@tileflow/core 0.1.0-alpha.41 → 0.1.0-alpha.42
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +2 -2
- package/dist/3d.js +39 -15
- package/dist/browser.d.ts +24 -2
- package/dist/browser.js +44 -19
- package/dist/build.d.ts +3 -3
- package/dist/build.js +34 -1
- package/dist/config-reference.json +949 -483
- package/dist/{icon-composition-HUh_Lj8Z.d.ts → icon-composition-B1A2udKb.d.ts} +10 -2
- package/dist/index.d.ts +13 -5
- package/dist/index.js +61 -3
- package/dist/{manifest-types-DnhSJjCM.d.ts → manifest-types-B0lQjabX.d.ts} +2 -0
- package/dist/manifest.d.ts +2 -2
- package/dist/native.d.ts +87 -1
- package/dist/native.js +193 -0
- package/dist/runtime.d.ts +1 -1
- package/dist/worker/camera-tile-worker.global.js +1 -1
- package/docs/boundary-areas-and-choropleths.md +24 -11
- package/docs/buildings-3d.md +27 -11
- package/docs/cartographic-defaults.md +4 -0
- package/package.json +1 -1
package/README.md
CHANGED
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@@ -165,8 +165,8 @@ Street lights default to off, including in Streets. Set `roads.streetLights.enab
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`createTileflowVegetation` controls all trees using the map's `3d`, `flat` or `auto` policy; see
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[vegetation controls and 3D trees](https://github.com/tileflow/tileflow-sdk/blob/main/packages/core/docs/trees-3d.md).
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-
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-
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POI icons and names place together; `placement.coupleIconAndLabel: false` separates them.
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See [rank limits](docs/cartographic-defaults.md).
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The semantic domains are `land`, `water`, `nautical`, `roads`, `buildings`, `boundaries`, `labels`,
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`poi`, `aeroways`, `transit`, `vegetation`, `addresses`, and `landforms`. Style stable geographic
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package/dist/3d.js
CHANGED
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@@ -481,6 +481,9 @@ function readModelRoleLighting(value) {
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...entry.colorMix === void 0 ? {} : { colorMix: bounded(entry.colorMix, 0, 1, 1) },
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...entry.metallic === void 0 ? {} : { metallic: bounded(entry.metallic, 0, 1, 0) },
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...entry.roughness === void 0 ? {} : { roughness: bounded(entry.roughness, 0, 1, 1) },
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+
...entry.shading === "map" || entry.shading === "physical" ? { shading: entry.shading } : {},
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+
...entry.ambientOcclusion === void 0 ? {} : { ambientOcclusion: bounded(entry.ambientOcclusion, 0, 1, 1) },
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+
...entry.partColorMix === void 0 ? {} : { partColorMix: bounded(entry.partColorMix, 0, 1, 1) },
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...readRoleColorVariation(entry.colorVariation),
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emissiveHeight: Array.isArray(gradient) && gradient.length === 5 && gradient.every(
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(v2, i2) => typeof v2 === "number" && Number.isFinite(v2) && v2 <= 1 && v2 >= (i2 === 4 ? -1 : 0)
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@@ -577,6 +580,7 @@ var tileflowDefaultBuildings3DDesign = Object.freeze({
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windows: false,
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shadows: true,
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occlusion: true,
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+
groundOcclusion: 0.16,
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modelOcclusion: 0.75
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});
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function readTileflowBuildings3D(metadata) {
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@@ -600,7 +604,7 @@ function readTileflowBuildings3D(metadata) {
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},
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color,
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edges: within(value.edges, 1, 0),
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edgeRadius: within(value.edgeRadius, 1, defaults.edgeRadius),
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edgeRadius: within(value.edgeRadius, 1.5, defaults.edgeRadius),
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lighting: value.lighting === "style" ? "style" : defaults.lighting,
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colorVariation: within(value.colorVariation, 1, 0),
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verticalGradient: value.verticalGradient !== false,
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@@ -613,6 +617,7 @@ function readTileflowBuildings3D(metadata) {
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...readTileflowBuildingsEntrance(value.entrance),
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shadows: typeof value.shadows === "boolean" ? value.shadows : defaults.shadows,
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occlusion: typeof value.occlusion === "boolean" ? value.occlusion : defaults.occlusion,
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groundOcclusion: within(value.groundOcclusion, 1, defaults.groundOcclusion),
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modelOcclusion: within(value.modelOcclusion, 1, defaults.modelOcclusion),
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...modelsOf(value.models),
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...modelColorsOf(value.modelColors),
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@@ -1661,7 +1666,7 @@ function meshTileflowBuildings(layer, options) {
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const scale = tileflowBuildingExtent / layer.extent;
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const metresPerUnit = options.tileMetres / tileflowBuildingExtent;
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const fallback = options.defaultHeight ?? 5;
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const edgeRadius = Number.isFinite(options.edgeRadius) ? Math.max(0, Math.min(1, options.edgeRadius)) / metresPerUnit : 0;
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+
const edgeRadius = Number.isFinite(options.edgeRadius) ? Math.max(0, Math.min(1.5, options.edgeRadius)) / metresPerUnit : 0;
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const vertices = new VertexWriter();
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const roofs = new IndexWriter();
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const walls = new IndexWriter();
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@@ -4199,7 +4204,7 @@ function browserWorker() {
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if (typeof Worker === "undefined" || false)
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return;
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const url = URL.createObjectURL(
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-
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0?sn(f(w,y),ee(v,3)):b==="broadleaf"?sn(Ar(f(w,y)),ee(v,3)):b,O=x===void 0&&T===void 0&&A!==void 0?d(L,v,An(st[L].height,Te(A/3,[0,1]))):d(L,v,x,T);l.push({x:w,y,...O,turn:ee(v,4),shade:ee(v,5),form:Me.indexOf(L),rank:Math.floor(ee(v,6)*rn),seed:ee(v,7),canopy:0}),u+=1},m=e.trees;if(m){let w=q/m.extent;for(let y of m.features){if(y.type!=="Point")continue;let b=y.properties,x=lt(b,t),T=xe(b[t.height],on),A=xe(b[t.diameterCrown],_n),v=xe(b[t.circumference],[.1,12]);for(let L of y.geometry)for(let O=0;O+1<L.length;O+=2){let V=L[O],R=L[O+1];V<0||R<0||V>=m.extent||R>=m.extent||g(V*w,R*w,x,T,A,v)}}}let p=e.trees;if(p){let w=q/p.extent,y=(n.rowSpacing??8)/(s/p.extent);for(let b of p.features){if(b.type!=="LineString")continue;let x=b.properties,T=lt(x,t),A=xe(x[t.height],on),v=xe(x[t.diameterCrown],_n);for(let L of b.geometry){let O=y/2,V=0;for(let R=0;R+3<L.length;R+=2){let[S,z,P,Z]=[L[R],L[R+1],L[R+2],L[R+3]],j=Math.hypot(P-S,Z-z);for(;O<=V+j;){let G=j>0?(O-V)/j:0,W=S+(P-S)*G,se=z+(Z-z)*G;W>=0&&se>=0&&W<p.extent&&se<p.extent&&g(W*w,se*w,T,A,v,void 0),O+=y}V+=j}}}}let h=e.canopy;if(h){let w=q/h.extent;for(let y of h.features){if(y.type!=="Point")continue;let b=y.properties,x=Te(Math.floor(Number(b[t.canopyRank]??8)),[0,rn-1]),T=Math.max(4,Number(b[t.canopyClearance]??8))*a,A=Number(b[t.canopyCover]??30),v=A>=60?3:A>=30?2:1;for(let L of y.geometry)for(let O=0;O+1<L.length;O+=2){let V=L[O],R=L[O+1];if(V<0||R<0||V>=h.extent||R>=h.extent)continue;let S=V*w,z=R*w,P=ze(r.x*q+S,r.y*q+z,11),Z=f(S,z),j=xe(b[t.canopyHeight],on),G=Te(Math.min(T*(v===1?1.3:.95),11)*(.85+ee(P,1)*.25),[3,12]),W=Math.max(0,Math.min(G*.5,T-G/2)),se=ee(P,2)*Math.PI*2;for(let ae=0;ae<v;ae+=1){let H=ze(P,ae,13),J=se+ae*Math.PI*2/v,re=v===1?W*.3*ee(H,1):W,ne=S+Math.cos(J)*re/(s/q),te=z+Math.sin(J)*re/(s/q);if(ne<0||te<0||ne>=q||te>=q)continue;let le=sn(Z,ee(H,3)),de=G*(.85+ee(H,2)*.3),me=j===void 0?void 0:j*(.85+ee(H,6)*.25),ce=d(le,H,me,le==="palm"?void 0:de);l.push({x:ne,y:te,...ce,turn:ee(H,4),shade:ee(H,5),form:Me.indexOf(le),rank:x,seed:ee(H,7),canopy:1}),c+=1}}}}let _=[],F=e.hedges;if(F){let w=q/F.extent,y=xr/(s/F.extent);for(let b of F.features){if(b.type==="Point"||b.properties[t.subclass]!=="hedge")continue;let x=b.properties[t.hedge]==="hedge_bank"?kr:0,T=(xe(b.properties[t.height],vr)??Mr)+x;for(let A of b.geometry){let v=y/2,L=0;for(let O=0;O+3<A.length;O+=2){let[V,R,S,z]=[A[O],A[O+1],A[O+2],A[O+3]],P=Math.hypot(S-V,z-R),Z=(Math.atan2(R-z,S-V)/(Math.PI*2)+1)%1;for(;v<=L+P;){let j=P>0?(v-L)/P:0,G=V+(S-V)*j,W=R+(z-R)*j;if(G>=0&&W>=0&&G<F.extent&&W<F.extent){let se=ze(r.x*q+G*w,r.y*q+W*w,17);_.push({x:G*w,y:W*w,height:T,turn:Z,shade:ee(se,5),seed:ee(se,7)})}v+=y}L+=P}}}}let k=w=>Te(Math.floor(n.variants?.[Me[w]]??1),[1,4]),M=w=>Math.min(k(w.form)-1,Math.floor(ee(Math.floor(w.seed*256),9)*k(w.form))),B=l.map(M),U=l.map((w,y)=>y);U.sort((w,y)=>l[w].form-l[y].form||B[w]-B[y]||l[w].rank-l[y].rank);let E=new Uint8Array(l.length*tn),C=new DataView(E.buffer),I=0,D=()=>({start:0,count:0,upTo:new Array(rn).fill(0)}),K=Object.fromEntries(Me.map((w,y)=>[w,{...D(),variants:Array.from({length:k(y)},D)}])),$=(w,y,b)=>{w.count===0&&(w.start=y),w.count+=1;for(let x=b;x<rn;x+=1)w.upTo[x]+=1};U.forEach((w,y)=>{let b=l[w],x=y*tn;C.setUint16(x,Math.min(q-1,Math.round(b.x)),!0),C.setUint16(x+2,Math.min(q-1,Math.round(b.y)),!0),C.setUint16(x+4,Math.round(b.height*10),!0),C.setUint16(x+6,Math.round(b.crown*10),!0),E[x+8]=Math.floor(b.turn*256)&255,E[x+9]=Math.floor(b.shade*256)&255,E[x+10]=b.form,E[x+11]=b.rank,E[x+12]=Math.floor(b.seed*256)&255,E[x+13]=b.canopy,E[x+14]=B[w],I=Math.max(I,b.height);let T=K[Me[b.form]];$(T,y,b.rank),$(T.variants[B[w]],y,b.rank)});let N=new Uint8Array(_.length*tn),Y=new DataView(N.buffer);return _.forEach((w,y)=>{let b=y*tn;Y.setUint16(b,Math.min(q-1,Math.round(w.x)),!0),Y.setUint16(b+2,Math.min(q-1,Math.round(w.y)),!0),Y.setUint16(b+4,Math.round(w.height*10),!0),Y.setUint16(b+6,Math.round(Tr*10),!0),N[b+8]=Math.round(w.turn*256)&255,N[b+9]=Math.floor(w.shade*256)&255,N[b+12]=Math.floor(w.seed*256)&255,I=Math.max(I,w.height)}),{trees:E,forms:K,hedges:N,tallest:I,mapped:u,canopy:c}}function Ar(e){let n={round:e.round??0,open:e.open??0,tall:e.tall??0};return n.round+n.open+n.tall>0?n:Sn}function sn(e,n){let t=0;for(let o of Me)t+=Math.max(0,e[o]??0);if(t<=0)return sn(Sn,n);let i=n*t;for(let o of Me){let r=Math.max(0,e[o]??0);if(i<r)return o;i-=r}return"round"}function xe(e,n){let t=typeof e=="number"?e:typeof e=="string"?Number.parseFloat(e):NaN;return Number.isFinite(t)&&t>0?Te(t,n):void 0}function Te(e,[n,t]){return Math.min(t,Math.max(n,e))}function An([e,n],t){return e+(n-e)*t}function Sr(e,n,t){let i=2**e.z,o=(e.x+n)/i*360-180,r=Math.atan(Math.sinh(Math.PI*(1-2*(e.y+t)/i)))*180/Math.PI;return[o,r]}function ze(e,n,t){let i=(Math.imul(Math.floor(e)|0,668265261)^Math.imul(Math.floor(n)|0,374761393)^Math.imul(t,2654435761))>>>0;return i=Math.imul(i^i>>>15,2246822507)>>>0,i=Math.imul(i^i>>>13,3266489909)>>>0,(i^i>>>16)>>>0}function ee(e,n){return ze(e,n,20973)/4294967296}var Lr=[void 0,"Point","LineString","Polygon"];function ft(e,n={}){let t=n.layers?new Set(n.layers):void 0,i={},o=new Bn(e,0,e.length);for(;o.more();){let[r,s]=o.tag();if(r!==3){o.skip(s);continue}let a=o.message(),l=Br(a,t);l&&!(l.name in i)&&(i[l.name]=l.layer)}return i}function Br(e,n){let t,i=4096,o=[],r=[],s=[];for(;e.more();){let[a,l]=e.tag();if(a===1?t=e.string():a===2?s.push(e.message()):a===3?o.push(e.string()):a===4?r.push(Cr(e.message())):a===5?i=e.varint():e.skip(l),t!==void 0&&n&&!n.has(t))return}if(!(t===void 0||n&&!n.has(t)))return{name:t,layer:Object.freeze({extent:i,features:Object.freeze(s.flatMap(a=>{let l=Or(a,o,r);return l?[l]:[]}))})}}function Or(e,n,t){let i,o,r={},s=[];for(;e.more();){let[a,l]=e.tag();if(a===1)i=e.varint();else if(a===2){let u=e.packed();for(let c=0;c+1<u.length;c+=2){let f=n[u[c]],d=t[u[c+1]];f!==void 0&&d!==void 0&&(r[f]=d)}}else a===3?o=Lr[e.varint()]:a===4?s=e.packed():e.skip(l)}if(o)return Object.freeze({...i===void 0?{}:{id:i},type:o,properties:Object.freeze(r),geometry:Object.freeze(Ur(s,o))})}function Ur(e,n){let t=[],i,o=0,r=0,s=0;for(;s<e.length;){let a=e[s++],l=a&7,u=a>>>3;if(l===7){i&&i.length>=2&&i.push(i[0],i[1]);continue}if(l!==1&&l!==2)throw new Error(`Unknown geometry command ${l} in vector tile.`);if(s+u*2>e.length)throw new Error("Truncated vector tile geometry.");for(let c=0;c<u;c+=1){if(o+=Ln(e[s++]),r+=Ln(e[s++]),l===1&&(n!=="Point"||c===0)&&t.push(i=[]),!i)throw new Error("Vector tile geometry draws a line before moving to its start.");i.push(o,r)}}return t}var Ln=e=>e%2===1?-(e+1)/2:e/2;function Cr(e){let n="";for(;e.more();){let[t,i]=e.tag();t===1?n=e.string():t===2?n=e.float():t===3?n=e.double():t===4?n=e.varint(!0):t===5?n=e.varint():t===6?n=Ln(e.varint()):t===7?n=e.varint()!==0:e.skip(i)}return n}var Pr=new TextDecoder,Bn=class e{constructor(n,t,i){this.bytes=n;this.end=i;this.position=t,this.view=new DataView(n.buffer,n.byteOffset,n.byteLength)}bytes;end;position;view;more(){return this.position<this.end}tag(){let n=this.varint();return[Math.floor(n/8),n&7]}varint(n=!1){let t=0,i=0;for(let o=0;o<10;o+=1){if(this.position>=this.end)throw new Error("Truncated vector tile.");let r=this.bytes[this.position++];if(o<4?t|=(r&127)<<o*7:o===4?(t|=(r&15)<<28,i=(r&112)>>4):o<9?i|=(r&127)<<(o-5)*7+3:i|=(r&1)<<31,r<128)return n?i*4294967296+(t>>>0):(i>>>0)*4294967296+(t>>>0)}throw new Error("Invalid varint in vector tile.")}span(){let n=this.varint(),t=this.position;if(t+n>this.end)throw new Error("Truncated vector tile.");return this.position=t+n,[t,t+n]}message(){let[n,t]=this.span();return new e(this.bytes,n,t)}string(){let[n,t]=this.span();return Pr.decode(this.bytes.subarray(n,t))}packed(){let[n,t]=this.span(),i=new e(this.bytes,n,t),o=[];for(;i.more();)o.push(i.varint());return o}float(){if(this.position+4>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat32(this.position,!0);return this.position+=4,n}double(){if(this.position+8>this.end)throw new Error("Truncated vector tile.");let n=this.view.getFloat64(this.position,!0);return this.position+=8,n}skip(n){if(n===0)this.varint();else if(n===1)this.position+=8;else if(n===2)this.span();else if(n===5)this.position+=4;else throw new Error(`Unsupported protocol buffer wire type ${n} in vector tile.`);if(this.position>this.end)throw new Error("Truncated vector tile.")}};function dt(e){return Object.values(e.layers).filter(n=>typeof n=="string")}function mt(e,n){if(e.kind==="buildings"){let r=n(e.layers.building);if(!r)return;let s=n(e.layers.places),a=Kn(r,{...e.options,...s?{places:s}:{}});return a&&et(a)}if(e.kind==="trees"){let r=n(e.layers.tree),s=n(e.layers.canopy),a=n(e.layers.hedge);if(!r&&!s&&!a)return;let l=ct({...r?{trees:r}:{},...s?{canopy:s}:{},...a?{hedges:a}:{}},e.options);return l.trees.length>0||l.hedges.length>0?l:void 0}let t=n(e.layers.streetFurniture),i=n(e.layers.transportation),o=n(e.layers.sidewalk);return it({...t?{streetFurniture:t}:{},...i?{transportation:i}:{},...o?{sidewalks:o}:{}},e.options)}function ht(e,n){if(!n)return[];if(e==="buildings")return nt(n);if(e==="trees"){let{trees:t,hedges:i}=n;return[t.buffer,i.buffer].filter((o,r,s)=>s.indexOf(o)===r)}return[n.lamps.buffer]}function pt(e=16){let n=new Map;return{read(t,i,o){let r=n.get(t);for(n.delete(t),r??={bytes:i,layers:new Map},n.set(t,r);n.size>e;)n.delete(n.keys().next().value);let s=o.filter(l=>!r.layers.has(l));if(s.length>0){let l=ft(r.bytes,{layers:s});for(let u of s)r.layers.set(u,l[u])}let a=r.layers;return l=>l===void 0?void 0:a.get(l)}}}var On=globalThis,Er=pt();On.onmessage=({data:{url:e,bytes:n,task:t}})=>{try{let i=mt(t,Er.read(e,n,dt(t)));On.postMessage({result:i},ht(t.kind,i))}catch(i){On.postMessage({error:String(i)})}};})();\n'], { type: "text/javascript" })
|
|
4203
4208
|
);
|
|
4204
4209
|
try {
|
|
4205
4210
|
return new Worker(url, { name: "tileflow-tiles" });
|
|
@@ -5202,10 +5207,12 @@ function isTileflowPmtilesUrl(url) {
|
|
|
5202
5207
|
return url.startsWith(protocolPrefix);
|
|
5203
5208
|
}
|
|
5204
5209
|
var TileflowPmtilesProtocol = class {
|
|
5205
|
-
constructor(maximumDirectoryDepth) {
|
|
5210
|
+
constructor(maximumDirectoryDepth, transformArchiveUrl = (url) => url) {
|
|
5206
5211
|
this.maximumDirectoryDepth = maximumDirectoryDepth;
|
|
5212
|
+
this.transformArchiveUrl = transformArchiveUrl;
|
|
5207
5213
|
}
|
|
5208
5214
|
maximumDirectoryDepth;
|
|
5215
|
+
transformArchiveUrl;
|
|
5209
5216
|
#archives = /* @__PURE__ */ new Map();
|
|
5210
5217
|
tilev4 = async (request, abortController) => {
|
|
5211
5218
|
if (request.type === "json") {
|
|
@@ -5238,7 +5245,10 @@ var TileflowPmtilesProtocol = class {
|
|
|
5238
5245
|
#archive(target) {
|
|
5239
5246
|
let archive = this.#archives.get(target);
|
|
5240
5247
|
if (!archive) {
|
|
5241
|
-
archive = new TileflowPmtilesArchive(
|
|
5248
|
+
archive = new TileflowPmtilesArchive(
|
|
5249
|
+
this.transformArchiveUrl(target),
|
|
5250
|
+
this.maximumDirectoryDepth
|
|
5251
|
+
);
|
|
5242
5252
|
this.#archives.set(target, archive);
|
|
5243
5253
|
}
|
|
5244
5254
|
return archive;
|
|
@@ -6792,6 +6802,7 @@ uniform bool u_unlit;
|
|
|
6792
6802
|
uniform vec4 u_parts[${tileflowModelLimits.parts}];
|
|
6793
6803
|
uniform vec4 u_role_colour[7];
|
|
6794
6804
|
uniform vec4 u_role_material[7]; // metallic, roughness, their respective override weights
|
|
6805
|
+
uniform vec3 u_role_appearance[7]; // map shading share, ambient occlusion multiplier, part colour share
|
|
6795
6806
|
|
|
6796
6807
|
vec3 fromSRGB(vec3 colour) {
|
|
6797
6808
|
return pow(max(colour, vec3(0.0)), vec3(2.2));
|
|
@@ -6822,7 +6833,7 @@ vec3 materialBase(int role) {
|
|
|
6822
6833
|
vec4 own = u_role_colour[role];
|
|
6823
6834
|
vec3 factor = mix(u_base_colour.rgb, fromSRGB(own.rgb), own.a);
|
|
6824
6835
|
vec4 part = u_parts[v_part];
|
|
6825
|
-
factor = mix(factor, fromSRGB(part.rgb), part.a);
|
|
6836
|
+
factor = mix(factor, fromSRGB(part.rgb), part.a * u_role_appearance[role].z);
|
|
6826
6837
|
return factor * v_rgba.rgb * fromSRGB(materialTexture(0).rgb);
|
|
6827
6838
|
}
|
|
6828
6839
|
|
|
@@ -6859,7 +6870,7 @@ vec3 physicalLight(vec3 base, vec3 normal, float lit, int role) {
|
|
|
6859
6870
|
float exposure = (0.96 + 0.04 * clamp(normal.z, -1.0, 1.0)) *
|
|
6860
6871
|
(1.0 - 0.3 * min(directional, 1.0) * max(-dot(normal, u_sun_dir), 0.0));
|
|
6861
6872
|
float ao = mix(1.0, v_light * mix(1.0, materialTexture(3).r, u_occlusion_strength),
|
|
6862
|
-
u_ambient_occlusion);
|
|
6873
|
+
u_ambient_occlusion * u_role_appearance[role].y);
|
|
6863
6874
|
vec3 ambient = (diffuse + reflectedSky) * u_sky_light * exposure * ao;
|
|
6864
6875
|
return ambient + min(direct, vec3(1.0));
|
|
6865
6876
|
}
|
|
@@ -7007,10 +7018,10 @@ ${modelPhysicalLighting}
|
|
|
7007
7018
|
|
|
7008
7019
|
// The buildings' light: a sunlit roof keeps its colour, a face turned to a low sun glows, and shade
|
|
7009
7020
|
// takes the sky's colour; a face that looks down sees little sky.
|
|
7010
|
-
vec3 shade(vec3 normal, float lit) {
|
|
7021
|
+
vec3 shade(vec3 normal, float lit, float occlusion) {
|
|
7011
7022
|
float facing = dot(normal, u_sun_dir);
|
|
7012
7023
|
vec3 sky = u_sky_light * mix(mix(0.8, 0.5, u_night), 1.0, max(normal.z, -0.4));
|
|
7013
|
-
sky *= mix(1.0, v_light, u_ambient_occlusion);
|
|
7024
|
+
sky *= mix(1.0, v_light, u_ambient_occlusion * occlusion);
|
|
7014
7025
|
vec3 light = sky + u_sun_light * max(facing, 0.0) * (1.0 - u_shadow * (1.0 - lit));
|
|
7015
7026
|
vec3 roof = u_sky_light + u_sun_light * max(u_sun_dir.z, 0.0);
|
|
7016
7027
|
return min(pow(light / max(roof, vec3(1e-4)), vec3(1.0 / 2.2)), vec3(1.7));
|
|
@@ -7031,14 +7042,22 @@ void main() {
|
|
|
7031
7042
|
if (u_physical) {
|
|
7032
7043
|
float alpha = materialAlpha();
|
|
7033
7044
|
vec3 base = materialBase(role);
|
|
7034
|
-
|
|
7045
|
+
float mapShare = u_role_appearance[role].x;
|
|
7046
|
+
vec3 radiance;
|
|
7047
|
+
if (mapShare >= 1.0) {
|
|
7048
|
+
radiance = base * fromSRGB(shade(normal, lit, u_role_appearance[role].y));
|
|
7049
|
+
} else {
|
|
7050
|
+
radiance = physicalLight(base, normal, lit, role);
|
|
7051
|
+
if (mapShare > 0.0)
|
|
7052
|
+
radiance = mix(radiance, base * fromSRGB(shade(normal, lit, u_role_appearance[role].y)), mapShare);
|
|
7053
|
+
}
|
|
7035
7054
|
radiance += u_emissive * fromSRGB(materialTexture(4).rgb);
|
|
7036
7055
|
vec4 own = u_role_emission_colour[role];
|
|
7037
7056
|
radiance = mix(radiance, mix(base, fromSRGB(own.rgb), own.a), emission);
|
|
7038
7057
|
fragColor = vec4(hazed(toSRGB(radiance)), alpha * u_opacity);
|
|
7039
7058
|
return;
|
|
7040
7059
|
}
|
|
7041
|
-
vec3 colour = v_colour * shade(normal, lit);
|
|
7060
|
+
vec3 colour = v_colour * shade(normal, lit, u_role_appearance[role].y);
|
|
7042
7061
|
if (emission > 0.0) {
|
|
7043
7062
|
vec4 own = u_role_emission_colour[role];
|
|
7044
7063
|
vec3 target = mix(v_colour, own.rgb, own.a);
|
|
@@ -7829,7 +7848,7 @@ function sampleModelRole(profile, identity) {
|
|
|
7829
7848
|
};
|
|
7830
7849
|
const variation = profile?.colorVariation;
|
|
7831
7850
|
let color = profile?.color ? tileflowColourChannels(profile.color)?.slice(0, 3) : void 0;
|
|
7832
|
-
if (variation) {
|
|
7851
|
+
if (variation && !color) {
|
|
7833
7852
|
const hsl = [variation.hue, variation.saturation, variation.lightness].map(
|
|
7834
7853
|
([low, high], channel) => low + (high - low) * random(channel + 1)
|
|
7835
7854
|
);
|
|
@@ -9181,10 +9200,14 @@ function createTileflowBuildings3D(options) {
|
|
|
9181
9200
|
const powers = new Float32Array(7);
|
|
9182
9201
|
const materialColours = new Float32Array(28);
|
|
9183
9202
|
const materials = new Float32Array(28);
|
|
9203
|
+
const appearance = new Float32Array(21);
|
|
9184
9204
|
for (const [role, id] of Object.entries(tileflowModelLightingRoles)) {
|
|
9185
9205
|
const from = themes[lower].modelLighting?.[role], to = themes[upper].modelLighting?.[role];
|
|
9186
9206
|
const sampledFrom = sampleModelRole(from, `${identity}:${role}`);
|
|
9187
9207
|
const sampledTo = sampleModelRole(to, `${identity}:${role}`);
|
|
9208
|
+
appearance[id * 3] = (from?.shading === "map" ? 1 - mix2 : 0) + (to?.shading === "map" ? mix2 : 0);
|
|
9209
|
+
appearance[id * 3 + 1] = (from?.ambientOcclusion ?? 1) * (1 - mix2) + (to?.ambientOcclusion ?? 1) * mix2;
|
|
9210
|
+
appearance[id * 3 + 2] = (from?.partColorMix ?? 1) * (1 - mix2) + (to?.partColorMix ?? 1) * mix2;
|
|
9188
9211
|
strengths[id] = sampledFrom.strength * (1 - mix2) + sampledTo.strength * mix2;
|
|
9189
9212
|
const ca = sampledFrom.color, cb = sampledTo.color;
|
|
9190
9213
|
for (let channel = 0; channel < 3; channel++)
|
|
@@ -9204,7 +9227,7 @@ function createTileflowBuildings3D(options) {
|
|
|
9204
9227
|
gradients[id * 4 + component] = first[component] * (1 - mix2) + second[component] * mix2;
|
|
9205
9228
|
powers[id] = first[4] * (1 - mix2) + second[4] * mix2;
|
|
9206
9229
|
}
|
|
9207
|
-
const result = { strengths, colours, gradients, powers, materialColours, materials };
|
|
9230
|
+
const result = { strengths, colours, gradients, powers, materialColours, materials, appearance };
|
|
9208
9231
|
if (modelLightingCache.size >= 1024)
|
|
9209
9232
|
modelLightingCache.delete(modelLightingCache.keys().next().value);
|
|
9210
9233
|
modelLightingCache.set(identity, result);
|
|
@@ -9348,7 +9371,7 @@ function createTileflowBuildings3D(options) {
|
|
|
9348
9371
|
context.uniform1f(program.uniforms.u_band, tileflowBuildingOcclusion.ground);
|
|
9349
9372
|
context.uniform1f(
|
|
9350
9373
|
program.uniforms.u_band_strength,
|
|
9351
|
-
tileflowBuildingOcclusion.groundStrength * visibleOpacity()
|
|
9374
|
+
mixed2((entry) => entry.groundOcclusion ?? tileflowBuildingOcclusion.groundStrength) * visibleOpacity()
|
|
9352
9375
|
);
|
|
9353
9376
|
for (const tile of entries) {
|
|
9354
9377
|
const { x: x3, y: y2, value } = tile;
|
|
@@ -9577,6 +9600,7 @@ function createTileflowBuildings3D(options) {
|
|
|
9577
9600
|
context.uniform1fv(m.u_role_emission_power, emission.powers);
|
|
9578
9601
|
context.uniform4fv(m.u_role_colour, emission.materialColours);
|
|
9579
9602
|
context.uniform4fv(m.u_role_material, emission.materials);
|
|
9603
|
+
context.uniform3fv(m.u_role_appearance, emission.appearance);
|
|
9580
9604
|
const at = placed2(stand.tileX, stand.tileY);
|
|
9581
9605
|
context.uniform2f(m.u_offset, ...at.offset);
|
|
9582
9606
|
context.uniform1f(m.u_metres, at.metres);
|
|
@@ -9714,7 +9738,7 @@ function createTileflowBuildings3D(options) {
|
|
|
9714
9738
|
if (strength <= 0) continue;
|
|
9715
9739
|
const own = lighting2.colours.subarray(role * 4, role * 4 + 4);
|
|
9716
9740
|
const tint = lighting2.materialColours.subarray(role * 4, role * 4 + 4);
|
|
9717
|
-
const tintWeight = tint[3] * (1 - part[3]);
|
|
9741
|
+
const tintWeight = tint[3] * (1 - part[3] * lighting2.appearance[role * 3 + 2]);
|
|
9718
9742
|
const colour = [0, 1, 2].map(
|
|
9719
9743
|
(channel) => own[3] > 0 ? own[channel] : part[channel] * (1 - tintWeight) + tint[channel] * tintWeight
|
|
9720
9744
|
);
|
package/dist/browser.d.ts
CHANGED
|
@@ -171,6 +171,8 @@ type TileflowPoiModuleConfig = {
|
|
|
171
171
|
density?: TileflowPoiDensity;
|
|
172
172
|
/** Category overrides of density, with the same zoom-dependent detail allowance. */
|
|
173
173
|
densityByCategory?: Partial<Record<TileflowPoiCategory, TileflowPoiDensity>>;
|
|
174
|
+
/** Fixed maximum World filter rank per POI type (0–5), independent of zoom detail. */
|
|
175
|
+
maxRankByType?: Readonly<Record<string, 0 | 1 | 2 | 3 | 4 | 5>>;
|
|
174
176
|
/** Zoom for the second extra rank of POI detail. Must exceed 16; defaults to 17. */
|
|
175
177
|
detailZoom?: number;
|
|
176
178
|
icons?: boolean;
|
|
@@ -436,7 +438,7 @@ type TileflowBuildingsThreeDimensionalStyle = {
|
|
|
436
438
|
colorVariation?: TileflowThemeNumberValue;
|
|
437
439
|
/** How strongly roof outlines and outer corners catch the light, from 0 (default) to 1. */
|
|
438
440
|
edges?: TileflowThemeNumberValue;
|
|
439
|
-
/** Radius in metres for softened exterior corners and roof lighting, from 0 to 1; defaults to 0.8. */
|
|
441
|
+
/** Radius in metres for softened exterior corners and roof lighting, from 0 to 1.5; defaults to 0.8. */
|
|
440
442
|
edgeRadius?: number;
|
|
441
443
|
/** Their own colour, drawn unlit; without it they take the building's colour, lightened. */
|
|
442
444
|
edgeColor?: TileflowThemeColorValue;
|
|
@@ -476,6 +478,12 @@ type TileflowBuildingsThreeDimensionalStyle = {
|
|
|
476
478
|
colorMix?: TileflowThemeNumberValue;
|
|
477
479
|
metallic?: TileflowThemeNumberValue;
|
|
478
480
|
roughness?: TileflowThemeNumberValue;
|
|
481
|
+
/** Normalize matte light to ordinary buildings, or retain physical glTF lighting (default). */
|
|
482
|
+
shading?: 'physical' | 'map';
|
|
483
|
+
/** Role multiplier for model ambient occlusion, from zero to one; defaults to one. */
|
|
484
|
+
ambientOcclusion?: TileflowThemeNumberValue;
|
|
485
|
+
/** Named-part colour contribution after the role tint, from zero to one; defaults to one. */
|
|
486
|
+
partColorMix?: TileflowThemeNumberValue;
|
|
479
487
|
/** Independent HSL ranges, seeded by model identity; no window geometry is invented. */
|
|
480
488
|
colorVariation?: {
|
|
481
489
|
hue: readonly [TileflowThemeNumberValue, TileflowThemeNumberValue];
|
|
@@ -496,6 +504,8 @@ type TileflowBuildingsThreeDimensionalStyle = {
|
|
|
496
504
|
};
|
|
497
505
|
/** Contact shadow at the foot of the walls and in tight corners; defaults to true. */
|
|
498
506
|
occlusion?: boolean;
|
|
507
|
+
/** Ground contact shadow strength, from 0 to 1; defaults to 0.16. Facade shading is independent. */
|
|
508
|
+
groundOcclusion?: TileflowThemeNumberValue;
|
|
499
509
|
/** Prepared model ambient occlusion strength, from 0 to 1; defaults to 0.75. */
|
|
500
510
|
modelOcclusion?: TileflowThemeNumberValue;
|
|
501
511
|
/** Shadows from the sun, on the buildings and the flat map; defaults to true. */
|
|
@@ -1250,7 +1260,7 @@ type TileflowBuildingMeshOptions = Readonly<{
|
|
|
1250
1260
|
tileMetres: number;
|
|
1251
1261
|
/** Height used where a building has none, in metres; defaults to 5, World's own fallback. */
|
|
1252
1262
|
defaultHeight?: number;
|
|
1253
|
-
/** Exterior corner radius in metres, up to 1; 0 leaves the footprint unchanged. */
|
|
1263
|
+
/** Exterior corner radius in metres, up to 1.5; 0 leaves the footprint unchanged. */
|
|
1254
1264
|
edgeRadius?: number;
|
|
1255
1265
|
/** Maximum turn per rounded segment; defaults to 30 degrees for close views. */
|
|
1256
1266
|
cornerAngle?: number;
|
|
@@ -1319,6 +1329,12 @@ type TileflowModelRoleLighting = Readonly<{
|
|
|
1319
1329
|
colorMix?: number;
|
|
1320
1330
|
metallic?: number;
|
|
1321
1331
|
roughness?: number;
|
|
1332
|
+
/** Map shading normalizes sunlight to the surrounding extruded buildings. */
|
|
1333
|
+
shading?: 'physical' | 'map';
|
|
1334
|
+
/** Multiplier for the scene's model ambient occlusion. Defaults to one. */
|
|
1335
|
+
ambientOcclusion?: number;
|
|
1336
|
+
/** Contribution of named part colours after the role tint. Defaults to one. */
|
|
1337
|
+
partColorMix?: number;
|
|
1322
1338
|
colorVariation?: Readonly<{
|
|
1323
1339
|
hue: readonly [number, number];
|
|
1324
1340
|
saturation: readonly [number, number];
|
|
@@ -1386,6 +1402,8 @@ type TileflowBuildings3DDesign = Readonly<{
|
|
|
1386
1402
|
/** Shadows from the sun, and contact shadow at the foot of the walls. */
|
|
1387
1403
|
shadows: boolean;
|
|
1388
1404
|
occlusion: boolean;
|
|
1405
|
+
/** Ground contact shadow strength; facade shading is independent. */
|
|
1406
|
+
groundOcclusion?: number;
|
|
1389
1407
|
/** Strength of prepared model ambient visibility; zero leaves the sky contribution unchanged. */
|
|
1390
1408
|
modelOcclusion?: number;
|
|
1391
1409
|
/** Building models the map places in its city, each replacing the buildings under it. */
|
|
@@ -1966,6 +1984,8 @@ type TileflowContourProtocolRegistry = {
|
|
|
1966
1984
|
type TileflowContourProtocolRegistrationOptions = {
|
|
1967
1985
|
/** Test/integration override; the default lazily initializes the pinned, bundled module. */
|
|
1968
1986
|
loadMaplibreContour?: () => Promise<unknown>;
|
|
1987
|
+
/** Route the nested DEM template through an application-owned transport, preserving XYZ slots. */
|
|
1988
|
+
transformDemUrl?: (url: string) => string;
|
|
1969
1989
|
};
|
|
1970
1990
|
/** Registers the one self-contained protocol emitted by every compiled contour source. */
|
|
1971
1991
|
declare function registerTileflowContourProtocol(registry: TileflowContourProtocolRegistry, options?: TileflowContourProtocolRegistrationOptions): void;
|
|
@@ -1983,6 +2003,8 @@ type TileflowPmtilesProtocolRegistry = Readonly<{
|
|
|
1983
2003
|
}>;
|
|
1984
2004
|
type TileflowPmtilesProtocolRegistrationOptions = Readonly<{
|
|
1985
2005
|
maximumDirectoryDepth?: number;
|
|
2006
|
+
/** Route archive byte requests through an application-owned resource transport. */
|
|
2007
|
+
transformArchiveUrl?: (url: string) => string;
|
|
1986
2008
|
}>;
|
|
1987
2009
|
declare const tileflowPmtilesMaximumDirectoryDepth: 32;
|
|
1988
2010
|
declare const tileflowPmtilesProtocol: "tileflow-pmtiles";
|