@tldraw/editor 4.5.3 → 4.6.0-canary.00a8c03b5687
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist-cjs/index.d.ts +37 -6
- package/dist-cjs/index.js +6 -1
- package/dist-cjs/index.js.map +2 -2
- package/dist-cjs/lib/TldrawEditor.js +7 -5
- package/dist-cjs/lib/TldrawEditor.js.map +3 -3
- package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js +3 -2
- package/dist-cjs/lib/components/default-components/CanvasShapeIndicators.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js +1 -1
- package/dist-cjs/lib/components/default-components/DefaultCanvas.js.map +2 -2
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js +8 -5
- package/dist-cjs/lib/components/default-components/DefaultErrorFallback.js.map +2 -2
- package/dist-cjs/lib/config/TLSessionStateSnapshot.js +8 -5
- package/dist-cjs/lib/config/TLSessionStateSnapshot.js.map +2 -2
- package/dist-cjs/lib/config/TLUserPreferences.js +3 -2
- package/dist-cjs/lib/config/TLUserPreferences.js.map +2 -2
- package/dist-cjs/lib/config/createTLStore.js +1 -0
- package/dist-cjs/lib/config/createTLStore.js.map +2 -2
- package/dist-cjs/lib/config/createTLUser.js.map +1 -1
- package/dist-cjs/lib/editor/Editor.js +511 -366
- package/dist-cjs/lib/editor/Editor.js.map +2 -2
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js +25 -64
- package/dist-cjs/lib/editor/managers/ClickManager/ClickManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js +22 -5
- package/dist-cjs/lib/editor/managers/FocusManager/FocusManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js +4 -3
- package/dist-cjs/lib/editor/managers/FontManager/FontManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js +5 -0
- package/dist-cjs/lib/editor/managers/HistoryManager/HistoryManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js +71 -112
- package/dist-cjs/lib/editor/managers/InputsManager/InputsManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js +20 -55
- package/dist-cjs/lib/editor/managers/SnapManager/BoundsSnaps.js.map +1 -1
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js +11 -52
- package/dist-cjs/lib/editor/managers/SnapManager/HandleSnaps.js.map +1 -1
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js +19 -56
- package/dist-cjs/lib/editor/managers/SnapManager/SnapManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js +2 -2
- package/dist-cjs/lib/editor/managers/TextManager/TextManager.js.map +2 -2
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js +16 -55
- package/dist-cjs/lib/editor/managers/TickManager/TickManager.js.map +1 -1
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js +60 -70
- package/dist-cjs/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.js.map +2 -2
- package/dist-cjs/lib/editor/types/misc-types.js.map +1 -1
- package/dist-cjs/lib/exports/ExportDelay.js +12 -53
- package/dist-cjs/lib/exports/ExportDelay.js.map +1 -1
- package/dist-cjs/lib/exports/FontEmbedder.js +23 -65
- package/dist-cjs/lib/exports/FontEmbedder.js.map +2 -2
- package/dist-cjs/lib/exports/StyleEmbedder.js +27 -15
- package/dist-cjs/lib/exports/StyleEmbedder.js.map +3 -3
- package/dist-cjs/lib/exports/domUtils.js +15 -0
- package/dist-cjs/lib/exports/domUtils.js.map +2 -2
- package/dist-cjs/lib/exports/embedMedia.js +15 -12
- package/dist-cjs/lib/exports/embedMedia.js.map +2 -2
- package/dist-cjs/lib/exports/exportToSvg.js +8 -7
- package/dist-cjs/lib/exports/exportToSvg.js.map +2 -2
- package/dist-cjs/lib/exports/getSvgAsImage.js +181 -29
- package/dist-cjs/lib/exports/getSvgAsImage.js.map +3 -3
- package/dist-cjs/lib/exports/getSvgJsx.js +21 -9
- package/dist-cjs/lib/exports/getSvgJsx.js.map +2 -2
- package/dist-cjs/lib/globals/environment.js +4 -3
- package/dist-cjs/lib/globals/environment.js.map +2 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js +2 -2
- package/dist-cjs/lib/hooks/useCanvasEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useDocumentEvents.js +13 -11
- package/dist-cjs/lib/hooks/useDocumentEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js +3 -2
- package/dist-cjs/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.js.map +2 -2
- package/dist-cjs/lib/hooks/useScreenBounds.js +10 -6
- package/dist-cjs/lib/hooks/useScreenBounds.js.map +2 -2
- package/dist-cjs/lib/hooks/useViewportHeight.js +13 -11
- package/dist-cjs/lib/hooks/useViewportHeight.js.map +3 -3
- package/dist-cjs/lib/license/Watermark.js +10 -0
- package/dist-cjs/lib/license/Watermark.js.map +2 -2
- package/dist-cjs/lib/primitives/Box.js +25 -25
- package/dist-cjs/lib/primitives/Box.js.map +1 -1
- package/dist-cjs/lib/primitives/Vec.js +36 -23
- package/dist-cjs/lib/primitives/Vec.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Arc2d.js +6 -13
- package/dist-cjs/lib/primitives/geometry/Arc2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js +31 -2
- package/dist-cjs/lib/primitives/geometry/Circle2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js +9 -0
- package/dist-cjs/lib/primitives/geometry/CubicBezier2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js +10 -1
- package/dist-cjs/lib/primitives/geometry/CubicSpline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Edge2d.js +32 -18
- package/dist-cjs/lib/primitives/geometry/Edge2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js +13 -1
- package/dist-cjs/lib/primitives/geometry/Ellipse2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js +6 -6
- package/dist-cjs/lib/primitives/geometry/Geometry2d.js.map +1 -1
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js +52 -13
- package/dist-cjs/lib/primitives/geometry/Polyline2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js +12 -0
- package/dist-cjs/lib/primitives/geometry/Stadium2d.js.map +2 -2
- package/dist-cjs/lib/primitives/geometry/geometry.bench.js +133 -0
- package/dist-cjs/lib/primitives/geometry/geometry.bench.js.map +7 -0
- package/dist-cjs/lib/primitives/intersect.js +16 -15
- package/dist-cjs/lib/primitives/intersect.js.map +2 -2
- package/dist-cjs/lib/primitives/utils.js +0 -1
- package/dist-cjs/lib/primitives/utils.js.map +2 -2
- package/dist-cjs/lib/utils/SharedStylesMap.js +1 -1
- package/dist-cjs/lib/utils/SharedStylesMap.js.map +1 -1
- package/dist-cjs/lib/utils/browserCanvasMaxSize.js +3 -2
- package/dist-cjs/lib/utils/browserCanvasMaxSize.js.map +2 -2
- package/dist-cjs/lib/utils/dom.js +15 -2
- package/dist-cjs/lib/utils/dom.js.map +2 -2
- package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js +2 -1
- package/dist-cjs/lib/utils/sync/TLLocalSyncClient.js.map +2 -2
- package/dist-cjs/version.js +3 -3
- package/dist-cjs/version.js.map +1 -1
- package/dist-esm/index.d.mts +37 -6
- package/dist-esm/index.mjs +8 -1
- package/dist-esm/index.mjs.map +2 -2
- package/dist-esm/lib/TldrawEditor.mjs +7 -5
- package/dist-esm/lib/TldrawEditor.mjs.map +3 -3
- package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs +2 -1
- package/dist-esm/lib/components/default-components/CanvasShapeIndicators.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs +1 -1
- package/dist-esm/lib/components/default-components/DefaultCanvas.mjs.map +2 -2
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs +8 -5
- package/dist-esm/lib/components/default-components/DefaultErrorFallback.mjs.map +2 -2
- package/dist-esm/lib/config/TLSessionStateSnapshot.mjs +8 -5
- package/dist-esm/lib/config/TLSessionStateSnapshot.mjs.map +2 -2
- package/dist-esm/lib/config/TLUserPreferences.mjs +3 -2
- package/dist-esm/lib/config/TLUserPreferences.mjs.map +2 -2
- package/dist-esm/lib/config/createTLStore.mjs +1 -0
- package/dist-esm/lib/config/createTLStore.mjs.map +2 -2
- package/dist-esm/lib/config/createTLUser.mjs.map +1 -1
- package/dist-esm/lib/editor/Editor.mjs +512 -368
- package/dist-esm/lib/editor/Editor.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs +25 -64
- package/dist-esm/lib/editor/managers/ClickManager/ClickManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs +24 -5
- package/dist-esm/lib/editor/managers/FocusManager/FocusManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs +4 -3
- package/dist-esm/lib/editor/managers/FontManager/FontManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs +5 -0
- package/dist-esm/lib/editor/managers/HistoryManager/HistoryManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs +71 -112
- package/dist-esm/lib/editor/managers/InputsManager/InputsManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs +20 -55
- package/dist-esm/lib/editor/managers/SnapManager/BoundsSnaps.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs +11 -52
- package/dist-esm/lib/editor/managers/SnapManager/HandleSnaps.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs +19 -56
- package/dist-esm/lib/editor/managers/SnapManager/SnapManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs +2 -2
- package/dist-esm/lib/editor/managers/TextManager/TextManager.mjs.map +2 -2
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs +16 -55
- package/dist-esm/lib/editor/managers/TickManager/TickManager.mjs.map +1 -1
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs +60 -70
- package/dist-esm/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.mjs.map +2 -2
- package/dist-esm/lib/exports/ExportDelay.mjs +12 -53
- package/dist-esm/lib/exports/ExportDelay.mjs.map +1 -1
- package/dist-esm/lib/exports/FontEmbedder.mjs +23 -65
- package/dist-esm/lib/exports/FontEmbedder.mjs.map +2 -2
- package/dist-esm/lib/exports/StyleEmbedder.mjs +29 -16
- package/dist-esm/lib/exports/StyleEmbedder.mjs.map +3 -3
- package/dist-esm/lib/exports/domUtils.mjs +15 -0
- package/dist-esm/lib/exports/domUtils.mjs.map +2 -2
- package/dist-esm/lib/exports/embedMedia.mjs +16 -13
- package/dist-esm/lib/exports/embedMedia.mjs.map +2 -2
- package/dist-esm/lib/exports/exportToSvg.mjs +8 -7
- package/dist-esm/lib/exports/exportToSvg.mjs.map +2 -2
- package/dist-esm/lib/exports/getSvgAsImage.mjs +181 -29
- package/dist-esm/lib/exports/getSvgAsImage.mjs.map +3 -3
- package/dist-esm/lib/exports/getSvgJsx.mjs +21 -9
- package/dist-esm/lib/exports/getSvgJsx.mjs.map +2 -2
- package/dist-esm/lib/globals/environment.mjs +4 -3
- package/dist-esm/lib/globals/environment.mjs.map +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs +2 -2
- package/dist-esm/lib/hooks/useCanvasEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useDocumentEvents.mjs +13 -11
- package/dist-esm/lib/hooks/useDocumentEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs +3 -2
- package/dist-esm/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.mjs.map +2 -2
- package/dist-esm/lib/hooks/useScreenBounds.mjs +10 -6
- package/dist-esm/lib/hooks/useScreenBounds.mjs.map +2 -2
- package/dist-esm/lib/hooks/useViewportHeight.mjs +13 -11
- package/dist-esm/lib/hooks/useViewportHeight.mjs.map +3 -3
- package/dist-esm/lib/license/Watermark.mjs +10 -0
- package/dist-esm/lib/license/Watermark.mjs.map +2 -2
- package/dist-esm/lib/primitives/Box.mjs +25 -25
- package/dist-esm/lib/primitives/Box.mjs.map +1 -1
- package/dist-esm/lib/primitives/Vec.mjs +36 -23
- package/dist-esm/lib/primitives/Vec.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs +6 -13
- package/dist-esm/lib/primitives/geometry/Arc2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs +31 -2
- package/dist-esm/lib/primitives/geometry/Circle2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs +9 -0
- package/dist-esm/lib/primitives/geometry/CubicBezier2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs +10 -1
- package/dist-esm/lib/primitives/geometry/CubicSpline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs +32 -18
- package/dist-esm/lib/primitives/geometry/Edge2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs +14 -2
- package/dist-esm/lib/primitives/geometry/Ellipse2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs +6 -6
- package/dist-esm/lib/primitives/geometry/Geometry2d.mjs.map +1 -1
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs +52 -13
- package/dist-esm/lib/primitives/geometry/Polyline2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs +13 -1
- package/dist-esm/lib/primitives/geometry/Stadium2d.mjs.map +2 -2
- package/dist-esm/lib/primitives/geometry/geometry.bench.mjs +132 -0
- package/dist-esm/lib/primitives/geometry/geometry.bench.mjs.map +7 -0
- package/dist-esm/lib/primitives/intersect.mjs +17 -16
- package/dist-esm/lib/primitives/intersect.mjs.map +2 -2
- package/dist-esm/lib/primitives/utils.mjs +0 -1
- package/dist-esm/lib/primitives/utils.mjs.map +2 -2
- package/dist-esm/lib/utils/SharedStylesMap.mjs +1 -1
- package/dist-esm/lib/utils/SharedStylesMap.mjs.map +1 -1
- package/dist-esm/lib/utils/browserCanvasMaxSize.mjs +3 -2
- package/dist-esm/lib/utils/browserCanvasMaxSize.mjs.map +2 -2
- package/dist-esm/lib/utils/dom.mjs +15 -2
- package/dist-esm/lib/utils/dom.mjs.map +2 -2
- package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs +2 -1
- package/dist-esm/lib/utils/sync/TLLocalSyncClient.mjs.map +2 -2
- package/dist-esm/version.mjs +3 -3
- package/dist-esm/version.mjs.map +1 -1
- package/package.json +8 -8
- package/src/index.ts +10 -6
- package/src/lib/TldrawEditor.tsx +7 -5
- package/src/lib/components/default-components/CanvasShapeIndicators.tsx +2 -1
- package/src/lib/components/default-components/DefaultCanvas.tsx +1 -1
- package/src/lib/components/default-components/DefaultErrorFallback.tsx +9 -5
- package/src/lib/config/TLSessionStateSnapshot.ts +8 -5
- package/src/lib/config/TLUserPreferences.ts +3 -2
- package/src/lib/config/createTLStore.ts +3 -0
- package/src/lib/config/createTLUser.ts +3 -3
- package/src/lib/editor/Editor.ts +53 -15
- package/src/lib/editor/managers/ClickManager/ClickManager.ts +1 -1
- package/src/lib/editor/managers/FocusManager/FocusManager.test.ts +7 -6
- package/src/lib/editor/managers/FocusManager/FocusManager.ts +10 -7
- package/src/lib/editor/managers/FontManager/FontManager.test.ts +1 -0
- package/src/lib/editor/managers/FontManager/FontManager.ts +4 -3
- package/src/lib/editor/managers/HistoryManager/HistoryManager.test.ts +16 -0
- package/src/lib/editor/managers/HistoryManager/HistoryManager.ts +7 -2
- package/src/lib/editor/managers/InputsManager/InputsManager.ts +30 -30
- package/src/lib/editor/managers/TextManager/TextManager.test.ts +4 -5
- package/src/lib/editor/managers/TextManager/TextManager.ts +2 -2
- package/src/lib/editor/managers/UserPreferencesManager/UserPreferencesManager.ts +3 -2
- package/src/lib/editor/types/misc-types.ts +8 -2
- package/src/lib/exports/FontEmbedder.ts +10 -9
- package/src/lib/exports/StyleEmbedder.ts +33 -15
- package/src/lib/exports/domUtils.ts +20 -0
- package/src/lib/exports/embedMedia.ts +23 -17
- package/src/lib/exports/exportToSvg.tsx +8 -7
- package/src/lib/exports/getSvgAsImage.ts +292 -32
- package/src/lib/exports/getSvgJsx.test.ts +103 -101
- package/src/lib/exports/getSvgJsx.tsx +33 -10
- package/src/lib/globals/environment.ts +4 -3
- package/src/lib/hooks/useCanvasEvents.ts +2 -3
- package/src/lib/hooks/useDocumentEvents.ts +16 -11
- package/src/lib/hooks/useFixSafariDoubleTapZoomPencilEvents.ts +3 -3
- package/src/lib/hooks/useScreenBounds.ts +10 -6
- package/src/lib/hooks/useViewportHeight.ts +13 -11
- package/src/lib/license/Watermark.tsx +10 -0
- package/src/lib/primitives/Box.ts +25 -25
- package/src/lib/primitives/Vec.ts +52 -25
- package/src/lib/primitives/geometry/Arc2d.ts +10 -15
- package/src/lib/primitives/geometry/Circle2d.ts +40 -2
- package/src/lib/primitives/geometry/CubicBezier2d.ts +10 -0
- package/src/lib/primitives/geometry/CubicSpline2d.ts +11 -1
- package/src/lib/primitives/geometry/Edge2d.ts +41 -18
- package/src/lib/primitives/geometry/Ellipse2d.ts +15 -2
- package/src/lib/primitives/geometry/Geometry2d.ts +6 -6
- package/src/lib/primitives/geometry/Polyline2d.ts +61 -13
- package/src/lib/primitives/geometry/Stadium2d.ts +14 -1
- package/src/lib/primitives/geometry/geometry.bench.ts +179 -0
- package/src/lib/primitives/intersect.ts +27 -27
- package/src/lib/primitives/utils.ts +4 -4
- package/src/lib/test/TestEditor.ts +1 -0
- package/src/lib/utils/SharedStylesMap.ts +1 -1
- package/src/lib/utils/browserCanvasMaxSize.ts +4 -2
- package/src/lib/utils/dom.ts +34 -2
- package/src/lib/utils/sync/TLLocalSyncClient.ts +1 -0
- package/src/version.ts +3 -3
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../src/lib/primitives/Box.ts"],
|
|
4
|
-
"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
|
|
4
|
+
"sourcesContent": ["import { BoxModel } from '@tldraw/tlschema'\nimport { Vec, VecLike } from './Vec'\nimport { approximatelyLte, PI, PI2, toPrecision } from './utils'\n\n/** @public */\nexport type BoxLike = BoxModel | Box\n\n/** @public */\nexport type SelectionEdge = 'top' | 'right' | 'bottom' | 'left'\n\n/** @public */\nexport type SelectionCorner = 'top_left' | 'top_right' | 'bottom_right' | 'bottom_left'\n\n/** @public */\nexport type SelectionHandle = SelectionEdge | SelectionCorner\n\n/** @public */\nexport type RotateCorner =\n\t| 'top_left_rotate'\n\t| 'top_right_rotate'\n\t| 'bottom_right_rotate'\n\t| 'bottom_left_rotate'\n\t| 'mobile_rotate'\n\n/** @public */\nexport class Box {\n\tconstructor(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t}\n\n\tx = 0\n\ty = 0\n\tw = 0\n\th = 0\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget point() {\n\t\treturn new Vec(this.x, this.y)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset point(val: Vec) {\n\t\tthis.x = val.x\n\t\tthis.y = val.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minX() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minX(n: number) {\n\t\tthis.x = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget left() {\n\t\treturn this.x\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midX() {\n\t\treturn this.x + this.w / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxX() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget right() {\n\t\treturn this.x + this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget minY() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset minY(n: number) {\n\t\tthis.y = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget top() {\n\t\treturn this.y\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget midY() {\n\t\treturn this.y + this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget maxY() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget bottom() {\n\t\treturn this.y + this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget width() {\n\t\treturn this.w\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset width(n: number) {\n\t\tthis.w = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget height() {\n\t\treturn this.h\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset height(n: number) {\n\t\tthis.h = n\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget aspectRatio() {\n\t\treturn this.width / this.height\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget center() {\n\t\treturn new Vec(this.x + this.w / 2, this.y + this.h / 2)\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tset center(v: Vec) {\n\t\tthis.x = v.x - this.w / 2\n\t\tthis.y = v.y - this.h / 2\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget corners() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget cornersAndCenter() {\n\t\treturn [\n\t\t\tnew Vec(this.x, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y),\n\t\t\tnew Vec(this.x + this.w, this.y + this.h),\n\t\t\tnew Vec(this.x, this.y + this.h),\n\t\t\tnew Vec(this.x + this.w / 2, this.y + this.h / 2),\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget sides(): Array<[Vec, Vec]> {\n\t\tconst { corners } = this\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget size(): Vec {\n\t\treturn new Vec(this.w, this.h)\n\t}\n\n\tisValid() {\n\t\treturn (\n\t\t\tNumber.isFinite(this.x) &&\n\t\t\tNumber.isFinite(this.y) &&\n\t\t\tNumber.isFinite(this.w) &&\n\t\t\tNumber.isFinite(this.h)\n\t\t)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toPrecision(this.x)\n\t\tthis.y = toPrecision(this.y)\n\t\tthis.w = toPrecision(this.w)\n\t\tthis.h = toPrecision(this.h)\n\t\treturn this\n\t}\n\n\tsetTo(B: Box) {\n\t\tthis.x = B.x\n\t\tthis.y = B.y\n\t\tthis.w = B.w\n\t\tthis.h = B.h\n\t\treturn this\n\t}\n\n\tset(x = 0, y = 0, w = 0, h = 0) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.w = w\n\t\tthis.h = h\n\t\treturn this\n\t}\n\n\texpand(A: Box) {\n\t\tconst minX = Math.min(this.x, A.x)\n\t\tconst minY = Math.min(this.y, A.y)\n\t\tconst maxX = Math.max(this.x + this.w, A.x + A.w)\n\t\tconst maxY = Math.max(this.y + this.h, A.y + A.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.w = maxX - minX\n\t\tthis.h = maxY - minY\n\t\treturn this\n\t}\n\n\texpandBy(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\tthis.w += n * 2\n\t\tthis.h += n * 2\n\t\treturn this\n\t}\n\n\tscale(n: number) {\n\t\tthis.x /= n\n\t\tthis.y /= n\n\t\tthis.w /= n\n\t\tthis.h /= n\n\t\treturn this\n\t}\n\n\tclone() {\n\t\tconst { x, y, w, h } = this\n\t\treturn new Box(x, y, w, h)\n\t}\n\n\ttranslate(delta: VecLike) {\n\t\tthis.x += delta.x\n\t\tthis.y += delta.y\n\t\treturn this\n\t}\n\n\tsnapToGrid(size: number) {\n\t\tconst minX = Math.round(this.x / size) * size\n\t\tconst minY = Math.round(this.y / size) * size\n\t\tconst maxX = Math.round((this.x + this.w) / size) * size\n\t\tconst maxY = Math.round((this.y + this.h) / size) * size\n\t\tthis.minX = minX\n\t\tthis.minY = minY\n\t\tthis.width = Math.max(1, maxX - minX)\n\t\tthis.height = Math.max(1, maxY - minY)\n\t}\n\n\tcollides(B: Box) {\n\t\treturn Box.Collides(this, B)\n\t}\n\n\tcontains(B: Box) {\n\t\treturn Box.Contains(this, B)\n\t}\n\n\tincludes(B: Box) {\n\t\treturn Box.Includes(this, B)\n\t}\n\n\tcontainsPoint(V: VecLike, margin = 0) {\n\t\treturn Box.ContainsPoint(this, V, margin)\n\t}\n\n\tgetHandlePoint(handle: SelectionCorner | SelectionEdge) {\n\t\tswitch (handle) {\n\t\t\tcase 'top_left':\n\t\t\t\treturn new Vec(this.x, this.y)\n\t\t\tcase 'top_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y)\n\t\t\tcase 'bottom_left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h)\n\t\t\tcase 'bottom_right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h)\n\t\t\tcase 'top':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y)\n\t\t\tcase 'right':\n\t\t\t\treturn new Vec(this.x + this.w, this.y + this.h / 2)\n\t\t\tcase 'bottom':\n\t\t\t\treturn new Vec(this.x + this.w / 2, this.y + this.h)\n\t\t\tcase 'left':\n\t\t\t\treturn new Vec(this.x, this.y + this.h / 2)\n\t\t}\n\t}\n\n\ttoJson(): BoxModel {\n\t\treturn { x: this.x, y: this.y, w: this.w, h: this.h }\n\t}\n\n\tresize(handle: SelectionCorner | SelectionEdge | string, dx: number, dy: number) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = this\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = this\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tthis.minX = b0x\n\t\tthis.minY = b0y\n\t\tthis.width = Math.abs(b1x - b0x)\n\t\tthis.height = Math.abs(b1y - b0y)\n\t}\n\n\tunion(box: BoxModel) {\n\t\tconst minX = Math.min(this.x, box.x)\n\t\tconst minY = Math.min(this.y, box.y)\n\t\tconst maxX = Math.max(this.x + this.w, box.x + box.w)\n\t\tconst maxY = Math.max(this.y + this.h, box.y + box.h)\n\n\t\tthis.x = minX\n\t\tthis.y = minY\n\t\tthis.width = maxX - minX\n\t\tthis.height = maxY - minY\n\n\t\treturn this\n\t}\n\n\tstatic From(box: BoxModel) {\n\t\treturn new Box(box.x, box.y, box.w, box.h)\n\t}\n\n\tstatic FromCenter(center: VecLike, size: VecLike) {\n\t\treturn new Box(center.x - size.x / 2, center.y - size.y / 2, size.x, size.y)\n\t}\n\n\tstatic FromPoints(points: VecLike[]) {\n\t\tif (points.length === 0) return new Box()\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\t\tlet point: VecLike\n\t\tfor (let i = 0, n = points.length; i < n; i++) {\n\t\t\tpoint = points[i]\n\t\t\tminX = Math.min(point.x, minX)\n\t\t\tminY = Math.min(point.y, minY)\n\t\t\tmaxX = Math.max(point.x, maxX)\n\t\t\tmaxY = Math.max(point.y, maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Expand(A: Box, B: Box) {\n\t\tconst minX = Math.min(B.minX, A.minX)\n\t\tconst minY = Math.min(B.minY, A.minY)\n\t\tconst maxX = Math.max(B.maxX, A.maxX)\n\t\tconst maxY = Math.max(B.maxY, A.maxY)\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic ExpandBy(A: Box, n: number) {\n\t\treturn new Box(A.minX - n, A.minY - n, A.width + n * 2, A.height + n * 2)\n\t}\n\n\tstatic Collides(A: Box, B: Box) {\n\t\treturn !(A.maxX < B.minX || A.minX > B.maxX || A.maxY < B.minY || A.minY > B.maxY)\n\t}\n\n\tstatic Contains(A: Box, B: Box) {\n\t\treturn A.minX < B.minX && A.minY < B.minY && A.maxY > B.maxY && A.maxX > B.maxX\n\t}\n\n\tstatic ContainsApproximately(A: Box, B: Box, precision?: number) {\n\t\treturn (\n\t\t\tapproximatelyLte(A.minX, B.minX, precision) &&\n\t\t\tapproximatelyLte(A.minY, B.minY, precision) &&\n\t\t\tapproximatelyLte(B.maxX, A.maxX, precision) &&\n\t\t\tapproximatelyLte(B.maxY, A.maxY, precision)\n\t\t)\n\t}\n\n\tstatic Includes(A: Box, B: Box) {\n\t\treturn Box.Collides(A, B) || Box.Contains(A, B)\n\t}\n\n\tstatic ContainsPoint(A: Box, B: VecLike, margin = 0) {\n\t\treturn !(\n\t\t\tB.x < A.minX - margin ||\n\t\t\tB.y < A.minY - margin ||\n\t\t\tB.x > A.maxX + margin ||\n\t\t\tB.y > A.maxY + margin\n\t\t)\n\t}\n\n\tstatic Common(boxes: Box[]) {\n\t\tlet minX = Infinity\n\t\tlet minY = Infinity\n\t\tlet maxX = -Infinity\n\t\tlet maxY = -Infinity\n\n\t\tfor (let i = 0; i < boxes.length; i++) {\n\t\t\tconst B = boxes[i]\n\t\t\tminX = Math.min(minX, B.minX)\n\t\t\tminY = Math.min(minY, B.minY)\n\t\t\tmaxX = Math.max(maxX, B.maxX)\n\t\t\tmaxY = Math.max(maxY, B.maxY)\n\t\t}\n\n\t\treturn new Box(minX, minY, maxX - minX, maxY - minY)\n\t}\n\n\tstatic Sides(A: Box, inset = 0) {\n\t\tconst { corners } = A\n\t\tif (inset) {\n\t\t\t// TODO: Inset the corners by the inset amount.\n\t\t}\n\n\t\treturn [\n\t\t\t[corners[0], corners[1]],\n\t\t\t[corners[1], corners[2]],\n\t\t\t[corners[2], corners[3]],\n\t\t\t[corners[3], corners[0]],\n\t\t]\n\t}\n\n\tstatic Resize(\n\t\tbox: Box,\n\t\thandle: SelectionCorner | SelectionEdge | string,\n\t\tdx: number,\n\t\tdy: number,\n\t\tisAspectRatioLocked = false\n\t) {\n\t\tconst { minX: a0x, minY: a0y, maxX: a1x, maxY: a1y } = box\n\t\tlet { minX: b0x, minY: b0y, maxX: b1x, maxY: b1y } = box\n\n\t\t// Use the delta to adjust the new box by changing its corners.\n\t\t// The dragging handle (corner or edge) will determine which\n\t\t// corners should change.\n\t\tswitch (handle) {\n\t\t\tcase 'left':\n\t\t\tcase 'top_left':\n\t\t\tcase 'bottom_left': {\n\t\t\t\tb0x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'right':\n\t\t\tcase 'top_right':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1x += dx\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\t\tswitch (handle) {\n\t\t\tcase 'top':\n\t\t\tcase 'top_left':\n\t\t\tcase 'top_right': {\n\t\t\t\tb0y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t\tcase 'bottom':\n\t\t\tcase 'bottom_left':\n\t\t\tcase 'bottom_right': {\n\t\t\t\tb1y += dy\n\t\t\t\tbreak\n\t\t\t}\n\t\t}\n\n\t\tconst scaleX = (b1x - b0x) / (a1x - a0x)\n\t\tconst scaleY = (b1y - b0y) / (a1y - a0y)\n\n\t\tconst flipX = scaleX < 0\n\t\tconst flipY = scaleY < 0\n\n\t\t/*\n 2. Aspect ratio\n If the aspect ratio is locked, adjust the corners so that the\n new box's aspect ratio matches the original aspect ratio.\n */\n\t\tif (isAspectRatioLocked) {\n\t\t\tconst aspectRatio = (a1x - a0x) / (a1y - a0y)\n\t\t\tconst bw = Math.abs(b1x - b0x)\n\t\t\tconst bh = Math.abs(b1y - b0y)\n\t\t\tconst tw = bw * (scaleY < 0 ? 1 : -1) * (1 / aspectRatio)\n\t\t\tconst th = bh * (scaleX < 0 ? 1 : -1) * aspectRatio\n\t\t\tconst isTall = aspectRatio < bw / bh\n\n\t\t\tswitch (handle) {\n\t\t\t\tcase 'top_left': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'top_right': {\n\t\t\t\t\tif (isTall) b0y = b1y + tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_right': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b1x = b0x - th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom_left': {\n\t\t\t\t\tif (isTall) b1y = b0y - tw\n\t\t\t\t\telse b0x = b1x + th\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'bottom':\n\t\t\t\tcase 'top': {\n\t\t\t\t\tconst m = (b0x + b1x) / 2\n\t\t\t\t\tconst w = bh * aspectRatio\n\t\t\t\t\tb0x = m - w / 2\n\t\t\t\t\tb1x = m + w / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t\tcase 'left':\n\t\t\t\tcase 'right': {\n\t\t\t\t\tconst m = (b0y + b1y) / 2\n\t\t\t\t\tconst h = bw / aspectRatio\n\t\t\t\t\tb0y = m - h / 2\n\t\t\t\t\tb1y = m + h / 2\n\t\t\t\t\tbreak\n\t\t\t\t}\n\t\t\t}\n\t\t}\n\n\t\tif (flipX) {\n\t\t\tconst t = b1x\n\t\t\tb1x = b0x\n\t\t\tb0x = t\n\t\t}\n\n\t\tif (flipY) {\n\t\t\tconst t = b1y\n\t\t\tb1y = b0y\n\t\t\tb0y = t\n\t\t}\n\n\t\tconst final = new Box(b0x, b0y, Math.abs(b1x - b0x), Math.abs(b1y - b0y))\n\n\t\treturn {\n\t\t\tbox: final,\n\t\t\tscaleX: +((final.width / box.width) * (scaleX > 0 ? 1 : -1)).toFixed(5),\n\t\t\tscaleY: +((final.height / box.height) * (scaleY > 0 ? 1 : -1)).toFixed(5),\n\t\t}\n\t}\n\n\tequals(other: Box | BoxModel) {\n\t\treturn Box.Equals(this, other)\n\t}\n\n\tstatic Equals(a: Box | BoxModel, b: Box | BoxModel) {\n\t\treturn b.x === a.x && b.y === a.y && b.w === a.w && b.h === a.h\n\t}\n\n\tzeroFix() {\n\t\tthis.w = Math.max(1, this.w)\n\t\tthis.h = Math.max(1, this.h)\n\t\treturn this\n\t}\n\n\tstatic ZeroFix(other: Box | BoxModel) {\n\t\treturn new Box(other.x, other.y, Math.max(1, other.w), Math.max(1, other.h))\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleY(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'top':\n\t\t\treturn 'bottom'\n\t\tcase 'bottom':\n\t\t\treturn 'top'\n\t\tcase 'top_left':\n\t\t\treturn 'bottom_left'\n\t\tcase 'top_right':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_left':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_right':\n\t\t\treturn 'top_right'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\n/** @public */\nexport function flipSelectionHandleX(handle: SelectionHandle) {\n\tswitch (handle) {\n\t\tcase 'left':\n\t\t\treturn 'right'\n\t\tcase 'right':\n\t\t\treturn 'left'\n\t\tcase 'top_left':\n\t\t\treturn 'top_right'\n\t\tcase 'top_right':\n\t\t\treturn 'top_left'\n\t\tcase 'bottom_left':\n\t\t\treturn 'bottom_right'\n\t\tcase 'bottom_right':\n\t\t\treturn 'bottom_left'\n\t\tdefault:\n\t\t\treturn handle\n\t}\n}\n\nconst ORDERED_SELECTION_HANDLES = [\n\t'top',\n\t'top_right',\n\t'right',\n\t'bottom_right',\n\t'bottom',\n\t'bottom_left',\n\t'left',\n\t'top_left',\n] as const\n\n/** @public */\nexport function rotateSelectionHandle(handle: SelectionHandle, rotation: number): SelectionHandle {\n\t// first find out how many tau we need to rotate by\n\trotation = rotation % PI2\n\tconst numSteps = Math.round(rotation / (PI / 4))\n\n\tconst currentIndex = ORDERED_SELECTION_HANDLES.indexOf(handle)\n\treturn ORDERED_SELECTION_HANDLES[(currentIndex + numSteps) % ORDERED_SELECTION_HANDLES.length]\n}\n\n/** @public */\nexport function isSelectionCorner(selection: string): selection is SelectionCorner {\n\treturn (\n\t\tselection === 'top_left' ||\n\t\tselection === 'top_right' ||\n\t\tselection === 'bottom_right' ||\n\t\tselection === 'bottom_left'\n\t)\n}\n\n/** @public */\nexport const ROTATE_CORNER_TO_SELECTION_CORNER = {\n\ttop_left_rotate: 'top_left',\n\ttop_right_rotate: 'top_right',\n\tbottom_right_rotate: 'bottom_right',\n\tbottom_left_rotate: 'bottom_left',\n\tmobile_rotate: 'top_left',\n} as const\n"],
|
|
5
5
|
"mappings": "AACA,SAAS,WAAoB;AAC7B,SAAS,kBAAkB,IAAI,KAAK,mBAAmB;AAuBhD,MAAM,IAAI;AAAA,EAChB,YAAY,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AAAA,EACV;AAAA,EAEA,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA,EACJ,IAAI;AAAA;AAAA,EAGJ,IAAI,QAAQ;AACX,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9B;AAAA;AAAA,EAGA,IAAI,MAAM,KAAU;AACnB,SAAK,IAAI,IAAI;AACb,SAAK,IAAI,IAAI;AAAA,EACd;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,KAAK,GAAW;AACnB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,QAAQ;AACX,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,KAAK,GAAW;AACnB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,MAAM;AACT,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK,IAAI;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,OAAO;AACV,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,KAAK,IAAI,KAAK;AAAA,EACtB;AAAA;AAAA,EAGA,IAAI,QAAQ;AACX,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,MAAM,GAAW;AACpB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,KAAK;AAAA,EACb;AAAA;AAAA,EAGA,IAAI,OAAO,GAAW;AACrB,SAAK,IAAI;AAAA,EACV;AAAA;AAAA,EAGA,IAAI,cAAc;AACjB,WAAO,KAAK,QAAQ,KAAK;AAAA,EAC1B;AAAA;AAAA,EAGA,IAAI,SAAS;AACZ,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,EACxD;AAAA;AAAA,EAGA,IAAI,OAAO,GAAQ;AAClB,SAAK,IAAI,EAAE,IAAI,KAAK,IAAI;AACxB,SAAK,IAAI,EAAE,IAAI,KAAK,IAAI;AAAA,EACzB;AAAA;AAAA,EAGA,IAAI,UAAU;AACb,WAAO;AAAA,MACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACtB,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACxC,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,IAChC;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,mBAAmB;AACtB,WAAO;AAAA,MACN,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACtB,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACxC,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MAC/B,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,IACjD;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,QAA2B;AAC9B,UAAM,EAAE,QAAQ,IAAI;AACpB,WAAO;AAAA,MACN,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,IACxB;AAAA,EACD;AAAA;AAAA,EAGA,IAAI,OAAY;AACf,WAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,EAC9B;AAAA,EAEA,UAAU;AACT,WACC,OAAO,SAAS,KAAK,CAAC,KACtB,OAAO,SAAS,KAAK,CAAC,KACtB,OAAO,SAAS,KAAK,CAAC,KACtB,OAAO,SAAS,KAAK,CAAC;AAAA,EAExB;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,SAAK,IAAI,YAAY,KAAK,CAAC;AAC3B,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAQ;AACb,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,SAAK,IAAI,EAAE;AACX,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG;AAC/B,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAQ;AACd,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC;AACjC,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,EAAE,CAAC;AACjC,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC;AAChD,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,EAAE,IAAI,EAAE,CAAC;AAEhD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI,OAAO;AAChB,SAAK,IAAI,OAAO;AAChB,WAAO;AAAA,EACR;AAAA,EAEA,SAAS,GAAW;AACnB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK,IAAI;AACd,SAAK,KAAK,IAAI;AACd,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW;AAChB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ;AACP,UAAM,EAAE,GAAG,GAAG,GAAG,EAAE,IAAI;AACvB,WAAO,IAAI,IAAI,GAAG,GAAG,GAAG,CAAC;AAAA,EAC1B;AAAA,EAEA,UAAU,OAAgB;AACzB,SAAK,KAAK,MAAM;AAChB,SAAK,KAAK,MAAM;AAChB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW,MAAc;AACxB,UAAM,OAAO,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI;AACzC,UAAM,OAAO,KAAK,MAAM,KAAK,IAAI,IAAI,IAAI;AACzC,UAAM,OAAO,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI;AACpD,UAAM,OAAO,KAAK,OAAO,KAAK,IAAI,KAAK,KAAK,IAAI,IAAI;AACpD,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ,KAAK,IAAI,GAAG,OAAO,IAAI;AACpC,SAAK,SAAS,KAAK,IAAI,GAAG,OAAO,IAAI;AAAA,EACtC;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,SAAS,GAAQ;AAChB,WAAO,IAAI,SAAS,MAAM,CAAC;AAAA,EAC5B;AAAA,EAEA,cAAc,GAAY,SAAS,GAAG;AACrC,WAAO,IAAI,cAAc,MAAM,GAAG,MAAM;AAAA,EACzC;AAAA,EAEA,eAAe,QAAyC;AACvD,YAAQ,QAAQ;AAAA,MACf,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MAC9B,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,CAAC;AAAA,MACvC,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACvC,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MAChD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAAA,MAC3C,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,MACpD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,GAAG,KAAK,IAAI,KAAK,CAAC;AAAA,MACpD,KAAK;AACJ,eAAO,IAAI,IAAI,KAAK,GAAG,KAAK,IAAI,KAAK,IAAI,CAAC;AAAA,IAC5C;AAAA,EACD;AAAA,EAEA,SAAmB;AAClB,WAAO,EAAE,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,KAAK,GAAG,GAAG,KAAK,EAAE;AAAA,EACrD;AAAA,EAEA,OAAO,QAAkD,IAAY,IAAY;AAChF,UAAM,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AACvD,QAAI,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AAKrD,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,eAAe;AACnB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AACA,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,aAAa;AACjB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AAEA,UAAM,UAAU,MAAM,QAAQ,MAAM;AACpC,UAAM,UAAU,MAAM,QAAQ,MAAM;AAEpC,UAAM,QAAQ,SAAS;AACvB,UAAM,QAAQ,SAAS;AAEvB,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,SAAK,OAAO;AACZ,SAAK,OAAO;AACZ,SAAK,QAAQ,KAAK,IAAI,MAAM,GAAG;AAC/B,SAAK,SAAS,KAAK,IAAI,MAAM,GAAG;AAAA,EACjC;AAAA,EAEA,MAAM,KAAe;AACpB,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC;AACnC,UAAM,OAAO,KAAK,IAAI,KAAK,GAAG,IAAI,CAAC;AACnC,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,IAAI,CAAC;AACpD,UAAM,OAAO,KAAK,IAAI,KAAK,IAAI,KAAK,GAAG,IAAI,IAAI,IAAI,CAAC;AAEpD,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,QAAQ,OAAO;AACpB,SAAK,SAAS,OAAO;AAErB,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,KAAK,KAAe;AAC1B,WAAO,IAAI,IAAI,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,WAAW,QAAiB,MAAe;AACjD,WAAO,IAAI,IAAI,OAAO,IAAI,KAAK,IAAI,GAAG,OAAO,IAAI,KAAK,IAAI,GAAG,KAAK,GAAG,KAAK,CAAC;AAAA,EAC5E;AAAA,EAEA,OAAO,WAAW,QAAmB;AACpC,QAAI,OAAO,WAAW,EAAG,QAAO,IAAI,IAAI;AACxC,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI;AACJ,aAAS,IAAI,GAAG,IAAI,OAAO,QAAQ,IAAI,GAAG,KAAK;AAC9C,cAAQ,OAAO,CAAC;AAChB,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAC7B,aAAO,KAAK,IAAI,MAAM,GAAG,IAAI;AAAA,IAC9B;AAEA,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,OAAO,GAAQ,GAAQ;AAC7B,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AACpC,UAAM,OAAO,KAAK,IAAI,EAAE,MAAM,EAAE,IAAI;AAEpC,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAW;AAClC,WAAO,IAAI,IAAI,EAAE,OAAO,GAAG,EAAE,OAAO,GAAG,EAAE,QAAQ,IAAI,GAAG,EAAE,SAAS,IAAI,CAAC;AAAA,EACzE;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,EAAE,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;AAAA,EAC9E;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE,QAAQ,EAAE,OAAO,EAAE;AAAA,EAC5E;AAAA,EAEA,OAAO,sBAAsB,GAAQ,GAAQ,WAAoB;AAChE,WACC,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,KAC1C,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,KAC1C,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS,KAC1C,iBAAiB,EAAE,MAAM,EAAE,MAAM,SAAS;AAAA,EAE5C;AAAA,EAEA,OAAO,SAAS,GAAQ,GAAQ;AAC/B,WAAO,IAAI,SAAS,GAAG,CAAC,KAAK,IAAI,SAAS,GAAG,CAAC;AAAA,EAC/C;AAAA,EAEA,OAAO,cAAc,GAAQ,GAAY,SAAS,GAAG;AACpD,WAAO,EACN,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO,UACf,EAAE,IAAI,EAAE,OAAO;AAAA,EAEjB;AAAA,EAEA,OAAO,OAAO,OAAc;AAC3B,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AACX,QAAI,OAAO;AAEX,aAAS,IAAI,GAAG,IAAI,MAAM,QAAQ,KAAK;AACtC,YAAM,IAAI,MAAM,CAAC;AACjB,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAC5B,aAAO,KAAK,IAAI,MAAM,EAAE,IAAI;AAAA,IAC7B;AAEA,WAAO,IAAI,IAAI,MAAM,MAAM,OAAO,MAAM,OAAO,IAAI;AAAA,EACpD;AAAA,EAEA,OAAO,MAAM,GAAQ,QAAQ,GAAG;AAC/B,UAAM,EAAE,QAAQ,IAAI;AACpB,QAAI,OAAO;AAAA,IAEX;AAEA,WAAO;AAAA,MACN,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,MACvB,CAAC,QAAQ,CAAC,GAAG,QAAQ,CAAC,CAAC;AAAA,IACxB;AAAA,EACD;AAAA,EAEA,OAAO,OACN,KACA,QACA,IACA,IACA,sBAAsB,OACrB;AACD,UAAM,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AACvD,QAAI,EAAE,MAAM,KAAK,MAAM,KAAK,MAAM,KAAK,MAAM,IAAI,IAAI;AAKrD,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,eAAe;AACnB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AACA,YAAQ,QAAQ;AAAA,MACf,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,aAAa;AACjB,eAAO;AACP;AAAA,MACD;AAAA,MACA,KAAK;AAAA,MACL,KAAK;AAAA,MACL,KAAK,gBAAgB;AACpB,eAAO;AACP;AAAA,MACD;AAAA,IACD;AAEA,UAAM,UAAU,MAAM,QAAQ,MAAM;AACpC,UAAM,UAAU,MAAM,QAAQ,MAAM;AAEpC,UAAM,QAAQ,SAAS;AACvB,UAAM,QAAQ,SAAS;AAOvB,QAAI,qBAAqB;AACxB,YAAM,eAAe,MAAM,QAAQ,MAAM;AACzC,YAAM,KAAK,KAAK,IAAI,MAAM,GAAG;AAC7B,YAAM,KAAK,KAAK,IAAI,MAAM,GAAG;AAC7B,YAAM,KAAK,MAAM,SAAS,IAAI,IAAI,OAAO,IAAI;AAC7C,YAAM,KAAK,MAAM,SAAS,IAAI,IAAI,MAAM;AACxC,YAAM,SAAS,cAAc,KAAK;AAElC,cAAQ,QAAQ;AAAA,QACf,KAAK,YAAY;AAChB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,aAAa;AACjB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,gBAAgB;AACpB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK,eAAe;AACnB,cAAI,OAAQ,OAAM,MAAM;AAAA,cACnB,OAAM,MAAM;AACjB;AAAA,QACD;AAAA,QACA,KAAK;AAAA,QACL,KAAK,OAAO;AACX,gBAAM,KAAK,MAAM,OAAO;AACxB,gBAAM,IAAI,KAAK;AACf,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AACd;AAAA,QACD;AAAA,QACA,KAAK;AAAA,QACL,KAAK,SAAS;AACb,gBAAM,KAAK,MAAM,OAAO;AACxB,gBAAM,IAAI,KAAK;AACf,gBAAM,IAAI,IAAI;AACd,gBAAM,IAAI,IAAI;AACd;AAAA,QACD;AAAA,MACD;AAAA,IACD;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,QAAI,OAAO;AACV,YAAM,IAAI;AACV,YAAM;AACN,YAAM;AAAA,IACP;AAEA,UAAM,QAAQ,IAAI,IAAI,KAAK,KAAK,KAAK,IAAI,MAAM,GAAG,GAAG,KAAK,IAAI,MAAM,GAAG,CAAC;AAExE,WAAO;AAAA,MACN,KAAK;AAAA,MACL,QAAQ,EAAG,MAAM,QAAQ,IAAI,SAAU,SAAS,IAAI,IAAI,KAAK,QAAQ,CAAC;AAAA,MACtE,QAAQ,EAAG,MAAM,SAAS,IAAI,UAAW,SAAS,IAAI,IAAI,KAAK,QAAQ,CAAC;AAAA,IACzE;AAAA,EACD;AAAA,EAEA,OAAO,OAAuB;AAC7B,WAAO,IAAI,OAAO,MAAM,KAAK;AAAA,EAC9B;AAAA,EAEA,OAAO,OAAO,GAAmB,GAAmB;AACnD,WAAO,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE,KAAK,EAAE,MAAM,EAAE;AAAA,EAC/D;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAC3B,SAAK,IAAI,KAAK,IAAI,GAAG,KAAK,CAAC;AAC3B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,QAAQ,OAAuB;AACrC,WAAO,IAAI,IAAI,MAAM,GAAG,MAAM,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC,GAAG,KAAK,IAAI,GAAG,MAAM,CAAC,CAAC;AAAA,EAC5E;AACD;AAGO,SAAS,qBAAqB,QAAyB;AAC7D,UAAQ,QAAQ;AAAA,IACf,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR;AACC,aAAO;AAAA,EACT;AACD;AAGO,SAAS,qBAAqB,QAAyB;AAC7D,UAAQ,QAAQ;AAAA,IACf,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR,KAAK;AACJ,aAAO;AAAA,IACR;AACC,aAAO;AAAA,EACT;AACD;AAEA,MAAM,4BAA4B;AAAA,EACjC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AACD;AAGO,SAAS,sBAAsB,QAAyB,UAAmC;AAEjG,aAAW,WAAW;AACtB,QAAM,WAAW,KAAK,MAAM,YAAY,KAAK,EAAE;AAE/C,QAAM,eAAe,0BAA0B,QAAQ,MAAM;AAC7D,SAAO,2BAA2B,eAAe,YAAY,0BAA0B,MAAM;AAC9F;AAGO,SAAS,kBAAkB,WAAiD;AAClF,SACC,cAAc,cACd,cAAc,eACd,cAAc,kBACd,cAAc;AAEhB;AAGO,MAAM,oCAAoC;AAAA,EAChD,iBAAiB;AAAA,EACjB,kBAAkB;AAAA,EAClB,qBAAqB;AAAA,EACrB,oBAAoB;AAAA,EACpB,eAAe;AAChB;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -11,7 +11,7 @@ class Vec {
|
|
|
11
11
|
this.y = y;
|
|
12
12
|
this.z = z;
|
|
13
13
|
}
|
|
14
|
-
// eslint-disable-next-line no-
|
|
14
|
+
// eslint-disable-next-line tldraw/no-setter-getter
|
|
15
15
|
get pressure() {
|
|
16
16
|
return this.z;
|
|
17
17
|
}
|
|
@@ -339,26 +339,39 @@ class Vec {
|
|
|
339
339
|
* @param P - A point not on the line to test.
|
|
340
340
|
*/
|
|
341
341
|
static NearestPointOnLineThroughPoint(A, u, P) {
|
|
342
|
-
|
|
342
|
+
const t = (P.x - A.x) * u.x + (P.y - A.y) * u.y;
|
|
343
|
+
return new Vec(A.x + u.x * t, A.y + u.y * t);
|
|
343
344
|
}
|
|
344
345
|
static NearestPointOnLineSegment(A, B, P, clamp2 = true) {
|
|
345
|
-
|
|
346
|
-
|
|
347
|
-
const
|
|
348
|
-
|
|
346
|
+
const dx = B.x - A.x;
|
|
347
|
+
const dy = B.y - A.y;
|
|
348
|
+
const d2 = dx * dx + dy * dy;
|
|
349
|
+
if (d2 === 0) return Vec.From(A);
|
|
350
|
+
let t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2;
|
|
349
351
|
if (clamp2) {
|
|
350
|
-
if (
|
|
351
|
-
if (
|
|
352
|
-
if (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B);
|
|
353
|
-
if (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B);
|
|
352
|
+
if (t < 0) t = 0;
|
|
353
|
+
else if (t > 1) t = 1;
|
|
354
354
|
}
|
|
355
|
-
return
|
|
355
|
+
return new Vec(A.x + t * dx, A.y + t * dy);
|
|
356
356
|
}
|
|
357
357
|
static DistanceToLineThroughPoint(A, u, P) {
|
|
358
|
-
|
|
358
|
+
const dx = P.x - A.x;
|
|
359
|
+
const dy = P.y - A.y;
|
|
360
|
+
return Math.abs(dx * u.y - dy * u.x);
|
|
359
361
|
}
|
|
360
362
|
static DistanceToLineSegment(A, B, P, clamp2 = true) {
|
|
361
|
-
|
|
363
|
+
const dx = B.x - A.x;
|
|
364
|
+
const dy = B.y - A.y;
|
|
365
|
+
const d2 = dx * dx + dy * dy;
|
|
366
|
+
if (d2 === 0) return Vec.Dist(A, P);
|
|
367
|
+
let t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2;
|
|
368
|
+
if (clamp2) {
|
|
369
|
+
if (t < 0) t = 0;
|
|
370
|
+
else if (t > 1) t = 1;
|
|
371
|
+
}
|
|
372
|
+
const nx = A.x + t * dx - P.x;
|
|
373
|
+
const ny = A.y + t * dy - P.y;
|
|
374
|
+
return Math.sqrt(nx * nx + ny * ny);
|
|
362
375
|
}
|
|
363
376
|
static Snap(A, step = 1) {
|
|
364
377
|
return new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step);
|
|
@@ -374,6 +387,9 @@ class Vec {
|
|
|
374
387
|
static IsNaN(A) {
|
|
375
388
|
return isNaN(A.x) || isNaN(A.y);
|
|
376
389
|
}
|
|
390
|
+
static IsFinite(A) {
|
|
391
|
+
return Number.isFinite(A.x) && Number.isFinite(A.y);
|
|
392
|
+
}
|
|
377
393
|
/**
|
|
378
394
|
* Get the angle from position A to position B.
|
|
379
395
|
*/
|
|
@@ -386,12 +402,9 @@ class Vec {
|
|
|
386
402
|
*/
|
|
387
403
|
static AngleBetween(A, B) {
|
|
388
404
|
const p = A.x * B.x + A.y * B.y;
|
|
389
|
-
const n = Math.sqrt(
|
|
390
|
-
(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))
|
|
391
|
-
);
|
|
405
|
+
const n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y));
|
|
392
406
|
const sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1;
|
|
393
|
-
|
|
394
|
-
return angle;
|
|
407
|
+
return sign * Math.acos(clamp(p / n, -1, 1));
|
|
395
408
|
}
|
|
396
409
|
/**
|
|
397
410
|
* Linearly interpolate between two points.
|
|
@@ -401,7 +414,7 @@ class Vec {
|
|
|
401
414
|
* @returns The interpolated point.
|
|
402
415
|
*/
|
|
403
416
|
static Lrp(A, B, t) {
|
|
404
|
-
return Vec.
|
|
417
|
+
return new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t);
|
|
405
418
|
}
|
|
406
419
|
static Med(A, B) {
|
|
407
420
|
return new Vec((A.x + B.x) / 2, (A.y + B.y) / 2);
|
|
@@ -479,13 +492,14 @@ class Vec {
|
|
|
479
492
|
* @param A - The first point.
|
|
480
493
|
* @param B - The second point.
|
|
481
494
|
* @param steps - The number of points to return.
|
|
495
|
+
* @param ease - The easing to use.
|
|
482
496
|
*/
|
|
483
|
-
static PointsBetween(A, B, steps = 6) {
|
|
497
|
+
static PointsBetween(A, B, steps = 6, ease = EASINGS.easeInQuad) {
|
|
484
498
|
const results = [];
|
|
485
499
|
for (let i = 0; i < steps; i++) {
|
|
486
|
-
const t =
|
|
500
|
+
const t = ease(i / (steps - 1));
|
|
487
501
|
const point = Vec.Lrp(A, B, t);
|
|
488
|
-
point.z = Math.min(1, 0.5 + Math.abs(0.5 -
|
|
502
|
+
point.z = Math.min(1, 0.5 + Math.abs(0.5 - EASINGS.easeInOutQuad(t)) * 0.65);
|
|
489
503
|
results.push(point);
|
|
490
504
|
}
|
|
491
505
|
return results;
|
|
@@ -494,7 +508,6 @@ class Vec {
|
|
|
494
508
|
return new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize);
|
|
495
509
|
}
|
|
496
510
|
}
|
|
497
|
-
const ease = (t) => t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t;
|
|
498
511
|
export {
|
|
499
512
|
Vec
|
|
500
513
|
};
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../src/lib/primitives/Vec.ts"],
|
|
4
|
-
"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line no-restricted-syntax\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\treturn Vec.Mul(u, Vec.Sub(P, A).pry(u)).add(A)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\tif (Vec.Equals(A, P)) return Vec.From(P)\n\t\tif (Vec.Equals(B, P)) return Vec.From(P)\n\n\t\tconst u = Vec.Tan(B, A)\n\t\tconst C = Vec.Add(A, Vec.Mul(u, Vec.Sub(P, A).pry(u)))\n\n\t\tif (clamp) {\n\t\t\tif (C.x < Math.min(A.x, B.x)) return Vec.Cast(A.x < B.x ? A : B)\n\t\t\tif (C.x > Math.max(A.x, B.x)) return Vec.Cast(A.x > B.x ? A : B)\n\t\t\tif (C.y < Math.min(A.y, B.y)) return Vec.Cast(A.y < B.y ? A : B)\n\t\t\tif (C.y > Math.max(A.y, B.y)) return Vec.Cast(A.y > B.y ? A : B)\n\t\t}\n\n\t\treturn C\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\treturn Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt(\n\t\t\t(Math.pow(A.x, 2) + Math.pow(A.y, 2)) * (Math.pow(B.x, 2) + Math.pow(B.y, 2))\n\t\t)\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\tconst angle = sign * Math.acos(clamp(p / n, -1, 1))\n\n\t\treturn angle\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\treturn Vec.Sub(B, A).mul(t).add(A)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = EASINGS.easeInQuad(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - ease(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n\nconst ease = (t: number) => (t < 0.5 ? 2 * t * t : -1 + (4 - 2 * t) * t)\n"],
|
|
5
|
-
"mappings": "AACA,SAAS,eAAe;AACxB,SAAS,MAAM,GAAW,KAAa,KAAsB;AAC5D,SAAO,KAAK,IAAI,KAAK,OAAO,QAAQ,cAAc,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC;AACvE;AAEA,SAAS,QAAQ,GAAW;AAC3B,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC9B;AAMO,MAAM,IAAI;AAAA,EAChB,YACQ,IAAI,GACJ,IAAI,GACJ,IAAI,GACV;AAHM;AACA;AACA;AAAA,EACL;AAAA;AAAA,EAGH,IAAI,WAAW;AACd,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,GAAY;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ,GAAY,GAAW;AAC9B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,WAAO;AAAA,EACR;AAAA,EAEA,QAAa;AACZ,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,KAAa,KAAc;AAChC,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,QAAI,QAAQ,QAAW;AACtB,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAAA,IAC9B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY,UAAkB;AACnC,UAAM,MAAM,IAAI,IAAI,GAAG,IAAI;AAC3B,WAAO,KAAK,IAAI,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClC;AAAA,EAEA,MAAM;AACL,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY;AACjB,SAAK,IAAI,KAAK,IAAI,EAAE,IAAK,KAAK,IAAI,EAAE;AACpC,SAAK,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAEnC,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,OAAe;AACd,WAAO,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,MAAc;AACb,WAAO,IAAI,IAAI,IAAI;AAAA,EACpB;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,MAAM;AACL,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,SAAK,IAAI;AACT,SAAK,IAAI,CAAC;AACV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,UAAM,IAAI,KAAK,IAAI;AACnB,QAAI,MAAM,EAAG,QAAO;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAiB;AACpB,WAAO,KAAK,IAAI,CAAC,EAAE,IAAI;AAAA,EACxB;AAAA,EAEA,KAAK,GAAoB;AACxB,WAAO,IAAI,KAAK,MAAM,CAAC;AAAA,EACxB;AAAA,EAEA,sBAAsB,GAAY,GAAoB;AACrD,WAAO,IAAI,sBAAsB,GAAG,GAAG,IAAI;AAAA,EAC5C;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,WAAW,UAAkB;AAC5B,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,UAAU;AACT,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,GAAY,GAAgB;AAC/B,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAY;AAClB,WAAO,IAAI,OAAO,MAAM,CAAC;AAAA,EAC1B;AAAA,EAEA,SAAS,GAAW,GAAW;AAC9B,WAAO,IAAI,SAAS,MAAM,GAAG,CAAC;AAAA,EAC/B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW;AACV,WAAO,IAAI,SAAS,IAAI,QAAQ,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,SAAmB;AAClB,WAAO,IAAI,OAAO,IAAI;AAAA,EACvB;AAAA,EAEA,UAAoB;AACnB,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EACzB;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA,EAGA,OAAO,KAAK,GAAY,GAAoB;AAC3C,aAAS,EAAE,IAAI,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,MAAM,MAAM;AAAA,EACjD;AAAA;AAAA,EAGA,OAAO,cAAc,GAAY,GAAoB;AACpD,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AAAA,EAChD;AAAA;AAAA,EAGA,OAAO,QAAQ,GAAY,GAAY,GAAoB;AAC1D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,KAAK;AAAA,EACrE;AAAA;AAAA,EAGA,OAAO,MAAM,GAAY,GAAoB;AAC5C,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY;AACpC,WAAO,IAAI;AAAA,MACV,EAAE,IAAI,EAAE,IAAK,EAAE,IAAK,EAAE;AAAA,MACtB,EAAE,IAAK,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA;AAAA,IAEtB;AAAA,EACD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAY;AAClC,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,KAAK,GAAoB;AAC/B,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,IAAI,GAAoB;AAC9B,YAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY;AACtB,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAI,MAAM,IAAI,IAAI,EAAE,IAAI,GAAG,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;AAAA,EAC7B;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,GAAa;AACtC,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,OAAO,UAAU,GAAkB;AAClC,WAAO,IAAI,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,EAC1B;AAAA,EAEA,OAAO,IAAI,GAAY,IAAI,GAAQ;AAClC,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EACpD;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAY,GAAgB;AACtD,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,EAAE;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,OAAO,+BAA+B,GAAY,GAAY,GAAiB;AAC9E,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,EAAE,IAAI,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,0BAA0B,GAAY,GAAY,GAAYA,SAAQ,MAAW;AACvF,QAAI,IAAI,OAAO,GAAG,CAAC,EAAG,QAAO,IAAI,KAAK,CAAC;AACvC,QAAI,IAAI,OAAO,GAAG,CAAC,EAAG,QAAO,IAAI,KAAK,CAAC;AAEvC,UAAM,IAAI,IAAI,IAAI,GAAG,CAAC;AACtB,UAAM,IAAI,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC;AAErD,QAAIA,QAAO;AACV,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAC/D,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAC/D,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAC/D,UAAI,EAAE,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,EAAG,QAAO,IAAI,KAAK,EAAE,IAAI,EAAE,IAAI,IAAI,CAAC;AAAA,IAChE;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,2BAA2B,GAAY,GAAY,GAAoB;AAC7E,WAAO,IAAI,KAAK,GAAG,IAAI,+BAA+B,GAAG,GAAG,CAAC,CAAC;AAAA,EAC/D;AAAA,EAEA,OAAO,sBAAsB,GAAY,GAAY,GAAYA,SAAQ,MAAc;AACtF,WAAO,IAAI,KAAK,GAAG,IAAI,0BAA0B,GAAG,GAAG,GAAGA,MAAK,CAAC;AAAA,EACjE;AAAA,EAEA,OAAO,KAAK,GAAY,OAAO,GAAG;AACjC,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,IAAI;AAAA,EAC5E;AAAA,EAEA,OAAO,KAAK,GAAiB;AAC5B,QAAI,aAAa,IAAK,QAAO;AAC7B,WAAO,IAAI,KAAK,CAAC;AAAA,EAClB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAoB;AAC5C,QAAI,EAAE,MAAM,EAAE,EAAG,QAAO;AACxB,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC/B;AAAA,EAEA,OAAO,MAAM,GAAqB;AACjC,WAAO,MAAM,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC;AAAA,EAC/B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,MAAM,GAAY,GAAoB;AAC5C,WAAO,KAAK,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,aAAa,GAAY,GAAoB;AACnD,UAAM,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC9B,UAAM,IAAI,KAAK;AAAA,OACb,KAAK,IAAI,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,CAAC,MAAM,KAAK,IAAI,EAAE,GAAG,CAAC,IAAI,KAAK,IAAI,EAAE,GAAG,CAAC;AAAA,IAC5E;AACA,UAAM,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,IAAI,KAAK;AAC9C,UAAM,QAAQ,OAAO,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC;AAElD,WAAO;AAAA,EACR;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,IAAI,GAAY,GAAY,GAAgB;AAClD,WAAO,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,CAAC,EAAE,IAAI,CAAC;AAAA,EAClC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAChD;AAAA,EAEA,OAAO,OAAO,GAAY,GAAqB;AAC9C,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,QAAU,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI;AAAA,EAC9D;AAAA,EAEA,OAAO,SAAS,GAAY,GAAW,GAAoB;AAC1D,WAAO,EAAE,MAAM,KAAK,EAAE,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,UAAU,GAAY,GAAY,GAAqB;AAC7D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;AAAA,EAChE;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAW;AACrC,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAK,IAAI,EAAE,IAAK,GAAI,IAAI,EAAE,IAAK,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,gBAAgB,GAAY,OAAe,QAAiB;AAClE,WAAO,IAAI,IAAI,GAAG,MAAM,EAAE,IAAI,KAAK,EAAE,IAAI,MAAM;AAAA,EAChD;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,IAAI,IAAI,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,IAAI;AAAA,MACV,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,UAAU,EAAE,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,IAC/B;AAAA,EACD;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,EACrB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY,UAAkB;AACtD,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,QAAQ,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,SAAS,GAAY;AAC3B,WAAO,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;AAAA,EACtB;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,QAAI,IAAI,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3B,QAAI,IAAI,EAAG,MAAK,KAAK,KAAK;AAE1B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,UAAU,GAAW,SAAS,GAAG;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,QAAQ,KAAK,IAAI,CAAC,IAAI,MAAM;AAAA,EAC1D;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EACvB;AAAA,EAEA,OAAO,OAAO,GAAY;AACzB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,EAAE,GAAG,GAAG,EAAE;AAAA,EAClB;AAAA,EAEA,OAAO,QAAQ,KAAgB;AAC9B,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,IAAI,IAAI,GAAG,CAAC;AACxB,QAAI,QAAQ,GAAG;AACd,aAAO;AAAA,IACR;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,UAAI,IAAI,IAAI,CAAC,CAAC;AAAA,IACf;AACA,WAAO,IAAI,IAAI,GAAG;AAAA,EACnB;AAAA,EAEA,OAAO,MAAM,GAAQ,KAAa,KAAc;AAC/C,QAAI,QAAQ,QAAW;AACtB,aAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC;AAAA,IAC1E;AAEA,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,cAAc,GAAa,GAAa,QAAQ,GAAU;AAChE,UAAM,UAAiB,CAAC;AAExB,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,IAAI,QAAQ,WAAW,KAAK,QAAQ,EAAE;AAC5C,YAAM,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC;AAC7B,YAAM,IAAI,KAAK,IAAI,GAAG,MAAM,KAAK,IAAI,MAAM,KAAK,CAAC,CAAC,IAAI,IAAI;AAC1D,cAAQ,KAAK,KAAK;AAAA,IACnB;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,WAAW,GAAY,WAAW,GAAG;AAC3C,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,UAAU,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,QAAQ;AAAA,EAC5F;AACD;AAEA,MAAM,OAAO,CAAC,MAAe,IAAI,MAAM,IAAI,IAAI,IAAI,MAAM,IAAI,IAAI,KAAK;",
|
|
4
|
+
"sourcesContent": ["import { VecModel } from '@tldraw/tlschema'\nimport { EASINGS } from './easings'\nfunction clamp(n: number, min: number, max?: number): number {\n\treturn Math.max(min, typeof max !== 'undefined' ? Math.min(n, max) : n)\n}\n\nfunction toFixed(v: number) {\n\treturn Math.round(v * 1e2) / 1e2\n}\n\n/** @public */\nexport type VecLike = Vec | VecModel\n\n/** @public */\nexport class Vec {\n\tconstructor(\n\t\tpublic x = 0,\n\t\tpublic y = 0,\n\t\tpublic z = 1\n\t) {}\n\n\t// eslint-disable-next-line tldraw/no-setter-getter\n\tget pressure() {\n\t\treturn this.z\n\t}\n\n\tset(x = this.x, y = this.y, z = this.z) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\tsetTo({ x = 0, y = 0, z = 1 }: VecLike) {\n\t\tthis.x = x\n\t\tthis.y = y\n\t\tthis.z = z\n\t\treturn this\n\t}\n\n\trot(r: number) {\n\t\tif (r === 0) return this\n\t\tconst { x, y } = this\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = x * c - y * s\n\t\tthis.y = x * s + y * c\n\t\treturn this\n\t}\n\n\trotWith(C: VecLike, r: number) {\n\t\tif (r === 0) return this\n\t\tconst x = this.x - C.x\n\t\tconst y = this.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\tthis.x = C.x + (x * c - y * s)\n\t\tthis.y = C.y + (x * s + y * c)\n\t\treturn this\n\t}\n\n\tclone(): Vec {\n\t\tconst { x, y, z } = this\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tsub(V: VecLike) {\n\t\tthis.x -= V.x\n\t\tthis.y -= V.y\n\t\treturn this\n\t}\n\n\tsubXY(x: number, y: number) {\n\t\tthis.x -= x\n\t\tthis.y -= y\n\t\treturn this\n\t}\n\n\tsubScalar(n: number) {\n\t\tthis.x -= n\n\t\tthis.y -= n\n\t\t// this.z -= n\n\n\t\treturn this\n\t}\n\n\tadd(V: VecLike) {\n\t\tthis.x += V.x\n\t\tthis.y += V.y\n\t\treturn this\n\t}\n\n\taddXY(x: number, y: number) {\n\t\tthis.x += x\n\t\tthis.y += y\n\t\treturn this\n\t}\n\n\taddScalar(n: number) {\n\t\tthis.x += n\n\t\tthis.y += n\n\t\t// this.z += n\n\n\t\treturn this\n\t}\n\n\tclamp(min: number, max?: number) {\n\t\tthis.x = Math.max(this.x, min)\n\t\tthis.y = Math.max(this.y, min)\n\t\tif (max !== undefined) {\n\t\t\tthis.x = Math.min(this.x, max)\n\t\t\tthis.y = Math.min(this.y, max)\n\t\t}\n\t\treturn this\n\t}\n\n\tdiv(t: number) {\n\t\tthis.x /= t\n\t\tthis.y /= t\n\t\t// this.z /= t\n\t\treturn this\n\t}\n\n\tdivV(V: VecLike) {\n\t\tthis.x /= V.x\n\t\tthis.y /= V.y\n\t\t// this.z /= V.z\n\t\treturn this\n\t}\n\n\tmul(t: number) {\n\t\tthis.x *= t\n\t\tthis.y *= t\n\t\t// this.z *= t\n\t\treturn this\n\t}\n\n\tmulV(V: VecLike) {\n\t\tthis.x *= V.x\n\t\tthis.y *= V.y\n\t\t// this.z *= V.z\n\t\treturn this\n\t}\n\n\tabs() {\n\t\tthis.x = Math.abs(this.x)\n\t\tthis.y = Math.abs(this.y)\n\t\treturn this\n\t}\n\n\tnudge(B: VecLike, distance: number) {\n\t\tconst tan = Vec.Tan(B, this)\n\t\treturn this.add(tan.mul(distance))\n\t}\n\n\tneg() {\n\t\tthis.x *= -1\n\t\tthis.y *= -1\n\t\t// this.z *= -1\n\t\treturn this\n\t}\n\n\tcross(V: VecLike) {\n\t\tthis.x = this.y * V.z! - this.z * V.y\n\t\tthis.y = this.z * V.x - this.x * V.z!\n\t\t// this.z = this.x * V.y - this.y * V.x\n\t\treturn this\n\t}\n\n\tdpr(V: VecLike): number {\n\t\treturn Vec.Dpr(this, V)\n\t}\n\n\tcpr(V: VecLike) {\n\t\treturn Vec.Cpr(this, V)\n\t}\n\n\tlen2(): number {\n\t\treturn Vec.Len2(this)\n\t}\n\n\tlen(): number {\n\t\treturn Vec.Len(this)\n\t}\n\n\tpry(V: VecLike): number {\n\t\treturn Vec.Pry(this, V)\n\t}\n\n\tper() {\n\t\tconst { x, y } = this\n\t\tthis.x = y\n\t\tthis.y = -x\n\t\treturn this\n\t}\n\n\tuni() {\n\t\tconst l = this.len()\n\t\tif (l === 0) return this\n\t\tthis.x /= l\n\t\tthis.y /= l\n\t\treturn this\n\t}\n\n\ttan(V: VecLike): Vec {\n\t\treturn this.sub(V).uni()\n\t}\n\n\tdist(V: VecLike): number {\n\t\treturn Vec.Dist(this, V)\n\t}\n\n\tdistanceToLineSegment(A: VecLike, B: VecLike): number {\n\t\treturn Vec.DistanceToLineSegment(A, B, this)\n\t}\n\n\tslope(B: VecLike): number {\n\t\treturn Vec.Slope(this, B)\n\t}\n\n\tsnapToGrid(gridSize: number) {\n\t\tthis.x = Math.round(this.x / gridSize) * gridSize\n\t\tthis.y = Math.round(this.y / gridSize) * gridSize\n\t\treturn this\n\t}\n\n\tangle(B: VecLike): number {\n\t\treturn Vec.Angle(this, B)\n\t}\n\n\ttoAngle() {\n\t\treturn Vec.ToAngle(this)\n\t}\n\n\tlrp(B: VecLike, t: number): Vec {\n\t\tthis.x = this.x + (B.x - this.x) * t\n\t\tthis.y = this.y + (B.y - this.y) * t\n\t\treturn this\n\t}\n\n\tequals(B: VecLike) {\n\t\treturn Vec.Equals(this, B)\n\t}\n\n\tequalsXY(x: number, y: number) {\n\t\treturn Vec.EqualsXY(this, x, y)\n\t}\n\n\ttoFixed() {\n\t\tthis.x = toFixed(this.x)\n\t\tthis.y = toFixed(this.y)\n\t\treturn this\n\t}\n\n\ttoString() {\n\t\treturn Vec.ToString(Vec.ToFixed(this))\n\t}\n\n\ttoJson(): VecModel {\n\t\treturn Vec.ToJson(this)\n\t}\n\n\ttoArray(): number[] {\n\t\treturn Vec.ToArray(this)\n\t}\n\n\tstatic Add(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x + B.x, A.y + B.y)\n\t}\n\n\tstatic AddXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x + x, A.y + y)\n\t}\n\n\tstatic Sub(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x - B.x, A.y - B.y)\n\t}\n\n\tstatic SubXY(A: VecLike, x: number, y: number): Vec {\n\t\treturn new Vec(A.x - x, A.y - y)\n\t}\n\n\tstatic AddScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x + n, A.y + n)\n\t}\n\n\tstatic SubScalar(A: VecLike, n: number): Vec {\n\t\treturn new Vec(A.x - n, A.y - n)\n\t}\n\n\tstatic Div(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x / t, A.y / t)\n\t}\n\n\tstatic Mul(A: VecLike, t: number): Vec {\n\t\treturn new Vec(A.x * t, A.y * t)\n\t}\n\n\tstatic DivV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x / B.x, A.y / B.y)\n\t}\n\n\tstatic MulV(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(A.x * B.x, A.y * B.y)\n\t}\n\n\tstatic Neg(A: VecLike): Vec {\n\t\treturn new Vec(-A.x, -A.y)\n\t}\n\n\t/**\n\t * Get the perpendicular vector to A.\n\t */\n\tstatic Per(A: VecLike): Vec {\n\t\treturn new Vec(A.y, -A.x)\n\t}\n\n\tstatic Abs(A: VecLike): Vec {\n\t\treturn new Vec(Math.abs(A.x), Math.abs(A.y))\n\t}\n\n\t// Get the distance between two points.\n\tstatic Dist(A: VecLike, B: VecLike): number {\n\t\treturn ((A.y - B.y) ** 2 + (A.x - B.x) ** 2) ** 0.5\n\t}\n\n\t// Get the Manhattan distance between two points.\n\tstatic ManhattanDist(A: VecLike, B: VecLike): number {\n\t\treturn Math.abs(A.x - B.x) + Math.abs(A.y - B.y)\n\t}\n\n\t// Get whether a distance between two points is less than a number. This is faster to calulate than using `Vec.Dist(a, b) < n`.\n\tstatic DistMin(A: VecLike, B: VecLike, n: number): boolean {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y) < n ** 2\n\t}\n\n\t// Get the squared distance between two points. This is faster to calculate (no square root) so useful for \"minimum distance\" checks where the actual measurement does not matter.\n\tstatic Dist2(A: VecLike, B: VecLike): number {\n\t\treturn (A.x - B.x) * (A.x - B.x) + (A.y - B.y) * (A.y - B.y)\n\t}\n\n\t/**\n\t * Dot product of two vectors which is used to calculate the angle between them.\n\t */\n\tstatic Dpr(A: VecLike, B: VecLike): number {\n\t\treturn A.x * B.x + A.y * B.y\n\t}\n\n\tstatic Cross(A: VecLike, V: VecLike) {\n\t\treturn new Vec(\n\t\t\tA.y * V.z! - A.z! * V.y,\n\t\t\tA.z! * V.x - A.x * V.z!\n\t\t\t// A.z = A.x * V.y - A.y * V.x\n\t\t)\n\t}\n\n\t/**\n\t * Cross product of two vectors which is used to calculate the area of a parallelogram.\n\t */\n\tstatic Cpr(A: VecLike, B: VecLike) {\n\t\treturn A.x * B.y - B.x * A.y\n\t}\n\n\tstatic Len2(A: VecLike): number {\n\t\treturn A.x * A.x + A.y * A.y\n\t}\n\n\tstatic Len(A: VecLike): number {\n\t\treturn (A.x * A.x + A.y * A.y) ** 0.5\n\t}\n\n\t/**\n\t * Get the projection of A onto B.\n\t */\n\tstatic Pry(A: VecLike, B: VecLike): number {\n\t\treturn Vec.Dpr(A, B) / Vec.Len(B)\n\t}\n\n\t/**\n\t * Get the unit vector of A.\n\t */\n\tstatic Uni(A: VecLike) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec(l === 0 ? 0 : A.x / l, l === 0 ? 0 : A.y / l)\n\t}\n\n\tstatic Tan(A: VecLike, B: VecLike): Vec {\n\t\treturn Vec.Uni(Vec.Sub(A, B))\n\t}\n\n\tstatic Min(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.min(A.x, B.x), Math.min(A.y, B.y))\n\t}\n\n\tstatic Max(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec(Math.max(A.x, B.x), Math.max(A.y, B.y))\n\t}\n\n\tstatic From({ x, y, z = 1 }: VecModel) {\n\t\treturn new Vec(x, y, z)\n\t}\n\n\tstatic FromArray(v: number[]): Vec {\n\t\treturn new Vec(v[0], v[1])\n\t}\n\n\tstatic Rot(A: VecLike, r = 0): Vec {\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(A.x * c - A.y * s, A.x * s + A.y * c)\n\t}\n\n\tstatic RotWith(A: VecLike, C: VecLike, r: number): Vec {\n\t\tconst x = A.x - C.x\n\t\tconst y = A.y - C.y\n\t\tconst s = Math.sin(r)\n\t\tconst c = Math.cos(r)\n\t\treturn new Vec(C.x + (x * c - y * s), C.y + (x * s + y * c))\n\t}\n\n\t/**\n\t * Get the nearest point on a line with a known unit vector that passes through point A\n\t *\n\t * ```ts\n\t * Vec.nearestPointOnLineThroughPoint(A, u, Point)\n\t * ```\n\t *\n\t * @param A - Any point on the line\n\t * @param u - The unit vector for the line.\n\t * @param P - A point not on the line to test.\n\t */\n\tstatic NearestPointOnLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): Vec {\n\t\t// Inlined: t = Vec.Sub(P, A).pry(u), return Vec.Mul(u, t).add(A)\n\t\tconst t = (P.x - A.x) * u.x + (P.y - A.y) * u.y\n\t\treturn new Vec(A.x + u.x * t, A.y + u.y * t)\n\t}\n\n\tstatic NearestPointOnLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): Vec {\n\t\t// Parametric projection of P onto segment AB.\n\t\t// Inlined: d = Vec.Sub(B, A); t = Vec.Sub(P, A).pry(d) / d.len(); return Vec.Lrp(A, B, t)\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.From(A)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\treturn new Vec(A.x + t * dx, A.y + t * dy)\n\t}\n\n\tstatic DistanceToLineThroughPoint(A: VecLike, u: VecLike, P: VecLike): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineThroughPoint(A, u, P))\n\t\t// Uses |cross(P-A, u)| which equals the perpendicular distance when u is a unit vector.\n\t\tconst dx = P.x - A.x\n\t\tconst dy = P.y - A.y\n\t\treturn Math.abs(dx * u.y - dy * u.x)\n\t}\n\n\tstatic DistanceToLineSegment(A: VecLike, B: VecLike, P: VecLike, clamp = true): number {\n\t\t// Inlined: Vec.Dist(P, Vec.NearestPointOnLineSegment(A, B, P, clamp))\n\t\t// Computes the nearest point via parametric t-projection then returns the scalar distance,\n\t\t// avoiding the intermediate Vec allocation that NearestPointOnLineSegment would create.\n\t\tconst dx = B.x - A.x\n\t\tconst dy = B.y - A.y\n\t\tconst d2 = dx * dx + dy * dy\n\n\t\tif (d2 === 0) return Vec.Dist(A, P)\n\n\t\tlet t = ((P.x - A.x) * dx + (P.y - A.y) * dy) / d2\n\n\t\tif (clamp) {\n\t\t\tif (t < 0) t = 0\n\t\t\telse if (t > 1) t = 1\n\t\t}\n\n\t\tconst nx = A.x + t * dx - P.x\n\t\tconst ny = A.y + t * dy - P.y\n\t\treturn Math.sqrt(nx * nx + ny * ny)\n\t}\n\n\tstatic Snap(A: VecLike, step = 1) {\n\t\treturn new Vec(Math.round(A.x / step) * step, Math.round(A.y / step) * step)\n\t}\n\n\tstatic Cast(A: VecLike): Vec {\n\t\tif (A instanceof Vec) return A\n\t\treturn Vec.From(A)\n\t}\n\n\tstatic Slope(A: VecLike, B: VecLike): number {\n\t\tif (A.x === B.y) return NaN\n\t\treturn (A.y - B.y) / (A.x - B.x)\n\t}\n\n\tstatic IsNaN(A: VecLike): boolean {\n\t\treturn isNaN(A.x) || isNaN(A.y)\n\t}\n\n\tstatic IsFinite(A: VecLike): boolean {\n\t\treturn Number.isFinite(A.x) && Number.isFinite(A.y)\n\t}\n\n\t/**\n\t * Get the angle from position A to position B.\n\t */\n\tstatic Angle(A: VecLike, B: VecLike): number {\n\t\treturn Math.atan2(B.y - A.y, B.x - A.x)\n\t}\n\n\t/**\n\t * Get the angle between vector A and vector B. This will return the smallest angle between the\n\t * two vectors, between -\u03C0 and \u03C0. The sign indicates direction of angle.\n\t */\n\tstatic AngleBetween(A: VecLike, B: VecLike): number {\n\t\t// p = dot(A, B); n = |A| * |B| (uses x*x instead of Math.pow(x, 2))\n\t\tconst p = A.x * B.x + A.y * B.y\n\t\tconst n = Math.sqrt((A.x * A.x + A.y * A.y) * (B.x * B.x + B.y * B.y))\n\t\tconst sign = A.x * B.y - A.y * B.x < 0 ? -1 : 1\n\t\treturn sign * Math.acos(clamp(p / n, -1, 1))\n\t}\n\n\t/**\n\t * Linearly interpolate between two points.\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param t - The interpolation value between 0 and 1.\n\t * @returns The interpolated point.\n\t */\n\tstatic Lrp(A: VecLike, B: VecLike, t: number): Vec {\n\t\t// Inlined: Vec.Sub(B, A).mul(t).add(A) \u2014 note: only interpolates x/y, not z.\n\t\treturn new Vec(A.x + (B.x - A.x) * t, A.y + (B.y - A.y) * t)\n\t}\n\n\tstatic Med(A: VecLike, B: VecLike): Vec {\n\t\treturn new Vec((A.x + B.x) / 2, (A.y + B.y) / 2)\n\t}\n\n\tstatic Equals(A: VecLike, B: VecLike): boolean {\n\t\treturn Math.abs(A.x - B.x) < 0.0001 && Math.abs(A.y - B.y) < 0.0001\n\t}\n\n\tstatic EqualsXY(A: VecLike, x: number, y: number): boolean {\n\t\treturn A.x === x && A.y === y\n\t}\n\n\tstatic Clockwise(A: VecLike, B: VecLike, C: VecLike): boolean {\n\t\treturn (C.x - A.x) * (B.y - A.y) - (B.x - A.x) * (C.y - A.y) < 0\n\t}\n\n\tstatic Rescale(A: VecLike, n: number) {\n\t\tconst l = Vec.Len(A)\n\t\treturn new Vec((n * A.x) / l, (n * A.y) / l)\n\t}\n\n\tstatic ScaleWithOrigin(A: VecLike, scale: number, origin: VecLike) {\n\t\treturn Vec.Sub(A, origin).mul(scale).add(origin)\n\t}\n\n\tstatic ToFixed(A: VecLike) {\n\t\treturn new Vec(toFixed(A.x), toFixed(A.y))\n\t}\n\n\tstatic ToInt(A: VecLike) {\n\t\treturn new Vec(\n\t\t\tparseInt(A.x.toFixed(0)),\n\t\t\tparseInt(A.y.toFixed(0)),\n\t\t\tparseInt((A.z ?? 0).toFixed(0))\n\t\t)\n\t}\n\n\tstatic ToCss(A: VecLike) {\n\t\treturn `${A.x},${A.y}`\n\t}\n\n\tstatic Nudge(A: VecLike, B: VecLike, distance: number) {\n\t\treturn Vec.Add(A, Vec.Tan(B, A).mul(distance))\n\t}\n\n\tstatic ToString(A: VecLike) {\n\t\treturn `${A.x}, ${A.y}`\n\t}\n\n\tstatic ToAngle(A: VecLike) {\n\t\tlet r = Math.atan2(A.y, A.x)\n\t\tif (r < 0) r += Math.PI * 2\n\n\t\treturn r\n\t}\n\n\tstatic FromAngle(r: number, length = 1) {\n\t\treturn new Vec(Math.cos(r) * length, Math.sin(r) * length)\n\t}\n\n\tstatic ToArray(A: VecLike) {\n\t\treturn [A.x, A.y, A.z!]\n\t}\n\n\tstatic ToJson(A: VecLike) {\n\t\tconst { x, y, z } = A\n\t\treturn { x, y, z }\n\t}\n\n\tstatic Average(arr: VecLike[]) {\n\t\tconst len = arr.length\n\t\tconst avg = new Vec(0, 0)\n\t\tif (len === 0) {\n\t\t\treturn avg\n\t\t}\n\t\tfor (let i = 0; i < len; i++) {\n\t\t\tavg.add(arr[i])\n\t\t}\n\t\treturn avg.div(len)\n\t}\n\n\tstatic Clamp(A: Vec, min: number, max?: number) {\n\t\tif (max === undefined) {\n\t\t\treturn new Vec(Math.min(Math.max(A.x, min)), Math.min(Math.max(A.y, min)))\n\t\t}\n\n\t\treturn new Vec(Math.min(Math.max(A.x, min), max), Math.min(Math.max(A.y, min), max))\n\t}\n\n\t/**\n\t * Get an array of points (with simulated pressure) between two points.\n\t *\n\t * @param A - The first point.\n\t * @param B - The second point.\n\t * @param steps - The number of points to return.\n\t * @param ease - The easing to use.\n\t */\n\tstatic PointsBetween(A: VecModel, B: VecModel, steps = 6, ease = EASINGS.easeInQuad): Vec[] {\n\t\tconst results: Vec[] = []\n\n\t\tfor (let i = 0; i < steps; i++) {\n\t\t\tconst t = ease(i / (steps - 1))\n\t\t\tconst point = Vec.Lrp(A, B, t)\n\t\t\tpoint.z = Math.min(1, 0.5 + Math.abs(0.5 - EASINGS.easeInOutQuad(t)) * 0.65)\n\t\t\tresults.push(point)\n\t\t}\n\n\t\treturn results\n\t}\n\n\tstatic SnapToGrid(A: VecLike, gridSize = 8) {\n\t\treturn new Vec(Math.round(A.x / gridSize) * gridSize, Math.round(A.y / gridSize) * gridSize)\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AACA,SAAS,eAAe;AACxB,SAAS,MAAM,GAAW,KAAa,KAAsB;AAC5D,SAAO,KAAK,IAAI,KAAK,OAAO,QAAQ,cAAc,KAAK,IAAI,GAAG,GAAG,IAAI,CAAC;AACvE;AAEA,SAAS,QAAQ,GAAW;AAC3B,SAAO,KAAK,MAAM,IAAI,GAAG,IAAI;AAC9B;AAMO,MAAM,IAAI;AAAA,EAChB,YACQ,IAAI,GACJ,IAAI,GACJ,IAAI,GACV;AAHM;AACA;AACA;AAAA,EACL;AAAA;AAAA,EAGH,IAAI,WAAW;AACd,WAAO,KAAK;AAAA,EACb;AAAA,EAEA,IAAI,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG,IAAI,KAAK,GAAG;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,GAAY;AACvC,SAAK,IAAI;AACT,SAAK,IAAI;AACT,SAAK,IAAI;AACT,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,SAAK,IAAI,IAAI,IAAI,IAAI;AACrB,WAAO;AAAA,EACR;AAAA,EAEA,QAAQ,GAAY,GAAW;AAC9B,QAAI,MAAM,EAAG,QAAO;AACpB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,EAAE;AACrB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,SAAK,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI;AAC5B,WAAO;AAAA,EACR;AAAA,EAEA,QAAa;AACZ,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAY;AACf,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AACZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAW,GAAW;AAC3B,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,UAAU,GAAW;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AAGV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,KAAa,KAAc;AAChC,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,SAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,QAAI,QAAQ,QAAW;AACtB,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAC7B,WAAK,IAAI,KAAK,IAAI,KAAK,GAAG,GAAG;AAAA,IAC9B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAW;AACd,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,KAAK,GAAY;AAChB,SAAK,KAAK,EAAE;AACZ,SAAK,KAAK,EAAE;AAEZ,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,SAAK,IAAI,KAAK,IAAI,KAAK,CAAC;AACxB,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY,UAAkB;AACnC,UAAM,MAAM,IAAI,IAAI,GAAG,IAAI;AAC3B,WAAO,KAAK,IAAI,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClC;AAAA,EAEA,MAAM;AACL,SAAK,KAAK;AACV,SAAK,KAAK;AAEV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAY;AACjB,SAAK,IAAI,KAAK,IAAI,EAAE,IAAK,KAAK,IAAI,EAAE;AACpC,SAAK,IAAI,KAAK,IAAI,EAAE,IAAI,KAAK,IAAI,EAAE;AAEnC,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,IAAI,GAAY;AACf,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,OAAe;AACd,WAAO,IAAI,KAAK,IAAI;AAAA,EACrB;AAAA,EAEA,MAAc;AACb,WAAO,IAAI,IAAI,IAAI;AAAA,EACpB;AAAA,EAEA,IAAI,GAAoB;AACvB,WAAO,IAAI,IAAI,MAAM,CAAC;AAAA,EACvB;AAAA,EAEA,MAAM;AACL,UAAM,EAAE,GAAG,EAAE,IAAI;AACjB,SAAK,IAAI;AACT,SAAK,IAAI,CAAC;AACV,WAAO;AAAA,EACR;AAAA,EAEA,MAAM;AACL,UAAM,IAAI,KAAK,IAAI;AACnB,QAAI,MAAM,EAAG,QAAO;AACpB,SAAK,KAAK;AACV,SAAK,KAAK;AACV,WAAO;AAAA,EACR;AAAA,EAEA,IAAI,GAAiB;AACpB,WAAO,KAAK,IAAI,CAAC,EAAE,IAAI;AAAA,EACxB;AAAA,EAEA,KAAK,GAAoB;AACxB,WAAO,IAAI,KAAK,MAAM,CAAC;AAAA,EACxB;AAAA,EAEA,sBAAsB,GAAY,GAAoB;AACrD,WAAO,IAAI,sBAAsB,GAAG,GAAG,IAAI;AAAA,EAC5C;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,WAAW,UAAkB;AAC5B,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,SAAK,IAAI,KAAK,MAAM,KAAK,IAAI,QAAQ,IAAI;AACzC,WAAO;AAAA,EACR;AAAA,EAEA,MAAM,GAAoB;AACzB,WAAO,IAAI,MAAM,MAAM,CAAC;AAAA,EACzB;AAAA,EAEA,UAAU;AACT,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,IAAI,GAAY,GAAgB;AAC/B,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,SAAK,IAAI,KAAK,KAAK,EAAE,IAAI,KAAK,KAAK;AACnC,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,GAAY;AAClB,WAAO,IAAI,OAAO,MAAM,CAAC;AAAA,EAC1B;AAAA,EAEA,SAAS,GAAW,GAAW;AAC9B,WAAO,IAAI,SAAS,MAAM,GAAG,CAAC;AAAA,EAC/B;AAAA,EAEA,UAAU;AACT,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,SAAK,IAAI,QAAQ,KAAK,CAAC;AACvB,WAAO;AAAA,EACR;AAAA,EAEA,WAAW;AACV,WAAO,IAAI,SAAS,IAAI,QAAQ,IAAI,CAAC;AAAA,EACtC;AAAA,EAEA,SAAmB;AAClB,WAAO,IAAI,OAAO,IAAI;AAAA,EACvB;AAAA,EAEA,UAAoB;AACnB,WAAO,IAAI,QAAQ,IAAI;AAAA,EACxB;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,MAAM,GAAY,GAAW,GAAgB;AACnD,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,UAAU,GAAY,GAAgB;AAC5C,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,IAAI,GAAY,GAAgB;AACtC,WAAO,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,CAAC;AAAA,EAChC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,KAAK,GAAY,GAAiB;AACxC,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,CAAC,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EAC1B;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,EAAE,GAAG,CAAC,EAAE,CAAC;AAAA,EACzB;AAAA,EAEA,OAAO,IAAI,GAAiB;AAC3B,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA,EAGA,OAAO,KAAK,GAAY,GAAoB;AAC3C,aAAS,EAAE,IAAI,EAAE,MAAM,KAAK,EAAE,IAAI,EAAE,MAAM,MAAM;AAAA,EACjD;AAAA;AAAA,EAGA,OAAO,cAAc,GAAY,GAAoB;AACpD,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC;AAAA,EAChD;AAAA;AAAA,EAGA,OAAO,QAAQ,GAAY,GAAY,GAAoB;AAC1D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK,KAAK;AAAA,EACrE;AAAA;AAAA,EAGA,OAAO,MAAM,GAAY,GAAoB;AAC5C,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC3D;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY;AACpC,WAAO,IAAI;AAAA,MACV,EAAE,IAAI,EAAE,IAAK,EAAE,IAAK,EAAE;AAAA,MACtB,EAAE,IAAK,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA;AAAA,IAEtB;AAAA,EACD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAY;AAClC,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,KAAK,GAAoB;AAC/B,WAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAAA,EAC5B;AAAA,EAEA,OAAO,IAAI,GAAoB;AAC9B,YAAQ,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM;AAAA,EACnC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY,GAAoB;AAC1C,WAAO,IAAI,IAAI,GAAG,CAAC,IAAI,IAAI,IAAI,CAAC;AAAA,EACjC;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,IAAI,GAAY;AACtB,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAI,MAAM,IAAI,IAAI,EAAE,IAAI,GAAG,MAAM,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,IAAI,IAAI,GAAG,CAAC,CAAC;AAAA,EAC7B;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,GAAG,KAAK,IAAI,EAAE,GAAG,EAAE,CAAC,CAAC;AAAA,EACtD;AAAA,EAEA,OAAO,KAAK,EAAE,GAAG,GAAG,IAAI,EAAE,GAAa;AACtC,WAAO,IAAI,IAAI,GAAG,GAAG,CAAC;AAAA,EACvB;AAAA,EAEA,OAAO,UAAU,GAAkB;AAClC,WAAO,IAAI,IAAI,EAAE,CAAC,GAAG,EAAE,CAAC,CAAC;AAAA,EAC1B;AAAA,EAEA,OAAO,IAAI,GAAY,IAAI,GAAQ;AAClC,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,IAAI,EAAE,IAAI,CAAC;AAAA,EACpD;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAY,GAAgB;AACtD,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,EAAE,IAAI,EAAE;AAClB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,UAAM,IAAI,KAAK,IAAI,CAAC;AACpB,WAAO,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,IAAI,EAAE,KAAK,IAAI,IAAI,IAAI,EAAE;AAAA,EAC5D;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAaA,OAAO,+BAA+B,GAAY,GAAY,GAAiB;AAE9E,UAAM,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,EAAE;AAC9C,WAAO,IAAI,IAAI,EAAE,IAAI,EAAE,IAAI,GAAG,EAAE,IAAI,EAAE,IAAI,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,0BAA0B,GAAY,GAAY,GAAYA,SAAQ,MAAW;AAGvF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,CAAC;AAE/B,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,WAAO,IAAI,IAAI,EAAE,IAAI,IAAI,IAAI,EAAE,IAAI,IAAI,EAAE;AAAA,EAC1C;AAAA,EAEA,OAAO,2BAA2B,GAAY,GAAY,GAAoB;AAG7E,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,WAAO,KAAK,IAAI,KAAK,EAAE,IAAI,KAAK,EAAE,CAAC;AAAA,EACpC;AAAA,EAEA,OAAO,sBAAsB,GAAY,GAAY,GAAYA,SAAQ,MAAc;AAItF,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,EAAE,IAAI,EAAE;AACnB,UAAM,KAAK,KAAK,KAAK,KAAK;AAE1B,QAAI,OAAO,EAAG,QAAO,IAAI,KAAK,GAAG,CAAC;AAElC,QAAI,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM,EAAE,IAAI,EAAE,KAAK,MAAM;AAEhD,QAAIA,QAAO;AACV,UAAI,IAAI,EAAG,KAAI;AAAA,eACN,IAAI,EAAG,KAAI;AAAA,IACrB;AAEA,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,UAAM,KAAK,EAAE,IAAI,IAAI,KAAK,EAAE;AAC5B,WAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AAAA,EACnC;AAAA,EAEA,OAAO,KAAK,GAAY,OAAO,GAAG;AACjC,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,MAAM,KAAK,MAAM,EAAE,IAAI,IAAI,IAAI,IAAI;AAAA,EAC5E;AAAA,EAEA,OAAO,KAAK,GAAiB;AAC5B,QAAI,aAAa,IAAK,QAAO;AAC7B,WAAO,IAAI,KAAK,CAAC;AAAA,EAClB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAoB;AAC5C,QAAI,EAAE,MAAM,EAAE,EAAG,QAAO;AACxB,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE;AAAA,EAC/B;AAAA,EAEA,OAAO,MAAM,GAAqB;AACjC,WAAO,MAAM,EAAE,CAAC,KAAK,MAAM,EAAE,CAAC;AAAA,EAC/B;AAAA,EAEA,OAAO,SAAS,GAAqB;AACpC,WAAO,OAAO,SAAS,EAAE,CAAC,KAAK,OAAO,SAAS,EAAE,CAAC;AAAA,EACnD;AAAA;AAAA;AAAA;AAAA,EAKA,OAAO,MAAM,GAAY,GAAoB;AAC5C,WAAO,KAAK,MAAM,EAAE,IAAI,EAAE,GAAG,EAAE,IAAI,EAAE,CAAC;AAAA,EACvC;AAAA;AAAA;AAAA;AAAA;AAAA,EAMA,OAAO,aAAa,GAAY,GAAoB;AAEnD,UAAM,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE;AAC9B,UAAM,IAAI,KAAK,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,EAAE;AACrE,UAAM,OAAO,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,EAAE,IAAI,IAAI,KAAK;AAC9C,WAAO,OAAO,KAAK,KAAK,MAAM,IAAI,GAAG,IAAI,CAAC,CAAC;AAAA,EAC5C;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EASA,OAAO,IAAI,GAAY,GAAY,GAAgB;AAElD,WAAO,IAAI,IAAI,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,GAAG,EAAE,KAAK,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAC5D;AAAA,EAEA,OAAO,IAAI,GAAY,GAAiB;AACvC,WAAO,IAAI,KAAK,EAAE,IAAI,EAAE,KAAK,IAAI,EAAE,IAAI,EAAE,KAAK,CAAC;AAAA,EAChD;AAAA,EAEA,OAAO,OAAO,GAAY,GAAqB;AAC9C,WAAO,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI,QAAU,KAAK,IAAI,EAAE,IAAI,EAAE,CAAC,IAAI;AAAA,EAC9D;AAAA,EAEA,OAAO,SAAS,GAAY,GAAW,GAAoB;AAC1D,WAAO,EAAE,MAAM,KAAK,EAAE,MAAM;AAAA,EAC7B;AAAA,EAEA,OAAO,UAAU,GAAY,GAAY,GAAqB;AAC7D,YAAQ,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,MAAM,EAAE,IAAI,EAAE,KAAK;AAAA,EAChE;AAAA,EAEA,OAAO,QAAQ,GAAY,GAAW;AACrC,UAAM,IAAI,IAAI,IAAI,CAAC;AACnB,WAAO,IAAI,IAAK,IAAI,EAAE,IAAK,GAAI,IAAI,EAAE,IAAK,CAAC;AAAA,EAC5C;AAAA,EAEA,OAAO,gBAAgB,GAAY,OAAe,QAAiB;AAClE,WAAO,IAAI,IAAI,GAAG,MAAM,EAAE,IAAI,KAAK,EAAE,IAAI,MAAM;AAAA,EAChD;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,IAAI,IAAI,QAAQ,EAAE,CAAC,GAAG,QAAQ,EAAE,CAAC,CAAC;AAAA,EAC1C;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,IAAI;AAAA,MACV,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,SAAS,EAAE,EAAE,QAAQ,CAAC,CAAC;AAAA,MACvB,UAAU,EAAE,KAAK,GAAG,QAAQ,CAAC,CAAC;AAAA,IAC/B;AAAA,EACD;AAAA,EAEA,OAAO,MAAM,GAAY;AACxB,WAAO,GAAG,EAAE,CAAC,IAAI,EAAE,CAAC;AAAA,EACrB;AAAA,EAEA,OAAO,MAAM,GAAY,GAAY,UAAkB;AACtD,WAAO,IAAI,IAAI,GAAG,IAAI,IAAI,GAAG,CAAC,EAAE,IAAI,QAAQ,CAAC;AAAA,EAC9C;AAAA,EAEA,OAAO,SAAS,GAAY;AAC3B,WAAO,GAAG,EAAE,CAAC,KAAK,EAAE,CAAC;AAAA,EACtB;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,QAAI,IAAI,KAAK,MAAM,EAAE,GAAG,EAAE,CAAC;AAC3B,QAAI,IAAI,EAAG,MAAK,KAAK,KAAK;AAE1B,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,UAAU,GAAW,SAAS,GAAG;AACvC,WAAO,IAAI,IAAI,KAAK,IAAI,CAAC,IAAI,QAAQ,KAAK,IAAI,CAAC,IAAI,MAAM;AAAA,EAC1D;AAAA,EAEA,OAAO,QAAQ,GAAY;AAC1B,WAAO,CAAC,EAAE,GAAG,EAAE,GAAG,EAAE,CAAE;AAAA,EACvB;AAAA,EAEA,OAAO,OAAO,GAAY;AACzB,UAAM,EAAE,GAAG,GAAG,EAAE,IAAI;AACpB,WAAO,EAAE,GAAG,GAAG,EAAE;AAAA,EAClB;AAAA,EAEA,OAAO,QAAQ,KAAgB;AAC9B,UAAM,MAAM,IAAI;AAChB,UAAM,MAAM,IAAI,IAAI,GAAG,CAAC;AACxB,QAAI,QAAQ,GAAG;AACd,aAAO;AAAA,IACR;AACA,aAAS,IAAI,GAAG,IAAI,KAAK,KAAK;AAC7B,UAAI,IAAI,IAAI,CAAC,CAAC;AAAA,IACf;AACA,WAAO,IAAI,IAAI,GAAG;AAAA,EACnB;AAAA,EAEA,OAAO,MAAM,GAAQ,KAAa,KAAc;AAC/C,QAAI,QAAQ,QAAW;AACtB,aAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,CAAC,CAAC;AAAA,IAC1E;AAEA,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,GAAG,KAAK,IAAI,KAAK,IAAI,EAAE,GAAG,GAAG,GAAG,GAAG,CAAC;AAAA,EACpF;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAUA,OAAO,cAAc,GAAa,GAAa,QAAQ,GAAG,OAAO,QAAQ,YAAmB;AAC3F,UAAM,UAAiB,CAAC;AAExB,aAAS,IAAI,GAAG,IAAI,OAAO,KAAK;AAC/B,YAAM,IAAI,KAAK,KAAK,QAAQ,EAAE;AAC9B,YAAM,QAAQ,IAAI,IAAI,GAAG,GAAG,CAAC;AAC7B,YAAM,IAAI,KAAK,IAAI,GAAG,MAAM,KAAK,IAAI,MAAM,QAAQ,cAAc,CAAC,CAAC,IAAI,IAAI;AAC3E,cAAQ,KAAK,KAAK;AAAA,IACnB;AAEA,WAAO;AAAA,EACR;AAAA,EAEA,OAAO,WAAW,GAAY,WAAW,GAAG;AAC3C,WAAO,IAAI,IAAI,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,UAAU,KAAK,MAAM,EAAE,IAAI,QAAQ,IAAI,QAAQ;AAAA,EAC5F;AACD;",
|
|
6
6
|
"names": ["clamp"]
|
|
7
7
|
}
|
|
@@ -40,19 +40,12 @@ class Arc2d extends Geometry2d {
|
|
|
40
40
|
const t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point));
|
|
41
41
|
if (t <= 0) return A;
|
|
42
42
|
if (t >= 1) return B;
|
|
43
|
-
const
|
|
44
|
-
|
|
45
|
-
|
|
46
|
-
|
|
47
|
-
|
|
48
|
-
|
|
49
|
-
if (d < dist) {
|
|
50
|
-
nearest = p;
|
|
51
|
-
dist = d;
|
|
52
|
-
}
|
|
53
|
-
}
|
|
54
|
-
if (!nearest) throw Error("nearest point not found");
|
|
55
|
-
return nearest;
|
|
43
|
+
const dx = point.x - _center.x;
|
|
44
|
+
const dy = point.y - _center.y;
|
|
45
|
+
const len = Math.sqrt(dx * dx + dy * dy);
|
|
46
|
+
if (len === 0) return A;
|
|
47
|
+
const scale = radius / len;
|
|
48
|
+
return new Vec(_center.x + dx * scale, _center.y + dy * scale);
|
|
56
49
|
}
|
|
57
50
|
hitTestLineSegment(A, B) {
|
|
58
51
|
const {
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Arc2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t//
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kCAAkC;AAC3C,SAAS,eAAe,gBAAgB,wBAAwB;AAChE,SAAS,kBAAqC;AAC9C,SAAS,oCAAoC;AAGtC,MAAM,cAAc,WAAW;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,QAAQ,WAAW,cAAc,OAAO,IAAI,IAAI;AACxD,QAAI,MAAM,OAAO,GAAG,EAAG,OAAM,MAAM,+CAA+C;AAGlF,SAAK,cAAc,IAAI,MAAM,QAAQ,KAAK;AAC1C,SAAK,YAAY,IAAI,MAAM,QAAQ,GAAG;AACtC,SAAK,UAAU,IAAI,KAAK,QAAQ,KAAK;AACrC,SAAK,WAAW,cAAc,KAAK,aAAa,KAAK,WAAW,WAAW,YAAY;AAEvF,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM;AAAA,MACL;AAAA,MACA,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,aAAa;AAAA,MACb,QAAQ;AAAA,MACR,MAAM;AAAA,IACP,IAAI;AACJ,UAAM,IAAI,eAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,KAAK,CAAC;AAC5E,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;
|
|
4
|
+
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { getArcMeasure, getPointInArcT, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Arc2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _start: Vec\n\tprivate _end: Vec\n\tprivate _largeArcFlag: number\n\tprivate _sweepFlag: number\n\tprivate _measure: number\n\tprivate _angleStart: number\n\tprivate _angleEnd: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tcenter: Vec\n\t\t\tstart: Vec\n\t\t\tend: Vec\n\t\t\tsweepFlag: number\n\t\t\tlargeArcFlag: number\n\t\t}\n\t) {\n\t\tsuper({ ...config, isFilled: false, isClosed: false })\n\t\tconst { center, sweepFlag, largeArcFlag, start, end } = config\n\t\tif (start.equals(end)) throw Error(`Arc must have different start and end points.`)\n\n\t\t// ensure that the start and end are clockwise\n\t\tthis._angleStart = Vec.Angle(center, start)\n\t\tthis._angleEnd = Vec.Angle(center, end)\n\t\tthis._radius = Vec.Dist(center, start)\n\t\tthis._measure = getArcMeasure(this._angleStart, this._angleEnd, sweepFlag, largeArcFlag)\n\n\t\tthis._start = start\n\t\tthis._end = end\n\n\t\tthis._sweepFlag = sweepFlag\n\t\tthis._largeArcFlag = largeArcFlag\n\t\tthis._center = center\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_measure: measure,\n\t\t\t_radius: radius,\n\t\t\t_angleEnd: angleEnd,\n\t\t\t_angleStart: angleStart,\n\t\t\t_start: A,\n\t\t\t_end: B,\n\t\t} = this\n\t\tconst t = getPointInArcT(measure, angleStart, angleEnd, _center.angle(point))\n\t\tif (t <= 0) return A\n\t\tif (t >= 1) return B\n\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// When t is in (0,1), the nearest point is the radial projection of point onto the arc.\n\t\t// Previously this also checked min-distance against A and B, but that's unnecessary when\n\t\t// t is already in range \u2014 the radial projection is always closer.\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return A\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike): boolean {\n\t\tconst {\n\t\t\t_center,\n\t\t\t_radius: radius,\n\t\t\t_measure: measure,\n\t\t\t_angleStart: angleStart,\n\t\t\t_angleEnd: angleEnd,\n\t\t} = this\n\t\tconst intersection = intersectLineSegmentCircle(A, B, _center, radius)\n\t\tif (intersection === null) return false\n\n\t\treturn intersection.some((p) => {\n\t\t\tconst result = getPointInArcT(measure, angleStart, angleEnd, _center.angle(p))\n\t\t\treturn result >= 0 && result <= 1\n\t\t})\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _measure: measure, length, _radius: radius, _angleStart: angleStart } = this\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(Math.abs(length)); i < n + 1; i++) {\n\t\t\tconst t = (i / n) * measure\n\t\t\tconst angle = angleStart + t\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst {\n\t\t\t_start: start,\n\t\t\t_end: end,\n\t\t\t_radius: radius,\n\t\t\t_largeArcFlag: largeArcFlag,\n\t\t\t_sweepFlag: sweepFlag,\n\t\t} = this\n\t\treturn `${first ? `M${start.toFixed()}` : ``} A${radius} ${radius} 0 ${largeArcFlag} ${sweepFlag} ${end.toFixed()}`\n\t}\n\n\toverride getLength() {\n\t\treturn Math.abs(this._measure * this._radius)\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAoB;AAC7B,SAAS,kCAAkC;AAC3C,SAAS,eAAe,gBAAgB,wBAAwB;AAChE,SAAS,kBAAqC;AAC9C,SAAS,oCAAoC;AAGtC,MAAM,cAAc,WAAW;AAAA,EAC7B;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,GAAG,QAAQ,UAAU,OAAO,UAAU,MAAM,CAAC;AACrD,UAAM,EAAE,QAAQ,WAAW,cAAc,OAAO,IAAI,IAAI;AACxD,QAAI,MAAM,OAAO,GAAG,EAAG,OAAM,MAAM,+CAA+C;AAGlF,SAAK,cAAc,IAAI,MAAM,QAAQ,KAAK;AAC1C,SAAK,YAAY,IAAI,MAAM,QAAQ,GAAG;AACtC,SAAK,UAAU,IAAI,KAAK,QAAQ,KAAK;AACrC,SAAK,WAAW,cAAc,KAAK,aAAa,KAAK,WAAW,WAAW,YAAY;AAEvF,SAAK,SAAS;AACd,SAAK,OAAO;AAEZ,SAAK,aAAa;AAClB,SAAK,gBAAgB;AACrB,SAAK,UAAU;AAAA,EAChB;AAAA,EAEA,aAAa,OAAqB;AACjC,UAAM;AAAA,MACL;AAAA,MACA,UAAU;AAAA,MACV,SAAS;AAAA,MACT,WAAW;AAAA,MACX,aAAa;AAAA,MACb,QAAQ;AAAA,MACR,MAAM;AAAA,IACP,IAAI;AACJ,UAAM,IAAI,eAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,KAAK,CAAC;AAC5E,QAAI,KAAK,EAAG,QAAO;AACnB,QAAI,KAAK,EAAG,QAAO;AAMnB,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACvC,QAAI,QAAQ,EAAG,QAAO;AACtB,UAAM,QAAQ,SAAS;AACvB,WAAO,IAAI,IAAI,QAAQ,IAAI,KAAK,OAAO,QAAQ,IAAI,KAAK,KAAK;AAAA,EAC9D;AAAA,EAEA,mBAAmB,GAAY,GAAqB;AACnD,UAAM;AAAA,MACL;AAAA,MACA,SAAS;AAAA,MACT,UAAU;AAAA,MACV,aAAa;AAAA,MACb,WAAW;AAAA,IACZ,IAAI;AACJ,UAAM,eAAe,2BAA2B,GAAG,GAAG,SAAS,MAAM;AACrE,QAAI,iBAAiB,KAAM,QAAO;AAElC,WAAO,aAAa,KAAK,CAAC,MAAM;AAC/B,YAAM,SAAS,eAAe,SAAS,YAAY,UAAU,QAAQ,MAAM,CAAC,CAAC;AAC7E,aAAO,UAAU,KAAK,UAAU;AAAA,IACjC,CAAC;AAAA,EACF;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,UAAU,SAAS,QAAQ,SAAS,QAAQ,aAAa,WAAW,IAAI;AACzF,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,IAAI,6BAA6B,KAAK,IAAI,MAAM,CAAC,GAAG,IAAI,IAAI,GAAG,KAAK;AACnF,YAAM,IAAK,IAAI,IAAK;AACpB,YAAM,QAAQ,aAAa;AAC3B,eAAS,KAAK,iBAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM;AAAA,MACL,QAAQ;AAAA,MACR,MAAM;AAAA,MACN,SAAS;AAAA,MACT,eAAe;AAAA,MACf,YAAY;AAAA,IACb,IAAI;AACJ,WAAO,GAAG,QAAQ,IAAI,MAAM,QAAQ,CAAC,KAAK,EAAE,KAAK,MAAM,IAAI,MAAM,MAAM,YAAY,IAAI,SAAS,IAAI,IAAI,QAAQ,CAAC;AAAA,EAClH;AAAA,EAES,YAAY;AACpB,WAAO,KAAK,IAAI,KAAK,WAAW,KAAK,OAAO;AAAA,EAC7C;AACD;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -33,8 +33,37 @@ class Circle2d extends Geometry2d {
|
|
|
33
33
|
}
|
|
34
34
|
nearestPoint(point) {
|
|
35
35
|
const { _center, _radius: radius } = this;
|
|
36
|
-
|
|
37
|
-
|
|
36
|
+
const dx = point.x - _center.x;
|
|
37
|
+
const dy = point.y - _center.y;
|
|
38
|
+
const len = Math.sqrt(dx * dx + dy * dy);
|
|
39
|
+
if (len === 0) return new Vec(_center.x + radius, _center.y);
|
|
40
|
+
const scale = radius / len;
|
|
41
|
+
return new Vec(_center.x + dx * scale, _center.y + dy * scale);
|
|
42
|
+
}
|
|
43
|
+
distanceToPoint(point, hitInside = false) {
|
|
44
|
+
const { _center, _radius: radius } = this;
|
|
45
|
+
const dx = point.x - _center.x;
|
|
46
|
+
const dy = point.y - _center.y;
|
|
47
|
+
const dist = Math.sqrt(dx * dx + dy * dy);
|
|
48
|
+
const distToEdge = dist - radius;
|
|
49
|
+
if (distToEdge < 0 && (this.isFilled || hitInside)) {
|
|
50
|
+
return distToEdge;
|
|
51
|
+
}
|
|
52
|
+
return Math.abs(distToEdge);
|
|
53
|
+
}
|
|
54
|
+
hitTestPoint(point, margin = 0, hitInside = false) {
|
|
55
|
+
const { _center, _radius: radius } = this;
|
|
56
|
+
const dx = point.x - _center.x;
|
|
57
|
+
const dy = point.y - _center.y;
|
|
58
|
+
const dist2 = dx * dx + dy * dy;
|
|
59
|
+
if ((this.isFilled || hitInside) && dist2 <= radius * radius) {
|
|
60
|
+
return true;
|
|
61
|
+
}
|
|
62
|
+
const outerR = radius + margin;
|
|
63
|
+
if (dist2 > outerR * outerR) return false;
|
|
64
|
+
const innerR = radius - margin;
|
|
65
|
+
if (innerR <= 0) return true;
|
|
66
|
+
return dist2 >= innerR * innerR;
|
|
38
67
|
}
|
|
39
68
|
hitTestLineSegment(A, B, distance = 0) {
|
|
40
69
|
const { _center, _radius: radius } = this;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/Circle2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\tconst { _center, _radius: radius } = this\n\t\tif (_center.
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,kCAAkC;AAC3C,SAAS,KAAK,wBAAwB;AACtC,SAAS,kBAAqC;AAC9C,SAAS,oCAAoC;AAGtC,MAAM,iBAAiB,WAAW;AAAA,EAMxC,YACQ,QAMN;AACD,UAAM,EAAE,UAAU,MAAM,GAAG,OAAO,CAAC;AAP5B;AAQP,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,IAAI;AACjC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,UAAU,IAAI,IAAI,SAAS,GAAG,SAAS,CAAC;AAC7C,SAAK,UAAU;AAAA,EAChB;AAAA,EAnBQ;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAkBR,YAAY;AACX,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC;AAAA,EACpE;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,YAAY,MAAM;AACxB,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,IAAI,6BAA6B,SAAS,GAAG,IAAI,GAAG,KAAK;AACxE,YAAM,QAAS,IAAI,IAAK;AACxB,eAAS,KAAK,iBAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,OAAqB;
|
|
4
|
+
"sourcesContent": ["import { Box } from '../Box'\nimport { Vec, VecLike } from '../Vec'\nimport { intersectLineSegmentCircle } from '../intersect'\nimport { PI2, getPointOnCircle } from '../utils'\nimport { Geometry2d, Geometry2dOptions } from './Geometry2d'\nimport { getVerticesCountForArcLength } from './geometry-constants'\n\n/** @public */\nexport class Circle2d extends Geometry2d {\n\tprivate _center: Vec\n\tprivate _radius: number\n\tprivate _x: number\n\tprivate _y: number\n\n\tconstructor(\n\t\tpublic config: Omit<Geometry2dOptions, 'isClosed'> & {\n\t\t\tx?: number\n\t\t\ty?: number\n\t\t\tradius: number\n\t\t\tisFilled: boolean\n\t\t}\n\t) {\n\t\tsuper({ isClosed: true, ...config })\n\t\tconst { x = 0, y = 0, radius } = config\n\t\tthis._x = x\n\t\tthis._y = y\n\t\tthis._center = new Vec(radius + x, radius + y)\n\t\tthis._radius = radius\n\t}\n\n\tgetBounds() {\n\t\treturn new Box(this._x, this._y, this._radius * 2, this._radius * 2)\n\t}\n\n\tgetVertices(): Vec[] {\n\t\tconst { _center, _radius: radius } = this\n\t\tconst perimeter = PI2 * radius\n\t\tconst vertices: Vec[] = []\n\t\tfor (let i = 0, n = getVerticesCountForArcLength(perimeter); i < n; i++) {\n\t\t\tconst angle = (i / n) * PI2\n\t\t\tvertices.push(getPointOnCircle(_center, radius, angle))\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(point: VecLike): Vec {\n\t\t// Inlined: Vec.Sub(point, _center).uni().mul(radius).add(_center)\n\t\t// Computes direction from center to point, normalizes, scales by radius, offsets by center.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst len = Math.sqrt(dx * dx + dy * dy)\n\t\tif (len === 0) return new Vec(_center.x + radius, _center.y)\n\t\tconst scale = radius / len\n\t\treturn new Vec(_center.x + dx * scale, _center.y + dy * scale)\n\t}\n\n\toverride distanceToPoint(point: VecLike, hitInside = false): number {\n\t\t// Inlined: Math.abs(Vec.Dist(point, _center) - radius)\n\t\t// Computes distance from point to center, then subtracts radius for edge distance.\n\t\t// Returns negative when inside a filled circle to indicate containment.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist = Math.sqrt(dx * dx + dy * dy)\n\t\tconst distToEdge = dist - radius\n\t\tif (distToEdge < 0 && (this.isFilled || hitInside)) {\n\t\t\treturn distToEdge\n\t\t}\n\t\treturn Math.abs(distToEdge)\n\t}\n\n\toverride hitTestPoint(point: VecLike, margin = 0, hitInside = false): boolean {\n\t\t// Equivalent to: dist = Vec.Dist(point, _center); return dist within [radius - margin, radius + margin]\n\t\t// Uses squared distances throughout to avoid any sqrt calls.\n\t\tconst { _center, _radius: radius } = this\n\t\tconst dx = point.x - _center.x\n\t\tconst dy = point.y - _center.y\n\t\tconst dist2 = dx * dx + dy * dy\n\t\tif ((this.isFilled || hitInside) && dist2 <= radius * radius) {\n\t\t\treturn true\n\t\t}\n\t\tconst outerR = radius + margin\n\t\tif (dist2 > outerR * outerR) return false\n\t\tconst innerR = radius - margin\n\t\tif (innerR <= 0) return true\n\t\treturn dist2 >= innerR * innerR\n\t}\n\n\thitTestLineSegment(A: VecLike, B: VecLike, distance = 0): boolean {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn intersectLineSegmentCircle(A, B, _center, radius + distance) !== null\n\t}\n\n\tgetSvgPathData(): string {\n\t\tconst { _center, _radius: radius } = this\n\t\treturn `M${_center.x + radius},${_center.y} a${radius},${radius} 0 1,0 ${radius * 2},0a${radius},${radius} 0 1,0 -${radius * 2},0`\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAW;AACpB,SAAS,WAAoB;AAC7B,SAAS,kCAAkC;AAC3C,SAAS,KAAK,wBAAwB;AACtC,SAAS,kBAAqC;AAC9C,SAAS,oCAAoC;AAGtC,MAAM,iBAAiB,WAAW;AAAA,EAMxC,YACQ,QAMN;AACD,UAAM,EAAE,UAAU,MAAM,GAAG,OAAO,CAAC;AAP5B;AAQP,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,OAAO,IAAI;AACjC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,UAAU,IAAI,IAAI,SAAS,GAAG,SAAS,CAAC;AAC7C,SAAK,UAAU;AAAA,EAChB;AAAA,EAnBQ;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAkBR,YAAY;AACX,WAAO,IAAI,IAAI,KAAK,IAAI,KAAK,IAAI,KAAK,UAAU,GAAG,KAAK,UAAU,CAAC;AAAA,EACpE;AAAA,EAEA,cAAqB;AACpB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,YAAY,MAAM;AACxB,UAAM,WAAkB,CAAC;AACzB,aAAS,IAAI,GAAG,IAAI,6BAA6B,SAAS,GAAG,IAAI,GAAG,KAAK;AACxE,YAAM,QAAS,IAAI,IAAK;AACxB,eAAS,KAAK,iBAAiB,SAAS,QAAQ,KAAK,CAAC;AAAA,IACvD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,OAAqB;AAGjC,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,MAAM,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACvC,QAAI,QAAQ,EAAG,QAAO,IAAI,IAAI,QAAQ,IAAI,QAAQ,QAAQ,CAAC;AAC3D,UAAM,QAAQ,SAAS;AACvB,WAAO,IAAI,IAAI,QAAQ,IAAI,KAAK,OAAO,QAAQ,IAAI,KAAK,KAAK;AAAA,EAC9D;AAAA,EAES,gBAAgB,OAAgB,YAAY,OAAe;AAInE,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,OAAO,KAAK,KAAK,KAAK,KAAK,KAAK,EAAE;AACxC,UAAM,aAAa,OAAO;AAC1B,QAAI,aAAa,MAAM,KAAK,YAAY,YAAY;AACnD,aAAO;AAAA,IACR;AACA,WAAO,KAAK,IAAI,UAAU;AAAA,EAC3B;AAAA,EAES,aAAa,OAAgB,SAAS,GAAG,YAAY,OAAgB;AAG7E,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,KAAK,MAAM,IAAI,QAAQ;AAC7B,UAAM,QAAQ,KAAK,KAAK,KAAK;AAC7B,SAAK,KAAK,YAAY,cAAc,SAAS,SAAS,QAAQ;AAC7D,aAAO;AAAA,IACR;AACA,UAAM,SAAS,SAAS;AACxB,QAAI,QAAQ,SAAS,OAAQ,QAAO;AACpC,UAAM,SAAS,SAAS;AACxB,QAAI,UAAU,EAAG,QAAO;AACxB,WAAO,SAAS,SAAS;AAAA,EAC1B;AAAA,EAEA,mBAAmB,GAAY,GAAY,WAAW,GAAY;AACjE,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,WAAO,2BAA2B,GAAG,GAAG,SAAS,SAAS,QAAQ,MAAM;AAAA,EACzE;AAAA,EAEA,iBAAyB;AACxB,UAAM,EAAE,SAAS,SAAS,OAAO,IAAI;AACrC,WAAO,IAAI,QAAQ,IAAI,MAAM,IAAI,QAAQ,CAAC,KAAK,MAAM,IAAI,MAAM,UAAU,SAAS,CAAC,MAAM,MAAM,IAAI,MAAM,WAAW,SAAS,CAAC;AAAA,EAC/H;AACD;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -45,6 +45,15 @@ class CubicBezier2d extends Polyline2d {
|
|
|
45
45
|
if (!nearest) throw Error("nearest point not found");
|
|
46
46
|
return nearest;
|
|
47
47
|
}
|
|
48
|
+
distanceToPoint(point, _hitInside = false) {
|
|
49
|
+
const { segments } = this;
|
|
50
|
+
let minDist = Infinity;
|
|
51
|
+
for (let i = 0; i < segments.length; i++) {
|
|
52
|
+
const d = segments[i].distanceToPoint(point);
|
|
53
|
+
if (d < minDist) minDist = d;
|
|
54
|
+
}
|
|
55
|
+
return minDist;
|
|
56
|
+
}
|
|
48
57
|
getSvgPathData(first = true) {
|
|
49
58
|
const { _a: a, _b: b, _c: c, _d: d } = this;
|
|
50
59
|
return `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`;
|
|
@@ -1,7 +1,7 @@
|
|
|
1
1
|
{
|
|
2
2
|
"version": 3,
|
|
3
3
|
"sources": ["../../../../src/lib/primitives/geometry/CubicBezier2d.ts"],
|
|
4
|
-
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
|
|
5
|
-
"mappings": "AAAA,SAAS,WAAoB;AAE7B,SAAS,kBAAkB;AAGpB,MAAM,sBAAsB,WAAW;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,OAAO,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,IAAI;AAC7C,UAAM,EAAE,GAAG,QAAQ,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,cAAc,OAAO,cAAc;AAAA,EACzC;AAAA,EAES,cAAc;AACtB,UAAM,WAAW,CAAC;AAClB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AAEvC,aAAS,IAAI,GAAG,IAAI,KAAK,aAAa,KAAK,GAAG,KAAK;AAClD,YAAM,IAAI,IAAI;AACd,eAAS;AAAA,QACR,IAAI;AAAA,WACF,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,WACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,QAChB;AAAA,MACD;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,UAAU;AACjC,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AAEA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,GAAG,QAAQ,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;AAAA,EACzF;AAAA,EAEA,OAAO,OAAO,SAAwB,GAAW;AAChD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,IAAI;AAAA,OACT,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,OACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,IAChB;AAAA,EACD;AAAA,EAES,UAAU,UAA8B,YAAY,IAAI;AAChE,QAAI,IACH,KAAK,KAAK,IACV,SAAS;AACV,aAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AACpC,WAAK,cAAc,OAAO,MAAM,IAAI,SAAS;AAC7C,gBAAU,IAAI,KAAK,IAAI,EAAE;AACzB,WAAK;AAAA,IACN;AACA,WAAO;AAAA,EACR;AACD;",
|
|
4
|
+
"sourcesContent": ["import { Vec, VecLike } from '../Vec'\nimport { Geometry2dFilters, Geometry2dOptions } from './Geometry2d'\nimport { Polyline2d } from './Polyline2d'\n\n/** @public */\nexport class CubicBezier2d extends Polyline2d {\n\tprivate _a: Vec\n\tprivate _b: Vec\n\tprivate _c: Vec\n\tprivate _d: Vec\n\tprivate _resolution: number\n\n\tconstructor(\n\t\tconfig: Omit<Geometry2dOptions, 'isFilled' | 'isClosed'> & {\n\t\t\tstart: Vec\n\t\t\tcp1: Vec\n\t\t\tcp2: Vec\n\t\t\tend: Vec\n\t\t\tresolution?: number\n\t\t}\n\t) {\n\t\tconst { start: a, cp1: b, cp2: c, end: d } = config\n\t\tsuper({ ...config, points: [a, d] })\n\n\t\tthis._a = a\n\t\tthis._b = b\n\t\tthis._c = c\n\t\tthis._d = d\n\t\tthis._resolution = config.resolution ?? 10\n\t}\n\n\toverride getVertices() {\n\t\tconst vertices = [] as Vec[]\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\t// we'll always use ten vertices for each bezier curve\n\t\tfor (let i = 0, n = this._resolution; i <= n; i++) {\n\t\t\tconst t = i / n\n\t\t\tvertices.push(\n\t\t\t\tnew Vec(\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\t\t\tt * t * t * d.x,\n\t\t\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\t\t\tt * t * t * d.y\n\t\t\t\t)\n\t\t\t)\n\t\t}\n\t\treturn vertices\n\t}\n\n\tnearestPoint(A: VecLike): Vec {\n\t\tlet nearest: Vec | undefined\n\t\tlet dist = Infinity\n\t\tlet d: number\n\t\tlet p: Vec\n\t\tfor (const edge of this.segments) {\n\t\t\tp = edge.nearestPoint(A)\n\t\t\td = Vec.Dist2(p, A)\n\t\t\tif (d < dist) {\n\t\t\t\tnearest = p\n\t\t\t\tdist = d\n\t\t\t}\n\t\t}\n\n\t\tif (!nearest) throw Error('nearest point not found')\n\t\treturn nearest\n\t}\n\n\toverride distanceToPoint(point: VecLike, _hitInside = false): number {\n\t\tconst { segments } = this\n\t\tlet minDist = Infinity\n\t\tfor (let i = 0; i < segments.length; i++) {\n\t\t\tconst d = segments[i].distanceToPoint(point)\n\t\t\tif (d < minDist) minDist = d\n\t\t}\n\t\treturn minDist\n\t}\n\n\tgetSvgPathData(first = true) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = this\n\t\treturn `${first ? `M ${a.toFixed()} ` : ``} C${b.toFixed()} ${c.toFixed()} ${d.toFixed()}`\n\t}\n\n\tstatic GetAtT(segment: CubicBezier2d, t: number) {\n\t\tconst { _a: a, _b: b, _c: c, _d: d } = segment\n\t\treturn new Vec(\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.x +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.x +\n\t\t\t\t3 * (1 - t) * (t * t) * c.x +\n\t\t\t\tt * t * t * d.x,\n\t\t\t(1 - t) * (1 - t) * (1 - t) * a.y +\n\t\t\t\t3 * ((1 - t) * (1 - t)) * t * b.y +\n\t\t\t\t3 * (1 - t) * (t * t) * c.y +\n\t\t\t\tt * t * t * d.y\n\t\t)\n\t}\n\n\toverride getLength(_filters?: Geometry2dFilters, precision = 32) {\n\t\tlet n1: Vec,\n\t\t\tp1 = this._a,\n\t\t\tlength = 0\n\t\tfor (let i = 1; i <= precision; i++) {\n\t\t\tn1 = CubicBezier2d.GetAtT(this, i / precision)\n\t\t\tlength += Vec.Dist(p1, n1)\n\t\t\tp1 = n1\n\t\t}\n\t\treturn length\n\t}\n}\n"],
|
|
5
|
+
"mappings": "AAAA,SAAS,WAAoB;AAE7B,SAAS,kBAAkB;AAGpB,MAAM,sBAAsB,WAAW;AAAA,EACrC;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EACA;AAAA,EAER,YACC,QAOC;AACD,UAAM,EAAE,OAAO,GAAG,KAAK,GAAG,KAAK,GAAG,KAAK,EAAE,IAAI;AAC7C,UAAM,EAAE,GAAG,QAAQ,QAAQ,CAAC,GAAG,CAAC,EAAE,CAAC;AAEnC,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,KAAK;AACV,SAAK,cAAc,OAAO,cAAc;AAAA,EACzC;AAAA,EAES,cAAc;AACtB,UAAM,WAAW,CAAC;AAClB,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AAEvC,aAAS,IAAI,GAAG,IAAI,KAAK,aAAa,KAAK,GAAG,KAAK;AAClD,YAAM,IAAI,IAAI;AACd,eAAS;AAAA,QACR,IAAI;AAAA,WACF,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,WACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,QAChB;AAAA,MACD;AAAA,IACD;AACA,WAAO;AAAA,EACR;AAAA,EAEA,aAAa,GAAiB;AAC7B,QAAI;AACJ,QAAI,OAAO;AACX,QAAI;AACJ,QAAI;AACJ,eAAW,QAAQ,KAAK,UAAU;AACjC,UAAI,KAAK,aAAa,CAAC;AACvB,UAAI,IAAI,MAAM,GAAG,CAAC;AAClB,UAAI,IAAI,MAAM;AACb,kBAAU;AACV,eAAO;AAAA,MACR;AAAA,IACD;AAEA,QAAI,CAAC,QAAS,OAAM,MAAM,yBAAyB;AACnD,WAAO;AAAA,EACR;AAAA,EAES,gBAAgB,OAAgB,aAAa,OAAe;AACpE,UAAM,EAAE,SAAS,IAAI;AACrB,QAAI,UAAU;AACd,aAAS,IAAI,GAAG,IAAI,SAAS,QAAQ,KAAK;AACzC,YAAM,IAAI,SAAS,CAAC,EAAE,gBAAgB,KAAK;AAC3C,UAAI,IAAI,QAAS,WAAU;AAAA,IAC5B;AACA,WAAO;AAAA,EACR;AAAA,EAEA,eAAe,QAAQ,MAAM;AAC5B,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,GAAG,QAAQ,KAAK,EAAE,QAAQ,CAAC,MAAM,EAAE,KAAK,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC,IAAI,EAAE,QAAQ,CAAC;AAAA,EACzF;AAAA,EAEA,OAAO,OAAO,SAAwB,GAAW;AAChD,UAAM,EAAE,IAAI,GAAG,IAAI,GAAG,IAAI,GAAG,IAAI,EAAE,IAAI;AACvC,WAAO,IAAI;AAAA,OACT,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,OACd,IAAI,MAAM,IAAI,MAAM,IAAI,KAAK,EAAE,IAC/B,MAAM,IAAI,MAAM,IAAI,MAAM,IAAI,EAAE,IAChC,KAAK,IAAI,MAAM,IAAI,KAAK,EAAE,IAC1B,IAAI,IAAI,IAAI,EAAE;AAAA,IAChB;AAAA,EACD;AAAA,EAES,UAAU,UAA8B,YAAY,IAAI;AAChE,QAAI,IACH,KAAK,KAAK,IACV,SAAS;AACV,aAAS,IAAI,GAAG,KAAK,WAAW,KAAK;AACpC,WAAK,cAAc,OAAO,MAAM,IAAI,SAAS;AAC7C,gBAAU,IAAI,KAAK,IAAI,EAAE;AACzB,WAAK;AAAA,IACN;AACA,WAAO;AAAA,EACR;AACD;",
|
|
6
6
|
"names": []
|
|
7
7
|
}
|
|
@@ -9,7 +9,7 @@ class CubicSpline2d extends Geometry2d {
|
|
|
9
9
|
this._points = points;
|
|
10
10
|
}
|
|
11
11
|
_segments;
|
|
12
|
-
// eslint-disable-next-line no-
|
|
12
|
+
// eslint-disable-next-line tldraw/no-setter-getter
|
|
13
13
|
get segments() {
|
|
14
14
|
if (!this._segments) {
|
|
15
15
|
this._segments = [];
|
|
@@ -54,6 +54,15 @@ class CubicSpline2d extends Geometry2d {
|
|
|
54
54
|
if (!nearest) throw Error("nearest point not found");
|
|
55
55
|
return nearest;
|
|
56
56
|
}
|
|
57
|
+
distanceToPoint(point, _hitInside = false) {
|
|
58
|
+
const { segments } = this;
|
|
59
|
+
let minDist = Infinity;
|
|
60
|
+
for (let i = 0; i < segments.length; i++) {
|
|
61
|
+
const d = segments[i].distanceToPoint(point);
|
|
62
|
+
if (d < minDist) minDist = d;
|
|
63
|
+
}
|
|
64
|
+
return minDist;
|
|
65
|
+
}
|
|
57
66
|
hitTestLineSegment(A, B) {
|
|
58
67
|
return this.segments.some((segment) => segment.hitTestLineSegment(A, B));
|
|
59
68
|
}
|