@types/three 0.171.0 → 0.172.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- three/README.md +1 -1
- three/examples/jsm/Addons.d.ts +0 -5
- three/examples/jsm/controls/ArcballControls.d.ts +1 -1
- three/examples/jsm/controls/OrbitControls.d.ts +5 -0
- three/examples/jsm/csm/CSMShadowNode.d.ts +2 -3
- three/examples/jsm/geometries/InstancedPointsGeometry.d.ts +13 -0
- three/examples/jsm/helpers/VertexNormalsHelper.d.ts +2 -0
- three/examples/jsm/lines/LineSegments2.d.ts +3 -1
- three/examples/jsm/modifiers/CurveModifier.d.ts +1 -1
- three/examples/jsm/modifiers/CurveModifierGPU.d.ts +1 -1
- three/examples/jsm/objects/InstancedPoints.d.ts +10 -0
- three/examples/jsm/postprocessing/OutlinePass.d.ts +1 -1
- three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +1 -1
- three/examples/jsm/utils/ShadowMapViewer.d.ts +2 -2
- three/package.json +2 -2
- three/src/Three.Core.d.ts +2 -1
- three/src/Three.TSL.d.ts +9 -4
- three/src/Three.WebGPU.Nodes.d.ts +2 -2
- three/src/Three.WebGPU.d.ts +2 -2
- three/src/cameras/CubeCamera.d.ts +19 -2
- three/src/core/RenderTarget.d.ts +3 -5
- three/src/core/RenderTarget3D.d.ts +9 -0
- three/src/core/RenderTargetArray.d.ts +9 -0
- three/src/materials/Material.d.ts +3 -1
- three/src/materials/MeshDepthMaterial.d.ts +0 -5
- three/src/materials/MeshDistanceMaterial.d.ts +0 -5
- three/src/materials/nodes/Line2NodeMaterial.d.ts +1 -0
- three/src/materials/nodes/MeshSSSNodeMaterial.d.ts +6 -6
- three/src/materials/nodes/NodeMaterial.d.ts +3 -0
- three/src/materials/nodes/manager/NodeMaterialObserver.d.ts +56 -0
- three/src/nodes/Nodes.d.ts +1 -6
- three/src/nodes/TSL.d.ts +2 -3
- three/src/nodes/accessors/Arrays.d.ts +3 -2
- three/src/nodes/accessors/BufferAttributeNode.d.ts +117 -0
- three/src/nodes/accessors/BufferNode.d.ts +4 -4
- three/src/nodes/accessors/MaterialNode.d.ts +3 -3
- three/src/nodes/accessors/ModelNode.d.ts +10 -2
- three/src/nodes/accessors/ModelViewProjectionNode.d.ts +2 -6
- three/src/nodes/accessors/StorageBufferNode.d.ts +5 -1
- three/src/nodes/accessors/TextureNode.d.ts +5 -0
- three/src/nodes/accessors/UniformArrayNode.d.ts +3 -2
- three/src/nodes/core/Node.d.ts +237 -0
- three/src/nodes/core/NodeAttribute.d.ts +13 -0
- three/src/nodes/core/NodeBuilder.d.ts +1 -2
- three/src/nodes/core/NodeCache.d.ts +21 -0
- three/src/nodes/core/NodeParser.d.ts +11 -0
- three/src/nodes/core/NodeUniform.d.ts +28 -0
- three/src/nodes/core/NodeVar.d.ts +12 -0
- three/src/nodes/core/NodeVarying.d.ts +14 -0
- three/src/nodes/core/StructTypeNode.d.ts +19 -1
- three/src/nodes/core/UniformNode.d.ts +44 -0
- three/src/nodes/core/VaryingNode.d.ts +3 -0
- three/src/nodes/core/constants.d.ts +35 -0
- three/src/nodes/display/PassNode.d.ts +1 -1
- three/src/nodes/fog/Fog.d.ts +26 -0
- three/src/nodes/gpgpu/ComputeNode.d.ts +6 -1
- three/src/nodes/gpgpu/WorkgroupInfoNode.d.ts +2 -0
- three/src/nodes/lighting/ShadowBaseNode.d.ts +15 -0
- three/src/nodes/lighting/ShadowNode.d.ts +2 -1
- three/src/nodes/math/MathNode.d.ts +13 -4
- three/src/nodes/tsl/TSLCore.d.ts +48 -16
- three/src/nodes/utils/EquirectUVNode.d.ts +2 -2
- three/src/nodes/utils/LoopNode.d.ts +23 -2
- three/src/objects/ClippingGroup.d.ts +1 -1
- three/src/renderers/WebGLRenderer.d.ts +8 -8
- three/src/renderers/common/Animation.d.ts +30 -0
- three/src/renderers/common/Attributes.d.ts +31 -0
- three/src/renderers/common/Backend.d.ts +11 -0
- three/src/renderers/common/Background.d.ts +22 -0
- three/src/renderers/common/BindGroup.d.ts +15 -0
- three/src/renderers/common/Binding.d.ts +24 -0
- three/src/renderers/common/Bindings.d.ts +54 -0
- three/src/renderers/common/Buffer.d.ts +31 -0
- three/src/renderers/common/BufferUtils.d.ts +26 -0
- three/src/renderers/common/BundleGroup.d.ts +22 -0
- three/src/renderers/common/ChainMap.d.ts +31 -1
- three/src/renderers/common/ClippingContext.d.ts +45 -0
- three/src/renderers/common/Color4.d.ts +36 -0
- three/src/renderers/common/ComputePipeline.d.ts +12 -0
- three/src/renderers/common/CubeRenderTarget.d.ts +13 -0
- three/src/renderers/common/DataMap.d.ts +30 -0
- three/src/renderers/common/Geometries.d.ts +52 -0
- three/src/renderers/common/Info.d.ts +27 -0
- three/src/renderers/common/Pipeline.d.ts +11 -0
- three/src/renderers/common/Pipelines.d.ts +104 -0
- three/src/renderers/common/ProgrammableStage.d.ts +19 -1
- three/src/renderers/common/RenderBundle.d.ts +15 -4
- three/src/renderers/common/RenderBundles.d.ts +20 -2
- three/src/renderers/common/RenderContext.d.ts +22 -0
- three/src/renderers/common/RenderContexts.d.ts +42 -3
- three/src/renderers/common/RenderList.d.ts +85 -0
- three/src/renderers/common/RenderLists.d.ts +21 -0
- three/src/renderers/common/RenderObject.d.ts +152 -1
- three/src/renderers/common/RenderObjects.d.ts +53 -0
- three/src/renderers/common/RenderPipeline.d.ts +13 -0
- three/src/renderers/common/Renderer.d.ts +583 -6
- three/src/renderers/common/{PostProcessingUtils.d.ts → RendererUtils.d.ts} +16 -4
- three/src/renderers/common/StorageBufferAttribute.d.ts +1 -1
- three/src/renderers/common/Textures.d.ts +66 -0
- three/src/renderers/common/Uniform.d.ts +106 -0
- three/src/renderers/common/UniformBuffer.d.ts +12 -0
- three/src/renderers/common/UniformsGroup.d.ts +103 -0
- three/src/renderers/common/nodes/NodeBuilderState.d.ts +30 -0
- three/src/renderers/common/nodes/NodeLibrary.d.ts +71 -0
- three/src/renderers/common/nodes/NodeUniform.d.ts +154 -0
- three/src/renderers/common/nodes/NodeUniformsGroup.d.ts +14 -2
- three/src/renderers/common/nodes/Nodes.d.ts +185 -11
- three/src/renderers/webgpu/nodes/BasicNodeLibrary.d.ts +10 -0
- three/src/renderers/webgpu/nodes/StandardNodeLibrary.d.ts +11 -0
- three/src/textures/DataTexture.d.ts +2 -2
- three/src/textures/Texture.d.ts +3 -0
- three/examples/jsm/animation/MMDAnimationHelper.d.ts +0 -99
- three/examples/jsm/animation/MMDPhysics.d.ts +0 -128
- three/examples/jsm/exporters/MMDExporter.d.ts +0 -11
- three/examples/jsm/loaders/MMDLoader.d.ts +0 -60
- three/examples/jsm/shaders/MMDToonShader.d.ts +0 -15
- three/src/Three.Legacy.d.ts +0 -20
- three/src/nodes/core/UniformGroup.d.ts +0 -7
- three/src/nodes/fog/FogExp2Node.d.ts +0 -14
- three/src/nodes/fog/FogNode.d.ts +0 -20
- three/src/nodes/fog/FogRangeNode.d.ts +0 -19
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@@ -4,6 +4,29 @@ import { InterleavedBuffer } from "../../core/InterleavedBuffer.js";
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import { InterleavedBufferAttribute } from "../../core/InterleavedBufferAttribute.js";
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import InputNode from "../core/InputNode.js";
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import NodeBuilder from "../core/NodeBuilder.js";
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/** @module BufferAttributeNode **/
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/**
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* In earlier `three.js` versions it was only possible to define attribute data
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* on geometry level. With `BufferAttributeNode`, it is also possible to do this
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* on the node level.
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* ```js
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* const geometry = new THREE.PlaneGeometry();
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* const positionAttribute = geometry.getAttribute( 'position' );
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*
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* const colors = [];
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* for ( let i = 0; i < position.count; i ++ ) {
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* colors.push( 1, 0, 0 );
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* }
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*
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* material.colorNode = bufferAttribute( new THREE.Float32BufferAttribute( colors, 3 ) );
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* ```
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* This new approach is especially interesting when geometry data are generated via
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* compute shaders. The below line converts a storage buffer into an attribute node.
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* ```js
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* material.positionNode = positionBuffer.toAttribute();
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* ```
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* @augments InputNode
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*/
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declare class BufferAttributeNode extends InputNode<TypedArray | InterleavedBuffer | BufferAttribute> {
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static get type(): string;
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readonly isBufferNode: true;
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usage: Usage;
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instanced: boolean;
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attribute: BufferAttribute | InterleavedBufferAttribute | null;
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/**
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* Constructs a new buffer attribute node.
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*
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* @param {BufferAttribute|InterleavedBuffer|TypedArray} value - The attribute data.
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* @param {String?} [bufferType=null] - The buffer type (e.g. `'vec3'`).
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* @param {Number} [bufferStride=0] - The buffer stride.
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* @param {Number} [bufferOffset=0] - The buffer offset.
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*/
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constructor(
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value: TypedArray | InterleavedBuffer | BufferAttribute,
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bufferType?: string | null,
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bufferStride?: number,
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bufferOffset?: number,
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);
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/**
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* This method is overwritten since the attribute data might be shared
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* and thus the hash should be shared as well.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {String} The hash.
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*/
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getHash(builder: NodeBuilder): string;
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/**
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* This method is overwritten since the node type is inferred from
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* the buffer attribute.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {String} The node type.
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*/
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getNodeType(builder: NodeBuilder): string | null;
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/**
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* Depending on which value was passed to the node, `setup()` behaves
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* differently. If no instance of `BufferAttribute` was passed, the method
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* creates an internal attribute and configures it respectively.
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*
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* @param {NodeBuilder} builder - The current node builder.
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*/
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setup(builder: NodeBuilder): void;
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/**
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* Generates the code snippet of the buffer attribute node.
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*
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* @return {String} The generated code snippet.
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*/
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generate(builder: NodeBuilder): string | null | undefined;
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/**
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* Overwrites the default implementation to return a fixed value `'bufferAttribute'`.
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*
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* @param {NodeBuilder} builder - The current node builder.
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* @return {String} The input type.
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*/
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getInputType(): string;
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* Sets the `usage` property to the given value.
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*
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* @return {BufferAttributeNode} A reference to this node.
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*/
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setUsage(value: Usage): this;
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* Sets the `instanced` property to the given value.
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*
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*/
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setInstanced(value: boolean): this;
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}
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export default BufferAttributeNode;
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/**
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* TSL function for creating a buffer attribute node.
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*
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* @function
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* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
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* @param {String?} [type=null] - The buffer type (e.g. `'vec3'`).
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* @param {Number} [stride=0] - The buffer stride.
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* @param {Number} [offset=0] - The buffer offset.
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* @returns {BufferAttributeNode}
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*/
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export declare const bufferAttribute: (
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array: TypedArray | InterleavedBuffer | BufferAttribute,
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) => import("../tsl/TSLCore.js").ShaderNodeObject<BufferAttributeNode>;
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/**
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* TSL function for creating a buffer attribute node but with dynamic draw usage.
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* Use this function if attribute data are updated per frame.
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*
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* @function
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* @param {BufferAttribute|InterleavedBuffer|TypedArray} array - The attribute data.
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* @param {String?} [type=null] - The buffer type (e.g. `'vec3'`).
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* @param {Number} [stride=0] - The buffer stride.
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*/
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export declare const dynamicBufferAttribute: (
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) => import("../tsl/TSLCore.js").ShaderNodeObject<BufferAttributeNode>;
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* TSL function for creating a buffer attribute node but with enabled instancing
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*
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* @function
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*/
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*/
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export default class BufferNode extends UniformNode<
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export default class BufferNode<TValue> extends UniformNode<TValue> {
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export const
|
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128
|
+
export const materialAO: ShaderNodeObject<MaterialNode>;
|
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129
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export const materialAnisotropyVector: ShaderNodeObject<UniformNode<Vector2>>;
|
|
@@ -18,7 +18,15 @@ export const modelScale: ShaderNodeObject<ModelNode>;
|
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18
18
|
export const modelViewPosition: ShaderNodeObject<ModelNode>;
|
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19
19
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export const modelNormalMatrix: ShaderNodeObject<Node>;
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20
20
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export const modelWorldMatrixInverse: ShaderNodeObject<UniformNode<Matrix4>>;
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+
|
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21
22
|
export const modelViewMatrix: ShaderNodeObject<ModelNode>;
|
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23
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-
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-
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+
// GPU Precision
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+
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export const mediumpModelViewMatrix: ShaderNodeObject<Node>;
|
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+
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// CPU Precision
|
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+
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export const highpModelViewMatrix: ShaderNodeObject<Node>;
|
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+
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export const highpModelNormalViewMatrix: ShaderNodeObject<Node>;
|
|
@@ -1,8 +1,4 @@
|
|
|
1
1
|
import Node from "../core/Node.js";
|
|
2
|
-
import {
|
|
2
|
+
import { ShaderNodeObject } from "../tsl/TSLCore.js";
|
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3
3
|
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4
|
-
export
|
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5
|
-
constructor(positionNode?: Node);
|
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6
|
-
}
|
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7
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-
|
|
8
|
-
export const modelViewProjection: (position?: NodeRepresentation) => ShaderNodeObject<ModelViewProjectionNode>;
|
|
4
|
+
export const modelViewProjection: ShaderNodeObject<Node>;
|
|
@@ -5,7 +5,7 @@ import { NodeRepresentation, ShaderNodeObject } from "../tsl/TSLCore.js";
|
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5
5
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import StorageArrayElementNode from "../utils/StorageArrayElementNode.js";
|
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6
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import BufferNode from "./BufferNode.js";
|
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7
7
|
|
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8
|
-
export default class StorageBufferNode extends BufferNode {
|
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8
|
+
export default class StorageBufferNode extends BufferNode<StorageBufferAttribute | StorageInstancedBufferAttribute> {
|
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9
9
|
readonly isStorageBufferNode: true;
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11
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access: NodeAccess;
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@@ -29,6 +29,10 @@ export default class StorageBufferNode extends BufferNode {
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29
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setAccess(value: NodeAccess): this;
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30
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toReadOnly(): this;
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+
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+
setAtmoic(value: boolean): this;
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+
|
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+
toAtomic(): this;
|
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}
|
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37
|
|
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export const storage: (
|
|
@@ -31,8 +31,13 @@ export default class TextureNode extends UniformNode<Texture> {
|
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31
31
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|
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32
32
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getSampler(): boolean;
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33
|
|
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+
/**
|
|
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+
* @deprecated
|
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+
*/
|
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|
uv(uvNode: NodeRepresentation): ShaderNodeObject<Node>;
|
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38
|
|
|
39
|
+
sample(uvNode: NodeRepresentation): ShaderNodeObject<Node>;
|
|
40
|
+
|
|
36
41
|
blur(amountNode: NodeRepresentation): ShaderNodeObject<Node>;
|
|
37
42
|
|
|
38
43
|
level(levelNode: NodeRepresentation): ShaderNodeObject<Node>;
|
|
@@ -7,15 +7,16 @@ declare class UniformArrayElementNode extends ArrayElementNode {
|
|
|
7
7
|
constructor(arrayBuffer: Node, indexNode: Node);
|
|
8
8
|
}
|
|
9
9
|
|
|
10
|
-
declare class UniformArrayNode extends BufferNode {
|
|
10
|
+
declare class UniformArrayNode extends BufferNode<unknown[]> {
|
|
11
11
|
array: unknown[];
|
|
12
12
|
elementType: string | null;
|
|
13
|
+
paddedType: string;
|
|
13
14
|
|
|
14
15
|
readonly isArrayBufferNode: true;
|
|
15
16
|
|
|
16
17
|
constructor(value: unknown[], elementType?: string | null);
|
|
17
18
|
|
|
18
|
-
|
|
19
|
+
getPaddedType(): string;
|
|
19
20
|
|
|
20
21
|
element(indexNode: NodeRepresentation): ShaderNodeObject<UniformArrayElementNode>;
|
|
21
22
|
}
|
three/src/nodes/core/Node.d.ts
CHANGED
|
@@ -57,6 +57,11 @@ interface NodeJSONOutputData {
|
|
|
57
57
|
images?: unknown[];
|
|
58
58
|
nodes?: NodeJSONOutputData[];
|
|
59
59
|
}
|
|
60
|
+
/**
|
|
61
|
+
* Base class for all nodes.
|
|
62
|
+
*
|
|
63
|
+
* @augments EventDispatcher
|
|
64
|
+
*/
|
|
60
65
|
declare class Node extends EventDispatcher<{
|
|
61
66
|
dispose: {};
|
|
62
67
|
}> {
|
|
@@ -73,39 +78,271 @@ declare class Node extends EventDispatcher<{
|
|
|
73
78
|
readonly isNode: true;
|
|
74
79
|
readonly id: number;
|
|
75
80
|
self?: this;
|
|
81
|
+
/**
|
|
82
|
+
* Constructs a new node.
|
|
83
|
+
*
|
|
84
|
+
* @param {String?} nodeType - The node type.
|
|
85
|
+
*/
|
|
76
86
|
constructor(nodeType?: string | null);
|
|
87
|
+
/**
|
|
88
|
+
* Set this property to `true` when the node should be regenerated.
|
|
89
|
+
*
|
|
90
|
+
* @type {Boolean}
|
|
91
|
+
* @default false
|
|
92
|
+
* @param {boolean} value
|
|
93
|
+
*/
|
|
77
94
|
set needsUpdate(value: boolean);
|
|
95
|
+
/**
|
|
96
|
+
* The type of the class. The value is usually the constructor name.
|
|
97
|
+
*
|
|
98
|
+
* @type {String}
|
|
99
|
+
* @readonly
|
|
100
|
+
*/
|
|
78
101
|
get type(): string | undefined;
|
|
102
|
+
/**
|
|
103
|
+
* Convenient method for defining {@link Node#update}.
|
|
104
|
+
*
|
|
105
|
+
* @param {Function} callback - The update method.
|
|
106
|
+
* @param {String} updateType - The update type.
|
|
107
|
+
* @return {Node} A reference to this node.
|
|
108
|
+
*/
|
|
79
109
|
onUpdate(callback: (this: this, frame: NodeFrame) => unknown, updateType: NodeUpdateType): this;
|
|
110
|
+
/**
|
|
111
|
+
* Convenient method for defining {@link Node#update}. Similar to {@link Node#onUpdate}, but
|
|
112
|
+
* this method automatically sets the update type to `FRAME`.
|
|
113
|
+
*
|
|
114
|
+
* @param {Function} callback - The update method.
|
|
115
|
+
* @return {Node} A reference to this node.
|
|
116
|
+
*/
|
|
80
117
|
onFrameUpdate(callback: (this: this, frame: NodeFrame) => void): this;
|
|
118
|
+
/**
|
|
119
|
+
* Convenient method for defining {@link Node#update}. Similar to {@link Node#onUpdate}, but
|
|
120
|
+
* this method automatically sets the update type to `RENDER`.
|
|
121
|
+
*
|
|
122
|
+
* @param {Function} callback - The update method.
|
|
123
|
+
* @return {Node} A reference to this node.
|
|
124
|
+
*/
|
|
81
125
|
onRenderUpdate(callback: (this: this, frame: NodeFrame) => void): this;
|
|
126
|
+
/**
|
|
127
|
+
* Convenient method for defining {@link Node#update}. Similar to {@link Node#onUpdate}, but
|
|
128
|
+
* this method automatically sets the update type to `OBJECT`.
|
|
129
|
+
*
|
|
130
|
+
* @param {Function} callback - The update method.
|
|
131
|
+
* @return {Node} A reference to this node.
|
|
132
|
+
*/
|
|
82
133
|
onObjectUpdate(callback: (this: this, frame: NodeFrame) => void): this;
|
|
134
|
+
/**
|
|
135
|
+
* Convenient method for defining {@link Node#updateReference}.
|
|
136
|
+
*
|
|
137
|
+
* @param {Function} callback - The update method.
|
|
138
|
+
* @return {Node} A reference to this node.
|
|
139
|
+
*/
|
|
83
140
|
onReference(callback: (this: this, frame: NodeBuilder | NodeFrame) => unknown): this;
|
|
141
|
+
/**
|
|
142
|
+
* The `this` reference might point to a Proxy so this method can be used
|
|
143
|
+
* to get the reference to the actual node instance.
|
|
144
|
+
*
|
|
145
|
+
* @return {Node} A reference to the node.
|
|
146
|
+
*/
|
|
84
147
|
getSelf(): this;
|
|
148
|
+
/**
|
|
149
|
+
* Nodes might refer to other objects like materials. This method allows to dynamically update the reference
|
|
150
|
+
* to such objects based on a given state (e.g. the current node frame or builder).
|
|
151
|
+
*
|
|
152
|
+
* @param {Any} state - This method can be invocated in different contexts so `state` can refer to any object type.
|
|
153
|
+
* @return {Any} The updated reference.
|
|
154
|
+
*/
|
|
85
155
|
updateReference(state: NodeBuilder | NodeFrame): unknown;
|
|
156
|
+
/**
|
|
157
|
+
* By default this method returns the value of the {@link Node#global} flag. This method
|
|
158
|
+
* can be overwritten in derived classes if an analytical way is required to determine the
|
|
159
|
+
* global status.
|
|
160
|
+
*
|
|
161
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
162
|
+
* @return {Boolean} Whether this node is global or not.
|
|
163
|
+
*/
|
|
86
164
|
isGlobal(builder: NodeBuilder): boolean;
|
|
165
|
+
/**
|
|
166
|
+
* Generator function that can be used to iterate over the child nodes.
|
|
167
|
+
*
|
|
168
|
+
* @generator
|
|
169
|
+
* @yields {Node} A child node.
|
|
170
|
+
*/
|
|
87
171
|
getChildren(): Generator<Node, void, unknown>;
|
|
172
|
+
/**
|
|
173
|
+
* Calling this method dispatches the `dispose` event. This event can be used
|
|
174
|
+
* to register event listeners for clean up tasks.
|
|
175
|
+
*/
|
|
88
176
|
dispose(): void;
|
|
177
|
+
/**
|
|
178
|
+
* Callback for {@link Node#traverse}.
|
|
179
|
+
*
|
|
180
|
+
* @callback traverseCallback
|
|
181
|
+
* @param {Node} node - The current node.
|
|
182
|
+
*/
|
|
183
|
+
/**
|
|
184
|
+
* Can be used to traverse through the node's hierarchy.
|
|
185
|
+
*
|
|
186
|
+
* @param {traverseCallback} callback - A callback that is executed per node.
|
|
187
|
+
*/
|
|
89
188
|
traverse(callback: (node: Node) => void): void;
|
|
189
|
+
/**
|
|
190
|
+
* Returns the cache key for this node.
|
|
191
|
+
*
|
|
192
|
+
* @param {Boolean} [force=false] - When set to `true`, a recomputation of the cache key is forced.
|
|
193
|
+
* @return {Number} The cache key of the node.
|
|
194
|
+
*/
|
|
90
195
|
getCacheKey(force?: boolean): number;
|
|
196
|
+
/**
|
|
197
|
+
* Generate a custom cache key for this node.
|
|
198
|
+
*
|
|
199
|
+
* @return {Number} The cache key of the node.
|
|
200
|
+
*/
|
|
201
|
+
customCacheKey(): number;
|
|
202
|
+
/**
|
|
203
|
+
* Returns the references to this node which is by default `this`.
|
|
204
|
+
*
|
|
205
|
+
* @return {Node} A reference to this node.
|
|
206
|
+
*/
|
|
91
207
|
getScope(): this;
|
|
208
|
+
/**
|
|
209
|
+
* Returns the hash of the node which is used to identify the node. By default it's
|
|
210
|
+
* the {@link Node#uuid} however derived node classes might have to overwrite this method
|
|
211
|
+
* depending on their implementation.
|
|
212
|
+
*
|
|
213
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
214
|
+
* @return {String} The hash.
|
|
215
|
+
*/
|
|
92
216
|
getHash(builder: NodeBuilder): string;
|
|
217
|
+
/**
|
|
218
|
+
* Returns the update type of {@link Node#update}.
|
|
219
|
+
*
|
|
220
|
+
* @return {NodeUpdateType} The update type.
|
|
221
|
+
*/
|
|
93
222
|
getUpdateType(): NodeUpdateType;
|
|
223
|
+
/**
|
|
224
|
+
* Returns the update type of {@link Node#updateBefore}.
|
|
225
|
+
*
|
|
226
|
+
* @return {NodeUpdateType} The update type.
|
|
227
|
+
*/
|
|
94
228
|
getUpdateBeforeType(): NodeUpdateType;
|
|
229
|
+
/**
|
|
230
|
+
* Returns the update type of {@link Node#updateAfter}.
|
|
231
|
+
*
|
|
232
|
+
* @return {NodeUpdateType} The update type.
|
|
233
|
+
*/
|
|
95
234
|
getUpdateAfterType(): NodeUpdateType;
|
|
235
|
+
/**
|
|
236
|
+
* Certain types are composed of multiple elements. For example a `vec3`
|
|
237
|
+
* is composed of three `float` values. This method returns the type of
|
|
238
|
+
* these elements.
|
|
239
|
+
*
|
|
240
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
241
|
+
* @return {String} The type of the node.
|
|
242
|
+
*/
|
|
96
243
|
getElementType(builder: NodeBuilder): "bool" | "int" | "float" | "vec2" | "vec3" | "vec4" | "uint" | null;
|
|
244
|
+
/**
|
|
245
|
+
* Returns the node's type.
|
|
246
|
+
*
|
|
247
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
248
|
+
* @return {String} The type of the node.
|
|
249
|
+
*/
|
|
97
250
|
getNodeType(builder: NodeBuilder): string | null;
|
|
251
|
+
/**
|
|
252
|
+
* This method is used during the build process of a node and ensures
|
|
253
|
+
* equal nodes are not built multiple times but just once. For example if
|
|
254
|
+
* `attribute( 'uv' )` is used multiple times by the user, the build
|
|
255
|
+
* process makes sure to process just the first node.
|
|
256
|
+
*
|
|
257
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
258
|
+
* @return {Node} The shared node if possible. Otherwise `this` is returned.
|
|
259
|
+
*/
|
|
98
260
|
getShared(builder: NodeBuilder): Node;
|
|
261
|
+
/**
|
|
262
|
+
* Represents the setup stage which is the first step of the build process, see {@link Node#build} method.
|
|
263
|
+
* This method is often overwritten in derived modules to prepare the node which is used as the output/result.
|
|
264
|
+
* The output node must be returned in the `return` statement.
|
|
265
|
+
*
|
|
266
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
267
|
+
* @return {Node?} The output node.
|
|
268
|
+
*/
|
|
99
269
|
setup(builder: NodeBuilder): unknown;
|
|
270
|
+
/**
|
|
271
|
+
* Represents the analyze stage which is the second step of the build process, see {@link Node#build} method.
|
|
272
|
+
* This stage analyzes the node hierarchy and ensures descendent nodes are built.
|
|
273
|
+
*
|
|
274
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
275
|
+
*/
|
|
100
276
|
analyze(builder: NodeBuilder): void;
|
|
277
|
+
/**
|
|
278
|
+
* Represents the generate stage which is the third step of the build process, see {@link Node#build} method.
|
|
279
|
+
* This state builds the output node and returns the resulting shader string.
|
|
280
|
+
*
|
|
281
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
282
|
+
* @param {String?} output - Can be used to define the output type.
|
|
283
|
+
* @return {String?} The generated shader string.
|
|
284
|
+
*/
|
|
101
285
|
generate(builder: NodeBuilder, output?: string | null): string | null | undefined;
|
|
286
|
+
/**
|
|
287
|
+
* The method can be implemented to update the node's internal state before it is used to render an object.
|
|
288
|
+
* The {@link Node#updateBeforeType} property defines how often the update is executed.
|
|
289
|
+
*
|
|
290
|
+
* @abstract
|
|
291
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
292
|
+
* @return {Boolean?} An optional bool that indicates whether the implementation actually performed an update or not (e.g. due to caching).
|
|
293
|
+
*/
|
|
102
294
|
updateBefore(frame: NodeFrame): void;
|
|
295
|
+
/**
|
|
296
|
+
* The method can be implemented to update the node's internal state after it was used to render an object.
|
|
297
|
+
* The {@link Node#updateAfterType} property defines how often the update is executed.
|
|
298
|
+
*
|
|
299
|
+
* @abstract
|
|
300
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
301
|
+
* @return {Boolean?} An optional bool that indicates whether the implementation actually performed an update or not (e.g. due to caching).
|
|
302
|
+
*/
|
|
103
303
|
updateAfter(frame: NodeFrame): void;
|
|
304
|
+
/**
|
|
305
|
+
* The method can be implemented to update the node's internal state when it is used to render an object.
|
|
306
|
+
* The {@link Node#updateType} property defines how often the update is executed.
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|
+
*
|
|
308
|
+
* @abstract
|
|
309
|
+
* @param {NodeFrame} frame - A reference to the current node frame.
|
|
310
|
+
* @return {Boolean?} An optional bool that indicates whether the implementation actually performed an update or not (e.g. due to caching).
|
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|
+
*/
|
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104
312
|
update(frame: NodeFrame): void;
|
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|
+
/**
|
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314
|
+
* This method performs the build of a node. The behavior of this method as well as its return value depend
|
|
315
|
+
* on the current build stage (setup, analyze or generate).
|
|
316
|
+
*
|
|
317
|
+
* @param {NodeBuilder} builder - The current node builder.
|
|
318
|
+
* @param {String?} output - Can be used to define the output type.
|
|
319
|
+
* @return {String?} When this method is executed in the setup or analyze stage, `null` is returned. In the generate stage, the generated shader string.
|
|
320
|
+
*/
|
|
105
321
|
build(builder: NodeBuilder, output?: string | null): string | null;
|
|
322
|
+
/**
|
|
323
|
+
* Returns the child nodes as a JSON object.
|
|
324
|
+
*
|
|
325
|
+
* @return {Object} The serialized child objects as JSON.
|
|
326
|
+
*/
|
|
106
327
|
getSerializeChildren(): Generator<import("./NodeUtils.js").NodeChild, void, unknown>;
|
|
328
|
+
/**
|
|
329
|
+
* Serializes the node to JSON.
|
|
330
|
+
*
|
|
331
|
+
* @param {Object} json - The output JSON object.
|
|
332
|
+
*/
|
|
107
333
|
serialize(json: NodeJSONIntermediateOutputData): void;
|
|
334
|
+
/**
|
|
335
|
+
* Deserializes the node from the given JSON.
|
|
336
|
+
*
|
|
337
|
+
* @param {Object} json - The JSON object.
|
|
338
|
+
*/
|
|
108
339
|
deserialize(json: NodeJSONInputData): void;
|
|
340
|
+
/**
|
|
341
|
+
* Serializes the node into the three.js JSON Object/Scene format.
|
|
342
|
+
*
|
|
343
|
+
* @param {Object?} meta - An optional JSON object that already holds serialized data from other scene objects.
|
|
344
|
+
* @return {Object} The serialized node.
|
|
345
|
+
*/
|
|
109
346
|
toJSON(meta?: NodeJSONMeta | string): NodeJSONOutputData;
|
|
110
347
|
}
|
|
111
348
|
export default Node;
|
|
@@ -1,9 +1,22 @@
|
|
|
1
1
|
import Node from "./Node.js";
|
|
2
|
+
/**
|
|
3
|
+
* {@link NodeBuilder} is going to create instances of this class during the build process
|
|
4
|
+
* of nodes. They represent the final shader attributes that are going to be generated
|
|
5
|
+
* by the builder. Arrays of node attributes is maintained in {@link NodeBuilder#attributes}
|
|
6
|
+
* and {@link NodeBuilder#bufferAttributes} for this purpose.
|
|
7
|
+
*/
|
|
2
8
|
declare class NodeAttribute {
|
|
3
9
|
readonly isNodeAttribute: true;
|
|
4
10
|
name: string;
|
|
5
11
|
type: string | null;
|
|
6
12
|
node: Node | null;
|
|
13
|
+
/**
|
|
14
|
+
* Constructs a new node attribute.
|
|
15
|
+
*
|
|
16
|
+
* @param {String} name - The name of the attribute.
|
|
17
|
+
* @param {String} type - The type of the attribute.
|
|
18
|
+
* @param {Node?} node - An optional reference to the node.
|
|
19
|
+
*/
|
|
7
20
|
constructor(name: string, type: string | null, node?: Node | null);
|
|
8
21
|
}
|
|
9
22
|
export default NodeAttribute;
|
|
@@ -3,7 +3,6 @@ import { Object3D } from "../../core/Object3D.js";
|
|
|
3
3
|
import { Material } from "../../materials/Material.js";
|
|
4
4
|
import Renderer from "../../renderers/common/Renderer.js";
|
|
5
5
|
import { Texture } from "../../textures/Texture.js";
|
|
6
|
-
import FogNode from "../fog/FogNode.js";
|
|
7
6
|
import LightsNode from "../lighting/LightsNode.js";
|
|
8
7
|
import { NodeShaderStage } from "./constants.js";
|
|
9
8
|
import Node from "./Node.js";
|
|
@@ -41,7 +40,7 @@ export default abstract class NodeBuilder {
|
|
|
41
40
|
hashNodes: { [hash: string]: Node };
|
|
42
41
|
|
|
43
42
|
lightsNode: LightsNode;
|
|
44
|
-
fogNode:
|
|
43
|
+
fogNode: Node;
|
|
45
44
|
|
|
46
45
|
vertexShader: string;
|
|
47
46
|
fragmentShader: string;
|
|
@@ -39,13 +39,34 @@ interface NodeData {
|
|
|
39
39
|
interface BufferAttributeData {
|
|
40
40
|
node: BufferAttributeNode;
|
|
41
41
|
}
|
|
42
|
+
/**
|
|
43
|
+
* This utility class is used in {@link NodeBuilder} as an internal
|
|
44
|
+
* cache data structure for node data.
|
|
45
|
+
*/
|
|
42
46
|
declare class NodeCache {
|
|
43
47
|
id: number;
|
|
44
48
|
nodesData: WeakMap<Node | TypedArray | InterleavedBuffer | BufferAttribute, NodeData | BufferAttributeData>;
|
|
45
49
|
parent: NodeCache | null;
|
|
50
|
+
/**
|
|
51
|
+
* Constructs a new node cache.
|
|
52
|
+
*
|
|
53
|
+
* @param {NodeCache?} parent - A reference to a parent cache.
|
|
54
|
+
*/
|
|
46
55
|
constructor(parent?: NodeCache | null);
|
|
56
|
+
/**
|
|
57
|
+
* Returns the data for the given node.
|
|
58
|
+
*
|
|
59
|
+
* @param {Node} node - The node.
|
|
60
|
+
* @return {Object?} The data for the node.
|
|
61
|
+
*/
|
|
47
62
|
getData(node: Node): NodeData | undefined;
|
|
48
63
|
getData(node: TypedArray | InterleavedBuffer | BufferAttribute): BufferAttributeData | undefined;
|
|
64
|
+
/**
|
|
65
|
+
* Sets the data for a given node.
|
|
66
|
+
*
|
|
67
|
+
* @param {Node} node - The node.
|
|
68
|
+
* @param {Object} data - The data that should be cached.
|
|
69
|
+
*/
|
|
49
70
|
setData(node: Node, data: NodeData): void;
|
|
50
71
|
setData(node: TypedArray | InterleavedBuffer | BufferAttribute, data: BufferAttributeData): void;
|
|
51
72
|
}
|
|
@@ -1,5 +1,16 @@
|
|
|
1
1
|
import NodeFunction from "./NodeFunction.js";
|
|
2
|
+
/**
|
|
3
|
+
* Base class for node parsers. A derived parser must be implemented
|
|
4
|
+
* for each supported native shader language.
|
|
5
|
+
*/
|
|
2
6
|
declare abstract class NodeParser {
|
|
7
|
+
/**
|
|
8
|
+
* The method parses the given native code an returns a node function.
|
|
9
|
+
*
|
|
10
|
+
* @abstract
|
|
11
|
+
* @param {String} source - The native shader code.
|
|
12
|
+
* @return {NodeFunction} A node function.
|
|
13
|
+
*/
|
|
3
14
|
abstract parseFunction(source: string): NodeFunction;
|
|
4
15
|
}
|
|
5
16
|
export default NodeParser;
|