@twick/2d 0.13.0 → 0.14.2

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (171) hide show
  1. package/LICENSE +21 -0
  2. package/editor/editor/tsconfig.build.tsbuildinfo +1 -1
  3. package/lib/components/Audio.js +3 -3
  4. package/lib/components/Img.js +23 -23
  5. package/lib/components/Line.js +31 -31
  6. package/lib/components/Media.d.ts +1 -1
  7. package/lib/components/Media.d.ts.map +1 -1
  8. package/lib/components/Media.js +26 -26
  9. package/lib/components/Spline.js +25 -25
  10. package/lib/components/Video.js +3 -3
  11. package/lib/tsconfig.build.tsbuildinfo +1 -1
  12. package/package.json +5 -4
  13. package/src/editor/NodeInspectorConfig.tsx +76 -76
  14. package/src/editor/PreviewOverlayConfig.tsx +67 -67
  15. package/src/editor/Provider.tsx +93 -93
  16. package/src/editor/SceneGraphTabConfig.tsx +81 -81
  17. package/src/editor/icons/CircleIcon.tsx +7 -7
  18. package/src/editor/icons/CodeBlockIcon.tsx +8 -8
  19. package/src/editor/icons/CurveIcon.tsx +7 -7
  20. package/src/editor/icons/GridIcon.tsx +7 -7
  21. package/src/editor/icons/IconMap.ts +35 -35
  22. package/src/editor/icons/ImgIcon.tsx +8 -8
  23. package/src/editor/icons/LayoutIcon.tsx +9 -9
  24. package/src/editor/icons/LineIcon.tsx +7 -7
  25. package/src/editor/icons/NodeIcon.tsx +7 -7
  26. package/src/editor/icons/RayIcon.tsx +7 -7
  27. package/src/editor/icons/RectIcon.tsx +7 -7
  28. package/src/editor/icons/ShapeIcon.tsx +7 -7
  29. package/src/editor/icons/TxtIcon.tsx +8 -8
  30. package/src/editor/icons/VideoIcon.tsx +7 -7
  31. package/src/editor/icons/View2DIcon.tsx +10 -10
  32. package/src/editor/index.ts +17 -17
  33. package/src/editor/tree/DetachedRoot.tsx +23 -23
  34. package/src/editor/tree/NodeElement.tsx +74 -74
  35. package/src/editor/tree/TreeElement.tsx +72 -72
  36. package/src/editor/tree/TreeRoot.tsx +10 -10
  37. package/src/editor/tree/ViewRoot.tsx +20 -20
  38. package/src/editor/tree/index.module.scss +38 -38
  39. package/src/editor/tree/index.ts +3 -3
  40. package/src/editor/tsconfig.build.json +5 -5
  41. package/src/editor/tsconfig.json +12 -12
  42. package/src/editor/tsdoc.json +4 -4
  43. package/src/editor/vite-env.d.ts +1 -1
  44. package/src/lib/code/CodeCursor.ts +445 -445
  45. package/src/lib/code/CodeDiffer.ts +78 -78
  46. package/src/lib/code/CodeFragment.ts +97 -97
  47. package/src/lib/code/CodeHighlighter.ts +75 -75
  48. package/src/lib/code/CodeMetrics.ts +47 -47
  49. package/src/lib/code/CodeRange.test.ts +74 -74
  50. package/src/lib/code/CodeRange.ts +216 -216
  51. package/src/lib/code/CodeScope.ts +101 -101
  52. package/src/lib/code/CodeSelection.ts +24 -24
  53. package/src/lib/code/CodeSignal.ts +327 -327
  54. package/src/lib/code/CodeTokenizer.ts +54 -54
  55. package/src/lib/code/DefaultHighlightStyle.ts +98 -98
  56. package/src/lib/code/LezerHighlighter.ts +113 -113
  57. package/src/lib/code/diff.test.ts +311 -311
  58. package/src/lib/code/diff.ts +319 -319
  59. package/src/lib/code/extractRange.ts +126 -126
  60. package/src/lib/code/index.ts +13 -13
  61. package/src/lib/components/Audio.ts +168 -168
  62. package/src/lib/components/Bezier.ts +105 -105
  63. package/src/lib/components/Circle.ts +266 -266
  64. package/src/lib/components/Code.ts +526 -526
  65. package/src/lib/components/CodeBlock.ts +576 -576
  66. package/src/lib/components/CubicBezier.ts +112 -112
  67. package/src/lib/components/Curve.ts +455 -455
  68. package/src/lib/components/Grid.ts +135 -135
  69. package/src/lib/components/Icon.ts +96 -96
  70. package/src/lib/components/Img.ts +319 -319
  71. package/src/lib/components/Knot.ts +157 -157
  72. package/src/lib/components/Latex.ts +122 -122
  73. package/src/lib/components/Layout.ts +1092 -1092
  74. package/src/lib/components/Line.ts +429 -429
  75. package/src/lib/components/Media.ts +576 -576
  76. package/src/lib/components/Node.ts +1940 -1940
  77. package/src/lib/components/Path.ts +137 -137
  78. package/src/lib/components/Polygon.ts +171 -171
  79. package/src/lib/components/QuadBezier.ts +100 -100
  80. package/src/lib/components/Ray.ts +125 -125
  81. package/src/lib/components/Rect.ts +187 -187
  82. package/src/lib/components/Rive.ts +156 -156
  83. package/src/lib/components/SVG.ts +797 -797
  84. package/src/lib/components/Shape.ts +143 -143
  85. package/src/lib/components/Spline.ts +344 -344
  86. package/src/lib/components/Txt.test.tsx +81 -81
  87. package/src/lib/components/Txt.ts +203 -203
  88. package/src/lib/components/TxtLeaf.ts +205 -205
  89. package/src/lib/components/Video.ts +461 -461
  90. package/src/lib/components/View2D.ts +98 -98
  91. package/src/lib/components/__tests__/children.test.tsx +142 -142
  92. package/src/lib/components/__tests__/clone.test.tsx +126 -126
  93. package/src/lib/components/__tests__/generatorTest.ts +28 -28
  94. package/src/lib/components/__tests__/mockScene2D.ts +45 -45
  95. package/src/lib/components/__tests__/query.test.tsx +122 -122
  96. package/src/lib/components/__tests__/state.test.tsx +60 -60
  97. package/src/lib/components/index.ts +28 -28
  98. package/src/lib/components/types.ts +35 -35
  99. package/src/lib/curves/ArcSegment.ts +159 -159
  100. package/src/lib/curves/CircleSegment.ts +77 -77
  101. package/src/lib/curves/CubicBezierSegment.ts +78 -78
  102. package/src/lib/curves/CurveDrawingInfo.ts +11 -11
  103. package/src/lib/curves/CurvePoint.ts +15 -15
  104. package/src/lib/curves/CurveProfile.ts +7 -7
  105. package/src/lib/curves/KnotInfo.ts +10 -10
  106. package/src/lib/curves/LineSegment.ts +62 -62
  107. package/src/lib/curves/Polynomial.ts +355 -355
  108. package/src/lib/curves/Polynomial2D.ts +62 -62
  109. package/src/lib/curves/PolynomialSegment.ts +124 -124
  110. package/src/lib/curves/QuadBezierSegment.ts +64 -64
  111. package/src/lib/curves/Segment.ts +17 -17
  112. package/src/lib/curves/UniformPolynomialCurveSampler.ts +94 -94
  113. package/src/lib/curves/createCurveProfileLerp.ts +471 -471
  114. package/src/lib/curves/getBezierSplineProfile.ts +223 -223
  115. package/src/lib/curves/getCircleProfile.ts +86 -86
  116. package/src/lib/curves/getPathProfile.ts +178 -178
  117. package/src/lib/curves/getPointAtDistance.ts +21 -21
  118. package/src/lib/curves/getPolylineProfile.test.ts +21 -21
  119. package/src/lib/curves/getPolylineProfile.ts +89 -89
  120. package/src/lib/curves/getRectProfile.ts +139 -139
  121. package/src/lib/curves/index.ts +16 -16
  122. package/src/lib/decorators/canvasStyleSignal.ts +16 -16
  123. package/src/lib/decorators/colorSignal.ts +9 -9
  124. package/src/lib/decorators/compound.ts +72 -72
  125. package/src/lib/decorators/computed.ts +18 -18
  126. package/src/lib/decorators/defaultStyle.ts +18 -18
  127. package/src/lib/decorators/filtersSignal.ts +136 -136
  128. package/src/lib/decorators/index.ts +10 -10
  129. package/src/lib/decorators/initializers.ts +32 -32
  130. package/src/lib/decorators/nodeName.ts +13 -13
  131. package/src/lib/decorators/signal.test.ts +90 -90
  132. package/src/lib/decorators/signal.ts +345 -345
  133. package/src/lib/decorators/spacingSignal.ts +15 -15
  134. package/src/lib/decorators/vector2Signal.ts +30 -30
  135. package/src/lib/globals.d.ts +2 -2
  136. package/src/lib/index.ts +8 -8
  137. package/src/lib/jsx-dev-runtime.ts +2 -2
  138. package/src/lib/jsx-runtime.ts +46 -46
  139. package/src/lib/parse-svg-path.d.ts +14 -14
  140. package/src/lib/partials/Filter.ts +180 -180
  141. package/src/lib/partials/Gradient.ts +102 -102
  142. package/src/lib/partials/Pattern.ts +34 -34
  143. package/src/lib/partials/ShaderConfig.ts +117 -117
  144. package/src/lib/partials/index.ts +4 -4
  145. package/src/lib/partials/types.ts +58 -58
  146. package/src/lib/scenes/Scene2D.ts +242 -242
  147. package/src/lib/scenes/index.ts +3 -3
  148. package/src/lib/scenes/makeScene2D.ts +16 -16
  149. package/src/lib/scenes/useScene2D.ts +6 -6
  150. package/src/lib/tsconfig.build.json +5 -5
  151. package/src/lib/tsconfig.json +10 -10
  152. package/src/lib/tsdoc.json +4 -4
  153. package/src/lib/utils/CanvasUtils.ts +306 -306
  154. package/src/lib/utils/diff.test.ts +453 -453
  155. package/src/lib/utils/diff.ts +148 -148
  156. package/src/lib/utils/index.ts +2 -2
  157. package/src/lib/utils/is.ts +11 -11
  158. package/src/lib/utils/makeSignalExtensions.ts +30 -30
  159. package/src/lib/utils/video/declarations.d.ts +1 -1
  160. package/src/lib/utils/video/ffmpeg-client.ts +50 -50
  161. package/src/lib/utils/video/mp4-parser-manager.ts +72 -72
  162. package/src/lib/utils/video/parser/index.ts +1 -1
  163. package/src/lib/utils/video/parser/parser.ts +257 -257
  164. package/src/lib/utils/video/parser/sampler.ts +72 -72
  165. package/src/lib/utils/video/parser/segment.ts +302 -302
  166. package/src/lib/utils/video/parser/sink.ts +29 -29
  167. package/src/lib/utils/video/parser/utils.ts +31 -31
  168. package/src/tsconfig.base.json +19 -19
  169. package/src/tsconfig.build.json +8 -8
  170. package/src/tsconfig.json +5 -5
  171. package/tsconfig.project.json +7 -7
@@ -1,223 +1,223 @@
1
- import {Vector2, clamp} from '@twick/core';
2
- import {CubicBezierSegment} from './CubicBezierSegment';
3
- import type {CurveProfile} from './CurveProfile';
4
- import type {KnotInfo} from './KnotInfo';
5
- import type {PolynomialSegment} from './PolynomialSegment';
6
- import {QuadBezierSegment} from './QuadBezierSegment';
7
-
8
- function isCubicSegment(
9
- segment: PolynomialSegment,
10
- ): segment is CubicBezierSegment {
11
- return segment instanceof CubicBezierSegment;
12
- }
13
-
14
- /**
15
- * Update a given knot's handles to be a blend between the user provided handles
16
- * and a set of auto calculated handles that smoothly connect the knot to its
17
- * two neighboring knots.
18
- *
19
- * @param knot - The knot for which to calculate the handles
20
- * @param previous - The previous knot in the spline, relative to the provided
21
- * knot.
22
- * @param next - The next knot in the spline, relative to the provided knot.
23
- * @param smoothness - The desired smoothness of the spline. Affects the scaling
24
- * of the auto calculated handles.
25
- */
26
- function calculateSmoothHandles(
27
- knot: KnotInfo,
28
- previous: KnotInfo,
29
- next: KnotInfo,
30
- smoothness: number,
31
- ) {
32
- if (knot.auto.start === 0 && knot.auto.end === 0) {
33
- return;
34
- }
35
-
36
- // See for reference:
37
- // http://scaledinnovation.com/analytics/splines/aboutSplines.html
38
- const distanceToPrev = knot.position.sub(previous.position).magnitude;
39
- const distanceToNext = next.position.sub(knot.position).magnitude;
40
- const fa = (smoothness * distanceToPrev) / (distanceToPrev + distanceToNext);
41
- const fb = smoothness - fa;
42
- const startHandle = new Vector2(
43
- knot.position.x - fa * (next.position.x - previous.position.x),
44
- knot.position.y - fa * (next.position.y - previous.position.y),
45
- );
46
- const endHandle = new Vector2(
47
- knot.position.x + fb * (next.position.x - previous.position.x),
48
- knot.position.y + fb * (next.position.y - previous.position.y),
49
- );
50
-
51
- knot.startHandle = knot.startHandle.lerp(startHandle, knot.auto.start);
52
- knot.endHandle = knot.endHandle.lerp(endHandle, knot.auto.end);
53
- }
54
-
55
- /**
56
- * Calculate the `minSin` value of the curve profile so that miter joins get
57
- * taken into account properly.
58
- */
59
- function updateMinSin(profile: CurveProfile) {
60
- for (let i = 0; i < profile.segments.length; i++) {
61
- const segmentA = profile.segments[i] as PolynomialSegment;
62
- const segmentB = profile.segments[
63
- (i + 1) % profile.segments.length
64
- ] as PolynomialSegment;
65
-
66
- // Quadratic Bézier segments will always join smoothly with the previous
67
- // segment. This means that we can skip the segment since it's impossible
68
- // to have a miter join between the two segments.
69
- if (!isCubicSegment(segmentA) || !isCubicSegment(segmentB)) {
70
- continue;
71
- }
72
-
73
- const startVector = segmentA.p2.sub(segmentA.p3).normalized.safe;
74
- const endVector = segmentB.p1.sub(segmentB.p0).normalized.safe;
75
- const dot = startVector.dot(endVector);
76
-
77
- // A miter join can only occur if the handle is broken, so we can skip the
78
- // segment if the handles are mirrored.
79
- const isBroken = 1 - Math.abs(dot) > 0.0001;
80
- if (!isBroken) {
81
- continue;
82
- }
83
-
84
- const angleBetween = Math.acos(clamp(-1, 1, dot));
85
- const angleSin = Math.sin(angleBetween / 2);
86
-
87
- profile.minSin = Math.min(profile.minSin, Math.abs(angleSin));
88
- }
89
- }
90
-
91
- function addSegmentToProfile(
92
- profile: CurveProfile,
93
- p0: Vector2,
94
- p1: Vector2,
95
- p2: Vector2,
96
- p3?: Vector2,
97
- ) {
98
- const segment =
99
- p3 !== undefined
100
- ? new CubicBezierSegment(p0, p1, p2, p3)
101
- : new QuadBezierSegment(p0, p1, p2);
102
- profile.segments.push(segment);
103
- profile.arcLength += segment.arcLength;
104
- }
105
-
106
- /**
107
- * Calculate the curve profile of a spline based on a set of knots.
108
- *
109
- * @param knots - The knots defining the spline
110
- * @param closed - Whether the spline should be closed or not
111
- * @param smoothness - The desired smoothness of the spline when using auto
112
- * calculated handles.
113
- */
114
- export function getBezierSplineProfile(
115
- knots: KnotInfo[],
116
- closed: boolean,
117
- smoothness: number,
118
- ): CurveProfile {
119
- const profile: CurveProfile = {
120
- segments: [],
121
- arcLength: 0,
122
- minSin: 1,
123
- };
124
-
125
- // First, we want to calculate the actual handle positions for each knot. We
126
- // do so using the knot's `auto` value to blend between the user-provided
127
- // handles and the auto calculated smooth handles.
128
- const numberOfKnots = knots.length;
129
- for (let i = 0; i < numberOfKnots; i++) {
130
- // Calculating the auto handles for a given knot requires both of the knot's
131
- // neighboring knots. To make sure that this works properly for the first
132
- // and last knots of the spline, we want to make sure to wrap around to the
133
- // beginning and end of the array, respectively.
134
- const prevIndex = (i - 1 + numberOfKnots) % numberOfKnots;
135
- const nextIndex = (i + 1) % numberOfKnots;
136
- calculateSmoothHandles(
137
- knots[i],
138
- knots[prevIndex],
139
- knots[nextIndex],
140
- smoothness,
141
- );
142
- }
143
-
144
- const firstKnot = knots[0];
145
- const secondKnot = knots[1];
146
-
147
- // Drawing the first and last segments of a spline has a few edge cases we
148
- // need to consider:
149
- // If the spline is not closed and the first knot should use the auto
150
- // calculated handles, we want to draw a quadratic Bézier curve instead of a
151
- // cubic one.
152
- if (!closed && firstKnot.auto.start === 1 && firstKnot.auto.end === 1) {
153
- addSegmentToProfile(
154
- profile,
155
- firstKnot.position,
156
- secondKnot.startHandle,
157
- secondKnot.position,
158
- );
159
- } else {
160
- // Otherwise, draw a cubic Bézier segment like we do for the other segments.
161
- addSegmentToProfile(
162
- profile,
163
- firstKnot.position,
164
- firstKnot.endHandle,
165
- secondKnot.startHandle,
166
- secondKnot.position,
167
- );
168
- }
169
-
170
- // Add all intermediate spline segments as cubic Bézier curve segments.
171
- for (let i = 1; i < numberOfKnots - 2; i++) {
172
- const start = knots[i];
173
- const end = knots[i + 1];
174
- addSegmentToProfile(
175
- profile,
176
- start.position,
177
- start.endHandle,
178
- end.startHandle,
179
- end.position,
180
- );
181
- }
182
-
183
- const lastKnot = knots.at(-1)!;
184
- const secondToLastKnot = knots.at(-2)!;
185
-
186
- if (knots.length > 2) {
187
- // Similar to the first segment, we also want to draw the last segment as a
188
- // quadratic Bézier curve if the curve is not closed and the knot should
189
- // use the auto calculated handles.
190
- if (!closed && lastKnot.auto.start === 1 && lastKnot.auto.end === 1) {
191
- addSegmentToProfile(
192
- profile,
193
- secondToLastKnot.position,
194
- secondToLastKnot.endHandle,
195
- lastKnot.position,
196
- );
197
- } else {
198
- addSegmentToProfile(
199
- profile,
200
- secondToLastKnot.position,
201
- secondToLastKnot.endHandle,
202
- lastKnot.startHandle,
203
- lastKnot.position,
204
- );
205
- }
206
- }
207
-
208
- // If the spline should be closed, add one final cubic Bézier segment
209
- // connecting the last and first knots.
210
- if (closed) {
211
- addSegmentToProfile(
212
- profile,
213
- lastKnot.position,
214
- lastKnot.endHandle,
215
- firstKnot.startHandle,
216
- firstKnot.position,
217
- );
218
- }
219
-
220
- updateMinSin(profile);
221
-
222
- return profile;
223
- }
1
+ import {Vector2, clamp} from '@twick/core';
2
+ import {CubicBezierSegment} from './CubicBezierSegment';
3
+ import type {CurveProfile} from './CurveProfile';
4
+ import type {KnotInfo} from './KnotInfo';
5
+ import type {PolynomialSegment} from './PolynomialSegment';
6
+ import {QuadBezierSegment} from './QuadBezierSegment';
7
+
8
+ function isCubicSegment(
9
+ segment: PolynomialSegment,
10
+ ): segment is CubicBezierSegment {
11
+ return segment instanceof CubicBezierSegment;
12
+ }
13
+
14
+ /**
15
+ * Update a given knot's handles to be a blend between the user provided handles
16
+ * and a set of auto calculated handles that smoothly connect the knot to its
17
+ * two neighboring knots.
18
+ *
19
+ * @param knot - The knot for which to calculate the handles
20
+ * @param previous - The previous knot in the spline, relative to the provided
21
+ * knot.
22
+ * @param next - The next knot in the spline, relative to the provided knot.
23
+ * @param smoothness - The desired smoothness of the spline. Affects the scaling
24
+ * of the auto calculated handles.
25
+ */
26
+ function calculateSmoothHandles(
27
+ knot: KnotInfo,
28
+ previous: KnotInfo,
29
+ next: KnotInfo,
30
+ smoothness: number,
31
+ ) {
32
+ if (knot.auto.start === 0 && knot.auto.end === 0) {
33
+ return;
34
+ }
35
+
36
+ // See for reference:
37
+ // http://scaledinnovation.com/analytics/splines/aboutSplines.html
38
+ const distanceToPrev = knot.position.sub(previous.position).magnitude;
39
+ const distanceToNext = next.position.sub(knot.position).magnitude;
40
+ const fa = (smoothness * distanceToPrev) / (distanceToPrev + distanceToNext);
41
+ const fb = smoothness - fa;
42
+ const startHandle = new Vector2(
43
+ knot.position.x - fa * (next.position.x - previous.position.x),
44
+ knot.position.y - fa * (next.position.y - previous.position.y),
45
+ );
46
+ const endHandle = new Vector2(
47
+ knot.position.x + fb * (next.position.x - previous.position.x),
48
+ knot.position.y + fb * (next.position.y - previous.position.y),
49
+ );
50
+
51
+ knot.startHandle = knot.startHandle.lerp(startHandle, knot.auto.start);
52
+ knot.endHandle = knot.endHandle.lerp(endHandle, knot.auto.end);
53
+ }
54
+
55
+ /**
56
+ * Calculate the `minSin` value of the curve profile so that miter joins get
57
+ * taken into account properly.
58
+ */
59
+ function updateMinSin(profile: CurveProfile) {
60
+ for (let i = 0; i < profile.segments.length; i++) {
61
+ const segmentA = profile.segments[i] as PolynomialSegment;
62
+ const segmentB = profile.segments[
63
+ (i + 1) % profile.segments.length
64
+ ] as PolynomialSegment;
65
+
66
+ // Quadratic Bézier segments will always join smoothly with the previous
67
+ // segment. This means that we can skip the segment since it's impossible
68
+ // to have a miter join between the two segments.
69
+ if (!isCubicSegment(segmentA) || !isCubicSegment(segmentB)) {
70
+ continue;
71
+ }
72
+
73
+ const startVector = segmentA.p2.sub(segmentA.p3).normalized.safe;
74
+ const endVector = segmentB.p1.sub(segmentB.p0).normalized.safe;
75
+ const dot = startVector.dot(endVector);
76
+
77
+ // A miter join can only occur if the handle is broken, so we can skip the
78
+ // segment if the handles are mirrored.
79
+ const isBroken = 1 - Math.abs(dot) > 0.0001;
80
+ if (!isBroken) {
81
+ continue;
82
+ }
83
+
84
+ const angleBetween = Math.acos(clamp(-1, 1, dot));
85
+ const angleSin = Math.sin(angleBetween / 2);
86
+
87
+ profile.minSin = Math.min(profile.minSin, Math.abs(angleSin));
88
+ }
89
+ }
90
+
91
+ function addSegmentToProfile(
92
+ profile: CurveProfile,
93
+ p0: Vector2,
94
+ p1: Vector2,
95
+ p2: Vector2,
96
+ p3?: Vector2,
97
+ ) {
98
+ const segment =
99
+ p3 !== undefined
100
+ ? new CubicBezierSegment(p0, p1, p2, p3)
101
+ : new QuadBezierSegment(p0, p1, p2);
102
+ profile.segments.push(segment);
103
+ profile.arcLength += segment.arcLength;
104
+ }
105
+
106
+ /**
107
+ * Calculate the curve profile of a spline based on a set of knots.
108
+ *
109
+ * @param knots - The knots defining the spline
110
+ * @param closed - Whether the spline should be closed or not
111
+ * @param smoothness - The desired smoothness of the spline when using auto
112
+ * calculated handles.
113
+ */
114
+ export function getBezierSplineProfile(
115
+ knots: KnotInfo[],
116
+ closed: boolean,
117
+ smoothness: number,
118
+ ): CurveProfile {
119
+ const profile: CurveProfile = {
120
+ segments: [],
121
+ arcLength: 0,
122
+ minSin: 1,
123
+ };
124
+
125
+ // First, we want to calculate the actual handle positions for each knot. We
126
+ // do so using the knot's `auto` value to blend between the user-provided
127
+ // handles and the auto calculated smooth handles.
128
+ const numberOfKnots = knots.length;
129
+ for (let i = 0; i < numberOfKnots; i++) {
130
+ // Calculating the auto handles for a given knot requires both of the knot's
131
+ // neighboring knots. To make sure that this works properly for the first
132
+ // and last knots of the spline, we want to make sure to wrap around to the
133
+ // beginning and end of the array, respectively.
134
+ const prevIndex = (i - 1 + numberOfKnots) % numberOfKnots;
135
+ const nextIndex = (i + 1) % numberOfKnots;
136
+ calculateSmoothHandles(
137
+ knots[i],
138
+ knots[prevIndex],
139
+ knots[nextIndex],
140
+ smoothness,
141
+ );
142
+ }
143
+
144
+ const firstKnot = knots[0];
145
+ const secondKnot = knots[1];
146
+
147
+ // Drawing the first and last segments of a spline has a few edge cases we
148
+ // need to consider:
149
+ // If the spline is not closed and the first knot should use the auto
150
+ // calculated handles, we want to draw a quadratic Bézier curve instead of a
151
+ // cubic one.
152
+ if (!closed && firstKnot.auto.start === 1 && firstKnot.auto.end === 1) {
153
+ addSegmentToProfile(
154
+ profile,
155
+ firstKnot.position,
156
+ secondKnot.startHandle,
157
+ secondKnot.position,
158
+ );
159
+ } else {
160
+ // Otherwise, draw a cubic Bézier segment like we do for the other segments.
161
+ addSegmentToProfile(
162
+ profile,
163
+ firstKnot.position,
164
+ firstKnot.endHandle,
165
+ secondKnot.startHandle,
166
+ secondKnot.position,
167
+ );
168
+ }
169
+
170
+ // Add all intermediate spline segments as cubic Bézier curve segments.
171
+ for (let i = 1; i < numberOfKnots - 2; i++) {
172
+ const start = knots[i];
173
+ const end = knots[i + 1];
174
+ addSegmentToProfile(
175
+ profile,
176
+ start.position,
177
+ start.endHandle,
178
+ end.startHandle,
179
+ end.position,
180
+ );
181
+ }
182
+
183
+ const lastKnot = knots.at(-1)!;
184
+ const secondToLastKnot = knots.at(-2)!;
185
+
186
+ if (knots.length > 2) {
187
+ // Similar to the first segment, we also want to draw the last segment as a
188
+ // quadratic Bézier curve if the curve is not closed and the knot should
189
+ // use the auto calculated handles.
190
+ if (!closed && lastKnot.auto.start === 1 && lastKnot.auto.end === 1) {
191
+ addSegmentToProfile(
192
+ profile,
193
+ secondToLastKnot.position,
194
+ secondToLastKnot.endHandle,
195
+ lastKnot.position,
196
+ );
197
+ } else {
198
+ addSegmentToProfile(
199
+ profile,
200
+ secondToLastKnot.position,
201
+ secondToLastKnot.endHandle,
202
+ lastKnot.startHandle,
203
+ lastKnot.position,
204
+ );
205
+ }
206
+ }
207
+
208
+ // If the spline should be closed, add one final cubic Bézier segment
209
+ // connecting the last and first knots.
210
+ if (closed) {
211
+ addSegmentToProfile(
212
+ profile,
213
+ lastKnot.position,
214
+ lastKnot.endHandle,
215
+ firstKnot.startHandle,
216
+ firstKnot.position,
217
+ );
218
+ }
219
+
220
+ updateMinSin(profile);
221
+
222
+ return profile;
223
+ }
@@ -1,86 +1,86 @@
1
- import {Vector2} from '@twick/core';
2
- import {ArcSegment} from './ArcSegment';
3
- import type {CurveProfile} from './CurveProfile';
4
- import {LineSegment} from './LineSegment';
5
- import type {Segment} from './Segment';
6
-
7
- export function getCircleProfile(
8
- size: Vector2,
9
- startAngle: number,
10
- endAngle: number,
11
- closed: boolean,
12
- counterclockwise = false,
13
- ): CurveProfile {
14
- const profile: CurveProfile = {
15
- arcLength: 0,
16
- minSin: 1,
17
- segments: [],
18
- };
19
-
20
- if (endAngle < startAngle) {
21
- const loops = Math.floor((startAngle - endAngle) / (Math.PI * 2)) + 1;
22
- endAngle += Math.PI * 2 * loops;
23
- } else if (endAngle > startAngle + Math.PI * 2) {
24
- const loops = Math.floor((endAngle - startAngle) / (Math.PI * 2));
25
- endAngle -= Math.PI * 2 * loops;
26
- }
27
-
28
- const middleAngle = (startAngle + endAngle) / 2;
29
- const from = size.mul(Vector2.fromRadians(startAngle));
30
- const to = size.mul(Vector2.fromRadians(endAngle));
31
- const middle = size
32
- .mul(Vector2.fromRadians(middleAngle))
33
- .scale(counterclockwise ? -1 : 1);
34
-
35
- if (closed) {
36
- addSegment(profile, new LineSegment(Vector2.zero, from));
37
- }
38
-
39
- addArcSegment(
40
- profile,
41
- size,
42
- from,
43
- middle,
44
- startAngle,
45
- middleAngle,
46
- counterclockwise,
47
- );
48
- addArcSegment(
49
- profile,
50
- size,
51
- middle,
52
- to,
53
- middleAngle,
54
- endAngle,
55
- counterclockwise,
56
- );
57
-
58
- if (closed) {
59
- addSegment(profile, new LineSegment(to, Vector2.zero));
60
- }
61
-
62
- return profile;
63
- }
64
-
65
- function addSegment(profile: CurveProfile, segment: Segment) {
66
- profile.segments.push(segment);
67
- profile.arcLength += segment.arcLength;
68
- }
69
-
70
- function addArcSegment(
71
- profile: CurveProfile,
72
- size: Vector2,
73
- from: Vector2,
74
- to: Vector2,
75
- fromAngle: number,
76
- toAngle: number,
77
- counterclockwise: boolean,
78
- ) {
79
- const small = Math.abs(fromAngle - toAngle) <= 180 ? 1 : 0;
80
- const flip = fromAngle > toAngle ? 0 : 1;
81
- const counter = counterclockwise ? 0 : 1;
82
- addSegment(
83
- profile,
84
- new ArcSegment(from, size, 0, 0, small ^ counter ^ flip, to),
85
- );
86
- }
1
+ import {Vector2} from '@twick/core';
2
+ import {ArcSegment} from './ArcSegment';
3
+ import type {CurveProfile} from './CurveProfile';
4
+ import {LineSegment} from './LineSegment';
5
+ import type {Segment} from './Segment';
6
+
7
+ export function getCircleProfile(
8
+ size: Vector2,
9
+ startAngle: number,
10
+ endAngle: number,
11
+ closed: boolean,
12
+ counterclockwise = false,
13
+ ): CurveProfile {
14
+ const profile: CurveProfile = {
15
+ arcLength: 0,
16
+ minSin: 1,
17
+ segments: [],
18
+ };
19
+
20
+ if (endAngle < startAngle) {
21
+ const loops = Math.floor((startAngle - endAngle) / (Math.PI * 2)) + 1;
22
+ endAngle += Math.PI * 2 * loops;
23
+ } else if (endAngle > startAngle + Math.PI * 2) {
24
+ const loops = Math.floor((endAngle - startAngle) / (Math.PI * 2));
25
+ endAngle -= Math.PI * 2 * loops;
26
+ }
27
+
28
+ const middleAngle = (startAngle + endAngle) / 2;
29
+ const from = size.mul(Vector2.fromRadians(startAngle));
30
+ const to = size.mul(Vector2.fromRadians(endAngle));
31
+ const middle = size
32
+ .mul(Vector2.fromRadians(middleAngle))
33
+ .scale(counterclockwise ? -1 : 1);
34
+
35
+ if (closed) {
36
+ addSegment(profile, new LineSegment(Vector2.zero, from));
37
+ }
38
+
39
+ addArcSegment(
40
+ profile,
41
+ size,
42
+ from,
43
+ middle,
44
+ startAngle,
45
+ middleAngle,
46
+ counterclockwise,
47
+ );
48
+ addArcSegment(
49
+ profile,
50
+ size,
51
+ middle,
52
+ to,
53
+ middleAngle,
54
+ endAngle,
55
+ counterclockwise,
56
+ );
57
+
58
+ if (closed) {
59
+ addSegment(profile, new LineSegment(to, Vector2.zero));
60
+ }
61
+
62
+ return profile;
63
+ }
64
+
65
+ function addSegment(profile: CurveProfile, segment: Segment) {
66
+ profile.segments.push(segment);
67
+ profile.arcLength += segment.arcLength;
68
+ }
69
+
70
+ function addArcSegment(
71
+ profile: CurveProfile,
72
+ size: Vector2,
73
+ from: Vector2,
74
+ to: Vector2,
75
+ fromAngle: number,
76
+ toAngle: number,
77
+ counterclockwise: boolean,
78
+ ) {
79
+ const small = Math.abs(fromAngle - toAngle) <= 180 ? 1 : 0;
80
+ const flip = fromAngle > toAngle ? 0 : 1;
81
+ const counter = counterclockwise ? 0 : 1;
82
+ addSegment(
83
+ profile,
84
+ new ArcSegment(from, size, 0, 0, small ^ counter ^ flip, to),
85
+ );
86
+ }