@supalosa/chronodivide-bot 0.4.0 → 0.5.1
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/.env.template +5 -0
- package/README.md +54 -47
- package/dist/bot/bot.js +14 -30
- package/dist/bot/bot.js.map +1 -1
- package/dist/bot/logic/awareness.js +13 -8
- package/dist/bot/logic/awareness.js.map +1 -1
- package/dist/bot/logic/awarenessImpl.js +132 -0
- package/dist/bot/logic/awarenessImpl.js.map +1 -0
- package/dist/bot/logic/building/ArtilleryUnit.js +2 -29
- package/dist/bot/logic/building/ArtilleryUnit.js.map +1 -0
- package/dist/bot/logic/building/antiAirStaticDefence.js +43 -0
- package/dist/bot/logic/building/antiAirStaticDefence.js.map +1 -0
- package/dist/bot/logic/building/antiGroundStaticDefence.js +7 -4
- package/dist/bot/logic/building/antiGroundStaticDefence.js.map +1 -1
- package/dist/bot/logic/building/basicAirUnit.js +2 -23
- package/dist/bot/logic/building/basicAirUnit.js.map +1 -1
- package/dist/bot/logic/building/basicBuilding.js +3 -2
- package/dist/bot/logic/building/basicBuilding.js.map +1 -1
- package/dist/bot/logic/building/basicGroundUnit.js +2 -43
- package/dist/bot/logic/building/basicGroundUnit.js.map +1 -1
- package/dist/bot/logic/building/building.js +55 -11
- package/dist/bot/logic/building/building.js.map +1 -0
- package/dist/bot/logic/building/buildingRules.js +10 -5
- package/dist/bot/logic/building/buildingRules.js.map +1 -1
- package/dist/bot/logic/building/common.js +19 -0
- package/dist/bot/logic/building/common.js.map +1 -0
- package/dist/bot/logic/building/harvester.js +2 -1
- package/dist/bot/logic/building/harvester.js.map +1 -1
- package/dist/bot/logic/building/queueController.js +69 -42
- package/dist/bot/logic/building/queueController.js.map +1 -1
- package/dist/bot/logic/common/utils.js +21 -0
- package/dist/bot/logic/common/utils.js.map +1 -1
- package/dist/bot/logic/composition/alliedCompositions.js +13 -0
- package/dist/bot/logic/composition/alliedCompositions.js.map +1 -0
- package/dist/bot/logic/composition/common.js +2 -0
- package/dist/bot/logic/composition/common.js.map +1 -0
- package/dist/bot/logic/composition/sovietCompositions.js +13 -0
- package/dist/bot/logic/composition/sovietCompositions.js.map +1 -0
- package/dist/bot/logic/mission/actionBatcher.js +92 -0
- package/dist/bot/logic/mission/actionBatcher.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/combatSquad.js +124 -0
- package/dist/bot/logic/mission/behaviours/combatSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/common.js +58 -0
- package/dist/bot/logic/mission/behaviours/common.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/engineerSquad.js +39 -0
- package/dist/bot/logic/mission/behaviours/engineerSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/expansionSquad.js +46 -0
- package/dist/bot/logic/mission/behaviours/expansionSquad.js.map +1 -0
- package/dist/bot/logic/mission/behaviours/retreatSquad.js +31 -0
- package/dist/bot/logic/mission/behaviours/retreatSquad.js.map +1 -0
- package/{src/bot/logic/squad/behaviours/scoutingSquad.ts → dist/bot/logic/mission/behaviours/scoutingSquad.js} +27 -51
- package/dist/bot/logic/mission/behaviours/scoutingSquad.js.map +1 -0
- package/dist/bot/logic/mission/mission.js +91 -19
- package/dist/bot/logic/mission/mission.js.map +1 -1
- package/dist/bot/logic/mission/missionController.js +262 -21
- package/dist/bot/logic/mission/missionController.js.map +1 -1
- package/dist/bot/logic/mission/missions/attackMission.js +113 -39
- package/dist/bot/logic/mission/missions/attackMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/basicMission.js +13 -0
- package/dist/bot/logic/mission/missions/basicMission.js.map +1 -0
- package/dist/bot/logic/mission/missions/defenceMission.js +43 -28
- package/dist/bot/logic/mission/missions/defenceMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/engineerMission.js +37 -7
- package/dist/bot/logic/mission/missions/engineerMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/expansionMission.js +42 -6
- package/dist/bot/logic/mission/missions/expansionMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/missionBehaviour.js +2 -0
- package/dist/bot/logic/mission/missions/missionBehaviour.js.map +1 -0
- package/dist/bot/logic/mission/missions/retreatMission.js +31 -5
- package/dist/bot/logic/mission/missions/retreatMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/scoutingMission.js +103 -6
- package/dist/bot/logic/mission/missions/scoutingMission.js.map +1 -1
- package/dist/bot/logic/mission/missions/squads/combatSquad.js +116 -0
- package/dist/bot/logic/mission/missions/squads/combatSquad.js.map +1 -0
- package/dist/bot/logic/mission/missions/squads/common.js +58 -0
- package/dist/bot/logic/mission/missions/squads/common.js.map +1 -0
- package/dist/bot/logic/mission/missions/squads/squad.js +2 -0
- package/dist/bot/logic/mission/missions/squads/squad.js.map +1 -0
- package/dist/bot/logic/squad/behaviours/attackSquad.js +63 -56
- package/dist/bot/logic/squad/behaviours/combatSquad.js +21 -25
- package/dist/bot/logic/squad/behaviours/combatSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/common.js +11 -26
- package/dist/bot/logic/squad/behaviours/common.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/defenceSquad.js +15 -2
- package/dist/bot/logic/squad/behaviours/engineerSquad.js +2 -4
- package/dist/bot/logic/squad/behaviours/engineerSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/expansionSquad.js +2 -4
- package/dist/bot/logic/squad/behaviours/expansionSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/retreatSquad.js +1 -4
- package/dist/bot/logic/squad/behaviours/retreatSquad.js.map +1 -1
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js +18 -25
- package/dist/bot/logic/squad/behaviours/scoutingSquad.js.map +1 -1
- package/dist/bot/logic/squad/squad.js +10 -10
- package/dist/bot/logic/squad/squad.js.map +1 -1
- package/dist/bot/logic/squad/squadBehaviour.js.map +1 -1
- package/dist/bot/logic/squad/squadController.js +5 -17
- package/dist/bot/logic/squad/squadController.js.map +1 -1
- package/dist/bot/logic/threat/threatCalculator.js +5 -5
- package/dist/bot/logic/threat/threatCalculator.js.map +1 -1
- package/dist/exampleBot.js +45 -18
- package/dist/exampleBot.js.map +1 -1
- package/package.json +5 -4
- package/src/bot/bot.ts +19 -45
- package/src/bot/logic/awareness.ts +34 -22
- package/src/bot/logic/building/antiAirStaticDefence.ts +64 -0
- package/src/bot/logic/building/antiGroundStaticDefence.ts +7 -20
- package/src/bot/logic/building/artilleryUnit.ts +2 -28
- package/src/bot/logic/building/basicAirUnit.ts +2 -33
- package/src/bot/logic/building/basicBuilding.ts +8 -6
- package/src/bot/logic/building/basicGroundUnit.ts +2 -46
- package/src/bot/logic/building/buildingRules.ts +15 -9
- package/src/bot/logic/building/common.ts +23 -0
- package/src/bot/logic/building/harvester.ts +2 -1
- package/src/bot/logic/building/queueController.ts +98 -43
- package/src/bot/logic/common/utils.ts +28 -0
- package/src/bot/logic/composition/alliedCompositions.ts +22 -0
- package/src/bot/logic/composition/common.ts +3 -0
- package/src/bot/logic/composition/sovietCompositions.ts +21 -0
- package/src/bot/logic/{squad/behaviours → mission}/actionBatcher.ts +66 -7
- package/src/bot/logic/mission/mission.ts +186 -37
- package/src/bot/logic/mission/missionController.ts +340 -31
- package/src/bot/logic/mission/missionFactories.ts +3 -3
- package/src/bot/logic/mission/missions/attackMission.ts +181 -44
- package/src/bot/logic/mission/missions/defenceMission.ts +72 -45
- package/src/bot/logic/mission/missions/engineerMission.ts +67 -15
- package/src/bot/logic/mission/missions/expansionMission.ts +67 -14
- package/src/bot/logic/mission/missions/retreatMission.ts +50 -6
- package/src/bot/logic/mission/missions/scoutingMission.ts +138 -14
- package/src/bot/logic/{squad/behaviours → mission/missions/squads}/combatSquad.ts +56 -33
- package/src/bot/logic/{squad/behaviours → mission/missions/squads}/common.ts +11 -17
- package/src/bot/logic/mission/missions/squads/squad.ts +19 -0
- package/src/bot/logic/threat/threat.ts +15 -15
- package/src/bot/logic/threat/threatCalculator.ts +10 -10
- package/src/exampleBot.ts +50 -24
- package/.prettierrc +0 -5
- package/TODO.md +0 -15
- package/dist/bot/logic/building/artilleryUnit.js.map +0 -1
- package/dist/bot/logic/building/massedAntiGroundUnit.js +0 -20
- package/dist/bot/logic/building/queues.js +0 -19
- package/dist/bot/logic/knowledge.js +0 -1
- package/dist/bot/logic/mission/basicMission.js +0 -26
- package/dist/bot/logic/mission/expansionMission.js +0 -32
- package/dist/bot/logic/squad/behaviours/actionBatcher.js +0 -36
- package/dist/bot/logic/squad/behaviours/actionBatcher.js.map +0 -1
- package/dist/bot/logic/squad/behaviours/squadExpansion.js +0 -31
- package/dist/bot/logic/squad/behaviours/squadScouters.js +0 -8
- package/rules.ini +0 -23126
- package/src/bot/logic/mission/missions/oneTimeMission.ts +0 -33
- package/src/bot/logic/squad/behaviours/engineerSquad.ts +0 -58
- package/src/bot/logic/squad/behaviours/expansionSquad.ts +0 -64
- package/src/bot/logic/squad/behaviours/retreatSquad.ts +0 -50
- package/src/bot/logic/squad/squad.ts +0 -165
- package/src/bot/logic/squad/squadBehaviour.ts +0 -66
- package/src/bot/logic/squad/squadBehaviours.ts +0 -8
- package/src/bot/logic/squad/squadController.ts +0 -271
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// Meta-controller for forming and controlling squads.
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import { ActionsApi, GameApi, PlayerData, UnitData } from "@chronodivide/game-api";
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import { Squad, SquadLiveness } from "./squad.js";
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import {
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SquadAction,
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SquadActionDisband,
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SquadActionGrabFreeCombatants,
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SquadActionMergeInto,
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SquadActionRequestSpecificUnits,
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SquadActionRequestUnits,
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} from "./squadBehaviour.js";
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import { MatchAwareness } from "../awareness.js";
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import { getDistanceBetween } from "../map/map.js";
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import { countBy } from "../common/utils.js";
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import { ActionBatcher } from "./behaviours/actionBatcher.js";
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type SquadWithAction<T> = {
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squad: Squad;
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action: T;
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};
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export class SquadController {
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private squads: Squad[] = [];
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private unitIdToSquad: Map<number, Squad> = new Map();
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constructor(private logger: (message: string, sayInGame?: boolean) => void) {}
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public onAiUpdate(
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gameApi: GameApi,
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actionsApi: ActionsApi,
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playerData: PlayerData,
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matchAwareness: MatchAwareness,
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) {
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// Remove dead squads or those where the mission is dead.
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this.squads = this.squads.filter((squad) => squad.getLiveness() !== SquadLiveness.SquadDead);
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this.squads.sort((a, b) => a.getName().localeCompare(b.getName()));
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// Check for units in multiple squads, this shouldn't happen.
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this.unitIdToSquad = new Map();
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this.squads.forEach((squad) => {
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squad.getUnitIds().forEach((unitId) => {
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if (this.unitIdToSquad.has(unitId)) {
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this.logger(`WARNING: unit ${unitId} is in multiple squads, please debug.`);
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} else {
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this.unitIdToSquad.set(unitId, squad);
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}
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});
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});
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// Batch actions to reduce spamming of actions for larger armies.
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const actionBatcher = new ActionBatcher();
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const squadActions: SquadWithAction<SquadAction>[] = this.squads.map((squad) => {
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return {
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squad,
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action: squad.onAiUpdate(gameApi, actionsApi, actionBatcher, playerData, matchAwareness, this.logger),
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};
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});
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// Handle disbands and merges.
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const isDisband = (a: SquadAction): a is SquadActionDisband => a.type === "disband";
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const isMerge = (a: SquadAction): a is SquadActionMergeInto => a.type === "mergeInto";
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let disbandedSquads: Set<string> = new Set();
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squadActions
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.filter((a) => isDisband(a.action))
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.forEach((a) => {
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this.logger(`Squad ${a.squad.getName()} disbanding as requested.`);
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a.squad.getMission()?.removeSquad();
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a.squad.getUnitIds().forEach((unitId) => {
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this.unitIdToSquad.delete(unitId);
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actionsApi.setUnitDebugText(unitId, undefined);
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});
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disbandedSquads.add(a.squad.getName());
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});
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squadActions
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.filter((a) => isMerge(a.action))
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let mergeInto = a.action as SquadActionMergeInto;
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if (disbandedSquads.has(mergeInto.mergeInto.getName())) {
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this.logger(
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`Squad ${a.squad.getName()} tried to merge into disbanded squad ${mergeInto.mergeInto.getName()}, cancelling.`,
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);
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return;
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}
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a.squad.getUnitIds().forEach((unitId) => mergeInto.mergeInto.addUnit(unitId));
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disbandedSquads.add(a.squad.getName());
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});
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// remove disbanded and merged squads.
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this.squads = this.squads.filter((squad) => !disbandedSquads.has(squad.getName()));
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// Request specific units by ID
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const isRequestSpecific = (a: SquadAction) => a.type === "requestSpecific";
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const unitIdToHighestRequest = squadActions
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.filter((a) => isRequestSpecific(a.action))
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.reduce(
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const squadWithAction = a as SquadWithAction<SquadActionRequestSpecificUnits>;
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const { unitIds } = squadWithAction.action;
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unitIds.forEach((unitId) => {
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if (prev.hasOwnProperty(unitId)) {
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if (prev[unitId].action.priority > prev[unitId].action.priority) {
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prev[unitId] = squadWithAction;
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}
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} else {
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prev[unitId] = squadWithAction;
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}
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});
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return prev;
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},
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// Map of Squad ID to Unit Type to Count.
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const newSquadAssignments = Object.entries(unitIdToHighestRequest)
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.flatMap(([id, request]) => {
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const unitId = Number.parseInt(id);
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const unit = gameApi.getUnitData(unitId);
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const { squad: requestingSquad } = request;
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const missionName = requestingSquad.getMission()?.getUniqueName();
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if (!unit) {
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this.logger(`mission ${missionName} requested non-existent unit ${unitId}`);
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return [];
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}
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if (!this.unitIdToSquad.has(unitId)) {
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this.addUnitToSquad(requestingSquad, unit);
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return [{ unitName: unit?.name, squad: requestingSquad.getName() }];
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}
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return [];
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})
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.reduce(
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acc[curr.squad][curr.unitName] = 0;
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acc[curr.squad][curr.unitName] = acc[curr.squad][curr.unitName] + 1;
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return acc;
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{} as Record<string, Record<string, number>>,
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Object.entries(newSquadAssignments).forEach(([squad, assignments]) => {
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this.logger(
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`Squad ${squad} received: ${Object.entries(assignments)
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.map(([unitType, count]) => unitType + " x " + count)
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.join(", ")}`,
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// Request units by type
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const isRequest = (a: SquadAction) => a.type === "request";
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const unitTypeToHighestRequest = squadActions
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.filter((a) => isRequest(a.action))
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.reduce(
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const squadWithAction = a as SquadWithAction<SquadActionRequestUnits>;
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const { unitNames } = squadWithAction.action;
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unitNames.forEach((unitName) => {
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if (prev[unitName].action.priority > prev[unitName].action.priority) {
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prev[unitName] = squadWithAction;
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164
|
-
}
|
|
165
|
-
} else {
|
|
166
|
-
prev[unitName] = squadWithAction;
|
|
167
|
-
}
|
|
168
|
-
});
|
|
169
|
-
return prev;
|
|
170
|
-
},
|
|
171
|
-
{} as Record<string, SquadWithAction<SquadActionRequestUnits>>,
|
|
172
|
-
);
|
|
173
|
-
|
|
174
|
-
// Request combat-capable units in an area
|
|
175
|
-
const isGrab = (a: SquadAction) => a.type === "requestCombatants";
|
|
176
|
-
const grabRequests = squadActions.filter((a) =>
|
|
177
|
-
isGrab(a.action),
|
|
178
|
-
) as SquadWithAction<SquadActionGrabFreeCombatants>[];
|
|
179
|
-
|
|
180
|
-
// Find loose units
|
|
181
|
-
const unitIds = gameApi.getVisibleUnits(playerData.name, "self");
|
|
182
|
-
const freeUnits = unitIds
|
|
183
|
-
.map((unitId) => gameApi.getUnitData(unitId))
|
|
184
|
-
.filter((unit) => !!unit && !this.unitIdToSquad.has(unit.id || 0))
|
|
185
|
-
.map((unit) => unit!);
|
|
186
|
-
|
|
187
|
-
type AssignmentWithType = { unitName: string; squad: string; method: "type" | "grab" };
|
|
188
|
-
const newAssignmentsByType = freeUnits
|
|
189
|
-
.flatMap((freeUnit) => {
|
|
190
|
-
if (unitTypeToHighestRequest.hasOwnProperty(freeUnit.name)) {
|
|
191
|
-
const { squad: requestingSquad } = unitTypeToHighestRequest[freeUnit.name];
|
|
192
|
-
this.logger(`granting unit ${freeUnit.id}#${freeUnit.name} to squad ${requestingSquad.getName()}`);
|
|
193
|
-
this.addUnitToSquad(requestingSquad, freeUnit);
|
|
194
|
-
delete unitTypeToHighestRequest[freeUnit.name];
|
|
195
|
-
return [
|
|
196
|
-
{ unitName: freeUnit.name, squad: requestingSquad.getName(), method: "type" },
|
|
197
|
-
] as AssignmentWithType[];
|
|
198
|
-
} else if (grabRequests.length > 0) {
|
|
199
|
-
const grantedSquad = grabRequests.find((request) => {
|
|
200
|
-
return (
|
|
201
|
-
freeUnit.rules.isSelectableCombatant &&
|
|
202
|
-
getDistanceBetween(freeUnit, request.action.point) <= request.action.radius
|
|
203
|
-
);
|
|
204
|
-
});
|
|
205
|
-
if (grantedSquad) {
|
|
206
|
-
this.addUnitToSquad(grantedSquad.squad, freeUnit);
|
|
207
|
-
return [
|
|
208
|
-
{ unitName: freeUnit.name, squad: grantedSquad.squad.getName(), method: "grab" },
|
|
209
|
-
] as AssignmentWithType[];
|
|
210
|
-
}
|
|
211
|
-
}
|
|
212
|
-
return [];
|
|
213
|
-
})
|
|
214
|
-
.reduce(
|
|
215
|
-
(acc, curr) => {
|
|
216
|
-
if (!acc[curr.squad]) {
|
|
217
|
-
acc[curr.squad] = {};
|
|
218
|
-
}
|
|
219
|
-
if (!acc[curr.squad][curr.unitName]) {
|
|
220
|
-
acc[curr.squad][curr.unitName] = { grab: 0, type: 0 };
|
|
221
|
-
}
|
|
222
|
-
acc[curr.squad][curr.unitName][curr.method] = acc[curr.squad][curr.unitName][curr.method] + 1;
|
|
223
|
-
return acc;
|
|
224
|
-
},
|
|
225
|
-
{} as Record<string, Record<string, Record<"type" | "grab", number>>>,
|
|
226
|
-
);
|
|
227
|
-
Object.entries(newAssignmentsByType).forEach(([squad, assignments]) => {
|
|
228
|
-
this.logger(
|
|
229
|
-
`Squad ${squad} received: ${Object.entries(assignments)
|
|
230
|
-
.flatMap(([unitType, methodToCount]) =>
|
|
231
|
-
Object.entries(methodToCount)
|
|
232
|
-
.filter(([, count]) => count > 0)
|
|
233
|
-
.map(([method, count]) => unitType + " x " + count + " (by " + method + ")"),
|
|
234
|
-
)
|
|
235
|
-
.join(", ")}`,
|
|
236
|
-
);
|
|
237
|
-
});
|
|
238
|
-
|
|
239
|
-
actionBatcher.resolve(actionsApi);
|
|
240
|
-
}
|
|
241
|
-
|
|
242
|
-
private addUnitToSquad(squad: Squad, unit: UnitData) {
|
|
243
|
-
squad.addUnit(unit.id);
|
|
244
|
-
this.unitIdToSquad.set(unit.id, squad);
|
|
245
|
-
}
|
|
246
|
-
|
|
247
|
-
public registerSquad(squad: Squad) {
|
|
248
|
-
this.squads.push(squad);
|
|
249
|
-
}
|
|
250
|
-
|
|
251
|
-
// return text to display for global debug
|
|
252
|
-
public debugSquads(gameApi: GameApi, actionsApi: ActionsApi): string {
|
|
253
|
-
const unitsInSquad = (unitIds: number[]) => countBy(unitIds, (unitId) => gameApi.getUnitData(unitId)?.name);
|
|
254
|
-
|
|
255
|
-
let globalDebugText = "";
|
|
256
|
-
|
|
257
|
-
this.squads.forEach((squad) => {
|
|
258
|
-
this.logger(
|
|
259
|
-
`Squad ${squad.getName()}: ${Object.entries(unitsInSquad(squad.getUnitIds()))
|
|
260
|
-
.map(([unitName, count]) => `${unitName} x ${count}`)
|
|
261
|
-
.join(", ")}`,
|
|
262
|
-
);
|
|
263
|
-
squad.getUnitIds().forEach((unitId) => actionsApi.setUnitDebugText(unitId, squad.getName()));
|
|
264
|
-
const squadDebugText = squad.getGlobalDebugText();
|
|
265
|
-
if (squadDebugText) {
|
|
266
|
-
globalDebugText += squad.getName() + ": " + squadDebugText + "\n";
|
|
267
|
-
}
|
|
268
|
-
});
|
|
269
|
-
return globalDebugText;
|
|
270
|
-
}
|
|
271
|
-
}
|