@things-factory/figure-ui 10.1.24 → 10.1.26

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (38) hide show
  1. package/client/graphql/index.ts +4 -1
  2. package/client/modeller/figure-animations.ts +57 -5
  3. package/client/modeller/figure-history-panel.ts +2 -2
  4. package/client/modeller/figure-inspector.ts +8 -2
  5. package/client/modeller/figure-preview.ts +3 -3
  6. package/client/modeller/figure-source.ts +17 -41
  7. package/client/modeller/proposal-session.ts +8 -2
  8. package/client/pages/figure-modeller-page.ts +50 -15
  9. package/dist-client/graphql/index.js +4 -1
  10. package/dist-client/graphql/index.js.map +1 -1
  11. package/dist-client/modeller/figure-animations.d.ts +5 -0
  12. package/dist-client/modeller/figure-animations.js +55 -5
  13. package/dist-client/modeller/figure-animations.js.map +1 -1
  14. package/dist-client/modeller/figure-history-panel.js +2 -2
  15. package/dist-client/modeller/figure-history-panel.js.map +1 -1
  16. package/dist-client/modeller/figure-inspector.js +8 -2
  17. package/dist-client/modeller/figure-inspector.js.map +1 -1
  18. package/dist-client/modeller/figure-preview.js +3 -3
  19. package/dist-client/modeller/figure-preview.js.map +1 -1
  20. package/dist-client/modeller/figure-source.d.ts +4 -1
  21. package/dist-client/modeller/figure-source.js +5 -36
  22. package/dist-client/modeller/figure-source.js.map +1 -1
  23. package/dist-client/modeller/proposal-session.d.ts +5 -0
  24. package/dist-client/modeller/proposal-session.js +3 -2
  25. package/dist-client/modeller/proposal-session.js.map +1 -1
  26. package/dist-client/pages/figure-modeller-page.d.ts +2 -22
  27. package/dist-client/pages/figure-modeller-page.js +46 -15
  28. package/dist-client/pages/figure-modeller-page.js.map +1 -1
  29. package/dist-client/tsconfig.tsbuildinfo +1 -1
  30. package/package.json +3 -3
  31. package/test/ai-proposal-contract.test.ts +3 -2
  32. package/test/figure-source.test.ts +11 -57
  33. package/test/i18n-prefix-guard.test.ts +2 -3
  34. package/translations/en.json +95 -80
  35. package/translations/ja.json +184 -58
  36. package/translations/ko.json +115 -100
  37. package/translations/ms.json +182 -56
  38. package/translations/zh.json +183 -57
@@ -315,7 +315,6 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  return html `
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  <section>
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  <h3>${i18next.t('figure.label.animation')}</h3>
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- <p quiet>${i18next.t('figure.text.animation-is-driven-by-a-fact')}</p>
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  </section>
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  ${this.renderRecipes()}
@@ -418,6 +417,7 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  const nameless = !parameter.name?.trim();
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  const range = parameter.range ?? NEW_RANGE;
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  const backwards = !(range.max > range.min);
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+ const slowness = parameter.clip?.duration ?? 0;
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  return html `
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  <div clip ?on=${on}>
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  <div head>
@@ -481,6 +481,21 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  />
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  </div>
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+ <div row>
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+ <label>${i18next.t('figure.label.parameter-duration')}</label>
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+ <input
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+ type="number"
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+ step="0.1"
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+ min="0"
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+ ?bad=${slowness < 0}
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+ .value=${live(parameter.clip?.duration === undefined ? '' : String(parameter.clip.duration))}
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+ placeholder="0"
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+ aria-label="duration"
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+ @change=${(e) => this.setDuration(at, e.target.value)}
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+ />
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+ </div>
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+ <p quiet>${i18next.t('figure.text.parameter-duration-empty-is-instant')}</p>
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+
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  ${on ? this.renderChannels('parameter', at) : nothing}
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  </div>
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  `;
@@ -594,10 +609,17 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  */
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  renderKeys(kind, channel, at, j) {
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  const keys = channel.keys ?? [];
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+ /*
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+ Keys on a parameter curve sit on the 0..1 value span (ADR-0051). A key above 1 is unreachable and
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+ the format refuses it. The screen marks it and leaves the number alone: rewriting what the author
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+ typed would hide what they wrote.
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+ */
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+ const onValues = kind === 'parameter';
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+ const outside = (key) => onValues && key.at > 1;
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  return html `
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  <table keys>
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  <tr>
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- <th>${i18next.t('figure.label.key-at')}</th>
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+ <th>${i18next.t(onValues ? 'figure.label.key-at-value' : 'figure.label.key-at')}</th>
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  ${AXES.map(axis => html `<th>${axis}</th>`)}
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  <th></th>
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  </tr>
@@ -608,11 +630,16 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  <td>
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  <input
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  type="number"
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- step="0.1"
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+ step=${onValues ? '0.05' : '0.1'}
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  min="0"
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- ?bad=${backwards || key.at < 0}
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+ max=${onValues ? '1' : nothing}
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+ ?bad=${backwards || key.at < 0 || outside(key)}
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  .value=${live(String(key.at))}
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- title=${backwards ? i18next.t('figure.text.keys-must-rise') : ''}
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+ title=${backwards
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+ ? i18next.t('figure.text.keys-must-rise')
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+ : outside(key)
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+ ? i18next.t('figure.text.parameter-key-within-span')
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+ : ''}
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  @change=${(e) => this.setKey(kind, at, j, k, { at: Math.max(0, Number(e.target.value) || 0) })}
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  />
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  </td>
@@ -647,6 +674,7 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  ${keys.some((key, k) => k > 0 && key.at <= (keys[k - 1].at ?? 0))
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  ? html `<p warn>${i18next.t('figure.text.keys-must-rise')}</p>`
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  : nothing}
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+ ${keys.some(outside) ? html `<p warn>${i18next.t('figure.text.parameter-key-within-span')}</p>` : nothing}
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  <button @click=${() => this.addKey(kind, at, j)}>
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  <md-icon>add</md-icon>${i18next.t('figure.button.add-key')}
@@ -775,6 +803,19 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  return;
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  this.patchParameter(at, { range: { ...(parameter.range ?? NEW_RANGE), ...patch } });
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  }
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+ /**
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+ * Transition time. Clearing the input removes the field, which means instant. 0 is instant too, but
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+ * a stored 0 and a missing field are different sources, so an empty input is never saved as 0.
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+ */
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+ setDuration(at, raw) {
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+ const parameter = this.parameters[at];
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+ if (!parameter)
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+ return;
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+ const { duration: _dropped, ...rest } = parameter.clip;
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+ const text = raw.trim();
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+ const clip = text === '' || !Number.isFinite(Number(text)) ? rest : { ...rest, duration: Number(text) };
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+ this.patchParameter(at, { clip });
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+ }
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  setDefault(at, value) {
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  this.patchParameter(at, { default: value });
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  }
@@ -836,6 +877,15 @@ let FigureAnimations = class FigureAnimations extends localize(i18next)(LitEleme
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  if (!channel)
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  return;
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  const last = channel.keys[channel.keys.length - 1];
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+ /*
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+ A parameter curve ends at 1, so appending a key would make it unreachable. Insert it between the last two keys.
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+ */
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+ if (kind === 'parameter' && channel.keys.length >= 2) {
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+ const before = channel.keys[channel.keys.length - 2];
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+ const middle = { at: (before.at + last.at) / 2, value: { ...before.value } };
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+ this.patchChannel(kind, at, j, { ...channel, keys: [...channel.keys.slice(0, -1), middle, last] });
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+ return;
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+ }
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  const key = { at: (last?.at ?? 0) + 1, value: { ...(last?.value ?? startValue(channel.path)) } };
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  this.patchChannel(kind, at, j, { ...channel, keys: [...channel.keys, key] });
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  }
@@ -1 +1 @@
1
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{ css, html, LitElement, nothing, type TemplateResult } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { live } from 'lit/directives/live.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\n\nimport { AXES, CHANNEL_PATHS, INTERPOLATIONS, LIMITS } from '@hatiolab/figure-model'\nimport type { ChannelPath, Vec3 } from '@hatiolab/figure-model'\n\nimport type { FigureDraft, PartModel } from './figure-source.js'\n\n/**\n * 이 도형이 **어떻게 움직이는가.**\n *\n * ## 왜 탭 하나가 필요한가\n *\n * 움직임은 형식에 있고 런타임까지 서 있었다 — 검증이 촘촘히 보고, 청사진이 움직이는 부품을\n * 단독 묶음으로 빼고(합치면 따로 못 움직인다), 씬이 frameClock 을 구독해 실제로 돌린다.\n * 미리보기에도 clip 마다 슬라이더가 있었다.\n *\n * **만들 자리만 없었다.** 그래서 움직이는 도형을 얻는 길이 「AI 가 후보로 내놓는 것」 하나였고,\n * 채널 하나를 고치려면 손댈 화면이 없었다.\n *\n * ## 부품이 아니라 도형의 것이다\n *\n * clip 하나가 부품 여럿을 함께 움직인다 — 문 열림은 왼짝과 오른짝이 반대로 미끄러지는 것\n * 하나다. 그래서 부품을 고르고 「이 부품의 움직임」을 적는 형태가 될 수 없고, 속성 탭이 아니라\n * 자기 탭에 산다.\n *\n * ## 트윈은 타임라인을 재생하지 않는다\n *\n * 「문 열기 clip 을 재생하라」가 아니라 **「지금 40% 열려 있다」**다. 그 둘은 다른 것이라\n * 이 탭도 둘로 나뉜다.\n *\n * 애니메이션 시각이 흐른다. 인스턴스가 주는 수는 배속이다 — 도는 롤러\n * 파라미터 값이 자세를 만든다. 인스턴스가 주는 수는 물리량이다 — 1200mm 내려온 호이스트\n *\n * 한동안 뒤엣것이 애니메이션 안에 `drive: 'hold'` 로 숨어 있었다. 형식의 판단은 맞았는데\n * **자리와 이름이 틀려서**, 「길이값을 변수로 노출하라」는 요청에 저작자도 AI 도 이것을\n * 못 찾았다 — 애니메이션 칸에 있을 거라고 생각하지 않는다(ADR-0051).\n */\n\ntype Clip = NonNullable<FigureDraft['animations']>[number]\ntype Parameter = NonNullable<FigureDraft['parameters']>[number]\ntype Channel = Clip['channels'][number]\ntype Keyframe = Channel['keys'][number]\n\n/** 어느 목록의 몇째인가. 채널·키 편집기가 둘을 함께 쓴다. */\ntype MotionKind = 'clip' | 'parameter'\n\n/** A first-success motion: intent first, raw channel editing second. */\ninterface MotionRecipe {\n id: 'conveyor' | 'gate' | 'pusher' | 'lift'\n name: string\n kind: MotionKind\n path: ChannelPath\n end: Vec3\n pivot?: Vec3\n /** 파라미터 레시피만. 인스턴스가 주고받는 물리량이다. */\n range?: Parameter['range']\n}\n\n/*\n 레시피의 `end` 가 곧 그 범위의 끝 자세다 — 리프트가 100mm 올라가는 곡선이면 범위도\n 0~100mm 다. 둘이 어긋나면 저작자가 1200 을 주고도 100 만 올라가는 것을 보게 된다.\n*/\nconst MOTION_RECIPES: readonly MotionRecipe[] = [\n { id: 'conveyor', name: 'conveyor-running', kind: 'clip', path: 'rotation', end: { x: 360, y: 0, z: 0 } },\n {\n id: 'gate',\n name: 'gate-open',\n kind: 'parameter',\n path: 'rotation',\n end: { x: 0, y: 90, z: 0 },\n pivot: { x: 0, y: 0, z: 0 },\n range: { unit: '%', min: 0, max: 100 }\n },\n {\n id: 'pusher',\n name: 'pusher-position',\n kind: 'parameter',\n path: 'translation',\n end: { x: 100, y: 0, z: 0 },\n range: { unit: 'mm', min: 0, max: 100 }\n },\n {\n id: 'lift',\n name: 'lift-height',\n kind: 'parameter',\n path: 'translation',\n end: { x: 0, y: 100, z: 0 },\n range: { unit: 'mm', min: 0, max: 100 }\n }\n]\n\n/** 새 파라미터의 범위. 단위는 저작자가 고쳐 쓴다 — 형식은 단위를 해석하지 않는다. */\nconst NEW_RANGE: Parameter['range'] = { unit: 'mm', min: 0, max: 1000 }\n\n/** 새 clip 의 키 둘. **하나로 만들지 않는다** — 키 하나는 움직임이 아니라 자세다. */\nconst NEW_KEYS: Keyframe[] = [\n { at: 0, value: { x: 0, y: 0, z: 0 } },\n { at: 1, value: { x: 0, y: 0, z: 0 } }\n]\n\n/** `scale` 만 1 에서 시작한다 — 0 은 부품을 지운다. */\nfunction startValue(path: ChannelPath): Vec3 {\n return path === 'scale' ? { x: 1, y: 1, z: 1 } : { x: 0, y: 0, z: 0 }\n}\n\nfunction keysFor(path: ChannelPath): Keyframe[] {\n return NEW_KEYS.map(key => ({ at: key.at, value: startValue(path) }))\n}\n\n/**\n * 이미 쓴 이름을 비켜 간다.\n *\n * **두 목록을 함께 본다.** 인스턴스는 이름 하나로 값을 주므로 애니메이션과 파라미터가\n * 같은 이름을 가지면 어느 쪽에 준 것인지 알 수 없고, 형식이 그것을 오류로 막는다.\n */\nfunction freeName(taken: readonly { name: string }[], stem: string): string {\n const used = new Set(taken.map(one => one.name))\n if (!used.has(stem)) return stem\n for (let n = 2; ; n++) if (!used.has(`${stem}-${n}`)) return `${stem}-${n}`\n}\n\n@customElement('figure-animations')\nexport class FigureAnimations extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow-y: auto;\n background-color: var(--md-sys-color-surface-container-lowest);\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n }\n\n section {\n display: flex;\n flex-direction: column;\n gap: var(--spacing-medium, 8px);\n padding: var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n\n /* 다른 탭들과 같은 눈금이다 */\n h3 {\n margin: 0 0 2px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n p[quiet] {\n margin: 0;\n font-size: 0.72rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant);\n }\n\n div[recipes] { display: grid; grid-template-columns: 1fr 1fr; gap: 6px; }\n button[recipe] { min-height: 54px; align-items: flex-start; flex-direction: column; text-align: left; }\n button[recipe] strong { font-size: 0.74rem; }\n button[recipe] span { color: var(--md-sys-color-on-surface-variant); font-size: 0.68rem; line-height: 1.35; }\n\n /* ── clip ─────────────────────────────────────────────────────── */\n\n div[clip] {\n display: flex;\n flex-direction: column;\n gap: var(--spacing-medium, 8px);\n padding: 8px;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 4px;\n }\n div[clip][on] {\n border-color: var(--md-sys-color-primary);\n background-color: var(--md-sys-color-surface-container-low);\n }\n\n div[head] {\n display: flex;\n align-items: center;\n gap: 6px;\n }\n div[head] input[name] {\n flex: 1;\n min-width: 0;\n }\n\n /* ── channel ──────────────────────────────────────────────────── */\n\n div[channel] {\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 6px 8px;\n border-left: 2px solid var(--md-sys-color-outline-variant);\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[channel][orphan] {\n border-left-color: var(--md-sys-color-error);\n }\n\n div[row] {\n display: flex;\n align-items: center;\n gap: 6px;\n }\n div[row] > label {\n flex: none;\n min-width: 3.2em;\n color: var(--md-sys-color-on-surface-variant);\n }\n\n /* ── keyframe ─────────────────────────────────────────────────── */\n\n table[keys] {\n width: 100%;\n border-collapse: collapse;\n }\n table[keys] th {\n padding: 0 2px 2px;\n font-size: 0.68rem;\n font-weight: 600;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n }\n table[keys] td {\n padding: 1px 2px;\n }\n table[keys] input {\n width: 100%;\n min-width: 0;\n }\n table[keys] td[drop] {\n width: 1.6em;\n }\n\n input,\n select {\n box-sizing: border-box;\n padding: 3px 5px;\n font: inherit;\n font-size: 0.74rem;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 3px;\n }\n input:focus,\n select:focus {\n outline: none;\n border-color: var(--md-sys-color-primary);\n }\n input[bad] {\n border-color: var(--md-sys-color-error);\n }\n\n button {\n display: inline-flex;\n align-items: center;\n gap: 3px;\n padding: 3px 8px;\n font: inherit;\n font-size: 0.72rem;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 3px;\n cursor: pointer;\n }\n button:hover:not(:disabled) {\n background-color: var(--md-sys-color-surface-container-high);\n }\n button:disabled {\n opacity: 0.4;\n cursor: default;\n }\n button[plain] {\n padding: 1px 4px;\n background: none;\n border: none;\n color: var(--md-sys-color-on-surface-variant);\n }\n button[plain]:hover:not(:disabled) {\n color: var(--md-sys-color-error);\n background: none;\n }\n button md-icon {\n font-size: 14px;\n width: 14px;\n height: 14px;\n }\n\n /* ── 예산 ─────────────────────────────────────────────────────── */\n\n div[budget] {\n display: flex;\n align-items: baseline;\n gap: 6px;\n }\n div[budget] strong {\n font-size: 0.86rem;\n font-weight: 700;\n }\n div[budget][over] strong {\n color: var(--md-sys-color-error);\n }\n\n p[warn] {\n margin: 0;\n font-size: 0.7rem;\n line-height: 1.5;\n color: var(--md-sys-color-error);\n }\n `\n ]\n\n @property({ type: Object }) draft?: FigureDraft\n @property({ type: Array }) parts: PartModel[] = []\n\n /**\n * 펼쳐 둔 것. 이름이 아니라 **목록과 자리**로 잡는다 — 이름은 편집 중에 바뀐다.\n *\n * 목록이 둘이므로 자리 하나로는 모자란다. `clip:0` 과 `parameter:0` 은 다른 것이다.\n */\n @state() private open = ''\n @state() private recipeTarget = ''\n\n private get clips(): Clip[] {\n return this.draft?.animations ?? []\n }\n\n private get parameters(): Parameter[] {\n return this.draft?.parameters ?? []\n }\n\n /** 두 목록의 이름을 한자리에서 본다 — 인스턴스가 이름 하나로 값을 준다. */\n private get allNames(): { name: string }[] {\n return [...this.clips, ...this.parameters]\n }\n\n private channelsOf(kind: MotionKind, at: number): Channel[] {\n return (kind === 'clip' ? this.clips[at]?.channels : this.parameters[at]?.clip?.channels) ?? []\n }\n\n /** 부품 이름 — 채널이 이것을 가리킨다. */\n private get partNames(): string[] {\n return this.parts.map(part => part.name).filter(name => !!name)\n }\n\n /**\n * 몇 부품이 움직이나 — 채널이 가리키는 **서로 다른 부품**의 수.\n *\n * clip 수가 아니다. 한 부품을 세 clip 이 움직여도 그 부품 하나가 단독 묶음이 될 뿐이다.\n * 청사진이 묶음을 가르는 기준과 같은 셈이어야 화면의 수와 판정의 수가 맞는다.\n */\n private get movingParts(): number {\n const moving = new Set<string>()\n for (const clip of this.clips) for (const channel of clip.channels) moving.add(channel.target)\n for (const parameter of this.parameters) {\n for (const channel of parameter.clip?.channels ?? []) moving.add(channel.target)\n }\n return moving.size\n }\n\n render(): TemplateResult {\n if (!this.draft) return html``\n\n const nameless = this.partNames.length === 0\n\n return html`\n <section>\n <h3>${i18next.t('figure.label.animation')}</h3>\n <p quiet>${i18next.t('figure.text.animation-is-driven-by-a-fact')}</p>\n </section>\n\n ${this.renderRecipes()}\n\n <section>\n <h3>${i18next.t('figure.label.parameters')}</h3>\n <p quiet>${i18next.t('figure.text.parameter-is-a-value-not-a-timeline')}</p>\n ${this.parameters.map((parameter, at) => this.renderParameter(parameter, at))}\n <button @click=${() => this.addParameter()} ?disabled=${nameless}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-parameter')}\n </button>\n </section>\n\n <section>\n <h3>${i18next.t('figure.label.clips')}</h3>\n <p quiet>${i18next.t('figure.text.clip-is-time-running')}</p>\n ${this.clips.map((clip, at) => this.renderClip(clip, at))}\n <button @click=${() => this.addClip()} ?disabled=${nameless}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-clip')}\n </button>\n ${nameless ? html`<p quiet>${i18next.t('figure.text.animation-needs-a-named-part')}</p>` : nothing}\n </section>\n\n ${this.movingParts === 0 ? nothing : this.renderBudget()}\n `\n }\n\n /**\n * 빈 화면 — **이 탭이 무엇인지 가르치는 자리다.**\n *\n * 「clip 을 추가하세요」라고만 쓰면 처음 여는 사람은 clip 이 무엇인지 모른 채 단추를 누른다.\n * 그래서 무엇을 만들 수 있는지 예를 들고, 그것이 어떻게 움직이는지(사실이 들어온다)를 적는다.\n */\n private renderRecipes(): TemplateResult {\n return html`\n <section>\n <h3>${i18next.t('figure.label.motion-intent')}</h3>\n <p quiet>${i18next.t('figure.text.motion-intent-help')}</p>\n ${this.partNames.length\n ? html`<select .value=${this.recipeTarget} @change=${(e: Event) => (this.recipeTarget = (e.target as HTMLSelectElement).value)}>\n ${this.partNames.map(name => html`<option value=${name}>${name}</option>`)}\n </select>\n <div recipes>\n ${MOTION_RECIPES.map(recipe => html`\n <button recipe @click=${() => this.addRecipe(recipe)}>\n <strong>${i18next.t('figure.label.recipe-' + recipe.id)}</strong>\n <span>${i18next.t('figure.text.recipe-' + recipe.id)}</span>\n </button>\n `)}\n </div>`\n : html`<p quiet>${i18next.t('figure.text.animation-needs-a-named-part')}</p>`}\n </section>\n `\n }\n\n /** 이름이 다른 것과 겹치나. 두 목록을 함께 본다 — 인스턴스는 이름 하나로 값을 준다. */\n private taken(kind: MotionKind, at: number, name: string): boolean {\n const mine = kind === 'clip' ? this.clips[at] : this.parameters[at]\n return this.allNames.some(one => one !== mine && one.name === name)\n }\n\n private renderClip(clip: Clip, at: number): TemplateResult {\n const key = `clip:${at}`\n const on = this.open === key\n const duplicate = this.taken('clip', at, clip.name)\n const nameless = !clip.name?.trim()\n\n return html`\n <div clip ?on=${on}>\n <div head>\n <button plain @click=${() => (this.open = on ? '' : key)} title=${i18next.t('figure.label.channels')}>\n <md-icon>${on ? 'expand_more' : 'chevron_right'}</md-icon>\n </button>\n <input\n name\n .value=${live(clip.name ?? '')}\n ?bad=${duplicate || nameless}\n placeholder=${i18next.t('figure.label.clip-name')}\n title=${duplicate ? i18next.t('figure.text.clip-name-taken') : i18next.t('figure.text.clip-name-is-how-it-is-driven')}\n @change=${(e: Event) => this.renameClip(at, (e.target as HTMLInputElement).value)}\n />\n <button plain @click=${() => this.removeClip(at)} title=${i18next.t('figure.button.remove')}>\n <md-icon>close</md-icon>\n </button>\n </div>\n\n ${duplicate ? html`<p warn>${i18next.t('figure.text.clip-name-taken')}</p>` : nothing}\n ${nameless ? html`<p warn>${i18next.t('figure.text.clip-needs-a-name')}</p>` : nothing}\n ${on ? this.renderChannels('clip', at) : nothing}\n </div>\n `\n }\n\n /**\n * 파라미터 하나 — **이름·범위·자세.**\n *\n * 범위가 화면에 있어야 하는 이유는 그것이 **인스턴스와 주고받는 말**이기 때문이다.\n * 곡선은 0~1 이고 인스턴스는 mm 로 준다. 그 사이를 런타임이 맵하는데, 무엇부터 무엇\n * 까지인지 저작자가 정하지 않으면 값을 줄 수가 없다.\n */\n private renderParameter(parameter: Parameter, at: number): TemplateResult {\n const key = `parameter:${at}`\n const on = this.open === key\n const duplicate = this.taken('parameter', at, parameter.name)\n const nameless = !parameter.name?.trim()\n const range = parameter.range ?? NEW_RANGE\n const backwards = !(range.max > range.min)\n\n return html`\n <div clip ?on=${on}>\n <div head>\n <button plain @click=${() => (this.open = on ? '' : key)} title=${i18next.t('figure.label.channels')}>\n <md-icon>${on ? 'expand_more' : 'chevron_right'}</md-icon>\n </button>\n <input\n name\n .value=${live(parameter.name ?? '')}\n ?bad=${duplicate || nameless}\n placeholder=${i18next.t('figure.label.parameter-name')}\n title=${duplicate\n ? i18next.t('figure.text.clip-name-taken')\n : i18next.t('figure.text.parameter-name-is-how-a-value-arrives')}\n @change=${(e: Event) => this.renameParameter(at, (e.target as HTMLInputElement).value)}\n />\n <button plain @click=${() => this.removeParameter(at)} title=${i18next.t('figure.button.remove')}>\n <md-icon>close</md-icon>\n </button>\n </div>\n\n ${duplicate ? html`<p warn>${i18next.t('figure.text.clip-name-taken')}</p>` : nothing}\n ${nameless ? html`<p warn>${i18next.t('figure.text.parameter-needs-a-name')}</p>` : nothing}\n\n <div row>\n <label>${i18next.t('figure.label.parameter-range')}</label>\n <input\n type=\"number\"\n step=\"1\"\n ?bad=${backwards}\n .value=${live(String(range.min))}\n aria-label=\"min\"\n @change=${(e: Event) => this.setRange(at, { min: Number((e.target as HTMLInputElement).value) || 0 })}\n />\n <input\n type=\"number\"\n step=\"1\"\n ?bad=${backwards}\n .value=${live(String(range.max))}\n aria-label=\"max\"\n @change=${(e: Event) => this.setRange(at, { max: Number((e.target as HTMLInputElement).value) || 0 })}\n />\n <input\n unit\n .value=${live(range.unit ?? '')}\n placeholder=\"mm\"\n aria-label=\"unit\"\n title=${i18next.t('figure.text.unit-is-a-word-not-a-rule')}\n @change=${(e: Event) => this.setRange(at, { unit: (e.target as HTMLInputElement).value.trim() })}\n />\n </div>\n ${backwards ? html`<p warn>${i18next.t('figure.text.range-needs-room')}</p>` : nothing}\n\n <div row>\n <label>${i18next.t('figure.label.parameter-default')}</label>\n <input\n type=\"number\"\n step=\"1\"\n .value=${live(String(parameter.default ?? range.min))}\n @change=${(e: Event) => this.setDefault(at, Number((e.target as HTMLInputElement).value) || 0)}\n />\n </div>\n\n ${on ? this.renderChannels('parameter', at) : nothing}\n </div>\n `\n }\n\n private renderChannels(kind: MotionKind, at: number): TemplateResult {\n const channels = this.channelsOf(kind, at)\n\n return html`\n <p quiet>${i18next.t(kind === 'clip' ? 'figure.text.clip-is-time-running' : 'figure.text.parameter-curve-is-the-value-axis')}</p>\n\n ${channels.length === 0 ? html`<p warn>${i18next.t('figure.text.clip-needs-a-channel')}</p>` : nothing}\n ${channels.map((channel, j) => this.renderChannel(kind, channel, at, j))}\n\n <button @click=${() => this.addChannel(kind, at)}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-channel')}\n </button>\n `\n }\n\n /**\n * 채널 하나 — 어느 부품의 어느 속성을 움직이나.\n *\n * 없는 부품을 가리키는 채널은 붉게 낸다. 부품 이름을 바꾸면 그 순간 이렇게 되는데,\n * 검증은 저장할 때 말하고 여기서는 **그 자리에서** 보여 준다.\n */\n private renderChannel(kind: MotionKind, channel: Channel, at: number, j: number): TemplateResult {\n const orphan = !this.partNames.includes(channel.target)\n const turning = channel.path === 'rotation'\n\n return html`\n <div channel ?orphan=${orphan}>\n <div row>\n <label>${i18next.t('figure.label.channel-target')}</label>\n <select\n .value=${live(channel.target ?? '')}\n @change=${(e: Event) => this.setChannel(kind, at, j, { target: (e.target as HTMLSelectElement).value })}\n >\n ${orphan ? html`<option value=${channel.target}>${channel.target}</option>` : nothing}\n ${this.partNames.map(name => html`<option value=${name}>${name}</option>`)}\n </select>\n <button plain @click=${() => this.removeChannel(kind, at, j)} title=${i18next.t('figure.button.remove')}>\n <md-icon>close</md-icon>\n </button>\n </div>\n\n ${orphan ? html`<p warn>${i18next.t('figure.text.channel-target-is-gone')}</p>` : nothing}\n\n <div row>\n <label>${i18next.t('figure.label.channel-path')}</label>\n <select\n .value=${live(channel.path)}\n @change=${(e: Event) => this.setPath(kind, at, j, (e.target as HTMLSelectElement).value as ChannelPath)}\n >\n ${CHANNEL_PATHS.map(path => html`<option value=${path}>${i18next.t('figure.label.path-' + path)}</option>`)}\n </select>\n <select\n .value=${live(channel.interpolation ?? 'linear')}\n title=${i18next.t('figure.text.interpolation-explained')}\n @change=${(e: Event) =>\n this.setChannel(kind, at, j, { interpolation: (e.target as HTMLSelectElement).value as Channel['interpolation'] })}\n >\n ${INTERPOLATIONS.map(\n one => html`<option value=${one}>${i18next.t('figure.label.interpolation-' + one)}</option>`\n )}\n </select>\n </div>\n\n <p quiet>${i18next.t('figure.text.path-' + channel.path + '-unit')}</p>\n\n ${turning ? this.renderPivot(kind, channel, at, j) : nothing}\n ${this.renderKeys(kind, channel, at, j)}\n </div>\n `\n }\n\n /**\n * 회전 중심 — **`rotation` 에서만 뜻이 있다.**\n *\n * 그래서 경로가 rotation 일 때만 낸다. 언제나 내면 저작자가 옮김·배율에도 적고, 검증이\n * 저장할 때 「쓰이지 않는다」고 알린다. 안 보이면 적을 일이 없다.\n */\n private renderPivot(kind: MotionKind, channel: Channel, at: number, j: number): TemplateResult {\n const pivot = channel.pivot\n const on = pivot !== undefined\n\n return html`\n <div row>\n <label>${i18next.t('figure.label.channel-pivot')}</label>\n <button\n @click=${() => this.setChannel(kind, at, j, { pivot: on ? undefined : { x: 0, y: 0, z: 0 } })}\n title=${i18next.t('figure.text.pivot-defaults-to-the-part-centre')}\n >\n ${i18next.t(on ? 'figure.button.pivot-clear' : 'figure.button.pivot-set')}\n </button>\n ${on\n ? AXES.map(\n axis => html`\n <input\n type=\"number\"\n step=\"1\"\n .value=${live(String(pivot![axis]))}\n aria-label=${axis}\n @change=${(e: Event) =>\n this.setChannel(kind, at, j, {\n pivot: { ...pivot!, [axis]: Number((e.target as HTMLInputElement).value) || 0 }\n })}\n />\n `\n )\n : nothing}\n </div>\n `\n }\n\n /**\n * 키프레임 표.\n *\n * **둘 미만으로 못 내려간다.** 하나뿐이면 움직이는 것이 아니라 자세 하나이고, 형식이\n * 오류로 막는다. 저장하고 나서 알려 주는 것보다 지우는 단추를 죽이는 것이 낫다.\n *\n * 시각이 오름차순이어야 하는 것도 형식의 규칙이다. 여기서는 어긋난 줄을 붉게 내고 값을\n * 고치지는 않는다 — 저작자가 3 을 1 로 고치던 중일 수 있다.\n */\n private renderKeys(kind: MotionKind, channel: Channel, at: number, j: number): TemplateResult {\n const keys = channel.keys ?? []\n\n return html`\n <table keys>\n <tr>\n <th>${i18next.t('figure.label.key-at')}</th>\n ${AXES.map(axis => html`<th>${axis}</th>`)}\n <th></th>\n </tr>\n ${keys.map((key, k) => {\n const backwards = k > 0 && key.at <= (keys[k - 1]!.at ?? 0)\n return html`\n <tr>\n <td>\n <input\n type=\"number\"\n step=\"0.1\"\n min=\"0\"\n ?bad=${backwards || key.at < 0}\n .value=${live(String(key.at))}\n title=${backwards ? i18next.t('figure.text.keys-must-rise') : ''}\n @change=${(e: Event) =>\n this.setKey(kind, at, j, k, { at: Math.max(0, Number((e.target as HTMLInputElement).value) || 0) })}\n />\n </td>\n ${AXES.map(\n axis => html`\n <td>\n <input\n type=\"number\"\n step=${channel.path === 'scale' ? '0.1' : '1'}\n .value=${live(String(key.value[axis]))}\n aria-label=${axis}\n @change=${(e: Event) =>\n this.setKey(kind, at, j, k, {\n value: { ...key.value, [axis]: Number((e.target as HTMLInputElement).value) || 0 }\n })}\n />\n </td>\n `\n )}\n <td drop>\n <button\n plain\n ?disabled=${keys.length <= 2}\n title=${keys.length <= 2 ? i18next.t('figure.text.two-keys-at-least') : i18next.t('figure.button.remove')}\n @click=${() => this.removeKey(kind, at, j, k)}\n >\n <md-icon>close</md-icon>\n </button>\n </td>\n </tr>\n `\n })}\n </table>\n\n ${keys.some((key, k) => k > 0 && key.at <= (keys[k - 1]!.at ?? 0))\n ? html`<p warn>${i18next.t('figure.text.keys-must-rise')}</p>`\n : nothing}\n\n <button @click=${() => this.addKey(kind, at, j)}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-key')}\n </button>\n `\n }\n\n /**\n * 움직이는 부품 예산.\n *\n * **넘어도 막지 않는다.** 움직이는 부품은 저마다 단독 묶음이라 draw call 이 늘고 프레임마다\n * 갱신이 는다 — 그 대가가 수로 보이면 저작자가 아낀다. 랜드마크 설비 하나는 정교해도 되고,\n * 그 값이 도면 예산에 드러나면 된다.\n */\n private renderBudget(): TemplateResult {\n const used = this.movingParts\n const over = used > LIMITS.animatedParts\n\n return html`\n <section>\n <h3>${i18next.t('figure.label.budget-animations')}</h3>\n <div budget ?over=${over}>\n <strong>${used}</strong>\n <span quiet>/ ${LIMITS.animatedParts}</span>\n </div>\n <p quiet>${i18next.t('figure.text.animated-parts-cost')}</p>\n ${over ? html`<p warn>${i18next.t('figure.text.animated-parts-over')}</p>` : nothing}\n </section>\n `\n }\n\n // ─── 고치기 ───────────────────────────────────────────────────────────────\n\n /**\n * 초안에 실어 올려보낸다.\n *\n * `animations` 는 도형 전체의 것이므로 부품 편집(`update-part`)이 아니라 `update-draft` 로\n * 간다. 빈 배열은 칸을 지운다 — clip 을 다 지운 도형은 `animations: []` 가 아니라 없는 것이다.\n */\n private tell(over: { animations?: Clip[]; parameters?: Parameter[] }): void {\n if (!this.draft) return\n\n const draft: FigureDraft = { ...this.draft, ...over }\n if (!draft.animations?.length) delete draft.animations\n if (!draft.parameters?.length) delete draft.parameters\n\n this.dispatchEvent(new CustomEvent('update-draft', { detail: { draft }, bubbles: true, composed: true }))\n }\n\n private patchClip(at: number, patch: Partial<Clip>): void {\n this.tell({ animations: this.clips.map((clip, i) => (i === at ? { ...clip, ...patch } : clip)) })\n }\n\n private patchParameter(at: number, patch: Partial<Parameter>): void {\n this.tell({ parameters: this.parameters.map((one, i) => (i === at ? { ...one, ...patch } : one)) })\n }\n\n /** 채널 묶음을 통째로 얹는다. **어느 목록이든 같은 자리에 닿는다.** */\n private setChannels(kind: MotionKind, at: number, channels: Channel[]): void {\n if (kind === 'clip') this.patchClip(at, { channels })\n else {\n const parameter = this.parameters[at]\n if (!parameter) return\n this.patchParameter(at, { clip: { ...parameter.clip, channels } })\n }\n }\n\n private patchChannel(kind: MotionKind, at: number, j: number, next: Channel): void {\n this.setChannels(\n kind,\n at,\n this.channelsOf(kind, at).map((channel, i) => (i === j ? next : channel))\n )\n }\n\n private addClip(): void {\n const target = this.partNames[0]\n if (!target) return\n\n const clip: Clip = {\n name: freeName(this.allNames, 'clip-1'),\n channels: [{ target, path: 'translation', keys: keysFor('translation') }]\n }\n\n this.open = `clip:${this.clips.length}`\n this.tell({ animations: [...this.clips, clip] })\n }\n\n private addParameter(): void {\n const target = this.partNames[0]\n if (!target) return\n\n const parameter: Parameter = {\n name: freeName(this.allNames, 'parameter-1'),\n range: { ...NEW_RANGE },\n clip: { channels: [{ target, path: 'translation', keys: keysFor('translation') }] }\n }\n\n this.open = `parameter:${this.parameters.length}`\n this.tell({ parameters: [...this.parameters, parameter] })\n }\n\n /**\n * Recipe creates a valid, editable two-pose motion; it never saves or publishes the Figure.\n *\n * 어느 목록으로 가는지는 레시피가 안다 — 도는 롤러는 애니메이션이고 열리는 문은\n * 파라미터다. 저작자에게 그 갈래를 먼저 고르게 하지 않는 이유가 이것이다.\n */\n private addRecipe(recipe: MotionRecipe): void {\n const target = this.recipeTarget || this.partNames[0]\n if (!target) return\n\n const channel: Channel = {\n target,\n path: recipe.path,\n keys: [{ at: 0, value: startValue(recipe.path) }, { at: 1, value: { ...recipe.end } }]\n }\n if (recipe.pivot) channel.pivot = { ...recipe.pivot }\n\n const name = freeName(this.allNames, recipe.name)\n\n if (recipe.kind === 'clip') {\n this.open = `clip:${this.clips.length}`\n this.tell({ animations: [...this.clips, { name, channels: [channel] }] })\n return\n }\n\n this.open = `parameter:${this.parameters.length}`\n this.tell({\n parameters: [...this.parameters, { name, range: { ...(recipe.range ?? NEW_RANGE) }, clip: { channels: [channel] } }]\n })\n }\n\n private renameClip(at: number, name: string): void {\n this.patchClip(at, { name: name.trim() })\n }\n\n private renameParameter(at: number, name: string): void {\n this.patchParameter(at, { name: name.trim() })\n }\n\n private setRange(at: number, patch: Partial<Parameter['range']>): void {\n const parameter = this.parameters[at]\n if (!parameter) return\n this.patchParameter(at, { range: { ...(parameter.range ?? NEW_RANGE), ...patch } })\n }\n\n private setDefault(at: number, value: number): void {\n this.patchParameter(at, { default: value })\n }\n\n private removeClip(at: number): void {\n this.open = ''\n this.tell({ animations: this.clips.filter((_, i) => i !== at) })\n }\n\n private removeParameter(at: number): void {\n this.open = ''\n this.tell({ parameters: this.parameters.filter((_, i) => i !== at) })\n }\n\n private addChannel(kind: MotionKind, at: number): void {\n const target = this.partNames[0]\n if (!target) return\n\n this.setChannels(kind, at, [\n ...this.channelsOf(kind, at),\n { target, path: 'translation', keys: keysFor('translation') }\n ])\n }\n\n private setChannel(kind: MotionKind, at: number, j: number, patch: Partial<Channel>): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n\n const next: Channel = { ...channel, ...patch }\n /* `undefined` 를 얹는 것은 지우는 뜻이다. 남겨 두면 저장 형식에 빈 칸이 실린다. */\n if ('pivot' in patch && patch.pivot === undefined) delete next.pivot\n this.patchChannel(kind, at, j, next)\n }\n\n /**\n * 경로를 바꾼다 — **값까지 함께 옮긴다.**\n *\n * 옮김·회전의 0 은 「제자리」인데 배율의 0 은 **부품을 지운다.** 경로만 바꾸고 값을 그대로\n * 두면 저작자는 부품이 사라진 것을 보고 도구가 고장 난 줄 안다. 그래서 옮김·회전 ↔ 배율을\n * 건널 때 시작값을 그 경로의 제자리로 되돌린다. 시각은 지킨다 — 저작자가 짠 박자다.\n */\n private setPath(kind: MotionKind, at: number, j: number, path: ChannelPath): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n\n const crossing = (channel.path === 'scale') !== (path === 'scale')\n const next: Channel = {\n ...channel,\n path,\n keys: crossing ? channel.keys.map(key => ({ at: key.at, value: startValue(path) })) : channel.keys\n }\n /* 회전이 아니면 회전 중심은 쓰이지 않는다. 남겨 두면 검증이 「쓰이지 않는다」고 알린다. */\n if (path !== 'rotation') delete next.pivot\n\n this.patchChannel(kind, at, j, next)\n }\n\n private removeChannel(kind: MotionKind, at: number, j: number): void {\n this.setChannels(\n kind,\n at,\n this.channelsOf(kind, at).filter((_, i) => i !== j)\n )\n }\n\n /** 마지막 키에서 1 초 뒤. 값은 그 키를 그대로 받는다 — 붙여 놓고 고치는 것이 짜기 쉽다. */\n private addKey(kind: MotionKind, at: number, j: number): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n\n const last = channel.keys[channel.keys.length - 1]\n const key: Keyframe = { at: (last?.at ?? 0) + 1, value: { ...(last?.value ?? startValue(channel.path)) } }\n this.patchChannel(kind, at, j, { ...channel, keys: [...channel.keys, key] })\n }\n\n private setKey(kind: MotionKind, at: number, j: number, k: number, patch: Partial<Keyframe>): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n this.patchChannel(kind, at, j, {\n ...channel,\n keys: channel.keys.map((key, i) => (i === k ? { ...key, ...patch } : key))\n })\n }\n\n /** 둘 미만으로 내려가지 않는다 — 단추가 이미 죽어 있지만 밖에서 불릴 수 있다. */\n private removeKey(kind: MotionKind, at: number, j: number, k: number): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel || channel.keys.length <= 2) return\n this.patchChannel(kind, at, j, { ...channel, keys: channel.keys.filter((_, i) => i !== k) })\n }\n}\n"]}
1
+ 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{ css, html, LitElement, nothing, type TemplateResult } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\nimport { live } from 'lit/directives/live.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\n\nimport { AXES, CHANNEL_PATHS, INTERPOLATIONS, LIMITS } from '@hatiolab/figure-model'\nimport type { ChannelPath, Vec3 } from '@hatiolab/figure-model'\n\nimport type { FigureDraft, PartModel } from './figure-source.js'\n\n/**\n * 이 도형이 **어떻게 움직이는가.**\n *\n * ## 왜 탭 하나가 필요한가\n *\n * 움직임은 형식에 있고 런타임까지 서 있었다 — 검증이 촘촘히 보고, 청사진이 움직이는 부품을\n * 단독 묶음으로 빼고(합치면 따로 못 움직인다), 씬이 frameClock 을 구독해 실제로 돌린다.\n * 미리보기에도 clip 마다 슬라이더가 있었다.\n *\n * **만들 자리만 없었다.** 그래서 움직이는 도형을 얻는 길이 「AI 가 후보로 내놓는 것」 하나였고,\n * 채널 하나를 고치려면 손댈 화면이 없었다.\n *\n * ## 부품이 아니라 도형의 것이다\n *\n * clip 하나가 부품 여럿을 함께 움직인다 — 문 열림은 왼짝과 오른짝이 반대로 미끄러지는 것\n * 하나다. 그래서 부품을 고르고 「이 부품의 움직임」을 적는 형태가 될 수 없고, 속성 탭이 아니라\n * 자기 탭에 산다.\n *\n * ## 트윈은 타임라인을 재생하지 않는다\n *\n * 「문 열기 clip 을 재생하라」가 아니라 **「지금 40% 열려 있다」**다. 그 둘은 다른 것이라\n * 이 탭도 둘로 나뉜다.\n *\n * 애니메이션 시각이 흐른다. 인스턴스가 주는 수는 배속이다 — 도는 롤러\n * 파라미터 값이 자세를 만든다. 인스턴스가 주는 수는 물리량이다 — 1200mm 내려온 호이스트\n *\n * 한동안 뒤엣것이 애니메이션 안에 `drive: 'hold'` 로 숨어 있었다. 형식의 판단은 맞았는데\n * **자리와 이름이 틀려서**, 「길이값을 변수로 노출하라」는 요청에 저작자도 AI 도 이것을\n * 못 찾았다 — 애니메이션 칸에 있을 거라고 생각하지 않는다(ADR-0051).\n */\n\ntype Clip = NonNullable<FigureDraft['animations']>[number]\ntype Parameter = NonNullable<FigureDraft['parameters']>[number]\ntype Channel = Clip['channels'][number]\ntype Keyframe = Channel['keys'][number]\n\n/** 어느 목록의 몇째인가. 채널·키 편집기가 둘을 함께 쓴다. */\ntype MotionKind = 'clip' | 'parameter'\n\n/** A first-success motion: intent first, raw channel editing second. */\ninterface MotionRecipe {\n id: 'conveyor' | 'gate' | 'pusher' | 'lift'\n name: string\n kind: MotionKind\n path: ChannelPath\n end: Vec3\n pivot?: Vec3\n /** 파라미터 레시피만. 인스턴스가 주고받는 물리량이다. */\n range?: Parameter['range']\n}\n\n/*\n 레시피의 `end` 가 곧 그 범위의 끝 자세다 — 리프트가 100mm 올라가는 곡선이면 범위도\n 0~100mm 다. 둘이 어긋나면 저작자가 1200 을 주고도 100 만 올라가는 것을 보게 된다.\n*/\nconst MOTION_RECIPES: readonly MotionRecipe[] = [\n { id: 'conveyor', name: 'conveyor-running', kind: 'clip', path: 'rotation', end: { x: 360, y: 0, z: 0 } },\n {\n id: 'gate',\n name: 'gate-open',\n kind: 'parameter',\n path: 'rotation',\n end: { x: 0, y: 90, z: 0 },\n pivot: { x: 0, y: 0, z: 0 },\n range: { unit: '%', min: 0, max: 100 }\n },\n {\n id: 'pusher',\n name: 'pusher-position',\n kind: 'parameter',\n path: 'translation',\n end: { x: 100, y: 0, z: 0 },\n range: { unit: 'mm', min: 0, max: 100 }\n },\n {\n id: 'lift',\n name: 'lift-height',\n kind: 'parameter',\n path: 'translation',\n end: { x: 0, y: 100, z: 0 },\n range: { unit: 'mm', min: 0, max: 100 }\n }\n]\n\n/** 새 파라미터의 범위. 단위는 저작자가 고쳐 쓴다 — 형식은 단위를 해석하지 않는다. */\nconst NEW_RANGE: Parameter['range'] = { unit: 'mm', min: 0, max: 1000 }\n\n/** 새 clip 의 키 둘. **하나로 만들지 않는다** — 키 하나는 움직임이 아니라 자세다. */\nconst NEW_KEYS: Keyframe[] = [\n { at: 0, value: { x: 0, y: 0, z: 0 } },\n { at: 1, value: { x: 0, y: 0, z: 0 } }\n]\n\n/** `scale` 만 1 에서 시작한다 — 0 은 부품을 지운다. */\nfunction startValue(path: ChannelPath): Vec3 {\n return path === 'scale' ? { x: 1, y: 1, z: 1 } : { x: 0, y: 0, z: 0 }\n}\n\nfunction keysFor(path: ChannelPath): Keyframe[] {\n return NEW_KEYS.map(key => ({ at: key.at, value: startValue(path) }))\n}\n\n/**\n * 이미 쓴 이름을 비켜 간다.\n *\n * **두 목록을 함께 본다.** 인스턴스는 이름 하나로 값을 주므로 애니메이션과 파라미터가\n * 같은 이름을 가지면 어느 쪽에 준 것인지 알 수 없고, 형식이 그것을 오류로 막는다.\n */\nfunction freeName(taken: readonly { name: string }[], stem: string): string {\n const used = new Set(taken.map(one => one.name))\n if (!used.has(stem)) return stem\n for (let n = 2; ; n++) if (!used.has(`${stem}-${n}`)) return `${stem}-${n}`\n}\n\n@customElement('figure-animations')\nexport class FigureAnimations extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow-y: auto;\n background-color: var(--md-sys-color-surface-container-lowest);\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n }\n\n section {\n display: flex;\n flex-direction: column;\n gap: var(--spacing-medium, 8px);\n padding: var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n\n /* 다른 탭들과 같은 눈금이다 */\n h3 {\n margin: 0 0 2px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n p[quiet] {\n margin: 0;\n font-size: 0.72rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant);\n }\n\n div[recipes] { display: grid; grid-template-columns: 1fr 1fr; gap: 6px; }\n button[recipe] { min-height: 54px; align-items: flex-start; flex-direction: column; text-align: left; }\n button[recipe] strong { font-size: 0.74rem; }\n button[recipe] span { color: var(--md-sys-color-on-surface-variant); font-size: 0.68rem; line-height: 1.35; }\n\n /* ── clip ─────────────────────────────────────────────────────── */\n\n div[clip] {\n display: flex;\n flex-direction: column;\n gap: var(--spacing-medium, 8px);\n padding: 8px;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 4px;\n }\n div[clip][on] {\n border-color: var(--md-sys-color-primary);\n background-color: var(--md-sys-color-surface-container-low);\n }\n\n div[head] {\n display: flex;\n align-items: center;\n gap: 6px;\n }\n div[head] input[name] {\n flex: 1;\n min-width: 0;\n }\n\n /* ── channel ──────────────────────────────────────────────────── */\n\n div[channel] {\n display: flex;\n flex-direction: column;\n gap: 6px;\n padding: 6px 8px;\n border-left: 2px solid var(--md-sys-color-outline-variant);\n background-color: var(--md-sys-color-surface-container-lowest);\n }\n div[channel][orphan] {\n border-left-color: var(--md-sys-color-error);\n }\n\n div[row] {\n display: flex;\n align-items: center;\n gap: 6px;\n }\n div[row] > label {\n flex: none;\n min-width: 3.2em;\n color: var(--md-sys-color-on-surface-variant);\n }\n\n /* ── keyframe ─────────────────────────────────────────────────── */\n\n table[keys] {\n width: 100%;\n border-collapse: collapse;\n }\n table[keys] th {\n padding: 0 2px 2px;\n font-size: 0.68rem;\n font-weight: 600;\n text-align: left;\n color: var(--md-sys-color-on-surface-variant);\n }\n table[keys] td {\n padding: 1px 2px;\n }\n table[keys] input {\n width: 100%;\n min-width: 0;\n }\n table[keys] td[drop] {\n width: 1.6em;\n }\n\n input,\n select {\n box-sizing: border-box;\n padding: 3px 5px;\n font: inherit;\n font-size: 0.74rem;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 3px;\n }\n input:focus,\n select:focus {\n outline: none;\n border-color: var(--md-sys-color-primary);\n }\n input[bad] {\n border-color: var(--md-sys-color-error);\n }\n\n button {\n display: inline-flex;\n align-items: center;\n gap: 3px;\n padding: 3px 8px;\n font: inherit;\n font-size: 0.72rem;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 3px;\n cursor: pointer;\n }\n button:hover:not(:disabled) {\n background-color: var(--md-sys-color-surface-container-high);\n }\n button:disabled {\n opacity: 0.4;\n cursor: default;\n }\n button[plain] {\n padding: 1px 4px;\n background: none;\n border: none;\n color: var(--md-sys-color-on-surface-variant);\n }\n button[plain]:hover:not(:disabled) {\n color: var(--md-sys-color-error);\n background: none;\n }\n button md-icon {\n font-size: 14px;\n width: 14px;\n height: 14px;\n }\n\n /* ── 예산 ─────────────────────────────────────────────────────── */\n\n div[budget] {\n display: flex;\n align-items: baseline;\n gap: 6px;\n }\n div[budget] strong {\n font-size: 0.86rem;\n font-weight: 700;\n }\n div[budget][over] strong {\n color: var(--md-sys-color-error);\n }\n\n p[warn] {\n margin: 0;\n font-size: 0.7rem;\n line-height: 1.5;\n color: var(--md-sys-color-error);\n }\n `\n ]\n\n @property({ type: Object }) draft?: FigureDraft\n @property({ type: Array }) parts: PartModel[] = []\n\n /**\n * 펼쳐 둔 것. 이름이 아니라 **목록과 자리**로 잡는다 — 이름은 편집 중에 바뀐다.\n *\n * 목록이 둘이므로 자리 하나로는 모자란다. `clip:0` 과 `parameter:0` 은 다른 것이다.\n */\n @state() private open = ''\n @state() private recipeTarget = ''\n\n private get clips(): Clip[] {\n return this.draft?.animations ?? []\n }\n\n private get parameters(): Parameter[] {\n return this.draft?.parameters ?? []\n }\n\n /** 두 목록의 이름을 한자리에서 본다 — 인스턴스가 이름 하나로 값을 준다. */\n private get allNames(): { name: string }[] {\n return [...this.clips, ...this.parameters]\n }\n\n private channelsOf(kind: MotionKind, at: number): Channel[] {\n return (kind === 'clip' ? this.clips[at]?.channels : this.parameters[at]?.clip?.channels) ?? []\n }\n\n /** 부품 이름 — 채널이 이것을 가리킨다. */\n private get partNames(): string[] {\n return this.parts.map(part => part.name).filter(name => !!name)\n }\n\n /**\n * 몇 부품이 움직이나 — 채널이 가리키는 **서로 다른 부품**의 수.\n *\n * clip 수가 아니다. 한 부품을 세 clip 이 움직여도 그 부품 하나가 단독 묶음이 될 뿐이다.\n * 청사진이 묶음을 가르는 기준과 같은 셈이어야 화면의 수와 판정의 수가 맞는다.\n */\n private get movingParts(): number {\n const moving = new Set<string>()\n for (const clip of this.clips) for (const channel of clip.channels) moving.add(channel.target)\n for (const parameter of this.parameters) {\n for (const channel of parameter.clip?.channels ?? []) moving.add(channel.target)\n }\n return moving.size\n }\n\n render(): TemplateResult {\n if (!this.draft) return html``\n\n const nameless = this.partNames.length === 0\n\n return html`\n <section>\n <h3>${i18next.t('figure.label.animation')}</h3>\n </section>\n\n ${this.renderRecipes()}\n\n <section>\n <h3>${i18next.t('figure.label.parameters')}</h3>\n <p quiet>${i18next.t('figure.text.parameter-is-a-value-not-a-timeline')}</p>\n ${this.parameters.map((parameter, at) => this.renderParameter(parameter, at))}\n <button @click=${() => this.addParameter()} ?disabled=${nameless}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-parameter')}\n </button>\n </section>\n\n <section>\n <h3>${i18next.t('figure.label.clips')}</h3>\n <p quiet>${i18next.t('figure.text.clip-is-time-running')}</p>\n ${this.clips.map((clip, at) => this.renderClip(clip, at))}\n <button @click=${() => this.addClip()} ?disabled=${nameless}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-clip')}\n </button>\n ${nameless ? html`<p quiet>${i18next.t('figure.text.animation-needs-a-named-part')}</p>` : nothing}\n </section>\n\n ${this.movingParts === 0 ? nothing : this.renderBudget()}\n `\n }\n\n /**\n * 빈 화면 — **이 탭이 무엇인지 가르치는 자리다.**\n *\n * 「clip 을 추가하세요」라고만 쓰면 처음 여는 사람은 clip 이 무엇인지 모른 채 단추를 누른다.\n * 그래서 무엇을 만들 수 있는지 예를 들고, 그것이 어떻게 움직이는지(사실이 들어온다)를 적는다.\n */\n private renderRecipes(): TemplateResult {\n return html`\n <section>\n <h3>${i18next.t('figure.label.motion-intent')}</h3>\n <p quiet>${i18next.t('figure.text.motion-intent-help')}</p>\n ${this.partNames.length\n ? html`<select .value=${this.recipeTarget} @change=${(e: Event) => (this.recipeTarget = (e.target as HTMLSelectElement).value)}>\n ${this.partNames.map(name => html`<option value=${name}>${name}</option>`)}\n </select>\n <div recipes>\n ${MOTION_RECIPES.map(recipe => html`\n <button recipe @click=${() => this.addRecipe(recipe)}>\n <strong>${i18next.t('figure.label.recipe-' + recipe.id)}</strong>\n <span>${i18next.t('figure.text.recipe-' + recipe.id)}</span>\n </button>\n `)}\n </div>`\n : html`<p quiet>${i18next.t('figure.text.animation-needs-a-named-part')}</p>`}\n </section>\n `\n }\n\n /** 이름이 다른 것과 겹치나. 두 목록을 함께 본다 — 인스턴스는 이름 하나로 값을 준다. */\n private taken(kind: MotionKind, at: number, name: string): boolean {\n const mine = kind === 'clip' ? this.clips[at] : this.parameters[at]\n return this.allNames.some(one => one !== mine && one.name === name)\n }\n\n private renderClip(clip: Clip, at: number): TemplateResult {\n const key = `clip:${at}`\n const on = this.open === key\n const duplicate = this.taken('clip', at, clip.name)\n const nameless = !clip.name?.trim()\n\n return html`\n <div clip ?on=${on}>\n <div head>\n <button plain @click=${() => (this.open = on ? '' : key)} title=${i18next.t('figure.label.channels')}>\n <md-icon>${on ? 'expand_more' : 'chevron_right'}</md-icon>\n </button>\n <input\n name\n .value=${live(clip.name ?? '')}\n ?bad=${duplicate || nameless}\n placeholder=${i18next.t('figure.label.clip-name')}\n title=${duplicate ? i18next.t('figure.text.clip-name-taken') : i18next.t('figure.text.clip-name-is-how-it-is-driven')}\n @change=${(e: Event) => this.renameClip(at, (e.target as HTMLInputElement).value)}\n />\n <button plain @click=${() => this.removeClip(at)} title=${i18next.t('figure.button.remove')}>\n <md-icon>close</md-icon>\n </button>\n </div>\n\n ${duplicate ? html`<p warn>${i18next.t('figure.text.clip-name-taken')}</p>` : nothing}\n ${nameless ? html`<p warn>${i18next.t('figure.text.clip-needs-a-name')}</p>` : nothing}\n ${on ? this.renderChannels('clip', at) : nothing}\n </div>\n `\n }\n\n /**\n * 파라미터 하나 — **이름·범위·자세.**\n *\n * 범위가 화면에 있어야 하는 이유는 그것이 **인스턴스와 주고받는 말**이기 때문이다.\n * 곡선은 0~1 이고 인스턴스는 mm 로 준다. 그 사이를 런타임이 맵하는데, 무엇부터 무엇\n * 까지인지 저작자가 정하지 않으면 값을 줄 수가 없다.\n */\n private renderParameter(parameter: Parameter, at: number): TemplateResult {\n const key = `parameter:${at}`\n const on = this.open === key\n const duplicate = this.taken('parameter', at, parameter.name)\n const nameless = !parameter.name?.trim()\n const range = parameter.range ?? NEW_RANGE\n const backwards = !(range.max > range.min)\n const slowness = parameter.clip?.duration ?? 0\n\n return html`\n <div clip ?on=${on}>\n <div head>\n <button plain @click=${() => (this.open = on ? '' : key)} title=${i18next.t('figure.label.channels')}>\n <md-icon>${on ? 'expand_more' : 'chevron_right'}</md-icon>\n </button>\n <input\n name\n .value=${live(parameter.name ?? '')}\n ?bad=${duplicate || nameless}\n placeholder=${i18next.t('figure.label.parameter-name')}\n title=${duplicate\n ? i18next.t('figure.text.clip-name-taken')\n : i18next.t('figure.text.parameter-name-is-how-a-value-arrives')}\n @change=${(e: Event) => this.renameParameter(at, (e.target as HTMLInputElement).value)}\n />\n <button plain @click=${() => this.removeParameter(at)} title=${i18next.t('figure.button.remove')}>\n <md-icon>close</md-icon>\n </button>\n </div>\n\n ${duplicate ? html`<p warn>${i18next.t('figure.text.clip-name-taken')}</p>` : nothing}\n ${nameless ? html`<p warn>${i18next.t('figure.text.parameter-needs-a-name')}</p>` : nothing}\n\n <div row>\n <label>${i18next.t('figure.label.parameter-range')}</label>\n <input\n type=\"number\"\n step=\"1\"\n ?bad=${backwards}\n .value=${live(String(range.min))}\n aria-label=\"min\"\n @change=${(e: Event) => this.setRange(at, { min: Number((e.target as HTMLInputElement).value) || 0 })}\n />\n <input\n type=\"number\"\n step=\"1\"\n ?bad=${backwards}\n .value=${live(String(range.max))}\n aria-label=\"max\"\n @change=${(e: Event) => this.setRange(at, { max: Number((e.target as HTMLInputElement).value) || 0 })}\n />\n <input\n unit\n .value=${live(range.unit ?? '')}\n placeholder=\"mm\"\n aria-label=\"unit\"\n title=${i18next.t('figure.text.unit-is-a-word-not-a-rule')}\n @change=${(e: Event) => this.setRange(at, { unit: (e.target as HTMLInputElement).value.trim() })}\n />\n </div>\n ${backwards ? html`<p warn>${i18next.t('figure.text.range-needs-room')}</p>` : nothing}\n\n <div row>\n <label>${i18next.t('figure.label.parameter-default')}</label>\n <input\n type=\"number\"\n step=\"1\"\n .value=${live(String(parameter.default ?? range.min))}\n @change=${(e: Event) => this.setDefault(at, Number((e.target as HTMLInputElement).value) || 0)}\n />\n </div>\n\n <div row>\n <label>${i18next.t('figure.label.parameter-duration')}</label>\n <input\n type=\"number\"\n step=\"0.1\"\n min=\"0\"\n ?bad=${slowness < 0}\n .value=${live(parameter.clip?.duration === undefined ? '' : String(parameter.clip.duration))}\n placeholder=\"0\"\n aria-label=\"duration\"\n @change=${(e: Event) => this.setDuration(at, (e.target as HTMLInputElement).value)}\n />\n </div>\n <p quiet>${i18next.t('figure.text.parameter-duration-empty-is-instant')}</p>\n\n ${on ? this.renderChannels('parameter', at) : nothing}\n </div>\n `\n }\n\n private renderChannels(kind: MotionKind, at: number): TemplateResult {\n const channels = this.channelsOf(kind, at)\n\n return html`\n <p quiet>${i18next.t(kind === 'clip' ? 'figure.text.clip-is-time-running' : 'figure.text.parameter-curve-is-the-value-axis')}</p>\n\n ${channels.length === 0 ? html`<p warn>${i18next.t('figure.text.clip-needs-a-channel')}</p>` : nothing}\n ${channels.map((channel, j) => this.renderChannel(kind, channel, at, j))}\n\n <button @click=${() => this.addChannel(kind, at)}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-channel')}\n </button>\n `\n }\n\n /**\n * 채널 하나 — 어느 부품의 어느 속성을 움직이나.\n *\n * 없는 부품을 가리키는 채널은 붉게 낸다. 부품 이름을 바꾸면 그 순간 이렇게 되는데,\n * 검증은 저장할 때 말하고 여기서는 **그 자리에서** 보여 준다.\n */\n private renderChannel(kind: MotionKind, channel: Channel, at: number, j: number): TemplateResult {\n const orphan = !this.partNames.includes(channel.target)\n const turning = channel.path === 'rotation'\n\n return html`\n <div channel ?orphan=${orphan}>\n <div row>\n <label>${i18next.t('figure.label.channel-target')}</label>\n <select\n .value=${live(channel.target ?? '')}\n @change=${(e: Event) => this.setChannel(kind, at, j, { target: (e.target as HTMLSelectElement).value })}\n >\n ${orphan ? html`<option value=${channel.target}>${channel.target}</option>` : nothing}\n ${this.partNames.map(name => html`<option value=${name}>${name}</option>`)}\n </select>\n <button plain @click=${() => this.removeChannel(kind, at, j)} title=${i18next.t('figure.button.remove')}>\n <md-icon>close</md-icon>\n </button>\n </div>\n\n ${orphan ? html`<p warn>${i18next.t('figure.text.channel-target-is-gone')}</p>` : nothing}\n\n <div row>\n <label>${i18next.t('figure.label.channel-path')}</label>\n <select\n .value=${live(channel.path)}\n @change=${(e: Event) => this.setPath(kind, at, j, (e.target as HTMLSelectElement).value as ChannelPath)}\n >\n ${CHANNEL_PATHS.map(path => html`<option value=${path}>${i18next.t('figure.label.path-' + path)}</option>`)}\n </select>\n <select\n .value=${live(channel.interpolation ?? 'linear')}\n title=${i18next.t('figure.text.interpolation-explained')}\n @change=${(e: Event) =>\n this.setChannel(kind, at, j, { interpolation: (e.target as HTMLSelectElement).value as Channel['interpolation'] })}\n >\n ${INTERPOLATIONS.map(\n one => html`<option value=${one}>${i18next.t('figure.label.interpolation-' + one)}</option>`\n )}\n </select>\n </div>\n\n <p quiet>${i18next.t('figure.text.path-' + channel.path + '-unit')}</p>\n\n ${turning ? this.renderPivot(kind, channel, at, j) : nothing}\n ${this.renderKeys(kind, channel, at, j)}\n </div>\n `\n }\n\n /**\n * 회전 중심 — **`rotation` 에서만 뜻이 있다.**\n *\n * 그래서 경로가 rotation 일 때만 낸다. 언제나 내면 저작자가 옮김·배율에도 적고, 검증이\n * 저장할 때 「쓰이지 않는다」고 알린다. 안 보이면 적을 일이 없다.\n */\n private renderPivot(kind: MotionKind, channel: Channel, at: number, j: number): TemplateResult {\n const pivot = channel.pivot\n const on = pivot !== undefined\n\n return html`\n <div row>\n <label>${i18next.t('figure.label.channel-pivot')}</label>\n <button\n @click=${() => this.setChannel(kind, at, j, { pivot: on ? undefined : { x: 0, y: 0, z: 0 } })}\n title=${i18next.t('figure.text.pivot-defaults-to-the-part-centre')}\n >\n ${i18next.t(on ? 'figure.button.pivot-clear' : 'figure.button.pivot-set')}\n </button>\n ${on\n ? AXES.map(\n axis => html`\n <input\n type=\"number\"\n step=\"1\"\n .value=${live(String(pivot![axis]))}\n aria-label=${axis}\n @change=${(e: Event) =>\n this.setChannel(kind, at, j, {\n pivot: { ...pivot!, [axis]: Number((e.target as HTMLInputElement).value) || 0 }\n })}\n />\n `\n )\n : nothing}\n </div>\n `\n }\n\n /**\n * 키프레임 표.\n *\n * **둘 미만으로 못 내려간다.** 하나뿐이면 움직이는 것이 아니라 자세 하나이고, 형식이\n * 오류로 막는다. 저장하고 나서 알려 주는 것보다 지우는 단추를 죽이는 것이 낫다.\n *\n * 시각이 오름차순이어야 하는 것도 형식의 규칙이다. 여기서는 어긋난 줄을 붉게 내고 값을\n * 고치지는 않는다 — 저작자가 3 을 1 로 고치던 중일 수 있다.\n */\n private renderKeys(kind: MotionKind, channel: Channel, at: number, j: number): TemplateResult {\n const keys = channel.keys ?? []\n /*\n Keys on a parameter curve sit on the 0..1 value span (ADR-0051). A key above 1 is unreachable and\n the format refuses it. The screen marks it and leaves the number alone: rewriting what the author\n typed would hide what they wrote.\n */\n const onValues = kind === 'parameter'\n const outside = (key: Keyframe) => onValues && key.at > 1\n\n return html`\n <table keys>\n <tr>\n <th>${i18next.t(onValues ? 'figure.label.key-at-value' : 'figure.label.key-at')}</th>\n ${AXES.map(axis => html`<th>${axis}</th>`)}\n <th></th>\n </tr>\n ${keys.map((key, k) => {\n const backwards = k > 0 && key.at <= (keys[k - 1]!.at ?? 0)\n return html`\n <tr>\n <td>\n <input\n type=\"number\"\n step=${onValues ? '0.05' : '0.1'}\n min=\"0\"\n max=${onValues ? '1' : nothing}\n ?bad=${backwards || key.at < 0 || outside(key)}\n .value=${live(String(key.at))}\n title=${backwards\n ? i18next.t('figure.text.keys-must-rise')\n : outside(key)\n ? i18next.t('figure.text.parameter-key-within-span')\n : ''}\n @change=${(e: Event) =>\n this.setKey(kind, at, j, k, { at: Math.max(0, Number((e.target as HTMLInputElement).value) || 0) })}\n />\n </td>\n ${AXES.map(\n axis => html`\n <td>\n <input\n type=\"number\"\n step=${channel.path === 'scale' ? '0.1' : '1'}\n .value=${live(String(key.value[axis]))}\n aria-label=${axis}\n @change=${(e: Event) =>\n this.setKey(kind, at, j, k, {\n value: { ...key.value, [axis]: Number((e.target as HTMLInputElement).value) || 0 }\n })}\n />\n </td>\n `\n )}\n <td drop>\n <button\n plain\n ?disabled=${keys.length <= 2}\n title=${keys.length <= 2 ? i18next.t('figure.text.two-keys-at-least') : i18next.t('figure.button.remove')}\n @click=${() => this.removeKey(kind, at, j, k)}\n >\n <md-icon>close</md-icon>\n </button>\n </td>\n </tr>\n `\n })}\n </table>\n\n ${keys.some((key, k) => k > 0 && key.at <= (keys[k - 1]!.at ?? 0))\n ? html`<p warn>${i18next.t('figure.text.keys-must-rise')}</p>`\n : nothing}\n ${keys.some(outside) ? html`<p warn>${i18next.t('figure.text.parameter-key-within-span')}</p>` : nothing}\n\n <button @click=${() => this.addKey(kind, at, j)}>\n <md-icon>add</md-icon>${i18next.t('figure.button.add-key')}\n </button>\n `\n }\n\n /**\n * 움직이는 부품 예산.\n *\n * **넘어도 막지 않는다.** 움직이는 부품은 저마다 단독 묶음이라 draw call 이 늘고 프레임마다\n * 갱신이 는다 — 그 대가가 수로 보이면 저작자가 아낀다. 랜드마크 설비 하나는 정교해도 되고,\n * 그 값이 도면 예산에 드러나면 된다.\n */\n private renderBudget(): TemplateResult {\n const used = this.movingParts\n const over = used > LIMITS.animatedParts\n\n return html`\n <section>\n <h3>${i18next.t('figure.label.budget-animations')}</h3>\n <div budget ?over=${over}>\n <strong>${used}</strong>\n <span quiet>/ ${LIMITS.animatedParts}</span>\n </div>\n <p quiet>${i18next.t('figure.text.animated-parts-cost')}</p>\n ${over ? html`<p warn>${i18next.t('figure.text.animated-parts-over')}</p>` : nothing}\n </section>\n `\n }\n\n // ─── 고치기 ───────────────────────────────────────────────────────────────\n\n /**\n * 초안에 실어 올려보낸다.\n *\n * `animations` 는 도형 전체의 것이므로 부품 편집(`update-part`)이 아니라 `update-draft` 로\n * 간다. 빈 배열은 칸을 지운다 — clip 을 다 지운 도형은 `animations: []` 가 아니라 없는 것이다.\n */\n private tell(over: { animations?: Clip[]; parameters?: Parameter[] }): void {\n if (!this.draft) return\n\n const draft: FigureDraft = { ...this.draft, ...over }\n if (!draft.animations?.length) delete draft.animations\n if (!draft.parameters?.length) delete draft.parameters\n\n this.dispatchEvent(new CustomEvent('update-draft', { detail: { draft }, bubbles: true, composed: true }))\n }\n\n private patchClip(at: number, patch: Partial<Clip>): void {\n this.tell({ animations: this.clips.map((clip, i) => (i === at ? { ...clip, ...patch } : clip)) })\n }\n\n private patchParameter(at: number, patch: Partial<Parameter>): void {\n this.tell({ parameters: this.parameters.map((one, i) => (i === at ? { ...one, ...patch } : one)) })\n }\n\n /** 채널 묶음을 통째로 얹는다. **어느 목록이든 같은 자리에 닿는다.** */\n private setChannels(kind: MotionKind, at: number, channels: Channel[]): void {\n if (kind === 'clip') this.patchClip(at, { channels })\n else {\n const parameter = this.parameters[at]\n if (!parameter) return\n this.patchParameter(at, { clip: { ...parameter.clip, channels } })\n }\n }\n\n private patchChannel(kind: MotionKind, at: number, j: number, next: Channel): void {\n this.setChannels(\n kind,\n at,\n this.channelsOf(kind, at).map((channel, i) => (i === j ? next : channel))\n )\n }\n\n private addClip(): void {\n const target = this.partNames[0]\n if (!target) return\n\n const clip: Clip = {\n name: freeName(this.allNames, 'clip-1'),\n channels: [{ target, path: 'translation', keys: keysFor('translation') }]\n }\n\n this.open = `clip:${this.clips.length}`\n this.tell({ animations: [...this.clips, clip] })\n }\n\n private addParameter(): void {\n const target = this.partNames[0]\n if (!target) return\n\n const parameter: Parameter = {\n name: freeName(this.allNames, 'parameter-1'),\n range: { ...NEW_RANGE },\n clip: { channels: [{ target, path: 'translation', keys: keysFor('translation') }] }\n }\n\n this.open = `parameter:${this.parameters.length}`\n this.tell({ parameters: [...this.parameters, parameter] })\n }\n\n /**\n * Recipe creates a valid, editable two-pose motion; it never saves or publishes the Figure.\n *\n * 어느 목록으로 가는지는 레시피가 안다 — 도는 롤러는 애니메이션이고 열리는 문은\n * 파라미터다. 저작자에게 그 갈래를 먼저 고르게 하지 않는 이유가 이것이다.\n */\n private addRecipe(recipe: MotionRecipe): void {\n const target = this.recipeTarget || this.partNames[0]\n if (!target) return\n\n const channel: Channel = {\n target,\n path: recipe.path,\n keys: [{ at: 0, value: startValue(recipe.path) }, { at: 1, value: { ...recipe.end } }]\n }\n if (recipe.pivot) channel.pivot = { ...recipe.pivot }\n\n const name = freeName(this.allNames, recipe.name)\n\n if (recipe.kind === 'clip') {\n this.open = `clip:${this.clips.length}`\n this.tell({ animations: [...this.clips, { name, channels: [channel] }] })\n return\n }\n\n this.open = `parameter:${this.parameters.length}`\n this.tell({\n parameters: [...this.parameters, { name, range: { ...(recipe.range ?? NEW_RANGE) }, clip: { channels: [channel] } }]\n })\n }\n\n private renameClip(at: number, name: string): void {\n this.patchClip(at, { name: name.trim() })\n }\n\n private renameParameter(at: number, name: string): void {\n this.patchParameter(at, { name: name.trim() })\n }\n\n private setRange(at: number, patch: Partial<Parameter['range']>): void {\n const parameter = this.parameters[at]\n if (!parameter) return\n this.patchParameter(at, { range: { ...(parameter.range ?? NEW_RANGE), ...patch } })\n }\n\n /**\n * Transition time. Clearing the input removes the field, which means instant. 0 is instant too, but\n * a stored 0 and a missing field are different sources, so an empty input is never saved as 0.\n */\n private setDuration(at: number, raw: string): void {\n const parameter = this.parameters[at]\n if (!parameter) return\n const { duration: _dropped, ...rest } = parameter.clip\n const text = raw.trim()\n const clip = text === '' || !Number.isFinite(Number(text)) ? rest : { ...rest, duration: Number(text) }\n this.patchParameter(at, { clip })\n }\n\n private setDefault(at: number, value: number): void {\n this.patchParameter(at, { default: value })\n }\n\n private removeClip(at: number): void {\n this.open = ''\n this.tell({ animations: this.clips.filter((_, i) => i !== at) })\n }\n\n private removeParameter(at: number): void {\n this.open = ''\n this.tell({ parameters: this.parameters.filter((_, i) => i !== at) })\n }\n\n private addChannel(kind: MotionKind, at: number): void {\n const target = this.partNames[0]\n if (!target) return\n\n this.setChannels(kind, at, [\n ...this.channelsOf(kind, at),\n { target, path: 'translation', keys: keysFor('translation') }\n ])\n }\n\n private setChannel(kind: MotionKind, at: number, j: number, patch: Partial<Channel>): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n\n const next: Channel = { ...channel, ...patch }\n /* `undefined` 를 얹는 것은 지우는 뜻이다. 남겨 두면 저장 형식에 빈 칸이 실린다. */\n if ('pivot' in patch && patch.pivot === undefined) delete next.pivot\n this.patchChannel(kind, at, j, next)\n }\n\n /**\n * 경로를 바꾼다 — **값까지 함께 옮긴다.**\n *\n * 옮김·회전의 0 은 「제자리」인데 배율의 0 은 **부품을 지운다.** 경로만 바꾸고 값을 그대로\n * 두면 저작자는 부품이 사라진 것을 보고 도구가 고장 난 줄 안다. 그래서 옮김·회전 ↔ 배율을\n * 건널 때 시작값을 그 경로의 제자리로 되돌린다. 시각은 지킨다 — 저작자가 짠 박자다.\n */\n private setPath(kind: MotionKind, at: number, j: number, path: ChannelPath): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n\n const crossing = (channel.path === 'scale') !== (path === 'scale')\n const next: Channel = {\n ...channel,\n path,\n keys: crossing ? channel.keys.map(key => ({ at: key.at, value: startValue(path) })) : channel.keys\n }\n /* 회전이 아니면 회전 중심은 쓰이지 않는다. 남겨 두면 검증이 「쓰이지 않는다」고 알린다. */\n if (path !== 'rotation') delete next.pivot\n\n this.patchChannel(kind, at, j, next)\n }\n\n private removeChannel(kind: MotionKind, at: number, j: number): void {\n this.setChannels(\n kind,\n at,\n this.channelsOf(kind, at).filter((_, i) => i !== j)\n )\n }\n\n /** 마지막 키에서 1 초 뒤. 값은 그 키를 그대로 받는다 — 붙여 놓고 고치는 것이 짜기 쉽다. */\n private addKey(kind: MotionKind, at: number, j: number): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n\n const last = channel.keys[channel.keys.length - 1]\n\n /*\n A parameter curve ends at 1, so appending a key would make it unreachable. Insert it between the last two keys.\n */\n if (kind === 'parameter' && channel.keys.length >= 2) {\n const before = channel.keys[channel.keys.length - 2]!\n const middle: Keyframe = { at: (before.at + last!.at) / 2, value: { ...before.value } }\n this.patchChannel(kind, at, j, { ...channel, keys: [...channel.keys.slice(0, -1), middle, last!] })\n return\n }\n\n const key: Keyframe = { at: (last?.at ?? 0) + 1, value: { ...(last?.value ?? startValue(channel.path)) } }\n this.patchChannel(kind, at, j, { ...channel, keys: [...channel.keys, key] })\n }\n\n private setKey(kind: MotionKind, at: number, j: number, k: number, patch: Partial<Keyframe>): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel) return\n this.patchChannel(kind, at, j, {\n ...channel,\n keys: channel.keys.map((key, i) => (i === k ? { ...key, ...patch } : key))\n })\n }\n\n /** 둘 미만으로 내려가지 않는다 — 단추가 이미 죽어 있지만 밖에서 불릴 수 있다. */\n private removeKey(kind: MotionKind, at: number, j: number, k: number): void {\n const channel = this.channelsOf(kind, at)[j]\n if (!channel || channel.keys.length <= 2) return\n this.patchChannel(kind, at, j, { ...channel, keys: channel.keys.filter((_, i) => i !== k) })\n }\n}\n"]}
@@ -416,11 +416,11 @@ let FigureHistoryPanel = class FigureHistoryPanel extends localize(i18next)(LitE
416
416
  ${(finding.fixes ?? []).map(fix => html `
417
417
  ${fix.safe ? html `
418
418
  <button apply-fix @click=${() => this.applyFix(fix)}>
419
- 안전하게 수정 적용 · ${fix.part}.anchor.${fix.axis}: ${fix.from ?? 'auto'} ${fix.to}
419
+ ${i18next.t('figure.button.apply-fix', { part: fix.part, axis: fix.axis.toUpperCase(), from: fix.from ?? 'auto', to: fix.to })}
420
420
  </button>
421
421
  ` : nothing}
422
422
  <button preview-fix @click=${() => this.previewFix(fix)}>
423
- 수정안 미리보기 · ${fix.part}.anchor.${fix.axis}: ${fix.from ?? 'auto'} ${fix.to}
423
+ ${i18next.t('figure.button.preview-fix', { part: fix.part, axis: fix.axis.toUpperCase(), from: fix.from ?? 'auto', to: fix.to })}
424
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  </button>
425
425
  `)}
426
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  </li>
@@ -1 +1 @@
1
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'@material/web/icon/icon.js'\n\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\n\nimport { fetchFigureVersions, inspectFigure, releaseFigure, revertFigureVersion } from '../graphql/index.js'\nimport type { FigureGateFinding, FigureGateFix, FigureInspection, FigureVersion } from '../types.js'\n\n/**\n * 이력 — **발행하는 자리이자, 발행된 판들을 보는 자리.**\n *\n * ## 왜 저장 옆이 아니라 여기인가\n *\n * 저장은 하루에 수십 번이고 발행은 드물다. 두 단추를 나란히 두면 저장하려다 발행을 누른다.\n * 그리고 발행은 **소비처에게 하는 약속**이라, 무엇을 약속하는지(지금 몇 판인가 · 저장 안 한 것이\n * 있나 · 지난 판이 무엇이었나)를 함께 보여 주는 자리에 있어야 한다.\n *\n * ## 저장하지 않은 것이 있으면 발행하지 않는다\n *\n * 발행은 **저장된 것**을 내보낸다. 화면에 고친 것이 남아 있는 채로 발행하면, 저작자가 보고 있는\n * 것과 약속한 것이 다르다. 그래서 막고, 왜 막혔는지 적는다.\n *\n * ## 되돌리기는 초안으로 돌아온다\n *\n * 옛 판의 정본·속성·그림이 돌아오고 이름·설명은 그대로다. 되살렸다고 그 판이 다시 발행되지는\n * 않는다 — 다시 내보내려면 발행을 한 번 더 하고, 그때 번호는 이미 쓴 다음 번호를 받는다.\n */\n@customElement('figure-history-panel')\nexport class FigureHistoryPanel extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow-y: auto;\n background-color: var(--md-sys-color-surface-container-lowest);\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n }\n\n :host([off]) {\n display: none;\n }\n\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n\n h3 {\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n /* 지금 무엇인가 — 발행을 누르기 전에 읽는 한 줄 */\n div[now] {\n display: flex;\n align-items: center;\n gap: 6px;\n margin-bottom: 8px;\n }\n\n span[state] {\n padding: 2px 8px;\n border-radius: 10px;\n font-size: 0.7rem;\n font-weight: 700;\n color: var(--md-sys-color-on-secondary-container);\n background-color: var(--md-sys-color-secondary-container);\n }\n\n span[state][released] {\n color: var(--md-sys-color-on-primary);\n background-color: var(--md-sys-color-primary);\n }\n\n span[ver] {\n font-family: var(--mono-font, monospace);\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n input,\n button {\n font: var(--input-field-font, inherit);\n font-size: 0.76rem;\n }\n\n input[note] {\n width: 100%;\n box-sizing: border-box;\n padding: 5px 8px;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n }\n\n button[release] {\n width: 100%;\n margin-top: 6px;\n padding: 6px 0;\n font-weight: 700;\n color: var(--ui-on-accent, #fff);\n background-color: var(--md-sys-color-primary);\n border: 0;\n border-radius: 6px;\n cursor: pointer;\n }\n\n button[release][disabled] {\n opacity: 0.45;\n cursor: default;\n }\n\n /* 왜 못 누르는지 — 눌러 보고 알게 하지 않는다 */\n p[why] {\n margin: 6px 0 0 0;\n font-size: 0.7rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n p[failed] {\n margin: 6px 0 0 0;\n font-size: 0.7rem;\n line-height: 1.5;\n color: var(--md-sys-color-error);\n }\n\n ul {\n margin: 0;\n padding: 0;\n list-style: none;\n }\n\n li {\n display: grid;\n grid-template-columns: auto 1fr auto;\n gap: 4px 8px;\n align-items: baseline;\n padding: 7px 0;\n border-bottom: 1px dashed var(--md-sys-color-outline-variant);\n }\n\n li:last-child {\n border-bottom: 0;\n }\n\n li span[no] {\n font-family: var(--mono-font, monospace);\n font-weight: 700;\n }\n\n li span[when] {\n grid-column: 2 / 4;\n font-size: 0.7rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n li span[comment] {\n grid-column: 1 / 4;\n line-height: 1.5;\n }\n\n li button[revert] {\n padding: 2px 8px;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n\n li button[revert]:hover {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n\n /*\n 게이트 사유. 막는 것은 색으로도 말하고, 알리는 것은 조용히 둔다 — 둘을 같은 톤으로 두면\n 「이 중 어느 것이 발행을 막았나」를 사람이 다시 세어야 한다.\n */\n ul[gate] {\n margin: var(--spacing-small, 6px) 0 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 3px;\n }\n\n li[head] {\n font: var(--label-font, inherit);\n font-size: 0.72rem;\n color: var(--md-sys-color-error);\n }\n\n li[head][quiet] {\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n li[finding] {\n display: flex;\n flex-direction: column;\n align-items: flex-start;\n gap: 3px;\n padding: 3px 6px;\n font-size: 0.72rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background-color: var(--md-sys-color-surface-container);\n border-radius: 4px;\n }\n\n li[finding][blocking] {\n color: var(--md-sys-color-on-error-container, var(--md-sys-color-on-surface));\n background-color: var(--md-sys-color-error-container);\n }\n\n li[finding] code[where] {\n font-family: var(--mono-font, monospace);\n font-size: 0.68rem;\n opacity: 0.85;\n }\n\n /* 왜 나쁜지는 곁글로 — 읽어야 하지만 잰 것보다 먼저 눈에 들 필요는 없다 */\n li[finding] span[why-line] {\n opacity: 0.8;\n }\n\n /* 무엇을 바꾸면 되나 — 이 줄이 실제로 사람이 할 일이다. 연장 표를 달아 눈에 걸리게 한다 */\n li[finding] span[how-line] {\n display: flex;\n align-items: flex-start;\n gap: 4px;\n padding-top: 2px;\n font-weight: 600;\n }\n li[finding] span[how-line] md-icon {\n --md-icon-size: 13px;\n flex: none;\n margin-top: 1px;\n }\n\n /* 설명으로 끝내지 않는다. 이 단추는 원본을 바꾸지 않고 모델러에 후보만 연다. */\n li[finding] button[preview-fix] {\n margin-top: 3px;\n padding: 4px 7px;\n font-weight: 700;\n color: var(--md-sys-color-on-primary-container, var(--md-sys-color-on-surface));\n background-color: var(--md-sys-color-primary-container, transparent);\n border: 0;\n border-radius: 5px;\n cursor: pointer;\n }\n\n li[finding] button[preview-fix]:hover {\n filter: brightness(1.08);\n }\n\n li[finding] button[apply-fix] {\n margin-top: 3px;\n padding: 4px 7px;\n font-weight: 700;\n color: var(--ui-on-accent, #fff);\n background-color: var(--md-sys-color-primary);\n border: 0;\n border-radius: 5px;\n cursor: pointer;\n }\n\n p[quiet] {\n margin: 0;\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n /** 지금 열려 있는 도형. 없으면(새로 만드는 중) 발행할 것이 없다. */\n @property({ type: String }) figureId?: string\n @property({ type: String }) figureState?: 'draft' | 'released'\n @property({ type: Number }) figureVersion = 0\n /** 저장하지 않은 것이 있나 — 있으면 발행을 막는다. */\n @property({ type: Boolean }) dirty = false\n\n @state() private versions: FigureVersion[] = []\n @state() private busy = false\n @state() private failure = ''\n /**\n * 발행 판정. **저장된 정본에 대한 것**이라 저장할 때마다 다시 묻는다(`figureVersion` 이 아니라\n * `dirty` 가 풀리는 순간이 그때다).\n */\n @state() private inspection?: FigureInspection\n\n updated(changes: Map<string, unknown>) {\n if (changes.has('figureId') || changes.has('figureVersion')) {\n void this.reload()\n }\n\n /*\n 저장이 끝난 순간(dirty 가 풀림) 정본이 바뀌었으니 판정을 다시 묻는다. 저작 중(dirty)에는\n 묻지 않는다 — 서버에 있는 것은 저장 전 정본이라, 그 답은 화면에 있는 것과 다른 것을 말한다.\n */\n if (changes.has('figureId') || changes.has('dirty')) {\n void this.inspect()\n }\n }\n\n private async inspect() {\n if (!this.figureId || this.dirty) {\n this.inspection = undefined\n return\n }\n\n try {\n this.inspection = await inspectFigure(this.figureId)\n } catch (e) {\n /* 판정을 못 받은 것을 「통과」로 두지 않는다 — 모르는 것이다. 단추는 서버가 막는다. */\n this.inspection = undefined\n this.failure = (e as Error).message\n }\n }\n\n private async reload() {\n if (!this.figureId) {\n this.versions = []\n return\n }\n\n try {\n this.versions = await fetchFigureVersions(this.figureId)\n this.failure = ''\n } catch (e) {\n this.failure = (e as Error).message\n }\n }\n\n render() {\n return html`\n <section>\n <h3>${i18next.t('figure.label.release')}</h3>\n ${this.figureId ? this.renderRelease() : html`<p quiet>${i18next.t('figure.text.save-the-figure-before-releasing')}</p>`}\n </section>\n\n <section>\n <h3>${i18next.t('figure.label.released-versions')}</h3>\n ${this.versions.length\n ? html`<ul>\n ${this.versions.map(version => this.renderVersion(version))}\n </ul>`\n : html`<p quiet>${i18next.t('figure.text.nothing-released-yet')}</p>`}\n </section>\n `\n }\n\n private renderRelease() {\n const released = this.figureState === 'released'\n\n /*\n 게이트가 막는 것과 알리는 것을 함께 낸다. **막는 것은 단추를 잠근다** — 눌러 보고 서버에게\n 거절당하는 것으로 알게 하지 않는다. 알리는 것은 잠그지 않고 그대로 보여 준다.\n */\n const blocking = (this.inspection?.findings ?? []).filter(finding => finding.blocking)\n const advisory = (this.inspection?.findings ?? []).filter(finding => !finding.blocking)\n\n /*\n ── 「발행되나」에 **한 번만** 답한다 ─────────────────────────────────────\n 전에는 막는 목록의 머리가 「이것들이 발행을 막습니다」, 알리는 목록의 머리가 「발행은 되지만\n 확인해 보십시오」였다. 두 줄이 나란히 서서 화면이 「막힌다」와 「된다」를 함께 말했고, 사람이\n 「그래서 되는 건가」를 되물었다.\n\n 답은 이 한 줄이 하고, 아래 목록들은 **이유**일 뿐이다 — 그래서 목록 머리는 문장이 아니라\n 이름씨다(「고쳐야 하는 것」·「막지는 않는 것」).\n */\n const why = this.dirty\n ? i18next.t('figure.text.release-needs-a-save-first')\n : released\n ? i18next.t('figure.text.already-released-edit-to-release-again')\n : blocking.length\n ? i18next.t('figure.text.cannot-release-now')\n : ''\n\n return html`\n <div now>\n <span state ?released=${released}>${i18next.t(released ? 'figure.label.figure-released' : 'figure.label.draft')}</span>\n <span ver>${i18next.t('figure.text.version-number', { version: this.figureVersion ?? 0 })}</span>\n </div>\n\n <input note placeholder=${i18next.t('figure.text.what-changed-in-this-release')} ?disabled=${!!why || this.busy} />\n\n <button release ?disabled=${!!why || this.busy} @click=${() => this.release()}>\n ${this.busy ? i18next.t('figure.text.releasing') : i18next.t('figure.button.release-figure')}\n </button>\n\n ${why ? html`<p why>${why}</p>` : nothing}\n ${blocking.length\n ? html`<ul gate>\n <li head>${i18next.t('figure.text.must-fix-to-release')}</li>\n ${blocking.map(finding => this.renderFinding(finding, true))}\n </ul>`\n : nothing}\n ${advisory.length\n ? html`<ul gate>\n <li head quiet>${i18next.t('figure.text.does-not-block')}</li>\n ${advisory.map(finding => this.renderFinding(finding, false))}\n </ul>`\n : nothing}\n ${this.failure ? html`<p failed>${this.failure}</p>` : nothing}\n `\n }\n\n /**\n * 사유 한 줄 — **잰 것 · 왜 · 어떻게** 셋을 함께 말한다.\n *\n * 잰 것만 보여 줬더니 「1 조각이 2 조각으로 갈라진다」에서 사람이 멈췄다. 왜 나쁜지도, 무엇을\n * 바꾸면 되는지도 알 수 없었다. 그 셋은 형식(`figure-model` 의 gate)이 만들고 여기서는 자리만\n * 준다 — 화면이 문장을 지으면 서버가 거절할 때와 다른 말을 하게 된다.\n */\n private renderFinding(finding: FigureGateFinding, blocking: boolean) {\n return html`\n <li finding ?blocking=${blocking}>\n <span msg>${finding.message}</span>\n ${finding.at ? html`<code where>${finding.at}</code>` : nothing}\n ${finding.why ? html`<span why-line>${finding.why}</span>` : nothing}\n ${finding.how ? html`<span how-line><md-icon>build</md-icon>${finding.how}</span>` : nothing}\n ${(finding.fixes ?? []).map(fix => html`\n ${fix.safe ? html`\n <button apply-fix @click=${() => this.applyFix(fix)}>\n 안전하게 수정 적용 · ${fix.part}.anchor.${fix.axis}: ${fix.from ?? 'auto'} → ${fix.to}\n </button>\n ` : nothing}\n <button preview-fix @click=${() => this.previewFix(fix)}>\n 수정안 미리보기 · ${fix.part}.anchor.${fix.axis}: ${fix.from ?? 'auto'} → ${fix.to}\n </button>\n `)}\n </li>\n `\n }\n\n /**\n * 게이트는 수정을 저장하지 않는다. 부모 모델러가 현재 정본과 이 한 수정안을 나란히 렌더하고,\n * 저작자가 '변경 받기'를 눌렀을 때에만 자기 작업 사본에 적용한다.\n */\n private previewFix(fix: FigureGateFix) {\n this.dispatchEvent(new CustomEvent('preview-sizing-fix', { detail: fix, bubbles: true, composed: true }))\n }\n\n /** 서버가 전수 재검사해 모든 차단 split이 사라진 후보만 작업 사본에 원클릭 적용한다. 저장은 하지 않는다. */\n private applyFix(fix: FigureGateFix) {\n if (!fix.safe) return\n this.dispatchEvent(new CustomEvent('apply-sizing-fix', { detail: fix, bubbles: true, composed: true }))\n }\n\n private renderVersion(version: FigureVersion) {\n return html`\n <li>\n <span no>${i18next.t('figure.text.version-number', { version: version.version })}</span>\n <span when>\n ${version.updatedAt ? new Date(version.updatedAt).toLocaleString() : ''}\n ${version.updater?.name ? ` · ${version.updater.name}` : ''}\n </span>\n <button revert ?disabled=${this.busy} @click=${() => this.revert(version.version)}>\n ${i18next.t('figure.button.revert')}\n </button>\n ${version.comment ? html`<span comment>${version.comment}</span>` : nothing}\n </li>\n `\n }\n\n private async release() {\n const input = this.renderRoot.querySelector('input[note]') as HTMLInputElement\n const comment = input?.value?.trim()\n\n this.busy = true\n this.failure = ''\n\n try {\n const figure = await releaseFigure(this.figureId!, comment || undefined)\n if (input) input.value = ''\n /* 정본을 든 자리가 갱신한다 — 여기서 페이지 상태를 고쳐 쓰지 않는다. */\n this.dispatchEvent(new CustomEvent('figure-released', { detail: { figure }, bubbles: true, composed: true }))\n await this.reload()\n await this.inspect()\n } catch (e) {\n this.failure = (e as Error).message\n } finally {\n this.busy = false\n }\n }\n\n private async revert(version: number) {\n /* 되돌아갈 수 없는 조작은 아니지만(판본은 남는다), 지금 화면의 것이 덮인다 — 이름으로 확인한다. */\n if (!confirm(i18next.t('figure.text.revert-to-version-confirm', { version }))) {\n return\n }\n\n this.busy = true\n this.failure = ''\n\n try {\n const result = await revertFigureVersion(this.figureId!, version)\n this.dispatchEvent(new CustomEvent('figure-reverted', { detail: result, bubbles: true, composed: true }))\n await this.reload()\n /*\n **되돌리면 정본이 바뀌므로 판정도 바뀐다.** 이것을 안 하면 옛 판의 사유가 새 정본 위에\n 남아 화면이 거짓말한다 — 되돌리기는 `dirty` 도 `figureVersion` 도 건드리지 않으므로\n `updated` 의 감시로는 다시 묻지 않는다.\n */\n await this.inspect()\n } catch (e) {\n this.failure = (e as Error).message\n } finally {\n this.busy = false\n }\n }\n}\n"]}
1
+ 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'@material/web/icon/icon.js'\n\nimport { css, html, LitElement, nothing } from 'lit'\nimport { customElement, property, state } from 'lit/decorators.js'\n\nimport { i18next, localize } from '@operato/i18n'\nimport { ScrollbarStyles } from '@operato/styles'\n\nimport { fetchFigureVersions, inspectFigure, releaseFigure, revertFigureVersion } from '../graphql/index.js'\nimport type { FigureGateFinding, FigureGateFix, FigureInspection, FigureVersion } from '../types.js'\n\n/**\n * 이력 — **발행하는 자리이자, 발행된 판들을 보는 자리.**\n *\n * ## 왜 저장 옆이 아니라 여기인가\n *\n * 저장은 하루에 수십 번이고 발행은 드물다. 두 단추를 나란히 두면 저장하려다 발행을 누른다.\n * 그리고 발행은 **소비처에게 하는 약속**이라, 무엇을 약속하는지(지금 몇 판인가 · 저장 안 한 것이\n * 있나 · 지난 판이 무엇이었나)를 함께 보여 주는 자리에 있어야 한다.\n *\n * ## 저장하지 않은 것이 있으면 발행하지 않는다\n *\n * 발행은 **저장된 것**을 내보낸다. 화면에 고친 것이 남아 있는 채로 발행하면, 저작자가 보고 있는\n * 것과 약속한 것이 다르다. 그래서 막고, 왜 막혔는지 적는다.\n *\n * ## 되돌리기는 초안으로 돌아온다\n *\n * 옛 판의 정본·속성·그림이 돌아오고 이름·설명은 그대로다. 되살렸다고 그 판이 다시 발행되지는\n * 않는다 — 다시 내보내려면 발행을 한 번 더 하고, 그때 번호는 이미 쓴 다음 번호를 받는다.\n */\n@customElement('figure-history-panel')\nexport class FigureHistoryPanel extends localize(i18next)(LitElement) {\n static styles = [\n ScrollbarStyles,\n css`\n :host {\n display: flex;\n flex-direction: column;\n min-height: 0;\n overflow-y: auto;\n background-color: var(--md-sys-color-surface-container-lowest);\n color: var(--md-sys-color-on-surface);\n font: var(--label-font, inherit);\n font-size: 0.76rem;\n }\n\n :host([off]) {\n display: none;\n }\n\n section {\n padding: var(--spacing-medium, 8px) var(--spacing-large, 12px);\n border-bottom: 1px solid var(--md-sys-color-outline-variant);\n }\n\n h3 {\n margin: 0 0 6px 0;\n font-size: var(--ui-t-micro, 11px);\n font-weight: 700;\n letter-spacing: 0.04em;\n text-transform: uppercase;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n /* 지금 무엇인가 — 발행을 누르기 전에 읽는 한 줄 */\n div[now] {\n display: flex;\n align-items: center;\n gap: 6px;\n margin-bottom: 8px;\n }\n\n span[state] {\n padding: 2px 8px;\n border-radius: 10px;\n font-size: 0.7rem;\n font-weight: 700;\n color: var(--md-sys-color-on-secondary-container);\n background-color: var(--md-sys-color-secondary-container);\n }\n\n span[state][released] {\n color: var(--md-sys-color-on-primary);\n background-color: var(--md-sys-color-primary);\n }\n\n span[ver] {\n font-family: var(--mono-font, monospace);\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n input,\n button {\n font: var(--input-field-font, inherit);\n font-size: 0.76rem;\n }\n\n input[note] {\n width: 100%;\n box-sizing: border-box;\n padding: 5px 8px;\n color: var(--md-sys-color-on-surface);\n background-color: var(--md-sys-color-surface-container-lowest);\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n }\n\n button[release] {\n width: 100%;\n margin-top: 6px;\n padding: 6px 0;\n font-weight: 700;\n color: var(--ui-on-accent, #fff);\n background-color: var(--md-sys-color-primary);\n border: 0;\n border-radius: 6px;\n cursor: pointer;\n }\n\n button[release][disabled] {\n opacity: 0.45;\n cursor: default;\n }\n\n /* 왜 못 누르는지 — 눌러 보고 알게 하지 않는다 */\n p[why] {\n margin: 6px 0 0 0;\n font-size: 0.7rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n p[failed] {\n margin: 6px 0 0 0;\n font-size: 0.7rem;\n line-height: 1.5;\n color: var(--md-sys-color-error);\n }\n\n ul {\n margin: 0;\n padding: 0;\n list-style: none;\n }\n\n li {\n display: grid;\n grid-template-columns: auto 1fr auto;\n gap: 4px 8px;\n align-items: baseline;\n padding: 7px 0;\n border-bottom: 1px dashed var(--md-sys-color-outline-variant);\n }\n\n li:last-child {\n border-bottom: 0;\n }\n\n li span[no] {\n font-family: var(--mono-font, monospace);\n font-weight: 700;\n }\n\n li span[when] {\n grid-column: 2 / 4;\n font-size: 0.7rem;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n li span[comment] {\n grid-column: 1 / 4;\n line-height: 1.5;\n }\n\n li button[revert] {\n padding: 2px 8px;\n color: var(--md-sys-color-on-surface);\n background: none;\n border: 1px solid var(--md-sys-color-outline-variant);\n border-radius: 6px;\n cursor: pointer;\n }\n\n li button[revert]:hover {\n color: var(--md-sys-color-on-primary-container);\n background-color: var(--md-sys-color-primary-container);\n border-color: transparent;\n }\n\n /*\n 게이트 사유. 막는 것은 색으로도 말하고, 알리는 것은 조용히 둔다 — 둘을 같은 톤으로 두면\n 「이 중 어느 것이 발행을 막았나」를 사람이 다시 세어야 한다.\n */\n ul[gate] {\n margin: var(--spacing-small, 6px) 0 0;\n padding: 0;\n list-style: none;\n display: flex;\n flex-direction: column;\n gap: 3px;\n }\n\n li[head] {\n font: var(--label-font, inherit);\n font-size: 0.72rem;\n color: var(--md-sys-color-error);\n }\n\n li[head][quiet] {\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n\n li[finding] {\n display: flex;\n flex-direction: column;\n align-items: flex-start;\n gap: 3px;\n padding: 3px 6px;\n font-size: 0.72rem;\n line-height: 1.5;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n background-color: var(--md-sys-color-surface-container);\n border-radius: 4px;\n }\n\n li[finding][blocking] {\n color: var(--md-sys-color-on-error-container, var(--md-sys-color-on-surface));\n background-color: var(--md-sys-color-error-container);\n }\n\n li[finding] code[where] {\n font-family: var(--mono-font, monospace);\n font-size: 0.68rem;\n opacity: 0.85;\n }\n\n /* 왜 나쁜지는 곁글로 — 읽어야 하지만 잰 것보다 먼저 눈에 들 필요는 없다 */\n li[finding] span[why-line] {\n opacity: 0.8;\n }\n\n /* 무엇을 바꾸면 되나 — 이 줄이 실제로 사람이 할 일이다. 연장 표를 달아 눈에 걸리게 한다 */\n li[finding] span[how-line] {\n display: flex;\n align-items: flex-start;\n gap: 4px;\n padding-top: 2px;\n font-weight: 600;\n }\n li[finding] span[how-line] md-icon {\n --md-icon-size: 13px;\n flex: none;\n margin-top: 1px;\n }\n\n /* 설명으로 끝내지 않는다. 이 단추는 원본을 바꾸지 않고 모델러에 후보만 연다. */\n li[finding] button[preview-fix] {\n margin-top: 3px;\n padding: 4px 7px;\n font-weight: 700;\n color: var(--md-sys-color-on-primary-container, var(--md-sys-color-on-surface));\n background-color: var(--md-sys-color-primary-container, transparent);\n border: 0;\n border-radius: 5px;\n cursor: pointer;\n }\n\n li[finding] button[preview-fix]:hover {\n filter: brightness(1.08);\n }\n\n li[finding] button[apply-fix] {\n margin-top: 3px;\n padding: 4px 7px;\n font-weight: 700;\n color: var(--ui-on-accent, #fff);\n background-color: var(--md-sys-color-primary);\n border: 0;\n border-radius: 5px;\n cursor: pointer;\n }\n\n p[quiet] {\n margin: 0;\n line-height: 1.6;\n color: var(--md-sys-color-on-surface-variant, var(--md-sys-color-on-surface));\n }\n `\n ]\n\n /** 지금 열려 있는 도형. 없으면(새로 만드는 중) 발행할 것이 없다. */\n @property({ type: String }) figureId?: string\n @property({ type: String }) figureState?: 'draft' | 'released'\n @property({ type: Number }) figureVersion = 0\n /** 저장하지 않은 것이 있나 — 있으면 발행을 막는다. */\n @property({ type: Boolean }) dirty = false\n\n @state() private versions: FigureVersion[] = []\n @state() private busy = false\n @state() private failure = ''\n /**\n * 발행 판정. **저장된 정본에 대한 것**이라 저장할 때마다 다시 묻는다(`figureVersion` 이 아니라\n * `dirty` 가 풀리는 순간이 그때다).\n */\n @state() private inspection?: FigureInspection\n\n updated(changes: Map<string, unknown>) {\n if (changes.has('figureId') || changes.has('figureVersion')) {\n void this.reload()\n }\n\n /*\n 저장이 끝난 순간(dirty 가 풀림) 정본이 바뀌었으니 판정을 다시 묻는다. 저작 중(dirty)에는\n 묻지 않는다 — 서버에 있는 것은 저장 전 정본이라, 그 답은 화면에 있는 것과 다른 것을 말한다.\n */\n if (changes.has('figureId') || changes.has('dirty')) {\n void this.inspect()\n }\n }\n\n private async inspect() {\n if (!this.figureId || this.dirty) {\n this.inspection = undefined\n return\n }\n\n try {\n this.inspection = await inspectFigure(this.figureId)\n } catch (e) {\n /* 판정을 못 받은 것을 「통과」로 두지 않는다 — 모르는 것이다. 단추는 서버가 막는다. */\n this.inspection = undefined\n this.failure = (e as Error).message\n }\n }\n\n private async reload() {\n if (!this.figureId) {\n this.versions = []\n return\n }\n\n try {\n this.versions = await fetchFigureVersions(this.figureId)\n this.failure = ''\n } catch (e) {\n this.failure = (e as Error).message\n }\n }\n\n render() {\n return html`\n <section>\n <h3>${i18next.t('figure.label.release')}</h3>\n ${this.figureId ? this.renderRelease() : html`<p quiet>${i18next.t('figure.text.save-the-figure-before-releasing')}</p>`}\n </section>\n\n <section>\n <h3>${i18next.t('figure.label.released-versions')}</h3>\n ${this.versions.length\n ? html`<ul>\n ${this.versions.map(version => this.renderVersion(version))}\n </ul>`\n : html`<p quiet>${i18next.t('figure.text.nothing-released-yet')}</p>`}\n </section>\n `\n }\n\n private renderRelease() {\n const released = this.figureState === 'released'\n\n /*\n 게이트가 막는 것과 알리는 것을 함께 낸다. **막는 것은 단추를 잠근다** — 눌러 보고 서버에게\n 거절당하는 것으로 알게 하지 않는다. 알리는 것은 잠그지 않고 그대로 보여 준다.\n */\n const blocking = (this.inspection?.findings ?? []).filter(finding => finding.blocking)\n const advisory = (this.inspection?.findings ?? []).filter(finding => !finding.blocking)\n\n /*\n ── 「발행되나」에 **한 번만** 답한다 ─────────────────────────────────────\n 전에는 막는 목록의 머리가 「이것들이 발행을 막습니다」, 알리는 목록의 머리가 「발행은 되지만\n 확인해 보십시오」였다. 두 줄이 나란히 서서 화면이 「막힌다」와 「된다」를 함께 말했고, 사람이\n 「그래서 되는 건가」를 되물었다.\n\n 답은 이 한 줄이 하고, 아래 목록들은 **이유**일 뿐이다 — 그래서 목록 머리는 문장이 아니라\n 이름씨다(「고쳐야 하는 것」·「막지는 않는 것」).\n */\n const why = this.dirty\n ? i18next.t('figure.text.release-needs-a-save-first')\n : released\n ? i18next.t('figure.text.already-released-edit-to-release-again')\n : blocking.length\n ? i18next.t('figure.text.cannot-release-now')\n : ''\n\n return html`\n <div now>\n <span state ?released=${released}>${i18next.t(released ? 'figure.label.figure-released' : 'figure.label.draft')}</span>\n <span ver>${i18next.t('figure.text.version-number', { version: this.figureVersion ?? 0 })}</span>\n </div>\n\n <input note placeholder=${i18next.t('figure.text.what-changed-in-this-release')} ?disabled=${!!why || this.busy} />\n\n <button release ?disabled=${!!why || this.busy} @click=${() => this.release()}>\n ${this.busy ? i18next.t('figure.text.releasing') : i18next.t('figure.button.release-figure')}\n </button>\n\n ${why ? html`<p why>${why}</p>` : nothing}\n ${blocking.length\n ? html`<ul gate>\n <li head>${i18next.t('figure.text.must-fix-to-release')}</li>\n ${blocking.map(finding => this.renderFinding(finding, true))}\n </ul>`\n : nothing}\n ${advisory.length\n ? html`<ul gate>\n <li head quiet>${i18next.t('figure.text.does-not-block')}</li>\n ${advisory.map(finding => this.renderFinding(finding, false))}\n </ul>`\n : nothing}\n ${this.failure ? html`<p failed>${this.failure}</p>` : nothing}\n `\n }\n\n /**\n * 사유 한 줄 — **잰 것 · 왜 · 어떻게** 셋을 함께 말한다.\n *\n * 잰 것만 보여 줬더니 「1 조각이 2 조각으로 갈라진다」에서 사람이 멈췄다. 왜 나쁜지도, 무엇을\n * 바꾸면 되는지도 알 수 없었다. 그 셋은 형식(`figure-model` 의 gate)이 만들고 여기서는 자리만\n * 준다 — 화면이 문장을 지으면 서버가 거절할 때와 다른 말을 하게 된다.\n */\n private renderFinding(finding: FigureGateFinding, blocking: boolean) {\n return html`\n <li finding ?blocking=${blocking}>\n <span msg>${finding.message}</span>\n ${finding.at ? html`<code where>${finding.at}</code>` : nothing}\n ${finding.why ? html`<span why-line>${finding.why}</span>` : nothing}\n ${finding.how ? html`<span how-line><md-icon>build</md-icon>${finding.how}</span>` : nothing}\n ${(finding.fixes ?? []).map(fix => html`\n ${fix.safe ? html`\n <button apply-fix @click=${() => this.applyFix(fix)}>\n ${i18next.t('figure.button.apply-fix', { part: fix.part, axis: fix.axis.toUpperCase(), from: fix.from ?? 'auto', to: fix.to })}\n </button>\n ` : nothing}\n <button preview-fix @click=${() => this.previewFix(fix)}>\n ${i18next.t('figure.button.preview-fix', { part: fix.part, axis: fix.axis.toUpperCase(), from: fix.from ?? 'auto', to: fix.to })}\n </button>\n `)}\n </li>\n `\n }\n\n /**\n * 게이트는 수정을 저장하지 않는다. 부모 모델러가 현재 정본과 이 한 수정안을 나란히 렌더하고,\n * 저작자가 '변경 받기'를 눌렀을 때에만 자기 작업 사본에 적용한다.\n */\n private previewFix(fix: FigureGateFix) {\n this.dispatchEvent(new CustomEvent('preview-sizing-fix', { detail: fix, bubbles: true, composed: true }))\n }\n\n /** 서버가 전수 재검사해 모든 차단 split이 사라진 후보만 작업 사본에 원클릭 적용한다. 저장은 하지 않는다. */\n private applyFix(fix: FigureGateFix) {\n if (!fix.safe) return\n this.dispatchEvent(new CustomEvent('apply-sizing-fix', { detail: fix, bubbles: true, composed: true }))\n }\n\n private renderVersion(version: FigureVersion) {\n return html`\n <li>\n <span no>${i18next.t('figure.text.version-number', { version: version.version })}</span>\n <span when>\n ${version.updatedAt ? new Date(version.updatedAt).toLocaleString() : ''}\n ${version.updater?.name ? ` · ${version.updater.name}` : ''}\n </span>\n <button revert ?disabled=${this.busy} @click=${() => this.revert(version.version)}>\n ${i18next.t('figure.button.revert')}\n </button>\n ${version.comment ? html`<span comment>${version.comment}</span>` : nothing}\n </li>\n `\n }\n\n private async release() {\n const input = this.renderRoot.querySelector('input[note]') as HTMLInputElement\n const comment = input?.value?.trim()\n\n this.busy = true\n this.failure = ''\n\n try {\n const figure = await releaseFigure(this.figureId!, comment || undefined)\n if (input) input.value = ''\n /* 정본을 든 자리가 갱신한다 — 여기서 페이지 상태를 고쳐 쓰지 않는다. */\n this.dispatchEvent(new CustomEvent('figure-released', { detail: { figure }, bubbles: true, composed: true }))\n await this.reload()\n await this.inspect()\n } catch (e) {\n this.failure = (e as Error).message\n } finally {\n this.busy = false\n }\n }\n\n private async revert(version: number) {\n /* 되돌아갈 수 없는 조작은 아니지만(판본은 남는다), 지금 화면의 것이 덮인다 — 이름으로 확인한다. */\n if (!confirm(i18next.t('figure.text.revert-to-version-confirm', { version }))) {\n return\n }\n\n this.busy = true\n this.failure = ''\n\n try {\n const result = await revertFigureVersion(this.figureId!, version)\n this.dispatchEvent(new CustomEvent('figure-reverted', { detail: result, bubbles: true, composed: true }))\n await this.reload()\n /*\n **되돌리면 정본이 바뀌므로 판정도 바뀐다.** 이것을 안 하면 옛 판의 사유가 새 정본 위에\n 남아 화면이 거짓말한다 — 되돌리기는 `dirty` 도 `figureVersion` 도 건드리지 않으므로\n `updated` 의 감시로는 다시 묻지 않는다.\n */\n await this.inspect()\n } catch (e) {\n this.failure = (e as Error).message\n } finally {\n this.busy = false\n }\n }\n}\n"]}
@@ -1600,8 +1600,14 @@ let FigureInspector = class FigureInspector extends localize(i18next)(LitElement
1600
1600
  return this.opened.has(key) ? html `<p hint>${i18next.t(key)}</p>` : nothing;
1601
1601
  }
1602
1602
  renderAnchors(part) {
1603
+ /*
1604
+ The scene draft stores the box height as depth, so format y is draft.depth and z is draft.height.
1605
+ This used to pass them swapped, and every automatic anchor still came out the same: the
1606
+ nearest-face rule reads the sign of a centred position, which does not depend on the box size.
1607
+ It is fixed so the next rule that does read the box does not inherit the mistake.
1608
+ */
1603
1609
  const base = this.draft
1604
- ? { x: this.draft.width, y: this.draft.height, z: this.draft.depth }
1610
+ ? { x: this.draft.width, y: this.draft.depth, z: this.draft.height }
1605
1611
  : { x: 0, y: 0, z: 0 };
1606
1612
  const nameOf = (rule, axis) => `${i18next.t(rule === 'min' || rule === 'max' ? `figure.label.anchor-${rule}-${axis}` : `figure.label.anchor-${rule}`)} (${rule})`;
1607
1613
  const setAnchor = (axis, rule) => {
@@ -1645,7 +1651,7 @@ let FigureInspector = class FigureInspector extends localize(i18next)(LitElement
1645
1651
  */
1646
1652
  return html `
1647
1653
  <div anchor-row>
1648
- <label>${axis.toUpperCase()}축</label>
1654
+ <label>${i18next.t('figure.label.axis-name', { axis: axis.toUpperCase() })}</label>
1649
1655
  <div anchor-options>
1650
1656
  ${['auto', 'scale', 'min', 'center', 'max', 'span'].map(rule => {
1651
1657
  const selected = rule === 'auto' ? !said : rule === said;