@supalosa/chronodivide-bot 0.4.0 → 0.5.1

This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
Files changed (155) hide show
  1. package/.env.template +5 -0
  2. package/README.md +54 -47
  3. package/dist/bot/bot.js +14 -30
  4. package/dist/bot/bot.js.map +1 -1
  5. package/dist/bot/logic/awareness.js +13 -8
  6. package/dist/bot/logic/awareness.js.map +1 -1
  7. package/dist/bot/logic/awarenessImpl.js +132 -0
  8. package/dist/bot/logic/awarenessImpl.js.map +1 -0
  9. package/dist/bot/logic/building/ArtilleryUnit.js +2 -29
  10. package/dist/bot/logic/building/ArtilleryUnit.js.map +1 -0
  11. package/dist/bot/logic/building/antiAirStaticDefence.js +43 -0
  12. package/dist/bot/logic/building/antiAirStaticDefence.js.map +1 -0
  13. package/dist/bot/logic/building/antiGroundStaticDefence.js +7 -4
  14. package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
  15. package/dist/bot/logic/building/basicAirUnit.js +2 -23
  16. package/dist/bot/logic/building/basicAirUnit.js.map +1 -1
  17. package/dist/bot/logic/building/basicBuilding.js +3 -2
  18. package/dist/bot/logic/building/basicBuilding.js.map +1 -1
  19. package/dist/bot/logic/building/basicGroundUnit.js +2 -43
  20. package/dist/bot/logic/building/basicGroundUnit.js.map +1 -1
  21. package/dist/bot/logic/building/building.js +55 -11
  22. package/dist/bot/logic/building/building.js.map +1 -0
  23. package/dist/bot/logic/building/buildingRules.js +10 -5
  24. package/dist/bot/logic/building/buildingRules.js.map +1 -1
  25. package/dist/bot/logic/building/common.js +19 -0
  26. package/dist/bot/logic/building/common.js.map +1 -0
  27. package/dist/bot/logic/building/harvester.js +2 -1
  28. package/dist/bot/logic/building/harvester.js.map +1 -1
  29. package/dist/bot/logic/building/queueController.js +69 -42
  30. package/dist/bot/logic/building/queueController.js.map +1 -1
  31. package/dist/bot/logic/common/utils.js +21 -0
  32. package/dist/bot/logic/common/utils.js.map +1 -1
  33. package/dist/bot/logic/composition/alliedCompositions.js +13 -0
  34. package/dist/bot/logic/composition/alliedCompositions.js.map +1 -0
  35. package/dist/bot/logic/composition/common.js +2 -0
  36. package/dist/bot/logic/composition/common.js.map +1 -0
  37. package/dist/bot/logic/composition/sovietCompositions.js +13 -0
  38. package/dist/bot/logic/composition/sovietCompositions.js.map +1 -0
  39. package/dist/bot/logic/mission/actionBatcher.js +92 -0
  40. package/dist/bot/logic/mission/actionBatcher.js.map +1 -0
  41. package/dist/bot/logic/mission/behaviours/combatSquad.js +124 -0
  42. package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -0
  43. package/dist/bot/logic/mission/behaviours/common.js +58 -0
  44. package/dist/bot/logic/mission/behaviours/common.js.map +1 -0
  45. package/dist/bot/logic/mission/behaviours/engineerSquad.js +39 -0
  46. package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +1 -0
  47. package/dist/bot/logic/mission/behaviours/expansionSquad.js +46 -0
  48. package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +1 -0
  49. package/dist/bot/logic/mission/behaviours/retreatSquad.js +31 -0
  50. package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +1 -0
  51. package/{src/bot/logic/squad/behaviours/scoutingSquad.ts → dist/bot/logic/mission/behaviours/scoutingSquad.js} +27 -51
  52. package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +1 -0
  53. package/dist/bot/logic/mission/mission.js +91 -19
  54. package/dist/bot/logic/mission/mission.js.map +1 -1
  55. package/dist/bot/logic/mission/missionController.js +262 -21
  56. package/dist/bot/logic/mission/missionController.js.map +1 -1
  57. package/dist/bot/logic/mission/missions/attackMission.js +113 -39
  58. package/dist/bot/logic/mission/missions/attackMission.js.map +1 -1
  59. package/dist/bot/logic/mission/missions/basicMission.js +13 -0
  60. package/dist/bot/logic/mission/missions/basicMission.js.map +1 -0
  61. package/dist/bot/logic/mission/missions/defenceMission.js +43 -28
  62. package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -1
  63. package/dist/bot/logic/mission/missions/engineerMission.js +37 -7
  64. package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -1
  65. package/dist/bot/logic/mission/missions/expansionMission.js +42 -6
  66. package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -1
  67. package/dist/bot/logic/mission/missions/missionBehaviour.js +2 -0
  68. package/dist/bot/logic/mission/missions/missionBehaviour.js.map +1 -0
  69. package/dist/bot/logic/mission/missions/retreatMission.js +31 -5
  70. package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -1
  71. package/dist/bot/logic/mission/missions/scoutingMission.js +103 -6
  72. package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -1
  73. package/dist/bot/logic/mission/missions/squads/combatSquad.js +116 -0
  74. package/dist/bot/logic/mission/missions/squads/combatSquad.js.map +1 -0
  75. package/dist/bot/logic/mission/missions/squads/common.js +58 -0
  76. package/dist/bot/logic/mission/missions/squads/common.js.map +1 -0
  77. package/dist/bot/logic/mission/missions/squads/squad.js +2 -0
  78. package/dist/bot/logic/mission/missions/squads/squad.js.map +1 -0
  79. package/dist/bot/logic/squad/behaviours/attackSquad.js +63 -56
  80. package/dist/bot/logic/squad/behaviours/combatSquad.js +21 -25
  81. package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
  82. package/dist/bot/logic/squad/behaviours/common.js +11 -26
  83. package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
  84. package/dist/bot/logic/squad/behaviours/defenceSquad.js +15 -2
  85. package/dist/bot/logic/squad/behaviours/engineerSquad.js +2 -4
  86. package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -1
  87. package/dist/bot/logic/squad/behaviours/expansionSquad.js +2 -4
  88. package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -1
  89. package/dist/bot/logic/squad/behaviours/retreatSquad.js +1 -4
  90. package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
  91. package/dist/bot/logic/squad/behaviours/scoutingSquad.js +18 -25
  92. package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
  93. package/dist/bot/logic/squad/squad.js +10 -10
  94. package/dist/bot/logic/squad/squad.js.map +1 -1
  95. package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
  96. package/dist/bot/logic/squad/squadController.js +5 -17
  97. package/dist/bot/logic/squad/squadController.js.map +1 -1
  98. package/dist/bot/logic/threat/threatCalculator.js +5 -5
  99. package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
  100. package/dist/exampleBot.js +45 -18
  101. package/dist/exampleBot.js.map +1 -1
  102. package/package.json +5 -4
  103. package/src/bot/bot.ts +19 -45
  104. package/src/bot/logic/awareness.ts +34 -22
  105. package/src/bot/logic/building/antiAirStaticDefence.ts +64 -0
  106. package/src/bot/logic/building/antiGroundStaticDefence.ts +7 -20
  107. package/src/bot/logic/building/artilleryUnit.ts +2 -28
  108. package/src/bot/logic/building/basicAirUnit.ts +2 -33
  109. package/src/bot/logic/building/basicBuilding.ts +8 -6
  110. package/src/bot/logic/building/basicGroundUnit.ts +2 -46
  111. package/src/bot/logic/building/buildingRules.ts +15 -9
  112. package/src/bot/logic/building/common.ts +23 -0
  113. package/src/bot/logic/building/harvester.ts +2 -1
  114. package/src/bot/logic/building/queueController.ts +98 -43
  115. package/src/bot/logic/common/utils.ts +28 -0
  116. package/src/bot/logic/composition/alliedCompositions.ts +22 -0
  117. package/src/bot/logic/composition/common.ts +3 -0
  118. package/src/bot/logic/composition/sovietCompositions.ts +21 -0
  119. package/src/bot/logic/{squad/behaviours → mission}/actionBatcher.ts +66 -7
  120. package/src/bot/logic/mission/mission.ts +186 -37
  121. package/src/bot/logic/mission/missionController.ts +340 -31
  122. package/src/bot/logic/mission/missionFactories.ts +3 -3
  123. package/src/bot/logic/mission/missions/attackMission.ts +181 -44
  124. package/src/bot/logic/mission/missions/defenceMission.ts +72 -45
  125. package/src/bot/logic/mission/missions/engineerMission.ts +67 -15
  126. package/src/bot/logic/mission/missions/expansionMission.ts +67 -14
  127. package/src/bot/logic/mission/missions/retreatMission.ts +50 -6
  128. package/src/bot/logic/mission/missions/scoutingMission.ts +138 -14
  129. package/src/bot/logic/{squad/behaviours → mission/missions/squads}/combatSquad.ts +56 -33
  130. package/src/bot/logic/{squad/behaviours → mission/missions/squads}/common.ts +11 -17
  131. package/src/bot/logic/mission/missions/squads/squad.ts +19 -0
  132. package/src/bot/logic/threat/threat.ts +15 -15
  133. package/src/bot/logic/threat/threatCalculator.ts +10 -10
  134. package/src/exampleBot.ts +50 -24
  135. package/.prettierrc +0 -5
  136. package/TODO.md +0 -15
  137. package/dist/bot/logic/building/artilleryUnit.js.map +0 -1
  138. package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
  139. package/dist/bot/logic/building/queues.js +0 -19
  140. package/dist/bot/logic/knowledge.js +0 -1
  141. package/dist/bot/logic/mission/basicMission.js +0 -26
  142. package/dist/bot/logic/mission/expansionMission.js +0 -32
  143. package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
  144. package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
  145. package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
  146. package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
  147. package/rules.ini +0 -23126
  148. package/src/bot/logic/mission/missions/oneTimeMission.ts +0 -33
  149. package/src/bot/logic/squad/behaviours/engineerSquad.ts +0 -58
  150. package/src/bot/logic/squad/behaviours/expansionSquad.ts +0 -64
  151. package/src/bot/logic/squad/behaviours/retreatSquad.ts +0 -50
  152. package/src/bot/logic/squad/squad.ts +0 -165
  153. package/src/bot/logic/squad/squadBehaviour.ts +0 -66
  154. package/src/bot/logic/squad/squadBehaviours.ts +0 -8
  155. package/src/bot/logic/squad/squadController.ts +0 -271
@@ -1,3 +1,9 @@
1
+ const SOVIET_COUNTRY_NAMES = ["Africans", "Arabs", "Confederation", "Russians"];
2
+ export const isSoviet = (countryName) => SOVIET_COUNTRY_NAMES.includes(countryName);
3
+ export const isOwnedByNeutral = (unitData) => unitData?.owner === "@@NEUTRAL@@";
4
+ // Return if the given unit would have .isSelectableCombatant = true.
5
+ // Usable on GameObjectData (which is faster to get than TechnoRules)
6
+ export const isSelectableCombatant = (rules) => !!rules?.rules?.isSelectableCombatant;
1
7
  // Thanks use-strict!
2
8
  export function formatTimeDuration(timeSeconds, skipZeroHours = false) {
3
9
  let h = Math.floor(timeSeconds / 3600);
@@ -12,6 +18,21 @@ export function pad(n, format = "0000") {
12
18
  return format.substring(0, format.length - str.length) + str;
13
19
  }
14
20
  // So we don't need lodash
21
+ export function minBy(array, predicate) {
22
+ if (array.length === 0) {
23
+ return null;
24
+ }
25
+ let minIdx = 0;
26
+ let minVal = predicate(array[0]);
27
+ for (let i = 1; i < array.length; ++i) {
28
+ const newVal = predicate(array[i]);
29
+ if (minVal === null || (newVal !== null && newVal < minVal)) {
30
+ minIdx = i;
31
+ minVal = newVal;
32
+ }
33
+ }
34
+ return array[minIdx];
35
+ }
15
36
  export function maxBy(array, predicate) {
16
37
  if (array.length === 0) {
17
38
  return null;
@@ -1 +1 @@
1
- {"version":3,"file":"utils.js","sourceRoot":"","sources":["../../../../src/bot/logic/common/utils.ts"],"names":[],"mappings":"AAEA,qBAAqB;AACrB,MAAM,UAAU,kBAAkB,CAAC,WAAmB,EAAE,aAAa,GAAG,KAAK;IACzE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,CAAC;IACvC,WAAW,IAAI,CAAC,GAAG,IAAI,CAAC;IACxB,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,EAAE,CAAC,CAAC;IACrC,WAAW,IAAI,CAAC,GAAG,EAAE,CAAC;IACtB,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;IAEhC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,GAAG,CAAC,CAAM,EAAE,MAAM,GAAG,MAAM;IACvC,IAAI,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC;IACjB,OAAO,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC;AACjE,CAAC;AAED,0BAA0B;AAE1B,MAAM,UAAU,KAAK,CAAI,KAAU,EAAE,SAAoC;IACrE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IACD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACnC,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE;YACzD,MAAM,GAAG,CAAC,CAAC;YACX,MAAM,GAAG,MAAM,CAAC;SACnB;KACJ;IACD,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,MAAM,CAAI,KAAU,EAAE,SAAsC;IACxE,OAAO,MAAM,CAAC,MAAM,CAChB,KAAK,CAAC,MAAM,CACR,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;QACb,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACZ,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;SACtB;QACD,OAAO,IAAI,CAAC;IAChB,CAAC,EACD,EAAuB,CAC1B,CACJ,CAAC;AACN,CAAC;AAED,MAAM,UAAU,OAAO,CAAI,KAAU,EAAE,SAAyC;IAC5E,OAAO,KAAK,CAAC,MAAM,CACf,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;QACb,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9B,IAAI,GAAG,KAAK,SAAS,EAAE;YACnB,OAAO,IAAI,CAAC;SACf;QACD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACZ,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SACjB;QACD,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC1B,OAAO,IAAI,CAAC;IAChB,CAAC,EACD,EAA4B,CAC/B,CAAC;AACN,CAAC;AAED,MAAM,UAAU,OAAO,CAAsB,KAAU,EAAE,SAAwB;IAC7E,OAAO,KAAK,CAAC,MAAM,CACf,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;QACb,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9B,IAAI,GAAG,KAAK,SAAS,EAAE;YACnB,OAAO,IAAI,CAAC;SACf;QACD,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;SAClB;QACD,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvB,OAAO,IAAI,CAAC;IAChB,CAAC,EACD,EAAoB,CACvB,CAAC;AACN,CAAC"}
1
+ {"version":3,"file":"utils.js","sourceRoot":"","sources":["../../../../src/bot/logic/common/utils.ts"],"names":[],"mappings":"AAIA,MAAM,oBAAoB,GAAG,CAAC,UAAU,EAAE,OAAO,EAAE,eAAe,EAAE,UAAU,CAAC,CAAC;AAEhF,MAAM,CAAC,MAAM,QAAQ,GAAG,CAAC,WAAmB,EAAE,EAAE,CAAC,oBAAoB,CAAC,QAAQ,CAAC,WAAW,CAAC,CAAC;AAE5F,MAAM,CAAC,MAAM,gBAAgB,GAAG,CAAC,QAA8B,EAAE,EAAE,CAAC,QAAQ,EAAE,KAAK,KAAK,aAAa,CAAC;AAEtG,qEAAqE;AACrE,qEAAqE;AACrE,MAAM,CAAC,MAAM,qBAAqB,GAAG,CAAC,KAAiC,EAAE,EAAE,CACvE,CAAC,CAAE,KAAK,EAAE,KAAa,EAAE,qBAAqB,CAAC;AAEnD,qBAAqB;AACrB,MAAM,UAAU,kBAAkB,CAAC,WAAmB,EAAE,aAAa,GAAG,KAAK;IACzE,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,IAAI,CAAC,CAAC;IACvC,WAAW,IAAI,CAAC,GAAG,IAAI,CAAC;IACxB,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,GAAG,EAAE,CAAC,CAAC;IACrC,WAAW,IAAI,CAAC,GAAG,EAAE,CAAC;IACtB,IAAI,CAAC,GAAG,IAAI,CAAC,KAAK,CAAC,WAAW,CAAC,CAAC;IAEhC,OAAO,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,aAAa,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,CAAC,EAAE,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,EAAE,GAAG,CAAC,CAAC,EAAE,IAAI,CAAC,CAAC,CAAC,IAAI,CAAC,GAAG,CAAC,CAAC;AACvF,CAAC;AAED,MAAM,UAAU,GAAG,CAAC,CAAM,EAAE,MAAM,GAAG,MAAM;IACvC,IAAI,GAAG,GAAG,EAAE,GAAG,CAAC,CAAC;IACjB,OAAO,MAAM,CAAC,SAAS,CAAC,CAAC,EAAE,MAAM,CAAC,MAAM,GAAG,GAAG,CAAC,MAAM,CAAC,GAAG,GAAG,CAAC;AACjE,CAAC;AAED,0BAA0B;AAC1B,MAAM,UAAU,KAAK,CAAI,KAAU,EAAE,SAAoC;IACrE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IACD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACnC,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE;YACzD,MAAM,GAAG,CAAC,CAAC;YACX,MAAM,GAAG,MAAM,CAAC;SACnB;KACJ;IACD,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,KAAK,CAAI,KAAU,EAAE,SAAoC;IACrE,IAAI,KAAK,CAAC,MAAM,KAAK,CAAC,EAAE;QACpB,OAAO,IAAI,CAAC;KACf;IACD,IAAI,MAAM,GAAG,CAAC,CAAC;IACf,IAAI,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;IACjC,KAAK,IAAI,CAAC,GAAG,CAAC,EAAE,CAAC,GAAG,KAAK,CAAC,MAAM,EAAE,EAAE,CAAC,EAAE;QACnC,MAAM,MAAM,GAAG,SAAS,CAAC,KAAK,CAAC,CAAC,CAAC,CAAC,CAAC;QACnC,IAAI,MAAM,KAAK,IAAI,IAAI,CAAC,MAAM,KAAK,IAAI,IAAI,MAAM,GAAG,MAAM,CAAC,EAAE;YACzD,MAAM,GAAG,CAAC,CAAC;YACX,MAAM,GAAG,MAAM,CAAC;SACnB;KACJ;IACD,OAAO,KAAK,CAAC,MAAM,CAAC,CAAC;AACzB,CAAC;AAED,MAAM,UAAU,MAAM,CAAI,KAAU,EAAE,SAAsC;IACxE,OAAO,MAAM,CAAC,MAAM,CAChB,KAAK,CAAC,MAAM,CACR,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;QACb,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9B,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACZ,IAAI,CAAC,GAAG,CAAC,GAAG,MAAM,CAAC;SACtB;QACD,OAAO,IAAI,CAAC;IAChB,CAAC,EACD,EAAuB,CAC1B,CACJ,CAAC;AACN,CAAC;AAED,MAAM,UAAU,OAAO,CAAI,KAAU,EAAE,SAAyC;IAC5E,OAAO,KAAK,CAAC,MAAM,CACf,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;QACb,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9B,IAAI,GAAG,KAAK,SAAS,EAAE;YACnB,OAAO,IAAI,CAAC;SACf;QACD,IAAI,CAAC,IAAI,CAAC,GAAG,CAAC,EAAE;YACZ,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;SACjB;QACD,IAAI,CAAC,GAAG,CAAC,GAAG,IAAI,CAAC,GAAG,CAAC,GAAG,CAAC,CAAC;QAC1B,OAAO,IAAI,CAAC;IAChB,CAAC,EACD,EAA4B,CAC/B,CAAC;AACN,CAAC;AAED,MAAM,UAAU,OAAO,CAAsB,KAAU,EAAE,SAAwB;IAC7E,OAAO,KAAK,CAAC,MAAM,CACf,CAAC,IAAI,EAAE,MAAM,EAAE,EAAE;QACb,MAAM,GAAG,GAAG,SAAS,CAAC,MAAM,CAAC,CAAC;QAC9B,IAAI,GAAG,KAAK,SAAS,EAAE;YACnB,OAAO,IAAI,CAAC;SACf;QACD,IAAI,CAAC,IAAI,CAAC,cAAc,CAAC,GAAG,CAAC,EAAE;YAC3B,IAAI,CAAC,GAAG,CAAC,GAAG,EAAE,CAAC;SAClB;QACD,IAAI,CAAC,GAAG,CAAC,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;QACvB,OAAO,IAAI,CAAC;IAChB,CAAC,EACD,EAAoB,CACvB,CAAC;AACN,CAAC"}
@@ -0,0 +1,13 @@
1
+ export const getAlliedCompositions = (gameApi, playerData, matchAwareness) => {
2
+ const hasWarFactory = gameApi.getVisibleUnits(playerData.name, "self", (r) => r.name === "GAWEAP").length > 0;
3
+ const hasAirforce = gameApi.getVisibleUnits(playerData.name, "self", (r) => r.name === "GAAIRC" || r.name === "AMRADR").length > 0;
4
+ const hasBattleLab = gameApi.getVisibleUnits(playerData.name, "self", (r) => r.name === "GATECH").length > 0;
5
+ const includeInfantry = !hasAirforce && !hasBattleLab;
6
+ return {
7
+ ...(includeInfantry && { E1: 5 }),
8
+ ...(hasWarFactory && { MTNK: 3, FV: 2 }),
9
+ ...(hasAirforce && { JUMPJET: 6 }),
10
+ ...(hasBattleLab && { SREF: 2, MGTK: 3 }),
11
+ };
12
+ };
13
+ //# sourceMappingURL=alliedCompositions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"alliedCompositions.js","sourceRoot":"","sources":["../../../../src/bot/logic/composition/alliedCompositions.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,qBAAqB,GAAG,CACjC,OAAgB,EAChB,UAAsB,EACtB,cAA8B,EACf,EAAE;IACjB,MAAM,aAAa,GAAG,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IAC9G,MAAM,WAAW,GACb,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,IAAI,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IACnH,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IAE7G,MAAM,eAAe,GAAG,CAAC,WAAW,IAAI,CAAC,YAAY,CAAC;IACtD,OAAO;QACH,GAAG,CAAC,eAAe,IAAI,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;QACjC,GAAG,CAAC,aAAa,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;QACxC,GAAG,CAAC,WAAW,IAAI,EAAE,OAAO,EAAE,CAAC,EAAE,CAAC;QAClC,GAAG,CAAC,YAAY,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;KAC5C,CAAC;AACN,CAAC,CAAC"}
@@ -0,0 +1,2 @@
1
+ export {};
2
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../src/bot/logic/composition/common.ts"],"names":[],"mappings":""}
@@ -0,0 +1,13 @@
1
+ export const getSovietComposition = (gameApi, playerData, matchAwareness) => {
2
+ const hasWarFactory = gameApi.getVisibleUnits(playerData.name, "self", (r) => r.name === "NAWEAP").length > 0;
3
+ const hasRadar = gameApi.getVisibleUnits(playerData.name, "self", (r) => r.name === "NARADR").length > 0;
4
+ const hasBattleLab = gameApi.getVisibleUnits(playerData.name, "self", (r) => r.name === "NATECH").length > 0;
5
+ const includeInfantry = !hasBattleLab;
6
+ return {
7
+ ...(includeInfantry && { E2: 10 }),
8
+ ...(hasWarFactory && { HTNK: 3, HTK: 2 }),
9
+ ...(hasRadar && { V3: 1 }),
10
+ ...(hasBattleLab && { APOC: 2 }),
11
+ };
12
+ };
13
+ //# sourceMappingURL=sovietCompositions.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"sovietCompositions.js","sourceRoot":"","sources":["../../../../src/bot/logic/composition/sovietCompositions.ts"],"names":[],"mappings":"AAIA,MAAM,CAAC,MAAM,oBAAoB,GAAG,CAChC,OAAgB,EAChB,UAAsB,EACtB,cAA8B,EACf,EAAE;IACjB,MAAM,aAAa,GAAG,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IAC9G,MAAM,QAAQ,GAAG,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IACzG,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,CAAC,UAAU,CAAC,IAAI,EAAE,MAAM,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,IAAI,KAAK,QAAQ,CAAC,CAAC,MAAM,GAAG,CAAC,CAAC;IAE7G,MAAM,eAAe,GAAG,CAAC,YAAY,CAAC;IACtC,OAAO;QACH,GAAG,CAAC,eAAe,IAAI,EAAE,EAAE,EAAE,EAAE,EAAE,CAAC;QAClC,GAAG,CAAC,aAAa,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,GAAG,EAAE,CAAC,EAAE,CAAC;QACzC,GAAG,CAAC,QAAQ,IAAI,EAAE,EAAE,EAAE,CAAC,EAAE,CAAC;QAC1B,GAAG,CAAC,YAAY,IAAI,EAAE,IAAI,EAAE,CAAC,EAAE,CAAC;KACnC,CAAC;AACN,CAAC,CAAC"}
@@ -0,0 +1,92 @@
1
+ // Used to group related actions together to minimise actionApi calls. For example, if multiple units
2
+ import { Vector2 } from "@chronodivide/game-api";
3
+ import { groupBy } from "../common/utils.js";
4
+ // are ordered to move to the same location, all of them will be ordered to move in a single action.
5
+ export class BatchableAction {
6
+ constructor(_unitId, _orderType, _point, _targetId,
7
+ // If you don't want this action to be swallowed by dedupe, provide a unique nonce
8
+ _nonce = 0) {
9
+ this._unitId = _unitId;
10
+ this._orderType = _orderType;
11
+ this._point = _point;
12
+ this._targetId = _targetId;
13
+ this._nonce = _nonce;
14
+ }
15
+ static noTarget(unitId, orderType, nonce = 0) {
16
+ return new BatchableAction(unitId, orderType, undefined, undefined, nonce);
17
+ }
18
+ static toPoint(unitId, orderType, point, nonce = 0) {
19
+ return new BatchableAction(unitId, orderType, point, undefined);
20
+ }
21
+ static toTargetId(unitId, orderType, targetId, nonce = 0) {
22
+ return new BatchableAction(unitId, orderType, undefined, targetId, nonce);
23
+ }
24
+ get unitId() {
25
+ return this._unitId;
26
+ }
27
+ get orderType() {
28
+ return this._orderType;
29
+ }
30
+ get point() {
31
+ return this._point;
32
+ }
33
+ get targetId() {
34
+ return this._targetId;
35
+ }
36
+ isSameAs(other) {
37
+ if (this._unitId !== other._unitId) {
38
+ return false;
39
+ }
40
+ if (this._orderType !== other._orderType) {
41
+ return false;
42
+ }
43
+ if (this._point !== other._point) {
44
+ return false;
45
+ }
46
+ if (this._targetId !== other._targetId) {
47
+ return false;
48
+ }
49
+ if (this._nonce !== other._nonce) {
50
+ return false;
51
+ }
52
+ return true;
53
+ }
54
+ }
55
+ export class ActionBatcher {
56
+ constructor() {
57
+ this.actions = [];
58
+ }
59
+ push(action) {
60
+ this.actions.push(action);
61
+ }
62
+ resolve(actionsApi) {
63
+ const groupedCommands = groupBy(this.actions, (action) => action.orderType.valueOf().toString());
64
+ const vectorToStr = (v) => v.x + "," + v.y;
65
+ const strToVector = (str) => {
66
+ const [x, y] = str.split(",");
67
+ return new Vector2(parseInt(x), parseInt(y));
68
+ };
69
+ // Group by command type.
70
+ Object.entries(groupedCommands).forEach(([commandValue, commands]) => {
71
+ // i hate this
72
+ const commandType = parseInt(commandValue);
73
+ // Group by command target ID.
74
+ const byTarget = groupBy(commands.filter((command) => !!command.targetId), (command) => command.targetId?.toString());
75
+ Object.entries(byTarget).forEach(([targetId, unitCommands]) => {
76
+ actionsApi.orderUnits(unitCommands.map((command) => command.unitId), commandType, parseInt(targetId));
77
+ });
78
+ // Group by position (the vector is encoded as a string of the form "x,y")
79
+ const byPosition = groupBy(commands.filter((command) => !!command.point), (command) => vectorToStr(command.point));
80
+ Object.entries(byPosition).forEach(([point, unitCommands]) => {
81
+ const vector = strToVector(point);
82
+ actionsApi.orderUnits(unitCommands.map((command) => command.unitId), commandType, vector.x, vector.y);
83
+ });
84
+ // Actions with no targets
85
+ const noTargets = commands.filter((command) => !command.targetId && !command.point);
86
+ if (noTargets.length > 0) {
87
+ actionsApi.orderUnits(noTargets.map((action) => action.unitId), commandType);
88
+ }
89
+ });
90
+ }
91
+ }
92
+ //# sourceMappingURL=actionBatcher.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"actionBatcher.js","sourceRoot":"","sources":["../../../../src/bot/logic/mission/actionBatcher.ts"],"names":[],"mappings":"AAAA,qGAAqG;AAErG,OAAO,EAAyB,OAAO,EAAE,MAAM,wBAAwB,CAAC;AACxE,OAAO,EAAE,OAAO,EAAE,MAAM,oBAAoB,CAAC;AAE7C,oGAAoG;AACpG,MAAM,OAAO,eAAe;IACxB,YACY,OAAe,EACf,UAAqB,EACrB,MAAgB,EAChB,SAAkB;IAC1B,kFAAkF;IAC1E,SAAiB,CAAC;QALlB,YAAO,GAAP,OAAO,CAAQ;QACf,eAAU,GAAV,UAAU,CAAW;QACrB,WAAM,GAAN,MAAM,CAAU;QAChB,cAAS,GAAT,SAAS,CAAS;QAElB,WAAM,GAAN,MAAM,CAAY;IAC3B,CAAC;IAEJ,MAAM,CAAC,QAAQ,CAAC,MAAc,EAAE,SAAoB,EAAE,QAAgB,CAAC;QACnE,OAAO,IAAI,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,SAAS,EAAE,KAAK,CAAC,CAAC;IAC/E,CAAC;IAED,MAAM,CAAC,OAAO,CAAC,MAAc,EAAE,SAAoB,EAAE,KAAc,EAAE,QAAgB,CAAC;QAClF,OAAO,IAAI,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,KAAK,EAAE,SAAS,CAAC,CAAC;IACpE,CAAC;IAED,MAAM,CAAC,UAAU,CAAC,MAAc,EAAE,SAAoB,EAAE,QAAgB,EAAE,QAAgB,CAAC;QACvF,OAAO,IAAI,eAAe,CAAC,MAAM,EAAE,SAAS,EAAE,SAAS,EAAE,QAAQ,EAAE,KAAK,CAAC,CAAC;IAC9E,CAAC;IAED,IAAW,MAAM;QACb,OAAO,IAAI,CAAC,OAAO,CAAC;IACxB,CAAC;IAED,IAAW,SAAS;QAChB,OAAO,IAAI,CAAC,UAAU,CAAC;IAC3B,CAAC;IAED,IAAW,KAAK;QACZ,OAAO,IAAI,CAAC,MAAM,CAAC;IACvB,CAAC;IAED,IAAW,QAAQ;QACf,OAAO,IAAI,CAAC,SAAS,CAAC;IAC1B,CAAC;IAEM,QAAQ,CAAC,KAAsB;QAClC,IAAI,IAAI,CAAC,OAAO,KAAK,KAAK,CAAC,OAAO,EAAE;YAChC,OAAO,KAAK,CAAC;SAChB;QACD,IAAI,IAAI,CAAC,UAAU,KAAK,KAAK,CAAC,UAAU,EAAE;YACtC,OAAO,KAAK,CAAC;SAChB;QACD,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,EAAE;YAC9B,OAAO,KAAK,CAAC;SAChB;QACD,IAAI,IAAI,CAAC,SAAS,KAAK,KAAK,CAAC,SAAS,EAAE;YACpC,OAAO,KAAK,CAAC;SAChB;QACD,IAAI,IAAI,CAAC,MAAM,KAAK,KAAK,CAAC,MAAM,EAAE;YAC9B,OAAO,KAAK,CAAC;SAChB;QACD,OAAO,IAAI,CAAC;IAChB,CAAC;CACJ;AAED,MAAM,OAAO,aAAa;IAGtB;QACI,IAAI,CAAC,OAAO,GAAG,EAAE,CAAC;IACtB,CAAC;IAED,IAAI,CAAC,MAAuB;QACxB,IAAI,CAAC,OAAO,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;IAC9B,CAAC;IAED,OAAO,CAAC,UAAsB;QAC1B,MAAM,eAAe,GAAG,OAAO,CAAC,IAAI,CAAC,OAAO,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,SAAS,CAAC,OAAO,EAAE,CAAC,QAAQ,EAAE,CAAC,CAAC;QACjG,MAAM,WAAW,GAAG,CAAC,CAAU,EAAE,EAAE,CAAC,CAAC,CAAC,CAAC,GAAG,GAAG,GAAG,CAAC,CAAC,CAAC,CAAC;QACpD,MAAM,WAAW,GAAG,CAAC,GAAW,EAAE,EAAE;YAChC,MAAM,CAAC,CAAC,EAAE,CAAC,CAAC,GAAG,GAAG,CAAC,KAAK,CAAC,GAAG,CAAC,CAAC;YAC9B,OAAO,IAAI,OAAO,CAAC,QAAQ,CAAC,CAAC,CAAC,EAAE,QAAQ,CAAC,CAAC,CAAC,CAAC,CAAC;QACjD,CAAC,CAAC;QAEF,yBAAyB;QACzB,MAAM,CAAC,OAAO,CAAC,eAAe,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,YAAY,EAAE,QAAQ,CAAC,EAAE,EAAE;YACjE,cAAc;YACd,MAAM,WAAW,GAAc,QAAQ,CAAC,YAAY,CAAc,CAAC;YACnE,8BAA8B;YAC9B,MAAM,QAAQ,GAAG,OAAO,CACpB,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,QAAQ,CAAC,EAChD,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,QAAQ,EAAE,QAAQ,EAAG,CAC7C,CAAC;YACF,MAAM,CAAC,OAAO,CAAC,QAAQ,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,QAAQ,EAAE,YAAY,CAAC,EAAE,EAAE;gBAC1D,UAAU,CAAC,UAAU,CACjB,YAAY,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAC7C,WAAW,EACX,QAAQ,CAAC,QAAQ,CAAC,CACrB,CAAC;YACN,CAAC,CAAC,CAAC;YACH,0EAA0E;YAC1E,MAAM,UAAU,GAAG,OAAO,CACtB,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,CAAC,OAAO,CAAC,KAAK,CAAC,EAC7C,CAAC,OAAO,EAAE,EAAE,CAAC,WAAW,CAAC,OAAO,CAAC,KAAM,CAAC,CAC3C,CAAC;YACF,MAAM,CAAC,OAAO,CAAC,UAAU,CAAC,CAAC,OAAO,CAAC,CAAC,CAAC,KAAK,EAAE,YAAY,CAAC,EAAE,EAAE;gBACzD,MAAM,MAAM,GAAG,WAAW,CAAC,KAAK,CAAC,CAAC;gBAClC,UAAU,CAAC,UAAU,CACjB,YAAY,CAAC,GAAG,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,OAAO,CAAC,MAAM,CAAC,EAC7C,WAAW,EACX,MAAM,CAAC,CAAC,EACR,MAAM,CAAC,CAAC,CACX,CAAC;YACN,CAAC,CAAC,CAAC;YACH,0BAA0B;YAC1B,MAAM,SAAS,GAAG,QAAQ,CAAC,MAAM,CAAC,CAAC,OAAO,EAAE,EAAE,CAAC,CAAC,OAAO,CAAC,QAAQ,IAAI,CAAC,OAAO,CAAC,KAAK,CAAC,CAAC;YACpF,IAAI,SAAS,CAAC,MAAM,GAAG,CAAC,EAAE;gBACtB,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,MAAM,EAAE,EAAE,CAAC,MAAM,CAAC,MAAM,CAAC,EACxC,WAAW,CACd,CAAC;aACL;QACL,CAAC,CAAC,CAAC;IACP,CAAC;CACJ"}
@@ -0,0 +1,124 @@
1
+ import { GameMath, MovementZone, } from "@chronodivide/game-api";
2
+ import { getAttackWeight, manageAttackMicro, manageMoveMicro } from "./common.js";
3
+ import { isOwnedByNeutral, maxBy, minBy } from "../../common/utils.js";
4
+ import { grabCombatants, noop } from "../mission.js";
5
+ const TARGET_UPDATE_INTERVAL_TICKS = 10;
6
+ const GRAB_INTERVAL_TICKS = 64;
7
+ const GRAB_RADIUS = 20;
8
+ // Units must be in a certain radius of the center of mass before attacking.
9
+ // This scales for number of units in the squad though.
10
+ const MIN_GATHER_RADIUS = 5;
11
+ // If the radius expands beyond this amount then we should switch back to gathering mode.
12
+ const MAX_GATHER_RADIUS = 15;
13
+ const GATHER_RATIO = 10;
14
+ var SquadState;
15
+ (function (SquadState) {
16
+ SquadState[SquadState["Gathering"] = 0] = "Gathering";
17
+ SquadState[SquadState["Attacking"] = 1] = "Attacking";
18
+ })(SquadState || (SquadState = {}));
19
+ export class CombatSquad {
20
+ /**
21
+ *
22
+ * @param rallyArea the initial location to grab combatants
23
+ * @param targetArea
24
+ * @param radius
25
+ */
26
+ constructor(rallyArea, targetArea, radius) {
27
+ this.rallyArea = rallyArea;
28
+ this.targetArea = targetArea;
29
+ this.radius = radius;
30
+ this.lastGrab = null;
31
+ this.lastCommand = null;
32
+ this.state = SquadState.Gathering;
33
+ this.lastOrderGiven = {};
34
+ }
35
+ getGlobalDebugText() {
36
+ return this.debugLastTarget ?? "<none>";
37
+ }
38
+ setAttackArea(targetArea) {
39
+ this.targetArea = targetArea;
40
+ }
41
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness, logger) {
42
+ if (mission.getUnitIds().length > 0 &&
43
+ (!this.lastCommand || gameApi.getCurrentTick() > this.lastCommand + TARGET_UPDATE_INTERVAL_TICKS)) {
44
+ this.lastCommand = gameApi.getCurrentTick();
45
+ const centerOfMass = mission.getCenterOfMass();
46
+ const maxDistance = mission.getMaxDistanceToCenterOfMass();
47
+ const units = mission.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant);
48
+ // Only use ground units for center of mass.
49
+ const groundUnits = mission.getUnitsMatching(gameApi, (r) => r.rules.isSelectableCombatant &&
50
+ (r.rules.movementZone === MovementZone.Infantry ||
51
+ r.rules.movementZone === MovementZone.Normal ||
52
+ r.rules.movementZone === MovementZone.InfantryDestroyer));
53
+ if (this.state === SquadState.Gathering) {
54
+ const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MIN_GATHER_RADIUS;
55
+ if (centerOfMass &&
56
+ maxDistance &&
57
+ gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
58
+ maxDistance > requiredGatherRadius) {
59
+ units.forEach((unit) => {
60
+ this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, centerOfMass));
61
+ });
62
+ }
63
+ else {
64
+ logger(`CombatSquad ${mission.getUniqueName()} switching back to attack mode (${maxDistance})`);
65
+ this.state = SquadState.Attacking;
66
+ }
67
+ }
68
+ else {
69
+ const targetPoint = this.targetArea || playerData.startLocation;
70
+ const requiredGatherRadius = GameMath.sqrt(groundUnits.length) * GATHER_RATIO + MAX_GATHER_RADIUS;
71
+ if (centerOfMass &&
72
+ maxDistance &&
73
+ gameApi.mapApi.getTile(centerOfMass.x, centerOfMass.y) !== undefined &&
74
+ maxDistance > requiredGatherRadius) {
75
+ // Switch back to gather mode
76
+ logger(`CombatSquad ${mission.getUniqueName()} switching back to gather (${maxDistance})`);
77
+ this.state = SquadState.Gathering;
78
+ return noop();
79
+ }
80
+ // The unit with the shortest range chooses the target. Otherwise, a base range of 5 is chosen.
81
+ const getRangeForUnit = (unit) => unit.primaryWeapon?.maxRange ?? unit.secondaryWeapon?.maxRange ?? 5;
82
+ const attackLeader = minBy(units, getRangeForUnit);
83
+ if (!attackLeader) {
84
+ return noop();
85
+ }
86
+ // Find units within double the range of the leader.
87
+ const nearbyHostiles = matchAwareness
88
+ .getHostilesNearPoint(attackLeader.tile.rx, attackLeader.tile.ry, getRangeForUnit(attackLeader) * 2)
89
+ .map(({ unitId }) => gameApi.getUnitData(unitId))
90
+ .filter((unit) => !isOwnedByNeutral(unit));
91
+ for (const unit of units) {
92
+ const bestUnit = maxBy(nearbyHostiles, (target) => getAttackWeight(unit, target));
93
+ if (bestUnit) {
94
+ this.submitActionIfNew(actionBatcher, manageAttackMicro(unit, bestUnit));
95
+ this.debugLastTarget = `Unit ${bestUnit.id.toString()}`;
96
+ }
97
+ else {
98
+ this.submitActionIfNew(actionBatcher, manageMoveMicro(unit, targetPoint));
99
+ this.debugLastTarget = `@${targetPoint.x},${targetPoint.y}`;
100
+ }
101
+ }
102
+ }
103
+ }
104
+ if (!this.lastGrab || gameApi.getCurrentTick() > this.lastGrab + GRAB_INTERVAL_TICKS) {
105
+ this.lastGrab = gameApi.getCurrentTick();
106
+ return grabCombatants(mission.getCenterOfMass() ?? this.rallyArea, GRAB_RADIUS);
107
+ }
108
+ else {
109
+ return noop();
110
+ }
111
+ }
112
+ /**
113
+ * Sends an action to the acitonBatcher if and only if the action is different from the last action we submitted to it.
114
+ * Prevents spamming redundant orders, which affects performance and can also ccause the unit to sit around doing nothing.
115
+ */
116
+ submitActionIfNew(actionBatcher, action) {
117
+ const lastAction = this.lastOrderGiven[action.unitId];
118
+ if (!lastAction || !lastAction.isSameAs(action)) {
119
+ actionBatcher.push(action);
120
+ this.lastOrderGiven[action.unitId] = action;
121
+ }
122
+ }
123
+ }
124
+ //# sourceMappingURL=combatSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"combatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/combatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAIH,QAAQ,EACR,YAAY,GAIf,MAAM,wBAAwB,CAAC;AAEhC,OAAO,EAAE,eAAe,EAAE,iBAAiB,EAAE,eAAe,EAAE,MAAM,aAAa,CAAC;AAClF,OAAO,EAAe,gBAAgB,EAAE,KAAK,EAAE,KAAK,EAAE,MAAM,uBAAuB,CAAC;AAGpF,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,MAAM,eAAe,CAAC;AAE7E,MAAM,4BAA4B,GAAG,EAAE,CAAC;AACxC,MAAM,mBAAmB,GAAG,EAAE,CAAC;AAE/B,MAAM,WAAW,GAAG,EAAE,CAAC;AAEvB,4EAA4E;AAC5E,uDAAuD;AACvD,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,yFAAyF;AACzF,MAAM,iBAAiB,GAAG,EAAE,CAAC;AAE7B,MAAM,YAAY,GAAG,EAAE,CAAC;AAExB,IAAK,UAGJ;AAHD,WAAK,UAAU;IACX,qDAAS,CAAA;IACT,qDAAS,CAAA;AACb,CAAC,EAHI,UAAU,KAAV,UAAU,QAGd;AAED,MAAM,OAAO,WAAW;IASpB;;;;;OAKG;IACH,YACY,SAAkB,EAClB,UAAmB,EACnB,MAAc;QAFd,cAAS,GAAT,SAAS,CAAS;QAClB,eAAU,GAAV,UAAU,CAAS;QACnB,WAAM,GAAN,MAAM,CAAQ;QAjBlB,aAAQ,GAAkB,IAAI,CAAC;QAC/B,gBAAW,GAAkB,IAAI,CAAC;QAClC,UAAK,GAAG,UAAU,CAAC,SAAS,CAAC;QAI7B,mBAAc,GAA0C,EAAE,CAAC;IAYhE,CAAC;IAEG,kBAAkB;QACrB,OAAO,IAAI,CAAC,eAAe,IAAI,QAAQ,CAAC;IAC5C,CAAC;IAEM,aAAa,CAAC,UAAmB;QACpC,IAAI,CAAC,UAAU,GAAG,UAAU,CAAC;IACjC,CAAC;IAEM,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAkC,EAClC,cAA8B,EAC9B,MAAmB;QAEnB,IACI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC;YAC/B,CAAC,CAAC,IAAI,CAAC,WAAW,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,WAAW,GAAG,4BAA4B,CAAC,EACnG;YACE,IAAI,CAAC,WAAW,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YAC5C,MAAM,YAAY,GAAG,OAAO,CAAC,eAAe,EAAE,CAAC;YAC/C,MAAM,WAAW,GAAG,OAAO,CAAC,4BAA4B,EAAE,CAAC;YAC3D,MAAM,KAAK,GAAG,OAAO,CAAC,gBAAgB,CAAC,OAAO,EAAE,CAAC,CAAC,EAAE,EAAE,CAAC,CAAC,CAAC,KAAK,CAAC,qBAAqB,CAAC,CAAC;YAEtF,4CAA4C;YAC5C,MAAM,WAAW,GAAG,OAAO,CAAC,gBAAgB,CACxC,OAAO,EACP,CAAC,CAAC,EAAE,EAAE,CACF,CAAC,CAAC,KAAK,CAAC,qBAAqB;gBAC7B,CAAC,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,QAAQ;oBAC3C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,MAAM;oBAC5C,CAAC,CAAC,KAAK,CAAC,YAAY,KAAK,YAAY,CAAC,iBAAiB,CAAC,CACnE,CAAC;YAEF,IAAI,IAAI,CAAC,KAAK,KAAK,UAAU,CAAC,SAAS,EAAE;gBACrC,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,KAAK,CAAC,OAAO,CAAC,CAAC,IAAI,EAAE,EAAE;wBACnB,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,YAAY,CAAC,CAAC,CAAC;oBAC/E,CAAC,CAAC,CAAC;iBACN;qBAAM;oBACH,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,mCAAmC,WAAW,GAAG,CAAC,CAAC;oBAChG,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;iBACrC;aACJ;iBAAM;gBACH,MAAM,WAAW,GAAG,IAAI,CAAC,UAAU,IAAI,UAAU,CAAC,aAAa,CAAC;gBAChE,MAAM,oBAAoB,GAAG,QAAQ,CAAC,IAAI,CAAC,WAAW,CAAC,MAAM,CAAC,GAAG,YAAY,GAAG,iBAAiB,CAAC;gBAClG,IACI,YAAY;oBACZ,WAAW;oBACX,OAAO,CAAC,MAAM,CAAC,OAAO,CAAC,YAAY,CAAC,CAAC,EAAE,YAAY,CAAC,CAAC,CAAC,KAAK,SAAS;oBACpE,WAAW,GAAG,oBAAoB,EACpC;oBACE,6BAA6B;oBAC7B,MAAM,CAAC,eAAe,OAAO,CAAC,aAAa,EAAE,8BAA8B,WAAW,GAAG,CAAC,CAAC;oBAC3F,IAAI,CAAC,KAAK,GAAG,UAAU,CAAC,SAAS,CAAC;oBAClC,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,+FAA+F;gBAC/F,MAAM,eAAe,GAAG,CAAC,IAAc,EAAE,EAAE,CACvC,IAAI,CAAC,aAAa,EAAE,QAAQ,IAAI,IAAI,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;gBACxE,MAAM,YAAY,GAAG,KAAK,CAAC,KAAK,EAAE,eAAe,CAAC,CAAC;gBACnD,IAAI,CAAC,YAAY,EAAE;oBACf,OAAO,IAAI,EAAE,CAAC;iBACjB;gBACD,oDAAoD;gBACpD,MAAM,cAAc,GAAG,cAAc;qBAChC,oBAAoB,CAAC,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,YAAY,CAAC,IAAI,CAAC,EAAE,EAAE,eAAe,CAAC,YAAY,CAAC,GAAG,CAAC,CAAC;qBACnG,GAAG,CAAC,CAAC,EAAE,MAAM,EAAE,EAAE,EAAE,CAAC,OAAO,CAAC,WAAW,CAAC,MAAM,CAAC,CAAC;qBAChD,MAAM,CAAC,CAAC,IAAI,EAAE,EAAE,CAAC,CAAC,gBAAgB,CAAC,IAAI,CAAC,CAAe,CAAC;gBAE7D,KAAK,MAAM,IAAI,IAAI,KAAK,EAAE;oBACtB,MAAM,QAAQ,GAAG,KAAK,CAAC,cAAc,EAAE,CAAC,MAAM,EAAE,EAAE,CAAC,eAAe,CAAC,IAAI,EAAE,MAAM,CAAC,CAAC,CAAC;oBAClF,IAAI,QAAQ,EAAE;wBACV,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,iBAAiB,CAAC,IAAI,EAAE,QAAQ,CAAC,CAAC,CAAC;wBACzE,IAAI,CAAC,eAAe,GAAG,QAAQ,QAAQ,CAAC,EAAE,CAAC,QAAQ,EAAE,EAAE,CAAC;qBAC3D;yBAAM;wBACH,IAAI,CAAC,iBAAiB,CAAC,aAAa,EAAE,eAAe,CAAC,IAAI,EAAE,WAAW,CAAC,CAAC,CAAC;wBAC1E,IAAI,CAAC,eAAe,GAAG,IAAI,WAAW,CAAC,CAAC,IAAI,WAAW,CAAC,CAAC,EAAE,CAAC;qBAC/D;iBACJ;aACJ;SACJ;QAED,IAAI,CAAC,IAAI,CAAC,QAAQ,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,QAAQ,GAAG,mBAAmB,EAAE;YAClF,IAAI,CAAC,QAAQ,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;YACzC,OAAO,cAAc,CAAC,OAAO,CAAC,eAAe,EAAE,IAAI,IAAI,CAAC,SAAS,EAAE,WAAW,CAAC,CAAC;SACnF;aAAM;YACH,OAAO,IAAI,EAAE,CAAC;SACjB;IACL,CAAC;IAED;;;OAGG;IACK,iBAAiB,CAAC,aAA4B,EAAE,MAAuB;QAC3E,MAAM,UAAU,GAAG,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,CAAC;QACtD,IAAI,CAAC,UAAU,IAAI,CAAC,UAAU,CAAC,QAAQ,CAAC,MAAM,CAAC,EAAE;YAC7C,aAAa,CAAC,IAAI,CAAC,MAAM,CAAC,CAAC;YAC3B,IAAI,CAAC,cAAc,CAAC,MAAM,CAAC,MAAM,CAAC,GAAG,MAAM,CAAC;SAC/C;IACL,CAAC;CACJ"}
@@ -0,0 +1,58 @@
1
+ import { AttackState, ObjectType, OrderType, StanceType, Vector2, ZoneType } from "@chronodivide/game-api";
2
+ import { getDistanceBetweenPoints, getDistanceBetweenUnits } from "../../map/map.js";
3
+ import { BatchableAction } from "../actionBatcher.js";
4
+ const NONCE_GI_DEPLOY = 0;
5
+ const NONCE_GI_UNDEPLOY = 1;
6
+ // Micro methods
7
+ export function manageMoveMicro(attacker, attackPoint) {
8
+ if (attacker.name === "E1") {
9
+ const isDeployed = attacker.stance === StanceType.Deployed;
10
+ if (isDeployed) {
11
+ return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
12
+ }
13
+ }
14
+ return BatchableAction.toPoint(attacker.id, OrderType.AttackMove, attackPoint);
15
+ }
16
+ export function manageAttackMicro(attacker, target) {
17
+ const distance = getDistanceBetweenUnits(attacker, target);
18
+ if (attacker.name === "E1") {
19
+ // Para (deployed weapon) range is 5.
20
+ const deployedWeaponRange = attacker.secondaryWeapon?.maxRange || 5;
21
+ const isDeployed = attacker.stance === StanceType.Deployed;
22
+ if (!isDeployed && (distance <= deployedWeaponRange || attacker.attackState === AttackState.JustFired)) {
23
+ return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_DEPLOY);
24
+ }
25
+ else if (isDeployed && distance > deployedWeaponRange) {
26
+ return BatchableAction.noTarget(attacker.id, OrderType.DeploySelected, NONCE_GI_UNDEPLOY);
27
+ }
28
+ }
29
+ let targetData = target;
30
+ let orderType = OrderType.Attack;
31
+ const primaryWeaponRange = attacker.primaryWeapon?.maxRange || 5;
32
+ if (targetData?.type == ObjectType.Building && distance < primaryWeaponRange * 0.8) {
33
+ orderType = OrderType.Attack;
34
+ }
35
+ else if (targetData?.rules.canDisguise) {
36
+ // Special case for mirage tank/spy as otherwise they just sit next to it.
37
+ orderType = OrderType.Attack;
38
+ }
39
+ return BatchableAction.toTargetId(attacker.id, orderType, target.id);
40
+ }
41
+ /**
42
+ *
43
+ * @param attacker
44
+ * @param target
45
+ * @returns A number describing the weight of the given target for the attacker, or null if it should not attack it.
46
+ */
47
+ export function getAttackWeight(attacker, target) {
48
+ const { rx: x, ry: y } = attacker.tile;
49
+ const { rx: hX, ry: hY } = target.tile;
50
+ if (!attacker.primaryWeapon?.projectileRules.isAntiAir && target.zone === ZoneType.Air) {
51
+ return null;
52
+ }
53
+ if (!attacker.primaryWeapon?.projectileRules.isAntiGround && target.zone === ZoneType.Ground) {
54
+ return null;
55
+ }
56
+ return 1000000 - getDistanceBetweenPoints(new Vector2(x, y), new Vector2(hX, hY));
57
+ }
58
+ //# sourceMappingURL=common.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"common.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/common.ts"],"names":[],"mappings":"AAAA,OAAO,EAAE,WAAW,EAAE,UAAU,EAAE,SAAS,EAAE,UAAU,EAAY,OAAO,EAAE,QAAQ,EAAE,MAAM,wBAAwB,CAAC;AACrH,OAAO,EAAE,wBAAwB,EAAE,uBAAuB,EAAE,MAAM,kBAAkB,CAAC;AACrF,OAAO,EAAE,eAAe,EAAE,MAAM,qBAAqB,CAAC;AAEtD,MAAM,eAAe,GAAG,CAAC,CAAC;AAC1B,MAAM,iBAAiB,GAAG,CAAC,CAAC;AAE5B,gBAAgB;AAChB,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,WAAoB;IACpE,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,UAAU,EAAE;YACZ,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7F;KACJ;IAED,OAAO,eAAe,CAAC,OAAO,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;AACnF,CAAC;AAED,MAAM,UAAU,iBAAiB,CAAC,QAAkB,EAAE,MAAgB;IAClE,MAAM,QAAQ,GAAG,uBAAuB,CAAC,QAAQ,EAAE,MAAM,CAAC,CAAC;IAC3D,IAAI,QAAQ,CAAC,IAAI,KAAK,IAAI,EAAE;QACxB,qCAAqC;QACrC,MAAM,mBAAmB,GAAG,QAAQ,CAAC,eAAe,EAAE,QAAQ,IAAI,CAAC,CAAC;QACpE,MAAM,UAAU,GAAG,QAAQ,CAAC,MAAM,KAAK,UAAU,CAAC,QAAQ,CAAC;QAC3D,IAAI,CAAC,UAAU,IAAI,CAAC,QAAQ,IAAI,mBAAmB,IAAI,QAAQ,CAAC,WAAW,KAAK,WAAW,CAAC,SAAS,CAAC,EAAE;YACpG,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,eAAe,CAAC,CAAC;SAC3F;aAAM,IAAI,UAAU,IAAI,QAAQ,GAAG,mBAAmB,EAAE;YACrD,OAAO,eAAe,CAAC,QAAQ,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,CAAC,cAAc,EAAE,iBAAiB,CAAC,CAAC;SAC7F;KACJ;IACD,IAAI,UAAU,GAAG,MAAM,CAAC;IACxB,IAAI,SAAS,GAAc,SAAS,CAAC,MAAM,CAAC;IAC5C,MAAM,kBAAkB,GAAG,QAAQ,CAAC,aAAa,EAAE,QAAQ,IAAI,CAAC,CAAC;IACjE,IAAI,UAAU,EAAE,IAAI,IAAI,UAAU,CAAC,QAAQ,IAAI,QAAQ,GAAG,kBAAkB,GAAG,GAAG,EAAE;QAChF,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;SAAM,IAAI,UAAU,EAAE,KAAK,CAAC,WAAW,EAAE;QACtC,0EAA0E;QAC1E,SAAS,GAAG,SAAS,CAAC,MAAM,CAAC;KAChC;IACD,OAAO,eAAe,CAAC,UAAU,CAAC,QAAQ,CAAC,EAAE,EAAE,SAAS,EAAE,MAAM,CAAC,EAAE,CAAC,CAAC;AACzE,CAAC;AAED;;;;;GAKG;AACH,MAAM,UAAU,eAAe,CAAC,QAAkB,EAAE,MAAgB;IAChE,MAAM,EAAE,EAAE,EAAE,CAAC,EAAE,EAAE,EAAE,CAAC,EAAE,GAAG,QAAQ,CAAC,IAAI,CAAC;IACvC,MAAM,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,EAAE,GAAG,MAAM,CAAC,IAAI,CAAC;IAEvC,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,SAAS,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,GAAG,EAAE;QACpF,OAAO,IAAI,CAAC;KACf;IAED,IAAI,CAAC,QAAQ,CAAC,aAAa,EAAE,eAAe,CAAC,YAAY,IAAI,MAAM,CAAC,IAAI,KAAK,QAAQ,CAAC,MAAM,EAAE;QAC1F,OAAO,IAAI,CAAC;KACf;IAED,OAAO,OAAO,GAAG,wBAAwB,CAAC,IAAI,OAAO,CAAC,CAAC,EAAE,CAAC,CAAC,EAAE,IAAI,OAAO,CAAC,EAAE,EAAE,EAAE,CAAC,CAAC,CAAC;AACtF,CAAC"}
@@ -0,0 +1,39 @@
1
+ import { OrderType } from "@chronodivide/game-api";
2
+ import { disbandMission, noop, requestUnits } from "../mission.js";
3
+ const CAPTURE_COOLDOWN_TICKS = 30;
4
+ // Capture squad
5
+ export class EngineerSquad {
6
+ /**
7
+ * @param captureTarget ID of the target to try and capture/send engineer into.
8
+ */
9
+ constructor(captureTarget, priority) {
10
+ this.captureTarget = captureTarget;
11
+ this.priority = priority;
12
+ this.hasAttemptedCaptureWith = null;
13
+ }
14
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness) {
15
+ const engineerTypes = ["ENGINEER", "SENGINEER"];
16
+ const engineers = mission.getUnitsOfTypes(gameApi, ...engineerTypes);
17
+ if (engineers.length === 0) {
18
+ // Perhaps we deployed already (or the unit was destroyed), end the mission.
19
+ if (this.hasAttemptedCaptureWith !== null) {
20
+ return disbandMission();
21
+ }
22
+ return requestUnits(engineerTypes, this.priority);
23
+ }
24
+ else if (!this.hasAttemptedCaptureWith ||
25
+ gameApi.getCurrentTick() > this.hasAttemptedCaptureWith.gameTick + CAPTURE_COOLDOWN_TICKS) {
26
+ actionsApi.orderUnits(engineers.map((engineer) => engineer.id), OrderType.Capture, this.captureTarget);
27
+ // Add a cooldown to deploy attempts.
28
+ this.hasAttemptedCaptureWith = {
29
+ unitId: engineers[0].id,
30
+ gameTick: gameApi.getCurrentTick(),
31
+ };
32
+ }
33
+ return noop();
34
+ }
35
+ getGlobalDebugText() {
36
+ return undefined;
37
+ }
38
+ }
39
+ //# sourceMappingURL=engineerSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"engineerSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/engineerSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAwB,MAAM,wBAAwB,CAAC;AAI9F,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAE3F,MAAM,sBAAsB,GAAG,EAAE,CAAC;AAElC,gBAAgB;AAChB,MAAM,OAAO,aAAa;IAMtB;;OAEG;IACH,YACY,aAAqB,EACrB,QAAgB;QADhB,kBAAa,GAAb,aAAa,CAAQ;QACrB,aAAQ,GAAR,QAAQ,CAAQ;QAVpB,4BAAuB,GAGpB,IAAI,CAAC;IAQb,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAA+B,EAC/B,cAA8B;QAE9B,MAAM,aAAa,GAAG,CAAC,UAAU,EAAE,WAAW,CAAC,CAAC;QAChD,MAAM,SAAS,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,aAAa,CAAC,CAAC;QACrE,IAAI,SAAS,CAAC,MAAM,KAAK,CAAC,EAAE;YACxB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,uBAAuB,KAAK,IAAI,EAAE;gBACvC,OAAO,cAAc,EAAE,CAAC;aAC3B;YACD,OAAO,YAAY,CAAC,aAAa,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;SACrD;aAAM,IACH,CAAC,IAAI,CAAC,uBAAuB;YAC7B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,uBAAuB,CAAC,QAAQ,GAAG,sBAAsB,EAC3F;YACE,UAAU,CAAC,UAAU,CACjB,SAAS,CAAC,GAAG,CAAC,CAAC,QAAQ,EAAE,EAAE,CAAC,QAAQ,CAAC,EAAE,CAAC,EACxC,SAAS,CAAC,OAAO,EACjB,IAAI,CAAC,aAAa,CACrB,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,uBAAuB,GAAG;gBAC3B,MAAM,EAAE,SAAS,CAAC,CAAC,CAAC,CAAC,EAAE;gBACvB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
@@ -0,0 +1,46 @@
1
+ import { OrderType } from "@chronodivide/game-api";
2
+ import { disbandMission, noop, requestSpecificUnits, requestUnits } from "../mission.js";
3
+ const DEPLOY_COOLDOWN_TICKS = 30;
4
+ // Expansion or initial base.
5
+ export class ExpansionSquad {
6
+ /**
7
+ * @param selectedMcv ID of the MCV to try to expand with. If that unit dies, the squad will disband. If no value is provided,
8
+ * the mission requests an MCV.
9
+ */
10
+ constructor(selectedMcv, priority) {
11
+ this.selectedMcv = selectedMcv;
12
+ this.priority = priority;
13
+ this.hasAttemptedDeployWith = null;
14
+ }
15
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness) {
16
+ const mcvTypes = ["AMCV", "SMCV"];
17
+ const mcvs = mission.getUnitsOfTypes(gameApi, ...mcvTypes);
18
+ if (mcvs.length === 0) {
19
+ // Perhaps we deployed already (or the unit was destroyed), end the mission.
20
+ if (this.hasAttemptedDeployWith !== null) {
21
+ return disbandMission();
22
+ }
23
+ // We need an mcv!
24
+ if (this.selectedMcv) {
25
+ return requestSpecificUnits([this.selectedMcv], this.priority);
26
+ }
27
+ else {
28
+ return requestUnits(mcvTypes, this.priority);
29
+ }
30
+ }
31
+ else if (!this.hasAttemptedDeployWith ||
32
+ gameApi.getCurrentTick() > this.hasAttemptedDeployWith.gameTick + DEPLOY_COOLDOWN_TICKS) {
33
+ actionsApi.orderUnits(mcvs.map((mcv) => mcv.id), OrderType.DeploySelected);
34
+ // Add a cooldown to deploy attempts.
35
+ this.hasAttemptedDeployWith = {
36
+ unitId: mcvs[0].id,
37
+ gameTick: gameApi.getCurrentTick(),
38
+ };
39
+ }
40
+ return noop();
41
+ }
42
+ getGlobalDebugText() {
43
+ return undefined;
44
+ }
45
+ }
46
+ //# sourceMappingURL=expansionSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"expansionSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/expansionSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAc,MAAM,wBAAwB,CAAC;AAIpF,OAAO,EAA0B,cAAc,EAAE,IAAI,EAAE,oBAAoB,EAAE,YAAY,EAAE,MAAM,eAAe,CAAC;AAEjH,MAAM,qBAAqB,GAAG,EAAE,CAAC;AAEjC,6BAA6B;AAC7B,MAAM,OAAO,cAAc;IAMvB;;;OAGG;IACH,YACY,WAA0B,EAC1B,QAAgB;QADhB,gBAAW,GAAX,WAAW,CAAe;QAC1B,aAAQ,GAAR,QAAQ,CAAQ;QAXpB,2BAAsB,GAGnB,IAAI,CAAC;IASb,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAAgC,EAChC,cAA8B;QAE9B,MAAM,QAAQ,GAAG,CAAC,MAAM,EAAE,MAAM,CAAC,CAAC;QAClC,MAAM,IAAI,GAAG,OAAO,CAAC,eAAe,CAAC,OAAO,EAAE,GAAG,QAAQ,CAAC,CAAC;QAC3D,IAAI,IAAI,CAAC,MAAM,KAAK,CAAC,EAAE;YACnB,4EAA4E;YAC5E,IAAI,IAAI,CAAC,sBAAsB,KAAK,IAAI,EAAE;gBACtC,OAAO,cAAc,EAAE,CAAC;aAC3B;YACD,kBAAkB;YAClB,IAAI,IAAI,CAAC,WAAW,EAAE;gBAClB,OAAO,oBAAoB,CAAC,CAAC,IAAI,CAAC,WAAW,CAAC,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAClE;iBAAM;gBACH,OAAO,YAAY,CAAC,QAAQ,EAAE,IAAI,CAAC,QAAQ,CAAC,CAAC;aAChD;SACJ;aAAM,IACH,CAAC,IAAI,CAAC,sBAAsB;YAC5B,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,sBAAsB,CAAC,QAAQ,GAAG,qBAAqB,EACzF;YACE,UAAU,CAAC,UAAU,CACjB,IAAI,CAAC,GAAG,CAAC,CAAC,GAAG,EAAE,EAAE,CAAC,GAAG,CAAC,EAAE,CAAC,EACzB,SAAS,CAAC,cAAc,CAC3B,CAAC;YACF,qCAAqC;YACrC,IAAI,CAAC,sBAAsB,GAAG;gBAC1B,MAAM,EAAE,IAAI,CAAC,CAAC,CAAC,CAAC,EAAE;gBAClB,QAAQ,EAAE,OAAO,CAAC,cAAc,EAAE;aACrC,CAAC;SACL;QACD,OAAO,IAAI,EAAE,CAAC;IAClB,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}
@@ -0,0 +1,31 @@
1
+ import { OrderType } from "@chronodivide/game-api";
2
+ import { disbandMission, requestSpecificUnits } from "../mission.js";
3
+ const SCOUT_MOVE_COOLDOWN_TICKS = 30;
4
+ export class RetreatSquad {
5
+ constructor(unitIds, retreatToPoint) {
6
+ this.unitIds = unitIds;
7
+ this.retreatToPoint = retreatToPoint;
8
+ this.createdAt = null;
9
+ }
10
+ onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, mission, matchAwareness) {
11
+ if (!this.createdAt) {
12
+ this.createdAt = gameApi.getCurrentTick();
13
+ }
14
+ if (mission.getUnitIds().length > 0) {
15
+ // Only send the order once we have managed to claim some units.
16
+ actionsApi.orderUnits(mission.getUnitIds(), OrderType.AttackMove, this.retreatToPoint.x, this.retreatToPoint.y);
17
+ return disbandMission();
18
+ }
19
+ if (this.createdAt && gameApi.getCurrentTick() > this.createdAt + 240) {
20
+ // Disband automatically after 240 ticks in case we couldn't actually claim any units.
21
+ return disbandMission();
22
+ }
23
+ else {
24
+ return requestSpecificUnits(this.unitIds, 1000);
25
+ }
26
+ }
27
+ getGlobalDebugText() {
28
+ return undefined;
29
+ }
30
+ }
31
+ //# sourceMappingURL=retreatSquad.js.map
@@ -0,0 +1 @@
1
+ {"version":3,"file":"retreatSquad.js","sourceRoot":"","sources":["../../../../../src/bot/logic/mission/behaviours/retreatSquad.ts"],"names":[],"mappings":"AAAA,OAAO,EAAuB,SAAS,EAAuB,MAAM,wBAAwB,CAAC;AAI7F,OAAO,EAA0B,cAAc,EAAE,oBAAoB,EAAE,MAAM,eAAe,CAAC;AAE7F,MAAM,yBAAyB,GAAG,EAAE,CAAC;AAErC,MAAM,OAAO,YAAY;IAGrB,YACY,OAAiB,EACjB,cAAuB;QADvB,YAAO,GAAP,OAAO,CAAU;QACjB,mBAAc,GAAd,cAAc,CAAS;QAJ3B,cAAS,GAAkB,IAAI,CAAC;IAKrC,CAAC;IAEG,UAAU,CACb,OAAgB,EAChB,UAAsB,EACtB,aAA4B,EAC5B,UAAsB,EACtB,OAA8B,EAC9B,cAA8B;QAE9B,IAAI,CAAC,IAAI,CAAC,SAAS,EAAE;YACjB,IAAI,CAAC,SAAS,GAAG,OAAO,CAAC,cAAc,EAAE,CAAC;SAC7C;QACD,IAAI,OAAO,CAAC,UAAU,EAAE,CAAC,MAAM,GAAG,CAAC,EAAE;YACjC,gEAAgE;YAChE,UAAU,CAAC,UAAU,CACjB,OAAO,CAAC,UAAU,EAAE,EACpB,SAAS,CAAC,UAAU,EACpB,IAAI,CAAC,cAAc,CAAC,CAAC,EACrB,IAAI,CAAC,cAAc,CAAC,CAAC,CACxB,CAAC;YACF,OAAO,cAAc,EAAE,CAAC;SAC3B;QACD,IAAI,IAAI,CAAC,SAAS,IAAI,OAAO,CAAC,cAAc,EAAE,GAAG,IAAI,CAAC,SAAS,GAAG,GAAG,EAAE;YACnE,sFAAsF;YACtF,OAAO,cAAc,EAAE,CAAC;SAC3B;aAAM;YACH,OAAO,oBAAoB,CAAC,IAAI,CAAC,OAAO,EAAE,IAAI,CAAC,CAAC;SACnD;IACL,CAAC;IAEM,kBAAkB;QACrB,OAAO,SAAS,CAAC;IACrB,CAAC;CACJ"}