@tldraw/editor 4.5.3 → 4.6.0-canary.00a8c03b5687
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +37 -6
- package/dist-cjs/index.js +6 -1
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/TldrawEditor.js +7 -5
- package/dist-cjs/lib/TldrawEditor.js.map +3 -3
- package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js +3 -2
- package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +1 -1
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +8 -5
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +2 -2
- package/dist-cjs/lib/config/TLSessionStateSnapshot.js +8 -5
- package/dist-cjs/lib/config/TLSessionStateSnapshot.js.map +2 -2
- package/dist-cjs/lib/config/TLUserPreferences.js +3 -2
- package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
- package/dist-cjs/lib/config/createTLStore.js +1 -0
- package/dist-cjs/lib/config/createTLStore.js.map +2 -2
- package/dist-cjs/lib/config/createTLUser.js.map +1 -1
- package/dist-cjs/lib/editor/Editor.js +511 -366
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +25 -64
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +22 -5
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js +4 -3
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js +5 -0
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +71 -112
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js +20 -55
- package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js.map +1 -1
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js +11 -52
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js.map +1 -1
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js +19 -56
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +2 -2
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +16 -55
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +60 -70
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
- package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
- package/dist-cjs/lib/exports/ExportDelay.js +12 -53
- package/dist-cjs/lib/exports/ExportDelay.js.map +1 -1
- package/dist-cjs/lib/exports/FontEmbedder.js +23 -65
- package/dist-cjs/lib/exports/FontEmbedder.js.map +2 -2
- package/dist-cjs/lib/exports/StyleEmbedder.js +27 -15
- package/dist-cjs/lib/exports/StyleEmbedder.js.map +3 -3
- package/dist-cjs/lib/exports/domUtils.js +15 -0
- package/dist-cjs/lib/exports/domUtils.js.map +2 -2
- package/dist-cjs/lib/exports/embedMedia.js +15 -12
- package/dist-cjs/lib/exports/embedMedia.js.map +2 -2
- package/dist-cjs/lib/exports/exportToSvg.js +8 -7
- package/dist-cjs/lib/exports/exportToSvg.js.map +2 -2
- package/dist-cjs/lib/exports/getSvgAsImage.js +181 -29
- package/dist-cjs/lib/exports/getSvgAsImage.js.map +3 -3
- package/dist-cjs/lib/exports/getSvgJsx.js +21 -9
- package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
- package/dist-cjs/lib/globals/environment.js +4 -3
- package/dist-cjs/lib/globals/environment.js.map +2 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js +2 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useDocumentEvents.js +13 -11
- package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js +3 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useScreenBounds.js +10 -6
- package/dist-cjs/lib/hooks/useScreenBounds.js.map +2 -2
- package/dist-cjs/lib/hooks/useViewportHeight.js +13 -11
- package/dist-cjs/lib/hooks/useViewportHeight.js.map +3 -3
- package/dist-cjs/lib/license/Watermark.js +10 -0
- package/dist-cjs/lib/license/Watermark.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +25 -25
- package/dist-cjs/lib/primitives/Box.js.map +1 -1
- package/dist-cjs/lib/primitives/Vec.js +36 -23
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js +6 -13
- package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js +31 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +9 -0
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +10 -1
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Edge2d.js +32 -18
- package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +13 -1
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +6 -6
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +1 -1
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js +52 -13
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js +12 -0
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/geometry.bench.js +133 -0
- package/dist-cjs/lib/primitives/geometry/geometry.bench.js.map +7 -0
- package/dist-cjs/lib/primitives/intersect.js +16 -15
- package/dist-cjs/lib/primitives/intersect.js.map +2 -2
- package/dist-cjs/lib/primitives/utils.js +0 -1
- package/dist-cjs/lib/primitives/utils.js.map +2 -2
- package/dist-cjs/lib/utils/SharedStylesMap.js +1 -1
- package/dist-cjs/lib/utils/SharedStylesMap.js.map +1 -1
- package/dist-cjs/lib/utils/browserCanvasMaxSize.js +3 -2
- package/dist-cjs/lib/utils/browserCanvasMaxSize.js.map +2 -2
- package/dist-cjs/lib/utils/dom.js +15 -2
- package/dist-cjs/lib/utils/dom.js.map +2 -2
- package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js +2 -1
- package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js.map +2 -2
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +37 -6
- package/dist-esm/index.mjs +8 -1
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/TldrawEditor.mjs +7 -5
- package/dist-esm/lib/TldrawEditor.mjs.map +3 -3
- package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs +2 -1
- package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +1 -1
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +8 -5
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +2 -2
- package/dist-esm/lib/config/TLSessionStateSnapshot.mjs +8 -5
- package/dist-esm/lib/config/TLSessionStateSnapshot.mjs.map +2 -2
- package/dist-esm/lib/config/TLUserPreferences.mjs +3 -2
- package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
- package/dist-esm/lib/config/createTLStore.mjs +1 -0
- package/dist-esm/lib/config/createTLStore.mjs.map +2 -2
- package/dist-esm/lib/config/createTLUser.mjs.map +1 -1
- package/dist-esm/lib/editor/Editor.mjs +512 -368
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +25 -64
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +24 -5
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs +4 -3
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs +5 -0
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +71 -112
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs +20 -55
- package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs +11 -52
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs +19 -56
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +2 -2
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +16 -55
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +60 -70
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
- package/dist-esm/lib/exports/ExportDelay.mjs +12 -53
- package/dist-esm/lib/exports/ExportDelay.mjs.map +1 -1
- package/dist-esm/lib/exports/FontEmbedder.mjs +23 -65
- package/dist-esm/lib/exports/FontEmbedder.mjs.map +2 -2
- package/dist-esm/lib/exports/StyleEmbedder.mjs +29 -16
- package/dist-esm/lib/exports/StyleEmbedder.mjs.map +3 -3
- package/dist-esm/lib/exports/domUtils.mjs +15 -0
- package/dist-esm/lib/exports/domUtils.mjs.map +2 -2
- package/dist-esm/lib/exports/embedMedia.mjs +16 -13
- package/dist-esm/lib/exports/embedMedia.mjs.map +2 -2
- package/dist-esm/lib/exports/exportToSvg.mjs +8 -7
- package/dist-esm/lib/exports/exportToSvg.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgAsImage.mjs +181 -29
- package/dist-esm/lib/exports/getSvgAsImage.mjs.map +3 -3
- package/dist-esm/lib/exports/getSvgJsx.mjs +21 -9
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
- package/dist-esm/lib/globals/environment.mjs +4 -3
- package/dist-esm/lib/globals/environment.mjs.map +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useDocumentEvents.mjs +13 -11
- package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs +3 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useScreenBounds.mjs +10 -6
- package/dist-esm/lib/hooks/useScreenBounds.mjs.map +2 -2
- package/dist-esm/lib/hooks/useViewportHeight.mjs +13 -11
- package/dist-esm/lib/hooks/useViewportHeight.mjs.map +3 -3
- package/dist-esm/lib/license/Watermark.mjs +10 -0
- package/dist-esm/lib/license/Watermark.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +25 -25
- package/dist-esm/lib/primitives/Box.mjs.map +1 -1
- package/dist-esm/lib/primitives/Vec.mjs +36 -23
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs +6 -13
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs +31 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +9 -0
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +10 -1
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs +32 -18
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +14 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +6 -6
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +1 -1
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +52 -13
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +13 -1
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/geometry.bench.mjs +132 -0
- package/dist-esm/lib/primitives/geometry/geometry.bench.mjs.map +7 -0
- package/dist-esm/lib/primitives/intersect.mjs +17 -16
- package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
- package/dist-esm/lib/primitives/utils.mjs +0 -1
- package/dist-esm/lib/primitives/utils.mjs.map +2 -2
- package/dist-esm/lib/utils/SharedStylesMap.mjs +1 -1
- package/dist-esm/lib/utils/SharedStylesMap.mjs.map +1 -1
- package/dist-esm/lib/utils/browserCanvasMaxSize.mjs +3 -2
- package/dist-esm/lib/utils/browserCanvasMaxSize.mjs.map +2 -2
- package/dist-esm/lib/utils/dom.mjs +15 -2
- package/dist-esm/lib/utils/dom.mjs.map +2 -2
- package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs +2 -1
- package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/package.json +8 -8
- package/src/index.ts +10 -6
- package/src/lib/TldrawEditor.tsx +7 -5
- package/src/lib/components/default-components/CanvasShapeIndicators.tsx +2 -1
- package/src/lib/components/default-components/DefaultCanvas.tsx +1 -1
- package/src/lib/components/default-components/DefaultErrorFallback.tsx +9 -5
- package/src/lib/config/TLSessionStateSnapshot.ts +8 -5
- package/src/lib/config/TLUserPreferences.ts +3 -2
- package/src/lib/config/createTLStore.ts +3 -0
- package/src/lib/config/createTLUser.ts +3 -3
- package/src/lib/editor/Editor.ts +53 -15
- package/src/lib/editor/managers/ClickManager/ClickManager.ts +1 -1
- package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +7 -6
- package/src/lib/editor/managers/FocusManager/FocusManager.ts +10 -7
- package/src/lib/editor/managers/FontManager/FontManager.test.ts +1 -0
- package/src/lib/editor/managers/FontManager/FontManager.ts +4 -3
- package/src/lib/editor/managers/HistoryManager/HistoryManager.test.ts +16 -0
- package/src/lib/editor/managers/HistoryManager/HistoryManager.ts +7 -2
- package/src/lib/editor/managers/InputsManager/InputsManager.ts +30 -30
- package/src/lib/editor/managers/TextManager/TextManager.test.ts +4 -5
- package/src/lib/editor/managers/TextManager/TextManager.ts +2 -2
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +3 -2
- package/src/lib/editor/types/misc-types.ts +8 -2
- package/src/lib/exports/FontEmbedder.ts +10 -9
- package/src/lib/exports/StyleEmbedder.ts +33 -15
- package/src/lib/exports/domUtils.ts +20 -0
- package/src/lib/exports/embedMedia.ts +23 -17
- package/src/lib/exports/exportToSvg.tsx +8 -7
- package/src/lib/exports/getSvgAsImage.ts +292 -32
- package/src/lib/exports/getSvgJsx.test.ts +103 -101
- package/src/lib/exports/getSvgJsx.tsx +33 -10
- package/src/lib/globals/environment.ts +4 -3
- package/src/lib/hooks/useCanvasEvents.ts +2 -3
- package/src/lib/hooks/useDocumentEvents.ts +16 -11
- package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +3 -3
- package/src/lib/hooks/useScreenBounds.ts +10 -6
- package/src/lib/hooks/useViewportHeight.ts +13 -11
- package/src/lib/license/Watermark.tsx +10 -0
- package/src/lib/primitives/Box.ts +25 -25
- package/src/lib/primitives/Vec.ts +52 -25
- package/src/lib/primitives/geometry/Arc2d.ts +10 -15
- package/src/lib/primitives/geometry/Circle2d.ts +40 -2
- package/src/lib/primitives/geometry/CubicBezier2d.ts +10 -0
- package/src/lib/primitives/geometry/CubicSpline2d.ts +11 -1
- package/src/lib/primitives/geometry/Edge2d.ts +41 -18
- package/src/lib/primitives/geometry/Ellipse2d.ts +15 -2
- package/src/lib/primitives/geometry/Geometry2d.ts +6 -6
- package/src/lib/primitives/geometry/Polyline2d.ts +61 -13
- package/src/lib/primitives/geometry/Stadium2d.ts +14 -1
- package/src/lib/primitives/geometry/geometry.bench.ts +179 -0
- package/src/lib/primitives/intersect.ts +27 -27
- package/src/lib/primitives/utils.ts +4 -4
- package/src/lib/test/TestEditor.ts +1 -0
- package/src/lib/utils/SharedStylesMap.ts +1 -1
- package/src/lib/utils/browserCanvasMaxSize.ts +4 -2
- package/src/lib/utils/dom.ts +34 -2
- package/src/lib/utils/sync/TLLocalSyncClient.ts +1 -0
- package/src/version.ts +3 -3
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"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { CubicBezier2d } from './CubicBezier2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class CubicSpline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { points } = config\n\n\t\tthis._points = points\n\t}\n\n\tprivate _segments?: CubicBezier2d[]\n\n\t// eslint-disable-next-line no-
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"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { CubicBezier2d } from './CubicBezier2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class CubicSpline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isClosed' | 'isFilled'> & { points: Vec[] }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { points } = config\n\n\t\tthis._points = points\n\t}\n\n\tprivate _segments?: CubicBezier2d[]\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { _points: points } = this\n\n\t\t\tconst len = points.length\n\t\t\tconst last = len - 2\n\t\t\tconst k = 1.25\n\n\t\t\tfor (let i = 0; i < len - 1; i++) {\n\t\t\t\tconst p0 = i === 0 ? points[0] : points[i - 1]\n\t\t\t\tconst p1 = points[i]\n\t\t\t\tconst p2 = points[i + 1]\n\t\t\t\tconst p3 = i === last ? p2 : points[i + 2]\n\t\t\t\tconst start = p1,\n\t\t\t\t\tcp1 =\n\t\t\t\t\t\ti === 0 ? p0 : new Vec(p1.x + ((p2.x - p0.x) / 6) * k, p1.y + ((p2.y - p0.y) / 6) * k),\n\t\t\t\t\tcp2 =\n\t\t\t\t\t\ti === last\n\t\t\t\t\t\t\t? p2\n\t\t\t\t\t\t\t: new Vec(p2.x - ((p3.x - p1.x) / 6) * k, p2.y - ((p3.y - p1.y) / 6) * k),\n\t\t\t\t\tend = p2\n\n\t\t\t\tthis._segments.push(new CubicBezier2d({ start, cp1, cp2, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\tconst vertices = this.segments.reduce((acc, segment) => {\n\t\t\treturn acc.concat(segment.vertices)\n\t\t}, [] as Vec[])\n\t\tvertices.push(this._points[this._points.length - 1])\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const segment of this.segments) {\n\t\t\tp = segment.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.segments.some((segment) => segment.hitTestLineSegment(A, B))\n\t}\n\n\tgetSvgPathData() {\n\t\tlet d = this.segments.reduce((d, segment, i) => {\n\t\t\treturn d + segment.getSvgPathData(i === 0)\n\t\t}, '')\n\n\t\tif (this.isClosed) {\n\t\t\td += 'Z'\n\t\t}\n\n\t\treturn d\n\t}\n}\n"],
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"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,qBAAqB;AAC9B,SAAS,kBAAqC;AAGvC,MAAM,sBAAsB,WAAW;AAAA,EACrC;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AAEnB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEQ;AAAA;AAAA,EAGR,IAAI,WAAW;AACd,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,OAAO,IAAI;AAE5B,YAAM,MAAM,OAAO;AACnB,YAAM,OAAO,MAAM;AACnB,YAAM,IAAI;AAEV,eAAS,IAAI,GAAG,IAAI,MAAM,GAAG,KAAK;AACjC,cAAM,KAAK,MAAM,IAAI,OAAO,CAAC,IAAI,OAAO,IAAI,CAAC;AAC7C,cAAM,KAAK,OAAO,CAAC;AACnB,cAAM,KAAK,OAAO,IAAI,CAAC;AACvB,cAAM,KAAK,MAAM,OAAO,KAAK,OAAO,IAAI,CAAC;AACzC,cAAM,QAAQ,IACb,MACC,MAAM,IAAI,KAAK,IAAI,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,GAAG,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,CAAC,GACtF,MACC,MAAM,OACH,KACA,IAAI,IAAI,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,GAAG,GAAG,KAAM,GAAG,IAAI,GAAG,KAAK,IAAK,CAAC,GAC1E,MAAM;AAEP,aAAK,UAAU,KAAK,IAAI,cAAc,EAAE,OAAO,KAAK,KAAK,IAAI,CAAC,CAAC;AAAA,MAChE;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,UAAM,WAAW,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY;AACvD,aAAO,IAAI,OAAO,QAAQ,QAAQ;AAAA,IACnC,GAAG,CAAC,CAAU;AACd,aAAS,KAAK,KAAK,QAAQ,KAAK,QAAQ,SAAS,CAAC,CAAC;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,WAAW,KAAK,UAAU;AACpC,UAAI,QAAQ,aAAa,CAAC;AAC1B,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AACpE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,WAAO,KAAK,SAAS,KAAK,CAAC,YAAY,QAAQ,mBAAmB,GAAG,CAAC,CAAC;AAAA,EACxE;AAAA,EAEA,iBAAiB;AAChB,QAAI,IAAI,KAAK,SAAS,OAAO,CAACA,IAAG,SAAS,MAAM;AAC/C,aAAOA,KAAI,QAAQ,eAAe,MAAM,CAAC;AAAA,IAC1C,GAAG,EAAE;AAEL,QAAI,KAAK,UAAU;AAClB,WAAK;AAAA,IACN;AAEA,WAAO;AAAA,EACR;AACD;",
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"names": ["d"]
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}
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@@ -3,36 +3,50 @@ import { Geometry2d } from "./Geometry2d.mjs";
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class Edge2d extends Geometry2d {
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_start;
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_end;
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_dx;
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_dy;
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_len2;
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constructor(config) {
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super({ ...config, isClosed: false, isFilled: false });
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const { start, end } = config;
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this._start = start;
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this._end = end;
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this.
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this.
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this._dx = end.x - start.x;
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this._dy = end.y - start.y;
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this._len2 = this._dx * this._dx + this._dy * this._dy;
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}
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getLength() {
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return this.
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return Math.sqrt(this._len2);
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}
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getVertices() {
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return [this._start, this._end];
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}
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nearestPoint(point) {
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const { _start: start, _end: end,
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const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
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if (len2 === 0) return start;
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const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
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if (t <= 0) return start;
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if (t >= 1) return end;
|
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+
return new Vec(start.x + dx * t, start.y + dy * t);
|
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}
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distanceToPoint(point, _hitInside = false) {
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const { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this;
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if (len2 === 0) return Vec.Dist(point, start);
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const t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2;
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} else if (t >= 1) {
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} else {
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nx = start.x + dx * t;
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ny = start.y + dy * t;
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}
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{
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"sources": ["../../../../src/lib/primitives/geometry/Edge2d.ts"],
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"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate
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"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kBAAkB;AAGpB,MAAM,eAAe,WAAW;AAAA,EAC9B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YAAY,QAAkC;AAC7C,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI,IAAI;AAEvB,SAAK,SAAS;AACd,SAAK,OAAO;
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"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2d } from './Geometry2d'\n\n/** @public */\nexport class Edge2d extends Geometry2d {\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _dx: number\n\tprivate _dy: number\n\tprivate _len2: number\n\n\tconstructor(config: { start: Vec; end: Vec }) {\n\t\tsuper({ ...config, isClosed: false, isFilled: false })\n\t\tconst { start, end } = config\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\t// Precomputed segment delta and squared length (replaces Vec.Sub(end, start) and Vec.Len2)\n\t\tthis._dx = end.x - start.x\n\t\tthis._dy = end.y - start.y\n\t\tthis._len2 = this._dx * this._dx + this._dy * this._dy\n\t}\n\n\toverride getLength() {\n\t\treturn Math.sqrt(this._len2)\n\t}\n\n\toverride getVertices(): Vec[] {\n\t\treturn [this._start, this._end]\n\t}\n\n\toverride nearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.NearestPointOnLineSegment(start, end, point)\n\t\t// Uses precomputed dx/dy/len2 and parametric t-clamping instead of Vec allocations.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return start\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tif (t <= 0) return start\n\t\tif (t >= 1) return end\n\t\treturn new Vec(start.x + dx * t, start.y + dy * t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\t// Inlined: Vec.Dist(point, this.nearestPoint(point))\n\t\t// Finds nearest point via parametric t-projection then returns scalar distance directly,\n\t\t// avoiding the Vec allocation that nearestPoint would create.\n\t\tconst { _start: start, _end: end, _dx: dx, _dy: dy, _len2: len2 } = this\n\t\tif (len2 === 0) return Vec.Dist(point, start)\n\n\t\tconst t = ((point.x - start.x) * dx + (point.y - start.y) * dy) / len2\n\t\tlet nx: number, ny: number\n\t\tif (t <= 0) {\n\t\t\tnx = start.x\n\t\t\tny = start.y\n\t\t} else if (t >= 1) {\n\t\t\tnx = end.x\n\t\t\tny = end.y\n\t\t} else {\n\t\t\tnx = start.x + dx * t\n\t\t\tny = start.y + dy * t\n\t\t}\n\t\tconst ex = point.x - nx\n\t\tconst ey = point.y - ny\n\t\treturn Math.sqrt(ex * ex + ey * ey)\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _start: start, _end: end } = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} L${end.toFixed()}`\n\t}\n}\n"],
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"names": []
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}
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@@ -1,6 +1,6 @@
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|
import { Box } from "../Box.mjs";
|
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import { Vec } from "../Vec.mjs";
|
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import { PI, PI2, clamp, perimeterOfEllipse } from "../utils.mjs";
|
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import { PI, PI2, clamp, perimeterOfEllipse, pointInPolygon } from "../utils.mjs";
|
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import { Edge2d } from "./Edge2d.mjs";
|
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import { Geometry2d } from "./Geometry2d.mjs";
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import { getVerticesCountForArcLength } from "./geometry-constants.mjs";
|
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@@ -15,7 +15,7 @@ class Ellipse2d extends Geometry2d {
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_w;
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// eslint-disable-next-line no-
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// eslint-disable-next-line tldraw/no-setter-getter
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const { vertices } = this;
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return nearest;
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distanceToPoint(point, hitInside = false) {
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const { edges } = this;
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}
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}
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}
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hitTestLineSegment(A, B) {
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return this.edges.some((edge) => edge.hitTestLineSegment(A, B));
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}
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{
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"sources": ["../../../../src/lib/primitives/geometry/Ellipse2d.ts"],
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"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line no-
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"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,IAAI,KAAK,OAAO,
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"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, PI2, clamp, perimeterOfEllipse, pointInPolygon } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Ellipse2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _edges?: Edge2d[]\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width, height } = config\n\t\tthis._w = width\n\t\tthis._h = height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget edges() {\n\t\tif (!this._edges) {\n\t\t\tconst { vertices } = this\n\t\t\tthis._edges = []\n\t\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[(i + 1) % n]\n\t\t\t\tthis._edges.push(new Edge2d({ start, end }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._edges\n\t}\n\n\tgetVertices() {\n\t\t// Perimeter of the ellipse\n\t\tconst w = Math.max(1, this._w)\n\t\tconst h = Math.max(1, this._h)\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst q = Math.pow(cx - cy, 2) / Math.pow(cx + cy, 2)\n\t\tconst p = PI * (cx + cy) * (1 + (3 * q) / (10 + Math.sqrt(4 - 3 * q)))\n\t\t// Number of points\n\t\tconst len = getVerticesCountForArcLength(p)\n\t\t// Size of step\n\t\tconst step = PI2 / len\n\n\t\tconst a = Math.cos(step)\n\t\tconst b = Math.sin(step)\n\n\t\tlet sin = 0\n\t\tlet cos = 1\n\t\tlet ts = 0\n\t\tlet tc = 1\n\n\t\tconst vertices = Array(len)\n\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tvertices[i] = new Vec(clamp(cx + cx * cos, 0, w), clamp(cy + cy * sin, 0, h))\n\t\t\tts = b * cos + a * sin\n\t\t\ttc = a * cos - b * sin\n\t\t\tsin = ts\n\t\t\tcos = tc\n\t\t}\n\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.edges) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\tconst { edges } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < edges.length; i++) {\n\t\t\tconst d = edges[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn -minDist\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\treturn this.edges.some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength(): number {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn perimeterOfEllipse(rx, ry)\n\t}\n\n\tgetSvgPathData(first = false) {\n\t\tconst { _w: w, _h: h } = this\n\t\tconst cx = w / 2\n\t\tconst cy = h / 2\n\t\tconst rx = Math.max(0, cx)\n\t\tconst ry = Math.max(0, cy)\n\t\treturn `${first ? `M${cx - rx},${cy}` : ``} a${rx},${ry},0,1,1,${rx * 2},0a${rx},${ry},0,1,1,-${rx * 2},0`\n\t}\n}\n"],
|
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+
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,IAAI,KAAK,OAAO,oBAAoB,sBAAsB;AACnE,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAC9C,SAAS,oCAAoC;AAGtC,MAAM,kBAAkB,WAAW;AAAA,EAKzC,YACQ,QAIN;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,KAAK,CAAC;AAL5B;AAMP,UAAM,EAAE,OAAO,OAAO,IAAI;AAC1B,SAAK,KAAK;AACV,SAAK,KAAK;AAAA,EACX;AAAA,EAdQ;AAAA,EACA;AAAA,EACA;AAAA;AAAA,EAeR,IAAI,QAAQ;AACX,QAAI,CAAC,KAAK,QAAQ;AACjB,YAAM,EAAE,SAAS,IAAI;AACrB,WAAK,SAAS,CAAC;AACf,eAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,UAAU,IAAI,KAAK,CAAC;AAChC,aAAK,OAAO,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC5C;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,cAAc;AAEb,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,EAAE;AAC7B,UAAM,IAAI,KAAK,IAAI,GAAG,KAAK,EAAE;AAC7B,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC,IAAI,KAAK,IAAI,KAAK,IAAI,CAAC;AACpD,UAAM,IAAI,MAAM,KAAK,OAAO,IAAK,IAAI,KAAM,KAAK,KAAK,KAAK,IAAI,IAAI,CAAC;AAEnE,UAAM,MAAM,6BAA6B,CAAC;AAE1C,UAAM,OAAO,MAAM;AAEnB,UAAM,IAAI,KAAK,IAAI,IAAI;AACvB,UAAM,IAAI,KAAK,IAAI,IAAI;AAEvB,QAAI,MAAM;AACV,QAAI,MAAM;AACV,QAAI,KAAK;AACT,QAAI,KAAK;AAET,UAAM,WAAW,MAAM,GAAG;AAE1B,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,eAAS,CAAC,IAAI,IAAI,IAAI,MAAM,KAAK,KAAK,KAAK,GAAG,CAAC,GAAG,MAAM,KAAK,KAAK,KAAK,GAAG,CAAC,CAAC;AAC5E,WAAK,IAAI,MAAM,IAAI;AACnB,WAAK,IAAI,MAAM,IAAI;AACnB,YAAM;AACN,YAAM;AAAA,IACP;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,OAAO;AAC9B,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AACA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAe;AACnE,UAAM,EAAE,MAAM,IAAI;AAClB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACtC,YAAM,IAAI,MAAM,CAAC,EAAE,gBAAgB,KAAK;AACxC,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,QAAI,KAAK,aAAa,KAAK,YAAY,cAAc,eAAe,OAAO,KAAK,QAAQ,GAAG;AAC1F,aAAO,CAAC;AAAA,IACT;AACA,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,WAAO,KAAK,MAAM,KAAK,CAAC,SAAS,KAAK,mBAAmB,GAAG,CAAC,CAAC;AAAA,EAC/D;AAAA,EAEA,YAAY;AACX,WAAO,IAAI,IAAI,GAAG,GAAG,KAAK,IAAI,KAAK,EAAE;AAAA,EACtC;AAAA,EAEA,YAAoB;AACnB,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,WAAO,mBAAmB,IAAI,EAAE;AAAA,EACjC;AAAA,EAEA,eAAe,QAAQ,OAAO;AAC7B,UAAM,EAAE,IAAI,GAAG,IAAI,EAAE,IAAI;AACzB,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,IAAI;AACf,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,UAAM,KAAK,KAAK,IAAI,GAAG,EAAE;AACzB,WAAO,GAAG,QAAQ,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,UAAU,KAAK,CAAC,MAAM,EAAE,IAAI,EAAE,WAAW,KAAK,CAAC;AAAA,EACvG;AACD;",
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@@ -197,7 +197,7 @@ class Geometry2d {
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return new TransformedGeometry2d(this, transform, opts);
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}
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_vertices;
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// eslint-disable-next-line no-
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// eslint-disable-next-line tldraw/no-setter-getter
|
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get vertices() {
|
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this._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS);
|
|
@@ -209,7 +209,7 @@ class Geometry2d {
|
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return this.vertices;
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}
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_boundsVertices;
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|
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// eslint-disable-next-line no-
|
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|
+
// eslint-disable-next-line tldraw/no-setter-getter
|
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|
get boundsVertices() {
|
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214
|
if (!this._boundsVertices) {
|
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215
|
this._boundsVertices = this.getBoundsVertices();
|
|
@@ -220,19 +220,19 @@ class Geometry2d {
|
|
|
220
220
|
return Box.FromPoints(this.boundsVertices);
|
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|
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|
_bounds;
|
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|
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// eslint-disable-next-line no-
|
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|
+
// eslint-disable-next-line tldraw/no-setter-getter
|
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|
get bounds() {
|
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|
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|
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|
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|
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|
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|
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|
}
|
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|
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// eslint-disable-next-line no-
|
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|
+
// eslint-disable-next-line tldraw/no-setter-getter
|
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|
get center() {
|
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|
return this.bounds.center;
|
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|
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|
_area;
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// eslint-disable-next-line tldraw/no-setter-getter
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|
get area() {
|
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|
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|
|
@@ -267,7 +267,7 @@ class Geometry2d {
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|
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|
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@@ -1,7 +1,7 @@
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{
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"version": 3,
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|
"sources": ["../../../../src/lib/primitives/geometry/Geometry2d.ts"],
|
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"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n\texcludeFromShapeBounds?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\texcludeFromShapeBounds = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst {\n\t\t\tisLabel = false,\n\t\t\tisEmptyLabel = false,\n\t\t\tisInternal = false,\n\t\t\texcludeFromShapeBounds = false,\n\t\t} = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t\tthis.excludeFromShapeBounds = excludeFromShapeBounds\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tif (vertices.length === 0) throw Error('nearest point not found')\n\t\tif (vertices.length === 1) return Vec.Dist(A, vertices[0])\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\tdist = Math.sqrt(dist) // return the actual distance, not the squared distance\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (vertices.length === 0) return new Vec(0, 0)\n\t\tif (vertices.length === 1) return vertices[0]\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tif (vertices.length === 0 || vertices.length === 1) return 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\toverlapsPolygon(_polygon: VecLike[]): boolean {\n\t\tconst polygon = _polygon.map((v) => Vec.From(v))\n\n\t\t// Otherwise, check if the geometry itself overlaps the polygon\n\t\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = this\n\n\t\t// We'll do things in order of cheapest to most expensive checks\n\n\t\t// Skip empty labels\n\t\tif (isEmptyLabel) return false\n\n\t\t// If any of the geometry's vertices are inside the polygon, it's inside\n\t\tif (vertices.some((v) => pointInPolygon(v, polygon))) {\n\t\t\treturn true\n\t\t}\n\n\t\t// If the geometry is filled and closed and its center is inside the polygon, it's inside\n\t\tif (isClosed) {\n\t\t\tif (isFilled) {\n\t\t\t\t// If closed and filled, check if the center is inside the polygon\n\t\t\t\tif (pointInPolygon(center, polygon)) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\n\t\t\t\t// ..then, slightly more expensive check, see the geometry covers the entire polygon but not its center\n\t\t\t\tif (polygon.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If any the geometry's vertices intersect the edge of the polygon, it's inside.\n\t\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t\t// If the geometry is closed, intersect as a polygon\n\t\t\tif (polygonsIntersect(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t} else {\n\t\t\t// If the geometry is not closed, intersect as a polyline\n\t\t\tif (polygonIntersectsPolyline(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If none of the above checks passed, the geometry is outside the polygon\n\t\treturn false\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.vertices\n\t}\n\n\tprivate _boundsVertices: Vec[] | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget boundsVertices(): Vec[] {\n\t\tif (!this._boundsVertices) {\n\t\t\tthis._boundsVertices = this.getBoundsVertices()\n\t\t}\n\t\treturn this._boundsVertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.boundsVertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\t/**\n\t * Called after a hit test succeeds. Return `true` to reject the hit and allow\n\t * shapes behind this one to be selected instead (e.g. transparent image pixels).\n\t */\n\tignoreHit(_point: VecLike): boolean {\n\t\treturn false\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\treturn this.geometry.getBoundsVertices().map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride ignoreHit(point: VecLike): boolean {\n\t\treturn this.geometry.ignoreHit(Mat.applyToPoint(this.inverse, point))\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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+
"sourcesContent": ["import { assert, invLerp } from '@tldraw/utils'\nimport { Box } from '../Box'\nimport { Mat, MatModel } from '../Mat'\nimport { Vec, VecLike } from '../Vec'\nimport {\n\tintersectCirclePolygon,\n\tintersectCirclePolyline,\n\tintersectLineSegmentPolygon,\n\tintersectLineSegmentPolyline,\n\tintersectPolys,\n\tlinesIntersect,\n\tpolygonIntersectsPolyline,\n\tpolygonsIntersect,\n} from '../intersect'\nimport { approximately, pointInPolygon } from '../utils'\n\n/**\n * Filter geometry within a group.\n *\n * Filters are ignored when called directly on primitive geometries, but can be used to narrow down\n * the results of an operation on `Group2d` geometries.\n *\n * @public\n */\nexport interface Geometry2dFilters {\n\treadonly includeLabels?: boolean\n\treadonly includeInternal?: boolean\n}\n\n/** @public */\nexport const Geometry2dFilters: {\n\tEXCLUDE_NON_STANDARD: Geometry2dFilters\n\tINCLUDE_ALL: Geometry2dFilters\n\tEXCLUDE_LABELS: Geometry2dFilters\n\tEXCLUDE_INTERNAL: Geometry2dFilters\n} = {\n\tEXCLUDE_NON_STANDARD: {\n\t\tincludeLabels: false,\n\t\tincludeInternal: false,\n\t},\n\tINCLUDE_ALL: { includeLabels: true, includeInternal: true },\n\tEXCLUDE_LABELS: { includeLabels: false, includeInternal: true },\n\tEXCLUDE_INTERNAL: { includeLabels: true, includeInternal: false },\n}\n\n/** @public */\nexport interface TransformedGeometry2dOptions {\n\tisLabel?: boolean\n\tisEmptyLabel?: boolean\n\tisInternal?: boolean\n\tdebugColor?: string\n\tignore?: boolean\n\texcludeFromShapeBounds?: boolean\n}\n\n/** @public */\nexport interface Geometry2dOptions extends TransformedGeometry2dOptions {\n\tisFilled: boolean\n\tisClosed: boolean\n}\n\n/** @public */\nexport abstract class Geometry2d {\n\t// todo: consider making accessors for these too, so that they can be overridden in subclasses by geometries with more complex logic\n\tisFilled = false\n\tisClosed = true\n\tisLabel = false\n\tisEmptyLabel = false\n\tisInternal = false\n\texcludeFromShapeBounds = false\n\tdebugColor?: string\n\tignore?: boolean\n\n\tconstructor(opts: Geometry2dOptions) {\n\t\tconst {\n\t\t\tisLabel = false,\n\t\t\tisEmptyLabel = false,\n\t\t\tisInternal = false,\n\t\t\texcludeFromShapeBounds = false,\n\t\t} = opts\n\t\tthis.isFilled = opts.isFilled\n\t\tthis.isClosed = opts.isClosed\n\t\tthis.debugColor = opts.debugColor\n\t\tthis.ignore = opts.ignore\n\t\tthis.isLabel = isLabel\n\t\tthis.isEmptyLabel = isEmptyLabel\n\t\tthis.isInternal = isInternal\n\t\tthis.excludeFromShapeBounds = excludeFromShapeBounds\n\t}\n\n\tisExcludedByFilter(filters?: Geometry2dFilters) {\n\t\tif (!filters) return false\n\t\tif (this.isLabel && !filters.includeLabels) return true\n\t\tif (this.isInternal && !filters.includeInternal) return true\n\t\treturn false\n\t}\n\n\tabstract getVertices(filters: Geometry2dFilters): Vec[]\n\n\tabstract nearestPoint(point: VecLike, _filters?: Geometry2dFilters): Vec\n\n\thitTestPoint(point: VecLike, margin = 0, hitInside = false, _filters?: Geometry2dFilters) {\n\t\t// First check whether the point is inside\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn true\n\t\t}\n\t\t// Then check whether the distance is within the margin\n\t\treturn Vec.Dist2(point, this.nearestPoint(point)) <= margin * margin\n\t}\n\n\tdistanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tVec.Dist(point, this.nearestPoint(point, filters)) *\n\t\t\t(this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)\n\t\t\t\t? -1\n\t\t\t\t: 1)\n\t\t)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\tif (Vec.Equals(A, B)) return this.distanceToPoint(A, false, filters)\n\t\tconst { vertices } = this\n\t\tif (vertices.length === 0) throw Error('nearest point not found')\n\t\tif (vertices.length === 1) return Vec.Dist(A, vertices[0])\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number, p: Vec, q: Vec\n\t\tconst nextLimit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < vertices.length; i++) {\n\t\t\tp = vertices[i]\n\t\t\tif (i < nextLimit) {\n\t\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\t\tif (linesIntersect(A, B, p, next)) return 0\n\t\t\t}\n\t\t\tq = Vec.NearestPointOnLineSegment(A, B, p, true)\n\t\t\td = Vec.Dist2(p, q)\n\t\t\tif (d < dist) {\n\t\t\t\tdist = d\n\t\t\t\tnearest = q\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\tdist = Math.sqrt(dist) // return the actual distance, not the squared distance\n\t\treturn this.isClosed && this.isFilled && pointInPolygon(nearest, this.vertices) ? -dist : dist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0, filters?: Geometry2dFilters): boolean {\n\t\treturn this.distanceToLineSegment(A, B, filters) <= distance\n\t}\n\n\tintersectLineSegment(A: VecLike, B: VecLike, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectLineSegmentPolygon(A, B, this.vertices)\n\t\t\t: intersectLineSegmentPolyline(A, B, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectCircle(center: VecLike, radius: number, _filters?: Geometry2dFilters): VecLike[] {\n\t\tconst intersections = this.isClosed\n\t\t\t? intersectCirclePolygon(center, radius, this.vertices)\n\t\t\t: intersectCirclePolyline(center, radius, this.vertices)\n\n\t\treturn intersections ?? []\n\t}\n\n\tintersectPolygon(polygon: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polygon, this.vertices, true, this.isClosed)\n\t}\n\n\tintersectPolyline(polyline: VecLike[], _filters?: Geometry2dFilters): VecLike[] {\n\t\treturn intersectPolys(polyline, this.vertices, false, this.isClosed)\n\t}\n\n\t/**\n\t * Find a point along the edge of the geometry that is a fraction `t` along the entire way round.\n\t */\n\tinterpolateAlongEdge(t: number, _filters?: Geometry2dFilters): Vec {\n\t\tconst { vertices } = this\n\n\t\tif (vertices.length === 0) return new Vec(0, 0)\n\t\tif (vertices.length === 1) return vertices[0]\n\t\tif (t <= 0) return vertices[0]\n\n\t\tconst distanceToTravel = t * this.length\n\t\tlet distanceTraveled = 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\t\t\tconst dist = Vec.Dist(curr, next)\n\t\t\tconst newDistanceTraveled = distanceTraveled + dist\n\t\t\tif (newDistanceTraveled >= distanceToTravel) {\n\t\t\t\tconst p = Vec.Lrp(\n\t\t\t\t\tcurr,\n\t\t\t\t\tnext,\n\t\t\t\t\tinvLerp(distanceTraveled, newDistanceTraveled, distanceToTravel)\n\t\t\t\t)\n\t\t\t\treturn p\n\t\t\t}\n\t\t\tdistanceTraveled = newDistanceTraveled\n\t\t}\n\n\t\treturn this.isClosed ? vertices[0] : vertices[vertices.length - 1]\n\t}\n\n\t/**\n\t * Take `point`, find the closest point to it on the edge of the geometry, and return how far\n\t * along the edge it is as a fraction of the total length.\n\t */\n\tuninterpolateAlongEdge(point: VecLike, _filters?: Geometry2dFilters): number {\n\t\tconst { vertices, length } = this\n\t\tlet closestSegment = null\n\t\tlet closestDistance = Infinity\n\t\tlet distanceTraveled = 0\n\n\t\tif (vertices.length === 0 || vertices.length === 1) return 0\n\n\t\tfor (let i = 0; i < (this.isClosed ? vertices.length : vertices.length - 1); i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % vertices.length]\n\n\t\t\tconst nearestPoint = Vec.NearestPointOnLineSegment(curr, next, point, true)\n\t\t\tconst distance = Vec.Dist(nearestPoint, point)\n\n\t\t\tif (distance < closestDistance) {\n\t\t\t\tclosestDistance = distance\n\t\t\t\tclosestSegment = {\n\t\t\t\t\tstart: curr,\n\t\t\t\t\tend: next,\n\t\t\t\t\tnearestPoint,\n\t\t\t\t\tdistanceToStart: distanceTraveled,\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tdistanceTraveled += Vec.Dist(curr, next)\n\t\t}\n\n\t\tassert(closestSegment)\n\n\t\tconst distanceAlongRoute =\n\t\t\tclosestSegment.distanceToStart + Vec.Dist(closestSegment.start, closestSegment.nearestPoint)\n\n\t\treturn distanceAlongRoute / length\n\t}\n\n\tisPointInBounds(point: VecLike, margin = 0) {\n\t\tconst { bounds } = this\n\t\treturn !(\n\t\t\tpoint.x < bounds.minX - margin ||\n\t\t\tpoint.y < bounds.minY - margin ||\n\t\t\tpoint.x > bounds.maxX + margin ||\n\t\t\tpoint.y > bounds.maxY + margin\n\t\t)\n\t}\n\n\toverlapsPolygon(_polygon: VecLike[]): boolean {\n\t\tconst polygon = _polygon.map((v) => Vec.From(v))\n\n\t\t// Otherwise, check if the geometry itself overlaps the polygon\n\t\tconst { vertices, center, isFilled, isEmptyLabel, isClosed } = this\n\n\t\t// We'll do things in order of cheapest to most expensive checks\n\n\t\t// Skip empty labels\n\t\tif (isEmptyLabel) return false\n\n\t\t// If any of the geometry's vertices are inside the polygon, it's inside\n\t\tif (vertices.some((v) => pointInPolygon(v, polygon))) {\n\t\t\treturn true\n\t\t}\n\n\t\t// If the geometry is filled and closed and its center is inside the polygon, it's inside\n\t\tif (isClosed) {\n\t\t\tif (isFilled) {\n\t\t\t\t// If closed and filled, check if the center is inside the polygon\n\t\t\t\tif (pointInPolygon(center, polygon)) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\n\t\t\t\t// ..then, slightly more expensive check, see the geometry covers the entire polygon but not its center\n\t\t\t\tif (polygon.every((v) => pointInPolygon(v, vertices))) {\n\t\t\t\t\treturn true\n\t\t\t\t}\n\t\t\t}\n\n\t\t\t// If any the geometry's vertices intersect the edge of the polygon, it's inside.\n\t\t\t// for example when a rotated rectangle is moved over the corner of a parent rectangle\n\t\t\t// If the geometry is closed, intersect as a polygon\n\t\t\tif (polygonsIntersect(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t} else {\n\t\t\t// If the geometry is not closed, intersect as a polyline\n\t\t\tif (polygonIntersectsPolyline(polygon, vertices)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\n\t\t// If none of the above checks passed, the geometry is outside the polygon\n\t\treturn false\n\t}\n\n\ttransform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this, transform, opts)\n\t}\n\n\tprivate _vertices: Vec[] | undefined\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget vertices(): Vec[] {\n\t\tif (!this._vertices) {\n\t\t\tthis._vertices = this.getVertices(Geometry2dFilters.EXCLUDE_LABELS)\n\t\t}\n\n\t\treturn this._vertices\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\tif (this.excludeFromShapeBounds) return []\n\t\treturn this.vertices\n\t}\n\n\tprivate _boundsVertices: Vec[] | undefined\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget boundsVertices(): Vec[] {\n\t\tif (!this._boundsVertices) {\n\t\t\tthis._boundsVertices = this.getBoundsVertices()\n\t\t}\n\t\treturn this._boundsVertices\n\t}\n\n\tgetBounds() {\n\t\treturn Box.FromPoints(this.boundsVertices)\n\t}\n\n\tprivate _bounds: Box | undefined\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget bounds(): Box {\n\t\tif (!this._bounds) {\n\t\t\tthis._bounds = this.getBounds()\n\t\t}\n\t\treturn this._bounds\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget center() {\n\t\treturn this.bounds.center\n\t}\n\n\tprivate _area: number | undefined\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget area() {\n\t\tif (!this._area) {\n\t\t\tthis._area = this.getArea()\n\t\t}\n\t\treturn this._area\n\t}\n\n\tgetArea() {\n\t\tif (!this.isClosed) {\n\t\t\treturn 0\n\t\t}\n\t\tconst { vertices } = this\n\t\tlet area = 0\n\t\tfor (let i = 0, n = vertices.length; i < n; i++) {\n\t\t\tconst curr = vertices[i]\n\t\t\tconst next = vertices[(i + 1) % n]\n\t\t\tarea += curr.x * next.y - next.x * curr.y\n\t\t}\n\t\treturn area / 2\n\t}\n\n\ttoSimpleSvgPath() {\n\t\tlet path = ''\n\n\t\tconst { vertices } = this\n\t\tconst n = vertices.length\n\n\t\tif (n === 0) return path\n\n\t\tpath += `M${vertices[0].x},${vertices[0].y}`\n\n\t\tfor (let i = 1; i < n; i++) {\n\t\t\tpath += `L${vertices[i].x},${vertices[i].y}`\n\t\t}\n\n\t\tif (this.isClosed) {\n\t\t\tpath += 'Z'\n\t\t}\n\n\t\treturn path\n\t}\n\n\tprivate _length?: number\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget length() {\n\t\tif (this._length) return this._length\n\t\tthis._length = this.getLength(Geometry2dFilters.EXCLUDE_LABELS)\n\t\treturn this._length\n\t}\n\n\tgetLength(_filters?: Geometry2dFilters) {\n\t\tconst vertices = this.getVertices(_filters ?? Geometry2dFilters.EXCLUDE_LABELS)\n\t\tif (vertices.length === 0) return 0\n\t\tlet prev = vertices[0]\n\t\tlet length = 0\n\t\tfor (let i = 1; i < vertices.length; i++) {\n\t\t\tconst next = vertices[i]\n\t\t\tlength += Vec.Dist(prev, next)\n\t\t\tprev = next\n\t\t}\n\t\tif (this.isClosed) {\n\t\t\tlength += Vec.Dist(vertices[vertices.length - 1], vertices[0])\n\t\t}\n\t\treturn length\n\t}\n\n\t/**\n\t * Called after a hit test succeeds. Return `true` to reject the hit and allow\n\t * shapes behind this one to be selected instead (e.g. transparent image pixels).\n\t */\n\tignoreHit(_point: VecLike): boolean {\n\t\treturn false\n\t}\n\n\tabstract getSvgPathData(first: boolean): string\n}\n\n// =================================================================================================\n// Because Geometry2d.transform depends on TransformedGeometry2d, we need to define it here instead\n// of in its own files. This prevents a circular import error.\n// =================================================================================================\n\n/** @public */\nexport class TransformedGeometry2d extends Geometry2d {\n\tprivate readonly inverse: MatModel\n\tprivate readonly decomposed\n\n\tconstructor(\n\t\tprivate readonly geometry: Geometry2d,\n\t\tprivate readonly matrix: MatModel,\n\t\topts?: TransformedGeometry2dOptions\n\t) {\n\t\tsuper(geometry)\n\t\tthis.inverse = Mat.Inverse(matrix)\n\t\tthis.decomposed = Mat.Decompose(matrix)\n\n\t\tif (opts) {\n\t\t\tif (opts.isLabel != null) this.isLabel = opts.isLabel\n\t\t\tif (opts.isInternal != null) this.isInternal = opts.isInternal\n\t\t\tif (opts.debugColor != null) this.debugColor = opts.debugColor\n\t\t\tif (opts.ignore != null) this.ignore = opts.ignore\n\t\t}\n\n\t\tassert(\n\t\t\tapproximately(this.decomposed.scaleX, this.decomposed.scaleY),\n\t\t\t'non-uniform scaling is not yet supported'\n\t\t)\n\t}\n\n\tgetVertices(filters: Geometry2dFilters): Vec[] {\n\t\treturn this.geometry.getVertices(filters).map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tgetBoundsVertices(): Vec[] {\n\t\treturn this.geometry.getBoundsVertices().map((v) => Mat.applyToPoint(this.matrix, v))\n\t}\n\n\tnearestPoint(point: VecLike, filters?: Geometry2dFilters): Vec {\n\t\treturn Mat.applyToPoint(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.nearestPoint(Mat.applyToPoint(this.inverse, point), filters)\n\t\t)\n\t}\n\n\toverride hitTestPoint(\n\t\tpoint: VecLike,\n\t\tmargin = 0,\n\t\thitInside?: boolean,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestPoint(\n\t\t\tMat.applyToPoint(this.inverse, point),\n\t\t\tmargin / this.decomposed.scaleX,\n\t\t\thitInside,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToPoint(Mat.applyToPoint(this.inverse, point), hitInside, filters) *\n\t\t\tthis.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride distanceToLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn (\n\t\t\tthis.geometry.distanceToLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t) * this.decomposed.scaleX\n\t\t)\n\t}\n\n\toverride hitTestLineSegment(\n\t\tA: VecLike,\n\t\tB: VecLike,\n\t\tdistance = 0,\n\t\tfilters?: Geometry2dFilters\n\t): boolean {\n\t\treturn this.geometry.hitTestLineSegment(\n\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\tdistance / this.decomposed.scaleX,\n\t\t\tfilters\n\t\t)\n\t}\n\n\toverride intersectLineSegment(A: VecLike, B: VecLike, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectLineSegment(\n\t\t\t\tMat.applyToPoint(this.inverse, A),\n\t\t\t\tMat.applyToPoint(this.inverse, B),\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectCircle(center: VecLike, radius: number, filters?: Geometry2dFilters) {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectCircle(\n\t\t\t\tMat.applyToPoint(this.inverse, center),\n\t\t\t\tradius / this.decomposed.scaleX,\n\t\t\t\tfilters\n\t\t\t)\n\t\t)\n\t}\n\n\toverride intersectPolygon(polygon: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolygon(Mat.applyToPoints(this.inverse, polygon), filters)\n\t\t)\n\t}\n\n\toverride intersectPolyline(polyline: VecLike[], filters?: Geometry2dFilters): VecLike[] {\n\t\treturn Mat.applyToPoints(\n\t\t\tthis.matrix,\n\t\t\tthis.geometry.intersectPolyline(Mat.applyToPoints(this.inverse, polyline), filters)\n\t\t)\n\t}\n\n\toverride ignoreHit(point: VecLike): boolean {\n\t\treturn this.geometry.ignoreHit(Mat.applyToPoint(this.inverse, point))\n\t}\n\n\toverride transform(transform: MatModel, opts?: TransformedGeometry2dOptions): Geometry2d {\n\t\treturn new TransformedGeometry2d(this.geometry, Mat.Multiply(transform, this.matrix), {\n\t\t\tisLabel: opts?.isLabel ?? this.isLabel,\n\t\t\tisInternal: opts?.isInternal ?? this.isInternal,\n\t\t\tdebugColor: opts?.debugColor ?? this.debugColor,\n\t\t\tignore: opts?.ignore ?? this.ignore,\n\t\t})\n\t}\n\n\tgetSvgPathData(): string {\n\t\tthrow new Error('Cannot get SVG path data for transformed geometry.')\n\t}\n}\n"],
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|
"mappings": 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|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -1,4 +1,5 @@
|
|
|
1
1
|
import { Vec } from "../Vec.mjs";
|
|
2
|
+
import { pointInPolygon } from "../utils.mjs";
|
|
2
3
|
import { Edge2d } from "./Edge2d.mjs";
|
|
3
4
|
import { Geometry2d } from "./Geometry2d.mjs";
|
|
4
5
|
class Polyline2d extends Geometry2d {
|
|
@@ -12,7 +13,7 @@ class Polyline2d extends Geometry2d {
|
|
|
12
13
|
throw new Error("Polyline2d: points must be an array of at least 2 points");
|
|
13
14
|
}
|
|
14
15
|
}
|
|
15
|
-
// eslint-disable-next-line no-
|
|
16
|
+
// eslint-disable-next-line tldraw/no-setter-getter
|
|
16
17
|
get segments() {
|
|
17
18
|
if (!this._segments) {
|
|
18
19
|
this._segments = [];
|
|
@@ -35,21 +36,59 @@ class Polyline2d extends Geometry2d {
|
|
|
35
36
|
return this._points;
|
|
36
37
|
}
|
|
37
38
|
nearestPoint(A) {
|
|
39
|
+
const { vertices } = this;
|
|
40
|
+
let bestX = vertices[0].x;
|
|
41
|
+
let bestY = vertices[0].y;
|
|
42
|
+
let bestDist2 = (A.x - bestX) * (A.x - bestX) + (A.y - bestY) * (A.y - bestY);
|
|
43
|
+
const limit = this.isClosed ? vertices.length : vertices.length - 1;
|
|
44
|
+
for (let i = 0; i < limit; i++) {
|
|
45
|
+
const start = vertices[i];
|
|
46
|
+
const end = vertices[(i + 1) % vertices.length];
|
|
47
|
+
const dx = end.x - start.x;
|
|
48
|
+
const dy = end.y - start.y;
|
|
49
|
+
const len2 = dx * dx + dy * dy;
|
|
50
|
+
let nx, ny;
|
|
51
|
+
if (len2 === 0) {
|
|
52
|
+
nx = start.x;
|
|
53
|
+
ny = start.y;
|
|
54
|
+
} else {
|
|
55
|
+
const t = ((A.x - start.x) * dx + (A.y - start.y) * dy) / len2;
|
|
56
|
+
if (t <= 0) {
|
|
57
|
+
nx = start.x;
|
|
58
|
+
ny = start.y;
|
|
59
|
+
} else if (t >= 1) {
|
|
60
|
+
nx = end.x;
|
|
61
|
+
ny = end.y;
|
|
62
|
+
} else {
|
|
63
|
+
nx = start.x + dx * t;
|
|
64
|
+
ny = start.y + dy * t;
|
|
65
|
+
}
|
|
66
|
+
}
|
|
67
|
+
const ex = A.x - nx;
|
|
68
|
+
const ey = A.y - ny;
|
|
69
|
+
const d2 = ex * ex + ey * ey;
|
|
70
|
+
if (d2 < bestDist2) {
|
|
71
|
+
bestX = nx;
|
|
72
|
+
bestY = ny;
|
|
73
|
+
bestDist2 = d2;
|
|
74
|
+
}
|
|
75
|
+
}
|
|
76
|
+
return new Vec(bestX, bestY);
|
|
77
|
+
}
|
|
78
|
+
hitTestPoint(point, margin = 0, hitInside = false) {
|
|
79
|
+
return this.distanceToPoint(point, hitInside) <= margin;
|
|
80
|
+
}
|
|
81
|
+
distanceToPoint(point, hitInside = false) {
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}
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const d = segments[i].distanceToPoint(point);
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if (d < minDist) minDist = d;
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if (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {
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hitTestLineSegment(A, B, distance = 0) {
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const { segments } = this;
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{
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"version": 3,
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"sources": ["../../../../src/lib/primitives/geometry/Polyline2d.ts"],
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"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\tprivate _segments?: Edge2d[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis._points = points\n\n\t\tif (points.length < 2) {\n\t\t\tthrow new Error('Polyline2d: points must be an array of at least 2 points')\n\t\t}\n\t}\n\n\t// eslint-disable-next-line no-
|
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"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAClC;AAAA,EACA;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,UAAU;AAEf,QAAI,OAAO,SAAS,GAAG;AACtB,YAAM,IAAI,MAAM,0DAA0D;AAAA,IAC3E;AAAA,EACD;AAAA;AAAA,EAGA,IAAc,WAAW;AACxB,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;
|
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+
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { pointInPolygon } from '../utils'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Polyline2d extends Geometry2d {\n\tprivate _points: Vec[]\n\tprivate _segments?: Edge2d[]\n\n\tconstructor(config: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & { points: Vec[] }) {\n\t\tsuper({ isClosed: false, isFilled: false, ...config })\n\t\tconst { points } = config\n\t\tthis._points = points\n\n\t\tif (points.length < 2) {\n\t\t\tthrow new Error('Polyline2d: points must be an array of at least 2 points')\n\t\t}\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tprotected get segments() {\n\t\tif (!this._segments) {\n\t\t\tthis._segments = []\n\t\t\tconst { vertices } = this\n\t\t\tfor (let i = 0, n = vertices.length - 1; i < n; i++) {\n\t\t\t\tconst start = vertices[i]\n\t\t\t\tconst end = vertices[i + 1]\n\t\t\t\tthis._segments.push(new Edge2d({ start, end }))\n\t\t\t}\n\n\t\t\tif (this.isClosed) {\n\t\t\t\tthis._segments.push(new Edge2d({ start: vertices[vertices.length - 1], end: vertices[0] }))\n\t\t\t}\n\t\t}\n\n\t\treturn this._segments\n\t}\n\n\toverride getLength() {\n\t\treturn this.segments.reduce((acc, segment) => acc + segment.length, 0)\n\t}\n\n\tgetVertices() {\n\t\treturn this._points\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\t// Inlined: for each segment, Edge2d.nearestPoint(A) + Vec.Dist2(result, A), pick closest.\n\t\t// Inlines the per-segment nearest-point math to avoid N Edge2d.nearestPoint Vec allocations;\n\t\t// only allocates a single Vec at the end for the best result.\n\t\tconst { vertices } = this\n\t\tlet bestX = vertices[0].x\n\t\tlet bestY = vertices[0].y\n\t\tlet bestDist2 = (A.x - bestX) * (A.x - bestX) + (A.y - bestY) * (A.y - bestY)\n\n\t\tconst limit = this.isClosed ? vertices.length : vertices.length - 1\n\t\tfor (let i = 0; i < limit; i++) {\n\t\t\tconst start = vertices[i]\n\t\t\tconst end = vertices[(i + 1) % vertices.length]\n\t\t\tconst dx = end.x - start.x\n\t\t\tconst dy = end.y - start.y\n\t\t\tconst len2 = dx * dx + dy * dy\n\n\t\t\tlet nx: number, ny: number\n\t\t\tif (len2 === 0) {\n\t\t\t\tnx = start.x\n\t\t\t\tny = start.y\n\t\t\t} else {\n\t\t\t\tconst t = ((A.x - start.x) * dx + (A.y - start.y) * dy) / len2\n\t\t\t\tif (t <= 0) {\n\t\t\t\t\tnx = start.x\n\t\t\t\t\tny = start.y\n\t\t\t\t} else if (t >= 1) {\n\t\t\t\t\tnx = end.x\n\t\t\t\t\tny = end.y\n\t\t\t\t} else {\n\t\t\t\t\tnx = start.x + dx * t\n\t\t\t\t\tny = start.y + dy * t\n\t\t\t\t}\n\t\t\t}\n\n\t\t\tconst ex = A.x - nx\n\t\t\tconst ey = A.y - ny\n\t\t\tconst d2 = ex * ex + ey * ey\n\t\t\tif (d2 < bestDist2) {\n\t\t\t\tbestX = nx\n\t\t\t\tbestY = ny\n\t\t\t\tbestDist2 = d2\n\t\t\t}\n\t\t}\n\n\t\treturn new Vec(bestX, bestY)\n\t}\n\n\toverride hitTestPoint(point: VecLike, margin = 0, hitInside = false): boolean {\n\t\treturn this.distanceToPoint(point, hitInside) <= margin\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn -minDist\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { segments } = this\n\t\tfor (let i = 0, n = segments.length; i < n; i++) {\n\t\t\tif (segments[i].hitTestLineSegment(A, B, distance)) {\n\t\t\t\treturn true\n\t\t\t}\n\t\t}\n\t\treturn false\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { vertices } = this\n\t\tif (vertices.length < 2) return ''\n\t\treturn vertices.reduce((acc, vertex, i) => {\n\t\t\tif (i === 0) return `M ${vertex.x} ${vertex.y}`\n\t\t\treturn `${acc} L ${vertex.x} ${vertex.y}`\n\t\t}, '')\n\t}\n}\n"],
|
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+
"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,sBAAsB;AAC/B,SAAS,cAAc;AACvB,SAAS,kBAAqC;AAGvC,MAAM,mBAAmB,WAAW;AAAA,EAClC;AAAA,EACA;AAAA,EAER,YAAY,QAA8E;AACzF,UAAM,EAAE,UAAU,OAAO,UAAU,OAAO,GAAG,OAAO,CAAC;AACrD,UAAM,EAAE,OAAO,IAAI;AACnB,SAAK,UAAU;AAEf,QAAI,OAAO,SAAS,GAAG;AACtB,YAAM,IAAI,MAAM,0DAA0D;AAAA,IAC3E;AAAA,EACD;AAAA;AAAA,EAGA,IAAc,WAAW;AACxB,QAAI,CAAC,KAAK,WAAW;AACpB,WAAK,YAAY,CAAC;AAClB,YAAM,EAAE,SAAS,IAAI;AACrB,eAAS,IAAI,GAAG,IAAI,SAAS,SAAS,GAAG,IAAI,GAAG,KAAK;AACpD,cAAM,QAAQ,SAAS,CAAC;AACxB,cAAM,MAAM,SAAS,IAAI,CAAC;AAC1B,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,IAAI,CAAC,CAAC;AAAA,MAC/C;AAEA,UAAI,KAAK,UAAU;AAClB,aAAK,UAAU,KAAK,IAAI,OAAO,EAAE,OAAO,SAAS,SAAS,SAAS,CAAC,GAAG,KAAK,SAAS,CAAC,EAAE,CAAC,CAAC;AAAA,MAC3F;AAAA,IACD;AAEA,WAAO,KAAK;AAAA,EACb;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,SAAS,OAAO,CAAC,KAAK,YAAY,MAAM,QAAQ,QAAQ,CAAC;AAAA,EACtE;AAAA,EAEA,cAAc;AACb,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,aAAa,GAAiB;AAI7B,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,QAAQ,SAAS,CAAC,EAAE;AACxB,QAAI,QAAQ,SAAS,CAAC,EAAE;AACxB,QAAI,aAAa,EAAE,IAAI,UAAU,EAAE,IAAI,UAAU,EAAE,IAAI,UAAU,EAAE,IAAI;AAEvE,UAAM,QAAQ,KAAK,WAAW,SAAS,SAAS,SAAS,SAAS;AAClE,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,QAAQ,SAAS,CAAC;AACxB,YAAM,MAAM,UAAU,IAAI,KAAK,SAAS,MAAM;AAC9C,YAAM,KAAK,IAAI,IAAI,MAAM;AACzB,YAAM,KAAK,IAAI,IAAI,MAAM;AACzB,YAAM,OAAO,KAAK,KAAK,KAAK;AAE5B,UAAI,IAAY;AAChB,UAAI,SAAS,GAAG;AACf,aAAK,MAAM;AACX,aAAK,MAAM;AAAA,MACZ,OAAO;AACN,cAAM,MAAM,EAAE,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,MAAM,KAAK,MAAM;AAC1D,YAAI,KAAK,GAAG;AACX,eAAK,MAAM;AACX,eAAK,MAAM;AAAA,QACZ,WAAW,KAAK,GAAG;AAClB,eAAK,IAAI;AACT,eAAK,IAAI;AAAA,QACV,OAAO;AACN,eAAK,MAAM,IAAI,KAAK;AACpB,eAAK,MAAM,IAAI,KAAK;AAAA,QACrB;AAAA,MACD;AAEA,YAAM,KAAK,EAAE,IAAI;AACjB,YAAM,KAAK,EAAE,IAAI;AACjB,YAAM,KAAK,KAAK,KAAK,KAAK;AAC1B,UAAI,KAAK,WAAW;AACnB,gBAAQ;AACR,gBAAQ;AACR,oBAAY;AAAA,MACb;AAAA,IACD;AAEA,WAAO,IAAI,IAAI,OAAO,KAAK;AAAA,EAC5B;AAAA,EAES,aAAa,OAAgB,SAAS,GAAG,YAAY,OAAgB;AAC7E,WAAO,KAAK,gBAAgB,OAAO,SAAS,KAAK;AAAA,EAClD;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAe;AACnE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,QAAI,KAAK,aAAa,KAAK,YAAY,cAAc,eAAe,OAAO,KAAK,QAAQ,GAAG;AAC1F,aAAO,CAAC;AAAA,IACT;AACA,WAAO;AAAA,EACR;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,IAAI;AACrB,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,IAAI,GAAG,KAAK;AAChD,UAAI,SAAS,CAAC,EAAE,mBAAmB,GAAG,GAAG,QAAQ,GAAG;AACnD,eAAO;AAAA,MACR;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,SAAS,SAAS,EAAG,QAAO;AAChC,WAAO,SAAS,OAAO,CAAC,KAAK,QAAQ,MAAM;AAC1C,UAAI,MAAM,EAAG,QAAO,KAAK,OAAO,CAAC,IAAI,OAAO,CAAC;AAC7C,aAAO,GAAG,GAAG,MAAM,OAAO,CAAC,IAAI,OAAO,CAAC;AAAA,IACxC,GAAG,EAAE;AAAA,EACN;AACD;",
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"names": []
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}
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@@ -1,6 +1,6 @@
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import { Box } from "../Box.mjs";
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import { Vec } from "../Vec.mjs";
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3
|
-
import { PI } from "../utils.mjs";
|
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3
|
+
import { PI, pointInPolygon } from "../utils.mjs";
|
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|
import { Arc2d } from "./Arc2d.mjs";
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|
import { Edge2d } from "./Edge2d.mjs";
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6
|
import { Geometry2d } from "./Geometry2d.mjs";
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@@ -72,6 +72,18 @@ class Stadium2d extends Geometry2d {
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if (!nearest) throw Error("nearest point not found");
|
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return nearest;
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}
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distanceToPoint(point, hitInside = false) {
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const { _a: a, _b: b, _c: c, _d: d } = this;
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let minDist = Infinity;
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for (const part of [a, b, c, d]) {
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const dist = part.distanceToPoint(point);
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}
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if (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {
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}
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}
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const { _a: a, _b: b, _c: c, _d: d } = this;
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return [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B));
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{
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"version": 3,
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"sources": ["../../../../src/lib/primitives/geometry/Stadium2d.ts"],
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"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _a: Arc2d\n\tprivate _b: Edge2d\n\tprivate _c: Arc2d\n\tprivate _d: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis._w = w\n\t\tthis._h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength() {\n\t\tconst { _h: h, _w: w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
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-
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,
|
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+
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { PI, pointInPolygon } from '../utils'\nimport { Arc2d } from './Arc2d'\nimport { Edge2d } from './Edge2d'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\n\n/** @public */\nexport class Stadium2d extends Geometry2d {\n\tprivate _w: number\n\tprivate _h: number\n\tprivate _a: Arc2d\n\tprivate _b: Edge2d\n\tprivate _c: Arc2d\n\tprivate _d: Edge2d\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\twidth: number\n\t\t\theight: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isClosed: true })\n\t\tconst { width: w, height: h } = config\n\t\tthis._w = w\n\t\tthis._h = h\n\n\t\tif (h > w) {\n\t\t\tconst r = w / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(0, r),\n\t\t\t\tend: new Vec(w, r),\n\t\t\t\tcenter: new Vec(w / 2, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(w, r), end: new Vec(w, h - r) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w, h - r),\n\t\t\t\tend: new Vec(0, h - r),\n\t\t\t\tcenter: new Vec(w / 2, h - r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(0, h - r), end: new Vec(0, r) })\n\t\t} else {\n\t\t\tconst r = h / 2\n\t\t\tthis._a = new Arc2d({\n\t\t\t\tstart: new Vec(r, h),\n\t\t\t\tend: new Vec(r, 0),\n\t\t\t\tcenter: new Vec(r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._b = new Edge2d({ start: new Vec(r, 0), end: new Vec(w - r, 0) })\n\t\t\tthis._c = new Arc2d({\n\t\t\t\tstart: new Vec(w - r, 0),\n\t\t\t\tend: new Vec(w - r, h),\n\t\t\t\tcenter: new Vec(w - r, r),\n\t\t\t\tsweepFlag: 1,\n\t\t\t\tlargeArcFlag: 1,\n\t\t\t})\n\t\t\tthis._d = new Edge2d({ start: new Vec(w - r, h), end: new Vec(r, h) })\n\t\t}\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet _d: number\n\t\tlet p: Vec\n\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tp = part.nearestPoint(A)\n\t\t\t_d = Vec.Dist2(p, A)\n\t\t\tif (_d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = _d\n\t\t\t}\n\t\t}\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\tlet minDist = Infinity\n\t\tfor (const part of [a, b, c, d]) {\n\t\t\tconst dist = part.distanceToPoint(point)\n\t\t\tif (dist < minDist) minDist = dist\n\t\t}\n\t\tif (this.isClosed && (this.isFilled || hitInside) && pointInPolygon(point, this.vertices)) {\n\t\t\treturn -minDist\n\t\t}\n\t\treturn minDist\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].some((edge) => edge.hitTestLineSegment(A, B))\n\t}\n\n\tgetVertices() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].reduce<Vec[]>((a, p) => {\n\t\t\ta.push(...p.vertices)\n\t\t\treturn a\n\t\t}, [])\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(0, 0, this._w, this._h)\n\t}\n\n\tgetLength() {\n\t\tconst { _h: h, _w: w } = this\n\t\tif (h > w) return (PI * (w / 2) + (h - w)) * 2\n\t\telse return (PI * (h / 2) + (w - h)) * 2\n\t}\n\n\tgetSvgPathData() {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn [a, b, c, d].map((p, i) => p.getSvgPathData(i === 0)).join(' ') + ' Z'\n\t}\n}\n"],
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