@tileflow/core 0.1.0-alpha.42 → 0.1.0-alpha.44

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (50) hide show
  1. package/README.md +56 -69
  2. package/THIRD_PARTY_NOTICES.md +3 -3
  3. package/dist/{3d-CzLTD0RK.d.ts → 3d-CW5Ls0An.d.ts} +32 -2
  4. package/dist/3d.d.ts +1 -1
  5. package/dist/3d.js +425 -50
  6. package/dist/browser.d.ts +95 -5
  7. package/dist/browser.js +866 -101
  8. package/dist/build.d.ts +8 -4
  9. package/dist/build.js +250 -3
  10. package/dist/config-reference.json +3395 -2140
  11. package/dist/{icon-composition-B1A2udKb.d.ts → icon-composition-Bbw9umUA.d.ts} +37 -2
  12. package/dist/index.d.ts +13 -4
  13. package/dist/index.js +193 -3
  14. package/dist/{manifest-types-B0lQjabX.d.ts → manifest-types-CwjHd4qc.d.ts} +8 -0
  15. package/dist/manifest.d.ts +2 -2
  16. package/dist/native-profile.d.ts +4 -0
  17. package/dist/native-profile.js +2 -0
  18. package/dist/native.js +789 -462
  19. package/dist/runtime.d.ts +1 -1
  20. package/dist/worker/camera-tile-worker.global.js +2 -2
  21. package/package.json +5 -6
  22. package/docs/application-tile-reading.md +0 -86
  23. package/docs/authoring-model.md +0 -269
  24. package/docs/boundary-areas-and-choropleths.md +0 -230
  25. package/docs/buildings-3d.md +0 -624
  26. package/docs/camera-moves-and-tile-cache.md +0 -112
  27. package/docs/capture-scenes.md +0 -40
  28. package/docs/capture-shots.md +0 -173
  29. package/docs/cartographic-defaults.md +0 -214
  30. package/docs/compiled-style-performance.md +0 -286
  31. package/docs/data-is-separate-from-design.md +0 -610
  32. package/docs/depth-markers.md +0 -65
  33. package/docs/dynamic-style-images.md +0 -100
  34. package/docs/globe-atmosphere.md +0 -113
  35. package/docs/hosted-session-authorization.md +0 -106
  36. package/docs/map-and-terrain-examples.md +0 -156
  37. package/docs/map-emphasis.md +0 -89
  38. package/docs/native-artifact-profile.md +0 -152
  39. package/docs/native-resource-urls.md +0 -369
  40. package/docs/nautical-marks.md +0 -308
  41. package/docs/public-api-and-browser-subpath.md +0 -101
  42. package/docs/route-drawing.md +0 -191
  43. package/docs/shared-visual-primitives.md +0 -101
  44. package/docs/street-lights.md +0 -127
  45. package/docs/street-sky.md +0 -156
  46. package/docs/style-states.md +0 -73
  47. package/docs/sun-and-light.md +0 -167
  48. package/docs/theme-transitions-and-blends.md +0 -317
  49. package/docs/themes-and-module-styles.md +0 -156
  50. package/docs/trees-3d.md +0 -295
package/dist/3d.js CHANGED
@@ -284,6 +284,53 @@ var init_meshopt_decoder = __esm({
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  }
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  });
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+ // src/building-flat-layers-browser.ts
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+ function createBuildingFlatLayers(map) {
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+ const saved = /* @__PURE__ */ new Map();
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+ let updating = false;
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+ function restore() {
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+ if (!map.setLayoutProperty || !map.getLayoutProperty || updating) return;
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+ updating = true;
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+ try {
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+ for (const [id, { visibility, layer }] of saved)
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+ if (map.getLayer(id) === layer && map.getLayoutProperty(id, "visibility") !== visibility)
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+ map.setLayoutProperty(id, "visibility", visibility);
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+ saved.clear();
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+ } finally {
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+ updating = false;
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+ }
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+ }
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+ return {
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+ update(layers, hidden) {
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+ if (updating || !map.setLayoutProperty || !map.getLayoutProperty) return;
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+ if (!hidden || layers.length === 0) {
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+ restore();
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+ return;
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+ }
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+ updating = true;
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+ try {
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+ const authored = new Map(layers.map((layer) => [layer.id, layer.visible]));
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+ const ids = map.getLayersOrder?.() ?? (map.getStyle()?.layers ?? []).map(({ id }) => id);
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+ for (const id of ids) {
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+ const visible = authored.get(id.split("::")[0]);
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+ if (visible === void 0 || !map.getLayer(id)) continue;
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+ const current = map.getLayoutProperty(id, "visibility") ?? "visible";
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+ if (!saved.has(id) || saved.get(id).layer !== map.getLayer(id))
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+ saved.set(id, { visibility: visible ? current : "none", layer: map.getLayer(id) });
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+ if (current !== "none") map.setLayoutProperty(id, "visibility", "none");
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+ }
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+ } finally {
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+ updating = false;
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+ }
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+ },
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+ restore,
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+ /** Removing a map must not write to its destroyed style. */
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+ forget() {
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+ saved.clear();
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+ }
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+ };
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+ }
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+
287
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  // src/models-3d-model.ts
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  var tileflowModelParts = Object.freeze({
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  surface: 0,
@@ -479,6 +526,7 @@ function readModelRoleLighting(value) {
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  ...typeof entry.emissiveColor === "string" ? { emissiveColor: entry.emissiveColor } : {},
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  ...typeof entry.color === "string" ? { color: entry.color } : {},
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  ...entry.colorMix === void 0 ? {} : { colorMix: bounded(entry.colorMix, 0, 1, 1) },
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+ ...entry.colorScale === void 0 ? {} : { colorScale: bounded(entry.colorScale, 0, 1, 1) },
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  ...entry.metallic === void 0 ? {} : { metallic: bounded(entry.metallic, 0, 1, 0) },
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  ...entry.roughness === void 0 ? {} : { roughness: bounded(entry.roughness, 0, 1, 1) },
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  ...entry.shading === "map" || entry.shading === "physical" ? { shading: entry.shading } : {},
@@ -581,6 +629,7 @@ var tileflowDefaultBuildings3DDesign = Object.freeze({
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  shadows: true,
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  occlusion: true,
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  groundOcclusion: 0.16,
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+ groundOcclusionRadius: 3,
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  modelOcclusion: 0.75
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  });
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  function readTileflowBuildings3D(metadata) {
@@ -618,7 +667,11 @@ function readTileflowBuildings3D(metadata) {
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  shadows: typeof value.shadows === "boolean" ? value.shadows : defaults.shadows,
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  occlusion: typeof value.occlusion === "boolean" ? value.occlusion : defaults.occlusion,
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  groundOcclusion: within(value.groundOcclusion, 1, defaults.groundOcclusion),
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+ groundOcclusionRadius: within(value.groundOcclusionRadius, 20, defaults.groundOcclusionRadius),
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  modelOcclusion: within(value.modelOcclusion, 1, defaults.modelOcclusion),
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+ ...Array.isArray(value.flatLayers) && value.flatLayers.length <= 128 && value.flatLayers.every(
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+ (entry) => isRecord(entry) && typeof entry.id === "string" && typeof entry.visible === "boolean"
674
+ ) ? { flatLayers: value.flatLayers } : {},
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  ...modelsOf(value.models),
623
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  ...modelColorsOf(value.modelColors),
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  ...landmarksOf(value.landmarks)
@@ -2500,11 +2553,11 @@ var growth = `
2500
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  uniform float u_scale;
2501
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  uniform vec2 u_offset; // this tile's corner from the scene's origin, in tile units
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  uniform float u_metres; // metres per tile unit
2503
- // The disc the city's tiles cover whole, in this tile's units: its centre, where heights start to
2504
- // ease down and where they are gone; none while its radius is 0. And the view's direction along the
2505
- // ground, in this tile's axes.
2556
+ // In this tile's units: origin and start/end of the fade along the view, or centre and radii of the
2557
+ // fallback covered disc. The direction is along the ground in this tile's axes.
2506
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  uniform vec4 u_ring;
2507
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  uniform vec2 u_ring_ahead;
2560
+ uniform bool u_ring_directional;
2508
2561
 
2509
2562
  float progressOf() {
2510
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  return clamp(u_scale * 1.25 - a_wave.x * 0.25, 0.0, 1.0);
@@ -2516,9 +2569,11 @@ float elevationOf(float own, float top, float p) {
2516
2569
  }
2517
2570
 
2518
2571
  // Buildings sink into the ground over the last stretch of the city's reach, so it ends without an
2519
- // edge of cut-off blocks. Only its far side does: where the tile limit holds the ring short, the
2520
- // buildings round the camera, nearer than its centre, keep standing.
2572
+ // edge of cut-off blocks. The view-aligned fade leaves the entire near width standing; the legacy
2573
+ // disc fallback also exempts its near side.
2521
2574
  float reachOf(vec2 position) {
2575
+ if (u_ring_directional)
2576
+ return 1.0 - smoothstep(u_ring.z, u_ring.w, dot(position - u_ring.xy, u_ring_ahead));
2522
2577
  if (u_ring.w <= 0.0) return 1.0;
2523
2578
  vec2 from = position - u_ring.xy;
2524
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  float far = smoothstep(0.0, u_ring.w - u_ring.z, dot(from, u_ring_ahead));
@@ -3885,6 +3940,9 @@ function readTileflowVegetation3D(metadata) {
3885
3940
  {
3886
3941
  heightScale: scale(own.heightScale),
3887
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  crownScale: scale(own.crownScale),
3943
+ ...typeof own.sizeAnchor === "number" && Number.isFinite(own.sizeAnchor) ? { sizeAnchor: clamp(own.sizeAnchor, [1, 45]) } : {},
3944
+ ...typeof own.crownAnchor === "number" && Number.isFinite(own.crownAnchor) ? { crownAnchor: clamp(own.crownAnchor, [1, 25]) } : {},
3945
+ ...typeof own.sizeCompression === "number" && Number.isFinite(own.sizeCompression) ? { sizeCompression: clamp(own.sizeCompression, [0, 1]) } : {},
3888
3946
  ...drawn.length > 0 ? { models: drawn } : {}
3889
3947
  }
3890
3948
  ]
@@ -4204,7 +4262,7 @@ function browserWorker() {
4204
4262
  if (typeof Worker === "undefined" || false)
4205
4263
  return;
4206
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  const url = URL.createObjectURL(
4207
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Set(["abies","araucaria","cedrus","cryptomeria","juniperus","larix","metasequoia","picea","pinus","pseudotsuga","sequoia","sequoiadendron","taxodium","taxus","tsuga"]),at=Object.freeze({...Object.fromEntries(["acacia","albizia","arbutus","bursera","ceratonia","delonix","ficus","gleditsia","jacaranda","olea","quercus","robinia","schinus","sophora","styphnolobium","tamarix"].map(e=>[e,"open"])),...Object.fromEntries(["betula","celtis","fraxinus","ginkgo","liquidambar","liriodendron","magnolia","platanus","populus","pyrus","ulmus","zelkova"].map(e=>[e,"tall"])),...Object.fromEntries(["acer","aesculus","carpinus","castanea","catalpa","cercis","citrus","fagus","lagerstroemia","malus","melia","morus","prunus","sorbus","tilia"].map(e=>[e,"round"]))});function lt(e,n={}){let t={...ut,...n},i=String(e[t.leafType]??"").toLowerCase(),o=String(e[t.taxon]??"").toLowerCase(),r=Fn(e[t.genus])??Fn(e[t.species])??(o.endsWith("aceae")?void 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0?sn(f(w,y),ee(v,3)):b==="broadleaf"?sn(_r(f(w,y)),ee(v,3)):b,O=x===void 0&&T===void 0&&_!==void 0?d(L,v,_n(st[L].height,Te(_/3,[0,1]))):d(L,v,x,T);l.push({x:w,y,...O,turn:ee(v,4),shade:ee(v,5),form:Me.indexOf(L),rank:Math.floor(ee(v,6)*rn),seed:ee(v,7),canopy:0}),u+=1},m=e.trees;if(m){let w=q/m.extent;for(let y of m.features){if(y.type!=="Point")continue;let b=y.properties,x=lt(b,t),T=xe(b[t.height],on),_=xe(b[t.diameterCrown],An),v=xe(b[t.circumference],[.1,12]);for(let L of y.geometry)for(let O=0;O+1<L.length;O+=2){let V=L[O],R=L[O+1];V<0||R<0||V>=m.extent||R>=m.extent||g(V*w,R*w,x,T,_,v)}}}let p=e.trees;if(p){let w=q/p.extent,y=(n.rowSpacing??8)/(s/p.extent);for(let b of p.features){if(b.type!=="LineString")continue;let x=b.properties,T=lt(x,t),_=xe(x[t.height],on),v=xe(x[t.diameterCrown],An);for(let L of b.geometry){let O=y/2,V=0;for(let R=0;R+3<L.length;R+=2){let[S,I,P,Z]=[L[R],L[R+1],L[R+2],L[R+3]],j=Math.hypot(P-S,Z-I);for(;O<=V+j;){let G=j>0?(O-V)/j:0,W=S+(P-S)*G,se=I+(Z-I)*G;W>=0&&se>=0&&W<p.extent&&se<p.extent&&g(W*w,se*w,T,_,v,void 0),O+=y}V+=j}}}}let h=e.canopy;if(h){let w=q/h.extent;for(let y of h.features){if(y.type!=="Point")continue;let b=y.properties,x=Te(Math.floor(Number(b[t.canopyRank]??8)),[0,rn-1]),T=Math.max(4,Number(b[t.canopyClearance]??8))*a,_=Number(b[t.canopyCover]??30),v=_>=60?3:_>=30?2:1;for(let L of y.geometry)for(let O=0;O+1<L.length;O+=2){let V=L[O],R=L[O+1];if(V<0||R<0||V>=h.extent||R>=h.extent)continue;let S=V*w,I=R*w,P=Ie(r.x*q+S,r.y*q+I,11),Z=f(S,I),j=xe(b[t.canopyHeight],on),G=Te(Math.min(T*(v===1?1.3:.95),11)*(.85+ee(P,1)*.25),[3,12]),W=Math.max(0,Math.min(G*.5,T-G/2)),se=ee(P,2)*Math.PI*2;for(let ae=0;ae<v;ae+=1){let H=Ie(P,ae,13),J=se+ae*Math.PI*2/v,re=v===1?W*.3*ee(H,1):W,ne=S+Math.cos(J)*re/(s/q),te=I+Math.sin(J)*re/(s/q);if(ne<0||te<0||ne>=q||te>=q)continue;let le=sn(Z,ee(H,3)),de=G*(.85+ee(H,2)*.3),me=j===void 0?void 0:j*(.85+ee(H,6)*.25),ce=d(le,H,me,le==="palm"?void 0:de);l.push({x:ne,y:te,...ce,turn:ee(H,4),shade:ee(H,5),form:Me.indexOf(le),rank:x,seed:ee(H,7),canopy:1}),c+=1}}}}let A=[],F=e.hedges;if(F){let w=q/F.extent,y=xr/(s/F.extent);for(let b of F.features){if(b.type==="Point"||b.properties[t.subclass]!=="hedge")continue;let x=b.properties[t.hedge]==="hedge_bank"?kr:0,T=(xe(b.properties[t.height],vr)??Mr)+x;for(let _ of b.geometry){let v=y/2,L=0;for(let O=0;O+3<_.length;O+=2){let[V,R,S,I]=[_[O],_[O+1],_[O+2],_[O+3]],P=Math.hypot(S-V,I-R),Z=(Math.atan2(R-I,S-V)/(Math.PI*2)+1)%1;for(;v<=L+P;){let j=P>0?(v-L)/P:0,G=V+(S-V)*j,W=R+(I-R)*j;if(G>=0&&W>=0&&G<F.extent&&W<F.extent){let se=Ie(r.x*q+G*w,r.y*q+W*w,17);A.push({x:G*w,y:W*w,height:T,turn:Z,shade:ee(se,5),seed:ee(se,7)})}v+=y}L+=P}}}}let k=w=>Te(Math.floor(n.variants?.[Me[w]]??1),[1,4]),M=w=>Math.min(k(w.form)-1,Math.floor(ee(Math.floor(w.seed*256),9)*k(w.form))),B=l.map(M),C=l.map((w,y)=>y);C.sort((w,y)=>l[w].form-l[y].form||B[w]-B[y]||l[w].rank-l[y].rank);let z=new Uint8Array(l.length*tn),U=new DataView(z.buffer),E=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};C.forEach((w,y)=>{let b=l[w],x=y*tn;U.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),U.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),U.setUint16(x+4,Math.round(b.height*10),!0),U.setUint16(x+6,Math.round(b.crown*10),!0),z[x+8]=Math.floor(b.turn*256)&255,z[x+9]=Math.floor(b.shade*256)&255,z[x+10]=b.form,z[x+11]=b.rank,z[x+12]=Math.floor(b.seed*256)&255,z[x+13]=b.canopy,z[x+14]=B[w],E=Math.max(E,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(A.length*tn),Y=new DataView(N.buffer);return A.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,E=Math.max(E,w.height)}),{trees:z,forms:K,hedges:N,tallest:E,mapped:u,canopy:c}}function _r(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function _n([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function Ie(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return Ie(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Ur(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Cr(s,o))})}function Cr(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Ur(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Pr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,zr=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,zr.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
4208
4266
  );
4209
4267
  try {
4210
4268
  return new Worker(url, { name: "tileflow-tiles" });
@@ -5609,7 +5667,8 @@ function createCameraTiles(options) {
5609
5667
  const chosen = cameraTileRing(
5610
5668
  { ...centre, zoom: currentZoom, pitch: map.getPitch(), bearing: map.getBearing() },
5611
5669
  zoom,
5612
- options.maxTiles
5670
+ options.maxTiles,
5671
+ cameraViewport(map, zoom)
5613
5672
  );
5614
5673
  ring = chosen;
5615
5674
  wanted = chosen.tiles.map(({ x: x3, y: y2 }) => `${x3}/${y2}`);
@@ -5621,7 +5680,7 @@ function createCameraTiles(options) {
5621
5680
  return;
5622
5681
  }
5623
5682
  const now = performance.now();
5624
- for (const { x: x3, y: y2, distance } of chosen.tiles) {
5683
+ for (const [priority, { x: x3, y: y2 }] of chosen.tiles.entries()) {
5625
5684
  const key = `${x3}/${y2}`;
5626
5685
  let entry = tiles.get(key);
5627
5686
  if (!entry) {
@@ -5629,8 +5688,8 @@ function createCameraTiles(options) {
5629
5688
  tiles.set(key, entry);
5630
5689
  }
5631
5690
  entry.used = now;
5632
- entry.distance = distance;
5633
- if ((!entry.value || entry.retryAt !== void 0) && !entry.loading && (entry.retryAt ?? 0) <= now)
5691
+ entry.priority = priority;
5692
+ if ((!entry.value && !entry.pending || entry.retryAt !== void 0) && !entry.loading && (entry.retryAt ?? 0) <= now)
5634
5693
  load(source, key, entry, chosen.tileMetres);
5635
5694
  }
5636
5695
  evict();
@@ -5642,10 +5701,12 @@ function createCameraTiles(options) {
5642
5701
  entry.retryAt = void 0;
5643
5702
  source.read(
5644
5703
  { z: zoom, x: entry.x, y: entry.y },
5645
- { signal: controller.signal, priority: entry.distance ?? 0 }
5704
+ { signal: controller.signal, priority: entry.priority ?? 0 }
5646
5705
  ).then((tile) => {
5647
5706
  if (disposed || tiles.get(key) !== entry || entry.loading !== controller) return;
5648
5707
  if (!tile) {
5708
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5709
+ entry.pending = void 0;
5649
5710
  if (entry.value && entry.value !== options.empty) options.release(entry.value);
5650
5711
  entry.value = options.empty;
5651
5712
  entry.loading = void 0;
@@ -5675,14 +5736,14 @@ function createCameraTiles(options) {
5675
5736
  while (!disposed && queue.length && performance.now() - started < buildBudgetMs) {
5676
5737
  let nearest = 0;
5677
5738
  for (let at = 1; at < queue.length; at += 1)
5678
- if ((queue[at].entry.distance ?? 0) < (queue[nearest].entry.distance ?? 0))
5739
+ if ((queue[at].entry.priority ?? 0) < (queue[nearest].entry.priority ?? 0))
5679
5740
  nearest = at;
5680
5741
  const { key, entry, controller, tile, metres: tileMetres } = queue.splice(nearest, 1)[0];
5681
5742
  const current = () => !disposed && tiles.get(key) === entry && entry.loading === controller && !controller.signal.aborted;
5682
5743
  if (!current()) continue;
5683
5744
  let value;
5684
5745
  try {
5685
- value = await options.build(tile, tileMetres, controller.signal, entry.distance ?? 0);
5746
+ value = await options.build(tile, tileMetres, controller.signal, entry.priority ?? 0);
5686
5747
  } catch {
5687
5748
  if (current()) {
5688
5749
  entry.loading = void 0;
@@ -5694,10 +5755,11 @@ function createCameraTiles(options) {
5694
5755
  if (value !== options.empty) options.release(value);
5695
5756
  continue;
5696
5757
  }
5697
- const previous = entry.value;
5698
- entry.value = value;
5758
+ if (entry.pending && entry.pending !== options.empty && entry.pending !== value)
5759
+ options.release(entry.pending);
5760
+ entry.pending = value;
5699
5761
  entry.loading = void 0;
5700
- if (previous && previous !== options.empty && previous !== value) options.release(previous);
5762
+ commit(entry);
5701
5763
  built = true;
5702
5764
  }
5703
5765
  if (built && !disposed) {
@@ -5714,12 +5776,24 @@ function createCameraTiles(options) {
5714
5776
  void step();
5715
5777
  });
5716
5778
  }
5779
+ function commit(entry) {
5780
+ const value = entry.pending;
5781
+ if (value === void 0 || value !== options.empty && options.isReady && !options.isReady(value))
5782
+ return;
5783
+ const previous = entry.value;
5784
+ entry.value = value;
5785
+ entry.pending = void 0;
5786
+ if (previous && previous !== options.empty && previous !== value) options.release(previous);
5787
+ options.changed();
5788
+ map.triggerRepaint();
5789
+ }
5717
5790
  function evict() {
5718
5791
  const keep = new Set(wanted);
5719
5792
  const spare = [...tiles.entries()].filter(([key]) => !keep.has(key)).sort((a, b2) => b2[1].used - a[1].used);
5720
5793
  for (const [key, entry] of spare.slice(options.maxTiles)) {
5721
5794
  entry.loading?.abort();
5722
5795
  if (entry.value && entry.value !== options.empty) options.release(entry.value);
5796
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5723
5797
  tiles.delete(key);
5724
5798
  options.changed();
5725
5799
  }
@@ -5739,17 +5813,26 @@ function createCameraTiles(options) {
5739
5813
  map.on("sourcedata", onSource);
5740
5814
  map.on("move", onMove);
5741
5815
  map.on("moveend", onMoveEnd);
5816
+ map.on("resize", onMoveEnd);
5742
5817
  return {
5743
5818
  update,
5744
5819
  ready() {
5745
5820
  const list = [];
5746
5821
  for (const key of wanted) {
5747
5822
  const entry = tiles.get(key);
5823
+ if (entry) commit(entry);
5748
5824
  if (entry?.value && entry.value !== options.empty)
5749
5825
  list.push(entry);
5750
5826
  }
5751
5827
  return list;
5752
5828
  },
5829
+ built() {
5830
+ return wanted.flatMap((key) => {
5831
+ const entry = tiles.get(key);
5832
+ const value = entry?.pending ?? entry?.value;
5833
+ return entry && value && value !== options.empty ? [{ ...entry, value }] : [];
5834
+ });
5835
+ },
5753
5836
  coverage: () => covered,
5754
5837
  ring: () => ring,
5755
5838
  all: () => tiles.values(),
@@ -5771,6 +5854,8 @@ function createCameraTiles(options) {
5771
5854
  for (const [key, entry] of tiles) {
5772
5855
  if (!which(entry)) continue;
5773
5856
  entry.loading?.abort();
5857
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5858
+ entry.pending = void 0;
5774
5859
  entry.retryAt = void 0;
5775
5860
  const latitude = Math.atan(Math.sinh(Math.PI * (1 - 2 * (entry.y + 0.5) / 2 ** zoom))) * 180 / Math.PI;
5776
5861
  load(source, key, entry, earth * Math.cos(latitude * Math.PI / 180) / 2 ** zoom);
@@ -5783,7 +5868,11 @@ function createCameraTiles(options) {
5783
5868
  map.off("sourcedata", onSource);
5784
5869
  map.off("move", onMove);
5785
5870
  map.off("moveend", onMoveEnd);
5786
- for (const entry of tiles.values()) entry.loading?.abort();
5871
+ map.off("resize", onMoveEnd);
5872
+ for (const entry of tiles.values()) {
5873
+ entry.loading?.abort();
5874
+ if (entry.pending && entry.pending !== options.empty) options.release(entry.pending);
5875
+ }
5787
5876
  tiles.clear();
5788
5877
  queue.length = 0;
5789
5878
  reader?.clear();
@@ -5847,33 +5936,110 @@ function cameraFrame(callback) {
5847
5936
  if (typeof requestAnimationFrame === "function") requestAnimationFrame(callback);
5848
5937
  else setTimeout(callback, 16);
5849
5938
  }
5850
- function cameraTileRing(camera, tileZoom, maxTiles) {
5939
+ function cameraTileRing(camera, tileZoom, maxTiles, viewport) {
5851
5940
  const reach = Math.min(
5852
5941
  5e3,
5853
5942
  Math.max(800, 1600 * 2 ** (16 - camera.zoom) * (1 + camera.pitch / 60))
5854
5943
  );
5855
5944
  const bearing = camera.bearing * Math.PI / 180;
5945
+ const direction = [Math.sin(bearing), -Math.cos(bearing)];
5856
5946
  const ahead = reach * 0.35 * Math.min(1, camera.pitch / 60);
5857
5947
  const latitude = camera.lat + Math.cos(bearing) * ahead / 111320;
5858
5948
  const longitude = camera.lng + Math.sin(bearing) * ahead / (111320 * Math.cos(camera.lat * Math.PI / 180));
5859
5949
  const [cx, cy] = cameraTileAt(longitude, latitude, tileZoom);
5860
- const tileMetres = earth * Math.cos(latitude * Math.PI / 180) / 2 ** tileZoom;
5950
+ const [ox, oy] = cameraTileAt(camera.lng, camera.lat, tileZoom);
5951
+ const tileMetres = earth * Math.cos(camera.lat * Math.PI / 180) / 2 ** tileZoom;
5952
+ const far = (reach + ahead) / tileMetres;
5953
+ const along = ([x3, y2]) => (x3 - ox) * direction[0] + (y2 - oy) * direction[1];
5954
+ const visible = viewport && clipGround(viewport, (point) => far - along(point));
5861
5955
  const span = Math.ceil(reach / tileMetres);
5956
+ const left = Math.floor(Math.min(cx - span, ...visible?.map(([x3]) => x3) ?? []));
5957
+ const right = Math.floor(Math.max(cx + span, ...visible?.map(([x3]) => x3) ?? []));
5958
+ const top = Math.floor(Math.min(cy - span, ...visible?.map(([, y2]) => y2) ?? []));
5959
+ const bottom = Math.floor(Math.max(cy + span, ...visible?.map(([, y2]) => y2) ?? []));
5862
5960
  const candidates = [];
5863
- for (let dx = -span; dx <= span; dx += 1)
5864
- for (let dy = -span; dy <= span; dy += 1) {
5865
- const x3 = Math.floor(cx) + dx;
5866
- const y2 = Math.floor(cy) + dy;
5867
- const distance = Math.hypot(
5868
- Math.max(x3, Math.min(cx, x3 + 1)) - cx,
5869
- Math.max(y2, Math.min(cy, y2 + 1)) - cy
5870
- );
5871
- if (distance * tileMetres <= reach) candidates.push({ x: x3, y: y2, distance });
5961
+ for (let x3 = left; x3 <= right; x3++)
5962
+ for (let y2 = top; y2 <= bottom; y2++) {
5963
+ const distance = Math.hypot(Math.max(x3 - cx, 0, cx - x3 - 1), Math.max(y2 - cy, 0, cy - y2 - 1));
5964
+ let intersection = visible ?? [];
5965
+ for (const boundary of [
5966
+ ([px]) => px - x3,
5967
+ ([px]) => x3 + 1 - px,
5968
+ ([, py]) => py - y2,
5969
+ ([, py]) => y2 + 1 - py
5970
+ ])
5971
+ intersection = clipGround(intersection, boundary);
5972
+ const near2 = Math.min(...intersection.map(along));
5973
+ if (near2 < Infinity || distance * tileMetres <= reach)
5974
+ candidates.push({ x: x3, y: y2, distance, near: near2 });
5975
+ }
5976
+ candidates.sort((a, b2) => a.near - b2.near || a.distance - b2.distance);
5977
+ const tiles = candidates.slice(0, maxTiles).map(({ x: x3, y: y2, distance }) => ({ x: x3, y: y2, distance }));
5978
+ const omitted = candidates.slice(tiles.length);
5979
+ const radius = omitted.reduce(
5980
+ (radius2, tile) => Math.min(radius2, tile.distance),
5981
+ reach / tileMetres
5982
+ );
5983
+ const end = Math.min(far, ...omitted.map((tile) => tile.near));
5984
+ const near = visible?.length ? Math.min(...visible.map(along)) : end;
5985
+ return {
5986
+ tiles,
5987
+ centre: [cx, cy],
5988
+ radius,
5989
+ tileMetres,
5990
+ ...visible?.length ? {
5991
+ fade: {
5992
+ origin: [ox, oy],
5993
+ start: end - Math.max(0.25, (end - near) * 0.2),
5994
+ end
5995
+ }
5996
+ } : {}
5997
+ };
5998
+ }
5999
+ function cameraViewport(map, zoom) {
6000
+ const canvas = map.getCanvas?.();
6001
+ const width = canvas?.clientWidth ?? 0;
6002
+ const height = canvas?.clientHeight ?? 0;
6003
+ if (!map.unproject || width <= 0 || height <= 0) return void 0;
6004
+ const origin = cameraTileAt(map.getCenter().lng, map.getCenter().lat, zoom)[0];
6005
+ const world = 2 ** zoom;
6006
+ const pointAt = (x3, y2) => {
6007
+ const location = map.unproject([x3, y2]);
6008
+ const [tx, ty] = cameraTileAt(location.lng, location.lat, zoom);
6009
+ return [tx + Math.round((origin - tx) / world) * world, ty];
6010
+ };
6011
+ const bearing = map.getBearing() * Math.PI / 180;
6012
+ const points = [];
6013
+ for (const x3 of [0, width]) {
6014
+ const bottom = pointAt(x3, height);
6015
+ const middle = pointAt(x3, height / 2);
6016
+ let top = pointAt(x3, 0);
6017
+ if ((top[0] - middle[0]) * Math.sin(bearing) - (top[1] - middle[1]) * Math.cos(bearing) <= 0) {
6018
+ const stretch = world / Math.hypot(middle[0] - bottom[0], middle[1] - bottom[1]);
6019
+ top = [
6020
+ middle[0] + (middle[0] - bottom[0]) * stretch,
6021
+ middle[1] + (middle[1] - bottom[1]) * stretch
6022
+ ];
6023
+ }
6024
+ points.push(bottom, top);
6025
+ }
6026
+ if (points.some((point) => point.some((value) => !Number.isFinite(value)))) return void 0;
6027
+ return [points[0], points[1], points[3], points[2]];
6028
+ }
6029
+ function clipGround(points, distance) {
6030
+ const result = [];
6031
+ for (let i2 = 0; i2 < points.length; i2++) {
6032
+ const a = points[i2];
6033
+ const b2 = points[(i2 + 1) % points.length];
6034
+ const da = distance(a);
6035
+ const db = distance(b2);
6036
+ if (da >= 0) result.push([a[0], a[1]]);
6037
+ if (da < 0 !== db < 0) {
6038
+ const t = da / (da - db);
6039
+ result.push([a[0] + (b2[0] - a[0]) * t, a[1] + (b2[1] - a[1]) * t]);
5872
6040
  }
5873
- candidates.sort((a, b2) => a.distance - b2.distance);
5874
- const tiles = candidates.slice(0, maxTiles);
5875
- const radius = Math.min(reach / tileMetres, candidates[tiles.length]?.distance ?? Infinity);
5876
- return { tiles, centre: [cx, cy], radius, tileMetres };
6041
+ }
6042
+ return result;
5877
6043
  }
5878
6044
  function cameraTileAt(longitude, latitude, zoom) {
5879
6045
  const phi = Math.min(85.05, Math.max(-85.05, latitude)) * Math.PI / 180;
@@ -6510,7 +6676,9 @@ function tileflowModelCameraDistance(model, view) {
6510
6676
  function tileflowModelLevel(model, view, previous) {
6511
6677
  const thresholds = tileflowModelLevelDistancesOf(model.bounds);
6512
6678
  const last = Math.max(0, Math.min(model.levels, thresholds.length + 1) - 1);
6513
- const distance = tileflowModelCameraDistance(model, view);
6679
+ const fov = view.verticalFieldOfView;
6680
+ const lens = fov !== void 0 && fov > 0 && fov < 180 ? Math.tan(fov * Math.PI / 360) * 3 : 1;
6681
+ const distance = tileflowModelCameraDistance(model, view) * lens;
6514
6682
  if (!Number.isFinite(distance)) return 0;
6515
6683
  const margin = previous === void 0 ? 1 : tileflowModelLevelHysteresis;
6516
6684
  let level = Math.max(0, Math.min(last, previous ?? 0));
@@ -6963,6 +7131,7 @@ out vec3 v_shadow;
6963
7131
  out float v_light;
6964
7132
  flat out int v_lighting_role;
6965
7133
  out float v_height;
7134
+ out float v_ground_height;
6966
7135
  out vec4 v_uv;
6967
7136
  out vec4 v_rgba;
6968
7137
  out vec3 v_position;
@@ -6991,6 +7160,7 @@ void main() {
6991
7160
  v_light = a_paint.z / 255.0;
6992
7161
  v_lighting_role = clamp(int(a_lighting_role + 0.5), 0, 6);
6993
7162
  v_height = (m.z - u_model_height.x) / max(u_model_height.y, 0.001);
7163
+ v_ground_height = m.z;
6994
7164
  }`;
6995
7165
  var tileflowModelFragment = `#version 300 es
6996
7166
  precision highp float;
@@ -7000,6 +7170,9 @@ in vec3 v_shadow;
7000
7170
  in float v_light;
7001
7171
  flat in int v_lighting_role;
7002
7172
  in float v_height;
7173
+ in float v_ground_height;
7174
+ uniform vec3 u_facade_shading; // vertical gradient, ground-contact strength and radius in metres
7175
+ uniform float u_role_color_scale[7];
7003
7176
  uniform vec3 u_sun_dir;
7004
7177
  uniform vec3 u_sun_light;
7005
7178
  uniform vec3 u_sky_light;
@@ -7027,6 +7200,16 @@ vec3 shade(vec3 normal, float lit, float occlusion) {
7027
7200
  return min(pow(light / max(roof, vec3(1e-4)), vec3(1.0 / 2.2)), vec3(1.7));
7028
7201
  }
7029
7202
 
7203
+ // Same quiet ground-to-facade transition as ordinary tile buildings, evaluated in metres.
7204
+ // Only map-shaded roles opt in; roofs and physical materials keep their own response.
7205
+ float facadeShade(vec3 normal, int role) {
7206
+ float wall = 1.0 - abs(normal.z);
7207
+ float up = max(v_ground_height, 0.0);
7208
+ float gradient = 0.1 * u_facade_shading.x * (1.0 - smoothstep(0.0, 3.0, up));
7209
+ float contact = u_facade_shading.y * exp(-up / max(u_facade_shading.z, 0.001));
7210
+ return 1.0 - max(gradient, contact) * wall * u_role_appearance[role].x;
7211
+ }
7212
+
7030
7213
  void main() {
7031
7214
  vec3 normal = normalize(gl_FrontFacing ? v_normal : -v_normal);
7032
7215
  if (u_physical) normal = materialNormal(normal);
@@ -7041,7 +7224,7 @@ void main() {
7041
7224
  float emission = clamp(u_role_emission[role] * multiplier, 0.0, 1.0);
7042
7225
  if (u_physical) {
7043
7226
  float alpha = materialAlpha();
7044
- vec3 base = materialBase(role);
7227
+ vec3 base = materialBase(role) * fromSRGB(vec3(u_role_color_scale[role]));
7045
7228
  float mapShare = u_role_appearance[role].x;
7046
7229
  vec3 radiance;
7047
7230
  if (mapShare >= 1.0) {
@@ -7051,13 +7234,14 @@ void main() {
7051
7234
  if (mapShare > 0.0)
7052
7235
  radiance = mix(radiance, base * fromSRGB(shade(normal, lit, u_role_appearance[role].y)), mapShare);
7053
7236
  }
7237
+ radiance *= fromSRGB(vec3(facadeShade(normal, role)));
7054
7238
  radiance += u_emissive * fromSRGB(materialTexture(4).rgb);
7055
7239
  vec4 own = u_role_emission_colour[role];
7056
7240
  radiance = mix(radiance, mix(base, fromSRGB(own.rgb), own.a), emission);
7057
7241
  fragColor = vec4(hazed(toSRGB(radiance)), alpha * u_opacity);
7058
7242
  return;
7059
7243
  }
7060
- vec3 colour = v_colour * shade(normal, lit, u_role_appearance[role].y);
7244
+ vec3 colour = v_colour * u_role_color_scale[role] * shade(normal, lit, u_role_appearance[role].y) * facadeShade(normal, role);
7061
7245
  if (emission > 0.0) {
7062
7246
  vec4 own = u_role_emission_colour[role];
7063
7247
  vec3 target = mix(v_colour, own.rgb, own.a);
@@ -8403,6 +8587,7 @@ var tileflowSkyHazeReachFloor = 3;
8403
8587
  var nineTenths = 0.8042;
8404
8588
  function tileflowSkyReachDepth(view, reach) {
8405
8589
  const sin = Math.sin(radians(view.pitch));
8590
+ if (reach.forward !== void 0) return 1 + reach.forward * sin;
8406
8591
  const cos = Math.cos(radians(view.pitch));
8407
8592
  const back = -sin;
8408
8593
  const across = Math.atan(view.aspect * Math.tan(view.fov / 2));
@@ -8475,7 +8660,8 @@ function reachOf(map, distance) {
8475
8660
  return {
8476
8661
  ahead: (east * Math.sin(bearing) + north * Math.cos(bearing)) / metres,
8477
8662
  across: (east * Math.cos(bearing) - north * Math.sin(bearing)) / metres,
8478
- radius: reach.radius / metres
8663
+ radius: reach.radius / metres,
8664
+ ...reach.forward === void 0 ? {} : { forward: reach.forward / metres }
8479
8665
  };
8480
8666
  }
8481
8667
  function fovOf(map, args) {
@@ -8681,6 +8867,7 @@ function createTileflowBuildings3D(options) {
8681
8867
  return prepared ? { mesh: prepared.mesh, data: prepared.data } : emptyTile;
8682
8868
  },
8683
8869
  empty: emptyTile,
8870
+ isReady: (value) => value === emptyTile || value.gl !== void 0,
8684
8871
  release(value) {
8685
8872
  if (gl) release(gl, value);
8686
8873
  },
@@ -8741,7 +8928,7 @@ function createTileflowBuildings3D(options) {
8741
8928
  models.upload(context);
8742
8929
  if (modelKey !== models.key()) map.triggerRepaint();
8743
8930
  let budget = 2;
8744
- for (const { value: entry } of camera.ready()) {
8931
+ for (const { value: entry } of camera.built()) {
8745
8932
  if (entry.gl || !entry.data) continue;
8746
8933
  if (budget-- <= 0) {
8747
8934
  map.triggerRepaint();
@@ -9009,6 +9196,7 @@ function createTileflowBuildings3D(options) {
9009
9196
  context.uniform2f(program.uniforms.u_offset, ...offset);
9010
9197
  context.uniform4f(program.uniforms.u_ring ?? null, ...ring);
9011
9198
  context.uniform2f(program.uniforms.u_ring_ahead ?? null, ...ahead);
9199
+ context.uniform1i(program.uniforms.u_ring_directional ?? null, camera.ring()?.fade ? 1 : 0);
9012
9200
  const buffers = value.gl;
9013
9201
  context.bindVertexArray(buffers.vao);
9014
9202
  for (const range of ranges)
@@ -9077,7 +9265,10 @@ function createTileflowBuildings3D(options) {
9077
9265
  return [ax - reach, ay - reach, Math.min(0, low), ax + reach, ay + reach, high + 0.1];
9078
9266
  }
9079
9267
  function modelView(model) {
9080
- return { camera: modelCamera(model) };
9268
+ return {
9269
+ camera: modelCamera(model),
9270
+ verticalFieldOfView: map.getVerticalFieldOfView?.()
9271
+ };
9081
9272
  }
9082
9273
  function levelOf(model) {
9083
9274
  return models.levelOf(model, modelView(model));
@@ -9199,12 +9390,14 @@ function createTileflowBuildings3D(options) {
9199
9390
  const gradients = new Float32Array(28);
9200
9391
  const powers = new Float32Array(7);
9201
9392
  const materialColours = new Float32Array(28);
9393
+ const colorScales = new Float32Array(7);
9202
9394
  const materials = new Float32Array(28);
9203
9395
  const appearance = new Float32Array(21);
9204
9396
  for (const [role, id] of Object.entries(tileflowModelLightingRoles)) {
9205
9397
  const from = themes[lower].modelLighting?.[role], to = themes[upper].modelLighting?.[role];
9206
9398
  const sampledFrom = sampleModelRole(from, `${identity}:${role}`);
9207
9399
  const sampledTo = sampleModelRole(to, `${identity}:${role}`);
9400
+ colorScales[id] = (from?.colorScale ?? 1) * (1 - mix2) + (to?.colorScale ?? 1) * mix2;
9208
9401
  appearance[id * 3] = (from?.shading === "map" ? 1 - mix2 : 0) + (to?.shading === "map" ? mix2 : 0);
9209
9402
  appearance[id * 3 + 1] = (from?.ambientOcclusion ?? 1) * (1 - mix2) + (to?.ambientOcclusion ?? 1) * mix2;
9210
9403
  appearance[id * 3 + 2] = (from?.partColorMix ?? 1) * (1 - mix2) + (to?.partColorMix ?? 1) * mix2;
@@ -9227,7 +9420,16 @@ function createTileflowBuildings3D(options) {
9227
9420
  gradients[id * 4 + component] = first[component] * (1 - mix2) + second[component] * mix2;
9228
9421
  powers[id] = first[4] * (1 - mix2) + second[4] * mix2;
9229
9422
  }
9230
- const result = { strengths, colours, gradients, powers, materialColours, materials, appearance };
9423
+ const result = {
9424
+ strengths,
9425
+ colours,
9426
+ gradients,
9427
+ powers,
9428
+ materialColours,
9429
+ colorScales,
9430
+ materials,
9431
+ appearance
9432
+ };
9231
9433
  if (modelLightingCache.size >= 1024)
9232
9434
  modelLightingCache.delete(modelLightingCache.keys().next().value);
9233
9435
  modelLightingCache.set(identity, result);
@@ -9277,13 +9479,21 @@ function createTileflowBuildings3D(options) {
9277
9479
  return {
9278
9480
  lng: ring.centre[0] / n * 360 - 180,
9279
9481
  lat: Math.atan(Math.sinh(Math.PI * (1 - 2 * ring.centre[1] / n))) * 180 / Math.PI,
9280
- radius: ring.radius * ring.tileMetres
9482
+ radius: ring.radius * ring.tileMetres,
9483
+ ...ring.fade ? { forward: ring.fade.end * ring.tileMetres } : {}
9281
9484
  };
9282
9485
  }
9283
9486
  function ringIn(x3, y2) {
9284
9487
  const ring = camera.ring();
9285
9488
  if (!ring) return [0, 0, 0, 0];
9286
9489
  const extent4 = tileflowBuildingExtent;
9490
+ if (ring.fade)
9491
+ return [
9492
+ (ring.fade.origin[0] - x3) * extent4,
9493
+ (ring.fade.origin[1] - y2) * extent4,
9494
+ ring.fade.start * extent4,
9495
+ ring.fade.end * extent4
9496
+ ];
9287
9497
  const cx = (ring.centre[0] - x3) * extent4;
9288
9498
  const cy = (ring.centre[1] - y2) * extent4;
9289
9499
  const inner = ring.radius * extent4 * 0.8;
@@ -9297,6 +9507,8 @@ function createTileflowBuildings3D(options) {
9297
9507
  return [Math.sin(bearing), -Math.cos(bearing)];
9298
9508
  }
9299
9509
  function insideRing(ring, left, top, right, bottom) {
9510
+ if (camera.ring()?.fade)
9511
+ return Math.min(ahead[0] * (left - ring[0]), ahead[0] * (right - ring[0])) + Math.min(ahead[1] * (top - ring[1]), ahead[1] * (bottom - ring[1])) < ring[3];
9300
9512
  const radius = ring[3];
9301
9513
  if (!(radius > 0)) return true;
9302
9514
  const cx = ring[0];
@@ -9362,20 +9574,21 @@ function createTileflowBuildings3D(options) {
9362
9574
  masks = {};
9363
9575
  const shown = visibleScale();
9364
9576
  const entries = variant === args.shaderData.variantName && shown > 0 && ground ? drawn() : [];
9365
- if (design().occlusion && entries.length > 0) {
9577
+ const contactRadius = mixed2((entry) => entry.groundOcclusionRadius ?? tileflowBuildingOcclusion.ground);
9578
+ if (design().occlusion && contactRadius > 0 && entries.length > 0) {
9366
9579
  const program = programs.contact;
9367
9580
  masks.contact = contactMask.render(context, () => {
9368
9581
  context.useProgram(program.program);
9369
9582
  context.uniform1f(program.uniforms.u_scale, shown);
9370
9583
  context.uniform1f(program.uniforms.u_metres, camera.metres);
9371
- context.uniform1f(program.uniforms.u_band, tileflowBuildingOcclusion.ground);
9584
+ context.uniform1f(program.uniforms.u_band, contactRadius);
9372
9585
  context.uniform1f(
9373
9586
  program.uniforms.u_band_strength,
9374
9587
  mixed2((entry) => entry.groundOcclusion ?? tileflowBuildingOcclusion.groundStrength) * visibleOpacity()
9375
9588
  );
9376
9589
  for (const tile of entries) {
9377
9590
  const { x: x3, y: y2, value } = tile;
9378
- const ranges = viewRanges(args, tile, tileflowBuildingOcclusion.ground, true);
9591
+ const ranges = viewRanges(args, tile, contactRadius, true);
9379
9592
  if (!ranges.length) continue;
9380
9593
  const { contact } = value.gl;
9381
9594
  project(context, program, args, x3, y2);
@@ -9513,6 +9726,7 @@ function createTileflowBuildings3D(options) {
9513
9726
  );
9514
9727
  context.uniform4f(u.u_ring ?? null, ...ringIn(x3, y2));
9515
9728
  context.uniform2f(u.u_ring_ahead ?? null, ...ahead);
9729
+ context.uniform1i(u.u_ring_directional ?? null, camera.ring()?.fade ? 1 : 0);
9516
9730
  const palette = themes ? paletteOf(context, entry, themes.themes) : void 0;
9517
9731
  context.uniform1f(u.u_palette_on, palette ? 1 : 0);
9518
9732
  context.activeTexture(context.TEXTURE1);
@@ -9583,6 +9797,12 @@ function createTileflowBuildings3D(options) {
9583
9797
  context.uniform3fv(m.u_sun_light, light.sunLight);
9584
9798
  context.uniform3fv(m.u_sky_light, light.skyLight);
9585
9799
  context.uniform1f(m.u_night, light.night);
9800
+ context.uniform3f(
9801
+ m.u_facade_shading,
9802
+ mixed2((entry) => entry.verticalGradient ? 1 : 0),
9803
+ occlusionOn ? mixed2((entry) => entry.groundOcclusion ?? 0.16) : 0,
9804
+ mixed2((entry) => entry.groundOcclusionRadius ?? 3)
9805
+ );
9586
9806
  context.uniform1f(
9587
9807
  m.u_ambient_occlusion,
9588
9808
  occlusionOn ? mixed2((entry) => entry.modelOcclusion ?? 0.75) : 0
@@ -9599,6 +9819,7 @@ function createTileflowBuildings3D(options) {
9599
9819
  context.uniform4fv(m.u_role_emission_gradient, emission.gradients);
9600
9820
  context.uniform1fv(m.u_role_emission_power, emission.powers);
9601
9821
  context.uniform4fv(m.u_role_colour, emission.materialColours);
9822
+ context.uniform1fv(m.u_role_color_scale, emission.colorScales);
9602
9823
  context.uniform4fv(m.u_role_material, emission.materials);
9603
9824
  context.uniform3fv(m.u_role_appearance, emission.appearance);
9604
9825
  const at = placed2(stand.tileX, stand.tileY);
@@ -10020,6 +10241,83 @@ function isWebGL2(context) {
10020
10241
  return typeof WebGL2RenderingContext !== "undefined" && context instanceof WebGL2RenderingContext;
10021
10242
  }
10022
10243
 
10244
+ // src/camera.ts
10245
+ var tileflowCameraMetadataKey = "tileflow:camera";
10246
+ function readTileflowCamera(metadata) {
10247
+ if (!metadata || typeof metadata !== "object") return {};
10248
+ const value = metadata[tileflowCameraMetadataKey];
10249
+ if (!value || typeof value !== "object") return {};
10250
+ const policy = value;
10251
+ return policy.version === 1 && typeof policy.adaptivePerspective === "boolean" ? { adaptivePerspective: policy.adaptivePerspective } : {};
10252
+ }
10253
+
10254
+ // src/camera-browser.ts
10255
+ function tileflowAdaptiveFieldOfView(pitch, zoom, height, normalFieldOfView) {
10256
+ if (pitch >= 15 || zoom <= 13 || height <= 0) return normalFieldOfView;
10257
+ const tangent = Math.tan(normalFieldOfView * Math.PI / 360);
10258
+ const distance = height / (2 * tangent);
10259
+ const mix2 = (Math.max(0, pitch) / 15) ** 5;
10260
+ const nearTangent = Math.max(
10261
+ Math.tan(Math.min(6, normalFieldOfView) * Math.PI / 360),
10262
+ height * mix2 / (2 * (1 - mix2 + mix2 * distance))
10263
+ );
10264
+ const t = Math.min(1, Math.max(0, (zoom - 13) / 2));
10265
+ const amount = t * t * (3 - 2 * t);
10266
+ return Math.atan(tangent + (nearTangent - tangent) * amount) * 360 / Math.PI;
10267
+ }
10268
+ function createTileflowAdaptiveCamera(map) {
10269
+ let normal;
10270
+ let applying = false;
10271
+ let disposed = false;
10272
+ const write = (next) => {
10273
+ if (applying || Math.abs((map.getVerticalFieldOfView?.() ?? next) - next) < 1e-6) return;
10274
+ applying = true;
10275
+ try {
10276
+ map.setVerticalFieldOfView?.(next);
10277
+ } finally {
10278
+ applying = false;
10279
+ }
10280
+ };
10281
+ const update = () => {
10282
+ if (disposed || applying || normal === void 0) return;
10283
+ write(
10284
+ tileflowAdaptiveFieldOfView(
10285
+ map.getPitch(),
10286
+ map.getZoom(),
10287
+ map.getCanvas().clientHeight,
10288
+ normal
10289
+ )
10290
+ );
10291
+ };
10292
+ const setEnabled = (enabled) => {
10293
+ if (disposed) return;
10294
+ if (enabled) {
10295
+ if (!map.getVerticalFieldOfView || !map.setVerticalFieldOfView || !map.getCanvas) return;
10296
+ normal ??= map.getVerticalFieldOfView();
10297
+ update();
10298
+ } else if (normal !== void 0) {
10299
+ const restore = normal;
10300
+ normal = void 0;
10301
+ write(restore);
10302
+ }
10303
+ };
10304
+ const onRemove = () => dispose(false);
10305
+ function dispose(restore = true) {
10306
+ if (disposed) return;
10307
+ if (restore) setEnabled(false);
10308
+ disposed = true;
10309
+ map.off("pitch", update);
10310
+ map.off("zoom", update);
10311
+ map.off("resize", update);
10312
+ map.off("remove", onRemove);
10313
+ }
10314
+ map.on("pitch", update);
10315
+ map.on("zoom", update);
10316
+ map.on("resize", update);
10317
+ map.on("remove", onRemove);
10318
+ return { setEnabled, dispose };
10319
+ }
10320
+
10023
10321
  // src/vegetation-display.ts
10024
10322
  var tileflowVegetationDisplayMetadataKey = "tileflow:vegetation-display";
10025
10323
  function readTileflowVegetationDisplay(metadata) {
@@ -11201,6 +11499,7 @@ uniform float u_metres; // metres per tile unit
11201
11499
  uniform vec2 u_offset; // this tile's corner from the scene's origin, in tile units
11202
11500
  uniform float u_minimum_height; // optional visual height floor, in metres
11203
11501
  uniform vec2 u_size_scale; // the map's height and crown scales, for this form
11502
+ uniform vec3 u_size_compression; // reference height, reference crown, strength
11204
11503
  uniform float u_round; // how far normals turn from the facets to the round shape, by finish
11205
11504
 
11206
11505
  float growthOf() {
@@ -11217,7 +11516,14 @@ vec2 turned(vec2 v) {
11217
11516
 
11218
11517
  vec2 displaySize() {
11219
11518
  vec2 size = a_tree_size * 0.1 * u_size_scale;
11220
- return size * max(1.0, u_minimum_height / max(size.x, 0.001));
11519
+ size *= max(1.0, u_minimum_height / max(size.x, 0.001));
11520
+ // Scale the complete tree together to preserve crown, trunk and branch proportions.
11521
+ if (u_size_compression.z > 0.0) {
11522
+ vec2 relative = max(u_size_compression.xy, vec2(0.001)) / max(size, vec2(0.001));
11523
+ // Balance height and footprint, so a short but broad crown is not enlarged.
11524
+ size *= min(1.35, pow(relative.x * relative.y, u_size_compression.z * 0.5));
11525
+ }
11526
+ return size;
11221
11527
  }
11222
11528
 
11223
11529
  vec3 standing(float growth) {
@@ -11763,7 +12069,9 @@ function createTileflowTrees3D(options) {
11763
12069
  forms: tileflowTreeForms.map((form) => [
11764
12070
  theme?.forms[form]?.heightScale ?? 1,
11765
12071
  theme?.forms[form]?.crownScale ?? 1,
11766
- 0
12072
+ theme?.forms[form]?.sizeAnchor ?? 8.5,
12073
+ theme?.forms[form]?.crownAnchor ?? 5,
12074
+ theme?.forms[form]?.sizeCompression ?? 0
11767
12075
  ]),
11768
12076
  edges: [[theme?.edges ?? 0, 0, 0]],
11769
12077
  edgeColor: [[...rgb(theme?.edgeColor ?? "#000000") ?? [0, 0, 0]]],
@@ -11788,6 +12096,12 @@ function createTileflowTrees3D(options) {
11788
12096
  [size[0] * forms[index][0], size[1] * forms[index][1]]
11789
12097
  ])
11790
12098
  ),
12099
+ compressions: Object.fromEntries(
12100
+ tileflowTreeForms.map((form, index) => [
12101
+ form,
12102
+ [forms[index][2], forms[index][3], forms[index][4]]
12103
+ ])
12104
+ ),
11791
12105
  finish: (t < 0.5 ? a : b2)?.finish ?? "faceted",
11792
12106
  edges: mixList(x3.edges, y2.edges)[0][0],
11793
12107
  edgeColor: mixList(x3.edgeColor, y2.edgeColor)[0],
@@ -11824,17 +12138,21 @@ function createTileflowTrees3D(options) {
11824
12138
  tallest = Math.max(tallest, value.placement.tallest);
11825
12139
  }
11826
12140
  if (!Number.isFinite(left)) return void 0;
11827
- const size = colours().size;
12141
+ const palette2 = colours();
12142
+ const maximumGrowth = Object.values(palette2.compressions).some(
12143
+ ([, , strength]) => strength > 0
12144
+ ) ? 1.35 : 1;
12145
+ const maximumScale = maximumGrowth > 1 ? Math.max(...Object.values(palette2.sizes).map((size) => size[0])) : palette2.size[0];
11828
12146
  return {
11829
12147
  zoom: preferredZoom3,
11830
12148
  tiles: [left, top, right, bottom],
11831
- tallest: Math.max(tallest * size[0], colours().minimumHeight) * shown
12149
+ tallest: Math.max(tallest * maximumScale, palette2.minimumHeight) * maximumGrowth * shown
11832
12150
  };
11833
12151
  },
11834
12152
  // Camera-dependent density, detail and fading also change the trees casting shadows.
11835
12153
  key: () => `trees:${colours().minimumHeight.toFixed(3)}:${map.isMoving?.() ? view().movingKey : view().key}:${fadeIn().toFixed(4)}:${visibleScale().toFixed(4)}:${generation}:${programs.depth ? 1 : 0}:${Object.values(
11836
12154
  colours().sizes
11837
- ).flat().map((value) => value.toFixed(3)).join()}:${drawn().map(({ x: x3, y: y2 }) => `${x3}/${y2}`).join(";")}`,
12155
+ ).flat().map((value) => value.toFixed(3)).join()}:${Object.values(colours().compressions).flat().join()}:${drawn().map(({ x: x3, y: y2 }) => `${x3}/${y2}`).join(";")}`,
11838
12156
  drawDepth(context, frame) {
11839
12157
  const program = programs.depth;
11840
12158
  if (!program || !meshes) return;
@@ -11844,6 +12162,7 @@ function createTileflowTrees3D(options) {
11844
12162
  context.uniform1f(u.u_metres, frame.metres);
11845
12163
  context.uniformMatrix4fv(u.u_light_matrix, false, frame.light.matrix);
11846
12164
  const sizes = colours().sizes;
12165
+ const compressions = colours().compressions;
11847
12166
  const minimumHeight = colours().minimumHeight;
11848
12167
  const camera = view();
11849
12168
  context.uniform1f(u.u_fade, 1);
@@ -11864,12 +12183,14 @@ function createTileflowTrees3D(options) {
11864
12183
  const drawing = value.gl.vaos.get(`${form}:${model}:${selection.level}`);
11865
12184
  if (instances === 0 || !drawing) return;
11866
12185
  context.uniform2f(u.u_size_scale, sizes[form][0], sizes[form][1] * drawing.crown);
12186
+ context.uniform3f(u.u_size_compression, ...compressions[form]);
11867
12187
  context.bindVertexArray(drawing.vao);
11868
12188
  context.drawArraysInstanced(context.TRIANGLES, 0, drawing.count, instances);
11869
12189
  });
11870
12190
  const hedge = value.gl.hedge;
11871
12191
  if (hedge) {
11872
12192
  context.uniform1f(u.u_minimum_height, 0);
12193
+ context.uniform3f(u.u_size_compression, 1, 1, 0);
11873
12194
  context.uniform2f(u.u_size_scale, 1, 1);
11874
12195
  context.bindVertexArray(hedge.vao);
11875
12196
  context.drawArraysInstanced(
@@ -11955,6 +12276,7 @@ function createTileflowTrees3D(options) {
11955
12276
  ];
11956
12277
  context.uniform1f(u.u_minimum_height, palette2.minimumHeight);
11957
12278
  context.uniform2f(u.u_size_scale, ...size);
12279
+ context.uniform3f(u.u_size_compression, ...palette2.compressions[form]);
11958
12280
  context.bindVertexArray(drawing.vao);
11959
12281
  context.drawArraysInstanced(context.TRIANGLES, 0, drawing.count, instances);
11960
12282
  count += instances;
@@ -11965,6 +12287,7 @@ function createTileflowTrees3D(options) {
11965
12287
  leaves,
11966
12288
  size,
11967
12289
  minimumHeight: palette2.minimumHeight,
12290
+ compression: palette2.compressions[form],
11968
12291
  instances,
11969
12292
  drawing
11970
12293
  });
@@ -11975,6 +12298,7 @@ function createTileflowTrees3D(options) {
11975
12298
  const instances = value.placement.hedges.length / tileflowTreeBytes;
11976
12299
  context.uniform3fv(u.u_leaves, palette2.hedge.flat());
11977
12300
  context.uniform1f(u.u_minimum_height, 0);
12301
+ context.uniform3f(u.u_size_compression, 1, 1, 0);
11978
12302
  context.uniform2f(u.u_size_scale, 1, 1);
11979
12303
  context.bindVertexArray(hedge.vao);
11980
12304
  context.drawArraysInstanced(context.TRIANGLES, 0, hedge.count, instances);
@@ -11985,6 +12309,7 @@ function createTileflowTrees3D(options) {
11985
12309
  leaves: palette2.hedge,
11986
12310
  size: [1, 1],
11987
12311
  minimumHeight: 0,
12312
+ compression: [1, 1, 0],
11988
12313
  instances,
11989
12314
  drawing: hedge
11990
12315
  });
@@ -12027,6 +12352,7 @@ function createTileflowTrees3D(options) {
12027
12352
  );
12028
12353
  context.uniform1f(e.u_minimum_height, draw2.minimumHeight);
12029
12354
  context.uniform2f(e.u_size_scale, ...draw2.size);
12355
+ context.uniform3f(e.u_size_compression, ...draw2.compression);
12030
12356
  context.bindVertexArray(draw2.drawing.vao);
12031
12357
  context.drawArraysInstanced(context.TRIANGLES, 0, draw2.drawing.count, draw2.instances);
12032
12358
  }
@@ -12579,9 +12905,15 @@ function createTileflowMap3D(options) {
12579
12905
  const { map, controller, transformRequest } = options;
12580
12906
  let viewMode = options.viewMode ?? "3d";
12581
12907
  let vegetationVisible = options.vegetation;
12908
+ let adaptivePerspective = options.camera?.adaptivePerspective;
12909
+ const camera = createTileflowAdaptiveCamera(map);
12910
+ let authoredPerspective;
12582
12911
  let buildings;
12583
12912
  let vegetation;
12584
12913
  let streetLights;
12914
+ const flatBuildings = createBuildingFlatLayers(map);
12915
+ let footprintLayers;
12916
+ let footprintZoom = 15.3;
12585
12917
  let disposed = false;
12586
12918
  let syncing = false;
12587
12919
  const shared3 = {
@@ -12596,6 +12928,19 @@ function createTileflowMap3D(options) {
12596
12928
  syncing = true;
12597
12929
  try {
12598
12930
  const shown = viewMode === "3d";
12931
+ if (footprintLayers === void 0) {
12932
+ const themes = controller?.getThemeMetadata?.(tileflowBuildingsMetadataKey);
12933
+ const metadata = themes ? { [tileflowBuildingsMetadataKey]: themes.values[Math.round(themes.position)] } : map.getStyle()?.metadata;
12934
+ const design = readTileflowBuildings3D(metadata);
12935
+ footprintLayers = design?.flatLayers ?? [];
12936
+ footprintZoom = design?.entrance?.buildings?.[1] ?? 15.3;
12937
+ }
12938
+ if (authoredPerspective === void 0) {
12939
+ const themes = controller?.getThemeMetadata?.(tileflowCameraMetadataKey);
12940
+ const metadata = themes ? { [tileflowCameraMetadataKey]: themes.values[Math.round(themes.position)] } : map.getStyle()?.metadata;
12941
+ authoredPerspective = readTileflowCamera(metadata).adaptivePerspective ?? false;
12942
+ }
12943
+ camera.setEnabled(shown && (adaptivePerspective ?? authoredPerspective));
12599
12944
  const declared = declarations ??= tileflowMap3DDeclarations({
12600
12945
  map,
12601
12946
  ...controller ? { controller } : {}
@@ -12609,6 +12954,7 @@ function createTileflowMap3D(options) {
12609
12954
  }
12610
12955
  if (!vegetation && (declares(tileflowVegetationMetadataKey) || declares(tileflowVegetationDisplayMetadataKey)))
12611
12956
  vegetation = createTileflowVegetation({ ...shared3, visible: vegetationVisible, viewMode });
12957
+ syncFlatBuildings();
12612
12958
  if (shown && declares(tileflowStreetLightsMetadataKey))
12613
12959
  streetLights ??= createTileflowStreetLights(shared3);
12614
12960
  else if (streetLights) {
@@ -12619,9 +12965,22 @@ function createTileflowMap3D(options) {
12619
12965
  syncing = false;
12620
12966
  }
12621
12967
  }
12968
+ function syncFlatBuildings() {
12969
+ if (disposed) return;
12970
+ if (!footprintLayers?.length) {
12971
+ flatBuildings.restore();
12972
+ return;
12973
+ }
12974
+ const canvas = map.getCanvas?.();
12975
+ flatBuildings.update(
12976
+ footprintLayers,
12977
+ viewMode === "3d" && Boolean(buildings) && map.getZoom() >= footprintZoom && Boolean(canvas?.getContext?.("webgl2"))
12978
+ );
12979
+ }
12622
12980
  function change(next, transition) {
12623
12981
  if (disposed) return Promise.resolve();
12624
12982
  viewMode = next;
12983
+ camera.setEnabled(next === "3d" && (adaptivePerspective ?? authoredPerspective ?? false));
12625
12984
  vegetation?.setViewMode(next);
12626
12985
  if (next === "3d") {
12627
12986
  const existing = buildings;
@@ -12637,10 +12996,13 @@ function createTileflowMap3D(options) {
12637
12996
  function dispose() {
12638
12997
  if (disposed) return;
12639
12998
  disposed = true;
12999
+ flatBuildings.restore();
13000
+ camera.dispose();
12640
13001
  map.off("styledata", restyle);
12641
13002
  map.off("style.load", restyle);
12642
13003
  map.off("idle", sync);
12643
- map.off("remove", dispose);
13004
+ map.off("remove", onRemove);
13005
+ map.off("move", syncFlatBuildings);
12644
13006
  streetLights?.dispose();
12645
13007
  buildings?.dispose();
12646
13008
  vegetation?.dispose();
@@ -12649,13 +13011,21 @@ function createTileflowMap3D(options) {
12649
13011
  vegetation = void 0;
12650
13012
  }
12651
13013
  function restyle() {
13014
+ if (syncing) return;
13015
+ footprintLayers = void 0;
12652
13016
  declarations = void 0;
13017
+ authoredPerspective = void 0;
12653
13018
  sync();
12654
13019
  }
13020
+ function onRemove() {
13021
+ flatBuildings.forget();
13022
+ dispose();
13023
+ }
12655
13024
  map.on("styledata", restyle);
12656
13025
  map.on("style.load", restyle);
12657
13026
  map.on("idle", sync);
12658
- map.on("remove", dispose);
13027
+ map.on("remove", onRemove);
13028
+ map.on("move", syncFlatBuildings);
12659
13029
  sync();
12660
13030
  return {
12661
13031
  show: (transition) => change("3d", transition),
@@ -12667,6 +13037,11 @@ function createTileflowMap3D(options) {
12667
13037
  vegetationVisible = visible;
12668
13038
  vegetation?.setVisible(visible);
12669
13039
  },
13040
+ setAdaptivePerspective(enabled) {
13041
+ adaptivePerspective = enabled;
13042
+ camera.setEnabled(viewMode === "3d" && (adaptivePerspective ?? authoredPerspective ?? false));
13043
+ sync();
13044
+ },
12670
13045
  get buildings() {
12671
13046
  return buildings;
12672
13047
  },