@shopify/react-native-skia 0.1.241 → 1.0.1

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Files changed (2274) hide show
  1. package/package.json +9 -7
  2. package/src/renderer/Offscreen.tsx +2 -2
  3. package/lib/commonjs/Platform/IPlatform.d.ts +0 -10
  4. package/lib/commonjs/Platform/IPlatform.js +0 -6
  5. package/lib/commonjs/Platform/IPlatform.js.map +0 -1
  6. package/lib/commonjs/Platform/Platform.d.ts +0 -2
  7. package/lib/commonjs/Platform/Platform.js +0 -18
  8. package/lib/commonjs/Platform/Platform.js.map +0 -1
  9. package/lib/commonjs/Platform/Platform.web.d.ts +0 -2
  10. package/lib/commonjs/Platform/Platform.web.js +0 -144
  11. package/lib/commonjs/Platform/Platform.web.js.map +0 -1
  12. package/lib/commonjs/Platform/index.d.ts +0 -1
  13. package/lib/commonjs/Platform/index.js +0 -17
  14. package/lib/commonjs/Platform/index.js.map +0 -1
  15. package/lib/commonjs/animation/functions/index.d.ts +0 -4
  16. package/lib/commonjs/animation/functions/index.js +0 -50
  17. package/lib/commonjs/animation/functions/index.js.map +0 -1
  18. package/lib/commonjs/animation/functions/interpolate.d.ts +0 -17
  19. package/lib/commonjs/animation/functions/interpolate.js +0 -132
  20. package/lib/commonjs/animation/functions/interpolate.js.map +0 -1
  21. package/lib/commonjs/animation/functions/interpolateColors.d.ts +0 -3
  22. package/lib/commonjs/animation/functions/interpolateColors.js +0 -35
  23. package/lib/commonjs/animation/functions/interpolateColors.js.map +0 -1
  24. package/lib/commonjs/animation/functions/interpolatePaths.d.ts +0 -19
  25. package/lib/commonjs/animation/functions/interpolatePaths.js +0 -68
  26. package/lib/commonjs/animation/functions/interpolatePaths.js.map +0 -1
  27. package/lib/commonjs/animation/functions/interpolateVector.d.ts +0 -10
  28. package/lib/commonjs/animation/functions/interpolateVector.js +0 -23
  29. package/lib/commonjs/animation/functions/interpolateVector.js.map +0 -1
  30. package/lib/commonjs/animation/index.d.ts +0 -1
  31. package/lib/commonjs/animation/index.js +0 -17
  32. package/lib/commonjs/animation/index.js.map +0 -1
  33. package/lib/commonjs/dom/nodes/DrawingNode.d.ts +0 -14
  34. package/lib/commonjs/dom/nodes/DrawingNode.js +0 -69
  35. package/lib/commonjs/dom/nodes/DrawingNode.js.map +0 -1
  36. package/lib/commonjs/dom/nodes/GroupNode.d.ts +0 -7
  37. package/lib/commonjs/dom/nodes/GroupNode.js +0 -22
  38. package/lib/commonjs/dom/nodes/GroupNode.js.map +0 -1
  39. package/lib/commonjs/dom/nodes/JsiSkDOM.d.ts +0 -68
  40. package/lib/commonjs/dom/nodes/JsiSkDOM.js +0 -208
  41. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +0 -1
  42. package/lib/commonjs/dom/nodes/LayerNode.d.ts +0 -8
  43. package/lib/commonjs/dom/nodes/LayerNode.js +0 -39
  44. package/lib/commonjs/dom/nodes/LayerNode.js.map +0 -1
  45. package/lib/commonjs/dom/nodes/Node.d.ts +0 -35
  46. package/lib/commonjs/dom/nodes/Node.js +0 -103
  47. package/lib/commonjs/dom/nodes/Node.js.map +0 -1
  48. package/lib/commonjs/dom/nodes/PaintNode.d.ts +0 -8
  49. package/lib/commonjs/dom/nodes/PaintNode.js +0 -90
  50. package/lib/commonjs/dom/nodes/PaintNode.js.map +0 -1
  51. package/lib/commonjs/dom/nodes/RenderNode.d.ts +0 -26
  52. package/lib/commonjs/dom/nodes/RenderNode.js +0 -132
  53. package/lib/commonjs/dom/nodes/RenderNode.js.map +0 -1
  54. package/lib/commonjs/dom/nodes/datatypes/Circle.d.ts +0 -7
  55. package/lib/commonjs/dom/nodes/datatypes/Circle.js +0 -29
  56. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +0 -1
  57. package/lib/commonjs/dom/nodes/datatypes/Enum.d.ts +0 -1
  58. package/lib/commonjs/dom/nodes/datatypes/Enum.js +0 -9
  59. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +0 -1
  60. package/lib/commonjs/dom/nodes/datatypes/Fitting.d.ts +0 -33
  61. package/lib/commonjs/dom/nodes/datatypes/Fitting.js +0 -129
  62. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +0 -1
  63. package/lib/commonjs/dom/nodes/datatypes/Gradient.d.ts +0 -252
  64. package/lib/commonjs/dom/nodes/datatypes/Gradient.js +0 -54
  65. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +0 -1
  66. package/lib/commonjs/dom/nodes/datatypes/Path.d.ts +0 -4
  67. package/lib/commonjs/dom/nodes/datatypes/Path.js +0 -20
  68. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +0 -1
  69. package/lib/commonjs/dom/nodes/datatypes/Radius.d.ts +0 -3
  70. package/lib/commonjs/dom/nodes/datatypes/Radius.js +0 -14
  71. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +0 -1
  72. package/lib/commonjs/dom/nodes/datatypes/Rect.d.ts +0 -5
  73. package/lib/commonjs/dom/nodes/datatypes/Rect.js +0 -40
  74. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +0 -1
  75. package/lib/commonjs/dom/nodes/datatypes/Transform.d.ts +0 -3
  76. package/lib/commonjs/dom/nodes/datatypes/Transform.js +0 -33
  77. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +0 -1
  78. package/lib/commonjs/dom/nodes/datatypes/index.d.ts +0 -8
  79. package/lib/commonjs/dom/nodes/datatypes/index.js +0 -94
  80. package/lib/commonjs/dom/nodes/datatypes/index.js.map +0 -1
  81. package/lib/commonjs/dom/nodes/drawings/AtlasNode.d.ts +0 -8
  82. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js +0 -36
  83. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +0 -1
  84. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.d.ts +0 -8
  85. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js +0 -42
  86. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +0 -1
  87. package/lib/commonjs/dom/nodes/drawings/Box.d.ts +0 -15
  88. package/lib/commonjs/dom/nodes/drawings/Box.js +0 -82
  89. package/lib/commonjs/dom/nodes/drawings/Box.js.map +0 -1
  90. package/lib/commonjs/dom/nodes/drawings/CircleNode.d.ts +0 -9
  91. package/lib/commonjs/dom/nodes/drawings/CircleNode.js +0 -32
  92. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +0 -1
  93. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.d.ts +0 -8
  94. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js +0 -28
  95. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +0 -1
  96. package/lib/commonjs/dom/nodes/drawings/FillNode.d.ts +0 -8
  97. package/lib/commonjs/dom/nodes/drawings/FillNode.js +0 -24
  98. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +0 -1
  99. package/lib/commonjs/dom/nodes/drawings/ImageNode.d.ts +0 -25
  100. package/lib/commonjs/dom/nodes/drawings/ImageNode.js +0 -71
  101. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +0 -1
  102. package/lib/commonjs/dom/nodes/drawings/ImageSVG.d.ts +0 -13
  103. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js +0 -57
  104. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +0 -1
  105. package/lib/commonjs/dom/nodes/drawings/LineNode.d.ts +0 -8
  106. package/lib/commonjs/dom/nodes/drawings/LineNode.js +0 -28
  107. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +0 -1
  108. package/lib/commonjs/dom/nodes/drawings/OvalNode.d.ts +0 -9
  109. package/lib/commonjs/dom/nodes/drawings/OvalNode.js +0 -28
  110. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +0 -1
  111. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.d.ts +0 -8
  112. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js +0 -32
  113. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +0 -1
  114. package/lib/commonjs/dom/nodes/drawings/PatchNode.d.ts +0 -18
  115. package/lib/commonjs/dom/nodes/drawings/PatchNode.js +0 -53
  116. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +0 -1
  117. package/lib/commonjs/dom/nodes/drawings/PathNode.d.ts +0 -9
  118. package/lib/commonjs/dom/nodes/drawings/PathNode.js +0 -55
  119. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +0 -1
  120. package/lib/commonjs/dom/nodes/drawings/PictureNode.d.ts +0 -8
  121. package/lib/commonjs/dom/nodes/drawings/PictureNode.js +0 -26
  122. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +0 -1
  123. package/lib/commonjs/dom/nodes/drawings/PointsNode.d.ts +0 -8
  124. package/lib/commonjs/dom/nodes/drawings/PointsNode.js +0 -30
  125. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +0 -1
  126. package/lib/commonjs/dom/nodes/drawings/RRectNode.d.ts +0 -10
  127. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +0 -32
  128. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +0 -1
  129. package/lib/commonjs/dom/nodes/drawings/RectNode.d.ts +0 -9
  130. package/lib/commonjs/dom/nodes/drawings/RectNode.js +0 -28
  131. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +0 -1
  132. package/lib/commonjs/dom/nodes/drawings/Text.d.ts +0 -30
  133. package/lib/commonjs/dom/nodes/drawings/Text.js +0 -159
  134. package/lib/commonjs/dom/nodes/drawings/Text.js.map +0 -1
  135. package/lib/commonjs/dom/nodes/drawings/VerticesNode.d.ts +0 -9
  136. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js +0 -43
  137. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +0 -1
  138. package/lib/commonjs/dom/nodes/drawings/index.d.ts +0 -18
  139. package/lib/commonjs/dom/nodes/drawings/index.js +0 -204
  140. package/lib/commonjs/dom/nodes/drawings/index.js.map +0 -1
  141. package/lib/commonjs/dom/nodes/index.d.ts +0 -3
  142. package/lib/commonjs/dom/nodes/index.js +0 -39
  143. package/lib/commonjs/dom/nodes/index.js.map +0 -1
  144. package/lib/commonjs/dom/nodes/paint/BlendNode.d.ts +0 -8
  145. package/lib/commonjs/dom/nodes/paint/BlendNode.js +0 -37
  146. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +0 -1
  147. package/lib/commonjs/dom/nodes/paint/ColorFilters.d.ts +0 -35
  148. package/lib/commonjs/dom/nodes/paint/ColorFilters.js +0 -102
  149. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +0 -1
  150. package/lib/commonjs/dom/nodes/paint/ImageFilters.d.ts +0 -42
  151. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +0 -183
  152. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +0 -1
  153. package/lib/commonjs/dom/nodes/paint/MaskFilters.d.ts +0 -8
  154. package/lib/commonjs/dom/nodes/paint/MaskFilters.js +0 -26
  155. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +0 -1
  156. package/lib/commonjs/dom/nodes/paint/PathEffects.d.ts +0 -39
  157. package/lib/commonjs/dom/nodes/paint/PathEffects.js +0 -136
  158. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +0 -1
  159. package/lib/commonjs/dom/nodes/paint/Shaders.d.ts +0 -43
  160. package/lib/commonjs/dom/nodes/paint/Shaders.js +0 -209
  161. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +0 -1
  162. package/lib/commonjs/dom/nodes/paint/index.d.ts +0 -6
  163. package/lib/commonjs/dom/nodes/paint/index.js +0 -72
  164. package/lib/commonjs/dom/nodes/paint/index.js.map +0 -1
  165. package/lib/commonjs/dom/types/ColorFilters.d.ts +0 -12
  166. package/lib/commonjs/dom/types/ColorFilters.js +0 -6
  167. package/lib/commonjs/dom/types/ColorFilters.js.map +0 -1
  168. package/lib/commonjs/dom/types/Common.d.ts +0 -57
  169. package/lib/commonjs/dom/types/Common.js +0 -6
  170. package/lib/commonjs/dom/types/Common.js.map +0 -1
  171. package/lib/commonjs/dom/types/DeclarationContext.d.ts +0 -29
  172. package/lib/commonjs/dom/types/DeclarationContext.js +0 -91
  173. package/lib/commonjs/dom/types/DeclarationContext.js.map +0 -1
  174. package/lib/commonjs/dom/types/DrawingContext.d.ts +0 -22
  175. package/lib/commonjs/dom/types/DrawingContext.js +0 -263
  176. package/lib/commonjs/dom/types/DrawingContext.js.map +0 -1
  177. package/lib/commonjs/dom/types/Drawings.d.ts +0 -111
  178. package/lib/commonjs/dom/types/Drawings.js +0 -6
  179. package/lib/commonjs/dom/types/Drawings.js.map +0 -1
  180. package/lib/commonjs/dom/types/ImageFilters.d.ts +0 -37
  181. package/lib/commonjs/dom/types/ImageFilters.js +0 -6
  182. package/lib/commonjs/dom/types/ImageFilters.js.map +0 -1
  183. package/lib/commonjs/dom/types/MaskFilters.d.ts +0 -7
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  185. package/lib/commonjs/dom/types/MaskFilters.js.map +0 -1
  186. package/lib/commonjs/dom/types/Node.d.ts +0 -23
  187. package/lib/commonjs/dom/types/Node.js +0 -6
  188. package/lib/commonjs/dom/types/Node.js.map +0 -1
  189. package/lib/commonjs/dom/types/NodeType.d.ts +0 -68
  190. package/lib/commonjs/dom/types/NodeType.js +0 -77
  191. package/lib/commonjs/dom/types/NodeType.js.map +0 -1
  192. package/lib/commonjs/dom/types/Paragraph.d.ts +0 -8
  193. package/lib/commonjs/dom/types/Paragraph.js +0 -6
  194. package/lib/commonjs/dom/types/Paragraph.js.map +0 -1
  195. package/lib/commonjs/dom/types/PathEffects.d.ts +0 -28
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  197. package/lib/commonjs/dom/types/PathEffects.js.map +0 -1
  198. package/lib/commonjs/dom/types/Shaders.d.ts +0 -59
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  200. package/lib/commonjs/dom/types/Shaders.js.map +0 -1
  201. package/lib/commonjs/dom/types/SkDOM.d.ts +0 -73
  202. package/lib/commonjs/dom/types/SkDOM.js +0 -6
  203. package/lib/commonjs/dom/types/SkDOM.js.map +0 -1
  204. package/lib/commonjs/dom/types/index.d.ts +0 -13
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  207. package/lib/commonjs/external/index.d.ts +0 -1
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  210. package/lib/commonjs/external/reanimated/buffers.d.ts +0 -7
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  213. package/lib/commonjs/external/reanimated/index.d.ts +0 -6
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  216. package/lib/commonjs/external/reanimated/interpolators.d.ts +0 -10
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  219. package/lib/commonjs/external/reanimated/moduleWrapper.d.ts +0 -14
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  222. package/lib/commonjs/external/reanimated/renderHelpers.d.ts +0 -6
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  225. package/lib/commonjs/external/reanimated/textures.d.ts +0 -8
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  234. package/lib/commonjs/headless/index.d.ts +0 -5
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@@ -1,130 +0,0 @@
1
- import type { SkColor } from "../Color";
2
- import type { SkColorFilter } from "../ColorFilter/ColorFilter";
3
- import type { BlendMode } from "../Paint";
4
- import type { SkRect } from "../Rect";
5
- import type { SkRuntimeShaderBuilder } from "../RuntimeEffect";
6
- import type { SkShader } from "../Shader";
7
- import type { SkImageFilter, TileMode } from "./ImageFilter";
8
- export declare enum ColorChannel {
9
- R = 0,
10
- G = 1,
11
- B = 2,
12
- A = 3
13
- }
14
- export interface ImageFilterFactory {
15
- /**
16
- * Offsets the input image
17
- *
18
- * @param dx - Offset along the X axis
19
- * @param dy - Offset along the X axis
20
- * @param input - if null, it will use the dynamic source image
21
- */
22
- MakeOffset(dx: number, dy: number, input: SkImageFilter | null): SkImageFilter;
23
- /**
24
- * Spatially displace pixel values of the filtered image
25
- *
26
- * @param channelX - Color channel to be used along the X axis
27
- * @param channelY - Color channel to be used along the Y axis
28
- * @param scale - Scale factor to be used in the displacement
29
- * @param in1 - Source image filter to use for the displacement
30
- * @param input - if null, it will use the dynamic source image
31
- */
32
- MakeDisplacementMap(channelX: ColorChannel, channelY: ColorChannel, scale: number, in1: SkImageFilter, input: SkImageFilter | null): SkImageFilter;
33
- /**
34
- * Transforms a shader into an impage filter
35
- *
36
- * @param shader - The Shader to be transformed
37
- * @param input - if null, it will use the dynamic source image
38
- */
39
- MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;
40
- /**
41
- * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode
42
- * is used when the blur kernel goes outside the input image.
43
- *
44
- * @param sigmaX - The Gaussian sigma value for blurring along the X axis.
45
- * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.
46
- * @param mode
47
- * @param input - if null, it will use the dynamic source image (e.g. a saved layer)
48
- */
49
- MakeBlur(sigmaX: number, sigmaY: number, mode: TileMode, input: SkImageFilter | null): SkImageFilter;
50
- /**
51
- * Create a filter that applies the color filter to the input filter results.
52
- * @param cf
53
- * @param input - if null, it will use the dynamic source image (e.g. a saved layer)
54
- */
55
- MakeColorFilter(cf: SkColorFilter, input: SkImageFilter | null): SkImageFilter;
56
- /**
57
- * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are
58
- * treated as the source bitmap passed to 'outer'.
59
- * If either param is null, the other param will be returned.
60
- * @param outer
61
- * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)
62
- */
63
- MakeCompose(outer: SkImageFilter | null, inner: SkImageFilter | null): SkImageFilter;
64
- /**
65
- * Create a filter that draws a drop shadow under the input content.
66
- * This filter produces an image that includes the inputs' content.
67
- * @param dx The X offset of the shadow.
68
- * @param dy The Y offset of the shadow.
69
- * @param sigmaX The blur radius for the shadow, along the X axis.
70
- * @param sigmaY The blur radius for the shadow, along the Y axis.
71
- * @param color The color of the drop shadow.
72
- * @param input The input filter, or will use the source bitmap if this is null.
73
- * @param cropRect Optional rectangle that crops the input and output.
74
- */
75
- MakeDropShadow: (dx: number, dy: number, sigmaX: number, sigmaY: number, color: SkColor, input: SkImageFilter | null, cropRect?: SkRect) => SkImageFilter;
76
- /**
77
- * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except
78
- * that the resulting image does not include the input content.
79
- * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.
80
- * @param dx The X offset of the shadow.
81
- * @param dy The Y offset of the shadow.
82
- * @param sigmaX The blur radius for the shadow, along the X axis.
83
- * @param sigmaY The blur radius for the shadow, along the Y axis.
84
- * @param color The color of the drop shadow.
85
- * @param input The input filter, or will use the source bitmap if this is null.
86
- * @param cropRect Optional rectangle that crops the input and output.
87
- */
88
- MakeDropShadowOnly: (dx: number, dy: number, sigmaX: number, sigmaY: number, color: SkColor, input: SkImageFilter | null, cropRect?: SkRect) => SkImageFilter;
89
- /**
90
- * Create a filter that erodes each input pixel's channel values to the minimum channel value
91
- * within the given radii along the x and y axes.
92
- * @param radiusX The distance to erode along the x axis to either side of each pixel.
93
- * @param radiusY The distance to erode along the y axis to either side of each pixel.
94
- * @param input The image filter that is eroded, using source bitmap if this is null.
95
- * @param cropRect Optional rectangle that crops the input and output.
96
- */
97
- MakeErode: (rx: number, ry: number, input: SkImageFilter | null, cropRect?: SkRect) => SkImageFilter;
98
- /**
99
- * Create a filter that dilates each input pixel's channel values to the max value within the
100
- * given radii along the x and y axes.
101
- * @param radiusX The distance to dilate along the x axis to either side of each pixel.
102
- * @param radiusY The distance to dilate along the y axis to either side of each pixel.
103
- * @param input The image filter that is dilated, using source bitmap if this is null.
104
- * @param cropRect Optional rectangle that crops the input and output.
105
- */
106
- MakeDilate: (rx: number, ry: number, input: SkImageFilter | null, cropRect?: SkRect) => SkImageFilter;
107
- /**
108
- * This filter takes an SkBlendMode and uses it to composite the two filters together.
109
- * @param mode The blend mode that defines the compositing operation
110
- * @param background The Dst pixels used in blending, if null the source bitmap is used.
111
- * @param foreground The Src pixels used in blending, if null the source bitmap is used.
112
- * @cropRect Optional rectangle to crop input and output.
113
- */
114
- MakeBlend: (mode: BlendMode, background: SkImageFilter, foreground: SkImageFilter | null, cropRect?: SkRect) => SkImageFilter;
115
- /**
116
- * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced
117
- * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate
118
- * system, so it will automatically be affected by SkCanvas' transform.
119
- *
120
- * @param builder The builder used to produce the runtime shader, that will in turn
121
- * fill the result image
122
- * @param childShaderName The name of the child shader defined in the builder that will be
123
- * bound to the input param (or the source image if the input param
124
- * is null). If null the builder can have exactly one child shader,
125
- * which automatically binds the input param.
126
- * @param input The image filter that will be provided as input to the runtime
127
- * shader. If null the implicit source image is used instead
128
- */
129
- MakeRuntimeShader: (builder: SkRuntimeShaderBuilder, childShaderName: string | null, input: SkImageFilter | null) => SkImageFilter;
130
- }
@@ -1,8 +0,0 @@
1
- export let ColorChannel = /*#__PURE__*/function (ColorChannel) {
2
- ColorChannel[ColorChannel["R"] = 0] = "R";
3
- ColorChannel[ColorChannel["G"] = 1] = "G";
4
- ColorChannel[ColorChannel["B"] = 2] = "B";
5
- ColorChannel[ColorChannel["A"] = 3] = "A";
6
- return ColorChannel;
7
- }({});
8
- //# sourceMappingURL=ImageFilterFactory.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["ColorChannel"],"sources":["ImageFilterFactory.ts"],"sourcesContent":["import type { SkColor } from \"../Color\";\nimport type { SkColorFilter } from \"../ColorFilter/ColorFilter\";\nimport type { BlendMode } from \"../Paint\";\nimport type { SkRect } from \"../Rect\";\nimport type { SkRuntimeShaderBuilder } from \"../RuntimeEffect\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { SkImageFilter, TileMode } from \"./ImageFilter\";\n\nexport enum ColorChannel {\n R,\n G,\n B,\n A,\n}\n\nexport interface ImageFilterFactory {\n /**\n * Offsets the input image\n *\n * @param dx - Offset along the X axis\n * @param dy - Offset along the X axis\n * @param input - if null, it will use the dynamic source image\n */\n MakeOffset(\n dx: number,\n dy: number,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Spatially displace pixel values of the filtered image\n *\n * @param channelX - Color channel to be used along the X axis\n * @param channelY - Color channel to be used along the Y axis\n * @param scale - Scale factor to be used in the displacement\n * @param in1 - Source image filter to use for the displacement\n * @param input - if null, it will use the dynamic source image\n */\n MakeDisplacementMap(\n channelX: ColorChannel,\n channelY: ColorChannel,\n scale: number,\n in1: SkImageFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n /**\n * Transforms a shader into an impage filter\n *\n * @param shader - The Shader to be transformed\n * @param input - if null, it will use the dynamic source image\n */\n MakeShader(shader: SkShader, input: SkImageFilter | null): SkImageFilter;\n /**\n * Create a filter that blurs its input by the separate X and Y sigmas. The provided tile mode\n * is used when the blur kernel goes outside the input image.\n *\n * @param sigmaX - The Gaussian sigma value for blurring along the X axis.\n * @param sigmaY - The Gaussian sigma value for blurring along the Y axis.\n * @param mode\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeBlur(\n sigmaX: number,\n sigmaY: number,\n mode: TileMode,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that applies the color filter to the input filter results.\n * @param cf\n * @param input - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeColorFilter(\n cf: SkColorFilter,\n input: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that composes 'inner' with 'outer', such that the results of 'inner' are\n * treated as the source bitmap passed to 'outer'.\n * If either param is null, the other param will be returned.\n * @param outer\n * @param inner - if null, it will use the dynamic source image (e.g. a saved layer)\n */\n MakeCompose(\n outer: SkImageFilter | null,\n inner: SkImageFilter | null\n ): SkImageFilter;\n\n /**\n * Create a filter that draws a drop shadow under the input content.\n * This filter produces an image that includes the inputs' content.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadow: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that renders a drop shadow, in exactly the same manner as ::DropShadow, except\n * that the resulting image does not include the input content.\n * This allows the shadow and input to be composed by a filter DAG in a more flexible manner.\n * @param dx The X offset of the shadow.\n * @param dy\tThe Y offset of the shadow.\n * @param sigmaX\tThe blur radius for the shadow, along the X axis.\n * @param sigmaY\tThe blur radius for the shadow, along the Y axis.\n * @param color\tThe color of the drop shadow.\n * @param input\tThe input filter, or will use the source bitmap if this is null.\n * @param cropRect\tOptional rectangle that crops the input and output.\n */\n MakeDropShadowOnly: (\n dx: number,\n dy: number,\n sigmaX: number,\n sigmaY: number,\n color: SkColor,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that erodes each input pixel's channel values to the minimum channel value\n * within the given radii along the x and y axes.\n * @param radiusX The distance to erode along the x axis to either side of each pixel.\n * @param radiusY The distance to erode along the y axis to either side of each pixel.\n * @param input The image filter that is eroded, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeErode: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that dilates each input pixel's channel values to the max value within the\n * given radii along the x and y axes.\n * @param radiusX The distance to dilate along the x axis to either side of each pixel.\n * @param radiusY The distance to dilate along the y axis to either side of each pixel.\n * @param input The image filter that is dilated, using source bitmap if this is null.\n * @param cropRect Optional rectangle that crops the input and output.\n */\n MakeDilate: (\n rx: number,\n ry: number,\n input: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * This filter takes an SkBlendMode and uses it to composite the two filters together.\n * @param mode The blend mode that defines the compositing operation\n * @param background The Dst pixels used in blending, if null the source bitmap is used.\n * @param foreground The Src pixels used in blending, if null the source bitmap is used.\n * @cropRect Optional rectangle to crop input and output.\n */\n MakeBlend: (\n mode: BlendMode,\n background: SkImageFilter,\n foreground: SkImageFilter | null,\n cropRect?: SkRect\n ) => SkImageFilter;\n /**\n * Create a filter that fills the output with the per-pixel evaluation of the SkShader produced\n * by the SkRuntimeShaderBuilder. The shader is defined in the image filter's local coordinate\n * system, so it will automatically be affected by SkCanvas' transform.\n *\n * @param builder The builder used to produce the runtime shader, that will in turn\n * fill the result image\n * @param childShaderName The name of the child shader defined in the builder that will be\n * bound to the input param (or the source image if the input param\n * is null). If null the builder can have exactly one child shader,\n * which automatically binds the input param.\n * @param input The image filter that will be provided as input to the runtime\n * shader. If null the implicit source image is used instead\n */\n MakeRuntimeShader: (\n builder: SkRuntimeShaderBuilder,\n childShaderName: string | null,\n input: SkImageFilter | null\n ) => SkImageFilter;\n}\n"],"mappings":"AASA,WAAYA,YAAY,0BAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAZA,YAAY,CAAZA,YAAY;EAAA,OAAZA,YAAY;AAAA"}
@@ -1,2 +0,0 @@
1
- export * from "./ImageFilter";
2
- export * from "./ImageFilterFactory";
@@ -1,3 +0,0 @@
1
- export * from "./ImageFilter";
2
- export * from "./ImageFilterFactory";
3
- //# sourceMappingURL=index.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":[],"sources":["index.ts"],"sourcesContent":["export * from \"./ImageFilter\";\nexport * from \"./ImageFilterFactory\";\n"],"mappings":"AAAA,cAAc,eAAe;AAC7B,cAAc,sBAAsB"}
@@ -1,4 +0,0 @@
1
- export interface SkJSIInstance<T extends string> {
2
- __typename__: T;
3
- dispose(): void;
4
- }
@@ -1,2 +0,0 @@
1
-
2
- //# sourceMappingURL=JsiInstance.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":[],"sources":["JsiInstance.ts"],"sourcesContent":["export interface SkJSIInstance<T extends string> {\n __typename__: T;\n dispose(): void;\n}\n"],"mappings":""}
@@ -1,21 +0,0 @@
1
- import type { SkJSIInstance } from "./JsiInstance";
2
- export declare enum BlurStyle {
3
- Normal = 0,
4
- Solid = 1,
5
- Outer = 2,
6
- Inner = 3
7
- }
8
- export declare const isMaskFilter: (obj: SkJSIInstance<string> | null) => obj is SkMaskFilter;
9
- export type SkMaskFilter = SkJSIInstance<"MaskFilter">;
10
- /**
11
- * See SkMaskFilter.h for more details.
12
- */
13
- export interface MaskFilterFactory {
14
- /**
15
- * Create a blur maskfilter
16
- * @param style
17
- * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.
18
- * @param respectCTM - if true the blur's sigma is modified by the CTM.
19
- */
20
- MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;
21
- }
@@ -1,13 +0,0 @@
1
- export let BlurStyle = /*#__PURE__*/function (BlurStyle) {
2
- BlurStyle[BlurStyle["Normal"] = 0] = "Normal";
3
- BlurStyle[BlurStyle["Solid"] = 1] = "Solid";
4
- BlurStyle[BlurStyle["Outer"] = 2] = "Outer";
5
- BlurStyle[BlurStyle["Inner"] = 3] = "Inner";
6
- return BlurStyle;
7
- }({}); //!< fuzzy inside, nothing outside
8
- export const isMaskFilter = obj => obj !== null && obj.__typename__ === "MaskFilter";
9
-
10
- /**
11
- * See SkMaskFilter.h for more details.
12
- */
13
- //# sourceMappingURL=MaskFilter.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["BlurStyle","isMaskFilter","obj","__typename__"],"sources":["MaskFilter.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\n\nexport enum BlurStyle {\n Normal, //!< fuzzy inside and outside\n Solid, //!< solid inside, fuzzy outside\n Outer, //!< nothing inside, fuzzy outside\n Inner, //!< fuzzy inside, nothing outside\n}\n\nexport const isMaskFilter = (\n obj: SkJSIInstance<string> | null\n): obj is SkMaskFilter => obj !== null && obj.__typename__ === \"MaskFilter\";\n\nexport type SkMaskFilter = SkJSIInstance<\"MaskFilter\">;\n\n/**\n * See SkMaskFilter.h for more details.\n */\nexport interface MaskFilterFactory {\n /**\n * Create a blur maskfilter\n * @param style\n * @param sigma - Standard deviation of the Gaussian blur to apply. Must be > 0.\n * @param respectCTM - if true the blur's sigma is modified by the CTM.\n */\n MakeBlur(style: BlurStyle, sigma: number, respectCTM: boolean): SkMaskFilter;\n}\n"],"mappings":"AAEA,WAAYA,SAAS,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAIZ;AAGT,OAAO,MAAMC,YAAY,GACvBC,GAAiC,IACTA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,YAAY;;AAI3E;AACA;AACA"}
@@ -1,23 +0,0 @@
1
- import type { SkJSIInstance } from "./JsiInstance";
2
- import type { SkCanvas } from "./Canvas";
3
- import type { Matrix3, Matrix4, Transforms3d } from "./Matrix4";
4
- export declare const isMatrix: (obj: unknown) => obj is SkMatrix;
5
- export interface SkMatrix extends SkJSIInstance<"Matrix"> {
6
- concat: (matrix: InputMatrix) => SkMatrix;
7
- translate: (x: number, y: number) => SkMatrix;
8
- scale: (x: number, y?: number) => SkMatrix;
9
- skew: (x: number, y: number) => SkMatrix;
10
- rotate: (theta: number) => SkMatrix;
11
- postTranslate: (x: number, y: number) => SkMatrix;
12
- postScale: (x: number, y?: number) => SkMatrix;
13
- postSkew: (x: number, y: number) => SkMatrix;
14
- postRotate: (theta: number) => SkMatrix;
15
- identity: () => SkMatrix;
16
- get: () => number[];
17
- }
18
- export type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];
19
- export interface TransformProp {
20
- transform?: Transforms3d;
21
- }
22
- export declare const processTransform: <T extends SkMatrix | SkCanvas>(m: T, transforms: Transforms3d) => T;
23
- export declare const toDegrees: (rad: number) => number;
@@ -1,11 +0,0 @@
1
- import { processTransform3d } from "./Matrix4";
2
- export const isMatrix = obj => obj !== null && obj.__typename__ === "Matrix";
3
- export const processTransform = (m, transforms) => {
4
- const m3 = processTransform3d(transforms);
5
- m.concat(m3);
6
- return m;
7
- };
8
- export const toDegrees = rad => {
9
- return rad * 180 / Math.PI;
10
- };
11
- //# sourceMappingURL=Matrix.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["processTransform3d","isMatrix","obj","__typename__","processTransform","m","transforms","m3","concat","toDegrees","rad","Math","PI"],"sources":["Matrix.ts"],"sourcesContent":["import type { SkJSIInstance } from \"./JsiInstance\";\nimport type { SkCanvas } from \"./Canvas\";\nimport type { Matrix3, Matrix4, Transforms3d } from \"./Matrix4\";\nimport { processTransform3d } from \"./Matrix4\";\n\nexport const isMatrix = (obj: unknown): obj is SkMatrix =>\n obj !== null && (obj as SkJSIInstance<string>).__typename__ === \"Matrix\";\n\nexport interface SkMatrix extends SkJSIInstance<\"Matrix\"> {\n concat: (matrix: InputMatrix) => SkMatrix;\n translate: (x: number, y: number) => SkMatrix;\n scale: (x: number, y?: number) => SkMatrix;\n skew: (x: number, y: number) => SkMatrix;\n rotate: (theta: number) => SkMatrix;\n postTranslate: (x: number, y: number) => SkMatrix;\n postScale: (x: number, y?: number) => SkMatrix;\n postSkew: (x: number, y: number) => SkMatrix;\n postRotate: (theta: number) => SkMatrix;\n identity: () => SkMatrix;\n get: () => number[];\n}\n\nexport type InputMatrix = SkMatrix | Matrix3 | Matrix4 | number[];\n\nexport interface TransformProp {\n transform?: Transforms3d;\n}\n\nexport const processTransform = <T extends SkMatrix | SkCanvas>(\n m: T,\n transforms: Transforms3d\n) => {\n const m3 = processTransform3d(transforms);\n m.concat(m3);\n return m;\n};\n\nexport const toDegrees = (rad: number) => {\n return (rad * 180) / Math.PI;\n};\n"],"mappings":"AAGA,SAASA,kBAAkB,QAAQ,WAAW;AAE9C,OAAO,MAAMC,QAAQ,GAAIC,GAAY,IACnCA,GAAG,KAAK,IAAI,IAAKA,GAAG,CAA2BC,YAAY,KAAK,QAAQ;AAsB1E,OAAO,MAAMC,gBAAgB,GAAGA,CAC9BC,CAAI,EACJC,UAAwB,KACrB;EACH,MAAMC,EAAE,GAAGP,kBAAkB,CAACM,UAAU,CAAC;EACzCD,CAAC,CAACG,MAAM,CAACD,EAAE,CAAC;EACZ,OAAOF,CAAC;AACV,CAAC;AAED,OAAO,MAAMI,SAAS,GAAIC,GAAW,IAAK;EACxC,OAAQA,GAAG,GAAG,GAAG,GAAIC,IAAI,CAACC,EAAE;AAC9B,CAAC"}
@@ -1,103 +0,0 @@
1
- type Point = {
2
- x: number;
3
- y: number;
4
- };
5
- type Vec2 = readonly [number, number];
6
- type Vec3 = readonly [number, number, number];
7
- type Vec4 = readonly [number, number, number, number];
8
- export type Matrix3 = readonly [
9
- number,
10
- number,
11
- number,
12
- number,
13
- number,
14
- number,
15
- number,
16
- number,
17
- number
18
- ];
19
- export type Matrix4 = readonly [
20
- number,
21
- number,
22
- number,
23
- number,
24
- number,
25
- number,
26
- number,
27
- number,
28
- number,
29
- number,
30
- number,
31
- number,
32
- number,
33
- number,
34
- number,
35
- number
36
- ];
37
- type Transform3dName = "translateX" | "translateY" | "translateZ" | "translate" | "scale" | "scaleX" | "scaleY" | "skewX" | "skewY" | "rotateZ" | "rotate" | "perspective" | "rotateX" | "rotateY" | "matrix";
38
- type Transformations = {
39
- [Name in Transform3dName]: Name extends "matrix" ? Matrix4 : Name extends "translate" ? Vec3 | Vec2 : number;
40
- };
41
- type Transform3d = Pick<Transformations, "translateX"> | Pick<Transformations, "translateY"> | Pick<Transformations, "translateZ"> | Pick<Transformations, "translate"> | Pick<Transformations, "scale"> | Pick<Transformations, "scaleX"> | Pick<Transformations, "scaleY"> | Pick<Transformations, "skewX"> | Pick<Transformations, "skewY"> | Pick<Transformations, "perspective"> | Pick<Transformations, "rotateX"> | Pick<Transformations, "rotateY"> | Pick<Transformations, "rotateZ"> | Pick<Transformations, "rotate"> | Pick<Transformations, "matrix">;
42
- export type Transforms3d = Transform3d[];
43
- /**
44
- * @worklet
45
- */
46
- export declare const Matrix4: () => Matrix4;
47
- /**
48
- * @worklet
49
- */
50
- export declare const translate: (x: number, y: number, z?: number) => Matrix4;
51
- /**
52
- * @worklet
53
- */
54
- export declare const perspective: (p: number) => Matrix4;
55
- /**
56
- * @worklet
57
- */
58
- export declare const matrixVecMul4: (m: Matrix4, v: Vec4) => Vec4;
59
- /**
60
- * @worklet
61
- */
62
- export declare const mapPoint3d: (m: Matrix4, v: Vec3) => readonly [number, number, number];
63
- /**
64
- * @worklet
65
- */
66
- export declare const multiply4: (a: Matrix4, b: Matrix4) => Matrix4;
67
- /**
68
- * @worklet
69
- */
70
- export declare const toMatrix3: (m: Matrix4) => number[];
71
- /**
72
- * @worklet
73
- */
74
- export declare const pivot: (m: Matrix4, p: Point) => Matrix4;
75
- /**
76
- * @worklet
77
- */
78
- export declare const scale: (sx: number, sy: number, sz?: number, p?: Point) => Matrix4;
79
- /**
80
- * @worklet
81
- */
82
- export declare const rotateZ: (value: number, p?: Point) => Matrix4;
83
- /**
84
- * @worklet
85
- */
86
- export declare const rotateX: (value: number, p?: Point) => Matrix4;
87
- /**
88
- * @worklet
89
- */
90
- export declare const rotateY: (value: number, p?: Point) => Matrix4;
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- /**
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- * @worklet
93
- */
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- export declare const processTransform3d: (transforms: Transforms3d) => Matrix4;
95
- /**
96
- * @worklet
97
- */
98
- export declare const convertToColumnMajor: (rowMajorMatrix: Matrix4) => Matrix4;
99
- /**
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- * @worklet
101
- */
102
- export declare const convertToAffineMatrix: (m4: Matrix4) => number[];
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- export {};
@@ -1,274 +0,0 @@
1
- const exhaustiveCheck = a => {
2
- "worklet";
3
-
4
- throw new Error(`Unexhaustive handling for ${a}`);
5
- };
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-
7
- /**
8
- * @worklet
9
- */
10
- export const Matrix4 = () => {
11
- "worklet";
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-
13
- return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
14
- };
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-
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- /**
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- * @worklet
18
- */
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- export const translate = (x, y, z = 0) => {
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- "worklet";
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-
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- return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];
23
- };
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-
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- /**
26
- * @worklet
27
- */
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- export const perspective = p => {
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- "worklet";
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-
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- return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];
32
- };
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- const normalizeVec = vec => {
34
- "worklet";
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-
36
- const [x, y, z] = vec;
37
- const length = Math.sqrt(x * x + y * y + z * z);
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- // Check for zero length to avoid division by zero
39
- if (length === 0) {
40
- return [0, 0, 0];
41
- }
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- return [x / length, y / length, z / length];
43
- };
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- const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
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- "worklet";
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-
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- const x = axisVec[0];
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- const y = axisVec[1];
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- const z = axisVec[2];
50
- const c = cosAngle;
51
- const s = sinAngle;
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- const t = 1 - c;
53
- return [t * x * x + c, t * x * y - s * z, t * x * z + s * y, 0, t * x * y + s * z, t * y * y + c, t * y * z - s * x, 0, t * x * z - s * y, t * y * z + s * x, t * z * z + c, 0, 0, 0, 0, 1];
54
- };
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-
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- /**
57
- * @worklet
58
- */
59
- export const matrixVecMul4 = (m, v) => {
60
- "worklet";
61
-
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- return [m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3], m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3], m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3], m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]];
63
- };
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-
65
- /**
66
- * @worklet
67
- */
68
- export const mapPoint3d = (m, v) => {
69
- "worklet";
70
-
71
- const r = matrixVecMul4(m, [...v, 1]);
72
- return [r[0] / r[3], r[1] / r[3], r[2] / r[3]];
73
- };
74
-
75
- /**
76
- * @worklet
77
- */
78
- export const multiply4 = (a, b) => {
79
- "worklet";
80
-
81
- const result = new Array(16).fill(0);
82
- for (let i = 0; i < 4; i++) {
83
- for (let j = 0; j < 4; j++) {
84
- result[i * 4 + j] = a[i * 4] * b[j] + a[i * 4 + 1] * b[j + 4] + a[i * 4 + 2] * b[j + 8] + a[i * 4 + 3] * b[j + 12];
85
- }
86
- }
87
- return result;
88
- };
89
- const skewY = angle => {
90
- "worklet";
91
-
92
- return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
93
- };
94
- const skewX = angle => {
95
- "worklet";
96
-
97
- return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
98
- };
99
-
100
- /**
101
- * @worklet
102
- */
103
- export const toMatrix3 = m => {
104
- "worklet";
105
-
106
- return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];
107
- };
108
- const rotate = (axis, value) => {
109
- "worklet";
110
-
111
- return rotatedUnitSinCos(normalizeVec(axis), Math.sin(value), Math.cos(value));
112
- };
113
-
114
- /**
115
- * @worklet
116
- */
117
- export const pivot = (m, p) => {
118
- "worklet";
119
-
120
- return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));
121
- };
122
-
123
- /**
124
- * @worklet
125
- */
126
- export const scale = (sx, sy, sz = 1, p) => {
127
- "worklet";
128
-
129
- const m4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];
130
- if (p) {
131
- return pivot(m4, p);
132
- }
133
- return m4;
134
- };
135
- const rotateAxis = (axis, angle, p) => {
136
- "worklet";
137
-
138
- const result = rotate(axis, angle);
139
- if (p) {
140
- return pivot(result, p);
141
- }
142
- return result;
143
- };
144
-
145
- /**
146
- * @worklet
147
- */
148
- export const rotateZ = (value, p) => {
149
- "worklet";
150
-
151
- return rotateAxis([0, 0, 1], value, p);
152
- };
153
-
154
- /**
155
- * @worklet
156
- */
157
- export const rotateX = (value, p) => {
158
- "worklet";
159
-
160
- return rotateAxis([1, 0, 0], value, p);
161
- };
162
-
163
- /**
164
- * @worklet
165
- */
166
- export const rotateY = (value, p) => {
167
- "worklet";
168
-
169
- return rotateAxis([0, 1, 0], value, p);
170
- };
171
-
172
- /**
173
- * @worklet
174
- */
175
- export const processTransform3d = transforms => {
176
- "worklet";
177
-
178
- return transforms.reduce((acc, val) => {
179
- const key = Object.keys(val)[0];
180
- const transform = val;
181
- if (key === "translateX") {
182
- const value = transform[key];
183
- return multiply4(acc, translate(value, 0, 0));
184
- }
185
- if (key === "translate") {
186
- const [x, y, z = 0] = transform[key];
187
- return multiply4(acc, translate(x, y, z));
188
- }
189
- if (key === "translateY") {
190
- const value = transform[key];
191
- return multiply4(acc, translate(0, value, 0));
192
- }
193
- if (key === "translateZ") {
194
- const value = transform[key];
195
- return multiply4(acc, translate(0, 0, value));
196
- }
197
- if (key === "scale") {
198
- const value = transform[key];
199
- return multiply4(acc, scale(value, value, 1));
200
- }
201
- if (key === "scaleX") {
202
- const value = transform[key];
203
- return multiply4(acc, scale(value, 1, 1));
204
- }
205
- if (key === "scaleY") {
206
- const value = transform[key];
207
- return multiply4(acc, scale(1, value, 1));
208
- }
209
- if (key === "skewX") {
210
- const value = transform[key];
211
- return multiply4(acc, skewX(value));
212
- }
213
- if (key === "skewY") {
214
- const value = transform[key];
215
- return multiply4(acc, skewY(value));
216
- }
217
- if (key === "rotateX") {
218
- const value = transform[key];
219
- return multiply4(acc, rotate([1, 0, 0], value));
220
- }
221
- if (key === "rotateY") {
222
- const value = transform[key];
223
- return multiply4(acc, rotate([0, 1, 0], value));
224
- }
225
- if (key === "perspective") {
226
- const value = transform[key];
227
- return multiply4(acc, perspective(value));
228
- }
229
- if (key === "rotate" || key === "rotateZ") {
230
- const value = transform[key];
231
- return multiply4(acc, rotate([0, 0, 1], value));
232
- }
233
- if (key === "matrix") {
234
- const value = transform[key];
235
- return multiply4(acc, value);
236
- }
237
- return exhaustiveCheck(key);
238
- }, Matrix4());
239
- };
240
-
241
- /**
242
- * @worklet
243
- */
244
- export const convertToColumnMajor = rowMajorMatrix => {
245
- "worklet";
246
-
247
- const colMajorMatrix = new Array(16);
248
- const size = 4;
249
- for (let row = 0; row < size; row++) {
250
- for (let col = 0; col < size; col++) {
251
- colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];
252
- }
253
- }
254
- return colMajorMatrix;
255
- };
256
-
257
- /**
258
- * @worklet
259
- */
260
- export const convertToAffineMatrix = m4 => {
261
- "worklet";
262
-
263
- // Extracting the relevant components from the 4x4 matrix
264
- const a = m4[0]; // Scale X
265
- const b = m4[1]; // Skew Y
266
- const c = m4[4]; // Skew X
267
- const d = m4[5]; // Scale Y
268
- const tx = m4[12]; // Translate X
269
- const ty = m4[13]; // Translate Y
270
-
271
- // Returning the 6-element affine transformation matrix
272
- return [a, b, c, d, tx, ty];
273
- };
274
- //# sourceMappingURL=Matrix4.js.map