@types/three 0.137.0 → 0.138.0

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Files changed (114) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/{WebGL.d.ts → capabilities/WebGL.d.ts} +3 -1
  3. three/examples/jsm/controls/OrbitControls.d.ts +0 -1
  4. three/examples/jsm/curves/CurveExtras.d.ts +52 -54
  5. three/examples/jsm/exporters/EXRExporter.d.ts +20 -0
  6. three/examples/jsm/helpers/OctreeHelper.d.ts +14 -0
  7. three/examples/jsm/interactive/HTMLMesh.d.ts +1 -0
  8. three/examples/jsm/loaders/GLTFLoader.d.ts +2 -9
  9. three/examples/jsm/loaders/LUT3dlLoader.d.ts +2 -2
  10. three/examples/jsm/loaders/LUTCubeLoader.d.ts +2 -2
  11. three/examples/jsm/loaders/VOXLoader.d.ts +2 -2
  12. three/examples/jsm/objects/Reflector.d.ts +1 -0
  13. three/examples/jsm/objects/Refractor.d.ts +1 -0
  14. three/examples/jsm/postprocessing/LUTPass.d.ts +3 -3
  15. three/index.d.ts +1 -1
  16. three/package.json +3 -3
  17. three/src/Three.d.ts +5 -0
  18. three/src/constants.d.ts +0 -2
  19. three/src/core/Raycaster.d.ts +2 -2
  20. three/src/math/Euler.d.ts +0 -1
  21. three/src/math/Vector3.d.ts +5 -0
  22. three/src/renderers/WebGL3DRenderTarget.d.ts +28 -0
  23. three/src/renderers/WebGLArrayRenderTarget.d.ts +28 -0
  24. three/src/renderers/WebGLMultipleRenderTargets.d.ts +9 -1
  25. three/src/renderers/WebGLMultisampleRenderTarget.d.ts +5 -12
  26. three/src/renderers/WebGLRenderTarget.d.ts +7 -1
  27. three/src/renderers/WebGLRenderer.d.ts +3 -4
  28. three/src/textures/CompressedTexture.d.ts +2 -1
  29. three/src/textures/Data3DTexture.d.ts +33 -0
  30. three/src/textures/DataArrayTexture.d.ts +33 -0
  31. three/src/textures/DataTexture.d.ts +2 -1
  32. three/src/textures/DataTexture2DArray.d.ts +5 -32
  33. three/src/textures/DataTexture3D.d.ts +5 -32
  34. three/src/textures/DepthTexture.d.ts +2 -1
  35. three/src/textures/Source.d.ts +39 -0
  36. three/src/textures/Texture.d.ts +30 -3
  37. three/examples/jsm/loaders/VRMLoader.d.ts +0 -19
  38. three/examples/jsm/nodes/Nodes.d.ts +0 -106
  39. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -29
  40. three/examples/jsm/nodes/accessors/ColorsNode.d.ts +0 -10
  41. three/examples/jsm/nodes/accessors/LightNode.d.ts +0 -12
  42. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -13
  43. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -15
  44. three/examples/jsm/nodes/accessors/ReflectNode.d.ts +0 -12
  45. three/examples/jsm/nodes/accessors/ResolutionNode.d.ts +0 -14
  46. three/examples/jsm/nodes/accessors/ScreenUVNode.d.ts +0 -11
  47. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -10
  48. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -13
  49. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -22
  50. three/examples/jsm/nodes/core/ExpressionNode.d.ts +0 -5
  51. three/examples/jsm/nodes/core/FunctionCallNode.d.ts +0 -17
  52. three/examples/jsm/nodes/core/FunctionNode.d.ts +0 -28
  53. three/examples/jsm/nodes/core/InputNode.d.ts +0 -12
  54. three/examples/jsm/nodes/core/Node.d.ts +0 -34
  55. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -149
  56. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -17
  57. three/examples/jsm/nodes/core/NodeLib.d.ts +0 -22
  58. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -17
  59. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -7
  60. three/examples/jsm/nodes/core/StructNode.d.ts +0 -19
  61. three/examples/jsm/nodes/core/TempNode.d.ts +0 -23
  62. three/examples/jsm/nodes/core/VarNode.d.ts +0 -12
  63. three/examples/jsm/nodes/effects/BlurNode.d.ts +0 -31
  64. three/examples/jsm/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  65. three/examples/jsm/nodes/effects/LuminanceNode.d.ts +0 -18
  66. three/examples/jsm/nodes/inputs/BoolNode.d.ts +0 -19
  67. three/examples/jsm/nodes/inputs/ColorNode.d.ts +0 -21
  68. three/examples/jsm/nodes/inputs/CubeTextureNode.d.ts +0 -17
  69. three/examples/jsm/nodes/inputs/FloatNode.d.ts +0 -19
  70. three/examples/jsm/nodes/inputs/IntNode.d.ts +0 -19
  71. three/examples/jsm/nodes/inputs/Matrix3Node.d.ts +0 -22
  72. three/examples/jsm/nodes/inputs/Matrix4Node.d.ts +0 -22
  73. three/examples/jsm/nodes/inputs/PropertyNode.d.ts +0 -10
  74. three/examples/jsm/nodes/inputs/RTTNode.d.ts +0 -27
  75. three/examples/jsm/nodes/inputs/ReflectorNode.d.ts +0 -21
  76. three/examples/jsm/nodes/inputs/ScreenNode.d.ts +0 -11
  77. three/examples/jsm/nodes/inputs/TextureNode.d.ts +0 -20
  78. three/examples/jsm/nodes/inputs/Vector2Node.d.ts +0 -21
  79. three/examples/jsm/nodes/inputs/Vector3Node.d.ts +0 -21
  80. three/examples/jsm/nodes/inputs/Vector4Node.d.ts +0 -21
  81. three/examples/jsm/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  82. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
  83. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -28
  84. three/examples/jsm/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  85. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  86. three/examples/jsm/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  87. three/examples/jsm/nodes/materials/nodes/BasicNode.d.ts +0 -15
  88. three/examples/jsm/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  89. three/examples/jsm/nodes/materials/nodes/PhongNode.d.ts +0 -14
  90. three/examples/jsm/nodes/materials/nodes/RawNode.d.ts +0 -10
  91. three/examples/jsm/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  92. three/examples/jsm/nodes/materials/nodes/StandardNode.d.ts +0 -15
  93. three/examples/jsm/nodes/math/CondNode.d.ts +0 -26
  94. three/examples/jsm/nodes/math/MathNode.d.ts +0 -57
  95. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -17
  96. three/examples/jsm/nodes/misc/BumpMapNode.d.ts +0 -21
  97. three/examples/jsm/nodes/misc/NormalMapNode.d.ts +0 -19
  98. three/examples/jsm/nodes/misc/TextureCubeNode.d.ts +0 -21
  99. three/examples/jsm/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  100. three/examples/jsm/nodes/postprocessing/NodePass.d.ts +0 -15
  101. three/examples/jsm/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  102. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -17
  103. three/examples/jsm/nodes/procedural/NoiseNode.d.ts +0 -17
  104. three/examples/jsm/nodes/utils/BypassNode.d.ts +0 -11
  105. three/examples/jsm/nodes/utils/ColorSpaceNode.d.ts +0 -55
  106. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -15
  107. three/examples/jsm/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  108. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  109. three/examples/jsm/nodes/utils/SubSlot.d.ts +0 -9
  110. three/examples/jsm/nodes/utils/SwitchNode.d.ts +0 -11
  111. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  112. three/examples/jsm/nodes/utils/UVTransformNode.d.ts +0 -15
  113. three/examples/jsm/nodes/utils/VelocityNode.d.ts +0 -28
  114. three/examples/jsm/objects/ReflectorRTT.d.ts +0 -6
three/README.md CHANGED
@@ -8,7 +8,7 @@ This package contains type definitions for three (https://threejs.org/).
8
8
  Files were exported from https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three.
9
9
 
10
10
  ### Additional Details
11
- * Last updated: Thu, 27 Jan 2022 22:31:34 GMT
11
+ * Last updated: Wed, 02 Mar 2022 16:01:44 GMT
12
12
  * Dependencies: none
13
13
  * Global values: `THREE`
14
14
 
@@ -1,7 +1,9 @@
1
- export namespace WEBGL {
1
+ declare namespace WEBGL {
2
2
  function isWebGLAvailable(): boolean;
3
3
  function isWebGL2Available(): boolean;
4
4
  function getWebGLErrorMessage(): HTMLElement;
5
5
  function getWebGL2ErrorMessage(): HTMLElement;
6
6
  function getErrorMessage(version: number): HTMLElement;
7
7
  }
8
+
9
+ export default WEBGL;
@@ -42,7 +42,6 @@ export class OrbitControls {
42
42
  autoRotate: boolean;
43
43
  autoRotateSpeed: number;
44
44
 
45
- enableKeys: boolean;
46
45
  keys: { LEFT: string; UP: string; RIGHT: string; BOTTOM: string };
47
46
  mouseButtons: { LEFT: MOUSE; MIDDLE: MOUSE; RIGHT: MOUSE };
48
47
  touches: { ONE: TOUCH; TWO: TOUCH };
@@ -1,70 +1,68 @@
1
1
  import { Curve, Vector3 } from '../../../src/Three';
2
2
 
3
- export namespace Curves {
4
- class GrannyKnot extends Curve<Vector3> {
5
- constructor();
6
- }
3
+ export class GrannyKnot extends Curve<Vector3> {
4
+ constructor();
5
+ }
7
6
 
8
- class HeartCurve extends Curve<Vector3> {
9
- constructor(scale?: number);
10
- scale: number;
11
- }
7
+ export class HeartCurve extends Curve<Vector3> {
8
+ constructor(scale?: number);
9
+ scale: number;
10
+ }
12
11
 
13
- class VivianiCurve extends Curve<Vector3> {
14
- constructor(scale?: number);
15
- scale: number;
16
- }
12
+ export class VivianiCurve extends Curve<Vector3> {
13
+ constructor(scale?: number);
14
+ scale: number;
15
+ }
17
16
 
18
- class KnotCurve extends Curve<Vector3> {
19
- constructor();
20
- }
17
+ export class KnotCurve extends Curve<Vector3> {
18
+ constructor();
19
+ }
21
20
 
22
- class HelixCurve extends Curve<Vector3> {
23
- constructor();
24
- }
21
+ export class HelixCurve extends Curve<Vector3> {
22
+ constructor();
23
+ }
25
24
 
26
- class TrefoilKnot extends Curve<Vector3> {
27
- constructor(scale?: number);
28
- scale: number;
29
- }
25
+ export class TrefoilKnot extends Curve<Vector3> {
26
+ constructor(scale?: number);
27
+ scale: number;
28
+ }
30
29
 
31
- class TorusKnot extends Curve<Vector3> {
32
- constructor(scale?: number);
33
- scale: number;
34
- }
30
+ export class TorusKnot extends Curve<Vector3> {
31
+ constructor(scale?: number);
32
+ scale: number;
33
+ }
35
34
 
36
- class CinquefoilKnot extends Curve<Vector3> {
37
- constructor(scale?: number);
38
- scale: number;
39
- }
35
+ export class CinquefoilKnot extends Curve<Vector3> {
36
+ constructor(scale?: number);
37
+ scale: number;
38
+ }
40
39
 
41
- class TrefoilPolynomialKnot extends Curve<Vector3> {
42
- constructor(scale?: number);
43
- scale: number;
44
- }
40
+ export class TrefoilPolynomialKnot extends Curve<Vector3> {
41
+ constructor(scale?: number);
42
+ scale: number;
43
+ }
45
44
 
46
- class FigureEightPolynomialKnot extends Curve<Vector3> {
47
- constructor(scale?: number);
48
- scale: number;
49
- }
45
+ export class FigureEightPolynomialKnot extends Curve<Vector3> {
46
+ constructor(scale?: number);
47
+ scale: number;
48
+ }
50
49
 
51
- class DecoratedTorusKnot4a extends Curve<Vector3> {
52
- constructor(scale?: number);
53
- scale: number;
54
- }
50
+ export class DecoratedTorusKnot4a extends Curve<Vector3> {
51
+ constructor(scale?: number);
52
+ scale: number;
53
+ }
55
54
 
56
- class DecoratedTorusKnot4b extends Curve<Vector3> {
57
- constructor(scale?: number);
58
- scale: number;
59
- }
55
+ export class DecoratedTorusKnot4b extends Curve<Vector3> {
56
+ constructor(scale?: number);
57
+ scale: number;
58
+ }
60
59
 
61
- class DecoratedTorusKnot5a extends Curve<Vector3> {
62
- constructor(scale?: number);
63
- scale: number;
64
- }
60
+ export class DecoratedTorusKnot5a extends Curve<Vector3> {
61
+ constructor(scale?: number);
62
+ scale: number;
63
+ }
65
64
 
66
- class DecoratedTorusKnot5c extends Curve<Vector3> {
67
- constructor(scale?: number);
68
- scale: number;
69
- }
65
+ export class DecoratedTorusKnot5c extends Curve<Vector3> {
66
+ constructor(scale?: number);
67
+ scale: number;
70
68
  }
@@ -0,0 +1,20 @@
1
+ /**
2
+ * @author sciecode / https://github.com/sciecode
3
+ *
4
+ * EXR format references: https://www.openexr.com/documentation/openexrfilelayout.pdf
5
+ */
6
+
7
+ import { WebGLRenderer, WebGLRenderTarget, TextureDataType } from '../../../src/Three';
8
+
9
+ export const NO_COMPRESSION: 0;
10
+ export const ZIPS_COMPRESSION: 2;
11
+ export const ZIP_COMPRESSION: 3;
12
+
13
+ export interface EXRExporterParseOptions {
14
+ compression?: number;
15
+ type?: TextureDataType;
16
+ }
17
+
18
+ export class EXRExporter {
19
+ parse(renderer: WebGLRenderer, renderTarget: WebGLRenderTarget, options?: EXRExporterParseOptions): Uint8Array;
20
+ }
@@ -0,0 +1,14 @@
1
+ import { ColorRepresentation, LineSegments } from '../../../src/Three';
2
+ import { Octree } from '../math/Octree';
3
+
4
+ export class OctreeHelper extends LineSegments {
5
+ constructor(octree: Octree, color: ColorRepresentation);
6
+
7
+ octree: Octree;
8
+ color: ColorRepresentation;
9
+
10
+ /**
11
+ * @default 'OctreeHelper'
12
+ */
13
+ type: 'OctreeHelper' | string;
14
+ }
@@ -2,4 +2,5 @@ import { Mesh } from 'three';
2
2
 
3
3
  export class HTMLMesh extends Mesh {
4
4
  constructor(dom: HTMLElement);
5
+ dispose(): void;
5
6
  }
@@ -101,15 +101,8 @@ export class GLTFParser {
101
101
  loadBufferView: (bufferViewIndex: number) => Promise<ArrayBuffer>;
102
102
  loadAccessor: (accessorIndex: number) => Promise<BufferAttribute | InterleavedBufferAttribute>;
103
103
  loadTexture: (textureIndex: number) => Promise<Texture>;
104
- loadTextureImage: (
105
- textureIndex: number,
106
- /**
107
- * GLTF.Image
108
- * See: https://github.com/KhronosGroup/glTF/blob/master/specification/2.0/schema/image.schema.json
109
- */
110
- source: { [key: string]: any },
111
- loader: Loader,
112
- ) => Promise<Texture>;
104
+ loadTextureImage: (textureIndex: number, sourceIndex: number, loader: Loader) => Promise<Texture>;
105
+ loadImageSource: (sourceIndex: number, loader: Loader) => Promise<Texture>;
113
106
  assignTexture: (
114
107
  materialParams: { [key: string]: any },
115
108
  mapName: string,
@@ -1,9 +1,9 @@
1
- import { Loader, LoadingManager, DataTexture, DataTexture3D } from '../../../src/Three';
1
+ import { Loader, LoadingManager, DataTexture, Data3DTexture } from '../../../src/Three';
2
2
 
3
3
  export interface LUT3dlResult {
4
4
  size: number;
5
5
  texture: DataTexture;
6
- texture3D: DataTexture3D;
6
+ texture3D: Data3DTexture;
7
7
  }
8
8
 
9
9
  export class LUT3dlLoader extends Loader {
@@ -1,4 +1,4 @@
1
- import { Loader, LoadingManager, Vector3, DataTexture, DataTexture3D } from '../../../src/Three';
1
+ import { Loader, LoadingManager, Vector3, DataTexture, Data3DTexture } from '../../../src/Three';
2
2
 
3
3
  export interface LUTCubeResult {
4
4
  title: string;
@@ -6,7 +6,7 @@ export interface LUTCubeResult {
6
6
  domainMin: Vector3;
7
7
  domainMax: Vector3;
8
8
  texture: DataTexture;
9
- texture3D: DataTexture3D;
9
+ texture3D: Data3DTexture;
10
10
  }
11
11
 
12
12
  export class LUTCubeLoader extends Loader {
@@ -1,4 +1,4 @@
1
- import { DataTexture3D, Mesh, Loader, LoadingManager } from '../../../src/Three';
1
+ import { Data3DTexture, Mesh, Loader, LoadingManager } from '../../../src/Three';
2
2
 
3
3
  export interface Chunk {
4
4
  palette: number[];
@@ -23,6 +23,6 @@ export class VOXMesh extends Mesh {
23
23
  constructor(chunk: Chunk);
24
24
  }
25
25
 
26
- export class VOXDataTexture3D extends DataTexture3D {
26
+ export class VOXData3DTexture extends Data3DTexture {
27
27
  constructor(chunk: Chunk);
28
28
  }
@@ -7,6 +7,7 @@ export interface ReflectorOptions {
7
7
  clipBias?: number;
8
8
  shader?: object;
9
9
  encoding?: TextureEncoding;
10
+ multisample?: number;
10
11
  }
11
12
 
12
13
  export class Reflector extends Mesh {
@@ -7,6 +7,7 @@ export interface RefractorOptions {
7
7
  clipBias?: number;
8
8
  shader?: object;
9
9
  encoding?: TextureEncoding;
10
+ multisample?: number;
10
11
  }
11
12
 
12
13
  export class Refractor extends Mesh {
@@ -1,13 +1,13 @@
1
- import { DataTexture, DataTexture3D } from '../../../src/Three';
1
+ import { DataTexture, Data3DTexture } from '../../../src/Three';
2
2
  import { ShaderPass } from './ShaderPass';
3
3
 
4
4
  export interface LUTPassParameters {
5
- lut?: DataTexture | DataTexture3D;
5
+ lut?: DataTexture | Data3DTexture;
6
6
  intensity?: number;
7
7
  }
8
8
 
9
9
  export class LUTPass extends ShaderPass {
10
- lut?: DataTexture | DataTexture3D;
10
+ lut?: DataTexture | Data3DTexture;
11
11
  intensity?: number;
12
12
  constructor(params: LUTPassParameters);
13
13
  }
three/index.d.ts CHANGED
@@ -1,4 +1,4 @@
1
- // Type definitions for three 0.137
1
+ // Type definitions for three 0.138
2
2
  // Project: https://threejs.org/
3
3
  // Definitions by: Josh Ellis <https://github.com/joshuaellis>
4
4
  // Nathan Bierema <https://github.com/Methuselah96>
three/package.json CHANGED
@@ -1,6 +1,6 @@
1
1
  {
2
2
  "name": "@types/three",
3
- "version": "0.137.0",
3
+ "version": "0.138.0",
4
4
  "description": "TypeScript definitions for three",
5
5
  "homepage": "https://github.com/DefinitelyTyped/DefinitelyTyped/tree/master/types/three",
6
6
  "license": "MIT",
@@ -25,6 +25,6 @@
25
25
  },
26
26
  "scripts": {},
27
27
  "dependencies": {},
28
- "typesPublisherContentHash": "dad1fe1dce939480949b1f93552d8ca03cab08b655aca66703302855e9fb414d",
29
- "typeScriptVersion": "3.8"
28
+ "typesPublisherContentHash": "7873774346bfbeaa8143902909709f9b2a5154afc0017f590bff41e5d3e5e0b7",
29
+ "typeScriptVersion": "3.9"
30
30
  }
three/src/Three.d.ts CHANGED
@@ -181,6 +181,8 @@ export * from './renderers/WebGLMultipleRenderTargets';
181
181
  export * from './renderers/WebGLRenderTarget';
182
182
  export * from './renderers/WebGLRenderer';
183
183
  export * from './renderers/WebGL1Renderer';
184
+ export * from './renderers/WebGL3DRenderTarget';
185
+ export * from './renderers/WebGLArrayRenderTarget';
184
186
  export * from './renderers/shaders/ShaderLib';
185
187
  export * from './renderers/shaders/UniformsLib';
186
188
  export * from './renderers/shaders/UniformsUtils';
@@ -222,7 +224,10 @@ export * from './textures/DataTexture2DArray';
222
224
  export * from './textures/DataTexture3D';
223
225
  export * from './textures/CompressedTexture';
224
226
  export * from './textures/CubeTexture';
227
+ export * from './textures/Data3DTexture';
228
+ export * from './textures/DataArrayTexture';
225
229
  export * from './textures/CanvasTexture';
226
230
  export * from './textures/DepthTexture';
227
231
  export * from './textures/FramebufferTexture';
232
+ export * from './textures/Source';
228
233
  export * from './textures/Texture';
three/src/constants.d.ts CHANGED
@@ -302,8 +302,6 @@ export enum TextureEncoding {}
302
302
  export const LinearEncoding: TextureEncoding;
303
303
  export const sRGBEncoding: TextureEncoding;
304
304
  export const LogLuvEncoding: TextureEncoding;
305
- export const RGBM7Encoding: TextureEncoding;
306
- export const RGBM16Encoding: TextureEncoding;
307
305
 
308
306
  // Depth packing strategies
309
307
  export enum DepthPackingStrategies {}
@@ -95,7 +95,7 @@ export class Raycaster {
95
95
  /**
96
96
  * Checks all intersection between the ray and the object with or without the descendants. Intersections are returned sorted by distance, closest first.
97
97
  * @param object The object to check for intersection with the ray.
98
- * @param recursive If true, it also checks all descendants. Otherwise it only checks intersecton with the object. Default is false.
98
+ * @param recursive If true, it also checks all descendants. Otherwise it only checks intersecton with the object. Default is true.
99
99
  * @param optionalTarget (optional) target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
100
100
  */
101
101
  intersectObject<TIntersected extends Object3D>(
@@ -109,7 +109,7 @@ export class Raycaster {
109
109
  * Intersections are returned sorted by distance, closest first.
110
110
  * Intersections are of the same form as those returned by .intersectObject.
111
111
  * @param objects The objects to check for intersection with the ray.
112
- * @param recursive If true, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects. Default is false.
112
+ * @param recursive If true, it also checks all descendants of the objects. Otherwise it only checks intersecton with the objects. Default is true.
113
113
  * @param optionalTarget (optional) target to set the result. Otherwise a new Array is instantiated. If set, you must clear this array prior to each call (i.e., array.length = 0;).
114
114
  */
115
115
  intersectObjects<TIntersected extends Object3D>(
three/src/math/Euler.d.ts CHANGED
@@ -38,7 +38,6 @@ export class Euler {
38
38
  equals(euler: Euler): boolean;
39
39
  fromArray(xyzo: any[]): Euler;
40
40
  toArray(array?: number[], offset?: number): number[];
41
- toVector3(optionalResult?: Vector3): Vector3;
42
41
  _onChange(callback: () => void): this;
43
42
 
44
43
  static RotationOrders: string[];
@@ -252,6 +252,11 @@ export class Vector3 implements Vector {
252
252
  setFromMatrixColumn(matrix: Matrix4, index: number): this;
253
253
  setFromMatrix3Column(matrix: Matrix3, index: number): this;
254
254
 
255
+ /**
256
+ * Sets this vector's {@link x}, {@link y} and {@link z} components from the x, y, and z components of the specified {@link Euler Euler Angle}.
257
+ */
258
+ setFromEuler(e: Euler): this;
259
+
255
260
  /**
256
261
  * Checks for strict equality of this vector and v.
257
262
  */
@@ -0,0 +1,28 @@
1
+ import { Data3DTexture } from '../textures/Data3DTexture';
2
+ import { WebGLRenderTarget } from './WebGLRenderTarget';
3
+
4
+ /**
5
+ * Represents a three-dimensional render target.
6
+ */
7
+ export class WebGL3DRenderTarget extends WebGLRenderTarget {
8
+ /**
9
+ * Creates a new WebGL3DRenderTarget.
10
+ *
11
+ * @param width the width of the render target, in pixels.
12
+ * @param height the height of the render target, in pixels.
13
+ * @param depth the depth of the render target.
14
+ */
15
+ constructor(width: number, height: number, depth: number);
16
+
17
+ /**
18
+ * The depth of the render target.
19
+ */
20
+ depth: number;
21
+
22
+ /**
23
+ * The texture property is overwritten with an instance of {@link Data3DTexture}.
24
+ */
25
+ texture: Data3DTexture;
26
+
27
+ readonly isWebGL3DRenderTarget: true;
28
+ }
@@ -0,0 +1,28 @@
1
+ import { DataArrayTexture } from '../textures/DataArrayTexture';
2
+ import { WebGLRenderTarget } from './WebGLRenderTarget';
3
+
4
+ /**
5
+ * This type of render target represents an array of textures.
6
+ */
7
+ export class WebGLArrayRenderTarget extends WebGLRenderTarget {
8
+ /**
9
+ * Creates a new WebGLArrayRenderTarget.
10
+ *
11
+ * @param width the width of the render target, in pixels.
12
+ * @param height the height of the render target, in pixels.
13
+ * @param depth the depth/layer count of the render target.
14
+ */
15
+ constructor(width: number, height: number, depth: number);
16
+
17
+ /**
18
+ * The depth of the render target.
19
+ */
20
+ depth: number;
21
+
22
+ /**
23
+ * The texture property is overwritten with an instance of {@link DataArrayTexture}.
24
+ */
25
+ texture: DataArrayTexture;
26
+
27
+ readonly isWebGLArrayRenderTarget: true;
28
+ }
@@ -1,5 +1,6 @@
1
1
  import { EventDispatcher } from '../core/EventDispatcher';
2
2
  import { Texture } from '../textures/Texture';
3
+ import { WebGLRenderTargetOptions } from './WebGLRenderTarget';
3
4
 
4
5
  /**
5
6
  * This class originall extended WebGLMultipleRenderTarget
@@ -10,7 +11,14 @@ export class WebGLMultipleRenderTargets extends EventDispatcher {
10
11
 
11
12
  readonly isWebGLMultipleRenderTargets = true;
12
13
 
13
- constructor(width: number, height: number, count: number);
14
+ /**
15
+ * @param width The width of the render target.
16
+ * @param height The height of the render target.
17
+ * @param count The number of render targets.
18
+ * @param options object that holds texture parameters for an auto-generated target texture and depthBuffer/stencilBuffer booleans.
19
+ * For an explanation of the texture parameters see {@link Texture}.
20
+ */
21
+ constructor(width: number, height: number, count: number, options?: WebGLRenderTargetOptions);
14
22
 
15
23
  setSize(width: number, height: number, depth?: number): this;
16
24
  copy(source: WebGLMultipleRenderTargets): this;
@@ -1,13 +1,6 @@
1
- import { WebGLRenderTarget, WebGLRenderTargetOptions } from './WebGLRenderTarget';
1
+ import { WebGLRenderTarget } from './WebGLRenderTarget';
2
2
 
3
- export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {
4
- constructor(width: number, height: number, options?: WebGLRenderTargetOptions);
5
-
6
- readonly isWebGLMultisampleRenderTarget: true;
7
-
8
- /**
9
- * Specifies the number of samples to be used for the renderbuffer storage.However, the maximum supported size for multisampling is platform dependent and defined via gl.MAX_SAMPLES.
10
- * @default 4
11
- */
12
- samples: number;
13
- }
3
+ /**
4
+ * @deprecated THREE.WebGLMultisampleRenderTarget has been removed. Use a normal {@link WebGLRenderTarget render target} and set the "samples" property to greater 0 to enable multisampling.
5
+ */
6
+ export class WebGLMultisampleRenderTarget extends WebGLRenderTarget {}
@@ -49,6 +49,13 @@ export class WebGLRenderTarget extends EventDispatcher {
49
49
  * @default null
50
50
  */
51
51
  depthTexture: DepthTexture;
52
+
53
+ /**
54
+ * Defines the count of MSAA samples. Can only be used with WebGL 2. Default is **0**.
55
+ * @default 0
56
+ */
57
+ samples: number;
58
+
52
59
  readonly isWebGLRenderTarget: true;
53
60
 
54
61
  /**
@@ -92,7 +99,6 @@ export class WebGLRenderTarget extends EventDispatcher {
92
99
  */
93
100
  generateMipmaps: any;
94
101
 
95
- setTexture(texture: Texture): void;
96
102
  setSize(width: number, height: number, depth?: number): void;
97
103
  clone(): this;
98
104
  copy(source: WebGLRenderTarget): this;
@@ -5,7 +5,6 @@ import { WebGLInfo } from './webgl/WebGLInfo';
5
5
  import { WebGLShadowMap } from './webgl/WebGLShadowMap';
6
6
  import { WebGLCapabilities } from './webgl/WebGLCapabilities';
7
7
  import { WebGLProperties } from './webgl/WebGLProperties';
8
- import { WebGLProgram } from './webgl/WebGLProgram';
9
8
  import { WebGLRenderLists } from './webgl/WebGLRenderLists';
10
9
  import { WebGLState } from './webgl/WebGLState';
11
10
  import { Vector2 } from './../math/Vector2';
@@ -19,11 +18,11 @@ import { ToneMapping, ShadowMapType, CullFace, TextureEncoding } from '../consta
19
18
  import { WebXRManager } from '../renderers/webxr/WebXRManager';
20
19
  import { BufferGeometry } from './../core/BufferGeometry';
21
20
  import { Texture } from '../textures/Texture';
22
- import { DataTexture3D } from '../textures/DataTexture3D';
21
+ import { Data3DTexture } from '../textures/Data3DTexture';
23
22
  import { XRAnimationLoopCallback } from './webxr/WebXR';
24
23
  import { Vector3 } from '../math/Vector3';
25
24
  import { Box3 } from '../math/Box3';
26
- import { DataTexture2DArray } from '../textures/DataTexture2DArray';
25
+ import { DataArrayTexture } from '../textures/DataArrayTexture';
27
26
  import { ColorRepresentation } from '../utils';
28
27
 
29
28
  export interface Renderer {
@@ -437,7 +436,7 @@ export class WebGLRenderer implements Renderer {
437
436
  sourceBox: Box3,
438
437
  position: Vector3,
439
438
  srcTexture: Texture,
440
- dstTexture: DataTexture3D | DataTexture2DArray,
439
+ dstTexture: Data3DTexture | DataArrayTexture,
441
440
  level?: number,
442
441
  ): void;
443
442
 
@@ -38,7 +38,8 @@ export class CompressedTexture extends Texture {
38
38
  encoding?: TextureEncoding,
39
39
  );
40
40
 
41
- image: { width: number; height: number };
41
+ get image(): { width: number; height: number };
42
+ set image(value: { width: number; height: number });
42
43
 
43
44
  mipmaps: ImageData[];
44
45
 
@@ -0,0 +1,33 @@
1
+ import { Texture } from './Texture';
2
+ import { TextureFilter } from '../constants';
3
+
4
+ export class Data3DTexture extends Texture {
5
+ constructor(data: BufferSource, width: number, height: number, depth: number);
6
+
7
+ /**
8
+ * @default THREE.NearestFilter
9
+ */
10
+ magFilter: TextureFilter;
11
+
12
+ /**
13
+ * @default THREE.NearestFilter
14
+ */
15
+ minFilter: TextureFilter;
16
+
17
+ /**
18
+ * @default THREE.ClampToEdgeWrapping
19
+ */
20
+ wrapR: boolean;
21
+
22
+ /**
23
+ * @default false
24
+ */
25
+ flipY: boolean;
26
+
27
+ /**
28
+ * @default false
29
+ */
30
+ generateMipmaps: boolean;
31
+
32
+ readonly isData3DTexture: true;
33
+ }
@@ -0,0 +1,33 @@
1
+ import { Texture } from './Texture';
2
+ import { TextureFilter } from '../constants';
3
+
4
+ export class DataArrayTexture extends Texture {
5
+ constructor(data?: BufferSource, width?: number, height?: number, depth?: number);
6
+
7
+ /**
8
+ * @default THREE.NearestFilter
9
+ */
10
+ magFilter: TextureFilter;
11
+
12
+ /**
13
+ * @default THREE.NearestFilter
14
+ */
15
+ minFilter: TextureFilter;
16
+
17
+ /**
18
+ * @default THREE.ClampToEdgeWrapping
19
+ */
20
+ wrapR: boolean;
21
+
22
+ /**
23
+ * @default false
24
+ */
25
+ flipY: boolean;
26
+
27
+ /**
28
+ * @default false
29
+ */
30
+ generateMipmaps: boolean;
31
+
32
+ readonly isDataArrayTexture: true;
33
+ }
@@ -31,7 +31,8 @@ export class DataTexture extends Texture {
31
31
  encoding?: TextureEncoding,
32
32
  );
33
33
 
34
- image: ImageData;
34
+ get image(): ImageData;
35
+ set image(value: ImageData);
35
36
 
36
37
  /**
37
38
  * @default false