@types/three 0.171.0 → 0.172.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -5
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +5 -0
- three/examples/jsm/csm/CSMShadowNode.d.ts +2 -3
- three/examples/jsm/geometries/InstancedPointsGeometry.d.ts +13 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/lines/LineSegments2.d.ts +3 -1
- three/examples/jsm/modifiers/CurveModifier.d.ts +1 -1
- three/examples/jsm/modifiers/CurveModifierGPU.d.ts +1 -1
- three/examples/jsm/objects/InstancedPoints.d.ts +10 -0
- three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
- three/examples/jsm/utils/ShadowMapViewer.d.ts +2 -2
- three/package.json +2 -2
- three/src/Three.Core.d.ts +2 -1
- three/src/Three.TSL.d.ts +9 -4
- three/src/Three.WebGPU.Nodes.d.ts +2 -2
- three/src/Three.WebGPU.d.ts +2 -2
- three/src/cameras/CubeCamera.d.ts +19 -2
- three/src/core/RenderTarget.d.ts +3 -5
- three/src/core/RenderTarget3D.d.ts +9 -0
- three/src/core/RenderTargetArray.d.ts +9 -0
- three/src/materials/Material.d.ts +3 -1
- three/src/materials/MeshDepthMaterial.d.ts +0 -5
- three/src/materials/MeshDistanceMaterial.d.ts +0 -5
- three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +6 -6
- three/src/materials/nodes/NodeMaterial.d.ts +3 -0
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +56 -0
- three/src/nodes/Nodes.d.ts +1 -6
- three/src/nodes/TSL.d.ts +2 -3
- three/src/nodes/accessors/Arrays.d.ts +3 -2
- three/src/nodes/accessors/BufferAttributeNode.d.ts +117 -0
- three/src/nodes/accessors/BufferNode.d.ts +4 -4
- three/src/nodes/accessors/MaterialNode.d.ts +3 -3
- three/src/nodes/accessors/ModelNode.d.ts +10 -2
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +2 -6
- three/src/nodes/accessors/StorageBufferNode.d.ts +5 -1
- three/src/nodes/accessors/TextureNode.d.ts +5 -0
- three/src/nodes/accessors/UniformArrayNode.d.ts +3 -2
- three/src/nodes/core/Node.d.ts +237 -0
- three/src/nodes/core/NodeAttribute.d.ts +13 -0
- three/src/nodes/core/NodeBuilder.d.ts +1 -2
- three/src/nodes/core/NodeCache.d.ts +21 -0
- three/src/nodes/core/NodeParser.d.ts +11 -0
- three/src/nodes/core/NodeUniform.d.ts +28 -0
- three/src/nodes/core/NodeVar.d.ts +12 -0
- three/src/nodes/core/NodeVarying.d.ts +14 -0
- three/src/nodes/core/StructTypeNode.d.ts +19 -1
- three/src/nodes/core/UniformNode.d.ts +44 -0
- three/src/nodes/core/VaryingNode.d.ts +3 -0
- three/src/nodes/core/constants.d.ts +35 -0
- three/src/nodes/display/PassNode.d.ts +1 -1
- three/src/nodes/fog/Fog.d.ts +26 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +6 -1
- three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +2 -0
- three/src/nodes/lighting/ShadowBaseNode.d.ts +15 -0
- three/src/nodes/lighting/ShadowNode.d.ts +2 -1
- three/src/nodes/math/MathNode.d.ts +13 -4
- three/src/nodes/tsl/TSLCore.d.ts +48 -16
- three/src/nodes/utils/EquirectUVNode.d.ts +2 -2
- three/src/nodes/utils/LoopNode.d.ts +23 -2
- three/src/objects/ClippingGroup.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +8 -8
- three/src/renderers/common/Animation.d.ts +30 -0
- three/src/renderers/common/Attributes.d.ts +31 -0
- three/src/renderers/common/Backend.d.ts +11 -0
- three/src/renderers/common/Background.d.ts +22 -0
- three/src/renderers/common/BindGroup.d.ts +15 -0
- three/src/renderers/common/Binding.d.ts +24 -0
- three/src/renderers/common/Bindings.d.ts +54 -0
- three/src/renderers/common/Buffer.d.ts +31 -0
- three/src/renderers/common/BufferUtils.d.ts +26 -0
- three/src/renderers/common/BundleGroup.d.ts +22 -0
- three/src/renderers/common/ChainMap.d.ts +31 -1
- three/src/renderers/common/ClippingContext.d.ts +45 -0
- three/src/renderers/common/Color4.d.ts +36 -0
- three/src/renderers/common/ComputePipeline.d.ts +12 -0
- three/src/renderers/common/CubeRenderTarget.d.ts +13 -0
- three/src/renderers/common/DataMap.d.ts +30 -0
- three/src/renderers/common/Geometries.d.ts +52 -0
- three/src/renderers/common/Info.d.ts +27 -0
- three/src/renderers/common/Pipeline.d.ts +11 -0
- three/src/renderers/common/Pipelines.d.ts +104 -0
- three/src/renderers/common/ProgrammableStage.d.ts +19 -1
- three/src/renderers/common/RenderBundle.d.ts +15 -4
- three/src/renderers/common/RenderBundles.d.ts +20 -2
- three/src/renderers/common/RenderContext.d.ts +22 -0
- three/src/renderers/common/RenderContexts.d.ts +42 -3
- three/src/renderers/common/RenderList.d.ts +85 -0
- three/src/renderers/common/RenderLists.d.ts +21 -0
- three/src/renderers/common/RenderObject.d.ts +152 -1
- three/src/renderers/common/RenderObjects.d.ts +53 -0
- three/src/renderers/common/RenderPipeline.d.ts +13 -0
- three/src/renderers/common/Renderer.d.ts +583 -6
- three/src/renderers/common/{PostProcessingUtils.d.ts → RendererUtils.d.ts} +16 -4
- three/src/renderers/common/StorageBufferAttribute.d.ts +1 -1
- three/src/renderers/common/Textures.d.ts +66 -0
- three/src/renderers/common/Uniform.d.ts +106 -0
- three/src/renderers/common/UniformBuffer.d.ts +12 -0
- three/src/renderers/common/UniformsGroup.d.ts +103 -0
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +30 -0
- three/src/renderers/common/nodes/NodeLibrary.d.ts +71 -0
- three/src/renderers/common/nodes/NodeUniform.d.ts +154 -0
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +14 -2
- three/src/renderers/common/nodes/Nodes.d.ts +185 -11
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +10 -0
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +11 -0
- three/src/textures/DataTexture.d.ts +2 -2
- three/src/textures/Texture.d.ts +3 -0
- three/examples/jsm/animation/MMDAnimationHelper.d.ts +0 -99
- three/examples/jsm/animation/MMDPhysics.d.ts +0 -128
- three/examples/jsm/exporters/MMDExporter.d.ts +0 -11
- three/examples/jsm/loaders/MMDLoader.d.ts +0 -60
- three/examples/jsm/shaders/MMDToonShader.d.ts +0 -15
- three/src/Three.Legacy.d.ts +0 -20
- three/src/nodes/core/UniformGroup.d.ts +0 -7
- three/src/nodes/fog/FogExp2Node.d.ts +0 -14
- three/src/nodes/fog/FogNode.d.ts +0 -20
- three/src/nodes/fog/FogRangeNode.d.ts +0 -19
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import { Bone, Euler, Matrix4, MeshBasicMaterial, Object3D, Quaternion, SkinnedMesh, Vector3 } from "three";
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export interface MMDPhysicsParameter {
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unitStep?: number | undefined;
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maxStepNum?: number | undefined;
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gravity?: Vector3 | undefined;
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}
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/**
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* @deprecated The module has been deprecated and will be removed with r172. Please migrate to
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* https://github.com/takahirox/three-mmd-loader instead.
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*/
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export class MMDPhysics {
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constructor(
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mesh: SkinnedMesh,
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rigidBodyParams: object[],
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constraintParams?: object[],
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params?: MMDPhysicsParameter,
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);
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manager: ResourceManager;
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mesh: SkinnedMesh;
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unitStep: number;
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maxStepNum: number;
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gravity: Vector3;
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world: null;
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bodies: RigidBody[];
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constraints: Constraint[];
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update(delta: number): this;
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reset(): this;
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warmup(cycles: number): this;
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setGravity(gravity: Vector3): this;
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createHelper(): MMDPhysicsHelper;
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}
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export class ResourceManager {
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constructor();
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threeVector3s: Vector3[];
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threeMatrix4s: Matrix4[];
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threeQuaternions: Quaternion[];
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threeEulers: Euler[];
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transforms: object[];
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quaternions: object[];
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vector3s: object[];
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allocThreeVector3(): void;
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freeThreeVector3(v: Vector3): void;
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allocThreeMatrix4(): void;
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freeThreeMatrix4(m: Matrix4): void;
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allocThreeQuaternion(): void;
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freeThreeQuaternion(q: Quaternion): void;
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allocThreeEuler(): void;
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freeThreeEuler(e: Euler): void;
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allocTransform(): void;
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freeTransform(t: object): void;
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allocQuaternion(): void;
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freeQuaternion(q: object): void;
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allocVector3(): void;
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freeVector3(v: object): void;
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setIdentity(): void;
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getBasis(t: object): object;
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getBasisAsMatrix3(t: object): object;
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getOrigin(t: object): object;
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setOrigin(t: object, v: object): void;
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copyOrigin(t1: object, t2: object): void;
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setBasis(t: object, q: object): void;
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setBasisFromMatrix3(t: object, m: object): void;
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setOriginFromArray3(t: object, a: number[]): void;
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setOriginFromThreeVector3(t: object, v: Vector3): void;
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setBasisFromArray3(t: object, a: number[]): void;
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setBasisFromThreeQuaternion(t: object, a: Quaternion): void;
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multiplyTransforms(t1: object, t2: object): object;
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inverseTransform(t: object): object;
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multiplyMatrices3(m1: object, m2: object): object;
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addVector3(v1: object, v2: object): object;
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dotVectors3(v1: object, v2: object): number;
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rowOfMatrix3(m: object, i: number): object;
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columnOfMatrix3(m: object, i: number): object;
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negativeVector3(v: object): object;
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multiplyMatrix3ByVector3(m: object, v: object): object;
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transposeMatrix3(m: object): object;
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quaternionToMatrix3(q: object): object;
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matrix3ToQuaternion(m: object): object;
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constructor(mesh: SkinnedMesh, world: object, params: object, manager: ResourceManager);
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export class Constraint {
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constructor(
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world: object,
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bodyB: RigidBody,
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mesh: SkinnedMesh;
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world: object;
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bodyA: RigidBody;
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bodyB: RigidBody;
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params: object;
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}
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export class MMDPhysicsHelper extends Object3D {
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mesh: SkinnedMesh;
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physics: MMDPhysics;
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materials: [MeshBasicMaterial, MeshBasicMaterial, MeshBasicMaterial];
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constructor(mesh: SkinnedMesh, physics: MMDPhysics);
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dispose(): void;
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}
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import { Object3D } from "three";
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* @deprecated The module has been deprecated and will be removed with r172. Please migrate to
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export class MMDExporter {
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constructor();
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parseVpd(skin: Object3D, outputShiftJis: boolean, useOriginalBones: boolean): [] | Uint8Array;
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}
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import { AnimationClip, Camera, FileLoader, Loader, LoadingManager, SkinnedMesh } from "three";
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export interface MMDLoaderAnimationObject {
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/**
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* @deprecated The module has been deprecated and will be removed with r172. Please migrate to
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export class MMDLoader extends Loader<SkinnedMesh> {
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constructor(manager?: LoadingManager);
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loadAnimation(
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onLoad: (object: SkinnedMesh | AnimationClip) => void,
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loadPMD(
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loadPMX(
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loadVPD(
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loadWithAnimation(
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import { IUniform } from "three";
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export const MMDToonShader: {
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name: string;
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defines: {
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uniforms: {
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import { Texture } from "./textures/Texture.js";
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|
4
|
-
|
|
5
|
-
/**
|
|
6
|
-
* @deprecated THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.
|
|
7
|
-
*/
|
|
8
|
-
export class WebGLMultipleRenderTargets extends WebGLRenderTarget<Texture[]> {
|
|
9
|
-
readonly isWebGLMultipleRenderTargets: true;
|
|
10
|
-
|
|
11
|
-
/**
|
|
12
|
-
* @deprecated THREE.WebGLMultipleRenderTargets has been deprecated and will be removed in r172. Use THREE.WebGLRenderTarget and set the "count" parameter to enable MRT.
|
|
13
|
-
* @param width The width of the render target.
|
|
14
|
-
* @param height The height of the render target.
|
|
15
|
-
* @param count The number of render targets.
|
|
16
|
-
* @param options object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.
|
|
17
|
-
* For an explanation of the texture parameters see {@link Texture}.
|
|
18
|
-
*/
|
|
19
|
-
constructor(width?: number, height?: number, count?: number, options?: RenderTargetOptions);
|
|
20
|
-
}
|
|
@@ -1,14 +0,0 @@
|
|
|
1
|
-
import Node from "../core/Node.js";
|
|
2
|
-
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
|
-
import FogNode from "./FogNode.js";
|
|
4
|
-
|
|
5
|
-
declare class FogExp2Node extends FogNode {
|
|
6
|
-
isFogExp2Node: true;
|
|
7
|
-
densityNode: Node;
|
|
8
|
-
|
|
9
|
-
constructor(colorNode: Node, densityNode: Node);
|
|
10
|
-
}
|
|
11
|
-
|
|
12
|
-
export default FogExp2Node;
|
|
13
|
-
|
|
14
|
-
export const densityFog: (colorNode: Node, densityNode: Node) => ShaderNodeObject<FogExp2Node>;
|
three/src/nodes/fog/FogNode.d.ts
DELETED
|
@@ -1,20 +0,0 @@
|
|
|
1
|
-
import Node from "../core/Node.js";
|
|
2
|
-
import NodeBuilder from "../core/NodeBuilder.js";
|
|
3
|
-
import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
4
|
-
|
|
5
|
-
declare class FogNode extends Node {
|
|
6
|
-
isFogNode: true;
|
|
7
|
-
colorNode: Node | null;
|
|
8
|
-
factorNode: Node | null;
|
|
9
|
-
|
|
10
|
-
constructor(colorNode: Node | null, factorNode: Node | null);
|
|
11
|
-
|
|
12
|
-
getViewZNode(builder: NodeBuilder): Node;
|
|
13
|
-
}
|
|
14
|
-
|
|
15
|
-
export default FogNode;
|
|
16
|
-
|
|
17
|
-
export const fog: (
|
|
18
|
-
colorNode: NodeRepresentation | null,
|
|
19
|
-
factorNode: NodeRepresentation | null,
|
|
20
|
-
) => ShaderNodeObject<FogNode>;
|
|
@@ -1,19 +0,0 @@
|
|
|
1
|
-
import Node from "../core/Node.js";
|
|
2
|
-
import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
|
|
3
|
-
import FogNode from "./FogNode.js";
|
|
4
|
-
|
|
5
|
-
declare class FogRangeNode extends FogNode {
|
|
6
|
-
isFogRangeNode: true;
|
|
7
|
-
nearNode: Node | null;
|
|
8
|
-
farNode: Node | null;
|
|
9
|
-
|
|
10
|
-
constructor(colorNode: Node | null, nearNode: Node | null, farNode: Node | null);
|
|
11
|
-
}
|
|
12
|
-
|
|
13
|
-
export default FogRangeNode;
|
|
14
|
-
|
|
15
|
-
export const rangeFog: (
|
|
16
|
-
colorNode: NodeRepresentation | null,
|
|
17
|
-
nearNode: NodeRepresentation | null,
|
|
18
|
-
farNode: NodeRepresentation | null,
|
|
19
|
-
) => ShaderNodeObject<FogRangeNode>;
|