@types/three 0.84.33 → 0.84.37

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
@@ -1,24 +1,24 @@
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- import { Camera, Object3D, Scene } from "./three-core";
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-
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- export class CSS3DObject extends Object3D {
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- constructor(element: any);
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-
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- element: any;
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- }
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-
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- export class CSS3DSprite extends CSS3DObject {
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- constructor(element: any);
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-
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- }
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-
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- // This renderer does not work in IE. Can be found here for more information.
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- // https://github.com/mrdoob/three.js/issues/4783
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- export class CSS3DRenderer {
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- constructor();
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-
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- domElement: HTMLElement;
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-
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- setSize(width: number, height: number): void;
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-
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- render(scene: Scene, camera: Camera): void;
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- }
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+ import { Camera, Object3D, Scene } from "./three-core";
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+
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+ export class CSS3DObject extends Object3D {
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+ constructor(element: any);
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+
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+ element: any;
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+ }
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+
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+ export class CSS3DSprite extends CSS3DObject {
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+ constructor(element: any);
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+
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+ }
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+
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+ // This renderer does not work in IE. Can be found here for more information.
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+ // https://github.com/mrdoob/three.js/issues/4783
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+ export class CSS3DRenderer {
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+ constructor();
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+
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+ domElement: HTMLElement;
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+
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+ setSize(width: number, height: number): void;
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+
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+ render(scene: Scene, camera: Camera): void;
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+ }
@@ -1,28 +1,28 @@
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- import { Loader } from "./three-core";
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-
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- export class CTMLoader extends Loader {
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- constructor();
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-
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- /**
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- * load multiple CTM parts defined in JSON.
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- * @param url(required)
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- * @param callback(required)
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- * @param parameters
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- */
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- loadParts(url: string, callback: () => any, parameters?: any): any;
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-
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- /**
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- * Load CTMLoader compressed models
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- * @param url(required)
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- * @param callback(required)
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- * @param parameters
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- */
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- load(url: string, callback: (geo: any) => any, parameters?: any): any;
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-
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- /**
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- * create buffergeometry by ctm file.
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- * @param file(required)
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- * @param callback(required)
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- */
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- createModel(file: string, callback: () => any): any;
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- }
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+ import { Loader } from "./three-core";
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+
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+ export class CTMLoader extends Loader {
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+ constructor();
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+
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+ /**
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+ * load multiple CTM parts defined in JSON.
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+ * @param url(required)
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+ * @param callback(required)
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+ * @param parameters
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+ */
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+ loadParts(url: string, callback: () => any, parameters?: any): any;
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+
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+ /**
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+ * Load CTMLoader compressed models
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+ * @param url(required)
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+ * @param callback(required)
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+ * @param parameters
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+ */
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+ load(url: string, callback: (geo: any) => any, parameters?: any): any;
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+
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+ /**
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+ * create buffergeometry by ctm file.
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+ * @param file(required)
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+ * @param callback(required)
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+ */
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+ createModel(file: string, callback: () => any): any;
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+ }
@@ -1,19 +1,19 @@
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- // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js
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-
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- import { CompressedPixelFormat, CompressedTextureLoader } from "./three-core";
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-
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- export interface Dds {
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- mipmaps: ImageData[],
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- width: number,
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- height: number,
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- format: CompressedPixelFormat,
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- mipmapCount: number
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- }
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-
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- export class DDSLoader extends CompressedTextureLoader {
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-
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- constructor();
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-
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- parse(buffer: string, loadMipmaps: boolean) : Dds;
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-
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- }
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+ // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/DDSLoader.js
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+
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+ import { CompressedPixelFormat, CompressedTextureLoader } from "./three-core";
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+
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+ export interface Dds {
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+ mipmaps: ImageData[],
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+ width: number,
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+ height: number,
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+ format: CompressedPixelFormat,
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+ mipmapCount: number
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+ }
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+
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+ export class DDSLoader extends CompressedTextureLoader {
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+
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+ constructor();
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+
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+ parse(buffer: string, loadMipmaps: boolean) : Dds;
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+
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+ }
@@ -1,19 +1,19 @@
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- import { Camera, EventDispatcher, Object3D, Vector3 } from "./three-core";
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-
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- export class EditorControls extends EventDispatcher {
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-
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- constructor(object: Camera, domElement?: HTMLElement);
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-
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- enabled: boolean;
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- center: Vector3;
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-
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- focus(target: Object3D, frame: boolean): void;
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-
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- pan(delta: Vector3): void;
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-
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- zoom(delta: Vector3): void;
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-
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- rotate(delta: Vector3): void;
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-
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- dispose(): void;
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- }
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+ import { Camera, EventDispatcher, Object3D, Vector3 } from "./three-core";
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+
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+ export class EditorControls extends EventDispatcher {
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+
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+ constructor(object: Camera, domElement?: HTMLElement);
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+
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+ enabled: boolean;
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+ center: Vector3;
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+
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+ focus(target: Object3D, frame: boolean): void;
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+
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+ pan(delta: Vector3): void;
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+
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+ zoom(delta: Vector3): void;
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+
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+ rotate(delta: Vector3): void;
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+
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+ dispose(): void;
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+ }
@@ -1,25 +1,25 @@
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- import { WebGLRenderTarget, WebGLRenderer } from "./three-core";
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- import { ShaderPass } from "./three-shaderpass";
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-
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- export class EffectComposer {
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- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
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-
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- renderTarget1: WebGLRenderTarget;
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- renderTarget2: WebGLRenderTarget;
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- writeBuffer: WebGLRenderTarget;
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- readBuffer: WebGLRenderTarget;
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- passes: any[];
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- copyPass: ShaderPass;
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-
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- swapBuffers(): void;
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-
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- addPass(pass: any): void;
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-
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- insertPass(pass: any, index: number): void;
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-
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- render(delta?: number): void;
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-
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- reset(renderTarget?: WebGLRenderTarget): void;
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-
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- setSize(width: number, height: number): void;
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- }
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+ import { WebGLRenderTarget, WebGLRenderer } from "./three-core";
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+ import { ShaderPass } from "./three-shaderpass";
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+
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+ export class EffectComposer {
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+ constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
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+
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+ renderTarget1: WebGLRenderTarget;
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+ renderTarget2: WebGLRenderTarget;
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+ writeBuffer: WebGLRenderTarget;
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+ readBuffer: WebGLRenderTarget;
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+ passes: any[];
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+ copyPass: ShaderPass;
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+
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+ swapBuffers(): void;
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+
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+ addPass(pass: any): void;
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+
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+ insertPass(pass: any, index: number): void;
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+
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+ render(delta?: number): void;
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+
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+ reset(renderTarget?: WebGLRenderTarget): void;
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+
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+ setSize(width: number, height: number): void;
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+ }
three/three-examples.d.ts CHANGED
@@ -1,12 +1,12 @@
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- // Things from three.js/examples/ that do not (yet) have their own file
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-
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- import { EventDispatcher, Shader } from "./three-core";
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-
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- export var AWDLoader: any;
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- export var OBJLoader2: any;
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- export var STLLoader: any;
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- export var FlyControls: any;
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- export var BloomPass: any;
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- export var DotScreenShader: Shader;
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- export var RGBShiftShader: Shader;
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- export var FXAAShader: Shader;
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+ // Things from three.js/examples/ that do not (yet) have their own file
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+
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+ import { EventDispatcher, Shader } from "./three-core";
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+
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+ export var AWDLoader: any;
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+ export var OBJLoader2: any;
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+ export var STLLoader: any;
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+ export var FlyControls: any;
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+ export var BloomPass: any;
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+ export var DotScreenShader: Shader;
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+ export var RGBShiftShader: Shader;
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+ export var FXAAShader: Shader;
@@ -1,14 +1,14 @@
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- // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/FBXLoader.js
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-
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- import { LoadingManager } from "./three-core";
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- import {Group} from "./three-core";
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-
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- export class FBXLoader {
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-
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- constructor(manager?: LoadingManager);
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- manager: LoadingManager;
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-
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- load(url: string, onLoad: (group: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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- parse(FBXText: string, resourceDirectory: string) : Group;
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-
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+ // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/FBXLoader.js
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+
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+ import { LoadingManager } from "./three-core";
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+ import {Group} from "./three-core";
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+
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+ export class FBXLoader {
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+
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+ constructor(manager?: LoadingManager);
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+ manager: LoadingManager;
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+
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+ load(url: string, onLoad: (group: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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+ parse(FBXText: string, resourceDirectory: string) : Group;
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+
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  }
three/three-maskpass.d.ts CHANGED
@@ -1,22 +1,22 @@
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- import { Camera, Scene, WebGLRenderTarget, WebGLRenderer } from "./three-core";
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-
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- export class MaskPass {
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- constructor(scene: Scene, camera: Camera);
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-
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- scene: Scene;
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- camera: Camera;
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- enabled: boolean;
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- clear: boolean;
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- needsSwap: boolean;
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- inverse: boolean;
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-
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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- }
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-
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- export class ClearMaskPass {
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- constructor();
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-
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- enabled: boolean;
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-
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- render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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- }
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+ import { Camera, Scene, WebGLRenderTarget, WebGLRenderer } from "./three-core";
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+
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+ export class MaskPass {
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+ constructor(scene: Scene, camera: Camera);
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+
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+ scene: Scene;
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+ camera: Camera;
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+ enabled: boolean;
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+ clear: boolean;
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+ needsSwap: boolean;
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+ inverse: boolean;
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+
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+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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+ }
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+
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+ export class ClearMaskPass {
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+ constructor();
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+
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+ enabled: boolean;
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+
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+ render(renderer: WebGLRenderer, writeBuffer: WebGLRenderTarget, readBuffer: WebGLRenderTarget, delta: number): void;
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+ }
@@ -1,54 +1,54 @@
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- // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/MTLLoader.js
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-
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-
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- import { Material } from "./three-core";
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- import {LoadingManager} from "./three-core";
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- import {EventDispatcher} from "./three-core";
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- import {BufferGeometry} from "./three-core";
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- import {Texture} from "./three-core";
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-
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- export class MTLLoader extends EventDispatcher {
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-
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- constructor(manager?: LoadingManager);
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- manager: LoadingManager;
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- materialOptions: {};
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- materials: Material[];
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- path: string;
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- texturePath: string;
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- crossOrigin: boolean;
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-
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- load(url: string, onLoad: (materialCreator: MaterialCreator) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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- parse(text: string) : MaterialCreator;
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- setPath(path: string) : void;
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- setTexturePath(path: string) : void;
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- setBaseUrl(path: string) : void;
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- setCrossOrigin(value: boolean) : void;
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- setMaterialOptions(value: any) : void;
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- }
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-
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- export class MaterialCreator {
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-
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- constructor(baseUrl?: string, options?: any);
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-
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- baseUrl : string;
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- options : any;
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- materialsInfo : any;
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- materials : any;
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- materialsArray : Material[];
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- nameLookup : any;
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- side : number;
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- wrap : number;
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-
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- setCrossOrigin( value: boolean ) : void;
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- setManager( value: any ) : void;
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- setMaterials( materialsInfo: any ) : void;
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- convert( materialsInfo: any ) : any;
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- preload() : void;
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- getIndex( materialName: string ) : Material;
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- getAsArray() : Material[];
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- create( materialName: string ) : Material;
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- createMaterial_( materialName: string ) : Material;
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- getTextureParams( value: string, matParams: any ) : any;
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- loadTexture(url: string, mapping: any, onLoad: (bufferGeometry: BufferGeometry) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): Texture;
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-
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- }
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+ // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/MTLLoader.js
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+
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+
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+ import { Material } from "./three-core";
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+ import {LoadingManager} from "./three-core";
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+ import {EventDispatcher} from "./three-core";
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+ import {BufferGeometry} from "./three-core";
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+ import {Texture} from "./three-core";
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+
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+ export class MTLLoader extends EventDispatcher {
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+
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+ constructor(manager?: LoadingManager);
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+ manager: LoadingManager;
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+ materialOptions: {};
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+ materials: Material[];
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+ path: string;
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+ texturePath: string;
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+ crossOrigin: boolean;
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+
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+ load(url: string, onLoad: (materialCreator: MaterialCreator) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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+ parse(text: string) : MaterialCreator;
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+ setPath(path: string) : void;
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+ setTexturePath(path: string) : void;
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+ setBaseUrl(path: string) : void;
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+ setCrossOrigin(value: boolean) : void;
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+ setMaterialOptions(value: any) : void;
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+ }
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+
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+ export class MaterialCreator {
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+
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+ constructor(baseUrl?: string, options?: any);
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+
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+ baseUrl : string;
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+ options : any;
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+ materialsInfo : any;
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+ materials : any;
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+ materialsArray : Material[];
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+ nameLookup : any;
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+ side : number;
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+ wrap : number;
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+
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+ setCrossOrigin( value: boolean ) : void;
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+ setManager( value: any ) : void;
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+ setMaterials( materialsInfo: any ) : void;
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+ convert( materialsInfo: any ) : any;
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+ preload() : void;
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+ getIndex( materialName: string ) : Material;
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+ getAsArray() : Material[];
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+ create( materialName: string ) : Material;
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+ createMaterial_( materialName: string ) : Material;
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+ getTextureParams( value: string, matParams: any ) : any;
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+ loadTexture(url: string, mapping: any, onLoad: (bufferGeometry: BufferGeometry) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): Texture;
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+
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+ }
@@ -1,22 +1,22 @@
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- // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js
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-
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- import { Material } from "./three-core";
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- import {LoadingManager} from "./three-core";
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- import {Group} from "./three-core";
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- import {MaterialCreator} from "./three-mtlloader";
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-
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- export class OBJLoader {
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-
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- constructor(manager?: LoadingManager);
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- manager: LoadingManager;
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- regexp: any;
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- materials: Material[];
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- path: string;
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-
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- load(url: string, onLoad: (group: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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- parse(data: string) : Group;
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- setPath(value: string) : void;
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- setMaterials(materials: MaterialCreator) : void;
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- _createParserState() : any;
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-
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- }
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+ // https://github.com/mrdoob/three.js/blob/master/examples/js/loaders/OBJLoader.js
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+
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+ import { Material } from "./three-core";
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+ import {LoadingManager} from "./three-core";
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+ import {Group} from "./three-core";
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+ import {MaterialCreator} from "./three-mtlloader";
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+
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+ export class OBJLoader {
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+
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+ constructor(manager?: LoadingManager);
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+ manager: LoadingManager;
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+ regexp: any;
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+ materials: Material[];
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+ path: string;
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+
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+ load(url: string, onLoad: (group: Group) => void, onProgress?: (event: ProgressEvent) => void, onError?: (event: ErrorEvent) => void): void;
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+ parse(data: string) : Group;
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+ setPath(value: string) : void;
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+ setMaterials(materials: MaterialCreator) : void;
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+ _createParserState() : any;
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+
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+ }
three/three-octree.d.ts CHANGED
@@ -1,33 +1,33 @@
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- import { Vector3 } from "./three-core";
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-
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- export class Octree {
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- constructor(parameters?: any);
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-
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- update(): void;
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-
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- add(object: any, options?: any): any;
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-
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- addDeferred(object: any, options?: any): any;
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-
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- addObjectData(object: any, part: any): any;
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-
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- remove(object: any): any;
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-
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- extend(octree: Octree): any;
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-
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- rebuild(): any;
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-
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- updateObject(object: any): any;
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-
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- search(position: Vector3, radius: number, organizeByObject: boolean, direction: Vector3): any;
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-
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- setRoot(root: any): any;
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-
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- getDepthEnd(): number;
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-
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- getNodeCountEnd(): number;
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-
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- getObjectCountEnd(): number;
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-
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- toConsole(): any;
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+ import { Vector3 } from "./three-core";
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+
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+ export class Octree {
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+ constructor(parameters?: any);
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+
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+ update(): void;
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+
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+ add(object: any, options?: any): any;
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+
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+ addDeferred(object: any, options?: any): any;
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+
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+ addObjectData(object: any, part: any): any;
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+
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+ remove(object: any): any;
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+
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+ extend(octree: Octree): any;
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+
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+ rebuild(): any;
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+
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+ updateObject(object: any): any;
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+
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+ search(position: Vector3, radius: number, organizeByObject: boolean, direction: Vector3): any;
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+
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+ setRoot(root: any): any;
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+
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+ getDepthEnd(): number;
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+
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+ getNodeCountEnd(): number;
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+
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+ getObjectCountEnd(): number;
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+
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+ toConsole(): any;
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  }