@types/three 0.84.33 → 0.84.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,69 +1,69 @@
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- import { Camera, MOUSE, Object3D, Vector3 } from "./three-core";
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-
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- export class OrbitControls {
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- constructor(object: Camera, domElement?: HTMLElement);
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-
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- object: Camera;
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- domElement: HTMLElement | HTMLDocument;
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-
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- // API
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- enabled: boolean;
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- target: Vector3;
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-
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- // deprecated
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- center: Vector3;
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-
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- enableZoom: boolean;
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- zoomSpeed: number;
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- minDistance: number;
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- maxDistance: number;
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- enableRotate: boolean;
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- rotateSpeed: number;
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- enablePan: boolean;
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- keyPanSpeed: number;
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- autoRotate: boolean;
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- autoRotateSpeed: number;
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- minPolarAngle: number;
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- maxPolarAngle: number;
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- minAzimuthAngle: number;
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- maxAzimuthAngle: number;
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- enableKeys: boolean;
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- keys: {LEFT: number; UP: number; RIGHT: number; BOTTOM: number;};
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- mouseButtons: {ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE;};
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- enableDamping: boolean;
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- dampingFactor: number;
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-
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-
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- rotateLeft(angle?: number): void;
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-
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- rotateUp(angle?: number): void;
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-
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- panLeft(distance?: number): void;
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-
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- panUp(distance?: number): void;
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-
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- pan(deltaX: number, deltaY: number): void;
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-
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- dollyIn(dollyScale: number): void;
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-
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- dollyOut(dollyScale: number): void;
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-
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- update(): void;
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-
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- reset(): void;
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-
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- dispose(): void;
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-
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- getPolarAngle(): number;
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-
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- getAzimuthalAngle(): number;
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-
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- // EventDispatcher mixins
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- addEventListener(type: string, listener: (event: any) => void): void;
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-
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- hasEventListener(type: string, listener: (event: any) => void): void;
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-
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- removeEventListener(type: string, listener: (event: any) => void): void;
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-
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- dispatchEvent(event: {type: string; target: any;}): void;
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- }
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+ import { Camera, MOUSE, Object3D, Vector3 } from "./three-core";
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+
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+ export class OrbitControls {
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+ constructor(object: Camera, domElement?: HTMLElement);
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+
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+ object: Camera;
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+ domElement: HTMLElement | HTMLDocument;
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+
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+ // API
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+ enabled: boolean;
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+ target: Vector3;
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+
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+ // deprecated
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+ center: Vector3;
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+
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+ enableZoom: boolean;
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+ zoomSpeed: number;
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+ minDistance: number;
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+ maxDistance: number;
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+ enableRotate: boolean;
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+ rotateSpeed: number;
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+ enablePan: boolean;
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+ keyPanSpeed: number;
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+ autoRotate: boolean;
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+ autoRotateSpeed: number;
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+ minPolarAngle: number;
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+ maxPolarAngle: number;
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+ minAzimuthAngle: number;
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+ maxAzimuthAngle: number;
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+ enableKeys: boolean;
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+ keys: {LEFT: number; UP: number; RIGHT: number; BOTTOM: number;};
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+ mouseButtons: {ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE;};
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+ enableDamping: boolean;
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+ dampingFactor: number;
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+
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+
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+ rotateLeft(angle?: number): void;
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+
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+ rotateUp(angle?: number): void;
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+
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+ panLeft(distance?: number): void;
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+
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+ panUp(distance?: number): void;
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+
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+ pan(deltaX: number, deltaY: number): void;
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+
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+ dollyIn(dollyScale: number): void;
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+
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+ dollyOut(dollyScale: number): void;
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+
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+ update(): void;
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+
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+ reset(): void;
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+
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+ dispose(): void;
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+
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+ getPolarAngle(): number;
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+
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+ getAzimuthalAngle(): number;
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+
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+ // EventDispatcher mixins
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+ addEventListener(type: string, listener: (event: any) => void): void;
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+
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+ hasEventListener(type: string, listener: (event: any) => void): void;
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+
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+ removeEventListener(type: string, listener: (event: any) => void): void;
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+
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+ dispatchEvent(event: {type: string; target: any;}): void;
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+ }
@@ -1,50 +1,50 @@
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- import { Camera, EventDispatcher, Vector3 } from "./three-core";
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-
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- export class OrthographicTrackballControls extends EventDispatcher {
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- constructor(object: Camera, domElement?: HTMLElement);
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-
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- object: Camera;
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- domElement: HTMLElement;
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-
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- // API
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- enabled: boolean;
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- screen: {left: number; top: number; width: number; height: number};
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- radius: number;
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- rotateSpeed: number;
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- zoomSpeed: number;
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- panSpeed: number;
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- noRotate: boolean;
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- noZoom: boolean;
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- noPan: boolean;
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- noRoll: boolean;
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- staticMoving: boolean;
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- dynamicDampingFactor: number;
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- keys: number[];
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-
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- target: Vector3;
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-
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- position0: Vector3;
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- target0: Vector3;
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- up0: Vector3;
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-
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- left0: number;
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- right0: number;
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- top0: number;
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- bottom0: number;
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-
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- update(): void;
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-
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- reset(): void;
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-
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- checkDistances(): void;
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-
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- zoomCamera(): void;
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-
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- panCamera(): void;
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-
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- rotateCamera(): void;
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-
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- handleResize(): void;
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-
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- handleEvent(event: any): void;
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- }
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+ import { Camera, EventDispatcher, Vector3 } from "./three-core";
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+
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+ export class OrthographicTrackballControls extends EventDispatcher {
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+ constructor(object: Camera, domElement?: HTMLElement);
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+
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+ object: Camera;
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+ domElement: HTMLElement;
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+
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+ // API
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+ enabled: boolean;
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+ screen: {left: number; top: number; width: number; height: number};
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+ radius: number;
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+ rotateSpeed: number;
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+ zoomSpeed: number;
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+ panSpeed: number;
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+ noRotate: boolean;
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+ noZoom: boolean;
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+ noPan: boolean;
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+ noRoll: boolean;
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+ staticMoving: boolean;
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+ dynamicDampingFactor: number;
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+ keys: number[];
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+
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+ target: Vector3;
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+
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+ position0: Vector3;
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+ target0: Vector3;
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+ up0: Vector3;
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+
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+ left0: number;
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+ right0: number;
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+ top0: number;
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+ bottom0: number;
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+
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+ update(): void;
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+
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+ reset(): void;
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+
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+ checkDistances(): void;
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+
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+ zoomCamera(): void;
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+
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+ panCamera(): void;
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+
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+ rotateCamera(): void;
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+
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+ handleResize(): void;
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+
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+ handleEvent(event: any): void;
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+ }
@@ -1,17 +1,17 @@
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- import { Camera, Color, Object3D, Scene, Vector2 } from './three-core';
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-
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- export class OutlinePass {
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- constructor(size: Vector2, scene: Scene, camer: Camera, selectedObjects?: Array<Object3D>);
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- selectedObjects: Array<Object3D>;
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- renderCamera: Camera;
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- visibleEdgeColor: Color;
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- hiddenEdgeColor: Color;
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- edgeGlow: number;
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- usePatternTexture: boolean;
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- edgeThickness: number;
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- edgeStrength: number;
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- downSampleRatio: number;
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- pulsePeriod: number;
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- resolution: Vector2;
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- }
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-
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+ import { Camera, Color, Object3D, Scene, Vector2 } from './three-core';
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+
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+ export class OutlinePass {
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+ constructor(size: Vector2, scene: Scene, camer: Camera, selectedObjects?: Array<Object3D>);
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+ selectedObjects: Array<Object3D>;
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+ renderCamera: Camera;
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+ visibleEdgeColor: Color;
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+ hiddenEdgeColor: Color;
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+ edgeGlow: number;
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+ usePatternTexture: boolean;
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+ edgeThickness: number;
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+ edgeStrength: number;
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+ downSampleRatio: number;
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+ pulsePeriod: number;
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+ resolution: Vector2;
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+ }
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+
@@ -1,101 +1,101 @@
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- import {
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- Camera,
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- Color,
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- Face3,
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- Light,
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- Material,
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- Object3D,
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- Scene,
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- Vector2,
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- Vector3,
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- Vector4
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- } from "./three-core";
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-
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- // Renderers / Renderables /////////////////////////////////////////////////////////////////////
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- export class RenderableObject {
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- constructor();
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-
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- id: number;
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- object: any;
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- z: number;
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- }
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-
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- export class RenderableFace {
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- constructor();
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-
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- id: number;
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- v1: RenderableVertex;
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- v2: RenderableVertex;
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- v3: RenderableVertex;
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- normalModel: Vector3;
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- vertexNormalsModel: Vector3[];
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- vertexNormalsLength: number;
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- color: Color;
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- material: Material;
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- uvs: Vector2[][];
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- z: number;
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-
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- }
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-
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- export class RenderableVertex {
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- constructor();
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-
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- position: Vector3;
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- positionWorld: Vector3;
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- positionScreen: Vector4;
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- visible: boolean;
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-
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- copy(vertex: RenderableVertex): void;
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- }
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-
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- export class RenderableLine {
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- constructor();
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-
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- id: number;
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- v1: RenderableVertex;
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- v2: RenderableVertex;
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- vertexColors: Color[];
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- material: Material;
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- z: number;
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- }
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-
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- export class RenderableSprite {
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- constructor();
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-
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- id: number;
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- object: any;
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- x: number;
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- y: number;
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- z: number;
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- rotation: number;
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- scale: Vector2;
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- material: Material;
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- }
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-
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- /**
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- * Projects points between spaces.
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- */
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- export class Projector {
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- constructor();
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-
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- // deprecated.
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- projectVector(vector: Vector3, camera: Camera): Vector3;
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-
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- // deprecated.
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- unprojectVector(vector: Vector3, camera: Camera): Vector3;
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-
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- /**
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- * Transforms a 3D scene object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera.
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- * If the scene were a real scene, this method would be the equivalent of taking a picture with the camera (and developing the film would be the next step, using a Renderer).
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- *
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- * @param scene scene to project.
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- * @param camera camera to use in the projection.
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- * @param sort select whether to sort elements using the Painter's algorithm.
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- */
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- projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements?: boolean): {
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- objects: Object3D[]; // Mesh, Line or other object
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- sprites: Object3D[]; // Sprite or Particle
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- lights: Light[];
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- elements: Face3[]; // Line, Particle, Face3 or Face4
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- };
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- }
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+ import {
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+ Camera,
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+ Color,
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+ Face3,
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+ Light,
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+ Material,
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+ Object3D,
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+ Scene,
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+ Vector2,
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+ Vector3,
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+ Vector4
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+ } from "./three-core";
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+
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+ // Renderers / Renderables /////////////////////////////////////////////////////////////////////
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+ export class RenderableObject {
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+ constructor();
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+
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+ id: number;
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+ object: any;
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+ z: number;
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+ }
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+
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+ export class RenderableFace {
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+ constructor();
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+
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+ id: number;
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+ v1: RenderableVertex;
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+ v2: RenderableVertex;
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+ v3: RenderableVertex;
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+ normalModel: Vector3;
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+ vertexNormalsModel: Vector3[];
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+ vertexNormalsLength: number;
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+ color: Color;
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+ material: Material;
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+ uvs: Vector2[][];
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+ z: number;
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+
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+ }
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+
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+ export class RenderableVertex {
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+ constructor();
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+
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+ position: Vector3;
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+ positionWorld: Vector3;
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+ positionScreen: Vector4;
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+ visible: boolean;
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+
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+ copy(vertex: RenderableVertex): void;
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+ }
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+
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+ export class RenderableLine {
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+ constructor();
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+
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+ id: number;
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+ v1: RenderableVertex;
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+ v2: RenderableVertex;
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+ vertexColors: Color[];
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+ material: Material;
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+ z: number;
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+ }
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+
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+ export class RenderableSprite {
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+ constructor();
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+
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+ id: number;
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+ object: any;
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+ x: number;
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+ y: number;
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+ z: number;
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+ rotation: number;
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+ scale: Vector2;
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+ material: Material;
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+ }
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+
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+ /**
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+ * Projects points between spaces.
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+ */
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+ export class Projector {
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+ constructor();
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+
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+ // deprecated.
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+ projectVector(vector: Vector3, camera: Camera): Vector3;
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+
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+ // deprecated.
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+ unprojectVector(vector: Vector3, camera: Camera): Vector3;
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+
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+ /**
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+ * Transforms a 3D scene object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera.
89
+ * If the scene were a real scene, this method would be the equivalent of taking a picture with the camera (and developing the film would be the next step, using a Renderer).
90
+ *
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+ * @param scene scene to project.
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+ * @param camera camera to use in the projection.
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+ * @param sort select whether to sort elements using the Painter's algorithm.
94
+ */
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+ projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements?: boolean): {
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+ objects: Object3D[]; // Mesh, Line or other object
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+ sprites: Object3D[]; // Sprite or Particle
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+ lights: Light[];
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+ elements: Face3[]; // Line, Particle, Face3 or Face4
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+ };
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+ }
@@ -1,25 +1,25 @@
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- import {
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- Camera,
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- Color,
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- Material,
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- Scene,
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- WebGLRenderTarget,
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- WebGLRenderer
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- } from "./three-core";
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-
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- export class RenderPass {
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- constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color | string | number, clearAlpha?: number);
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-
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- scene: Scene;
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- camera: Camera;
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- overrideMaterial: Material;
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- clearColor: Color | string | number;
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- clearAlpha: number;
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- oldClearColor: Color;
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- oldClearAlpha: number;
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- enabled: boolean;
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- clear: boolean;
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- needsSwap: boolean;
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-
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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- }
1
+ import {
2
+ Camera,
3
+ Color,
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+ Material,
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+ Scene,
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+ WebGLRenderTarget,
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+ WebGLRenderer
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+ } from "./three-core";
9
+
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+ export class RenderPass {
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+ constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color | string | number, clearAlpha?: number);
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+
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+ scene: Scene;
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+ camera: Camera;
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+ overrideMaterial: Material;
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+ clearColor: Color | string | number;
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+ clearAlpha: number;
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+ oldClearColor: Color;
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+ oldClearAlpha: number;
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+ enabled: boolean;
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+ clear: boolean;
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+ needsSwap: boolean;
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+
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+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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+ }
@@ -1,26 +1,26 @@
1
- import {
2
- Camera,
3
- Mesh,
4
- Scene,
5
- Shader,
6
- ShaderMaterial,
7
- WebGLRenderTarget,
8
- WebGLRenderer
9
- } from "./three-core";
10
-
11
- export class ShaderPass {
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- constructor(shader: Shader, textureID?: string);
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-
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- textureID: string;
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- uniforms: any;
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- material: ShaderMaterial;
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- renderToScreen: boolean;
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- enabled: boolean;
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- needsSwap: boolean;
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- clear: boolean;
21
- camera: Camera;
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- scene: Scene;
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- quad: Mesh;
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-
25
- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
1
+ import {
2
+ Camera,
3
+ Mesh,
4
+ Scene,
5
+ Shader,
6
+ ShaderMaterial,
7
+ WebGLRenderTarget,
8
+ WebGLRenderer
9
+ } from "./three-core";
10
+
11
+ export class ShaderPass {
12
+ constructor(shader: Shader, textureID?: string);
13
+
14
+ textureID: string;
15
+ uniforms: any;
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+ material: ShaderMaterial;
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+ renderToScreen: boolean;
18
+ enabled: boolean;
19
+ needsSwap: boolean;
20
+ clear: boolean;
21
+ camera: Camera;
22
+ scene: Scene;
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+ quad: Mesh;
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+
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+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
26
26
  }
three/three-smaapass.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- export class SMAAPass {
2
- constructor(width: number, height: number);
3
- renderToScreen: boolean;
4
- }
5
-
1
+ export class SMAAPass {
2
+ constructor(width: number, height: number);
3
+ renderToScreen: boolean;
4
+ }
5
+
@@ -1,45 +1,45 @@
1
- import { Camera, EventDispatcher, Vector3 } from "./three-core";
2
-
3
- export class TrackballControls extends EventDispatcher {
4
- constructor(object: Camera, domElement?: HTMLElement);
5
-
6
- object: Camera;
7
- domElement: HTMLElement;
8
-
9
- // API
10
- enabled: boolean;
11
- screen: {left: number; top: number; width: number; height: number};
12
- rotateSpeed: number;
13
- zoomSpeed: number;
14
- panSpeed: number;
15
- noRotate: boolean;
16
- noZoom: boolean;
17
- noPan: boolean;
18
- noRoll: boolean;
19
- staticMoving: boolean;
20
- dynamicDampingFactor: number;
21
- minDistance: number;
22
- maxDistance: number;
23
- keys: number[];
24
-
25
- target: Vector3;
26
- position0: Vector3;
27
- target0: Vector3;
28
- up0: Vector3;
29
-
30
- update(): void;
31
-
32
- reset(): void;
33
-
34
- checkDistances(): void;
35
-
36
- zoomCamera(): void;
37
-
38
- panCamera(): void;
39
-
40
- rotateCamera(): void;
41
-
42
- handleResize(): void;
43
-
44
- handleEvent(event: any): void;
45
- }
1
+ import { Camera, EventDispatcher, Vector3 } from "./three-core";
2
+
3
+ export class TrackballControls extends EventDispatcher {
4
+ constructor(object: Camera, domElement?: HTMLElement);
5
+
6
+ object: Camera;
7
+ domElement: HTMLElement;
8
+
9
+ // API
10
+ enabled: boolean;
11
+ screen: {left: number; top: number; width: number; height: number};
12
+ rotateSpeed: number;
13
+ zoomSpeed: number;
14
+ panSpeed: number;
15
+ noRotate: boolean;
16
+ noZoom: boolean;
17
+ noPan: boolean;
18
+ noRoll: boolean;
19
+ staticMoving: boolean;
20
+ dynamicDampingFactor: number;
21
+ minDistance: number;
22
+ maxDistance: number;
23
+ keys: number[];
24
+
25
+ target: Vector3;
26
+ position0: Vector3;
27
+ target0: Vector3;
28
+ up0: Vector3;
29
+
30
+ update(): void;
31
+
32
+ reset(): void;
33
+
34
+ checkDistances(): void;
35
+
36
+ zoomCamera(): void;
37
+
38
+ panCamera(): void;
39
+
40
+ rotateCamera(): void;
41
+
42
+ handleResize(): void;
43
+
44
+ handleEvent(event: any): void;
45
+ }