@tanstack/pacer 0.6.0 → 0.8.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/async-debouncer.cjs +10 -6
- package/dist/cjs/async-debouncer.cjs.map +1 -1
- package/dist/cjs/async-debouncer.d.cts +2 -2
- package/dist/cjs/async-queuer.cjs +140 -111
- package/dist/cjs/async-queuer.cjs.map +1 -1
- package/dist/cjs/async-queuer.d.cts +121 -93
- package/dist/cjs/async-rate-limiter.cjs +3 -4
- package/dist/cjs/async-rate-limiter.cjs.map +1 -1
- package/dist/cjs/async-rate-limiter.d.cts +1 -2
- package/dist/cjs/async-throttler.cjs +14 -4
- package/dist/cjs/async-throttler.cjs.map +1 -1
- package/dist/cjs/async-throttler.d.cts +3 -2
- package/dist/cjs/batcher.cjs +138 -0
- package/dist/cjs/batcher.cjs.map +1 -0
- package/dist/cjs/batcher.d.cts +149 -0
- package/dist/cjs/debouncer.cjs +3 -4
- package/dist/cjs/debouncer.cjs.map +1 -1
- package/dist/cjs/debouncer.d.cts +1 -2
- package/dist/cjs/index.cjs +3 -0
- package/dist/cjs/index.cjs.map +1 -1
- package/dist/cjs/index.d.cts +1 -0
- package/dist/cjs/queuer.cjs +70 -43
- package/dist/cjs/queuer.cjs.map +1 -1
- package/dist/cjs/queuer.d.cts +126 -95
- package/dist/cjs/rate-limiter.cjs +3 -4
- package/dist/cjs/rate-limiter.cjs.map +1 -1
- package/dist/cjs/rate-limiter.d.cts +1 -2
- package/dist/cjs/throttler.cjs +3 -4
- package/dist/cjs/throttler.cjs.map +1 -1
- package/dist/cjs/throttler.d.cts +1 -2
- package/dist/esm/async-debouncer.d.ts +2 -2
- package/dist/esm/async-debouncer.js +10 -6
- package/dist/esm/async-debouncer.js.map +1 -1
- package/dist/esm/async-queuer.d.ts +121 -93
- package/dist/esm/async-queuer.js +140 -111
- package/dist/esm/async-queuer.js.map +1 -1
- package/dist/esm/async-rate-limiter.d.ts +1 -2
- package/dist/esm/async-rate-limiter.js +3 -4
- package/dist/esm/async-rate-limiter.js.map +1 -1
- package/dist/esm/async-throttler.d.ts +3 -2
- package/dist/esm/async-throttler.js +14 -4
- package/dist/esm/async-throttler.js.map +1 -1
- package/dist/esm/batcher.d.ts +149 -0
- package/dist/esm/batcher.js +138 -0
- package/dist/esm/batcher.js.map +1 -0
- package/dist/esm/debouncer.d.ts +1 -2
- package/dist/esm/debouncer.js +3 -4
- package/dist/esm/debouncer.js.map +1 -1
- package/dist/esm/index.d.ts +1 -0
- package/dist/esm/index.js +3 -0
- package/dist/esm/index.js.map +1 -1
- package/dist/esm/queuer.d.ts +126 -95
- package/dist/esm/queuer.js +70 -43
- package/dist/esm/queuer.js.map +1 -1
- package/dist/esm/rate-limiter.d.ts +1 -2
- package/dist/esm/rate-limiter.js +3 -4
- package/dist/esm/rate-limiter.js.map +1 -1
- package/dist/esm/throttler.d.ts +1 -2
- package/dist/esm/throttler.js +3 -4
- package/dist/esm/throttler.js.map +1 -1
- package/package.json +11 -1
- package/src/async-debouncer.ts +12 -6
- package/src/async-queuer.ts +217 -194
- package/src/async-rate-limiter.ts +3 -4
- package/src/async-throttler.ts +18 -4
- package/src/batcher.ts +253 -0
- package/src/debouncer.ts +3 -4
- package/src/index.ts +1 -0
- package/src/queuer.ts +145 -101
- package/src/rate-limiter.ts +3 -4
- package/src/throttler.ts +3 -4
package/dist/cjs/queuer.cjs
CHANGED
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@@ -9,7 +9,7 @@ const defaultOptions = {
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expirationDuration: Infinity,
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initialItems: [],
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maxSize: Infinity,
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-
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onExecute: () => {
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},
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onIsRunningChange: () => {
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},
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@@ -23,7 +23,8 @@ const defaultOptions = {
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wait: 0
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};
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class Queuer {
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constructor(initialOptions =
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constructor(fn, initialOptions = {}) {
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this.fn = fn;
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this._items = [];
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this._itemTimestamps = [];
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this._executionCount = 0;
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@@ -40,26 +41,26 @@ class Queuer {
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}
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}
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/**
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* Updates the queuer options
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* Returns the new options state
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* Updates the queuer options. New options are merged with existing options.
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*/
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setOptions(newOptions) {
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this._options = { ...this._options, ...newOptions };
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}
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/**
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* Returns the current queuer options
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* Returns the current queuer options, including defaults and any overrides.
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*/
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getOptions() {
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return this._options;
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}
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/**
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* Returns the current wait time in milliseconds
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* Returns the current wait time (in milliseconds) between processing items.
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* If a function is provided, it is called with the queuer instance.
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*/
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getWait() {
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return utils.parseFunctionOrValue(this._options.wait, this);
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}
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/**
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* Processes items in the
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* Processes items in the queue up to the wait interval. Internal use only.
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*/
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tick() {
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if (!this._running) {
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@@ -68,7 +69,7 @@ class Queuer {
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}
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this.checkExpiredItems();
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while (!this.getIsEmpty()) {
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const nextItem = this.
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const nextItem = this.execute(this._options.getItemsFrom);
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if (nextItem === void 0) {
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break;
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}
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@@ -83,7 +84,8 @@ class Queuer {
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this._pendingTick = false;
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}
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/**
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* Checks for and removes
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* Checks for expired items in the queue and removes them. Calls onExpire for each expired item.
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* Internal use only.
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*/
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checkExpiredItems() {
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if (this._options.expirationDuration === Infinity && this._options.getIsExpired === defaultOptions.getIsExpired)
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@@ -115,7 +117,7 @@ class Queuer {
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}
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}
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/**
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* Stops the
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* Stops processing items in the queue. Does not clear the queue.
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*/
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stop() {
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this._running = false;
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@@ -123,7 +125,7 @@ class Queuer {
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this._options.onIsRunningChange(this);
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}
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/**
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* Starts the
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* Starts processing items in the queue. If already running, does nothing.
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*/
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start() {
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this._running = true;
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this._options.onIsRunningChange(this);
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}
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/**
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* Removes all items from the
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* Removes all pending items from the queue. Does not affect items being processed.
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*/
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clear() {
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this._items = [];
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this._options.onItemsChange(this);
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}
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/**
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* Resets the queuer to its initial state
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* Resets the queuer to its initial state. Optionally repopulates with initial items.
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* Does not affect callbacks or options.
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*/
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reset(withInitialItems) {
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this.clear();
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this._running = this._options.started;
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}
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/**
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* Adds an item to the
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*
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* Adds an item to the queue. If the queue is full, the item is rejected and onReject is called.
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* Items can be inserted based on priority or at the front/back depending on configuration.
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*
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* Returns true if the item was added, false if the queue is full.
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*
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* Example usage:
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* ```ts
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* queuer.addItem('task');
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* queuer.addItem('task2', 'front');
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* ```
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*/
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addItem(item, position = this._options.addItemsTo, runOnUpdate = true) {
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if (this.getIsFull()) {
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@@ -164,7 +175,7 @@ class Queuer {
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if (this._options.getPriority !== defaultOptions.getPriority) {
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const priority = this._options.getPriority(item);
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const insertIndex = this._items.findIndex(
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(existing) => this._options.getPriority(existing)
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(existing) => this._options.getPriority(existing) < priority
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);
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if (insertIndex === -1) {
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this._items.push(item);
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return true;
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}
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/**
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* Removes and returns
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* Removes and returns the next item from the queue without executing the function.
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* Use for manual queue management. Normally, use execute() to process items.
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*
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*
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* Example usage:
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* ```ts
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* //
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* queuer.getNextItem()
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* //
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* queuer.getNextItem('back')
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* // FIFO
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* queuer.getNextItem();
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* // LIFO
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* queuer.getNextItem('back');
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* ```
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*/
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getNextItem(position = this._options.getItemsFrom) {
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this._itemTimestamps.pop();
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}
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if (item !== void 0) {
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this._executionCount++;
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this._options.onItemsChange(this);
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this._options.onGetNextItem(item, this);
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}
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return item;
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}
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/**
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*
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* Removes and returns the next item from the queue and processes it using the provided function.
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*
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* Example usage:
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* ```ts
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* queuer.execute();
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* // LIFO
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* queuer.execute('back');
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* ```
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*/
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execute(position) {
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const item = this.getNextItem(position);
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if (item !== void 0) {
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this.fn(item);
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this._executionCount++;
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this._options.onExecute(item, this);
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}
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return item;
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}
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/**
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* Returns the next item in the queue without removing it.
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*
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*
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* Example usage:
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* ```ts
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* //
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* queuer.
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* // Look at last item (like stack top)
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* queuer.getPeek('back')
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* queuer.peekNextItem(); // front
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* queuer.peekNextItem('back'); // back
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* ```
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*/
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peekNextItem(position = this._options.getItemsFrom) {
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if (position === "front") {
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return this._items[0];
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}
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return this._items[this._items.length - 1];
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}
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/**
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* Returns true if the
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* Returns true if the queue is empty (no pending items).
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*/
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getIsEmpty() {
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return this._items.length === 0;
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}
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/**
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* Returns true if the
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* Returns true if the queue is full (reached maxSize).
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*/
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getIsFull() {
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return this._items.length >= this._options.maxSize;
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}
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/**
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* Returns the
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* Returns the number of pending items in the queue.
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*/
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getSize() {
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return this._items.length;
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}
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/**
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* Returns a copy of all items in the
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* Returns a copy of all items in the queue.
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*/
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peekAllItems() {
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return [...this._items];
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}
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/**
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* Returns the number of items that have been removed from the
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* Returns the number of items that have been processed and removed from the queue.
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*/
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getExecutionCount() {
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return this._executionCount;
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}
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/**
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* Returns the number of items that have been rejected from being added to the queue.
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*/
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getRejectionCount() {
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return this._rejectionCount;
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}
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/**
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* Returns the number of items that have expired from the
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* Returns the number of items that have expired and been removed from the queue.
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*/
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getExpirationCount() {
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return this._expirationCount;
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}
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/**
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* Returns true if the queuer is running
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* Returns true if the queuer is currently running (processing items).
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*/
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getIsRunning() {
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return this._running;
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}
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/**
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* Returns true if the queuer is running but has no items to process
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* Returns true if the queuer is running but has no items to process.
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*/
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getIsIdle() {
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return this._running && this.getIsEmpty();
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}
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}
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function queue(options) {
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const queuer = new Queuer(options);
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function queue(fn, options) {
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const queuer = new Queuer(fn, options);
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return queuer.addItem.bind(queuer);
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}
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exports.Queuer = Queuer;
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package/dist/cjs/queuer.cjs.map
CHANGED
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{"version":3,"file":"queuer.cjs","sources":["../../src/queuer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\n\n/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: Queuer<TValue>) => number)\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: true,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n const wait = this.getWait()\n if (wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue>) {\n const queuer = new Queuer<TValue>(options)\n return 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{"version":3,"file":"queuer.cjs","sources":["../../src/queuer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\n\n/**\n * Options for configuring a Queuer instance.\n *\n * These options control queue behavior, item expiration, callbacks, and more.\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onExecute?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: Queuer<TValue>) => number)\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onExecute: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: true,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations.\n *\n * - 'front': Operate on the front of the queue (FIFO)\n * - 'back': Operate on the back of the queue (LIFO)\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue that processes items with configurable wait times, expiration, and priority.\n *\n * Features:\n * - Automatic or manual processing of items\n * - FIFO (First In First Out), LIFO (Last In First Out), or double-ended queue behavior\n * - Priority-based ordering when getPriority is provided\n * - Item expiration and removal of stale items\n * - Callbacks for queue state changes, execution, rejection, and expiration\n *\n * Running behavior:\n * - `start()`: Begins automatically processing items in the queue (defaults to running)\n * - `stop()`: Pauses processing but maintains queue state\n * - `wait`: Configurable delay between processing items\n * - `onItemsChange`/`onExecute`: Callbacks for monitoring queue state\n *\n * Manual processing is also supported when automatic processing is disabled:\n * - `execute()`: Processes the next item using the provided function\n * - `getNextItem()`: Removes and returns the next item without processing\n *\n * Queue behavior defaults to FIFO:\n * - `addItem(item)`: Adds to the back of the queue\n * - Items processed from the front of the queue\n *\n * Priority queue:\n * - Provide a `getPriority` function; higher values are processed first\n *\n * Stack (LIFO):\n * - `addItem(item, 'back')`: Adds to the back\n * - `getNextItem('back')`: Removes from the back\n *\n * Double-ended queue:\n * - `addItem(item, position)`: Adds to specified position ('front'/'back')\n * - `getNextItem(position)`: Removes from specified position\n *\n * Item expiration:\n * - `expirationDuration`: Maximum time items can stay in the queue\n * - `getIsExpired`: Function to override default expiration\n * - `onExpire`: Callback for expired items\n *\n * Example usage:\n * ```ts\n * // Auto-processing queue with wait time\n * const autoQueue = new Queuer<number>((n) => console.log(n), {\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onExecute: (item) => console.log(`Processed ${item}`)\n * });\n * autoQueue.addItem(1); // Will process after 1s\n * autoQueue.addItem(2); // Will process 1s after first item\n *\n * // Manual processing queue\n * const manualQueue = new Queuer<number>((n) => console.log(n), {\n * started: false\n * });\n * manualQueue.addItem(1); // [1]\n * manualQueue.addItem(2); // [1, 2]\n * manualQueue.execute(); // logs 1, queue is [2]\n * manualQueue.getNextItem(); // returns 2, queue is empty\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(\n private fn: (item: TValue) => void,\n initialOptions: QueuerOptions<TValue> = {},\n ) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options. New options are merged with existing options.\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options, including defaults and any overrides.\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Returns the current wait time (in milliseconds) between processing items.\n * If a function is provided, it is called with the queuer instance.\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Processes items in the queue up to the wait interval. Internal use only.\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.execute(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n const wait = this.getWait()\n if (wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for expired items in the queue and removes them. Calls onExpire for each expired item.\n * Internal use only.\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops processing items in the queue. Does not clear the queue.\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts processing items in the queue. If already running, does nothing.\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all pending items from the queue. Does not affect items being processed.\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state. Optionally repopulates with initial items.\n * Does not affect callbacks or options.\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queue. If the queue is full, the item is rejected and onReject is called.\n * Items can be inserted based on priority or at the front/back depending on configuration.\n *\n * Returns true if the item was added, false if the queue is full.\n *\n * Example usage:\n * ```ts\n * queuer.addItem('task');\n * queuer.addItem('task2', 'front');\n * ```\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) < priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns the next item from the queue without executing the function.\n * Use for manual queue management. Normally, use execute() to process items.\n *\n * Example usage:\n * ```ts\n * // FIFO\n * queuer.getNextItem();\n * // LIFO\n * queuer.getNextItem('back');\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._options.onItemsChange(this)\n }\n\n return item\n }\n\n /**\n * Removes and returns the next item from the queue and processes it using the provided function.\n *\n * Example usage:\n * ```ts\n * queuer.execute();\n * // LIFO\n * queuer.execute('back');\n * ```\n */\n execute(position?: QueuePosition): TValue | undefined {\n const item = this.getNextItem(position)\n if (item !== undefined) {\n this.fn(item)\n this._executionCount++\n this._options.onExecute(item, this)\n }\n return item\n }\n\n /**\n * Returns the next item in the queue without removing it.\n *\n * Example usage:\n * ```ts\n * queuer.peekNextItem(); // front\n * queuer.peekNextItem('back'); // back\n * ```\n */\n peekNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queue is empty (no pending items).\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queue is full (reached maxSize).\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the number of pending items in the queue.\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queue.\n */\n peekAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been processed and removed from the queue.\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from being added to the queue.\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired and been removed from the queue.\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is currently running (processing items).\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process.\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. The queue is always running and will process items as they are added.\n * For more control over queue processing, use the Queuer class directly.\n *\n * Example usage:\n * ```ts\n * // Basic sequential processing\n * const processItems = queue<number>((n) => console.log(n), {\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.peekAllItems())\n * });\n * processItems(1); // Logs: 1\n * processItems(2); // Logs: 2 after 1 completes\n *\n * // Priority queue\n * const processPriority = queue<number>((n) => console.log(n), {\n * getPriority: n => n // Higher numbers processed first\n * });\n * processPriority(1);\n * processPriority(3); // Processed before 1\n * ```\n */\nexport function queue<TValue>(\n fn: (item: TValue) => void,\n options: QueuerOptions<TValue>,\n) {\n const queuer = new Queuer<TValue>(fn, options)\n return 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