@tileflow/core 0.1.0-alpha.41 → 0.1.0-alpha.42

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
package/dist/browser.js CHANGED
@@ -6386,6 +6386,9 @@ function readModelRoleLighting(value) {
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  ...entry.colorMix === void 0 ? {} : { colorMix: bounded(entry.colorMix, 0, 1, 1) },
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  ...entry.metallic === void 0 ? {} : { metallic: bounded(entry.metallic, 0, 1, 0) },
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  ...entry.roughness === void 0 ? {} : { roughness: bounded(entry.roughness, 0, 1, 1) },
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+ ...entry.shading === "map" || entry.shading === "physical" ? { shading: entry.shading } : {},
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+ ...entry.ambientOcclusion === void 0 ? {} : { ambientOcclusion: bounded(entry.ambientOcclusion, 0, 1, 1) },
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+ ...entry.partColorMix === void 0 ? {} : { partColorMix: bounded(entry.partColorMix, 0, 1, 1) },
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  ...readRoleColorVariation(entry.colorVariation),
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  emissiveHeight: Array.isArray(gradient) && gradient.length === 5 && gradient.every(
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  (v2, i2) => typeof v2 === "number" && Number.isFinite(v2) && v2 <= 1 && v2 >= (i2 === 4 ? -1 : 0)
@@ -6482,6 +6485,7 @@ var tileflowDefaultBuildings3DDesign = Object.freeze({
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  windows: false,
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  shadows: true,
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  occlusion: true,
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+ groundOcclusion: 0.16,
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  modelOcclusion: 0.75
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  });
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  function readTileflowBuildings3D(metadata) {
@@ -6505,7 +6509,7 @@ function readTileflowBuildings3D(metadata) {
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  },
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  color,
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  edges: within(value.edges, 1, 0),
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- edgeRadius: within(value.edgeRadius, 1, defaults.edgeRadius),
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+ edgeRadius: within(value.edgeRadius, 1.5, defaults.edgeRadius),
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  lighting: value.lighting === "style" ? "style" : defaults.lighting,
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  colorVariation: within(value.colorVariation, 1, 0),
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  verticalGradient: value.verticalGradient !== false,
@@ -6518,6 +6522,7 @@ function readTileflowBuildings3D(metadata) {
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  ...readTileflowBuildingsEntrance(value.entrance),
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  shadows: typeof value.shadows === "boolean" ? value.shadows : defaults.shadows,
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  occlusion: typeof value.occlusion === "boolean" ? value.occlusion : defaults.occlusion,
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+ groundOcclusion: within(value.groundOcclusion, 1, defaults.groundOcclusion),
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  modelOcclusion: within(value.modelOcclusion, 1, defaults.modelOcclusion),
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  ...modelsOf(value.models),
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  ...modelColorsOf(value.modelColors),
@@ -7525,7 +7530,7 @@ function meshTileflowBuildings(layer, options) {
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  const scale = tileflowBuildingExtent / layer.extent;
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  const metresPerUnit = options.tileMetres / tileflowBuildingExtent;
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  const fallback = options.defaultHeight ?? 5;
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- const edgeRadius = Number.isFinite(options.edgeRadius) ? Math.max(0, Math.min(1, options.edgeRadius)) / metresPerUnit : 0;
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+ const edgeRadius = Number.isFinite(options.edgeRadius) ? Math.max(0, Math.min(1.5, options.edgeRadius)) / metresPerUnit : 0;
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  const vertices = new VertexWriter();
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  const roofs = new IndexWriter();
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  const walls = new IndexWriter();
@@ -10064,7 +10069,7 @@ function browserWorker() {
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  if (typeof Worker === "undefined" || false)
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  return;
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  const url = URL.createObjectURL(
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Uint8Array(l.length*tn),C=new DataView(E.buffer),I=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};U.forEach((w,y)=>{let b=l[w],x=y*tn;C.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),C.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),C.setUint16(x+4,Math.round(b.height*10),!0),C.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(_.length*tn),Y=new DataView(N.buffer);return _.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:N,tallest:I,mapped:u,canopy:c}}function Ar(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function An([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Cr(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Ur(s,o))})}function Ur(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Cr(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector 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r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Er=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Er.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
10068
10073
  );
10069
10074
  try {
10070
10075
  return new Worker(url, { name: "tileflow-tiles" });
@@ -11054,7 +11059,7 @@ var protocolPrefix = `${tileflowPmtilesProtocol}://`;
11054
11059
  function registerTileflowPmtilesProtocol(registry, options = {}) {
11055
11060
  if (registeredPmtilesProtocols.has(registry.addProtocol)) return;
11056
11061
  const maximumDirectoryDepth = normalizeMaximumDirectoryDepth(options.maximumDirectoryDepth);
11057
- const protocol2 = new TileflowPmtilesProtocol(maximumDirectoryDepth);
11062
+ const protocol2 = new TileflowPmtilesProtocol(maximumDirectoryDepth, options.transformArchiveUrl);
11058
11063
  sharedProtocol ??= protocol2;
11059
11064
  registry.addProtocol(tileflowPmtilesProtocol, protocol2.tile);
11060
11065
  registeredPmtilesProtocols.add(registry.addProtocol);
@@ -11076,10 +11081,12 @@ function isTileflowPmtilesUrl(url) {
11076
11081
  return url.startsWith(protocolPrefix);
11077
11082
  }
11078
11083
  var TileflowPmtilesProtocol = class {
11079
- constructor(maximumDirectoryDepth) {
11084
+ constructor(maximumDirectoryDepth, transformArchiveUrl = (url) => url) {
11080
11085
  this.maximumDirectoryDepth = maximumDirectoryDepth;
11086
+ this.transformArchiveUrl = transformArchiveUrl;
11081
11087
  }
11082
11088
  maximumDirectoryDepth;
11089
+ transformArchiveUrl;
11083
11090
  #archives = /* @__PURE__ */ new Map();
11084
11091
  tilev4 = async (request, abortController) => {
11085
11092
  if (request.type === "json") {
@@ -11112,7 +11119,10 @@ var TileflowPmtilesProtocol = class {
11112
11119
  #archive(target) {
11113
11120
  let archive = this.#archives.get(target);
11114
11121
  if (!archive) {
11115
- archive = new TileflowPmtilesArchive(target, this.maximumDirectoryDepth);
11122
+ archive = new TileflowPmtilesArchive(
11123
+ this.transformArchiveUrl(target),
11124
+ this.maximumDirectoryDepth
11125
+ );
11116
11126
  this.#archives.set(target, archive);
11117
11127
  }
11118
11128
  return archive;
@@ -12741,6 +12751,7 @@ uniform bool u_unlit;
12741
12751
  uniform vec4 u_parts[${tileflowModelLimits.parts}];
12742
12752
  uniform vec4 u_role_colour[7];
12743
12753
  uniform vec4 u_role_material[7]; // metallic, roughness, their respective override weights
12754
+ uniform vec3 u_role_appearance[7]; // map shading share, ambient occlusion multiplier, part colour share
12744
12755
 
12745
12756
  vec3 fromSRGB(vec3 colour) {
12746
12757
  return pow(max(colour, vec3(0.0)), vec3(2.2));
@@ -12771,7 +12782,7 @@ vec3 materialBase(int role) {
12771
12782
  vec4 own = u_role_colour[role];
12772
12783
  vec3 factor = mix(u_base_colour.rgb, fromSRGB(own.rgb), own.a);
12773
12784
  vec4 part = u_parts[v_part];
12774
- factor = mix(factor, fromSRGB(part.rgb), part.a);
12785
+ factor = mix(factor, fromSRGB(part.rgb), part.a * u_role_appearance[role].z);
12775
12786
  return factor * v_rgba.rgb * fromSRGB(materialTexture(0).rgb);
12776
12787
  }
12777
12788
 
@@ -12808,7 +12819,7 @@ vec3 physicalLight(vec3 base, vec3 normal, float lit, int role) {
12808
12819
  float exposure = (0.96 + 0.04 * clamp(normal.z, -1.0, 1.0)) *
12809
12820
  (1.0 - 0.3 * min(directional, 1.0) * max(-dot(normal, u_sun_dir), 0.0));
12810
12821
  float ao = mix(1.0, v_light * mix(1.0, materialTexture(3).r, u_occlusion_strength),
12811
- u_ambient_occlusion);
12822
+ u_ambient_occlusion * u_role_appearance[role].y);
12812
12823
  vec3 ambient = (diffuse + reflectedSky) * u_sky_light * exposure * ao;
12813
12824
  return ambient + min(direct, vec3(1.0));
12814
12825
  }
@@ -12956,10 +12967,10 @@ ${modelPhysicalLighting}
12956
12967
 
12957
12968
  // The buildings' light: a sunlit roof keeps its colour, a face turned to a low sun glows, and shade
12958
12969
  // takes the sky's colour; a face that looks down sees little sky.
12959
- vec3 shade(vec3 normal, float lit) {
12970
+ vec3 shade(vec3 normal, float lit, float occlusion) {
12960
12971
  float facing = dot(normal, u_sun_dir);
12961
12972
  vec3 sky = u_sky_light * mix(mix(0.8, 0.5, u_night), 1.0, max(normal.z, -0.4));
12962
- sky *= mix(1.0, v_light, u_ambient_occlusion);
12973
+ sky *= mix(1.0, v_light, u_ambient_occlusion * occlusion);
12963
12974
  vec3 light = sky + u_sun_light * max(facing, 0.0) * (1.0 - u_shadow * (1.0 - lit));
12964
12975
  vec3 roof = u_sky_light + u_sun_light * max(u_sun_dir.z, 0.0);
12965
12976
  return min(pow(light / max(roof, vec3(1e-4)), vec3(1.0 / 2.2)), vec3(1.7));
@@ -12980,14 +12991,22 @@ void main() {
12980
12991
  if (u_physical) {
12981
12992
  float alpha = materialAlpha();
12982
12993
  vec3 base = materialBase(role);
12983
- vec3 radiance = physicalLight(base, normal, lit, role);
12994
+ float mapShare = u_role_appearance[role].x;
12995
+ vec3 radiance;
12996
+ if (mapShare >= 1.0) {
12997
+ radiance = base * fromSRGB(shade(normal, lit, u_role_appearance[role].y));
12998
+ } else {
12999
+ radiance = physicalLight(base, normal, lit, role);
13000
+ if (mapShare > 0.0)
13001
+ radiance = mix(radiance, base * fromSRGB(shade(normal, lit, u_role_appearance[role].y)), mapShare);
13002
+ }
12984
13003
  radiance += u_emissive * fromSRGB(materialTexture(4).rgb);
12985
13004
  vec4 own = u_role_emission_colour[role];
12986
13005
  radiance = mix(radiance, mix(base, fromSRGB(own.rgb), own.a), emission);
12987
13006
  fragColor = vec4(hazed(toSRGB(radiance)), alpha * u_opacity);
12988
13007
  return;
12989
13008
  }
12990
- vec3 colour = v_colour * shade(normal, lit);
13009
+ vec3 colour = v_colour * shade(normal, lit, u_role_appearance[role].y);
12991
13010
  if (emission > 0.0) {
12992
13011
  vec4 own = u_role_emission_colour[role];
12993
13012
  vec3 target = mix(v_colour, own.rgb, own.a);
@@ -13779,7 +13798,7 @@ function sampleModelRole(profile, identity) {
13779
13798
  };
13780
13799
  const variation = profile?.colorVariation;
13781
13800
  let color = profile?.color ? tileflowColourChannels(profile.color)?.slice(0, 3) : void 0;
13782
- if (variation) {
13801
+ if (variation && !color) {
13783
13802
  const hsl = [variation.hue, variation.saturation, variation.lightness].map(
13784
13803
  ([low, high], channel) => low + (high - low) * random(channel + 1)
13785
13804
  );
@@ -14506,10 +14525,14 @@ function createTileflowBuildings3D(options) {
14506
14525
  const powers = new Float32Array(7);
14507
14526
  const materialColours = new Float32Array(28);
14508
14527
  const materials = new Float32Array(28);
14528
+ const appearance = new Float32Array(21);
14509
14529
  for (const [role, id] of Object.entries(tileflowModelLightingRoles)) {
14510
14530
  const from = themes[lower].modelLighting?.[role], to = themes[upper].modelLighting?.[role];
14511
14531
  const sampledFrom = sampleModelRole(from, `${identity}:${role}`);
14512
14532
  const sampledTo = sampleModelRole(to, `${identity}:${role}`);
14533
+ appearance[id * 3] = (from?.shading === "map" ? 1 - mix2 : 0) + (to?.shading === "map" ? mix2 : 0);
14534
+ appearance[id * 3 + 1] = (from?.ambientOcclusion ?? 1) * (1 - mix2) + (to?.ambientOcclusion ?? 1) * mix2;
14535
+ appearance[id * 3 + 2] = (from?.partColorMix ?? 1) * (1 - mix2) + (to?.partColorMix ?? 1) * mix2;
14513
14536
  strengths[id] = sampledFrom.strength * (1 - mix2) + sampledTo.strength * mix2;
14514
14537
  const ca = sampledFrom.color, cb = sampledTo.color;
14515
14538
  for (let channel = 0; channel < 3; channel++)
@@ -14529,7 +14552,7 @@ function createTileflowBuildings3D(options) {
14529
14552
  gradients[id * 4 + component] = first[component] * (1 - mix2) + second[component] * mix2;
14530
14553
  powers[id] = first[4] * (1 - mix2) + second[4] * mix2;
14531
14554
  }
14532
- const result = { strengths, colours, gradients, powers, materialColours, materials };
14555
+ const result = { strengths, colours, gradients, powers, materialColours, materials, appearance };
14533
14556
  if (modelLightingCache.size >= 1024)
14534
14557
  modelLightingCache.delete(modelLightingCache.keys().next().value);
14535
14558
  modelLightingCache.set(identity, result);
@@ -14673,7 +14696,7 @@ function createTileflowBuildings3D(options) {
14673
14696
  context.uniform1f(program.uniforms.u_band, tileflowBuildingOcclusion.ground);
14674
14697
  context.uniform1f(
14675
14698
  program.uniforms.u_band_strength,
14676
- tileflowBuildingOcclusion.groundStrength * visibleOpacity()
14699
+ mixed2((entry) => entry.groundOcclusion ?? tileflowBuildingOcclusion.groundStrength) * visibleOpacity()
14677
14700
  );
14678
14701
  for (const tile of entries) {
14679
14702
  const { x: x3, y: y2, value } = tile;
@@ -14902,6 +14925,7 @@ function createTileflowBuildings3D(options) {
14902
14925
  context.uniform1fv(m.u_role_emission_power, emission.powers);
14903
14926
  context.uniform4fv(m.u_role_colour, emission.materialColours);
14904
14927
  context.uniform4fv(m.u_role_material, emission.materials);
14928
+ context.uniform3fv(m.u_role_appearance, emission.appearance);
14905
14929
  const at = placed2(stand.tileX, stand.tileY);
14906
14930
  context.uniform2f(m.u_offset, ...at.offset);
14907
14931
  context.uniform1f(m.u_metres, at.metres);
@@ -15039,7 +15063,7 @@ function createTileflowBuildings3D(options) {
15039
15063
  if (strength <= 0) continue;
15040
15064
  const own = lighting2.colours.subarray(role * 4, role * 4 + 4);
15041
15065
  const tint = lighting2.materialColours.subarray(role * 4, role * 4 + 4);
15042
- const tintWeight = tint[3] * (1 - part[3]);
15066
+ const tintWeight = tint[3] * (1 - part[3] * lighting2.appearance[role * 3 + 2]);
15043
15067
  const colour = [0, 1, 2].map(
15044
15068
  (channel) => own[3] > 0 ? own[channel] : part[channel] * (1 - tintWeight) + tint[channel] * tintWeight
15045
15069
  );
@@ -19808,12 +19832,13 @@ var registeredContourProtocols = /* @__PURE__ */ new WeakSet();
19808
19832
  function registerTileflowContourProtocol(registry, options = {}) {
19809
19833
  if (registeredContourProtocols.has(registry.addProtocol)) return;
19810
19834
  const handler = createTileflowContourProtocolHandler(
19811
- options.loadMaplibreContour ?? loadPinnedMaplibreContour
19835
+ options.loadMaplibreContour ?? loadPinnedMaplibreContour,
19836
+ options.transformDemUrl
19812
19837
  );
19813
19838
  registry.addProtocol(tileflowContourProtocol, handler);
19814
19839
  registeredContourProtocols.add(registry.addProtocol);
19815
19840
  }
19816
- function createTileflowContourProtocolHandler(loadModule) {
19841
+ function createTileflowContourProtocolHandler(loadModule, transformDemUrl = (url) => url) {
19817
19842
  let library;
19818
19843
  const sources = /* @__PURE__ */ new Map();
19819
19844
  return async (request, abortController) => {
@@ -19828,7 +19853,7 @@ function createTileflowContourProtocolHandler(loadModule) {
19828
19853
  (module) => new module.DemSource({
19829
19854
  encoding: config.encoding,
19830
19855
  maxzoom: config.demMaxzoom,
19831
- url: config.demUrl,
19856
+ url: transformDemUrl(config.demUrl),
19832
19857
  // Upstream workers use a generated `blob:` URL. The main-thread manager keeps the
19833
19858
  // protocol usable in strict-CSP applications and deterministic local captures.
19834
19859
  worker: false
package/dist/build.d.ts CHANGED
@@ -1,7 +1,7 @@
1
1
  import { T as TileflowCaptureScene, a as TileflowCaptureShot } from './capture-shot-ChPQvPyi.js';
2
- import { T as TileflowRenderedIconIdentity, a as TileflowIconCompositionV1, R as ResolvedTileflowMap, b as TileflowDataRequirementsV1, c as TileflowSourceRequirementsV1, d as TileflowMap, e as TileflowStyleOptions, f as TileflowInspectedStyle, g as TileflowPreparedMapAssets } from './icon-composition-HUh_Lj8Z.js';
3
- export { h as TileflowDataCompatibilityIssue, i as TileflowDataFieldRequirement, j as TileflowDataFieldType, k as TileflowDataLayerRequirement, l as TileflowObservedDataContractV1, m as TileflowStyleInspection, n as TileflowStyleInspectionContribution, o as TileflowStyleInspectionLayer, p as TileflowStyleInspectionRenderOperation, q as collectMapLineage, r as inferTileflowDataRequirements, s as inferTileflowSourceRequirements, t as tileflowStyleInspectionSchemaVersion, v as validateTileflowDataCompatibility } from './icon-composition-HUh_Lj8Z.js';
4
- import { M as MapLibreStyle, f as TileflowTimeOfDayVariants, T as TileflowRuntimeManifest } from './manifest-types-DnhSJjCM.js';
2
+ import { T as TileflowRenderedIconIdentity, a as TileflowIconCompositionV1, R as ResolvedTileflowMap, b as TileflowDataRequirementsV1, c as TileflowSourceRequirementsV1, d as TileflowMap, e as TileflowStyleOptions, f as TileflowInspectedStyle, g as TileflowPreparedMapAssets } from './icon-composition-B1A2udKb.js';
3
+ export { h as TileflowDataCompatibilityIssue, i as TileflowDataFieldRequirement, j as TileflowDataFieldType, k as TileflowDataLayerRequirement, l as TileflowObservedDataContractV1, m as TileflowStyleInspection, n as TileflowStyleInspectionContribution, o as TileflowStyleInspectionLayer, p as TileflowStyleInspectionRenderOperation, q as collectMapLineage, r as inferTileflowDataRequirements, s as inferTileflowSourceRequirements, t as tileflowStyleInspectionSchemaVersion, v as validateTileflowDataCompatibility } from './icon-composition-B1A2udKb.js';
4
+ import { M as MapLibreStyle, f as TileflowTimeOfDayVariants, T as TileflowRuntimeManifest } from './manifest-types-B0lQjabX.js';
5
5
  import { z } from 'zod';
6
6
 
7
7
  declare const tileflowMapRevisionSchemaVersion: 1;
package/dist/build.js CHANGED
@@ -5161,6 +5161,7 @@ function resolvePoi(request) {
5161
5161
  density: request?.density ?? 2,
5162
5162
  detailZoom: request?.detailZoom ?? 17,
5163
5163
  densityByCategory: { ...request?.densityByCategory },
5164
+ maxRankByType: { ...request?.maxRankByType },
5164
5165
  icons: request?.icons ?? true,
5165
5166
  labels: request?.labels ?? true,
5166
5167
  minZoom: request?.minZoom ?? 0,
@@ -5644,6 +5645,9 @@ function compileCategory(category, request, semantics, context, language, select
5644
5645
  }
5645
5646
  function createPoiSelection(semantics, context, language) {
5646
5647
  const { fields: fields2 } = context.data.schema;
5648
+ const typeRankCaps = Object.entries(semantics.maxRankByType).sort(
5649
+ ([a], [b]) => a.localeCompare(b)
5650
+ );
5647
5651
  const shown = /* @__PURE__ */ new Map();
5648
5652
  const iconOnlyTypes = [...new Set(semantics.placement.iconOnlyTypes)];
5649
5653
  const iconOnly = () => iconOnlyTypes.length ? ["match", ["get", fields2.poiType], iconOnlyTypes, true, false] : ["literal", false];
@@ -5679,6 +5683,14 @@ function createPoiSelection(semantics, context, language) {
5679
5683
  [">=", sizeRank, 0],
5680
5684
  ["<=", sizeRank, 16]
5681
5685
  ];
5686
+ if (typeRankCaps.length) {
5687
+ result.push([
5688
+ "match",
5689
+ ["get", fields2.poiType],
5690
+ ...typeRankCaps.flatMap(([type, rank]) => [type, ["<=", filterRank, rank]]),
5691
+ true
5692
+ ]);
5693
+ }
5682
5694
  if (!semantics.icons || !semantics.labels) return result;
5683
5695
  const textless = categories.filter((category) => !shown.get(category)?.text);
5684
5696
  const iconless = categories.filter((category) => !shown.get(category)?.icon);
@@ -5924,6 +5936,7 @@ var visualNumberProperties = /* @__PURE__ */ new Set([
5924
5936
  "lightness",
5925
5937
  "fadeDuration",
5926
5938
  "gapWidth",
5939
+ "groundOcclusion",
5927
5940
  "haloBlur",
5928
5941
  "haloWidth",
5929
5942
  "height",
@@ -10974,6 +10987,9 @@ function readModelRoleLighting(value) {
10974
10987
  ...entry.colorMix === void 0 ? {} : { colorMix: bounded(entry.colorMix, 0, 1, 1) },
10975
10988
  ...entry.metallic === void 0 ? {} : { metallic: bounded(entry.metallic, 0, 1, 0) },
10976
10989
  ...entry.roughness === void 0 ? {} : { roughness: bounded(entry.roughness, 0, 1, 1) },
10990
+ ...entry.shading === "map" || entry.shading === "physical" ? { shading: entry.shading } : {},
10991
+ ...entry.ambientOcclusion === void 0 ? {} : { ambientOcclusion: bounded(entry.ambientOcclusion, 0, 1, 1) },
10992
+ ...entry.partColorMix === void 0 ? {} : { partColorMix: bounded(entry.partColorMix, 0, 1, 1) },
10977
10993
  ...readRoleColorVariation(entry.colorVariation),
10978
10994
  emissiveHeight: Array.isArray(gradient) && gradient.length === 5 && gradient.every(
10979
10995
  (v, i) => typeof v === "number" && Number.isFinite(v) && v <= 1 && v >= (i === 4 ? -1 : 0)
@@ -11057,6 +11073,7 @@ var tileflowDefaultBuildings3DDesign = Object.freeze({
11057
11073
  windows: false,
11058
11074
  shadows: true,
11059
11075
  occlusion: true,
11076
+ groundOcclusion: 0.16,
11060
11077
  modelOcclusion: 0.75
11061
11078
  });
11062
11079
  function tileflowBuildingsMetadata(design) {
@@ -14375,6 +14392,9 @@ var modelRoleLightingSchema = z5.object({
14375
14392
  colorMix: boundedThemeNumberSchema(0, 1).optional(),
14376
14393
  metallic: boundedThemeNumberSchema(0, 1).optional(),
14377
14394
  roughness: boundedThemeNumberSchema(0, 1).optional(),
14395
+ shading: z5.enum(["physical", "map"]).optional(),
14396
+ ambientOcclusion: boundedThemeNumberSchema(0, 1).optional(),
14397
+ partColorMix: boundedThemeNumberSchema(0, 1).optional(),
14378
14398
  colorVariation: z5.object({
14379
14399
  hue: z5.tuple([boundedThemeNumberSchema(0, 360), boundedThemeNumberSchema(0, 360)]),
14380
14400
  saturation: z5.tuple([boundedThemeNumberSchema(0, 100), boundedThemeNumberSchema(0, 100)]),
@@ -14401,7 +14421,7 @@ var buildingsModuleSchema = z5.object({
14401
14421
  lighting: z5.enum(["style", "sun"]).optional(),
14402
14422
  colorVariation: boundedThemeNumberSchema(0, 1).optional(),
14403
14423
  edges: boundedThemeNumberSchema(0, 1).optional(),
14404
- edgeRadius: z5.number().min(0).max(1).optional(),
14424
+ edgeRadius: z5.number().min(0).max(1.5).optional(),
14405
14425
  edgeColor: themeColorValueSchema.optional(),
14406
14426
  nightLight: boundedThemeNumberSchema(0, 2).optional(),
14407
14427
  floodLight: z5.object({
@@ -14424,6 +14444,7 @@ var buildingsModuleSchema = z5.object({
14424
14444
  }).strict().optional(),
14425
14445
  entrance: z5.object({ buildings: entranceBandSchema.optional(), models: entranceBandSchema.optional() }).strict().optional(),
14426
14446
  occlusion: z5.boolean().optional(),
14447
+ groundOcclusion: boundedThemeNumberSchema(0, 1).optional(),
14427
14448
  modelOcclusion: boundedThemeNumberSchema(0, 1).optional(),
14428
14449
  shadows: z5.boolean().optional(),
14429
14450
  windows: z5.boolean().optional(),
@@ -14672,6 +14693,17 @@ var poiModuleSchema = z5.object({
14672
14693
  type: z5.literal("poi"),
14673
14694
  detailZoom: z5.number().finite().gt(16).max(24).optional(),
14674
14695
  categories: z5.array(z5.enum(tileflowPoiCategories)).optional(),
14696
+ maxRankByType: z5.record(
14697
+ z5.string().regex(/^[a-z0-9]+(?:_[a-z0-9]+)*$/u, "Expected a World POI type"),
14698
+ z5.union([
14699
+ z5.literal(0),
14700
+ z5.literal(1),
14701
+ z5.literal(2),
14702
+ z5.literal(3),
14703
+ z5.literal(4),
14704
+ z5.literal(5)
14705
+ ])
14706
+ ).describe("Fixed maximum World filter rank per POI type, independent of zoom detail.").optional(),
14675
14707
  color: z5.enum(["uniform", "category"]).optional(),
14676
14708
  density: z5.union([z5.literal(1), z5.literal(2), z5.literal(3), z5.literal(4), z5.literal(5)]).describe(
14677
14709
  "POI density from 1 to 5. Defaults to 2; native collisions determine which eligible names fit."
@@ -17586,6 +17618,7 @@ function tileflowBuildings3DDesignOf(module, context, layers2, buildingModels, t
17586
17618
  ...readTileflowBuildingsEntrance(style.entrance),
17587
17619
  shadows: typeof style.shadows === "boolean" ? style.shadows : defaults4.shadows,
17588
17620
  occlusion: typeof style.occlusion === "boolean" ? style.occlusion : defaults4.occlusion,
17621
+ groundOcclusion: number(style.groundOcclusion, defaults4.groundOcclusion),
17589
17622
  modelOcclusion: number(style.modelOcclusion, defaults4.modelOcclusion),
17590
17623
  ...placedModels(style.models, buildingModels),
17591
17624
  ...modelColours(style.modelColors),