@types/three 0.152.1 → 0.154.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (601) hide show
  1. three/README.md +2 -2
  2. three/build/three.d.cts +1 -1
  3. three/build/three.d.ts +1 -1
  4. three/build/three.min.d.ts +1 -1
  5. three/build/three.module.d.ts +1 -1
  6. three/build/three.module.min.d.ts +1 -1
  7. three/examples/jsm/animation/AnimationClipCreator.d.ts +1 -1
  8. three/examples/jsm/animation/CCDIKSolver.d.ts +1 -1
  9. three/examples/jsm/animation/MMDAnimationHelper.d.ts +5 -3
  10. three/examples/jsm/animation/MMDPhysics.d.ts +1 -1
  11. three/examples/jsm/cameras/CinematicCamera.d.ts +2 -2
  12. three/examples/jsm/capabilities/WebGL.d.ts +7 -8
  13. three/examples/jsm/controls/ArcballControls.d.ts +6 -1
  14. three/examples/jsm/controls/DragControls.d.ts +1 -1
  15. three/examples/jsm/controls/FirstPersonControls.d.ts +1 -1
  16. three/examples/jsm/controls/FlyControls.d.ts +6 -6
  17. three/examples/jsm/controls/MapControls.d.ts +2 -2
  18. three/examples/jsm/controls/OrbitControls.d.ts +1 -1
  19. three/examples/jsm/controls/PointerLockControls.d.ts +1 -1
  20. three/examples/jsm/controls/TrackballControls.d.ts +1 -1
  21. three/examples/jsm/controls/TransformControls.d.ts +1 -1
  22. three/examples/jsm/csm/CSM.d.ts +3 -3
  23. three/examples/jsm/csm/CSMFrustum.d.ts +1 -1
  24. three/examples/jsm/csm/CSMHelper.d.ts +2 -2
  25. three/examples/jsm/curves/CurveExtras.d.ts +1 -1
  26. three/examples/jsm/curves/NURBSCurve.d.ts +1 -1
  27. three/examples/jsm/curves/NURBSSurface.d.ts +1 -1
  28. three/examples/jsm/curves/NURBSUtils.d.ts +1 -1
  29. three/examples/jsm/deprecated/Geometry.d.ts +1 -1
  30. three/examples/jsm/effects/AnaglyphEffect.d.ts +1 -1
  31. three/examples/jsm/effects/AsciiEffect.d.ts +1 -1
  32. three/examples/jsm/effects/OutlineEffect.d.ts +9 -1
  33. three/examples/jsm/effects/ParallaxBarrierEffect.d.ts +1 -1
  34. three/examples/jsm/effects/PeppersGhostEffect.d.ts +1 -1
  35. three/examples/jsm/effects/StereoEffect.d.ts +1 -1
  36. three/examples/jsm/environments/RoomEnvironment.d.ts +2 -2
  37. three/examples/jsm/exporters/DRACOExporter.d.ts +2 -2
  38. three/examples/jsm/exporters/EXRExporter.d.ts +1 -1
  39. three/examples/jsm/exporters/GLTFExporter.d.ts +1 -1
  40. three/examples/jsm/exporters/KTX2Exporter.d.ts +1 -1
  41. three/examples/jsm/exporters/MMDExporter.d.ts +1 -1
  42. three/examples/jsm/exporters/OBJExporter.d.ts +1 -1
  43. three/examples/jsm/exporters/PLYExporter.d.ts +21 -4
  44. three/examples/jsm/exporters/STLExporter.d.ts +12 -2
  45. three/examples/jsm/exporters/USDZExporter.d.ts +6 -2
  46. three/examples/jsm/geometries/BoxLineGeometry.d.ts +1 -1
  47. three/examples/jsm/geometries/ConvexGeometry.d.ts +1 -1
  48. three/examples/jsm/geometries/DecalGeometry.d.ts +1 -1
  49. three/examples/jsm/geometries/ParametricGeometries.d.ts +2 -2
  50. three/examples/jsm/geometries/ParametricGeometry.d.ts +1 -1
  51. three/examples/jsm/geometries/RoundedBoxGeometry.d.ts +1 -1
  52. three/examples/jsm/geometries/TeapotGeometry.d.ts +2 -2
  53. three/examples/jsm/geometries/TextGeometry.d.ts +2 -2
  54. three/examples/jsm/helpers/LightProbeHelper.d.ts +1 -1
  55. three/examples/jsm/helpers/OctreeHelper.d.ts +2 -2
  56. three/examples/jsm/helpers/PositionalAudioHelper.d.ts +1 -1
  57. three/examples/jsm/helpers/RectAreaLightHelper.d.ts +1 -1
  58. three/examples/jsm/helpers/VertexNormalsHelper.d.ts +1 -1
  59. three/examples/jsm/helpers/VertexTangentsHelper.d.ts +1 -1
  60. three/examples/jsm/helpers/ViewHelper.d.ts +1 -1
  61. three/examples/jsm/interactive/SelectionBox.d.ts +1 -1
  62. three/examples/jsm/interactive/SelectionHelper.d.ts +1 -1
  63. three/examples/jsm/libs/meshopt_decoder.module.d.ts +1 -0
  64. three/examples/jsm/libs/stats.module.d.ts +1 -1
  65. three/examples/jsm/lights/LightProbeGenerator.d.ts +1 -1
  66. three/examples/jsm/lines/Line2.d.ts +3 -3
  67. three/examples/jsm/lines/LineGeometry.d.ts +2 -2
  68. three/examples/jsm/lines/LineMaterial.d.ts +1 -1
  69. three/examples/jsm/lines/LineSegments2.d.ts +3 -3
  70. three/examples/jsm/lines/LineSegmentsGeometry.d.ts +1 -1
  71. three/examples/jsm/lines/Wireframe.d.ts +3 -3
  72. three/examples/jsm/lines/WireframeGeometry2.d.ts +2 -2
  73. three/examples/jsm/loaders/3DMLoader.d.ts +1 -1
  74. three/examples/jsm/loaders/3MFLoader.d.ts +1 -1
  75. three/examples/jsm/loaders/AMFLoader.d.ts +1 -1
  76. three/examples/jsm/loaders/BVHLoader.d.ts +1 -1
  77. three/examples/jsm/loaders/BasisTextureLoader.d.ts +1 -1
  78. three/examples/jsm/loaders/ColladaLoader.d.ts +1 -1
  79. three/examples/jsm/loaders/DDSLoader.d.ts +1 -1
  80. three/examples/jsm/loaders/DRACOLoader.d.ts +1 -1
  81. three/examples/jsm/loaders/EXRLoader.d.ts +7 -1
  82. three/examples/jsm/loaders/FBXLoader.d.ts +1 -1
  83. three/examples/jsm/loaders/FontLoader.d.ts +1 -1
  84. three/examples/jsm/loaders/GCodeLoader.d.ts +1 -1
  85. three/examples/jsm/loaders/GLTFLoader.d.ts +3 -3
  86. three/examples/jsm/loaders/HDRCubeTextureLoader.d.ts +2 -2
  87. three/examples/jsm/loaders/IFCLoader.d.ts +5 -5
  88. three/examples/jsm/loaders/KMZLoader.d.ts +2 -2
  89. three/examples/jsm/loaders/KTX2Loader.d.ts +1 -1
  90. three/examples/jsm/loaders/KTXLoader.d.ts +1 -1
  91. three/examples/jsm/loaders/LDrawLoader.d.ts +1 -1
  92. three/examples/jsm/loaders/LUT3dlLoader.d.ts +1 -1
  93. three/examples/jsm/loaders/LUTCubeLoader.d.ts +1 -1
  94. three/examples/jsm/loaders/LWOLoader.d.ts +1 -1
  95. three/examples/jsm/loaders/LogLuvLoader.d.ts +1 -1
  96. three/examples/jsm/loaders/LottieLoader.d.ts +1 -1
  97. three/examples/jsm/loaders/MD2Loader.d.ts +1 -1
  98. three/examples/jsm/loaders/MDDLoader.d.ts +1 -1
  99. three/examples/jsm/loaders/MMDLoader.d.ts +1 -1
  100. three/examples/jsm/loaders/MTLLoader.d.ts +1 -1
  101. three/examples/jsm/loaders/NRRDLoader.d.ts +2 -2
  102. three/examples/jsm/loaders/OBJLoader.d.ts +2 -2
  103. three/examples/jsm/loaders/PCDLoader.d.ts +1 -1
  104. three/examples/jsm/loaders/PDBLoader.d.ts +1 -1
  105. three/examples/jsm/loaders/PLYLoader.d.ts +1 -1
  106. three/examples/jsm/loaders/PVRLoader.d.ts +1 -1
  107. three/examples/jsm/loaders/RGBELoader.d.ts +1 -1
  108. three/examples/jsm/loaders/RGBMLoader.d.ts +1 -1
  109. three/examples/jsm/loaders/STLLoader.d.ts +1 -1
  110. three/examples/jsm/loaders/SVGLoader.d.ts +1 -1
  111. three/examples/jsm/loaders/TDSLoader.d.ts +1 -1
  112. three/examples/jsm/loaders/TGALoader.d.ts +1 -1
  113. three/examples/jsm/loaders/TTFLoader.d.ts +1 -1
  114. three/examples/jsm/loaders/TiltLoader.d.ts +1 -1
  115. three/examples/jsm/loaders/USDZLoader.d.ts +1 -1
  116. three/examples/jsm/loaders/VOXLoader.d.ts +1 -1
  117. three/examples/jsm/loaders/VRMLLoader.d.ts +1 -1
  118. three/examples/jsm/loaders/VTKLoader.d.ts +1 -1
  119. three/examples/jsm/loaders/XYZLoader.d.ts +1 -1
  120. three/examples/jsm/materials/MeshGouraudMaterial.d.ts +1 -1
  121. three/examples/jsm/math/Capsule.d.ts +1 -1
  122. three/examples/jsm/math/ColorConverter.d.ts +1 -1
  123. three/examples/jsm/math/ConvexHull.d.ts +1 -1
  124. three/examples/jsm/math/Lut.d.ts +1 -1
  125. three/examples/jsm/math/MeshSurfaceSampler.d.ts +1 -1
  126. three/examples/jsm/math/OBB.d.ts +1 -1
  127. three/examples/jsm/math/Octree.d.ts +2 -2
  128. three/examples/jsm/misc/ConvexObjectBreaker.d.ts +1 -1
  129. three/examples/jsm/misc/GPUComputationRenderer.d.ts +2 -2
  130. three/examples/jsm/misc/Gyroscope.d.ts +1 -1
  131. three/examples/jsm/misc/MD2Character.d.ts +1 -1
  132. three/examples/jsm/misc/MD2CharacterComplex.d.ts +1 -1
  133. three/examples/jsm/misc/MorphAnimMesh.d.ts +1 -1
  134. three/examples/jsm/misc/MorphBlendMesh.d.ts +1 -1
  135. three/examples/jsm/misc/ProgressiveLightMap.d.ts +1 -1
  136. three/examples/jsm/misc/RollerCoaster.d.ts +1 -1
  137. three/examples/jsm/misc/TubePainter.d.ts +1 -1
  138. three/examples/jsm/misc/Volume.d.ts +3 -3
  139. three/examples/jsm/misc/VolumeSlice.d.ts +2 -2
  140. three/examples/jsm/modifiers/CurveModifier.d.ts +1 -1
  141. three/examples/jsm/modifiers/EdgeSplitModifier.d.ts +1 -1
  142. three/examples/jsm/modifiers/SimplifyModifier.d.ts +1 -1
  143. three/examples/jsm/modifiers/TessellateModifier.d.ts +1 -1
  144. three/examples/jsm/nodes/Nodes.d.ts +104 -105
  145. three/examples/jsm/nodes/accessors/BitangentNode.d.ts +1 -1
  146. three/examples/jsm/nodes/accessors/BufferNode.d.ts +2 -2
  147. three/examples/jsm/nodes/accessors/CameraNode.d.ts +1 -1
  148. three/examples/jsm/nodes/accessors/CubeTextureNode.d.ts +3 -3
  149. three/examples/jsm/nodes/accessors/InstanceNode.d.ts +2 -2
  150. three/examples/jsm/nodes/accessors/MaterialNode.d.ts +1 -1
  151. three/examples/jsm/nodes/accessors/MaterialReferenceNode.d.ts +2 -2
  152. three/examples/jsm/nodes/accessors/ModelNode.d.ts +2 -2
  153. three/examples/jsm/nodes/accessors/ModelViewProjectionNode.d.ts +3 -3
  154. three/examples/jsm/nodes/accessors/NormalNode.d.ts +1 -1
  155. three/examples/jsm/nodes/accessors/Object3DNode.d.ts +2 -2
  156. three/examples/jsm/nodes/accessors/PointUVNode.d.ts +1 -1
  157. three/examples/jsm/nodes/accessors/PositionNode.d.ts +1 -1
  158. three/examples/jsm/nodes/accessors/ReferenceNode.d.ts +2 -2
  159. three/examples/jsm/nodes/accessors/ReflectVectorNode.d.ts +1 -1
  160. three/examples/jsm/nodes/accessors/SkinningNode.d.ts +2 -2
  161. three/examples/jsm/nodes/accessors/StorageBufferNode.d.ts +2 -2
  162. three/examples/jsm/nodes/accessors/TextureNode.d.ts +3 -3
  163. three/examples/jsm/nodes/accessors/UVNode.d.ts +1 -1
  164. three/examples/jsm/nodes/accessors/UserDataNode.d.ts +2 -2
  165. three/examples/jsm/nodes/code/CodeNode.d.ts +2 -2
  166. three/examples/jsm/nodes/code/ExpressionNode.d.ts +2 -2
  167. three/examples/jsm/nodes/code/FunctionCallNode.d.ts +3 -3
  168. three/examples/jsm/nodes/code/FunctionNode.d.ts +6 -6
  169. three/examples/jsm/nodes/core/ArrayUniformNode.d.ts +2 -2
  170. three/examples/jsm/nodes/core/AttributeNode.d.ts +3 -3
  171. three/examples/jsm/nodes/core/BypassNode.d.ts +1 -1
  172. three/examples/jsm/nodes/core/CacheNode.d.ts +2 -2
  173. three/examples/jsm/nodes/core/ConstNode.d.ts +3 -3
  174. three/examples/jsm/nodes/core/ContextNode.d.ts +2 -2
  175. three/examples/jsm/nodes/core/InputNode.d.ts +3 -3
  176. three/examples/jsm/nodes/core/Node.d.ts +3 -3
  177. three/examples/jsm/nodes/core/NodeBuilder.d.ts +13 -13
  178. three/examples/jsm/nodes/core/NodeCache.d.ts +2 -2
  179. three/examples/jsm/nodes/core/NodeFrame.d.ts +2 -2
  180. three/examples/jsm/nodes/core/NodeFunction.d.ts +1 -1
  181. three/examples/jsm/nodes/core/NodeKeywords.d.ts +2 -2
  182. three/examples/jsm/nodes/core/NodeParser.d.ts +1 -1
  183. three/examples/jsm/nodes/core/NodeUniform.d.ts +2 -2
  184. three/examples/jsm/nodes/core/NodeUtils.d.ts +2 -2
  185. three/examples/jsm/nodes/core/NodeVarying.d.ts +1 -1
  186. three/examples/jsm/nodes/core/PropertyNode.d.ts +2 -2
  187. three/examples/jsm/nodes/core/StackNode.d.ts +1 -1
  188. three/examples/jsm/nodes/core/TempNode.d.ts +3 -3
  189. three/examples/jsm/nodes/core/UniformNode.d.ts +3 -3
  190. three/examples/jsm/nodes/core/VarNode.d.ts +2 -2
  191. three/examples/jsm/nodes/core/VaryingNode.d.ts +1 -1
  192. three/examples/jsm/nodes/core/constants.d.ts +1 -1
  193. three/examples/jsm/nodes/display/BlendModeNode.d.ts +3 -3
  194. three/examples/jsm/nodes/display/ColorAdjustmentNode.d.ts +2 -2
  195. three/examples/jsm/nodes/display/ColorSpaceNode.d.ts +9 -6
  196. three/examples/jsm/nodes/display/FrontFacingNode.d.ts +1 -1
  197. three/examples/jsm/nodes/display/NormalMapNode.d.ts +3 -3
  198. three/examples/jsm/nodes/display/PosterizeNode.d.ts +1 -1
  199. three/examples/jsm/nodes/display/ToneMappingNode.d.ts +3 -3
  200. three/examples/jsm/nodes/display/ViewportNode.d.ts +1 -1
  201. three/examples/jsm/nodes/fog/FogExp2Node.d.ts +2 -2
  202. three/examples/jsm/nodes/fog/FogNode.d.ts +1 -1
  203. three/examples/jsm/nodes/fog/FogRangeNode.d.ts +2 -2
  204. three/examples/jsm/nodes/functions/BSDF/BRDF_GGX.d.ts +2 -2
  205. three/examples/jsm/nodes/functions/BSDF/BRDF_Lambert.d.ts +2 -2
  206. three/examples/jsm/nodes/functions/BSDF/DFGApprox.d.ts +2 -2
  207. three/examples/jsm/nodes/functions/BSDF/D_GGX.d.ts +2 -2
  208. three/examples/jsm/nodes/functions/BSDF/F_Schlick.d.ts +2 -2
  209. three/examples/jsm/nodes/functions/BSDF/V_GGX_SmithCorrelated.d.ts +2 -2
  210. three/examples/jsm/nodes/functions/PhysicalLightingModel.d.ts +2 -2
  211. three/examples/jsm/nodes/functions/material/getGeometryRoughness.d.ts +1 -1
  212. three/examples/jsm/nodes/functions/material/getRoughness.d.ts +2 -2
  213. three/examples/jsm/nodes/geometry/RangeNode.d.ts +3 -3
  214. three/examples/jsm/nodes/gpgpu/ComputeNode.d.ts +1 -1
  215. three/examples/jsm/nodes/lighting/AONode.d.ts +2 -2
  216. three/examples/jsm/nodes/lighting/AnalyticLightNode.d.ts +3 -3
  217. three/examples/jsm/nodes/lighting/EnvironmentNode.d.ts +2 -2
  218. three/examples/jsm/nodes/lighting/HemisphereLightNode.d.ts +4 -4
  219. three/examples/jsm/nodes/lighting/LightUtils.d.ts +2 -2
  220. three/examples/jsm/nodes/lighting/LightingContextNode.d.ts +3 -3
  221. three/examples/jsm/nodes/lighting/LightingNode.d.ts +1 -1
  222. three/examples/jsm/nodes/lighting/LightsNode.d.ts +3 -3
  223. three/examples/jsm/nodes/lighting/PointLightNode.d.ts +3 -3
  224. three/examples/jsm/nodes/lighting/SpotLightNode.d.ts +3 -3
  225. three/examples/jsm/nodes/loaders/NodeLoader.d.ts +2 -2
  226. three/examples/jsm/nodes/loaders/NodeMaterialLoader.d.ts +2 -2
  227. three/examples/jsm/nodes/loaders/NodeObjectLoader.d.ts +3 -3
  228. three/examples/jsm/nodes/materials/LineBasicNodeMaterial.d.ts +2 -2
  229. three/examples/jsm/nodes/materials/Materials.d.ts +7 -7
  230. three/examples/jsm/nodes/materials/MeshBasicNodeMaterial.d.ts +2 -2
  231. three/examples/jsm/nodes/materials/MeshPhysicalNodeMaterial.d.ts +3 -3
  232. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +3 -3
  233. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +4 -4
  234. three/examples/jsm/nodes/materials/PointsNodeMaterial.d.ts +3 -3
  235. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +4 -4
  236. three/examples/jsm/nodes/materialx/MaterialXNodes.d.ts +4 -4
  237. three/examples/jsm/nodes/materialx/lib/mx_hsv.d.ts +1 -1
  238. three/examples/jsm/nodes/materialx/lib/mx_noise.d.ts +1 -1
  239. three/examples/jsm/nodes/math/CondNode.d.ts +1 -1
  240. three/examples/jsm/nodes/math/MathNode.d.ts +2 -2
  241. three/examples/jsm/nodes/math/OperatorNode.d.ts +2 -2
  242. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +1 -1
  243. three/examples/jsm/nodes/shadernode/ShaderNode.d.ts +1 -1
  244. three/examples/jsm/nodes/shadernode/ShaderNodeBaseElements.d.ts +9 -11
  245. three/examples/jsm/nodes/shadernode/ShaderNodeElements.d.ts +16 -16
  246. three/examples/jsm/nodes/utils/ArrayElementNode.d.ts +2 -2
  247. three/examples/jsm/nodes/utils/ConvertNode.d.ts +2 -2
  248. three/examples/jsm/nodes/utils/EquirectUVNode.d.ts +2 -2
  249. three/examples/jsm/nodes/utils/JoinNode.d.ts +2 -2
  250. three/examples/jsm/nodes/utils/MatcapUVNode.d.ts +1 -1
  251. three/examples/jsm/nodes/utils/MaxMipLevelNode.d.ts +3 -3
  252. three/examples/jsm/nodes/utils/OscNode.d.ts +1 -1
  253. three/examples/jsm/nodes/utils/RemapNode.d.ts +1 -1
  254. three/examples/jsm/nodes/utils/RotateUVNode.d.ts +2 -2
  255. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +1 -1
  256. three/examples/jsm/nodes/utils/SplitNode.d.ts +2 -2
  257. three/examples/jsm/nodes/utils/SpriteSheetUVNode.d.ts +1 -1
  258. three/examples/jsm/nodes/utils/TimerNode.d.ts +1 -1
  259. three/examples/jsm/nodes/utils/TriplanarTexturesNode.d.ts +2 -2
  260. three/examples/jsm/objects/GroundProjectedSkybox.d.ts +1 -1
  261. three/examples/jsm/objects/Lensflare.d.ts +1 -1
  262. three/examples/jsm/objects/MarchingCubes.d.ts +1 -1
  263. three/examples/jsm/objects/Reflector.d.ts +1 -1
  264. three/examples/jsm/objects/ReflectorForSSRPass.d.ts +1 -1
  265. three/examples/jsm/objects/Refractor.d.ts +1 -1
  266. three/examples/jsm/objects/ShadowMesh.d.ts +1 -1
  267. three/examples/jsm/objects/Sky.d.ts +1 -1
  268. three/examples/jsm/objects/Water.d.ts +9 -1
  269. three/examples/jsm/objects/Water2.d.ts +1 -1
  270. three/examples/jsm/physics/AmmoPhysics.d.ts +6 -5
  271. three/examples/jsm/physics/RapierPhysics.d.ts +11 -0
  272. three/examples/jsm/postprocessing/AfterimagePass.d.ts +2 -2
  273. three/examples/jsm/postprocessing/BloomPass.d.ts +2 -2
  274. three/examples/jsm/postprocessing/BokehPass.d.ts +2 -2
  275. three/examples/jsm/postprocessing/ClearPass.d.ts +2 -2
  276. three/examples/jsm/postprocessing/CubeTexturePass.d.ts +2 -2
  277. three/examples/jsm/postprocessing/DotScreenPass.d.ts +2 -2
  278. three/examples/jsm/postprocessing/EffectComposer.d.ts +4 -4
  279. three/examples/jsm/postprocessing/FilmPass.d.ts +3 -3
  280. three/examples/jsm/postprocessing/GlitchPass.d.ts +2 -2
  281. three/examples/jsm/postprocessing/HalftonePass.d.ts +2 -2
  282. three/examples/jsm/postprocessing/LUTPass.d.ts +2 -2
  283. three/examples/jsm/postprocessing/MaskPass.d.ts +2 -2
  284. three/examples/jsm/postprocessing/OutlinePass.d.ts +2 -2
  285. three/examples/jsm/postprocessing/OutputPass.d.ts +13 -0
  286. three/examples/jsm/postprocessing/Pass.d.ts +1 -1
  287. three/examples/jsm/postprocessing/RenderPass.d.ts +2 -2
  288. three/examples/jsm/postprocessing/RenderPixelatedPass.d.ts +2 -2
  289. three/examples/jsm/postprocessing/SAOPass.d.ts +2 -2
  290. three/examples/jsm/postprocessing/SMAAPass.d.ts +2 -2
  291. three/examples/jsm/postprocessing/SSAARenderPass.d.ts +2 -2
  292. three/examples/jsm/postprocessing/SSAOPass.d.ts +2 -2
  293. three/examples/jsm/postprocessing/SSRPass.d.ts +3 -3
  294. three/examples/jsm/postprocessing/SavePass.d.ts +2 -2
  295. three/examples/jsm/postprocessing/ShaderPass.d.ts +2 -2
  296. three/examples/jsm/postprocessing/TAARenderPass.d.ts +2 -2
  297. three/examples/jsm/postprocessing/TexturePass.d.ts +2 -2
  298. three/examples/jsm/postprocessing/UnrealBloomPass.d.ts +3 -3
  299. three/examples/jsm/renderers/CSS2DRenderer.d.ts +1 -1
  300. three/examples/jsm/renderers/CSS3DRenderer.d.ts +1 -1
  301. three/examples/jsm/renderers/Projector.d.ts +1 -1
  302. three/examples/jsm/renderers/SVGRenderer.d.ts +1 -1
  303. three/examples/jsm/renderers/webgl/nodes/SlotNode.d.ts +1 -1
  304. three/examples/jsm/renderers/webgl/nodes/WebGLNodeBuilder.d.ts +5 -5
  305. three/examples/jsm/renderers/webgl/nodes/WebGLNodes.d.ts +1 -1
  306. three/examples/jsm/shaders/ACESFilmicToneMappingShader.d.ts +1 -1
  307. three/examples/jsm/shaders/AfterimageShader.d.ts +1 -1
  308. three/examples/jsm/shaders/BleachBypassShader.d.ts +1 -1
  309. three/examples/jsm/shaders/BlendShader.d.ts +1 -1
  310. three/examples/jsm/shaders/BokehShader.d.ts +1 -1
  311. three/examples/jsm/shaders/BokehShader2.d.ts +1 -1
  312. three/examples/jsm/shaders/BrightnessContrastShader.d.ts +1 -1
  313. three/examples/jsm/shaders/ColorCorrectionShader.d.ts +1 -1
  314. three/examples/jsm/shaders/ColorifyShader.d.ts +1 -1
  315. three/examples/jsm/shaders/ConvolutionShader.d.ts +1 -1
  316. three/examples/jsm/shaders/CopyShader.d.ts +1 -1
  317. three/examples/jsm/shaders/DOFMipMapShader.d.ts +1 -1
  318. three/examples/jsm/shaders/DepthLimitedBlurShader.d.ts +1 -1
  319. three/examples/jsm/shaders/DigitalGlitch.d.ts +1 -1
  320. three/examples/jsm/shaders/DotScreenShader.d.ts +1 -1
  321. three/examples/jsm/shaders/FXAAShader.d.ts +1 -1
  322. three/examples/jsm/shaders/FilmShader.d.ts +1 -1
  323. three/examples/jsm/shaders/FocusShader.d.ts +1 -1
  324. three/examples/jsm/shaders/FreiChenShader.d.ts +1 -1
  325. three/examples/jsm/shaders/GammaCorrectionShader.d.ts +1 -1
  326. three/examples/jsm/shaders/GodRaysShader.d.ts +1 -1
  327. three/examples/jsm/shaders/HalftoneShader.d.ts +1 -1
  328. three/examples/jsm/shaders/HorizontalBlurShader.d.ts +1 -1
  329. three/examples/jsm/shaders/HorizontalTiltShiftShader.d.ts +1 -1
  330. three/examples/jsm/shaders/HueSaturationShader.d.ts +1 -1
  331. three/examples/jsm/shaders/KaleidoShader.d.ts +1 -1
  332. three/examples/jsm/shaders/LuminosityHighPassShader.d.ts +1 -1
  333. three/examples/jsm/shaders/LuminosityShader.d.ts +1 -1
  334. three/examples/jsm/shaders/MirrorShader.d.ts +1 -1
  335. three/examples/jsm/shaders/NormalMapShader.d.ts +1 -1
  336. three/examples/jsm/shaders/OutputShader.d.ts +10 -0
  337. three/examples/jsm/shaders/RGBShiftShader.d.ts +1 -1
  338. three/examples/jsm/shaders/SAOShader.d.ts +1 -1
  339. three/examples/jsm/shaders/SMAAShader.d.ts +1 -1
  340. three/examples/jsm/shaders/SSAOShader.d.ts +1 -1
  341. three/examples/jsm/shaders/SSRShader.d.ts +1 -1
  342. three/examples/jsm/shaders/SepiaShader.d.ts +1 -1
  343. three/examples/jsm/shaders/SobelOperatorShader.d.ts +1 -1
  344. three/examples/jsm/shaders/SubsurfaceScatteringShader.d.ts +1 -1
  345. three/examples/jsm/shaders/TechnicolorShader.d.ts +1 -1
  346. three/examples/jsm/shaders/ToonShader.d.ts +1 -1
  347. three/examples/jsm/shaders/TriangleBlurShader.d.ts +1 -1
  348. three/examples/jsm/shaders/UnpackDepthRGBAShader.d.ts +1 -1
  349. three/examples/jsm/shaders/VelocityShader.d.ts +1 -1
  350. three/examples/jsm/shaders/VerticalBlurShader.d.ts +1 -1
  351. three/examples/jsm/shaders/VerticalTiltShiftShader.d.ts +1 -1
  352. three/examples/jsm/shaders/VignetteShader.d.ts +1 -1
  353. three/examples/jsm/shaders/VolumeShader.d.ts +1 -1
  354. three/examples/jsm/shaders/WaterRefractionShader.d.ts +1 -1
  355. three/examples/jsm/utils/BufferGeometryUtils.d.ts +1 -1
  356. three/examples/jsm/utils/CameraUtils.d.ts +1 -1
  357. three/examples/jsm/utils/GeometryCompressionUtils.d.ts +1 -1
  358. three/examples/jsm/utils/GeometryUtils.d.ts +1 -1
  359. three/examples/jsm/utils/LDrawUtils.d.ts +1 -1
  360. three/examples/jsm/utils/PackedPhongMaterial.d.ts +1 -1
  361. three/examples/jsm/utils/SceneUtils.d.ts +1 -1
  362. three/examples/jsm/utils/ShadowMapViewer.d.ts +1 -1
  363. three/examples/jsm/utils/SkeletonUtils.d.ts +1 -1
  364. three/examples/jsm/utils/UVsDebug.d.ts +2 -2
  365. three/examples/jsm/webxr/ARButton.d.ts +1 -1
  366. three/examples/jsm/webxr/OculusHandModel.d.ts +2 -2
  367. three/examples/jsm/webxr/OculusHandPointerModel.d.ts +2 -2
  368. three/examples/jsm/webxr/Text2D.d.ts +1 -1
  369. three/examples/jsm/webxr/VRButton.d.ts +1 -1
  370. three/examples/jsm/webxr/XRButton.d.ts +6 -0
  371. three/examples/jsm/webxr/XRControllerModelFactory.d.ts +2 -2
  372. three/examples/jsm/webxr/XREstimatedLight.d.ts +1 -1
  373. three/examples/jsm/webxr/XRHandMeshModel.d.ts +1 -1
  374. three/examples/jsm/webxr/XRHandModelFactory.d.ts +3 -3
  375. three/examples/jsm/webxr/XRHandPrimitiveModel.d.ts +2 -2
  376. three/index.d.ts +1 -1
  377. three/package.json +6 -4
  378. three/src/Three.d.ts +185 -185
  379. three/src/animation/AnimationAction.d.ts +4 -4
  380. three/src/animation/AnimationClip.d.ts +4 -4
  381. three/src/animation/AnimationMixer.d.ts +6 -6
  382. three/src/animation/AnimationUtils.d.ts +1 -1
  383. three/src/animation/KeyframeTrack.d.ts +5 -5
  384. three/src/animation/tracks/BooleanKeyframeTrack.d.ts +1 -1
  385. three/src/animation/tracks/ColorKeyframeTrack.d.ts +2 -2
  386. three/src/animation/tracks/NumberKeyframeTrack.d.ts +2 -2
  387. three/src/animation/tracks/QuaternionKeyframeTrack.d.ts +2 -2
  388. three/src/animation/tracks/StringKeyframeTrack.d.ts +2 -2
  389. three/src/animation/tracks/VectorKeyframeTrack.d.ts +2 -2
  390. three/src/audio/Audio.d.ts +5 -5
  391. three/src/audio/AudioAnalyser.d.ts +1 -1
  392. three/src/audio/AudioListener.d.ts +2 -2
  393. three/src/audio/PositionalAudio.d.ts +2 -2
  394. three/src/cameras/ArrayCamera.d.ts +1 -1
  395. three/src/cameras/Camera.d.ts +8 -5
  396. three/src/cameras/CubeCamera.d.ts +9 -4
  397. three/src/cameras/OrthographicCamera.d.ts +1 -1
  398. three/src/cameras/PerspectiveCamera.d.ts +1 -1
  399. three/src/cameras/StereoCamera.d.ts +2 -2
  400. three/src/constants.d.ts +26 -2
  401. three/src/core/BufferAttribute.d.ts +24 -5
  402. three/src/core/BufferGeometry.d.ts +10 -10
  403. three/src/core/InstancedBufferAttribute.d.ts +3 -4
  404. three/src/core/InstancedBufferGeometry.d.ts +1 -1
  405. three/src/core/InstancedInterleavedBuffer.d.ts +3 -2
  406. three/src/core/InterleavedBuffer.d.ts +5 -4
  407. three/src/core/InterleavedBufferAttribute.d.ts +5 -5
  408. three/src/core/Object3D.d.ts +15 -15
  409. three/src/core/Raycaster.d.ts +6 -6
  410. three/src/core/UniformsGroup.d.ts +3 -3
  411. three/src/extras/ImageUtils.d.ts +2 -2
  412. three/src/extras/PMREMGenerator.d.ts +5 -5
  413. three/src/extras/core/Curve.d.ts +2 -2
  414. three/src/extras/core/CurvePath.d.ts +2 -2
  415. three/src/extras/core/Path.d.ts +2 -2
  416. three/src/extras/core/Shape.d.ts +2 -2
  417. three/src/extras/core/ShapePath.d.ts +4 -4
  418. three/src/extras/curves/ArcCurve.d.ts +1 -1
  419. three/src/extras/curves/CatmullRomCurve3.d.ts +2 -2
  420. three/src/extras/curves/CubicBezierCurve.d.ts +2 -2
  421. three/src/extras/curves/CubicBezierCurve3.d.ts +2 -2
  422. three/src/extras/curves/Curves.d.ts +10 -10
  423. three/src/extras/curves/EllipseCurve.d.ts +2 -2
  424. three/src/extras/curves/LineCurve.d.ts +2 -2
  425. three/src/extras/curves/LineCurve3.d.ts +2 -2
  426. three/src/extras/curves/QuadraticBezierCurve.d.ts +2 -2
  427. three/src/extras/curves/QuadraticBezierCurve3.d.ts +2 -2
  428. three/src/extras/curves/SplineCurve.d.ts +2 -2
  429. three/src/geometries/BoxGeometry.d.ts +1 -1
  430. three/src/geometries/CapsuleGeometry.d.ts +1 -1
  431. three/src/geometries/CircleGeometry.d.ts +1 -1
  432. three/src/geometries/ConeGeometry.d.ts +1 -1
  433. three/src/geometries/CylinderGeometry.d.ts +1 -1
  434. three/src/geometries/DodecahedronGeometry.d.ts +1 -1
  435. three/src/geometries/EdgesGeometry.d.ts +1 -1
  436. three/src/geometries/ExtrudeGeometry.d.ts +5 -5
  437. three/src/geometries/Geometries.d.ts +21 -21
  438. three/src/geometries/IcosahedronGeometry.d.ts +1 -1
  439. three/src/geometries/LatheGeometry.d.ts +2 -2
  440. three/src/geometries/OctahedronGeometry.d.ts +1 -1
  441. three/src/geometries/PlaneGeometry.d.ts +1 -1
  442. three/src/geometries/PolyhedronGeometry.d.ts +1 -1
  443. three/src/geometries/RingGeometry.d.ts +1 -1
  444. three/src/geometries/ShapeGeometry.d.ts +2 -2
  445. three/src/geometries/SphereGeometry.d.ts +1 -1
  446. three/src/geometries/TetrahedronGeometry.d.ts +1 -1
  447. three/src/geometries/TorusGeometry.d.ts +1 -1
  448. three/src/geometries/TorusKnotGeometry.d.ts +1 -1
  449. three/src/geometries/TubeGeometry.d.ts +3 -3
  450. three/src/geometries/WireframeGeometry.d.ts +1 -1
  451. three/src/helpers/ArrowHelper.d.ts +5 -5
  452. three/src/helpers/AxesHelper.d.ts +2 -2
  453. three/src/helpers/Box3Helper.d.ts +3 -3
  454. three/src/helpers/BoxHelper.d.ts +3 -3
  455. three/src/helpers/CameraHelper.d.ts +4 -4
  456. three/src/helpers/DirectionalLightHelper.d.ts +5 -5
  457. three/src/helpers/GridHelper.d.ts +5 -3
  458. three/src/helpers/HemisphereLightHelper.d.ts +5 -5
  459. three/src/helpers/PlaneHelper.d.ts +2 -2
  460. three/src/helpers/PointLightHelper.d.ts +4 -4
  461. three/src/helpers/PolarGridHelper.d.ts +2 -2
  462. three/src/helpers/SkeletonHelper.d.ts +5 -5
  463. three/src/helpers/SpotLightHelper.d.ts +5 -5
  464. three/src/lights/AmbientLight.d.ts +2 -2
  465. three/src/lights/AmbientLightProbe.d.ts +2 -2
  466. three/src/lights/DirectionalLight.d.ts +6 -6
  467. three/src/lights/DirectionalLightShadow.d.ts +2 -2
  468. three/src/lights/HemisphereLight.d.ts +3 -3
  469. three/src/lights/HemisphereLightProbe.d.ts +2 -2
  470. three/src/lights/Light.d.ts +4 -4
  471. three/src/lights/LightProbe.d.ts +2 -2
  472. three/src/lights/LightShadow.d.ts +7 -7
  473. three/src/lights/PointLight.d.ts +7 -7
  474. three/src/lights/PointLightShadow.d.ts +3 -3
  475. three/src/lights/RectAreaLight.d.ts +4 -4
  476. three/src/lights/SpotLight.d.ts +11 -11
  477. three/src/lights/SpotLightShadow.d.ts +2 -2
  478. three/src/loaders/AnimationLoader.d.ts +3 -3
  479. three/src/loaders/AudioLoader.d.ts +2 -2
  480. three/src/loaders/BufferGeometryLoader.d.ts +4 -4
  481. three/src/loaders/CompressedTextureLoader.d.ts +3 -3
  482. three/src/loaders/CubeTextureLoader.d.ts +3 -3
  483. three/src/loaders/DataTextureLoader.d.ts +3 -3
  484. three/src/loaders/FileLoader.d.ts +2 -2
  485. three/src/loaders/ImageBitmapLoader.d.ts +2 -2
  486. three/src/loaders/ImageLoader.d.ts +2 -2
  487. three/src/loaders/Loader.d.ts +3 -1
  488. three/src/loaders/LoadingManager.d.ts +1 -1
  489. three/src/loaders/MaterialLoader.d.ts +4 -4
  490. three/src/loaders/ObjectLoader.d.ts +9 -9
  491. three/src/loaders/TextureLoader.d.ts +3 -3
  492. three/src/materials/LineBasicMaterial.d.ts +3 -3
  493. three/src/materials/LineDashedMaterial.d.ts +1 -1
  494. three/src/materials/Material.d.ts +8 -5
  495. three/src/materials/Materials.d.ts +18 -18
  496. three/src/materials/MeshBasicMaterial.d.ts +4 -4
  497. three/src/materials/MeshDepthMaterial.d.ts +3 -3
  498. three/src/materials/MeshDistanceMaterial.d.ts +3 -3
  499. three/src/materials/MeshLambertMaterial.d.ts +5 -5
  500. three/src/materials/MeshMatcapMaterial.d.ts +5 -5
  501. three/src/materials/MeshNormalMaterial.d.ts +4 -4
  502. three/src/materials/MeshPhongMaterial.d.ts +5 -5
  503. three/src/materials/MeshPhysicalMaterial.d.ts +23 -4
  504. three/src/materials/MeshStandardMaterial.d.ts +5 -5
  505. three/src/materials/MeshToonMaterial.d.ts +5 -5
  506. three/src/materials/PointsMaterial.d.ts +3 -3
  507. three/src/materials/RawShaderMaterial.d.ts +1 -1
  508. three/src/materials/ShaderMaterial.d.ts +9 -3
  509. three/src/materials/ShadowMaterial.d.ts +2 -2
  510. three/src/materials/SpriteMaterial.d.ts +3 -3
  511. three/src/math/Box2.d.ts +1 -1
  512. three/src/math/Box3.d.ts +7 -7
  513. three/src/math/Color.d.ts +8 -7
  514. three/src/math/ColorManagement.d.ts +2 -2
  515. three/src/math/Cylindrical.d.ts +1 -1
  516. three/src/math/Euler.d.ts +3 -3
  517. three/src/math/Frustum.d.ts +9 -8
  518. three/src/math/Line3.d.ts +2 -2
  519. three/src/math/MathUtils.d.ts +66 -45
  520. three/src/math/Matrix3.d.ts +18 -3
  521. three/src/math/Matrix4.d.ts +49 -12
  522. three/src/math/Plane.d.ts +6 -6
  523. three/src/math/Quaternion.d.ts +5 -5
  524. three/src/math/Ray.d.ts +5 -5
  525. three/src/math/Sphere.d.ts +4 -4
  526. three/src/math/Spherical.d.ts +1 -1
  527. three/src/math/SphericalHarmonics3.d.ts +1 -1
  528. three/src/math/Triangle.d.ts +7 -7
  529. three/src/math/Vector2.d.ts +7 -2
  530. three/src/math/Vector3.d.ts +16 -11
  531. three/src/math/Vector4.d.ts +9 -4
  532. three/src/math/interpolants/CubicInterpolant.d.ts +1 -1
  533. three/src/math/interpolants/DiscreteInterpolant.d.ts +1 -1
  534. three/src/math/interpolants/LinearInterpolant.d.ts +1 -1
  535. three/src/math/interpolants/QuaternionLinearInterpolant.d.ts +1 -1
  536. three/src/objects/Bone.d.ts +1 -1
  537. three/src/objects/Group.d.ts +1 -1
  538. three/src/objects/InstancedMesh.d.ts +8 -8
  539. three/src/objects/LOD.d.ts +4 -4
  540. three/src/objects/Line.d.ts +5 -5
  541. three/src/objects/LineLoop.d.ts +3 -3
  542. three/src/objects/LineSegments.d.ts +3 -3
  543. three/src/objects/Mesh.d.ts +6 -6
  544. three/src/objects/Points.d.ts +6 -6
  545. three/src/objects/Skeleton.d.ts +3 -3
  546. three/src/objects/SkinnedMesh.d.ts +8 -8
  547. three/src/objects/Sprite.d.ts +6 -6
  548. three/src/renderers/WebGL1Renderer.d.ts +1 -1
  549. three/src/renderers/WebGL3DRenderTarget.d.ts +2 -2
  550. three/src/renderers/WebGLArrayRenderTarget.d.ts +2 -2
  551. three/src/renderers/WebGLCubeRenderTarget.d.ts +4 -4
  552. three/src/renderers/WebGLMultipleRenderTargets.d.ts +4 -18
  553. three/src/renderers/WebGLRenderTarget.d.ts +13 -55
  554. three/src/renderers/WebGLRenderer.d.ts +34 -25
  555. three/src/renderers/shaders/ShaderChunk.d.ts +5 -3
  556. three/src/renderers/shaders/ShaderLib.d.ts +1 -1
  557. three/src/renderers/shaders/UniformsLib.d.ts +3 -3
  558. three/src/renderers/shaders/UniformsUtils.d.ts +1 -1
  559. three/src/renderers/webgl/WebGLAttributes.d.ts +4 -4
  560. three/src/renderers/webgl/WebGLBindingStates.d.ts +8 -8
  561. three/src/renderers/webgl/WebGLBufferRenderer.d.ts +3 -3
  562. three/src/renderers/webgl/WebGLClipping.d.ts +4 -4
  563. three/src/renderers/webgl/WebGLCubeMaps.d.ts +1 -1
  564. three/src/renderers/webgl/WebGLCubeUVMaps.d.ts +1 -1
  565. three/src/renderers/webgl/WebGLExtensions.d.ts +1 -1
  566. three/src/renderers/webgl/WebGLGeometries.d.ts +5 -5
  567. three/src/renderers/webgl/WebGLInfo.d.ts +1 -1
  568. three/src/renderers/webgl/WebGLLights.d.ts +2 -2
  569. three/src/renderers/webgl/WebGLProgram.d.ts +3 -3
  570. three/src/renderers/webgl/WebGLPrograms.d.ts +9 -9
  571. three/src/renderers/webgl/WebGLRenderLists.d.ts +8 -8
  572. three/src/renderers/webgl/WebGLShadowMap.d.ts +7 -7
  573. three/src/renderers/webgl/WebGLState.d.ts +5 -5
  574. three/src/renderers/webgl/WebGLTextures.d.ts +6 -6
  575. three/src/renderers/webgl/WebGLUniforms.d.ts +2 -2
  576. three/src/renderers/webgl/WebGLUniformsGroups.d.ts +5 -5
  577. three/src/renderers/webgl/WebGLUtils.d.ts +1 -1
  578. three/src/renderers/webxr/WebXRController.d.ts +2 -2
  579. three/src/renderers/webxr/WebXRManager.d.ts +21 -10
  580. three/src/scenes/Fog.d.ts +1 -1
  581. three/src/scenes/FogExp2.d.ts +2 -2
  582. three/src/scenes/Scene.d.ts +6 -6
  583. three/src/textures/CanvasTexture.d.ts +2 -2
  584. three/src/textures/CompressedArrayTexture.d.ts +1 -1
  585. three/src/textures/CompressedTexture.d.ts +2 -2
  586. three/src/textures/CubeTexture.d.ts +2 -2
  587. three/src/textures/Data3DTexture.d.ts +3 -3
  588. three/src/textures/DataArrayTexture.d.ts +3 -3
  589. three/src/textures/DataTexture.d.ts +3 -3
  590. three/src/textures/DepthTexture.d.ts +11 -2
  591. three/src/textures/FramebufferTexture.d.ts +3 -4
  592. three/src/textures/Source.d.ts +2 -0
  593. three/src/textures/Texture.d.ts +5 -5
  594. three/src/textures/VideoTexture.d.ts +2 -2
  595. three/examples/jsm/exporters/ColladaExporter.d.ts +0 -22
  596. three/examples/jsm/geometries/LightningStrike.d.ts +0 -108
  597. three/examples/jsm/loaders/PRWMLoader.d.ts +0 -16
  598. three/examples/jsm/nodes/core/InstanceIndexNode.d.ts +0 -6
  599. three/examples/jsm/objects/LightningStorm.d.ts +0 -32
  600. three/examples/jsm/postprocessing/AdaptiveToneMappingPass.d.ts +0 -29
  601. three/examples/jsm/shaders/ToneMapShader.d.ts +0 -14
@@ -1,5 +1,5 @@
1
- import { Color, ColorRepresentation } from './../math/Color';
2
- import { MaterialParameters, Material } from './Material';
1
+ import { Color, ColorRepresentation } from './../math/Color.js';
2
+ import { MaterialParameters, Material } from './Material.js';
3
3
 
4
4
  export interface ShadowMaterialParameters extends MaterialParameters {
5
5
  color?: ColorRepresentation | undefined;
@@ -1,6 +1,6 @@
1
- import { Color, ColorRepresentation } from './../math/Color';
2
- import { Texture } from './../textures/Texture';
3
- import { MaterialParameters, Material } from './Material';
1
+ import { Color, ColorRepresentation } from './../math/Color.js';
2
+ import { Texture } from './../textures/Texture.js';
3
+ import { MaterialParameters, Material } from './Material.js';
4
4
 
5
5
  export interface SpriteMaterialParameters extends MaterialParameters {
6
6
  color?: ColorRepresentation | undefined;
three/src/math/Box2.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- import { Vector2 } from './Vector2';
1
+ import { Vector2 } from './Vector2.js';
2
2
 
3
3
  // Math //////////////////////////////////////////////////////////////////////////////////
4
4
 
three/src/math/Box3.d.ts CHANGED
@@ -1,10 +1,10 @@
1
- import { BufferAttribute } from './../core/BufferAttribute';
2
- import { Vector3 } from './Vector3';
3
- import { Object3D } from './../core/Object3D';
4
- import { Sphere } from './Sphere';
5
- import { Plane } from './Plane';
6
- import { Matrix4 } from './Matrix4';
7
- import { Triangle } from './Triangle';
1
+ import { BufferAttribute } from './../core/BufferAttribute.js';
2
+ import { Vector3 } from './Vector3.js';
3
+ import { Object3D } from './../core/Object3D.js';
4
+ import { Sphere } from './Sphere.js';
5
+ import { Plane } from './Plane.js';
6
+ import { Matrix4 } from './Matrix4.js';
7
+ import { Triangle } from './Triangle.js';
8
8
 
9
9
  export class Box3 {
10
10
  constructor(min?: Vector3, max?: Vector3);
three/src/math/Color.d.ts CHANGED
@@ -1,11 +1,11 @@
1
- import { ColorSpace } from '../constants';
2
- import { Matrix3 } from './Matrix3';
3
- import { Vector3 } from './Vector3';
1
+ import { ColorSpace } from '../constants.js';
2
+ import { Matrix3 } from './Matrix3.js';
3
+ import { Vector3 } from './Vector3.js';
4
4
 
5
- import { BufferAttribute } from '../core/BufferAttribute';
6
- import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
5
+ import { BufferAttribute } from '../core/BufferAttribute.js';
6
+ import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute.js';
7
7
 
8
- export { SRGBToLinear } from './ColorManagement';
8
+ export { SRGBToLinear } from './ColorManagement.js';
9
9
 
10
10
  declare const _colorKeywords: {
11
11
  aliceblue: 0xf0f8ff;
@@ -204,7 +204,8 @@ export class Color {
204
204
  */
205
205
  b: number;
206
206
 
207
- set(color: ColorRepresentation): Color;
207
+ set(color: ColorRepresentation): this;
208
+ set(r: number, g: number, b: number): this;
208
209
 
209
210
  /**
210
211
  * Sets this color's {@link r}, {@link g} and {@link b} components from the x, y, and z components of the specified
@@ -1,5 +1,5 @@
1
- import { ColorSpace, DisplayP3ColorSpace, LinearSRGBColorSpace, SRGBColorSpace } from '../constants';
2
- import { Color } from './Color';
1
+ import { ColorSpace, DisplayP3ColorSpace, LinearSRGBColorSpace, SRGBColorSpace } from '../constants.js';
2
+ import { Color } from './Color.js';
3
3
 
4
4
  export function SRGBToLinear(c: number): number;
5
5
 
@@ -1,4 +1,4 @@
1
- import { Vector3 } from './Vector3';
1
+ import { Vector3 } from './Vector3.js';
2
2
 
3
3
  export class Cylindrical {
4
4
  constructor(radius?: number, theta?: number, y?: number);
three/src/math/Euler.d.ts CHANGED
@@ -1,6 +1,6 @@
1
- import { Matrix4 } from './Matrix4';
2
- import { Quaternion } from './Quaternion';
3
- import { Vector3 } from './Vector3';
1
+ import { Matrix4 } from './Matrix4.js';
2
+ import { Quaternion } from './Quaternion.js';
3
+ import { Vector3 } from './Vector3.js';
4
4
 
5
5
  export type EulerOrder = 'XYZ' | 'YXZ' | 'ZXY' | 'ZYX' | 'YZX' | 'XZY';
6
6
 
@@ -1,10 +1,11 @@
1
- import { Plane } from './Plane';
2
- import { Matrix4 } from './Matrix4';
3
- import { Object3D } from './../core/Object3D';
4
- import { Sprite } from './../objects/Sprite';
5
- import { Sphere } from './Sphere';
6
- import { Box3 } from './Box3';
7
- import { Vector3 } from './Vector3';
1
+ import { Plane } from './Plane.js';
2
+ import { Matrix4 } from './Matrix4.js';
3
+ import { Object3D } from './../core/Object3D.js';
4
+ import { Sprite } from './../objects/Sprite.js';
5
+ import { Sphere } from './Sphere.js';
6
+ import { Box3 } from './Box3.js';
7
+ import { Vector3 } from './Vector3.js';
8
+ import { CoordinateSystem } from '../constants.js';
8
9
 
9
10
  /**
10
11
  * Frustums are used to determine what is inside the camera's field of view. They help speed up the rendering process.
@@ -20,7 +21,7 @@ export class Frustum {
20
21
  set(p0: Plane, p1: Plane, p2: Plane, p3: Plane, p4: Plane, p5: Plane): Frustum;
21
22
  clone(): this;
22
23
  copy(frustum: Frustum): this;
23
- setFromProjectionMatrix(m: Matrix4): this;
24
+ setFromProjectionMatrix(m: Matrix4, coordinateSystem?: CoordinateSystem): this;
24
25
  intersectsObject(object: Object3D): boolean;
25
26
  intersectsSprite(sprite: Sprite): boolean;
26
27
  intersectsSphere(sphere: Sphere): boolean;
three/src/math/Line3.d.ts CHANGED
@@ -1,5 +1,5 @@
1
- import { Vector3 } from './Vector3';
2
- import { Matrix4 } from './Matrix4';
1
+ import { Vector3 } from './Vector3.js';
2
+ import { Matrix4 } from './Matrix4.js';
3
3
 
4
4
  export class Line3 {
5
5
  constructor(start?: Vector3, end?: Vector3);
@@ -1,10 +1,11 @@
1
- import { Quaternion } from './Quaternion';
1
+ import { Quaternion } from './Quaternion.js';
2
2
 
3
3
  /**
4
4
  * @see {@link https://github.com/mrdoob/three.js/blob/master/src/math/MathUtils.js|src/math/MathUtils.js}
5
5
  */
6
6
 
7
7
  export const DEG2RAD: number;
8
+
8
9
  export const RAD2DEG: number;
9
10
 
10
11
  export function generateUUID(): string;
@@ -13,10 +14,11 @@ export function generateUUID(): string;
13
14
  * Clamps the x to be between a and b.
14
15
  *
15
16
  * @param value Value to be clamped.
16
- * @param min Minimum value
17
+ * @param min Minimum value.
17
18
  * @param max Maximum value.
18
19
  */
19
20
  export function clamp(value: number, min: number, max: number): number;
21
+
20
22
  export function euclideanModulo(n: number, m: number): number;
21
23
 
22
24
  /**
@@ -30,44 +32,6 @@ export function euclideanModulo(n: number, m: number): number;
30
32
  */
31
33
  export function mapLinear(x: number, a1: number, a2: number, b1: number, b2: number): number;
32
34
 
33
- export function smoothstep(x: number, min: number, max: number): number;
34
-
35
- export function smootherstep(x: number, min: number, max: number): number;
36
-
37
- /**
38
- * Random float from 0 to 1 with 16 bits of randomness.
39
- * Standard Math.random() creates repetitive patterns when applied over larger space.
40
- *
41
- * @deprecated Use {@link Math#random Math.random()}
42
- */
43
- export function random16(): number;
44
-
45
- /**
46
- * Random integer from low to high interval.
47
- */
48
- export function randInt(low: number, high: number): number;
49
-
50
- /**
51
- * Random float from low to high interval.
52
- */
53
- export function randFloat(low: number, high: number): number;
54
-
55
- /**
56
- * Random float from - range / 2 to range / 2 interval.
57
- */
58
- export function randFloatSpread(range: number): number;
59
-
60
- /**
61
- * Deterministic pseudo-random float in the interval [ 0, 1 ].
62
- */
63
- export function seededRandom(seed?: number): number;
64
-
65
- export function degToRad(degrees: number): number;
66
-
67
- export function radToDeg(radians: number): number;
68
-
69
- export function isPowerOfTwo(value: number): boolean;
70
-
71
35
  export function inverseLerp(x: number, y: number, t: number): number;
72
36
 
73
37
  /**
@@ -99,18 +63,75 @@ export function damp(x: number, y: number, lambda: number, dt: number): number;
99
63
  */
100
64
  export function pingpong(x: number, length?: number): number;
101
65
 
66
+ export function smoothstep(x: number, min: number, max: number): number;
67
+
68
+ export function smootherstep(x: number, min: number, max: number): number;
69
+
102
70
  /**
103
- * @deprecated Use {@link Math#floorPowerOfTwo .floorPowerOfTwo()}
71
+ * Random integer from low to high interval.
104
72
  */
105
- export function nearestPowerOfTwo(value: number): number;
73
+ export function randInt(low: number, high: number): number;
106
74
 
107
75
  /**
108
- * @deprecated Use {@link Math#ceilPowerOfTwo .ceilPowerOfTwo()}
76
+ * Random float from low to high interval.
109
77
  */
110
- export function nextPowerOfTwo(value: number): number;
78
+ export function randFloat(low: number, high: number): number;
111
79
 
112
- export function floorPowerOfTwo(value: number): number;
80
+ /**
81
+ * Random float from - range / 2 to range / 2 interval.
82
+ */
83
+ export function randFloatSpread(range: number): number;
84
+
85
+ /**
86
+ * Deterministic pseudo-random float in the interval [ 0, 1 ].
87
+ */
88
+ export function seededRandom(seed?: number): number;
89
+
90
+ export function degToRad(degrees: number): number;
91
+
92
+ export function radToDeg(radians: number): number;
93
+
94
+ export function isPowerOfTwo(value: number): boolean;
113
95
 
114
96
  export function ceilPowerOfTwo(value: number): number;
115
97
 
98
+ export function floorPowerOfTwo(value: number): number;
99
+
116
100
  export function setQuaternionFromProperEuler(q: Quaternion, a: number, b: number, c: number, order: string): void;
101
+
102
+ export function denormalize(
103
+ value: number,
104
+ array: Float32Array | Uint32Array | Uint16Array | Uint8Array | Int32Array | Int16Array | Int8Array,
105
+ ): number;
106
+
107
+ export function normalize(
108
+ value: number,
109
+ array: Float32Array | Uint32Array | Uint16Array | Uint8Array | Int32Array | Int16Array | Int8Array,
110
+ ): number;
111
+
112
+ export const MathUtils: {
113
+ DEG2RAD: typeof DEG2RAD;
114
+ RAD2DEG: typeof RAD2DEG;
115
+ generateUUID: typeof generateUUID;
116
+ clamp: typeof clamp;
117
+ euclideanModulo: typeof euclideanModulo;
118
+ mapLinear: typeof mapLinear;
119
+ inverseLerp: typeof inverseLerp;
120
+ lerp: typeof lerp;
121
+ damp: typeof damp;
122
+ pingpong: typeof pingpong;
123
+ smoothstep: typeof smoothstep;
124
+ smootherstep: typeof smootherstep;
125
+ randInt: typeof randInt;
126
+ randFloat: typeof randFloat;
127
+ randFloatSpread: typeof randFloatSpread;
128
+ seededRandom: typeof seededRandom;
129
+ degToRad: typeof degToRad;
130
+ radToDeg: typeof radToDeg;
131
+ isPowerOfTwo: typeof isPowerOfTwo;
132
+ ceilPowerOfTwo: typeof ceilPowerOfTwo;
133
+ floorPowerOfTwo: typeof floorPowerOfTwo;
134
+ setQuaternionFromProperEuler: typeof setQuaternionFromProperEuler;
135
+ normalize: typeof normalize;
136
+ denormalize: typeof denormalize;
137
+ };
@@ -1,7 +1,8 @@
1
1
  // https://threejs.org/docs/#api/en/math/Matrix3
2
2
 
3
- import { Matrix4 } from './Matrix4';
4
- import { Vector3 } from './Vector3';
3
+ import { Matrix4 } from './Matrix4.js';
4
+ import { Vector2 } from './Vector2.js';
5
+ import { Vector3 } from './Vector3.js';
5
6
 
6
7
  export type Matrix3Tuple = [number, number, number, number, number, number, number, number, number];
7
8
 
@@ -55,6 +56,20 @@ export class Matrix3 implements Matrix {
55
56
  * Creates an identity matrix.
56
57
  */
57
58
  constructor();
59
+ /**
60
+ * Creates a 3x3 matrix with the given arguments in row-major order.
61
+ */
62
+ constructor(
63
+ n11: number,
64
+ n12: number,
65
+ n13: number,
66
+ n21: number,
67
+ n22: number,
68
+ n23: number,
69
+ n31: number,
70
+ n32: number,
71
+ n33: number,
72
+ );
58
73
 
59
74
  /**
60
75
  * Array with matrix values.
@@ -113,8 +128,8 @@ export class Matrix3 implements Matrix {
113
128
  * @param x the amount to translate in the X axis.
114
129
  * @param y the amount to translate in the Y axis.
115
130
  */
131
+ makeTranslation(v: Vector2): this;
116
132
  makeTranslation(x: number, y: number): this;
117
- makeTranslation(x: number, y: number): Matrix3;
118
133
 
119
134
  /**
120
135
  * Sets this matrix as a 2D rotational transformation by theta radians. The resulting matrix will be:
@@ -1,7 +1,8 @@
1
- import { Vector3 } from './Vector3';
2
- import { Euler } from './Euler';
3
- import { Quaternion } from './Quaternion';
4
- import { Matrix, Matrix3 } from './Matrix3';
1
+ import { Vector3 } from './Vector3.js';
2
+ import { Euler } from './Euler.js';
3
+ import { Quaternion } from './Quaternion.js';
4
+ import { Matrix, Matrix3 } from './Matrix3.js';
5
+ import { CoordinateSystem } from '../constants.js';
5
6
 
6
7
  export type Matrix4Tuple = [
7
8
  number,
@@ -41,7 +42,31 @@ export type Matrix4Tuple = [
41
42
  * m.multiply( m3 );
42
43
  */
43
44
  export class Matrix4 implements Matrix {
45
+ /**
46
+ * Creates an identity matrix.
47
+ */
44
48
  constructor();
49
+ /**
50
+ * Creates a 4x4 matrix with the given arguments in row-major order.
51
+ */
52
+ constructor(
53
+ n11: number,
54
+ n12: number,
55
+ n13: number,
56
+ n14: number,
57
+ n21: number,
58
+ n22: number,
59
+ n23: number,
60
+ n24: number,
61
+ n31: number,
62
+ n32: number,
63
+ n33: number,
64
+ n34: number,
65
+ n41: number,
66
+ n42: number,
67
+ n43: number,
68
+ n44: number,
69
+ );
45
70
 
46
71
  /**
47
72
  * Array with matrix values.
@@ -147,7 +172,8 @@ export class Matrix4 implements Matrix {
147
172
  /**
148
173
  * Sets this matrix as translation transform.
149
174
  */
150
- makeTranslation(x: number, y: number, z: number): Matrix4;
175
+ makeTranslation(v: Vector3): this;
176
+ makeTranslation(x: number, y: number, z: number): this;
151
177
 
152
178
  /**
153
179
  * Sets this matrix as rotation transform around x axis by theta radians.
@@ -199,20 +225,31 @@ export class Matrix4 implements Matrix {
199
225
  */
200
226
  decompose(translation: Vector3, rotation: Quaternion, scale: Vector3): Matrix4;
201
227
 
202
- /**
203
- * Creates a frustum matrix.
204
- */
205
- makePerspective(left: number, right: number, bottom: number, top: number, near: number, far: number): Matrix4;
206
-
207
228
  /**
208
229
  * Creates a perspective projection matrix.
209
230
  */
210
- makePerspective(fov: number, aspect: number, near: number, far: number): Matrix4;
231
+ makePerspective(
232
+ left: number,
233
+ right: number,
234
+ top: number,
235
+ bottom: number,
236
+ near: number,
237
+ far: number,
238
+ coordinateSystem?: CoordinateSystem,
239
+ ): Matrix4;
211
240
 
212
241
  /**
213
242
  * Creates an orthographic projection matrix.
214
243
  */
215
- makeOrthographic(left: number, right: number, top: number, bottom: number, near: number, far: number): Matrix4;
244
+ makeOrthographic(
245
+ left: number,
246
+ right: number,
247
+ top: number,
248
+ bottom: number,
249
+ near: number,
250
+ far: number,
251
+ coordinateSystem?: CoordinateSystem,
252
+ ): Matrix4;
216
253
  equals(matrix: Matrix4): boolean;
217
254
 
218
255
  /**
three/src/math/Plane.d.ts CHANGED
@@ -1,9 +1,9 @@
1
- import { Vector3 } from './Vector3';
2
- import { Sphere } from './Sphere';
3
- import { Line3 } from './Line3';
4
- import { Box3 } from './Box3';
5
- import { Matrix4 } from './Matrix4';
6
- import { Matrix3 } from './Matrix3';
1
+ import { Vector3 } from './Vector3.js';
2
+ import { Sphere } from './Sphere.js';
3
+ import { Line3 } from './Line3.js';
4
+ import { Box3 } from './Box3.js';
5
+ import { Matrix4 } from './Matrix4.js';
6
+ import { Matrix3 } from './Matrix3.js';
7
7
 
8
8
  export class Plane {
9
9
  constructor(normal?: Vector3, constant?: number);
@@ -1,8 +1,8 @@
1
- import { Euler } from './Euler';
2
- import { Vector3 } from './Vector3';
3
- import { Matrix4 } from './Matrix4';
4
- import { BufferAttribute } from '../core/BufferAttribute';
5
- import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
1
+ import { Euler } from './Euler.js';
2
+ import { Vector3 } from './Vector3.js';
3
+ import { Matrix4 } from './Matrix4.js';
4
+ import { BufferAttribute } from '../core/BufferAttribute.js';
5
+ import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute.js';
6
6
 
7
7
  /**
8
8
  * Implementation of a quaternion. This is used for rotating things without incurring in the dreaded gimbal lock issue, amongst other advantages.
three/src/math/Ray.d.ts CHANGED
@@ -1,8 +1,8 @@
1
- import { Vector3 } from './Vector3';
2
- import { Sphere } from './Sphere';
3
- import { Plane } from './Plane';
4
- import { Box3 } from './Box3';
5
- import { Matrix4 } from './Matrix4';
1
+ import { Vector3 } from './Vector3.js';
2
+ import { Sphere } from './Sphere.js';
3
+ import { Plane } from './Plane.js';
4
+ import { Box3 } from './Box3.js';
5
+ import { Matrix4 } from './Matrix4.js';
6
6
 
7
7
  export class Ray {
8
8
  constructor(origin?: Vector3, direction?: Vector3);
@@ -1,7 +1,7 @@
1
- import { Vector3 } from './Vector3';
2
- import { Box3 } from './Box3';
3
- import { Plane } from './Plane';
4
- import { Matrix4 } from './Matrix4';
1
+ import { Vector3 } from './Vector3.js';
2
+ import { Box3 } from './Box3.js';
3
+ import { Plane } from './Plane.js';
4
+ import { Matrix4 } from './Matrix4.js';
5
5
 
6
6
  export class Sphere {
7
7
  constructor(center?: Vector3, radius?: number);
@@ -1,4 +1,4 @@
1
- import { Vector3 } from './Vector3';
1
+ import { Vector3 } from './Vector3.js';
2
2
 
3
3
  export class Spherical {
4
4
  constructor(radius?: number, phi?: number, theta?: number);
@@ -1,4 +1,4 @@
1
- import { Vector3 } from './Vector3';
1
+ import { Vector3 } from './Vector3.js';
2
2
 
3
3
  export class SphericalHarmonics3 {
4
4
  constructor();
@@ -1,11 +1,11 @@
1
- import { Vector2 } from './Vector2';
2
- import { Vector3 } from './Vector3';
3
- import { Vector4 } from './Vector4';
4
- import { Plane } from './Plane';
5
- import { Box3 } from './Box3';
1
+ import { Vector2 } from './Vector2.js';
2
+ import { Vector3 } from './Vector3.js';
3
+ import { Vector4 } from './Vector4.js';
4
+ import { Plane } from './Plane.js';
5
+ import { Box3 } from './Box3.js';
6
6
 
7
- import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
8
- import { BufferAttribute } from '../core/BufferAttribute';
7
+ import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute.js';
8
+ import { BufferAttribute } from '../core/BufferAttribute.js';
9
9
 
10
10
  export class Triangle {
11
11
  constructor(a?: Vector3, b?: Vector3, c?: Vector3);
@@ -1,5 +1,5 @@
1
- import { Matrix3 } from './Matrix3';
2
- import { BufferAttribute } from './../core/BufferAttribute';
1
+ import { Matrix3 } from './Matrix3.js';
2
+ import { BufferAttribute } from './../core/BufferAttribute.js';
3
3
 
4
4
  export type Vector2Tuple = [number, number];
5
5
 
@@ -448,4 +448,9 @@ export class Vector2 implements Vector {
448
448
  * Sets this vector's x and y from Math.random
449
449
  */
450
450
  random(): this;
451
+
452
+ /**
453
+ * Iterating through a Vector2 instance will yield its components (x, y) in the corresponding order.
454
+ */
455
+ [Symbol.iterator](): Iterator<number>;
451
456
  }
@@ -1,14 +1,14 @@
1
- import { Euler } from './Euler';
2
- import { Matrix3 } from './Matrix3';
3
- import { Matrix4 } from './Matrix4';
4
- import { Quaternion } from './Quaternion';
5
- import { Camera } from '../cameras/Camera';
6
- import { Spherical } from './Spherical';
7
- import { Cylindrical } from './Cylindrical';
8
- import { BufferAttribute } from '../core/BufferAttribute';
9
- import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute';
10
- import { Vector } from './Vector2';
11
- import { Color } from './Color';
1
+ import { Euler } from './Euler.js';
2
+ import { Matrix3 } from './Matrix3.js';
3
+ import { Matrix4 } from './Matrix4.js';
4
+ import { Quaternion } from './Quaternion.js';
5
+ import { Camera } from '../cameras/Camera.js';
6
+ import { Spherical } from './Spherical.js';
7
+ import { Cylindrical } from './Cylindrical.js';
8
+ import { BufferAttribute } from '../core/BufferAttribute.js';
9
+ import { InterleavedBufferAttribute } from '../core/InterleavedBufferAttribute.js';
10
+ import { Vector } from './Vector2.js';
11
+ import { Color } from './Color.js';
12
12
 
13
13
  export type Vector3Tuple = [number, number, number];
14
14
 
@@ -301,4 +301,9 @@ export class Vector3 implements Vector {
301
301
  random(): this;
302
302
 
303
303
  randomDirection(): this;
304
+
305
+ /**
306
+ * Iterating through a Vector3 instance will yield its components (x, y, z) in the corresponding order.
307
+ */
308
+ [Symbol.iterator](): Iterator<number>;
304
309
  }
@@ -1,7 +1,7 @@
1
- import { Matrix4 } from './Matrix4';
2
- import { Quaternion } from './Quaternion';
3
- import { BufferAttribute } from './../core/BufferAttribute';
4
- import { Vector } from './Vector2';
1
+ import { Matrix4 } from './Matrix4.js';
2
+ import { Quaternion } from './Quaternion.js';
3
+ import { BufferAttribute } from './../core/BufferAttribute.js';
4
+ import { Vector } from './Vector2.js';
5
5
 
6
6
  export type Vector4Tuple = [number, number, number, number];
7
7
 
@@ -220,4 +220,9 @@ export class Vector4 implements Vector {
220
220
  * Sets this vector's x, y, z and w from Math.random
221
221
  */
222
222
  random(): this;
223
+
224
+ /**
225
+ * Iterating through a Vector4 instance will yield its components (x, y, z, w) in the corresponding order.
226
+ */
227
+ [Symbol.iterator](): Iterator<number>;
223
228
  }
@@ -1,4 +1,4 @@
1
- import { Interpolant } from '../Interpolant';
1
+ import { Interpolant } from '../Interpolant.js';
2
2
 
3
3
  export class CubicInterpolant extends Interpolant {
4
4
  constructor(parameterPositions: any, samplesValues: any, sampleSize: number, resultBuffer?: any);
@@ -1,4 +1,4 @@
1
- import { Interpolant } from '../Interpolant';
1
+ import { Interpolant } from '../Interpolant.js';
2
2
 
3
3
  export class DiscreteInterpolant extends Interpolant {
4
4
  constructor(parameterPositions: any, samplesValues: any, sampleSize: number, resultBuffer?: any);
@@ -1,4 +1,4 @@
1
- import { Interpolant } from '../Interpolant';
1
+ import { Interpolant } from '../Interpolant.js';
2
2
 
3
3
  export class LinearInterpolant extends Interpolant {
4
4
  constructor(parameterPositions: any, samplesValues: any, sampleSize: number, resultBuffer?: any);
@@ -1,4 +1,4 @@
1
- import { Interpolant } from '../Interpolant';
1
+ import { Interpolant } from '../Interpolant.js';
2
2
 
3
3
  export class QuaternionLinearInterpolant extends Interpolant {
4
4
  constructor(parameterPositions: any, samplesValues: any, sampleSize: number, resultBuffer?: any);
@@ -1,4 +1,4 @@
1
- import { Object3D } from './../core/Object3D';
1
+ import { Object3D } from './../core/Object3D.js';
2
2
 
3
3
  /**
4
4
  * A {@link Bone} which is part of a {@link THREE.Skeleton | Skeleton}
@@ -1,4 +1,4 @@
1
- import { Object3D } from './../core/Object3D';
1
+ import { Object3D } from './../core/Object3D.js';
2
2
 
3
3
  /**
4
4
  * Its purpose is to make working with groups of objects syntactically clearer.