@types/three 0.84.33 → 0.84.37
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/LICENSE +21 -21
- three/README.md +1 -1
- three/detector.d.ts +8 -8
- three/index.d.ts +35 -35
- three/package.json +2 -2
- three/three-FirstPersonControls.d.ts +40 -40
- three/three-canvasrenderer.d.ts +76 -76
- three/three-colladaLoader.d.ts +19 -19
- three/three-copyshader.d.ts +2 -2
- three/three-core.d.ts +7061 -7055
- three/three-css3drenderer.d.ts +24 -24
- three/three-ctmloader.d.ts +28 -28
- three/three-ddsloader.d.ts +19 -19
- three/three-editorcontrols.d.ts +19 -19
- three/three-effectcomposer.d.ts +25 -25
- three/three-examples.d.ts +12 -12
- three/three-fbxloader.d.ts +13 -13
- three/three-maskpass.d.ts +22 -22
- three/three-mtlloader.d.ts +54 -54
- three/three-objloader.d.ts +22 -22
- three/three-octree.d.ts +32 -32
- three/three-orbitcontrols.d.ts +69 -69
- three/three-orthographictrackballcontrols.d.ts +50 -50
- three/three-outlinepass.d.ts +17 -17
- three/three-projector.d.ts +101 -101
- three/three-renderpass.d.ts +25 -25
- three/three-shaderpass.d.ts +25 -25
- three/three-smaapass.d.ts +5 -5
- three/three-trackballcontrols.d.ts +45 -45
- three/three-transformcontrols.d.ts +24 -24
- three/three-vrcontrols.d.ts +18 -18
- three/three-vreffect.d.ts +34 -34
three/three-orbitcontrols.d.ts
CHANGED
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@@ -1,69 +1,69 @@
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import { Camera, MOUSE, Object3D, Vector3 } from "./three-core";
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export class OrbitControls {
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constructor(object: Camera, domElement?: HTMLElement);
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object: Camera;
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domElement: HTMLElement | HTMLDocument;
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// API
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enabled: boolean;
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target: Vector3;
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// deprecated
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center: Vector3;
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enableZoom: boolean;
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zoomSpeed: number;
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minDistance: number;
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maxDistance: number;
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enableRotate: boolean;
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rotateSpeed: number;
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enablePan: boolean;
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keyPanSpeed: number;
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autoRotate: boolean;
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autoRotateSpeed: number;
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minPolarAngle: number;
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maxPolarAngle: number;
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minAzimuthAngle: number;
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maxAzimuthAngle: number;
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enableKeys: boolean;
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keys: {LEFT: number; UP: number; RIGHT: number; BOTTOM: number;};
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mouseButtons: {ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE;};
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enableDamping: boolean;
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dampingFactor: number;
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rotateLeft(angle?: number): void;
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rotateUp(angle?: number): void;
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panLeft(distance?: number): void;
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panUp(distance?: number): void;
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pan(deltaX: number, deltaY: number): void;
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dollyIn(dollyScale: number): void;
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dollyOut(dollyScale: number): void;
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update(): void;
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reset(): void;
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dispose(): void;
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getPolarAngle(): number;
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getAzimuthalAngle(): number;
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// EventDispatcher mixins
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addEventListener(type: string, listener: (event: any) => void): void;
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hasEventListener(type: string, listener: (event: any) => void): void;
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removeEventListener(type: string, listener: (event: any) => void): void;
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dispatchEvent(event: {type: string; target: any;}): void;
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}
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import { Camera, MOUSE, Object3D, Vector3 } from "./three-core";
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export class OrbitControls {
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constructor(object: Camera, domElement?: HTMLElement);
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object: Camera;
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domElement: HTMLElement | HTMLDocument;
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// API
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enabled: boolean;
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target: Vector3;
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// deprecated
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center: Vector3;
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enableZoom: boolean;
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zoomSpeed: number;
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minDistance: number;
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maxDistance: number;
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enableRotate: boolean;
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rotateSpeed: number;
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enablePan: boolean;
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keyPanSpeed: number;
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autoRotate: boolean;
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autoRotateSpeed: number;
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minPolarAngle: number;
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maxPolarAngle: number;
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minAzimuthAngle: number;
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maxAzimuthAngle: number;
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enableKeys: boolean;
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keys: {LEFT: number; UP: number; RIGHT: number; BOTTOM: number;};
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mouseButtons: {ORBIT: MOUSE; ZOOM: MOUSE; PAN: MOUSE;};
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enableDamping: boolean;
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dampingFactor: number;
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rotateLeft(angle?: number): void;
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rotateUp(angle?: number): void;
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panLeft(distance?: number): void;
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panUp(distance?: number): void;
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pan(deltaX: number, deltaY: number): void;
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dollyIn(dollyScale: number): void;
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dollyOut(dollyScale: number): void;
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update(): void;
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reset(): void;
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dispose(): void;
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getPolarAngle(): number;
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getAzimuthalAngle(): number;
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// EventDispatcher mixins
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addEventListener(type: string, listener: (event: any) => void): void;
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hasEventListener(type: string, listener: (event: any) => void): void;
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removeEventListener(type: string, listener: (event: any) => void): void;
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dispatchEvent(event: {type: string; target: any;}): void;
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}
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@@ -1,50 +1,50 @@
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import { Camera, EventDispatcher, Vector3 } from "./three-core";
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export class OrthographicTrackballControls extends EventDispatcher {
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constructor(object: Camera, domElement?: HTMLElement);
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object: Camera;
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domElement: HTMLElement;
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// API
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enabled: boolean;
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screen: {left: number; top: number; width: number; height: number};
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radius: number;
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rotateSpeed: number;
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zoomSpeed: number;
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panSpeed: number;
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noRotate: boolean;
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noZoom: boolean;
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noPan: boolean;
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noRoll: boolean;
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staticMoving: boolean;
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dynamicDampingFactor: number;
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keys: number[];
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target: Vector3;
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position0: Vector3;
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target0: Vector3;
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up0: Vector3;
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left0: number;
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right0: number;
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top0: number;
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bottom0: number;
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update(): void;
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reset(): void;
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checkDistances(): void;
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zoomCamera(): void;
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panCamera(): void;
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rotateCamera(): void;
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handleResize(): void;
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handleEvent(event: any): void;
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}
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import { Camera, EventDispatcher, Vector3 } from "./three-core";
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export class OrthographicTrackballControls extends EventDispatcher {
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constructor(object: Camera, domElement?: HTMLElement);
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object: Camera;
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domElement: HTMLElement;
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// API
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enabled: boolean;
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screen: {left: number; top: number; width: number; height: number};
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radius: number;
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rotateSpeed: number;
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zoomSpeed: number;
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panSpeed: number;
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noRotate: boolean;
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noZoom: boolean;
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noPan: boolean;
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noRoll: boolean;
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staticMoving: boolean;
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dynamicDampingFactor: number;
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keys: number[];
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target: Vector3;
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position0: Vector3;
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target0: Vector3;
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up0: Vector3;
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left0: number;
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right0: number;
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top0: number;
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bottom0: number;
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update(): void;
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reset(): void;
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checkDistances(): void;
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zoomCamera(): void;
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panCamera(): void;
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rotateCamera(): void;
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handleResize(): void;
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handleEvent(event: any): void;
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}
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three/three-outlinepass.d.ts
CHANGED
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import { Camera, Color, Object3D, Scene, Vector2 } from './three-core';
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export class OutlinePass {
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constructor(size: Vector2, scene: Scene, camer: Camera, selectedObjects?: Array<Object3D>);
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selectedObjects: Array<Object3D>;
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renderCamera: Camera;
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visibleEdgeColor: Color;
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hiddenEdgeColor: Color;
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edgeGlow: number;
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usePatternTexture: boolean;
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edgeThickness: number;
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edgeStrength: number;
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downSampleRatio: number;
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pulsePeriod: number;
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resolution: Vector2;
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}
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import { Camera, Color, Object3D, Scene, Vector2 } from './three-core';
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export class OutlinePass {
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constructor(size: Vector2, scene: Scene, camer: Camera, selectedObjects?: Array<Object3D>);
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selectedObjects: Array<Object3D>;
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renderCamera: Camera;
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visibleEdgeColor: Color;
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hiddenEdgeColor: Color;
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edgeGlow: number;
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usePatternTexture: boolean;
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edgeThickness: number;
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edgeStrength: number;
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downSampleRatio: number;
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pulsePeriod: number;
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resolution: Vector2;
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}
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three/three-projector.d.ts
CHANGED
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@@ -1,101 +1,101 @@
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import {
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Camera,
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Color,
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Face3,
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Light,
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Material,
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Object3D,
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Scene,
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Vector2,
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Vector3,
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Vector4
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} from "./three-core";
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// Renderers / Renderables /////////////////////////////////////////////////////////////////////
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export class RenderableObject {
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constructor();
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id: number;
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object: any;
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z: number;
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}
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export class RenderableFace {
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constructor();
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id: number;
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v1: RenderableVertex;
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v2: RenderableVertex;
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v3: RenderableVertex;
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normalModel: Vector3;
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vertexNormalsModel: Vector3[];
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vertexNormalsLength: number;
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color: Color;
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material: Material;
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uvs: Vector2[][];
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z: number;
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}
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export class RenderableVertex {
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constructor();
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position: Vector3;
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positionWorld: Vector3;
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positionScreen: Vector4;
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visible: boolean;
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copy(vertex: RenderableVertex): void;
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}
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export class RenderableLine {
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constructor();
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id: number;
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v1: RenderableVertex;
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v2: RenderableVertex;
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vertexColors: Color[];
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material: Material;
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z: number;
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}
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export class RenderableSprite {
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constructor();
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id: number;
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object: any;
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x: number;
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y: number;
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z: number;
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rotation: number;
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scale: Vector2;
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|
-
material: Material;
|
|
73
|
-
}
|
|
74
|
-
|
|
75
|
-
/**
|
|
76
|
-
* Projects points between spaces.
|
|
77
|
-
*/
|
|
78
|
-
export class Projector {
|
|
79
|
-
constructor();
|
|
80
|
-
|
|
81
|
-
// deprecated.
|
|
82
|
-
projectVector(vector: Vector3, camera: Camera): Vector3;
|
|
83
|
-
|
|
84
|
-
// deprecated.
|
|
85
|
-
unprojectVector(vector: Vector3, camera: Camera): Vector3;
|
|
86
|
-
|
|
87
|
-
/**
|
|
88
|
-
* Transforms a 3D scene object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera.
|
|
89
|
-
* If the scene were a real scene, this method would be the equivalent of taking a picture with the camera (and developing the film would be the next step, using a Renderer).
|
|
90
|
-
*
|
|
91
|
-
* @param scene scene to project.
|
|
92
|
-
* @param camera camera to use in the projection.
|
|
93
|
-
* @param sort select whether to sort elements using the Painter's algorithm.
|
|
94
|
-
*/
|
|
95
|
-
projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements?: boolean): {
|
|
96
|
-
objects: Object3D[]; // Mesh, Line or other object
|
|
97
|
-
sprites: Object3D[]; // Sprite or Particle
|
|
98
|
-
lights: Light[];
|
|
99
|
-
elements: Face3[]; // Line, Particle, Face3 or Face4
|
|
100
|
-
};
|
|
101
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
Camera,
|
|
3
|
+
Color,
|
|
4
|
+
Face3,
|
|
5
|
+
Light,
|
|
6
|
+
Material,
|
|
7
|
+
Object3D,
|
|
8
|
+
Scene,
|
|
9
|
+
Vector2,
|
|
10
|
+
Vector3,
|
|
11
|
+
Vector4
|
|
12
|
+
} from "./three-core";
|
|
13
|
+
|
|
14
|
+
// Renderers / Renderables /////////////////////////////////////////////////////////////////////
|
|
15
|
+
export class RenderableObject {
|
|
16
|
+
constructor();
|
|
17
|
+
|
|
18
|
+
id: number;
|
|
19
|
+
object: any;
|
|
20
|
+
z: number;
|
|
21
|
+
}
|
|
22
|
+
|
|
23
|
+
export class RenderableFace {
|
|
24
|
+
constructor();
|
|
25
|
+
|
|
26
|
+
id: number;
|
|
27
|
+
v1: RenderableVertex;
|
|
28
|
+
v2: RenderableVertex;
|
|
29
|
+
v3: RenderableVertex;
|
|
30
|
+
normalModel: Vector3;
|
|
31
|
+
vertexNormalsModel: Vector3[];
|
|
32
|
+
vertexNormalsLength: number;
|
|
33
|
+
color: Color;
|
|
34
|
+
material: Material;
|
|
35
|
+
uvs: Vector2[][];
|
|
36
|
+
z: number;
|
|
37
|
+
|
|
38
|
+
}
|
|
39
|
+
|
|
40
|
+
export class RenderableVertex {
|
|
41
|
+
constructor();
|
|
42
|
+
|
|
43
|
+
position: Vector3;
|
|
44
|
+
positionWorld: Vector3;
|
|
45
|
+
positionScreen: Vector4;
|
|
46
|
+
visible: boolean;
|
|
47
|
+
|
|
48
|
+
copy(vertex: RenderableVertex): void;
|
|
49
|
+
}
|
|
50
|
+
|
|
51
|
+
export class RenderableLine {
|
|
52
|
+
constructor();
|
|
53
|
+
|
|
54
|
+
id: number;
|
|
55
|
+
v1: RenderableVertex;
|
|
56
|
+
v2: RenderableVertex;
|
|
57
|
+
vertexColors: Color[];
|
|
58
|
+
material: Material;
|
|
59
|
+
z: number;
|
|
60
|
+
}
|
|
61
|
+
|
|
62
|
+
export class RenderableSprite {
|
|
63
|
+
constructor();
|
|
64
|
+
|
|
65
|
+
id: number;
|
|
66
|
+
object: any;
|
|
67
|
+
x: number;
|
|
68
|
+
y: number;
|
|
69
|
+
z: number;
|
|
70
|
+
rotation: number;
|
|
71
|
+
scale: Vector2;
|
|
72
|
+
material: Material;
|
|
73
|
+
}
|
|
74
|
+
|
|
75
|
+
/**
|
|
76
|
+
* Projects points between spaces.
|
|
77
|
+
*/
|
|
78
|
+
export class Projector {
|
|
79
|
+
constructor();
|
|
80
|
+
|
|
81
|
+
// deprecated.
|
|
82
|
+
projectVector(vector: Vector3, camera: Camera): Vector3;
|
|
83
|
+
|
|
84
|
+
// deprecated.
|
|
85
|
+
unprojectVector(vector: Vector3, camera: Camera): Vector3;
|
|
86
|
+
|
|
87
|
+
/**
|
|
88
|
+
* Transforms a 3D scene object into 2D render data that can be rendered in a screen with your renderer of choice, projecting and clipping things out according to the used camera.
|
|
89
|
+
* If the scene were a real scene, this method would be the equivalent of taking a picture with the camera (and developing the film would be the next step, using a Renderer).
|
|
90
|
+
*
|
|
91
|
+
* @param scene scene to project.
|
|
92
|
+
* @param camera camera to use in the projection.
|
|
93
|
+
* @param sort select whether to sort elements using the Painter's algorithm.
|
|
94
|
+
*/
|
|
95
|
+
projectScene(scene: Scene, camera: Camera, sortObjects: boolean, sortElements?: boolean): {
|
|
96
|
+
objects: Object3D[]; // Mesh, Line or other object
|
|
97
|
+
sprites: Object3D[]; // Sprite or Particle
|
|
98
|
+
lights: Light[];
|
|
99
|
+
elements: Face3[]; // Line, Particle, Face3 or Face4
|
|
100
|
+
};
|
|
101
|
+
}
|
three/three-renderpass.d.ts
CHANGED
|
@@ -1,25 +1,25 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Camera,
|
|
3
|
-
Color,
|
|
4
|
-
Material,
|
|
5
|
-
Scene,
|
|
6
|
-
WebGLRenderTarget,
|
|
7
|
-
WebGLRenderer
|
|
8
|
-
} from "./three-core";
|
|
9
|
-
|
|
10
|
-
export class RenderPass {
|
|
11
|
-
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color | string | number, clearAlpha?: number);
|
|
12
|
-
|
|
13
|
-
scene: Scene;
|
|
14
|
-
camera: Camera;
|
|
15
|
-
overrideMaterial: Material;
|
|
16
|
-
clearColor: Color | string | number;
|
|
17
|
-
clearAlpha: number;
|
|
18
|
-
oldClearColor: Color;
|
|
19
|
-
oldClearAlpha: number;
|
|
20
|
-
enabled: boolean;
|
|
21
|
-
clear: boolean;
|
|
22
|
-
needsSwap: boolean;
|
|
23
|
-
|
|
24
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
|
25
|
-
}
|
|
1
|
+
import {
|
|
2
|
+
Camera,
|
|
3
|
+
Color,
|
|
4
|
+
Material,
|
|
5
|
+
Scene,
|
|
6
|
+
WebGLRenderTarget,
|
|
7
|
+
WebGLRenderer
|
|
8
|
+
} from "./three-core";
|
|
9
|
+
|
|
10
|
+
export class RenderPass {
|
|
11
|
+
constructor(scene: Scene, camera: Camera, overrideMaterial?: Material, clearColor?: Color | string | number, clearAlpha?: number);
|
|
12
|
+
|
|
13
|
+
scene: Scene;
|
|
14
|
+
camera: Camera;
|
|
15
|
+
overrideMaterial: Material;
|
|
16
|
+
clearColor: Color | string | number;
|
|
17
|
+
clearAlpha: number;
|
|
18
|
+
oldClearColor: Color;
|
|
19
|
+
oldClearAlpha: number;
|
|
20
|
+
enabled: boolean;
|
|
21
|
+
clear: boolean;
|
|
22
|
+
needsSwap: boolean;
|
|
23
|
+
|
|
24
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
|
25
|
+
}
|
three/three-shaderpass.d.ts
CHANGED
|
@@ -1,26 +1,26 @@
|
|
|
1
|
-
import {
|
|
2
|
-
Camera,
|
|
3
|
-
Mesh,
|
|
4
|
-
Scene,
|
|
5
|
-
Shader,
|
|
6
|
-
ShaderMaterial,
|
|
7
|
-
WebGLRenderTarget,
|
|
8
|
-
WebGLRenderer
|
|
9
|
-
} from "./three-core";
|
|
10
|
-
|
|
11
|
-
export class ShaderPass {
|
|
12
|
-
constructor(shader: Shader, textureID?: string);
|
|
13
|
-
|
|
14
|
-
textureID: string;
|
|
15
|
-
uniforms: any;
|
|
16
|
-
material: ShaderMaterial;
|
|
17
|
-
renderToScreen: boolean;
|
|
18
|
-
enabled: boolean;
|
|
19
|
-
needsSwap: boolean;
|
|
20
|
-
clear: boolean;
|
|
21
|
-
camera: Camera;
|
|
22
|
-
scene: Scene;
|
|
23
|
-
quad: Mesh;
|
|
24
|
-
|
|
25
|
-
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
|
1
|
+
import {
|
|
2
|
+
Camera,
|
|
3
|
+
Mesh,
|
|
4
|
+
Scene,
|
|
5
|
+
Shader,
|
|
6
|
+
ShaderMaterial,
|
|
7
|
+
WebGLRenderTarget,
|
|
8
|
+
WebGLRenderer
|
|
9
|
+
} from "./three-core";
|
|
10
|
+
|
|
11
|
+
export class ShaderPass {
|
|
12
|
+
constructor(shader: Shader, textureID?: string);
|
|
13
|
+
|
|
14
|
+
textureID: string;
|
|
15
|
+
uniforms: any;
|
|
16
|
+
material: ShaderMaterial;
|
|
17
|
+
renderToScreen: boolean;
|
|
18
|
+
enabled: boolean;
|
|
19
|
+
needsSwap: boolean;
|
|
20
|
+
clear: boolean;
|
|
21
|
+
camera: Camera;
|
|
22
|
+
scene: Scene;
|
|
23
|
+
quad: Mesh;
|
|
24
|
+
|
|
25
|
+
render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
|
|
26
26
|
}
|
three/three-smaapass.d.ts
CHANGED
|
@@ -1,5 +1,5 @@
|
|
|
1
|
-
export class SMAAPass {
|
|
2
|
-
constructor(width: number, height: number);
|
|
3
|
-
renderToScreen: boolean;
|
|
4
|
-
}
|
|
5
|
-
|
|
1
|
+
export class SMAAPass {
|
|
2
|
+
constructor(width: number, height: number);
|
|
3
|
+
renderToScreen: boolean;
|
|
4
|
+
}
|
|
5
|
+
|
|
@@ -1,45 +1,45 @@
|
|
|
1
|
-
import { Camera, EventDispatcher, Vector3 } from "./three-core";
|
|
2
|
-
|
|
3
|
-
export class TrackballControls extends EventDispatcher {
|
|
4
|
-
constructor(object: Camera, domElement?: HTMLElement);
|
|
5
|
-
|
|
6
|
-
object: Camera;
|
|
7
|
-
domElement: HTMLElement;
|
|
8
|
-
|
|
9
|
-
// API
|
|
10
|
-
enabled: boolean;
|
|
11
|
-
screen: {left: number; top: number; width: number; height: number};
|
|
12
|
-
rotateSpeed: number;
|
|
13
|
-
zoomSpeed: number;
|
|
14
|
-
panSpeed: number;
|
|
15
|
-
noRotate: boolean;
|
|
16
|
-
noZoom: boolean;
|
|
17
|
-
noPan: boolean;
|
|
18
|
-
noRoll: boolean;
|
|
19
|
-
staticMoving: boolean;
|
|
20
|
-
dynamicDampingFactor: number;
|
|
21
|
-
minDistance: number;
|
|
22
|
-
maxDistance: number;
|
|
23
|
-
keys: number[];
|
|
24
|
-
|
|
25
|
-
target: Vector3;
|
|
26
|
-
position0: Vector3;
|
|
27
|
-
target0: Vector3;
|
|
28
|
-
up0: Vector3;
|
|
29
|
-
|
|
30
|
-
update(): void;
|
|
31
|
-
|
|
32
|
-
reset(): void;
|
|
33
|
-
|
|
34
|
-
checkDistances(): void;
|
|
35
|
-
|
|
36
|
-
zoomCamera(): void;
|
|
37
|
-
|
|
38
|
-
panCamera(): void;
|
|
39
|
-
|
|
40
|
-
rotateCamera(): void;
|
|
41
|
-
|
|
42
|
-
handleResize(): void;
|
|
43
|
-
|
|
44
|
-
handleEvent(event: any): void;
|
|
45
|
-
}
|
|
1
|
+
import { Camera, EventDispatcher, Vector3 } from "./three-core";
|
|
2
|
+
|
|
3
|
+
export class TrackballControls extends EventDispatcher {
|
|
4
|
+
constructor(object: Camera, domElement?: HTMLElement);
|
|
5
|
+
|
|
6
|
+
object: Camera;
|
|
7
|
+
domElement: HTMLElement;
|
|
8
|
+
|
|
9
|
+
// API
|
|
10
|
+
enabled: boolean;
|
|
11
|
+
screen: {left: number; top: number; width: number; height: number};
|
|
12
|
+
rotateSpeed: number;
|
|
13
|
+
zoomSpeed: number;
|
|
14
|
+
panSpeed: number;
|
|
15
|
+
noRotate: boolean;
|
|
16
|
+
noZoom: boolean;
|
|
17
|
+
noPan: boolean;
|
|
18
|
+
noRoll: boolean;
|
|
19
|
+
staticMoving: boolean;
|
|
20
|
+
dynamicDampingFactor: number;
|
|
21
|
+
minDistance: number;
|
|
22
|
+
maxDistance: number;
|
|
23
|
+
keys: number[];
|
|
24
|
+
|
|
25
|
+
target: Vector3;
|
|
26
|
+
position0: Vector3;
|
|
27
|
+
target0: Vector3;
|
|
28
|
+
up0: Vector3;
|
|
29
|
+
|
|
30
|
+
update(): void;
|
|
31
|
+
|
|
32
|
+
reset(): void;
|
|
33
|
+
|
|
34
|
+
checkDistances(): void;
|
|
35
|
+
|
|
36
|
+
zoomCamera(): void;
|
|
37
|
+
|
|
38
|
+
panCamera(): void;
|
|
39
|
+
|
|
40
|
+
rotateCamera(): void;
|
|
41
|
+
|
|
42
|
+
handleResize(): void;
|
|
43
|
+
|
|
44
|
+
handleEvent(event: any): void;
|
|
45
|
+
}
|