@types/three 0.137.0 → 0.138.0

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Files changed (114) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/{WebGL.d.ts → capabilities/WebGL.d.ts} +3 -1
  3. three/examples/jsm/controls/OrbitControls.d.ts +0 -1
  4. three/examples/jsm/curves/CurveExtras.d.ts +52 -54
  5. three/examples/jsm/exporters/EXRExporter.d.ts +20 -0
  6. three/examples/jsm/helpers/OctreeHelper.d.ts +14 -0
  7. three/examples/jsm/interactive/HTMLMesh.d.ts +1 -0
  8. three/examples/jsm/loaders/GLTFLoader.d.ts +2 -9
  9. three/examples/jsm/loaders/LUT3dlLoader.d.ts +2 -2
  10. three/examples/jsm/loaders/LUTCubeLoader.d.ts +2 -2
  11. three/examples/jsm/loaders/VOXLoader.d.ts +2 -2
  12. three/examples/jsm/objects/Reflector.d.ts +1 -0
  13. three/examples/jsm/objects/Refractor.d.ts +1 -0
  14. three/examples/jsm/postprocessing/LUTPass.d.ts +3 -3
  15. three/index.d.ts +1 -1
  16. three/package.json +3 -3
  17. three/src/Three.d.ts +5 -0
  18. three/src/constants.d.ts +0 -2
  19. three/src/core/Raycaster.d.ts +2 -2
  20. three/src/math/Euler.d.ts +0 -1
  21. three/src/math/Vector3.d.ts +5 -0
  22. three/src/renderers/WebGL3DRenderTarget.d.ts +28 -0
  23. three/src/renderers/WebGLArrayRenderTarget.d.ts +28 -0
  24. three/src/renderers/WebGLMultipleRenderTargets.d.ts +9 -1
  25. three/src/renderers/WebGLMultisampleRenderTarget.d.ts +5 -12
  26. three/src/renderers/WebGLRenderTarget.d.ts +7 -1
  27. three/src/renderers/WebGLRenderer.d.ts +3 -4
  28. three/src/textures/CompressedTexture.d.ts +2 -1
  29. three/src/textures/Data3DTexture.d.ts +33 -0
  30. three/src/textures/DataArrayTexture.d.ts +33 -0
  31. three/src/textures/DataTexture.d.ts +2 -1
  32. three/src/textures/DataTexture2DArray.d.ts +5 -32
  33. three/src/textures/DataTexture3D.d.ts +5 -32
  34. three/src/textures/DepthTexture.d.ts +2 -1
  35. three/src/textures/Source.d.ts +39 -0
  36. three/src/textures/Texture.d.ts +30 -3
  37. three/examples/jsm/loaders/VRMLoader.d.ts +0 -19
  38. three/examples/jsm/nodes/Nodes.d.ts +0 -106
  39. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -29
  40. three/examples/jsm/nodes/accessors/ColorsNode.d.ts +0 -10
  41. three/examples/jsm/nodes/accessors/LightNode.d.ts +0 -12
  42. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -13
  43. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -15
  44. three/examples/jsm/nodes/accessors/ReflectNode.d.ts +0 -12
  45. three/examples/jsm/nodes/accessors/ResolutionNode.d.ts +0 -14
  46. three/examples/jsm/nodes/accessors/ScreenUVNode.d.ts +0 -11
  47. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -10
  48. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -13
  49. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -22
  50. three/examples/jsm/nodes/core/ExpressionNode.d.ts +0 -5
  51. three/examples/jsm/nodes/core/FunctionCallNode.d.ts +0 -17
  52. three/examples/jsm/nodes/core/FunctionNode.d.ts +0 -28
  53. three/examples/jsm/nodes/core/InputNode.d.ts +0 -12
  54. three/examples/jsm/nodes/core/Node.d.ts +0 -34
  55. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -149
  56. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -17
  57. three/examples/jsm/nodes/core/NodeLib.d.ts +0 -22
  58. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -17
  59. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -7
  60. three/examples/jsm/nodes/core/StructNode.d.ts +0 -19
  61. three/examples/jsm/nodes/core/TempNode.d.ts +0 -23
  62. three/examples/jsm/nodes/core/VarNode.d.ts +0 -12
  63. three/examples/jsm/nodes/effects/BlurNode.d.ts +0 -31
  64. three/examples/jsm/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  65. three/examples/jsm/nodes/effects/LuminanceNode.d.ts +0 -18
  66. three/examples/jsm/nodes/inputs/BoolNode.d.ts +0 -19
  67. three/examples/jsm/nodes/inputs/ColorNode.d.ts +0 -21
  68. three/examples/jsm/nodes/inputs/CubeTextureNode.d.ts +0 -17
  69. three/examples/jsm/nodes/inputs/FloatNode.d.ts +0 -19
  70. three/examples/jsm/nodes/inputs/IntNode.d.ts +0 -19
  71. three/examples/jsm/nodes/inputs/Matrix3Node.d.ts +0 -22
  72. three/examples/jsm/nodes/inputs/Matrix4Node.d.ts +0 -22
  73. three/examples/jsm/nodes/inputs/PropertyNode.d.ts +0 -10
  74. three/examples/jsm/nodes/inputs/RTTNode.d.ts +0 -27
  75. three/examples/jsm/nodes/inputs/ReflectorNode.d.ts +0 -21
  76. three/examples/jsm/nodes/inputs/ScreenNode.d.ts +0 -11
  77. three/examples/jsm/nodes/inputs/TextureNode.d.ts +0 -20
  78. three/examples/jsm/nodes/inputs/Vector2Node.d.ts +0 -21
  79. three/examples/jsm/nodes/inputs/Vector3Node.d.ts +0 -21
  80. three/examples/jsm/nodes/inputs/Vector4Node.d.ts +0 -21
  81. three/examples/jsm/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  82. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
  83. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -28
  84. three/examples/jsm/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  85. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  86. three/examples/jsm/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  87. three/examples/jsm/nodes/materials/nodes/BasicNode.d.ts +0 -15
  88. three/examples/jsm/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  89. three/examples/jsm/nodes/materials/nodes/PhongNode.d.ts +0 -14
  90. three/examples/jsm/nodes/materials/nodes/RawNode.d.ts +0 -10
  91. three/examples/jsm/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  92. three/examples/jsm/nodes/materials/nodes/StandardNode.d.ts +0 -15
  93. three/examples/jsm/nodes/math/CondNode.d.ts +0 -26
  94. three/examples/jsm/nodes/math/MathNode.d.ts +0 -57
  95. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -17
  96. three/examples/jsm/nodes/misc/BumpMapNode.d.ts +0 -21
  97. three/examples/jsm/nodes/misc/NormalMapNode.d.ts +0 -19
  98. three/examples/jsm/nodes/misc/TextureCubeNode.d.ts +0 -21
  99. three/examples/jsm/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  100. three/examples/jsm/nodes/postprocessing/NodePass.d.ts +0 -15
  101. three/examples/jsm/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  102. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -17
  103. three/examples/jsm/nodes/procedural/NoiseNode.d.ts +0 -17
  104. three/examples/jsm/nodes/utils/BypassNode.d.ts +0 -11
  105. three/examples/jsm/nodes/utils/ColorSpaceNode.d.ts +0 -55
  106. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -15
  107. three/examples/jsm/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  108. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  109. three/examples/jsm/nodes/utils/SubSlot.d.ts +0 -9
  110. three/examples/jsm/nodes/utils/SwitchNode.d.ts +0 -11
  111. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  112. three/examples/jsm/nodes/utils/UVTransformNode.d.ts +0 -15
  113. three/examples/jsm/nodes/utils/VelocityNode.d.ts +0 -28
  114. three/examples/jsm/objects/ReflectorRTT.d.ts +0 -6
@@ -1,21 +0,0 @@
1
- import { Color } from '../../../../src/math/Color';
2
- import { Texture } from '../../../../src/textures/Texture';
3
- import { CubeTexture } from '../../../../src/textures/CubeTexture';
4
- import { Vector2 } from '../../../../src/math/Vector2';
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-
6
- import { Node } from '../core/Node';
7
- import { NodeMaterial } from './NodeMaterial';
8
-
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- export class MeshStandardNodeMaterial extends NodeMaterial {
10
- constructor();
11
-
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- color: Color | Node;
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- roughness: number | Node;
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- metalness: number | Node;
15
- map: Texture | Node;
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- normalMap: Texture | Node;
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- normalScale: Vector2 | Node;
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- metalnessMap: Texture | Node;
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- roughnessMap: Texture | Node;
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- envMap: CubeTexture | Node;
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- }
@@ -1,28 +0,0 @@
1
- import { ShaderMaterial, WebGLRenderer } from '../../../../src/Three';
2
-
3
- import { Node } from '../core/Node.js';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
- import { NodeFrame } from '../core/NodeFrame';
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- import { RawNode } from './nodes/RawNode';
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-
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- export interface NodeMaterialBuildParams {
9
- builder?: NodeBuilder;
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- renderer?: WebGLRenderer;
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- }
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-
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- export class NodeMaterial extends ShaderMaterial {
14
- constructor(vertex: Node, fragment: Node);
15
-
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- vertex: Node | RawNode;
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- fragment: Node | RawNode;
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-
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- updaters: object[];
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-
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- readonly isNodeMaterial: true;
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- properties: object;
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-
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- updateFrame(frame: NodeFrame): void;
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- build(params?: NodeMaterialBuildParams): this;
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- getHash(): string;
27
- copy(source: NodeMaterial): this;
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- }
@@ -1,21 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class PhongNodeMaterial extends NodeMaterial {
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- constructor();
6
-
7
- color: Node;
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- alpha: Node;
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- specular: Node;
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- shininess: Node;
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- normal: Node;
12
- emissive: Node;
13
- ambient: Node;
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- light: Node;
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- shadow: Node;
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- ao: Node;
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- environment: Node;
18
- environmentAlpha: Node;
19
- mask: Node;
20
- position: Node;
21
- }
@@ -1,12 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class SpriteNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
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- color: Node;
8
- alpha: Node;
9
- mask: Node;
10
- position: Node;
11
- spherical: Node;
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- }
@@ -1,25 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class StandardNodeMaterial extends NodeMaterial {
5
- constructor();
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-
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- color: Node;
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- alpha: Node;
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- roughness: Node;
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- metalness: Node;
11
- reflectivity: Node;
12
- clearcoat: Node;
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- clearcoatRoughness: Node;
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- clearcoatNormal: Node;
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- normal: Node;
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- emissive: Node;
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- ambient: Node;
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- light: Node;
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- shadow: Node;
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- ao: Node;
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- environment: Node;
22
- mask: Node;
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- position: Node;
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- sheenColor: Node;
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- }
@@ -1,15 +0,0 @@
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- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
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-
4
- export class BasicNode extends Node {
5
- constructor();
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-
7
- position: Node;
8
- color: Node;
9
- alpha: Node;
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- mask: Node;
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- nodeType: string;
12
-
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- build(builder: NodeBuilder): string;
14
- copy(source: BasicNode): this;
15
- }
@@ -1,25 +0,0 @@
1
- import { Color, Vector2 } from '../../../../../src/Three';
2
-
3
- import { NodeBuilder } from '../../core/NodeBuilder';
4
- import { StandardNode } from './StandardNode';
5
- import { PropertyNode } from '../../inputs/PropertyNode';
6
-
7
- export class MeshStandardNode extends StandardNode {
8
- constructor();
9
-
10
- properties: {
11
- color: Color;
12
- roughness: number;
13
- metalness: number;
14
- normalScale: Vector2;
15
- };
16
-
17
- inputs: {
18
- color: PropertyNode;
19
- roughness: PropertyNode;
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- metalness: PropertyNode;
21
- normalScale: PropertyNode;
22
- };
23
-
24
- build(builder: NodeBuilder): string;
25
- }
@@ -1,14 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class PhongNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- specular: Node;
9
- shininess: Node;
10
- nodeType: string;
11
-
12
- build(builder: NodeBuilder): string;
13
- copy(source: PhongNode): this;
14
- }
@@ -1,10 +0,0 @@
1
- import { Node } from '../../core/Node';
2
-
3
- export class RawNode extends Node {
4
- constructor(value: Node);
5
-
6
- value: Node;
7
- nodeType: string;
8
-
9
- copy(source: RawNode): this;
10
- }
@@ -1,13 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class SpriteNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- spherical: true;
9
- nodeType: string;
10
-
11
- build(builder: NodeBuilder): string;
12
- copy(source: SpriteNode): this;
13
- }
@@ -1,15 +0,0 @@
1
- import { NodeBuilder } from '../../core/NodeBuilder';
2
- import { Node } from '../../core/Node';
3
-
4
- export class StandardNode extends Node {
5
- constructor();
6
-
7
- color: Node;
8
- roughness: Node;
9
- metalness: Node;
10
- nodeType: string;
11
- sheenColor: Node;
12
-
13
- build(builder: NodeBuilder): string;
14
- copy(source: StandardNode): this;
15
- }
@@ -1,26 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { Node } from '../core/Node';
4
-
5
- export class CondNode extends TempNode {
6
- constructor(a: Node, b: Node, op: string, ifNode?: Node, elseNode?: Node);
7
-
8
- a: Node;
9
- b: Node;
10
- op: string;
11
- ifNode: Node | undefined;
12
- elseNode: Node | undefined;
13
- nodeType: string;
14
-
15
- getCondType(builder: NodeBuilder): string;
16
- copy(source: CondNode): this;
17
-
18
- static EQUAL: string;
19
- static NOT_EQUAL: string;
20
- static GREATER: string;
21
- static GREATER_EQUAL: string;
22
- static LESS: string;
23
- static LESS_EQUAL: string;
24
- static AND: string;
25
- static OR: string;
26
- }
@@ -1,57 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { Node } from '../core/Node';
4
-
5
- export class MathNode extends TempNode {
6
- constructor(a: Node, bOrMethod: Node | string, cOrMethod?: Node | string, method?: string);
7
-
8
- a: Node;
9
- b: Node | string | undefined;
10
- c: Node | string | undefined;
11
- method: string;
12
- nodeType: string;
13
-
14
- getNumInputs(builder: NodeBuilder): number;
15
- getInputType(builder: NodeBuilder): string;
16
- copy(source: MathNode): this;
17
-
18
- static RAD: string;
19
- static DEG: string;
20
- static EXP: string;
21
- static EXP2: string;
22
- static LOG: string;
23
- static LOG2: string;
24
- static SQRT: string;
25
- static INV_SQRT: string;
26
- static FLOOR: string;
27
- static CEIL: string;
28
- static NORMALIZE: string;
29
- static SATURATE: string;
30
- static SIN: string;
31
- static COS: string;
32
- static TAN: string;
33
- static ASIN: string;
34
- static ACOS: string;
35
- static ARCTAN: string;
36
- static ABS: string;
37
- static SIGN: string;
38
- static LENGTH: string;
39
- static NEGATE: string;
40
- static INVERT: string;
41
-
42
- static MIN: string;
43
- static MAX: string;
44
- static MOD: string;
45
- static STEP: string;
46
- static REFLECT: string;
47
- static DISTANCE: string;
48
- static DOT: string;
49
- static CROSS: string;
50
- static POW: string;
51
-
52
- static MIX: string;
53
- static CLAMP: string;
54
- static REFRACT: string;
55
- static SMOOTHSTEP: string;
56
- static FACEFORWARD: string;
57
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Node } from '../core/Node';
3
-
4
- export class OperatorNode extends TempNode {
5
- constructor(a: Node, b: Node, op: string);
6
-
7
- a: Node;
8
- b: Node;
9
- op: string;
10
-
11
- copy(source: OperatorNode): this;
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-
13
- static ADD: string;
14
- static SUB: string;
15
- static MUL: string;
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- static DIV: string;
17
- }
@@ -1,21 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { FunctionNode } from '../core/FunctionNode';
4
- import { TextureNode } from '../inputs/TextureNode';
5
-
6
- export class BumpMapNode extends TempNode {
7
- constructor(value: TextureNode, scale?: FloatNode);
8
-
9
- value: TextureNode;
10
- scale: FloatNode;
11
- toNormalMap: boolean;
12
- nodeType: string;
13
-
14
- copy(source: BumpMapNode): this;
15
-
16
- static Nodes: {
17
- dHdxy_fwd: FunctionNode;
18
- perturbNormalArb: FunctionNode;
19
- bumpToNormal: FunctionNode;
20
- };
21
- }
@@ -1,19 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { TextureNode } from '../inputs/TextureNode';
4
- import { Vector2Node } from '../inputs/Vector2Node';
5
-
6
- export class NormalMapNode extends TempNode {
7
- constructor(value: TextureNode, scale?: Vector2Node);
8
-
9
- value: TextureNode;
10
- scale: Vector2Node;
11
- toNormalMap: boolean;
12
- nodeType: string;
13
-
14
- copy(source: NormalMapNode): this;
15
-
16
- static Nodes: {
17
- perturbNormal2Arb: FunctionNode;
18
- };
19
- }
@@ -1,21 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
- import { TextureNode } from '../inputs/TextureNode';
4
- import { FloatNode } from '../inputs/FloatNode';
5
- import { TextureCubeUVNode } from './TextureCubeUVNode';
6
-
7
- export class TextureCubeNode extends TempNode {
8
- constructor(value: TextureNode, textureSize?: FloatNode);
9
-
10
- value: TextureNode;
11
- textureSize: FloatNode;
12
- radianceCache: {
13
- uv: TextureCubeUVNode;
14
- };
15
- irradianceCache: {
16
- uv: TextureCubeUVNode;
17
- };
18
- nodeType: string;
19
-
20
- generateTextureCubeUV(builder: NodeBuilder, output: string): string;
21
- }
@@ -1,18 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { StructNode } from '../core/StructNode';
4
- import { FunctionNode } from '../core/FunctionNode';
5
- import { Node } from '../core/Node';
6
-
7
- export class TextureCubeUVNode extends TempNode {
8
- constructor(uv: Node, textureSize: FloatNode);
9
-
10
- uv: Node;
11
- textureSize: FloatNode;
12
- nodeType: string;
13
-
14
- static Nodes: {
15
- TextureCubeUVData: StructNode;
16
- textureCubeUV: FunctionNode;
17
- };
18
- }
@@ -1,15 +0,0 @@
1
- import { ShaderPass } from '../../postprocessing/ShaderPass';
2
- import { ScreenNode } from '../inputs/ScreenNode';
3
-
4
- export class NodePass extends ShaderPass {
5
- constructor();
6
-
7
- name: string;
8
- uuid: string;
9
- userData: object;
10
- input: ScreenNode;
11
- needsUpdate: boolean;
12
-
13
- copy(source: NodePass): this;
14
- toJSON(meta?: object | string): object;
15
- }
@@ -1,26 +0,0 @@
1
- import { Camera, Mesh, OrthographicCamera, Scene, WebGLRenderer, WebGLRenderTarget } from '../../../../src/Three';
2
-
3
- import { ScreenNode } from '../inputs/ScreenNode';
4
- import { NodeMaterial } from '../materials/NodeMaterial';
5
- import { NodeFrame } from '../core/NodeFrame';
6
-
7
- export class NodePostProcessing {
8
- constructor(renderer: WebGLRenderer, renderTarget?: WebGLRenderTarget);
9
-
10
- renderer: WebGLRenderer;
11
- renderTarget: WebGLRenderTarget;
12
-
13
- output: ScreenNode;
14
- material: NodeMaterial;
15
-
16
- camera: OrthographicCamera;
17
- scene: Scene;
18
-
19
- quad: Mesh;
20
- needsUpdate: boolean;
21
-
22
- render(scene: Scene, camera: Camera, frame: NodeFrame): void;
23
- setSize(width: number, height: number): void;
24
- copy(source: NodePostProcessing): this;
25
- toJSON(meta?: object | string): object;
26
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { UVNode } from '../accessors/UVNode';
4
- import { UVTransformNode } from '../utils/UVTransformNode';
5
-
6
- export class CheckerNode extends TempNode {
7
- constructor(uv?: UVNode | UVTransformNode);
8
-
9
- uv: UVNode | UVTransformNode;
10
- nodeType: string;
11
-
12
- copy(source: CheckerNode): this;
13
-
14
- static Nodes: {
15
- checker: FunctionNode;
16
- };
17
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { UVNode } from '../accessors/UVNode';
4
- import { UVTransformNode } from '../utils/UVTransformNode';
5
-
6
- export class NoiseNode extends TempNode {
7
- constructor(uv?: UVNode | UVTransformNode);
8
-
9
- uv: UVNode | UVTransformNode;
10
- nodeType: string;
11
-
12
- copy(source: NoiseNode): this;
13
-
14
- static Nodes: {
15
- snoise: FunctionNode;
16
- };
17
- }
@@ -1,11 +0,0 @@
1
- import { Node } from '../core/Node';
2
-
3
- export class BypassNode extends Node {
4
- constructor(code: Node, value?: Node);
5
-
6
- code: Node;
7
- value: Node | undefined;
8
- nodeType: string;
9
-
10
- copy(source: BypassNode): this;
11
- }
@@ -1,55 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { TempNode } from '../core/TempNode';
3
- import { FunctionNode } from '../core/FunctionNode';
4
-
5
- export class ColorSpaceNode extends TempNode {
6
- constructor(input: Node, method?: string);
7
-
8
- input: Node;
9
- method: string | undefined;
10
- nodeType: string;
11
-
12
- fromEncoding(encoding: number): void;
13
- fromDecoding(): void;
14
- copy(source: ColorSpaceNode): this;
15
-
16
- static Nodes: {
17
- LinearToLinear: FunctionNode;
18
- GammaToLinear: FunctionNode;
19
- LinearToGamma: FunctionNode;
20
- sRGBToLinear: FunctionNode;
21
- LinearTosRGB: FunctionNode;
22
- RGBEToLinear: FunctionNode;
23
- LinearToRGBE: FunctionNode;
24
- RGBMToLinear: FunctionNode;
25
- LinearToRGBM: FunctionNode;
26
- RGBDToLinear: FunctionNode;
27
- LinearToRGBD: FunctionNode;
28
- cLogLuvM: FunctionNode;
29
- LinearToLogLuv: FunctionNode;
30
- cLogLuvInverseM: FunctionNode;
31
- LogLuvToLinear: FunctionNode;
32
- };
33
-
34
- static LINEAR_TO_LINEAR: string;
35
-
36
- static GAMMA_TO_LINEAR: string;
37
- static LINEAR_TO_GAMMA: string;
38
-
39
- static SRGB_TO_LINEAR: string;
40
- static LINEAR_TO_SRGB: string;
41
-
42
- static RGBE_TO_LINEAR: string;
43
- static LINEAR_TO_RGBE: string;
44
-
45
- static RGBM_TO_LINEAR: string;
46
- static LINEAR_TO_RGBM: string;
47
-
48
- static RGBD_TO_LINEAR: string;
49
- static LINEAR_TO_RGBD: string;
50
-
51
- static LINEAR_TO_LOG_LUV: string;
52
- static LOG_LUV_TO_LINEAR: string;
53
-
54
- static getEncodingComponents(encoding: number): any[];
55
- }
@@ -1,15 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Node } from '../core/Node';
3
-
4
- export class JoinNode extends TempNode {
5
- constructor(x: Node, y: Node, z?: Node, w?: Node);
6
-
7
- x: Node;
8
- y: Node;
9
- z: Node | undefined;
10
- w: Node | undefined;
11
- nodeType: string;
12
-
13
- getNumElements(): number;
14
- copy(source: JoinNode): this;
15
- }
@@ -1,11 +0,0 @@
1
- import { FloatNode } from '../inputs/FloatNode';
2
- import { Node } from '../core/Node';
3
-
4
- export class MaxMIPLevelNode extends FloatNode {
5
- constructor(texture: Node);
6
-
7
- texture: Node;
8
- maxMIPLevel: number;
9
- nodeType: string;
10
- value: number;
11
- }
@@ -1,17 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { MaxMIPLevelNode } from '../utils/MaxMIPLevelNode';
3
- import { FunctionNode } from '../core/FunctionNode';
4
-
5
- export class SpecularMIPLevelNode extends TempNode {
6
- constructor(texture: Node);
7
-
8
- texture: Node;
9
- maxMIPLevel: MaxMIPLevelNode;
10
- nodeType: string;
11
-
12
- copy(source: SpecularMIPLevelNode): this;
13
-
14
- static Nodes: {
15
- getSpecularMIPLevel: FunctionNode;
16
- };
17
- }
@@ -1,9 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
-
3
- export class SubSlots extends TempNode {
4
- constructor(slots?: object);
5
-
6
- slots: Node[];
7
-
8
- copy(source: SubSlots): this;
9
- }
@@ -1,11 +0,0 @@
1
- import { Node } from '../core/Node';
2
-
3
- export class SwitchNode extends Node {
4
- constructor(node: Node, components?: string);
5
-
6
- node: Node;
7
- components: string;
8
- nodeType: string;
9
-
10
- copy(source: SwitchNode): this;
11
- }
@@ -1,19 +0,0 @@
1
- import { NodeFrame } from '../core/NodeFrame';
2
- import { FloatNode } from '../inputs/FloatNode';
3
-
4
- export class TimerNode extends FloatNode {
5
- constructor(scale?: number, scope?: string, timeScale?: boolean);
6
-
7
- scale: number;
8
- scope: string;
9
- timeScale: boolean;
10
- nodeType: string;
11
-
12
- getUnique(): boolean;
13
- updateFrame(frame: NodeFrame): void;
14
- copy(source: TimerNode): this;
15
-
16
- static GLOBAL: string;
17
- static LOCAL: string;
18
- static DELTA: string;
19
- }
@@ -1,15 +0,0 @@
1
- import { ExpressionNode } from '../core/ExpressionNode';
2
- import { Matrix3Node } from '../inputs/Matrix3Node';
3
- import { UVNode } from '../accessors/UVNode';
4
-
5
- export class UVTransformNode extends ExpressionNode {
6
- constructor(uv?: UVNode, position?: Matrix3Node);
7
-
8
- uv: UVNode;
9
- position: Matrix3Node;
10
-
11
- nodeType: string;
12
-
13
- setUvTransform(tx: number, ty: number, sx: number, sy: number, rotation: number, cx?: number, cy?: number): void;
14
- copy(source: UVTransformNode): this;
15
- }