@types/three 0.137.0 → 0.138.0

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (114) hide show
  1. three/README.md +1 -1
  2. three/examples/jsm/{WebGL.d.ts → capabilities/WebGL.d.ts} +3 -1
  3. three/examples/jsm/controls/OrbitControls.d.ts +0 -1
  4. three/examples/jsm/curves/CurveExtras.d.ts +52 -54
  5. three/examples/jsm/exporters/EXRExporter.d.ts +20 -0
  6. three/examples/jsm/helpers/OctreeHelper.d.ts +14 -0
  7. three/examples/jsm/interactive/HTMLMesh.d.ts +1 -0
  8. three/examples/jsm/loaders/GLTFLoader.d.ts +2 -9
  9. three/examples/jsm/loaders/LUT3dlLoader.d.ts +2 -2
  10. three/examples/jsm/loaders/LUTCubeLoader.d.ts +2 -2
  11. three/examples/jsm/loaders/VOXLoader.d.ts +2 -2
  12. three/examples/jsm/objects/Reflector.d.ts +1 -0
  13. three/examples/jsm/objects/Refractor.d.ts +1 -0
  14. three/examples/jsm/postprocessing/LUTPass.d.ts +3 -3
  15. three/index.d.ts +1 -1
  16. three/package.json +3 -3
  17. three/src/Three.d.ts +5 -0
  18. three/src/constants.d.ts +0 -2
  19. three/src/core/Raycaster.d.ts +2 -2
  20. three/src/math/Euler.d.ts +0 -1
  21. three/src/math/Vector3.d.ts +5 -0
  22. three/src/renderers/WebGL3DRenderTarget.d.ts +28 -0
  23. three/src/renderers/WebGLArrayRenderTarget.d.ts +28 -0
  24. three/src/renderers/WebGLMultipleRenderTargets.d.ts +9 -1
  25. three/src/renderers/WebGLMultisampleRenderTarget.d.ts +5 -12
  26. three/src/renderers/WebGLRenderTarget.d.ts +7 -1
  27. three/src/renderers/WebGLRenderer.d.ts +3 -4
  28. three/src/textures/CompressedTexture.d.ts +2 -1
  29. three/src/textures/Data3DTexture.d.ts +33 -0
  30. three/src/textures/DataArrayTexture.d.ts +33 -0
  31. three/src/textures/DataTexture.d.ts +2 -1
  32. three/src/textures/DataTexture2DArray.d.ts +5 -32
  33. three/src/textures/DataTexture3D.d.ts +5 -32
  34. three/src/textures/DepthTexture.d.ts +2 -1
  35. three/src/textures/Source.d.ts +39 -0
  36. three/src/textures/Texture.d.ts +30 -3
  37. three/examples/jsm/loaders/VRMLoader.d.ts +0 -19
  38. three/examples/jsm/nodes/Nodes.d.ts +0 -106
  39. three/examples/jsm/nodes/accessors/CameraNode.d.ts +0 -29
  40. three/examples/jsm/nodes/accessors/ColorsNode.d.ts +0 -10
  41. three/examples/jsm/nodes/accessors/LightNode.d.ts +0 -12
  42. three/examples/jsm/nodes/accessors/NormalNode.d.ts +0 -13
  43. three/examples/jsm/nodes/accessors/PositionNode.d.ts +0 -15
  44. three/examples/jsm/nodes/accessors/ReflectNode.d.ts +0 -12
  45. three/examples/jsm/nodes/accessors/ResolutionNode.d.ts +0 -14
  46. three/examples/jsm/nodes/accessors/ScreenUVNode.d.ts +0 -11
  47. three/examples/jsm/nodes/accessors/UVNode.d.ts +0 -10
  48. three/examples/jsm/nodes/core/AttributeNode.d.ts +0 -13
  49. three/examples/jsm/nodes/core/ConstNode.d.ts +0 -22
  50. three/examples/jsm/nodes/core/ExpressionNode.d.ts +0 -5
  51. three/examples/jsm/nodes/core/FunctionCallNode.d.ts +0 -17
  52. three/examples/jsm/nodes/core/FunctionNode.d.ts +0 -28
  53. three/examples/jsm/nodes/core/InputNode.d.ts +0 -12
  54. three/examples/jsm/nodes/core/Node.d.ts +0 -34
  55. three/examples/jsm/nodes/core/NodeBuilder.d.ts +0 -149
  56. three/examples/jsm/nodes/core/NodeFrame.d.ts +0 -17
  57. three/examples/jsm/nodes/core/NodeLib.d.ts +0 -22
  58. three/examples/jsm/nodes/core/NodeUniform.d.ts +0 -17
  59. three/examples/jsm/nodes/core/NodeUtils.d.ts +0 -7
  60. three/examples/jsm/nodes/core/StructNode.d.ts +0 -19
  61. three/examples/jsm/nodes/core/TempNode.d.ts +0 -23
  62. three/examples/jsm/nodes/core/VarNode.d.ts +0 -12
  63. three/examples/jsm/nodes/effects/BlurNode.d.ts +0 -31
  64. three/examples/jsm/nodes/effects/ColorAdjustmentNode.d.ts +0 -27
  65. three/examples/jsm/nodes/effects/LuminanceNode.d.ts +0 -18
  66. three/examples/jsm/nodes/inputs/BoolNode.d.ts +0 -19
  67. three/examples/jsm/nodes/inputs/ColorNode.d.ts +0 -21
  68. three/examples/jsm/nodes/inputs/CubeTextureNode.d.ts +0 -17
  69. three/examples/jsm/nodes/inputs/FloatNode.d.ts +0 -19
  70. three/examples/jsm/nodes/inputs/IntNode.d.ts +0 -19
  71. three/examples/jsm/nodes/inputs/Matrix3Node.d.ts +0 -22
  72. three/examples/jsm/nodes/inputs/Matrix4Node.d.ts +0 -22
  73. three/examples/jsm/nodes/inputs/PropertyNode.d.ts +0 -10
  74. three/examples/jsm/nodes/inputs/RTTNode.d.ts +0 -27
  75. three/examples/jsm/nodes/inputs/ReflectorNode.d.ts +0 -21
  76. three/examples/jsm/nodes/inputs/ScreenNode.d.ts +0 -11
  77. three/examples/jsm/nodes/inputs/TextureNode.d.ts +0 -20
  78. three/examples/jsm/nodes/inputs/Vector2Node.d.ts +0 -21
  79. three/examples/jsm/nodes/inputs/Vector3Node.d.ts +0 -21
  80. three/examples/jsm/nodes/inputs/Vector4Node.d.ts +0 -21
  81. three/examples/jsm/nodes/materials/BasicNodeMaterial.d.ts +0 -11
  82. three/examples/jsm/nodes/materials/MeshStandardNodeMaterial.d.ts +0 -21
  83. three/examples/jsm/nodes/materials/NodeMaterial.d.ts +0 -28
  84. three/examples/jsm/nodes/materials/PhongNodeMaterial.d.ts +0 -21
  85. three/examples/jsm/nodes/materials/SpriteNodeMaterial.d.ts +0 -12
  86. three/examples/jsm/nodes/materials/StandardNodeMaterial.d.ts +0 -25
  87. three/examples/jsm/nodes/materials/nodes/BasicNode.d.ts +0 -15
  88. three/examples/jsm/nodes/materials/nodes/MeshStandardNode.d.ts +0 -25
  89. three/examples/jsm/nodes/materials/nodes/PhongNode.d.ts +0 -14
  90. three/examples/jsm/nodes/materials/nodes/RawNode.d.ts +0 -10
  91. three/examples/jsm/nodes/materials/nodes/SpriteNode.d.ts +0 -13
  92. three/examples/jsm/nodes/materials/nodes/StandardNode.d.ts +0 -15
  93. three/examples/jsm/nodes/math/CondNode.d.ts +0 -26
  94. three/examples/jsm/nodes/math/MathNode.d.ts +0 -57
  95. three/examples/jsm/nodes/math/OperatorNode.d.ts +0 -17
  96. three/examples/jsm/nodes/misc/BumpMapNode.d.ts +0 -21
  97. three/examples/jsm/nodes/misc/NormalMapNode.d.ts +0 -19
  98. three/examples/jsm/nodes/misc/TextureCubeNode.d.ts +0 -21
  99. three/examples/jsm/nodes/misc/TextureCubeUVNode.d.ts +0 -18
  100. three/examples/jsm/nodes/postprocessing/NodePass.d.ts +0 -15
  101. three/examples/jsm/nodes/postprocessing/NodePostProcessing.d.ts +0 -26
  102. three/examples/jsm/nodes/procedural/CheckerNode.d.ts +0 -17
  103. three/examples/jsm/nodes/procedural/NoiseNode.d.ts +0 -17
  104. three/examples/jsm/nodes/utils/BypassNode.d.ts +0 -11
  105. three/examples/jsm/nodes/utils/ColorSpaceNode.d.ts +0 -55
  106. three/examples/jsm/nodes/utils/JoinNode.d.ts +0 -15
  107. three/examples/jsm/nodes/utils/MaxMIPLevelNode.d.ts +0 -11
  108. three/examples/jsm/nodes/utils/SpecularMIPLevelNode.d.ts +0 -17
  109. three/examples/jsm/nodes/utils/SubSlot.d.ts +0 -9
  110. three/examples/jsm/nodes/utils/SwitchNode.d.ts +0 -11
  111. three/examples/jsm/nodes/utils/TimerNode.d.ts +0 -19
  112. three/examples/jsm/nodes/utils/UVTransformNode.d.ts +0 -15
  113. three/examples/jsm/nodes/utils/VelocityNode.d.ts +0 -28
  114. three/examples/jsm/objects/ReflectorRTT.d.ts +0 -6
@@ -1,149 +0,0 @@
1
- import { Material, Texture, TextureEncoding, WebGLRenderer } from '../../../../src/Three';
2
-
3
- import { Node } from './Node';
4
- import { NodeUniform } from './NodeUniform';
5
-
6
- export class NodeBuilder {
7
- constructor();
8
-
9
- slots: string[];
10
- caches: string[];
11
- contexts: object[];
12
-
13
- keywords: object;
14
- nodeData: object;
15
-
16
- requires: {
17
- uv: boolean[];
18
- color: boolean[];
19
- lights: boolean;
20
- fog: boolean;
21
- transparent: boolean;
22
- irradiance: boolean;
23
- };
24
-
25
- includes: {
26
- consts: object[];
27
- functions: object[];
28
- structs: object[];
29
- };
30
-
31
- attributes: object;
32
- prefixCode: string;
33
-
34
- parsCode: {
35
- vertex: string;
36
- fragment: string;
37
- };
38
-
39
- code: {
40
- vertex: string;
41
- fragment: string;
42
- };
43
-
44
- nodeCode: {
45
- vertex: string;
46
- fragment: string;
47
- };
48
-
49
- resultCode: {
50
- vertex: string;
51
- fragment: string;
52
- };
53
-
54
- finalCode: {
55
- vertex: string;
56
- fragment: string;
57
- };
58
-
59
- inputs: {
60
- uniforms: {
61
- list: object[];
62
- vertex: object[];
63
- fragment: object[];
64
- };
65
- vars: {
66
- varying: object[];
67
- vertex: object[];
68
- fragment: object[];
69
- };
70
- };
71
-
72
- defines: object;
73
- uniforms: object;
74
- extensions: object;
75
- updaters: object[];
76
- nodes: object[];
77
-
78
- analyzing: boolean;
79
-
80
- build(vertex: Node, fragment: Node): this;
81
- buildShader(shader: string, node: Node): void;
82
- setMaterial(material: Material, renderer: WebGLRenderer): this;
83
- addFlow(slot: string, cache?: string, context?: object): this;
84
- removeFlow(): this;
85
- addCache(name: string): this;
86
- removeCache(): this;
87
- addContext(context: object): this;
88
- removeContext(): this;
89
- addSlot(name: string): this;
90
- removeSlot(): this;
91
- addVertexCode(code: string): void;
92
- addFragmentCode(code: string): void;
93
- addCode(code: string, shader?: string): void;
94
- addVertexNodeCode(code: string): void;
95
- addFragmentNodeCode(code: string): void;
96
- addNodeCode(code: string, shader?: string): void;
97
- clearNodeCode(shader: string): string;
98
- clearVertexNodeCode(): string;
99
- clearFragmentNodeCode(): string;
100
- addVertexFinalCode(code: string): void;
101
- addFragmentFinalCode(code: string): void;
102
- addFinalCode(code: string, shader?: string): void;
103
- addVertexParsCode(code: string): void;
104
- addFragmentParsCode(code: string): void;
105
- addParsCode(code: string, shader?: string): void;
106
- addVaryCode(code: string): void;
107
- isCache(name: string): boolean;
108
- isSlot(name: string): boolean;
109
- define(name: string, value: any): void;
110
- isDefined(name: string): boolean;
111
- getVar(uuid: string, type: string, ns: string, labelOrShader?: string, prefix?: string, label?: string): object;
112
- getAttribute(name: string, type: string): any;
113
- getCode(shader: string): string;
114
- getVarListCode(vars: object[], prefix?: string): string;
115
- getVars(shader: string): object[];
116
- getNodeData(node: Node): object;
117
- createUniform(
118
- shader: string,
119
- type: string,
120
- node: Node,
121
- ns?: string,
122
- needsUpdate?: boolean,
123
- label?: string,
124
- ): NodeUniform;
125
- createVertexUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
126
- createFragmentUniform(type: string, node: Node, ns?: string, needsUpdate?: boolean, label?: string): NodeUniform;
127
- include(node: Node, parent?: boolean, source?: string): void;
128
- colorToVectorProperties(color: string): string;
129
- colorToVector(color: string): string;
130
- getIncludes(type: string, shader: string): object[];
131
- getIncludesCode(type: string, shader: string): string;
132
- getConstructorFromLength(len: number): string;
133
- isTypeMatrix(format: string): boolean;
134
- getTypeLength(type: string): number;
135
- getTypeFromLength(len: number): string;
136
- findNode(): Node;
137
- resolve(): void;
138
- format(code: string, from: string, to: string): string;
139
- getTypeByFormat(format: string): string;
140
- getFormatByType(type: string): string;
141
- getUuid(uuid: string, useCache?: boolean): string;
142
- getElementByIndex(index: number): string;
143
- getIndexByElement(elm: string): number;
144
- isShader(shader: string): boolean;
145
- setShader(shader: string): this;
146
- mergeDefines(defines: object): object;
147
- mergeUniform(uniforms: object): object;
148
- getTextureEncodingFromMap(map: Texture): TextureEncoding;
149
- }
@@ -1,17 +0,0 @@
1
- import { Texture, WebGLRenderer } from '../../../../src/Three';
2
-
3
- import { Node } from './Node';
4
-
5
- export class NodeFrame {
6
- constructor(time: number);
7
- time: number;
8
- id: number;
9
- delta: number | undefined;
10
- renderer: WebGLRenderer | undefined;
11
- renderTexture: Texture | undefined;
12
-
13
- update(delta: number): this;
14
- setRenderer(renderer: WebGLRenderer): this;
15
- setRenderTexture(renderTexture: Texture): this;
16
- updateNode(node: Node): this;
17
- }
@@ -1,22 +0,0 @@
1
- import { Node } from './Node';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export interface NodeLibKeyword {
5
- callback: (builder: NodeBuilder) => void;
6
- cache?: object;
7
- }
8
-
9
- export namespace NodeLib {
10
- const nodes: object;
11
- const keywords: object;
12
-
13
- function add(node: Node): void;
14
- function addKeyword(name: string, callback: (builder: NodeBuilder) => void, cache?: object): void;
15
- function remove(node: Node): void;
16
- function removeKeyword(name: string): void;
17
- function get(name: string): Node;
18
- function getKeyword(name: string, builder: NodeBuilder): any;
19
- function getKeywordData(name: string): NodeLibKeyword;
20
- function contains(name: string): boolean;
21
- function containsKeyword(name: string): boolean;
22
- }
@@ -1,17 +0,0 @@
1
- import { Node } from './Node';
2
-
3
- export interface NodeUniformParams {
4
- name?: string;
5
- type?: string;
6
- node?: Node;
7
- needsUpdate?: boolean;
8
- }
9
-
10
- export class NodeUniform {
11
- constructor(params?: NodeUniformParams);
12
- name: string | undefined;
13
- type: string | undefined;
14
- node: Node | undefined;
15
- needsUpdate: boolean | undefined;
16
- value: any;
17
- }
@@ -1,7 +0,0 @@
1
- import { Node } from './Node';
2
-
3
- export namespace NodeUtils {
4
- const elements: string[];
5
-
6
- function addShortcuts(proto: Node, proxy: string, list: any[]): void;
7
- }
@@ -1,19 +0,0 @@
1
- import { TempNode } from './TempNode';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export interface StructNodeInput {
5
- type: string;
6
- name: string;
7
- }
8
-
9
- export class StructNode extends TempNode {
10
- constructor(src?: string);
11
-
12
- inputs: StructNodeInput[];
13
- src: string;
14
- nodeType: string;
15
-
16
- getType(builder: NodeBuilder): string;
17
- getInputByName(name: string): StructNodeInput;
18
- parse(src: string): void;
19
- }
@@ -1,23 +0,0 @@
1
- import { Node } from './Node';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export interface TempNodeParams {
5
- shared?: boolean;
6
- unique?: boolean;
7
- }
8
-
9
- export class TempNode extends Node {
10
- constructor(type: string, params?: TempNodeParams);
11
-
12
- shared: boolean;
13
- unique: boolean;
14
- label: string | undefined;
15
-
16
- build(builder: NodeBuilder, output: string, uuid?: string, ns?: string): string;
17
- getShared(builder: NodeBuilder, output: string): boolean;
18
- getUnique(builder: NodeBuilder, output: string): boolean;
19
- setLabel(name: string): this;
20
- getLabel(builder: NodeBuilder): string;
21
- getUuid(unique: boolean): string;
22
- getTemp(builder: NodeBuilder, uuid: string): string | undefined;
23
- }
@@ -1,12 +0,0 @@
1
- import { Node } from './Node';
2
- import { NodeBuilder } from './NodeBuilder';
3
-
4
- export class VarNode extends Node {
5
- constructor(type: string, value?: any);
6
-
7
- value: any;
8
- nodeType: string;
9
-
10
- getType(builder: NodeBuilder): string;
11
- copy(source: VarNode): this;
12
- }
@@ -1,31 +0,0 @@
1
- import { Vector2 } from '../../../../src/Three';
2
-
3
- import { TempNode } from '../core/TempNode';
4
- import { NodeFrame } from '../core/NodeFrame';
5
- import { UVNode } from '../accessors/UVNode';
6
- import { Vector2Node } from '../inputs/Vector2Node';
7
- import { FloatNode } from '../inputs/FloatNode';
8
- import { FunctionNode } from '../core/FunctionNode';
9
- import { TextureNode } from '../inputs/TextureNode';
10
-
11
- export class BlurNode extends TempNode {
12
- constructor(value: TextureNode, uv?: UVNode, radius?: number, size?: Vector2);
13
-
14
- value: TextureNode;
15
- uv: UVNode;
16
- radius: Vector2Node;
17
- size: Vector2;
18
- blurX: boolean;
19
- blurY: boolean;
20
- horizontal: FloatNode;
21
- vertical: FloatNode;
22
- nodeType: string;
23
-
24
- updateFrame(frame: NodeFrame): void;
25
- copy(source: BlurNode): this;
26
-
27
- static Nodes: {
28
- blurX: FunctionNode;
29
- blurY: FunctionNode;
30
- };
31
- }
@@ -1,27 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FloatNode } from '../inputs/FloatNode';
3
- import { FunctionNode } from '../core/FunctionNode';
4
- import { Node } from '../core/Node';
5
-
6
- export class ColorAdjustmentNode extends TempNode {
7
- constructor(rgb: Node, adjustment?: FloatNode, method?: string);
8
-
9
- rgb: Node;
10
- adjustment: FloatNode | undefined;
11
- method: string;
12
- nodeType: string;
13
-
14
- copy(source: ColorAdjustmentNode): this;
15
-
16
- static Nodes: {
17
- hue: FunctionNode;
18
- saturation: FunctionNode;
19
- vibrance: FunctionNode;
20
- };
21
-
22
- static SATURATION: string;
23
- static HUE: string;
24
- static VIBRANCE: string;
25
- static BRIGHTNESS: string;
26
- static CONTRAST: string;
27
- }
@@ -1,18 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { FunctionNode } from '../core/FunctionNode';
3
- import { ConstNode } from '../core/ConstNode';
4
- import { Node } from '../core/Node';
5
-
6
- export class LuminanceNode extends TempNode {
7
- constructor(rgb: Node);
8
-
9
- rgb: Node;
10
- nodeType: string;
11
-
12
- copy(source: LuminanceNode): this;
13
-
14
- static Nodes: {
15
- LUMA: ConstNode;
16
- luminance: FunctionNode;
17
- };
18
- }
@@ -1,19 +0,0 @@
1
- import { InputNode } from '../core/InputNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
-
4
- export class BoolNode extends InputNode {
5
- constructor(value?: boolean);
6
-
7
- value: boolean;
8
- nodeType: string;
9
-
10
- generateReadonly(
11
- builder: NodeBuilder,
12
- output: string,
13
- uuid?: string,
14
- type?: string,
15
- ns?: string,
16
- needsUpdate?: boolean,
17
- ): string;
18
- copy(source: BoolNode): this;
19
- }
@@ -1,21 +0,0 @@
1
- import { Color, ColorRepresentation } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class ColorNode extends InputNode {
7
- constructor(color: ColorRepresentation, g?: number, b?: number);
8
-
9
- value: Color;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: ColorNode): this;
21
- }
@@ -1,17 +0,0 @@
1
- import { CubeTexture } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { Node } from '../core/Node';
5
- import { NodeBuilder } from '../core/NodeBuilder';
6
-
7
- export class CubeTextureNode extends InputNode {
8
- constructor(value: CubeTexture, uv?: Node, bias?: Node);
9
-
10
- value: CubeTexture;
11
- uv: Node | undefined;
12
- bias: Node | undefined;
13
- nodeType: string;
14
-
15
- getTexture(builder: NodeBuilder, output: string): string;
16
- copy(source: CubeTextureNode): this;
17
- }
@@ -1,19 +0,0 @@
1
- import { InputNode } from '../core/InputNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
-
4
- export class FloatNode extends InputNode {
5
- constructor(value?: number);
6
-
7
- value: number;
8
- nodeType: string;
9
-
10
- generateReadonly(
11
- builder: NodeBuilder,
12
- output: string,
13
- uuid?: string,
14
- type?: string,
15
- ns?: string,
16
- needsUpdate?: boolean,
17
- ): string;
18
- copy(source: FloatNode): this;
19
- }
@@ -1,19 +0,0 @@
1
- import { InputNode } from '../core/InputNode';
2
- import { NodeBuilder } from '../core/NodeBuilder';
3
-
4
- export class IntNode extends InputNode {
5
- constructor(value?: number);
6
-
7
- value: number;
8
- nodeType: string;
9
-
10
- generateReadonly(
11
- builder: NodeBuilder,
12
- output: string,
13
- uuid?: string,
14
- type?: string,
15
- ns?: string,
16
- needsUpdate?: boolean,
17
- ): string;
18
- copy(source: IntNode): this;
19
- }
@@ -1,22 +0,0 @@
1
- import { Matrix3 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Matrix3Node extends InputNode {
7
- constructor(matrix?: Matrix3);
8
-
9
- value: Matrix3;
10
- nodeType: string;
11
- elements: number[];
12
-
13
- generateReadonly(
14
- builder: NodeBuilder,
15
- output: string,
16
- uuid?: string,
17
- type?: string,
18
- ns?: string,
19
- needsUpdate?: boolean,
20
- ): string;
21
- copy(source: Matrix3Node): this;
22
- }
@@ -1,22 +0,0 @@
1
- import { Matrix4 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Matrix4Node extends InputNode {
7
- constructor(matrix?: Matrix4);
8
-
9
- value: Matrix4;
10
- nodeType: string;
11
- elements: number[];
12
-
13
- generateReadonly(
14
- builder: NodeBuilder,
15
- output: string,
16
- uuid?: string,
17
- type?: string,
18
- ns?: string,
19
- needsUpdate?: boolean,
20
- ): string;
21
- copy(source: Matrix4Node): this;
22
- }
@@ -1,10 +0,0 @@
1
- import { InputNode } from '../core/InputNode';
2
-
3
- export class PropertyNode extends InputNode {
4
- constructor(object: object, property: string, type: string);
5
-
6
- object: object;
7
- property: string;
8
- nodeType: string;
9
- value: any;
10
- }
@@ -1,27 +0,0 @@
1
- import { Mesh, OrthographicCamera, Scene, WebGLRenderTarget, WebGLRenderTargetOptions } from '../../../../src/Three';
2
-
3
- import { NodeBuilder } from '../core/NodeBuilder';
4
- import { NodeFrame } from '../core/NodeFrame';
5
- import { TextureNode } from './TextureNode';
6
-
7
- export interface RTTNodeOptions extends WebGLRenderTargetOptions {
8
- clear?: boolean;
9
- }
10
-
11
- export class RTTNode extends TextureNode {
12
- constructor(width: number, height: number, input: TextureNode, options?: RTTNodeOptions);
13
-
14
- input: TextureNode;
15
- clear: boolean;
16
- renderTarget: WebGLRenderTarget;
17
- material: object; // NodeMaterial
18
- camera: OrthographicCamera;
19
- scene: Scene;
20
- quad: Mesh;
21
- render: boolean;
22
-
23
- build(builder: NodeBuilder, output: string, uuid?: string): string;
24
- updateFramesaveTo(frame: NodeFrame): void;
25
- updateFrame(frame: NodeFrame): void;
26
- copy(source: RTTNode): this;
27
- }
@@ -1,21 +0,0 @@
1
- import { TempNode } from '../core/TempNode';
2
- import { Matrix4Node } from './Matrix4Node';
3
- import { OperatorNode } from '../math/OperatorNode';
4
- import { ReflectorRTT } from '../../objects/ReflectorRTT';
5
- import { TextureNode } from './TextureNode';
6
- import { PositionNode } from '../accessors/PositionNode';
7
-
8
- export class ReflectorNode extends TempNode {
9
- constructor(mirror?: ReflectorRTT);
10
-
11
- mirror: ReflectorRTT;
12
- textureMatrix: Matrix4Node;
13
- localPosition: PositionNode;
14
- uv: OperatorNode;
15
- uvResult: OperatorNode;
16
- texture: TextureNode;
17
-
18
- nodeType: string;
19
-
20
- copy(source: ReflectorNode): this;
21
- }
@@ -1,11 +0,0 @@
1
- import { NodeBuilder } from '../core/NodeBuilder';
2
- import { TextureNode } from './TextureNode';
3
- import { UVNode } from '../accessors/UVNode';
4
-
5
- export class ScreenNode extends TextureNode {
6
- constructor(uv?: UVNode);
7
-
8
- nodeType: string;
9
-
10
- getTexture(builder: NodeBuilder, output: string): string;
11
- }
@@ -1,20 +0,0 @@
1
- import { Texture } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
- import { Node } from '../core/Node';
6
- import { UVNode } from '../accessors/UVNode';
7
- import { UVTransformNode } from '../utils/UVTransformNode';
8
-
9
- export class TextureNode extends InputNode {
10
- constructor(value: Texture, uv?: UVNode | UVTransformNode, bias?: Node, project?: boolean);
11
-
12
- value: Texture;
13
- uv: UVNode | UVTransformNode;
14
- bias: Node;
15
- project: boolean;
16
- nodeType: string;
17
-
18
- getTexture(builder: NodeBuilder, output: string): string;
19
- copy(source: TextureNode): this;
20
- }
@@ -1,21 +0,0 @@
1
- import { Vector2 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Vector2Node extends InputNode {
7
- constructor(x: Vector2 | number, y?: number);
8
-
9
- value: Vector2;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: Vector2Node): this;
21
- }
@@ -1,21 +0,0 @@
1
- import { Vector3 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Vector3Node extends InputNode {
7
- constructor(x: Vector3 | number, y?: number, z?: number);
8
-
9
- value: Vector3;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: Vector3Node): this;
21
- }
@@ -1,21 +0,0 @@
1
- import { Vector4 } from '../../../../src/Three';
2
-
3
- import { InputNode } from '../core/InputNode';
4
- import { NodeBuilder } from '../core/NodeBuilder';
5
-
6
- export class Vector4Node extends InputNode {
7
- constructor(x: Vector4 | number, y?: number, z?: number, w?: number);
8
-
9
- value: Vector4;
10
- nodeType: string;
11
-
12
- generateReadonly(
13
- builder: NodeBuilder,
14
- output: string,
15
- uuid?: string,
16
- type?: string,
17
- ns?: string,
18
- needsUpdate?: boolean,
19
- ): string;
20
- copy(source: Vector4Node): this;
21
- }
@@ -1,11 +0,0 @@
1
- import { Node } from '../core/Node';
2
- import { NodeMaterial } from './NodeMaterial';
3
-
4
- export class BasicNodeMaterial extends NodeMaterial {
5
- constructor();
6
-
7
- color: Node;
8
- alpha: Node;
9
- mask: Node;
10
- position: Node;
11
- }