@shopify/react-native-skia 0.1.241 → 1.0.1

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Files changed (2274) hide show
  1. package/package.json +9 -7
  2. package/src/renderer/Offscreen.tsx +2 -2
  3. package/lib/commonjs/Platform/IPlatform.d.ts +0 -10
  4. package/lib/commonjs/Platform/IPlatform.js +0 -6
  5. package/lib/commonjs/Platform/IPlatform.js.map +0 -1
  6. package/lib/commonjs/Platform/Platform.d.ts +0 -2
  7. package/lib/commonjs/Platform/Platform.js +0 -18
  8. package/lib/commonjs/Platform/Platform.js.map +0 -1
  9. package/lib/commonjs/Platform/Platform.web.d.ts +0 -2
  10. package/lib/commonjs/Platform/Platform.web.js +0 -144
  11. package/lib/commonjs/Platform/Platform.web.js.map +0 -1
  12. package/lib/commonjs/Platform/index.d.ts +0 -1
  13. package/lib/commonjs/Platform/index.js +0 -17
  14. package/lib/commonjs/Platform/index.js.map +0 -1
  15. package/lib/commonjs/animation/functions/index.d.ts +0 -4
  16. package/lib/commonjs/animation/functions/index.js +0 -50
  17. package/lib/commonjs/animation/functions/index.js.map +0 -1
  18. package/lib/commonjs/animation/functions/interpolate.d.ts +0 -17
  19. package/lib/commonjs/animation/functions/interpolate.js +0 -132
  20. package/lib/commonjs/animation/functions/interpolate.js.map +0 -1
  21. package/lib/commonjs/animation/functions/interpolateColors.d.ts +0 -3
  22. package/lib/commonjs/animation/functions/interpolateColors.js +0 -35
  23. package/lib/commonjs/animation/functions/interpolateColors.js.map +0 -1
  24. package/lib/commonjs/animation/functions/interpolatePaths.d.ts +0 -19
  25. package/lib/commonjs/animation/functions/interpolatePaths.js +0 -68
  26. package/lib/commonjs/animation/functions/interpolatePaths.js.map +0 -1
  27. package/lib/commonjs/animation/functions/interpolateVector.d.ts +0 -10
  28. package/lib/commonjs/animation/functions/interpolateVector.js +0 -23
  29. package/lib/commonjs/animation/functions/interpolateVector.js.map +0 -1
  30. package/lib/commonjs/animation/index.d.ts +0 -1
  31. package/lib/commonjs/animation/index.js +0 -17
  32. package/lib/commonjs/animation/index.js.map +0 -1
  33. package/lib/commonjs/dom/nodes/DrawingNode.d.ts +0 -14
  34. package/lib/commonjs/dom/nodes/DrawingNode.js +0 -69
  35. package/lib/commonjs/dom/nodes/DrawingNode.js.map +0 -1
  36. package/lib/commonjs/dom/nodes/GroupNode.d.ts +0 -7
  37. package/lib/commonjs/dom/nodes/GroupNode.js +0 -22
  38. package/lib/commonjs/dom/nodes/GroupNode.js.map +0 -1
  39. package/lib/commonjs/dom/nodes/JsiSkDOM.d.ts +0 -68
  40. package/lib/commonjs/dom/nodes/JsiSkDOM.js +0 -208
  41. package/lib/commonjs/dom/nodes/JsiSkDOM.js.map +0 -1
  42. package/lib/commonjs/dom/nodes/LayerNode.d.ts +0 -8
  43. package/lib/commonjs/dom/nodes/LayerNode.js +0 -39
  44. package/lib/commonjs/dom/nodes/LayerNode.js.map +0 -1
  45. package/lib/commonjs/dom/nodes/Node.d.ts +0 -35
  46. package/lib/commonjs/dom/nodes/Node.js +0 -103
  47. package/lib/commonjs/dom/nodes/Node.js.map +0 -1
  48. package/lib/commonjs/dom/nodes/PaintNode.d.ts +0 -8
  49. package/lib/commonjs/dom/nodes/PaintNode.js +0 -90
  50. package/lib/commonjs/dom/nodes/PaintNode.js.map +0 -1
  51. package/lib/commonjs/dom/nodes/RenderNode.d.ts +0 -26
  52. package/lib/commonjs/dom/nodes/RenderNode.js +0 -132
  53. package/lib/commonjs/dom/nodes/RenderNode.js.map +0 -1
  54. package/lib/commonjs/dom/nodes/datatypes/Circle.d.ts +0 -7
  55. package/lib/commonjs/dom/nodes/datatypes/Circle.js +0 -29
  56. package/lib/commonjs/dom/nodes/datatypes/Circle.js.map +0 -1
  57. package/lib/commonjs/dom/nodes/datatypes/Enum.d.ts +0 -1
  58. package/lib/commonjs/dom/nodes/datatypes/Enum.js +0 -9
  59. package/lib/commonjs/dom/nodes/datatypes/Enum.js.map +0 -1
  60. package/lib/commonjs/dom/nodes/datatypes/Fitting.d.ts +0 -33
  61. package/lib/commonjs/dom/nodes/datatypes/Fitting.js +0 -129
  62. package/lib/commonjs/dom/nodes/datatypes/Fitting.js.map +0 -1
  63. package/lib/commonjs/dom/nodes/datatypes/Gradient.d.ts +0 -252
  64. package/lib/commonjs/dom/nodes/datatypes/Gradient.js +0 -54
  65. package/lib/commonjs/dom/nodes/datatypes/Gradient.js.map +0 -1
  66. package/lib/commonjs/dom/nodes/datatypes/Path.d.ts +0 -4
  67. package/lib/commonjs/dom/nodes/datatypes/Path.js +0 -20
  68. package/lib/commonjs/dom/nodes/datatypes/Path.js.map +0 -1
  69. package/lib/commonjs/dom/nodes/datatypes/Radius.d.ts +0 -3
  70. package/lib/commonjs/dom/nodes/datatypes/Radius.js +0 -14
  71. package/lib/commonjs/dom/nodes/datatypes/Radius.js.map +0 -1
  72. package/lib/commonjs/dom/nodes/datatypes/Rect.d.ts +0 -5
  73. package/lib/commonjs/dom/nodes/datatypes/Rect.js +0 -40
  74. package/lib/commonjs/dom/nodes/datatypes/Rect.js.map +0 -1
  75. package/lib/commonjs/dom/nodes/datatypes/Transform.d.ts +0 -3
  76. package/lib/commonjs/dom/nodes/datatypes/Transform.js +0 -33
  77. package/lib/commonjs/dom/nodes/datatypes/Transform.js.map +0 -1
  78. package/lib/commonjs/dom/nodes/datatypes/index.d.ts +0 -8
  79. package/lib/commonjs/dom/nodes/datatypes/index.js +0 -94
  80. package/lib/commonjs/dom/nodes/datatypes/index.js.map +0 -1
  81. package/lib/commonjs/dom/nodes/drawings/AtlasNode.d.ts +0 -8
  82. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js +0 -36
  83. package/lib/commonjs/dom/nodes/drawings/AtlasNode.js.map +0 -1
  84. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.d.ts +0 -8
  85. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js +0 -42
  86. package/lib/commonjs/dom/nodes/drawings/BackdropFilterNode.js.map +0 -1
  87. package/lib/commonjs/dom/nodes/drawings/Box.d.ts +0 -15
  88. package/lib/commonjs/dom/nodes/drawings/Box.js +0 -82
  89. package/lib/commonjs/dom/nodes/drawings/Box.js.map +0 -1
  90. package/lib/commonjs/dom/nodes/drawings/CircleNode.d.ts +0 -9
  91. package/lib/commonjs/dom/nodes/drawings/CircleNode.js +0 -32
  92. package/lib/commonjs/dom/nodes/drawings/CircleNode.js.map +0 -1
  93. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.d.ts +0 -8
  94. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js +0 -28
  95. package/lib/commonjs/dom/nodes/drawings/DiffRectNode.js.map +0 -1
  96. package/lib/commonjs/dom/nodes/drawings/FillNode.d.ts +0 -8
  97. package/lib/commonjs/dom/nodes/drawings/FillNode.js +0 -24
  98. package/lib/commonjs/dom/nodes/drawings/FillNode.js.map +0 -1
  99. package/lib/commonjs/dom/nodes/drawings/ImageNode.d.ts +0 -25
  100. package/lib/commonjs/dom/nodes/drawings/ImageNode.js +0 -71
  101. package/lib/commonjs/dom/nodes/drawings/ImageNode.js.map +0 -1
  102. package/lib/commonjs/dom/nodes/drawings/ImageSVG.d.ts +0 -13
  103. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js +0 -57
  104. package/lib/commonjs/dom/nodes/drawings/ImageSVG.js.map +0 -1
  105. package/lib/commonjs/dom/nodes/drawings/LineNode.d.ts +0 -8
  106. package/lib/commonjs/dom/nodes/drawings/LineNode.js +0 -28
  107. package/lib/commonjs/dom/nodes/drawings/LineNode.js.map +0 -1
  108. package/lib/commonjs/dom/nodes/drawings/OvalNode.d.ts +0 -9
  109. package/lib/commonjs/dom/nodes/drawings/OvalNode.js +0 -28
  110. package/lib/commonjs/dom/nodes/drawings/OvalNode.js.map +0 -1
  111. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.d.ts +0 -8
  112. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js +0 -32
  113. package/lib/commonjs/dom/nodes/drawings/ParagraphNode.js.map +0 -1
  114. package/lib/commonjs/dom/nodes/drawings/PatchNode.d.ts +0 -18
  115. package/lib/commonjs/dom/nodes/drawings/PatchNode.js +0 -53
  116. package/lib/commonjs/dom/nodes/drawings/PatchNode.js.map +0 -1
  117. package/lib/commonjs/dom/nodes/drawings/PathNode.d.ts +0 -9
  118. package/lib/commonjs/dom/nodes/drawings/PathNode.js +0 -55
  119. package/lib/commonjs/dom/nodes/drawings/PathNode.js.map +0 -1
  120. package/lib/commonjs/dom/nodes/drawings/PictureNode.d.ts +0 -8
  121. package/lib/commonjs/dom/nodes/drawings/PictureNode.js +0 -26
  122. package/lib/commonjs/dom/nodes/drawings/PictureNode.js.map +0 -1
  123. package/lib/commonjs/dom/nodes/drawings/PointsNode.d.ts +0 -8
  124. package/lib/commonjs/dom/nodes/drawings/PointsNode.js +0 -30
  125. package/lib/commonjs/dom/nodes/drawings/PointsNode.js.map +0 -1
  126. package/lib/commonjs/dom/nodes/drawings/RRectNode.d.ts +0 -10
  127. package/lib/commonjs/dom/nodes/drawings/RRectNode.js +0 -32
  128. package/lib/commonjs/dom/nodes/drawings/RRectNode.js.map +0 -1
  129. package/lib/commonjs/dom/nodes/drawings/RectNode.d.ts +0 -9
  130. package/lib/commonjs/dom/nodes/drawings/RectNode.js +0 -28
  131. package/lib/commonjs/dom/nodes/drawings/RectNode.js.map +0 -1
  132. package/lib/commonjs/dom/nodes/drawings/Text.d.ts +0 -30
  133. package/lib/commonjs/dom/nodes/drawings/Text.js +0 -159
  134. package/lib/commonjs/dom/nodes/drawings/Text.js.map +0 -1
  135. package/lib/commonjs/dom/nodes/drawings/VerticesNode.d.ts +0 -9
  136. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js +0 -43
  137. package/lib/commonjs/dom/nodes/drawings/VerticesNode.js.map +0 -1
  138. package/lib/commonjs/dom/nodes/drawings/index.d.ts +0 -18
  139. package/lib/commonjs/dom/nodes/drawings/index.js +0 -204
  140. package/lib/commonjs/dom/nodes/drawings/index.js.map +0 -1
  141. package/lib/commonjs/dom/nodes/index.d.ts +0 -3
  142. package/lib/commonjs/dom/nodes/index.js +0 -39
  143. package/lib/commonjs/dom/nodes/index.js.map +0 -1
  144. package/lib/commonjs/dom/nodes/paint/BlendNode.d.ts +0 -8
  145. package/lib/commonjs/dom/nodes/paint/BlendNode.js +0 -37
  146. package/lib/commonjs/dom/nodes/paint/BlendNode.js.map +0 -1
  147. package/lib/commonjs/dom/nodes/paint/ColorFilters.d.ts +0 -35
  148. package/lib/commonjs/dom/nodes/paint/ColorFilters.js +0 -102
  149. package/lib/commonjs/dom/nodes/paint/ColorFilters.js.map +0 -1
  150. package/lib/commonjs/dom/nodes/paint/ImageFilters.d.ts +0 -42
  151. package/lib/commonjs/dom/nodes/paint/ImageFilters.js +0 -183
  152. package/lib/commonjs/dom/nodes/paint/ImageFilters.js.map +0 -1
  153. package/lib/commonjs/dom/nodes/paint/MaskFilters.d.ts +0 -8
  154. package/lib/commonjs/dom/nodes/paint/MaskFilters.js +0 -26
  155. package/lib/commonjs/dom/nodes/paint/MaskFilters.js.map +0 -1
  156. package/lib/commonjs/dom/nodes/paint/PathEffects.d.ts +0 -39
  157. package/lib/commonjs/dom/nodes/paint/PathEffects.js +0 -136
  158. package/lib/commonjs/dom/nodes/paint/PathEffects.js.map +0 -1
  159. package/lib/commonjs/dom/nodes/paint/Shaders.d.ts +0 -43
  160. package/lib/commonjs/dom/nodes/paint/Shaders.js +0 -209
  161. package/lib/commonjs/dom/nodes/paint/Shaders.js.map +0 -1
  162. package/lib/commonjs/dom/nodes/paint/index.d.ts +0 -6
  163. package/lib/commonjs/dom/nodes/paint/index.js +0 -72
  164. package/lib/commonjs/dom/nodes/paint/index.js.map +0 -1
  165. package/lib/commonjs/dom/types/ColorFilters.d.ts +0 -12
  166. package/lib/commonjs/dom/types/ColorFilters.js +0 -6
  167. package/lib/commonjs/dom/types/ColorFilters.js.map +0 -1
  168. package/lib/commonjs/dom/types/Common.d.ts +0 -57
  169. package/lib/commonjs/dom/types/Common.js +0 -6
  170. package/lib/commonjs/dom/types/Common.js.map +0 -1
  171. package/lib/commonjs/dom/types/DeclarationContext.d.ts +0 -29
  172. package/lib/commonjs/dom/types/DeclarationContext.js +0 -91
  173. package/lib/commonjs/dom/types/DeclarationContext.js.map +0 -1
  174. package/lib/commonjs/dom/types/DrawingContext.d.ts +0 -22
  175. package/lib/commonjs/dom/types/DrawingContext.js +0 -263
  176. package/lib/commonjs/dom/types/DrawingContext.js.map +0 -1
  177. package/lib/commonjs/dom/types/Drawings.d.ts +0 -111
  178. package/lib/commonjs/dom/types/Drawings.js +0 -6
  179. package/lib/commonjs/dom/types/Drawings.js.map +0 -1
  180. package/lib/commonjs/dom/types/ImageFilters.d.ts +0 -37
  181. package/lib/commonjs/dom/types/ImageFilters.js +0 -6
  182. package/lib/commonjs/dom/types/ImageFilters.js.map +0 -1
  183. package/lib/commonjs/dom/types/MaskFilters.d.ts +0 -7
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  185. package/lib/commonjs/dom/types/MaskFilters.js.map +0 -1
  186. package/lib/commonjs/dom/types/Node.d.ts +0 -23
  187. package/lib/commonjs/dom/types/Node.js +0 -6
  188. package/lib/commonjs/dom/types/Node.js.map +0 -1
  189. package/lib/commonjs/dom/types/NodeType.d.ts +0 -68
  190. package/lib/commonjs/dom/types/NodeType.js +0 -77
  191. package/lib/commonjs/dom/types/NodeType.js.map +0 -1
  192. package/lib/commonjs/dom/types/Paragraph.d.ts +0 -8
  193. package/lib/commonjs/dom/types/Paragraph.js +0 -6
  194. package/lib/commonjs/dom/types/Paragraph.js.map +0 -1
  195. package/lib/commonjs/dom/types/PathEffects.d.ts +0 -28
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  197. package/lib/commonjs/dom/types/PathEffects.js.map +0 -1
  198. package/lib/commonjs/dom/types/Shaders.d.ts +0 -59
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  200. package/lib/commonjs/dom/types/Shaders.js.map +0 -1
  201. package/lib/commonjs/dom/types/SkDOM.d.ts +0 -73
  202. package/lib/commonjs/dom/types/SkDOM.js +0 -6
  203. package/lib/commonjs/dom/types/SkDOM.js.map +0 -1
  204. package/lib/commonjs/dom/types/index.d.ts +0 -13
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  207. package/lib/commonjs/external/index.d.ts +0 -1
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  210. package/lib/commonjs/external/reanimated/buffers.d.ts +0 -7
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  213. package/lib/commonjs/external/reanimated/index.d.ts +0 -6
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  216. package/lib/commonjs/external/reanimated/interpolators.d.ts +0 -10
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  219. package/lib/commonjs/external/reanimated/moduleWrapper.d.ts +0 -14
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  222. package/lib/commonjs/external/reanimated/renderHelpers.d.ts +0 -6
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  225. package/lib/commonjs/external/reanimated/textures.d.ts +0 -8
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  234. package/lib/commonjs/headless/index.d.ts +0 -5
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@@ -1,295 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.translate = exports.toMatrix3 = exports.scale = exports.rotateZ = exports.rotateY = exports.rotateX = exports.processTransform3d = exports.pivot = exports.perspective = exports.multiply4 = exports.matrixVecMul4 = exports.mapPoint3d = exports.convertToColumnMajor = exports.convertToAffineMatrix = exports.Matrix4 = void 0;
7
- const exhaustiveCheck = a => {
8
- "worklet";
9
-
10
- throw new Error(`Unexhaustive handling for ${a}`);
11
- };
12
-
13
- /**
14
- * @worklet
15
- */
16
- const Matrix4 = () => {
17
- "worklet";
18
-
19
- return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
20
- };
21
-
22
- /**
23
- * @worklet
24
- */
25
- exports.Matrix4 = Matrix4;
26
- const translate = (x, y, z = 0) => {
27
- "worklet";
28
-
29
- return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];
30
- };
31
-
32
- /**
33
- * @worklet
34
- */
35
- exports.translate = translate;
36
- const perspective = p => {
37
- "worklet";
38
-
39
- return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];
40
- };
41
- exports.perspective = perspective;
42
- const normalizeVec = vec => {
43
- "worklet";
44
-
45
- const [x, y, z] = vec;
46
- const length = Math.sqrt(x * x + y * y + z * z);
47
- // Check for zero length to avoid division by zero
48
- if (length === 0) {
49
- return [0, 0, 0];
50
- }
51
- return [x / length, y / length, z / length];
52
- };
53
- const rotatedUnitSinCos = (axisVec, sinAngle, cosAngle) => {
54
- "worklet";
55
-
56
- const x = axisVec[0];
57
- const y = axisVec[1];
58
- const z = axisVec[2];
59
- const c = cosAngle;
60
- const s = sinAngle;
61
- const t = 1 - c;
62
- return [t * x * x + c, t * x * y - s * z, t * x * z + s * y, 0, t * x * y + s * z, t * y * y + c, t * y * z - s * x, 0, t * x * z - s * y, t * y * z + s * x, t * z * z + c, 0, 0, 0, 0, 1];
63
- };
64
-
65
- /**
66
- * @worklet
67
- */
68
- const matrixVecMul4 = (m, v) => {
69
- "worklet";
70
-
71
- return [m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3], m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3], m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3], m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3]];
72
- };
73
-
74
- /**
75
- * @worklet
76
- */
77
- exports.matrixVecMul4 = matrixVecMul4;
78
- const mapPoint3d = (m, v) => {
79
- "worklet";
80
-
81
- const r = matrixVecMul4(m, [...v, 1]);
82
- return [r[0] / r[3], r[1] / r[3], r[2] / r[3]];
83
- };
84
-
85
- /**
86
- * @worklet
87
- */
88
- exports.mapPoint3d = mapPoint3d;
89
- const multiply4 = (a, b) => {
90
- "worklet";
91
-
92
- const result = new Array(16).fill(0);
93
- for (let i = 0; i < 4; i++) {
94
- for (let j = 0; j < 4; j++) {
95
- result[i * 4 + j] = a[i * 4] * b[j] + a[i * 4 + 1] * b[j + 4] + a[i * 4 + 2] * b[j + 8] + a[i * 4 + 3] * b[j + 12];
96
- }
97
- }
98
- return result;
99
- };
100
- exports.multiply4 = multiply4;
101
- const skewY = angle => {
102
- "worklet";
103
-
104
- return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
105
- };
106
- const skewX = angle => {
107
- "worklet";
108
-
109
- return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];
110
- };
111
-
112
- /**
113
- * @worklet
114
- */
115
- const toMatrix3 = m => {
116
- "worklet";
117
-
118
- return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];
119
- };
120
- exports.toMatrix3 = toMatrix3;
121
- const rotate = (axis, value) => {
122
- "worklet";
123
-
124
- return rotatedUnitSinCos(normalizeVec(axis), Math.sin(value), Math.cos(value));
125
- };
126
-
127
- /**
128
- * @worklet
129
- */
130
- const pivot = (m, p) => {
131
- "worklet";
132
-
133
- return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));
134
- };
135
-
136
- /**
137
- * @worklet
138
- */
139
- exports.pivot = pivot;
140
- const scale = (sx, sy, sz = 1, p) => {
141
- "worklet";
142
-
143
- const m4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];
144
- if (p) {
145
- return pivot(m4, p);
146
- }
147
- return m4;
148
- };
149
- exports.scale = scale;
150
- const rotateAxis = (axis, angle, p) => {
151
- "worklet";
152
-
153
- const result = rotate(axis, angle);
154
- if (p) {
155
- return pivot(result, p);
156
- }
157
- return result;
158
- };
159
-
160
- /**
161
- * @worklet
162
- */
163
- const rotateZ = (value, p) => {
164
- "worklet";
165
-
166
- return rotateAxis([0, 0, 1], value, p);
167
- };
168
-
169
- /**
170
- * @worklet
171
- */
172
- exports.rotateZ = rotateZ;
173
- const rotateX = (value, p) => {
174
- "worklet";
175
-
176
- return rotateAxis([1, 0, 0], value, p);
177
- };
178
-
179
- /**
180
- * @worklet
181
- */
182
- exports.rotateX = rotateX;
183
- const rotateY = (value, p) => {
184
- "worklet";
185
-
186
- return rotateAxis([0, 1, 0], value, p);
187
- };
188
-
189
- /**
190
- * @worklet
191
- */
192
- exports.rotateY = rotateY;
193
- const processTransform3d = transforms => {
194
- "worklet";
195
-
196
- return transforms.reduce((acc, val) => {
197
- const key = Object.keys(val)[0];
198
- const transform = val;
199
- if (key === "translateX") {
200
- const value = transform[key];
201
- return multiply4(acc, translate(value, 0, 0));
202
- }
203
- if (key === "translate") {
204
- const [x, y, z = 0] = transform[key];
205
- return multiply4(acc, translate(x, y, z));
206
- }
207
- if (key === "translateY") {
208
- const value = transform[key];
209
- return multiply4(acc, translate(0, value, 0));
210
- }
211
- if (key === "translateZ") {
212
- const value = transform[key];
213
- return multiply4(acc, translate(0, 0, value));
214
- }
215
- if (key === "scale") {
216
- const value = transform[key];
217
- return multiply4(acc, scale(value, value, 1));
218
- }
219
- if (key === "scaleX") {
220
- const value = transform[key];
221
- return multiply4(acc, scale(value, 1, 1));
222
- }
223
- if (key === "scaleY") {
224
- const value = transform[key];
225
- return multiply4(acc, scale(1, value, 1));
226
- }
227
- if (key === "skewX") {
228
- const value = transform[key];
229
- return multiply4(acc, skewX(value));
230
- }
231
- if (key === "skewY") {
232
- const value = transform[key];
233
- return multiply4(acc, skewY(value));
234
- }
235
- if (key === "rotateX") {
236
- const value = transform[key];
237
- return multiply4(acc, rotate([1, 0, 0], value));
238
- }
239
- if (key === "rotateY") {
240
- const value = transform[key];
241
- return multiply4(acc, rotate([0, 1, 0], value));
242
- }
243
- if (key === "perspective") {
244
- const value = transform[key];
245
- return multiply4(acc, perspective(value));
246
- }
247
- if (key === "rotate" || key === "rotateZ") {
248
- const value = transform[key];
249
- return multiply4(acc, rotate([0, 0, 1], value));
250
- }
251
- if (key === "matrix") {
252
- const value = transform[key];
253
- return multiply4(acc, value);
254
- }
255
- return exhaustiveCheck(key);
256
- }, Matrix4());
257
- };
258
-
259
- /**
260
- * @worklet
261
- */
262
- exports.processTransform3d = processTransform3d;
263
- const convertToColumnMajor = rowMajorMatrix => {
264
- "worklet";
265
-
266
- const colMajorMatrix = new Array(16);
267
- const size = 4;
268
- for (let row = 0; row < size; row++) {
269
- for (let col = 0; col < size; col++) {
270
- colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];
271
- }
272
- }
273
- return colMajorMatrix;
274
- };
275
-
276
- /**
277
- * @worklet
278
- */
279
- exports.convertToColumnMajor = convertToColumnMajor;
280
- const convertToAffineMatrix = m4 => {
281
- "worklet";
282
-
283
- // Extracting the relevant components from the 4x4 matrix
284
- const a = m4[0]; // Scale X
285
- const b = m4[1]; // Skew Y
286
- const c = m4[4]; // Skew X
287
- const d = m4[5]; // Scale Y
288
- const tx = m4[12]; // Translate X
289
- const ty = m4[13]; // Translate Y
290
-
291
- // Returning the 6-element affine transformation matrix
292
- return [a, b, c, d, tx, ty];
293
- };
294
- exports.convertToAffineMatrix = convertToAffineMatrix;
295
- //# sourceMappingURL=Matrix4.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["exhaustiveCheck","a","Error","Matrix4","exports","translate","x","y","z","perspective","p","normalizeVec","vec","length","Math","sqrt","rotatedUnitSinCos","axisVec","sinAngle","cosAngle","c","s","t","matrixVecMul4","m","v","mapPoint3d","r","multiply4","b","result","Array","fill","i","j","skewY","angle","tan","skewX","toMatrix3","rotate","axis","value","sin","cos","pivot","scale","sx","sy","sz","m4","rotateAxis","rotateZ","rotateX","rotateY","processTransform3d","transforms","reduce","acc","val","key","Object","keys","transform","convertToColumnMajor","rowMajorMatrix","colMajorMatrix","size","row","col","convertToAffineMatrix","d","tx","ty"],"sources":["Matrix4.ts"],"sourcesContent":["type Point = { x: number; y: number };\ntype Vec2 = readonly [number, number];\ntype Vec3 = readonly [number, number, number];\ntype Vec4 = readonly [number, number, number, number];\n\nexport type Matrix3 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\nexport type Matrix4 = readonly [\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number,\n number\n];\n\ntype Transform3dName =\n | \"translateX\"\n | \"translateY\"\n | \"translateZ\"\n | \"translate\"\n | \"scale\"\n | \"scaleX\"\n | \"scaleY\"\n | \"skewX\"\n | \"skewY\"\n | \"rotateZ\"\n | \"rotate\"\n | \"perspective\"\n | \"rotateX\"\n | \"rotateY\"\n | \"matrix\";\n\ntype Transformations = {\n [Name in Transform3dName]: Name extends \"matrix\"\n ? Matrix4\n : Name extends \"translate\"\n ? Vec3 | Vec2\n : number;\n};\n\ntype Transform3d =\n | Pick<Transformations, \"translateX\">\n | Pick<Transformations, \"translateY\">\n | Pick<Transformations, \"translateZ\">\n | Pick<Transformations, \"translate\">\n | Pick<Transformations, \"scale\">\n | Pick<Transformations, \"scaleX\">\n | Pick<Transformations, \"scaleY\">\n | Pick<Transformations, \"skewX\">\n | Pick<Transformations, \"skewY\">\n | Pick<Transformations, \"perspective\">\n | Pick<Transformations, \"rotateX\">\n | Pick<Transformations, \"rotateY\">\n | Pick<Transformations, \"rotateZ\">\n | Pick<Transformations, \"rotate\">\n | Pick<Transformations, \"matrix\">;\n\nexport type Transforms3d = Transform3d[];\n\nconst exhaustiveCheck = (a: never): never => {\n \"worklet\";\n throw new Error(`Unexhaustive handling for ${a}`);\n};\n\n/**\n * @worklet\n */\nexport const Matrix4 = (): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const translate = (x: number, y: number, z: number = 0): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, x, 0, 1, 0, y, 0, 0, 1, z, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const perspective = (p: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, -1 / p, 1];\n};\n\nconst normalizeVec = (vec: Vec3): Vec3 => {\n \"worklet\";\n const [x, y, z] = vec;\n const length = Math.sqrt(x * x + y * y + z * z);\n // Check for zero length to avoid division by zero\n if (length === 0) {\n return [0, 0, 0];\n }\n return [x / length, y / length, z / length];\n};\n\nconst rotatedUnitSinCos = (\n axisVec: Vec3,\n sinAngle: number,\n cosAngle: number\n): Matrix4 => {\n \"worklet\";\n const x = axisVec[0];\n const y = axisVec[1];\n const z = axisVec[2];\n const c = cosAngle;\n const s = sinAngle;\n const t = 1 - c;\n return [\n t * x * x + c,\n t * x * y - s * z,\n t * x * z + s * y,\n 0,\n t * x * y + s * z,\n t * y * y + c,\n t * y * z - s * x,\n 0,\n t * x * z - s * y,\n t * y * z + s * x,\n t * z * z + c,\n 0,\n 0,\n 0,\n 0,\n 1,\n ];\n};\n\n/**\n * @worklet\n */\nexport const matrixVecMul4 = (m: Matrix4, v: Vec4): Vec4 => {\n \"worklet\";\n return [\n m[0] * v[0] + m[1] * v[1] + m[2] * v[2] + m[3] * v[3],\n m[4] * v[0] + m[5] * v[1] + m[6] * v[2] + m[7] * v[3],\n m[8] * v[0] + m[9] * v[1] + m[10] * v[2] + m[11] * v[3],\n m[12] * v[0] + m[13] * v[1] + m[14] * v[2] + m[15] * v[3],\n ];\n};\n\n/**\n * @worklet\n */\nexport const mapPoint3d = (m: Matrix4, v: Vec3) => {\n \"worklet\";\n const r = matrixVecMul4(m, [...v, 1]);\n return [r[0] / r[3], r[1] / r[3], r[2] / r[3]] as const;\n};\n\n/**\n * @worklet\n */\nexport const multiply4 = (a: Matrix4, b: Matrix4): Matrix4 => {\n \"worklet\";\n const result = new Array(16).fill(0);\n for (let i = 0; i < 4; i++) {\n for (let j = 0; j < 4; j++) {\n result[i * 4 + j] =\n a[i * 4] * b[j] +\n a[i * 4 + 1] * b[j + 4] +\n a[i * 4 + 2] * b[j + 8] +\n a[i * 4 + 3] * b[j + 12];\n }\n }\n return result as unknown as Matrix4;\n};\n\nconst skewY = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, Math.tan(angle), 0, 0, 0, 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\nconst skewX = (angle: number): Matrix4 => {\n \"worklet\";\n return [1, 0, 0, 0, Math.tan(angle), 1, 0, 0, 0, 0, 1, 0, 0, 0, 0, 1];\n};\n\n/**\n * @worklet\n */\nexport const toMatrix3 = (m: Matrix4) => {\n \"worklet\";\n return [m[0], m[1], m[3], m[4], m[5], m[7], m[12], m[13], m[15]];\n};\n\nconst rotate = (axis: Vec3, value: number) => {\n \"worklet\";\n return rotatedUnitSinCos(\n normalizeVec(axis),\n Math.sin(value),\n Math.cos(value)\n );\n};\n\n/**\n * @worklet\n */\nexport const pivot = (m: Matrix4, p: Point) => {\n \"worklet\";\n return multiply4(translate(p.x, p.y), multiply4(m, translate(-p.x, -p.y)));\n};\n\n/**\n * @worklet\n */\nexport const scale = (\n sx: number,\n sy: number,\n sz: number = 1,\n p?: Point\n): Matrix4 => {\n \"worklet\";\n const m4: Matrix4 = [sx, 0, 0, 0, 0, sy, 0, 0, 0, 0, sz, 0, 0, 0, 0, 1];\n if (p) {\n return pivot(m4, p);\n }\n return m4;\n};\n\nconst rotateAxis = (axis: Vec3, angle: number, p?: Point) => {\n \"worklet\";\n const result = rotate(axis, angle);\n if (p) {\n return pivot(result, p);\n }\n return result;\n};\n\n/**\n * @worklet\n */\nexport const rotateZ = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 0, 1], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateX = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([1, 0, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const rotateY = (value: number, p?: Point) => {\n \"worklet\";\n return rotateAxis([0, 1, 0], value, p);\n};\n\n/**\n * @worklet\n */\nexport const processTransform3d = (transforms: Transforms3d) => {\n \"worklet\";\n return transforms.reduce((acc, val) => {\n const key = Object.keys(val)[0] as Transform3dName;\n const transform = val as Pick<Transformations, typeof key>;\n if (key === \"translateX\") {\n const value = transform[key];\n return multiply4(acc, translate(value, 0, 0));\n }\n if (key === \"translate\") {\n const [x, y, z = 0] = transform[key];\n return multiply4(acc, translate(x, y, z));\n }\n if (key === \"translateY\") {\n const value = transform[key];\n return multiply4(acc, translate(0, value, 0));\n }\n if (key === \"translateZ\") {\n const value = transform[key];\n return multiply4(acc, translate(0, 0, value));\n }\n if (key === \"scale\") {\n const value = transform[key];\n return multiply4(acc, scale(value, value, 1));\n }\n if (key === \"scaleX\") {\n const value = transform[key];\n return multiply4(acc, scale(value, 1, 1));\n }\n if (key === \"scaleY\") {\n const value = transform[key];\n return multiply4(acc, scale(1, value, 1));\n }\n if (key === \"skewX\") {\n const value = transform[key];\n return multiply4(acc, skewX(value));\n }\n if (key === \"skewY\") {\n const value = transform[key];\n return multiply4(acc, skewY(value));\n }\n if (key === \"rotateX\") {\n const value = transform[key];\n return multiply4(acc, rotate([1, 0, 0], value));\n }\n if (key === \"rotateY\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 1, 0], value));\n }\n if (key === \"perspective\") {\n const value = transform[key];\n return multiply4(acc, perspective(value));\n }\n if (key === \"rotate\" || key === \"rotateZ\") {\n const value = transform[key];\n return multiply4(acc, rotate([0, 0, 1], value));\n }\n if (key === \"matrix\") {\n const value = transform[key];\n return multiply4(acc, value);\n }\n return exhaustiveCheck(key);\n }, Matrix4());\n};\n\n/**\n * @worklet\n */\nexport const convertToColumnMajor = (rowMajorMatrix: Matrix4) => {\n \"worklet\";\n\n const colMajorMatrix = new Array<number>(16);\n const size = 4;\n for (let row = 0; row < size; row++) {\n for (let col = 0; col < size; col++) {\n colMajorMatrix[col * size + row] = rowMajorMatrix[row * size + col];\n }\n }\n return colMajorMatrix as unknown as Matrix4;\n};\n\n/**\n * @worklet\n */\nexport const convertToAffineMatrix = (m4: Matrix4) => {\n \"worklet\";\n // Extracting the relevant components from the 4x4 matrix\n const a = m4[0]; // Scale X\n const b = m4[1]; // Skew Y\n const c = m4[4]; // Skew X\n const d = m4[5]; // Scale Y\n const tx = m4[12]; // Translate X\n const ty = m4[13]; // Translate Y\n\n // Returning the 6-element affine transformation matrix\n return [a, b, c, d, tx, 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@@ -1,58 +0,0 @@
1
- /**
2
- * Blends are operators that take in two colors (source, destination) and
3
- * return a new color. Many of these operate the same on all 4 components: red,
4
- * green, blue, alpha. For these, we just document what happens to one
5
- * component, rather than naming each one separately.
6
- *
7
- * Different SkColorTypes have different representations for color components:
8
- * 8-bit: 0..255
9
- * 6-bit: 0..63
10
- * 5-bit: 0..31
11
- * 4-bit: 0..15
12
- * floats: 0...1
13
- *
14
- * The documentation is expressed as if the component values are always 0..1
15
- * (floats).
16
- *
17
- * For brevity, the documentation uses the following abbreviations
18
- * s : source
19
- * d : destination
20
- * sa : source alpha
21
- * da : destination alpha
22
- *
23
- * Results are abbreviated
24
- * r : if all 4 components are computed in the same manner
25
- * ra : result alpha component
26
- * rc : result "color": red, green, blue components
27
- */
28
- export declare enum BlendMode {
29
- Clear = 0,
30
- Src = 1,
31
- Dst = 2,
32
- SrcOver = 3,
33
- DstOver = 4,
34
- SrcIn = 5,
35
- DstIn = 6,
36
- SrcOut = 7,
37
- DstOut = 8,
38
- SrcATop = 9,
39
- DstATop = 10,
40
- Xor = 11,
41
- Plus = 12,
42
- Modulate = 13,
43
- Screen = 14,
44
- Overlay = 15,
45
- Darken = 16,
46
- Lighten = 17,
47
- ColorDodge = 18,
48
- ColorBurn = 19,
49
- HardLight = 20,
50
- SoftLight = 21,
51
- Difference = 22,
52
- Exclusion = 23,
53
- Multiply = 24,
54
- Hue = 25,
55
- Saturation = 26,
56
- Color = 27,
57
- Luminosity = 28
58
- }
@@ -1,66 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.BlendMode = void 0;
7
- /**
8
- * Blends are operators that take in two colors (source, destination) and
9
- * return a new color. Many of these operate the same on all 4 components: red,
10
- * green, blue, alpha. For these, we just document what happens to one
11
- * component, rather than naming each one separately.
12
- *
13
- * Different SkColorTypes have different representations for color components:
14
- * 8-bit: 0..255
15
- * 6-bit: 0..63
16
- * 5-bit: 0..31
17
- * 4-bit: 0..15
18
- * floats: 0...1
19
- *
20
- * The documentation is expressed as if the component values are always 0..1
21
- * (floats).
22
- *
23
- * For brevity, the documentation uses the following abbreviations
24
- * s : source
25
- * d : destination
26
- * sa : source alpha
27
- * da : destination alpha
28
- *
29
- * Results are abbreviated
30
- * r : if all 4 components are computed in the same manner
31
- * ra : result alpha component
32
- * rc : result "color": red, green, blue components
33
- */
34
- let BlendMode = exports.BlendMode = /*#__PURE__*/function (BlendMode) {
35
- BlendMode[BlendMode["Clear"] = 0] = "Clear";
36
- BlendMode[BlendMode["Src"] = 1] = "Src";
37
- BlendMode[BlendMode["Dst"] = 2] = "Dst";
38
- BlendMode[BlendMode["SrcOver"] = 3] = "SrcOver";
39
- BlendMode[BlendMode["DstOver"] = 4] = "DstOver";
40
- BlendMode[BlendMode["SrcIn"] = 5] = "SrcIn";
41
- BlendMode[BlendMode["DstIn"] = 6] = "DstIn";
42
- BlendMode[BlendMode["SrcOut"] = 7] = "SrcOut";
43
- BlendMode[BlendMode["DstOut"] = 8] = "DstOut";
44
- BlendMode[BlendMode["SrcATop"] = 9] = "SrcATop";
45
- BlendMode[BlendMode["DstATop"] = 10] = "DstATop";
46
- BlendMode[BlendMode["Xor"] = 11] = "Xor";
47
- BlendMode[BlendMode["Plus"] = 12] = "Plus";
48
- BlendMode[BlendMode["Modulate"] = 13] = "Modulate";
49
- BlendMode[BlendMode["Screen"] = 14] = "Screen";
50
- BlendMode[BlendMode["Overlay"] = 15] = "Overlay";
51
- BlendMode[BlendMode["Darken"] = 16] = "Darken";
52
- BlendMode[BlendMode["Lighten"] = 17] = "Lighten";
53
- BlendMode[BlendMode["ColorDodge"] = 18] = "ColorDodge";
54
- BlendMode[BlendMode["ColorBurn"] = 19] = "ColorBurn";
55
- BlendMode[BlendMode["HardLight"] = 20] = "HardLight";
56
- BlendMode[BlendMode["SoftLight"] = 21] = "SoftLight";
57
- BlendMode[BlendMode["Difference"] = 22] = "Difference";
58
- BlendMode[BlendMode["Exclusion"] = 23] = "Exclusion";
59
- BlendMode[BlendMode["Multiply"] = 24] = "Multiply";
60
- BlendMode[BlendMode["Hue"] = 25] = "Hue";
61
- BlendMode[BlendMode["Saturation"] = 26] = "Saturation";
62
- BlendMode[BlendMode["Color"] = 27] = "Color";
63
- BlendMode[BlendMode["Luminosity"] = 28] = "Luminosity";
64
- return BlendMode;
65
- }({}); //!< luminosity of source with hue and saturation of
66
- //# sourceMappingURL=BlendMode.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["BlendMode","exports"],"sources":["BlendMode.ts"],"sourcesContent":["/**\n * Blends are operators that take in two colors (source, destination) and\n * return a new color. Many of these operate the same on all 4 components: red,\n * green, blue, alpha. For these, we just document what happens to one\n * component, rather than naming each one separately.\n *\n * Different SkColorTypes have different representations for color components:\n * 8-bit: 0..255\n * 6-bit: 0..63\n * 5-bit: 0..31\n * 4-bit: 0..15\n * floats: 0...1\n *\n * The documentation is expressed as if the component values are always 0..1\n * (floats).\n *\n * For brevity, the documentation uses the following abbreviations\n * s : source\n * d : destination\n * sa : source alpha\n * da : destination alpha\n *\n * Results are abbreviated\n * r : if all 4 components are computed in the same manner\n * ra : result alpha component\n * rc : result \"color\": red, green, blue components\n */\nexport enum BlendMode {\n Clear, //!< r = 0\n Src, //!< r = s\n Dst, //!< r = d\n SrcOver, //!< r = s + (1-sa)*d\n DstOver, //!< r = d + (1-da)*s\n SrcIn, //!< r = s * da\n DstIn, //!< r = d * sa\n SrcOut, //!< r = s * (1-da)\n DstOut, //!< r = d * (1-sa)\n SrcATop, //!< r = s*da + d*(1-sa)\n DstATop, //!< r = d*sa + s*(1-da)\n Xor, //!< r = s*(1-da) + d*(1-sa)\n Plus, //!< r = min(s + d, 1)\n Modulate, //!< r = s*d\n Screen, //!< r = s + d - s*d\n\n Overlay, //!< multiply or screen, depending on destination\n Darken, //!< rc = s + d - max(s*da, d*sa), ra = kSrcOver\n Lighten, //!< rc = s + d - min(s*da, d*sa), ra = kSrcOver\n ColorDodge, //!< brighten destination to reflect source\n ColorBurn, //!< darken destination to reflect source\n HardLight, //!< multiply or screen, depending on source\n SoftLight, //!< lighten or darken, depending on source\n Difference, //!< rc = s + d - 2*(min(s*da, d*sa)), ra = kSrcOver\n Exclusion, //!< rc = s + d - two(s*d), ra = kSrcOver\n Multiply, //!< r = s*(1-da) + d*(1-sa) + s*d\n\n Hue, //!< hue of source with saturation and luminosity of destination\n Saturation, //!< saturation of source with hue and luminosity of\n //!< destination\n Color, //!< hue and saturation of source with luminosity of destination\n Luminosity, //!< luminosity of source with hue and saturation of\n}\n"],"mappings":";;;;;;AAAA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AACA;AA1BA,IA2BYA,SAAS,GAAAC,OAAA,CAAAD,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA,OAgCP"}
@@ -1,141 +0,0 @@
1
- import type { SkImageFilter } from "../ImageFilter";
2
- import type { SkMaskFilter } from "../MaskFilter";
3
- import type { SkColorFilter } from "../ColorFilter";
4
- import type { SkColor } from "../Color";
5
- import type { SkPathEffect } from "../PathEffect";
6
- import type { SkJSIInstance } from "../JsiInstance";
7
- import type { SkShader } from "../Shader";
8
- import type { BlendMode } from "./BlendMode";
9
- export declare enum PaintStyle {
10
- Fill = 0,
11
- Stroke = 1
12
- }
13
- export declare enum StrokeCap {
14
- Butt = 0,
15
- Round = 1,
16
- Square = 2
17
- }
18
- export declare enum StrokeJoin {
19
- Miter = 0,
20
- Round = 1,
21
- Bevel = 2
22
- }
23
- export declare const isPaint: (obj: SkJSIInstance<string> | null) => obj is SkPaint;
24
- export interface SkPaint extends SkJSIInstance<"Paint"> {
25
- /**
26
- * Retrieves alpha from the color used when stroking and filling.
27
- */
28
- getAlphaf(): number;
29
- /**
30
- * Returns a copy of this paint.
31
- */
32
- copy(): SkPaint;
33
- /**
34
- * Sets all SkPaint contents to their initial values. This is equivalent to replacing
35
- SkPaint with the result of SkPaint().
36
- */
37
- reset(): void;
38
- /**
39
- * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values
40
- * (sRGB gamut, and encoded with the sRGB transfer function).
41
- */
42
- getColor(): SkColor;
43
- /**
44
- * Returns the geometry drawn at the beginning and end of strokes.
45
- */
46
- getStrokeCap(): StrokeCap;
47
- /**
48
- * Returns the geometry drawn at the corners of strokes.
49
- */
50
- getStrokeJoin(): StrokeJoin;
51
- /**
52
- * Returns the limit at which a sharp corner is drawn beveled.
53
- */
54
- getStrokeMiter(): number;
55
- /**
56
- * Returns the thickness of the pen used to outline the shape.
57
- */
58
- getStrokeWidth(): number;
59
- /**
60
- * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.
61
- * @param alpha
62
- */
63
- setAlphaf(alpha: number): void;
64
- /**
65
- * Requests, but does not require, that edge pixels draw opaque or with
66
- * partial transparency.
67
- * @param aa
68
- */
69
- setAntiAlias: (aa: boolean) => void;
70
- /**
71
- * Requests, but does not require, to distribute color error.
72
- * @param dither
73
- */
74
- setDither: (dither: boolean) => void;
75
- /**
76
- * Sets the blend mode that is, the mode used to combine source color
77
- * with destination color.
78
- * @param mode
79
- */
80
- setBlendMode: (blendMode: BlendMode) => void;
81
- /**
82
- * Sets alpha and RGB used when stroking and filling. The color is a 32-bit
83
- * value, unpremultiplied, packing 8-bit components for alpha, red, blue,
84
- * and green.
85
- *
86
- * @param color unpremultiplied ARGB
87
- *
88
- * example: https://fiddle.skia.org/c/@Paint_setColor
89
- */
90
- setColor(color: SkColor): void;
91
- /**
92
- * Sets the current color filter, replacing the existing one if there was one.
93
- * @param filter
94
- */
95
- setColorFilter(filter: SkColorFilter | null): void;
96
- /**
97
- * Sets the current image filter, replacing the existing one if there was one.
98
- * @param filter
99
- */
100
- setImageFilter(filter: SkImageFilter | null): void;
101
- /**
102
- * Sets the current mask filter, replacing the existing one if there was one.
103
- * @param filter
104
- */
105
- setMaskFilter(filter: SkMaskFilter | null): void;
106
- /**
107
- * Sets the current path effect, replacing the existing one if there was one.
108
- * @param effect
109
- */
110
- setPathEffect(effect: SkPathEffect | null): void;
111
- /**
112
- * Sets the current shader, replacing the existing one if there was one.
113
- * @param shader
114
- */
115
- setShader(shader: SkShader | null): void;
116
- /**
117
- * Sets the geometry drawn at the beginning and end of strokes.
118
- * @param cap
119
- */
120
- setStrokeCap(cap: StrokeCap): void;
121
- /**
122
- * Sets the geometry drawn at the corners of strokes.
123
- * @param join
124
- */
125
- setStrokeJoin(join: StrokeJoin): void;
126
- /**
127
- * Sets the limit at which a sharp corner is drawn beveled.
128
- * @param limit
129
- */
130
- setStrokeMiter(limit: number): void;
131
- /**
132
- * Sets the thickness of the pen used to outline the shape.
133
- * @param width
134
- */
135
- setStrokeWidth(width: number): void;
136
- /**
137
- * Sets whether the geometry is filled or stroked.
138
- * @param style
139
- */
140
- setStyle(style: PaintStyle): void;
141
- }
@@ -1,26 +0,0 @@
1
- "use strict";
2
-
3
- Object.defineProperty(exports, "__esModule", {
4
- value: true
5
- });
6
- exports.isPaint = exports.StrokeJoin = exports.StrokeCap = exports.PaintStyle = void 0;
7
- let PaintStyle = exports.PaintStyle = /*#__PURE__*/function (PaintStyle) {
8
- PaintStyle[PaintStyle["Fill"] = 0] = "Fill";
9
- PaintStyle[PaintStyle["Stroke"] = 1] = "Stroke";
10
- return PaintStyle;
11
- }({});
12
- let StrokeCap = exports.StrokeCap = /*#__PURE__*/function (StrokeCap) {
13
- StrokeCap[StrokeCap["Butt"] = 0] = "Butt";
14
- StrokeCap[StrokeCap["Round"] = 1] = "Round";
15
- StrokeCap[StrokeCap["Square"] = 2] = "Square";
16
- return StrokeCap;
17
- }({});
18
- let StrokeJoin = exports.StrokeJoin = /*#__PURE__*/function (StrokeJoin) {
19
- StrokeJoin[StrokeJoin["Miter"] = 0] = "Miter";
20
- StrokeJoin[StrokeJoin["Round"] = 1] = "Round";
21
- StrokeJoin[StrokeJoin["Bevel"] = 2] = "Bevel";
22
- return StrokeJoin;
23
- }({});
24
- const isPaint = obj => obj !== null && obj.__typename__ === "Paint";
25
- exports.isPaint = isPaint;
26
- //# sourceMappingURL=Paint.js.map
@@ -1 +0,0 @@
1
- {"version":3,"names":["PaintStyle","exports","StrokeCap","StrokeJoin","isPaint","obj","__typename__"],"sources":["Paint.ts"],"sourcesContent":["import type { SkImageFilter } from \"../ImageFilter\";\nimport type { SkMaskFilter } from \"../MaskFilter\";\nimport type { SkColorFilter } from \"../ColorFilter\";\nimport type { SkColor } from \"../Color\";\nimport type { SkPathEffect } from \"../PathEffect\";\nimport type { SkJSIInstance } from \"../JsiInstance\";\nimport type { SkShader } from \"../Shader\";\n\nimport type { BlendMode } from \"./BlendMode\";\n\nexport enum PaintStyle {\n Fill,\n Stroke,\n}\n\nexport enum StrokeCap {\n Butt,\n Round,\n Square,\n}\n\nexport enum StrokeJoin {\n Miter,\n Round,\n Bevel,\n}\n\nexport const isPaint = (obj: SkJSIInstance<string> | null): obj is SkPaint =>\n obj !== null && obj.__typename__ === \"Paint\";\n\nexport interface SkPaint extends SkJSIInstance<\"Paint\"> {\n /**\n * Retrieves alpha from the color used when stroking and filling.\n */\n getAlphaf(): number;\n\n /**\n * Returns a copy of this paint.\n */\n copy(): SkPaint;\n\n /**\n * Sets all SkPaint contents to their initial values. This is equivalent to replacing\n SkPaint with the result of SkPaint().\n */\n reset(): void;\n\n /**\n * Retrieves the alpha and RGB unpremultiplied. RGB are extended sRGB values\n * (sRGB gamut, and encoded with the sRGB transfer function).\n */\n getColor(): SkColor;\n\n /**\n * Returns the geometry drawn at the beginning and end of strokes.\n */\n getStrokeCap(): StrokeCap;\n\n /**\n * Returns the geometry drawn at the corners of strokes.\n */\n getStrokeJoin(): StrokeJoin;\n\n /**\n * Returns the limit at which a sharp corner is drawn beveled.\n */\n getStrokeMiter(): number;\n\n /**\n * Returns the thickness of the pen used to outline the shape.\n */\n getStrokeWidth(): number;\n\n /**\n * Replaces alpha, leaving RGBA unchanged. 0 means fully transparent, 1.0 means opaque.\n * @param alpha\n */\n setAlphaf(alpha: number): void;\n\n /**\n * Requests, but does not require, that edge pixels draw opaque or with\n * partial transparency.\n * @param aa\n */\n setAntiAlias: (aa: boolean) => void;\n\n /**\n * Requests, but does not require, to distribute color error.\n * @param dither\n */\n setDither: (dither: boolean) => void;\n\n /**\n * Sets the blend mode that is, the mode used to combine source color\n * with destination color.\n * @param mode\n */\n setBlendMode: (blendMode: BlendMode) => void;\n\n /**\n * Sets alpha and RGB used when stroking and filling. The color is a 32-bit\n * value, unpremultiplied, packing 8-bit components for alpha, red, blue,\n * and green.\n *\n * @param color unpremultiplied ARGB\n *\n * example: https://fiddle.skia.org/c/@Paint_setColor\n */\n setColor(color: SkColor): void;\n\n /**\n * Sets the current color filter, replacing the existing one if there was one.\n * @param filter\n */\n setColorFilter(filter: SkColorFilter | null): void;\n\n /**\n * Sets the current image filter, replacing the existing one if there was one.\n * @param filter\n */\n setImageFilter(filter: SkImageFilter | null): void;\n\n /**\n * Sets the current mask filter, replacing the existing one if there was one.\n * @param filter\n */\n setMaskFilter(filter: SkMaskFilter | null): void;\n\n /**\n * Sets the current path effect, replacing the existing one if there was one.\n * @param effect\n */\n setPathEffect(effect: SkPathEffect | null): void;\n\n /**\n * Sets the current shader, replacing the existing one if there was one.\n * @param shader\n */\n setShader(shader: SkShader | null): void;\n\n /**\n * Sets the geometry drawn at the beginning and end of strokes.\n * @param cap\n */\n setStrokeCap(cap: StrokeCap): void;\n\n /**\n * Sets the geometry drawn at the corners of strokes.\n * @param join\n */\n setStrokeJoin(join: StrokeJoin): void;\n\n /**\n * Sets the limit at which a sharp corner is drawn beveled.\n * @param limit\n */\n setStrokeMiter(limit: number): void;\n\n /**\n * Sets the thickness of the pen used to outline the shape.\n * @param width\n */\n setStrokeWidth(width: number): void;\n\n /**\n * Sets whether the geometry is filled or stroked.\n * @param style\n */\n setStyle(style: PaintStyle): void;\n}\n"],"mappings":";;;;;;IAUYA,UAAU,GAAAC,OAAA,CAAAD,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAAA,IAKVE,SAAS,GAAAD,OAAA,CAAAC,SAAA,0BAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAATA,SAAS,CAATA,SAAS;EAAA,OAATA,SAAS;AAAA;AAAA,IAMTC,UAAU,GAAAF,OAAA,CAAAE,UAAA,0BAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAVA,UAAU,CAAVA,UAAU;EAAA,OAAVA,UAAU;AAAA;AAMf,MAAMC,OAAO,GAAIC,GAAiC,IACvDA,GAAG,KAAK,IAAI,IAAIA,GAAG,CAACC,YAAY,KAAK,OAAO;AAACL,OAAA,CAAAG,OAAA,GAAAA,OAAA"}
@@ -1,2 +0,0 @@
1
- export * from "./Paint";
2
- export * from "./BlendMode";