@tanstack/pacer 0.3.0 → 0.5.0
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/dist/cjs/async-debouncer.cjs +16 -3
- package/dist/cjs/async-debouncer.cjs.map +1 -1
- package/dist/cjs/async-debouncer.d.cts +30 -12
- package/dist/cjs/async-queuer.cjs +20 -6
- package/dist/cjs/async-queuer.cjs.map +1 -1
- package/dist/cjs/async-queuer.d.cts +21 -8
- package/dist/cjs/async-rate-limiter.cjs +55 -8
- package/dist/cjs/async-rate-limiter.cjs.map +1 -1
- package/dist/cjs/async-rate-limiter.d.cts +64 -12
- package/dist/cjs/async-throttler.cjs +19 -5
- package/dist/cjs/async-throttler.cjs.map +1 -1
- package/dist/cjs/async-throttler.d.cts +31 -12
- package/dist/cjs/debouncer.cjs +16 -3
- package/dist/cjs/debouncer.cjs.map +1 -1
- package/dist/cjs/debouncer.d.cts +14 -4
- package/dist/cjs/index.cjs +2 -0
- package/dist/cjs/index.cjs.map +1 -1
- package/dist/cjs/queuer.cjs +13 -5
- package/dist/cjs/queuer.cjs.map +1 -1
- package/dist/cjs/queuer.d.cts +9 -3
- package/dist/cjs/rate-limiter.cjs +41 -8
- package/dist/cjs/rate-limiter.cjs.map +1 -1
- package/dist/cjs/rate-limiter.d.cts +42 -8
- package/dist/cjs/throttler.cjs +19 -5
- package/dist/cjs/throttler.cjs.map +1 -1
- package/dist/cjs/throttler.d.cts +15 -4
- package/dist/cjs/utils.cjs +18 -7
- package/dist/cjs/utils.cjs.map +1 -1
- package/dist/cjs/utils.d.cts +3 -0
- package/dist/esm/async-debouncer.d.ts +30 -12
- package/dist/esm/async-debouncer.js +16 -3
- package/dist/esm/async-debouncer.js.map +1 -1
- package/dist/esm/async-queuer.d.ts +21 -8
- package/dist/esm/async-queuer.js +20 -6
- package/dist/esm/async-queuer.js.map +1 -1
- package/dist/esm/async-rate-limiter.d.ts +64 -12
- package/dist/esm/async-rate-limiter.js +55 -8
- package/dist/esm/async-rate-limiter.js.map +1 -1
- package/dist/esm/async-throttler.d.ts +31 -12
- package/dist/esm/async-throttler.js +19 -5
- package/dist/esm/async-throttler.js.map +1 -1
- package/dist/esm/debouncer.d.ts +14 -4
- package/dist/esm/debouncer.js +16 -3
- package/dist/esm/debouncer.js.map +1 -1
- package/dist/esm/index.js +3 -1
- package/dist/esm/queuer.d.ts +9 -3
- package/dist/esm/queuer.js +13 -5
- package/dist/esm/queuer.js.map +1 -1
- package/dist/esm/rate-limiter.d.ts +42 -8
- package/dist/esm/rate-limiter.js +41 -8
- package/dist/esm/rate-limiter.js.map +1 -1
- package/dist/esm/throttler.d.ts +15 -4
- package/dist/esm/throttler.js +19 -5
- package/dist/esm/throttler.js.map +1 -1
- package/dist/esm/utils.d.ts +3 -0
- package/dist/esm/utils.js +19 -8
- package/dist/esm/utils.js.map +1 -1
- package/package.json +9 -3
- package/src/async-debouncer.ts +40 -15
- package/src/async-queuer.ts +32 -13
- package/src/async-rate-limiter.ts +107 -19
- package/src/async-throttler.ts +44 -17
- package/src/debouncer.ts +24 -7
- package/src/queuer.ts +19 -7
- package/src/rate-limiter.ts +76 -16
- package/src/throttler.ts +28 -9
- package/src/utils.ts +19 -5
package/dist/esm/queuer.js.map
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{"version":3,"file":"queuer.js","sources":["../../src/queuer.ts"],"sourcesContent":["/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items\n */\n wait?: number\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: false,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n if (this._options.wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), this._options.wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue> = {}) {\n const queuer = new Queuer<TValue>({ ...options, started: true })\n return 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{"version":3,"file":"queuer.js","sources":["../../src/queuer.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\n\n/**\n * Options for configuring a Queuer instance\n */\nexport interface QueuerOptions<TValue> {\n /**\n * Default position to add items to the queuer\n * @default 'back'\n */\n addItemsTo?: QueuePosition\n /**\n * Maximum time in milliseconds that an item can stay in the queue\n * If not provided, items will never expire\n */\n expirationDuration?: number\n /**\n * Function to determine if an item has expired\n * If provided, this overrides the expirationDuration behavior\n */\n getIsExpired?: (item: TValue, addedAt: number) => boolean\n /**\n * Default position to get items from during processing\n * @default 'front'\n */\n getItemsFrom?: QueuePosition\n /**\n * Function to determine priority of items in the queuer\n * Higher priority items will be processed first\n */\n getPriority?: (item: TValue) => number\n /**\n * Initial items to populate the queuer with\n */\n initialItems?: Array<TValue>\n /**\n * Maximum number of items allowed in the queuer\n */\n maxSize?: number\n /**\n * Callback fired whenever an item expires in the queuer\n */\n onExpire?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is removed from the queuer\n */\n onGetNextItem?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever the queuer's running state changes\n */\n onIsRunningChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is added or removed from the queuer\n */\n onItemsChange?: (queuer: Queuer<TValue>) => void\n /**\n * Callback fired whenever an item is rejected from being added to the queuer\n */\n onReject?: (item: TValue, queuer: Queuer<TValue>) => void\n /**\n * Whether the queuer should start processing tasks immediately\n */\n started?: boolean\n /**\n * Time in milliseconds to wait between processing items.\n * Can be a number or a function that returns a number.\n * @default 0\n */\n wait?: number | ((queuer: Queuer<TValue>) => number)\n}\n\nconst defaultOptions: Required<QueuerOptions<any>> = {\n addItemsTo: 'back',\n getItemsFrom: 'front',\n getPriority: (item) => item?.priority ?? 0,\n getIsExpired: () => false,\n expirationDuration: Infinity,\n initialItems: [],\n maxSize: Infinity,\n onGetNextItem: () => {},\n onIsRunningChange: () => {},\n onItemsChange: () => {},\n onReject: () => {},\n onExpire: () => {},\n started: true,\n wait: 0,\n}\n\n/**\n * Position type for addItem and getNextItem operations\n */\nexport type QueuePosition = 'front' | 'back'\n\n/**\n * A flexible queue data structure that defaults to FIFO (First In First Out) behavior\n * with optional position overrides for stack-like or double-ended operations.\n *\n * The queuer can automatically process items as they are added, with configurable\n * wait times between processing each item. Processing can be started/stopped\n * and the queuer will maintain its state.\n *\n * Supports priority-based ordering when a getPriority function is provided.\n * Items with higher priority values will be processed first.\n *\n * Default queue behavior:\n * - addItem(item): adds to back of queuer\n * - getNextItem(): removes and returns from front of queuer\n *\n * Stack (LIFO) behavior:\n * - addItem(item, 'back'): adds to back\n * - getNextItem('back'): removes and returns from back\n *\n * Double-ended queuer behavior:\n * - addItem(item, position): adds to specified position ('front' or 'back')\n * - getNextItem(position): removes and returns from specified position\n *\n * Processing behavior:\n * - start(): begins processing items in the queuer\n * - stop(): pauses processing\n * - wait: configurable delay between processing items\n * - onItemsChange/onGetNextItem: callbacks for monitoring queuer state\n *\n * Supports item expiration to clear stale items from the queuer\n * - expirationDuration: maximum time in milliseconds that an item can stay in the queue\n * - getIsExpired: function to override default expiration behavior\n * - onExpire: callback for when an item expires\n *\n * @example\n * ```ts\n * // FIFO queuer\n * const queuer = new Queuer<number>();\n * queuer.addItem(1); // [1]\n * queuer.addItem(2); // [1, 2]\n * queuer.getNextItem(); // returns 1, queuer is [2]\n *\n * // Priority queuer with processing\n * const priorityQueue = new Queuer<number>({\n * getPriority: (n) => n, // Higher numbers have priority\n * started: true, // Begin processing immediately\n * wait: 1000, // Wait 1s between items\n * onGetNextItem: (item, queuer) => console.log(item)\n * });\n * priorityQueue.addItem(1); // [1]\n * priorityQueue.addItem(3); // [3, 1] - 3 processed first\n * priorityQueue.addItem(2); // [3, 2, 1]\n * ```\n */\nexport class Queuer<TValue> {\n private _options: Required<QueuerOptions<TValue>>\n private _items: Array<TValue> = []\n private _itemTimestamps: Array<number> = []\n private _executionCount = 0\n private _rejectionCount = 0\n private _expirationCount = 0\n private _onItemsChanges: Array<(item: TValue) => void> = []\n private _running: boolean\n private _pendingTick = false\n\n constructor(initialOptions: QueuerOptions<TValue> = defaultOptions) {\n this._options = { ...defaultOptions, ...initialOptions }\n this._running = this._options.started\n\n for (let i = 0; i < this._options.initialItems.length; i++) {\n const item = this._options.initialItems[i]!\n const isLast = i === this._options.initialItems.length - 1\n this.addItem(item, this._options.addItemsTo, isLast)\n }\n }\n\n /**\n * Updates the queuer options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<QueuerOptions<TValue>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current queuer options\n */\n getOptions(): Required<QueuerOptions<TValue>> {\n return this._options\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Processes items in the queuer\n */\n private tick() {\n if (!this._running) {\n this._pendingTick = false\n return\n }\n\n // Check for expired items\n this.checkExpiredItems()\n\n while (!this.getIsEmpty()) {\n const nextItem = this.getNextItem(this._options.getItemsFrom)\n if (nextItem === undefined) {\n break\n }\n this._onItemsChanges.forEach((cb) => cb(nextItem))\n\n const wait = this.getWait()\n if (wait > 0) {\n // Use setTimeout to wait before processing next item\n setTimeout(() => this.tick(), wait)\n return\n }\n\n this.tick()\n }\n this._pendingTick = false\n }\n\n /**\n * Checks for and removes expired items from the queuer\n */\n private checkExpiredItems() {\n if (\n this._options.expirationDuration === Infinity &&\n this._options.getIsExpired === defaultOptions.getIsExpired\n )\n return\n\n const now = Date.now()\n const expiredIndices: Array<number> = []\n\n // Find indices of expired items\n for (let i = 0; i < this._items.length; i++) {\n const timestamp = this._itemTimestamps[i]\n if (timestamp === undefined) continue\n\n const item = this._items[i]\n if (item === undefined) continue\n\n const isExpired =\n this._options.getIsExpired !== defaultOptions.getIsExpired\n ? this._options.getIsExpired(item, timestamp)\n : now - timestamp > this._options.expirationDuration\n\n if (isExpired) {\n expiredIndices.push(i)\n }\n }\n\n // Remove expired items from back to front to maintain indices\n for (let i = expiredIndices.length - 1; i >= 0; i--) {\n const index = expiredIndices[i]\n if (index === undefined) continue\n\n const expiredItem = this._items[index]\n if (expiredItem === undefined) continue\n\n this._items.splice(index, 1)\n this._itemTimestamps.splice(index, 1)\n this._expirationCount++\n this._options.onExpire(expiredItem, this)\n }\n\n if (expiredIndices.length > 0) {\n this._options.onItemsChange(this)\n }\n }\n\n /**\n * Stops the queuer from processing items\n */\n stop() {\n this._running = false\n this._pendingTick = false\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Starts the queuer and processes items\n */\n start() {\n this._running = true\n if (!this._pendingTick && !this.getIsEmpty()) {\n this._pendingTick = true\n this.tick()\n }\n this._options.onIsRunningChange(this)\n }\n\n /**\n * Removes all items from the queuer\n */\n clear(): void {\n this._items = []\n this._options.onItemsChange(this)\n }\n\n /**\n * Resets the queuer to its initial state\n */\n reset(withInitialItems?: boolean): void {\n this.clear()\n this._executionCount = 0\n if (withInitialItems) {\n this._items = [...this._options.initialItems]\n }\n this._running = this._options.started\n }\n\n /**\n * Adds an item to the queuer and starts processing if not already running\n * @returns true if item was added, false if queuer is full\n */\n addItem(\n item: TValue,\n position: QueuePosition = this._options.addItemsTo,\n runOnUpdate: boolean = true,\n ): boolean {\n if (this.getIsFull()) {\n this._rejectionCount++\n this._options.onReject(item, this)\n return false\n }\n\n if (this._options.getPriority !== defaultOptions.getPriority) {\n // If custom priority function is provided, insert based on priority\n const priority = this._options.getPriority(item)\n const insertIndex = this._items.findIndex(\n (existing) => this._options.getPriority(existing) > priority,\n )\n\n if (insertIndex === -1) {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n } else {\n this._items.splice(insertIndex, 0, item)\n this._itemTimestamps.splice(insertIndex, 0, Date.now())\n }\n } else {\n // Default FIFO/LIFO behavior\n if (position === 'front') {\n this._items.unshift(item)\n this._itemTimestamps.unshift(Date.now())\n } else {\n this._items.push(item)\n this._itemTimestamps.push(Date.now())\n }\n }\n\n if (this._running && !this._pendingTick) {\n this._pendingTick = true\n this.tick()\n }\n if (runOnUpdate) {\n this._options.onItemsChange(this)\n }\n return true\n }\n\n /**\n * Removes and returns an item from the queuer using shift (default) or pop\n *\n * @example\n * ```ts\n * // Standard FIFO queuer\n * queuer.getNextItem()\n * // Stack-like behavior (LIFO)\n * queuer.getNextItem('back')\n * ```\n */\n getNextItem(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n let item: TValue | undefined\n\n if (position === 'front') {\n item = this._items.shift()\n this._itemTimestamps.shift()\n } else {\n item = this._items.pop()\n this._itemTimestamps.pop()\n }\n\n if (item !== undefined) {\n this._executionCount++\n this._options.onItemsChange(this)\n this._options.onGetNextItem(item, this)\n }\n return item\n }\n\n /**\n * Returns an item without removing it\n *\n * @example\n * ```ts\n * // Look at next item to getNextItem\n * queuer.getPeek()\n * // Look at last item (like stack top)\n * queuer.getPeek('back')\n * ```\n */\n getPeek(\n position: QueuePosition = this._options.getItemsFrom,\n ): TValue | undefined {\n if (position === 'front') {\n return this._items[0]\n }\n return this._items[this._items.length - 1]\n }\n\n /**\n * Returns true if the queuer is empty\n */\n getIsEmpty(): boolean {\n return this._items.length === 0\n }\n\n /**\n * Returns true if the queuer is full\n */\n getIsFull(): boolean {\n return this._items.length >= this._options.maxSize\n }\n\n /**\n * Returns the current size of the queuer\n */\n getSize(): number {\n return this._items.length\n }\n\n /**\n * Returns a copy of all items in the queuer\n */\n getAllItems(): Array<TValue> {\n return [...this._items]\n }\n\n /**\n * Returns the number of items that have been removed from the queuer\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of items that have been rejected from the queuer\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of items that have expired from the queuer\n */\n getExpirationCount(): number {\n return this._expirationCount\n }\n\n /**\n * Returns true if the queuer is running\n */\n getIsRunning() {\n return this._running\n }\n\n /**\n * Returns true if the queuer is running but has no items to process\n */\n getIsIdle() {\n return this._running && this.getIsEmpty()\n }\n}\n\n/**\n * Creates a queue that processes items in a queuer immediately upon addition.\n * Items are processed sequentially in FIFO order by default.\n *\n * This is a simplified wrapper around the Queuer class that only exposes the\n * `addItem` method. This queue is always running and will process items as they are added.\n * For more control over queuer processing, use the Queuer class\n * directly which provides methods like `start`, `stop`, `reset`, and more.\n *\n * @example\n * ```ts\n * // Basic sequential processing\n * const processItems = queuer<number>({\n * wait: 1000,\n * onItemsChange: (queuer) => console.log(queuer.getAllItems())\n * })\n * processItems(1) // Logs: 1\n * processItems(2) // Logs: 2 after 1 completes\n *\n * // Priority queuer\n * const processPriority = queuer<number>({\n * process: async (n) => console.log(n),\n * getPriority: n => n // Higher numbers processed first\n * })\n * processPriority(1)\n * processPriority(3) // Processed before 1\n * ```\n */\nexport function queue<TValue>(options: QueuerOptions<TValue>) {\n const queuer = new Queuer<TValue>(options)\n return 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@@ -7,11 +7,12 @@ export interface RateLimiterOptions<TFn extends AnyFunction> {
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7
7
|
* Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.
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8
8
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* Defaults to true.
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9
9
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*/
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10
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-
enabled?: boolean;
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10
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+
enabled?: boolean | ((rateLimiter: RateLimiter<TFn>) => boolean);
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11
11
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/**
|
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12
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-
* Maximum number of executions allowed within the time window
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12
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+
* Maximum number of executions allowed within the time window.
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+
* Can be a number or a callback function that receives the rate limiter instance and returns a number.
|
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13
14
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*/
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14
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-
limit: number;
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+
limit: number | ((rateLimiter: RateLimiter<TFn>) => number);
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/**
|
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* Callback function that is called after the function is executed
|
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*/
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@@ -21,9 +22,17 @@ export interface RateLimiterOptions<TFn extends AnyFunction> {
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21
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*/
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22
23
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onReject?: (rateLimiter: RateLimiter<TFn>) => void;
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/**
|
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-
* Time window in milliseconds within which the limit applies
|
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* Time window in milliseconds within which the limit applies.
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* Can be a number or a callback function that receives the rate limiter instance and returns a number.
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*/
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-
window: number;
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+
window: number | ((rateLimiter: RateLimiter<TFn>) => number);
|
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29
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+
/**
|
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30
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+
* Type of window to use for rate limiting
|
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31
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+
* - 'fixed': Uses a fixed window that resets after the window period
|
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+
* - 'sliding': Uses a sliding window that allows executions as old ones expire
|
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33
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* Defaults to 'fixed'
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+
*/
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35
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+
windowType?: 'fixed' | 'sliding';
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27
36
|
}
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28
37
|
/**
|
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29
38
|
* A class that creates a rate-limited function.
|
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@@ -32,6 +41,12 @@ export interface RateLimiterOptions<TFn extends AnyFunction> {
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32
41
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* then blocks all subsequent calls until the window passes. This can lead to "bursty" behavior where
|
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33
42
|
* all executions happen immediately, followed by a complete block.
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34
43
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*
|
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44
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+
* The rate limiter supports two types of windows:
|
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45
|
+
* - 'fixed': A strict window that resets after the window period. All executions within the window count
|
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46
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+
* towards the limit, and the window resets completely after the period.
|
|
47
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+
* - 'sliding': A rolling window that allows executions as old ones expire. This provides a more
|
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48
|
+
* consistent rate of execution over time.
|
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49
|
+
*
|
|
35
50
|
* For smoother execution patterns, consider using:
|
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36
51
|
* - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)
|
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37
52
|
* - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)
|
|
@@ -43,7 +58,7 @@ export interface RateLimiterOptions<TFn extends AnyFunction> {
|
|
|
43
58
|
* ```ts
|
|
44
59
|
* const rateLimiter = new RateLimiter(
|
|
45
60
|
* (id: string) => api.getData(id),
|
|
46
|
-
* { limit: 5, window: 1000 } // 5 calls per second
|
|
61
|
+
* { limit: 5, window: 1000, windowType: 'sliding' } // 5 calls per second with sliding window
|
|
47
62
|
* );
|
|
48
63
|
*
|
|
49
64
|
* // Will execute immediately until limit reached, then block
|
|
@@ -66,6 +81,18 @@ export declare class RateLimiter<TFn extends AnyFunction> {
|
|
|
66
81
|
* Returns the current rate limiter options
|
|
67
82
|
*/
|
|
68
83
|
getOptions(): Required<RateLimiterOptions<TFn>>;
|
|
84
|
+
/**
|
|
85
|
+
* Returns the current enabled state of the rate limiter
|
|
86
|
+
*/
|
|
87
|
+
getEnabled(): boolean;
|
|
88
|
+
/**
|
|
89
|
+
* Returns the current limit of executions allowed within the time window
|
|
90
|
+
*/
|
|
91
|
+
getLimit(): number;
|
|
92
|
+
/**
|
|
93
|
+
* Returns the current time window in milliseconds
|
|
94
|
+
*/
|
|
95
|
+
getWindow(): number;
|
|
69
96
|
/**
|
|
70
97
|
* Attempts to execute the rate-limited function if within the configured limits.
|
|
71
98
|
* Will reject execution if the number of calls in the current window exceeds the limit.
|
|
@@ -114,15 +141,22 @@ export declare class RateLimiter<TFn extends AnyFunction> {
|
|
|
114
141
|
* - A throttler ensures even spacing between executions, which can be better for consistent performance
|
|
115
142
|
* - A debouncer collapses multiple calls into one, which is better for handling bursts of events
|
|
116
143
|
*
|
|
144
|
+
* The rate limiter supports two types of windows:
|
|
145
|
+
* - 'fixed': A strict window that resets after the window period. All executions within the window count
|
|
146
|
+
* towards the limit, and the window resets completely after the period.
|
|
147
|
+
* - 'sliding': A rolling window that allows executions as old ones expire. This provides a more
|
|
148
|
+
* consistent rate of execution over time.
|
|
149
|
+
*
|
|
117
150
|
* Consider using throttle() or debounce() if you need more intelligent execution control. Use rate limiting when you specifically
|
|
118
151
|
* need to enforce a hard limit on the number of executions within a time period.
|
|
119
152
|
*
|
|
120
153
|
* @example
|
|
121
154
|
* ```ts
|
|
122
|
-
* // Rate limit to 5 calls per minute
|
|
155
|
+
* // Rate limit to 5 calls per minute with a sliding window
|
|
123
156
|
* const rateLimited = rateLimit(makeApiCall, {
|
|
124
157
|
* limit: 5,
|
|
125
158
|
* window: 60000,
|
|
159
|
+
* windowType: 'sliding',
|
|
126
160
|
* onReject: (rateLimiter) => {
|
|
127
161
|
* console.log(`Rate limit exceeded. Try again in ${rateLimiter.getMsUntilNextWindow()}ms`);
|
|
128
162
|
* }
|
|
@@ -136,4 +170,4 @@ export declare class RateLimiter<TFn extends AnyFunction> {
|
|
|
136
170
|
* const throttled = throttle(makeApiCall, { wait: 12000 }); // One call every 12 seconds
|
|
137
171
|
* ```
|
|
138
172
|
*/
|
|
139
|
-
export declare function rateLimit<TFn extends AnyFunction>(fn: TFn, initialOptions:
|
|
173
|
+
export declare function rateLimit<TFn extends AnyFunction>(fn: TFn, initialOptions: RateLimiterOptions<TFn>): (...args: Parameters<TFn>) => boolean;
|
package/dist/esm/rate-limiter.js
CHANGED
|
@@ -1,3 +1,4 @@
|
|
|
1
|
+
import { parseFunctionOrValue } from "./utils.js";
|
|
1
2
|
const defaultOptions = {
|
|
2
3
|
enabled: true,
|
|
3
4
|
limit: 1,
|
|
@@ -5,7 +6,8 @@ const defaultOptions = {
|
|
|
5
6
|
},
|
|
6
7
|
onReject: () => {
|
|
7
8
|
},
|
|
8
|
-
window: 0
|
|
9
|
+
window: 0,
|
|
10
|
+
windowType: "fixed"
|
|
9
11
|
};
|
|
10
12
|
class RateLimiter {
|
|
11
13
|
constructor(fn, initialOptions) {
|
|
@@ -31,6 +33,24 @@ class RateLimiter {
|
|
|
31
33
|
getOptions() {
|
|
32
34
|
return this._options;
|
|
33
35
|
}
|
|
36
|
+
/**
|
|
37
|
+
* Returns the current enabled state of the rate limiter
|
|
38
|
+
*/
|
|
39
|
+
getEnabled() {
|
|
40
|
+
return parseFunctionOrValue(this._options.enabled, this);
|
|
41
|
+
}
|
|
42
|
+
/**
|
|
43
|
+
* Returns the current limit of executions allowed within the time window
|
|
44
|
+
*/
|
|
45
|
+
getLimit() {
|
|
46
|
+
return parseFunctionOrValue(this._options.limit, this);
|
|
47
|
+
}
|
|
48
|
+
/**
|
|
49
|
+
* Returns the current time window in milliseconds
|
|
50
|
+
*/
|
|
51
|
+
getWindow() {
|
|
52
|
+
return parseFunctionOrValue(this._options.window, this);
|
|
53
|
+
}
|
|
34
54
|
/**
|
|
35
55
|
* Attempts to execute the rate-limited function if within the configured limits.
|
|
36
56
|
* Will reject execution if the number of calls in the current window exceeds the limit.
|
|
@@ -48,16 +68,26 @@ class RateLimiter {
|
|
|
48
68
|
*/
|
|
49
69
|
maybeExecute(...args) {
|
|
50
70
|
this.cleanupOldExecutions();
|
|
51
|
-
if (this.
|
|
52
|
-
this.
|
|
53
|
-
|
|
71
|
+
if (this._options.windowType === "sliding") {
|
|
72
|
+
if (this._executionTimes.length < this.getLimit()) {
|
|
73
|
+
this.executeFunction(...args);
|
|
74
|
+
return true;
|
|
75
|
+
}
|
|
76
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{"version":3,"file":"rate-limiter.js","sources":["../../src/rate-limiter.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a rate-limited function\n */\nexport interface RateLimiterOptions<TFn extends AnyFunction> {\n /**\n * Whether the rate limiter is enabled. When disabled, maybeExecute will not trigger any executions.\n * Defaults to true.\n */\n enabled?: boolean | ((rateLimiter: RateLimiter<TFn>) => boolean)\n /**\n * Maximum number of executions allowed within the time window.\n * Can be a number or a callback function that receives the rate limiter instance and returns a number.\n */\n limit: number | ((rateLimiter: RateLimiter<TFn>) => number)\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (rateLimiter: RateLimiter<TFn>) => void\n /**\n * Optional callback function that is called when an execution is rejected due to rate limiting\n */\n onReject?: (rateLimiter: RateLimiter<TFn>) => void\n /**\n * Time window in milliseconds within which the limit applies.\n * Can be a number or a callback function that receives the rate limiter instance and returns a number.\n */\n window: number | ((rateLimiter: RateLimiter<TFn>) => number)\n /**\n * Type of window to use for rate limiting\n * - 'fixed': Uses a fixed window that resets after the window period\n * - 'sliding': Uses a sliding window that allows executions as old ones expire\n * Defaults to 'fixed'\n */\n windowType?: 'fixed' | 'sliding'\n}\n\nconst defaultOptions: Required<RateLimiterOptions<any>> = {\n enabled: true,\n limit: 1,\n onExecute: () => {},\n onReject: () => {},\n window: 0,\n windowType: 'fixed',\n}\n\n/**\n * A class that creates a rate-limited function.\n *\n * Rate limiting is a simple approach that allows a function to execute up to a limit within a time window,\n * then blocks all subsequent calls until the window passes. This can lead to \"bursty\" behavior where\n * all executions happen immediately, followed by a complete block.\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * For smoother execution patterns, consider using:\n * - Throttling: Ensures consistent spacing between executions (e.g. max once per 200ms)\n * - Debouncing: Waits for a pause in calls before executing (e.g. after 500ms of no calls)\n *\n * Rate limiting is best used for hard API limits or resource constraints. For UI updates or\n * smoothing out frequent events, throttling or debouncing usually provide better user experience.\n *\n * @example\n * ```ts\n * const rateLimiter = new RateLimiter(\n * (id: string) => api.getData(id),\n * { limit: 5, window: 1000, windowType: 'sliding' } // 5 calls per second with sliding window\n * );\n *\n * // Will execute immediately until limit reached, then block\n * rateLimiter.maybeExecute('123');\n * ```\n */\nexport class RateLimiter<TFn extends AnyFunction> {\n private _executionCount = 0\n private _rejectionCount = 0\n private _executionTimes: Array<number> = []\n private _options: RateLimiterOptions<TFn>\n\n constructor(\n private fn: TFn,\n initialOptions: RateLimiterOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the rate limiter options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<RateLimiterOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n }\n\n /**\n * Returns the current rate limiter options\n */\n getOptions(): Required<RateLimiterOptions<TFn>> {\n return this._options as Required<RateLimiterOptions<TFn>>\n }\n\n /**\n * Returns the current enabled state of the rate limiter\n */\n getEnabled(): boolean {\n return parseFunctionOrValue(this._options.enabled, this)!\n }\n\n /**\n * Returns the current limit of executions allowed within the time window\n */\n getLimit(): number {\n return parseFunctionOrValue(this._options.limit, this)\n }\n\n /**\n * Returns the current time window in milliseconds\n */\n getWindow(): number {\n return parseFunctionOrValue(this._options.window, this)\n }\n\n /**\n * Attempts to execute the rate-limited function if within the configured limits.\n * Will reject execution if the number of calls in the current window exceeds the limit.\n *\n * @example\n * ```ts\n * const rateLimiter = new RateLimiter(fn, { limit: 5, window: 1000 });\n *\n * // First 5 calls will return true\n * rateLimiter.maybeExecute('arg1', 'arg2'); // true\n *\n * // Additional calls within the window will return false\n * rateLimiter.maybeExecute('arg1', 'arg2'); // false\n * ```\n */\n maybeExecute(...args: Parameters<TFn>): boolean {\n this.cleanupOldExecutions()\n\n if (this._options.windowType === 'sliding') {\n // For sliding window, we can execute if we have capacity in the current window\n if (this._executionTimes.length < this.getLimit()) {\n this.executeFunction(...args)\n return true\n }\n } else {\n // For fixed window, we need to check if we're in a new window\n const now = Date.now()\n const oldestExecution = Math.min(...this._executionTimes)\n const isNewWindow = oldestExecution + this.getWindow() <= now\n\n if (isNewWindow || this._executionTimes.length < this.getLimit()) {\n this.executeFunction(...args)\n return true\n }\n }\n\n this.rejectFunction()\n return false\n }\n\n private executeFunction(...args: Parameters<TFn>): void {\n if (!this.getEnabled()) return\n const now = Date.now()\n this._executionCount++\n this._executionTimes.push(now)\n this.fn(...args) // execute the function\n this._options.onExecute?.(this)\n }\n\n private rejectFunction(): void {\n this._rejectionCount++\n if (this._options.onReject) {\n this._options.onReject(this)\n }\n }\n\n private cleanupOldExecutions(): void {\n const now = Date.now()\n const windowStart = now - this.getWindow()\n this._executionTimes = this._executionTimes.filter(\n (time) => time > windowStart,\n )\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns the number of times the function has been rejected\n */\n getRejectionCount(): number {\n return this._rejectionCount\n }\n\n /**\n * Returns the number of remaining executions allowed in the current window\n */\n getRemainingInWindow(): number {\n this.cleanupOldExecutions()\n return Math.max(0, this.getLimit() - this._executionTimes.length)\n }\n\n /**\n * Returns the number of milliseconds until the next execution will be possible\n */\n getMsUntilNextWindow(): number {\n if (this.getRemainingInWindow() > 0) {\n return 0\n }\n const oldestExecution = Math.min(...this._executionTimes)\n return oldestExecution + this.getWindow() - Date.now()\n }\n\n /**\n * Resets the rate limiter state\n */\n reset(): void {\n this._executionTimes = []\n this._executionCount = 0\n this._rejectionCount = 0\n }\n}\n\n/**\n * Creates a rate-limited function that will execute the provided function up to a maximum number of times within a time window.\n *\n * Note that rate limiting is a simpler form of execution control compared to throttling or debouncing:\n * - A rate limiter will allow all executions until the limit is reached, then block all subsequent calls until the window resets\n * - A throttler ensures even spacing between executions, which can be better for consistent performance\n * - A debouncer collapses multiple calls into one, which is better for handling bursts of events\n *\n * The rate limiter supports two types of windows:\n * - 'fixed': A strict window that resets after the window period. All executions within the window count\n * towards the limit, and the window resets completely after the period.\n * - 'sliding': A rolling window that allows executions as old ones expire. This provides a more\n * consistent rate of execution over time.\n *\n * Consider using throttle() or debounce() if you need more intelligent execution control. Use rate limiting when you specifically\n * need to enforce a hard limit on the number of executions within a time period.\n *\n * @example\n * ```ts\n * // Rate limit to 5 calls per minute with a sliding window\n * const rateLimited = rateLimit(makeApiCall, {\n * limit: 5,\n * window: 60000,\n * windowType: 'sliding',\n * onReject: (rateLimiter) => {\n * console.log(`Rate limit exceeded. Try again in ${rateLimiter.getMsUntilNextWindow()}ms`);\n * }\n * });\n *\n * // First 5 calls will execute immediately\n * // Additional calls will be rejected until the minute window resets\n * rateLimited();\n *\n * // For more even execution, consider using throttle instead:\n * const throttled = throttle(makeApiCall, { wait: 12000 }); // One call every 12 seconds\n * ```\n */\nexport function rateLimit<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: RateLimiterOptions<TFn>,\n) {\n const rateLimiter = new RateLimiter(fn, initialOptions)\n return rateLimiter.maybeExecute.bind(rateLimiter)\n}\n"],"names":[],"mappings":";AAuCA,MAAM,iBAAoD;AAAA,EACxD,SAAS;AAAA,EACT,OAAO;AAAA,EACP,WAAW,MAAM;AAAA,EAAC;AAAA,EAClB,UAAU,MAAM;AAAA,EAAC;AAAA,EACjB,QAAQ;AAAA,EACR,YAAY;AACd;AAiCO,MAAM,YAAqC;AAAA,EAMhD,YACU,IACR,gBACA;AAFQ,SAAA,KAAA;AANV,SAAQ,kBAAkB;AAC1B,SAAQ,kBAAkB;AAC1B,SAAQ,kBAAiC,CAAC;AAOxC,SAAK,WAAW;AAAA,MACd,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOF,WAAW,YAAoD;AAC7D,SAAK,WAAW,EAAE,GAAG,KAAK,UAAU,GAAG,WAAW;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMpD,aAAgD;AAC9C,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,aAAsB;AACpB,WAAO,qBAAqB,KAAK,SAAS,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMzD,WAAmB;AACjB,WAAO,qBAAqB,KAAK,SAAS,OAAO,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMvD,YAAoB;AAClB,WAAO,qBAAqB,KAAK,SAAS,QAAQ,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAkBxD,gBAAgB,MAAgC;AAC9C,SAAK,qBAAqB;AAEtB,QAAA,KAAK,SAAS,eAAe,WAAW;AAE1C,UAAI,KAAK,gBAAgB,SAAS,KAAK,YAAY;AAC5C,aAAA,gBAAgB,GAAG,IAAI;AACrB,eAAA;AAAA,MAAA;AAAA,IACT,OACK;AAEC,YAAA,MAAM,KAAK,IAAI;AACrB,YAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,eAAe;AACxD,YAAM,cAAc,kBAAkB,KAAK,UAAe,KAAA;AAE1D,UAAI,eAAe,KAAK,gBAAgB,SAAS,KAAK,YAAY;AAC3D,aAAA,gBAAgB,GAAG,IAAI;AACrB,eAAA;AAAA,MAAA;AAAA,IACT;AAGF,SAAK,eAAe;AACb,WAAA;AAAA,EAAA;AAAA,EAGD,mBAAmB,MAA6B;;AAClD,QAAA,CAAC,KAAK,aAAc;AAClB,UAAA,MAAM,KAAK,IAAI;AAChB,SAAA;AACA,SAAA,gBAAgB,KAAK,GAAG;AACxB,SAAA,GAAG,GAAG,IAAI;AACV,qBAAA,UAAS,cAAT,4BAAqB;AAAA,EAAI;AAAA,EAGxB,iBAAuB;AACxB,SAAA;AACD,QAAA,KAAK,SAAS,UAAU;AACrB,WAAA,SAAS,SAAS,IAAI;AAAA,IAAA;AAAA,EAC7B;AAAA,EAGM,uBAA6B;AAC7B,UAAA,MAAM,KAAK,IAAI;AACf,UAAA,cAAc,MAAM,KAAK,UAAU;AACpC,SAAA,kBAAkB,KAAK,gBAAgB;AAAA,MAC1C,CAAC,SAAS,OAAO;AAAA,IACnB;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMF,oBAA4B;AAC1B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,oBAA4B;AAC1B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,uBAA+B;AAC7B,SAAK,qBAAqB;AACnB,WAAA,KAAK,IAAI,GAAG,KAAK,aAAa,KAAK,gBAAgB,MAAM;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMlE,uBAA+B;AACzB,QAAA,KAAK,qBAAqB,IAAI,GAAG;AAC5B,aAAA;AAAA,IAAA;AAET,UAAM,kBAAkB,KAAK,IAAI,GAAG,KAAK,eAAe;AACxD,WAAO,kBAAkB,KAAK,UAAU,IAAI,KAAK,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMvD,QAAc;AACZ,SAAK,kBAAkB,CAAC;AACxB,SAAK,kBAAkB;AACvB,SAAK,kBAAkB;AAAA,EAAA;AAE3B;AAuCgB,SAAA,UACd,IACA,gBACA;AACA,QAAM,cAAc,IAAI,YAAY,IAAI,cAAc;AAC/C,SAAA,YAAY,aAAa,KAAK,WAAW;AAClD;"}
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package/dist/esm/throttler.d.ts
CHANGED
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@@ -5,9 +5,10 @@ import { AnyFunction } from './types.js';
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export interface ThrottlerOptions<TFn extends AnyFunction> {
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/**
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* Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.
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* Can be a boolean or a function that returns a boolean.
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* Defaults to true.
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*/
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enabled?: boolean;
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enabled?: boolean | ((throttler: Throttler<TFn>) => boolean);
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/**
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* Whether to execute on the leading edge of the timeout.
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* Defaults to true.
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@@ -23,9 +24,11 @@ export interface ThrottlerOptions<TFn extends AnyFunction> {
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*/
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trailing?: boolean;
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/**
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* Time window in milliseconds during which the function can only be executed once
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* Time window in milliseconds during which the function can only be executed once.
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* Can be a number or a function that returns a number.
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* Defaults to 0ms
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*/
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-
wait: number;
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+
wait: number | ((throttler: Throttler<TFn>) => number);
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}
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/**
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* A class that creates a throttled function.
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@@ -71,6 +74,14 @@ export declare class Throttler<TFn extends AnyFunction> {
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* Returns the current throttler options
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getOptions(): Required<ThrottlerOptions<TFn>>;
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/**
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* Returns the current enabled state of the throttler
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getEnabled(): boolean;
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* Returns the current wait time in milliseconds
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getWait(): number;
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* Attempts to execute the throttled function. The execution behavior depends on the throttler options:
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*
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@@ -148,4 +159,4 @@ export declare class Throttler<TFn extends AnyFunction> {
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* });
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* ```
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*/
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-
export declare function throttle<TFn extends AnyFunction>(fn: TFn, initialOptions:
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export declare function throttle<TFn extends AnyFunction>(fn: TFn, initialOptions: ThrottlerOptions<TFn>): (...args: Parameters<TFn>) => void;
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package/dist/esm/throttler.js
CHANGED
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@@ -1,3 +1,4 @@
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1
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+
import { parseFunctionOrValue } from "./utils.js";
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1
2
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const defaultOptions = {
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enabled: true,
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leading: true,
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@@ -32,6 +33,18 @@ class Throttler {
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getOptions() {
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return this._options;
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34
35
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}
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+
/**
|
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* Returns the current enabled state of the throttler
|
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+
*/
|
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+
getEnabled() {
|
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40
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+
return parseFunctionOrValue(this._options.enabled, this);
|
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}
|
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|
+
/**
|
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+
* Returns the current wait time in milliseconds
|
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+
*/
|
|
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|
+
getWait() {
|
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46
|
+
return parseFunctionOrValue(this._options.wait, this);
|
|
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|
+
}
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/**
|
|
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* Attempts to execute the throttled function. The execution behavior depends on the throttler options:
|
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*
|
|
@@ -57,13 +70,14 @@ class Throttler {
|
|
|
57
70
|
maybeExecute(...args) {
|
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71
|
const now = Date.now();
|
|
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72
|
const timeSinceLastExecution = now - this._lastExecutionTime;
|
|
60
|
-
|
|
73
|
+
const wait = this.getWait();
|
|
74
|
+
if (this._options.leading && timeSinceLastExecution >= wait) {
|
|
61
75
|
this.executeFunction(...args);
|
|
62
76
|
} else {
|
|
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77
|
this._lastArgs = args;
|
|
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78
|
if (!this._timeoutId && this._options.trailing) {
|
|
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79
|
const _timeSinceLastExecution = this._lastExecutionTime ? now - this._lastExecutionTime : 0;
|
|
66
|
-
const timeoutDuration =
|
|
80
|
+
const timeoutDuration = wait - _timeSinceLastExecution;
|
|
67
81
|
this._timeoutId = setTimeout(() => {
|
|
68
82
|
if (this._lastArgs !== void 0) {
|
|
69
83
|
this.executeFunction(...this._lastArgs);
|
|
@@ -73,7 +87,7 @@ class Throttler {
|
|
|
73
87
|
}
|
|
74
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|
}
|
|
75
89
|
executeFunction(...args) {
|
|
76
|
-
if (!this.
|
|
90
|
+
if (!this.getEnabled()) return;
|
|
77
91
|
this.fn(...args);
|
|
78
92
|
this._executionCount++;
|
|
79
93
|
this._lastExecutionTime = Date.now();
|
|
@@ -107,7 +121,7 @@ class Throttler {
|
|
|
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121
|
* Returns the next execution time
|
|
108
122
|
*/
|
|
109
123
|
getNextExecutionTime() {
|
|
110
|
-
return this._lastExecutionTime + this.
|
|
124
|
+
return this._lastExecutionTime + this.getWait();
|
|
111
125
|
}
|
|
112
126
|
/**
|
|
113
127
|
* Returns the number of times the function has been executed
|
|
@@ -119,7 +133,7 @@ class Throttler {
|
|
|
119
133
|
* Returns `true` if there is a pending execution
|
|
120
134
|
*/
|
|
121
135
|
getIsPending() {
|
|
122
|
-
return this.
|
|
136
|
+
return this.getEnabled() && !!this._timeoutId;
|
|
123
137
|
}
|
|
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|
}
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|
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|
function throttle(fn, initialOptions) {
|
|
@@ -1 +1 @@
|
|
|
1
|
-
{"version":3,"file":"throttler.js","sources":["../../src/throttler.ts"],"sourcesContent":["import type { AnyFunction } from './types'\n\n/**\n * Options for configuring a throttled function\n */\nexport interface ThrottlerOptions<TFn extends AnyFunction> {\n /**\n * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.\n * Defaults to true.\n */\n enabled?: boolean\n /**\n * Whether to execute on the leading edge of the timeout.\n * Defaults to true.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (throttler: Throttler<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Time window in milliseconds during which the function can only be executed once\n */\n wait: number\n}\n\nconst defaultOptions: Required<ThrottlerOptions<any>> = {\n enabled: true,\n leading: true,\n onExecute: () => {},\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a throttled function.\n *\n * Throttling ensures a function is called at most once within a specified time window.\n * Unlike debouncing which waits for a pause in calls, throttling guarantees consistent\n * execution timing regardless of call frequency.\n *\n * Supports both leading and trailing edge execution:\n * - Leading: Execute immediately on first call (default: true)\n * - Trailing: Execute after wait period if called during throttle (default: true)\n *\n * For collapsing rapid-fire events where you only care about the last call, consider using Debouncer.\n *\n * @example\n * ```ts\n * const throttler = new Throttler(\n * (id: string) => api.getData(id),\n * { wait: 1000 } // Execute at most once per second\n * );\n *\n * // First call executes immediately\n * throttler.maybeExecute('123');\n *\n * // Subsequent calls within 1000ms are throttled\n * throttler.maybeExecute('123'); // Throttled\n * ```\n */\nexport class Throttler<TFn extends AnyFunction> {\n private _executionCount = 0\n private _lastArgs: Parameters<TFn> | undefined\n private _lastExecutionTime = 0\n private _options: Required<ThrottlerOptions<TFn>>\n private _timeoutId: NodeJS.Timeout | undefined\n\n constructor(\n private fn: TFn,\n initialOptions: ThrottlerOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the throttler options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<ThrottlerOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n\n // End the pending state if the debouncer is disabled\n if (!this._options.enabled) {\n this.cancel()\n }\n }\n\n /**\n * Returns the current throttler options\n */\n getOptions(): Required<ThrottlerOptions<TFn>> {\n return this._options\n }\n\n /**\n * Attempts to execute the throttled function. The execution behavior depends on the throttler options:\n *\n * - If enough time has passed since the last execution (>= wait period):\n * - With leading=true: Executes immediately\n * - With leading=false: Waits for the next trailing execution\n *\n * - If within the wait period:\n * - With trailing=true: Schedules execution for end of wait period\n * - With trailing=false: Drops the execution\n *\n * @example\n * ```ts\n * const throttled = new Throttler(fn, { wait: 1000 });\n *\n * // First call executes immediately\n * throttled.maybeExecute('a', 'b');\n *\n * // Call during wait period - gets throttled\n * throttled.maybeExecute('c', 'd');\n * ```\n */\n maybeExecute(...args: Parameters<TFn>): void {\n const now = Date.now()\n const timeSinceLastExecution = now - this._lastExecutionTime\n\n // Handle leading execution\n if (this._options.leading && timeSinceLastExecution >=
|
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1
|
+
{"version":3,"file":"throttler.js","sources":["../../src/throttler.ts"],"sourcesContent":["import { parseFunctionOrValue } from './utils'\nimport type { AnyFunction } from './types'\n\n/**\n * Options for configuring a throttled function\n */\nexport interface ThrottlerOptions<TFn extends AnyFunction> {\n /**\n * Whether the throttler is enabled. When disabled, maybeExecute will not trigger any executions.\n * Can be a boolean or a function that returns a boolean.\n * Defaults to true.\n */\n enabled?: boolean | ((throttler: Throttler<TFn>) => boolean)\n /**\n * Whether to execute on the leading edge of the timeout.\n * Defaults to true.\n */\n leading?: boolean\n /**\n * Callback function that is called after the function is executed\n */\n onExecute?: (throttler: Throttler<TFn>) => void\n /**\n * Whether to execute on the trailing edge of the timeout.\n * Defaults to true.\n */\n trailing?: boolean\n /**\n * Time window in milliseconds during which the function can only be executed once.\n * Can be a number or a function that returns a number.\n * Defaults to 0ms\n */\n wait: number | ((throttler: Throttler<TFn>) => number)\n}\n\nconst defaultOptions: Required<ThrottlerOptions<any>> = {\n enabled: true,\n leading: true,\n onExecute: () => {},\n trailing: true,\n wait: 0,\n}\n\n/**\n * A class that creates a throttled function.\n *\n * Throttling ensures a function is called at most once within a specified time window.\n * Unlike debouncing which waits for a pause in calls, throttling guarantees consistent\n * execution timing regardless of call frequency.\n *\n * Supports both leading and trailing edge execution:\n * - Leading: Execute immediately on first call (default: true)\n * - Trailing: Execute after wait period if called during throttle (default: true)\n *\n * For collapsing rapid-fire events where you only care about the last call, consider using Debouncer.\n *\n * @example\n * ```ts\n * const throttler = new Throttler(\n * (id: string) => api.getData(id),\n * { wait: 1000 } // Execute at most once per second\n * );\n *\n * // First call executes immediately\n * throttler.maybeExecute('123');\n *\n * // Subsequent calls within 1000ms are throttled\n * throttler.maybeExecute('123'); // Throttled\n * ```\n */\nexport class Throttler<TFn extends AnyFunction> {\n private _executionCount = 0\n private _lastArgs: Parameters<TFn> | undefined\n private _lastExecutionTime = 0\n private _options: Required<ThrottlerOptions<TFn>>\n private _timeoutId: NodeJS.Timeout | undefined\n\n constructor(\n private fn: TFn,\n initialOptions: ThrottlerOptions<TFn>,\n ) {\n this._options = {\n ...defaultOptions,\n ...initialOptions,\n }\n }\n\n /**\n * Updates the throttler options\n * Returns the new options state\n */\n setOptions(newOptions: Partial<ThrottlerOptions<TFn>>): void {\n this._options = { ...this._options, ...newOptions }\n\n // End the pending state if the debouncer is disabled\n if (!this._options.enabled) {\n this.cancel()\n }\n }\n\n /**\n * Returns the current throttler options\n */\n getOptions(): Required<ThrottlerOptions<TFn>> {\n return this._options\n }\n\n /**\n * Returns the current enabled state of the throttler\n */\n getEnabled(): boolean {\n return parseFunctionOrValue(this._options.enabled, this)\n }\n\n /**\n * Returns the current wait time in milliseconds\n */\n getWait(): number {\n return parseFunctionOrValue(this._options.wait, this)\n }\n\n /**\n * Attempts to execute the throttled function. The execution behavior depends on the throttler options:\n *\n * - If enough time has passed since the last execution (>= wait period):\n * - With leading=true: Executes immediately\n * - With leading=false: Waits for the next trailing execution\n *\n * - If within the wait period:\n * - With trailing=true: Schedules execution for end of wait period\n * - With trailing=false: Drops the execution\n *\n * @example\n * ```ts\n * const throttled = new Throttler(fn, { wait: 1000 });\n *\n * // First call executes immediately\n * throttled.maybeExecute('a', 'b');\n *\n * // Call during wait period - gets throttled\n * throttled.maybeExecute('c', 'd');\n * ```\n */\n maybeExecute(...args: Parameters<TFn>): void {\n const now = Date.now()\n const timeSinceLastExecution = now - this._lastExecutionTime\n const wait = this.getWait()\n\n // Handle leading execution\n if (this._options.leading && timeSinceLastExecution >= wait) {\n this.executeFunction(...args)\n } else {\n // Store the most recent arguments for potential trailing execution\n this._lastArgs = args\n\n // Set up trailing execution if not already scheduled\n if (!this._timeoutId && this._options.trailing) {\n const _timeSinceLastExecution = this._lastExecutionTime\n ? now - this._lastExecutionTime\n : 0\n const timeoutDuration = wait - _timeSinceLastExecution\n this._timeoutId = setTimeout(() => {\n if (this._lastArgs !== undefined) {\n this.executeFunction(...this._lastArgs)\n }\n }, timeoutDuration)\n }\n }\n }\n\n private executeFunction(...args: Parameters<TFn>): void {\n if (!this.getEnabled()) return\n this.fn(...args) // EXECUTE!\n this._executionCount++\n this._lastExecutionTime = Date.now()\n this._timeoutId = undefined\n this._lastArgs = undefined\n this._options.onExecute(this)\n }\n\n /**\n * Cancels any pending trailing execution and clears internal state.\n *\n * If a trailing execution is scheduled (due to throttling with trailing=true),\n * this will prevent that execution from occurring. The internal timeout and\n * stored arguments will be cleared.\n *\n * Has no effect if there is no pending execution.\n */\n cancel(): void {\n if (this._timeoutId) {\n clearTimeout(this._timeoutId)\n this._timeoutId = undefined\n this._lastArgs = undefined\n }\n }\n\n /**\n * Returns the last execution time\n */\n getLastExecutionTime(): number {\n return this._lastExecutionTime\n }\n\n /**\n * Returns the next execution time\n */\n getNextExecutionTime(): number {\n return this._lastExecutionTime + this.getWait()\n }\n\n /**\n * Returns the number of times the function has been executed\n */\n getExecutionCount(): number {\n return this._executionCount\n }\n\n /**\n * Returns `true` if there is a pending execution\n */\n getIsPending(): boolean {\n return this.getEnabled() && !!this._timeoutId\n }\n}\n\n/**\n * Creates a throttled function that limits how often the provided function can execute.\n *\n * Throttling ensures a function executes at most once within a specified time window,\n * regardless of how many times it is called. This is useful for rate-limiting\n * expensive operations or UI updates.\n *\n * The throttled function can be configured to execute on the leading and/or trailing\n * edge of the throttle window via options.\n *\n * For handling bursts of events, consider using debounce() instead. For hard execution\n * limits, consider using rateLimit().\n *\n * @example\n * ```ts\n * // Basic throttling - max once per second\n * const throttled = throttle(updateUI, { wait: 1000 });\n *\n * // Configure leading/trailing execution\n * const throttled = throttle(saveData, {\n * wait: 2000,\n * leading: true, // Execute immediately on first call\n * trailing: true // Execute again after delay if called during wait\n * });\n * ```\n */\nexport function throttle<TFn extends AnyFunction>(\n fn: TFn,\n initialOptions: ThrottlerOptions<TFn>,\n) {\n const throttler = new Throttler(fn, initialOptions)\n return throttler.maybeExecute.bind(throttler)\n}\n"],"names":[],"mappings":";AAmCA,MAAM,iBAAkD;AAAA,EACtD,SAAS;AAAA,EACT,SAAS;AAAA,EACT,WAAW,MAAM;AAAA,EAAC;AAAA,EAClB,UAAU;AAAA,EACV,MAAM;AACR;AA6BO,MAAM,UAAmC;AAAA,EAO9C,YACU,IACR,gBACA;AAFQ,SAAA,KAAA;AAPV,SAAQ,kBAAkB;AAE1B,SAAQ,qBAAqB;AAQ3B,SAAK,WAAW;AAAA,MACd,GAAG;AAAA,MACH,GAAG;AAAA,IACL;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAOF,WAAW,YAAkD;AAC3D,SAAK,WAAW,EAAE,GAAG,KAAK,UAAU,GAAG,WAAW;AAG9C,QAAA,CAAC,KAAK,SAAS,SAAS;AAC1B,WAAK,OAAO;AAAA,IAAA;AAAA,EACd;AAAA;AAAA;AAAA;AAAA,EAMF,aAA8C;AAC5C,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,aAAsB;AACpB,WAAO,qBAAqB,KAAK,SAAS,SAAS,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMzD,UAAkB;AAChB,WAAO,qBAAqB,KAAK,SAAS,MAAM,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAyBtD,gBAAgB,MAA6B;AACrC,UAAA,MAAM,KAAK,IAAI;AACf,UAAA,yBAAyB,MAAM,KAAK;AACpC,UAAA,OAAO,KAAK,QAAQ;AAG1B,QAAI,KAAK,SAAS,WAAW,0BAA0B,MAAM;AACtD,WAAA,gBAAgB,GAAG,IAAI;AAAA,IAAA,OACvB;AAEL,WAAK,YAAY;AAGjB,UAAI,CAAC,KAAK,cAAc,KAAK,SAAS,UAAU;AAC9C,cAAM,0BAA0B,KAAK,qBACjC,MAAM,KAAK,qBACX;AACJ,cAAM,kBAAkB,OAAO;AAC1B,aAAA,aAAa,WAAW,MAAM;AAC7B,cAAA,KAAK,cAAc,QAAW;AAC3B,iBAAA,gBAAgB,GAAG,KAAK,SAAS;AAAA,UAAA;AAAA,WAEvC,eAAe;AAAA,MAAA;AAAA,IACpB;AAAA,EACF;AAAA,EAGM,mBAAmB,MAA6B;AAClD,QAAA,CAAC,KAAK,aAAc;AACnB,SAAA,GAAG,GAAG,IAAI;AACV,SAAA;AACA,SAAA,qBAAqB,KAAK,IAAI;AACnC,SAAK,aAAa;AAClB,SAAK,YAAY;AACZ,SAAA,SAAS,UAAU,IAAI;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA;AAAA,EAY9B,SAAe;AACb,QAAI,KAAK,YAAY;AACnB,mBAAa,KAAK,UAAU;AAC5B,WAAK,aAAa;AAClB,WAAK,YAAY;AAAA,IAAA;AAAA,EACnB;AAAA;AAAA;AAAA;AAAA,EAMF,uBAA+B;AAC7B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,uBAA+B;AACtB,WAAA,KAAK,qBAAqB,KAAK,QAAQ;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMhD,oBAA4B;AAC1B,WAAO,KAAK;AAAA,EAAA;AAAA;AAAA;AAAA;AAAA,EAMd,eAAwB;AACtB,WAAO,KAAK,WAAA,KAAgB,CAAC,CAAC,KAAK;AAAA,EAAA;AAEvC;AA4BgB,SAAA,SACd,IACA,gBACA;AACA,QAAM,YAAY,IAAI,UAAU,IAAI,cAAc;AAC3C,SAAA,UAAU,aAAa,KAAK,SAAS;AAC9C;"}
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{"version":3,"file":"utils.js","sources":["../../src/utils.ts"],"sourcesContent":["import type { AnyFunction } from './types'\n\nexport function isFunction<T extends AnyFunction>(value: any): value is T {\n return typeof value === 'function'\n}\n\nexport function parseFunctionOrValue<T, TArgs extends Array<any>>(\n value: T | ((...args: TArgs) => T),\n ...args: TArgs\n): T {\n return isFunction(value) ? value(...args) : value\n}\n\nexport function bindInstanceMethods<T extends Record<string, any>>(\n instance: T,\n): T {\n return Object.getOwnPropertyNames(Object.getPrototypeOf(instance)).reduce(\n (acc: any, key) => {\n const method = instance[key as keyof T]\n if (isFunction(method)) {\n acc[key] = method.bind(instance)\n }\n return acc\n },\n instance,\n )\n}\n"],"names":[],"mappings":"AAEO,SAAS,WAAkC,OAAwB;AACxE,SAAO,OAAO,UAAU;AAC1B;AAEgB,SAAA,qBACd,UACG,MACA;AACH,SAAO,WAAW,KAAK,IAAI,MAAM,GAAG,IAAI,IAAI;AAC9C;AAEO,SAAS,oBACd,UACG;AACH,SAAO,OAAO,oBAAoB,OAAO,eAAe,QAAQ,CAAC,EAAE;AAAA,IACjE,CAAC,KAAU,QAAQ;AACX,YAAA,SAAS,SAAS,GAAc;AAClC,UAAA,WAAW,MAAM,GAAG;AACtB,YAAI,GAAG,IAAI,OAAO,KAAK,QAAQ;AAAA,MAAA;AAE1B,aAAA;AAAA,IACT;AAAA,IACA;AAAA,EACF;AACF;"}
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