@the-inclusionist/engine 9.0.0 → 10.0.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/README.md +89 -78
- package/app/css/style.css +584 -374
- package/app/public/vendor/fonts/bitter-var-ext.woff2 +0 -0
- package/app/public/vendor/fonts/bitter-var.woff2 +0 -0
- package/app/public/vendor/fonts/bodonimoda-var-ext.woff2 +0 -0
- package/app/public/vendor/fonts/bodonimoda-var.woff2 +0 -0
- package/app/public/vendor/fonts/cat-abril_fatface-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-abril_fatface-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-adlam_display-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-adlam_display-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-agu_display-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-agu_display-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-alfa_slab_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-alfa_slab_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-are_you_serious-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-are_you_serious-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-asimovian-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-asimovian-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-atkinson_hyperlegible_next-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-atkinson_hyperlegible_next-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bakbak_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bakbak_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bangers-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bangers-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-barriecito-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-barriecito-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-berkshire_swash-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-berkshire_swash-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bevan-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bevan-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bitcount-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bitcount-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bowlby_one_sc-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bowlby_one_sc-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bungee_shade-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-bungee_shade-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-charm-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-charm-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-charm-700-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-charm-700.woff2 +0 -0
- package/app/public/vendor/fonts/cat-cherry_bomb_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-cherry_bomb_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-chokokutai-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-chokokutai-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-chonburi-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-chonburi-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-climate_crisis-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-climate_crisis-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-cookie-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-dela_gothic_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-dela_gothic_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-fascinate_inline-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-fascinate_inline-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ga_maamli-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ga_maamli-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-itim-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-itim-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-jacquard_24-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-jacquard_24-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-kablammo-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-kablammo-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-kalam-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-kalam-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-kalam-700-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-kalam-700.woff2 +0 -0
- package/app/public/vendor/fonts/cat-katibeh-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-katibeh-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-lemonada-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-lemonada-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-lilita_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-lilita_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-lobster-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-lobster-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-luckiest_guy-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-luckiest_guy-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-marhey-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-marhey-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-modak-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-modak-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-momo_signature-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-momo_signature-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-monofett-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-monofett-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-monomakh-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-monomakh-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-monoton-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-monoton-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-nerko_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-nerko_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_adlam-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_adlam-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_arabic-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_arabic-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_devanagari-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_devanagari-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_hebrew-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_hebrew-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_jp-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_jp-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_khmer-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_khmer-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_kr-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_kr-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_sc-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_sc-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_thai-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-noto_sans_thai-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ole-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ole-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-pacifico-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-pacifico-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-patrick_hand-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-patrick_hand-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-petit_formal_script-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-petit_formal_script-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-pixelify_sans-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-pixelify_sans-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-plaster-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-plaster-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ar_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_at-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_at_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_nsw-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_nsw_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_qld-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_qld_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_sa-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_sa_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_tas-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_tas_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_vic-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_au_vic_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_be_vlg-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_be_vlg_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_be_wal-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_be_wal_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_br_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ca_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_cl_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_co_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_cu_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_cz-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_cz_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_grund-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_grund_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_la-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_la_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_sas-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_sas_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_va-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_de_va_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_dk_loopet-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_dk_loopet_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_dk_uloopet-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_dk_uloopet_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_es_deco_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_es_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_fr_moderne-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_fr_moderne_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_fr_trad-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_fr_trad_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_gb_j_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_gb_s_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_hr-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_hr_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_hr_lijeva-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_hr_lijeva_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_hu-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_hu_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_id-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_id_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ie-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ie_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_in-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_in_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_is-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_is_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_it_moderna-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_it_moderna_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_it_trad-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_it_trad_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_mx_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ng_modern-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ng_modern_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_nl-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_nl_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_no-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_no_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_nz-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_nz_basic-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_nz_basic_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_nz_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_pe_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_pl-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_pl_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_pt_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ro-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_ro_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_sk-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_sk_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_tz-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_tz_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_us_modern_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_us_trad_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_vn-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_vn_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_za-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-playwrite_za_guides-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-potta_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-potta_one-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ranchers-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ranchers-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ranga-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ranga-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ranga-700-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ranga-700.woff2 +0 -0
- package/app/public/vendor/fonts/cat-risque-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-risque-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-rowdies-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-rowdies-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-rowdies-700-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-rowdies-700.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ruge_boogie-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ruge_boogie-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ruslan_display-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-ruslan_display-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sacramento-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sacramento-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sancreek-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sancreek-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sankofa_display-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sankofa_display-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sedgwick_ave_display-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sedgwick_ave_display-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-shantell_sans-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-shantell_sans-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-smokum-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-smokum-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-solitreo-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-solitreo-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-spicy_rice-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-spicy_rice-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sriracha-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-sriracha-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-srisakdi-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-srisakdi-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-srisakdi-700-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-srisakdi-700.woff2 +0 -0
- package/app/public/vendor/fonts/cat-stix_two_math-400-0.woff2 +0 -0
- package/app/public/vendor/fonts/cat-tillana-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-tillana-400.woff2 +0 -0
- package/app/public/vendor/fonts/cat-tillana-700-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-tillana-700.woff2 +0 -0
- package/app/public/vendor/fonts/cat-titan_one-400-ext.woff2 +0 -0
- package/app/public/vendor/fonts/cat-titan_one-400.woff2 +0 -0
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- package/dist-pkg/ui/settings-mobility.js +374 -0
- package/dist-pkg/ui/settings-motion.d.ts +91 -70
- package/dist-pkg/ui/settings-motion.js +287 -198
- package/dist-pkg/ui/settings-panel.d.ts +48 -45
- package/dist-pkg/ui/settings-panel.js +164 -93
- package/dist-pkg/ui/settings-typo.d.ts +28 -76
- package/dist-pkg/ui/settings-typo.js +145 -125
- package/dist-pkg/ui/settings-visual.d.ts +29 -87
- package/dist-pkg/ui/settings-visual.js +240 -193
- package/dist-pkg/ui/shell.d.ts +113 -134
- package/dist-pkg/ui/shell.js +143 -216
- package/dist-pkg/ui/simulation-list.d.ts +27 -0
- package/dist-pkg/ui/simulation-list.js +76 -0
- package/dist-pkg/ui/simulation-over-the-world.d.ts +23 -0
- package/dist-pkg/ui/simulation-over-the-world.js +131 -0
- package/dist-pkg/ui/simulation-refusal.d.ts +5 -31
- package/dist-pkg/ui/simulation-refusal.js +8 -56
- package/dist-pkg/ui/switchable-control.d.ts +11 -0
- package/dist-pkg/ui/switchable-control.js +19 -0
- package/dist-pkg/ui/title.d.ts +4 -4
- package/dist-pkg/ui/title.js +11 -13
- package/dist-pkg/ui/top-band.d.ts +24 -0
- package/dist-pkg/ui/top-band.js +100 -0
- package/dist-pkg/ui/typo-choices.d.ts +71 -0
- package/dist-pkg/ui/typo-choices.js +84 -0
- package/dist-pkg/ui/visual-axes-panel.d.ts +11 -47
- package/dist-pkg/ui/visual-axes-panel.js +12 -94
- package/dist-pkg/ui/visual-choices.d.ts +77 -0
- package/dist-pkg/ui/visual-choices.js +107 -0
- package/dist-pkg/ui/vlibras.d.ts +33 -10
- package/dist-pkg/ui/vlibras.js +58 -81
- package/dist-pkg/ui/voice-control.d.ts +46 -0
- package/dist-pkg/ui/voice-control.js +143 -0
- package/dist-pkg/ui/voice-settings.d.ts +96 -0
- package/dist-pkg/ui/voice-settings.js +302 -0
- package/dist-pkg/ui/where-the-child-is.d.ts +31 -0
- package/dist-pkg/ui/where-the-child-is.js +70 -0
- package/docs/CREDITS.md +198 -54
- package/docs/LICENSES.md +160 -145
- package/package.json +24 -25
- package/scripts/heavy-into-the-delivery.mjs +144 -0
- package/scripts/licences/Apache-2.0.txt +176 -0
- package/scripts/licences/GPL-3.0.txt +674 -0
- package/scripts/licences/MIT.txt +17 -0
- package/scripts/licences/third-party.mjs +287 -0
- package/scripts/licences/vosk-browser.NOTICE.txt +268 -0
- package/app/public/vendor/fonts/comicneue-400.woff2 +0 -0
- package/app/public/vendor/fonts/comicneue-700.woff2 +0 -0
- package/dist-pkg/core/anel.d.ts +0 -17
- package/dist-pkg/core/anel.js +0 -31
- package/dist-pkg/core/collision.d.ts +0 -21
- package/dist-pkg/core/collision.js +0 -62
- package/dist-pkg/core/layers.d.ts +0 -63
- package/dist-pkg/core/layers.js +0 -95
- package/dist-pkg/core/letter-grid.d.ts +0 -55
- package/dist-pkg/core/letter-grid.js +0 -116
- package/dist-pkg/core/password.d.ts +0 -34
- package/dist-pkg/core/password.js +0 -205
- package/dist-pkg/core/rotulo-acessivel.d.ts +0 -17
- package/dist-pkg/core/rotulo-acessivel.js +0 -41
- package/dist-pkg/core/run-state.d.ts +0 -115
- package/dist-pkg/core/run-state.js +0 -40
- package/dist-pkg/core/tiles.d.ts +0 -12
- package/dist-pkg/core/tiles.js +0 -61
- package/dist-pkg/core/world.d.ts +0 -4
- package/dist-pkg/core/world.js +0 -58
- package/dist-pkg/input/origem-sintetica.d.ts +0 -44
- package/dist-pkg/input/origem-sintetica.js +0 -60
- package/dist-pkg/input/transporte-em-uso.d.ts +0 -101
- package/dist-pkg/input/transporte-em-uso.js +0 -130
- package/dist-pkg/platform/audio-nav.d.ts +0 -51
- package/dist-pkg/platform/audio-nav.js +0 -99
- package/dist-pkg/platform/pesados-catalogo.d.ts +0 -14
- package/dist-pkg/platform/pesados-catalogo.js +0 -177
- package/dist-pkg/platform/pesados.d.ts +0 -31
- package/dist-pkg/platform/pesados.js +0 -75
- package/dist-pkg/platform/vozes-prontas.d.ts +0 -28
- package/dist-pkg/platform/vozes-prontas.js +0 -61
- package/dist-pkg/render/camera.d.ts +0 -58
- package/dist-pkg/render/camera.js +0 -105
- package/dist-pkg/render/cenario-data.d.ts +0 -127
- package/dist-pkg/render/cenario-data.js +0 -145
- package/dist-pkg/render/city-tex.d.ts +0 -63
- package/dist-pkg/render/city-tex.js +0 -228
- package/dist-pkg/render/city-tiles.d.ts +0 -11
- package/dist-pkg/render/city-tiles.js +0 -140
- package/dist-pkg/render/draw.d.ts +0 -149
- package/dist-pkg/render/draw.js +0 -231
- package/dist-pkg/render/fx.d.ts +0 -63
- package/dist-pkg/render/fx.js +0 -123
- package/dist-pkg/render/minimap.d.ts +0 -11
- package/dist-pkg/render/minimap.js +0 -94
- package/dist-pkg/render/parallax.d.ts +0 -85
- package/dist-pkg/render/parallax.js +0 -158
- package/dist-pkg/render/player-anim.d.ts +0 -71
- package/dist-pkg/render/player-anim.js +0 -152
- package/dist-pkg/render/recycling-tex.d.ts +0 -48
- package/dist-pkg/render/recycling-tex.js +0 -164
- package/dist-pkg/render/scene-city.d.ts +0 -77
- package/dist-pkg/render/scene-city.js +0 -181
- package/dist-pkg/render/scene-parallax.d.ts +0 -72
- package/dist-pkg/render/scene-parallax.js +0 -426
- package/dist-pkg/render/scene-sky.d.ts +0 -126
- package/dist-pkg/render/scene-sky.js +0 -295
- package/dist-pkg/render/set-cenario.d.ts +0 -54
- package/dist-pkg/render/set-cenario.js +0 -103
- package/dist-pkg/render/textures.d.ts +0 -75
- package/dist-pkg/render/textures.js +0 -240
- package/dist-pkg/render/title-scene.d.ts +0 -46
- package/dist-pkg/render/title-scene.js +0 -75
- package/dist-pkg/render/weather.d.ts +0 -96
- package/dist-pkg/render/weather.js +0 -171
- package/dist-pkg/render/wheelchair-sprites.d.ts +0 -32
- package/dist-pkg/render/wheelchair-sprites.js +0 -69
- package/dist-pkg/render/world-tex.d.ts +0 -18
- package/dist-pkg/render/world-tex.js +0 -87
- package/dist-pkg/ui/activities-menu.d.ts +0 -258
- package/dist-pkg/ui/activities-menu.js +0 -648
- package/dist-pkg/ui/caa-sets.d.ts +0 -39
- package/dist-pkg/ui/caa-sets.js +0 -65
- package/dist-pkg/ui/map-hub.d.ts +0 -56
- package/dist-pkg/ui/map-hub.js +0 -138
- package/dist-pkg/ui/settings-caa.d.ts +0 -45
- package/dist-pkg/ui/settings-caa.js +0 -137
- package/dist-pkg/ui/settings-motor.d.ts +0 -175
- package/dist-pkg/ui/settings-motor.js +0 -342
- package/dist-pkg/ui/webcam.d.ts +0 -7
- package/dist-pkg/ui/webcam.js +0 -93
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// SPDX-License-Identifier: AGPL-3.0-or-later
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// render/city-tex — a ARTE PROCEDURAL DA RUA: os bichos, os pedestres e os carros do cenário Cidade.
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//
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// Três blocos que viviam soltos no main.js (`LIFE_TEX`, `ADULT_TEX`, `CAR_TEX`) e que são a MESMA coisa vista
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// de três ângulos: retângulos coloridos carimbados num canvas offscreen que vira PIXI.Texture. Por isso caem
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// juntos aqui, e não em três módulos: o que os une não é o assunto (bicho ≠ carro), é a TÉCNICA e o CONSUMIDOR
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// — quem os pede é a Cidade, e só ela. `render/props` (moeda, árvore) e `render/world-tex` (o nível inteiro)
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// ficam onde estão: props é decoração de QUALQUER cenário, world-tex é o mapa, não a rua.
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//
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// A DUPLICAÇÃO QUE ESTA EXTRAÇÃO CUROU: cada um dos três blocos declarava o SEU `mk` e o SEU `px`, com
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// assinaturas que não conversavam — `mk(w,h,paint)` com `px(x,y,w,h,cor)`; `mk(paint)` de 16×32 fixo com
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// `px(x,y,w,h)` e a cor presa numa `const` de fora; `mk(body,dark,top)` de 78×36 fixo com `px(x,y,w,h,cl)`.
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// Três grafias para "pinte um retângulo". Agora existe uma só, `pixelCanvas`/`pixelTexture` em render/canvas.
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// EFEITO COLATERAL ACEITO: as silhuetas de adulto passaram a receber a cor em CADA chamada (`ADULT_COL`) em vez
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// de um `fillStyle` único antes do laço. O bitmap resultante é idêntico ao byte — só o número de atribuições de
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// `fillStyle` muda —, e em troca some a última assinatura divergente.
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//
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// SEM I/O NO IMPORT — este é o ponto mais importante do arquivo. As texturas de origem nasciam em IIFE no corpo
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// do main.js, o que funciona lá porque o main.js só roda no navegador; um módulo em `render/` é importado pelo
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// project `node` do Vitest, onde `makeCanvas` toca `document` e explode. Por isso NÃO há constante pronta aqui:
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// há `createCityTextures()`, chamada uma vez pelo main.js no boot. Mesmo precedente de `render/textures`
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// (caches preenchidos por `initTextures`) e `render/viewports` (`initViewports`).
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//
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// A FRONTEIRA COM O JOGO NÃO SE MEXE: `game/life` e `game/traffic` continuam recebendo as texturas por INJEÇÃO
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// (`initLife({ lifeTex, adultTex, … })`, `initTraffic({ CAR_TEX, … })`) — eles nunca importaram este módulo e
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// continuam sem importar, para seguirem testáveis em `node` com texturas de mentira. O main.js é que passou a
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// buscar aqui o que antes fabricava em casa. Quem cria as CAMADAS (`lifeLayer`, `carLayer`) e solda o z-order
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// segue sendo o main.js: z-order é composição de cena, não arte.
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//
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// ARMADILHAS AO MEXER NA ARTE:
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// · Os comentários de arte (`// cabeça alta / bicando`, `// M2: magro, de boné`, `// coluna B + retrovisor`)
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// são a ÚNICA documentação de qual retângulo é qual parte da figura. Não os apague ao editar coordenadas.
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// · A silhueta F2 NÃO chama `arms` — é verbatim do original, não esquecimento: os dois retângulos altos do
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// cabelo longo (`2,4,3,13` e `11,4,3,13`) ocupam exatamente onde os braços iriam. Se um dia isso for
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// "consertado", a F2 muda de forma no jogo.
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// · Os carros são 3× NATIVOS (78×36 desenhados, sem upscale) porque a rua fica na camada da frente, perto da
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// câmera; os bichos são 1× (7×6 … 13×9). Não normalize as escalas: `game/traffic` conta com os 78px.
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// · Dois quadros por figura, sempre na ordem `[f0, f1]`: `game/life` alterna por índice (`f = f ? 0 : 1`).
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// Inverter o par não quebra nenhum tipo — quebra a animação, em silêncio.
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import { pixelTexture } from './canvas.js';
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/* ===================== bichos: pombo, pombo voando, gato, cão ===================== */
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/** Pombo no chão 7×6 — corpo cinza, bico laranja, pés. f alterna cabeça alta ↔ bicando. */
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export const paintPombo = (f) => (px) => {
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px(1, 2, 4, 2, '#9aa3b2');
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px(0, 3, 2, 1, '#7d8695');
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if (f === 0) {
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px(4, 1, 2, 2, '#b9c2d0');
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px(6, 2, 1, 1, '#e0a23c');
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}
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else {
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px(4, 3, 2, 2, '#b9c2d0');
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px(6, 4, 1, 1, '#e0a23c');
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} // cabeça alta / bicando
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px(2, 5, 1, 1, '#c96a2e');
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px(4, 5, 1, 1, '#c96a2e');
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};
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/** Pombo em revoada 8×7 — mesmo corpo, asa batendo. */
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export const paintPomboFly = (f) => (px) => {
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px(2, 3, 4, 2, '#9aa3b2');
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px(6, 2, 2, 2, '#b9c2d0');
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px(7, 3, 1, 1, '#e0a23c');
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if (f === 0)
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px(1, 0, 4, 2, '#c8d0dc');
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else
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px(1, 5, 4, 2, '#c8d0dc'); // asa cima/baixo
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};
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/** Gato 12×8 — corpo/cabeça/orelhas/rabo escuros, olho verde; f alterna as patas. */
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export const paintGato = (f) => (px) => {
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px(1, 3, 8, 3, '#454b58');
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px(8, 1, 3, 3, '#454b58');
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px(8, 0, 1, 1, '#454b58');
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px(10, 0, 1, 1, '#454b58');
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px(0, 2, 1, 3, '#454b58');
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px(9, 2, 1, 1, '#9fe07a');
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if (f === 0) {
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px(2, 6, 1, 2, '#454b58');
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px(7, 6, 1, 2, '#454b58');
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}
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else {
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px(3, 6, 1, 2, '#454b58');
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px(6, 6, 1, 2, '#454b58');
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}
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};
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/** Cão 13×9 — corpo marrom, focinho escuro, orelha; f alterna as patas. */
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export const paintCao = (f) => (px) => {
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px(1, 3, 9, 4, '#8a6a44');
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px(9, 1, 4, 4, '#8a6a44');
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px(12, 2, 1, 2, '#3a2d1c');
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px(9, 0, 2, 2, '#6d5334');
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px(0, 2, 1, 3, '#8a6a44');
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if (f === 0) {
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px(2, 7, 1, 2, '#6d5334');
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px(8, 7, 1, 2, '#6d5334');
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}
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else {
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px(3, 7, 1, 2, '#6d5334');
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px(7, 7, 1, 2, '#6d5334');
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}
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};
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/** Catálogo dos bichos: tamanho do canvas + painter por quadro. Fonte única que `createCityTextures` percorre
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* e que o teste de regressão de arte itera — as chaves são as MESMAS que `game/life` lê em `LifeTexAtlas`. */
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export const CREATURE_ART = {
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pombo: { w: 7, h: 6, paint: paintPombo },
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pomboFly: { w: 8, h: 7, paint: paintPomboFly },
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gato: { w: 12, h: 8, paint: paintGato },
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cao: { w: 13, h: 9, paint: paintCao },
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};
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/* ===================== adultos: 6 silhuetas 16×32 ===================== */
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// Adultos = SILHUETAS 16×32 (mesma proporção/tamanho do personagem), formatos distintos M/F (pedido do José)
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/** Tamanho da silhueta — casado com o do personagem jogável (render/sprites). */
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export const ADULT_W = 16, ADULT_H = 32;
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/** Cor única de toda silhueta (era o `const col` fora do `mk` no main.js). */
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export const ADULT_COL = '#262b38';
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/** Pernas: calça (duas colunas alternando o passo) ou saia + pernas curtas. */
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const legs = (px, f, skirt) => {
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if (skirt) {
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px(4, 20, 8, 6, ADULT_COL);
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if (f === 0) {
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px(5, 26, 2, 6, ADULT_COL);
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px(9, 26, 2, 6, ADULT_COL);
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}
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else {
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px(4, 26, 2, 6, ADULT_COL);
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px(10, 26, 2, 6, ADULT_COL);
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}
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}
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else {
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if (f === 0) {
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px(5, 20, 3, 12, ADULT_COL);
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px(9, 20, 3, 11, ADULT_COL);
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}
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else {
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px(4, 20, 3, 11, ADULT_COL);
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px(10, 20, 3, 12, ADULT_COL);
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}
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}
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};
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/** Braços pendentes, defasados entre os quadros (dá o balanço da caminhada). */
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const arms = (px, f) => {
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if (f === 0) {
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px(2, 10, 2, 8, ADULT_COL);
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px(12, 10, 2, 8, ADULT_COL);
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}
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else {
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px(2, 11, 2, 7, ADULT_COL);
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px(12, 9, 2, 8, ADULT_COL);
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}
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};
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/** As 6 silhuetas — 3 masculinas + 3 femininas, todas 16×32. A ordem é a do original (M1, M2, M3, F1, F2, F3);
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* `game/life` sorteia por índice, então reordenar troca qual silhueta cada sorteio produz. */
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export const ADULT_SHAPES = [
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(f) => (px) => { px(4, 0, 8, 6, ADULT_COL); px(3, 6, 10, 14, ADULT_COL); arms(px, f); legs(px, f, false); }, // M1: ombros largos
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153
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(f) => (px) => { px(5, 0, 6, 5, ADULT_COL); px(3, 1, 10, 2, ADULT_COL); px(5, 5, 6, 15, ADULT_COL); arms(px, f); legs(px, f, false); }, // M2: magro, de boné
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(f) => (px) => { px(4, 1, 8, 5, ADULT_COL); px(2, 6, 12, 14, ADULT_COL); arms(px, f); legs(px, f, false); }, // M3: troncudo
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155
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(f) => (px) => { px(4, 0, 8, 6, ADULT_COL); px(11, 3, 3, 10, ADULT_COL); px(4, 6, 8, 10, ADULT_COL); px(3, 16, 10, 5, ADULT_COL); arms(px, f); legs(px, f, true); }, // F1: rabo de cavalo + saia
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156
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(f) => (px) => { px(3, 0, 10, 6, ADULT_COL); px(2, 4, 3, 13, ADULT_COL); px(11, 4, 3, 13, ADULT_COL); px(5, 6, 6, 10, ADULT_COL); px(4, 16, 8, 5, ADULT_COL); legs(px, f, true); }, // F2: cabelo longo + vestido (sem `arms` — ver o cabeçalho)
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(f) => (px) => { px(3, 0, 10, 7, ADULT_COL); px(4, 7, 8, 9, ADULT_COL); px(3, 16, 10, 5, ADULT_COL); arms(px, f); legs(px, f, true); }, // F3: chanel + saia
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];
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/* ===================== carros: 4 cores, 78×36 (3× nativo) ===================== */
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/** Tamanho do carro — 3× NATIVO (detalhado, sem upscale); `game/traffic` conta com os 78px de largura. */
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export const CAR_W = 78, CAR_H = 36;
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/** As 4 pinturas de fábrica: `[lataria, sombra, teto]`. */
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export const CAR_PALETTES = [
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['#c8452e', '#7d2717', '#a03a24'], // vermelho
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['#2e6fc8', '#193f7d', '#2757a0'], // azul
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['#3aa15b', '#1f6336', '#2f8a4c'], // verde
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['#c8a12e', '#7d641a', '#a8862a'], // amarelo
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];
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/* ===================== A RODA É REDONDA, E ISSO PRECISOU SER DITO =====================
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* A primeira versão do carro (portada verbatim do monólito) fazia o pneu com UM retângulo de 14×11. Numa
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* arte de retângulos carimbados, a roda é o único elemento que o olho sabe de cor que é redondo — e é o
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* primeiro que denuncia o desenho inteiro. O Dev, olhando a rua: "melhore os carros, estão muito feios com
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* as rodas quadradas."
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*
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* O jeito de ter círculo aqui é o de sempre em pixel art: uma TABELA de linhas, cada uma com o recuo e a
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* largura daquela altura. Não é aproximação de matemática em tempo de execução — é o desenho, escrito. */
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/** Pneu Ø14: `[recuo, largura]` por linha, de cima para baixo. */
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const PNEU = [
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[5, 4], [3, 8], [2, 10], [1, 12], [1, 12], [0, 14], [0, 14],
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[0, 14], [0, 14], [1, 12], [1, 12], [2, 10], [3, 8], [5, 4],
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];
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/** Aro Ø8, no mesmo formato — desenhado dentro do pneu. */
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const ARO = [
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[2, 4], [1, 6], [0, 8], [0, 8], [0, 8], [0, 8], [1, 6], [2, 4],
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];
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/** Um carro 78×36 na paleta dada. Vidros, brilhos, farol e lanterna são fixos (não seguem a lataria). */
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export const paintCar = (body, dark, top) => (px) => {
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px(3, 14, 72, 13, body);
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px(3, 25, 72, 2, dark); // corpo + saia escura
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px(1, 16, 2, 8, dark);
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191
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px(75, 16, 2, 8, dark); // para-choques
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// Cabine com o teto AFUNILADO: eram 40px de bloco reto, e teto reto num carro de perfil lê como caixa.
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px(17, 4, 36, 2, top);
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px(15, 6, 40, 9, top);
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px(17, 6, 36, 9, body);
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px(19, 7, 14, 7, '#bcd6ee');
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px(37, 7, 14, 7, '#bcd6ee'); // vidros
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198
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px(20, 8, 4, 2, '#eef6ff');
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px(38, 8, 4, 2, '#eef6ff'); // brilho dos vidros
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px(34, 7, 3, 7, top);
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px(53, 10, 4, 4, dark); // coluna B + retrovisor
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px(3, 14, 72, 1, 'rgba(255,255,255,.28)'); // realce superior da lataria
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px(35, 15, 1, 10, dark); // frisa entre as duas portas
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px(0, 17, 3, 5, '#ffd9a0');
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205
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px(75, 17, 3, 5, '#ff6a5a'); // farol / lanterna
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const wheel = (wx) => {
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207
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px(wx + 1, 20, 12, 2, dark);
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208
|
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px(wx - 1, 21, 16, 1, dark); // caixa de roda, em arco
|
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209
|
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PNEU.forEach(([dx, w], i) => px(wx + dx, 22 + i, w, 1, '#10131a')); // pneu
|
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210
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ARO.forEach(([dx, w], i) => px(wx + 3 + dx, 25 + i, w, 1, '#2b3140')); // aro
|
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211
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px(wx + 6, 28, 2, 2, '#8a93a8'); // cubo
|
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212
|
-
};
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213
|
-
wheel(11);
|
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214
|
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wheel(53);
|
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215
|
-
};
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216
|
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/** Assa TODA a arte da rua de uma vez. TOCA `document` — chame só no boot do navegador, nunca no import.
|
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217
|
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* Não memoiza de propósito: é chamada uma vez pelo main.js; um cache aqui só esconderia uma segunda chamada. */
|
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218
|
-
export function createCityTextures() {
|
|
219
|
-
const pair = (w, h, paint) => [pixelTexture(w, h, paint(0)), pixelTexture(w, h, paint(1))]; // ordem [f0, f1] — game/life alterna por índice
|
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220
|
-
const lifeTex = {};
|
|
221
|
-
for (const k of Object.keys(CREATURE_ART)) {
|
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|
-
const a = CREATURE_ART[k];
|
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223
|
-
lifeTex[k] = pair(a.w, a.h, a.paint);
|
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224
|
-
}
|
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225
|
-
const adultTex = ADULT_SHAPES.map((v) => pair(ADULT_W, ADULT_H, v));
|
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226
|
-
const carTex = CAR_PALETTES.map(([body, dark, top]) => pixelTexture(CAR_W, CAR_H, paintCar(body, dark, top)));
|
|
227
|
-
return { lifeTex, adultTex, carTex };
|
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228
|
-
}
|
|
@@ -1,11 +0,0 @@
|
|
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1
|
-
// SPDX-License-Identifier: AGPL-3.0-or-later
|
|
2
|
-
import { type PixelPainter } from './canvas.js';
|
|
3
|
-
/** O TILE do miolo da parede: alvenaria em fiada alternada. 51 retângulos, 9 cores, fiel ao pixel. */
|
|
4
|
-
export declare const paintTileFill: PixelPainter;
|
|
5
|
-
/** O TILE do TOPO da plataforma: mesma alvenaria com a borda superior iluminada. 62 retângulos, 23 cores. */
|
|
6
|
-
export declare const paintTileSurface: PixelPainter;
|
|
7
|
-
/** Os dois tiles como canvas 16×16 — a forma que `worldCanvas` consumia das imagens carregadas. */
|
|
8
|
-
export declare function cityTiles(): {
|
|
9
|
-
fill: HTMLCanvasElement;
|
|
10
|
-
surface: HTMLCanvasElement;
|
|
11
|
-
};
|
|
@@ -1,140 +0,0 @@
|
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|
1
|
-
// SPDX-License-Identifier: AGPL-3.0-or-later
|
|
2
|
-
// render/city-tiles.ts — OS DOIS TILES DA CIDADE, como DADOS e não como PNG (pilar "arte = dados", ADR-0010).
|
|
3
|
-
//
|
|
4
|
-
// `tile_fill` e `tile_surface` eram dois PNG de 16×16 baixados por `carregarTilesDoTema`. Aqui eles voltam como
|
|
5
|
-
// `PixelPainter` — a mesma forma que `render/city-tex` já usa para os pombos, os gatos e as silhuetas: uma
|
|
6
|
-
// lista de retângulos `px(x, y, w, h, cor)`.
|
|
7
|
-
//
|
|
8
|
-
// POR QUE RETÂNGULOS E NÃO UMA REGRA DE ALVENARIA. A primeira tentativa foi inferir a regra (tijolo 7×6, junta
|
|
9
|
-
// de 1 px, fiada alternada, bisel) e gerá-la. Deu 66% de acerto exato: a arte tem variação FEITA À MÃO — o
|
|
10
|
-
// bisel muda de tijolo para tijolo, e nenhuma regra curta a alcança. A decomposição em retângulos custa 51 e
|
|
11
|
-
// 62 chamadas e acerta 100%. Entre uma regra elegante que erra um quinto dos pixels e uma lista que acerta
|
|
12
|
-
// todos, num tile de 16×16 desenhado à mão, a lista é a resposta honesta.
|
|
13
|
-
//
|
|
14
|
-
// O QUE ISSO COMPRA, além de tirar dois PNG do pacote: o desenho passa a ser recolorível (o alto contraste e
|
|
15
|
-
// as paletas seguras para daltonismo mexem em cores, não em bitmaps), some o carregamento assíncrono — e com
|
|
16
|
-
// ele a guarda de corrida de `set-cenario` e os 404 de boot dos temas que não têm arte própria.
|
|
17
|
-
import { pixelCanvas } from './canvas.js';
|
|
18
|
-
/** O TILE do miolo da parede: alvenaria em fiada alternada. 51 retângulos, 9 cores, fiel ao pixel. */
|
|
19
|
-
export const paintTileFill = (px) => {
|
|
20
|
-
px(0, 0, 1, 1, '#403b48');
|
|
21
|
-
px(1, 0, 3, 1, '#b8b6c1');
|
|
22
|
-
px(4, 0, 2, 1, '#bcbdc9');
|
|
23
|
-
px(6, 0, 2, 1, '#828291');
|
|
24
|
-
px(8, 0, 1, 1, '#403b48');
|
|
25
|
-
px(9, 0, 1, 1, '#b1b0bc');
|
|
26
|
-
px(10, 0, 4, 1, '#b8b6c1');
|
|
27
|
-
px(14, 0, 2, 1, '#403b48');
|
|
28
|
-
px(0, 1, 1, 1, '#b1b0bc');
|
|
29
|
-
px(1, 1, 6, 5, '#828291');
|
|
30
|
-
px(7, 1, 1, 4, '#403b48');
|
|
31
|
-
px(8, 1, 1, 5, '#b8b6c1');
|
|
32
|
-
px(9, 1, 6, 5, '#828291');
|
|
33
|
-
px(15, 1, 1, 5, '#393543');
|
|
34
|
-
px(0, 2, 1, 3, '#b8b6c1');
|
|
35
|
-
px(0, 5, 1, 1, '#b1b0bc');
|
|
36
|
-
px(7, 5, 1, 1, '#3e2e3f');
|
|
37
|
-
px(0, 6, 1, 3, '#403b48');
|
|
38
|
-
px(1, 6, 1, 1, '#777485');
|
|
39
|
-
px(2, 6, 4, 1, '#828291');
|
|
40
|
-
px(6, 6, 3, 3, '#403b48');
|
|
41
|
-
px(9, 6, 5, 1, '#828291');
|
|
42
|
-
px(14, 6, 2, 2, '#403b48');
|
|
43
|
-
px(1, 7, 5, 1, '#403b48');
|
|
44
|
-
px(9, 7, 5, 1, '#403b48');
|
|
45
|
-
px(1, 8, 1, 1, '#b1b0bc');
|
|
46
|
-
px(2, 8, 2, 1, '#b8b6c1');
|
|
47
|
-
px(4, 8, 1, 1, '#bcbdc9');
|
|
48
|
-
px(5, 8, 1, 1, '#b1b0bc');
|
|
49
|
-
px(9, 8, 1, 1, '#b1b0bc');
|
|
50
|
-
px(10, 8, 2, 1, '#b8b6c1');
|
|
51
|
-
px(12, 8, 1, 1, '#bcbdc9');
|
|
52
|
-
px(13, 8, 1, 1, '#b1b0bc');
|
|
53
|
-
px(14, 8, 1, 1, '#403b48');
|
|
54
|
-
px(15, 8, 1, 1, '#393543');
|
|
55
|
-
px(0, 9, 1, 5, '#b1b0bc');
|
|
56
|
-
px(1, 9, 6, 5, '#828291');
|
|
57
|
-
px(7, 9, 1, 3, '#403b48');
|
|
58
|
-
px(8, 9, 1, 5, '#b8b6c1');
|
|
59
|
-
px(9, 9, 6, 5, '#828291');
|
|
60
|
-
px(15, 9, 1, 2, '#403b48');
|
|
61
|
-
px(15, 11, 1, 3, '#393543');
|
|
62
|
-
px(7, 12, 1, 2, '#393543');
|
|
63
|
-
px(0, 14, 1, 2, '#403b48');
|
|
64
|
-
px(1, 14, 5, 1, '#828291');
|
|
65
|
-
px(6, 14, 3, 2, '#403b48');
|
|
66
|
-
px(9, 14, 5, 1, '#828291');
|
|
67
|
-
px(14, 14, 2, 2, '#403b48');
|
|
68
|
-
px(1, 15, 1, 1, '#444653');
|
|
69
|
-
px(2, 15, 4, 1, '#403b48');
|
|
70
|
-
px(9, 15, 5, 1, '#403b48');
|
|
71
|
-
};
|
|
72
|
-
/** O TILE do TOPO da plataforma: mesma alvenaria com a borda superior iluminada. 62 retângulos, 23 cores. */
|
|
73
|
-
export const paintTileSurface = (px) => {
|
|
74
|
-
px(0, 0, 1, 1, '#8b8994');
|
|
75
|
-
px(1, 0, 3, 1, '#bbbac5');
|
|
76
|
-
px(4, 0, 2, 1, '#bdbdc8');
|
|
77
|
-
px(6, 0, 2, 1, '#a6a5b2');
|
|
78
|
-
px(8, 0, 1, 1, '#8b8994');
|
|
79
|
-
px(9, 0, 1, 1, '#b8b7c3');
|
|
80
|
-
px(10, 0, 4, 1, '#bbbac5');
|
|
81
|
-
px(14, 0, 2, 1, '#8b8994');
|
|
82
|
-
px(0, 1, 1, 1, '#b6b5c1');
|
|
83
|
-
px(1, 1, 6, 1, '#9b9aa8');
|
|
84
|
-
px(7, 1, 1, 1, '#74717d');
|
|
85
|
-
px(8, 1, 1, 1, '#bab8c3');
|
|
86
|
-
px(9, 1, 6, 1, '#9b9aa8');
|
|
87
|
-
px(15, 1, 1, 1, '#706e7a');
|
|
88
|
-
px(0, 2, 1, 1, '#b9b7c2');
|
|
89
|
-
px(1, 2, 6, 1, '#90909e');
|
|
90
|
-
px(7, 2, 1, 1, '#5e5a66');
|
|
91
|
-
px(8, 2, 1, 1, '#b9b7c2');
|
|
92
|
-
px(9, 2, 6, 1, '#90909e');
|
|
93
|
-
px(15, 2, 1, 1, '#585562');
|
|
94
|
-
px(0, 3, 1, 2, '#b8b6c1');
|
|
95
|
-
px(1, 3, 6, 3, '#828291');
|
|
96
|
-
px(7, 3, 1, 2, '#403b48');
|
|
97
|
-
px(8, 3, 1, 3, '#b8b6c1');
|
|
98
|
-
px(9, 3, 6, 3, '#828291');
|
|
99
|
-
px(15, 3, 1, 3, '#393543');
|
|
100
|
-
px(0, 5, 1, 1, '#b1b0bc');
|
|
101
|
-
px(7, 5, 1, 1, '#3e2e3f');
|
|
102
|
-
px(0, 6, 1, 3, '#403b48');
|
|
103
|
-
px(1, 6, 1, 1, '#777485');
|
|
104
|
-
px(2, 6, 4, 1, '#828291');
|
|
105
|
-
px(6, 6, 3, 3, '#403b48');
|
|
106
|
-
px(9, 6, 5, 1, '#828291');
|
|
107
|
-
px(14, 6, 2, 2, '#403b48');
|
|
108
|
-
px(1, 7, 5, 1, '#403b48');
|
|
109
|
-
px(9, 7, 5, 1, '#403b48');
|
|
110
|
-
px(1, 8, 1, 1, '#b1b0bc');
|
|
111
|
-
px(2, 8, 2, 1, '#b8b6c1');
|
|
112
|
-
px(4, 8, 1, 1, '#bcbdc9');
|
|
113
|
-
px(5, 8, 1, 1, '#b1b0bc');
|
|
114
|
-
px(9, 8, 1, 1, '#b1b0bc');
|
|
115
|
-
px(10, 8, 2, 1, '#b8b6c1');
|
|
116
|
-
px(12, 8, 1, 1, '#bcbdc9');
|
|
117
|
-
px(13, 8, 1, 1, '#b1b0bc');
|
|
118
|
-
px(14, 8, 1, 1, '#403b48');
|
|
119
|
-
px(15, 8, 1, 1, '#393543');
|
|
120
|
-
px(0, 9, 1, 5, '#b1b0bc');
|
|
121
|
-
px(1, 9, 6, 5, '#828291');
|
|
122
|
-
px(7, 9, 1, 3, '#403b48');
|
|
123
|
-
px(8, 9, 1, 5, '#b8b6c1');
|
|
124
|
-
px(9, 9, 6, 5, '#828291');
|
|
125
|
-
px(15, 9, 1, 2, '#403b48');
|
|
126
|
-
px(15, 11, 1, 3, '#393543');
|
|
127
|
-
px(7, 12, 1, 2, '#393543');
|
|
128
|
-
px(0, 14, 1, 2, '#403b48');
|
|
129
|
-
px(1, 14, 5, 1, '#828291');
|
|
130
|
-
px(6, 14, 3, 2, '#403b48');
|
|
131
|
-
px(9, 14, 5, 1, '#828291');
|
|
132
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px(14, 14, 2, 2, '#403b48');
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px(1, 15, 1, 1, '#444653');
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px(2, 15, 4, 1, '#403b48');
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px(9, 15, 5, 1, '#403b48');
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};
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/** Os dois tiles como canvas 16×16 — a forma que `worldCanvas` consumia das imagens carregadas. */
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export function cityTiles() {
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return { fill: pixelCanvas(16, 16, paintTileFill), surface: pixelCanvas(16, 16, paintTileSurface) };
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}
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// SPDX-License-Identifier: AGPL-3.0-or-later
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import type { PlayerView } from '../core/entity.js';
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import { type AnimPlayer, type Frame, type PlayerTextures } from './player-anim.js';
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import type { RenderizarEm } from './port.js';
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/** O que este módulo toca de um `PIXI.Graphics`. Superconjunto do `DrawGraphics` de wheelchair-sprites. */
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export interface GraphicsLike {
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clear(): unknown;
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lineStyle(width: number, color?: number, alpha?: number): unknown;
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beginFill(color: number, alpha?: number): unknown;
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endFill(): unknown;
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drawRect(x: number, y: number, w: number, h: number): unknown;
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moveTo(x: number, y: number): unknown;
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lineTo(x: number, y: number): unknown;
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drawCircle(x: number, y: number, r: number): unknown;
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}
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/** O sprite do personagem — só posição, escala, alpha, visibilidade e textura. */
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export interface PlayerSprite {
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x: number;
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y: number;
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alpha: number;
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visible: boolean;
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scale: {
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set(x: number, y: number): void;
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};
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texture: unknown;
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}
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/** `camera` (PIXI.Container): daqui só a posição importa; ela é passada opaca ao renderer. */
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export interface CameraLike {
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x: number;
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y: number;
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}
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/** `app.renderer` — só a passada em render-texture do caminho multi-tela. */
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/** O sprite de um item declarado: o mínimo que o desenho toca. */
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export interface ItemSprite {
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visible: boolean;
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alpha: number;
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}
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/**
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* Um power-up, do ponto de vista do DESENHO: um sprite, e nada mais.
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*
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* Era `extends Powerup`, importado de `game/powerups` — e esse `import type` era a ÚLTIMA aresta deste módulo
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* para o jogo. Tipo apagado em tempo de compilação não entra no pacote, é verdade; mas ele obriga o arquivo a
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* existir para o `tsc`, e obriga QUALQUER jogo a ter um power-up com aquela forma. O desenho toca `sprite` e
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* mais nada — declarar só isso é a fatia mínima, a mesma regra de `core/entity`.
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*/
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interface PowerupWithSprite {
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sprite?: {
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visible: boolean;
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} | null;
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/**
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* ⚠️ `kind` NÃO é lido aqui — e entrou mesmo assim, em 2026-08-26. O desenho ENTREGA o power-up ao
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* `powerupVisibleTo` injetado, e é ele que lê o `kind` (a chave do portão é global; o resto é por
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* jogador). Uma fatia mínima descreve o que o módulo CONSOME; em posição de parâmetro ela precisa
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* descrever também o que ele ENTREGA, senão o callback real não cabe no ctx.
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*
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* É a quinta vez que esta forma aparece na árvore — `held` em audio-nav, `setSquash` na física, o
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* menu de pausa no gamepad, o `navPause` — e a lição é a mesma: repassar é uma exigência, não uma
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* leitura. A fatia continua mínima: dois campos, e nenhum tipo de `game/` importado.
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*/
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kind: string;
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}
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/** O jogador, do ponto de vista do DESENHO (a animação usa `AnimPlayer`, do qual este é superconjunto). */
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/**
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* O jogador visto pelo DESENHO: tudo o que a animação lê, mais posição, dano e apresentação.
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* `sq`/`sqT` são o squash&stretch (amplitude e relógio, escritos por render/fx.setSquash); `easy` desenha a
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* hitbox de coleta tolerante translúcida; `viz` é o modo de visão, que recolore por viewport.
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*/
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export type DrawPlayer = AnimPlayer & PlayerView<'i' | 'x' | 'y' | 'facing' | 'hurtTimer' | 'sq' | 'sqT' | 'easy' | 'visual' | 'sprite'>;
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/** Flags de Movimento Reduzido que o DESENHO consulta (o objeto `rm` do game.js tem mais chaves). */
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export interface ReducedMotion {
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items?: boolean;
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}
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export interface DrawCtx {
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/** Quantos jogadores/telas. Estado de RODADA (ADR-0038): vem da instância que a raiz possui.
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* Era `numPlayers`, um `let` de `core/state` importado como binding vivo — e um `let` de módulo
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* é compartilhado por qualquer segundo jogo que a mesma página carregue (D13 do `demos`). */
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getNumPlayers: () => number;
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/** Os jogadores. Estado de RODADA, pelo mesmo motivo. `readonly unknown[]` porque cada consumidor
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* estreita para a SUA fatia — o tipo real é do jogo, não da engine (ADR-0033). */
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getPlayers: () => readonly unknown[];
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camera: CameraLike;
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renderizarEm: RenderizarEm;
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caneLayer: GraphicsLike;
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chairLayer: GraphicsLike;
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/**
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* CAIXA DE COLISÃO do jogador (largura × altura, em px). ENTRA em vez de ser importada de `game/player`, e
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* isso não é política nova: `render/scene-city`, `render/scene-sky` e `platform/audio-nav` já a recebem
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* assim — este módulo é que tinha ficado para trás, sozinho na camada de render importando do jogo.
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*
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* Ela aparece em três lugares e sempre pela mesma razão: `pl.y` é o PÉ do jogador, e meia caixa acima é o
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91
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* meio do corpo. É conhecimento de gênero — um top-down não ancora no pé, um quiz não tem corpo — e por
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* isso pertence a quem tem corpo, não a quem desenha.
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*/
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BOX: {
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|
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w: number;
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96
|
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h: number;
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};
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|
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easyHitbox: GraphicsLike;
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|
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getVpTex(): unknown[];
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isWheelchair(): boolean;
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|
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getFxClock(): number;
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|
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getPowerups(): readonly PowerupWithSprite[];
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/**
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* Os sprites dos ITENS declarados, na ordem em que o jogo os declara. Era `getCoinSprites()`, importado de
|
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105
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* `game/coin-spawning` — o desenho sabia que os itens são moedas.
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*/
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getItemSprites(): readonly (ItemSprite | null | undefined)[];
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/** O item `j` aparece para o jogador `i`? Era `!cn.taken` — a regra "coletado some" é do jogo. */
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itemVisibleTo(j: number, playerIndex: number): boolean;
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/**
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111
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* O item `j` é DESTE jogador? Era `cn.owner === i`, e o que o desenho faz com a resposta é esmaecer o item
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* alheio (lote C). A ideia de POSSE é do jogo: um cooperativo responde `true` sempre e ninguém esmaece nada.
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*/
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itemOwnedBy(j: number, playerIndex: number): boolean;
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115
|
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/**
|
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116
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* O power-up `pu` aparece para o jogador `i`? Era `!puTaken(pu, i)`, que trazia a regra "chave é global,
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* o resto é por jogador" — uma frase sobre ESTE jogo, dentro do desenho.
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*/
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powerupVisibleTo(pu: PowerupWithSprite, playerIndex: number): boolean;
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rm: ReducedMotion;
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121
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WORLD_PX_W(): number;
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WORLD_PX_H(): number;
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caneOn(pl: DrawPlayer): boolean;
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124
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updateParallax(camX: number, camY: number): void;
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drawElevators(): void;
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126
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markSeen(camX: number, camY: number): void;
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redrawMinimapIfDirty(): void;
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128
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drawMinimapPlayer(worldX: number, worldY: number): void;
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applySharedTextures(viz: string): void;
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renderVpOverlay(i: number, viz: string): void;
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playerVizTex(base: Frame, viz: string): unknown;
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|
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updateGameHud(): void;
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133
|
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playerTextures(): PlayerTextures;
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134
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held(pl: AnimPlayer, act: string): boolean;
|
|
135
|
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}
|
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136
|
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export interface DrawApi {
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137
|
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/** Enquadra `pl`, aplica clamp+tremor+arredondamento e reposiciona o parallax.
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|
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* `i` é o índice do jogador, e existe porque CADA JOGADOR TEM A SUA CÂMERA (ver `camDe`). */
|
|
139
|
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placeCam(pl: DrawPlayer, i?: number): {
|
|
140
|
-
camX: number;
|
|
141
|
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camY: number;
|
|
142
|
-
};
|
|
143
|
-
/** Desenha o quadro inteiro (era `draw()` no game.js). */
|
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144
|
-
drawFrame(): void;
|
|
145
|
-
/** Escolhe o quadro de animação de `pl` e o aplica no sprite (era a cauda do `stepPlayer`). */
|
|
146
|
-
animatePlayer(pl: DrawPlayer, dt: number, dir: number): Frame;
|
|
147
|
-
}
|
|
148
|
-
export declare function initDraw(ctx: DrawCtx): DrawApi;
|
|
149
|
-
export {};
|