionInfos;vec3 vRefractionPosition;vec3 vRefractionSize;vec4 vSpecularColor;vec3 vEmissiveColor;vec4 vDiffuseColor;vec3 vAmbientColor;vec4 cameraInfo;vec4 vTextureRepetitionHexTilingParams;vec2 vReflectionInfos;mat4 reflectionMatrix;vec3 vReflectionPosition;vec3 vReflectionSize;
206
206
  #define ADDITIONAL_UBO_DECLARATION
207
207
  };
208
208
  #include<sceneUboDeclaration>
209
209
  #include<meshUboDeclaration>
210
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["defaultUboDeclaration",0,{name:o,shader:t}])},80825,9275,e=>{"use strict";var i=e.i(12423);let o="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
210
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["defaultUboDeclaration",0,{name:o,shader:t}])},74393,102,e=>{"use strict";var i=e.i(1719);let o="samplerFragmentDeclaration",t=`#ifdef _DEFINENAME_
211
211
  #if _DEFINENAME_DIRECTUV==1
212
212
  #define v_VARYINGNAME_UV vMainUV1
213
213
  #elif _DEFINENAME_DIRECTUV==2
@@ -225,7 +225,7 @@ varying vec2 v_VARYINGNAME_UV;
225
225
  #endif
226
226
  uniform sampler2D _SAMPLERNAME_Sampler;
227
227
  #endif
228
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["samplerFragmentDeclaration",0,{name:o,shader:t}],80825);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
228
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["samplerFragmentDeclaration",0,{name:o,shader:t}],74393);let r="reflectionFunction",a=`vec3 computeFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
229
229
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(s,t,0); }
230
230
  vec3 computeMirroredFixedEquirectangularCoords(vec4 worldPos,vec3 worldNormal,vec3 direction)
231
231
  {float lon=atan(direction.z,direction.x);float lat=acos(direction.y);vec2 sphereCoords=vec2(lon,lat)*RECIPROCAL_PI2*2.0;float s=sphereCoords.x*0.5+0.5;float t=sphereCoords.y;return vec3(1.0-s,t,0); }
@@ -287,7 +287,7 @@ return vec3(0,0,0);
287
287
  #endif
288
288
  }
289
289
  #endif
290
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],9275)},63539,80713,149,e=>{"use strict";var i=e.i(12423);let o="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
290
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["reflectionFunction",0,{name:r,shader:a}],102)},16355,27519,21933,e=>{"use strict";var i=e.i(1719);let o="bumpFragmentMainFunctions",t=`#ifndef TEXRD_DEFINED
291
291
  #define TEXRD(s,uv) texture2D(s,uv)
292
292
  #define TEXRD_DEFINED
293
293
  #endif
@@ -352,7 +352,7 @@ vec3 perturbNormal(mat3 cotangentFrame,vec3 textureSample,float scale)
352
352
  mat3 cotangent_frame(vec3 normal,vec3 p,vec2 uv,vec2 tangentSpaceParams)
353
353
  {vec3 dp1=dFdx(p);vec3 dp2=dFdy(p);vec2 duv1=dFdx(uv);vec2 duv2=dFdy(uv);vec3 dp2perp=cross(dp2,normal);vec3 dp1perp=cross(normal,dp1);vec3 tangent=dp2perp*duv1.x+dp1perp*duv2.x;vec3 bitangent=dp2perp*duv1.y+dp1perp*duv2.y;tangent*=tangentSpaceParams.x;bitangent*=tangentSpaceParams.y;float det=max(dot(tangent,tangent),dot(bitangent,bitangent));float invmax=det==0.0 ? 0.0 : inversesqrt(det);return mat3(tangent*invmax,bitangent*invmax,normal);}
354
354
  #endif
355
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["bumpFragmentMainFunctions",0,{name:o,shader:t}],63539),e.i(80825);let r="bumpFragmentFunctions",a=`#if defined(BUMP)
355
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["bumpFragmentMainFunctions",0,{name:o,shader:t}],16355),e.i(74393);let r="bumpFragmentFunctions",a=`#if defined(BUMP)
356
356
  #include<samplerFragmentDeclaration>(_DEFINENAME_,BUMP,_VARYINGNAME_,Bump,_SAMPLERNAME_,bump)
357
357
  #endif
358
358
  #if defined(DETAIL)
@@ -382,7 +382,7 @@ return -texCoordOffset;
382
382
  #endif
383
383
  }
384
384
  #endif
385
- `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["bumpFragmentFunctions",0,{name:r,shader:a}],80713);let n="bumpFragment",f=`vec2 uvOffset=vec2(0.0,0.0);
385
+ `;i.ShaderStore.IncludesShadersStore[r]||(i.ShaderStore.IncludesShadersStore[r]=a),e.s(["bumpFragmentFunctions",0,{name:r,shader:a}],27519);let n="bumpFragment",f=`vec2 uvOffset=vec2(0.0,0.0);
386
386
  #if defined(BUMP) || defined(PARALLAX) || defined(DETAIL)
387
387
  #ifdef NORMALXYSCALE
388
388
  float normalScale=1.0;
@@ -434,7 +434,7 @@ normalW=perturbNormalBase(TBN,blendedNormal,vBumpInfos.y);
434
434
  #elif defined(DETAIL)
435
435
  detailNormal.xy*=vDetailInfos.z;normalW=perturbNormalBase(TBN,detailNormal,vDetailInfos.z);
436
436
  #endif
437
- `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["bumpFragment",0,{name:n,shader:f}],149)},31463,e=>{"use strict";var i=e.i(12423);let o="clusteredLightingFunctions",t=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
437
+ `;i.ShaderStore.IncludesShadersStore[n]||(i.ShaderStore.IncludesShadersStore[n]=f),e.s(["bumpFragment",0,{name:n,shader:f}],21933)},56098,e=>{"use strict";var i=e.i(1719);let o="clusteredLightingFunctions",t=`struct ClusteredLight {vec4 vLightData;vec4 vLightDiffuse;vec4 vLightSpecular;vec4 vLightDirection;vec4 vLightFalloff;};
438
438
  #define inline
439
439
  ClusteredLight getClusteredLight(sampler2D lightDataTexture,int index) {return ClusteredLight(
440
440
  texelFetch(lightDataTexture,ivec2(0,index),0),
@@ -444,7 +444,7 @@ texelFetch(lightDataTexture,ivec2(3,index),0),
444
444
  texelFetch(lightDataTexture,ivec2(4,index),0)
445
445
  );}
446
446
  int getClusteredSliceIndex(vec2 sliceData,float viewDepth) {return int(log(viewDepth)*sliceData.x+sliceData.y);}
447
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clusteredLightingFunctions",0,{name:o,shader:t}])},6967,e=>{"use strict";var i=e.i(12423);let o="decalFragment",t=`#ifdef DECAL
447
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["clusteredLightingFunctions",0,{name:o,shader:t}])},29662,e=>{"use strict";var i=e.i(1719);let o="decalFragment",t=`#ifdef DECAL
448
448
  #ifdef GAMMADECAL
449
449
  decalColor.rgb=toLinearSpace(decalColor.rgb);
450
450
  #endif
@@ -453,7 +453,7 @@ decalColor.a*=decalColor.a;
453
453
  #endif
454
454
  surfaceAlbedo.rgb=mix(surfaceAlbedo.rgb,decalColor.rgb,decalColor.a);
455
455
  #endif
456
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["decalFragment",0,{name:o,shader:t}])},73717,e=>{"use strict";var i=e.i(12423);let o="lightFragment",t=`#ifdef LIGHT{X}
456
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["decalFragment",0,{name:o,shader:t}])},79908,e=>{"use strict";var i=e.i(1719);let o="lightFragment",t=`#ifdef LIGHT{X}
457
457
  #if defined(SHADOWONLY) || defined(LIGHTMAP) && defined(LIGHTMAPEXCLUDED{X}) && defined(LIGHTMAPNOSPECULAR{X})
458
458
  #else
459
459
  vec4 diffuse{X}=light{X}.vLightDiffuse;
@@ -831,7 +831,7 @@ sheenBase+=info.sheen.rgb*shadow;
831
831
  #endif
832
832
  #endif
833
833
  #endif
834
- `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["lightFragment",0,{name:o,shader:t}])},40042,e=>{"use strict";var i=e.i(12423),o=e.i(1935);let t="defaultFragmentDeclaration",r=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
834
+ `;i.ShaderStore.IncludesShadersStore[o]||(i.ShaderStore.IncludesShadersStore[o]=t),e.s(["lightFragment",0,{name:o,shader:t}])},54019,e=>{"use strict";var i=e.i(1719),o=e.i(32621);let t="defaultFragmentDeclaration",r=`uniform vec4 vEyePosition;uniform vec4 vDiffuseColor;uniform vec4 vSpecularColor;uniform vec3 vEmissiveColor;uniform vec3 vAmbientColor;uniform float visibility;
835
835
  #ifdef DIFFUSE
836
836
  uniform vec2 vDiffuseInfos;
837
837
  #endif
@@ -902,7 +902,7 @@ uniform vec4 vDetailInfos;
902
902
  uniform vec4 vTextureRepetitionHexTilingParams;
903
903
  #endif
904
904
  #define ADDITIONAL_FRAGMENT_DECLARATION
905
- `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(85668),n=e.i(6232),f=e.i(44661),l=e.i(55587),s=e.i(52195),d=e.i(92692),c=e.i(65296),u=e.i(2097),g=e.i(98351),h=e.i(41932),v=e.i(31463);let m="lightsFragmentFunctions",S=`struct lightingInfo
905
+ `;i.ShaderStore.IncludesShadersStore[t]||(i.ShaderStore.IncludesShadersStore[t]=r);var a=e.i(12209),n=e.i(81108),f=e.i(49452),l=e.i(36394),s=e.i(82191),d=e.i(57972),c=e.i(1609),u=e.i(31258),g=e.i(44493),h=e.i(70606),v=e.i(56098);let m="lightsFragmentFunctions",S=`struct lightingInfo
906
906
  {vec3 diffuse;
907
907
  #ifdef SPECULARTERM
908
908
  vec3 specular;
@@ -1006,11 +1006,11 @@ result.specular+=info.specular;
1006
1006
  batchOffset+=CLUSTLIGHT_BATCH;}
1007
1007
  return result;}
1008
1008
  #endif
1009
- `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S);var E=e.i(40234),p=e.i(80825);let I="fresnelFunction",C=`#ifdef FRESNEL
1009
+ `;i.ShaderStore.IncludesShadersStore[m]||(i.ShaderStore.IncludesShadersStore[m]=S);var E=e.i(33808),p=e.i(74393);let I="fresnelFunction",C=`#ifdef FRESNEL
1010
1010
  float computeFresnelTerm(vec3 viewDirection,vec3 worldNormal,float bias,float power)
1011
1011
  {float fresnelTerm=pow(bias+abs(dot(viewDirection,worldNormal)),power);return clamp(fresnelTerm,0.,1.);}
1012
1012
  #endif
1013
- `;i.ShaderStore.IncludesShadersStore[I]||(i.ShaderStore.IncludesShadersStore[I]=C);var L=e.i(9275),A=e.i(53843),D=e.i(54994),T=e.i(71209),P=e.i(63539),R=e.i(80713),X=e.i(29981),N=e.i(97226),x=e.i(56770),O=e.i(69838),F=e.i(149),w=e.i(6967),M=e.i(76286),_=e.i(73717),b=e.i(68695),U=e.i(40671),W=e.i(19310);let y="defaultPixelShader",G=`#define CUSTOM_FRAGMENT_EXTENSION
1013
+ `;i.ShaderStore.IncludesShadersStore[I]||(i.ShaderStore.IncludesShadersStore[I]=C);var L=e.i(102),A=e.i(38372),D=e.i(15037),T=e.i(20506),P=e.i(16355),R=e.i(27519),X=e.i(64818),N=e.i(30964),x=e.i(27729),O=e.i(15008),F=e.i(21933),w=e.i(29662),M=e.i(96281),_=e.i(79908),b=e.i(399),U=e.i(66152),W=e.i(42933);let y="defaultPixelShader",G=`#define CUSTOM_FRAGMENT_EXTENSION
1014
1014
  #include<__decl__defaultFragment>
1015
1015
  #if defined(BUMP) || !defined(NORMAL)
1016
1016
  #extension GL_OES_standard_derivatives : enable
@@ -1360,4 +1360,4 @@ if (fragDepth==nearestDepth) {frontColor.rgb+=color.rgb*color.a*alphaMultiplier;
1360
1360
  #endif
1361
1361
  #define CUSTOM_FRAGMENT_MAIN_END
1362
1362
  }
1363
- `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=G),[o.decalFragmentDeclaration,{name:t,shader:r},a.sceneUboDeclaration,n.meshUboDeclaration,f.defaultUboDeclaration,l.prePassDeclaration,s.oitDeclaration,d.mainUVVaryingDeclaration,c.helperFunctions,u.lightFragmentDeclaration,g.lightUboDeclaration,h.ltcHelperFunctions,v.clusteredLightingFunctions,{name:m,shader:S},E.shadowsFragmentFunctions,p.samplerFragmentDeclaration,{name:I,shader:C},L.reflectionFunction,A.imageProcessingDeclaration,D.imageProcessingFunctions,T.textureRepetitionFunctions,P.bumpFragmentMainFunctions,R.bumpFragmentFunctions,X.clipPlaneFragmentDeclaration,N.logDepthDeclaration,x.fogFragmentDeclaration,O.clipPlaneFragment,F.bumpFragment,w.decalFragment,M.depthPrePass,_.lightFragment,b.logDepthFragment,U.fogFragment,W.oitFragment]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultPixelShader",0,{name:y,shader:G}],40042)}]);
1363
+ `;for(let e of(i.ShaderStore.ShadersStore[y]||(i.ShaderStore.ShadersStore[y]=G),[o.decalFragmentDeclaration,{name:t,shader:r},a.sceneUboDeclaration,n.meshUboDeclaration,f.defaultUboDeclaration,l.prePassDeclaration,s.oitDeclaration,d.mainUVVaryingDeclaration,c.helperFunctions,u.lightFragmentDeclaration,g.lightUboDeclaration,h.ltcHelperFunctions,v.clusteredLightingFunctions,{name:m,shader:S},E.shadowsFragmentFunctions,p.samplerFragmentDeclaration,{name:I,shader:C},L.reflectionFunction,A.imageProcessingDeclaration,D.imageProcessingFunctions,T.textureRepetitionFunctions,P.bumpFragmentMainFunctions,R.bumpFragmentFunctions,X.clipPlaneFragmentDeclaration,N.logDepthDeclaration,x.fogFragmentDeclaration,O.clipPlaneFragment,F.bumpFragment,w.decalFragment,M.depthPrePass,_.lightFragment,b.logDepthFragment,U.fogFragment,W.oitFragment]))i.ShaderStore.IncludesShadersStore[e.name]||(i.ShaderStore.IncludesShadersStore[e.name]=e.shader);e.s(["defaultPixelShader",0,{name:y,shader:G}],54019)}]);
@@ -0,0 +1 @@
1
+ (globalThis.TURBOPACK||(globalThis.TURBOPACK=[])).push(["object"==typeof document?document.currentScript:void 0,21324,46847,e=>{"use strict";var t=e.i(10534),s=e.i(83464),r=e.i(22247),i=e.i(34637),n=e.i(66235),o=e.i(65703);class a extends r.AbstractMesh{constructor(e,t){for(const s of(super(e,t.getScene()),this._indexInSourceMeshInstanceArray=-1,this._distanceToCamera=0,t.addInstance(this),this._sourceMesh=t,this._unIndexed=t._unIndexed,this.position.copyFrom(t.position),this.rotation.copyFrom(t.rotation),this.scaling.copyFrom(t.scaling),t.rotationQuaternion&&(this.rotationQuaternion=t.rotationQuaternion.clone()),this.animations=t.animations.slice(),t.getAnimationRanges()))null!=s&&this.createAnimationRange(s.name,s.from,s.to);if(this.infiniteDistance=t.infiniteDistance,this.setPivotMatrix(t.getPivotMatrix()),t.skeleton||t.morphTargetManager||!t.hasBoundingInfo)this.refreshBoundingInfo(!0,!0);else{const e=t.getBoundingInfo();this.buildBoundingInfo(e.minimum,e.maximum)}this._syncSubMeshes()}getClassName(){return"InstancedMesh"}get lightSources(){return this._sourceMesh._lightSources}_resyncLightSources(){}_resyncLightSource(){}_removeLightSource(){}get receiveShadows(){return this._sourceMesh.receiveShadows}set receiveShadows(e){this._sourceMesh?.receiveShadows!==e&&s.Logger.Warn("Setting receiveShadows on an instanced mesh has no effect")}get material(){return this._sourceMesh.material}set material(e){this._sourceMesh?.material!==e&&s.Logger.Warn("Setting material on an instanced mesh has no effect")}get visibility(){return this._sourceMesh.visibility}set visibility(e){this._sourceMesh?.visibility!==e&&s.Logger.Warn("Setting visibility on an instanced mesh has no effect")}get skeleton(){return this._sourceMesh.skeleton}set skeleton(e){this._sourceMesh?.skeleton!==e&&s.Logger.Warn("Setting skeleton on an instanced mesh has no effect")}get renderingGroupId(){return this._sourceMesh.renderingGroupId}set renderingGroupId(e){this._sourceMesh&&e!==this._sourceMesh.renderingGroupId&&s.Logger.Warn("Note - setting renderingGroupId of an instanced mesh has no effect on the scene")}getTotalVertices(){return this._sourceMesh?this._sourceMesh.getTotalVertices():0}getTotalIndices(){return this._sourceMesh.getTotalIndices()}get sourceMesh(){return this._sourceMesh}get geometry(){return this._sourceMesh._geometry}createInstance(e){return this._sourceMesh.createInstance(e)}isReady(e=!1){return this._sourceMesh.isReady(e,!0)}getVerticesData(e,t,s){return this._sourceMesh.getVerticesData(e,t,s)}copyVerticesData(e,t){this._sourceMesh.copyVerticesData(e,t)}getVertexBuffer(e,t){return this._sourceMesh.getVertexBuffer(e,t)}setVerticesData(e,t,s,r){return this.sourceMesh&&this.sourceMesh.setVerticesData(e,t,s,r),this.sourceMesh}updateVerticesData(e,t,s,r){return this.sourceMesh&&this.sourceMesh.updateVerticesData(e,t,s,r),this.sourceMesh}setIndices(e,t=null){return this.sourceMesh&&this.sourceMesh.setIndices(e,t),this.sourceMesh}isVerticesDataPresent(e){return this._sourceMesh.isVerticesDataPresent(e)}getIndices(){return this._sourceMesh.getIndices()}get _positions(){return this._sourceMesh._positions}refreshBoundingInfo(e=!1,t=!1){if(this.hasBoundingInfo&&this.getBoundingInfo().isLocked)return this;let s=this._sourceMesh.geometry?this._sourceMesh.geometry.boundingBias:null;return this._refreshBoundingInfo(this._sourceMesh._getData("object"==typeof e?e:{applySkeleton:e,applyMorph:t},null,o.VertexBuffer.PositionKind),s),this}_preActivate(){return this._currentLOD&&this._currentLOD._preActivate(),this}_activate(e,t){if(super._activate(e,t),this._sourceMesh.subMeshes||s.Logger.Warn("Instances should only be created for meshes with geometry."),this._currentLOD){if(this._currentLOD._getWorldMatrixDeterminant()>=0!=this._getWorldMatrixDeterminant()>=0)return this._internalAbstractMeshDataInfo._actAsRegularMesh=!0,!0;if(this._internalAbstractMeshDataInfo._actAsRegularMesh=!1,this._currentLOD._registerInstanceForRenderId(this,e),t){if(!this._currentLOD._internalAbstractMeshDataInfo._isActiveIntermediate)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstancesIntermediate=!0,!0}else if(!this._currentLOD._internalAbstractMeshDataInfo._isActive)return this._currentLOD._internalAbstractMeshDataInfo._onlyForInstances=!0,!0}return!1}_postActivate(){this._sourceMesh.edgesShareWithInstances&&this._sourceMesh._edgesRenderer&&this._sourceMesh._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup?(this._sourceMesh._renderingGroup._edgesRenderers.pushNoDuplicate(this._sourceMesh._edgesRenderer),this._sourceMesh._edgesRenderer.customInstances.push(this.getWorldMatrix())):this._edgesRenderer&&this._edgesRenderer.isEnabled&&this._sourceMesh._renderingGroup&&this._sourceMesh._renderingGroup._edgesRenderers.push(this._edgesRenderer)}getWorldMatrix(){if(this._currentLOD&&this._currentLOD!==this._sourceMesh&&this._currentLOD.billboardMode!==n.TransformNode.BILLBOARDMODE_NONE&&this._currentLOD._masterMesh!==this){this._billboardWorldMatrix||(this._billboardWorldMatrix=new t.Matrix);let e=this._currentLOD._masterMesh;return this._currentLOD._masterMesh=this,t.TmpVectors.Vector3[7].copyFrom(this._currentLOD.position),this._currentLOD.position.set(0,0,0),this._billboardWorldMatrix.copyFrom(this._currentLOD.computeWorldMatrix(!0)),this._currentLOD.position.copyFrom(t.TmpVectors.Vector3[7]),this._currentLOD._masterMesh=e,this._billboardWorldMatrix}return super.getWorldMatrix()}get isAnInstance(){return!0}getLOD(e){if(!e)return this;let t=this.sourceMesh.getLODLevels();if(t&&0!==t.length){let t=this.getBoundingInfo();this._currentLOD=this.sourceMesh.getLOD(e,t.boundingSphere)}else this._currentLOD=this.sourceMesh;return this._currentLOD}_preActivateForIntermediateRendering(e){return this.sourceMesh._preActivateForIntermediateRendering(e)}_syncSubMeshes(){if(this.releaseSubMeshes(),this._sourceMesh.subMeshes)for(let e=0;e<this._sourceMesh.subMeshes.length;e++)this._sourceMesh.subMeshes[e].clone(this,this._sourceMesh);return this}_generatePointsArray(){return this._sourceMesh._generatePointsArray()}_updateBoundingInfo(){return this.hasBoundingInfo?this.getBoundingInfo().update(this.worldMatrixFromCache):this.buildBoundingInfo(this.absolutePosition,this.absolutePosition,this.worldMatrixFromCache),this._updateSubMeshesBoundingInfo(this.worldMatrixFromCache),this}clone(e,t=null,s,r){let n=(r||this._sourceMesh).createInstance(e);if(i.DeepCopier.DeepCopy(this,n,["name","subMeshes","uniqueId","parent","lightSources","receiveShadows","material","visibility","skeleton","sourceMesh","isAnInstance","facetNb","isFacetDataEnabled","isBlocked","useBones","hasInstances","collider","edgesRenderer","forward","up","right","absolutePosition","absoluteScaling","absoluteRotationQuaternion","isWorldMatrixFrozen","nonUniformScaling","behaviors","worldMatrixFromCache","hasThinInstances","hasBoundingInfo","geometry"],[]),t&&(n.parent=t),!s)for(let e=0;e<this.getScene().meshes.length;e++){let t=this.getScene().meshes[e];t.parent===this&&t.clone(t.name,n)}return n.computeWorldMatrix(!0),this.onClonedObservable.notifyObservers(n),n}dispose(e,t=!1){this._sourceMesh.removeInstance(this),super.dispose(e,t)}_serializeAsParent(e){super._serializeAsParent(e),e.parentId=this._sourceMesh.uniqueId,e.parentInstanceIndex=this._indexInSourceMeshInstanceArray}instantiateHierarchy(e=null,t,s){let r=this.clone("Clone of "+(this.name||this.id),e||this.parent,!0,t&&t.newSourcedMesh);for(let e of(r&&s&&s(this,r),this.getChildTransformNodes(!0)))e.instantiateHierarchy(r,t,s);return r}}e.s(["InstancedMesh",0,a],21324);var h=e.i(95397),u=e.i(56770),c=e.i(67374),l=e.i(20193),f=e.i(72491),_=e.i(93565),d=e.i(47867),p=e.i(4760),x=e.i(72014),m=e.i(69858),g=e.i(48477);let y={effect:null,subMesh:null};class A extends _.PushMaterial{constructor(e,s,r,i={},n=!0){super(e,s,n),this._textures={},this._internalTextures={},this._textureArrays={},this._externalTextures={},this._floats={},this._ints={},this._uints={},this._floatsArrays={},this._colors3={},this._colors3Arrays={},this._colors4={},this._colors4Arrays={},this._vectors2={},this._vectors3={},this._vectors4={},this._quaternions={},this._quaternionsArrays={},this._matrices={},this._matrixArrays={},this._matrices3x3={},this._matrices2x2={},this._vectors2Arrays={},this._vectors3Arrays={},this._vectors4Arrays={},this._uniformBuffers={},this._textureSamplers={},this._storageBuffers={},this._cachedWorldViewMatrix=new t.Matrix,this._cachedWorldViewProjectionMatrix=new t.Matrix,this._multiview=!1,this._vertexPullingMetadata=null,this._materialHelperNeedsPreviousMatrices=!1,this._shaderPath=r,this._options={needAlphaBlending:!1,needAlphaTesting:!1,attributes:["position","normal","uv"],uniforms:["worldViewProjection"],uniformBuffers:[],samplers:[],externalTextures:[],samplerObjects:[],storageBuffers:[],defines:[],useClipPlane:!1,...i}}get shaderPath(){return this._shaderPath}set shaderPath(e){this._shaderPath=e}get options(){return this._options}get isMultiview(){return this._multiview}getClassName(){return"ShaderMaterial"}needAlphaBlending(){return this.alpha<1||this._options.needAlphaBlending}needAlphaTesting(){return this._options.needAlphaTesting}_checkUniform(e){-1===this._options.uniforms.indexOf(e)&&this._options.uniforms.push(e)}setTexture(e,t){return -1===this._options.samplers.indexOf(e)&&this._options.samplers.push(e),this._textures[e]=t,this}setInternalTexture(e,t){return 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INSTANCES"),(0,x.PushAttributesForInstances)(h,this._materialHelperNeedsPreviousMatrices),e?.hasThinInstances&&(a.push("#define THIN_INSTANCES"),e&&e.isVerticesDataPresent(o.VertexBuffer.ColorInstanceKind)&&(h.push(o.VertexBuffer.ColorInstanceKind),a.push("#define INSTANCESCOLOR")))),e&&e.useBones&&e.computeBonesUsingShaders&&e.skeleton){h.push(o.VertexBuffer.MatricesIndicesKind),h.push(o.VertexBuffer.MatricesWeightsKind),e.numBoneInfluencers>4&&(h.push(o.VertexBuffer.MatricesIndicesExtraKind),h.push(o.VertexBuffer.MatricesWeightsExtraKind));let t=e.skeleton;a.push("#define NUM_BONE_INFLUENCERS "+e.numBoneInfluencers),(c=new l.EffectFallbacks).addCPUSkinningFallback(0,e),t.isUsingTextureForMatrices?(a.push("#define BONETEXTURE"),-1===_.indexOf("boneTextureInfo")&&_.push("boneTextureInfo"),-1===this._options.samplers.indexOf("boneSampler")&&this._options.samplers.push("boneSampler")):(a.push("#define BonesPerMesh "+(t.bones.length+1)),-1===_.indexOf("mBones")&&_.push("mBones"))}else 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in this._textureArrays)n.setTextureArray(e,this._textureArrays[e]);for(e in this._ints)n.setInt(e,this._ints[e]);for(e in this._uints)n.setUInt(e,this._uints[e]);for(e in this._floats)n.setFloat(e,this._floats[e]);for(e in this._floatsArrays)n.setArray(e,this._floatsArrays[e]);for(e in this._colors3)n.setColor3(e,this._colors3[e]);for(e in this._colors3Arrays)n.setArray3(e,this._colors3Arrays[e]);for(e in this._colors4){let t=this._colors4[e];n.setFloat4(e,t.r,t.g,t.b,t.a)}for(e in this._colors4Arrays)n.setArray4(e,this._colors4Arrays[e]);for(e in this._vectors2)n.setVector2(e,this._vectors2[e]);for(e in this._vectors3)n.setVector3(e,this._vectors3[e]);for(e in this._vectors4)n.setVector4(e,this._vectors4[e]);for(e in this._quaternions)n.setQuaternion(e,this._quaternions[e]);for(e in this._matrices)n.setMatrix(e,this._matrices[e]);for(e in this._matrixArrays)n.setMatrices(e,this._matrixArrays[e]);for(e in this._matrices3x3)n.setMatrix3x3(e,this._matrices3x3[e]);for(e in this._matrices2x2)n.setMatrix2x2(e,this._matrices2x2[e]);for(e in this._vectors2Arrays)n.setArray2(e,this._vectors2Arrays[e]);for(e in this._vectors3Arrays)n.setArray3(e,this._vectors3Arrays[e]);for(e in this._vectors4Arrays)n.setArray4(e,this._vectors4Arrays[e]);for(e in this._quaternionsArrays)n.setArray4(e,this._quaternionsArrays[e]);for(e in this._uniformBuffers){let t=this._uniformBuffers[e].getBuffer();t&&n.bindUniformBuffer(t,e)}let s=o.getEngine(),a=s.setExternalTexture;if(a)for(e in this._externalTextures)a.call(s,e,this._externalTextures[e]);let u=s.setTextureSampler;if(u)for(e in this._textureSamplers)u.call(s,e,this._textureSamplers[e]);let c=s.setStorageBuffer;if(c)for(e in this._storageBuffers)c.call(s,e,this._storageBuffers[e])}if(n&&t&&(u||!this.isFrozen)){(0,x.BindMorphTargetParameters)(t,n),t.morphTargetManager&&t.morphTargetManager.isUsingTextureForTargets&&t.morphTargetManager._bind(n);let e=t.bakedVertexAnimationManager;if(e&&e.isEnabled){let e=i?r._drawWrapper:this._drawWrapper;t.bakedVertexAnimationManager?.bind(n,!!e._wasPreviouslyUsingInstances)}}this._afterBind(t,n,r)}getActiveTextures(){let e=super.getActiveTextures();for(let t in this._textures)e.push(this._textures[t]);for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)e.push(s[t])}return e}hasTexture(e){if(super.hasTexture(e))return!0;for(let t in this._textures)if(this._textures[t]===e)return!0;let t=e.getInternalTexture();for(let e in this._internalTextures)if(this._internalTextures[e]===t)return!0;for(let t in this._textureArrays){let s=this._textureArrays[t];for(let t=0;t<s.length;t++)if(s[t]===e)return!0}return!1}clone(e){let t=h.SerializationHelper.Clone(()=>new A(e,this.getScene(),this._shaderPath,this._options,this._storeEffectOnSubMeshes),this);for(let s of(t.name=e,t.id=e,"object"==typeof t._shaderPath&&(t._shaderPath={...t._shaderPath}),this._options={...this._options},Object.keys(this._options))){let e=this._options[s];Array.isArray(e)&&(this._options[s]=e.slice(0))}for(let e in this.stencil.copyTo(t.stencil),this._textures)t.setTexture(e,this._textures[e]);for(let e in this._internalTextures)t.setInternalTexture(e,this._internalTextures[e]);for(let e in this._textureArrays)t.setTextureArray(e,this._textureArrays[e]);for(let e in this._externalTextures)t.setExternalTexture(e,this._externalTextures[e]);for(let e in this._ints)t.setInt(e,this._ints[e]);for(let e in this._uints)t.setUInt(e,this._uints[e]);for(let e in this._floats)t.setFloat(e,this._floats[e]);for(let e in this._floatsArrays)t.setFloats(e,this._floatsArrays[e]);for(let e in this._colors3)t.setColor3(e,this._colors3[e]);for(let e in this._colors3Arrays)t._colors3Arrays[e]=this._colors3Arrays[e];for(let e in this._colors4)t.setColor4(e,this._colors4[e]);for(let e in this._colors4Arrays)t._colors4Arrays[e]=this._colors4Arrays[e];for(let e in this._vectors2)t.setVector2(e,this._vectors2[e]);for(let e in this._vectors3)t.setVector3(e,this._vectors3[e]);for(let e in this._vectors4)t.setVector4(e,this._vectors4[e]);for(let e in this._quaternions)t.setQuaternion(e,this._quaternions[e]);for(let e in this._quaternionsArrays)t._quaternionsArrays[e]=this._quaternionsArrays[e];for(let e in this._matrices)t.setMatrix(e,this._matrices[e]);for(let e in this._matrixArrays)t._matrixArrays[e]=this._matrixArrays[e].slice();for(let e in this._matrices3x3)t.setMatrix3x3(e,this._matrices3x3[e]);for(let e in this._matrices2x2)t.setMatrix2x2(e,this._matrices2x2[e]);for(let e in this._vectors2Arrays)t.setArray2(e,this._vectors2Arrays[e]);for(let e in this._vectors3Arrays)t.setArray3(e,this._vectors3Arrays[e]);for(let e in this._vectors4Arrays)t.setArray4(e,this._vectors4Arrays[e]);for(let e in this._uniformBuffers)t.setUniformBuffer(e,this._uniformBuffers[e]);for(let e in this._textureSamplers)t.setTextureSampler(e,this._textureSamplers[e]);for(let e in this._storageBuffers)t.setStorageBuffer(e,this._storageBuffers[e]);return t}dispose(e,t,s){if(t){let e;for(e in this._textures)this._textures[e].dispose();for(e in this._internalTextures)this._internalTextures[e].dispose();for(e in this._textureArrays){let t=this._textureArrays[e];for(let e=0;e<t.length;e++)t[e].dispose()}}this._textures={},this._internalTextures={},super.dispose(e,t,s)}serialize(){let e,t=h.SerializationHelper.Serialize(this);for(e in t.customType="BABYLON.ShaderMaterial",t.uniqueId=this.uniqueId,t.options=this._options,t.shaderPath=this._shaderPath,t.storeEffectOnSubMeshes=this._storeEffectOnSubMeshes,t.stencil=this.stencil.serialize(),t.textures={},this._textures)t.textures[e]=this._textures[e].serialize();for(e in t.textureArrays={},this._textureArrays){t.textureArrays[e]=[];let s=this._textureArrays[e];for(let r=0;r<s.length;r++)t.textureArrays[e].push(s[r].serialize())}for(e in t.ints={},this._ints)t.ints[e]=this._ints[e];for(e in t.uints={},this._uints)t.uints[e]=this._uints[e];for(e in t.floats={},this._floats)t.floats[e]=this._floats[e];for(e in t.floatsArrays={},this._floatsArrays)t.floatsArrays[e]=this._floatsArrays[e];for(e in t.colors3={},this._colors3){let s=this._colors3[e];t.colors3[e]=[s.r,s.g,s.b]}for(e in t.colors3Arrays={},this._colors3Arrays)t.colors3Arrays[e]=this._colors3Arrays[e];for(e in t.colors4={},this._colors4){let s=this._colors4[e];t.colors4[e]=[s.r,s.g,s.b,s.a]}for(e in t.colors4Arrays={},this._colors4Arrays)t.colors4Arrays[e]=this._colors4Arrays[e];for(e in t.vectors2={},this._vectors2){let s=this._vectors2[e];t.vectors2[e]=[s.x,s.y]}for(e in t.vectors3={},this._vectors3){let s=this._vectors3[e];t.vectors3[e]=[s.x,s.y,s.z]}for(e in t.vectors4={},this._vectors4){let s=this._vectors4[e];t.vectors4[e]=[s.x,s.y,s.z,s.w]}for(e in t.quaternions={},this._quaternions)t.quaternions[e]=this._quaternions[e].asArray();for(e in t.matrices={},this._matrices)t.matrices[e]=this._matrices[e].asArray();for(e in t.matrixArray={},this._matrixArrays)t.matrixArray[e]=this._matrixArrays[e];for(e in t.matrices3x3={},this._matrices3x3)t.matrices3x3[e]=this._matrices3x3[e];for(e in t.matrices2x2={},this._matrices2x2)t.matrices2x2[e]=this._matrices2x2[e];for(e in t.vectors2Arrays={},this._vectors2Arrays)t.vectors2Arrays[e]=this._vectors2Arrays[e];for(e in t.vectors3Arrays={},this._vectors3Arrays)t.vectors3Arrays[e]=this._vectors3Arrays[e];for(e in t.vectors4Arrays={},this._vectors4Arrays)t.vectors4Arrays[e]=this._vectors4Arrays[e];for(e in t.quaternionsArrays={},this._quaternionsArrays)t.quaternionsArrays[e]=this._quaternionsArrays[e];return t}}function M(e,s,r){let i,n=h.SerializationHelper.Parse(()=>new A(e.name,s,e.shaderPath,e.options,e.storeEffectOnSubMeshes),e,s,r);for(i in e.stencil&&n.stencil.parse(e.stencil,s,r),e.textures)n.setTexture(i,c.Texture.Parse(e.textures[i],s,r));for(i in e.textureArrays){let t=e.textureArrays[i],o=[];for(let e=0;e<t.length;e++)o.push(c.Texture.Parse(t[e],s,r));n.setTextureArray(i,o)}for(i in e.ints)n.setInt(i,e.ints[i]);for(i in e.uints)n.setUInt(i,e.uints[i]);for(i in e.floats)n.setFloat(i,e.floats[i]);for(i in e.floatsArrays)n.setFloats(i,e.floatsArrays[i]);for(i in e.colors3){let t=e.colors3[i];n.setColor3(i,{r:t[0],g:t[1],b:t[2]})}for(i in e.colors3Arrays){let t=e.colors3Arrays[i].reduce((e,t,s)=>(s%3==0?e.push([t]):e[e.length-1].push(t),e),[]).map(e=>({r:e[0],g:e[1],b:e[2]}));n.setColor3Array(i,t)}for(i in e.colors4){let t=e.colors4[i];n.setColor4(i,{r:t[0],g:t[1],b:t[2],a:t[3]})}for(i in e.colors4Arrays){let t=e.colors4Arrays[i].reduce((e,t,s)=>(s%4==0?e.push([t]):e[e.length-1].push(t),e),[]).map(e=>({r:e[0],g:e[1],b:e[2],a:e[3]}));n.setColor4Array(i,t)}for(i in e.vectors2){let t=e.vectors2[i];n.setVector2(i,{x:t[0],y:t[1]})}for(i in e.vectors3){let t=e.vectors3[i];n.setVector3(i,{x:t[0],y:t[1],z:t[2]})}for(i in e.vectors4){let t=e.vectors4[i];n.setVector4(i,{x:t[0],y:t[1],z:t[2],w:t[3]})}for(i in e.quaternions)n.setQuaternion(i,t.Quaternion.FromArray(e.quaternions[i]));for(i in e.matrices)n.setMatrix(i,t.Matrix.FromArray(e.matrices[i]));for(i in e.matrixArray)n._matrixArrays[i]=new Float32Array(e.matrixArray[i]);for(i in e.matrices3x3)n.setMatrix3x3(i,e.matrices3x3[i]);for(i in e.matrices2x2)n.setMatrix2x2(i,e.matrices2x2[i]);for(i in e.vectors2Arrays)n.setArray2(i,e.vectors2Arrays[i]);for(i in e.vectors3Arrays)n.setArray3(i,e.vectors3Arrays[i]);for(i in e.vectors4Arrays)n.setArray4(i,e.vectors4Arrays[i]);for(i in e.quaternionsArrays)n.setArray4(i,e.quaternionsArrays[i]);return n}async function v(e,t,s,r=""){return await new Promise((i,n)=>{let o=new f.WebRequest;o.addEventListener("readystatechange",()=>{if(4==o.readyState)if(200==o.status){let t=M(JSON.parse(o.responseText),s||d.EngineStore.LastCreatedScene,r);e&&(t.name=e),i(t)}else n("Unable to load the ShaderMaterial")}),o.open("GET",t),o.send()})}async function T(e,t,s=""){let r=this?.SnippetUrl??A.SnippetUrl;return await new Promise((i,n)=>{let o=new f.WebRequest;o.addEventListener("readystatechange",()=>{if(4==o.readyState)if(200==o.status){let r=M(JSON.parse(JSON.parse(JSON.parse(o.responseText).jsonPayload).shaderMaterial),t||d.EngineStore.LastCreatedScene,s);r.snippetId=e,i(r)}else n("Unable to load the snippet "+e)}),o.open("GET",r+"/"+e.replace(/#/g,"/")),o.send()})}A.SnippetUrl="https://snippet.babylonjs.com";let b=!1;e.s(["RegisterShaderMaterial",0,function(){b||(b=!0,A.Parse=M,A.ParseFromFileAsync=v,A.ParseFromSnippetAsync=T,A.CreateFromSnippetAsync=T,(0,g.RegisterClass)("BABYLON.ShaderMaterial",A))},"ShaderMaterial",0,A],46847)}]);