@types/three 0.171.0 → 0.172.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -5
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +5 -0
- three/examples/jsm/csm/CSMShadowNode.d.ts +2 -3
- three/examples/jsm/geometries/InstancedPointsGeometry.d.ts +13 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/lines/LineSegments2.d.ts +3 -1
- three/examples/jsm/modifiers/CurveModifier.d.ts +1 -1
- three/examples/jsm/modifiers/CurveModifierGPU.d.ts +1 -1
- three/examples/jsm/objects/InstancedPoints.d.ts +10 -0
- three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
- three/examples/jsm/utils/ShadowMapViewer.d.ts +2 -2
- three/package.json +2 -2
- three/src/Three.Core.d.ts +2 -1
- three/src/Three.TSL.d.ts +9 -4
- three/src/Three.WebGPU.Nodes.d.ts +2 -2
- three/src/Three.WebGPU.d.ts +2 -2
- three/src/cameras/CubeCamera.d.ts +19 -2
- three/src/core/RenderTarget.d.ts +3 -5
- three/src/core/RenderTarget3D.d.ts +9 -0
- three/src/core/RenderTargetArray.d.ts +9 -0
- three/src/materials/Material.d.ts +3 -1
- three/src/materials/MeshDepthMaterial.d.ts +0 -5
- three/src/materials/MeshDistanceMaterial.d.ts +0 -5
- three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +6 -6
- three/src/materials/nodes/NodeMaterial.d.ts +3 -0
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +56 -0
- three/src/nodes/Nodes.d.ts +1 -6
- three/src/nodes/TSL.d.ts +2 -3
- three/src/nodes/accessors/Arrays.d.ts +3 -2
- three/src/nodes/accessors/BufferAttributeNode.d.ts +117 -0
- three/src/nodes/accessors/BufferNode.d.ts +4 -4
- three/src/nodes/accessors/MaterialNode.d.ts +3 -3
- three/src/nodes/accessors/ModelNode.d.ts +10 -2
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +2 -6
- three/src/nodes/accessors/StorageBufferNode.d.ts +5 -1
- three/src/nodes/accessors/TextureNode.d.ts +5 -0
- three/src/nodes/accessors/UniformArrayNode.d.ts +3 -2
- three/src/nodes/core/Node.d.ts +237 -0
- three/src/nodes/core/NodeAttribute.d.ts +13 -0
- three/src/nodes/core/NodeBuilder.d.ts +1 -2
- three/src/nodes/core/NodeCache.d.ts +21 -0
- three/src/nodes/core/NodeParser.d.ts +11 -0
- three/src/nodes/core/NodeUniform.d.ts +28 -0
- three/src/nodes/core/NodeVar.d.ts +12 -0
- three/src/nodes/core/NodeVarying.d.ts +14 -0
- three/src/nodes/core/StructTypeNode.d.ts +19 -1
- three/src/nodes/core/UniformNode.d.ts +44 -0
- three/src/nodes/core/VaryingNode.d.ts +3 -0
- three/src/nodes/core/constants.d.ts +35 -0
- three/src/nodes/display/PassNode.d.ts +1 -1
- three/src/nodes/fog/Fog.d.ts +26 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +6 -1
- three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +2 -0
- three/src/nodes/lighting/ShadowBaseNode.d.ts +15 -0
- three/src/nodes/lighting/ShadowNode.d.ts +2 -1
- three/src/nodes/math/MathNode.d.ts +13 -4
- three/src/nodes/tsl/TSLCore.d.ts +48 -16
- three/src/nodes/utils/EquirectUVNode.d.ts +2 -2
- three/src/nodes/utils/LoopNode.d.ts +23 -2
- three/src/objects/ClippingGroup.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +8 -8
- three/src/renderers/common/Animation.d.ts +30 -0
- three/src/renderers/common/Attributes.d.ts +31 -0
- three/src/renderers/common/Backend.d.ts +11 -0
- three/src/renderers/common/Background.d.ts +22 -0
- three/src/renderers/common/BindGroup.d.ts +15 -0
- three/src/renderers/common/Binding.d.ts +24 -0
- three/src/renderers/common/Bindings.d.ts +54 -0
- three/src/renderers/common/Buffer.d.ts +31 -0
- three/src/renderers/common/BufferUtils.d.ts +26 -0
- three/src/renderers/common/BundleGroup.d.ts +22 -0
- three/src/renderers/common/ChainMap.d.ts +31 -1
- three/src/renderers/common/ClippingContext.d.ts +45 -0
- three/src/renderers/common/Color4.d.ts +36 -0
- three/src/renderers/common/ComputePipeline.d.ts +12 -0
- three/src/renderers/common/CubeRenderTarget.d.ts +13 -0
- three/src/renderers/common/DataMap.d.ts +30 -0
- three/src/renderers/common/Geometries.d.ts +52 -0
- three/src/renderers/common/Info.d.ts +27 -0
- three/src/renderers/common/Pipeline.d.ts +11 -0
- three/src/renderers/common/Pipelines.d.ts +104 -0
- three/src/renderers/common/ProgrammableStage.d.ts +19 -1
- three/src/renderers/common/RenderBundle.d.ts +15 -4
- three/src/renderers/common/RenderBundles.d.ts +20 -2
- three/src/renderers/common/RenderContext.d.ts +22 -0
- three/src/renderers/common/RenderContexts.d.ts +42 -3
- three/src/renderers/common/RenderList.d.ts +85 -0
- three/src/renderers/common/RenderLists.d.ts +21 -0
- three/src/renderers/common/RenderObject.d.ts +152 -1
- three/src/renderers/common/RenderObjects.d.ts +53 -0
- three/src/renderers/common/RenderPipeline.d.ts +13 -0
- three/src/renderers/common/Renderer.d.ts +583 -6
- three/src/renderers/common/{PostProcessingUtils.d.ts → RendererUtils.d.ts} +16 -4
- three/src/renderers/common/StorageBufferAttribute.d.ts +1 -1
- three/src/renderers/common/Textures.d.ts +66 -0
- three/src/renderers/common/Uniform.d.ts +106 -0
- three/src/renderers/common/UniformBuffer.d.ts +12 -0
- three/src/renderers/common/UniformsGroup.d.ts +103 -0
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +30 -0
- three/src/renderers/common/nodes/NodeLibrary.d.ts +71 -0
- three/src/renderers/common/nodes/NodeUniform.d.ts +154 -0
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +14 -2
- three/src/renderers/common/nodes/Nodes.d.ts +185 -11
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +10 -0
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +11 -0
- three/src/textures/DataTexture.d.ts +2 -2
- three/src/textures/Texture.d.ts +3 -0
- three/examples/jsm/animation/MMDAnimationHelper.d.ts +0 -99
- three/examples/jsm/animation/MMDPhysics.d.ts +0 -128
- three/examples/jsm/exporters/MMDExporter.d.ts +0 -11
- three/examples/jsm/loaders/MMDLoader.d.ts +0 -60
- three/examples/jsm/shaders/MMDToonShader.d.ts +0 -15
- three/src/Three.Legacy.d.ts +0 -20
- three/src/nodes/core/UniformGroup.d.ts +0 -7
- three/src/nodes/fog/FogExp2Node.d.ts +0 -14
- three/src/nodes/fog/FogNode.d.ts +0 -20
- three/src/nodes/fog/FogRangeNode.d.ts +0 -19
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@@ -17,6 +17,24 @@ import Nodes from "./nodes/Nodes.js";
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import RenderContext from "./RenderContext.js";
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import Renderer from "./Renderer.js";
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import RenderPipeline from "./RenderPipeline.js";
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/**
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* A render object is the renderer's representation of single entity that gets drawn
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* with a draw command. There is no unique mapping of render objects to 3D objects in the
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* scene since render objects also depend from the used material, the current render context
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* and the current scene's lighting.
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*
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* In general, the basic process of the renderer is:
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*
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* - Analyze the 3D objects in the scene and generate render lists containing render items.
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* - Process the render lists by calling one or more render commands for each render item.
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* - For each render command, request a render object and perform the draw.
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*
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* The module provides an interface to get data required for the draw command like the actual
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* draw parameters or vertex buffers. It also holds a series of caching related methods since
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* creating render objects should only be done when necessary.
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*
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* @private
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*/
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export default class RenderObject {
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_nodes: Nodes;
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_geometries: Geometries;
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onDispose: (() => void) | null;
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readonly isRenderObject: true;
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onMaterialDispose: () => void;
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/**
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* Constructs a new render object.
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*
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* @param {Nodes} nodes - Renderer component for managing nodes related logic.
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* @param {Geometries} geometries - Renderer component for managing geometries.
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* @param {Renderer} renderer - The renderer.
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* @param {Object3D} object - The 3D object.
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* @param {Material} material - The 3D object's material.
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* @param {Scene} scene - The scene the 3D object belongs to.
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* @param {Camera} camera - The camera the object should be rendered with.
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* @param {LightsNode} lightsNode - The lights node.
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* @param {RenderContext} renderContext - The render context.
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* @param {ClippingContext} clippingContext - The clipping context.
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*/
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constructor(
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nodes: Nodes,
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geometries: Geometries,
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renderContext: RenderContext,
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clippingContext: ClippingContext | null,
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);
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-
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/**
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* Updates the clipping context.
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*
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* @param {ClippingContext} context - The clipping context to set.
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*/
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updateClipping(context: ClippingContext): void;
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/**
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* Whether the clipping requires an update or not.
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*
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* @readonly
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*/
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get clippingNeedsUpdate(): boolean;
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/**
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* The number of clipping planes defined in context of hardware clipping.
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*
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* @type {Number}
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* @readonly
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*/
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get hardwareClippingPlanes(): number;
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/**
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* Returns the node builder state of this render object.
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*
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* @return {NodeBuilderState} The node buider state.
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*/
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getNodeBuilderState(): NodeBuilderState;
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/**
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* Returns the node material observer of this render object.
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*
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* @return {NodeMaterialObserver} The node material observer.
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*/
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getMonitor(): NodeMaterialObserver;
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/**
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* Returns an array of bind groups of this render object.
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*
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* @return {Array<BindGroup>} The bindings.
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*/
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getBindings(): BindGroup[];
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/**
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* Returns the index of the render object's geometry.
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*
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* @return {BufferAttribute?} The index. Returns `null` for non-indexed geometries.
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*/
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getIndex(): BufferAttribute | null;
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/**
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* Returns the indirect buffer attribute.
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*
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* @return {BufferAttribute?} The indirect attribute. `null` if no indirect drawing is used.
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*/
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getIndirect(): import("./IndirectStorageBufferAttribute.js").default | null;
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/**
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* Returns an array that acts as a key for identifying the render object in a chain map.
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*
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* @return {Array<Object>} An array with object references.
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*/
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getChainArray(): readonly [
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Object3D<import("../../core/Object3D.js").Object3DEventMap>,
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Material,
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RenderContext,
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LightsNode,
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];
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/**
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* This method is used when the geometry of a 3D object has been exchanged and the
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* respective render object now requires an update.
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*
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* @param {BufferGeometry} geometry - The geometry to set.
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*/
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setGeometry(geometry: BufferGeometry): void;
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/**
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* Returns the buffer attributes of the render object. The returned array holds
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* attribute definitions on geometry and node level.
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*
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* @return {Array<BufferAttribute>} An array with buffer attributes.
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*/
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getAttributes(): (BufferAttribute | InterleavedBufferAttribute)[];
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/**
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* Returns the vertex buffers of the render object.
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*
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* @return {Array<BufferAttribute|InterleavedBuffer>} An array with buffer attribute or interleaved buffers.
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*/
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getVertexBuffers(): (BufferAttribute | InterleavedBuffer)[] | null;
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* Returns the draw parameters for the render object.
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*
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* @return {{vertexCount: Number, firstVertex: Number, instanceCount: Number, firstInstance: Number}} The draw parameters.
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*/
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getDrawParameters(): {
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vertexCount: number;
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firstVertex: number;
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instanceCount: number;
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firstInstance: number;
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} | null;
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/**
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* Returns the render object's geometry cache key.
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*
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* The geometry cache key is part of the material cache key.
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*
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*/
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* Returns the render object's material cache key.
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*
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* The material cache key is part of the render object cache key.
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*/
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* Whether the geometry requires an update or not.
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*
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*/
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* Whether the render object requires an update or not.
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*
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* Note: There are two distinct places where render objects are checked for an update.
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* 1. In `RenderObjects.get()` which is executed when the render object is request. This
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* method checks the `needsUpdate` flag and recreates the render object if necessary.
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* 2. In `Renderer._renderObjectDirect()` right after getting the render object via
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* `RenderObjects.get()`. The render object's NodeMaterialObserver is then used to detect
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* a need for a refresh due to material, geometry or object related value changes.
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*
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* that performs the 'needsUpdate' check.
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}
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* @param {Nodes} nodes - Renderer component for managing nodes related logic.
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36
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+
* @param {Geometries} geometries - Renderer component for managing geometries.
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37
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+
* @param {Pipelines} pipelines - Renderer component for managing pipelines.
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38
|
+
* @param {Bindings} bindings - Renderer component for managing bindings.
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39
|
+
* @param {Info} info - Renderer component for managing metrics and monitoring data.
|
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40
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+
*/
|
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26
41
|
constructor(
|
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27
42
|
renderer: Renderer,
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28
43
|
nodes: Nodes,
|
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@@ -31,6 +46,19 @@ declare class RenderObjects {
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31
46
|
bindings: Bindings,
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32
47
|
info: Info,
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33
48
|
);
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49
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+
/**
|
|
50
|
+
* Returns a render object for the given object and state data.
|
|
51
|
+
*
|
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52
|
+
* @param {Object3D} object - The 3D object.
|
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53
|
+
* @param {Material} material - The 3D object's material.
|
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54
|
+
* @param {Scene} scene - The scene the 3D object belongs to.
|
|
55
|
+
* @param {Camera} camera - The camera the 3D object should be rendered with.
|
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56
|
+
* @param {LightsNode} lightsNode - The lights node.
|
|
57
|
+
* @param {RenderContext} renderContext - The render context.
|
|
58
|
+
* @param {ClippingContext} clippingContext - The clipping context.
|
|
59
|
+
* @param {String?} passId - An optional ID for identifying the pass.
|
|
60
|
+
* @return {RenderObject} The render object.
|
|
61
|
+
*/
|
|
34
62
|
get(
|
|
35
63
|
object: Object3D,
|
|
36
64
|
material: Material,
|
|
@@ -41,13 +69,38 @@ declare class RenderObjects {
|
|
|
41
69
|
clippingContext: ClippingContext | null,
|
|
42
70
|
passId?: string | undefined,
|
|
43
71
|
): RenderObject;
|
|
72
|
+
/**
|
|
73
|
+
* Returns a chain map for the given pass ID.
|
|
74
|
+
*
|
|
75
|
+
* @param {String} [passId='default'] - The pass ID.
|
|
76
|
+
* @return {ChainMap} The chain map.
|
|
77
|
+
*/
|
|
44
78
|
getChainMap(
|
|
45
79
|
passId?: string,
|
|
46
80
|
): ChainMap<
|
|
47
81
|
readonly [Object3D<import("../../core/Object3D.js").Object3DEventMap>, Material, RenderContext, LightsNode],
|
|
48
82
|
RenderObject
|
|
49
83
|
>;
|
|
84
|
+
/**
|
|
85
|
+
* Frees internal resources.
|
|
86
|
+
*/
|
|
50
87
|
dispose(): void;
|
|
88
|
+
/**
|
|
89
|
+
* Factory method for creating render objects with the given list of parameters.
|
|
90
|
+
*
|
|
91
|
+
* @param {Nodes} nodes - Renderer component for managing nodes related logic.
|
|
92
|
+
* @param {Geometries} geometries - Renderer component for managing geometries.
|
|
93
|
+
* @param {Renderer} renderer - The renderer.
|
|
94
|
+
* @param {Object3D} object - The 3D object.
|
|
95
|
+
* @param {Material} material - The object's material.
|
|
96
|
+
* @param {Scene} scene - The scene the 3D object belongs to.
|
|
97
|
+
* @param {Camera} camera - The camera the object should be rendered with.
|
|
98
|
+
* @param {LightsNode} lightsNode - The lights node.
|
|
99
|
+
* @param {RenderContext} renderContext - The render context.
|
|
100
|
+
* @param {ClippingContext} clippingContext - The clipping context.
|
|
101
|
+
* @param {String?} passId - An optional ID for identifying the pass.
|
|
102
|
+
* @return {RenderObject} The render object.
|
|
103
|
+
*/
|
|
51
104
|
createRenderObject(
|
|
52
105
|
nodes: Nodes,
|
|
53
106
|
geometries: Geometries,
|
|
@@ -1,8 +1,21 @@
|
|
|
1
1
|
import Pipeline from "./Pipeline.js";
|
|
2
2
|
import ProgrammableStage from "./ProgrammableStage.js";
|
|
3
|
+
/**
|
|
4
|
+
* Class for representing render pipelines.
|
|
5
|
+
*
|
|
6
|
+
* @private
|
|
7
|
+
* @augments Pipeline
|
|
8
|
+
*/
|
|
3
9
|
declare class RenderPipeline extends Pipeline {
|
|
4
10
|
vertexProgram: ProgrammableStage;
|
|
5
11
|
fragmentProgram: ProgrammableStage;
|
|
12
|
+
/**
|
|
13
|
+
* Constructs a new render pipeline.
|
|
14
|
+
*
|
|
15
|
+
* @param {String} cacheKey - The pipeline's cache key.
|
|
16
|
+
* @param {ProgrammableStage} vertexProgram - The pipeline's vertex shader.
|
|
17
|
+
* @param {ProgrammableStage} fragmentProgram - The pipeline's fragment shader.
|
|
18
|
+
*/
|
|
6
19
|
constructor(cacheKey: string, vertexProgram: ProgrammableStage, fragmentProgram: ProgrammableStage);
|
|
7
20
|
}
|
|
8
21
|
export default RenderPipeline;
|