@types/three 0.184.1 → 0.185.0

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Files changed (205) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/Addons.d.ts +2 -0
  3. three/examples/jsm/controls/FirstPersonControls.d.ts +9 -0
  4. three/examples/jsm/controls/OrbitControls.d.ts +2 -2
  5. three/examples/jsm/controls/TransformControls.d.ts +32 -1
  6. three/examples/jsm/csm/CSMFrustum.d.ts +73 -13
  7. three/examples/jsm/exporters/DRACOExporter.d.ts +1 -1
  8. three/examples/jsm/exporters/GLTFExporter.d.ts +2 -2
  9. three/examples/jsm/exporters/PLYExporter.d.ts +5 -4
  10. three/examples/jsm/exporters/USDZExporter.d.ts +5 -1
  11. three/examples/jsm/generators/CityGenerator.d.ts +75 -0
  12. three/examples/jsm/generators/ForestGenerator.d.ts +79 -0
  13. three/examples/jsm/generators/TerrainGenerator.d.ts +67 -0
  14. three/examples/jsm/generators/TreeGenerator.d.ts +97 -0
  15. three/examples/jsm/generators/city/SidewalkGenerator.d.ts +40 -0
  16. three/examples/jsm/generators/city/SkyscraperGenerator.d.ts +83 -0
  17. three/examples/jsm/geometries/LoftGeometry.d.ts +83 -0
  18. three/examples/jsm/inspector/tabs/Parameters.d.ts +5 -2
  19. three/examples/jsm/lighting/ClusteredLighting.d.ts +45 -0
  20. three/examples/jsm/lighting/LightProbeGrid.d.ts +131 -13
  21. three/examples/jsm/loaders/DRACOLoader.d.ts +20 -6
  22. three/examples/jsm/loaders/EXRLoader.d.ts +2 -12
  23. three/examples/jsm/loaders/GLTFLoader.d.ts +1 -1
  24. three/examples/jsm/loaders/HDRLoader.d.ts +2 -12
  25. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
  26. three/examples/jsm/loaders/LWOLoader.d.ts +6 -0
  27. three/examples/jsm/loaders/RGBELoader.d.ts +1 -7
  28. three/examples/jsm/loaders/SVGLoader.d.ts +9 -6
  29. three/examples/jsm/loaders/TGALoader.d.ts +2 -2
  30. three/examples/jsm/loaders/TIFFLoader.d.ts +2 -11
  31. three/examples/jsm/loaders/USDLoader.d.ts +6 -1
  32. three/examples/jsm/misc/TileCreasedNormalsPlugin.d.ts +49 -0
  33. three/examples/jsm/objects/MarchingCubes.d.ts +2 -2
  34. three/examples/jsm/objects/Reflector.d.ts +38 -5
  35. three/examples/jsm/objects/SkyMesh.d.ts +1 -1
  36. three/examples/jsm/physics/RapierPhysics.d.ts +1 -0
  37. three/examples/jsm/tsl/display/BloomNode.d.ts +23 -6
  38. three/examples/jsm/tsl/display/ImportanceSampledEnvironment.d.ts +84 -0
  39. three/examples/jsm/tsl/display/RecurrentDenoiseNode.d.ts +89 -0
  40. three/examples/jsm/tsl/display/SSAAPassNode.d.ts +0 -2
  41. three/examples/jsm/tsl/display/SSGINode.d.ts +4 -1
  42. three/examples/jsm/tsl/display/SSRNode.d.ts +303 -30
  43. three/examples/jsm/tsl/display/TRAANode.d.ts +1 -1
  44. three/examples/jsm/tsl/display/TemporalReprojectNode.d.ts +64 -0
  45. three/examples/jsm/tsl/lighting/ClusteredLightsNode.d.ts +54 -0
  46. three/examples/jsm/tsl/math/curlNoise.d.ts +38 -0
  47. three/examples/jsm/tsl/utils/GroundedSkybox.d.ts +17 -0
  48. three/examples/jsm/tsl/utils/RNoise.d.ts +12 -0
  49. three/examples/jsm/tsl/utils/SpecularHelpers.d.ts +20 -0
  50. three/examples/jsm/webxr/WebGLXRFallback.d.ts +14 -0
  51. three/package.json +3 -3
  52. three/src/Three.TSL.d.ts +10 -3
  53. three/src/Three.WebGPU.Nodes.d.ts +2 -2
  54. three/src/Three.WebGPU.d.ts +5 -3
  55. three/src/animation/AnimationClip.d.ts +0 -10
  56. three/src/cameras/Camera.d.ts +1 -1
  57. three/src/core/InterleavedBuffer.d.ts +1 -1
  58. three/src/core/Object3D.d.ts +8 -4
  59. three/src/core/RenderTarget.d.ts +11 -0
  60. three/src/core/Timer.d.ts +1 -1
  61. three/src/core/UniformsGroup.d.ts +1 -1
  62. three/src/extras/Controls.d.ts +6 -5
  63. three/src/extras/core/ShapePath.d.ts +61 -65
  64. three/src/loaders/DataTextureLoader.d.ts +37 -3
  65. three/src/loaders/MaterialLoader.d.ts +8 -0
  66. three/src/materials/LineBasicMaterial.d.ts +5 -0
  67. three/src/materials/Material.d.ts +9 -1
  68. three/src/materials/MeshBasicMaterial.d.ts +30 -0
  69. three/src/materials/MeshDepthMaterial.d.ts +13 -0
  70. three/src/materials/MeshDistanceMaterial.d.ts +13 -0
  71. three/src/materials/MeshLambertMaterial.d.ts +50 -1
  72. three/src/materials/MeshMatcapMaterial.d.ts +31 -1
  73. three/src/materials/MeshNormalMaterial.d.ts +11 -1
  74. three/src/materials/MeshPhongMaterial.d.ts +50 -1
  75. three/src/materials/MeshPhysicalMaterial.d.ts +50 -0
  76. three/src/materials/MeshStandardMaterial.d.ts +53 -1
  77. three/src/materials/MeshToonMaterial.d.ts +43 -1
  78. three/src/materials/PointsMaterial.d.ts +9 -0
  79. three/src/materials/ShaderMaterial.d.ts +2 -0
  80. three/src/materials/SpriteMaterial.d.ts +9 -0
  81. three/src/materials/nodes/Line2NodeMaterial.d.ts +18 -13
  82. three/src/materials/nodes/NodeMaterial.d.ts +33 -13
  83. three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +0 -84
  84. three/src/math/Box2.d.ts +3 -3
  85. three/src/math/Box3.d.ts +255 -19
  86. three/src/math/Color.d.ts +10 -10
  87. three/src/math/FrustumArray.d.ts +75 -16
  88. three/src/math/Interpolant.d.ts +111 -8
  89. three/src/math/Matrix3.d.ts +9 -0
  90. three/src/math/Matrix4.d.ts +329 -105
  91. three/src/math/Vector3.d.ts +2 -2
  92. three/src/math/interpolants/BezierInterpolant.d.ts +19 -3
  93. three/src/math/interpolants/CubicInterpolant.d.ts +18 -3
  94. three/src/math/interpolants/DiscreteInterpolant.d.ts +8 -3
  95. three/src/math/interpolants/LinearInterpolant.d.ts +7 -3
  96. three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +7 -3
  97. three/src/nodes/Nodes.d.ts +4 -13
  98. three/src/nodes/TSL.d.ts +7 -5
  99. three/src/nodes/accessors/Batch.d.ts +19 -0
  100. three/src/nodes/accessors/Instance.d.ts +34 -0
  101. three/src/nodes/accessors/MaterialNode.d.ts +86 -79
  102. three/src/nodes/accessors/Morph.d.ts +11 -0
  103. three/src/nodes/accessors/Skinning.d.ts +23 -0
  104. three/src/nodes/accessors/StorageBufferNode.d.ts +22 -23
  105. three/src/nodes/accessors/StorageTexture3DNode.d.ts +17 -0
  106. three/src/nodes/accessors/StorageTextureNode.d.ts +6 -4
  107. three/src/nodes/accessors/TextureNode.d.ts +15 -10
  108. three/src/nodes/core/ArrayNode.d.ts +16 -8
  109. three/src/nodes/core/ContextNode.d.ts +5 -6
  110. three/src/nodes/core/LightingModel.d.ts +2 -0
  111. three/src/nodes/core/Node.d.ts +50 -51
  112. three/src/nodes/core/NodeBuilder.d.ts +1 -133
  113. three/src/nodes/core/OverrideContextNode.d.ts +92 -0
  114. three/src/nodes/core/PropertyNode.d.ts +13 -2
  115. three/src/nodes/core/StructNode.d.ts +0 -2
  116. three/src/nodes/core/StructTypeNode.d.ts +5 -4
  117. three/src/nodes/core/UniformNode.d.ts +48 -9
  118. three/src/nodes/display/BlendModes.d.ts +72 -11
  119. three/src/nodes/display/FrontFacingNode.d.ts +62 -3
  120. three/src/nodes/display/PassNode.d.ts +0 -2
  121. three/src/nodes/display/PremultiplyAlphaFunctions.d.ts +37 -0
  122. three/src/nodes/gpgpu/AtomicFunctionNode.d.ts +53 -45
  123. three/src/nodes/lighting/LightingContextNode.d.ts +9 -2
  124. three/src/nodes/lighting/LightsNode.d.ts +4 -4
  125. three/src/nodes/math/MathNode.d.ts +358 -304
  126. three/src/nodes/math/OperatorNode.d.ts +253 -82
  127. three/src/nodes/tsl/TSLCore.d.ts +16 -9
  128. three/src/nodes/utils/ArrayElementNode.d.ts +5 -4
  129. three/src/nodes/utils/EquirectUV.d.ts +31 -1
  130. three/src/nodes/utils/Packing.d.ts +50 -3
  131. three/src/nodes/utils/RTTNode.d.ts +7 -12
  132. three/src/nodes/utils/Remap.d.ts +216 -29
  133. three/src/nodes/utils/SampleNode.d.ts +18 -8
  134. three/src/objects/BatchedMesh.d.ts +1 -1
  135. three/src/objects/InstancedMesh.d.ts +0 -8
  136. three/src/objects/Skeleton.d.ts +0 -2
  137. three/src/renderers/common/Backend.d.ts +0 -3
  138. three/src/renderers/common/CanvasTarget.d.ts +0 -49
  139. three/src/renderers/common/ClippingContext.d.ts +6 -1
  140. three/src/renderers/common/CubeRenderTarget.d.ts +2 -1
  141. three/src/renderers/common/Info.d.ts +26 -66
  142. three/src/renderers/common/InspectorBase.d.ts +0 -7
  143. three/src/renderers/common/Lighting.d.ts +49 -5
  144. three/src/renderers/common/Renderer.d.ts +34 -458
  145. three/src/renderers/common/RendererUtils.d.ts +1 -2
  146. three/src/renderers/common/TimestampQueryPool.d.ts +1 -1
  147. three/src/renderers/common/XRManager.d.ts +32 -299
  148. three/src/renderers/common/nodes/NodeLibrary.d.ts +0 -117
  149. three/src/renderers/webgl/WebGLPrograms.d.ts +2 -0
  150. three/src/renderers/webgl/WebGLRenderLists.d.ts +5 -1
  151. three/src/renderers/webgl/WebGLState.d.ts +2 -0
  152. three/src/renderers/webgl-fallback/WebGLBackend.d.ts +1 -1
  153. three/src/renderers/webgl-fallback/nodes/GLSLNodeBuilder.d.ts +0 -10
  154. three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +0 -1
  155. three/src/renderers/webgpu/nodes/WGSLNodeBuilder.d.ts +5 -121
  156. three/src/textures/CubeDepthTexture.d.ts +2 -3
  157. three/src/textures/DataTexture.d.ts +2 -1
  158. three/src/textures/DepthTexture.d.ts +5 -5
  159. three/examples/jsm/lighting/TiledLighting.d.ts +0 -9
  160. three/examples/jsm/tsl/display/AnamorphicNode.d.ts +0 -31
  161. three/examples/jsm/tsl/lighting/TiledLightsNode.d.ts +0 -22
  162. three/src/nodes/accessors/BatchNode.d.ts +0 -12
  163. three/src/nodes/accessors/InstanceNode.d.ts +0 -30
  164. three/src/nodes/accessors/InstancedMeshNode.d.ts +0 -10
  165. three/src/nodes/accessors/MorphNode.d.ts +0 -14
  166. three/src/nodes/accessors/SkinningNode.d.ts +0 -32
  167. three/src/renderers/common/Animation.d.ts +0 -102
  168. three/src/renderers/common/Attributes.d.ts +0 -59
  169. three/src/renderers/common/Background.d.ts +0 -47
  170. three/src/renderers/common/BindGroup.d.ts +0 -39
  171. three/src/renderers/common/Binding.d.ts +0 -50
  172. three/src/renderers/common/Bindings.d.ts +0 -132
  173. three/src/renderers/common/Buffer.d.ts +0 -90
  174. three/src/renderers/common/ChainMap.d.ts +0 -49
  175. three/src/renderers/common/Color4.d.ts +0 -55
  176. three/src/renderers/common/ComputePipeline.d.ts +0 -34
  177. three/src/renderers/common/DataMap.d.ts +0 -42
  178. three/src/renderers/common/Geometries.d.ts +0 -111
  179. three/src/renderers/common/Pipeline.d.ts +0 -29
  180. three/src/renderers/common/Pipelines.d.ts +0 -186
  181. three/src/renderers/common/ProgrammableStage.d.ts +0 -73
  182. three/src/renderers/common/RenderBundle.d.ts +0 -25
  183. three/src/renderers/common/RenderBundles.d.ts +0 -34
  184. three/src/renderers/common/RenderContext.d.ts +0 -235
  185. three/src/renderers/common/RenderContexts.d.ts +0 -47
  186. three/src/renderers/common/RenderList.d.ts +0 -226
  187. three/src/renderers/common/RenderLists.d.ts +0 -46
  188. three/src/renderers/common/RenderObject.d.ts +0 -448
  189. three/src/renderers/common/RenderObjectPipeline.d.ts +0 -33
  190. three/src/renderers/common/RenderObjects.d.ts +0 -151
  191. three/src/renderers/common/SampledTexture.d.ts +0 -28
  192. three/src/renderers/common/Sampler.d.ts +0 -19
  193. three/src/renderers/common/Textures.d.ts +0 -125
  194. three/src/renderers/common/Uniform.d.ts +0 -262
  195. three/src/renderers/common/UniformBuffer.d.ts +0 -20
  196. three/src/renderers/common/UniformsGroup.d.ts +0 -152
  197. three/src/renderers/common/XRRenderTarget.d.ts +0 -67
  198. three/src/renderers/common/nodes/NodeBuilderState.d.ts +0 -121
  199. three/src/renderers/common/nodes/NodeManager.d.ts +0 -309
  200. three/src/renderers/common/nodes/NodeSampledTexture.d.ts +0 -29
  201. three/src/renderers/common/nodes/NodeSampler.d.ts +0 -12
  202. three/src/renderers/common/nodes/NodeUniform.d.ts +0 -250
  203. three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +0 -41
  204. three/src/renderers/webgpu/nodes/WGSLNodeFunction.d.ts +0 -6
  205. three/src/renderers/webgpu/nodes/WGSLNodeParser.d.ts +0 -6
@@ -1,226 +0,0 @@
1
- import { Camera } from "../../cameras/Camera.js";
2
- import { BufferGeometry, GeometryGroup } from "../../core/BufferGeometry.js";
3
- import { Object3D } from "../../core/Object3D.js";
4
- import { Light } from "../../lights/Light.js";
5
- import { Material } from "../../materials/Material.js";
6
- import LightsNode from "../../nodes/lighting/LightsNode.js";
7
- import { Scene } from "../../scenes/Scene.js";
8
- import BundleGroup from "./BundleGroup.js";
9
- import ClippingContext from "./ClippingContext.js";
10
- import Lighting from "./Lighting.js";
11
-
12
- export interface Bundle {
13
- bundleGroup: BundleGroup;
14
- camera: Camera;
15
- renderList: RenderList;
16
- }
17
-
18
- export interface RenderItem {
19
- id: number | null;
20
- object: Object3D | null;
21
- geometry: BufferGeometry | null;
22
- material: Material | null;
23
- groupOrder: number | null;
24
- renderOrder: number | null;
25
- z: number | null;
26
- group: GeometryGroup | null;
27
- clippingContext: ClippingContext | null;
28
- }
29
-
30
- /**
31
- * When the renderer analyzes the scene at the beginning of a render call,
32
- * it stores 3D object for further processing in render lists. Depending on the
33
- * properties of a 3D objects (like their transformation or material state), the
34
- * objects are maintained in ordered lists for the actual rendering.
35
- *
36
- * Render lists are unique per scene and camera combination.
37
- *
38
- * @private
39
- * @augments Pipeline
40
- */
41
- declare class RenderList {
42
- /**
43
- * Constructs a render list.
44
- *
45
- * @param {Lighting} lighting - The lighting management component.
46
- * @param {Scene} scene - The scene.
47
- * @param {Camera} camera - The camera the scene is rendered with.
48
- */
49
- constructor(lighting: Lighting, scene: Scene, camera: Camera);
50
- /**
51
- * 3D objects are transformed into render items and stored in this array.
52
- *
53
- * @type {Array<Object>}
54
- */
55
- renderItems: RenderItem[];
56
- /**
57
- * The current render items index.
58
- *
59
- * @type {number}
60
- * @default 0
61
- */
62
- renderItemsIndex: number;
63
- /**
64
- * A list with opaque render items.
65
- *
66
- * @type {Array<Object>}
67
- */
68
- opaque: RenderItem[];
69
- /**
70
- * A list with transparent render items which require
71
- * double pass rendering (e.g. transmissive objects).
72
- *
73
- * @type {Array<Object>}
74
- */
75
- transparentDoublePass: RenderItem[];
76
- /**
77
- * A list with transparent render items.
78
- *
79
- * @type {Array<Object>}
80
- */
81
- transparent: RenderItem[];
82
- /**
83
- * A list with transparent render bundle data.
84
- *
85
- * @type {Array<Object>}
86
- */
87
- bundles: Bundle[];
88
- /**
89
- * The render list's lights node. This node is later
90
- * relevant for the actual analytical light nodes which
91
- * compute the scene's lighting in the shader.
92
- *
93
- * @type {LightsNode}
94
- */
95
- lightsNode: LightsNode;
96
- /**
97
- * The scene's lights stored in an array. This array
98
- * is used to setup the lights node.
99
- *
100
- * @type {Array<Light>}
101
- */
102
- lightsArray: Light[];
103
- /**
104
- * The scene.
105
- *
106
- * @type {Scene}
107
- */
108
- scene: Scene;
109
- /**
110
- * The camera the scene is rendered with.
111
- *
112
- * @type {Camera}
113
- */
114
- camera: Camera;
115
- /**
116
- * How many objects perform occlusion query tests.
117
- *
118
- * @type {number}
119
- * @default 0
120
- */
121
- occlusionQueryCount: number;
122
- /**
123
- * This method is called right at the beginning of a render call
124
- * before the scene is analyzed. It prepares the internal data
125
- * structures for the upcoming render lists generation.
126
- *
127
- * @return {RenderList} A reference to this render list.
128
- */
129
- begin(): this;
130
- /**
131
- * Returns a render item for the giving render item state. The state is defined
132
- * by a series of object-related parameters.
133
- *
134
- * The method avoids object creation by holding render items and reusing them in
135
- * subsequent render calls (just with different property values).
136
- *
137
- * @param {Object3D} object - The 3D object.
138
- * @param {BufferGeometry} geometry - The 3D object's geometry.
139
- * @param {Material} material - The 3D object's material.
140
- * @param {number} groupOrder - The current group order.
141
- * @param {number} z - Th 3D object's depth value (z value in clip space).
142
- * @param {?number} group - {?Object} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
143
- * @param {ClippingContext} clippingContext - The current clipping context.
144
- * @return {Object} The render item.
145
- */
146
- getNextRenderItem(
147
- object: Object3D,
148
- geometry: BufferGeometry,
149
- material: Material,
150
- groupOrder: number,
151
- z: number,
152
- group: GeometryGroup | null,
153
- clippingContext: ClippingContext,
154
- ): RenderItem;
155
- /**
156
- * Pushes the given object as a render item to the internal render lists.
157
- * The selected lists depend on the object properties.
158
- *
159
- * @param {Object3D} object - The 3D object.
160
- * @param {BufferGeometry} geometry - The 3D object's geometry.
161
- * @param {Material} material - The 3D object's material.
162
- * @param {number} groupOrder - The current group order.
163
- * @param {number} z - Th 3D object's depth value (z value in clip space).
164
- * @param {?number} group - {?Object} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
165
- * @param {ClippingContext} clippingContext - The current clipping context.
166
- */
167
- push(
168
- object: Object3D,
169
- geometry: BufferGeometry,
170
- material: Material,
171
- groupOrder: number,
172
- z: number,
173
- group: GeometryGroup | null,
174
- clippingContext: ClippingContext,
175
- ): void;
176
- /**
177
- * Inserts the given object as a render item at the start of the internal render lists.
178
- * The selected lists depend on the object properties.
179
- *
180
- * @param {Object3D} object - The 3D object.
181
- * @param {BufferGeometry} geometry - The 3D object's geometry.
182
- * @param {Material} material - The 3D object's material.
183
- * @param {number} groupOrder - The current group order.
184
- * @param {number} z - Th 3D object's depth value (z value in clip space).
185
- * @param {?number} group - {?Object} group - Only relevant for objects using multiple materials. This represents a group entry from the respective `BufferGeometry`.
186
- * @param {ClippingContext} clippingContext - The current clipping context.
187
- */
188
- unshift(
189
- object: Object3D,
190
- geometry: BufferGeometry,
191
- material: Material,
192
- groupOrder: number,
193
- z: number,
194
- group: GeometryGroup | null,
195
- clippingContext: ClippingContext,
196
- ): void;
197
- /**
198
- * Pushes render bundle group data into the render list.
199
- *
200
- * @param {Object} group - Bundle group data.
201
- */
202
- pushBundle(group: Bundle): void;
203
- /**
204
- * Pushes a light into the render list.
205
- *
206
- * @param {Light} light - The light.
207
- */
208
- pushLight(light: Light): void;
209
- /**
210
- * Sorts the internal render lists.
211
- *
212
- * @param {?function(any, any): number} customOpaqueSort - A custom sort function for opaque objects.
213
- * @param {?function(any, any): number} customTransparentSort - A custom sort function for transparent objects.
214
- */
215
- sort(
216
- customOpaqueSort: ((a: RenderItem, b: RenderItem) => number) | null,
217
- customTransparentSort: ((a: RenderItem, b: RenderItem) => number) | null,
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- ): void;
219
- /**
220
- * This method performs finalizing tasks right after the render lists
221
- * have been generated.
222
- */
223
- finish(): void;
224
- }
225
-
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- export default RenderList;
@@ -1,46 +0,0 @@
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- import { Camera } from "../../cameras/Camera.js";
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- import { Scene } from "../../scenes/Scene.js";
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- import ChainMap from "./ChainMap.js";
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- import Lighting from "./Lighting.js";
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- import RenderList from "./RenderList.js";
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-
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- /**
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- * This renderer module manages the render lists which are unique
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- * per scene and camera combination.
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- *
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- * @private
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- */
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- declare class RenderLists {
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- /**
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- * Constructs a render lists management component.
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- *
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- * @param {Lighting} lighting - The lighting management component.
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- */
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- constructor(lighting: Lighting);
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- /**
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- * The lighting management component.
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- *
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- * @type {Lighting}
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- */
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- lighting: Lighting;
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- /**
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- * The internal chain map which holds the render lists.
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- *
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- * @type {ChainMap}
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- */
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- lists: ChainMap;
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- /**
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- * Returns a render list for the given scene and camera.
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- *
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- * @param {Scene} scene - The scene.
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- * @param {Camera} camera - The camera.
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- * @return {RenderList} The render list.
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- */
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- get(scene: Scene, camera: Camera): RenderList;
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- /**
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- * Frees all internal resources.
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- */
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- dispose(): void;
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- }
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-
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- export default RenderLists;