@spawnite/engine 0.1.0-beta.15
This diff represents the content of publicly available package versions that have been released to one of the supported registries. The information contained in this diff is provided for informational purposes only and reflects changes between package versions as they appear in their respective public registries.
- package/LICENSE.md +169 -0
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- package/dist-browser/three/addons/utils/WebGPUTextureUtils.js +1 -0
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- package/dist-browser/three/addons/webxr/XRControllerModelFactory.js +1 -0
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- package/dist-browser/three/addons/webxr/XRHandMeshModel.js +1 -0
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---
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title: Error codes
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description: Every code the engine's errors carry in this version, each with its page.
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---
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Every error the engine makes ends its first line with a code, such as `[SP0042]`. Each code has a page here. [Errors and bug reports](/engine/testing/errors/) says how to read an error and report one.
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| Code | Thrown in | Message |
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| ---- | --------- | ------- |
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| [SP0001](./SP0001/) | `Dialog` | Dialog gives an NPC a conversation: put it inside an <Npc>. |
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| [SP0002](./SP0002/) | the engine's own work | %s needs the dragAndDrop plugin: add dragAndDrop() from @spawnite/engine to your Game's plugins. |
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| [SP0003](./SP0003/) | the engine's own work | A hull collider is shaped from a model; name one |
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| [SP0008](./SP0008/) | `useEntity` | useEntity() is called outside an <Entity>: call it in a component rendered inside <Entity>. |
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| [SP0009](./SP0009/) | `useLevels` | useLevels found no levels: pass defineLevels(...) to Game's levels |
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| [SP0010](./SP0010/) | the engine's own work | Particles was asked to play an effect it does not hold. Pass the effect in the effects prop of the scene's <Particles>. |
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| [SP0011](./SP0011/) | the engine's own work | PostProcessing was handed a %s, which is not an Effect or a Pass of the "postprocessing" library the engine draws with, |
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| [SP0014](./SP0014/) | `useWorldEntity` | useWorldEntity() is called outside a <World>: call it in a component rendered inside <World>. |
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| [SP0015](./SP0015/) | `Respawn` | <Respawn> is outside an <Entity>: put it inside the <Entity>, beside its <Health>. A player's character's respawn is <Ch |
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| [SP0016](./SP0016/) | `Loot` | Two <Loot> have the id "%s": they would share one count in the save. Give each its own. |
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| [SP0017](./SP0017/) | the engine's own work | %s is in no key table on this page: the page binds another world's keys. |
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| [SP0018](./SP0018/) | the engine's own work | %s is no input, press, message or page action of this world, which declares none: a game declares them in its plugins. |
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| [SP0019](./SP0019/) | the engine's own work | %s is no input, press, message or page action of this world, which declares %s. |
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| [SP0020](./SP0020/) | the engine's own work | %s is an axis, which is held at a value: hold it with a value %s. |
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| [SP0021](./SP0021/) | the engine's own work | %s is a %s, which takes no payload: only a press or a message carries one. |
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| [SP0022](./SP0022/) | the engine's own work | %s is a %s, which is sent once: press it. |
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| [SP0023](./SP0023/) | the engine's own work | %s is an axis: give the value to hold it at, %s%s. |
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| [SP0024](./SP0024/) | the engine's own work | %s is a %s, held or not: hold it with no value. |
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| [SP0025](./SP0025/) | the engine's own work | %s is a %s, which is sent once and never held. |
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| [SP0026](./SP0026/) | the engine's own work | %s failed headless: %s |
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| [SP0027](./SP0027/) | the engine's own work | The headless mount found no fiber root. |
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| [SP0028](./SP0028/) | `sendMessage` | sendMessage(world, %s) sends a plain message: "%s" is a press, so send it with sendPress(world, handle, payload). |
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| [SP0029](./SP0029/) | `sendPress` | sendPress(world, %s) sends a press: "%s" is a plain message, so send it with sendMessage(world, handle, payload). |
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| [SP0030](./SP0030/) | the engine's own work | "%s" is no message of this world: add the %s plugin to plugins in src/game.ts. |
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| [SP0031](./SP0031/) | `useDevtools`, `readMap`, `readModel` | No %s named "%s" is registered, and none is yet: %s. |
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| [SP0034](./SP0034/) | `registerClip` | registerClip: "%s" marks %s at %s s; a mark is seconds from the clip's start, 0 or more |
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| [SP0035](./SP0035/) | the engine's own work | No World has mounted a map yet: read the active map from inside a <World map>, or once it has mounted. |
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| [SP0036](./SP0036/) | the engine's own work | registerAbility: "%s" has no clip and no castSeconds; give castSeconds, 0 for an instant cast, or a clip registered with |
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| [SP0037](./SP0037/) | the engine's own work | registerAbility: "%s" gives castSeconds %s beside its clip "%s", whose release mark is the cast time; drop castSeconds, |
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| [SP0038](./SP0038/) | the engine's own work | registerAbility: "%s" casts with clip "%s", which has no release mark; register the clip with marks: { release: <seconds |
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| [SP0039](./SP0039/) | `registerAbility` | registerAbility: "%s" costs health, which a cast cannot hold back; deal it to the caster with dealDamage in the ability' |
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| [SP0040](./SP0040/) | `registerAbility` | registerAbility: "%s" costs "%s", which is no resource defineResource made: define it once, at module scope, and key the |
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| [SP0041](./SP0041/) | `registerAbility` | registerAbility: "%s" costs the resource "%s", whose name is past %s characters, the most a refusal names; give the reso |
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| [SP0042](./SP0042/) | `requireAuthority` | requireAuthority ran on a page in a room, which decides no outcome: the room does, and its stream brings the result. Ask |
|
|
44
|
+
| [SP0043](./SP0043/) | the engine's own work | %s ran on a page in a room, which decides no outcome: the room does, and its stream brings the result. Call it with the |
|
|
45
|
+
| [SP0045](./SP0045/) | the engine's own work | addCoins would leave the wallet at %s: credit an amount the wallet can hold. |
|
|
46
|
+
| [SP0046](./SP0046/) | `dealHealing` | dealHealing got an amount of %s: heal by a finite number from 0, and take health off with dealDamage. |
|
|
47
|
+
| [SP0047](./SP0047/) | `dealHealing` | dealHealing: the entity has no health to heal; give it <Health>, or the CharacterSpawn's health. |
|
|
48
|
+
| [SP0048](./SP0048/) | the engine's own work | %s got an amount of %s: pass a finite number from 0, such as %s(step, character, 5). |
|
|
49
|
+
| [SP0049](./SP0049/) | `aimAt` | aimAt: the point's %s is %s; pass finite numbers for x, y and z, such as a target's position, or null to stop aiming |
|
|
50
|
+
| [SP0050](./SP0050/) | `readInput` | readInput: %s is no input of the world %s: list the plugin that declares it in the game's plugins, and pass a character |
|
|
51
|
+
| [SP0051](./SP0051/) | `readInput` | readInput: %s of a character this page does not steer: her input reaches the room and her own page alone. Declare it see |
|
|
52
|
+
| [SP0052](./SP0052/) | the engine's own work | %s is no input of this game: list the plugin that declares it in the game's plugins. |
|
|
53
|
+
| [SP0053](./SP0053/) | `defineSpeedModifier` | "%s" cannot name a speed modifier: a name is letters and digits starting with a lower case letter, as "sprint" is. |
|
|
54
|
+
| [SP0054](./SP0054/) | the engine's own work | %s moved a character on a step of another alone: on a step with step.rerunEntity, move her and no other. |
|
|
55
|
+
| [SP0055](./SP0055/) | the engine's own work | %s moves a player's character, and entity %s is not one: move a monster or a prop through its own velocity or transform. |
|
|
56
|
+
| [SP0056](./SP0056/) | `addSpeedModifier` | addSpeedModifier: the modifier "%s" has more %s; pass a finite number of at least -1, which stops her. |
|
|
57
|
+
| [SP0057](./SP0057/) | `addSpeedModifier` | addSpeedModifier: the modifier "%s" has %s seconds; pass a finite number above 0, or leave it out for one that stays unt |
|
|
58
|
+
| [SP0058](./SP0058/) | `pushCharacter` | pushCharacter: the velocity (%s, %s, %s) is not finite; pass metres a second along each axis. |
|
|
59
|
+
| [SP0059](./SP0059/) | `pushCharacter` | pushCharacter: the push has %s seconds; pass a finite number above 0. |
|
|
60
|
+
| [SP0060](./SP0060/) | `pushCharacter` | pushCharacter: the push ends at %s m/s; pass a finite speed of at least 0, or leave it out to end at the push's own spee |
|
|
61
|
+
| [SP0061](./SP0061/) | `pushCharacter` | pushCharacter: the push has priority %s; pass a finite number, such as 1 for a knockback over a dash at 0. |
|
|
62
|
+
| [SP0064](./SP0064/) | the engine's own work | A checkpoint's tagged value holds no list. |
|
|
63
|
+
| [SP0065](./SP0065/) | the engine's own work | A checkpoint's tagged record holds no fields. |
|
|
64
|
+
| [SP0066](./SP0066/) | the engine's own work | A checkpoint's Map holds an entry that is no pair. |
|
|
65
|
+
| [SP0067](./SP0067/) | the engine's own work | A checkpoint holds a value of type %s, which this engine does not know. |
|
|
66
|
+
| [SP0070](./SP0070/) | the engine's own work | The checkpoint's world image has format %s and this engine reads format %s: take the checkpoint again with this engine. |
|
|
67
|
+
| [SP0071](./SP0071/) | the engine's own work | The checkpoint's world is koota's world %s and this one is %s: every entity's number carries its world, so a restore nee |
|
|
68
|
+
| [SP0072](./SP0072/) | `playClip` | playClip: the clip has no name; pass the name of a clip the avatar or the model has |
|
|
69
|
+
| [SP0073](./SP0073/) | `playClip` | playClip: fadeSeconds is %s; pass 0 or more seconds |
|
|
70
|
+
| [SP0074](./SP0074/) | `playClip` | playClip: start is %s; pass 0 or more seconds into the clip |
|
|
71
|
+
| [SP0075](./SP0075/) | `playClip` | playClip: end is %s, not after start %s; pass an end later than start, or leave it out to play to the clip's end |
|
|
72
|
+
| [SP0076](./SP0076/) | `playClip` | playClip: speed is %s; pass a play rate above 0, such as 1 for the clip's own pace |
|
|
73
|
+
| [SP0077](./SP0077/) | `startCooldown` | startCooldown: the cooldown "%s" has %s seconds; pass seconds above 0, or start none |
|
|
74
|
+
| [SP0078](./SP0078/) | `defineCooldown` | "global" is the abilities' shared cooldown: import globalCooldown to start or read it, or define your own under another |
|
|
75
|
+
| [SP0079](./SP0079/) | `defineCooldown` | "%s" cannot name a cooldown: a name is letters and digits starting with a lower case letter, as "dash" is. The engine ke |
|
|
76
|
+
| [SP0080](./SP0080/) | `defineBehaviour` | A behaviour needs a name: defineBehaviour({ name: "glow", trait: GlowTrait }). |
|
|
77
|
+
| [SP0081](./SP0081/) | `defineBehaviour` | "%s" cannot name a behaviour: a name is camel case, starting with a lower case letter, as "healthBar" is. |
|
|
78
|
+
| [SP0082](./SP0082/) | `defineBehaviour` | Two behaviours are named "%s": one of a trait %s, and one of a trait %s. The name is the behaviour's row in Add behaviou |
|
|
79
|
+
| [SP0083](./SP0083/) | the engine's own work | "%s" cannot name a trait: a name is letters and digits starting with a lower case letter, as "damaged" and "heldWeapons" |
|
|
80
|
+
| [SP0084](./SP0084/) | the engine's own work | Two definitions are named "%s": %s, and %s. The name is the key the dump, the devtools and a room's stream write a trait |
|
|
81
|
+
| [SP0085](./SP0085/) | `defineTrait` | %s sets %s: a trait streams to its owner, stays on the room, is kept by the room and each page, or is predicted on her p |
|
|
82
|
+
| [SP0086](./SP0086/) | `defineTrait` | %s sets seenByAll without predicted: seenByAll streams a predicted trait to every page, so add predicted: true, or drop |
|
|
83
|
+
| [SP0087](./SP0087/) | `defineTrait` | %s sets anyEntity without predicted: anyEntity lets any entity hold a predicted trait, so add predicted: true, or drop a |
|
|
84
|
+
| [SP0089](./SP0089/) | the engine's own work | %s read "%s" on a page, where it never is: the trait is serverOnly, so only the room holds it. Move the read to a system |
|
|
85
|
+
| [SP0090](./SP0090/) | `placeCharacter` | No character spawned. |
|
|
86
|
+
| [SP0091](./SP0091/) | `sendPlayerInput` | sendPlayerInput() got an entity with no Input: pass the character that placeCharacter or spawnCharacter returns. |
|
|
87
|
+
| [SP0092](./SP0092/) | `registerItem` | Cannot stack %s of "%s" in a slot: not a whole count |
|
|
88
|
+
| [SP0093](./SP0093/) | `registerItem` | registerItem: "%s" heals by %s; a heal takes a finite number from 0. |
|
|
89
|
+
| [SP0094](./SP0094/) | `registerItem` | registerItem: "%s" pays %s coins; a coin effect takes a finite number from 0. |
|
|
90
|
+
| [SP0095](./SP0095/) | the engine's own work | Cannot move %s of an item: the count must be a whole number above 0, such as 1. |
|
|
91
|
+
| [SP0096](./SP0096/) | the engine's own work | Await loadRapier as well as loadRecast before baking a navmesh with a hull collider: Rapier decides which body a hull's |
|
|
92
|
+
| [SP0097](./SP0097/) | the engine's own work | The collider parts do not merge |
|
|
93
|
+
| [SP0098](./SP0098/) | the engine's own work | No map is mounted to name "%s" on; frame all or a point |
|
|
94
|
+
| [SP0099](./SP0099/) | the engine's own work | Cannot frame "all": the scene draws nothing yet. Frame a point, or wait for the scene to draw. |
|
|
95
|
+
| [SP0100](./SP0100/) | the engine's own work | No prop, region, path or view named "%s"; the map has %s |
|
|
96
|
+
| [SP0101](./SP0101/) | `resolveGroundMaterials` | The map resolves to more than %s materials, the most the ground draws: %s. Paint or rule fewer. |
|
|
97
|
+
| [SP0102](./SP0102/) | `createGroundSurface` | The map's terrain holds a %s m grid at %s m cells, but the map is %s m at %s m: run spawnite map terrain resample to rew |
|
|
98
|
+
| [SP0103](./SP0103/) | the engine's own work | The navmesh bake failed: %s. Check that the ground has faces a walker can stand on, and that the walker's radius, height |
|
|
99
|
+
| [SP0104](./SP0104/) | the engine's own work | No collision shape for the scatter kind %s: the model kit's manifest keeps no hull for it. Pass its shape in bakeObstacl |
|
|
100
|
+
| [SP0105](./SP0105/) | the engine's own work | No trunk in the scatter kind %s: its shape has no faces between the walker's step and its height, where a trunk blocks. |
|
|
101
|
+
| [SP0106](./SP0106/) | the engine's own work | The collision parts do not merge |
|
|
102
|
+
| [SP0107](./SP0107/) | the engine's own work | A %s m radius dabs a %s m stroke more than %s times: widen the radius or shorten the stroke. |
|
|
103
|
+
| [SP0108](./SP0108/) | `DialogNodeBuilder` | The dialog node "%s" reads {%s}, which the dialog does not declare: add it to dialog({ ... }), or read one of %s. |
|
|
104
|
+
| [SP0109](./SP0109/) | `DialogBuilder` | The dialog node "%s" is declared twice: name each node once. |
|
|
105
|
+
| [SP0110](./SP0110/) | `DialogBuilder` | The dialog starts on "%s", %s |
|
|
106
|
+
| [SP0111](./SP0111/) | `DialogBuilder` | The dialog node "%s" goes to "%s", %s |
|
|
107
|
+
| [SP0112](./SP0112/) | `DialogBuilder` | The dialog node "%s" has %s choices, more than the %s a player can pick: split the node, with a choice that goes on to a |
|
|
108
|
+
| [SP0113](./SP0113/) | `DialogBuilder` | The dialog node "%s" has no choice and no end(): give it a .choice(text, node), or end it with .end(). |
|
|
109
|
+
| [SP0114](./SP0114/) | `dialog` | The dialog value "%s" has a name a line cannot read: name it with letters, digits and underscores alone, such as "%s". |
|
|
110
|
+
| [SP0115](./SP0115/) | `toMachineId` | The name "%s" has no letter or digit to name a machine by: name it in words, such as "guard". |
|
|
111
|
+
| [SP0116](./SP0116/) | `toMachineId` | "%s" and "%s" both name the machine "%s": rename one so its letters and digits differ, such as "%s 2". |
|
|
112
|
+
| [SP0117](./SP0117/) | `route` | The route point "%s" is named by a number, which puts it first whatever its place: name it with a word, such as "well". |
|
|
113
|
+
| [SP0118](./SP0118/) | `RoutinesBuilder` | The routine "%s" is declared twice: name each routine once. |
|
|
114
|
+
| [SP0119](./SP0119/) | `RoutinesBuilder` | The routine "%s" has no steps: give it at least one, such as .wait(5). |
|
|
115
|
+
| [SP0120](./SP0120/) | `RoutinesBuilder` | No routine is named "%s": declare it with .routine("%s", r => ...), or name one of %s. |
|
|
116
|
+
| [SP0121](./SP0121/) | `RoutinesBuilder` | The routine "%s" ends in resume(), which goes back to the routine an event interrupted, and no event starts "%s": end it |
|
|
117
|
+
| [SP0122](./SP0122/) | the engine's own work | Every routine is one an event starts: declare one that runs between events, and start there. |
|
|
118
|
+
| [SP0125](./SP0125/) | the engine's own work | Two plugins are named "%s": entries %s and %s of plugins. One plugin appears once: a kit requires it and the game lists |
|
|
119
|
+
| [SP0126](./SP0126/) | the engine's own work | Plugins require each other in a cycle: %s. Two plugins that react to each other do it through the traits and events each |
|
|
120
|
+
| [SP0132](./SP0132/) | the engine's own work | %s anchors itself: drop the anchor. |
|
|
121
|
+
| [SP0133](./SP0133/) | the engine's own work | %s runs under %s and %s under %s: an anchor orders systems of one phase, so move one of them. |
|
|
122
|
+
| [SP0134](./SP0134/) | the engine's own work | Systems anchor each other in a cycle: %s. Drop one anchor. |
|
|
123
|
+
| [SP0137](./SP0137/) | `abilities` | abilities({ castsPerSecond: %s }): pass a positive finite number of cast presses a second, such as 20, the default, or l |
|
|
124
|
+
| [SP0138](./SP0138/) | `controls` | controls({ keys: { %s } }): %s is no engine action; they are %s. |
|
|
125
|
+
| [SP0139](./SP0139/) | the engine's own work | "%s" cannot name %s of %s: a name is letters and digits, starting with a letter, as "sprint" is. |
|
|
126
|
+
| [SP0143](./SP0143/) | the engine's own work | %s takes %s, which the engine's %s takes: give %s another key, or move %s with controls({ keys: { %s: [...] } }) in the |
|
|
127
|
+
| [SP0145](./SP0145/) | `entities` | entities(%s): give the most entities the list may hold, a whole number from 1. |
|
|
128
|
+
| [SP0146](./SP0146/) | `definePress` | definePress: a press bound to a key or a touch button sends no payload, and this one carries fields (%s): drop its keys |
|
|
129
|
+
| [SP0147](./SP0147/) | the engine's own work | definePress: the refusal "%s" is empty or not text: name each refusal with a short code, such as "no-charge". |
|
|
130
|
+
| [SP0148](./SP0148/) | the engine's own work | definePress: the refusal "%s" is not well-formed UTF-16, a lone surrogate, which the wire's UTF-8 would send as another |
|
|
131
|
+
| [SP0149](./SP0149/) | the engine's own work | definePress: the refusal "%s" is past %s characters (maximumPressReasonLength): name it with a short code a HUD maps to |
|
|
132
|
+
| [SP0150](./SP0150/) | the engine's own work | definePress: the refusal "%s" is a drop's reason, a PressDropReason the engine sets itself, so a HUD could not tell the |
|
|
133
|
+
| [SP0151](./SP0151/) | the engine's own work | definePress: the refusal "%s" is listed twice: list it once. |
|
|
134
|
+
| [SP0152](./SP0152/) | the engine's own work | %s.%s runs under %s and %s under %s: an anchor orders systems of one phase, so move one of them. |
|
|
135
|
+
| [SP0154](./SP0154/) | the engine's own work | %s.%s anchors itself: drop the anchor. |
|
|
136
|
+
| [SP0157](./SP0157/) | `definePlugin` | A plugin needs a name: definePlugin({ name: "siege" }). |
|
|
137
|
+
| [SP0158](./SP0158/) | `definePlugin` | "%s" cannot name a plugin: a name is lower case letters, digits and dashes, starting with a letter, as "frost-nova" is. |
|
|
138
|
+
| [SP0159](./SP0159/) | the engine's own work | %s requires itself: drop it from requires. |
|
|
139
|
+
| [SP0160](./SP0160/) | `definePlugin` | %s's options are not JSON: each value is a string, a finite number, a boolean, null, a list or a record of those, since |
|
|
140
|
+
| [SP0161](./SP0161/) | `definePlugin` | %s puts systems under "%s", which is no phase of the step: the phases are %s. |
|
|
141
|
+
| [SP0162](./SP0162/) | `definePlugin` | %s lists its %s systems in a list: write a record whose keys name them, as %s: { tendWardens, dash: { system: dashCharac |
|
|
142
|
+
| [SP0163](./SP0163/) | `definePlugin` | "%s" cannot name a system of %s: a name is letters and digits, starting with a letter, as "tendWardens" is. |
|
|
143
|
+
| [SP0164](./SP0164/) | `definePlugin` | %s.%s is listed twice: each system of a plugin runs under one name. |
|
|
144
|
+
| [SP0165](./SP0165/) | `definePlugin` | %s.%s steps a character on her own clock, predicted: true, so the room and her page both run it, and it cannot run on th |
|
|
145
|
+
| [SP0166](./SP0166/) | `requirePlugin` | %s() is off in this world: add %s() to plugins in src/game.ts. |
|
|
146
|
+
| [SP0167](./SP0167/) | the engine's own work | The world holds no network entities. |
|
|
147
|
+
| [SP0169](./SP0169/) | the engine's own work | No trait registered as "%s": the other end streams it and this end never defined it. Define it with defineTrait("%s", sc |
|
|
148
|
+
| [SP0175](./SP0175/) | the engine's own work | A streamed value holds a %s, which the stream cannot carry: keep only numbers, strings, booleans, arrays and plain objec |
|
|
149
|
+
| [SP0176](./SP0176/) | the engine's own work | The frame ends early. |
|
|
150
|
+
| [SP0177](./SP0177/) | the engine's own work | A count runs past eight bytes. |
|
|
151
|
+
| [SP0178](./SP0178/) | the engine's own work | The frame names more entries than the frame has bytes left. |
|
|
152
|
+
| [SP0179](./SP0179/) | the engine's own work | The frame names no such string. |
|
|
153
|
+
| [SP0180](./SP0180/) | the engine's own work | No value opens with %s. |
|
|
154
|
+
| [SP0181](./SP0181/) | the engine's own work | The frame runs on past its value. |
|
|
155
|
+
| [SP0182](./SP0182/) | the engine's own work | A string shares more than the one before it holds. |
|
|
156
|
+
| [SP0183](./SP0183/) | `grantPredicted` | grantPredicted wrote a trait %s, which is not a PredictedTrait: grant a trait defined with { predicted: true } and no an |
|
|
157
|
+
| [SP0184](./SP0184/) | `grantPredicted` | grantPredicted(step, character, %s) ran outside the step it names: grant in the system the step runs, and keep no step f |
|
|
158
|
+
| [SP0185](./SP0185/) | `grantPredicted` | grantPredicted(step, character, %s) granted to entity %s, which no player controls: a predicted trait is held by a contr |
|
|
159
|
+
| [SP0186](./SP0186/) | the engine's own work | registerMessage: "%s" can take %s bytes as JSON, past the room's %s (maximumFrameBytes); lower a field's maxLength or sp |
|
|
160
|
+
| [SP0187](./SP0187/) | `readMessages` | readMessages(world, %s) reads a plain message: "%s" is a press, so read it with readPresses(step, handle) in a system ma |
|
|
161
|
+
| [SP0188](./SP0188/) | the engine's own work | The press of "%s" for tick %s was not queued with queuePress, so it has no payload to send. |
|
|
162
|
+
| [SP0189](./SP0189/) | `queuePress` | queuePress: "%s" is no message of this world: add its plugin to plugins in src/game.ts. |
|
|
163
|
+
| [SP0190](./SP0190/) | `queuePress` | queuePress: the press of "%s" carries a payload of another shape than its own: each field it declares, in range, an enti |
|
|
164
|
+
| [SP0191](./SP0191/) | the engine's own work | press.refuse: the %s "%s" is past %s characters (maximumPressReasonLength); give a short reason a player reads in one li |
|
|
165
|
+
| [SP0192](./SP0192/) | the engine's own work | press.refuse: "%s" is no refusal "%s" declares, which are %s: refuse with one of them, or add it to refusals in its defi |
|
|
166
|
+
| [SP0193](./SP0193/) | the engine's own work | press.refuse: "%s" declares no refusals, so nothing refuses it with "%s": add refusals: ["%s"] to its definePress. |
|
|
167
|
+
| [SP0194](./SP0194/) | the engine's own work | press.refuse: the press of "%s" for tick %s is settled; refuse a press in the step that reads it. |
|
|
168
|
+
| [SP0195](./SP0195/) | `readPresses` | readPresses(step, %s) reads a press: "%s" is a plain message, so read it with readMessages(world, handle). |
|
|
169
|
+
| [SP0196](./SP0196/) | `readPresses` | readPresses(step, %s) ran outside the step it names: read a press in the system the step runs, and keep no step for late |
|
|
170
|
+
| [SP0197](./SP0197/) | `readPresses` | "%s" is a press, and a system not marked predicted: true read it: her page replays only predicted systems, so it would r |
|
|
171
|
+
| [SP0198](./SP0198/) | the engine's own work | Not a room message. |
|
|
172
|
+
| [SP0199](./SP0199/) | the engine's own work | Not a client message. |
|
|
173
|
+
| [SP0200](./SP0200/) | the engine's own work | No entity answers to "%s": give its dump key, such as 17, or a selector of what it is, such as [monster.kind=colossus]. |
|
|
174
|
+
| [SP0202](./SP0202/) | the engine's own work | No entity answers to "%s" in the world: give a dump key spawnite play dump lists, or a selector of what it is, such as [ |
|
|
175
|
+
| [SP0203](./SP0203/) | the engine's own work | No trait registered as "%s": name it as spawnite play dump files it, such as transform, or, in a room, as its module exp |
|
|
176
|
+
| [SP0204](./SP0204/) | `defineReservation` | "%s" cannot name a reservation: a name is letters and digits starting with a lower case letter, as "strike" is. The engi |
|
|
177
|
+
| [SP0205](./SP0205/) | `defineResource` | defineResource: "health" is the engine's resource: import healthResource to read or draw it, and set its regeneration wi |
|
|
178
|
+
| [SP0206](./SP0206/) | `defineResource` | defineResource: the resource name "%s" is not camelCase: name it from a lowercase letter, such as "mana" or "holyPower". |
|
|
179
|
+
| [SP0207](./SP0207/) | `defineResource` | defineResource: "%s" has a maximum of %s; pass a finite number above 0 |
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180
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| [SP0208](./SP0208/) | `defineResource` | defineResource: the resource name "%s" is taken by another trait the dump writes under it: define the resource under ano |
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181
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| [SP0210](./SP0210/) | `declareResource` | Health is given by <Health maximum> or the CharacterSpawn's health, which a save restores: leave healthResource out of r |
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182
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| [SP0211](./SP0211/) | `changeResource` | changeResource got health, which is an outcome: change it with dealDamage or dealHealing, which take the room's authorit |
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183
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| [SP0212](./SP0212/) | `reserveCost` | reserveCost: "%s" already holds a cost on this entity: commitCost or refundCost it before reserving under it again, or g |
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184
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| [SP0213](./SP0213/) | `defineSaveCodec` | A saved %s has no $form: keep it with toSave, which tags it with the form it was written in. |
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185
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| [SP0214](./SP0214/) | `defineSaveCodec` | A saved %s is in form %s, and this engine reads up to form %s: a newer engine release wrote it. |
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186
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| [SP0215](./SP0215/) | `defineSaveCodec` | A saved %s is refused at %s: %s. |
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187
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| [SP0216](./SP0216/) | `defineSaveCodec` | Cannot keep a saved %s that is no record: %s. A codec keeps a record of fields, which the $form tag sits beside. |
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188
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| [SP0219](./SP0219/) | `defineSave` | The game's save gives %s, and no %s: a save of the game's own state gives schema, read, restore and version together, or |
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189
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| [SP0220](./SP0220/) | `defineSave` | "%s" is no engine save to include: the engine saves %s. A kit's save is on once the game lists the kit. |
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190
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+
| [SP0221](./SP0221/) | `defineSave` | include names "resources" without "stats": a resource's maximum is a stat, restored first, so include both. |
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191
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| [SP0225](./SP0225/) | the engine's own work | "%s" is no selector: write [trait] or [trait.field=value], one group or several, as [monster.kind=colossus] |
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192
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| [SP0228](./SP0228/) | the engine's own work | The state "%s" shares its key with a property of its parent's tag: give it another key. |
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193
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| [SP0229](./SP0229/) | `states` | The world holds no %s machine: add it first, with world.add(%s.trait). |
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194
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| [SP0230](./SP0230/) | `states` | Entity %s holds no %s machine: spawn it with the machine's trait. |
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195
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+
| [SP0231](./SP0231/) | `readTimeline` | The timeline's measure "%s" threw: %s. Make its read return a value for every world it measures. |
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196
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| [SP0232](./SP0232/) | `readTimeline` | The timeline's measure "%s" is a counter and read %s: a counter reads a finite number. |
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197
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| [SP0233](./SP0233/) | `Track` | A track needs two points. |
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198
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| [SP0234](./SP0234/) | the engine's own work | The world holds no rewind history. |
|
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199
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| [SP0235](./SP0235/) | the engine's own work | The character holds no record of her shots. |
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200
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+
| [SP0236](./SP0236/) | the engine's own work | The day clock was handed the hour %s: pass a finite hour, such as 18 for six in the evening. |
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201
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+
| [SP0237](./SP0237/) | `bakeGroundObstacles` | Remove the ground's obstacles before baking again. |
|
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202
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+
| [SP0238](./SP0238/) | the engine's own work | Remove the ground's navmesh before baking again. |
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203
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+
| [SP0239](./SP0239/) | the engine's own work | %s found %s day clocks, one for each <World>: pass the World's ground as { ground } to pick one. |
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204
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| [SP0240](./SP0240/) | `setTimeOfDay` | setTimeOfDay was handed the hour %s: pass a finite hour, such as 18 for six in the evening. |
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205
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+
| [SP0241](./SP0241/) | `setTimeOfDay` | setTimeOfDay was handed a ground with no day clock: its World has unmounted, or it is no World's ground. Pass the ground |
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206
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| [SP0242](./SP0242/) | `setTimeOfDay` | setTimeOfDay found no day clock in the world: mount a <World>, which keeps one, or spawn one with spawnGround(world). |
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207
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+
| [SP0243](./SP0243/) | `defineLevels` | defineLevels needs at least one level |
|
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208
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+
| [SP0244](./SP0244/) | `defineLevels` | defineLevels lists the level "%s" twice: give each level its own id. |
|
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209
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+
| [SP0245](./SP0245/) | `playLevel` | Cannot play level "%s": the game lists none by that id. Name one of %s. |
|
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210
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+
| [SP0247](./SP0247/) | the engine's own work | No sound yet. |
|
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211
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+
| [SP0249](./SP0249/) | the engine's own work | Release: %s exports nothing at %s |
|
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212
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| [SP0250](./SP0250/) | the engine's own work | The ground materials start from each other in a loop: %s. Start one of them from a built-in: %s. |
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213
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+
| [SP0251](./SP0251/) | the engine's own work | The map uses the material "%s", which is not built in: add it to src/maps/materials.json or the map's materials with the |
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214
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| [SP0252](./SP0252/) | the engine's own work | the ground texture %s answered %s |
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215
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+
| [SP0253](./SP0253/) | the engine's own work | three-vrm's humanoid no longer holds the _normalizedHumanBones rig of 3.5.5, which the engine's rig update reads. |
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216
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+
| [SP0254](./SP0254/) | the engine's own work | three-vrm's spring manager no longer holds the _sortJoints and _relevantChildrenUpdated of 3.5.5, which the engine's spr |
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217
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+
| [SP0255](./SP0255/) | the engine's own work | three-vrm's spring joint no longer holds the _collision and _worldSpaceBoneLength of 3.5.5, which the engine's spring co |
|
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218
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+
| [SP0256](./SP0256/) | `placeTrackScatter` | A track scatter's models need a weight above 0. |
|
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219
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+
| [SP0257](./SP0257/) | `placeTrackScatter` | A track scatter row's spacing must be above 0. |
|
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220
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+
| [SP0258](./SP0258/) | `followGround` | The body was not prepared. |
|
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221
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+
| [SP0259](./SP0259/) | `sizeArmColliders` | %s has no arm colliders to size: give its body armColliders, or leave armColliderRadii out. |
|
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222
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+
| [SP0260](./SP0260/) | the engine's own work | three-vrm's outline shader no longer holds the width line this rewrites |
|
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223
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+
| [SP0270](./SP0270/) | the engine's own work | %s has no %s bone to spread: map the bone in the VRM's humanoid. |
|
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224
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+
| [SP0271](./SP0271/) | the engine's own work | This replay was recorded by another version of the engine, in a shape this one does not play: record the moment again. |
|
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225
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+
| [SP0272](./SP0272/) | the engine's own work | A re-run's plan keeps its stream. |
|
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226
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+
| [SP0273](./SP0273/) | the engine's own work | %s has no mark m%s: its marks are %s. |
|
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227
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+
| [SP0274](./SP0274/) | the engine's own work | "%s" names no moment: give seconds, such as 95.3, a mark, such as m1, or a mark and seconds, such as m1-10. |
|
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228
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+
| [SP0275](./SP0275/) | the engine's own work | %s keeps no shot at %s any more: the trim deleted its piece. Pick a moment `spawnite replay list` shows it keeps. |
|
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229
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+
| [SP0276](./SP0276/) | the engine's own work | %s was in no room at %s: its page had not joined one yet. Pick a moment after the page joined its room. |
|
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230
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+
| [SP0277](./SP0277/) | the engine's own work | No room recording holds %s at %s. A dev room records while a player is in it when its spawnite.room sets ROOM_REPLAY=1, |
|
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231
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+
| [SP0278](./SP0278/) | the engine's own work | The room's run %s keeps no checkpoint to start from. Record a new run with ROOM_REPLAY=1 set on the room, and `spawnite |
|
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232
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+
| [SP0279](./SP0279/) | the engine's own work | "%s" is not a room run's name: `spawnite replay list` names each. |
|
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233
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+
| [SP0280](./SP0280/) | `readRoomCheckpoint` | Room run %s keeps no checkpoint at step %s: %s. |
|
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234
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+
| [SP0281](./SP0281/) | the engine's own work | "%s" names no moment of a run: give seconds of play, such as 95.3, or minutes and seconds as its table prints them, such |
|
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235
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+
| [SP0282](./SP0282/) | the engine's own work | %s keeps no room run: a dev room records while a player is in it when its spawnite.room sets ROOM_REPLAY=1. |
|
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236
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+
| [SP0283](./SP0283/) | the engine's own work | %s keeps %s room runs: name one of %s. |
|
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237
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+
| [SP0284](./SP0284/) | the engine's own work | Room run %s keeps no checkpoint to continue from: record a new run with ROOM_REPLAY=1 set on the room. |
|
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238
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+
| [SP0285](./SP0285/) | the engine's own work | Room run %s keeps nothing before %s, its first checkpoint: a room records from its first player's join, and the trim del |
|
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239
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+
| [SP0286](./SP0286/) | the engine's own work | Room run %s ends at %s: name a moment up to it. |
|
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240
|
+
| [SP0287](./SP0287/) | the engine's own work | "%s" is not a clip's name: use letters, digits, dots, dashes and underscores, up to 64. |
|
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241
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+
| [SP0288](./SP0288/) | the engine's own work | A saved clip is named %s already: name another, or remove it with `spawnite replay remove saved/%s`. |
|
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242
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+
| [SP0289](./SP0289/) | the engine's own work | %s keeps nothing from %s to %s: `spawnite replay list` says what it keeps. |
|
|
243
|
+
| [SP0290](./SP0290/) | the engine's own work | %s is not a session's folder: name a session as `spawnite replay list` prints it. |
|
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244
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+
| [SP0291](./SP0291/) | the engine's own work | "%s" names a page of session %s: `spawnite replay remove %s` removes the session, every page in it and its room. |
|
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245
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+
| [SP0292](./SP0292/) | the engine's own work | Session %s is still being written: stop its room and its page first, or remove it once they have stopped. |
|
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246
|
+
| [SP0293](./SP0293/) | the engine's own work | The post is larger than a replay's chunk. |
|
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247
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+
| [SP0294](./SP0294/) | the engine's own work | No session keeps %s: `spawnite replay list` names the pages each session keeps. |
|
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248
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+
| [SP0295](./SP0295/) | the engine's own work | %s keeps no page: a page records only while the game is open in a browser on the dev server. `spawnite replay list` name |
|
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249
|
+
| [SP0296](./SP0296/) | the engine's own work | No page %s in session %s: `spawnite replay list` names each. |
|
|
250
|
+
| [SP0297](./SP0297/) | the engine's own work | No replay in %s yet: open the game on the dev server in a browser, and its play records one. |
|
|
251
|
+
| [SP0298](./SP0298/) | the engine's own work | No replay in %s starts "%s": `spawnite replay list` names each. |
|
|
252
|
+
| [SP0299](./SP0299/) | the engine's own work | %s replays start "%s": %s. Name more of one. |
|
|
253
|
+
| [SP0300](./SP0300/) | the engine's own work | "%s" is not a replay's name: `spawnite replay list` names each. |
|
|
254
|
+
| [SP0301](./SP0301/) | the engine's own work | The replay holds no welcome from its room there. |
|
|
255
|
+
| [SP0302](./SP0302/) | the engine's own work | The replay keeps no keyframe up to %s: `spawnite replay list` shows what it keeps. |
|
|
256
|
+
| [SP0303](./SP0303/) | the engine's own work | The game draws no canvas to record yet. |
|
|
257
|
+
| [SP0304](./SP0304/) | the engine's own work | The encoder fell two seconds behind the running world: record a held session, which waits for it, or record at 16:9. |
|
|
258
|
+
| [SP0305](./SP0305/) | the engine's own work | The clip holds no frame: record for longer. |
|
|
259
|
+
| [SP0306](./SP0306/) | the engine's own work | A clip is %s already: stop it first. |
|
|
260
|
+
| [SP0307](./SP0307/) | the engine's own work | %s… |
|
|
261
|
+
| [SP0308](./SP0308/) | the engine's own work | %s … |
|
|
262
|
+
| [SP0309](./SP0309/) | the engine's own work | The browser gave no 2D canvas for the clip's stills. |
|
|
263
|
+
| [SP0310](./SP0310/) | the engine's own work | The clip's video holds no track to read. |
|
|
264
|
+
| [SP0311](./SP0311/) | the engine's own work | The clip's video gave no still to read. |
|
|
265
|
+
| [SP0312](./SP0312/) | the engine's own work | The dev server's window does not open on a keyframe. |
|
|
266
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+
| [SP0313](./SP0313/) | the engine's own work | Cannot play at %s: not a positive speed |
|
|
267
|
+
| [SP0314](./SP0314/) | the engine's own work | The dev server answered %s. |
|
|
268
|
+
| [SP0315](./SP0315/) | the engine's own work | %s: "%s" is not a %s setting. The settings are %s. |
|
|
269
|
+
| [SP0316](./SP0316/) | the engine's own work | %s: %s must be %s, not %s. |
|
|
270
|
+
| [SP0317](./SP0317/) | the engine's own work | Replay: ?%s= takes a number, not "%s". |
|
|
271
|
+
| [SP0318](./SP0318/) | the engine's own work | Game's quality.start sets %s to %s: give QualityLevel.Minimum, Low, Medium or High. |
|
|
272
|
+
| [SP0319](./SP0319/) | the engine's own work | This page presses no declared input: the devtools overlay installs it as it mounts, with installDeclaredInput from @spaw |
|
|
273
|
+
| [SP0320](./SP0320/) | the engine's own work | No world is attached to the devtools: render a <World> inside a <Game> on a development page, and call this once it moun |
|
|
274
|
+
| [SP0321](./SP0321/) | the engine's own work | No entity with id %s is in the devtools tree: give a row's id as outline() or spawnite play start lists it. |
|
|
275
|
+
| [SP0322](./SP0322/) | the engine's own work | Cannot %s %s: %s. To fix it, %s. |
|
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276
|
+
| [SP0323](./SP0323/) | the engine's own work | %s: frame one by its key, one of %s |
|
|
277
|
+
| [SP0324](./SP0324/) | the engine's own work | No behaviour row has id %s: give the id of a behaviour row, as outline() or spawnite play start lists it. |
|
|
278
|
+
| [SP0325](./SP0325/) | the engine's own work | %s has no prop %s: %s. |
|
|
279
|
+
| [SP0326](./SP0326/) | `useDevtools` | Cannot run at %s: not a positive speed |
|
|
280
|
+
| [SP0327](./SP0327/) | `useDevtools` | Cannot set %s on %s: %s. Change it in the game's code or map, or, for a room's setting, start the room with ROOM_EDITS=1 |
|
|
281
|
+
| [SP0328](./SP0328/) | `useDevtools` | Cannot set %s on %s: the %s stat sets it each step, and setStatBase changes its base |
|
|
282
|
+
| [SP0329](./SP0329/) | `useDevtools` | Cannot set %s to a function: pass a value of the type it holds%s. |
|
|
283
|
+
| [SP0330](./SP0330/) | `useDevtools` | Cannot set %s to %s: pass a finite number. |
|
|
284
|
+
| [SP0331](./SP0331/) | `useDevtools` | Cannot set %s to a %s: it holds a %s |
|
|
285
|
+
| [SP0332](./SP0332/) | `useDevtools` | Cannot set %s on %s: The room keeps its stats. Change the stat in the game's code, which the room runs. |
|
|
286
|
+
| [SP0333](./SP0333/) | `useDevtools` | %s has no stat %s: %s. |
|
|
287
|
+
| [SP0334](./SP0334/) | `useDevtools` | Two rows answer to %s: row %s, %s, by its id, and row %s, %s, by its entity's dump key. Give %s for %s%s. |
|
|
288
|
+
| [SP0335](./SP0335/) | `useDevtools` | Several entities are named %s: %s. Give one's id. |
|
|
289
|
+
| [SP0336](./SP0336/) | `useDevtools` | No entity with id %s is in the devtools tree: give a row's id as outline() or spawnite play start lists it, or a dump ke |
|
|
290
|
+
| [SP0337](./SP0337/) | `useDevtools` | No entity matches %s: check the selector against the entities spawnite play dump lists. |
|
|
291
|
+
| [SP0338](./SP0338/) | `useDevtools` | %s; and no entity has it as its key or its row's name in the tree |
|
|
292
|
+
| [SP0339](./SP0339/) | `useDevtools` | Nothing draws a headless world, so see() has nothing to measure: call it on a page that draws the game, such as one spaw |
|
|
293
|
+
| [SP0340](./SP0340/) | `useDevtools` | No entity answers to "%s": give its dump key, a selector such as [monster.kind=colossus], or its row's name in the tree. |
|
|
294
|
+
| [SP0341](./SP0341/) | `useDevtools` | No camera draws a headless world, so readAim() has no aim to read: call it on a page that draws the game, with a camera |
|
|
295
|
+
| [SP0342](./SP0342/) | `useDevtools` | No camera is mounted, so aimCamera() has nothing to turn: render the game's camera, such as <Camera>, first. |
|
|
296
|
+
| [SP0343](./SP0343/) | `useDevtools` | The attached world runs in no Game, so goScene() has no scenes to go to: render the <World> inside a <Game>. |
|
|
297
|
+
| [SP0344](./SP0344/) | `useDevtools` | walkTo refused the walk to %s: %s. |
|
|
298
|
+
| [SP0346](./SP0346/) | `useDevtools` | %s already has %s: edit its props with setProp instead. |
|
|
299
|
+
| [SP0347](./SP0347/) | the engine's own work | Cannot step a room's world: the room keeps running. Step the game with no room, or read the room's world as it runs. |
|
|
300
|
+
| [SP0348](./SP0348/) | the engine's own work | The loop did not take the step after step %s: it is not running. Bring the game's tab to the front, since a hidden tab d |
|
|
301
|
+
| [SP0349](./SP0349/) | the engine's own work | %s is called outside a <Game>: call it in a component rendered inside <Game>. |
|
|
302
|
+
| [SP0350](./SP0350/) | the engine's own work | A page save is already open: one Game on the page saves. |
|
|
303
|
+
| [SP0351](./SP0351/) | the engine's own work | Two persisted stores are named "%s": each name is one entry in the player's save. Give one of them another name. |
|
|
304
|
+
| [SP0352](./SP0352/) | the engine's own work | %s %s, but this game plays in rooms, and a room is the only writer of a room game's save. Save the value from the server |
|
|
305
|
+
| [SP0353](./SP0353/) | the engine's own work | Input and time come from the director: run this through `spawnite play eval` on a session `spawnite play start` opened. |
|
|
306
|
+
| [SP0354](./SP0354/) | the engine's own work | engine() found no engine module: import "@spawnite/engine" before reading it. |
|
|
307
|
+
| [SP0355](./SP0355/) | the engine's own work | ?qualityLevels=%s is not JSON keyed by level: give an object such as {"low":{"bloom":true}}. |
|
|
308
|
+
| [SP0356](./SP0356/) | the engine's own work | ?qualityLevels= names the level %s: name minimum, low, medium or high. |
|
|
309
|
+
| [SP0357](./SP0357/) | the engine's own work | ?qualityLevels= gives %s %s: give an object of level values, such as {"bloom":true}. |
|
|
310
|
+
| [SP0358](./SP0358/) | the engine's own work | ?qualityLevels= sets %s, which no level has: name a QualitySettings value, such as bloom. |
|
|
311
|
+
| [SP0359](./SP0359/) | the engine's own work | ?qualityLevels= sets %s's %s to %s: give %s. |
|
|
312
|
+
| [SP0360](./SP0360/) | the engine's own work | setRenderScale was handed %s: give a share of the level's pixel ratio above 0 and at most 1. |
|
|
313
|
+
| [SP0361](./SP0361/) | the engine's own work | Game's quality.levels sets %s's occlusionQuality to %s: give one of %s. |
|
|
314
|
+
| [SP0362](./SP0362/) | the engine's own work | Game's quality.levels sets %s's %s to %s: give a number from %s to %s. |
|
|
315
|
+
| [SP0363](./SP0363/) | the engine's own work | Game's quality.dynamicResolution sets targetFrameRate to %s: give frames a second, 10 or more. |
|
|
316
|
+
| [SP0364](./SP0364/) | the engine's own work | Game's quality.dynamicResolution sets maximumScale to %s: give a share of the level's pixel ratio above 0 and at most 1. |
|
|
317
|
+
| [SP0365](./SP0365/) | the engine's own work | Game's quality.dynamicResolution sets minimumScale to %s: give a share above 0 and at most maximumScale, %s. |
|
|
318
|
+
| [SP0366](./SP0366/) | the engine's own work | carrySettings takes a store that createSettingsStore built. |
|
|
319
|
+
| [SP0367](./SP0367/) | the engine's own work | Nothing inside %s's drawn object has a name holding "%s". Its objects are named: %s. |
|
|
320
|
+
| [SP0368](./SP0368/) | the engine's own work | This dev server has no map endpoint at %s, so the editor cannot read or save the map. Install @spawnite/dev-server, add |
|
|
321
|
+
| [SP0369](./SP0369/) | the engine's own work | The room could not answer %s. |
|
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322
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+
| [SP0370](./SP0370/) | `useWallet` | Cannot spend %s: not a positive amount |
|
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323
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+
| [SP0371](./SP0371/) | the engine's own work | Cannot set the day clock's %s: The room keeps its settings. Start the room with ROOM_EDITS=1 so it takes devtools edits. |
|
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324
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+
| [SP0372](./SP0372/) | the engine's own work | The scene and createGame fixtures need the engine's createWorld fixture: extend the test with fixtures of your own rathe |
|
|
325
|
+
| [SP0373](./SP0373/) | `CharacterAnimationView` | The character's %s motion, %s, holds no VRM animation: give a .vrma file for it. |
|
|
326
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+
| [SP0374](./SP0374/) | `CharacterAnimationView` | The character's land clip, %s, is %s s long, and its touch mark at %s s lies past its end: mark where her feet meet the |
|
|
327
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+
| [SP0375](./SP0375/) | the engine's own work | The CharacterSpawn's model %s places %s, and %s, where the blend needs the walk below the run: at %s m/s she would snap |
|
|
328
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+
| [SP0376](./SP0376/) | the engine's own work | The character has no clip for the %s pose: its CharacterAnimation trait's clips hold none for it. Draw the character wit |
|
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329
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+
| [SP0377](./SP0377/) | the engine's own work | clipSpeeds gives the %s %s, where it takes a positive number of metres a second: the ground speed at which the clip play |
|
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330
|
+
| [SP0378](./SP0378/) | the engine's own work | clipSpeeds gives the walk %s m/s and the run %s m/s, where the walk's speed is below the run's: the blend plays the walk |
|
|
331
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+
| [SP0379](./SP0379/) | `VrmView` | The model %s holds no VRM data: give a .vrm file. |
|
|
332
|
+
| [SP0380](./SP0380/) | `VrmView` | The motion %s holds no VRM animation: give a .vrma file. |
|
|
333
|
+
| [SP0381](./SP0381/) | the engine's own work | The sky has no sun position to write |
|
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334
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+
| [SP0382](./SP0382/) | the engine's own work | The sky's bake cannot find "gl_FragColor = vec4( retColor, 1.0 );" in three-stdlib's sky shader, which 2.36.1 ends on: m |
|
|
335
|
+
| [SP0383](./SP0383/) | the engine's own work | The clouds' fade.gone is %s and fade.full is %s: set gone above 0 and below full, both in radians, such as the defaults |
|
|
336
|
+
| [SP0384](./SP0384/) | the engine's own work | Shader: the lygia package is not installed. Install it with pnpm add lygia. |
|
|
337
|
+
| [SP0385](./SP0385/) | the engine's own work | Shader: no LYGIA file at "%s". Check the path against the lygia package's GLSL files, such as lygia/generative/snoise.gl |
|
|
338
|
+
| [SP0386](./SP0386/) | the engine's own work | %s holds no scene under src/scenes: a server half builds each scene there, as `spawnite add scene` writes it. |
|
|
339
|
+
| [SP0387](./SP0387/) | `checkGameBuild` | The production build of %s breaks the platform's rules: |
|
|
340
|
+
| [SP0388](./SP0388/) | the engine's own work | %s is there already: name a folder that is not, or remove it. |
|
|
341
|
+
| [SP0389](./SP0389/) | the engine's own work | The read does not parse: %s: %s. Pass one JavaScript expression, such as count("health"). |
|
|
342
|
+
| [SP0390](./SP0390/) | the engine's own work | %s is %s the game holds from code with setInput: the tool holds buttons and axes alone. |
|
|
343
|
+
| [SP0391](./SP0391/) | `useEvent` | useEvent(%s) listens for a server-only event, which stays on the room and never reaches a view: read it in a system with |
|
|
344
|
+
| [SP0392](./SP0392/) | the engine's own work | %s was handed the step of a join that has ended: a join hook's step reaches the joining player and what her join spawns |
|
|
345
|
+
| [SP0393](./SP0393/) | the engine's own work | %s was handed a join step with no world. |
|
|
346
|
+
| [SP0394](./SP0394/) | the engine's own work | %s was handed an authority over the world while a join runs, whose hooks reach the joining player and what her join spaw |
|
|
347
|
+
| [SP0395](./SP0395/) | `readAuthorityWorld` | %s was handed no authority over its world: pass the room's step, inside if (step.authoritative) or in a system with no r |
|
|
348
|
+
| [SP0396](./SP0396/) | the engine's own work | %s was handed no authority: pass the room's step, inside if (step.authoritative) or in a system with no runsOn, requireA |
|
|
349
|
+
| [SP0397](./SP0397/) | the engine's own work | %s was handed the authority of another world than its entity's: pass the authority of the world the entity lives in. |
|
|
350
|
+
| [SP0398](./SP0398/) | the engine's own work | %s was handed a join hook's step, which reaches the joining player and the entities her join spawned alone: a join adds |
|
|
351
|
+
| [SP0399](./SP0399/) | the engine's own work | %s was handed an authority over another entity: findAuthority(world, entity) gives one over the entity it names alone. |
|
|
352
|
+
| [SP0400](./SP0400/) | the engine's own work | attach would attach entity %s to entity %s, which is it or follows it: an attachment cannot form a loop. Attach the chil |
|
|
353
|
+
| [SP0401](./SP0401/) | the engine's own work | attach was handed entity %s and entity %s of two worlds: attach two entities of one world. |
|
|
354
|
+
| [SP0402](./SP0402/) | the engine's own work | attach was handed an entity that is gone, %s: attach two entities that are alive. |
|
|
355
|
+
| [SP0403](./SP0403/) | `defineEvent` | "%s" cannot name an event: a name is letters and digits starting with a lower case letter, as "damaged" and "roundEnded" |
|
|
356
|
+
| [SP0404](./SP0404/) | `defineEvent` | Two events are named "%s": the log, the dump and a room's stream know an event by its name, so each needs its own. Renam |
|
|
357
|
+
| [SP0405](./SP0405/) | `emitEvent` | emitEvent was handed no event: make it with defineEvent(name, schema). |
|
|
358
|
+
| [SP0406](./SP0406/) | `emitEvent` | emitEvent(%s) was handed no authority: pass the room's step, requireAuthority(world) outside a step, or findAuthority(wo |
|
|
359
|
+
| [SP0407](./SP0407/) | the engine's own work | emitEvent(%s) was handed a join hook's step, which reaches the joining player and what her join spawns alone: emit an ev |
|
|
360
|
+
| [SP0408](./SP0408/) | the engine's own work | %s was emitted past the bound of %s events or %s bytes held (maximumHeldEvents, maximumHeldEventBytes)%s: a runaway emit |
|
|
361
|
+
| [SP0409](./SP0409/) | `readEvents` | readEvents(step, %s) ran outside the system its step runs: a view hears an event with useEvent, and a system reads in th |
|
|
362
|
+
| [SP0410](./SP0410/) | `readEvents` | readEvents(step, %s) read a local event, which no step emits: hear it in a view with useEvent. |
|
|
363
|
+
| [SP0411](./SP0411/) | `definePrefab` | "%s" cannot name a prefab: a name is letters and digits starting with a lower case letter, as "wolf" and "kartBlue" are. |
|
|
364
|
+
| [SP0412](./SP0412/) | `definePrefab` | Two prefabs are named "%s": the room and every page know a prefab by its name, so each needs its own. Rename one of them |
|
|
365
|
+
| [SP0413](./SP0413/) | the engine's own work | %s lists %s among its traits, which the engine makes from %s: set that instead, so a scene and a system spawn it alike. |
|
|
366
|
+
| [SP0414](./SP0414/) | the engine's own work | %s holds a %s, which a spawn cannot copy for each entity: hold plain records, lists, maps, numbers, text and three.js ve |
|
|
367
|
+
| [SP0415](./SP0415/) | the engine's own work | A spawn was given a prefab named %s, which no definePrefab declared: make a prefab with definePrefab, or leave the name |
|
|
368
|
+
| [SP0416](./SP0416/) | the engine's own work | An entity drawn as "%s" has a hull collider, and the hull corners registered under that name wrap no body, so it would h |
|
|
369
|
+
| [SP0417](./SP0417/) | the engine's own work | A %s body was declared with no collider, so it would have no shape to collide with: give it a collider, such as collider |
|
|
370
|
+
| [SP0418](./SP0418/) | `spawnLocal` | spawnLocal ran in a predicted system as it stepped her alone, as a correction's re-run does, which would make one more e |
|
|
371
|
+
| [SP0419](./SP0419/) | the engine's own work | Entity %s has a %s body and a %s collider at index %s, which a %s body cannot take: a triangle mesh goes on a fixed or a |
|
|
372
|
+
| [SP0420](./SP0420/) | `setBody` | setBody was handed entity %s, which has no body: declare one with body and collider on its Entity, its prefab or its spa |
|
|
373
|
+
| [SP0421](./SP0421/) | the engine's own work | %s was handed entity %s, which has %s: name a collider it declares. |
|
|
374
|
+
| [SP0422](./SP0422/) | `setVoxel` | setVoxel was handed entity %s, whose collider at index %s is a %s: name a voxels collider. |
|
|
375
|
+
| [SP0423](./SP0423/) | the engine's own work | The checkpoint's physics scene is not whole. |
|
|
376
|
+
| [SP0427](./SP0427/) | the engine's own work | A body the scene holds was kept neither as it was built nor as a checkpoint restored it. |
|
|
377
|
+
| [SP0428](./SP0428/) | the engine's own work | "%s" cannot name a collision layer of %s: a name is letters and digits starting with a lower case letter, as "ball" is. |
|
|
378
|
+
| [SP0429](./SP0429/) | the engine's own work | %s declares the collision layer "%s" twice: each layer is declared once. |
|
|
379
|
+
| [SP0430](./SP0430/) | the engine's own work | The world's plugins declare %s collision layers, and a world holds %s, since Rapier packs a layer into 16 bits: the core |
|
|
380
|
+
| [SP0431](./SP0431/) | the engine's own work | A body names the collision layer %s, and no plugin this world lists declares it: list %s in the game's plugins, or name |
|
|
381
|
+
| [SP0432](./SP0432/) | the engine's own work | %s is no layer the core reserves: read its bit from its world. |
|
|
382
|
+
| [SP0433](./SP0433/) | the engine's own work | Rapier, the physics, failed to load, so no body can step: check the network and that the engine's rapier folder ships wi |
|
|
383
|
+
| [SP0434](./SP0434/) | `definePhysics` | definePhysics: %s |
|
|
384
|
+
| [SP0435](./SP0435/) | the engine's own work | %s's %s is %s: give a length in metres greater than 0. |
|
|
385
|
+
| [SP0436](./SP0436/) | the engine's own work | %s's %s holds %s numbers, or one that is not finite: give finite numbers, %s for each. |
|
|
386
|
+
| [SP0437](./SP0437/) | `capsule` | capsule's height of %s m is less than its width of %s m: height runs from tip to tip, so give at least twice the radius, |
|
|
387
|
+
| [SP0438](./SP0438/) | `convexHull` | convexHull's points hold %s points: a hull needs four or more that do not lie on one plane. |
|
|
388
|
+
| [SP0439](./SP0439/) | `triangleMesh` | triangleMesh's indices name a vertex it lacks, or none at all: give three whole numbers per triangle, each below its %s |
|
|
389
|
+
| [SP0440](./SP0440/) | `heightfield` | heightfield takes %s rows by %s columns and %s heights: give two or more of each, and rows times columns finite heights, |
|
|
390
|
+
| [SP0442](./SP0442/) | the engine's own work | %s() got an entity that is no player of this world: pass the entity addPlayer returned. |
|
|
391
|
+
| [SP0443](./SP0443/) | the engine's own work | A player's hooks run on the world that decides outcomes, a room's or a game played alone's, never on a page in a room. |
|
|
392
|
+
| [SP0444](./SP0444/) | the engine's own work | "core" is the name of the engine's core, which every world runs: give entry %s of plugins another name. |
|
|
393
|
+
| [SP0445](./SP0445/) | the engine's own work | %s() is listed twice with different options, entries %s and %s of plugins: list it once, with the options the game wants |
|
|
394
|
+
| [SP0446](./SP0446/) | the engine's own work | omit(%s) names a system of %s, but %s, or drop the omit. |
|
|
395
|
+
| [SP0447](./SP0447/) | the engine's own work | omit(%s) names no system of %s: its systems are %s. |
|
|
396
|
+
| [SP0448](./SP0448/) | the engine's own work | omit(%s): %s is the core's, which every world runs. |
|
|
397
|
+
| [SP0449](./SP0449/) | the engine's own work | omit(%s) omits a replacement of %s: drop %s's replaces, or omit %s and leave %s out. |
|
|
398
|
+
| [SP0450](./SP0450/) | the engine's own work | %s replaces %s, but %s, or drop the replaces. |
|
|
399
|
+
| [SP0451](./SP0451/) | the engine's own work | %s replaces %s, which names no system of %s: its systems are %s. |
|
|
400
|
+
| [SP0452](./SP0452/) | the engine's own work | %s replaces %s, the core's, which every world runs: anchor to it instead. |
|
|
401
|
+
| [SP0453](./SP0453/) | the engine's own work | %s replaces %s, which the list also omits: keep one of the two entries. |
|
|
402
|
+
| [SP0454](./SP0454/) | the engine's own work | %s and %s both replace %s: one system takes its place, so drop one replaces. |
|
|
403
|
+
| [SP0455](./SP0455/) | the engine's own work | %s replaces %s, of another kind: a replacement runs under %s, %s, as %s does. Omit %s and add the system beside it inste |
|
|
404
|
+
| [SP0456](./SP0456/) | the engine's own work | Replacements loop: %s. Drop one replaces. |
|
|
405
|
+
| [SP0457](./SP0457/) | the engine's own work | %s runs %s %s, but %s, or anchor with anchorIfPresent(%s) where %s orders against it only when it runs. |
|
|
406
|
+
| [SP0458](./SP0458/) | the engine's own work | %s runs %s %s, which the list omits with omit(%s): drop the omit, or anchor %s with anchorIfPresent where it orders agai |
|
|
407
|
+
| [SP0459](./SP0459/) | the engine's own work | "%s" names no system of %s: its systems are %s. |
|
|
408
|
+
| [SP0460](./SP0460/) | the engine's own work | %s() needs %s: add %s to plugins. |
|
|
409
|
+
| [SP0461](./SP0461/) | the engine's own work | %s() needs %s.systems.%s: %s. |
|
|
410
|
+
| [SP0462](./SP0462/) | the engine's own work | %s() needs %s.systems.%s, which the list omits with omit(%s.systems.%s): drop the omit, or %s. |
|
|
411
|
+
| [SP0463](./SP0463/) | the engine's own work | %s() needs "%s", which names no system of %s: its systems are %s. |
|
|
412
|
+
| [SP0464](./SP0464/) | the engine's own work | %s() gives every character resources, which resources() keeps: add resources() to plugins. |
|
|
413
|
+
| [SP0465](./SP0465/) | the engine's own work | The game declares %s buttons, past the %s a tick's input carries, by plugin: %s. Fold buttons that never act at once int |
|
|
414
|
+
| [SP0466](./SP0466/) | the engine's own work | The game's inputs take %s bytes a tick, past the %s a tick's input carries, by plugin: %s. A button takes a bit, an axis |
|
|
415
|
+
| [SP0467](./SP0467/) | the engine's own work | %s was set to %s, which is no finite value: check the number before setting it, as a direction from a zero-length vector |
|
|
416
|
+
| [SP0468](./SP0468/) | `omit` | omit takes a system's handle, such as omit(behaviours.systems.reapDead). |
|
|
417
|
+
| [SP0469](./SP0469/) | `omit` | omit(%s): %s is the core's, which every world runs; anchor to it instead. |
|
|
418
|
+
| [SP0470](./SP0470/) | `omit` | omit(anchorIfPresent(%s)): pass the handle itself, omit(%s). |
|
|
419
|
+
| [SP0471](./SP0471/) | the engine's own work | %s.%s runs %s something that is no system's handle: anchor another plugin's system by its handle, such as characters.sys |
|
|
420
|
+
| [SP0472](./SP0472/) | the engine's own work | %s.%s runs %s "%s", a system's name: anchor another plugin's system by its handle, %s.systems.%s, and one of %s's %s sys |
|
|
421
|
+
| [SP0473](./SP0473/) | the engine's own work | %s.%s runs %s "%s", which names no %s system of %s: its %s systems are %s. A key names a system of the same plugin and p |
|
|
422
|
+
| [SP0474](./SP0474/) | the engine's own work | %s.%s replaces something that is no system's handle: name the system by its handle, such as replaces: behaviours.systems |
|
|
423
|
+
| [SP0475](./SP0475/) | the engine's own work | %s.%s replaces %s, the core's, which every world runs: anchor to it instead. |
|
|
424
|
+
| [SP0476](./SP0476/) | the engine's own work | %s.%s replaces anchorIfPresent(%s): name the handle itself. |
|
|
425
|
+
| [SP0477](./SP0477/) | the engine's own work | %s.%s replaces %s, a system of its own plugin: change that system instead. |
|
|
426
|
+
| [SP0478](./SP0478/) | the engine's own work | %s.%s replaces %s, which runs under %s: a replacement takes its system's phase, so move %s.%s under %s. |
|
|
427
|
+
| [SP0479](./SP0479/) | the engine's own work | %s.%s replaces %s, %s, with %s: a replacement is the same kind as what it replaces. Match its predicted and runsOn, or o |
|
|
428
|
+
| [SP0480](./SP0480/) | the engine's own work | %s requires anchorIfPresent(%s): a requirement must run, so name the handle itself. |
|
|
429
|
+
| [SP0481](./SP0481/) | the engine's own work | %s requires something that is no plugin, engine factory or system handle: name each as requires: [stats, siege, behaviou |
|
|
430
|
+
| [SP0482](./SP0482/) | the engine's own work | %s does not run in this world: the game's plugins omit it with omit(%s.systems.%s), and this call needs it. Drop the omi |
|
|
431
|
+
| [SP0483](./SP0483/) | the engine's own work | No event made as "%s": the room streams it and this page never made it. Make it with defineEvent("%s", schema) in a modu |
|
|
432
|
+
| [SP0484](./SP0484/) | the engine's own work | The room streamed %s on "%s", which this page holds no entity for and the room did not mark gone: the page's world has f |
|
|
433
|
+
| [SP0497](./SP0497/) | `createGameWorld` | The world's physics is not the settings definePhysics made: export physics = definePhysics({ ... }) from src/game.ts and |
|
|
434
|
+
| [SP0498](./SP0498/) | the engine's own work | A character must have a transform and health to be saved |
|
|
435
|
+
| [SP0500](./SP0500/) | `useDevtools` | Cannot play from here: %s. To fix it, play from here in the game's own scene, where its player stands, or in a map previ |
|
|
436
|
+
| [SP0501](./SP0501/) | `useDevtools`, `readMap`, `readModel` | No %s named "%s" is registered: %s, or name one of %s%s. |
|
|
437
|
+
| [SP0502](./SP0502/) | the engine's own work | A respawn waits a number of seconds from 0, not %s: set respawn={{ seconds: 5 }}, or respawn={false} to keep her down. |
|
|
438
|
+
| [SP0503](./SP0503/) | the engine's own work | The checkpoint codec of %s keeps a blob named "%s", which %s keeps: give it a name of its own, such as "%s-%s". |
|
|
439
|
+
| [SP0504](./SP0504/) | the engine's own work | emitEvent(%s) |
|
|
440
|
+
| [SP0505](./SP0505/) | the engine's own work | emitEvent(%s) took an authority, and %s is a local event, which the world that draws emits: pass the world, emitEvent(wo |
|
|
441
|
+
| [SP0506](./SP0506/) | the engine's own work | %s emitted %s, a local event, inside a step: a local event is the world that draws' own, emitted outside any step, as an |
|
|
442
|
+
| [SP0507](./SP0507/) | the engine's own work | emitEvent(%s) took a world, and %s is an outcome: pass an authority, the room's step, requireAuthority(world) between st |
|
|
443
|
+
| [SP0508](./SP0508/) | the engine's own work | %s was emitted during a replay of her character after a correction: a replay runs predicted state again from her inputs, |
|
|
444
|
+
| [SP0509](./SP0509/) | the engine's own work | emitEvent(%s) named %s: an event on an entity takes the living entity it is on, { entity }. |
|
|
445
|
+
| [SP0510](./SP0510/) | the engine's own work | emitEvent(%s) took an authority over one entity, from findAuthority, and emitted on %s: an authority from findAuthority |
|
|
446
|
+
| [SP0511](./SP0511/) | the engine's own work | emitEvent(%s) ran on a page in a room, which decides no outcome: the room does, and its stream brings the event. Emit it |
|
|
447
|
+
| [SP0512](./SP0512/) | the engine's own work | Entity %s has a %s collider and the scale [%s], which would stretch it out of its shape: %s. Give it a box or a hull col |
|
|
448
|
+
| [SP0513](./SP0513/) | the engine's own work | voxels was given the cell %s: a cell is three whole numbers, its place along x, y and z. |
|
|
449
|
+
| [SP0514](./SP0514/) | the engine's own work | kick() got an entity that is no player of this world: pass a player entity, as onPlayerJoin hands one, or one readPlayer |
|
|
450
|
+
| [SP0515](./SP0515/) | the engine's own work | %s. |
|
|
451
|
+
| [SP0516](./SP0516/) | the engine's own work | %s.%s is an axis from %s to %s: give it finite ends, such as axisInput(-1, 1). |
|
|
452
|
+
| [SP0517](./SP0517/) | the engine's own work | %s.%s is an axis from %s to %s: give it a min below its max, such as axisInput(-1, 1). |
|
|
453
|
+
| [SP0518](./SP0518/) | the engine's own work | This page composed another step than its room. The room runs %s; the page runs %s.%s%s%s%s The page and the room must ru |
|
|
454
|
+
| [SP0519](./SP0519/) | the engine's own work | "%s.%s.%s.%s.%s.%s.%s" is the tag of the %s machine's state %s: set the machine's state instead, as %s. |
|
|
455
|
+
| [SP0520](./SP0520/) | the engine's own work | "health" is no resource defineResource made: define it once, at module scope, with defineResource("health", { maximum }) |
|
|
456
|
+
| [SP0521](./SP0521/) | the engine's own work | The game's save has no schema: give it schema: z.object({ ... }) from @spawnite/schema, which checks every state loaded. |
|
|
457
|
+
| [SP0522](./SP0522/) | the engine's own work | The game's save has the scope "%s": a save's scope is one of %s. |
|
|
458
|
+
| [SP0523](./SP0523/) | the engine's own work | The state "%s.%s.%s.%s" holds a wait and states of its own: put the wait on one of its states. |
|
|
459
|
+
| [SP0524](./SP0524/) | the engine's own work | The parallel state "%s.%s.%s.%s" holds waits in more than one of its states: a machine counts one wait at a time, so giv |
|
|
460
|
+
| [SP0525](./SP0525/) | the engine's own work | Release: hls.js is not installed where @spawnite/engine resolves it |
|
|
461
|
+
| [SP0526](./SP0526/) | `prepareVrm` | %s has no hips bone to reach its springs from: export it as a humanoid VRM with its hips mapped. |
|
|
462
|
+
| [SP0527](./SP0527/) | `prepareVrm` | %s has no %s bone for its arm colliders: map the bone in the VRM's humanoid, or leave armColliders out of its body. |
|
|
463
|
+
| [SP0528](./SP0528/) | `prepareVrm` | %s has no spring joint whose bone starts with "%s", so its arm colliders hold off no cloth: set armColliders.bonePrefix |
|
|
464
|
+
| [SP0529](./SP0529/) | the engine's own work | addCoins would leave the coins this world has credited at %s, which a round scores: credit an amount the count can hold. |
|
|
465
|
+
| [SP0530](./SP0530/) | the engine's own work | Seeing what the camera shows reads pixels back through WebGL, which WebGPURenderer cannot do at once: measure sightings |
|
|
466
|
+
| [SP0531](./SP0531/) | `readInputChanges` | readInputChanges: %s is no button of this world: list the plugin that declares it in the game's plugins. |
|
|
467
|
+
| [SP0532](./SP0532/) | `readInputChanges` | readInputChanges: %s of a character this page does not steer: her changes reach the room and her own page alone. Read th |
|
|
468
|
+
| [SP0533](./SP0533/) | the engine's own work | %s ran on a page in a room, where control is the room's alone: call it with the room's step, in a system with no runsOn, |
|
|
469
|
+
| [SP0534](./SP0534/) | `control` | control was refused with %s: %s. Call tryControl where a refusal is part of the game, such as two players reaching for o |
|
|
470
|
+
| [SP0535](./SP0535/) | the engine's own work | Entity %s has a %s body and its transform was written directly, which the body does not follow (use-set-next-pose): move |
|
|
471
|
+
| [SP0536](./SP0536/) | the engine's own work | %s was handed entity %s%s, whose body is %s (%s): %s. |
|
|
472
|
+
| [SP0537](./SP0537/) | the engine's own work | %s was handed entity %s, which has no body: declare one with body and collider on its Entity, its prefab or its spawn. |
|
|
473
|
+
| [SP0538](./SP0538/) | the engine's own work | %s was handed entity %s, which has been destroyed, and its body with it: check the entity is alive before writing its bo |
|
|
474
|
+
| [SP0539](./SP0539/) | the engine's own work | createJoint was handed entity %s, which has no body: declare one with body and collider on its Entity, its prefab or its |
|
|
475
|
+
| [SP0540](./SP0540/) | `createJoint` | createJoint was handed entity %s for to, which the room simulates: a page joins only bodies it holds alone, since no sin |
|
|
476
|
+
| [SP0541](./SP0541/) | `setJoint` | setJoint was handed entity %s, which is no joint: pass the entity createJoint returned. |
|
|
477
|
+
| [SP0542](./SP0542/) | `setJoint` | setJoint was handed %s for joint %s, a %s joint, which has no %s (%s): a hinge or a slider takes limits and a motor, a s |
|
|
478
|
+
| [SP0543](./SP0543/) | the engine's own work | The room's welcome lists the axis %s with no range: the room and this client are of different builds. |
|
|
479
|
+
| [SP0545](./SP0545/) | the engine's own work | %s%s %s |
|
|
480
|
+
| [SP0546](./SP0546/) | the engine's own work | SPAWNITE_CACHE_DIR is %s, a relative path. Set it to an absolute path, or unset it to use the OS cache folder. |
|
|
481
|
+
| [SP0547](./SP0547/) | the engine's own work | Spawnite's cache folder is %s, a relative path. Set the variable it comes from (XDG_CACHE_HOME or LOCALAPPDATA) to an ab |
|
|
482
|
+
| [SP0548](./SP0548/) | the engine's own work | ASSETS_URL is %s. Set it to an http or https URL with no trailing slash, such as %s, or unset it. |
|
|
483
|
+
| [SP0549](./SP0549/) | the engine's own work | %s is not a shared asset's key. |
|
|
484
|
+
| [SP0550](./SP0550/) | the engine's own work | The shared asset %s could not be read or stored in %s: %s. Free some space, or move the cache with SPAWNITE_CACHE_DIR. |
|
|
485
|
+
| [SP0551](./SP0551/) | the engine's own work | The shared asset %s is not in the cache, and %s/assets/%s could not be reached. Connect to the network and reload the pa |
|
|
486
|
+
| [SP0552](./SP0552/) | the engine's own work | The assets site answered %s for %s/assets/%s: the installed engine or @spawnite/assets names a file the site does not ho |
|
|
487
|
+
| [SP0553](./SP0553/) | the engine's own work | %s/assets/%s answered bytes whose SHA-256 is %s, not the %s its name gives, so they were not stored. Reload to try again |
|
|
488
|
+
| [SP0554](./SP0554/) | `writeInput` | writeInput(step, controller, { handle: %s }) got a controller no system writes input for: pass a room controller from ad |
|
|
489
|
+
| [SP0555](./SP0555/) | `readTriggerOccupants` | readTriggerOccupants was handed entity %s, a trigger the room streams to this page: who is inside it is the room's to an |
|
|
490
|
+
| [SP0556](./SP0556/) | the engine's own work | moveAndSlide: the velocity (%s, %s, %s) is not finite; pass metres a second along each axis. |
|
|
491
|
+
| [SP0557](./SP0557/) | the engine's own work | moveAndSlide: maxSlides is %s; pass a whole number of at least 1. |
|
|
492
|
+
| [SP0558](./SP0558/) | the engine's own work | moveAndSlide: maxSlopeRadians is %s; pass an angle from 0 to π. |
|
|
493
|
+
| [SP0559](./SP0559/) | the engine's own work | moveCharacter: the %s (%s, %s, %s) is not finite; pass metres a second along each axis. |
|
|
494
|
+
| [SP0560](./SP0560/) | the engine's own work | %s The system that moved it: %s. |
|
|
495
|
+
| [SP0561](./SP0561/) | the engine's own work | %s moved entity %s on a re-run of entity %s: on a step with step.rerunEntity, move that entity and no other. |
|
|
496
|
+
| [SP0562](./SP0562/) | `teleport` | teleport: the position (%s, %s, %s) is not finite; pass a point in the world, in metres. |
|
|
497
|
+
| [SP0563](./SP0563/) | `addLinearVelocity` | addLinearVelocity: the velocity (%s, %s, %s) is not finite; pass metres a second along each axis. |
|
|
498
|
+
| [SP0564](./SP0564/) | `commitPose` | commitPose: the position (%s, %s, %s) is not finite; pass a point in the world, in metres. |
|
|
499
|
+
| [SP0565](./SP0565/) | `addBotPlayer` | A bot's join was refused: %s. |
|
|
500
|
+
| [SP0566](./SP0566/) | the engine's own work | %s.%s has the priority %s: give it a finite number, such as 10. |
|
|
501
|
+
| [SP0567](./SP0567/) | the engine's own work | %s and %s both take %s: give one of them another key%s. |
|
|
502
|
+
| [SP0568](./SP0568/) | the engine's own work | The input contexts %s and %s are live at one priority, %s, and both take %s: give one a higher priority, so the key fill |
|
|
503
|
+
| [SP0569](./SP0569/) | `readRoomCheckpoint` | Room run %s keeps its checkpoint at step %s in format %s, and this room reads format 9: record a new run with ROOM_REPLA |
|
|
504
|
+
| [SP0570](./SP0570/) | the engine's own work | The save's body unpacks past %s MiB as JSON, over the platform's ceiling every save fits, so it was not read. |
|